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FE Rival Script

Aug 1st, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Targer = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  166. print("Complete! Running...")
  167.  
  168.  
  169.  
  170. wait(0.2)
  171.  
  172.  
  173.  
  174. Player = owner
  175. PlayerGui = Player.PlayerGui
  176. Cam = workspace.CurrentCamera
  177. Backpack = Player.Backpack
  178. Character = Player.Character
  179. Humanoid = Character.Humanoid
  180. Mouse = Player:GetMouse()
  181. RootPart = Character["HumanoidRootPart"]
  182. Torso = Character["Torso"]
  183. Head = Character["Head"]
  184. RightArm = Character["Right Arm"]
  185. LeftArm = Character["Left Arm"]
  186. RightLeg = Character["Right Leg"]
  187. LeftLeg = Character["Left Leg"]
  188. RootJoint = RootPart["RootJoint"]
  189. Neck = Torso["Neck"]
  190. RightShoulder = Torso["Right Shoulder"]
  191. LeftShoulder = Torso["Left Shoulder"]
  192. RightHip = Torso["Right Hip"]
  193. LeftHip = Torso["Left Hip"]
  194. local sick = Instance.new("Sound",Character)
  195. sick.SoundId = "rbxassetid://183142252"
  196. sick.Looped = true
  197. sick.Pitch = 1
  198. sick.Volume = 5
  199. sick:Play()
  200. Humanoid.DisplayDistanceType = "None"
  201.  
  202.  
  203. IT = Instance.new
  204. CF = CFrame.new
  205. VT = Vector3.new
  206. RAD = math.rad
  207. C3 = Color3.new
  208. UD2 = UDim2.new
  209. BRICKC = BrickColor.new
  210. ANGLES = CFrame.Angles
  211. EULER = CFrame.fromEulerAnglesXYZ
  212. COS = math.cos
  213. ACOS = math.acos
  214. SIN = math.sin
  215. ASIN = math.asin
  216. ABS = math.abs
  217. MRANDOM = math.random
  218. FLOOR = math.floor
  219.  
  220. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  221. local NEWMESH = IT(MESH)
  222. if MESH == "SpecialMesh" then
  223. NEWMESH.MeshType = MESHTYPE
  224. if MESHID ~= "nil" and MESHID ~= "" then
  225. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  226. end
  227. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  228. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  229. end
  230. end
  231. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  232. NEWMESH.Scale = SCALE
  233. NEWMESH.Parent = PARENT
  234. return NEWMESH
  235. end
  236.  
  237. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  238. local NEWPART = IT("Part")
  239. NEWPART.formFactor = FORMFACTOR
  240. NEWPART.Reflectance = REFLECTANCE
  241. NEWPART.Transparency = TRANSPARENCY
  242. NEWPART.CanCollide = false
  243. NEWPART.Locked = true
  244. NEWPART.Anchored = true
  245. if ANCHOR == false then
  246. NEWPART.Anchored = false
  247. end
  248. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  249. NEWPART.Name = NAME
  250. NEWPART.Size = SIZE
  251. NEWPART.Position = Torso.Position
  252. NEWPART.Material = MATERIAL
  253. NEWPART:BreakJoints()
  254. NEWPART.Parent = PARENT
  255. return NEWPART
  256. end
  257.  
  258. --//=================================\\
  259. --|| CUSTOMIZATION
  260. --\\=================================//
  261.  
  262. Player_Size = 1 --Size of the player.
  263. Animation_Speed = 3
  264. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  265.  
  266. local Speed = 16
  267. local Effects2 = {}
  268.  
  269. --//=================================\\
  270. --|| END OF CUSTOMIZATION
  271. --\\=================================//
  272.  
  273. local function weldBetween(a, b)
  274. local weldd = Instance.new("ManualWeld")
  275. weldd.Part0 = a
  276. weldd.Part1 = b
  277. weldd.C0 = CFrame.new()
  278. weldd.C1 = b.CFrame:inverse() * a.CFrame
  279. weldd.Parent = a
  280. return weldd
  281. end
  282.  
  283. --//=================================\\
  284. --|| USEFUL VALUES
  285. --\\=================================//
  286.  
  287. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  288. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  289. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  290. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  291. local CHANGEDEFENSE = 0
  292. local CHANGEDAMAGE = 0
  293. local CHANGEMOVEMENT = 0
  294. local ANIM = "Idle"
  295. local ATTACK = false
  296. local EQUIPPED = false
  297. local HOLD = false
  298. local COMBO = 1
  299. local Rooted = false
  300. local SINE = 0
  301. local KEYHOLD = false
  302. local CHANGE = 2 / Animation_Speed
  303. local WALKINGANIM = false
  304. local WALK = 0
  305. local VALUE1 = false
  306. local VALUE2 = false
  307. local POWERLEVEL = 1
  308. local DEATH = false
  309. local ROBLOXIDLEANIMATION = IT("Animation")
  310. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  311. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  312. --ROBLOXIDLEANIMATION.Parent = Humanoid
  313. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  314. WEAPONGUI.Name = "Weapon GUI"
  315. local Weapon = IT("Model")
  316. Weapon.Name = "Adds"
  317. local Effects = IT("Folder", Weapon)
  318. Effects.Name = "Effects"
  319. local ANIMATOR = Humanoid.Animator
  320. local ANIMATE = Character.Animate
  321. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  322. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  323. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  324. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  325. local UNANCHOR = true
  326. local LIMITBROKEN = false
  327. local HITFLOOR, HITPOS = nil
  328. local FLIGHT = false
  329.  
  330. local SKILLTEXTCOLOR = BRICKC("Really red").Color
  331.  
  332. --//=================================\\
  333. --\\=================================//
  334.  
  335. local txt = Instance.new("BillboardGui", Character)
  336. txt.Adornee = Character.Head
  337. txt.Name = "_status"
  338. txt.Size = UDim2.new(2, 0, 1.2, 0)
  339. txt.StudsOffset = Vector3.new(-9, 8, 0)
  340. local text = Instance.new("TextLabel", txt)
  341. text.Size = UDim2.new(10, 0, 7, 0)
  342. text.FontSize = "Size24"
  343. text.TextScaled = false
  344. text.TextSize = "22"
  345. text.BorderColor3 = Color3.new(255, 0, 0)
  346. text.TextColor3 = Color3.new(255, 0, 0)
  347. text.TextTransparency = 0
  348. text.BackgroundTransparency = 1
  349. text.TextTransparency = 0
  350. text.TextStrokeTransparency = 0
  351. text.Font = "Code"
  352. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  353. if LIMITBROKEN == false then
  354. text.Text = Player.Name.." The Rival"
  355. end
  356. --//=================================\\
  357. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  358. --\\=================================//
  359.  
  360. ArtificialHB = Instance.new("BindableEvent", script)
  361. ArtificialHB.Name = "ArtificialHB"
  362.  
  363. script:WaitForChild("ArtificialHB")
  364.  
  365. frame = Frame_Speed
  366. tf = 0
  367. allowframeloss = false
  368. tossremainder = false
  369. lastframe = tick()
  370. script.ArtificialHB:Fire()
  371.  
