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- -- Objects To Lua Make By HairBaconGamming --
- local Module_Scripts = {}
- local erikcassel = Instance.new("Model")
- local Head = Instance.new("Part")
- local Mesh = Instance.new("SpecialMesh")
- local face = Instance.new("Decal")
- local Torso = Instance.new("Part")
- local roblox = Instance.new("Decal")
- local Left_Arm = Instance.new("Part")
- local Right_Arm = Instance.new("Part")
- local Left_Leg = Instance.new("Part")
- local Right_Leg = Instance.new("Part")
- local Humanoid = Instance.new("Humanoid")
- local Snap = Instance.new("Snap")
- local Weld = Instance.new("Weld")
- local Snap_1 = Instance.new("Snap")
- local Weld_1 = Instance.new("Weld")
- local Snap_2 = Instance.new("Snap")
- -- Properties --
- erikcassel.Name = [[erik.cassel]]
- erikcassel.Parent = script
- erikcassel.PrimaryPart = Head
- Head.BrickColor = BrickColor.new([[Bright yellow]])
- Head.CFrame = CFrame.new(0, 80, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Head.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Head.Locked = false
- Head.Name = [[Head]]
- Head.Orientation = Vector3.new(0, 180, 0)
- Head.Parent = erikcassel
- Head.Position = Vector3.new(0, 80, 0)
- Head.Rotation = Vector3.new(-180, 0, -180)
- Head.Size = Vector3.new(2, 1, 1)
- Head.TopSurface = Enum.SurfaceType.Smooth
- Mesh.Parent = Head
- Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
- face.Name = [[face]]
- face.Parent = Head
- face.Texture = [[rbxasset://textures/face.png]]
- Torso.BrickColor = BrickColor.new([[Bright blue]])
- Torso.CFrame = CFrame.new(0, 78.5, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Torso.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Torso.LeftParamA = 0
- Torso.LeftParamB = 0
- Torso.LeftSurface = Enum.SurfaceType.Weld
- Torso.Locked = false
- Torso.Name = [[Torso]]
- Torso.Orientation = Vector3.new(0, 180, 0)
- Torso.Parent = erikcassel
- Torso.Position = Vector3.new(0, 78.5, 0)
- Torso.RightParamA = 0
- Torso.RightParamB = 0
- Torso.RightSurface = Enum.SurfaceType.Weld
- Torso.Rotation = Vector3.new(-180, 0, -180)
- Torso.Size = Vector3.new(2, 2, 1)
- roblox.Name = [[roblox]]
- roblox.Parent = Torso
- Left_Arm.BrickColor = BrickColor.new([[Bright yellow]])
- Left_Arm.CFrame = CFrame.new(1.5, 78.5, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Left_Arm.CanCollide = false
- Left_Arm.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Left_Arm.Locked = false
- Left_Arm.Name = [[Left Arm]]
- Left_Arm.Orientation = Vector3.new(0, 180, 0)
- Left_Arm.Parent = erikcassel
- Left_Arm.Position = Vector3.new(1.5, 78.5, 0)
- Left_Arm.Rotation = Vector3.new(-180, 0, -180)
- Left_Arm.Size = Vector3.new(1, 2, 1)
- Right_Arm.BrickColor = BrickColor.new([[Bright yellow]])
- Right_Arm.CFrame = CFrame.new(-1.5, 78.5, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Right_Arm.CanCollide = false
- Right_Arm.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Right_Arm.Locked = false
- Right_Arm.Name = [[Right Arm]]
- Right_Arm.Orientation = Vector3.new(0, 180, 0)
- Right_Arm.Parent = erikcassel
- Right_Arm.Position = Vector3.new(-1.5, 78.5, 0)
- Right_Arm.Rotation = Vector3.new(-180, 0, -180)
- Right_Arm.Size = Vector3.new(1, 2, 1)
- Left_Leg.BottomSurface = Enum.SurfaceType.Smooth
- Left_Leg.BrickColor = BrickColor.new([[Br. yellowish green]])
- Left_Leg.CFrame = CFrame.new(0.5, 76.5, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Left_Leg.CanCollide = false
- Left_Leg.Color = Color3.new(0.643137, 0.741176, 0.278431)
- Left_Leg.Locked = false
- Left_Leg.Name = [[Left Leg]]
- Left_Leg.Orientation = Vector3.new(0, 180, 0)
- Left_Leg.Parent = erikcassel
- Left_Leg.Position = Vector3.new(0.5, 76.5, 0)
- Left_Leg.Rotation = Vector3.new(-180, 0, -180)
- Left_Leg.Size = Vector3.new(1, 2, 1)
- Right_Leg.BottomSurface = Enum.SurfaceType.Smooth
- Right_Leg.BrickColor = BrickColor.new([[Br. yellowish green]])
- Right_Leg.CFrame = CFrame.new(-0.5, 76.5, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Right_Leg.CanCollide = false
- Right_Leg.Color = Color3.new(0.643137, 0.741176, 0.278431)
- Right_Leg.Locked = false
- Right_Leg.Name = [[Right Leg]]
- Right_Leg.Orientation = Vector3.new(0, 180, 0)
- Right_Leg.Parent = erikcassel
- Right_Leg.Position = Vector3.new(-0.5, 76.5, 0)
- Right_Leg.Rotation = Vector3.new(-180, 0, -180)
- Right_Leg.Size = Vector3.new(1, 2, 1)
- Humanoid.Parent = erikcassel
- Snap.C0 = CFrame.new(0, -0.5, 0, 1, 0, 0, -0, -0, -1, 0, 1, 0)
- Snap.C1 = CFrame.new(0, 1, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Snap.Parent = Head
- Snap.Part0 = Head
- Snap.Part1 = Torso
- Weld.C0 = CFrame.new(1, 0, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Weld.C1 = CFrame.new(-0.5, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Weld.Parent = Torso
- Weld.Part0 = Torso
- Weld.Part1 = Right_Arm
- Snap_1.C0 = CFrame.new(0, -1, 0, 1, 0, 0, -0, -0, -1, 0, 1, 0)
- Snap_1.C1 = CFrame.new(0.5, 1, 0, 1, 0, 0, -0, -0, -1, 0, 1, 0)
- Snap_1.Parent = Torso
- Snap_1.Part0 = Torso
- Snap_1.Part1 = Left_Leg
- Weld_1.C0 = CFrame.new(0.5, 0, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Weld_1.C1 = CFrame.new(-1, 0, 0, -0, -0, 1, 0, 1, 0, -1, -0, 0)
- Weld_1.Parent = Left_Arm
- Weld_1.Part0 = Left_Arm
- Weld_1.Part1 = Torso
- Snap_2.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Snap_2.C1 = CFrame.new(0.5, -1, 0, -1, 0, -0, 0, 0, 1, -0, 1, -0)
- Snap_2.Parent = Right_Leg
- Snap_2.Part0 = Right_Leg
- Snap_2.Part1 = Torso
- erikcassel:MoveTo(owner.Character.Head.Position)
- -- End --
- -- Thank for using --
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