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- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local Camera = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local Pause = false
- local attack = false
- local LOL = false
- local Anim = 'Idle'
- local attacktype = 1
- local delays = false
- local play = true
- local targetted = nil
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local doe = 0
- local Create = LoadLibrary("RbxUtility").Create
- Humanoid.WalkSpeed = 25
- local Raping = false
- local newMotor = function(part0, part1, c0, c1)
- local w = Create('Motor'){
- Parent = part0,
- Part0 = part0,
- Part1 = part1,
- C0 = c0,
- C1 = c1,
- }
- return w
- end
- local mr = math.rad
- local RS = game:GetService("RunService").RenderStepped
- local Smack = Instance.new("Sound", RootPart)
- Smack.Volume = 1
- Smack.MaxDistance = 90
- Smack.SoundId = "rbxassetid://106626233"
- function Rape1()
- if Raping == false then
- local hb = Instance.new("Part", Character)
- hb.CFrame = Head.CFrame
- hb.Size = Vector3.new(10,10,10)
- hb.CanCollide = false
- hb.Transparency = 1
- hb.Touched:Connect(function(h)
- if h.Parent:FindFirstChildOfClass("Humanoid") and not h:IsDescendantOf(Character) and Raping == false then
- Raping = true
- Pause = true
- local vic = h.Parent
- local Neck = newMotor(vic.Torso, vic.Head, CFrame.new(0,1.4,-0.2) * CFrame.Angles(math.rad(-20),0,0), CFrame.new(0,0,0))
- local RA = newMotor(vic.Torso, vic["Right Arm"], CFrame.new(1.5, -0.3, -0.3) * CFrame.Angles(math.rad(20),0,0), CFrame.new(0,0,0))
- local LA = newMotor(vic.Torso, vic["Left Arm"], CFrame.new(-1.5, -0.3, -0.3) * CFrame.Angles(math.rad(20),0,0), CFrame.new(0,0,0))
- local RL = newMotor(vic.Torso, vic["Right Leg"], CFrame.new(1.5,-2,0) * CFrame.Angles(math.rad(10), 0, math.rad(20)), CFrame.new(0,0,0))
- local LL = newMotor(vic.Torso, vic["Left Leg"], CFrame.new(-1.5,-2,0) * CFrame.Angles(math.rad(10), 0, mr(-20)), CFrame.new(0,0,0))
- Character.Pants:Destroy()
- for _, o in pairs(vic:children()) do
- if o:IsA("Pants") or o:IsA("Shirt") then
- o:Destroy()
- end
- end
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- local cors = {}
- local mas = Instance.new("Model",game:GetService("Lighting"))
- local Part0 = Instance.new("Part")
- local SpecialMesh1 = Instance.new("SpecialMesh")
- local Part2 = Instance.new("Part")
- local SpecialMesh3 = Instance.new("SpecialMesh")
- local Part4 = Instance.new("Part")
- local SpecialMesh5 = Instance.new("SpecialMesh")
- local Weld6 = Instance.new("Weld")
- local Weld7 = Instance.new("Weld")
- Part0.Parent = mas
- Part0.Material = Enum.Material.SmoothPlastic
- Part0.BrickColor = BrickColor.new("Light orange")
- Part0.Size = Vector3.new(0.740000129, 1, 1)
- Part0.CFrame = CFrame.new(32.3044434, 1.09500587, 116.57, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.Color = vic.Torso.Color
- Part0.Position = Vector3.new(32.3044434, 1.09500587, 116.57)
- Part0.Color = vic.Torso.Color
- SpecialMesh1.Parent = Part0
- SpecialMesh1.MeshType = Enum.MeshType.Sphere
- Part2.Parent = mas
- Part2.Material = Enum.Material.SmoothPlastic
- Part2.BrickColor = BrickColor.new("Light orange")
- Part2.Size = Vector3.new(0.740000129, 1, 1)
- Part2.CFrame = CFrame.new(32.5208702, 1.09500587, 116.57, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Color = vic.Torso.Color
- Part2.Position = Vector3.new(32.5208702, 1.09500587, 116.57)
- Part2.Color = vic.Torso.Color
- SpecialMesh3.Parent = Part2
- SpecialMesh3.MeshType = Enum.MeshType.Sphere
- Part4.Name = "Pink"
- Part4.Parent = mas
- Part4.Material = Enum.Material.SmoothPlastic
- Part4.BrickColor = BrickColor.new("Pink")
- Part4.Size = Vector3.new(0.310000449, 1, 1)
- Part4.CFrame = CFrame.new(32.4009209, 1.09500587, 116.57, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = Color3.new(1, 0.4, 0.8)
- Part4.Position = Vector3.new(32.4009209, 1.09500587, 116.57)
- Part4.Color = Color3.new(1, 0.4, 0.8)
- SpecialMesh5.Parent = Part4
- SpecialMesh5.MeshType = Enum.MeshType.Sphere
- Weld6.Parent = Part4
- Weld6.C0 = CFrame.new(-0.0964775085, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld6.Part0 = Part4
- Weld6.Part1 = Part0
- Weld7.Parent = Part4
- Weld7.C0 = CFrame.new(0.119949341, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld7.Part0 = Part4
- Weld7.Part1 = Part2
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = vic