  372. game:GetService("RunService").Heartbeat:connect(function(s, p)
  373. tf = tf + s
  374. if tf >= frame then
  375. if allowframeloss then
  376. script.ArtificialHB:Fire()
  377. lastframe = tick()
  378. else
  379. for i = 1, math.floor(tf / frame) do
  380. script.ArtificialHB:Fire()
  381. end
  382. lastframe = tick()
  383. end
  384. if tossremainder then
  385. tf = 0
  386. else
  387. tf = tf - frame * math.floor(tf / frame)
  388. end
  389. end
  390. end)
  391.  
  392. --//=================================\\
  393. --\\=================================//
  394.  
  395.  
  396.  
  397.  
  398.  
  399. --//=================================\\
  400. --|| SOME FUNCTIONS
  401. --\\=================================//
  402.  
  403. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  404. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  405. end
  406.  
  407. function PositiveAngle(NUMBER)
  408. if NUMBER >= 0 then
  409. NUMBER = 0
  410. end
  411. return NUMBER
  412. end
  413.  
  414. function NegativeAngle(NUMBER)
  415. if NUMBER <= 0 then
  416. NUMBER = 0
  417. end
  418. return NUMBER
  419. end
  420.  
  421. function Swait(NUMBER)
  422. if NUMBER == 0 or NUMBER == nil then
  423. ArtificialHB.Event:wait()
  424. else
  425. for i = 1, NUMBER do
  426. ArtificialHB.Event:wait()
  427. end
  428. end
  429. end
  430.  
  431. function QuaternionFromCFrame(cf)
  432. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  433. local trace = m00 + m11 + m22
  434. if trace > 0 then
  435. local s = math.sqrt(1 + trace)
  436. local recip = 0.5 / s
  437. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  438. else
  439. local i = 0
  440. if m11 > m00 then
  441. i = 1
  442. end
  443. if m22 > (i == 0 and m00 or m11) then
  444. i = 2
  445. end
  446. if i == 0 then
  447. local s = math.sqrt(m00 - m11 - m22 + 1)
  448. local recip = 0.5 / s
  449. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  450. elseif i == 1 then
  451. local s = math.sqrt(m11 - m22 - m00 + 1)
  452. local recip = 0.5 / s
  453. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  454. elseif i == 2 then
  455. local s = math.sqrt(m22 - m00 - m11 + 1)
  456. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  457. end
  458. end
  459. end
  460.  
  461. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  462. local xs, ys, zs = x + x, y + y, z + z
  463. local wx, wy, wz = w * xs, w * ys, w * zs
  464. local xx = x * xs
  465. local xy = x * ys
  466. local xz = x * zs
  467. local yy = y * ys
  468. local yz = y * zs
  469. local zz = z * zs
  470. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  471. end
  472.  
  473. function QuaternionSlerp(a, b, t)
  474. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  475. local startInterp, finishInterp;
  476. if cosTheta >= 0.0001 then
  477. if (1 - cosTheta) > 0.0001 then
  478. local theta = ACOS(cosTheta)
  479. local invSinTheta = 1 / SIN(theta)
  480. startInterp = SIN((1 - t) * theta) * invSinTheta
  481. finishInterp = SIN(t * theta) * invSinTheta
  482. else
  483. startInterp = 1 - t
  484. finishInterp = t
  485. end
  486. else
  487. if (1 + cosTheta) > 0.0001 then
  488. local theta = ACOS(-cosTheta)
  489. local invSinTheta = 1 / SIN(theta)
  490. startInterp = SIN((t - 1) * theta) * invSinTheta
  491. finishInterp = SIN(t * theta) * invSinTheta
  492. else
  493. startInterp = t - 1
  494. finishInterp = t
  495. end
  496. end
  497. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  498. end
  499.  
  500. function Clerp(a, b, t)
  501. local qa = {QuaternionFromCFrame(a)}
  502. local qb = {QuaternionFromCFrame(b)}
  503. local ax, ay, az = a.x, a.y, a.z
  504. local bx, by, bz = b.x, b.y, b.z
  505. local _t = 1 - t
  506. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  507. end
  508.  
  509. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  510. local frame = IT("Frame")
  511. frame.BackgroundTransparency = TRANSPARENCY
  512. frame.BorderSizePixel = BORDERSIZEPIXEL
  513. frame.Position = POSITION
  514. frame.Size = SIZE
  515. frame.BackgroundColor3 = COLOR
  516. frame.BorderColor3 = BORDERCOLOR
  517. frame.Name = NAME
  518. frame.Parent = PARENT
  519. return frame
  520. end
  521.  
  522. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  523. local label = IT("TextLabel")
  524. label.BackgroundTransparency = 1
  525. label.Size = UD2(1, 0, 1, 0)
  526. label.Position = UD2(0, 0, 0, 0)
  527. label.TextColor3 = TEXTCOLOR
  528. label.TextStrokeTransparency = STROKETRANSPARENCY
  529. label.TextTransparency = TRANSPARENCY
  530. label.FontSize = TEXTFONTSIZE
  531. label.Font = TEXTFONT
  532. label.BorderSizePixel = BORDERSIZEPIXEL
  533. label.TextScaled = false
  534. label.Text = TEXT
  535. label.Name = NAME
  536. label.Parent = PARENT
  537. return label
  538. end
  539.  
  540. function NoOutlines(PART)
  541. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  542. end
  543.  
  544.  
  545. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  546. local NEWWELD = IT(TYPE)
  547. NEWWELD.Part0 = PART0
  548. NEWWELD.Part1 = PART1
  549. NEWWELD.C0 = C0
  550. NEWWELD.C1 = C1
  551. NEWWELD.Parent = PARENT
  552. return NEWWELD
  553. end
  554.  
  555. local SOUND = IT("Sound")
  556.  
  557. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  558. local NEWSOUND = nil
  559. coroutine.resume(coroutine.create(function()
  560. NEWSOUND = SOUND:Clone()
  561. NEWSOUND.Parent = PARENT
  562. NEWSOUND.Volume = VOLUME
  563. NEWSOUND.Pitch = PITCH
  564. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  565. --Swait()
  566. NEWSOUND:play()
  567. if DOESLOOP == false then
  568. repeat Swait() until NEWSOUND.Playing == false
  569. NEWSOUND:remove()
  570. elseif DOESLOOP == true then
  571. NEWSOUND.Looped = true
  572. end
  573. end))
  574. return NEWSOUND
  575. end
  576.  
  577. function CFrameFromTopBack(at, top, back)
  578. local right = top:Cross(back)
  579. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  580. end
  581.  
  582. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  583. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  584. local mesh = IT("SpecialMesh",wave)
  585. mesh.MeshType = "FileMesh"
  586. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  587. mesh.Scale = SIZE
  588. mesh.Offset = VT(0,0,-SIZE.X/8)
  589. wave.CFrame = CFRAME
  590. coroutine.resume(coroutine.create(function(PART)
  591. for i = 1, WAIT do
  592. Swait()
  593. mesh.Scale = mesh.Scale + GROW
  594. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  595. if DOESROT == true then
  596. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  597. end
  598. wave.Transparency = wave.Transparency + (0.5/WAIT)
  599. if wave.Transparency > 0.99 then
  600. wave:remove()
  601. end
  602. end
  603. end))
  604. end
  605.  
