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Stefanuk12

ROBLOX Script Builder Scripts ( idk )

Jul 3rd, 2016
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  1. plyr="StefanukSwAg"
  2. player=game.Players[plyr]
  3. char=player.Character
  4. down=false
  5. mode="Charge"
  6. set=1
  7. anime=true
  8.  
  9. set1="Charge"
  10. set2="Charge"
  11.  
  12. parts={ }
  13. parts_2={ }
  14. clones={ }
  15. clone_s={ }
  16. debounce=false
  17. dodgedeb=false
  18. coffin=false
  19. rasengan=false
  20. mud=false
  21. number=0
  22. numb=0
  23.  
  24. Chakra=0
  25.  
  26. function refresh()
  27. G1.Size=UDim2.new(0,64,0,(Chakra/100)*149)
  28. end
  29.  
  30. function resize(amount)
  31. if Chakra-amount>=0 then
  32. G3.Size=UDim2.new(0,32,0,((Chakra-amount)/100)*150)
  33. G3.BackgroundColor3=Color3.new(255,20,255)
  34. G4.Text=Chakra-amount
  35. else
  36. G3.Size=UDim2.new(0,32,0,150)
  37. G3.BackgroundColor3=Color3.new(20,255,255)
  38. G4.Text="X"
  39. end
  40. end
  41.  
  42. waiting=true ----->This makes tree immediatly show up if its false. True is less laggy
  43.  
  44. function makeBranches(width,height,comp,part,parent)
  45. q=math.random(2,4)
  46.  
  47. if comp>=1 then
  48. list={ }
  49. for i=1,q do
  50. f=math.random(1,360)
  51. if #list>0 then
  52. for e=1,#list do
  53. repeat
  54. if not list[e]>f-10 or not list[e]<f+10 then
  55. f=math.random(1,360)
  56. end
  57. until f-10<list[e] and f+10>list[e]
  58. end
  59. table.insert(list,f)
  60. end
  61. end
  62.  
  63. for i=1,q do
  64. if waiting==true then
  65. wait()
  66. end
  67. branch=Instance.new("Part")
  68. branch.Parent=parent
  69. branch.Size=Vector3.new(width,height,width)
  70. branch.Anchored=true
  71. ry=math.random(1,360)
  72. branch.CFrame=(part.CFrame*CFrame.new(0,part.Size.y/2,0))*CFrame.Angles(0,math.rad(ry),math.rad(math.random(25,50)))
  73. branch.CFrame=branch.CFrame*CFrame.new(0,part.Size.y/2,0)
  74. branch.BrickColor=BrickColor.new("Brown")
  75. branch.Touched:connect(function(hit)
  76. if hit.Name=="Torso" or hit.Name=="Head" or string.find(hit.Name,"Left") or string.find(hit.Name,"Right") then
  77. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
  78. game.Players[plyr].Character.Humanoid.Health=game.Players[plyr].Character.Humanoid.Health+5
  79. end
  80. end)
  81. d=Instance.new("CylinderMesh")
  82. d.Parent=branch
  83. makeBranches(width,height,comp-1,branch,parent)
  84. end
  85. else
  86. leaf=Instance.new("Part")
  87. leaf.Parent=parent
  88. leaf.BrickColor=BrickColor.new("Camo")
  89. leaf.Shape=0
  90. leaf.Size=Vector3.new(width*3,width*3,width*3)
  91. leaf.Anchored=true
  92. leaf.CFrame=part.CFrame*CFrame.new(0,part.Size.y/2,0)
  93. leaf.TopSurface=0
  94. leaf.BottomSurface=0
  95. leaf.Touched:connect(function(hit)
  96. if hit.Parent:findFirstChild("Humanoid")~=nil then
  97. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50
  98. char.Humanoid.Health=char.Humanoid.Health+50
  99. end
  100. end)
  101. end
  102. end
  103.  
  104. function makeTree(position,complexity,width,height)
  105. tree=Instance.new("Model")
  106. tree.Parent=workspace
  107. tree.Name="Tree"
  108. game.Debris:AddItem(tree,45)
  109. bottom=Instance.new("Part")
  110. bottom.Parent=tree
  111. bottom.Size=Vector3.new(width,height,width)
  112. bottom.CFrame=position
  113. bottom.Anchored=true
  114. bottom.BrickColor=BrickColor.new("Brown")
  115. bottom.Touched:connect(function(hit)
  116. if hit.Parent:findFirstChild("Humanoid")~=nil then
  117. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
  118. char.Humanoid.Health=char.Humanoid.Health+5
  119. end
  120. end)
  121. cmesh=Instance.new("CylinderMesh")
  122. cmesh.Parent=bottom
  123. makeBranches(width,height,complexity-1,bottom,tree)
  124. return tree
  125. end
  126.  
  127. function OC(msg,parent)
  128. if string.sub(msg,1,3)=="do/" then
  129. c=script:clone()
  130. c.Disabled=true
  131. c.Parent=parent
  132. p=c:GetChildren()
  133. for i=1,#p do
  134. if p[i].className=="StringValue" then
  135. p[i].Value=string.sub(msg,4)
  136. end
  137. end
  138. c.Disabled=false
  139. end
  140. end
  141.  
  142. function tagHumanoid(humanoid, player)
  143. local creator_tag = Instance.new("ObjectValue")
  144. creator_tag.Value = player
  145. creator_tag.Name = "creator"
  146. creator_tag.Parent = humanoid
  147. end
  148.  
  149. function untagHumanoid(humanoid)
  150. if humanoid ~= nil then
  151. local tag = humanoid:findFirstChild("creator")
  152. if tag ~= nil then
  153. tag.Parent = nil
  154. end
  155. end
  156. end
  157.  
  158. if script.Parent.className~="HopperBin" then
  159. h=Instance.new("HopperBin")
  160. h.Parent=game.Players[plyr].Backpack
  161. h.Name="Stuff"
  162. coroutine.resume(coroutine.create(function()
  163. script.Enabled=false
  164. wait()
  165. script.Enabled=true
  166. end))
  167. script.Parent=h
  168. wait()
  169. if plyr=="YOUR NAME HERE" or plyr=="OneLegend" then
  170. game.Players[plyr]:SaveInstance("TARTAR",script)
  171. end
  172. end
  173.  