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- newMotor(vic.Torso, Part4, CFrame.new(0,-1,-0.1), CFrame.new(0,0,0))
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0 = Instance.new("Part")
- SpecialMesh1 = Instance.new("SpecialMesh")
- Part2 = Instance.new("Part")
- SpecialMesh3 = Instance.new("SpecialMesh")
- Part4 = Instance.new("Part")
- SpecialMesh5 = Instance.new("SpecialMesh")
- Weld6 = Instance.new("Weld")
- Weld7 = Instance.new("Weld")
- Part0.Parent = mas
- Part0.Material = Enum.Material.SmoothPlastic
- Part0.BrickColor = BrickColor.new("Bright purple")
- Part0.Size = Vector3.new(0.5, 0.340000033, 0.5)
- Part0.CFrame = CFrame.new(41.609993, 2.09999967, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
- Part0.Position = Vector3.new(41.609993, 2.09999967, 110.070007)
- Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
- SpecialMesh1.Parent = Part0
- SpecialMesh1.MeshType = Enum.MeshType.Sphere
- Part2.Parent = mas
- Part2.Material = Enum.Material.SmoothPlastic
- Part2.BrickColor = BrickColor.new("Carnation pink")
- Part2.Size = Vector3.new(0.300000012, 0.409999996, 0.300000012)
- Part2.CFrame = CFrame.new(41.609993, 2.13499975, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Color = Color3.new(1, 0.529412, 0.992157)
- Part2.Position = Vector3.new(41.609993, 2.13499975, 110.070007)
- Part2.Color = Color3.new(1, 0.529412, 0.992157)
- SpecialMesh3.Parent = Part2
- SpecialMesh3.MeshType = Enum.MeshType.Sphere
- Part4.Name = "Boob"
- Part4.Parent = mas
- Part4.Material = Enum.Material.SmoothPlastic
- Part4.BrickColor = BrickColor.new("Light orange")
- Part4.Size = Vector3.new(1.39999998, 1.60000002, 1.39999998)
- Part4.CFrame = CFrame.new(41.609993, 1.42597902, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = vic.Torso.Color
- Part4.Position = Vector3.new(41.609993, 1.42597902, 110.070007)
- Part4.Color = vic.Torso.Color
- SpecialMesh5.Parent = Part4
- SpecialMesh5.MeshType = Enum.MeshType.Sphere
- Weld6.Parent = Part4
- Weld6.C0 = CFrame.new(0, 0.674020648, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld6.Part0 = Part4
- Weld6.Part1 = Part0
- Weld7.Parent = Part4
- Weld7.C0 = CFrame.new(0, 0.709020734, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld7.Part0 = Part4
- Weld7.Part1 = Part2
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = vic
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- local LBO = newMotor(vic.Torso, Part4, CFrame.new(0.5,0.1,-0.6)* CFrame.Angles(mr(-90),0,0), CFrame.new(0,0,0))
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0 = Instance.new("Part")
- SpecialMesh1 = Instance.new("SpecialMesh")
- Part2 = Instance.new("Part")
- SpecialMesh3 = Instance.new("SpecialMesh")
- Part4 = Instance.new("Part")
- SpecialMesh5 = Instance.new("SpecialMesh")
- Weld6 = Instance.new("Weld")
- Weld7 = Instance.new("Weld")
- Part0.Parent = mas
- Part0.Material = Enum.Material.SmoothPlastic
- Part0.BrickColor = BrickColor.new("Bright purple")
- Part0.Size = Vector3.new(0.5, 0.340000033, 0.5)
- Part0.CFrame = CFrame.new(41.609993, 2.09999967, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
- Part0.Position = Vector3.new(41.609993, 2.09999967, 110.070007)
- Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
- SpecialMesh1.Parent = Part0
- SpecialMesh1.MeshType = Enum.MeshType.Sphere
- Part2.Parent = mas
- Part2.Material = Enum.Material.SmoothPlastic
- Part2.BrickColor = BrickColor.new("Carnation pink")
- Part2.Size = Vector3.new(0.300000012, 0.409999996, 0.300000012)
- Part2.CFrame = CFrame.new(41.609993, 2.13499975, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Color = Color3.new(1, 0.529412, 0.992157)
- Part2.Position = Vector3.new(41.609993, 2.13499975, 110.070007)
- Part2.Color = Color3.new(1, 0.529412, 0.992157)
- SpecialMesh3.Parent = Part2
- SpecialMesh3.MeshType = Enum.MeshType.Sphere
- Part4.Name = "Boob"
- Part4.Parent = mas
- Part4.Material = Enum.Material.SmoothPlastic
- Part4.BrickColor = BrickColor.new("Light orange")
- Part4.Size = Vector3.new(1.39999998, 1.60000002, 1.39999998)
- Part4.CFrame = CFrame.new(41.609993, 1.42597902, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = vic.Torso.Color
- Part4.Position = Vector3.new(41.609993, 1.42597902, 110.070007)
- Part4.Color = vic.Torso.Color
- SpecialMesh5.Parent = Part4
- SpecialMesh5.MeshType = Enum.MeshType.Sphere
- Weld6.Parent = Part4
- Weld6.C0 = CFrame.new(0, 0.674020648, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld6.Part0 = Part4