  606. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  607. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  608. local mesh = IT("SpecialMesh",wave)
  609. mesh.MeshType = "FileMesh"
  610. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  611. mesh.Scale = SIZE
  612. mesh.Offset = VT(0,0,0)
  613. wave.CFrame = CFRAME
  614. coroutine.resume(coroutine.create(function(PART)
  615. for i = 1, WAIT do
  616. Swait()
  617. mesh.Scale = mesh.Scale + GROW
  618. if DOESROT == true then
  619. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  620. end
  621. wave.Transparency = wave.Transparency + (0.5/WAIT)
  622. if wave.Transparency > 0.99 then
  623. wave:remove()
  624. end
  625. end
  626. end))
  627. end
  628.  
  629. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  630. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  631. local mesh = IT("SpecialMesh",wave)
  632. mesh.MeshType = "Sphere"
  633. mesh.Scale = SIZE
  634. mesh.Offset = VT(0,0,0)
  635. wave.CFrame = CFRAME
  636. coroutine.resume(coroutine.create(function(PART)
  637. for i = 1, WAIT do
  638. Swait()
  639. mesh.Scale = mesh.Scale + GROW
  640. wave.Transparency = wave.Transparency + (1/WAIT)
  641. if wave.Transparency > 0.99 then
  642. wave:remove()
  643. end
  644. end
  645. end))
  646. end
  647.  
  648. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  649. if FLOOR ~= nil then
  650. coroutine.resume(coroutine.create(function()
  651. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  652. PART.CFrame = CF(POSITION)
  653. for i = 1, 45 do
  654. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  655. RingPiece.Material = FLOOR.Material
  656. RingPiece.Color = FLOOR.Color
  657. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  658. Debris:AddItem(RingPiece,SWAIT)
  659. end
  660. PART:remove()
  661. end))
  662. end
  663. end
  664.  
  665. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  666. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  667. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  668. wave.CFrame = CFRAME
  669. coroutine.resume(coroutine.create(function(PART)
  670. for i = 1, WAIT do
  671. Swait()
  672. mesh.Scale = mesh.Scale * GROW
  673. wave.Transparency = wave.Transparency + (0.5/WAIT)
  674. if wave.Transparency > 0.99 then
  675. wave:remove()
  676. end
  677. end
  678. end))
  679. end
  680.  
  681. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  682. if FLOOR ~= nil then
  683. for i = 1, AMOUNT do
  684. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
  685. DEBREE.Material = FLOOR.Material
  686. DEBREE.Color = FLOOR.Color
  687. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  688. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  689. coroutine.resume(coroutine.create(function()
  690. Swait(15)
  691. DEBREE.Parent = workspace
  692. DEBREE.CanCollide = true
  693. Debris:AddItem(DEBREE,SWAIT)
  694. end))
  695. end
  696. end
  697. end
  698.  
  699. function MakeForm(PART,TYPE)
  700. if TYPE == "Cyl" then
  701. local MSH = IT("CylinderMesh",PART)
  702. elseif TYPE == "Ball" then
  703. local MSH = IT("SpecialMesh",PART)
  704. MSH.MeshType = "Sphere"
  705. elseif TYPE == "Wedge" then
  706. local MSH = IT("SpecialMesh",PART)
  707. MSH.MeshType = "Wedge"
  708. end
  709. end
  710.  
  711. function CheckTableForString(Table, String)
  712. for i, v in pairs(Table) do
  713. if string.find(string.lower(String), string.lower(v)) then
  714. return true
  715. end
  716. end
  717. return false
  718. end
  719.  
  720. function CheckIntangible(Hit)
  721. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  722. if Hit and Hit.Parent then
  723. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  724. return true
  725. end
  726. end
  727. return false
  728. end
  729.  
  730. Debris = game:GetService("Debris")
  731.  
  732. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  733. local Direction = CFrame.new(StartPos, Vec).lookVector
  734. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  735. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  736. if RayHit and CheckIntangible(RayHit) then
  737. if DelayIfHit then
  738. wait()
  739. end
  740. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  741. end
  742. return RayHit, RayPos, RayNormal
  743. end
  744.  
  745. function turnto(position)
  746. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  747. end
  748.  
  749. --//=================================\\
  750. --|| WEAPON CREATION
  751. --\\=================================//
  752.  
  753. function particles(art)
  754. local EyeSizes={
  755. NumberSequenceKeypoint.new(0,1,0),
  756. NumberSequenceKeypoint.new(1,1,0)
  757. }
  758. local EyeTrans={
  759. NumberSequenceKeypoint.new(0,0.8,0),
  760. NumberSequenceKeypoint.new(1,1,0)
  761. }
  762. local PE=Instance.new("ParticleEmitter",art)
  763. PE.LightEmission=.8
  764. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  765. PE.Size=NumberSequence.new(EyeSizes)
  766. PE.Transparency=NumberSequence.new(EyeTrans)
  767. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  768. PE.Rotation=NumberRange.new(0,360)
  769. PE.Rate=999
  770. PE.VelocitySpread = 10000
  771. PE.Acceleration = Vector3.new(0,75,0)
  772. PE.Drag = 5
  773. PE.Speed = NumberRange.new(0,0,0)
  774. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  775. PE.ZOffset = -1.5
  776. PE.Name = "PE"
  777. end
  778.  
  779. Weapon.Parent = Character
  780.  
  781. Humanoid.Died:connect(function()
  782. ATTACK = true
  783. DEATH = true
  784. end)
  785.  
  786. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  787. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  788. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  789. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  790. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  791. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  792.  
  793. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  794. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  795. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  796. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  797. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  798. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  799.  
  800. --//=================================\\
  801. --|| DAMAGING
  802. --\\=================================//
  803.  
  804. function killnearest(position,range,maxstrength)
  805. for i,v in ipairs(workspace:GetChildren()) do
  806. if v.ClassName == "Model" then
  807. local body = v:GetChildren()
  808. for part = 1, #body do
  809. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  810. if(body[part].Position - position).Magnitude < range then
  811. if v.ClassName == "Model" then
  812. v:BreakJoints()
  813. end
  814. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  815. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  816. end
  817. end
  818. end
  819. end
  820. end
  821. end
  822.  
  823. --//=================================\\
  824. --|| ATTACK FUNCTIONS AND STUFF
  825. --\\=================================//
  826.  
  827. Humanoid.HealthChanged:connect(function()
  828. if DEATH == false then
  829. if Humanoid.Health ~= "inf" then
  830. Humanoid.Health = "inf"
  831. CreateSound("907330011", Torso, 10, 1)
  832. end
  833. if Humanoid.MaxHealth ~= "inf" then
  834. Humanoid.MaxHealth = "inf"
  835. end
  836. end
  837. end)
  838.  
  839. function VanishPlayer()
  840. text.TextTransparency = 1
  841. text.TextStrokeTransparency = 1
  842. for _, c in pairs(Character:GetChildren()) do
  843. if c.ClassName == "Part" then
  844. c.Transparency = 1
  845. if c:FindFirstChildOfClass("Decal") then
  846. c:FindFirstChildOfClass("Decal").Transparency = 1
  847. end
  848. if c:FindFirstChildOfClass("ParticleEmitter") then
  849. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  850. end
  851. elseif c.ClassName == "Accessory" then
  852. c.Handle.Transparency = 1
  853. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  854. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  855. end
  856. end
  857. end
  858. end
  859.  