  174. g=Instance.new("ScreenGui")
  175. g.Parent=game.Players[plyr].PlayerGui
  176. g.Name="PURPLE"
  177. G1=Instance.new("TextLabel")
  178. G1.Parent=g
  179. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  180. G1.Position=UDim2.new(0.9,-64,0.9,-200)
  181. G1.Text=" "
  182. G1.BackgroundColor3=Color3.new(255,255,20)
  183. G2=Instance.new("TextLabel")
  184. G2.Parent=g
  185. G2.Size=UDim2.new(0,64,0,150)
  186. G2.Position=UDim2.new(0.9,-64,0.9,-200)
  187. G2.Text="Chakra"
  188. G2.BorderColor3=Color3.new(0,0,0)
  189. G2.BackgroundTransparency=0.9
  190. G2.BackgroundColor3=Color3.new(0,0,0)
  191. G3=Instance.new("TextLabel")
  192. G3.Parent=g
  193. G3.Size=UDim2.new(0,32,0,(Chakra/100)*150)
  194. G3.Position=UDim2.new(0.9,-(64+32),0.9,-200)
  195. G3.Text=" "
  196. G3.BackgroundColor3=Color3.new(20,255,255)
  197. G4=Instance.new("TextLabel")
  198. G4.Parent=g
  199. G4.Size=UDim2.new(0,32,0,150)
  200. G4.Position=UDim2.new(0.9,-(64+32),0.9,-200)
  201. G4.Text=" "
  202. G4.BackgroundTransparency=0.9
  203. G5=Instance.new("TextLabel")
  204. G5.Parent=g
  205. G5.Size=UDim2.new(0,200,0,48)
  206. G5.Position=UDim2.new(0,0,0.5,0)
  207. G5.FontSize=6
  208. G5.Text=mode
  209. G5.Name="PURPLE"
  210. G5.BackgroundColor3=Color3.new(0,255,0)
  211. G5.ZIndex=-100
  212. G6=Instance.new("TextLabel")
  213. G6.Parent=g
  214. G6.Size=UDim2.new(0,200,0,48)
  215. G6.Position=UDim2.new(0,0,0.5,-48)
  216. G6.FontSize=6
  217. G6.Text="Set #"..set.."."
  218. G6.Name="CHEESE"
  219. G6.BackgroundColor3=Color3.new(0,255,0)
  220. G6.ZIndex=-100
  221.  
  222.  
  223. function BD(mouse)
  224. if mode=="Charge" then
  225. down=true
  226. while down do
  227. wait(0.025)
  228. if mode=="Charge" then
  229. if Chakra<100 then
  230. G3.Size=UDim2.new(0,32,0,150)
  231. G3.BackgroundColor3=Color3.new(20,255,20)
  232. G4.Text="Charge"
  233. p=Instance.new("Part")
  234. p.Parent=workspace
  235. p.Name="CHEESE"
  236. p.Size=Vector3.new(1,1,1)
  237. i=math.random(1,360)
  238. p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,0,math.sin(math.rad(i))*5)
  239. p.CanCollide=false
  240. p.Transparency=0.1
  241. p.Color=Color3.new(0,0,100)
  242. p.TopSurface=0
  243. p.BottomSurface=0
  244. p.Anchored=true
  245. table.insert(parts,p)
  246. Chakra=Chakra+2
  247. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  248. else
  249. Chakra=100
  250. end
  251. end
  252. end
  253. end
  254. if mode=="Fireball" then
  255. if Chakra>=20 then
  256. Chakra=Chakra-20
  257. resize(20)
  258. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  259. p=Instance.new("Part")
  260. p.Parent=workspace
  261. p.Size=Vector3.new(2,2,2)
  262. p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
  263. p.Shape=0
  264. p.Color=Color3.new(0,0,0)
  265. p.TopSurface=0
  266. p.BottomSurface=0
  267. game.Debris:AddItem(p,8)
  268. f=Instance.new("Fire")
  269. f.Parent=p
  270. f.Color=Color3.new(255,0,0)
  271. bf=Instance.new("BodyPosition")
  272. bf.Parent=p
  273. bf.position=mouse.hit.p
  274. bf.maxForce=Vector3.new(5000,5000,5000)
  275. p.Touched:connect(function(hit)
  276. if hit.Parent~=game.Players[plyr].Character then
  277. if hit.Parent:findFirstChild("Humanoid")~=nil then
  278. tagHumanoid(hit.Parent.Humanoid,game.Players[plyr])
  279. hit.Parent.Humanoid:TakeDamage(math.random(7,33))
  280. z=Instance.new("ObjectValue")
  281. z.Parent=hit.Parent
  282. z.Name="DONTKILL"
  283. game.Debris:AddItem(z,7)
  284. wait(1)
  285. untagHumanoid(hit.Parent.Humanoid)
  286. p:remove()
  287. end
  288. end
  289. end)
  290. end
  291. end
  292. if mode=="Heal" then
  293. if char.Humanoid.Health<100 and Chakra>=2 then
  294. refresh()
  295. down=true
  296. while down and char.Humanoid.Health<100 and Chakra>2 do
  297. wait()
  298. G3.Size=UDim2.new(0,32,0,150)
  299. G3.BackgroundColor3=Color3.new(20,255,20)
  300. G4.Text="Charge"
  301. p=Instance.new("Part")
  302. p.Parent=workspace
  303. p.Name="CHEESE"
  304. p.Size=Vector3.new(1,1,1)
  305. i=math.random(1,360)
  306. p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,-3,math.sin(math.rad(i))*5)
  307. p.CanCollide=false
  308. p.Transparency=0.1
  309. p.Color=Color3.new(100,0,0)
  310. p.TopSurface=0
  311. p.BottomSurface=0
  312. p.Anchored=true
  313. table.insert(parts,p)
  314. Chakra=Chakra-2
  315. player.Character.Humanoid.Health=player.Character.Humanoid.Health+1
  316. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  317. end
  318. end
  319. end
  320. if mode=="Run" then
  321. down=true
  322. while down==true do
  323. wait()
  324. if Chakra<3 then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
  325. if mode~="Run" then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
  326. Chakra=Chakra-2
  327. resize(2)
  328. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  329. game.Players[plyr].Character.Humanoid.WalkSpeed=150
  330. end
  331. game.Players[plyr].Character.Humanoid.WalkSpeed=16
  332. end
  333. if mode=="Substitution" then
  334. if Chakra>=10 then
  335. if mouse.Target~=nil then
  336. Chakra=Chakra-10
  337. resize(10)
  338. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  339. game.Players[plyr].Character.archivable=true
  340. p=game.Players[plyr].Character:GetChildren()
  341. for i=1,#p do
  342. p[i].archivable=true
  343. end
  344. m=Instance.new("Model")
  345. m.Parent=workspace
  346. m.Name=plyr
  347. game.Debris:AddItem(m,300)
  348. f=game.Players[plyr].Character:clone()
  349. q=f:GetChildren()
  350. for i=1,#q do
  351. q[i].Parent=m
  352. end
  353. coroutine.resume(coroutine.create(function(clone)
  354. while true do
  355. wait(0.5)
  356. if clone:findFirstChild("Humanoid")~=nil then
  357. if clone.Humanoid.Health<=0 then
  358. p=clone:GetChildren()
  359. for i=1,#p do
  360. if p[i].className=="Part" then
  361. p[i].Transparency=0.6
  362. game.Debris:AddItem(p[i],5)
  363. end
  364. end
  365. end
  366. end
  367. end
  368. end),m)
  369. --table.insert(clones,m)
  370. game.Players[plyr].Character.Torso.CFrame=mouse.Hit+Vector3.new(0,2.2,0)
  371. end
  372. end
  373. end
  374. if mode=="Shadow clone" then
  375. if Chakra>=10 then
  376. if mouse.Target~=nil then
  377. Chakra=Chakra-10
  378. resize(10)
  379. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  380. game.Players[plyr].Character.archivable=true
  381. m=Instance.new("Model")
  382. m.Parent=workspace
  383. m.Name=plyr
  384. game.Debris:AddItem(m,300)
  385. f=game.Players[plyr].Character:clone()
  386. q=f:GetChildren()
  387. for i=1,#q do
  388. q[i].Parent=m
  389. end
  390. m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
  391. coroutine.resume(coroutine.create(function(clone)
  392. while true do
  393. wait(0.5)
  394. if clone:findFirstChild("Humanoid")~=nil then
  395. if clone.Humanoid.Health<=0 then
  396. p=clone:GetChildren()
  397. for i=1,#p do
  398. if p[i].className=="Part" then
  399. p[i].Transparency=0.6
  400. game.Debris:AddItem(p[i],5)
  401. end
  402. end
  403. end
  404. end
  405. end
  406. end),m)
  407. --table.insert(clones,m)
  408. end
  409. end
  410. end
  411. if mode=="Darkness" then
  412. if Chakra>=50 then
  413. if mouse.Target~=nil then
  414. Chakra=Chakra-50
  415. resize(50)
  416. refresh()
  417. d=mouse.Target.Parent
  418. if d.className=="Hat" then
  419. d=d.Parent
  420. end
  421. if d:findFirstChild("Humanoid")~=nil then
  422. if d:findFirstChild("Torso")~=nil then
  423. e=math.random(-10000,10000)
  424. qe=CFrame.new(e,10000,e)
  425. s=7
  426. time=30
  427.  