- Weld6.Part1 = Part0
- Weld7.Parent = Part4
- Weld7.C0 = CFrame.new(0, 0.709020734, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld7.Part0 = Part4
- Weld7.Part1 = Part2
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = vic
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- local RBO = newMotor(vic.Torso, Part4, CFrame.new(-0.5,0.1,-0.6)* CFrame.Angles(mr(-90),0,0), CFrame.new(0,0,0))
- local vRoot = vic.HumanoidRootPart
- local Dick = Instance.new("Folder", Character)
- Part0 = Instance.new("Part")
- local Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- SpecialMesh3 = Instance.new("SpecialMesh")
- Part4 = Instance.new("Part")
- local Part5 = Instance.new("Part")
- local Weld6 = Instance.new("Weld")
- local Weld7 = Instance.new("Weld")
- local Weld8 = Instance.new("Weld")
- local Weld9 = Instance.new("Weld")
- Part0.Parent = Dick
- Part0.Material = Enum.Material.SmoothPlastic
- Part0.BrickColor = BrickColor.new("Carnation pink")
- Part0.Rotation = Vector3.new(0, 90, 0)
- Part0.Shape = Enum.PartType.Ball
- Part0.Size = Vector3.new(0.539999962, 0.539999962, 0.539999962)
- Part0.CFrame = CFrame.new(-27.780304, 1.86124301, -24.2282429, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.Color = Color3.new(1, 0.596078, 0.862745)
- Part0.Position = Vector3.new(-27.780304, 1.86124301, -24.2282429)
- Part0.Orientation = Vector3.new(0, 90, 0)
- Part0.Color = Color3.new(1, 0.596078, 0.862745)
- Part1.Parent = Dick
- Part1.Material = Enum.Material.SmoothPlastic
- Part1.BrickColor = BrickColor.new("Nougat")
- Part1.Shape = Enum.PartType.Ball
- Part1.Size = Vector3.new(0.530001938, 0.530001938, 0.530001938)
- Part1.CFrame = CFrame.new(-27.9477272, 1.62094891, -25.7553864, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Torso.Color
- Part1.Position = Vector3.new(-27.9477272, 1.62094891, -25.7553864)
- Part1.Color = Torso.Color
- Part2.Parent = Dick
- Part2.Material = Enum.Material.SmoothPlastic
- Part2.BrickColor = BrickColor.new("Black")
- Part2.Rotation = Vector3.new(0, 90, 0)
- Part2.Size = Vector3.new(0.409999996, 0.400000006, 0.0799999982)
- Part2.CFrame = CFrame.new(-27.780304, 1.86124301, -24.1490974, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part2.Position = Vector3.new(-27.780304, 1.86124301, -24.1490974)
- Part2.Orientation = Vector3.new(0, 90, 0)
- Part2.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh3.Parent = Part2
- SpecialMesh3.MeshType = Enum.MeshType.Sphere
- Part4.Parent = Dick
- Part4.Material = Enum.Material.SmoothPlastic
- Part4.BrickColor = BrickColor.new("Nougat")
- Part4.Shape = Enum.PartType.Ball
- Part4.Size = Vector3.new(0.530001938, 0.530001938, 0.530001938)
- Part4.CFrame = CFrame.new(-27.5741444, 1.62094891, -25.7553864, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = Torso.Color
- Part4.Position = Vector3.new(-27.5741444, 1.62094891, -25.7553864)
- Part4.Color = Torso.Color
- Part5.Name = "STEM"
- Part5.Parent = Dick
- Part5.Material = Enum.Material.SmoothPlastic
- Part5.BrickColor = BrickColor.new("Nougat")
- Part5.Rotation = Vector3.new(0, 90, 0)
- Part5.Shape = Enum.PartType.Cylinder
- Part5.Size = Vector3.new(1.78000093, 0.530001938, 0.530001938)
- Part5.CFrame = CFrame.new(-27.780304, 1.86124301, -25.1304016, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.Color = Torso.Color
- Part5.Position = Vector3.new(-27.780304, 1.86124301, -25.1304016)
- Part5.Orientation = Vector3.new(0, 90, 0)
- Part5.Color = Torso.Color
- Weld6.Parent = Part5
- Weld6.C0 = CFrame.new(-0.902158737, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld6.Part0 = Part5
- Weld6.Part1 = Part0
- Weld7.Parent = Part5
- Weld7.C0 = CFrame.new(0.624984741, -0.240294099, -0.167423248, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Weld7.Part0 = Part5
- Weld7.Part1 = Part1
- Weld8.Parent = Part5
- Weld8.C0 = CFrame.new(-0.981304169, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld8.Part0 = Part5
- Weld8.Part1 = Part2
- Weld9.Parent = Part5
- Weld9.C0 = CFrame.new(0.624984741, -0.240294099, 0.206159592, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Weld9.Part0 = Part5
- Weld9.Part1 = Part4
- for _, o in pairs(Dick:GetChildren()) do
- if o:IsA("Part") then
- o.Anchored = false
- o.CanCollide = false
- end
- end
- local w2 = Instance.new("Weld", Part5)
- w2.Part0 = Character.Torso
- w2.Part1 = Part5
- w2.C0 = CFrame.new(0,-1.2,-1.15) * CFrame.Angles(mr(0),mr(-90),mr(0))