  860. function Reappear()
  861. text.TextTransparency = 0
  862. text.TextStrokeTransparency = 0
  863. for _, c in pairs(Character:GetChildren()) do
  864. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  865. c.Transparency = 0
  866. if c:FindFirstChildOfClass("Decal") then
  867. c:FindFirstChildOfClass("Decal").Transparency = 0
  868. end
  869. if c:FindFirstChildOfClass("ParticleEmitter") then
  870. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  871. end
  872. elseif c.ClassName == "Accessory" then
  873. c.Handle.Transparency = 0
  874. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  875. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  876. end
  877. end
  878. end
  879. end
  880.  
  881. function Warp()
  882. ATTACK = true
  883. Rooted = true
  884. for i = 1, 50 do
  885. Swait()
  886. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  887. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  894. end
  895. if VALUE2 == false then
  896. VALUE2 = true
  897. elseif VALUE2 == true then
  898. VALUE2 = false
  899. end
  900. ATTACK = false
  901. Rooted = false
  902. end
  903.  
  904. function RivalingOverthrower()
  905. if HITFLOOR ~= nil then
  906. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  907. local HITBODY = Mouse.Target.Parent
  908. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  909. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  910. if TORS ~= nil and HUMAN ~= nil then
  911. ATTACK = true
  912. Rooted = true
  913. TORS.Anchored = true
  914. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  915. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  916. local FLOOR = HITFLOOR
  917. local POS = HITPOS
  918. print(FLOOR)
  919. UNANCHOR = false
  920. RootPart.Anchored = true
  921. CreateSound("1295446488", Torso, 10, 1)
  922. for i=0, 1, 0.1 / Animation_Speed do
  923. Swait()
  924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  930. end
  931. local TAUNTS = {"907329532","907333294","907329893"}
  932. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  933. for i=0, 1, 0.1 / Animation_Speed do
  934. Swait()
  935. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  939. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  941. end
  942. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  943. CreateSound("260411131", TORS, 10, 1)
  944. TORS.Anchored = false
  945. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  946. for i=0, 1, 0.1 / Animation_Speed do
  947. Swait()
  948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  954. end
  955. for i=0, 2, 0.1 / Animation_Speed do
  956. Swait()
  957. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  958. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  959. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  960. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  961. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  962. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  963. end
  964. for i = 1, 15 do
  965. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  966. end
  967. WELD:remove()
  968. local grav = Instance.new("BodyPosition",TORS)
  969. grav.P = 20000
  970. grav.D = 100
  971. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  972. grav.position = TORS.Position + VT(0,50,0)
  973. grav.Name = "GravityForce"
  974. for i=0, 1, 0.1 / Animation_Speed do
  975. Swait()
  976. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  980. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  982. end
  983. for i=0, 2, 0.1 / Animation_Speed do
  984. Swait()
  985. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  989. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  991. end
  992. CreateSound("1295446488", Torso, 10, 1)
  993. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really red",VT(1,0.1,1))
  994. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  995. for i=0, 2, 0.1 / Animation_Speed do
  996. Swait()
  997. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1001. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1003. end
  1004. VanishPlayer()
  1005. for i = 1, 50+(25*POWERLEVEL) do
  1006. Swait()
  1007. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1008. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1009. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1010. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  1011. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  1012. end
  1013. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  1014. Reappear()
  1015. for i=0, 2, 0.1 / Animation_Speed do
  1016. Swait()
  1017. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1018. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1019. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1021. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1023. end
  1024. for i = 1, 15 do
  1025. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  1026. end
  1027. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  1028. grav.Position = POS
  1029. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  1030. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  1031. CreateSound("289842971", TORS, 3, 1)
  1032. MagicSphere(VT(0,0,0),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  1033. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  1034. killnearest(POS,POWERLEVEL*10,5)
  1035. if POWERLEVEL > 3 then
  1036. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  1037. end
  1038. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  1039. for i=0, 1, 0.1 / Animation_Speed do
  1040. Swait()
  1041. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1045. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1047. end
  1048. HITBODY:BreakJoints()
  1049. grav:remove()
  1050. ATTACK = false
  1051. Rooted = false
  1052. UNANCHOR = true
  1053. RootPart.Anchored = false
  1054. if POWERLEVEL > 1 then
  1055. POWERLEVEL = POWERLEVEL - 1
  1056. end
  1057. end
  1058. end
  1059. end
  1060. end
  1061.  
  1062. function ChunkChuck()
  1063. if HITFLOOR ~= nil then
  1064. ATTACK = true
  1065. Rooted = true
  1066. CreateSound("305685800", Head, 10, 1)
  1067. for i=0, 1, 0.1 / Animation_Speed do
  1068. Swait()
  1069. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1073. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1075. end
  1076. for i=0, 1, 0.1 / Animation_Speed do
  1077. Swait()
  1078. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1082. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  1083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  1084. end
  1085. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  1086. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  1087. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  1088. CHUNK.Color = HITFLOOR.Color
  1089. CHUNK.Material = HITFLOOR.Material
  1090. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  1091. CreateSound("260411131", CHUNK, 10, 1)
  1092. CreateSound("289842971", Torso, 3, 1)
  1093. repeat
  1094. Swait()
  1095. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1096. turnto(Mouse.Hit.p)
  1097. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1101. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1103. until HOLD == true
  1104. for i=0, 1, 0.1 / Animation_Speed do
  1105. Swait()
  1106. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1107. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1111. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1113. end
  1114. CHUNK.CanCollide = true
  1115. CHUNK.Anchored = false
  1116. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  1117. for i = 1, 25 do
  1118. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  1119. end
  1120. local bv = Instance.new("BodyVelocity")
  1121. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1122. bv.velocity = RootPart.CFrame.lookVector*400
  1123. bv.Parent = CHUNK
  1124. local HIT = CHUNK.Touched:Connect(function(hit)
  1125. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  1126. hit.Parent:BreakJoints()
  1127. end
  1128. end)
  1129. CreateSound("138079201", CHUNK, 10, 1)
  1130. Debris:AddItem(CHUNK,5)
  1131. for i=0, 1, 0.1 / Animation_Speed do
  1132. Swait()
  1133. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1137. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1139. end
  1140. ATTACK = false
  1141. Rooted = false
  1142. if POWERLEVEL > 1 then
  1143. POWERLEVEL = POWERLEVEL - 1
  1144. end
  1145. end
  1146. end
  1147.  
  1148. function Boost()
  1149. ATTACK = true
  1150. Rooted = true
  1151. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  1152. for i = 1, 50 do
  1153. Swait()
  1154. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0))
  1155. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0))
  1156. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  1157. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1161. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1163. end
  1164. POWERLEVEL = POWERLEVEL + 1
  1165. ATTACK = false
  1166. Rooted = false
  1167. end
  1168.  
