Advertisement
pakin2549

Untitled

Apr 22nd, 2019
153
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  5.  
  6.  
  7. -- [[[
  8. --000000[[====================================================================================\\
  9. --000000[[ deivis97 edit
  10. --000000[[====================================================================================//
  11. -- [[[
  12. --maybe more updates soon
  13. Player = owner
  14. PlayerGui = Player.PlayerGui
  15. Cam = workspace.CurrentCamera
  16. Backpack = Player.Backpack
  17. Character = Player.Character
  18. char = Player.Character
  19. Humanoid = Character.Humanoid
  20. Mouse = Player:GetMouse()
  21. RootPart = Character["HumanoidRootPart"]
  22. Torso = Character["Torso"]
  23. Head = Character["Head"]
  24. RightArm = Character["Right Arm"]
  25. LeftArm = Character["Left Arm"]
  26. RightLeg = Character["Right Leg"]
  27. LeftLeg = Character["Left Leg"]
  28. RootJoint = RootPart["RootJoint"]
  29. Neck = Torso["Neck"]
  30. RightShoulder = Torso["Right Shoulder"]
  31. LeftShoulder = Torso["Left Shoulder"]
  32. RightHip = Torso["Right Hip"]
  33. LeftHip = Torso["Left Hip"]
  34. Humanoid.MaxHealth = "inf"
  35. Humanoid.Health = "inf"
  36. Humanoid.JumpPower = 100
  37.  
  38. ----------------------------------------------------------------------
  39. warn("script edit by deivis97")
  40.  
  41. local Orin = "http://www.roblox.com/asset/?id=492754352"
  42. Head.face.Texture = Orin
  43. function weld(a, b, acf)
  44. local w = Instance.new("Weld", a)
  45. w.Part0 = a
  46. w.Part1 = b
  47. w.C0 = acf
  48. end
  49. local righteyebrickcolor = "Lime green"
  50. local reye = Instance.new("Part", char)
  51. reye.CanCollide = false
  52. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  53. reye.Material = "Neon"
  54. reye.Size = Vector3.new(.25,.35,.15)
  55. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  56. m1 = Instance.new("SpecialMesh", reye)
  57. m1.MeshType = "Sphere"
  58. m1.Scale = Vector3.new(0.9,0.9,0.9)
  59. reye.Locked = true
  60. reye.Name = "re"
  61.  
  62. local leye = Instance.new("Part", char)
  63. leye.CanCollide = false
  64. leye.BrickColor = BrickColor.new(righteyebrickcolor)
  65. leye.Material = "Neon"
  66. leye.Size = Vector3.new(.25,.35,.15)
  67. weld(leye, char.Head, CFrame.new(-0.15,-0.2,0.55), CFrame.new(1,0,0))
  68. local m = Instance.new("SpecialMesh", leye)
  69. m.MeshType = "Sphere"
  70. m.Scale = Vector3.new(0.9,0.9,0.9)
  71. leye.Locked = true
  72. leye.Name = "le"
  73. for i,v in pairs(char:GetChildren()) do
  74. if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  75. v:destroy()
  76. end
  77. end
  78.  
  79. local Hair = Instance.new("Part")
  80. Hair.Parent = char
  81. Hair.Name = "Hair"
  82. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  83. Hair.CFrame = char.Head.CFrame
  84. Hair:BreakJoints()
  85. Hair.CanCollide = false
  86. Hair.BrickColor = BrickColor.new("New Yeller")
  87. Hair.TopSurface = "Smooth"
  88. Hair.BottomSurface = "Smooth"
  89. Weld = Instance.new("Weld")
  90. Weld.Name = "Weld"
  91. Weld.Part0 = char.Head
  92. Weld.Part1 = Hair
  93. Weld.Parent = char.Head
  94. Weld.C0 = CFrame.new(-0.1, -0.71, 0.8)*CFrame.fromEulerAnglesXYZ(0, 3, 0)
  95. Mesh = Instance.new("SpecialMesh")
  96. Mesh.Parent = Hair
  97. Mesh.MeshId = "rbxassetid://731142602"
  98. Mesh.TextureId = "http://www.roblox.com/asset/?id=1332227116"
  99. Mesh.Scale = Vector3.new(0.25, 0.21, 0.2)
  100.  
  101. local Shirt = "rbxassetid://1298116952"
  102. local Pants = "rbxassetid://1340645290"
  103.  
  104. ypcall(function()
  105. shirt = Instance.new("Shirt", char)
  106. shirt.Name = "Shirt"
  107. pants = Instance.new("Pants", char)
  108. pants.Name = "Pants"
  109. char.Shirt.ShirtTemplate = Shirt
  110. char.Pants.PantsTemplate = Pants
  111. end)
  112.  
  113. c = "White"
  114.  
  115. vt=Vector3.new
  116. cf=CFrame.new
  117. euler=CFrame.fromEulerAnglesXYZ
  118. angles=CFrame.Angles
  119.  
  120. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  121. local fp=Instance.new("Part")
  122. fp.formFactor=formfactor
  123. fp.Parent=parent
  124. fp.Reflectance=reflectance
  125. fp.Transparency=transparency
  126. fp.CanCollide=false
  127. fp.Locked=true
  128. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  129. fp.Name=name
  130. fp.Size=size
  131. fp.Position=Character.Torso.Position
  132. fp.Material=material
  133. fp:BreakJoints()
  134. return fp
  135. end
  136.  
  137. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  138. local mesh=Instance.new(Mesh)
  139. mesh.Parent=part
  140. if Mesh=="SpecialMesh" then
  141. mesh.MeshType=meshtype
  142. mesh.MeshId=meshid
  143. end
  144. mesh.Offset=offset
  145. mesh.Scale=scale
  146. return mesh
  147. end
  148.  
  149. function BreakEffect(brickcolor,cframe,x1,y1,z1,Color)
  150. local prt=part("Custom",workspace,"Neon",0,0,Color,"Effect",vt(0.5,0.5,0.5))
  151. prt.Anchored=true
  152. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  153. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  154. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  155. CF=Part.CFrame
  156. Numbb=0
  157. randnumb=math.random()-math.random()
  158. for i=0,1,0.05 do
  159. wait()
  160. CF=CF*cf(0,1,0)
  161. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  162. Part.CFrame=CF*euler(Numbb,0,0)
  163. Part.Transparency=i
  164. Numbb=Numbb+randnumb
  165. end
  166. Part.Parent=nil
  167. end),prt)
  168. end
  169.  
  170.  
  171. --------------------------------------------------------------------------------
  172. Humanoid.DisplayDistanceType = "None"
  173.  
  174. if Character:FindFirstChild("Granted") == nil then
  175. kkk = Instance.new("Sound",Character)
  176. kkk.Volume = 1
  177. kkk.PlaybackSpeed = 1
  178. kkk.Pitch = 1
  179. kkk.SoundId = "rbxassetid://1163840119"
  180. kkk:Play()
  181. kkk.Name = "BackgroundMusic"
  182. kkk.Looped = true
  183. local naeeym2 = Instance.new("BillboardGui",Character)
  184. naeeym2.AlwaysOnTop = true
  185. naeeym2.Size = UDim2.new(0,100,0,40)
  186. naeeym2.StudsOffset = Vector3.new(0,3,0)
  187. naeeym2.Adornee = Character.Head
  188. naeeym2.Name = "TalkingBillBoard"
  189. spawn(function()
  190. while wait()do
  191. naeeym2.StudsOffset=Vector3.new(math.random(-50,50)/50,4.5+ math.random(-80,80)/50,math.random(-130,130)/50)
  192. end
  193. end)
  194. local tecks2 = Instance.new("TextLabel",naeeym2)
  195. tecks2.BackgroundTransparency = 1
  196. tecks2.BorderSizePixel = 0
  197. tecks2.Text = "M̶͈͝Ô̷͇N̵̞̐Ĭ̶͍K̷͍̄A̴̱̚"
  198. tecks2.Font = "Cartoon"
  199. tecks2.TextSize = 30
  200. tecks2.TextStrokeTransparency = 0
  201. tecks2.TextColor3 = Color3.new(255,0,245)
  202. tecks2.TextStrokeColor3 = Color3.new(1,1,1)
  203. tecks2.Size = UDim2.new(1,0,0.5,0)
  204. tecks2.Parent = naeeym2
  205. local naeeym2 = Instance.new("BillboardGui",Character)
  206. naeeym2.AlwaysOnTop = true
  207. naeeym2.Size = UDim2.new(0,100,0,40)
  208. naeeym2.StudsOffset = Vector3.new(0,3,0)
  209. naeeym2.Adornee = Character.Head
  210. naeeym2.Name = "TalkingBillBoard"
  211. local tecks2 = Instance.new("TextLabel",naeeym2)
  212. tecks2.BackgroundTransparency = 1
  213. tecks2.BorderSizePixel = 0
  214. tecks2.Text = ""
  215. tecks2.Font = "Bodoni"
  216. tecks2.TextSize = 30
  217. tecks2.TextStrokeTransparency = 0
  218. tecks2.TextColor3 = Color3.new(0,0,0)
  219. tecks2.TextStrokeColor3 = Color3.new(1,1,1)
  220. tecks2.Size = UDim2.new(1,0,0.5,0)
  221. tecks2.Parent = naeeym2
  222. end
  223.  
  224. IT = Instance.new
  225. CF = CFrame.new
  226. VT = Vector3.new
  227. RAD = math.rad
  228. C3 = Color3.new
  229. UD2 = UDim2.new
  230. BRICKC = BrickColor.new
  231. ANGLES = CFrame.Angles
  232. EULER = CFrame.fromEulerAnglesXYZ
  233. COS = math.cos
  234. ACOS = math.acos
  235. SIN = math.sin
  236. ASIN = math.asin
  237. ABS = math.abs
  238. MRANDOM = math.random
  239. FLOOR = math.floor
  240.  
  241.  
  242.  
  243.  
  244.  
  245. --//=================================\\
  246. --|| CUSTOMIZATION
  247. --\\=================================//
  248.  
  249. Class_Name = "Monika deivis97 edit"
  250. Weapon_Name = "Just monika"
  251.  
  252. Custom_Colors = {
  253. Custom_Color_1 = BRICKC("Carnation pink"); --1st color for the weapon.
  254. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  255.  
  256. Custom_Color_3 = BRICKC("Carnation pink"); --Color for the abilities.
  257. Custom_Color_4 = BRICKC("Carnation pink"); --Color for the secondary bar.
  258. Custom_Color_5 = BRICKC("Carnation pink"); --Color for the mana bar.
  259. Custom_Color_6 = BRICKC("Carnation pink"); --Color for the health bar.
  260. Custom_Color_7 = BRICKC("Carnation pink"); --Color for the stun bar.
  261.  
  262. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  263. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  264. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  265. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  266. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  267. }
  268.  
  269. Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar.
  270. Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar.
  271. Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar.
  272. Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar.
  273. Ability_Background_Transparency = 0 --Transparency for the background of the abilities.
  274. Stat_Background_Transparency = 0 --Transparency for the background of the stats.
  275.  
  276. Player_Size = 1 --Size of the player.
  277. Animation_Speed = 6
  278. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  279.  
  280. Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui.
  281. Enable_Stats = false --Enables or disables stats.
  282. Put_Stats_In_Character = false --Places stats in Character.
  283. Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort.
  284. Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort.
  285. Enable_Stagger = false --Enables or disables staggering.
  286. Enable_Stun = false --Enables or disables the stun mechanic.
  287. Enable_Abilities = false --Enables abilites with cooldowns and mana costs.
  288. Enable_Secondary_Bar = false --Enables the secondary mana bar, if true.
  289.  
  290. Start_Equipped = false --Starts the player equipped with their weapon.
  291. Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation.
  292. Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon.
  293. Disable_Animator = true --Disables the Animator in the humanoid.
  294. Disable_Animate = true --Disables the Animate script in the monicter.
  295. Disable_Moving_Arms = false --Keeps the arms from moving around.
  296. Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms.