- RootPart.Anchored = true
- vRoot.Anchored = true
- vic.Torso.CFrame = RootPart.CFrame * CFrame.new(0,-0.7,-2) * CFrame.Angles(math.rad(90),0,math.rad(180))
- local B1 = Instance.new("Part", vic)
- B1.Material = "SmoothPlastic"
- B1.Color = vic.Torso.Color
- B1.Size = Vector3.new(1.5,1.5,1.5)
- B1.CanCollide = false
- B1.Shape = "Ball"
- newMotor(vic.Torso, B1, CFrame.new(-0.4,-1.2,0.3), CFrame.new(0,0,0))
- local B2 = Instance.new("Part", vic)
- B2.Material = "SmoothPlastic"
- B2.Color = vic.Torso.Color
- B2.Size = Vector3.new(1.5,1.5,1.5)
- B2.CanCollide = false
- B2.Shape = "Ball"
- newMotor(vic.Torso, B2, CFrame.new(0.4,-1.2,0.3), CFrame.new(0,0,0))
- for i = 1, 8 do
- RS:wait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), ----- Head
- CFrame.new(1.5,0,0) * CFrame.new(0, 0, -0.5) * CFrame.Angles(mr(50),0,0), --- RightArm
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, -0.5) * CFrame.Angles(mr(50), 0, 0),--LeftArm
- CFrame.new(0.5,-2,0) * CFrame.new(0.1, 0, 0) * CFrame.Angles(0, 0, mr(5)), --RightLeg
- CFrame.new(-0.5,-2,0) * CFrame.new(-0.1, 0, 0) * CFrame.Angles(0, 0, mr(-5)), --LeftLeg
- }, .3, false)
- end
- for _, o in pairs(vic.Head:children()) do
- if o:IsA("Decal") then
- o.Texture = "rbxassetid://902930270"
- end
- end
- while wait() do
- for i = 1, 10 do
- RS:wait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(30), 0, 0), -- Torso,
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), ----- Head
- CFrame.new(1.5,0,0) * CFrame.new(0, 0, -1) * CFrame.Angles(mr(50),0,0), --- RightArm
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, -1) * CFrame.Angles(mr(50), 0, 0),--LeftArm
- CFrame.new(0.5,-2,0) * CFrame.new(0.1, 0, 0) * CFrame.Angles(mr(-40), 0, mr(5)), --RightLeg
- CFrame.new(-0.5,-2,0) * CFrame.new(-0.1, 0, 0) * CFrame.Angles(mr(-40), 0, mr(-5)), --LeftLeg
- }, .7, false)
- w2.C0 = clerp(w2.C0, CFrame.new(0,-1.3,-1) * CFrame.Angles(mr(-45),mr(-90),mr(0)), 0.4)
- LBO.C0 = clerp(LBO.C0, CFrame.new(0.5,0.1,-0.6) * CFrame.Angles(mr(-110),0,mr(-10)), 0.3)
- RBO.C0 = clerp(RBO.C0, CFrame.new(-0.5,0.1,-0.6) * CFrame.Angles(mr(-110),0,mr(10)), 0.3)
- vic.Torso.CFrame = vic.Torso.CFrame * CFrame.new(0,0.05,0)
- end
- for i = 1, 10 do
- RS:wait()
- Smack:Play()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-30), 0, 0), -- Torso,
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), ----- Head
- CFrame.new(1.5,0,0) * CFrame.new(0, 0.5, -0.5) * CFrame.Angles(mr(90),0,0), --- RightArm
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0.5, -0.5) * CFrame.Angles(mr(90), 0, 0),--LeftArm
- CFrame.new(0.5,-2,0) * CFrame.new(0.1, 0, 0) * CFrame.Angles(mr(40), 0, mr(5)), --RightLeg
- CFrame.new(-0.5,-2,0) * CFrame.new(-0.1, 0, 0) * CFrame.Angles(mr(40), 0, mr(-5)), --LeftLeg
- }, .7, false)
- w2.C0 = clerp(w2.C0, CFrame.new(0,-0.5,-.5) * CFrame.Angles(mr(30),mr(-90),mr(0)), 0.4)
- LBO.C0 = clerp(LBO.C0, CFrame.new(0.5,0.1,-0.6) * CFrame.Angles(mr(-60),0,mr(10)), 0.3)
- RBO.C0 = clerp(RBO.C0, CFrame.new(-0.5,0.1,-0.6) * CFrame.Angles(mr(-60),0,mr(-10)), 0.3)
- vic.Torso.CFrame = vic.Torso.CFrame * CFrame.new(0,-0.05,0)
- end
- end
- end
- end)
- end
- end
- function Rape2()
- if Raping == false then
- local hb = Instance.new("Part", Character)
- hb.CFrame = Head.CFrame
- hb.Size = Vector3.new(10,10,10)
- hb.CanCollide = false
- hb.Transparency = 1
- hb.Touched:Connect(function(h)
- if h.Parent:FindFirstChildOfClass("Humanoid") and not h:IsDescendantOf(Character) and Raping == false then
- Raping = true
- Pause = true
- local vic = h.Parent
- local Neck = newMotor(vic.Torso, vic.Head, CFrame.new(0,1.2,0.5) * CFrame.Angles(math.rad(60),0,0), CFrame.new(0,0,0))
- local RA = newMotor(vic.Torso, vic["Right Arm"], CFrame.new(1.5, 0.2, -0.8) * CFrame.Angles(math.rad(90),0,0), CFrame.new(0,0,0))
- local LA = newMotor(vic.Torso, vic["Left Arm"], CFrame.new(-1.5, 0.2, -0.8) * CFrame.Angles(math.rad(90),0,0), CFrame.new(0,0,0))
- local RL = newMotor(vic.Torso, vic["Right Leg"], CFrame.new(1.5,-2,-0.9) * CFrame.Angles(math.rad(90), 0, math.rad(20)), CFrame.new(0,0,0))
- local LL = newMotor(vic.Torso, vic["Left Leg"], CFrame.new(-1.5,-2,-0.9) * CFrame.Angles(math.rad(90), 0, mr(-20)), CFrame.new(0,0,0))
- Character.Pants:Destroy()
- for _, o in pairs(vic:children()) do
- if o:IsA("Pants") or o:IsA("Shirt") then
- o:Destroy()
- end
- end
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- local cors = {}