  1169. function XEvent()
  1170. if HITFLOOR ~= nil then
  1171. VALUE2 = false
  1172. CreateSound("907332670", Effects, 10, 1)
  1173. local POS = HITPOS
  1174. local FLOOR = HITFLOOR
  1175. local STARTPOS = RootPart.CFrame
  1176. ATTACK = true
  1177. Rooted = true
  1178. for i=0, 2, 0.1 / Animation_Speed do
  1179. Swait()
  1180. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1184. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1186. end
  1187. UNANCHOR = false
  1188. RootPart.Anchored = true
  1189. CreateSound("1295446488", Effects, 10, 1)
  1190. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1191. for i=0, 1, 0.1 / Animation_Speed do
  1192. Swait()
  1193. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1197. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1199. end
  1200. CreateSound("289315275", Effects, 10, 1)
  1201. for i=0, 5, 0.1 / Animation_Speed do
  1202. Swait()
  1203. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1204. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL,POWERLEVEL,0))
  1205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1211. end
  1212. CreateSound("260411131", Effects, 3, 1)
  1213. for i=0, 1, 0.1 / Animation_Speed do
  1214. Swait()
  1215. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1216. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1217. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1221. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1223. end
  1224. for i=0, 0.3, 0.1 / Animation_Speed do
  1225. Swait()
  1226. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1227. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1228. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1232. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1234. end
  1235. for i=0, 0.3, 0.1 / Animation_Speed do
  1236. Swait()
  1237. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1238. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1243. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1245. end
  1246. local BURNMARKS = {}
  1247. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0))
  1248. MakeForm(DEATHRAY1,"Cyl")
  1249. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0))
  1250. MakeForm(DEATHRAY2,"Cyl")
  1251. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1252. local AMOUNT = POWERLEVEL * 25
  1253. for i = 1, POWERLEVEL * 50 do
  1254. Swait()
  1255. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  1256. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1257. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1258. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1259. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1260. table.insert(BURNMARKS,MARK)
  1261. MakeForm(MARK,"Cyl")
  1262. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1263. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1264. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1265. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1266. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1267. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1268. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1269. AMOUNT = AMOUNT - 1
  1270. end
  1271. local AMOUNT = POWERLEVEL * 25
  1272. for i = 1, POWERLEVEL * 50 do
  1273. Swait()
  1274. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1275. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1276. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1277. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1278. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1279. table.insert(BURNMARKS,MARK)
  1280. MakeForm(MARK,"Cyl")
  1281. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1282. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1283. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1284. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1285. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1286. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1287. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1288. AMOUNT = AMOUNT - 1
  1289. end
  1290. DEATHRAY1:remove()
  1291. DEATHRAY2:remove()
  1292. loopsound:remove()
  1293. for i=0, 1, 0.1 / Animation_Speed do
  1294. Swait()
  1295. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1299. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1301. end
  1302. RootPart.CFrame = STARTPOS
  1303. for i=0, 0.1, 0.1 / Animation_Speed do
  1304. Swait()
  1305. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1311. end
  1312. for i = 1, 10+(5*POWERLEVEL) do
  1313. Swait()
  1314. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1315. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1316. end
  1317. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1318. CreateSound("414517163", Effects, 10, 1)
  1319. IT("EchoSoundEffect",SOUND)
  1320. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1321. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1322. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1323. for i = 1, 25 do
  1324. Swait()
  1325. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1326. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1327. killnearest(POS,POWERLEVEL*100,500)
  1328. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1329. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1330. end
  1331. for i = 1, 50 do
  1332. Swait()
  1333. for e=1,#BURNMARKS do
  1334. if BURNMARKS[e]~=nil then
  1335. local Thing=BURNMARKS[e]
  1336. if Thing~=nil then
  1337. local Part=Thing
  1338. Part.Transparency = Part.Transparency + (1/50)
  1339. end
  1340. end
  1341. end
  1342. end
  1343. for e=1,#BURNMARKS do
  1344. if BURNMARKS[e]~=nil then
  1345. local Thing=BURNMARKS[e]
  1346. if Thing~=nil then
  1347. local Part=Thing
  1348. Part:remove()
  1349. end
  1350. end
  1351. end
  1352. ATTACK = false
  1353. Rooted = false
  1354. UNANCHOR = true
  1355. RootPart.Anchored = false
  1356. POWERLEVEL = 1
  1357. end
  1358. end
  1359.  
  1360. function Taunt()
  1361. ATTACK = true
  1362. Rooted = true
  1363. CreateSound("907330011", Head, 10, 1.1)
  1364. for i=0, 1, 0.1 / Animation_Speed do
  1365. Swait()
  1366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1370. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1372. end
  1373. for i=0, 2, 0.1 / Animation_Speed do
  1374. Swait()
  1375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1379. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1381. end
  1382. ATTACK = false
  1383. Rooted = false
  1384. end
  1385.  
  1386. function BreakLimit()
  1387. ATTACK = true
  1388. Rooted = false
  1389. UNANCHOR = false
  1390. RootPart.Anchored = true
  1391. for i=0, 5, 0.1 / Animation_Speed do
  1392. Swait()
  1393. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1394. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1398. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1400. end
  1401. CreateSound("1368598393", Effects, 10, 1)
  1402. for i=0, 2, 0.1 / Animation_Speed do
  1403. Swait()
  1404. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1405. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1406. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  1407. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1408. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1409. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1411. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1413. end
  1414. CreateSound("1368583274", Effects, 10, 1)
  1415. for i=0, 6, 0.1 / Animation_Speed do
  1416. Swait()
  1417. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0))
  1418. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3)
  1419. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1420. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1421. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2))
  1422. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1423. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1424. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1425. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1426. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1427. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1428. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1429. end
  1430. CreateSound("907329532", Effects, 10, 1.1)
  1431. Swait(175)
  1432. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  1433. CreateSound("1368605755", Effects, 10, 1)
  1434. CreateSound("1368637781", Effects, 10, 1)
  1435. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  1436. LIMITBROKEN = true
  1437. for i=0, 1, 0.1 / Animation_Speed do
  1438. Swait()
  1439. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(4,4,0))
  1440. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(5,5,0))
  1441. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1445. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1447. end
  1448. UNANCHOR = true
  1449. RootPart.Anchored = false
  1450. ATTACK = false
  1451. Rooted = false
  1452. end
  1453.  
  1454. -- LIMIT BROKEN
  1455.  