  297. Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory.
  298. Disable_Jump = false --Disables jumping.
  299. Use_HopperBin = true --Uses a hopperbin to do things.
  300.  
  301. Cooldown_1 = 0 --Cooldowns for abilites.
  302. Cooldown_2 = 0
  303. Cooldown_3 = 0
  304. Cooldown_4 = 0
  305. Skill_1_Mana_Cost = 0 --How much mana is required to use the skill.
  306. Skill_2_Mana_Cost = 0
  307. Skill_3_Mana_Cost = 0
  308. Skill_4_Mana_Cost = 0
  309. Max_Mana = 0 --Maximum amount of mana you can have.
  310. Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have.
  311. Mana_Name = "Mana" --Name for the mana bar.
  312. Secondary_Mana_Name = "Block" --Name for the secondary mana bar.
  313. Max_Stun = 1 --Maximum amount of stun you can have.
  314. Recover_Mana = 0 --How much mana you gain.
  315. Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another.
  316. Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another.
  317. Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another.
  318. Recover_Secondary_Mana = 0 --How much secondary mana you gain.
  319. Lose_Stun = 0 --How much stun you lose.
  320. Stun_Wait = 0 --Delay between losing stun.
  321. Mana_Wait = 0 --Delay between gaining mana.
  322. Secondary_Mana_Wait = 0 --Delay between gaining secondary mana.
  323. Menu_Update_Speed = 0 --How fast the Weapon Gui will update.
  324. Constant_Update = false --Removes the delay between updating the Weapon GUI.
  325. Show_Stats = false --Hides or shows stats.
  326. Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
  327.  
  328. --//=================================\\
  329. --|| END OF CUSTOMIZATION
  330. --\\=================================//
  331.  
  332.  
  333.  
  334.  
  335.  
  336. --//=================================\\
  337. --|| USEFUL VALUES
  338. --\\=================================//
  339.  
  340. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  341. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  342. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  343. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  344. local CO1 = 0
  345. local CO2 = 0
  346. local CO3 = 0
  347. local CO4 = 0
  348. local CHANGEDEFENSE = 0
  349. local CHANGEDAMAGE = 0
  350. local CHANGEMOVEMENT = 0
  351. local ANIM = "Idle"
  352. local ATTACK = false
  353. local EQUIPPED = false
  354. local HOLD = false
  355. local COMBO = 1
  356. local LASTPOINT = nil
  357. local BLCF = nil
  358. local SCFR = nil
  359. local STAGGERHITANIM = false
  360. local STAGGERANIM = false
  361. local STUNANIM = false
  362. local CRITCHANCENUMBER = 0
  363. local IDLENUMBER = 0
  364. local DONUMBER = 0
  365. local HANDIDLE = false
  366. local SINE = 0
  367. local CHANGE = 2 / Animation_Speed
  368. local WALKINGANIM = false
  369. local WALK = 0
  370. local DISABLEJUMPING = false
  371. local HASBEENBLOCKED = false
  372. local STUNDELAYNUMBER = 0
  373. local MANADELAYNUMBER = 0
  374. local SECONDARYMANADELAYNUMBER = 0
  375. local ROBLOXIDLEANIMATION = IT("Animation")
  376. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  377. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  378. --ROBLOXIDLEANIMATION.Parent = Humanoid
  379. local WEAPONGUI = IT("ScreenGui", nil)
  380. WEAPONGUI.Name = "Weapon GUI"
  381. local WEAPONTOOL = IT("HopperBin", nil)
  382. WEAPONTOOL.Name = Weapon_Name
  383. local Weapon = IT("Model")
  384. Weapon.Name = Weapon_Name
  385. local Effects = IT("Folder", Weapon)
  386. Effects.Name = "Effects"
  387. local ANIMATOR = Humanoid.Animator
  388. local ANIMATE = Character.Animate
  389. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  390. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  391. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  392. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  393.  
  394. --//=================================\\
  395. --\\=================================//
  396.  
  397.  
  398.  
  399.  
  400.  
  401. --//=================================\\
  402. --|| STATS
  403. --\\=================================//
  404.  
  405. if Character:FindFirstChild("Stats") ~= nil then
  406. Character:FindFirstChild("Stats").Parent = nil
  407. end
  408.  
  409. local Stats = IT("Folder", nil)
  410. Stats.Name = "Stats"
  411. local ChangeStat = IT("Folder", Stats)
  412. ChangeStat.Name = "ChangeStat"
  413. local Defense = IT("NumberValue", Stats)
  414. Defense.Name = "Defense"
  415. Defense.Value = 1
  416. local Movement = IT("NumberValue", Stats)
  417. Movement.Name = "Movement"
  418. Movement.Value = 1
  419. local Damage = IT("NumberValue", Stats)
  420. Damage.Name = "Damage"
  421. Damage.Value = 1
  422. local Mana = IT("NumberValue", Stats)
  423. Mana.Name = "Mana"
  424. Mana.Value = 0
  425. local SecondaryMana = IT("NumberValue", Stats)
  426. SecondaryMana.Name = "SecondaryMana"
  427. SecondaryMana.Value = 0
  428. local CanCrit = IT("BoolValue", Stats)
  429. CanCrit.Name = "CanCrit"
  430. CanCrit.Value = false
  431. local CritChance = IT("NumberValue", Stats)
  432. CritChance.Name = "CritChance"
  433. CritChance.Value = 20
  434. local CanPenetrateArmor = IT("BoolValue", Stats)
  435. CanPenetrateArmor.Name = "CanPenetrateArmor"
  436. CanPenetrateArmor.Value = false
  437. local AntiTeamKill = IT("BoolValue", Stats)
  438. AntiTeamKill.Name = "AntiTeamKill"
  439. AntiTeamKill.Value = false
  440. local Rooted = IT("BoolValue", Stats)
  441. Rooted.Name = "Rooted"
  442. Rooted.Value = false
  443. local Block = IT("BoolValue", Stats)
  444. Block.Name = "Block"
  445. Block.Value = false
  446. local RecentEnemy = IT("ObjectValue", Stats)
  447. RecentEnemy.Name = "RecentEnemy"
  448. RecentEnemy.Value = nil
  449. local StaggerHit = IT("BoolValue", Stats)
  450. StaggerHit.Name = "StaggerHit"
  451. StaggerHit.Value = false
  452. local Stagger = IT("BoolValue", Stats)
  453. Stagger.Name = "Stagger"
  454. Stagger.Value = false
  455. local Stun = IT("BoolValue", Stats)
  456. Stun.Name = "Stun"
  457. Stun.Value = false
  458. local StunValue = IT("NumberValue", Stats)
  459. StunValue.Name = "StunValue"
  460. StunValue.Value = 0
  461.  
  462. if Enable_Stats == true and Put_Stats_In_Character == true then
  463. Stats.Parent = Character
  464. end
  465.  
  466. --//=================================\\
  467. --\\=================================//
  468.  
  469.  
  470.  
  471.  
  472.  
  473. --//=================================\\
  474. --|| DEBUFFS / BUFFS
  475. --\\=================================//
  476.  
  477. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  478. DEFENSECHANGE1.Name = "ChangeDefense"
  479. DEFENSECHANGE1.Value = 0
  480.  
  481. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  482. MOVEMENTCHANGE1.Name = "ChangeMovement"
  483. MOVEMENTCHANGE1.Value = 0
  484.  
  485. --//=================================\\
  486. --\\=================================//
  487.  
  488.  
  489.  
  490.  
  491.  
  492. --//=================================\\
  493. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  494. --\\=================================//
  495.  
  496. ArtificialHB = Instance.new("BindableEvent", script)
  497. ArtificialHB.Name = "ArtificialHB"
  498.  
  499. script:WaitForChild("ArtificialHB")
  500.  
  501. frame = Frame_Speed
  502. tf = 0
  503. allowframeloss = false
  504. tossremainder = false
  505. lastframe = tick()
  506. script.ArtificialHB:Fire()
  507.  
  508. game:GetService("RunService").Heartbeat:connect(function(s, p)
  509. tf = tf + s
  510. if tf >= frame then
  511. if allowframeloss then
  512. script.ArtificialHB:Fire()
  513. lastframe = tick()
  514. else
  515. for i = 1, math.floor(tf / frame) do
  516. script.ArtificialHB:Fire()
  517. end
  518. lastframe = tick()
  519. end
  520. if tossremainder then
  521. tf = 0
  522. else
  523. tf = tf - frame * math.floor(tf / frame)
  524. end
  525. end
  526. end)
  527.  
  528. --//=================================\\
  529. --\\=================================//
  530.  
  531.  
  532.  
  533.  
  534.  
  535. --//=================================\\
  536. --|| SOME FUNCTIONS
  537. --\\=================================//
  538.  
  539. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  540. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  541. end
  542.  
  543. function PositiveAngle(NUMBER)
  544. if NUMBER >= 0 then
  545. NUMBER = 0
  546. end
  547. return NUMBER
  548. end
  549.  
  550. function NegativeAngle(NUMBER)
  551. if NUMBER <= 0 then
  552. NUMBER = 0
  553. end
  554. return NUMBER
  555. end
  556.  
  557. function Swait(NUMBER)
  558. if NUMBER == 0 or NUMBER == nil then
  559. ArtificialHB.Event:wait()
  560. else
  561. for i = 1, NUMBER do
  562. ArtificialHB.Event:wait()
  563. end
  564. end
  565. end
  566.  
  567. function QuaternionFromCFrame(cf)
  568. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  569. local trace = m00 + m11 + m22
  570. if trace > 0 then
  571. local s = math.sqrt(1 + trace)
  572. local recip = 0.5 / s
  573. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  574. else
  575. local i = 0
  576. if m11 > m00 then
  577. i = 1
  578. end
  579. if m22 > (i == 0 and m00 or m11) then
  580. i = 2
  581. end
  582. if i == 0 then
  583. local s = math.sqrt(m00 - m11 - m22 + 1)
  584. local recip = 0.5 / s
  585. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  586. elseif i == 1 then
  587. local s = math.sqrt(m11 - m22 - m00 + 1)
  588. local recip = 0.5 / s
  589. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  590. elseif i == 2 then
  591. local s = math.sqrt(m22 - m00 - m11 + 1)
  592. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  593. end
  594. end
  595. end
  596.  
  597. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  598. local xs, ys, zs = x + x, y + y, z + z
  599. local wx, wy, wz = w * xs, w * ys, w * zs
  600. local xx = x * xs
  601. local xy = x * ys
  602. local xz = x * zs
  603. local yy = y * ys
  604. local yz = y * zs
  605. local zz = z * zs
  606. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  607. end
  608.  
  609. function QuaternionSlerp(a, b, t)
  610. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  611. local startInterp, finishInterp;
  612. if cosTheta >= 0.0001 then
  613. if (1 - cosTheta) > 0.0001 then
  614. local theta = ACOS(cosTheta)
  615. local invSinTheta = 1 / SIN(theta)
  616. startInterp = SIN((1 - t) * theta) * invSinTheta
  617. finishInterp = SIN(t * theta) * invSinTheta
  618. else
  619. startInterp = 1 - t
  620. finishInterp = t
  621. end
  622. else
  623. if (1 + cosTheta) > 0.0001 then
  624. local theta = ACOS(-cosTheta)
  625. local invSinTheta = 1 / SIN(theta)
  626. startInterp = SIN((t - 1) * theta) * invSinTheta
  627. finishInterp = SIN(t * theta) * invSinTheta
  628. else
  629. startInterp = t - 1
  630. finishInterp = t
  631. end
  632. end
  633. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  634. end
  635.  
  636. function Clerp(a, b, t)
  637. local qa = {QuaternionFromCFrame(a)}
  638. local qb = {QuaternionFromCFrame(b)}
  639. local ax, ay, az = a.x, a.y, a.z
  640. local bx, by, bz = b.x, b.y, b.z
  641. local _t = 1 - t
  642. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  643. end
  644.  