- local mas = Instance.new("Model",game:GetService("Lighting"))
- local Part0 = Instance.new("Part")
- local SpecialMesh1 = Instance.new("SpecialMesh")
- local Part2 = Instance.new("Part")
- local SpecialMesh3 = Instance.new("SpecialMesh")
- local Part4 = Instance.new("Part")
- local SpecialMesh5 = Instance.new("SpecialMesh")
- local Weld6 = Instance.new("Weld")
- local Weld7 = Instance.new("Weld")
- Part0.Parent = mas
- Part0.Material = Enum.Material.SmoothPlastic
- Part0.BrickColor = BrickColor.new("Light orange")
- Part0.Size = Vector3.new(0.740000129, 1, 1)
- Part0.CFrame = CFrame.new(32.3044434, 1.09500587, 116.57, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.Color = vic.Torso.Color
- Part0.Position = Vector3.new(32.3044434, 1.09500587, 116.57)
- Part0.Color = vic.Torso.Color
- SpecialMesh1.Parent = Part0
- SpecialMesh1.MeshType = Enum.MeshType.Sphere
- Part2.Parent = mas
- Part2.Material = Enum.Material.SmoothPlastic
- Part2.BrickColor = BrickColor.new("Light orange")
- Part2.Size = Vector3.new(0.740000129, 1, 1)
- Part2.CFrame = CFrame.new(32.5208702, 1.09500587, 116.57, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Color = vic.Torso.Color
- Part2.Position = Vector3.new(32.5208702, 1.09500587, 116.57)
- Part2.Color = vic.Torso.Color
- SpecialMesh3.Parent = Part2
- SpecialMesh3.MeshType = Enum.MeshType.Sphere
- Part4.Name = "Pink"
- Part4.Parent = mas
- Part4.Material = Enum.Material.SmoothPlastic
- Part4.BrickColor = BrickColor.new("Pink")
- Part4.Size = Vector3.new(0.310000449, 1, 1)
- Part4.CFrame = CFrame.new(32.4009209, 1.09500587, 116.57, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = Color3.new(1, 0.4, 0.8)
- Part4.Position = Vector3.new(32.4009209, 1.09500587, 116.57)
- Part4.Color = Color3.new(1, 0.4, 0.8)
- SpecialMesh5.Parent = Part4
- SpecialMesh5.MeshType = Enum.MeshType.Sphere
- Weld6.Parent = Part4
- Weld6.C0 = CFrame.new(-0.0964775085, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld6.Part0 = Part4
- Weld6.Part1 = Part0
- Weld7.Parent = Part4
- Weld7.C0 = CFrame.new(0.119949341, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld7.Part0 = Part4
- Weld7.Part1 = Part2
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = vic
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- newMotor(vic.Torso, Part4, CFrame.new(0,-1,-0.1), CFrame.new(0,0,0))
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0 = Instance.new("Part")
- SpecialMesh1 = Instance.new("SpecialMesh")
- Part2 = Instance.new("Part")
- SpecialMesh3 = Instance.new("SpecialMesh")
- Part4 = Instance.new("Part")
- SpecialMesh5 = Instance.new("SpecialMesh")
- Weld6 = Instance.new("Weld")
- Weld7 = Instance.new("Weld")
- Part0.Parent = mas
- Part0.Material = Enum.Material.SmoothPlastic
- Part0.BrickColor = BrickColor.new("Bright purple")
- Part0.Size = Vector3.new(0.5, 0.340000033, 0.5)
- Part0.CFrame = CFrame.new(41.609993, 2.09999967, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
- Part0.Position = Vector3.new(41.609993, 2.09999967, 110.070007)
- Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
- SpecialMesh1.Parent = Part0
- SpecialMesh1.MeshType = Enum.MeshType.Sphere
- Part2.Parent = mas
- Part2.Material = Enum.Material.SmoothPlastic
- Part2.BrickColor = BrickColor.new("Carnation pink")
- Part2.Size = Vector3.new(0.300000012, 0.409999996, 0.300000012)
- Part2.CFrame = CFrame.new(41.609993, 2.13499975, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Color = Color3.new(1, 0.529412, 0.992157)
- Part2.Position = Vector3.new(41.609993, 2.13499975, 110.070007)
- Part2.Color = Color3.new(1, 0.529412, 0.992157)
- SpecialMesh3.Parent = Part2
- SpecialMesh3.MeshType = Enum.MeshType.Sphere
- Part4.Name = "Boob"
- Part4.Parent = mas
- Part4.Material = Enum.Material.SmoothPlastic
- Part4.BrickColor = BrickColor.new("Light orange")
- Part4.Size = Vector3.new(1.39999998, 1.60000002, 1.39999998)
- Part4.CFrame = CFrame.new(41.609993, 1.42597902, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = vic.Torso.Color
- Part4.Position = Vector3.new(41.609993, 1.42597902, 110.070007)
- Part4.Color = vic.Torso.Color
- SpecialMesh5.Parent = Part4
- SpecialMesh5.MeshType = Enum.MeshType.Sphere
- Weld6.Parent = Part4
- Weld6.C0 = CFrame.new(0, 0.674020648, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld6.Part0 = Part4
- Weld6.Part1 = Part0
- Weld7.Parent = Part4
- Weld7.C0 = CFrame.new(0, 0.709020734, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld7.Part0 = Part4