  1456. function RivalingOverthrower2()
  1457. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1458. local HITBODY = Mouse.Target.Parent
  1459. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1460. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1461. if TORS ~= nil and HUMAN ~= nil then
  1462. ATTACK = true
  1463. Rooted = false
  1464. VanishPlayer()
  1465. TORS.Anchored = true
  1466. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1467. CreateSound("260411131", RootPart, 3, 1)
  1468. for i = 1, 75 do
  1469. Swait()
  1470. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1471. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1472. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1473. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1474. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1475. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1476. end
  1477. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1478. Reappear()
  1479. CreateSound("1368583274", RightArm, 10, 1)
  1480. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1481. MakeForm(ORB,"Ball")
  1482. ORB.Color = C3(0,0,0)
  1483. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1484. for i=0, 4, 0.1 / Animation_Speed do
  1485. Swait()
  1486. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1487. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1488. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0))
  1489. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1490. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1491. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1496. end
  1497. for i = 1, 5 do
  1498. Swait()
  1499. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1500. ORB.Size = ORB.Size * 0.8
  1501. end
  1502. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,25,0))
  1503. MakeForm(BEAM,"Ball")
  1504. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1505. MakeForm(BEAM2,"Cyl")
  1506. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1507. ORB.Color = BRICKC("Really red").Color
  1508. for i = 1, 5 do
  1509. Swait()
  1510. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1511. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1512. BEAM.Size = BEAM.Size + VT(2,0,2)
  1513. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1514. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1515. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1516. ORB.Size = ORB.Size * 1.3
  1517. end
  1518. CreateSound("1368605755", Effects, 10, 1)
  1519. HITBODY:BreakJoints()
  1520. TORS.Anchored = false
  1521. local POS = TORS.Position
  1522. for i = 1, 25 do
  1523. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1524. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1525. end
  1526. for i=0, 2, 0.1 / Animation_Speed do
  1527. Swait()
  1528. killnearest(POS,15,700)
  1529. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1530. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1531. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1532. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1533. RootPart.CFrame = CF(RootPart.Position,POS)
  1534. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1538. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1540. end
  1541. for i = 1, 5 do
  1542. Swait()
  1543. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1544. BEAM.Size = BEAM.Size - VT(2,0,2)
  1545. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1546. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1547. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1548. ORB.Size = ORB.Size * 0.8
  1549. end
  1550. turnto(POS)
  1551. ORB:remove()
  1552. BEAM:remove()
  1553. BEAM2:remove()
  1554. ATTACK = false
  1555. Rooted = false
  1556. end
  1557. end
  1558. end
  1559.  
  1560. function ChunkChuck2()
  1561. if HITFLOOR ~= nil then
  1562. ATTACK = true
  1563. Rooted = false
  1564. for i=0, 1, 0.1 / Animation_Speed do
  1565. Swait()
  1566. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1567. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1568. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1569. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1570. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1572. end
  1573. local DIST = (RootPart.Position - HITPOS).Magnitude
  1574. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1575. for i=0, 0.1, 0.1 / Animation_Speed do
  1576. Swait()
  1577. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1578. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1579. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1580. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1581. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1582. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1583. end
  1584. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1585. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1586. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1587. CHUNK.Color = HITFLOOR.Color
  1588. CHUNK.Material = HITFLOOR.Material
  1589. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1590. CreateSound("260411131", CHUNK, 10, 1)
  1591. CreateSound("289842971", Torso, 3, 1)
  1592. for i=0, 1, 0.1 / Animation_Speed do
  1593. Swait()
  1594. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1595. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1598. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1600. end
  1601. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1602. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1603. repeat
  1604. Swait()
  1605. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1606. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1607. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1608. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1609. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1610. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1611. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1612. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1613. until HOLD == true
  1614. for i=0, 1, 0.1 / Animation_Speed do
  1615. Swait()
  1616. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1621. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1623. end
  1624. coroutine.resume(coroutine.create(function()
  1625. local COLLISION = false
  1626. CHUNK.CFrame = RootPart.CFrame
  1627. for i = 1, 300 do
  1628. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1629. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1630. local TRAIL = CHUNK:Clone()
  1631. TRAIL.CanCollide = false
  1632. TRAIL.Transparency = 0.9
  1633. TRAIL.Parent = Effects
  1634. TRAIL.CFrame = CHUNK.CFrame
  1635. coroutine.resume(coroutine.create(function()
  1636. for i = 1, 10 do
  1637. Swait()
  1638. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1639. end
  1640. TRAIL:remove()
  1641. end))
  1642. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1643. if HIT ~= nil then
  1644. COLLISION = true
  1645. break
  1646. end
  1647. end
  1648. CHUNK:remove()
  1649. if COLLISION == true then
  1650. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1651. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1652. end
  1653. end))
  1654. turnto(CHUNK.Position)
  1655. for i=0, 1, 0.1 / Animation_Speed do
  1656. Swait()
  1657. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1659. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1661. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1663. end
  1664. ATTACK = false
  1665. Rooted = false
  1666. end
  1667. end
  1668.  
  1669. function XEvent2()
  1670. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1671. if FLOOR then
  1672. local BURNMARKS = {}
  1673. local POS = HITPOS
  1674. ATTACK = true
  1675. Rooted = false
  1676. local AMOUNT = 200
  1677. for i=0, 3, 0.1 / Animation_Speed do
  1678. Swait()
  1679. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1680. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1682. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1683. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1684. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1686. end
  1687. CreateSound("1368583274", Effects, 10, 0.5)
  1688. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1689. MakeForm(ORB,"Ball")
  1690. ORB.Color = C3(0,0,0)
  1691. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1692. for i=0, 12, 0.1 / Animation_Speed do
  1693. Swait()
  1694. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1695. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1696. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1697. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1698. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1703. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1705. end
  1706. for i = 1, 50 do
  1707. Swait()
  1708. ORB.Size = ORB.Size * 0.9
  1709. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1710. end
  1711. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1712. MakeForm(BEAM,"Ball")
  1713. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1714. MakeForm(BEAM2,"Cyl")
  1715. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1716. ORB.Color = BRICKC("Really red").Color
  1717. CreateSound("1368598393", Effects, 10, 0.3)
  1718. CreateSound("1368605755", Effects, 10, 0.3)
  1719. CreateSound("1368637781", Effects, 10, 0.3)
  1720. for i = 1, 10 do
  1721. local COLOR = C3(0,0,0)
  1722. ORB.Size = VT(10,10,10)
  1723. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1724. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1725. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1726. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1727. BEAM.Size = BEAM.Size + VT(4,0,4)