  645. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  646. local frame = IT("Frame")
  647. frame.BackgroundTransparency = TRANSPARENCY
  648. frame.BorderSizePixel = BORDERSIZEPIXEL
  649. frame.Position = POSITION
  650. frame.Size = SIZE
  651. frame.BackgroundColor3 = COLOR
  652. frame.BorderColor3 = BORDERCOLOR
  653. frame.Name = NAME
  654. frame.Parent = PARENT
  655. return frame
  656. end
  657.  
  658. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  659. local label = IT("TextLabel")
  660. label.BackgroundTransparency = 1
  661. label.Size = UD2(1, 0, 1, 0)
  662. label.Position = UD2(0, 0, 0, 0)
  663. label.TextColor3 = C3(255, 255, 255)
  664. label.TextStrokeTransparency = STROKETRANSPARENCY
  665. label.TextTransparency = TRANSPARENCY
  666. label.FontSize = TEXTFONTSIZE
  667. label.Font = TEXTFONT
  668. label.BorderSizePixel = BORDERSIZEPIXEL
  669. label.TextScaled = true
  670. label.Text = TEXT
  671. label.Name = NAME
  672. label.Parent = PARENT
  673. return label
  674. end
  675.  
  676. function NoOutlines(PART)
  677. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  678. end
  679.  
  680. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  681. local NEWPART = IT("Part")
  682. NEWPART.formFactor = FORMFACTOR
  683. NEWPART.Reflectance = REFLECTANCE
  684. NEWPART.Transparency = TRANSPARENCY
  685. NEWPART.CanCollide = false
  686. NEWPART.Locked = true
  687. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  688. NEWPART.Name = NAME
  689. NEWPART.Size = SIZE
  690. NEWPART.Position = Torso.Position
  691. NoOutlines(NEWPART)
  692. NEWPART.Material = MATERIAL
  693. NEWPART:BreakJoints()
  694. NEWPART.Parent = PARENT
  695. return NEWPART
  696. end
  697.  
  698. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  699. local NEWMESH = IT(MESH)
  700. if MESH == "SpecialMesh" then
  701. NEWMESH.MeshType = MESHTYPE
  702. if MESHID ~= "nil" and MESHID ~= "" then
  703. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  704. end
  705. end
  706. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  707. NEWMESH.Scale = Vector3.new(1,1,1)
  708. NEWMESH.Parent = PARENT
  709. PARENT.Reflectance = 1
  710. PARENT.Transparency = 1
  711. return NEWMESH
  712. end
  713.  
  714. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  715. local NEWWELD = IT(TYPE)
  716. NEWWELD.Part0 = PART0
  717. NEWWELD.Part1 = PART1
  718. NEWWELD.C0 = C0
  719. NEWWELD.C1 = C1
  720. NEWWELD.Parent = PARENT
  721. return NEWWELD
  722. end
  723.  
  724. function CreateSound(ID, PARENT, VOLUME, PITCH)
  725. coroutine.resume(coroutine.create(function()
  726. local NEWSOUND = IT("Sound", PARENT)
  727. NEWSOUND.Volume = VOLUME
  728. NEWSOUND.Pitch = PITCH
  729. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  730. Swait()
  731. NEWSOUND:play()
  732. game:GetService("Debris"):AddItem(NEWSOUND, 100)
  733. end))
  734. end
  735.  
  736. function CFrameFromTopBack(at, top, back)
  737. local right = top:Cross(back)
  738. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  739. end
  740.  
  741. function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME)
  742. local MAGNITUDE = (POSITION1 - POSITION2).magnitude
  743. local CURRENTPOSITION = POSITION1
  744. local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
  745. coroutine.resume(coroutine.create(function()
  746. for i = 1, MULTIPLIERTIME do
  747. local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME))
  748. LIGHTNINGPART.Anchored = true
  749. local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)])
  750. local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2
  751. if MULTIPLIERTIME == i then
  752. local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude
  753. LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1)
  754. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2)
  755. else
  756. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2)
  757. end
  758. CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p
  759. game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME)
  760. coroutine.resume(coroutine.create(function()
  761. while LIGHTNINGPART.Transparency ~= 1 do
  762. --local StartTransparency = tra
  763. for i=0, 1, LASTINGTIME do
  764. Swait()
  765. LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME)
  766. end
  767. end
  768. end))
  769. Swait(LIGHTNINGDELAY / Animation_Speed)
  770. end
  771. end))
  772. end
  773.  
  774. function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  775. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  776. EFFECTPART.Anchored = true
  777. EFFECTPART.CFrame = CFRAME
  778. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  779. game:GetService("Debris"):AddItem(EFFECTPART, 50)
  780. coroutine.resume(coroutine.create(function(PART, MESH)
  781. for i = 0, 1, delay do
  782. Swait()
  783. PART.CFrame = PART.CFrame * ROTATION
  784. PART.Transparency = i
  785. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  786. end
  787. PART.Parent = nil
  788. end), EFFECTPART, EFFECTMESH)
  789. end
  790.  
  791. function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  792. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  793. EFFECTPART.Anchored = true
  794. EFFECTPART.CFrame = CFRAME
  795. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  796. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  797. coroutine.resume(coroutine.create(function(PART, MESH)
  798. for i = 0, 1, delay do
  799. Swait()
  800. PART.CFrame = PART.CFrame * ROTATION
  801. PART.Transparency = i
  802. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  803. end
  804. PART.Parent = nil
  805. end), EFFECTPART, EFFECTMESH)
  806. end
  807.  
  808. function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  809. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  810. EFFECTPART.Anchored = true
  811. EFFECTPART.CFrame = CFRAME
  812. local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  813. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  814. coroutine.resume(coroutine.create(function(PART, MESH)
  815. for i = 0, 1, delay do
  816. Swait()
  817. PART.CFrame = PART.CFrame * ROTATION
  818. PART.Transparency = i
  819. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  820. end
  821. PART.Parent = nil
  822. end), EFFECTPART, EFFECTMESH)
  823. end
  824.  
  825. function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  826. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  827. EFFECTPART.Anchored = true
  828. EFFECTPART.CFrame = CFRAME
  829. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  830. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  831. coroutine.resume(coroutine.create(function(PART, MESH)
  832. for i = 0, 1, delay do
  833. Swait()
  834. PART.CFrame = PART.CFrame * ROTATION
  835. PART.Transparency = i
  836. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  837. end
  838. PART.Parent = nil
  839. end), EFFECTPART, EFFECTMESH)
  840. end
  841.  
  842. function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  843. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  844. EFFECTPART.Anchored = true
  845. EFFECTPART.CFrame = CFRAME
  846. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  847. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  848. coroutine.resume(coroutine.create(function(PART, MESH)
  849. for i = 0, 1, delay do
  850. Swait()
  851. PART.CFrame = PART.CFrame * ROTATION
  852. PART.Transparency = i
  853. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  854. end
  855. PART.Parent = nil
  856. end), EFFECTPART, EFFECTMESH)
  857. end
  858.  
  859. function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  860. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  861. EFFECTPART.Anchored = true
  862. EFFECTPART.CFrame = CFRAME
  863. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
  864. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  865. coroutine.resume(coroutine.create(function(PART, MESH)
  866. for i = 0, 1, delay do
  867. Swait()
  868. PART.CFrame = PART.CFrame * ROTATION
  869. PART.Transparency = i
  870. MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z))
  871. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  872. end
  873. PART.Parent = nil
  874. end), EFFECTPART, EFFECTMESH)
  875. end
  876.  
  877. function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  878. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  879. EFFECTPART.Anchored = true
  880. EFFECTPART.CFrame = CFRAME
  881. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  882. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  883. coroutine.resume(coroutine.create(function(PART, MESH)
  884. for i = 0, 1, delay do
  885. Swait()
  886. PART.CFrame = PART.CFrame * ROTATION
  887. PART.Transparency = i
  888. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  889. end
  890. PART.Parent = nil
  891. end), EFFECTPART, EFFECTMESH)
  892. end
  893.  
  894. function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  895. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  896. EFFECTPART.Anchored = true
  897. EFFECTPART.CFrame = CFRAME
  898. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  899. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  900. coroutine.resume(coroutine.create(function(PART, MESH)
  901. for i = 0, 10, delay do
  902. Swait()
  903. PART.CFrame = PART.CFrame * Head.CFrame
  904. PART.Transparency = 0
  905. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  906. end
  907. --PART.Parent = nil
  908. end), EFFECTPART, EFFECTMESH)
  909. end
  910.  
  911. function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  912. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  913. EFFECTPART.Anchored = true
  914. EFFECTPART.CFrame = CFRAME
  915. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  916. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  917. coroutine.resume(coroutine.create(function(PART, MESH)
  918. for i = 0, 1, delay do
  919. Swait()
  920. PART.CFrame = PART.CFrame * ROTATION
  921. PART.Transparency = i
  922. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  923. end
  924. PART.Parent = nil
  925. end), EFFECTPART, EFFECTMESH)
  926. end
  927.  
  928. function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  929. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  930. EFFECTPART.Anchored = true
  931. EFFECTPART.CFrame = CFRAME
  932. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  933. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  934. coroutine.resume(coroutine.create(function(PART, MESH)
  935. for i = 0, 1, delay do
  936. Swait()
  937. PART.CFrame = PART.CFrame * Vector3.new(0,0,0)
  938. PART.Transparency = i
  939. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  940. end
  941. PART.Parent = nil
  942. end), EFFECTPART, EFFECTMESH)
  943. end
  944.  
  945. function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  946. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  947. EFFECTPART.Anchored = true
  948. EFFECTPART.CFrame = CFRAME
  949. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  950. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  951. coroutine.resume(coroutine.create(function(PART, MESH)
  952. for i = 0, 1, delay do
  953. Swait()
  954. PART.CFrame = PART.CFrame * Head.CFrame
  955. PART.Transparency = i
  956. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  957. end
  958. PART.Parent = nil
  959. end), EFFECTPART, EFFECTMESH)
  960. end
  961.  
  962. function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  963. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  964. EFFECTPART.Anchored = true
  965. EFFECTPART.CFrame = CFRAME
  966. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  967. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  968. coroutine.resume(coroutine.create(function(PART, MESH)
  969. for i = 0, 1, delay do
  970. Swait()
  971. PART.CFrame = PART.CFrame * ROTATION
  972. PART.Transparency = i
  973. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  974. end
  975. PART.Parent = nil
  976. end), EFFECTPART, EFFECTMESH)
  977. end
  978.  
  979. function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  980. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  981. EFFECTPART.Anchored = true
  982. EFFECTPART.CFrame = CFRAME
  983. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  984. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  985. coroutine.resume(coroutine.create(function(PART, MESH)
  986. for i = 0, 1, delay do
  987. Swait()
  988. PART.CFrame = PART.CFrame * ROTATION
  989. PART.Transparency = i
  990. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  991. end
  992. PART.Parent = nil
  993. end), EFFECTPART, EFFECTMESH)
  994. end
  995.  
  996. function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay)
  997. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  998. EFFECTPART.Anchored = true
  999. EFFECTPART.CFrame = CFRAME
  1000. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
  1001. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1002. local XVALUE = MRANDOM()
  1003. local YVALUE = MRANDOM()
  1004. local ZVALUE = MRANDOM()
  1005. coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE)
  1006. for i = 0, 1, delay do
  1007. Swait()
  1008. PART.CFrame = PART.CFrame * ROTATION
  1009. PART.Transparency = i
  1010. THEXVALUE = THEXVALUE - 0.1 * (delay * 10)
  1011. THEYVALUE = THEYVALUE - 0.1 * (delay * 10)
  1012. THEZVALUE = THEZVALUE - 0.1 * (delay * 10)
  1013. MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size)
  1014. end
  1015. PART.Parent = nil
  1016. end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE)
  1017. end
  1018.  