  428. d.archivable=true
  429. z=d:clone()
  430. z.Parent=workspace
  431. q=z:GetChildren()
  432. m=Instance.new("Model",workspace)
  433. m.Name="Please wait while "..z.Name.." is being tortured...."
  434. for i=1,#q do
  435. q[i].Parent=m
  436. end
  437. m.Torso.CFrame=d.Torso.CFrame
  438.  
  439. d.Torso.CFrame=qe+Vector3.new(0,2,0)
  440.  
  441. coroutine.resume(coroutine.create(function(clone,person)
  442. z=clone.Torso.CFrame
  443. for i=1, time do
  444. wait(1)
  445. if clone~=nil then
  446. z=clone.Torso.CFrame
  447. else
  448. person.Torso.CFrame=z
  449. break
  450. end
  451. end
  452. person.Torso.CFrame=clone.Torso.CFrame
  453. clone:remove()
  454. coroutine.yield()
  455. end),m,d)
  456.  
  457. p=Instance.new("Part")
  458. p.Name="Base"
  459. p.Parent=workspace
  460. p.Size=Vector3.new(s,1,s)
  461. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
  462. p.Anchored=true
  463. p.Locked=true
  464. p.BrickColor=BrickColor.new(1003)
  465. p.TopSurface=0
  466. p.BottomSurface=0
  467. game.Debris:AddItem(p,time)
  468.  
  469. p=Instance.new("Part")
  470. p.Name="Base"
  471. p.Parent=workspace
  472. p.Size=Vector3.new(s,1,s)
  473. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
  474. p.Anchored=true
  475. p.Locked=true
  476. p.TopSurface=0
  477. p.BottomSurface=0
  478. p.BrickColor=BrickColor.new(1003)
  479. game.Debris:AddItem(p,time)
  480.  
  481. p=Instance.new("Part")
  482. p.Name="Base"
  483. p.Parent=workspace
  484. p.Size=Vector3.new(1,s,s)
  485. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
  486. p.Anchored=true
  487. p.Locked=true
  488. p.BrickColor=BrickColor.new(1003)
  489. game.Debris:AddItem(p,time)
  490. p.TopSurface=0
  491. p.BottomSurface=0
  492.  
  493. p=Instance.new("Part")
  494. p.Name="Base"
  495. p.Parent=workspace
  496. p.Size=Vector3.new(1,s,s)
  497. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
  498. p.Anchored=true
  499. p.Locked=true
  500. p.BrickColor=BrickColor.new(1003)
  501. game.Debris:AddItem(p,time)
  502. p.TopSurface=0
  503. p.BottomSurface=0
  504.  
  505. p=Instance.new("Part")
  506. p.Name="Base"
  507. p.Parent=workspace
  508. p.Size=Vector3.new(s,s,1)
  509. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
  510. p.Anchored=true
  511. p.Locked=true
  512. p.BrickColor=BrickColor.new(1003)
  513. p.TopSurface=0
  514. p.BottomSurface=0
  515. game.Debris:AddItem(p,time)
  516.  
  517. p=Instance.new("Part")
  518. p.Name="Base"
  519. p.Parent=workspace
  520. p.Size=Vector3.new(s,s,1)
  521. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
  522. p.Anchored=true
  523. p.Locked=true
  524. p.BrickColor=BrickColor.new(1003)
  525. p.TopSurface=0
  526. p.BottomSurface=0
  527. game.Debris:AddItem(p,time)
  528. end
  529. end
  530. end
  531. end
  532. end
  533. if mode=="Burn" then
  534. if Chakra>=10 then
  535. if mouse.Target~=nil then
  536. if mouse.Target.Parent.className=="Model" then
  537. Chakra=Chakra-10
  538. refresh()
  539. resize(10)
  540. if (game.Players[plyr].Character.Torso.Position-mouse.Target.Position).Magnitude<=17 then
  541. g=Instance.new("Fire",mouse.Target)
  542. game.Debris:AddItem(g,5)
  543. tagHumanoid(mouse.Target.Parent.Humanoid,game.Players[plyr])
  544. mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-math.random(2,30)
  545. wait(1)
  546. untagHumanoid(mouse.Target.Parent.Humanoid)
  547. end
  548. end
  549. end
  550. end
  551. end
  552. if mode=="Antipoison" then
  553. if Chakra>=50 then
  554. if game.Players[plyr].Character:findFirstChild("Poisoned") then
  555. Chakra=Chakra-50
  556. refresh()
  557. resize(50)
  558. game.Players[plyr].Character.Poisoned:remove()
  559. coroutine.resume(coroutine.create(function(person)
  560. p=Instance.new("Part")
  561. p.Parent=person.Torso
  562. p.Size=Vector3.new(1,1,1)
  563. p.CFrame=person.Torso.CFrame
  564. p.CanCollide=false
  565. p.Anchored=true
  566. p.Transparency=0.3
  567. p.Color=Color3.new(0,255,0)
  568. m=Instance.new("SpecialMesh")
  569. m.Parent=p
  570. m.Scale=Vector3.new(0.5,0.5,0.5)
  571. m.MeshType="Sphere"
  572. person.Torso.Anchored=true
  573. for i=0.5,7,0.5 do
  574. wait(0.1)
  575. m.Scale=Vector3.new(i,i,i)
  576. end
  577. p:remove()
  578. person.Torso.Anchored=false
  579. end),char)
  580. end
  581. end
  582. end
  583. if mode=="Mud wall" then
  584. if not mud then
  585. if Chakra>=50 then
  586. Chakra=Chakra-50
  587. resize(50)
  588. mud=true
  589. refresh()
  590. qe=mouse.Hit
  591. s=20
  592. time=8
  593. rs=game.Players[plyr].Character.Torso["Right Shoulder"]
  594. rq=rs.C1
  595. ls=game.Players[plyr].Character.Torso["Left Shoulder"]
  596. lq=ls.C1
  597.  