- Weld7.Part1 = Part2
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = vic
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- local LBO = newMotor(vic.Torso, Part4, CFrame.new(0.5,0.1,-0.6)* CFrame.Angles(mr(-90),0,0), CFrame.new(0,0,0))
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0 = Instance.new("Part")
- SpecialMesh1 = Instance.new("SpecialMesh")
- Part2 = Instance.new("Part")
- SpecialMesh3 = Instance.new("SpecialMesh")
- Part4 = Instance.new("Part")
- SpecialMesh5 = Instance.new("SpecialMesh")
- Weld6 = Instance.new("Weld")
- Weld7 = Instance.new("Weld")
- Part0.Parent = mas
- Part0.Material = Enum.Material.SmoothPlastic
- Part0.BrickColor = BrickColor.new("Bright purple")
- Part0.Size = Vector3.new(0.5, 0.340000033, 0.5)
- Part0.CFrame = CFrame.new(41.609993, 2.09999967, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
- Part0.Position = Vector3.new(41.609993, 2.09999967, 110.070007)
- Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
- SpecialMesh1.Parent = Part0
- SpecialMesh1.MeshType = Enum.MeshType.Sphere
- Part2.Parent = mas
- Part2.Material = Enum.Material.SmoothPlastic
- Part2.BrickColor = BrickColor.new("Carnation pink")
- Part2.Size = Vector3.new(0.300000012, 0.409999996, 0.300000012)
- Part2.CFrame = CFrame.new(41.609993, 2.13499975, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Color = Color3.new(1, 0.529412, 0.992157)
- Part2.Position = Vector3.new(41.609993, 2.13499975, 110.070007)
- Part2.Color = Color3.new(1, 0.529412, 0.992157)
- SpecialMesh3.Parent = Part2
- SpecialMesh3.MeshType = Enum.MeshType.Sphere
- Part4.Name = "Boob"
- Part4.Parent = mas
- Part4.Material = Enum.Material.SmoothPlastic
- Part4.BrickColor = BrickColor.new("Light orange")
- Part4.Size = Vector3.new(1.39999998, 1.60000002, 1.39999998)
- Part4.CFrame = CFrame.new(41.609993, 1.42597902, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = vic.Torso.Color
- Part4.Position = Vector3.new(41.609993, 1.42597902, 110.070007)
- Part4.Color = vic.Torso.Color
- SpecialMesh5.Parent = Part4
- SpecialMesh5.MeshType = Enum.MeshType.Sphere
- Weld6.Parent = Part4
- Weld6.C0 = CFrame.new(0, 0.674020648, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld6.Part0 = Part4
- Weld6.Part1 = Part0
- Weld7.Parent = Part4
- Weld7.C0 = CFrame.new(0, 0.709020734, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld7.Part0 = Part4
- Weld7.Part1 = Part2
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = vic
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- local RBO = newMotor(vic.Torso, Part4, CFrame.new(-0.5,0.1,-0.6)* CFrame.Angles(mr(-90),0,0), CFrame.new(0,0,0))
- local vRoot = vic.HumanoidRootPart
- local Dick = Instance.new("Folder", Character)
- Part0 = Instance.new("Part")
- local Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- SpecialMesh3 = Instance.new("SpecialMesh")
- Part4 = Instance.new("Part")
- local Part5 = Instance.new("Part")
- local Weld6 = Instance.new("Weld")
- local Weld7 = Instance.new("Weld")
- local Weld8 = Instance.new("Weld")
- local Weld9 = Instance.new("Weld")
- Part0.Parent = Dick
- Part0.Material = Enum.Material.SmoothPlastic
- Part0.BrickColor = BrickColor.new("Carnation pink")
- Part0.Rotation = Vector3.new(0, 90, 0)
- Part0.Shape = Enum.PartType.Ball
- Part0.Size = Vector3.new(0.539999962, 0.539999962, 0.539999962)
- Part0.CFrame = CFrame.new(-27.780304, 1.86124301, -24.2282429, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.Color = Color3.new(1, 0.596078, 0.862745)
- Part0.Position = Vector3.new(-27.780304, 1.86124301, -24.2282429)
- Part0.Orientation = Vector3.new(0, 90, 0)
- Part0.Color = Color3.new(1, 0.596078, 0.862745)
- Part1.Parent = Dick
- Part1.Material = Enum.Material.SmoothPlastic
- Part1.BrickColor = BrickColor.new("Nougat")
- Part1.Shape = Enum.PartType.Ball
- Part1.Size = Vector3.new(0.530001938, 0.530001938, 0.530001938)
- Part1.CFrame = CFrame.new(-27.9477272, 1.62094891, -25.7553864, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Torso.Color
- Part1.Position = Vector3.new(-27.9477272, 1.62094891, -25.7553864)
- Part1.Color = Torso.Color
- Part2.Parent = Dick
- Part2.Material = Enum.Material.SmoothPlastic
- Part2.BrickColor = BrickColor.new("Black")
- Part2.Rotation = Vector3.new(0, 90, 0)
- Part2.Size = Vector3.new(0.409999996, 0.400000006, 0.0799999982)