  1019. function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay)
  1020. local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude
  1021. if MAGNITUDECFRAME > (1 / 100) then
  1022. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1))
  1023. EFFECTPART.Anchored = true
  1024. EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0)
  1025. local THEMESHTYPE = "BlockMesh"
  1026. if MESHTYPE == "Cylinder" then
  1027. THEMESHTYPE = "CylinderMesh"
  1028. end
  1029. local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0))
  1030. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1031. coroutine.resume(coroutine.create(function(PART, MESH)
  1032. for i = 0, 1, delay do
  1033. Swait()
  1034. PART.CFrame = PART.CFrame * ROTATION
  1035. PART.Transparency = i
  1036. MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size)
  1037. end
  1038. PART.Parent = nil
  1039. end), EFFECTPART, EFFECTMESH)
  1040. end
  1041. end
  1042.  
  1043. function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay)
  1044. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT())
  1045. EFFECTPART.Anchored = true
  1046. EFFECTPART.CFrame = CFRAME
  1047. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
  1048. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1049. local THELASTPOINT = CFRAME
  1050. coroutine.resume(coroutine.create(function(PART)
  1051. for i = 1, DURATION do
  1052. Swait()
  1053. PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0)
  1054. TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay)
  1055. THELASTPOINT = PART.CFrame
  1056. end
  1057. PART.Parent = nil
  1058. end), EFFECTPART)
  1059. end
  1060.  
  1061. --local list={}
  1062. function Triangle(Color, Material, a, b, c, delay)
  1063. local edge1 = (c - a):Dot((b - a).unit)
  1064. local edge2 = (a - b):Dot((c - b).unit)
  1065. local edge3 = (b - c):Dot((a - c).unit)
  1066. if edge1 <= (b - a).magnitude and edge1 >= 0 then
  1067. a, b, c=a, b, c
  1068. elseif edge2 <= (c - b).magnitude and edge2 >= 0 then
  1069. a, b, c=b, c, a
  1070. elseif edge3 <= (a - c).magnitude and edge3 >= 0 then
  1071. a, b, c=c, a, b
  1072. else
  1073. assert(false, "unreachable")
  1074. end
  1075. local len1 = (c - a):Dot((b - a).unit)
  1076. local len2 = (b - a).magnitude - len1
  1077. local width = (a + (b - a).unit * len1 - c).magnitude
  1078. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit)
  1079. if len1 > 1 / 100 then
  1080. local sz = VT(0.2, width, len1)
  1081. local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1082. local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
  1083. w1.Anchored = true
  1084. w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2)
  1085. coroutine.resume(coroutine.create(function()
  1086. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1087. Swait()
  1088. w1.Transparency = i
  1089. end
  1090. w1.Parent = nil
  1091. end))
  1092. game:GetService("Debris"):AddItem(w1, 10)
  1093. --table.insert(list, w1)
  1094. end
  1095. if len2 > 1 / 100 then
  1096. local sz = VT(0.2, width, len2)
  1097. local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1098. local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
  1099. w2.Anchored = true
  1100. w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2)
  1101. coroutine.resume(coroutine.create(function()
  1102. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1103. Swait()
  1104. w2.Transparency = i
  1105. end
  1106. w2.Parent = nil
  1107. end))
  1108. game:GetService("Debris"):AddItem(w2, 10)
  1109. --table.insert(list, w2)
  1110. end
  1111. --return unpack(list)
  1112. end
  1113.  
  1114. --[[Usage:
  1115. local Pos = Part
  1116. local Offset = Part.CFrame * CF(0, 0, 0)
  1117. local Color = "Institutional white"
  1118. local Material = "Neon"
  1119. local TheDelay = 0.01
  1120. local Height = 4
  1121. BLCF = Offset
  1122. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  1123. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  1124. if a then game:GetService("Debris"):AddItem(a, 1) end
  1125. if b then game:GetService("Debris"):AddItem(b, 1) end
  1126. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  1127. if a then game:GetService("Debris"):AddItem(a, 1) end
  1128. if b then game:GetService("Debris"):AddItem(b, 1) end
  1129. SCFR = BLCF
  1130. elseif not SCFR then
  1131. SCFR = BLCF
  1132. end
  1133. --
  1134. BLCF = nil
  1135. SCFR = nil
  1136. --]]
  1137.  
  1138. --//=================================\\
  1139. --\\=================================//
  1140.  
  1141.  
  1142.  
  1143. local function weldBetween(a, b)
  1144. local weldd = Instance.new("ManualWeld")
  1145. weldd.Part0 = a
  1146. weldd.Part1 = b
  1147. weldd.C0 = CFrame.new()
  1148. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1149. weldd.Parent = a
  1150. return weldd
  1151. end
  1152.  
  1153.  
  1154. --//=================================\\
  1155. --|| RESIZE PLAYER
  1156. --\\=================================//
  1157.  
  1158. if Player_Size ~= 1 then
  1159. RootPart.Size = RootPart.Size * Player_Size
  1160. Torso.Size = Torso.Size * Player_Size
  1161. Head.Size = Head.Size * Player_Size
  1162. RightArm.Size = RightArm.Size * Player_Size
  1163. LeftArm.Size = LeftArm.Size * Player_Size
  1164. RightLeg.Size = RightLeg.Size * Player_Size
  1165. LeftLeg.Size = LeftLeg.Size * Player_Size
  1166. RootJoint.Parent = RootPart
  1167. Neck.Parent = Torso
  1168. RightShoulder.Parent = Torso
  1169. LeftShoulder.Parent = Torso
  1170. RightHip.Parent = Torso
  1171. LeftHip.Parent = Torso
  1172.  
  1173. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1174. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1175. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1176. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1177. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  1178. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  1179. if Disable_Moving_Arms == false then
  1180. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1181. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1182. else
  1183. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1184. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1185. end
  1186. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1187. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1188. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1189. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1190. end
  1191.  
  1192.  
  1193. --//=================================\\
  1194. --\\=================================//
  1195.  
  1196.  
  1197.  
  1198.  
  1199.  
  1200. --//=================================\\
  1201. --|| WEAPON CREATION
  1202. --\\=================================//
  1203.  
  1204. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Carnation pink", "Handle", VT(0, 0, 0))
  1205. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "93180676", VT(1, 1, 1), VT(0, 3.1 * Player_Size, 0))
  1206. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1207.  
  1208. local HitboxPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Carnation pink", "Hitbox", VT(0, 0, 0))
  1209. local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1210.  
  1211. local EffectPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Carnation pink", "Effect Part", VT(0, 0, 0))
  1212. local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1213.  
  1214. if Player_Size ~= 1 then
  1215. for _, v in pairs (Weapon:GetChildren()) do
  1216. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  1217. local p1 = v.Part1
  1218. v.Part1 = nil
  1219. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  1220. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  1221. v.Part1 = p1
  1222. elseif v.ClassName == "Part" then
  1223. for _, b in pairs (v:GetChildren()) do
  1224. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  1225. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  1226. end
  1227. end
  1228. end
  1229. end
  1230. end
  1231.  
  1232. for _, c in pairs(Weapon:GetChildren()) do
  1233. if c.ClassName == "Part" then
  1234. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1235. end
  1236. end
  1237.  
  1238. if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then
  1239. HandleWeld.Part0 = RightArm
  1240. HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1241. end
  1242.  
  1243. Weapon.Parent = Character
  1244.  
  1245. Humanoid.Died:connect(function()
  1246. ATTACK = true
  1247. end)
  1248.  
  1249. print(Class_Name.." loaded.")
  1250.  
  1251. --//=================================\\
  1252. --\\=================================//
  1253.  
  1254.  
  1255.  
  1256.  
  1257.  
  1258. --//=================================\\
  1259. --|| DAMAGE FUNCTIONS
  1260. --\\=================================//
  1261.  
  1262. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1263. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Carnation pink", "Effect", VT())
  1264. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1265. local BODYGYRO = IT("BodyGyro", STATPART)
  1266. local BODYPOSITION = IT("BodyPosition", STATPART)
  1267. BODYPOSITION.P = 2000
  1268. BODYPOSITION.D = 100
  1269. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1270. if LABELTYPE == "Normal" then
  1271. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1272. elseif LABELTYPE == "Debuff" then
  1273. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1274. elseif LABELTYPE == "Interruption" then
  1275. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1276. end
  1277. game:GetService("Debris"):AddItem(STATPART ,5)
  1278. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1279. BILLBOARDGUI.Adornee = STATPART
  1280. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1281. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1282. BILLBOARDGUI.AlwaysOnTop = false
  1283. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1284. TEXTLABEL.BackgroundTransparency = 1
  1285. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1286. TEXTLABEL.Text = TEXT
  1287. TEXTLABEL.Font = "SourceSans"
  1288. TEXTLABEL.FontSize="Size42"
  1289. TEXTLABEL.TextColor3 = COLOR
  1290. TEXTLABEL.TextStrokeTransparency = 0
  1291. TEXTLABEL.TextScaled = true
  1292. TEXTLABEL.TextWrapped = true
  1293. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1294. wait(0.2)
  1295. for i=1, 5 do
  1296. wait()
  1297. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1298. end
  1299. wait(1.2)
  1300. for i=1, 5 do
  1301. wait()
  1302. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1303. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1304. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1305. end
  1306. THEPART.Parent = nil
  1307. end),STATPART, BODYPOSITION, TEXTLABEL)
  1308. end
  1309.  
  1310. function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT)
  1311. if LOCATION:FindFirstChild("Stats") ~= nil then
  1312. if LOCATION.Stats:FindFirstChild("Block") ~= nil then
  1313. if LOCATION.Stats:FindFirstChild("Block").Value == true then
  1314. return
  1315. end
  1316. end
  1317. if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then
  1318. local NewStatChange = IT("NumberValue")
  1319. NewStatChange.Value = AMOUNT
  1320. if STAT == "Defense" then
  1321. NewStatChange.Name = "ChangeDefense"
  1322. elseif STAT == "Damage" then
  1323. NewStatChange.Name = "ChangeDamage"
  1324. elseif STAT == "Movement" then
  1325. NewStatChange.Name = "ChangeMovement"
  1326. end
  1327. if SHOWTHESTAT == true then
  1328. if AMOUNT < 0 then
  1329. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1))
  1330. elseif AMOUNT > 0 then
  1331. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1))
  1332. end
  1333. end
  1334. if DURATION ~= nil and DURATION ~= 0 then
  1335. local StatDuration = IT("NumberValue")
  1336. StatDuration.Name = "Duration"
  1337. StatDuration.Value = DURATION
  1338. StatDuration.Parent = NewStatChange
  1339. end
  1340. NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat")
  1341. end
  1342. end
  1343. end
  1344.  