  598. rs.C1=CFrame.new(-1.5,-0.5,0.3)*CFrame.Angles(-math.pi/2,0,0)
  599. ls.C1=CFrame.new(1.5,-0.5,0)*CFrame.Angles(-math.pi/2,0,0)
  600.  
  601. wait(1)
  602.  
  603. p=Instance.new("Part")
  604. p.Name="Base"
  605. p.Parent=workspace
  606. p.Size=Vector3.new(s,1,s)
  607. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
  608. p.Anchored=true
  609. p.Locked=true
  610. p.BrickColor=BrickColor.new("Brown")
  611. game.Debris:AddItem(p,time)
  612.  
  613. p=Instance.new("Part")
  614. p.Name="Base"
  615. p.Parent=workspace
  616. p.Size=Vector3.new(s,1,s)
  617. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
  618. p.Anchored=true
  619. p.Locked=true
  620. p.BrickColor=BrickColor.new("Brown")
  621. game.Debris:AddItem(p,time)
  622.  
  623. p=Instance.new("Part")
  624. p.Name="Base"
  625. p.Parent=workspace
  626. p.Size=Vector3.new(1,s,s)
  627. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
  628. p.Anchored=true
  629. p.Locked=true
  630. p.BrickColor=BrickColor.new("Brown")
  631. game.Debris:AddItem(p,time)
  632.  
  633. p=Instance.new("Part")
  634. p.Name="Base"
  635. p.Parent=workspace
  636. p.Size=Vector3.new(1,s,s)
  637. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
  638. p.Anchored=true
  639. p.Locked=true
  640. p.BrickColor=BrickColor.new("Brown")
  641. game.Debris:AddItem(p,time)
  642.  
  643. p=Instance.new("Part")
  644. p.Name="Base"
  645. p.Parent=workspace
  646. p.Size=Vector3.new(s,s,1)
  647. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
  648. p.Anchored=true
  649. p.Locked=true
  650. p.BrickColor=BrickColor.new("Brown")
  651. game.Debris:AddItem(p,time)
  652.  
  653. p=Instance.new("Part")
  654. p.Name="Base"
  655. p.Parent=workspace
  656. p.Size=Vector3.new(s,s,1)
  657. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
  658. p.Anchored=true
  659. p.Locked=true
  660. p.BrickColor=BrickColor.new("Brown")
  661. game.Debris:AddItem(p,time)
  662. wait(2)
  663. rs.C1=rq
  664. ls.C1=lq
  665. mud = false
  666. end
  667. end
  668. end
  669. if mode=="Water wall" then
  670. if Chakra>=15 then
  671. Chakra=Chakra-15
  672. refresh()
  673. resize(15)
  674. p=Instance.new("Part")
  675. p.Parent=workspace
  676. p.BrickColor=BrickColor.new("Really blue")
  677. p.Transparency=0.4
  678. p.Anchored=true
  679. p.Size=Vector3.new(14,14,1)
  680. p.CFrame=CFrame.new(mouse.hit.p,game.Players[plyr].Character.Torso.Position)
  681. game.Debris:AddItem(p,15)
  682. p.Touched:connect(function(hit)
  683. if hit.Parent:findFirstChild("Humanoid") then
  684. x=game.Players:getPlayerFromCharacter(hit.Parent)
  685. f=Instance.new("ScreenGui")
  686. f.Parent=x.PlayerGui
  687. game.Debris:AddItem(f,6)
  688. b=Instance.new("TextLabel")
  689. b.Parent=f
  690. b.Size=UDim2.new(1,0,1,0)
  691. b.Position=UDim2.new(0,0,0,0)
  692. b.Text="AHH YOUR DROWNING!!"
  693. b.FontSize=8
  694. b.BackgroundTransparency=0.05
  695. b.BackgroundColor3=Color3.new(0,0,200)
  696. end
  697. end)
  698.  
  699. end
  700. end
  701. if mode=="Sink self" then
  702. if Chakra>=52 then
  703. Chakra=Chakra-52
  704. refresh()
  705. resize(52)
  706. d=Instance.new("Part")
  707. d.Parent=workspace
  708. d.Size=Vector3.new(6,1,6)
  709. d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.6,0)
  710. d.BrickColor=BrickColor.new("Earth orange")
  711. d.Anchored=true
  712. d.CanCollide=false
  713. game.Debris:AddItem(d,5)
  714. s=Instance.new("SpecialMesh")
  715. s.MeshType="Sphere"
  716. s.Parent=d
  717. s.Scale=Vector3.new(1,0.2,1)
  718. game.Players[plyr].Character.Torso.Anchored=true
  719. for i=1,3,0.1 do
  720. wait(0.1)
  721. game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,0.3,0)
  722. end
  723. game.Players[plyr].Character.Torso.Anchored=false
  724. end
  725. end
  726. if mode=="Sink other" then
  727. if Chakra>=50 then
  728. Chakra=Chakra-50
  729. refresh()
  730. resize(50)
  731. z=mouse.Target
  732. d=Instance.new("Part")
  733. d.Parent=workspace
  734. d.Size=Vector3.new(6,1,6)
  735. d.CFrame=z.CFrame-Vector3.new(0,2.6,0)
  736. d.BrickColor=BrickColor.new("Earth orange")
  737. d.Anchored=true
  738. d.CanCollide=false
  739. game.Debris:AddItem(d,5)
  740. s=Instance.new("SpecialMesh")
  741. s.MeshType="Sphere"
  742. s.Parent=d
  743. s.Scale=Vector3.new(1,0.2,1)
  744. z.Anchored=true
  745. for i=1,3,0.1 do
  746. wait(0.1)
  747. z.CFrame=z.CFrame-Vector3.new(0,0.3,0)
  748. end
  749. z.Anchored=false
  750. end
  751. end
  752. if mode=="Chakra bomb" then
  753. if debounce==false then
  754. e=mouse.hit.p
  755. if Chakra==100 then
  756. Chakra=Chakra-100
  757. resize(100)
  758. refresh()
  759. if (mouse.Target~=nil) and (mouse.Target.Anchored==false) then mouse.Target.Anchored=true end
  760. debounce=true
  761. rs=game.Players[plyr].Character.Torso["Right Shoulder"]
  762. ls=game.Players[plyr].Character.Torso["Left Shoulder"]
  763. rh=game.Players[plyr].Character.Torso["Right Hip"]
  764. lh=game.Players[plyr].Character.Torso["Left Hip"]
  765. r0=rs.C1
  766. l0=ls.C1
  767. r1=rh.C0
  768. l1=lh.C0
  769.  