- Part2.CFrame = CFrame.new(-27.780304, 1.86124301, -24.1490974, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part2.Position = Vector3.new(-27.780304, 1.86124301, -24.1490974)
- Part2.Orientation = Vector3.new(0, 90, 0)
- Part2.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh3.Parent = Part2
- SpecialMesh3.MeshType = Enum.MeshType.Sphere
- Part4.Parent = Dick
- Part4.Material = Enum.Material.SmoothPlastic
- Part4.BrickColor = BrickColor.new("Nougat")
- Part4.Shape = Enum.PartType.Ball
- Part4.Size = Vector3.new(0.530001938, 0.530001938, 0.530001938)
- Part4.CFrame = CFrame.new(-27.5741444, 1.62094891, -25.7553864, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = Torso.Color
- Part4.Position = Vector3.new(-27.5741444, 1.62094891, -25.7553864)
- Part4.Color = Torso.Color
- Part5.Name = "STEM"
- Part5.Parent = Dick
- Part5.Material = Enum.Material.SmoothPlastic
- Part5.BrickColor = BrickColor.new("Nougat")
- Part5.Rotation = Vector3.new(0, 90, 0)
- Part5.Shape = Enum.PartType.Cylinder
- Part5.Size = Vector3.new(1.78000093, 0.530001938, 0.530001938)
- Part5.CFrame = CFrame.new(-27.780304, 1.86124301, -25.1304016, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.Color = Torso.Color
- Part5.Position = Vector3.new(-27.780304, 1.86124301, -25.1304016)
- Part5.Orientation = Vector3.new(0, 90, 0)
- Part5.Color = Torso.Color
- Weld6.Parent = Part5
- Weld6.C0 = CFrame.new(-0.902158737, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld6.Part0 = Part5
- Weld6.Part1 = Part0
- Weld7.Parent = Part5
- Weld7.C0 = CFrame.new(0.624984741, -0.240294099, -0.167423248, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Weld7.Part0 = Part5
- Weld7.Part1 = Part1
- Weld8.Parent = Part5
- Weld8.C0 = CFrame.new(-0.981304169, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld8.Part0 = Part5
- Weld8.Part1 = Part2
- Weld9.Parent = Part5
- Weld9.C0 = CFrame.new(0.624984741, -0.240294099, 0.206159592, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Weld9.Part0 = Part5
- Weld9.Part1 = Part4
- for _, o in pairs(Dick:GetChildren()) do
- if o:IsA("Part") then
- o.Anchored = false
- o.CanCollide = false
- end
- end
- local w2 = Instance.new("Weld", Part5)
- w2.Part0 = Character.Torso
- w2.Part1 = Part5
- w2.C0 = CFrame.new(0,-1.2,-1.15) * CFrame.Angles(mr(0),mr(-90),mr(0))
- RootPart.Anchored = true
- vRoot.Anchored = true
- vic.Torso.CFrame = RootPart.CFrame * CFrame.new(0,-1,-2) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(180))
- local B1 = Instance.new("Part", vic)
- B1.Material = "SmoothPlastic"
- B1.Color = vic.Torso.Color
- B1.Size = Vector3.new(1.5,1.5,1.5)
- B1.CanCollide = false
- B1.Shape = "Ball"
- newMotor(vic.Torso, B1, CFrame.new(-0.4,-1.2,0.3), CFrame.new(0,0,0))
- local B2 = Instance.new("Part", vic)
- B2.Material = "SmoothPlastic"
- B2.Color = vic.Torso.Color
- B2.Size = Vector3.new(1.5,1.5,1.5)
- B2.CanCollide = false
- B2.Shape = "Ball"
- newMotor(vic.Torso, B2, CFrame.new(0.4,-1.2,0.3), CFrame.new(0,0,0))
- for i = 1, 8 do
- RS:wait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), ----- Head
- CFrame.new(1.5,0,0) * CFrame.new(0, 0, -0.5) * CFrame.Angles(mr(50),0,0), --- RightArm
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, -0.5) * CFrame.Angles(mr(50), 0, 0),--LeftArm
- CFrame.new(0.5,-2,0) * CFrame.new(0.1, 0, 0) * CFrame.Angles(0, 0, mr(5)), --RightLeg
- CFrame.new(-0.5,-2,0) * CFrame.new(-0.1, 0, 0) * CFrame.Angles(0, 0, mr(-5)), --LeftLeg
- }, .3, false)
- end
- for _, o in pairs(vic.Head:children()) do
- if o:IsA("Decal") then
- o.Texture = "rbxassetid://902930270"
- end
- end
- while wait() do
- for i = 1, 10 do
- RS:wait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(30), 0, 0), -- Torso,
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), ----- Head
- CFrame.new(1.5,0,0) * CFrame.new(-0.2, 0, -1) * CFrame.Angles(mr(50),0,mr(-20)), --- RightArm
- CFrame.new(-1.5,0,0) * CFrame.new(0.2, 0, -1) * CFrame.Angles(mr(50), 0, mr(20)),--LeftArm
- CFrame.new(0.5,-2,0) * CFrame.new(0.1, 0, 0) * CFrame.Angles(mr(-40), 0, mr(5)), --RightLeg
- CFrame.new(-0.5,-2,0) * CFrame.new(-0.1, 0, 0) * CFrame.Angles(mr(-40), 0, mr(-5)), --LeftLeg
- }, .7, false)
- w2.C0 = clerp(w2.C0, CFrame.new(0,-2.2,-1) * CFrame.Angles(mr(-40),mr(-90),mr(0)), 0.4)
- LBO.C0 = clerp(LBO.C0, CFrame.new(0.5,0.1,-0.6) * CFrame.Angles(mr(-110),0,mr(-10)), 0.3)
- RBO.C0 = clerp(RBO.C0, CFrame.new(-0.5,0.1,-0.6) * CFrame.Angles(mr(-110),0,mr(10)), 0.3)
- vic.Torso.CFrame = vic.Torso.CFrame * CFrame.new(0,0.05,0)