  1728. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1729. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1730. BEAM.Color = COLOR
  1731. ORB.Color = COLOR
  1732. BEAM2.Color = COLOR
  1733. end
  1734. for i = 1, 400 do
  1735. Swait()
  1736. local COLOR = C3(1,1,1)
  1737. BEAM.Color = COLOR
  1738. ORB.Color = COLOR
  1739. BEAM2.Color = COLOR
  1740. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1741. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1742. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1743. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1744. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1745. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1746. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1747. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1748. table.insert(BURNMARKS,MARK)
  1749. MakeForm(MARK,"Cyl")
  1750. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1751. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1752. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1753. AMOUNT = AMOUNT - 1
  1754. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1755. end
  1756. local AMOUNT = 200
  1757. for i = 1, 400 do
  1758. Swait()
  1759. local COLOR = C3(1,1,1)
  1760. BEAM.Color = COLOR
  1761. ORB.Color = COLOR
  1762. BEAM2.Color = COLOR
  1763. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1764. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1765. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1766. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1767. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1768. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1769. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1770. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1771. table.insert(BURNMARKS,MARK)
  1772. MakeForm(MARK,"Cyl")
  1773. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1774. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1775. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1776. AMOUNT = AMOUNT - 1
  1777. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1778. end
  1779. for i = 1, 40 do
  1780. Swait()
  1781. local COLOR = C3(0,0,0)
  1782. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1783. BEAM.Size = BEAM.Size - VT(2,0,2)
  1784. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1785. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1786. ORB.Size = ORB.Size * 0.9
  1787. BEAM.Color = COLOR
  1788. ORB.Color = COLOR
  1789. BEAM2.Color = COLOR
  1790. end
  1791. ORB:remove()
  1792. BEAM:remove()
  1793. BEAM2:remove()
  1794. CreateSound("1368583274", Effects, 10, 0.375)
  1795. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1796. MakeForm(ORB,"Ball")
  1797. ORB.Color = C3(0,0,0)
  1798. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1799. for i=0, 18, 0.1 / Animation_Speed do
  1800. Swait()
  1801. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1802. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1803. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1804. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1805. RootPart.CFrame = CF(RootPart.Position,POS)
  1806. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1810. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1812. end
  1813. for i = 1, 50 do
  1814. Swait()
  1815. ORB.Size = ORB.Size * 0.9
  1816. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1817. end
  1818. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1819. MakeForm(BEAM,"Ball")
  1820. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1821. MakeForm(BEAM2,"Cyl")
  1822. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1823. ORB.Color = BRICKC("Institutional white").Color
  1824. CreateSound("1368598393", Effects, 10, 1)
  1825. CreateSound("1368605755", Effects, 10, 1)
  1826. CreateSound("1368637781", Effects, 10, 1)
  1827. CreateSound("314970772", Effects, 10, 1)
  1828. for i = 1, 60 do
  1829. Swait()
  1830. MagicSphere(VT(0,0,0),25,CF(POS),"Really red",VT(15,15,15))
  1831. local COLOR = C3(0,0,0)
  1832. ORB.Size = VT(10,10,10)
  1833. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1834. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1835. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1836. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1837. BEAM.Size = BEAM.Size + VT(6,0,6)
  1838. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1839. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1840. BEAM.Color = COLOR
  1841. ORB.Color = COLOR
  1842. BEAM2.Color = COLOR
  1843. end
  1844. for _, c in pairs(workspace:GetChildren()) do
  1845. if c ~= Character then
  1846. if c.ClassName == "Model" then
  1847. c:BreakJoints()
  1848. for _, g in pairs(c:GetChildren()) do
  1849. if g ~= Character then
  1850. if g.ClassName == "Part" then
  1851. g.Anchored = false
  1852. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1853. end
  1854. end
  1855. end
  1856. elseif c.ClassName == "Folder" then
  1857. for _, g in pairs(c:GetChildren()) do
  1858. if g ~= Character then
  1859. if g.ClassName == "Part" then
  1860. g.Anchored = false
  1861. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1862. end
  1863. end
  1864. end
  1865. elseif c.ClassName == "Part" then
  1866. c.Anchored = false
  1867. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1868. end
  1869. end
  1870. end
  1871. for e=1,#BURNMARKS do
  1872. if BURNMARKS[e]~=nil then
  1873. local Thing=BURNMARKS[e]
  1874. if Thing~=nil then
  1875. local Part=Thing
  1876. Part:remove()
  1877. end
  1878. end
  1879. end
  1880. ORB:remove()
  1881. BEAM:remove()
  1882. BEAM2:remove()
  1883. Swait(100)
  1884. for i = 1, 60 do
  1885. Swait()
  1886. end
  1887. ATTACK = false
  1888. Rooted = false
  1889. end
  1890. end
  1891.  
  1892. --//=================================\\
  1893. --|| ASSIGN THINGS TO KEYS
  1894. --\\=================================//
  1895.  
  1896. function MouseDown(Mouse)
  1897. HOLD = true
  1898. if ATTACK == false then
  1899. end
  1900. end
  1901.  
  1902. function CastProperRay(StartPos, Vec, Length, Ignore)
  1903. local Direction = CFrame.new(StartPos, Vec).lookVector
  1904. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1905. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1906. return RayHit, RayPos, RayNormal
  1907. end
  1908.  
  1909. function MouseUp(Mouse)
  1910. HOLD = false
  1911. end
  1912.  
  1913. function KeyDown(Key)
  1914. KEYHOLD = true
  1915. if LIMITBROKEN == false then
  1916. if Key == "t" and ATTACK == false then
  1917. Taunt()
  1918. end
  1919.  
  1920. if Key == "z" and ATTACK == false then
  1921. Warp()
  1922. end
  1923.  
  1924. if Key == "b" and ATTACK == false then
  1925. RivalingOverthrower()
  1926. end
  1927.  
  1928. if Key == "c" and ATTACK == false then
  1929. ChunkChuck()
  1930. end
  1931.  
  1932. if Key == "v" and ATTACK == false then
  1933. if POWERLEVEL < 10 then
  1934. Boost()
  1935. end
  1936. end
  1937.  
  1938. if Key == "q" and ATTACK == false then
  1939. BreakLimit()
  1940. end
  1941.  
  1942. if Key == "x" and ATTACK == false then
  1943. XEvent()
  1944. end
  1945. else
  1946. if Key == "b" and ATTACK == false then
  1947. RivalingOverthrower2()
  1948. end
  1949.  
  1950. if Key == "c" and ATTACK == false then
  1951. ChunkChuck2()
  1952. end
  1953.  
  1954. if Key == "x" and ATTACK == false then
  1955. XEvent2()
  1956. end
  1957.  
  1958. if Key == "q" and ATTACK == false then
  1959. LIMITBROKEN = false
  1960. POWERLEVEL = 1
  1961. text.Text = Player.Name.." The Rival"
  1962. end
  1963.  
  1964. if Key == "w" and ATTACK == false then
  1965. FLIGHT = true
  1966. repeat
  1967. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1968. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1969. Swait()
  1970. until KEYHOLD == false
  1971. FLIGHT = false
  1972. end
  1973. if Key == "s" and ATTACK == false then
  1974. FLIGHT = true
  1975. repeat
  1976. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1977. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1978. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1979. Swait()
  1980. until KEYHOLD == false
  1981. FLIGHT = false
  1982. end
  1983. if Key == "a" and ATTACK == false then
  1984. FLIGHT = true
  1985. repeat
  1986. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1987. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1988. Swait()
  1989. until KEYHOLD == false
  1990. FLIGHT = false
  1991. end
  1992. if Key == "d" and ATTACK == false then
  1993. FLIGHT = true
  1994. repeat
  1995. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1996. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1997. Swait()
  1998. until KEYHOLD == false
  1999. FLIGHT = false
  2000. end
  2001. end
  2002. end
  2003.  
  2004. function KeyUp(Key)
  2005. KEYHOLD = false
  2006. end
  2007.  
  2008. Mouse.Button1Down:connect(function(NEWKEY)
  2009. MouseDown(NEWKEY)
  2010. end)
  2011. Mouse.Button1Up:connect(function(NEWKEY)
  2012. MouseUp(NEWKEY)
  2013. end)
  2014. Mouse.KeyDown:connect(function(NEWKEY)
  2015. KeyDown(NEWKEY)
  2016. end)
  2017. Mouse.KeyUp:connect(function(NEWKEY)
  2018. KeyUp(NEWKEY)
  2019. end)
  2020.  
  2021. --//=================================\\
  2022. --\\=================================//
  2023.  
  2024.  
  2025. function unanchor()
  2026. if UNANCHOR == true then
  2027. g = Character:GetChildren()
  2028. for i = 1, #g do
  2029. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  2030. g[i].Anchored = false
  2031. end
  2032. if g[i].ClassName == "Accessory" then
  2033. g[i].Handle.Anchored = false
  2034. end
  2035. end
  2036. if LIMITBROKEN == false then
  2037. RootPart.Anchored = false
  2038. end
  2039. end
  2040. end
  2041.  