  1345. --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1346. function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1347. if HIT.Parent == nil then
  1348. return
  1349. end
  1350. local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
  1351. for _, v in pairs(HIT.Parent:GetChildren()) do
  1352. if v:IsA("Humanoid") then
  1353. HITHUMANOID = v
  1354. end
  1355. end
  1356. if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
  1357. StaggerHit.Value = true
  1358. if Play_Hitbox_Hit_Sound == true then
  1359. if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
  1360. CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
  1361. end
  1362. end
  1363. return
  1364. end
  1365. if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
  1366. HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
  1367. end
  1368. if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
  1369. HIT = HIT.Parent.Parent:FindFirstChild("Head")
  1370. end
  1371. if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
  1372. if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
  1373. if HIT.Parent.DebounceHit.Value == true then
  1374. return
  1375. end
  1376. end
  1377. if AntiTeamKill.Value == true then
  1378. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
  1379. if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
  1380. return
  1381. end
  1382. end
  1383. end
  1384. if HITEVENWHENDEAD == false then
  1385. if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
  1386. if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
  1387. return
  1388. end
  1389. end
  1390. end
  1391. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1392. if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  1393. HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
  1394. end
  1395. end
  1396. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1397. if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
  1398. if STAGGER == true and Enable_Stagger == true then
  1399. HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
  1400. end
  1401. end
  1402. end
  1403. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1404. if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
  1405. if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
  1406. HASBEENBLOCKED = true
  1407. if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
  1408. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
  1409. if RANGED ~= true then
  1410. if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
  1411. CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH)
  1412. end
  1413. end
  1414. local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
  1415. BlockDebounce.Name = "BlockDebounce"
  1416. BlockDebounce.Value = true
  1417. if RANGED ~= true then
  1418. game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
  1419. else
  1420. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  1421. end
  1422. end
  1423. if RANGED ~= true and Enable_Stagger == true then
  1424. HIT.Parent.Stats:FindFirstChild("Block").Value = false
  1425. Stagger.Value = true
  1426. end
  1427. return
  1428. end
  1429. end
  1430. end
  1431. if DECREASETHESTAT ~= nil then
  1432. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1433. IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1434. end
  1435. end
  1436. local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
  1437. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1438. if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
  1439. if CanPenetrateArmor.Value == true then
  1440. DAMAGE = DAMAGE
  1441. else
  1442. DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
  1443. end
  1444. elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
  1445. DAMAGE = DAMAGE
  1446. end
  1447. end
  1448. if CanCrit.Value == true then
  1449. CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
  1450. if CRITCHANCENUMBER == 1 then
  1451. DAMAGE = DAMAGE * 2
  1452. end
  1453. end
  1454. DAMAGE = math.floor(DAMAGE)
  1455. if DAMAGE <= 3 and HASBEENBLOCKED == false then
  1456. if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then
  1457. StaggerHit.Value = true
  1458. end
  1459. if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then
  1460. end
  1461. elseif DAMAGE > 3 and DAMAGE < 100 and HASBEENBLOCKED == false then
  1462. if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then
  1463. end
  1464. end
  1465. if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then
  1466. HITHUMANOID.MaxHealth = 100
  1467. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1468. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1469. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1470. else
  1471. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0))
  1472. end
  1473. elseif DAMAGE >= 20 and DAMAGE < 100 and HASBEENBLOCKED == false then
  1474. HITHUMANOID.MaxHealth = 100
  1475. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1476. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1477. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1478. else
  1479. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0))
  1480. end
  1481. elseif DAMAGE == 100 then
  1482. local part = Instance.new("Part")
  1483. part.Anchored = true
  1484. part.CanCollide = false
  1485. part.Transparency = 1
  1486. part.CFrame = HIT.CFrame
  1487. part.Parent = Effects
  1488. game:GetService("Debris"):AddItem(part, 5)
  1489. for i = 1, 15 do
  1490. BreakEffect(BrickColor.new("Black"),part.CFrame,0.5,math.random(5,20),0.5,BrickColor.new("White"))
  1491. end
  1492. CreateSound("215395073", part, 1, 1)
  1493. StatLabel("Normal", part.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), ".char deleted", C3(225/255, 0/255, 0/255))
  1494. HIT.Parent:remove()
  1495. elseif DAMAGE == 0 then
  1496. CreateSound("260433557", HIT, 1, 1)
  1497. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Script broken", C3(0/255, 0/255, 0/255))
  1498. h = HIT.Parent:GetChildren()
  1499. for i = 1, #h do
  1500. if h[i].ClassName == "Part" then
  1501. h[i].Anchored = true
  1502. elseif h[i].ClassName == "Script" then
  1503. h[i]:Destroy()
  1504. end
  1505. end
  1506. elseif DAMAGE == 1 then
  1507. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), ".char file backup", C3(0/255, 255/255, 0/255))
  1508. HITHUMANOID.MaxHealth = "inf"
  1509. HITHUMANOID.Health = "inf"
  1510. for i = 1, 5 do
  1511. BreakEffect(BrickColor.new("Black"),HIT.CFrame,0.5,math.random(5,20),0.5,BrickColor.new("Carnation pink"))
  1512. end
  1513. elseif DAMAGE == 2 then
  1514. if game.Players:FindFirstChild(HIT.Parent.Name) then
  1515. local granted = script:Clone()
  1516. HITHUMANOID.MaxHealth = "inf"
  1517. HITHUMANOID.Health = "inf"
  1518. g = Instance.new("Folder")
  1519. g.Parent = HIT.Parent
  1520. g.Name = "Granted"
  1521. granted.Parent = HIT.Parent.Torso
  1522. granted.Disabled = false
  1523. CreateSound("3264923", HIT, 1, 1)
  1524. CreateSound("814168787", HIT, 1, 1)
  1525. end
  1526. end
  1527. if TYPE == "Normal" then
  1528. local vp = IT("BodyVelocity")
  1529. vp.P=500
  1530. vp.maxForce = VT(math.huge, 0, math.huge)
  1531. if KNOCKBACKTYPE == 1 then
  1532. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
  1533. elseif KNOCKBACKTYPE == 2 then
  1534. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
  1535. end
  1536. if KNOCKBACK > 0 and HASBEENBLOCKED == false then
  1537. vp.Parent = HIT--.Parent.Torso
  1538. end
  1539. game:GetService("Debris"):AddItem(vp, 0.5)
  1540. end
  1541. HASBEENBLOCKED = false
  1542. RecentEnemy.Value = HIT.Parent
  1543. local DebounceHit = IT("BoolValue", HIT.Parent)
  1544. DebounceHit.Name = "DebounceHit"
  1545. DebounceHit.Value = true
  1546. game:GetService("Debris"):AddItem(DebounceHit, DELAY)
  1547. end
  1548. end
  1549.  
  1550. --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1551. function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1552. for _, c in pairs(workspace:GetChildren()) do
  1553. local HUMANOID = c:FindFirstChild("Humanoid")
  1554. local HEAD = nil
  1555. if HUMANOID ~= nil then
  1556. for _, d in pairs(c:GetChildren()) do
  1557. if d.ClassName == "Model" and RANGED ~= true then
  1558. HEAD = d:FindFirstChild("Hitbox")
  1559. if HEAD ~= nil then
  1560. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1561. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1562. if Play_Hitbox_Hit_Sound == true then
  1563. local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Carnation pink", "Effect", VT())
  1564. HitRefpart.Anchored = true
  1565. HitRefpart.CFrame = CF(HEAD.Position)
  1566. CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
  1567. end
  1568. if Enable_Stagger_Hit == true then
  1569. StaggerHit.Value = true
  1570. end
  1571. end
  1572. end
  1573. elseif d:IsA"BasePart" then
  1574. HEAD = d
  1575. if HEAD ~= nil then
  1576. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1577. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1578. DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1579. end
  1580. end
  1581. end
  1582. end
  1583. end
  1584. end
  1585. end
  1586.  
  1587. --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true)
  1588. function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD)
  1589. if Player.Neutral == true then
  1590. IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1591. end
  1592. for _, c in pairs(workspace:GetChildren()) do
  1593. local HUMANOID = c:FindFirstChild("Humanoid")
  1594. local THEHEAD = nil
  1595. if HUMANOID ~= nil then
  1596. if c:FindFirstChild("Torso") ~= nil then
  1597. THEHEAD = c:FindFirstChild("Torso")
  1598. elseif c:FindFirstChild("UpperTorso") ~= nil then
  1599. THEHEAD = c:FindFirstChild("UpperTorso")
  1600. end
  1601. if THEHEAD ~= nil then
  1602. local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude
  1603. print("yes 1")
  1604. if APPLYTOOTHERSINSTEAD == true then
  1605. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1606. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1607. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1608. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1609. end
  1610. end
  1611. end
  1612. elseif APPLYTOOTHERSINSTEAD == false then
  1613. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then
  1614. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1615. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1616. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1617. end
  1618. end
  1619. end
  1620. end
  1621. end
  1622. end
  1623. end
  1624. end
  1625.  
  1626. --//=================================\\
  1627. --\\=================================//
  1628.  
  1629.  
  1630.  
  1631.  
  1632.  
  1633. --//=================================\\
  1634. --|| WEAPON GUI
  1635. --\\=================================//
  1636.  
  1637. local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar")
  1638. local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover")
  1639. local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text")
  1640.  
  1641. local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar")
  1642. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover")
  1643. local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text")
  1644.  
  1645. local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame")
  1646. local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar")
  1647. local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text")
  1648.  
  1649. local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar")
  1650. local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover")
  1651. local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text")
  1652.  
  1653. local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame")
  1654. local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text")
  1655.  
  1656. local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame")
  1657. local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text")
  1658.  
  1659. local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame")
  1660. local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text")
  1661.  
  1662. local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame")
  1663. local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame")
  1664. local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame")
  1665. local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame")
  1666.  
  1667. local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar")
  1668. local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar")
  1669. local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar")
  1670. local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar")
  1671.  
  1672. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1")
  1673. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2")
  1674. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3")
  1675. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4")
  1676.  
  1677. if Enable_Gui == true then
  1678. WEAPONGUI.Parent = PlayerGui
  1679. end
  1680.  
  1681. if Enable_Stats == true and Show_Stats == true then
  1682. DEFENSEFRAME.Parent = WEAPONGUI
  1683. DAMAGEFRAME.Parent = WEAPONGUI
  1684. MOVEMENTFRAME.Parent = WEAPONGUI
  1685. end
  1686.  
  1687. if Enable_Secondary_Bar == true then
  1688. SECONDARYMANABAR.Parent = WEAPONGUI
  1689. end
  1690.  
  1691. if Enable_Abilities == true then
  1692. SKILL1FRAME.Parent = WEAPONGUI
  1693. SKILL2FRAME.Parent = WEAPONGUI
  1694. SKILL3FRAME.Parent = WEAPONGUI
  1695. SKILL4FRAME.Parent = WEAPONGUI
  1696. end
  1697.  
  1698. if Enable_Stun == true then
  1699. STUNFRAME.Parent = WEAPONGUI
  1700. end
  1701.  
  1702. function UpdateGUI()
  1703. MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1704. MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1705. MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]"
  1706. HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1707. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1708. HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]"
  1709. if Enable_Abilities == true then
  1710. SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1711. SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1712. SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1713. SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1714. SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1715. SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1716. SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1717. SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1718. end
  1719. if Enable_Stats == true and Show_Stats == true then
  1720. DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1721. DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]"
  1722. DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1723. DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]"
  1724. MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1725. MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]"
  1726. end
  1727. if Enable_Stun == true then
  1728. STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1729. STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1730. STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]"
  1731. end
  1732. if Enable_Secondary_Bar == true then
  1733. SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1734. SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1735. SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]"
  1736. end
  1737. end
  1738.  
  1739. if Enable_Gui == true then
  1740. UpdateGUI()
  1741. for _, v in pairs (WEAPONGUI:GetChildren()) do
  1742. if v.ClassName == "Frame" then
  1743. for _, b in pairs (v:GetChildren()) do
  1744. if b.ClassName == "TextLabel" then
  1745. coroutine.resume(coroutine.create(function(THETEXTLABEL)
  1746. wait(Menu_Update_Speed)
  1747. for i = 1, 0, -0.1 do
  1748. Swait()
  1749. THETEXTLABEL.TextTransparency = i
  1750. THETEXTLABEL.TextStrokeTransparency = i
  1751. end
  1752. THETEXTLABEL.TextTransparency = 0
  1753. THETEXTLABEL.TextStrokeTransparency = 0
  1754. end), b)
  1755. end
  1756. end
  1757. end
  1758. end
  1759. end
  1760.  
  1761. --//=================================\\
  1762. --\\=================================//
  1763.  
  1764.  
  1765.  
  1766.  
  1767.  
  1768. --//=================================\\
  1769. --|| SKILL FUNCTIONS
  1770. --\\=================================//
  1771.  