- end
- for i = 1, 10 do
- RS:wait()
- Smack:Play()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-30), 0, 0), -- Torso,
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), ----- Head
- CFrame.new(1.5,0,0) * CFrame.new(-0.2, 0.5, -0.5) * CFrame.Angles(mr(90),0,mr(-20)), --- RightArm
- CFrame.new(-1.5,0,0) * CFrame.new(0.2, 0.5, -0.5) * CFrame.Angles(mr(90), 0, mr(20)),--LeftArm
- CFrame.new(0.5,-2,0) * CFrame.new(0.1, 0, 0) * CFrame.Angles(mr(40), 0, mr(5)), --RightLeg
- CFrame.new(-0.5,-2,0) * CFrame.new(-0.1, 0, 0) * CFrame.Angles(mr(40), 0, mr(-5)), --LeftLeg
- }, .7, false)
- w2.C0 = clerp(w2.C0, CFrame.new(0,-0.5,-.5) * CFrame.Angles(mr(30),mr(-90),mr(0)), 0.4)
- LBO.C0 = clerp(LBO.C0, CFrame.new(0.5,0.1,-0.6) * CFrame.Angles(mr(-60),0,mr(10)), 0.3)
- RBO.C0 = clerp(RBO.C0, CFrame.new(-0.5,0.1,-0.6) * CFrame.Angles(mr(-60),0,mr(-10)), 0.3)
- vic.Torso.CFrame = vic.Torso.CFrame * CFrame.new(0,-0.05,0)
- end
- end
- end
- end)
- end
- end
- Mouse.KeyDown:Connect(function(k)
- if k == "r" then
- Rape1()
- end
- if k == "e" then
- Rape2()
- end
- end)
- Humanoid.Animator.Parent = nil
- Character.Animate.Parent = nil
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
- local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
- local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
- local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
- RootJoint.C1 = CFrame.new(0, 0, 0)
- RootJoint.C0 = CFrame.new(0, 0, 0)
- Torso.Neck.C1 = CFrame.new(0, 0, 0)
- Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
- local rarmc1 = RW.C1
- local larmc1 = LW.C1
- local rlegc1 = RH.C1
- local llegc1 = LH.C1
- local resetc1 = false
- function PlayAnimationFromTable(table, speed, bool)
- RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
- RW.C0 = clerp(RW.C0, table[3], speed)
- LW.C0 = clerp(LW.C0, table[4], speed)
- RH.C0 = clerp(RH.C0, table[5], speed)
- LH.C0 = clerp(LH.C0, table[6], speed)
- if bool == true then
- if resetc1 == false then
- resetc1 = true
- RootJoint.C1 = RootJoint.C1
- Torso.Neck.C1 = Torso.Neck.C1
- RW.C1 = rarmc1
- LW.C1 = larmc1
- RH.C1 = rlegc1
- LH.C1 = llegc1
- end
- end
- end
- ArtificialHB = Create("BindableEvent", script){
- Parent = script,
- Name = "Heartbeat",
- }
- script:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- coroutine.wrap(function()
- while 1 do
- swait()
- if doe <= 360 then
- doe = doe + 2
- else
- doe = 0
- end
- end
- end)()
- while true do
- swait()
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- elseif v:IsA("Accessory") then
- v:WaitForChild("Handle").Material = "SmoothPlastic"
- end
- end
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if Pause == false then
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ----- Head
- CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), --- RightArm
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),--LeftArm
- CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --RightLeg
- CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --LeftLeg
- }, .3, false)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if Pause == false then
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ----- Head
- CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), --- RightArm
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),--LeftArm
- CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --RightLeg
- CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --LeftLeg
- }, .3, false)
- end
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if Pause == false then
- change = 1
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ----- Head
- CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), --- RightArm
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),--LeftArm
- CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --RightLeg
- CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --LeftLeg
- }, .3, false)
- end
- elseif Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if Pause == false then
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ----- Head
- CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), --- RightArm
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),--LeftArm
- CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --RightLeg
- CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --LeftLeg
- }, .3, false)
- end
- end
- end
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