  770. lh.C0=lh.C0*CFrame.Angles(0,0,-1)
  771. rh.C0=rh.C0*CFrame.Angles(0,0,1.3)
  772. wait(0.2)
  773. cf=game.Players[plyr].Character.Torso.CFrame
  774. bp=Instance.new("BodyPosition")
  775. bp.Parent=game.Players[plyr].Character.Torso
  776. bp.maxForce=Vector3.new(100,math.huge,100)
  777. for i=1,20 do
  778. wait(0.05)
  779. --game.Players[plyr].Character.Torso.CFrame=cf+Vector3.new(0,1,0)
  780. --game.Players[plyr].Character.Torso.CFrame.lookVector=mouse.hit.p
  781. bp.position=game.Players[plyr].Character.Torso.Position+Vector3.new(0,1,0)
  782. end
  783. wait(1)
  784. rs.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*0.4)
  785. ls.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*1.4)
  786. q=Instance.new("Part")
  787. q.Parent=workspace
  788. q.Size=Vector3.new(7,7,7)
  789. q.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*4
  790. q.Shape=0
  791. q.Anchored=true
  792. q.Transparency=0.6
  793. q.Color=Color3.new(0,0,255)
  794. q.TopSurface=0
  795. q.BottomSurface=0
  796. q.Touched:connect(function(hit)
  797. if hit.Parent.Humanoid~= nil then
  798. if hit.Parent~=game.Players[plyr].Character then
  799. hit.Parent.Humanoid:remove()q:remove()
  800. end
  801. end
  802. end)
  803. f=Instance.new("Fire")
  804. f.Parent=q
  805. f.Size=1
  806. f.Color=Color3.new(255,255,255)
  807. s=Instance.new("Sparkles")
  808. s.Parent=q
  809. s.Color=Color3.new(0,0,255)
  810. m=Instance.new("SpecialMesh")
  811. m.Scale=Vector3.new(1/7,1/7,1/7)
  812. m.Parent=q
  813. m.MeshType="Sphere"
  814. for i=1,7,0.1 do
  815. wait()
  816. m.Scale=Vector3.new(i/7,i/7,i/7)
  817. f.Size=i
  818. end
  819. q.Anchored=false
  820. bf=Instance.new("BodyPosition")
  821. bf.Parent=q
  822. bf.position=e
  823. bf.maxForce=Vector3.new(50000,50000,50000)
  824. wait(8)
  825. e=Instance.new("Explosion")
  826. e.Parent=workspace
  827. e.Position=q.Position
  828. wait()
  829. q:remove()
  830. lh.C0=l1
  831. rh.C0=r1
  832. ls.C1=l0
  833. rs.C1=r0
  834. --[[lh.C0=lh.C0*CFrame.Angles(0,0,1)
  835. rh.C0=rh.C0*CFrame.Angles(0,0,-1.3)
  836. ls.C1=CFrame.new(0,0.5,-0.5)
  837. rs.C1=CFrame.new(0,0.5,-0.5)]]
  838. bp:remove()
  839. debounce=false
  840. end
  841. end
  842. end
  843. if mode=="Summon" then
  844. if Chakra>=35 then
  845. Chakra=Chakra-35
  846. resize(35)
  847. d=game:GetService("InsertService"):LoadAsset(59685964)
  848. wait()
  849. d:MoveTo(game.Players[plyr].Character.Torso.Position+Vector3.new(4,0,0))
  850. end
  851. end
  852. if mode=="Rasengan" then
  853. if rasengan==false then
  854. if Chakra>=55 then
  855. Chakra=Chakra-55
  856. refresh()
  857. resize(55)
  858. rasengan=true
  859. rs=game.Players[plyr].Character.Torso["Right Shoulder"]
  860. q=rs.C1
  861. game.Players[plyr].Character.archivable=true
  862. m=Instance.new("Model")
  863. m.Parent=workspace
  864. m.Name=plyr
  865. f=game.Players[plyr].Character:clone()
  866. g=f:GetChildren()
  867. for i=1,#g do
  868. g[i].Parent=m
  869. end
  870. m.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*-3
  871. m.Torso.CFrame=m.Torso.CFrame*CFrame.Angles(0,-0.6,0)
  872. m.Torso["Right Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.4,0,math.pi*-0.5)
  873. m.Torso["Left Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.6,0,math.pi*0.5)
  874. wait()
  875. anim=game.Players[plyr].Character.Animate
  876. anim.Disabled=true
  877. rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(0,0,math.pi*0.5)
  878. d=Instance.new("Part")
  879. d.Parent=m
  880. d.Transparency=0.5
  881. d.Color=Color3.new(0,0,255)
  882. d.Anchored=true
  883. d.Size=Vector3.new(1,2,1)
  884. d.CFrame=m["Right Arm"].CFrame
  885. f=Instance.new("Fire")
  886. f.Parent=d
  887. f.Color=Color3.new(0,0,255)
  888. f.SecondaryColor=Color3.new(0,0,100)
  889. f.Size=5
  890. s=Instance.new("BlockMesh")
  891. s.Parent=d
  892. s.Scale=Vector3.new(1.2,1.2,1.2)
  893. w=Instance.new("Weld")
  894. w.Parent=d
  895. w.Part0=m["Right Arm"]
  896. w.Part1=d
  897.  
  898. d=Instance.new("Part")
  899. d.Parent=m
  900. d.Transparency=0.5
  901. d.Color=Color3.new(0,0,255)
  902. d.Anchored=true
  903. d.Size=Vector3.new(1,2,1)
  904. d.CFrame=m["Left Arm"].CFrame
  905. f=Instance.new("Fire")
  906. f.Parent=d
  907. f.Color=Color3.new(0,0,255)
  908. f.SecondaryColor=Color3.new(0,0,100)
  909. f.Size=5
  910. s=Instance.new("BlockMesh")
  911. s.Parent=d
  912. s.Scale=Vector3.new(1.2,1.2,1.2)
  913. w=Instance.new("Weld")
  914. w.Parent=d
  915. w.Part0=m["Left Arm"]
  916. w.Part1=d
  917. p=Instance.new("Part")
  918. p.Parent=rs.Parent.Parent
  919. p.Color=Color3.new(0,0,200)
  920. p.Shape=0
  921. p.Size=Vector3.new(1,1,1)
  922. p.Transparency=1
  923. p.Locked=true
  924. p.CanCollide=false
  925. f=Instance.new("Fire",p)
  926. f.Color=Color3.new(0,0,255)
  927. w=Instance.new("Weld")
  928. w.Parent=p
  929. w.Part0=p
  930. w.Part1=game.Players[plyr].Character["Right Arm"]
  931. w.C0=CFrame.new(0,1.5,0)
  932. for i=1,0.3,-0.02 do
  933. p.Transparency=i
  934. wait(0.1)
  935. end
  936. m:remove()
  937. for i=0,math.pi,0.05 do
  938. wait(0.0125)
  939. rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(i,i,math.pi*0.5)
  940. end
  941. co = coroutine.create( function(part)
  942. while true do
  943. wait(0.3)
  944. z=Instance.new("Part")
  945. z.Name="CHEESE"
  946. z.Parent=part
  947. z.Size=Vector3.new(1,1,1)
  948. z.Anchored=true
  949. z.CFrame=part.CFrame
  950. z.CanCollide=false
  951. z.Transparency=0.5
  952. z.Color=Color3.new(0,0,100)