  1772. function UpdateSkillsAndStuff()
  1773. if Mana_Regen_Mode == "1" then
  1774. if Mana.Value >= Max_Mana then
  1775. Mana.Value = Max_Mana
  1776. elseif Mana.Value < 0 then
  1777. Mana.Value = 0
  1778. else
  1779. if MANADELAYNUMBER <= Mana_Wait then
  1780. MANADELAYNUMBER = MANADELAYNUMBER + 1
  1781. else
  1782. MANADELAYNUMBER = 0
  1783. Mana.Value = Mana.Value + Recover_Mana
  1784. end
  1785. end
  1786. elseif Mana_Regen_Mode == "2" then
  1787. if Mana.Value <= Max_Mana then
  1788. Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed
  1789. elseif Mana.Value >= Max_Mana then
  1790. Mana.Value = Max_Mana
  1791. elseif Mana.Value < 0 then
  1792. Mana.Value = 0
  1793. end
  1794. end
  1795. if Enable_Secondary_Bar == true then
  1796. if Secondary_Mana_Regen_Mode == "1" then
  1797. if SecondaryMana.Value >= Max_Secondary_Mana then
  1798. SecondaryMana.Value = Max_Secondary_Mana
  1799. elseif SecondaryMana.Value < 0 then
  1800. SecondaryMana.Value = 0
  1801. else
  1802. if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then
  1803. SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1
  1804. else
  1805. SECONDARYMANADELAYNUMBER = 0
  1806. SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana
  1807. end
  1808. end
  1809. elseif Secondary_Mana_Regen_Mode == "2" then
  1810. if SecondaryMana.Value <= Max_Secondary_Mana then
  1811. SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed
  1812. elseif SecondaryMana.Value >= Max_Secondary_Mana then
  1813. SecondaryMana.Value = Max_Secondary_Mana
  1814. elseif SecondaryMana.Value < 0 then
  1815. SecondaryMana.Value = 0
  1816. end
  1817. end
  1818. else
  1819. SecondaryMana.Value = 0
  1820. end
  1821. if Enable_Stun == true then
  1822. if Stun_Lose_Mode == "1" then
  1823. if StunValue.Value > Max_Stun then
  1824. StunValue.Value = Max_Stun
  1825. elseif StunValue.Value <= 0 then
  1826. StunValue.Value = 0
  1827. else
  1828. if STUNDELAYNUMBER <= Stun_Wait then
  1829. STUNDELAYNUMBER = STUNDELAYNUMBER + 1
  1830. else
  1831. STUNDELAYNUMBER = 0
  1832. StunValue.Value = StunValue.Value - Lose_Stun
  1833. end
  1834. end
  1835. elseif Stun_Lose_Mode == "2" then
  1836. if StunValue.Value <= Max_Stun and StunValue.Value > 0 then
  1837. StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed
  1838. elseif StunValue.Value > Max_Stun then
  1839. StunValue.Value = Max_Stun
  1840. elseif StunValue.Value <= 0 then
  1841. StunValue.Value = 0
  1842. end
  1843. end
  1844. else
  1845. StunValue.Value = 0
  1846. end
  1847. if Enable_Abilities == true then
  1848. if CO1 <= Cooldown_1 then
  1849. CO1 = CO1 + (1 / 30) / Animation_Speed
  1850. elseif CO1 >= Cooldown_1 then
  1851. CO1 = Cooldown_1
  1852. end
  1853. if CO2 <= Cooldown_2 then
  1854. CO2 = CO2 + (1 / 30) / Animation_Speed
  1855. elseif CO2 >= Cooldown_2 then
  1856. CO2 = Cooldown_2
  1857. end
  1858. if CO3 <= Cooldown_3 then
  1859. CO3 = CO3 + (1 / 30) / Animation_Speed
  1860. elseif CO3 >= Cooldown_3 then
  1861. CO3 = Cooldown_3
  1862. end
  1863. if CO4 <= Cooldown_4 then
  1864. CO4 = CO4 + (1 / 30) / Animation_Speed
  1865. elseif CO4 >= Cooldown_4 then
  1866. CO4 = Cooldown_4
  1867. end
  1868. end
  1869. end
  1870.  
  1871. --//=================================\\
  1872. --\\=================================//
  1873.  
  1874.  
  1875. function NewEffect(cframe,name,colour,meshid,texture,scale)
  1876. local part = Instance.new("Part")
  1877. part.Size = Vector3.new(1,1,1)
  1878. part.CFrame = cframe
  1879. part.Name = "Part"
  1880. part.BrickColor = colour
  1881. part.Parent = Effects
  1882. part.Anchored = true
  1883. part.CanCollide = false
  1884. local emesh = Instance.new("SpecialMesh")
  1885. emesh.MeshId = meshid
  1886. emesh.TextureId = texture
  1887. emesh.Parent = part
  1888. emesh.Scale = scale
  1889. end
  1890.  
  1891.  
  1892. --//=================================\\
  1893. --|| ATTACK FUNCTIONS AND STUFF
  1894. --\\=================================//
  1895.  
  1896. function StaggerHitAnimation()
  1897. ATTACK = true
  1898. if Weapon:FindFirstChild("Hitbox") ~= nil then
  1899. for i = 1, MRANDOM(2, 4) do
  1900. ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1901. end
  1902. end
  1903. for i = 0, 1, 0.1 / Animation_Speed do
  1904. Swait()
  1905. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1909. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed)
  1911. if Stagger.Value == true or Stun.Value == true then
  1912. break
  1913. end
  1914. end
  1915. ATTACK = false
  1916. end
  1917.  
  1918. function StaggerAnimation()
  1919. ATTACK = true
  1920. if Weapon:FindFirstChild("Hitbox") ~= nil then
  1921. for i = 1, MRANDOM(2, 4) do
  1922. ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1923. end
  1924. end
  1925. DISABLEJUMPING = true
  1926. COMBO = 1
  1927. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0))
  1928. local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso)
  1929. STAGGERVELOCITY.P = 500
  1930. STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge)
  1931. if Rooted.Value == false then
  1932. STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40
  1933. end
  1934. for i = 0, 1, 0.35 / Animation_Speed do
  1935. Swait()
  1936. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  1938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1940. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed)
  1942. end
  1943. for i = 0, 1, 0.2 / Animation_Speed do
  1944. Swait()
  1945. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  1946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1949. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  1950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed)
  1951. end
  1952. STAGGERVELOCITY.Parent = nil
  1953. for i = 1, 50 * Animation_Speed do
  1954. Swait()
  1955. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed)
  1956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed)
  1957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1959. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed)
  1960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed)
  1961. end
  1962. DISABLEJUMPING = false
  1963. ATTACK = false
  1964. end
  1965.  
  1966. function StunAnimation()
  1967. ATTACK = true
  1968. DISABLEJUMPING = true
  1969. COMBO = 1
  1970. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0))
  1971. for i = 0, 1, 0.3 / Animation_Speed do
  1972. Swait()
  1973. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed)
  1974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1977. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  1979. end
  1980. for i = 0, 1, 0.3 / Animation_Speed do
  1981. Swait()
  1982. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  1983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1986. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  1987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  1988. end
  1989. for i = 0, 1, 0.3 / Animation_Speed do
  1990. Swait()
  1991. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  1992. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  1993. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1994. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1995. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  1996. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed)
  1997. end
  1998. for i = 1, 70 * Animation_Speed do
  1999. Swait()
  2000. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed)
  2001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed)
  2002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2004. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2006. end
  2007. for i = 0, 1, 0.2 / Animation_Speed do
  2008. Swait()
  2009. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed)
  2010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2012. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2013. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed)
  2014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2015. end
  2016. DISABLEJUMPING = false
  2017. ATTACK = false
  2018. end
  2019.  
  2020. function EAbility()
  2021. ATTACK = true
  2022. ATTACK = false
  2023. end
  2024.  
  2025. function ShootFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE)
  2026. local POS1 = POSITION1
  2027. local POS2 = POSITION2
  2028. local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
  2029. local FIREBALLSPEED = SPEED * Player_Size
  2030. local FIREBALLDURATION = DURATION
  2031. local FIREBALLCOLORS = {"White", "Carnation pink"}
  2032. local FIREBALLHITSOUNDS = {"438666542"}
  2033. coroutine.resume(coroutine.create(function()
  2034. repeat
  2035. Swait()
  2036. local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character)
  2037. POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED)
  2038. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 10, SIZE / 10, SIZE / 10, 0.1)
  2039. if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then
  2040. FIREBALLDURATION = 0
  2041. local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Carnation pink", "Effect", VT())
  2042. FireballHitRefpart.Anchored = true
  2043. FireballHitRefpart.CFrame = CF(FIREBALLPOS)
  2044. game:GetService("Debris"):AddItem(FireballHitRefpart, 5)
  2045. CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 15, MRANDOM(14, 16) / 10)
  2046. for i = 1, MRANDOM(4, 8) do
  2047. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100)
  2048. end
  2049. MagicBlock("White", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2050. MagicBlock("Carnation pink", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05)
  2051. MagicBlock("White", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05)
  2052. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, 45, 70, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
  2053. else
  2054. FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed
  2055. end
  2056. until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0
  2057. end))
  2058. end
  2059.  
  2060. function project()
  2061. ATTACK = true
  2062. for i=0, 1, 0.1 / Animation_Speed do
  2063. Swait()
  2064. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2065. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2066. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2067. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2068. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2070. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2071. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2072. break
  2073. end
  2074. end
  2075. CreateSound("971125740",Head, 1.2, MRANDOM(7, 9) / 10)
  2076. ShootFireball((CFrame.new(Head.Position.X + math.random(-12,12),Head.Position.Y + 12,Head.Position.Z + math.random(-12,12)) * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 3, 70, 2.1, 5, 10)
  2077. for i=0, 1, 0.1 / Animation_Speed*5 do
  2078. Swait()
  2079. local Pos = HitboxPart
  2080. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2081. local Color = "Cyan"
  2082. local Material = "Neon"
  2083. local TheDelay = 0.01
  2084. local Height = 6.2 * Player_Size
  2085. BLCF = Offset
  2086. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2090. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2092. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2093. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2094. break
  2095. end
  2096. local FIREEFFECTCOLORS = {"White", "White"}
  2097. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2098. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2099. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2100. end
  2101. BLCF = nil
  2102. SCFR = nil
  2103. ATTACK = false
  2104. end
  2105.  
  2106. function serverbless()
  2107. Humanoid.WalkSpeed = 0
  2108. ATTACK = true
  2109. kkk:Pause()
  2110. for i=0, 1, 0.1 / Animation_Speed do
  2111. Swait()
  2112. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 60 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2116. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2118. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2119. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2120. break
  2121. end
  2122. end
  2123. CreateSound("146224091", Character, 10, 1)
  2124. wait(25)
  2125. SIZE = 25
  2126. MagicBlock("Sea green", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2127. MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 50, 50, 50, 0.05)
  2128. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 3000000000000000, false, 1, 1, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2129. CreateSound("971126018",workspace, 1.2, MRANDOM(7, 9) / 10)
  2130. for i=0, 1, 0.1 / Animation_Speed*5 do
  2131. Swait()
  2132. local Pos = HitboxPart
  2133. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2134. local Color = "Cyan"
  2135. local Material = "Neon"
  2136. local TheDelay = 0.01
  2137. local Height = 6.2 * Player_Size
  2138. BLCF = Offset
  2139. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2143. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2144. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2145. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2146. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2147. break
  2148. end
  2149. end
  2150. BLCF = nil
  2151. SCFR = nil
  2152. ATTACK = false
  2153. kkk:Play()
  2154. Humanoid.WalkSpeed = 20
  2155. end
  2156.  
  2157. function Attack1()
  2158. ATTACK = true
  2159. for i=0, 1, 0.1 / Animation_Speed do
  2160. Swait()
  2161. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2165. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2167. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2168. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2169. break
  2170. end
  2171. end
  2172. CreateSound("971125740",Head, 1.2, MRANDOM(7, 9) / 10)
  2173. for i=0, 1, 0.1 / Animation_Speed*5 do
  2174. Swait()
  2175. local Pos = HitboxPart
  2176. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2177. local Color = "Cyan"
  2178. local Material = "Neon"
  2179. local TheDelay = 0.01
  2180. local Height = 6.2 * Player_Size
  2181. BLCF = Offset
  2182. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2186. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2188. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2189. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2190. break
  2191. end
  2192. local FIREEFFECTCOLORS = {"White", "Carnation pink"}
  2193. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 50, 70, 500, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2194. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2195. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2196. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2197. end
  2198. BLCF = nil
  2199. SCFR = nil
  2200. ATTACK = false
  2201. end
  2202.  