  2042.  
  2043. --//=================================\\
  2044. --|| WRAP THE WHOLE SCRIPT UP
  2045. --\\=================================//
  2046.  
  2047. Humanoid.Changed:connect(function(Jump)
  2048. if Jump == "Jump" and (Disable_Jump == true) then
  2049. Humanoid.Jump = false
  2050. end
  2051. end)
  2052.  
  2053. Speed = 12
  2054. Humanoid.JumpPower = 200
  2055.  
  2056. local FF = IT("ForceField",Character)
  2057. FF.Visible = false
  2058.  
  2059. while true do
  2060. Swait()
  2061. ANIMATE.Disabled = true
  2062. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2063. IDLEANIMATION:Play()
  2064. SINE = SINE + CHANGE
  2065. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2066. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2067. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2068. if LIMITBROKEN == false then
  2069. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2070. if HITFLOOR ~= nil then
  2071. if HITFLOOR.CanCollide == false then
  2072. HITFLOOR = nil
  2073. end
  2074. end
  2075. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2076. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2077. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2078. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2079. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2080. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2081. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2082. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2083. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2084. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2085. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2086. end
  2087. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2088. ANIM = "Jump"
  2089. if ATTACK == false then
  2090. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2094. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2096. end
  2097. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2098. ANIM = "Fall"
  2099. if ATTACK == false then
  2100. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2104. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2106. end
  2107. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2108. if ANIM == "Fall" then
  2109. Rooted = true
  2110. CreateSound("289842971", Torso, 3, 1)
  2111. Humanoid.WalkSpeed = 0
  2112. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2113. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2114. for i=0, 1, 0.1 / Animation_Speed do
  2115. Swait()
  2116. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2120. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2122. end
  2123. Rooted = false
  2124. end
  2125. ANIM = "Idle"
  2126. if ATTACK == false then
  2127. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2128. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2129. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2130. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2131. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2132. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2133. end
  2134. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2135. if ANIM == "Fall" then
  2136. Rooted = true
  2137. CreateSound("289842971", Torso, 3, 1)
  2138. Humanoid.WalkSpeed = 0
  2139. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2140. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2141. for i=0, 1, 0.1 / Animation_Speed do
  2142. Swait()
  2143. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2147. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2149. end
  2150. Rooted = false
  2151. end
  2152. ANIM = "Walk"
  2153. WALK = WALK + 1 / Animation_Speed
  2154. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2155. WALK = 0
  2156. if WALKINGANIM == true then
  2157. WALKINGANIM = false
  2158. elseif WALKINGANIM == false then
  2159. WALKINGANIM = true
  2160. end
  2161. end
  2162. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2163. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2164. if ATTACK == false then
  2165. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2169. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2171. end
  2172. end
  2173. if ATTACK == false and POWERLEVEL > 2 then
  2174. killnearest(Torso.Position,POWERLEVEL*2,15)
  2175. end
  2176. if sick.SoundId ~= "rbxassetid://1057854857" then
  2177. sick.SoundId = "rbxassetid://1057854857"
  2178. sick.Volume = 5
  2179. sick:Play()
  2180. end
  2181. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2182. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2183. else
  2184. VALUE2 = false
  2185. if ATTACK == false and POWERLEVEL > 2 then
  2186. killnearest(Torso.Position,15,15)
  2187. end
  2188. local RANDOM = MRANDOM(1,4)
  2189. if MRANDOM(1,5) == 1 then
  2190. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2191. end
  2192. if MRANDOM(1,5) == 1 then
  2193. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2194. end
  2195. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2196. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2197. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2198. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2199. POWERLEVEL = 100
  2200. RootPart.Anchored = true
  2201. if FLIGHT == false then
  2202. ANIM = "Levitate"
  2203. if ATTACK == false then
  2204. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2208. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2210. end
  2211. else
  2212. ANIM = "Fly"
  2213. if ATTACK == false then
  2214. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2218. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2220. end
  2221. end
  2222. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2223. text.Text = MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)
  2224. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2225. if sick.SoundId ~= "rbxassetid://321467240" then
  2226. sick.SoundId = "rbxassetid://321467240"
  2227. sick.Volume = 5
  2228. sick:Play()
  2229. sick.Pitch = 1
  2230. end
  2231. end
  2232. unanchor()
  2233. Humanoid.MaxHealth = "inf"
  2234. Humanoid.Health = "inf"
  2235. if Rooted == false then
  2236. Disable_Jump = false
  2237. if ANIM == "Jump" or ANIM == "Fall" then
  2238. Humanoid.WalkSpeed = Speed*3
  2239. else
  2240. Humanoid.WalkSpeed = Speed
  2241. end
  2242. elseif Rooted == true then
  2243. Disable_Jump = true
  2244. Humanoid.WalkSpeed = 0
  2245. end
  2246. q = Character:GetChildren()
  2247. for u = 1, #q do
  2248. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2249. if q[u].Handle:FindFirstChild("PE") == nil then
  2250. particles(q[u].Handle)
  2251. elseif q[u].Handle:FindFirstChild("PE") then
  2252. if LIMITBROKEN == false then
  2253. local EyeSizes={
  2254. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2255. NumberSequenceKeypoint.new(1,0,0)
  2256. }
  2257. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2258. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2259. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2260. else
  2261. local EyeSizes={
  2262. NumberSequenceKeypoint.new(0,4,0),
  2263. NumberSequenceKeypoint.new(1,0,0)
  2264. }
  2265. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2266. q[u].Handle.PE.Speed = NumberRange.new(25)
  2267. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2268. end
  2269. end
  2270. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2271. if q[u]:FindFirstChild("PE") == nil then
  2272. particles(q[u])
  2273. elseif q[u]:FindFirstChild("PE") then
  2274. if LIMITBROKEN == false then
  2275. local EyeSizes={
  2276. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2277. NumberSequenceKeypoint.new(1,0,0)
  2278. }
  2279. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2280. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2281. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2282. else
  2283. local EyeSizes={
  2284. NumberSequenceKeypoint.new(0,4,0),
  2285. NumberSequenceKeypoint.new(1,0,0)
  2286. }
  2287. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2288. q[u].PE.Speed = NumberRange.new(25)
  2289. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2290. end
  2291. end
  2292. end
  2293. end
  2294. script.Parent = PlayerGui
  2295. if VALUE2 == false then
  2296. if HITFLOOR ~= nil then
  2297. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2298. end
  2299. Speed = 12
  2300. Character.Parent = workspace
  2301. Weapon.Parent = Character
  2302. elseif VALUE2 == true then
  2303. Speed = 45
  2304. Character.Parent = Cam
  2305. Weapon.Parent = workspace
  2306. end
  2307. Effects.Parent = Weapon
  2308. FF.Parent = Character
  2309. local MATHS = {"0","1"}
  2310. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2311. Humanoid.PlatformStand = false
  2312. sick.Parent = Character
  2313. end
  2314.  
  2315. --//=================================\\
  2316. --\\=================================//
  2317.  
  2318.  
  2319.  
  2320.  
  2321.  
  2322. --//====================================================\\--
  2323. --|| END OF SCRIPT
  2324. --\\====================================================//--
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