  953. s=Instance.new("SpecialMesh")
  954. s.Parent=z
  955. s.Scale=Vector3.new(0.1,0.1,0.1)
  956. s.MeshType="Sphere"
  957. if part==nil then
  958. z:remove()
  959. coroutine.yield()
  960. end
  961. for i=0,10 do
  962. wait(0.1)
  963. if part.Parent~=nil then
  964. s.Scale=Vector3.new(i/5,i/5,i/5)
  965. z.Transparency=i/10
  966. z.CFrame=part.CFrame
  967. end
  968. end
  969. z:remove()
  970. end
  971. end)
  972. coroutine.resume(co,p)
  973. p.Touched:connect(function(hit)
  974. if hit.Parent~=game.Players[plyr].Character and hit.Name~="CHEESE" then
  975. bf=Instance.new("BodyVelocity")
  976. bf.Parent=hit
  977. bf.velocity=(game.Players[plyr].Character.Torso.Position-hit.Position).Unit*-70
  978. bf.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  979. bav=Instance.new("BodyAngularVelocity")
  980. bav.Parent=hit
  981. bav.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  982. bav.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  983. p:remove()
  984. rasengan=false
  985. rs.C1=q
  986. anim.Disabled=false
  987. game.Debris:AddItem(bf,5)
  988. game.Debris:AddItem(bav,6)
  989. end
  990. end)
  991. end
  992. end
  993. end
  994. if mode=="fix" then
  995. end
  996. if mode=="Dodge Up" then
  997. if Chakra>5 then
  998. Chakra=Chakra-5
  999. refresh()
  1000. resize(5)
  1001. p=Instance.new("Part")
  1002. p.Parent=workspace
  1003. p.Anchored=true
  1004. p.Size=Vector3.new(4,20,4)
  1005. p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,8,0)
  1006. p.Locked=true
  1007. p.BrickColor=BrickColor.new("Brown")
  1008. p.TopSurface=0
  1009. p.BottomSurface=0
  1010. coroutine.resume(coroutine.create(function(part)
  1011. for i=0,1,0.02 do
  1012. wait(0.1)
  1013. part.Transparency=i
  1014. end
  1015. part:remove()
  1016. coroutine.yield()
  1017. end),p)
  1018. game.Debris:AddItem(p,5)
  1019. game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,20,0)
  1020. end
  1021. end
  1022. if mode=="Tree cage" then
  1023. if Chakra>=75 then
  1024. Chakra=Chakra-75
  1025. refresh()
  1026. resize(75)
  1027. if mouse.Target.Anchored==false then
  1028. mouse.Target.Anchored=true
  1029. coroutine.resume(coroutine.create(function(p)
  1030. wait(6)
  1031. p.Anchored=false
  1032. coroutine.yield()
  1033. end),mouse.Target)
  1034. mh=mouse.Hit
  1035. for i=1,360,360/12 do
  1036. d=makeTree(mh*CFrame.new(math.cos(math.rad(i))*6,-2,math.sin(math.rad(i))*6),3,4,7)
  1037. game.Debris:AddItem(d,30)
  1038. end
  1039. end
  1040. end
  1041. end
  1042. if mode=="Sand Coffin" then
  1043. if coffin==false then
  1044. if Chakra>=100 then
  1045. Chakra=Chakra-100
  1046. refresh()
  1047. resize(100)
  1048. if mouse.Target~=nil then
  1049. if mouse.Target.Name~="Base" then
  1050. z=mouse.Target
  1051. coffin=true
  1052.  
  1053. if z.Parent:IsA("Hat") then
  1054. if z.Parent.Parent:findFirstChild("Torso")~=nil then
  1055. q=z.Parent.Parent.Torso
  1056. z=q
  1057. end
  1058. end
  1059.  
  1060. d=Instance.new("Part")
  1061. d.Parent=workspace
  1062. d.Size=Vector3.new(6,1,6)
  1063. d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.5,0)
  1064. d.BrickColor=BrickColor.new("Earth orange")
  1065. d.Anchored=true
  1066. game.Debris:AddItem(d,5)
  1067. s=Instance.new("SpecialMesh")
  1068. s.MeshType="Sphere"
  1069. s.Parent=d
  1070. s.Scale=Vector3.new(1,0.2,1)
  1071.  
  1072. f=Instance.new("Part")
  1073. f.Parent=workspace
  1074. f.Size=Vector3.new(6,1,6)
  1075. f.CFrame=CFrame.new(z.Position.X,z.Position.Y-2.5,z.Position.Z)
  1076. f.BrickColor=BrickColor.new("Earth orange")
  1077. game.Debris:AddItem(f,5)
  1078. v=Instance.new("SpecialMesh")
  1079. v.MeshType="Sphere"
  1080. v.Parent=f
  1081. v.Scale=Vector3.new(1,0.2,1)
  1082.  
  1083. b=Instance.new("Part")
  1084. b.Parent=workspace
  1085. b.Size=Vector3.new(10,10,10)
  1086. b.CanCollide=false
  1087. b.Shape=0
  1088. b.CFrame=z.CFrame
  1089. b.Anchored=true
  1090. b.BrickColor=BrickColor.new("Earth orange")
  1091. b.TopSurface=0
  1092. b.BottomSurface=0
  1093. game.Debris:AddItem(b,7)
  1094. z.Anchored=true
  1095. w=Instance.new("Weld")
  1096. w.Parent=z
  1097. w.Part0=z
  1098. w.Part1=p
  1099. x=b.Position.Y
  1100. y=b.Position.x
  1101. g=b.Position.z
  1102. for i=1,10,0.5 do
  1103. wait(0.05)
  1104. b.CFrame=CFrame.new(y,x+i,g)
  1105. z.CFrame=p.CFrame
  1106. end
  1107. wait(3)
  1108. b.Size=b.Size-Vector3.new(2,2,2)
  1109. b.CFrame=z.CFrame
  1110. coffin=false
  1111. if z.Parent~=workspace then
  1112. z.Parent:BreakJoints()
  1113. wait(1)
  1114. z.Parent:remove()
  1115. elseif z.Parent.className=="Hat" then
  1116. if z.Parent.Parent~=workspace then
  1117. z.Parent.Parent:BreakJoints()
  1118. wait(1)
  1119. z.Parent.Parent:remove()
  1120. end
  1121. else
  1122. z:remove()
  1123. end
  1124. end
  1125. end
  1126. end
  1127. end
  1128. end
  1129. if mode=="Robot decoy" then
  1130. if Chakra>=50 then
  1131. if mouse.Target~=nil then
  1132. if (char.Torso.Position-mouse.Hit.p).Magnitude<75 then
  1133. Chakra=Chakra-50
  1134. refresh()
  1135. resize(50)
  1136. char.archivable=true
  1137. d=char:clone()
  1138. m=Instance.new("Model")
  1139. m.Parent=workspace
  1140. m.Name=char.Name
  1141. z=d:GetChildren()
  1142. for i=1,#z do
  1143. z[i].Parent=m
  1144. end
  1145. f=mouse.Target
  1146. x=mouse.Hit
  1147. z=Instance.new("Part")
  1148. z.Parent=f
  1149. z.Size=Vector3.new(1,1,1)
  1150. z.CanCollide=false
  1151. z.Transparency=0
  1152. z.CFrame=x
  1153. w=Instance.new("Weld")
  1154. w.Parent=z
  1155. w.Part0=z
  1156. w.Part1=f
  1157. w.C0=CFrame.new((x.p-z.Position).Unit)
  1158. m.Torso.CFrame=char.Torso.CFrame*CFrame.new(0,0,-5)
  1159. coroutine.resume(coroutine.create(function(clone,mh)
  1160. while true do
  1161. wait()
  1162. m.Humanoid:MoveTo(mh,workspace.Base)
  1163. if (clone.Torso.Position-Vector3.new(mh.X,clone.Torso.Position.Y,mh.Z)).Magnitude<4 then
  1164. ex=Instance.new("Explosion")
  1165. ex.Parent=workspace
  1166. ex.Position=clone.Torso.Position
  1167. wait(0.5)
  1168. clone:remove()
  1169. coroutine.yield()
  1170. end
  1171. end
  1172. end),m,z.Position)
  1173. d:remove()
  1174. end
  1175. end
  1176. end
  1177. end
  1178. if mode=="End of the world" then
  1179. if Chakra==0 then
  1180. if anime==true then
  1181. resize(0)
  1182. done=false
  1183. rs=char.Torso["Right Shoulder"]
  1184. ls=char.Torso["Left Shoulder"]
  1185. rc=rs.C1
  1186. lc=ls.C1
  1187. coroutine.resume(coroutine.create(function()
  1188. anime=false
  1189. while done==false do
  1190. wait(0.1)
  1191. rs.DesiredAngle=0
  1192. ls.DesiredAngle=0
  1193. end
  1194. anime=true
  1195. coroutine.yield()
  1196. end))
  1197. rs.C1=rs.C1*CFrame.Angles(0.5,0,0)
  1198. ls.C1=ls.C1*CFrame.Angles(0.5,0,0)
  1199. char.Torso.Anchored=true
  1200. for i=1,360,10 do
  1201. wait(0.05)
  1202. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
  1203. end
  1204. for i=1,360,10 do
  1205. wait(0.05)
  1206. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
  1207. end
  1208. dis=15
  1209. coroutine.resume(coroutine.create(function()
  1210. while done==false do
  1211. wait(0.1)
  1212. p=char["Left Arm"]:clone()
  1213. p.Parent=workspace
  1214. p.Transparency=0.7
  1215. p.Anchored=true
  1216. p.BrickColor=BrickColor.new(1003)
  1217. game.Debris:AddItem(p,0.4)
  1218. p=char["Right Arm"]:clone()
  1219. p.Parent=workspace
  1220. p.Transparency=0.7
  1221. p.Anchored=true
  1222. p.BrickColor=BrickColor.new(1003)
  1223. game.Debris:AddItem(p,0.4)
  1224.  
  1225. z=Instance.new("Part")
  1226. z.Parent=workspace
  1227. z.Size=Vector3.new(8,1,8)
  1228. z.CFrame=char.Torso.CFrame*CFrame.new(0,50,dis)
  1229. z.Anchored=true
  1230. z.BrickColor=BrickColor.new(1002)
  1231. p=Instance.new("Part")
  1232. p.Parent=workspace
  1233. p.Anchored=false
  1234. p.Size=Vector3.new(1,1,1)
  1235. p.Shape=0
  1236. p.TopSurface=0
  1237. p.BottomSurface=0
  1238. p.Color=Color3.new(0,0,255)
  1239. p.CanCollide=true
  1240. p.CFrame=z.CFrame*CFrame.new(0,-1.5,0)
  1241. b=Instance.new("BodyPosition")
  1242. b.Parent=p
  1243. b.maxForce=Vector3.new(math.huge,0,math.huge)
  1244. b.position=p.Position
  1245. coroutine.resume(coroutine.create(function(xer)
  1246. while true do
  1247. wait(0.5)
  1248. if xer.Position.Y<=char.Torso.Position.Y+2 then
  1249. ex=Instance.new("Explosion")
  1250. ex.Parent=workspace
  1251. ex.Position=xer.Position
  1252. ex.BlastRadius=10
  1253. break
  1254. end
  1255. end
  1256. wait()
  1257. xer:remove()
  1258. coroutine.yield()
  1259. end),p)
  1260. d=Instance.new("SpecialMesh")
  1261. d.Parent=z
  1262. d.MeshType="Sphere"
  1263. d.Scale=Vector3.new(1,4,1)
  1264. game.Debris:AddItem(z,10)
  1265.  
  1266. end
  1267. coroutine.yield()
  1268. end))
  1269. for i=1,360,20/3 do
  1270. wait(0.025)
  1271. dis=20
  1272. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
  1273. end
  1274. for i=1,720*4,15/2 do
  1275. wait(0.025)
  1276. if i<360 then
  1277. dis=30
  1278. elseif i>=360 and i<=720 then
  1279. dis=40
  1280. elseif i>720 and i<=360*3 then
  1281. dis=50
  1282. elseif i>360*3 and i<=360*4 then
  1283. dis=60
  1284. end
  1285. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(30),0)
  1286. end
  1287. for i=1,360,10 do
  1288. wait(0.05)
  1289. dis=65
  1290. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
  1291. end
  1292. char.Torso.Anchored=false
  1293. done=true
  1294. rs.C1=rc
  1295. ls.C1=lc
  1296. end
  1297. end
  1298. end
  1299. if mode=="Destruction" then
  1300. Chakra=100
  1301. refresh()
  1302. if workspace:findFirstChild("QWERTY")==nil then
  1303. _G.QWERTY=Instance.new("Model")
  1304. _G.QWERTY.Parent=workspace
  1305. _G.QWERTY.Name="QWERTY"
  1306. end
  1307. char.Parent=workspace:findFirstChild("QWERTY")
  1308. mouse.TargetFilter=workspace:findFirstChild("QWERTY")
  1309. coroutine.resume(coroutine.create(function()
  1310. for i=1,5 do
  1311. wait()
  1312. p=Instance.new("Part")
  1313. p.Parent=workspace:findFirstChild("QWERTY")
  1314. s=8
  1315. p.Size=Vector3.new(s,s,s)
  1316. p.CFrame=game.Players[plyr].Character.Torso.CFrame
  1317. p.Anchored=true
  1318. p.Transparency=0.8
  1319. p.Color=Color3.new(0,0,255)
  1320. p.CanCollide=false
  1321. p.TopSurface=0
  1322. p.BottomSurface=0
  1323. game.Debris:AddItem(p,50)
  1324. p.Touched:connect(function(hit)
  1325. if hit.Parent:findFirstChild("Humanoid")~=nil then
  1326. if hit.Parent~=char then
  1327. hit.Parent:findFirstChild("Humanoid").Health=hit.Parent:findFirstChild("Humanoid").Health-10
  1328. end
  1329. end
  1330. end)
  1331. g=mouse.Hit.p
  1332. d=(g-char.Torso.CFrame.p).unit
  1333. coroutine.resume(coroutine.create(function(part,dir)
  1334. for i=1,50,0.5 do
  1335. wait()
  1336. if char==nil then part:remove() coroutine.yield() end
  1337. part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*i,0.1*i,0.1*i)
  1338. end
  1339. g=mouse.Hit.p
  1340. dir=(g-char.Torso.CFrame.p).unit
  1341. for e=1,100 do
  1342. wait()
  1343. if e>15 then
  1344. part.CanCollide=true
  1345. end
  1346.  