  2203. function Attack2()
  2204. ATTACK = true
  2205. for i=0, 1, 0.1 / Animation_Speed do
  2206. Swait()
  2207. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2208. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2209. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2210. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2211. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2212. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2213. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2214. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2215. break
  2216. end
  2217. end
  2218. CreateSound("971126018",Head, 1.2, MRANDOM(7, 9) / 10)
  2219. for i=0, 1, 0.1 / Animation_Speed*5 do
  2220. Swait()
  2221. local Pos = HitboxPart
  2222. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2223. local Color = "Cyan"
  2224. local Material = "Neon"
  2225. local TheDelay = 0.01
  2226. local Height = 6.2 * Player_Size
  2227. BLCF = Offset
  2228. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2232. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2234. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2235. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2236. break
  2237. end
  2238. local FIREEFFECTCOLORS = {"White", "Carnation pink"}
  2239. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 100, 100,-5, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2240. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2241. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2242. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2243. end
  2244. BLCF = nil
  2245. SCFR = nil
  2246. ATTACK = false
  2247. end
  2248.  
  2249. function Attack3()
  2250. ATTACK = true
  2251. for i=0, 1, 0.1 / Animation_Speed do
  2252. Swait()
  2253. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2257. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2259. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2260. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2261. break
  2262. end
  2263. end
  2264. CreateSound("260433487",Head, 1.2, MRANDOM(7, 9) / 10)
  2265. for i=0, 1, 0.1 / Animation_Speed*5 do
  2266. Swait()
  2267. local Pos = HitboxPart
  2268. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2269. local Color = "Cyan"
  2270. local Material = "Neon"
  2271. local TheDelay = 0.01
  2272. local Height = 6.2 * Player_Size
  2273. BLCF = Offset
  2274. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2275. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2278. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2279. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2280. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2281. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2282. break
  2283. end
  2284. local FIREEFFECTCOLORS = {"Steel blue", "Carnation pink"}
  2285. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 0, 0,-5, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2286. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2287. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2288. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2289. end
  2290. BLCF = nil
  2291. SCFR = nil
  2292. ATTACK = false
  2293. end
  2294.  
  2295. function Attack4()
  2296. ATTACK = true
  2297. for i=0, 1, 0.1 / Animation_Speed do
  2298. Swait()
  2299. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2300. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2303. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2305. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2306. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2307. break
  2308. end
  2309. end
  2310. CreateSound("319467359",Head, 1.2, MRANDOM(7, 9) / 10)
  2311. for i=0, 1, 0.1 / Animation_Speed*5 do
  2312. Swait()
  2313. local Pos = HitboxPart
  2314. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2315. local Color = "Cyan"
  2316. local Material = "Neon"
  2317. local TheDelay = 0.01
  2318. local Height = 6.2 * Player_Size
  2319. BLCF = Offset
  2320. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2321. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2322. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2323. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2324. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2325. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2326. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2327. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2328. break
  2329. end
  2330. local FIREEFFECTCOLORS = {"Sea green", "Carnation pink"}
  2331. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 1, 1, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2332. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2333. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2334. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2335. end
  2336. BLCF = nil
  2337. SCFR = nil
  2338. ATTACK = false
  2339. end
  2340.  
  2341. function grant()
  2342. ATTACK = true
  2343. for i=0, 1, 0.1 / Animation_Speed do
  2344. Swait()
  2345. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2349. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2351. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2352. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2353. break
  2354. end
  2355. end
  2356. CreateSound("2800815",Head, 1.2, MRANDOM(7, 9) / 10)
  2357. for i=0, 1, 0.1 / Animation_Speed*5 do
  2358. Swait()
  2359. local Pos = HitboxPart
  2360. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2361. local Color = "Cyan"
  2362. local Material = "Neon"
  2363. local TheDelay = 0.01
  2364. local Height = 6.2 * Player_Size
  2365. BLCF = Offset
  2366. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2370. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2372. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2373. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2374. break
  2375. end
  2376. local FIREEFFECTCOLORS = {"White", "White"}
  2377. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 10, false, 2, 2, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2378. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2379. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2380. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2381. end
  2382. BLCF = nil
  2383. SCFR = nil
  2384. ATTACK = false
  2385. end
  2386.  
  2387. function ray()
  2388. ATTACK = true
  2389. local FIREEFFECTCOLORS = {"Carnation pink", "White", "Maroon"}
  2390. for i=0, 1, 0.1 / Animation_Speed do
  2391. Swait()
  2392. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2393. --MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2398. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  2400. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2401. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2402. break
  2403. end
  2404. end
  2405. local framed = CFrame.new(Mouse.hit.p.X,Mouse.hit.p.Y+250,Mouse.hit.p.Z)
  2406. local cloud = NewEffect(framed,"Cloud",BrickColor.new("Dark stone grey"),"http://www.roblox.com/asset/?id=111820358","",Vector3.new(1000,150,1000))
  2407. CreateSound("199978087", workspace, 10, MRANDOM(9, 11) / 10)
  2408. MagicBlock("Carnation pink", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
  2409. MagicBlock("White", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
  2410. MagicBlock("Maroon", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
  2411. for i=0, 1, 0.1 / Animation_Speed do
  2412. Swait()
  2413. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2414. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2415. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2416. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2417. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed)
  2418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed)
  2419. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2420. --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed)
  2421. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2422. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2423. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2424. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  2425. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2426. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)]]--
  2427. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2428. break
  2429. end
  2430. end
  2431. wait(1)
  2432. CreateSound("438666077", workspace, 10, MRANDOM(8, 12) / 10)
  2433. wait(0.3)
  2434. --CreateSound("444667859", workspace, 10, MRANDOM(4, 6) / 10)
  2435. local cm = Instance.new("CylinderMesh")
  2436. local cm2 = cm:Clone()
  2437. local death = Instance.new("Part")
  2438. death.CFrame = CFrame.new(framed.X,framed.Y-250,framed.Z)
  2439. death.Material = "Neon"
  2440. death.BrickColor = BrickColor.new("Carnation pink")
  2441. death.Size = Vector3.new(25,600,25)
  2442. death.Transparency = 0.25
  2443. death.Parent = Effects
  2444. death.CanCollide = false
  2445. death.Anchored = true
  2446. cm.Parent = death
  2447. local death2 = Instance.new("Part")
  2448. death2.CFrame = CFrame.new(framed.X,framed.Y-250,framed.Z)
  2449. death2.Material = "Neon"
  2450. death2.BrickColor = BrickColor.new("White")
  2451. death2.Size = Vector3.new(27,600,27)
  2452. death2.Parent = Effects
  2453. death2.CanCollide = false
  2454. death2.Anchored = true
  2455. cm2.Parent = death2
  2456. local exp = Instance.new("Part")
  2457. exp.Parent = Effects
  2458. exp.Size = Vector3.new(1,1,1)
  2459. exp.Anchored = true
  2460. exp.Transparency = 0
  2461. exp.CanCollide = false
  2462. exp.CFrame = death.CFrame
  2463. exp.BrickColor = BrickColor.new("Carnation pink")
  2464. exp.Material = "Neon"
  2465. local meshe = Instance.new("SpecialMesh")
  2466. meshe.MeshType = "Sphere"
  2467. meshe.Parent = exp
  2468. meshe.Scale = Vector3.new(0.8,0.8,0.8)
  2469. local exp2 = Instance.new("Part")
  2470. exp2.Parent = Effects
  2471. exp2.Size = Vector3.new(1,1,1)
  2472. exp2.Anchored = true
  2473. exp2.Transparency = 0.25
  2474. exp2.CanCollide = false
  2475. exp2.CFrame = death.CFrame
  2476. exp2.BrickColor = BrickColor.new("White")
  2477. exp2.Material = "Neon"
  2478. local meshe2 = Instance.new("SpecialMesh")
  2479. meshe2.MeshType = "Sphere"
  2480. meshe2.Parent = exp2
  2481. meshe2.Scale = Vector3.new(1,1,1)
  2482. local shockwave = Instance.new("Part")
  2483. shockwave.CanCollide = false
  2484. shockwave.Anchored = true
  2485. shockwave.Parent = Effects
  2486. shockwave.BrickColor = BrickColor.new("Carnation pink")
  2487. local meshg = Instance.new("SpecialMesh")
  2488. meshg.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2489. meshg.Parent = shockwave
  2490. meshg.Scale = Vector3.new(3, 12, 3)
  2491. meshg.Offset = Vector3.new(0,0,-3)
  2492. shockwave.CFrame = death.CFrame
  2493. SIZE = 25
  2494. for size = 1, 45 do
  2495. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, exp, 120, false, 100, 100, MRANDOM(35, 50), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2496. MagicBlock("White", "Neon", death.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2497. MagicBlock("Carnation pink", "Neon", death.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 50, 50, 50, 0.05)
  2498. meshe.Scale = meshe.Scale + Vector3.new(6,6,6)
  2499. exp.Transparency = exp.Transparency + (1/45)
  2500. meshe2.Scale = meshe2.Scale + Vector3.new(6,6,6)
  2501. exp2.Transparency = exp2.Transparency + (1/45)
  2502. cm.Scale = cm.Scale - Vector3.new(1/45,0,1/45)
  2503. cm2.Scale = cm2.Scale - Vector3.new(1/45,0,1/45)
  2504. shockwave.Transparency = shockwave.Transparency + 1/45
  2505. meshg.Scale = meshg.Scale + Vector3.new(8,3,8)
  2506. wait(0.025)
  2507. end
  2508. exp:Destroy()
  2509. exp2:Destroy()
  2510. death:Destroy()
  2511. death2:Destroy()
  2512. wait(1.2)
  2513. Effects:ClearAllChildren()
  2514. ATTACK = false
  2515. end
  2516.  
  2517. function Move1()
  2518. ATTACK = true
  2519. ATTACK = false
  2520. end
  2521.  
  2522. function Move2()
  2523. ATTACK = true
  2524. ATTACK = false
  2525. end
  2526.  
  2527. function Move3()
  2528. ATTACK = true
  2529. ATTACK = false
  2530. end
  2531.  
  2532. function Move4()
  2533. ATTACK = true
  2534. ATTACK = false
  2535. end
  2536.  
  2537. --//=================================\\
  2538. --\\=================================//
  2539.  
  2540.  
  2541.  
  2542.  
  2543.  
  2544. --//=================================\\
  2545. --|| SET THINGS UP
  2546. --\\=================================//
  2547.  
  2548. if Start_Equipped == true then
  2549. ATTACK = true
  2550. EQUIPPED = true
  2551. if Disable_Animate == true then
  2552. ANIMATE.Parent = nil
  2553. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2554. IDLEANIMATION:Play()
  2555. end
  2556. if Disable_Animator == true then
  2557. ANIMATOR.Parent = nil
  2558. end
  2559. if Disable_Moving_Arms == true then
  2560. RSH = Torso["Right Shoulder"]
  2561. LSH = Torso["Left Shoulder"]
  2562. RSH.Parent = nil
  2563. LSH.Parent = nil
  2564. if Use_Motors_Instead_Of_Welds == true then
  2565. RightShoulder = IT("Motor")
  2566. LeftShoulder = IT("Motor")
  2567. else
  2568. RightShoulder = IT("Weld")
  2569. LeftShoulder = IT("Weld")
  2570. end
  2571. RightShoulder.Name = "Right Shoulder"
  2572. RightShoulder.Part0 = Torso
  2573. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2574. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2575. RightShoulder.Part1 = Character["Right Arm"]
  2576. RightShoulder.Parent = Torso
  2577. LeftShoulder.Name = "Left Shoulder"
  2578. LeftShoulder.Part0 = Torso
  2579. LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2580. LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2581. LeftShoulder.Part1 = Character["Left Arm"]
  2582. LeftShoulder.Parent = Torso
  2583. RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2584. LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2585. end
  2586. if Start_Equipped_With_Equipped_Animation == true then
  2587. Swait()
  2588. end
  2589. ATTACK = false
  2590. end
  2591.  