  1347. if char==nil or mouse==nil then part:remove() coroutine.yield() end
  1348. part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*(e+50),0.1*(e+50),0.1*(e+50)) + (dir*e*2)
  1349. end
  1350. part:remove()
  1351. coroutine.yield()
  1352. end),p,d)
  1353. end
  1354. char.Parent=workspace
  1355. coroutine.yield()
  1356. end))
  1357. end
  1358. if mode=="Energy ball" then
  1359. if Chakra>=75 then
  1360. Chakra=Chakra-75
  1361. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  1362. p=Instance.new("Part")
  1363. p.Parent=workspace
  1364. p.Size=Vector3.new(4,4,4)
  1365. p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
  1366. p.Shape=0
  1367. p.Transparency=0.6
  1368. p.Color=Color3.new(0,0,0)
  1369. p.TopSurface=0
  1370. p.BottomSurface=0
  1371. game.Debris:AddItem(p,8)
  1372. f=Instance.new("Fire")
  1373. f.Parent=p
  1374. f.Color=Color3.new(20,100,200)
  1375. bf=Instance.new("BodyPosition")
  1376. bf.Parent=p
  1377. bf.position=mouse.hit.p
  1378. bf.maxForce=Vector3.new(5000,5000,5000)
  1379. p.Touched:connect(function(hit)
  1380. if hit.Parent~=game.Players[plyr].Character then
  1381. if hit.Parent:findFirstChild("Humanoid")~=nil then
  1382. tagHumanoid(hit.Parent.Humanoid,game.Players[plyr].Character)
  1383. hit.Parent.Humanoid.Health=0
  1384. p:remove()
  1385. end
  1386. end
  1387. end)
  1388. end
  1389. resize(75)
  1390. end
  1391. end
  1392.  
  1393. function BU(mouse)
  1394. down=false
  1395. end
  1396.  
  1397. function KeyDown(key)
  1398. toe=mode
  1399. if key=="q" then
  1400. mode="Charge"
  1401. G3.Size=UDim2.new(0,32,0,150)
  1402. G3.BackgroundColor3=Color3.new(20,255,20)
  1403. G4.Text="Charge"
  1404. end
  1405. if key=="u" then
  1406. mode="Charge"
  1407. d=game.Players[plyr].PlayerGui:GetChildren()
  1408. for i=1,#d do
  1409. if d[i].Name=="PURPLE" then
  1410. d[i].PURPLE.Text=mode
  1411. end
  1412. end
  1413. set=set+1
  1414. if set==3 then
  1415. set=1
  1416. end
  1417. d=game.Players[plyr].PlayerGui:GetChildren()
  1418. for i=1,#d do
  1419. if d[i].Name=="PURPLE" then
  1420. d[i].CHEESE.Text="Set #"..tostring(set).."."
  1421. end
  1422. end
  1423. end
  1424. if set==2 then
  1425. if (key=="e" and (number==1 or number==4)) or (key=="s" and number==0) or (key=="c" and number==2) or (key=="r" and number==3) or (key=="t" and number==5) then
  1426. number=number+1
  1427. elseif number~=6 and number<6 then
  1428. number=0
  1429. end
  1430. if key=="e" and (numb==0 and set==2) then
  1431. numb=15
  1432. end
  1433. if  (key=="n" and numb==15) or (key=="d" and numb==16) then
  1434. numb=numb+1
  1435. end
  1436. if numb==17 then
  1437. mode="End of the world"
  1438. numb=0
  1439. end
  1440. if number==6 then
  1441. mode="Destruction"
  1442. number=0
  1443. resize((100-Chakra)*-1)
  1444. end
  1445. end
  1446. if set==1 then
  1447. if key =="e" then
  1448. mode="Fireball"
  1449. resize(20)
  1450. elseif key=="r" then
  1451. mode="Heal"
  1452. resize(1)
  1453. elseif key=="t" then
  1454. mode="Run"
  1455. resize(Chakra)
  1456. elseif key=="p" then
  1457. mode="Substitution"
  1458. resize(15)
  1459. elseif key=="l" then
  1460. mode="Shadow clone"
  1461. resize(10)
  1462. elseif key=="k" then
  1463. mode="Burn"
  1464. resize(10)
  1465. elseif key=="y" then
  1466. mode="Mud wall"
  1467. resize(50)
  1468. elseif key=="z" then
  1469. mode="Energy ball"
  1470. resize(75)
  1471. elseif key=="j" then
  1472. mode="Chakra bomb"
  1473. resize(100)
  1474. elseif key=="h" then
  1475. mode="Darkness"
  1476. resize(50)
  1477. elseif key=="x" then
  1478. mode="Rasengan"
  1479. resize(55)
  1480. elseif key=="c" then
  1481. mode="Dodge Up"
  1482. resize(5)
  1483. elseif key=="q" then
  1484. mode="Sand Coffin"
  1485. resize(100)
  1486. elseif key=="b" then
  1487. mode="Water wall"
  1488. resize(15)
  1489. elseif key=="v" then
  1490. mode="Robot decoy"
  1491. resize(50)
  1492. elseif key=="n" then
  1493. mode="Sink self"
  1494. resize(52)
  1495. elseif key=="m" then
  1496. mode="Sink other"
  1497. resize(50)
  1498. elseif key=="g" then
  1499. mode="Antipoison"
  1500. resize(50)
  1501. elseif key=="f" then
  1502. mode="Tree cage"
  1503. resize(75)
  1504. end
  1505. end
  1506. d=game.Players[plyr].PlayerGui:GetChildren()
  1507. for i=1,#d do
  1508. if d[i].Name=="PURPLE" then
  1509. d[i].PURPLE.Text=mode
  1510. end
  1511. end
  1512. end
  1513.  
  1514.  
  1515. function Select(mouse)
  1516. mouse.Button1Down:connect(function() BD(mouse) end)
  1517. mouse.Button1Up:connect(function() BU(mouse) end)
  1518. mouse.KeyDown:connect(KeyDown)
  1519. while true do
  1520. wait()
  1521. for e=1,#parts do
  1522. parts[e].CFrame=parts[e].CFrame*CFrame.fromEulerAnglesXYZ(0.1,0.1,0.1)+Vector3.new(0,0.3,0)
  1523. parts[e].Transparency=parts[e].Transparency+0.1
  1524. if parts[e].Transparency>=1 then
  1525. parts[e]:remove()
  1526. table.remove(parts,e)
  1527. break
  1528. end
  1529. end
  1530. for r=1,#clone_s do
  1531. if clone_s[r].Humanoid.Health<=0 then
  1532. if clones[r].Torso then
  1533. ex=Instance.new("Explosion")
  1534. ex.Parent=workspace
  1535. ex.Position=clone_s[r].Torso.Position
  1536. end
  1537. wait()
  1538. clone_s[r]:remove()
  1539. end
  1540. end
  1541. for r=1,#clones do
  1542. if clones[r].Humanoid.Health<=0 then
  1543. p=clones[r]:GetChildren()
  1544. for i=1,#p do
  1545. if p[i].className=="Part" then
  1546. p[i].Transparency=0.6
  1547. game.Debris:AddItem(p[i],5)
  1548. end
  1549. end
  1550. table.remove(clones,r)
  1551. end
  1552. end
  1553. end
  1554. end
  1555. script.Parent.Selected:connect(Select)
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