  2592. --//=================================\\
  2593. --\\=================================//
  2594.  
  2595.  
  2596.  
  2597.  
  2598.  
  2599. --//=================================\\
  2600. --|| ASSIGN THINGS TO KEYS
  2601. --\\=================================//
  2602.  
  2603. Humanoid.Changed:connect(function(Jump)
  2604. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  2605. Humanoid.Jump = false
  2606. end
  2607. end)
  2608.  
  2609. function MouseDown(Mouse)
  2610. if ATTACK == true or EQUIPPED == false then
  2611. return
  2612. end
  2613. HOLD = true
  2614. Attack1()
  2615. end
  2616. coroutine.resume(coroutine.create(function()
  2617. for i=1, 50 do
  2618. if ATTACK == false then
  2619. Swait()
  2620. end
  2621. end
  2622. if ATTACK == false then
  2623. COMBO = 1
  2624. end
  2625. end))
  2626.  
  2627. function unanchor()
  2628. g = Character:GetChildren()
  2629. for i = 1, #g do
  2630. if g[i].ClassName == "Part" then
  2631. g[i].Anchored = false
  2632. end
  2633. end
  2634. end
  2635.  
  2636. function MouseUp(Mouse)
  2637. HOLD = false
  2638. end
  2639.  
  2640. function KeyDown(Key)
  2641. if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then
  2642. ATTACK = true
  2643. COMBO = 1
  2644. if EQUIPPED == false then
  2645. EQUIPPED = true
  2646. if Disable_Animate == true then
  2647. ANIMATE.Parent = nil
  2648. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2649. IDLEANIMATION:Play()
  2650. end
  2651. if Disable_Animator == true then
  2652. ANIMATOR.Parent = nil
  2653. end
  2654. Swait()
  2655. elseif EQUIPPED == true then
  2656. end
  2657. ATTACK = false
  2658. end
  2659. if Key == "e" and EQUIPPED == true and ATTACK == false then
  2660. Attack2()
  2661. end
  2662. if Key == "z" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost and Character:FindFirstChild("Granted") == nil then
  2663. ray()
  2664. end
  2665. if Key == "x" and EQUIPPED == true and ATTACK == false and CO2 >= Cooldown_2 and Mana.Value >= Skill_2_Mana_Cost then
  2666. Attack3()
  2667. end
  2668. if Key == "c" and EQUIPPED == true and ATTACK == false and CO3 >= Cooldown_3 and Mana.Value >= Skill_3_Mana_Cost then
  2669. project()
  2670. end
  2671. if Key == "v" and EQUIPPED == true and ATTACK == false and CO4 >= Cooldown_4 and Mana.Value >= Skill_4_Mana_Cost then
  2672. Attack4()
  2673. end
  2674. if Key == "q" and Character:FindFirstChild("Granted") == nil then
  2675. --grant()
  2676. end
  2677. if Key == "" then
  2678. CreateSound("1285760020", Head, 5, 1)
  2679. end
  2680. if Key == "6" then
  2681. serverbless()
  2682. end
  2683. if Key == "5" then
  2684. CreateSound("165487479", Head, 5, 0.9)
  2685. end
  2686. if Key == "4" then
  2687. CreateSound("660244878", Head, 5, 0.9)
  2688. end
  2689. if Key == "3" then
  2690. CreateSound("1285760020", Head, 5, 1)
  2691. end
  2692. if Key == "" then
  2693. CreateSound("907329044", Head, 5, 0.9)
  2694. end
  2695. if Key == "2" then
  2696. CreateSound("1035350628", Head, 5, 0.9)
  2697. end
  2698. if Key == "m" then
  2699. Humanoid.MaxHealth = "inf"
  2700. Humanoid.Health = "inf"
  2701. CreateSound("2800815",Head, 1.2, MRANDOM(7, 9) / 10)
  2702. unanchor()
  2703. MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075)
  2704. MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075)
  2705. MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075)
  2706. end
  2707. end
  2708.  
  2709.  
  2710. function KeyUp(Key)
  2711. end
  2712.  
  2713. if Use_HopperBin == false then
  2714.  
  2715. Mouse.Button1Down:connect(function(NEWKEY)
  2716. MouseDown(NEWKEY)
  2717. end)
  2718. Mouse.Button1Up:connect(function(NEWKEY)
  2719. MouseUp(NEWKEY)
  2720. end)
  2721. Mouse.KeyDown:connect(function(NEWKEY)
  2722. KeyDown(NEWKEY)
  2723. end)
  2724. Mouse.KeyUp:connect(function(NEWKEY)
  2725. KeyUp(NEWKEY)
  2726. end)
  2727.  
  2728. elseif Use_HopperBin == true then
  2729. WEAPONTOOL.Parent = Backpack
  2730. script.Parent = WEAPONTOOL
  2731. function SelectTool(Mouse)
  2732. Mouse.Button1Down:connect(function()
  2733. MouseDown(Mouse)
  2734. end)
  2735. Mouse.Button1Up:connect(function()
  2736. MouseUp(Mouse)
  2737. end)
  2738. Mouse.KeyDown:connect(KeyDown)
  2739. Mouse.KeyUp:connect(KeyUp)
  2740. end
  2741. function DeselectTool(Mouse)
  2742. end
  2743. WEAPONTOOL.Selected:connect(SelectTool)
  2744. WEAPONTOOL.Deselected:connect(DeselectTool)
  2745. end
  2746.  
  2747. --//=================================\\
  2748. --\\=================================//
  2749.  
  2750.  
  2751.  
  2752. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  2753. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  2754.  
  2755. while true do
  2756. Swait()
  2757. if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then
  2758. HitboxPart.Name = "NilHitbox"
  2759. else
  2760. HitboxPart.Name = "Hitbox"
  2761. end
  2762. if Enable_Gui == true then
  2763. UpdateGUI()
  2764. end
  2765. UpdateSkillsAndStuff()
  2766. if Walkspeed_Depends_On_Movement_Value == true then
  2767. if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then
  2768. Humanoid.WalkSpeed = 0
  2769. else
  2770. Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size
  2771. end
  2772. end
  2773. if Enable_Stun == true and StunValue.Value >= Max_Stun then
  2774. StunValue.Value = 0
  2775. Stun.Value = true
  2776. end
  2777. if Enable_Stagger_Hit == true then
  2778. if StaggerHit.Value == true and STAGGERHITANIM == false then
  2779. coroutine.resume(coroutine.create(function()
  2780. STAGGERHITANIM = true
  2781. while ATTACK == true do
  2782. Swait()
  2783. end
  2784. StaggerHitAnimation()
  2785. StaggerHit.Value = false
  2786. STAGGERHITANIM = false
  2787. end))
  2788. end
  2789. else
  2790. StaggerHit.Value = false
  2791. end
  2792. if Enable_Stagger == true then
  2793. if Stagger.Value == true and STAGGERANIM == false then
  2794. coroutine.resume(coroutine.create(function()
  2795. STAGGERANIM = true
  2796. while ATTACK == true do
  2797. Swait()
  2798. end
  2799. StaggerAnimation()
  2800. Stagger.Value = false
  2801. STAGGERANIM = false
  2802. end))
  2803. end
  2804. else
  2805. Stagger.Value = false
  2806. end
  2807. if Enable_Stun == true then
  2808. if Stun.Value == true and STUNANIM == false then
  2809. coroutine.resume(coroutine.create(function()
  2810. StunValue.Value = 0
  2811. STUNANIM = true
  2812. while ATTACK == true do
  2813. Swait()
  2814. end
  2815. StunAnimation()
  2816. Stun.Value = false
  2817. STUNANIM = false
  2818. end))
  2819. end
  2820. else
  2821. StunValue.Value = 0
  2822. Stun.Value = false
  2823. end
  2824. if DONUMBER >= .5 then
  2825. HANDIDLE = true
  2826. elseif DONUMBER <= 0 then
  2827. HANDIDLE = false
  2828. end
  2829. if HANDIDLE == false then
  2830. DONUMBER = DONUMBER + 0.003 / Animation_Speed
  2831. else
  2832. DONUMBER = DONUMBER - 0.003 / Animation_Speed
  2833. end
  2834. if ATTACK == false then
  2835. IDLENUMBER = IDLENUMBER + 1
  2836. else
  2837. IDLENUMBER = 0
  2838. end
  2839. if Enable_Stats == true then
  2840. for _, v in pairs (ChangeStat:GetChildren()) do
  2841. if v:FindFirstChild("Duration") ~= nil then
  2842. v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed
  2843. if v:FindFirstChild("Duration").Value <= 0 then
  2844. v.Parent = nil
  2845. end
  2846. end
  2847. if v.Name == "ChangeDefense" then
  2848. CHANGEDEFENSE = CHANGEDEFENSE + v.Value
  2849. elseif v.Name == "ChangeDamage" then
  2850. CHANGEDAMAGE = CHANGEDAMAGE + v.Value
  2851. elseif v.Name == "ChangeMovement" then
  2852. CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value
  2853. end
  2854. end
  2855. Defense.Value = 1 + (CHANGEDEFENSE)
  2856. if Defense.Value <= 0.01 then
  2857. Defense.Value = 0.01
  2858. end
  2859. Damage.Value = 1 + (CHANGEDAMAGE)
  2860. if Damage.Value <= 0 then
  2861. Damage.Value = 0
  2862. end
  2863. Movement.Value = 1 + (CHANGEMOVEMENT)
  2864. if Movement.Value <= 0 then
  2865. Movement.Value = 0
  2866. end
  2867. CHANGEDEFENSE = 0
  2868. CHANGEDAMAGE = 0
  2869. CHANGEMOVEMENT = 0
  2870. end
  2871. SINE = SINE + CHANGE
  2872. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2873. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2874. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2875. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2876. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2877. if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then
  2878. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2879. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2880. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2881. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2882. elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then
  2883. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2884. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2885. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2886. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2887. end
  2888. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2889. ANIM = "Jump"
  2890. if EQUIPPED == true and ATTACK == false then
  2891. Humanoid.WalkSpeed = 150
  2892. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2896. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2898. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2899. end
  2900. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2901. ANIM = "Fall"
  2902. if EQUIPPED == true and ATTACK == false then
  2903. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2907. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2909. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2910. end
  2911. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2912. ANIM = "Idle"
  2913. if EQUIPPED == true and ATTACK == false then
  2914. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1 + 0.02 * math.cos(SINE / 8)) * angles(math.rad(0), math.rad(1), math.rad(15)), 0.1)
  2915. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  2917. RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(.9, 0.7, -0.7) * angles(math.rad(90 - 1 * math.cos(SINE / 8)), math.rad(0), math.rad(-50)), 0.1)
  2918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-.9, 0.7, -0.5) * angles(math.rad(70 - 1 * math.cos(SINE / 8)), math.rad(-7), math.rad(70)), 0.1)
  2919. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.02 * math.cos(SINE / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(SINE / 25))), 0.1)
  2920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * math.cos(SINE / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(SINE / 25))), 0.1)
  2921. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed)
  2922. end
  2923. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2924. ANIM = "Walk"
  2925. WALK = WALK + 1 / Animation_Speed
  2926. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2927. WALK = 0
  2928. if WALKINGANIM == true then
  2929. WALKINGANIM = false
  2930. elseif WALKINGANIM == false then
  2931. WALKINGANIM = true
  2932. end
  2933. end
  2934. if EQUIPPED == true and ATTACK == false then
  2935. Humanoid.WalkSpeed = 20
  2936. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2940. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2942. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2943. end
  2944. end
  2945.  
  2946. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement