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- print("Edited By i_MemeMachine Or disgust#4594, Do not Claim This Edit you fuckin' skid.")
- local remote = NS ([==[
- Player = owner
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- attacktype = 1
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- attack = false
- equipped = true
- local Anim = "Idle"
- local Effects = {}
- cam = workspace.CurrentCamera
- ZTarget = nil
- RocketTarget = nil
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- local m = Create("Model"){
- Parent = Character,
- Name = "WeaponModel",
- }
- RSH, LSH = nil, nil
- LH = Torso["Left Hip"]
- RH = Torso["Right Hip"]
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- local glasses = Instance.new("Part",Head)
- glasses.CanCollide = false
- glasses.TopSurface = 10
- glasses.BottomSurface = 10
- glasses.Size = Vector3.new(1.4, 0.6, 1.4)
- local glassesmesh = Instance.new("SpecialMesh",glasses)
- glassesmesh.MeshId = "rbxassetid://121910245"
- glassesmesh.TextureId = "rbxassetid://182196075"
- glassesmesh.Scale = Vector3.new(0.7,0.7,0.7)
- local glassesweld = Instance.new("Weld",glasses)
- glassesweld.Part0 = Head
- glassesweld.Part1 = glasses
- glassesweld.C0 = CFrame.new(0,0.1,-0.05)
- local hair = Instance.new("Part",Char)
- hair.Name = "Hair"
- hair.CanCollide = false
- hair.Size = Vector3.new(1.2, 1, 1.6)
- hair.BrickColor = BrickColor.new("Royal purple")
- local hairmesh = Instance.new("SpecialMesh",hair)
- hairmesh.MeshId = "rbxassetid://16627529"
- hairmesh.TextureId = "rbxassetid://16627494"
- hairmesh.Scale = Vector3.new(1.05,1.05,1.05)
- hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1)
- local hairweld = Instance.new("Weld",hair)
- hairweld.Part0 = Head
- hairweld.Part1 = hair
- hairweld.C0 = CFrame.new(0,0.5,0)
- local hair = Instance.new("Part",Char)
- hair.Name = "Hair"
- hair.CanCollide = false
- hair.Size = Vector3.new(1.2, 1, 1.6)
- hair.BrickColor = BrickColor.new("Royal purple")
- local hairmesh = Instance.new("SpecialMesh",hair)
- hairmesh.MeshId = "rbxassetid://1029012"
- hairmesh.TextureId = "rbxassetid://1028814"
- hairmesh.Scale = Vector3.new(1.1,1.1,1.1)
- hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1)
- local hairweld = Instance.new("Weld",hair)
- hairweld.Part0 = Head
- hairweld.Part1 = hair
- hairweld.C0 = CFrame.new(0,0.5,0)
- local hair = Instance.new("Part",Char)
- hair.Name = "Hair"
- hair.CanCollide = false
- hair.Size = Vector3.new(1.2, 1, 1.6)
- hair.BrickColor = BrickColor.new("Royal purple")
- local hairmesh = Instance.new("SpecialMesh",hair)
- hairmesh.MeshId = "rbxassetid://1577360"
- hairmesh.TextureId = "rbxassetid://1577349"
- hairmesh.Scale = Vector3.new(1,1.3,1)
- hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1)
- local hairweld = Instance.new("Weld",hair)
- hairweld.Part0 = Head
- hairweld.Part1 = hair
- hairweld.C0 = CFrame.new(0,0.5,0)
- local hair = Instance.new("Part",Char)
- hair.Name = "Hair"
- hair.CanCollide = false
- hair.Size = Vector3.new(1.2, 1, 1.6)
- hair.BrickColor = BrickColor.new("Royal purple")
- local hairmesh = Instance.new("SpecialMesh",hair)
- hairmesh.MeshId = "rbxassetid://1051545"
- hairmesh.TextureId = "rbxassetid://1051546"
- hairmesh.Scale = Vector3.new(1,1.3,1)
- hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1)
- local hairweld = Instance.new("Weld",hair)
- hairweld.Part0 = Head
- hairweld.Part1 = hair
- hairweld.C0 = CFrame.new(0,0.5,0)
- blackhand = Instance.new("Part",char)
- blackhand.Material = "Neon"
- blackhand.Transparency = 1
- blackhand.BrickColor = BrickColor.new("Royal purple")
- blackhand.Position = Vector3.new(999,999,999)
- blackhand.Size = Vector3.new(1.01,1.01,1.01)
- blackweld = Instance.new("Weld",blackhand)
- blackweld.Part0 = rarm
- blackweld.Part1 = blackhand
- blackweld.C0 = CFrame.new(0,-0.5,0)
- local InfernusTheme = Instance.new("Sound",Character)
- InfernusTheme.Name = "WorldEaterTheme"
- InfernusTheme.Looped = true
- InfernusTheme.SoundId = "http://www.roblox.com/asset?id=1636258061"
- InfernusTheme:Play()
- RSH.Parent = nil
- LSH.Parent = nil
- RW = Create("Weld"){
- Name = "Right Shoulder",
- Part0 = Torso ,
- C0 = cf(1.5, 0.5, 0),
- C1 = cf(0, 0.5, 0),
- Part1 = RightArm ,
- Parent = Torso ,
- }
- LW = Create("Weld"){
- Name = "Left Shoulder",
- Part0 = Torso ,
- C0 = cf(-1.5, 0.5, 0),
- C1 = cf(0, 0.5, 0) ,
- Part1 = LeftArm ,
- Parent = Torso ,
- }
- ----------------------------------------------------
- cn,ca,bc,v3,r = CFrame.new,CFrame.Angles,BrickColor.new,Vector3.new,function(a)return (math.random()-.5)*2*(a or 1) end
- deg,nf,c3,ins,ma,pi,mr = math.deg,math.floor,Color3.new,Instance.new,math.abs,math.pi,math.rad
- local part = function(prnt,cfr,siz,col,anc,canc,tra,mat,typ)
- local p = ins(typ or "Part")
- p.FormFactor = "Custom"
- p.Material = mat
- p.Transparency = tra
- p.CanCollide = canc
- p.Anchored = anc
- p.BrickColor = bc(col)
- p.Size = siz
- p.CFrame = cfr
- p.Parent = prnt
- p.Locked = true
- p.TopSurface,p.BottomSurface = 0,0
- p:BreakJoints()
- return p
- end
- local mesh = function(typ,prnt,scal,mtyp,mid,mtx)
- local m = ins(typ or "SpecialMesh")
- if mtyp then m.MeshType = mtyp end
- if mid then m.MeshId = mid end
- if mtx then m.TextureId = mtx end
- if scal then m.Scale = scal end
- m.Parent = prnt
- return m
- end
- function cylinderOpen(cf,col,col2)
- local p = part(Character,cf,v3(0,1000,0),col,true,false,.1,"SmoothPlastic")
- local pm = mesh("CylinderMesh",p)
- local p2 = part(Character,cf,v3(0,1000,0),col2,true,false,.1,"SmoothPlastic")
- local p2m = mesh("CylinderMesh",p2)
- Spawn(function()
- for i=.1,1.1,.0125 do
- p.Transparency = i
- p2.Transparency = i
- pm.Scale = pm.Scale + v3(.8,0,.8)
- p2m.Scale = p2m.Scale + v3(.5,0,.5)
- wait()
- end
- p:Destroy()
- p2:Destroy()
- end)
- end
- function expandDong()
- local nTarg = Torso
- local Orbi = Instance.new('Part')
- Orbi.Size = Vector3.new(3,3,3)
- Orbi.CanCollide = false
- Orbi.Locked = true
- Orbi.Shape = 'Ball'
- Orbi.Anchored = true
- Orbi.Transparency = .6
- Orbi.TopSurface,Orbi.BottomSurface = 0,0
- Orbi.Name = 'Expand Dong'
- Orbi.BrickColor = BrickColor.new('Royal purple')
- local OrbiMesh = Instance.new('SpecialMesh',Orbi)
- OrbiMesh.Name = 'Dxpand Eong'
- OrbiMesh.Scale = Vector3.new(2, 2, 2)
- OrbiMesh.MeshType = 'Sphere'
- Orbi.Parent = Character
- ypcall(function()
- for i = 3,.35,-1 do
- OrbiMesh.Scale = OrbiMesh.Scale + Vector3.new(.7, .7, .7)
- Orbi.CFrame = nTarg.CFrame
- end
- for i = .6,1,.05 do
- wait(0.04)
- Orbi.Transparency = i
- end
- Orbi:Destroy()
- end)
- end
- function expandDong2()
- local nTarg = Torso
- local Orbi = Instance.new('Part')
- Orbi.Size = Vector3.new(3,3,3)
- Orbi.CanCollide = false
- Orbi.Locked = true
- Orbi.Shape = 'Ball'
- Orbi.Anchored = true
- Orbi.Transparency = .6
- Orbi.TopSurface,Orbi.BottomSurface = 0,0
- Orbi.Name = 'Expand Dong'
- Orbi.BrickColor = BrickColor.new('Royal purple')
- local OrbiMesh = Instance.new('SpecialMesh',Orbi)
- OrbiMesh.Name = 'Dxpand Eong'
- OrbiMesh.Scale = Vector3.new(2.5, 2.5, 2.5)
- OrbiMesh.MeshType = 'Sphere'
- Orbi.Parent = Character
- ypcall(function()
- for i = 3,0,-1 do
- OrbiMesh.Scale = OrbiMesh.Scale + Vector3.new(.7, .7, .7)
- Orbi.CFrame = nTarg.CFrame
- end
- for i = .6,1,.05 do
- wait(0.04)
- Orbi.Transparency = i
- end
- Orbi:Destroy()
- end)
- end
- cylinderOpen(Torso.CFrame,"Royal purple","Really black")
- expandDong2()
- expandDong()
- ----------------------------------------------------
- z = Instance.new("Sound", Character)
- z.SoundId = "rbxassetid://"--Sao Crossing: 155183751 -- SAN HOLO DOnkeykong: 246056418 -- "Innocence" - Sword Art Online OP 2: 142357253 -- OnePunch Hero: 339250412 (Fav) -- Sethbling: 170902050
- z.Looped = true
- z.Pitch = .9
- z.Volume = .5
- wait(.1)
- z:Play()
- ----------------------------------------------------
- local co1 = 0--how long it will take for skill to cooldown
- local co2 = 0
- local co3 = 0
- local co4 = 3
- local cooldown1 = 16
- local cooldown2 = 12
- local cooldown3 = 9
- local cooldown4 = 15
- local maxEnergy = 100
- local Energy = 100--Energy you start out with
- local skill1stam = 17--how much Energy is needed for a skill
- local skill2stam = 15
- local skill3stam = 20
- local skill4stam = 70
- local recovermana = 3--how much mana per second
- local skillcolorscheme = BrickColor.new("Royal purple").Color
- local scrn = Instance.new('ScreenGui', Player.PlayerGui)
- function makeframe(par, trans, pos, size, color)
- local frame = Instance.new('Frame', par)
- frame.BackgroundTransparency = trans
- frame.BorderSizePixel = 0
- frame.Position = pos
- frame.Size = size
- frame.BackgroundColor3 = color
- return frame
- end
- function makelabel(par, text)
- local label = Instance.new('TextLabel', par)
- label.BackgroundTransparency = 1
- label.Size = UDim2.new(1, 0, 1, 0)
- label.Position = UDim2.new(0, 0, 0, 0)
- label.TextColor3 = Color3.new(255, 255, 255)
- label.TextStrokeTransparency = 0
- label.FontSize = Enum.FontSize.Size32
- label.Font = Enum.Font.SourceSansBold
- label.BorderSizePixel = 0
- label.TextScaled = true
- label.Text = text
- end
- framesk1 = makeframe(scrn, .5, UDim2.new(.23, 0, .93, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme)
- framesk2 = makeframe(scrn, .5, UDim2.new(.5, 0, .93, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme)
- framesk3 = makeframe(scrn, .5, UDim2.new(.5, 0, .86, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme)
- framesk4 = makeframe(scrn, .5, UDim2.new(.23, 0, .86, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme)
- bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- text1 = makelabel(framesk1, '[R] Energy Wave')
- text2 = makelabel(framesk2, '[F] Energy Cannon')
- text3 = makelabel(framesk3, "[E] Energy Rapid-Fire")
- text4 = makelabel(framesk4, '[Q] Energy Shots')
- Energybar = makeframe(scrn, .5, UDim2.new(.23, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Really black").Color)
- Energycover = makeframe(Energybar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Royal purple").Color)
- Energytext = makelabel(Energybar, 'Energy')
- healthbar = makeframe(scrn, .5, UDim2.new(.5, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Really black").Color)
- healthcover = makeframe(healthbar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Royal purple").Color)
- healthtext = makelabel(healthbar, 'Health')
- local stats=Instance.new('Folder',Character)
- stats.Name='Stats'
- local block=Instance.new('BoolValue',stats)
- block.Name='Block'
- block.Value=false
- local stun=Instance.new('BoolValue',stats)
- stun.Name='Stun'
- stun.Value=false
- local defense=Instance.new('NumberValue',stats)
- defense.Name='Defence'
- defense.Value=1
- local speed=Instance.new('NumberValue',stats)
- speed.Name='Speed'
- speed.Value=1
- local damagea=Instance.new('NumberValue',stats)
- damagea.Name='Damage'
- damagea.Value=1
- function NoOutline(Part)
- Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function nooutline(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
- local fp = Create("Part"){
- formFactor = formfactor,
- Parent = parent,
- Reflectance = reflectance,
- Transparency = transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(brickcolor)),
- Name = name,
- Size = size,
- Position = Character.Torso.Position,
- Material = material,
- }
- nooutline(fp)
- return fp
- end
- function mesh(Mesh, part, meshtype, meshid, offset, scale)
- local Msh = Create(Mesh){
- Parent = part,
- Offset = offset,
- Scale = scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = meshtype
- Msh.MeshId = meshid
- end
- return Msh
- end
- function weld(parent, part0, part1, c0, c1)
- local Weld = Create("Weld"){
- Parent = parent,
- Part0 = part0,
- Part1 = part1,
- C0 = c0,
- C1 = c1,
- }
- return Weld
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c - a):Dot((b - a).unit)
- local edg2 = (a - b):Dot((c - b).unit)
- local edg3 = (b - c):Dot((a - c).unit)
- if edg1 <= (b - a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c - a):Dot((b - a).unit)
- local len2 = (b - a).magnitude - len1
- local width = (a + (b - a).unit * len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
- local list = {}
- local Color = BrickColor.new("Dark stone grey")
- if len1 > 0.01 then
- local w1 = Create('WedgePart', m){
- Material = "SmoothPlastic",
- FormFactor = 'Custom',
- BrickColor = Color,
- Transparency = 0,
- Reflectance = 0,
- Material = "SmoothPlastic",
- CanCollide = false,
- Anchored = true,
- Parent = workspace,
- Transparency = 0.3,
- }
- game:GetService("Debris"):AddItem(w1, 5)
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Create("SpecialMesh"){
- Parent = w1,
- MeshType = "Wedge",
- Scale = Vector3.new(0, 1, 1) * sz / w1.Size,
- }
- w1:BreakJoints()
- table.insert(Effects, {
- w1,
- "Disappear",
- .03
- })
- w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
- table.insert(list, w1)
- end
- if len2 > 0.01 then
- local w2 = Create('WedgePart', m){
- Material = "SmoothPlastic",
- FormFactor = 'Custom',
- BrickColor = Color,
- Transparency = 0,
- Reflectance = 0,
- Material = "SmoothPlastic",
- CanCollide = false,
- Anchored = true,
- Parent = workspace,
- Transparency = 0.3,
- }
- game:GetService("Debris"):AddItem(w2, 5)
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Create("SpecialMesh"){
- Parent = w2,
- MeshType = "Wedge",
- Scale = Vector3.new(0, 1, 1) * sz / w2.Size,
- }
- w2:BreakJoints()
- table.insert(Effects, {
- w2,
- "Disappear",
- .03
- })
- w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
- table.insert(list, w2)
- end
- return unpack(list)
- end
- function so(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = Sounds[id].Id or id
- swait()
- sou:play()
- swait(6)
- sou:Remove()
- end))
- end
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- --[[Credits to SazErenos for his Artificial ]]--
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- Asset = "http://www.roblox.com/asset/?id="
- Sounds = {
- Hit1 = {
- Id = Asset..(199149137)
- },
- Hit2 = {
- Id = Asset..(199149186)
- },
- Hit3 = {
- Id = Asset..(199149221)
- },
- Hit4 = {
- Id = Asset..(199149235)
- },
- Slash1 = {
- Id = Asset..(161006195)
- },
- Slash2 = {
- Id = Asset..(161006212)
- },
- Fire = {
- Id = Asset..(168413145)
- },
- Beam = {
- Id = Asset..(278596476)
- },
- Appear = {
- Id = Asset..(200633077)
- },
- Disappear = {
- Id = Asset..(200633029)
- },
- }
- ContentProvider = game:GetService("ContentProvider")
- for _, v in pairs(Sounds) do
- ContentProvider:Preload(v.Id)
- end
- Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- if h.MaxHealth >= math.huge then
- hit:BreakJoints()
- end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- local c = Create("ObjectValue"){
- Name = "creator",
- Value = owner,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- if HitSound ~= nil and HitPitch ~= nil then
- so(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- -- h:TakeDamage(Damage)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if blocked == false then
- -- h:TakeDamage(Damage)
- h.Health = h.Health - Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - (Damage / 2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity"){
- velocity = vt(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition"){
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition"){
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- local BodGy = Create("BodyGyro") {
- maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
- P = 20e+003,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame,
- }
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue"){
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true,
- }
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 0))
- local EffectPart = part("Custom", workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui"){
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart,
- }
- local TextLabel = Create("TextLabel"){
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- TextColor3 = Color,
- TextScaled = true,
- Font = Enum.Font.ArialBold,
- Parent = BillboardGui,
- }
- game.Debris:AddItem(EffectPart, (Time + 0.1))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Royal purple", "Handle", Vector3.new(2.20000005, 0.200000003, 2.20000005))
- Handleweld = weld(m, Character["Torso"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0396080017, -4.09992504, 0.0598115921, 1, -7.6153174e-011, -2.01268858e-006, 8.22890089e-011, 1, 3.084431e-006, 2.01269063e-006, -3.084431e-006, 1))
- mesh("CylinderMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(2.44000006, 0.600000003, 1.44000006))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.14984131e-005, 1.62124634e-005, -1.04904175e-005, 1, 1.23146328e-011, 1.07286201e-006, -1.13079598e-011, 1, -1.07284109e-006, -1.07285791e-006, 1.07284109e-006, 1))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
- Layer2Handle = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Layer2Handle", Vector3.new(0.480000019, 0.200000003, 12.480001062))
- Layer2Handleweld = weld(m, Handle, Layer2Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000301361084, 2.28881836e-005, -0.000202178955, 1, 2.70082467e-007, -1.75730406e-006, -2.70091959e-007, 1, -8.66388018e-006, 1.7573052e-006, 8.66388655e-006, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(0.480000019, 2.200000003, 2.720000625))
- Partweld = weld(m, Layer2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.14984131e-005, -9.53674316e-007, -2.8800478, 0.999997914, -1.93837602e-011, -1.48245363e-008, 3.90257063e-011, 1, -7.13953341e-011, 1.48336312e-008, 8.91304808e-011, 0.999997914))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(0.480000019, 2.200000003, 2.720000625))
- Partweld = weld(m, Layer2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.19616699e-005, -3.24249268e-005, 2.87992668, 0.999985158, 2.87014509e-012, -1.48093022e-008, 5.66184322e-011, 1, -5.45696821e-012, 1.48470463e-008, 8.04902811e-011, 0.999985158))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.480000019, 0.200000003, 12.04000092))
- Partweld = weld(m, Layer2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.33514404e-005, -9.53674316e-007, -0.0001039505, 0.999987781, -7.77617137e-011, -1.49125299e-008, 1.16872789e-010, 1, -1.96905603e-010, 1.493936e-008, 2.51930032e-010, 0.999987781))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
- mesh("BlockMesh", Layer2Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
- Layer3Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Royal purple", "Layer3Handle", Vector3.new(0.720000029, 0.720000029, 0.200000003))
- Layer3Handleweld = weld(m, Handle, Layer3Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000802993774, -0.000151634216, 3.05175781e-005, 0.999999404, 4.16033836e-005, 1.96785777e-006, 1.96798396e-006, -2.12107511e-006, -0.999999404, -4.16014955e-005, 1, -2.12118243e-006))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
- Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -0.840223312, 7.5397892, 4.89614176e-005, 5.0135186e-006, 0.999999762, -0.999999046, 1.22189522e-005, 4.8959475e-005, -1.22783813e-005, -0.999998689, 5.01443719e-006))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327))
- Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000864028931, -6.00814819e-005, -7.59964466, -0.999999404, 9.70068322e-006, 3.31623378e-005, 3.31642768e-005, 4.86649742e-006, 1, 9.70056226e-006, 0.999999404, -4.86679755e-006))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
- Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.76565552e-005, -0.840137482, 7.54048443, -3.42451713e-005, -5.10578684e-006, -0.99999994, -0.999998927, -1.21146441e-005, 3.4243305e-005, -1.2144611e-005, 0.999998927, -5.10543578e-006))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327))
- Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000713348389, -0.76565552e-005, -7.6005826, -0.999993503, -9.68569748e-006, 5.00400529e-005, -5.00420938e-005, -4.89724516e-006, -0.999999881, 9.62627109e-006, -0.999993503, 4.89690592e-006))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
- Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, -0.838525772, 7.54048347, 3.57801182e-005, 5.10578639e-006, 0.99999994, 0.999999046, 1.0341405e-005, -3.57782446e-005, -1.03266702e-005, 0.999998927, -5.10551126e-006))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
- Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, -0.84022522, 7.53960228, -3.45465851e-005, -1.12046393e-006, -1, 5.82638359e-006, -0.999999225, 1.12023974e-006, -0.999999225, -5.82638404e-006, 3.45446933e-005))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
- Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.86102295e-006, -0.839550018, 7.53951263, 3.41143859e-005, 1.04596313e-006, 1, -6.24368704e-006, 0.999999225, -1.04572723e-006, -0.999999225, -6.24369022e-006, 3.41124942e-005))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327))
- Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000238418579, -9.53674316e-006, -7.59959984, 6.28840098e-006, -0.999999225, 1.09042128e-006, -3.40994848e-005, -1.09065854e-006, -1, 0.999999225, 6.2884028e-006, -3.4097593e-005))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0.19999998807907, "Royal purple", "Part", Vector3.new(0.480000019, 0.480000019, 0.200000003))
- Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 3.81469727e-006, 0.999998808, 7.0078163e-011, 1.9098958e-009, 4.0078163e-011, 0.999998808, 2.42152964e-011, 1.9098958e-009, 2.42152964e-011, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(6.58200026, 6.58200002, 2.9532001))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
- Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.00543213e-005, -0.838380814, 7.53930187, -4.74264707e-005, -5.02687499e-006, -0.999999762, 0.999999046, -1.03116026e-005, -4.74245317e-005, -1.0311428e-005, -0.999998808, 5.02768307e-006))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.480000019, 7.480000019, 0.200000003))
- Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 0.999998808, 7.0078163e-011, 5.9098958e-009, 4.0078163e-011, 0.999998808, 2.42152964e-011, 1.9098958e-009, 2.42152964e-011, 1))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(6.60000014, 6.60000014, 6.60000014))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
- Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, -0.839694977, 7.53992653, -3.91442991e-005, -8.80631774e-007, -0.999993026, 2.27987925e-006, 0.999991357, -8.80696462e-007, 0.999997556, -2.29477519e-006, -3.92767397e-005))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327))
- Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000235557556, -2.38418579e-005, -7.60028458, 1.50501114e-006, -0.999997199, 8.35720812e-007, 3.47488422e-005, 8.35786693e-007, 1, -0.999997199, -1.50502308e-006, 3.47468304e-005))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
- Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28881836e-005, -0.840080261, 7.54010582, 3.91591857e-005, 8.0613512e-007, 0.999993026, -2.25008012e-006, -0.999991, 8.06197477e-007, 0.999997556, -2.29477519e-006, -3.92916445e-005))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
- HitboxA = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxA", Vector3.new(0.200000003, 2.48000002, 0.840000391))
- HitboxAweld = weld(m, Layer3Handle, HitboxA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.67572021e-006, -0.039557457, 7.53951645, 3.44422551e-005, 1.04596529e-006, 1, -5.90090622e-006, 0.999999225, -1.04573905e-006, -0.999999225, -5.90090895e-006, 3.44403634e-005))
- HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxB", Vector3.new(0.200000003, 2.48000026, 0.840000391))
- HitboxBweld = weld(m, Layer3Handle, HitboxB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -0.0402240753, 7.5397892, 4.89614176e-005, 5.0135186e-006, 0.999999762, -0.999999046, 1.22189522e-005, 4.8959475e-005, -1.22783813e-005, -0.999998689, 5.01443719e-006))
- HitboxC = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxC", Vector3.new(0.200000003, 2.28000021, 0.840000391))
- HitboxCweld = weld(m, Layer3Handle, HitboxC, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.76565552e-005, 0.0598621368, 7.54048443, -3.42451713e-005, -5.10578684e-006, -0.99999994, -0.999998927, -1.21146441e-005, 3.4243305e-005, -1.2144611e-005, 0.999998927, -5.10543578e-006))
- mesh("SpecialMesh", HitboxC, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
- HitboxD = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxD", Vector3.new(0.200000003, 2.28000021, 0.840000391))
- HitboxDweld = weld(m, Layer3Handle, HitboxD, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28881836e-005, 0.0599050522, 7.54010582, 3.91591857e-005, 8.0613512e-007, 0.999993026, -2.25008012e-006, -0.999991, 8.06197477e-007, 0.999997556, -2.29477519e-006, -3.92916445e-005))
- mesh("SpecialMesh", HitboxD, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
- mesh("SpecialMesh", Layer3Handle, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(6, 6, -1.21799994))
- local Lite = Create("PointLight"){
- Parent = Handle,
- Color = BrickColor.new("Royal purple").Color,
- Shadows = true,
- Range = 20,
- Brightness = 0.5,
- }
- local Spin = Create("Sound"){
- Parent = Handle,
- SoundId = "rbxassetid://143301643",
- Volume = 1,
- Pitch = 1,
- Looped = true,
- }
- local Spin2 = Create("Sound"){
- Parent = Handle,
- SoundId = "rbxassetid://149560784",
- Volume = .7,
- Pitch = .8,
- Looped = true,
- }
- Spin:Play()
- Spin2:Play()
- local PE1 = Create("ParticleEmitter"){
- Parent = Layer3Handle,
- Color = ColorSequence.new(BrickColor.new("Royal purple").Color),
- Transparency = NumberSequence.new(.5),
- Size = NumberSequence.new(0.2),
- Texture = "rbxassetid://320043786",
- Lifetime = NumberRange.new(1),
- Rate = 200,
- VelocitySpread = 180,
- Rotation = NumberRange.new(-360, 360),
- RotSpeed = NumberRange.new(-180, 180),
- Rotation = NumberRange.new(100),
- Speed = NumberRange.new(10),
- LightEmission = 1000,
- Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}),
- }
- local PE2 = Create("ParticleEmitter"){
- Parent = Handle,
- Color = ColorSequence.new(BrickColor.new("Royal purple").Color),
- Transparency = NumberSequence.new(.5),
- Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 2, 0), NumberSequenceKeypoint.new(1, 2, 0)}),
- Texture = "rbxassetid://31727915",
- Lifetime = NumberRange.new(1),
- Rate = 1000,
- VelocitySpread = 30,
- Rotation = NumberRange.new(-360, 360),
- RotSpeed = NumberRange.new(-180, 180),
- Rotation = NumberRange.new(100),
- Speed = NumberRange.new(10),
- LightEmission = 1000,
- EmissionDirection = "Bottom",
- Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}),
- Enabled = false,
- }
- breakpart=function(part)
- away1 = part.Size.x/4
- away2 = part.Size.z/4
- away3 = part.Size.y/4
- if part.Size.x<=4 and part.Size.z<=4 and part.Size.y<=4 then
- part:Destroy(); return
- end
- if part.Name~="Base" or part.Name~="Baseplate" then
- zx,zy,zz=part.Size.x,part.Size.y,part.Size.z
- local part1,part2,part3,part4,part5,part6,part7,part8 = part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone()
- part1.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2)
- part2.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2)
- part3.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2)
- part4.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2)
- part5.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2)
- part6.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2)
- part7.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2)
- part8.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2)
- pare1=part.Parent
- --pare2=part.Parent.Parent
- part1.Parent=pare1
- part2.Parent=pare1
- part3.Parent=pare1
- part4.Parent=pare1
- --part5.Parent=pare1
- --part6.Parent=pare1
- --part7.Parent=pare1
- --part8.Parent=pare1
- part1.CFrame=part.CFrame*CFrame.new(-away1,0,-away2)
- part2.CFrame=part.CFrame*CFrame.new(away1,0,-away2)
- part3.CFrame=part.CFrame*CFrame.new(away1,0,away2)
- part4.CFrame=part.CFrame*CFrame.new(-away1,0,away2)
- --part5.CFrame=part.CFrame*CFrame.new(-away1,-away3,-away2)
- --part6.CFrame=part.CFrame*CFrame.new(away1,-away3,-away2)
- --part7.CFrame=part.CFrame*CFrame.new(away1,-away3,away2)
- --part8.CFrame=part.CFrame*CFrame.new(-away1,-away3,away2)
- part.Anchored = false
- part:Destroy()
- else
- zx,zy,zz=part.Size.x,part.Size.y,part.Size.z
- local part1,part2,part3,part4,part5,part6,part7,part8 = part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone()
- part1.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2)
- part2.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2)
- part3.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2)
- part4.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2)
- part5.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2)
- part6.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2)
- part7.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2)
- part8.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2)
- pare1=part.Parent
- --pare2=part.Parent.Parent
- part1.Parent=pare1
- part2.Parent=pare1
- part3.Parent=pare1
- part4.Parent=pare1
- part5.Parent=pare1
- part6.Parent=pare1
- part7.Parent=pare1
- part8.Parent=pare1
- part1.CFrame=part.CFrame*CFrame.new(-away1,away3,-away2)
- part2.CFrame=part.CFrame*CFrame.new(away1,away3,-away2)
- part3.CFrame=part.CFrame*CFrame.new(away1,away3,away2)
- part4.CFrame=part.CFrame*CFrame.new(-away1,away3,away2)
- part5.CFrame=part.CFrame*CFrame.new(-away1,-away3,-away2)
- part6.CFrame=part.CFrame*CFrame.new(away1,-away3,-away2)
- part7.CFrame=part.CFrame*CFrame.new(away1,-away3,away2)
- part8.CFrame=part.CFrame*CFrame.new(-away1,-away3,away2)
- part1.Anchored = false
- part2.Anchored = false
- part3.Anchored = false
- part4.Anchored = false
- part5.Anchored = false
- part6.Anchored = false
- part7.Anchored = false
- part8.Anchored = false
- part:Destroy()
- wait(5)
- for i = 1,3 do
- wait(.2)
- part1.Transparency = i
- part2.Transparency = i
- part3.Transparency = i
- part5.Transparency = i
- part6.Transparency = i
- part7.Transparency = i
- part8.Transparency = i
- end
- end
- end
- function Reappear()
- for _, i in pairs(m:children()) do
- if i.Name == "Layer3Handle" then
- Part.Transparency = 1
- coroutine.resume(coroutine.create(function(Part)
- for i = 0, 1, 0.1 do
- swait()
- Part.Transparency = i
- end
- Part.Transparency = 0.5
- end), i)
- end
- end
- end
- function Disappear()
- for _, i in pairs(m:children()) do
- if i.Name == "Layer3Handle" then
- Part.Transparency = .5
- coroutine.resume(coroutine.create(function(Part)
- for i = 0, 1, 0.1 do
- swait()
- Part.Transparency = i
- end
- Part.Transparency = 1
- end), i)
- end
- end
- end
- function attackone()
- attack = true
- local con1 = HitboxA.Touched:connect(function(hit)
- Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1)
- breakpart(hit)
- end)
- local con2 = HitboxB.Touched:connect(function(hit)
- Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1)
- breakpart(hit)
- end)
- local con3 = HitboxC.Touched:connect(function(hit)
- Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1)
- breakpart(hit)
- end)
- local con4 = HitboxD.Touched:connect(function(hit)
- Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1)
- breakpart(hit)
- end)
- --[[HitboxA.Touched:connect(function(hit)
- if hit.Name == 'Base' then else
- for i = 1,100 do
- breakpart(hit)
- end
- end
- end)
- HitboxB.Touched:connect(function(hit)
- if hit.Name == 'Base' then else
- for i = 1,100 do
- breakpart(hit)
- end
- end
- end)
- HitboxC.Touched:connect(function(hit)
- if hit.Name == 'Base' then else
- for i = 1,100 do
- breakpart(hit)
- end
- end
- end)
- HitboxD.Touched:connect(function(hit)
- if hit.Name == 'Base' then else
- for i = 1,100 do
- breakpart(hit)
- end
- end
- end)]]
- Reappear()
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(50)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(120), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(5, -4, -7) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
- Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
- end
- so("Slash1", Handle, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-50)), .5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-120), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5)
- Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-2, -4, -8) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
- Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
- end
- Disappear()
- con1:disconnect()
- con2:disconnect()
- con3:disconnect()
- con4:disconnect()
- attack = false
- end
- function attacktwo()
- attack = true
- local con1 = HitboxA.Touched:connect(function(hit)
- Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1)
- breakpart(hit)
- end)
- local con2 = HitboxB.Touched:connect(function(hit)
- Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1)
- breakpart(hit)
- end)
- local con3 = HitboxC.Touched:connect(function(hit)
- Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1)
- breakpart(hit)
- end)
- local con4 = HitboxD.Touched:connect(function(hit)
- Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1)
- breakpart(hit)
- end)
- --[[HitboxA.Touched:connect(function(hit)
- if hit.Name == 'Base' then else
- for i = 1,100 do
- breakpart(hit)
- end
- end
- end)
- HitboxB.Touched:connect(function(hit)
- if hit.Name == 'Base' then else
- for i = 1,100 do
- breakpart(hit)
- end
- end
- end)
- HitboxC.Touched:connect(function(hit)
- if hit.Name == 'Base' then else
- for i = 1,100 do
- breakpart(hit)
- end
- end
- end)
- HitboxD.Touched:connect(function(hit)
- if hit.Name == 'Base' then else
- for i = 1,100 do
- breakpart(hit)
- end
- end
- end)]]
- Reappear()
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-85), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, 10, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
- Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
- end
- so("Slash2", Handle, 1, 1.2)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.5) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-85), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5)
- Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, .5, -8) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4)
- Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
- Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
- end
- Disappear()
- con1:disconnect()
- con2:disconnect()
- con3:disconnect()
- con4:disconnect()
- attack = false
- end
- function attackthree()
- attack = true
- local con1 = HitboxA.Touched:connect(function(hit)
- Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1)
- breakpart(hit)
- end)
- local con2 = HitboxB.Touched:connect(function(hit)
- Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1)
- breakpart(hit)
- end)
- local con3 = HitboxC.Touched:connect(function(hit)
- Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1)
- breakpart(hit)
- end)
- local con4 = HitboxD.Touched:connect(function(hit)
- Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1)
- breakpart(hit)
- end)
- --[[HitboxA.Touched:connect(function(hit)
- if hit.Name == 'Base' then else
- for i = 1,100 do
- breakpart(hit)
- end
- end
- end)
- HitboxB.Touched:connect(function(hit)
- if hit.Name == 'Base' then else
- for i = 1,100 do
- breakpart(hit)
- end
- end
- end)
- HitboxC.Touched:connect(function(hit)
- if hit.Name == 'Base' then else
- for i = 1,100 do
- breakpart(hit)
- end
- end
- end)
- HitboxD.Touched:connect(function(hit)
- if hit.Name == 'Base' then else
- for i = 1,100 do
- breakpart(hit)
- end
- end
- end)]]
- Reappear()
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.8, -.5) * angles(math.rad(120), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-140), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-10, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
- Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
- Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
- end
- so("Slash1", Handle, 1, 1.2)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(50)), .5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(30)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(140), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5)
- Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -5, -10) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
- Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
- Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
- end
- Disappear()
- con1:disconnect()
- con2:disconnect()
- con3:disconnect()
- con4:disconnect()
- attack = false
- end
- local hovering = false
- local Hover = false
- local Animator = Humanoid.Animator
- function OnHover()
- so("Appear",Handle,1,1)
- attack = true
- Animator.Parent = nil
- Character.Animate.Disabled = true
- Hover = true
- Humanoid.JumpPower = 0
- Reappear()
- attack = false
- end
- function OffHover()
- so("Disappear",Handle,1,1)
- attack = true
- Animator.Parent = Humanoid
- Character.Animate.Disabled = false
- Hover = false
- Humanoid.JumpPower = 50
- Disappear()
- attack = false
- end
- function MagniDamage(Hit,Part,magni,mindam,maxdam,knock,Type)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- Damagefunc(Hit,head,mindam,maxdam,knock,Type,RootPart,.2,"Hit1",1)
- end
- end
- end
- end
- end
- function CylinderEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,Character,"Neon",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay
- end
- RocketTarget = RootPart
- function ShootCannon(asd)
- local MainPos=asd.Position
- local MainPos2=getMouseHit()
- local MouseLook=cf((MainPos+MainPos2)/2,MainPos2)
- num=30
- coroutine.resume(coroutine.create(function()
- repeat
- wait()
- local hit,pos = rayCast(MainPos,MouseLook.lookVector,10,RocketTarget.Parent)
- local mag=(MainPos-pos).magnitude
- CylinderEffect(BrickColor.new("Royal purple"),CFrame.new((MainPos+pos)/2,pos)*angles(1.57,0,0),3,mag*5,3,1.5,0,1.5,0.1)
- MainPos=MainPos+(MouseLook.lookVector*10)
- num=num-1
- if hit~=nil then
- num=0
- local ref=part(3,workspace,"Neon",0,1,BrickColor.new("Royal purple"),"Reference",vt())
- ref.Anchored=true
- ref.CFrame=cf(pos)
- MagniDamage(ref,hit,5,30,50,1,"Normal")
- game:GetService("Debris"):AddItem(ref,5)
- end
- until num<=0
- end))
- end
- function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.05 do
- wait()
- prt.Transparency = i
- msh.Scale = msh.Scale + vt(x2, y2, z2)
- end
- prt.Parent = nil
- end))
- end
- function BlockEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay
- end
- function FireProjectiles()
- attack = true
- so("Appear",Handle,1,1)
- Reappear()
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-30), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
- Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3)
- Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3)
- end
- Humanoid.WalkSpeed = 0
- for i = 1,8 do
- ShootCannon(Handle)
- BlockEffect(BrickColor.new("Royal purple"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05)
- so("Beam",Handle,1,1.5)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(30)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(-30)), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
- Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 1, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.3)
- Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3)
- Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3)
- end
- end
- Disappear()
- so("Disappear",Handle,1,1)
- Humanoid.WalkSpeed = 16
- attack = false
- end
- function EnergyBurst()
- attack = true
- so("Appear",Handle,1,1)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(130), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(10, -4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3)
- Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3)
- end
- Reappear()
- so("Slash1", Handle, 1, 1.2)
- for i = 1,2 do
- for i = 0,1,0.1 do
- swait()
- BlockEffect(BrickColor.new("Royal purple"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-70)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-50)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-130), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(15, -4, -7) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3)
- Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3)
- end
- end
- Disappear()
- so("Disappear",Handle,1,1)
- so("Fire", Handle, 1, 1.2)
- so("Fire", Handle, 1, .8)
- MagniDamage(Handle,Handle,30,30,50,1,"Knockdown")
- BlastEffect(BrickColor.new("Royal purple"), Handle.CFrame, .1, .1, .1, 1, 1, 1)
- for i = 1,5 do
- BlockEffect(BrickColor.new("Royal purple"),Handle.CFrame,1,1,1,5,5,5,0.05)
- end
- attack = false
- end
- function WaveEffect(Part,cframe1,cframe2,Damage,Size)
- coroutine.resume(coroutine.create(function()
- local wave=part(1,workspace,"Neon",0,0,BrickColor.new("Deep orange"),"Effect",vt(3,3,10))
- wave.Anchored=true
- wave.CFrame=Part.CFrame*cframe1
- so("Beam",wave,1,1.3)
- MagniDamage(wave,wave,10,10,30,1,"Normal")
- local Msh = Create("SpecialMesh"){
- Parent = wave,
- MeshType = "Sphere"
- }
- BlockEffect(BrickColor.new("Royal purple"),wave.CFrame,1,1,1,3,3,3,0.05)
- local PE1 = Create("ParticleEmitter"){
- Parent = wave,
- Color = ColorSequence.new(BrickColor.new("Royal purple").Color),
- Transparency = NumberSequence.new(.5),
- Size = NumberSequence.new(1),
- Texture = "rbxassetid://249270319",
- Lifetime = NumberRange.new(1),
- Rate = 50,
- VelocitySpread = 180,
- Rotation = NumberRange.new(0),
- Speed = NumberRange.new(5),
- LightEmission = 1000,
- }
- for i=0,1,0.2 do
- wait()
- local dir = wave.CFrame.lookVector*-1
- local pos = rayCast(wave.Position,dir,5,Character)
- wave.CFrame=wave.CFrame*cframe2
- Effects[#Effects+1]={wave,"Cylinder",0.01,.03,.03,.03}
- end
- end))
- end
- function Wave()
- attack = true
- Reappear()
- so("Appear",Handle,1,.8)
- for i = 1,3 do
- for i = 0, 1, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Royal purple"),Handle.CFrame,.1,.1,.1,1,1,1,0.05)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.8, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
- Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, 10, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4)
- Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
- Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
- end
- end
- so("Slash2",Handle,1,.4)
- local inc=-10
- for i=1,8 do
- WaveEffect(Torso,CFrame.new(0,-5,inc)*CFrame.fromEulerAnglesXYZ(-2,0,1.57),CFrame.new(0,0,0.8),10,5)
- inc=inc-7
- end
- for i = 1,2 do
- for i = 0, 1, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Royal purple"),Handle.CFrame,.1,.1,.1,1,1,1,0.05)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-5), math.rad(0), math.rad(0)), .5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.5) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-50)), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
- Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, .5, -10) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
- Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
- Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
- end
- end
- Disappear()
- so("Disappear",Handle,1,.8)
- attack = false
- end
- function LaserBarrage(Prt,Parent)
- attack=true
- --so("BeamLockon",Prt,1,1)
- local efprt=part(3,Parent,"Neon",0,0.5,BrickColor.new("Royal purple"),"Effect",vt(5,5,5))
- efprt.Anchored=true
- local efmsh=mesh("CylinderMesh",efprt,"","",vt(0,0,0),vt(1,1,1))
- local spread=vt(0,0,0)
- coroutine.resume(coroutine.create(function(Part,Mesh,Spreaded)
- game:GetService("Debris"):AddItem(Part,22)
- local TheHit=getMouseHit()
- local MouseLook=cf((Prt.Position+TheHit)/2,TheHit+Spreaded)
- local hit,pos = rayCast(Prt.Position,MouseLook.lookVector,1000,Parent)
- so("Elec",Prt,0.2,1)
- local tefprt=part(3,workspace,"Neon",0,1,BrickColor.new("Black"),"Effect",vt(0.2,0.2,0.2))
- tefprt.CFrame=cf(pos)
- BlastEffect(BrickColor.new("Royal purple"),cf(pos),5,5,5,5,3,5,0.07)
- MagicCircle(BrickColor.new("Royal purple"),cf(pos),5,5,5,5,3,5,0.04)
- BlastEffect(BrickColor.new("Royal purple"),cf(pos),5,5,5,5,3,5,0.07)
- so("Elec",tefprt,0.3,1)
- game:GetService("Debris"):AddItem(tefprt,22)
- Part.CFrame=CFrame.new((Prt.Position+pos)/2,pos)*angles(1.57,0,0)
- if(hit.Parent:findFirstChild("Humanoid")~= nil)then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
- MagniDamage(efprt,efprt,math.huge,math.huge,math.huge,math.huge,1)
- end
- end
- local mag=(Prt.Position-pos).magnitude
- MagicCylinder(BrickColor.new("Royal purple"),Part.CFrame,1,mag*5,1,5,5,5,0.25)
- Part.Parent=nil
- end),efprt,efmsh,spread)
- end
- function SuperLaser()
- attack = true
- so("Appear",Handle,1,0.5)
- Humanoid.WalkSpeed = 5
- Reappear()
- for i = 0,1,0.01 do
- swait()
- BlockEffect(BrickColor.new("Royal purple"),Handle.CFrame,0,0,0,.2,.2,.2,0.25)
- local c = owner.Character
- local radius = 10
- local pos = Handle.CFrame
- local clrz = {'Really black','Royal purple'};
- for HAAA = 1, 10 do
- for i = 1,1 do
- local clr = clrz[math.random(1,#clrz)]
- pos = Handle.CFrame
- local p = Instance.new('Part',c)
- local mafc,mafa = math.random(-100000,100000), math.random(-360000,360000)
- p.CanCollide = false
- p.FormFactor = 3
- p.Size = Vector3.new(1,1,1)
- local m = Instance.new('SpecialMesh',p)
- m.MeshType = 'Brick'
- spawn(function()
- for i = 0,50 do
- local int,int2 = .02,.02
- m.Scale = m.Scale - Vector3.new(int,int,int)
- p.Transparency = p.Transparency + int2
- game:service'RunService'.Heartbeat:wait()
- end
- pcall(function()
- p:Destroy()
- end)
- end)
- p.BrickColor = BrickColor.new(clr)
- p.Material = 'Neon'
- p.CFrame = pos * CFrame.new(math.random(-radius,radius),math.random(-radius,radius),math.random(-radius,radius)) * CFrame.Angles(mafa,mafa,mafa)
- local bp = Instance.new('BodyPosition',p)
- bp.MaxForce = Vector3.new(1/0,1/0,1/0)
- bp.D = 1000
- bp.P = 10000
- bp.Position = pos.p
- game.Debris:AddItem(p,10)
- end
- end
- wait(.1)
- BlastEffect(BrickColor.new("Royal purple"),Handle.CFrame,0,0,0,.2,.2,.2,0.01)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-5), math.rad(0), math.rad(0)), .5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(50)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(-50)), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
- Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 1, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.3)
- Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3)
- Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3)
- end
- Humanoid.WalkSpeed = 0
- LaserBarrage(Handle,Character)
- so("Beam",Handle,1,0.8)
- for i = 0,1,0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(85), math.rad(0), math.rad(0)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(85), math.rad(0), math.rad(0)), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .2)
- Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 1, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
- Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.2)
- Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.2)
- end
- Disappear()
- so("Disappear",Handle,1,.7)
- Humanoid.WalkSpeed = 16
- attack = false
- end
- function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- prt.CanCollide = false
- msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function subtractEnergy(k)
- if Energy>=k then
- Energy=Energy-k
- end
- end
- function updateskills()
- if cooldown1 <= co1 then
- cooldown1 = cooldown1 + 1 / 30
- end
- if cooldown2 <= co2 then
- cooldown2 = cooldown2 + 1 / 30
- end
- if cooldown3 <= co3 then
- cooldown3 = cooldown3 + 1 / 30
- end
- if cooldown4 <= co4 then
- cooldown4 = cooldown4 + 1 / 30
- end
- if Energy<=skill1stam then
- bar4.BackgroundColor3=Color3.new(104/255,104/255,104/255)
- else
- bar4.BackgroundColor3=skillcolorscheme
- end
- if Energy<=skill2stam then
- bar3.BackgroundColor3=Color3.new(104/255,104/255,104/255)
- else
- bar3.BackgroundColor3=skillcolorscheme
- end
- if Energy<=skill3stam then
- bar1.BackgroundColor3=Color3.new(104/255,104/255,104/255)
- else
- bar1.BackgroundColor3=skillcolorscheme
- end
- if Energy<=skill4stam then
- bar2.BackgroundColor3=Color3.new(104/255,104/255,104/255)
- else
- bar2.BackgroundColor3=skillcolorscheme
- end
- if Energy <= maxEnergy then
- Energy = Energy + recovermana / 30
- end
- end
- remote = Instance.new 'RemoteFunction';
- remote.Parent = script;
- remote.OnServerInvoke = function (player, request, ...)
- if (player ~= owner) then
- return error ('You cannot invoke this remote', 0);
- end;
- if (request == 1) then
- local k = ...;
- if attack == false and k == ' ' and Anim == "Jump" and Hover == false then
- hovering = true
- OnHover()
- Humanoid.WalkSpeed = 30
- PE2.Enabled = true
- elseif attack == false and k == ' ' and Hover == true then
- hovering = false
- OffHover()
- Humanoid.WalkSpeed = 16
- PE2.Enabled = false
- PE1.EmissionDirection = "Top"
- elseif attack == false and k == 'q' and Hover == false and cooldown1 >= co1 and Energy>=skill1stam then
- subtractEnergy(skill1stam)
- cooldown1=0
- FireProjectiles()
- elseif attack == false and k == 'e' and Hover == false and cooldown2 >= co2 and Energy>=skill2stam then
- subtractEnergy(skill2stam)
- cooldown2=0
- EnergyBurst()
- elseif attack == false and k == 'r' and Hover == false and cooldown3 >= co3 and Energy>=skill3stam then
- subtractEnergy(skill3stam)
- cooldown3=0
- Wave()
- elseif attack == false and k == 'f' and Hover == false and cooldown4 >= co4 and Energy>=skill4stam then
- subtractEnergy(skill4stam)
- cooldown4=0
- SuperLaser()
- end
- elseif (request == 2) then
- if attack == false and Hover == false and attacktype == 1 then
- attacktype = 2
- attackone()
- elseif attack == false and Hover == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- elseif attack == false and Hover == false and attacktype == 3 then
- attacktype = 1
- attackthree()
- end
- end;
- end;
- remote.Name = 'ServerRemote';
- function getMouseHit()
- return remote:InvokeClient (owner, 1);
- end;
- local sine = 0
- local change = 1
- local val = 0
- local idle = 0
- local donum = 0
- local donum2 = 0
- while true do
- swait()
- updateskills()
- healthcover:TweenSize(UDim2.new(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), 'Out', 'Quad', .5)
- Energycover:TweenSize(UDim2.new(1 * (Energy / maxEnergy), 0, 1, 0), 'Out', 'Quad', .5)
- bar4:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
- bar3:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
- bar1:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
- bar2:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
- sine = sine + change
- torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velderp = RootPart.Velocity.y
- hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if idle >= 500 then
- if attack == false then
- end
- end
- if donum2 >= .5 then
- handidle = true
- elseif donum2 <= 0 then
- handidle = false
- end
- if handidle == false then
- donum2 = donum2 + 0.003
- else
- donum2 = donum2 - 0.003
- end
- donum = donum + 0.003
- if RootPart.Velocity.y > 1 and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -.8, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -.3) * angles(math.rad(0), math.rad(-90), math.rad(30)), .3)
- Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3)
- Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3)
- Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -.7, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -.9, -.3) * angles(math.rad(0), math.rad(-90), math.rad(30)), .3)
- Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3)
- Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3)
- Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3)
- elseif attack == false and Hover == true then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 5) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -.8, -.3) * angles(math.rad(0), math.rad(90), math.rad(-30)) * angles(math.rad(3), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(40)) * angles(math.rad(2), math.rad(0), math.rad(0)), .3)
- Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -8, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3)
- Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3)
- end
- elseif torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- change = 1
- if attack == false and Hover == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(30)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(.8, 0.5, -.7) * angles(math.rad(85), math.rad(0), math.rad(-70)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-.8, 0.5, -.3) * angles(math.rad(70), math.rad(0), math.rad(70)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
- Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3)
- Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3)
- Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3)
- elseif attack == false and Hover == true then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 8+2*math.cos(sine/15)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10+3.5*math.cos(sine/15)), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -.8, -.3) * angles(math.rad(0), math.rad(90), math.rad(-30)) * angles(math.rad(3), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(40)) * angles(math.rad(2), math.rad(0), math.rad(0)), .3)
- Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -8, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3)
- Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3)
- end
- elseif torvel > 2 and hitfloor ~= nil then
- Anim = "Walk"
- if attack == false and Hover == false then
- change = 1
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40) * math.cos(sine / 7), math.rad(0), math.rad(5)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40) * math.cos(sine / 7), math.rad(0), math.rad(-5)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2), math.rad(0), math.rad(0)), .3)
- Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(20), math.rad(0), math.rad(20) - donum2 / 1), 0.3)
- Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3)
- Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3)
- elseif attack == false and Hover == true then
- change = 1
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 8+2*math.cos(sine/15)) * angles(math.rad(30+3.5*math.cos(sine/15)), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-15-3.5*math.cos(sine/15)), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.45, 0) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.45, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -.8, -.3) * angles(math.rad(0), math.rad(90), math.rad(-30)) * angles(math.rad(5), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(40)) * angles(math.rad(3), math.rad(0), math.rad(0)), .3)
- Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -8, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .008, math.rad(0)), 0.3)
- Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .009, math.rad(0)), 0.3)
- end
- end
- end
- if #Effects > 0 then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * cf(0, .5, 0)
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- ]==], owner.Character):WaitForChild 'ServerRemote';
- mouse = owner:GetMouse ();
- mouse.KeyDown:connect(function(k)
- k = k:lower()
- remote:InvokeServer (1, k);
- end)
- mouse.Button1Down:connect(function()
- remote:InvokeServer (2);
- end)
- remote.OnClientInvoke = function (request, ...)
- if (request == 1) then
- return mouse.Hit.p;
- end;
- end;
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Model1 = Instance.new("Model")
- Part2 = Instance.new("Part")
- SpecialMesh3 = Instance.new("SpecialMesh")
- Model4 = Instance.new("Model")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Part12 = Instance.new("Part")
- Part13 = Instance.new("Part")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- Part16 = Instance.new("Part")
- Part17 = Instance.new("Part")
- Part18 = Instance.new("Part")
- Part19 = Instance.new("Part")
- Part20 = Instance.new("Part")
- Part21 = Instance.new("Part")
- WedgePart22 = Instance.new("WedgePart")
- Part23 = Instance.new("Part")
- WedgePart24 = Instance.new("WedgePart")
- WedgePart25 = Instance.new("WedgePart")
- WedgePart26 = Instance.new("WedgePart")
- Model27 = Instance.new("Model")
- Part28 = Instance.new("Part")
- Part29 = Instance.new("Part")
- Part30 = Instance.new("Part")
- Part31 = Instance.new("Part")
- WedgePart32 = Instance.new("WedgePart")
- WedgePart33 = Instance.new("WedgePart")
- WedgePart34 = Instance.new("WedgePart")
- WedgePart35 = Instance.new("WedgePart")
- WedgePart36 = Instance.new("WedgePart")
- WedgePart37 = Instance.new("WedgePart")
- WedgePart38 = Instance.new("WedgePart")
- WedgePart39 = Instance.new("WedgePart")
- Part40 = Instance.new("Part")
- WedgePart41 = Instance.new("WedgePart")
- Part42 = Instance.new("Part")
- Part43 = Instance.new("Part")
- Part44 = Instance.new("Part")
- WedgePart45 = Instance.new("WedgePart")
- WedgePart46 = Instance.new("WedgePart")
- Part47 = Instance.new("Part")
- Part48 = Instance.new("Part")
- Part49 = Instance.new("Part")
- WedgePart50 = Instance.new("WedgePart")
- Part51 = Instance.new("Part")
- Part52 = Instance.new("Part")
- Part53 = Instance.new("Part")
- WedgePart54 = Instance.new("WedgePart")
- Part55 = Instance.new("Part")
- WedgePart56 = Instance.new("WedgePart")
- WedgePart57 = Instance.new("WedgePart")
- WedgePart58 = Instance.new("WedgePart")
- WedgePart59 = Instance.new("WedgePart")
- Part60 = Instance.new("Part")
- Part61 = Instance.new("Part")
- SpecialMesh62 = Instance.new("SpecialMesh")
- Part63 = Instance.new("Part")
- SpecialMesh64 = Instance.new("SpecialMesh")
- Part65 = Instance.new("Part")
- SpecialMesh66 = Instance.new("SpecialMesh")
- WedgePart67 = Instance.new("WedgePart")
- Part68 = Instance.new("Part")
- WedgePart69 = Instance.new("WedgePart")
- Part70 = Instance.new("Part")
- WedgePart71 = Instance.new("WedgePart")
- WedgePart72 = Instance.new("WedgePart")
- Part73 = Instance.new("Part")
- WedgePart74 = Instance.new("WedgePart")
- WedgePart75 = Instance.new("WedgePart")
- Part76 = Instance.new("Part")
- WedgePart77 = Instance.new("WedgePart")
- WedgePart78 = Instance.new("WedgePart")
- WedgePart79 = Instance.new("WedgePart")
- WedgePart80 = Instance.new("WedgePart")
- WedgePart81 = Instance.new("WedgePart")
- WedgePart82 = Instance.new("WedgePart")
- WedgePart83 = Instance.new("WedgePart")
- WedgePart84 = Instance.new("WedgePart")
- WedgePart85 = Instance.new("WedgePart")
- Part86 = Instance.new("Part")
- WedgePart87 = Instance.new("WedgePart")
- WedgePart88 = Instance.new("WedgePart")
- WedgePart89 = Instance.new("WedgePart")
- Part90 = Instance.new("Part")
- WedgePart91 = Instance.new("WedgePart")
- WedgePart92 = Instance.new("WedgePart")
- Part93 = Instance.new("Part")
- SpecialMesh94 = Instance.new("SpecialMesh")
- Part95 = Instance.new("Part")
- SpecialMesh96 = Instance.new("SpecialMesh")
- Part97 = Instance.new("Part")
- SpecialMesh98 = Instance.new("SpecialMesh")
- Part99 = Instance.new("Part")
- SpecialMesh100 = Instance.new("SpecialMesh")
- Part101 = Instance.new("Part")
- SpecialMesh102 = Instance.new("SpecialMesh")
- Part103 = Instance.new("Part")
- SpecialMesh104 = Instance.new("SpecialMesh")
- Part105 = Instance.new("Part")
- SpecialMesh106 = Instance.new("SpecialMesh")
- Part107 = Instance.new("Part")
- SpecialMesh108 = Instance.new("SpecialMesh")
- Model109 = Instance.new("Model")
- Part110 = Instance.new("Part")
- Part111 = Instance.new("Part")
- Part112 = Instance.new("Part")
- Part113 = Instance.new("Part")
- Part114 = Instance.new("Part")
- SpecialMesh115 = Instance.new("SpecialMesh")
- WedgePart116 = Instance.new("WedgePart")
- Part117 = Instance.new("Part")
- SpecialMesh118 = Instance.new("SpecialMesh")
- WedgePart119 = Instance.new("WedgePart")
- WedgePart120 = Instance.new("WedgePart")
- Part121 = Instance.new("Part")
- SpecialMesh122 = Instance.new("SpecialMesh")
- WedgePart123 = Instance.new("WedgePart")
- Part124 = Instance.new("Part")
- SpecialMesh125 = Instance.new("SpecialMesh")
- Part126 = Instance.new("Part")
- SpecialMesh127 = Instance.new("SpecialMesh")
- Part128 = Instance.new("Part")
- SpecialMesh129 = Instance.new("SpecialMesh")
- Part130 = Instance.new("Part")
- Part131 = Instance.new("Part")
- WedgePart132 = Instance.new("WedgePart")
- WedgePart133 = Instance.new("WedgePart")
- WedgePart134 = Instance.new("WedgePart")
- WedgePart135 = Instance.new("WedgePart")
- Part136 = Instance.new("Part")
- Model137 = Instance.new("Model")
- Part138 = Instance.new("Part")
- Part139 = Instance.new("Part")
- Part140 = Instance.new("Part")
- Part141 = Instance.new("Part")
- Part142 = Instance.new("Part")
- SpecialMesh143 = Instance.new("SpecialMesh")
- WedgePart144 = Instance.new("WedgePart")
- Part145 = Instance.new("Part")
- SpecialMesh146 = Instance.new("SpecialMesh")
- WedgePart147 = Instance.new("WedgePart")
- WedgePart148 = Instance.new("WedgePart")
- Part149 = Instance.new("Part")
- SpecialMesh150 = Instance.new("SpecialMesh")
- WedgePart151 = Instance.new("WedgePart")
- Part152 = Instance.new("Part")
- SpecialMesh153 = Instance.new("SpecialMesh")
- Part154 = Instance.new("Part")
- SpecialMesh155 = Instance.new("SpecialMesh")
- Part156 = Instance.new("Part")
- SpecialMesh157 = Instance.new("SpecialMesh")
- Part158 = Instance.new("Part")
- Part159 = Instance.new("Part")
- WedgePart160 = Instance.new("WedgePart")
- WedgePart161 = Instance.new("WedgePart")
- WedgePart162 = Instance.new("WedgePart")
- WedgePart163 = Instance.new("WedgePart")
- Part164 = Instance.new("Part")
- Model165 = Instance.new("Model")
- Part166 = Instance.new("Part")
- Part167 = Instance.new("Part")
- WedgePart168 = Instance.new("WedgePart")
- Part169 = Instance.new("Part")
- Part170 = Instance.new("Part")
- WedgePart171 = Instance.new("WedgePart")
- Part172 = Instance.new("Part")
- Part173 = Instance.new("Part")
- Part174 = Instance.new("Part")
- Part175 = Instance.new("Part")
- Part176 = Instance.new("Part")
- Part177 = Instance.new("Part")
- Part178 = Instance.new("Part")
- Part179 = Instance.new("Part")
- Part180 = Instance.new("Part")
- WedgePart181 = Instance.new("WedgePart")
- WedgePart182 = Instance.new("WedgePart")
- Part183 = Instance.new("Part")
- Part184 = Instance.new("Part")
- Part185 = Instance.new("Part")
- Script186 = Instance.new("Script")
- Model0.Name = "Armor"
- Model0.Parent = mas
- Model1.Name = "Head"
- Model1.Parent = Model0
- Part2.Name = "Head1"
- Part2.Parent = Model1
- Part2.Material = Enum.Material.SmoothPlastic
- Part2.BrickColor = BrickColor.new("Pastel brown")
- Part2.Transparency = 1
- Part2.Rotation = Vector3.new(-180, 0, 180)
- Part2.Anchored = true
- Part2.CanCollide = false
- Part2.FormFactor = Enum.FormFactor.Symmetric
- Part2.Size = Vector3.new(2, 1, 1)
- Part2.CFrame = CFrame.new(-165.886414, 4.53990936, -3.09898615, -1, -4.45883852e-05, 3.27830967e-05, -4.4587523e-05, 1, 2.6273985e-05, -3.27842681e-05, 2.62725225e-05, -1)
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Color = Color3.new(1, 0.8, 0.6)
- Part2.Position = Vector3.new(-165.886414, 4.53990936, -3.09898615)
- Part2.Orientation = Vector3.new(0, 180, 0)
- Part2.Color = Color3.new(1, 0.8, 0.6)
- SpecialMesh3.Parent = Part2
- SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
- SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
- Model4.Name = "RightLeg"
- Model4.Parent = Model0
- Part5.Name = "Right Leg1"
- Part5.Parent = Model4
- Part5.Material = Enum.Material.SmoothPlastic
- Part5.BrickColor = BrickColor.new("Pastel brown")
- Part5.Transparency = 1
- Part5.Rotation = Vector3.new(-180, 0, 180)
- Part5.Anchored = true
- Part5.CanCollide = false
- Part5.FormFactor = Enum.FormFactor.Plate
- Part5.Size = Vector3.new(1, 2, 1)
- Part5.CFrame = CFrame.new(-166.385757, 1.0299505, -3.09894037, -1, -4.45883852e-05, 3.27830967e-05, -4.4587523e-05, 1, 2.6273985e-05, -3.27842681e-05, 2.62725225e-05, -1)
- Part5.Color = Color3.new(1, 0.8, 0.6)
- Part5.Position = Vector3.new(-166.385757, 1.0299505, -3.09894037)
- Part5.Orientation = Vector3.new(0, 180, 0)
- Part5.Color = Color3.new(1, 0.8, 0.6)
- Part6.Parent = Model4
- Part6.Material = Enum.Material.SmoothPlastic
- Part6.BrickColor = BrickColor.new("Really black")
- Part6.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part6.Anchored = true
- Part6.CanCollide = false
- Part6.FormFactor = Enum.FormFactor.Custom
- Part6.Size = Vector3.new(1.03318882, 1.71930385, 0.605129659)
- Part6.CFrame = CFrame.new(-166.391327, 1.18917477, -3.34456873, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part6.Position = Vector3.new(-166.391327, 1.18917477, -3.34456873)
- Part6.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part7.Parent = Model4
- Part7.Material = Enum.Material.SmoothPlastic
- Part7.BrickColor = BrickColor.new("Black")
- Part7.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part7.Anchored = true
- Part7.CanCollide = false
- Part7.FormFactor = Enum.FormFactor.Custom
- Part7.Size = Vector3.new(0.542218447, 1.19930387, 0.83512938)
- Part7.CFrame = CFrame.new(-166.326782, 1.45645678, -3.0071497, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part7.Position = Vector3.new(-166.326782, 1.45645678, -3.0071497)
- Part7.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part8.Parent = Model4
- Part8.Material = Enum.Material.SmoothPlastic
- Part8.BrickColor = BrickColor.new("Really black")
- Part8.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part8.Anchored = true
- Part8.CanCollide = false
- Part8.FormFactor = Enum.FormFactor.Custom
- Part8.Size = Vector3.new(0.56318897, 1.45930386, 1.06512928)
- Part8.CFrame = CFrame.new(-166.634399, 1.31918359, -3.11308146, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part8.Position = Vector3.new(-166.634399, 1.31918359, -3.11308146)
- Part8.Orientation = Vector3.new(0, 179.979996, 0)
- Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part9.Parent = Model4
- Part9.Material = Enum.Material.SmoothPlastic
- Part9.BrickColor = BrickColor.new("Black")
- Part9.Reflectance = 0.10000000149012
- Part9.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part9.Anchored = true
- Part9.CanCollide = false
- Part9.FormFactor = Enum.FormFactor.Custom
- Part9.Size = Vector3.new(0.212218359, 1.12930393, 0.885129333)
- Part9.CFrame = CFrame.new(-165.950378, 1.50014174, -3.02643681, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part9.Position = Vector3.new(-165.950378, 1.50014174, -3.02643681)
- Part9.Orientation = Vector3.new(0, 179.979996, 0)
- Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part10.Parent = Model4
- Part10.Material = Enum.Material.SmoothPlastic
- Part10.BrickColor = BrickColor.new("Really black")
- Part10.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part10.Anchored = true
- Part10.CanCollide = false
- Part10.FormFactor = Enum.FormFactor.Custom
- Part10.Size = Vector3.new(1.07334292, 0.0808214173, 1.06512928)
- Part10.CFrame = CFrame.new(-166.379395, 0.48187685, -3.11631894, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part10.Position = Vector3.new(-166.379395, 0.48187685, -3.11631894)
- Part10.Orientation = Vector3.new(0, 179.979996, 0)
- Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part11.Parent = Model4
- Part11.Material = Enum.Material.SmoothPlastic
- Part11.BrickColor = BrickColor.new("Really black")
- Part11.Reflectance = 0.10000000149012
- Part11.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part11.Anchored = true
- Part11.CanCollide = false
- Part11.FormFactor = Enum.FormFactor.Custom
- Part11.Size = Vector3.new(1.05318868, 0.999303699, 1.0451293)
- Part11.CFrame = CFrame.new(-166.379395, 0.52029109, -3.11631727, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part11.Position = Vector3.new(-166.379395, 0.52029109, -3.11631727)
- Part11.Orientation = Vector3.new(0, 179.979996, 0)
- Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part12.Parent = Model4
- Part12.Material = Enum.Material.SmoothPlastic
- Part12.BrickColor = BrickColor.new("Dark indigo")
- Part12.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part12.Anchored = true
- Part12.CanCollide = false
- Part12.FormFactor = Enum.FormFactor.Custom
- Part12.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292482)
- Part12.CFrame = CFrame.new(-166.297928, 0.481853008, -2.61126566, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part12.Position = Vector3.new(-166.297928, 0.481853008, -2.61126566)
- Part12.Orientation = Vector3.new(0, 179.979996, 0)
- Part12.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part13.Parent = Model4
- Part13.Material = Enum.Material.SmoothPlastic
- Part13.BrickColor = BrickColor.new("Dark indigo")
- Part13.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part13.Anchored = true
- Part13.CanCollide = false
- Part13.FormFactor = Enum.FormFactor.Custom
- Part13.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292482)
- Part13.CFrame = CFrame.new(-166.379608, 0.53726387, -2.61129951, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part13.BottomSurface = Enum.SurfaceType.Smooth
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part13.Position = Vector3.new(-166.379608, 0.53726387, -2.61129951)
- Part13.Orientation = Vector3.new(0, 179.979996, 0)
- Part13.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part14.Parent = Model4
- Part14.Material = Enum.Material.SmoothPlastic
- Part14.BrickColor = BrickColor.new("Dark indigo")
- Part14.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part14.Anchored = true
- Part14.CanCollide = false
- Part14.FormFactor = Enum.FormFactor.Custom
- Part14.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292408)
- Part14.CFrame = CFrame.new(-166.461273, 0.481853008, -2.61133671, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part14.Position = Vector3.new(-166.461273, 0.481853008, -2.61133671)
- Part14.Orientation = Vector3.new(0, 179.979996, 0)
- Part14.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part15.Parent = Model4
- Part15.Material = Enum.Material.SmoothPlastic
- Part15.BrickColor = BrickColor.new("Dark indigo")
- Part15.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part15.Anchored = true
- Part15.CanCollide = false
- Part15.FormFactor = Enum.FormFactor.Custom
- Part15.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292557)
- Part15.CFrame = CFrame.new(-166.379608, 0.426441669, -2.61130404, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part15.Position = Vector3.new(-166.379608, 0.426441669, -2.61130404)
- Part15.Orientation = Vector3.new(0, 179.979996, 0)
- Part15.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part16.Parent = Model4
- Part16.Material = Enum.Material.SmoothPlastic
- Part16.BrickColor = BrickColor.new("Dark indigo")
- Part16.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part16.Anchored = true
- Part16.CanCollide = false
- Part16.FormFactor = Enum.FormFactor.Custom
- Part16.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292557)
- Part16.CFrame = CFrame.new(-166.379608, 0.322156668, -2.61130047, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part16.Position = Vector3.new(-166.379608, 0.322156668, -2.61130047)
- Part16.Orientation = Vector3.new(0, 179.979996, 0)
- Part16.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part17.Parent = Model4
- Part17.Material = Enum.Material.SmoothPlastic
- Part17.BrickColor = BrickColor.new("Dark indigo")
- Part17.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part17.Anchored = true
- Part17.CanCollide = false
- Part17.FormFactor = Enum.FormFactor.Custom
- Part17.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292408)
- Part17.CFrame = CFrame.new(-166.461273, 0.266745806, -2.61133766, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part17.Position = Vector3.new(-166.461273, 0.266745806, -2.61133766)
- Part17.Orientation = Vector3.new(0, 179.979996, 0)
- Part17.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part18.Parent = Model4
- Part18.Material = Enum.Material.SmoothPlastic
- Part18.BrickColor = BrickColor.new("Dark indigo")
- Part18.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part18.Anchored = true
- Part18.CanCollide = false
- Part18.FormFactor = Enum.FormFactor.Custom
- Part18.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292631)
- Part18.CFrame = CFrame.new(-166.379608, 0.211334705, -2.61130691, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part18.Position = Vector3.new(-166.379608, 0.211334705, -2.61130691)
- Part18.Orientation = Vector3.new(0, 179.979996, 0)
- Part18.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part19.Parent = Model4
- Part19.Material = Enum.Material.SmoothPlastic
- Part19.BrickColor = BrickColor.new("Dark indigo")
- Part19.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part19.Anchored = true
- Part19.CanCollide = false
- Part19.FormFactor = Enum.FormFactor.Custom
- Part19.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292929)
- Part19.CFrame = CFrame.new(-166.297928, 0.266745806, -2.61126471, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part19.Position = Vector3.new(-166.297928, 0.266745806, -2.61126471)
- Part19.Orientation = Vector3.new(0, 179.979996, 0)
- Part19.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part20.Parent = Model4
- Part20.Material = Enum.Material.SmoothPlastic
- Part20.BrickColor = BrickColor.new("Really black")
- Part20.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part20.Anchored = true
- Part20.CanCollide = false
- Part20.FormFactor = Enum.FormFactor.Custom
- Part20.Size = Vector3.new(1.07334292, 0.0808214173, 1.06512928)
- Part20.CFrame = CFrame.new(-166.379395, 0.26677084, -3.11632013, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part20.Position = Vector3.new(-166.379395, 0.26677084, -3.11632013)
- Part20.Orientation = Vector3.new(0, 179.979996, 0)
- Part20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part21.Parent = Model4
- Part21.Material = Enum.Material.SmoothPlastic
- Part21.BrickColor = BrickColor.new("Really black")
- Part21.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part21.Anchored = true
- Part21.CanCollide = false
- Part21.FormFactor = Enum.FormFactor.Custom
- Part21.Size = Vector3.new(1.07334292, 0.0909568146, 1.06512928)
- Part21.CFrame = CFrame.new(-166.379395, 0.0656397343, -3.11633849, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part21.Position = Vector3.new(-166.379395, 0.0656397343, -3.11633849)
- Part21.Orientation = Vector3.new(0, 179.979996, 0)
- Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart22.Parent = Model4
- WedgePart22.Material = Enum.Material.SmoothPlastic
- WedgePart22.BrickColor = BrickColor.new("Really black")
- WedgePart22.Rotation = Vector3.new(180, -90, 0)
- WedgePart22.Anchored = true
- WedgePart22.CanCollide = false
- WedgePart22.FormFactor = Enum.FormFactor.Custom
- WedgePart22.Size = Vector3.new(1.0848316, 0.259999961, 0.56058687)
- WedgePart22.CFrame = CFrame.new(-166.631104, 0.474344492, -3.11355257, 0.0003480007, 5.50018885e-05, -1, -6.19982675e-05, -1, -5.5023469e-05, -1, 6.20174105e-05, -0.000347997295)
- WedgePart22.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart22.Position = Vector3.new(-166.631104, 0.474344492, -3.11355257)
- WedgePart22.Orientation = Vector3.new(0, -90.0199966, -180)
- WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part23.Parent = Model4
- Part23.Material = Enum.Material.SmoothPlastic
- Part23.BrickColor = BrickColor.new("Black")
- Part23.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part23.Anchored = true
- Part23.CanCollide = false
- Part23.FormFactor = Enum.FormFactor.Custom
- Part23.Size = Vector3.new(0.722218275, 1.11930394, 0.83512938)
- Part23.CFrame = CFrame.new(-166.236786, 1.4741255, -3.01610589, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part23.Position = Vector3.new(-166.236786, 1.4741255, -3.01610589)
- Part23.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart24.Parent = Model4
- WedgePart24.Material = Enum.Material.SmoothPlastic
- WedgePart24.BrickColor = BrickColor.new("Really black")
- WedgePart24.Rotation = Vector3.new(180, -90, 0)
- WedgePart24.Anchored = true
- WedgePart24.CanCollide = false
- WedgePart24.FormFactor = Enum.FormFactor.Custom
- WedgePart24.Size = Vector3.new(1.0848316, 1.41501522, 0.110586956)
- WedgePart24.CFrame = CFrame.new(-166.306152, 1.28954566, -3.11347985, 0.0003480007, 5.50018885e-05, -1, -6.19982675e-05, -1, -5.5023469e-05, -1, 6.20174105e-05, -0.000347997295)
- WedgePart24.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart24.Position = Vector3.new(-166.306152, 1.28954566, -3.11347985)
- WedgePart24.Orientation = Vector3.new(0, -90.0199966, -180)
- WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart25.Parent = Model4
- WedgePart25.Material = Enum.Material.SmoothPlastic
- WedgePart25.BrickColor = BrickColor.new("Black")
- WedgePart25.Rotation = Vector3.new(-90, 0, -90.0199966)
- WedgePart25.Anchored = true
- WedgePart25.CanCollide = false
- WedgePart25.FormFactor = Enum.FormFactor.Custom
- WedgePart25.Size = Vector3.new(0.784831583, 0.41676265, 0.15053843)
- WedgePart25.CFrame = CFrame.new(-166.238815, 0.790164709, -2.97773719, -0.00034400064, 1, -5.19789464e-05, 5.59984728e-05, 5.19982168e-05, 1, 1, 0.00034399773, -5.60163535e-05)
- WedgePart25.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart25.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart25.Position = Vector3.new(-166.238815, 0.790164709, -2.97773719)
- WedgePart25.Orientation = Vector3.new(-90, -90.0199966, 0)
- WedgePart25.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart26.Parent = Model4
- WedgePart26.Material = Enum.Material.SmoothPlastic
- WedgePart26.BrickColor = BrickColor.new("Black")
- WedgePart26.Reflectance = 0.10000000149012
- WedgePart26.Rotation = Vector3.new(-90, 0, -90.0199966)
- WedgePart26.Anchored = true
- WedgePart26.CanCollide = false
- WedgePart26.FormFactor = Enum.FormFactor.Custom
- WedgePart26.Size = Vector3.new(0.794831574, 0.166762546, 0.070538424)
- WedgePart26.CFrame = CFrame.new(-165.973816, 0.900149345, -2.97264814, -0.00034400064, 1, -5.19789464e-05, 5.59984728e-05, 5.19982168e-05, 1, 1, 0.00034399773, -5.60163535e-05)
- WedgePart26.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart26.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart26.Position = Vector3.new(-165.973816, 0.900149345, -2.97264814)
- WedgePart26.Orientation = Vector3.new(-90, -90.0199966, 0)
- WedgePart26.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Model27.Name = "Torso"
- Model27.Parent = Model0
- Part28.Name = "Torso1"
- Part28.Parent = Model27
- Part28.Material = Enum.Material.SmoothPlastic
- Part28.BrickColor = BrickColor.new("Pastel brown")
- Part28.Transparency = 1
- Part28.Rotation = Vector3.new(-180, 0, 0)
- Part28.Anchored = true
- Part28.CanCollide = false
- Part28.FormFactor = Enum.FormFactor.Plate
- Part28.Size = Vector3.new(2, 2, 1)
- Part28.CFrame = CFrame.new(-165.885117, 3.03006649, -3.09897566, 1, 4.45883852e-05, 3.27830967e-05, 4.4587523e-05, -1, 2.6273985e-05, 3.27842681e-05, -2.62725225e-05, -1)
- Part28.TopSurface = Enum.SurfaceType.Smooth
- Part28.Color = Color3.new(1, 0.8, 0.6)
- Part28.Position = Vector3.new(-165.885117, 3.03006649, -3.09897566)
- Part28.Orientation = Vector3.new(0, 180, 180)
- Part28.Color = Color3.new(1, 0.8, 0.6)
- Part29.Parent = Model27
- Part29.Material = Enum.Material.SmoothPlastic
- Part29.BrickColor = BrickColor.new("Really black")
- Part29.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part29.Anchored = true
- Part29.CanCollide = false
- Part29.FormFactor = Enum.FormFactor.Custom
- Part29.Size = Vector3.new(0.692218125, 1.6593039, 1.06512928)
- Part29.CFrame = CFrame.new(-166.570557, 3.22104239, -3.11298108, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part29.Position = Vector3.new(-166.570557, 3.22104239, -3.11298108)
- Part29.Orientation = Vector3.new(0, 179.979996, 0)
- Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part30.Parent = Model27
- Part30.Material = Enum.Material.SmoothPlastic
- Part30.BrickColor = BrickColor.new("Really black")
- Part30.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part30.Anchored = true
- Part30.CanCollide = false
- Part30.FormFactor = Enum.FormFactor.Custom
- Part30.Size = Vector3.new(1.7685281, 2.04930353, 0.562702537)
- Part30.CFrame = CFrame.new(-165.730789, 3.02605319, -3.36385751, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part30.Position = Vector3.new(-165.730789, 3.02605319, -3.36385751)
- Part30.Orientation = Vector3.new(0, 179.979996, 0)
- Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part31.Parent = Model27
- Part31.Material = Enum.Material.SmoothPlastic
- Part31.BrickColor = BrickColor.new("Really black")
- Part31.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part31.Anchored = true
- Part31.CanCollide = false
- Part31.FormFactor = Enum.FormFactor.Custom
- Part31.Size = Vector3.new(0.762218118, 1.6593039, 1.06512928)
- Part31.CFrame = CFrame.new(-165.227737, 3.22104263, -3.11242008, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part31.Position = Vector3.new(-165.227737, 3.22104263, -3.11242008)
- Part31.Orientation = Vector3.new(0, 179.979996, 0)
- Part31.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart32.Parent = Model27
- WedgePart32.Material = Enum.Material.SmoothPlastic
- WedgePart32.BrickColor = BrickColor.new("Dark indigo")
- WedgePart32.Rotation = Vector3.new(90, 0, 90.0199966)
- WedgePart32.Anchored = true
- WedgePart32.CanCollide = false
- WedgePart32.FormFactor = Enum.FormFactor.Custom
- WedgePart32.Size = Vector3.new(0.69483161, 0.466762543, 0.15053843)
- WedgePart32.CFrame = CFrame.new(-165.714676, 3.9063468, -2.93697691, -0.0003480007, -1, 5.59775472e-05, 5.89983647e-05, -5.59980836e-05, -1, 1, -0.000347997382, 5.90178461e-05)
- WedgePart32.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart32.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart32.Position = Vector3.new(-165.714676, 3.9063468, -2.93697691)
- WedgePart32.Orientation = Vector3.new(90, -90.0199966, 0)
- WedgePart32.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart33.Parent = Model27
- WedgePart33.Material = Enum.Material.SmoothPlastic
- WedgePart33.BrickColor = BrickColor.new("Dark indigo")
- WedgePart33.Rotation = Vector3.new(90, 0, -89.9799957)
- WedgePart33.Anchored = true
- WedgePart33.CanCollide = false
- WedgePart33.FormFactor = Enum.FormFactor.Custom
- WedgePart33.Size = Vector3.new(0.684831619, 0.466762543, 0.15053843)
- WedgePart33.CFrame = CFrame.new(-166.1147, 3.90632486, -2.93211126, 0.000347000692, 1, 5.79768675e-05, -6.09982853e-05, 5.79980406e-05, -1, -1, 0.000346997142, 6.10184034e-05)
- WedgePart33.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart33.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart33.Position = Vector3.new(-166.1147, 3.90632486, -2.93211126)
- WedgePart33.Orientation = Vector3.new(90, 89.9799957, 0)
- WedgePart33.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart34.Parent = Model27
- WedgePart34.Material = Enum.Material.SmoothPlastic
- WedgePart34.BrickColor = BrickColor.new("Really black")
- WedgePart34.Rotation = Vector3.new(0, 90, 0)
- WedgePart34.Anchored = true
- WedgePart34.CanCollide = false
- WedgePart34.FormFactor = Enum.FormFactor.Custom
- WedgePart34.Size = Vector3.new(1.09482992, 0.0735512525, 0.445039362)
- WedgePart34.CFrame = CFrame.new(-166.591049, 3.90012479, -3.08537531, -0.000347999216, 6.00020649e-05, 1, -6.59980578e-05, 1, -6.00250387e-05, -1, -6.60189398e-05, -0.000347995257)
- WedgePart34.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart34.Position = Vector3.new(-166.591049, 3.90012479, -3.08537531)
- WedgePart34.Orientation = Vector3.new(0, 90.0199966, 0)
- WedgePart34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart35.Parent = Model27
- WedgePart35.Material = Enum.Material.SmoothPlastic
- WedgePart35.BrickColor = BrickColor.new("Really black")
- WedgePart35.Rotation = Vector3.new(180, 90, 0)
- WedgePart35.Anchored = true
- WedgePart35.CanCollide = false
- WedgePart35.FormFactor = Enum.FormFactor.Custom
- WedgePart35.Size = Vector3.new(1.09482992, 0.284841508, 0.445039362)
- WedgePart35.CFrame = CFrame.new(-166.591064, 3.72026467, -3.08536887, 0.000347999216, -5.50019031e-05, 1, 6.39981372e-05, -1, -5.50241821e-05, 1, 6.40172802e-05, -0.000347995694)
- WedgePart35.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart35.Position = Vector3.new(-166.591064, 3.72026467, -3.08536887)
- WedgePart35.Orientation = Vector3.new(0, 90.0199966, 180)
- WedgePart35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart36.Parent = Model27
- WedgePart36.Material = Enum.Material.SmoothPlastic
- WedgePart36.BrickColor = BrickColor.new("Really black")
- WedgePart36.Rotation = Vector3.new(0, -90, 0)
- WedgePart36.Anchored = true
- WedgePart36.CanCollide = false
- WedgePart36.FormFactor = Enum.FormFactor.Custom
- WedgePart36.Size = Vector3.new(1.09482992, 0.0735512525, 0.445039362)
- WedgePart36.CFrame = CFrame.new(-165.194244, 3.90012503, -3.08536172, 0.000347999216, -6.40022045e-05, -1, -6.59973302e-05, 1, -6.40251819e-05, 1, 6.60196019e-05, 0.000347994996)
- WedgePart36.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart36.Position = Vector3.new(-165.194244, 3.90012503, -3.08536172)
- WedgePart36.Orientation = Vector3.new(0, -89.9799957, 0)
- WedgePart36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart37.Parent = Model27
- WedgePart37.Material = Enum.Material.SmoothPlastic
- WedgePart37.BrickColor = BrickColor.new("Really black")
- WedgePart37.Rotation = Vector3.new(-180, -90, 0)
- WedgePart37.Anchored = true
- WedgePart37.CanCollide = false
- WedgePart37.FormFactor = Enum.FormFactor.Custom
- WedgePart37.Size = Vector3.new(1.09482992, 0.284841508, 0.445039362)
- WedgePart37.CFrame = CFrame.new(-165.194229, 3.72026491, -3.08536863, -0.000347999216, 6.20021528e-05, -1, 6.39974096e-05, -1, -6.20244318e-05, -1, -6.40189828e-05, 0.000347995257)
- WedgePart37.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart37.Position = Vector3.new(-165.194229, 3.72026491, -3.08536863)
- WedgePart37.Orientation = Vector3.new(0, -89.9799957, 180)
- WedgePart37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart38.Parent = Model27
- WedgePart38.Material = Enum.Material.SmoothPlastic
- WedgePart38.BrickColor = BrickColor.new("Really black")
- WedgePart38.Rotation = Vector3.new(0, -90, 0)
- WedgePart38.Anchored = true
- WedgePart38.CanCollide = false
- WedgePart38.FormFactor = Enum.FormFactor.Custom
- WedgePart38.Size = Vector3.new(1.0848316, 0.212879539, 0.190538436)
- WedgePart38.CFrame = CFrame.new(-166.171219, 3.55461526, -3.11359167, 0.000347999216, 5.50018958e-05, -1, 6.1998202e-05, 1, 5.50234763e-05, 1, -6.2017345e-05, 0.00034799581)
- WedgePart38.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart38.Position = Vector3.new(-166.171219, 3.55461526, -3.11359167)
- WedgePart38.Orientation = Vector3.new(0, -89.9799957, 0)
- WedgePart38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart39.Parent = Model27
- WedgePart39.Material = Enum.Material.SmoothPlastic
- WedgePart39.BrickColor = BrickColor.new("Really black")
- WedgePart39.Rotation = Vector3.new(180, -90, 0)
- WedgePart39.Anchored = true
- WedgePart39.CanCollide = false
- WedgePart39.FormFactor = Enum.FormFactor.Custom
- WedgePart39.Size = Vector3.new(1.0848316, 1.01676238, 0.190538436)
- WedgePart39.CFrame = CFrame.new(-166.171265, 2.95170331, -3.11355257, -0.000347999216, -5.80019951e-05, -1, -6.2998166e-05, -1, 5.80239248e-05, -1, 6.30183495e-05, 0.000347995549)
- WedgePart39.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart39.Position = Vector3.new(-166.171265, 2.95170331, -3.11355257)
- WedgePart39.Orientation = Vector3.new(0, -89.9799957, -180)
- WedgePart39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part40.Parent = Model27
- Part40.Material = Enum.Material.SmoothPlastic
- Part40.BrickColor = BrickColor.new("Really black")
- Part40.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part40.Anchored = true
- Part40.CanCollide = false
- Part40.FormFactor = Enum.FormFactor.Custom
- Part40.Size = Vector3.new(0.663188994, 1.6593039, 1.06512928)
- Part40.CFrame = CFrame.new(-166.585068, 2.81910014, -3.1130085, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part40.BottomSurface = Enum.SurfaceType.Smooth
- Part40.TopSurface = Enum.SurfaceType.Smooth
- Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part40.Position = Vector3.new(-166.585068, 2.81910014, -3.1130085)
- Part40.Orientation = Vector3.new(0, 179.979996, 0)
- Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart41.Parent = Model27
- WedgePart41.Material = Enum.Material.SmoothPlastic
- WedgePart41.BrickColor = BrickColor.new("Really black")
- WedgePart41.Rotation = Vector3.new(180, -90, 0)
- WedgePart41.Anchored = true
- WedgePart41.CanCollide = false
- WedgePart41.FormFactor = Enum.FormFactor.Custom
- WedgePart41.Size = Vector3.new(1.0848316, 0.655014992, 0.200586975)
- WedgePart41.CFrame = CFrame.new(-166.161896, 2.32869315, -3.11352015, 0.0003480007, 5.50018885e-05, -1, -6.19982675e-05, -1, -5.5023469e-05, -1, 6.20174105e-05, -0.000347997295)
- WedgePart41.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart41.Position = Vector3.new(-166.161896, 2.32869315, -3.11352015)
- WedgePart41.Orientation = Vector3.new(0, -90.0199966, -180)
- WedgePart41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part42.Parent = Model27
- Part42.Material = Enum.Material.SmoothPlastic
- Part42.BrickColor = BrickColor.new("Really black")
- Part42.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part42.Anchored = true
- Part42.CanCollide = false
- Part42.FormFactor = Enum.FormFactor.Custom
- Part42.Size = Vector3.new(0.722218275, 0.100000001, 1.06512928)
- Part42.CFrame = CFrame.new(-165.472076, 2.28875089, -3.09449792, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part42.BottomSurface = Enum.SurfaceType.Smooth
- Part42.TopSurface = Enum.SurfaceType.Smooth
- Part42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part42.Position = Vector3.new(-165.472076, 2.28875089, -3.09449792)
- Part42.Orientation = Vector3.new(0, 179.979996, 0)
- Part42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part43.Parent = Model27
- Part43.Material = Enum.Material.SmoothPlastic
- Part43.BrickColor = BrickColor.new("Really black")
- Part43.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part43.Anchored = true
- Part43.CanCollide = false
- Part43.FormFactor = Enum.FormFactor.Custom
- Part43.Size = Vector3.new(0.722218275, 0.100000001, 1.06512928)
- Part43.CFrame = CFrame.new(-165.472076, 2.58347392, -3.09447956, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part43.BottomSurface = Enum.SurfaceType.Smooth
- Part43.TopSurface = Enum.SurfaceType.Smooth
- Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part43.Position = Vector3.new(-165.472076, 2.58347392, -3.09447956)
- Part43.Orientation = Vector3.new(0, 179.979996, 0)
- Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part44.Parent = Model27
- Part44.Material = Enum.Material.SmoothPlastic
- Part44.BrickColor = BrickColor.new("Really black")
- Part44.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part44.Anchored = true
- Part44.CanCollide = false
- Part44.FormFactor = Enum.FormFactor.Custom
- Part44.Size = Vector3.new(0.722218275, 0.100000001, 1.06512928)
- Part44.CFrame = CFrame.new(-165.472076, 2.90682673, -3.09446287, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part44.BottomSurface = Enum.SurfaceType.Smooth
- Part44.TopSurface = Enum.SurfaceType.Smooth
- Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part44.Position = Vector3.new(-165.472076, 2.90682673, -3.09446287)
- Part44.Orientation = Vector3.new(0, 179.979996, 0)
- Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart45.Parent = Model27
- WedgePart45.Material = Enum.Material.SmoothPlastic
- WedgePart45.BrickColor = BrickColor.new("Really black")
- WedgePart45.Rotation = Vector3.new(-180, 90, 0)
- WedgePart45.Anchored = true
- WedgePart45.CanCollide = false
- WedgePart45.FormFactor = Enum.FormFactor.Custom
- WedgePart45.Size = Vector3.new(1.0848316, 1.01676238, 0.190538436)
- WedgePart45.CFrame = CFrame.new(-165.601089, 2.95170283, -3.11377549, 0.000347999216, 6.20021092e-05, 1, -6.29974384e-05, -1, 6.20240389e-05, 1, -6.30190116e-05, -0.000347995316)
- WedgePart45.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart45.Position = Vector3.new(-165.601089, 2.95170283, -3.11377549)
- WedgePart45.Orientation = Vector3.new(0, 90.0199966, -180)
- WedgePart45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart46.Parent = Model27
- WedgePart46.Material = Enum.Material.SmoothPlastic
- WedgePart46.BrickColor = BrickColor.new("Really black")
- WedgePart46.Rotation = Vector3.new(0, 90, 0)
- WedgePart46.Anchored = true
- WedgePart46.CanCollide = false
- WedgePart46.FormFactor = Enum.FormFactor.Custom
- WedgePart46.Size = Vector3.new(1.0848316, 0.212879539, 0.190538436)
- WedgePart46.CFrame = CFrame.new(-165.601135, 3.55461478, -3.11372495, -0.000347999216, -5.90020172e-05, 1, 6.19974744e-05, 1, 5.90236014e-05, -1, 6.20180072e-05, -0.000347995549)
- WedgePart46.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart46.Position = Vector3.new(-165.601135, 3.55461478, -3.11372495)
- WedgePart46.Orientation = Vector3.new(0, 90.0199966, 0)
- WedgePart46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part47.Parent = Model27
- Part47.Material = Enum.Material.SmoothPlastic
- Part47.BrickColor = BrickColor.new("Really black")
- Part47.Reflectance = 0.10000000149012
- Part47.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part47.Anchored = true
- Part47.CanCollide = false
- Part47.FormFactor = Enum.FormFactor.Custom
- Part47.Size = Vector3.new(0.61221832, 0.529304266, 0.805129468)
- Part47.CFrame = CFrame.new(-165.92244, 3.41061115, -3.00108504, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
- Part47.BottomSurface = Enum.SurfaceType.Smooth
- Part47.TopSurface = Enum.SurfaceType.Smooth
- Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part47.Position = Vector3.new(-165.92244, 3.41061115, -3.00108504)
- Part47.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part48.Parent = Model27
- Part48.Material = Enum.Material.SmoothPlastic
- Part48.BrickColor = BrickColor.new("Dark indigo")
- Part48.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part48.Anchored = true
- Part48.CanCollide = false
- Part48.FormFactor = Enum.FormFactor.Custom
- Part48.Size = Vector3.new(0.61221832, 0.179304302, 0.955129385)
- Part48.CFrame = CFrame.new(-165.922424, 3.75560904, -3.0760994, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
- Part48.BottomSurface = Enum.SurfaceType.Smooth
- Part48.TopSurface = Enum.SurfaceType.Smooth
- Part48.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part48.Position = Vector3.new(-165.922424, 3.75560904, -3.0760994)
- Part48.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part48.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part49.Parent = Model27
- Part49.Material = Enum.Material.SmoothPlastic
- Part49.BrickColor = BrickColor.new("Black")
- Part49.Reflectance = 0.10000000149012
- Part49.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part49.Anchored = true
- Part49.CanCollide = false
- Part49.FormFactor = Enum.FormFactor.Custom
- Part49.Size = Vector3.new(0.752218246, 1.12930393, 0.885129333)
- Part49.CFrame = CFrame.new(-165.681046, 2.58060288, -3.02629995, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part49.BottomSurface = Enum.SurfaceType.Smooth
- Part49.TopSurface = Enum.SurfaceType.Smooth
- Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part49.Position = Vector3.new(-165.681046, 2.58060288, -3.02629995)
- Part49.Orientation = Vector3.new(0, 179.979996, 0)
- Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart50.Parent = Model27
- WedgePart50.Material = Enum.Material.SmoothPlastic
- WedgePart50.BrickColor = BrickColor.new("Black")
- WedgePart50.Reflectance = 0.10000000149012
- WedgePart50.Rotation = Vector3.new(90, 0, 90.0199966)
- WedgePart50.Anchored = true
- WedgePart50.CanCollide = false
- WedgePart50.FormFactor = Enum.FormFactor.Custom
- WedgePart50.Size = Vector3.new(0.864831686, 0.466762543, 0.15053843)
- WedgePart50.CFrame = CFrame.new(-165.788879, 3.20631051, -3.01540637, -0.0003480007, -1, -5.79767839e-05, -6.09975286e-05, 5.79980187e-05, -1, 1, -0.000347997149, -6.10177049e-05)
- WedgePart50.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart50.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart50.Position = Vector3.new(-165.788879, 3.20631051, -3.01540637)
- WedgePart50.Orientation = Vector3.new(90, -90.0199966, 0)
- WedgePart50.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part51.Parent = Model27
- Part51.Material = Enum.Material.SmoothPlastic
- Part51.BrickColor = BrickColor.new("Dark indigo")
- Part51.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part51.Anchored = true
- Part51.CanCollide = false
- Part51.FormFactor = Enum.FormFactor.Custom
- Part51.Size = Vector3.new(0.35998553, 0.238696665, 1.04998469)
- Part51.CFrame = CFrame.new(-166.664215, 3.52868509, -3.0860486, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part51.BottomSurface = Enum.SurfaceType.Smooth
- Part51.TopSurface = Enum.SurfaceType.Smooth
- Part51.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part51.Position = Vector3.new(-166.664215, 3.52868509, -3.0860486)
- Part51.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part51.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part52.Parent = Model27
- Part52.Material = Enum.Material.SmoothPlastic
- Part52.BrickColor = BrickColor.new("Black")
- Part52.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part52.Anchored = true
- Part52.CanCollide = false
- Part52.FormFactor = Enum.FormFactor.Custom
- Part52.Size = Vector3.new(0.722218275, 1.12930393, 0.83512938)
- Part52.CFrame = CFrame.new(-166.237473, 2.58061337, -3.01618266, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
- Part52.BottomSurface = Enum.SurfaceType.Smooth
- Part52.TopSurface = Enum.SurfaceType.Smooth
- Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part52.Position = Vector3.new(-166.237473, 2.58061337, -3.01618266)
- Part52.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part53.Parent = Model27
- Part53.Material = Enum.Material.SmoothPlastic
- Part53.BrickColor = BrickColor.new("Really black")
- Part53.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part53.Anchored = true
- Part53.CanCollide = false
- Part53.FormFactor = Enum.FormFactor.Custom
- Part53.Size = Vector3.new(0.663188994, 1.6593039, 1.06512928)
- Part53.CFrame = CFrame.new(-165.187271, 2.81909966, -3.11431909, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part53.BottomSurface = Enum.SurfaceType.Smooth
- Part53.TopSurface = Enum.SurfaceType.Smooth
- Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part53.Position = Vector3.new(-165.187271, 2.81909966, -3.11431909)
- Part53.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart54.Parent = Model27
- WedgePart54.Material = Enum.Material.SmoothPlastic
- WedgePart54.BrickColor = BrickColor.new("Really black")
- WedgePart54.Rotation = Vector3.new(0, -90, 0)
- WedgePart54.Anchored = true
- WedgePart54.CanCollide = false
- WedgePart54.FormFactor = Enum.FormFactor.Custom
- WedgePart54.Size = Vector3.new(1.0848316, 0.212879539, 0.280975223)
- WedgePart54.CFrame = CFrame.new(-166.396759, 3.74828315, -3.11351871, 0.000347999216, 5.50018958e-05, -1, 6.1998202e-05, 1, 5.50234763e-05, 1, -6.2017345e-05, 0.00034799581)
- WedgePart54.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart54.Position = Vector3.new(-166.396759, 3.74828315, -3.11351871)
- WedgePart54.Orientation = Vector3.new(0, -89.9799957, 0)
- WedgePart54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part55.Parent = Model27
- Part55.Material = Enum.Material.SmoothPlastic
- Part55.BrickColor = BrickColor.new("Really black")
- Part55.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part55.Anchored = true
- Part55.CanCollide = false
- Part55.FormFactor = Enum.FormFactor.Custom
- Part55.Size = Vector3.new(2.06852794, 1.56930351, 0.562702537)
- Part55.CFrame = CFrame.new(-165.880783, 2.77874017, -3.3639276, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part55.BottomSurface = Enum.SurfaceType.Smooth
- Part55.TopSurface = Enum.SurfaceType.Smooth
- Part55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part55.Position = Vector3.new(-165.880783, 2.77874017, -3.3639276)
- Part55.Orientation = Vector3.new(0, 179.979996, 0)
- Part55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart56.Parent = Model27
- WedgePart56.Material = Enum.Material.SmoothPlastic
- WedgePart56.BrickColor = BrickColor.new("Really black")
- WedgePart56.Rotation = Vector3.new(0, 90, 0)
- WedgePart56.Anchored = true
- WedgePart56.CanCollide = false
- WedgePart56.FormFactor = Enum.FormFactor.Custom
- WedgePart56.Size = Vector3.new(1.0848316, 0.212879539, 0.280975223)
- WedgePart56.CFrame = CFrame.new(-165.375595, 3.74828267, -3.113801, -0.000347999216, -5.90020172e-05, 1, 6.19974744e-05, 1, 5.90236014e-05, -1, 6.20180072e-05, -0.000347995549)
- WedgePart56.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart56.Position = Vector3.new(-165.375595, 3.74828267, -3.113801)
- WedgePart56.Orientation = Vector3.new(0, 90.0199966, 0)
- WedgePart56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart57.Parent = Model27
- WedgePart57.Material = Enum.Material.SmoothPlastic
- WedgePart57.BrickColor = BrickColor.new("Really black")
- WedgePart57.Rotation = Vector3.new(0, 90, 0)
- WedgePart57.Anchored = true
- WedgePart57.CanCollide = false
- WedgePart57.FormFactor = Enum.FormFactor.Custom
- WedgePart57.Size = Vector3.new(1.0848316, 1.01676238, 0.190538436)
- WedgePart57.CFrame = CFrame.new(-165.615433, 3.14535975, -3.11375093, 0.0003480007, 6.00020685e-05, 1, 6.29974602e-05, 1, -6.00239982e-05, -1, 6.30183422e-05, 0.000347996916)
- WedgePart57.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart57.Position = Vector3.new(-165.615433, 3.14535975, -3.11375093)
- WedgePart57.Orientation = Vector3.new(0, 89.9799957, 0)
- WedgePart57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart58.Parent = Model27
- WedgePart58.Material = Enum.Material.SmoothPlastic
- WedgePart58.BrickColor = BrickColor.new("Really black")
- WedgePart58.Rotation = Vector3.new(-180, 90, 0)
- WedgePart58.Anchored = true
- WedgePart58.CanCollide = false
- WedgePart58.FormFactor = Enum.FormFactor.Custom
- WedgePart58.Size = Vector3.new(1.0848316, 0.655014992, 0.200586975)
- WedgePart58.CFrame = CFrame.new(-165.610458, 2.32138181, -3.11380935, -0.0003480007, -5.80020023e-05, 1, -6.19975035e-05, -1, -5.80235828e-05, 1, -6.2017687e-05, 0.000347997091)
- WedgePart58.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart58.Position = Vector3.new(-165.610458, 2.32138181, -3.11380935)
- WedgePart58.Orientation = Vector3.new(0, 89.9799957, -180)
- WedgePart58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart59.Parent = Model27
- WedgePart59.Material = Enum.Material.SmoothPlastic
- WedgePart59.BrickColor = BrickColor.new("Really black")
- WedgePart59.Rotation = Vector3.new(0, -90, 0)
- WedgePart59.Anchored = true
- WedgePart59.CanCollide = false
- WedgePart59.FormFactor = Enum.FormFactor.Custom
- WedgePart59.Size = Vector3.new(1.0848316, 1.01676238, 0.190538436)
- WedgePart59.CFrame = CFrame.new(-166.156921, 3.14536023, -3.11357355, -0.0003480007, -5.80019914e-05, -1, 6.29982242e-05, 1, -5.80239175e-05, 1, -6.30184077e-05, -0.000347997033)
- WedgePart59.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart59.Position = Vector3.new(-166.156921, 3.14536023, -3.11357355)
- WedgePart59.Orientation = Vector3.new(0, -90.0199966, 0)
- WedgePart59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part60.Parent = Model27
- Part60.Material = Enum.Material.SmoothPlastic
- Part60.BrickColor = BrickColor.new("Really black")
- Part60.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part60.Anchored = true
- Part60.CanCollide = false
- Part60.FormFactor = Enum.FormFactor.Custom
- Part60.Size = Vector3.new(2.06852794, 0.479303539, 1.03270221)
- Part60.CFrame = CFrame.new(-165.880875, 2.23372936, -3.12896347, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part60.BottomSurface = Enum.SurfaceType.Smooth
- Part60.TopSurface = Enum.SurfaceType.Smooth
- Part60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part60.Position = Vector3.new(-165.880875, 2.23372936, -3.12896347)
- Part60.Orientation = Vector3.new(0, 179.979996, 0)
- Part60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part61.Parent = Model27
- Part61.Material = Enum.Material.SmoothPlastic
- Part61.BrickColor = BrickColor.new("Dark indigo")
- Part61.Rotation = Vector3.new(90, -90, 0)
- Part61.Anchored = true
- Part61.CanCollide = false
- Part61.FormFactor = Enum.FormFactor.Custom
- Part61.Size = Vector3.new(0.149999738, 0.146774113, 0.150644973)
- Part61.CFrame = CFrame.new(-165.805695, 2.91426063, -2.59122419, -0.000421994831, 1.05080424e-08, -1, -1, 5.69973781e-05, 0.000421994831, 5.69973818e-05, 1, -1.35445557e-08)
- Part61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part61.Position = Vector3.new(-165.805695, 2.91426063, -2.59122419)
- Part61.Orientation = Vector3.new(-0.0199999996, -90, -90)
- Part61.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- SpecialMesh62.Parent = Part61
- SpecialMesh62.MeshType = Enum.MeshType.Sphere
- Part63.Parent = Model27
- Part63.Material = Enum.Material.SmoothPlastic
- Part63.BrickColor = BrickColor.new("Dark indigo")
- Part63.Rotation = Vector3.new(90, -90, 0)
- Part63.Anchored = true
- Part63.CanCollide = false
- Part63.FormFactor = Enum.FormFactor.Custom
- Part63.Size = Vector3.new(0.149999738, 0.146774113, 0.150644973)
- Part63.CFrame = CFrame.new(-165.811539, 2.59945464, -2.59119892, -0.000421994831, 1.05080424e-08, -1, -1, 5.69973781e-05, 0.000421994831, 5.69973818e-05, 1, -1.35445557e-08)
- Part63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part63.Position = Vector3.new(-165.811539, 2.59945464, -2.59119892)
- Part63.Orientation = Vector3.new(-0.0199999996, -90, -90)
- Part63.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- SpecialMesh64.Parent = Part63
- SpecialMesh64.MeshType = Enum.MeshType.Sphere
- Part65.Parent = Model27
- Part65.Material = Enum.Material.SmoothPlastic
- Part65.BrickColor = BrickColor.new("Dark indigo")
- Part65.Rotation = Vector3.new(90, -90, 0)
- Part65.Anchored = true
- Part65.CanCollide = false
- Part65.FormFactor = Enum.FormFactor.Custom
- Part65.Size = Vector3.new(0.149999738, 0.146774113, 0.150644973)
- Part65.CFrame = CFrame.new(-165.791061, 2.30511642, -2.59118128, -0.000421994831, 1.05080424e-08, -1, -1, 5.69973781e-05, 0.000421994831, 5.69973818e-05, 1, -1.35445557e-08)
- Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part65.Position = Vector3.new(-165.791061, 2.30511642, -2.59118128)
- Part65.Orientation = Vector3.new(-0.0199999996, -90, -90)
- Part65.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- SpecialMesh66.Parent = Part65
- SpecialMesh66.MeshType = Enum.MeshType.Sphere
- WedgePart67.Parent = Model27
- WedgePart67.Material = Enum.Material.SmoothPlastic
- WedgePart67.BrickColor = BrickColor.new("Dark indigo")
- WedgePart67.Rotation = Vector3.new(180, -90, 0)
- WedgePart67.Anchored = true
- WedgePart67.CanCollide = false
- WedgePart67.FormFactor = Enum.FormFactor.Custom
- WedgePart67.Size = Vector3.new(0.749999642, 0.23999995, 0.19999975)
- WedgePart67.CFrame = CFrame.new(-166.450058, 3.38459516, -2.93815899, 0.000411000627, -5.30018187e-05, -1, -3.81980614e-10, -1, 5.3001826e-05, -1, -2.14017994e-08, -0.000411000627)
- WedgePart67.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart67.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart67.Position = Vector3.new(-166.450058, 3.38459516, -2.93815899)
- WedgePart67.Orientation = Vector3.new(0, -90.0199966, -180)
- WedgePart67.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part68.Parent = Model27
- Part68.Material = Enum.Material.SmoothPlastic
- Part68.BrickColor = BrickColor.new("Dark indigo")
- Part68.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part68.Anchored = true
- Part68.CanCollide = false
- Part68.FormFactor = Enum.FormFactor.Custom
- Part68.Size = Vector3.new(0.279985636, 0.578696668, 1.09998477)
- Part68.CFrame = CFrame.new(-164.980179, 3.77868509, -3.11082983, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part68.BottomSurface = Enum.SurfaceType.Smooth
- Part68.TopSurface = Enum.SurfaceType.Smooth
- Part68.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part68.Position = Vector3.new(-164.980179, 3.77868509, -3.11082983)
- Part68.Orientation = Vector3.new(0, 179.979996, 0)
- Part68.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart69.Parent = Model27
- WedgePart69.Material = Enum.Material.SmoothPlastic
- WedgePart69.BrickColor = BrickColor.new("Dark indigo")
- WedgePart69.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
- WedgePart69.Anchored = true
- WedgePart69.CanCollide = false
- WedgePart69.FormFactor = Enum.FormFactor.Custom
- WedgePart69.Size = Vector3.new(0.569999933, 0.399999917, 0.169999719)
- WedgePart69.CFrame = CFrame.new(-165.253403, 3.42483664, -3.37505388, -0.00220653019, 0.999997616, 4.90968923e-05, 0.000100403115, -4.88754704e-05, 1, 0.999997616, 0.00220653508, -0.000100295023)
- WedgePart69.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart69.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart69.Position = Vector3.new(-165.253403, 3.42483664, -3.37505388)
- WedgePart69.Orientation = Vector3.new(-90, -90.1299973, 0)
- WedgePart69.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part70.Parent = Model27
- Part70.Material = Enum.Material.SmoothPlastic
- Part70.BrickColor = BrickColor.new("Dark indigo")
- Part70.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part70.Anchored = true
- Part70.CanCollide = false
- Part70.FormFactor = Enum.FormFactor.Custom
- Part70.Size = Vector3.new(0.379985571, 0.578696668, 1.09998477)
- Part70.CFrame = CFrame.new(-166.730225, 3.77868557, -3.11156225, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part70.BottomSurface = Enum.SurfaceType.Smooth
- Part70.TopSurface = Enum.SurfaceType.Smooth
- Part70.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part70.Position = Vector3.new(-166.730225, 3.77868557, -3.11156225)
- Part70.Orientation = Vector3.new(0, 179.979996, 0)
- Part70.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart71.Parent = Model27
- WedgePart71.Material = Enum.Material.SmoothPlastic
- WedgePart71.BrickColor = BrickColor.new("Dark indigo")
- WedgePart71.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
- WedgePart71.Anchored = true
- WedgePart71.CanCollide = false
- WedgePart71.FormFactor = Enum.FormFactor.Custom
- WedgePart71.Size = Vector3.new(0.569999933, 0.199999928, 0.269999713)
- WedgePart71.CFrame = CFrame.new(-165.357117, 3.3748374, -3.37527084, -0.00220653019, 0.999997616, 4.90968923e-05, 0.000100403115, -4.88754704e-05, 1, 0.999997616, 0.00220653508, -0.000100295023)
- WedgePart71.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart71.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart71.Position = Vector3.new(-165.357117, 3.3748374, -3.37527084)
- WedgePart71.Orientation = Vector3.new(-90, -90.1299973, 0)
- WedgePart71.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart72.Parent = Model27
- WedgePart72.Material = Enum.Material.SmoothPlastic
- WedgePart72.BrickColor = BrickColor.new("Dark indigo")
- WedgePart72.Rotation = Vector3.new(180, 90, 0)
- WedgePart72.Anchored = true
- WedgePart72.CanCollide = false
- WedgePart72.FormFactor = Enum.FormFactor.Custom
- WedgePart72.Size = Vector3.new(0.649999619, 0.189999938, 0.19999975)
- WedgePart72.CFrame = CFrame.new(-166.750092, 3.31453848, -2.88827634, -0.000412000634, -4.90016791e-05, 1, 3.81980614e-10, -1, -4.90016864e-05, 1, -1.98067429e-08, 0.000412000634)
- WedgePart72.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart72.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart72.Position = Vector3.new(-166.750092, 3.31453848, -2.88827634)
- WedgePart72.Orientation = Vector3.new(0, 89.9799957, 180)
- WedgePart72.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part73.Parent = Model27
- Part73.Material = Enum.Material.SmoothPlastic
- Part73.BrickColor = BrickColor.new("Dark indigo")
- Part73.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part73.Anchored = true
- Part73.CanCollide = false
- Part73.FormFactor = Enum.FormFactor.Custom
- Part73.Size = Vector3.new(0.109985575, 0.84869653, 0.69998467)
- Part73.CFrame = CFrame.new(-166.595306, 3.64367294, -2.91150856, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part73.BottomSurface = Enum.SurfaceType.Smooth
- Part73.TopSurface = Enum.SurfaceType.Smooth
- Part73.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part73.Position = Vector3.new(-166.595306, 3.64367294, -2.91150856)
- Part73.Orientation = Vector3.new(0, 179.979996, 0)
- Part73.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart74.Parent = Model27
- WedgePart74.Material = Enum.Material.SmoothPlastic
- WedgePart74.BrickColor = BrickColor.new("Dark indigo")
- WedgePart74.Rotation = Vector3.new(180, -90, 0)
- WedgePart74.Anchored = true
- WedgePart74.CanCollide = false
- WedgePart74.FormFactor = Enum.FormFactor.Custom
- WedgePart74.Size = Vector3.new(0.649999678, 0.439999938, 0.0999997482)
- WedgePart74.CFrame = CFrame.new(-166.500092, 3.2845974, -2.88817406, 0.000411000627, -5.30018187e-05, -1, -3.81980614e-10, -1, 5.3001826e-05, -1, -2.14017994e-08, -0.000411000627)
- WedgePart74.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart74.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart74.Position = Vector3.new(-166.500092, 3.2845974, -2.88817406)
- WedgePart74.Orientation = Vector3.new(0, -90.0199966, -180)
- WedgePart74.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart75.Parent = Model27
- WedgePart75.Material = Enum.Material.SmoothPlastic
- WedgePart75.BrickColor = BrickColor.new("Dark indigo")
- WedgePart75.Rotation = Vector3.new(180, 90, 0)
- WedgePart75.Anchored = true
- WedgePart75.CanCollide = false
- WedgePart75.FormFactor = Enum.FormFactor.Custom
- WedgePart75.Size = Vector3.new(0.549999595, 0.169999957, 0.099999994)
- WedgePart75.CFrame = CFrame.new(-166.600113, 3.14517331, -2.83821082, -0.000412000634, -4.90016791e-05, 1, 3.81980614e-10, -1, -4.90016864e-05, 1, -1.98067429e-08, 0.000412000634)
- WedgePart75.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart75.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart75.Position = Vector3.new(-166.600113, 3.14517331, -2.83821082)
- WedgePart75.Orientation = Vector3.new(0, 89.9799957, 180)
- WedgePart75.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part76.Parent = Model27
- Part76.Material = Enum.Material.SmoothPlastic
- Part76.BrickColor = BrickColor.new("Dark indigo")
- Part76.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part76.Anchored = true
- Part76.CanCollide = false
- Part76.FormFactor = Enum.FormFactor.Custom
- Part76.Size = Vector3.new(2.07998586, 0.578696668, 0.299984753)
- Part76.CFrame = CFrame.new(-165.88002, 3.77870464, -3.51121616, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part76.BottomSurface = Enum.SurfaceType.Smooth
- Part76.TopSurface = Enum.SurfaceType.Smooth
- Part76.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part76.Position = Vector3.new(-165.88002, 3.77870464, -3.51121616)
- Part76.Orientation = Vector3.new(0, 179.979996, 0)
- Part76.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart77.Parent = Model27
- WedgePart77.Material = Enum.Material.SmoothPlastic
- WedgePart77.BrickColor = BrickColor.new("Dark indigo")
- WedgePart77.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
- WedgePart77.Anchored = true
- WedgePart77.CanCollide = false
- WedgePart77.FormFactor = Enum.FormFactor.Custom
- WedgePart77.Size = Vector3.new(0.569999933, 0.399999917, 0.169999719)
- WedgePart77.CFrame = CFrame.new(-165.65712, 3.42485929, -3.37594318, 0.00220799982, -0.999997616, 5.72363097e-05, -0.000107996566, 5.69979929e-05, 1, -0.999997616, -0.00220800587, -0.000107870444)
- WedgePart77.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart77.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart77.Position = Vector3.new(-165.65712, 3.42485929, -3.37594318)
- WedgePart77.Orientation = Vector3.new(-90, 89.8699951, 0)
- WedgePart77.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart78.Parent = Model27
- WedgePart78.Material = Enum.Material.SmoothPlastic
- WedgePart78.BrickColor = BrickColor.new("Dark indigo")
- WedgePart78.Rotation = Vector3.new(0, -90, 0)
- WedgePart78.Anchored = true
- WedgePart78.CanCollide = false
- WedgePart78.FormFactor = Enum.FormFactor.Custom
- WedgePart78.Size = Vector3.new(0.849999666, 0.569999933, 0.19999975)
- WedgePart78.CFrame = CFrame.new(-166.450012, 3.77704167, -2.9881618, -0.000412000285, 4.90017665e-05, -1, 3.78342718e-10, 1, 4.90017737e-05, 1, 1.98103987e-08, -0.000412000285)
- WedgePart78.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart78.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart78.Position = Vector3.new(-166.450012, 3.77704167, -2.9881618)
- WedgePart78.Orientation = Vector3.new(0, -90.0199966, 0)
- WedgePart78.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart79.Parent = Model27
- WedgePart79.Material = Enum.Material.SmoothPlastic
- WedgePart79.BrickColor = BrickColor.new("Dark indigo")
- WedgePart79.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
- WedgePart79.Anchored = true
- WedgePart79.CanCollide = false
- WedgePart79.FormFactor = Enum.FormFactor.Custom
- WedgePart79.Size = Vector3.new(0.569999933, 0.199999928, 0.269999713)
- WedgePart79.CFrame = CFrame.new(-165.557129, 3.37485528, -3.37571073, 0.00220799982, -0.999997616, 5.72363097e-05, -0.000107996566, 5.69979929e-05, 1, -0.999997616, -0.00220800587, -0.000107870444)
- WedgePart79.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart79.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart79.Position = Vector3.new(-165.557129, 3.37485528, -3.37571073)
- WedgePart79.Orientation = Vector3.new(-90, 89.8699951, 0)
- WedgePart79.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart80.Parent = Model27
- WedgePart80.Material = Enum.Material.SmoothPlastic
- WedgePart80.BrickColor = BrickColor.new("Dark indigo")
- WedgePart80.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
- WedgePart80.Anchored = true
- WedgePart80.CanCollide = false
- WedgePart80.FormFactor = Enum.FormFactor.Custom
- WedgePart80.Size = Vector3.new(0.569999933, 0.399999917, 0.169999719)
- WedgePart80.CFrame = CFrame.new(-166.557175, 3.42485929, -3.37594485, 0.00220799982, -0.999997616, 5.72363097e-05, -0.000107996566, 5.69979929e-05, 1, -0.999997616, -0.00220800587, -0.000107870444)
- WedgePart80.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart80.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart80.Position = Vector3.new(-166.557175, 3.42485929, -3.37594485)
- WedgePart80.Orientation = Vector3.new(-90, 89.8699951, 0)
- WedgePart80.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart81.Parent = Model27
- WedgePart81.Material = Enum.Material.SmoothPlastic
- WedgePart81.BrickColor = BrickColor.new("Dark indigo")
- WedgePart81.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
- WedgePart81.Anchored = true
- WedgePart81.CanCollide = false
- WedgePart81.FormFactor = Enum.FormFactor.Custom
- WedgePart81.Size = Vector3.new(0.569999933, 0.399999917, 0.169999719)
- WedgePart81.CFrame = CFrame.new(-166.15715, 3.42483664, -3.37505627, -0.00220653019, 0.999997616, 4.90968923e-05, 0.000100403115, -4.88754704e-05, 1, 0.999997616, 0.00220653508, -0.000100295023)
- WedgePart81.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart81.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart81.Position = Vector3.new(-166.15715, 3.42483664, -3.37505627)
- WedgePart81.Orientation = Vector3.new(-90, -90.1299973, 0)
- WedgePart81.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart82.Parent = Model27
- WedgePart82.Material = Enum.Material.SmoothPlastic
- WedgePart82.BrickColor = BrickColor.new("Dark indigo")
- WedgePart82.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
- WedgePart82.Anchored = true
- WedgePart82.CanCollide = false
- WedgePart82.FormFactor = Enum.FormFactor.Custom
- WedgePart82.Size = Vector3.new(0.569999933, 0.199999928, 0.269999713)
- WedgePart82.CFrame = CFrame.new(-166.257156, 3.3748374, -3.37528419, -0.00220653019, 0.999997616, 4.90968923e-05, 0.000100403115, -4.88754704e-05, 1, 0.999997616, 0.00220653508, -0.000100295023)
- WedgePart82.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart82.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart82.Position = Vector3.new(-166.257156, 3.3748374, -3.37528419)
- WedgePart82.Orientation = Vector3.new(-90, -90.1299973, 0)
- WedgePart82.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart83.Parent = Model27
- WedgePart83.Material = Enum.Material.SmoothPlastic
- WedgePart83.BrickColor = BrickColor.new("Dark indigo")
- WedgePart83.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
- WedgePart83.Anchored = true
- WedgePart83.CanCollide = false
- WedgePart83.FormFactor = Enum.FormFactor.Custom
- WedgePart83.Size = Vector3.new(0.569999933, 0.199999928, 0.269999713)
- WedgePart83.CFrame = CFrame.new(-166.457169, 3.37485528, -3.37571239, 0.00220799982, -0.999997616, 5.72363097e-05, -0.000107996566, 5.69979929e-05, 1, -0.999997616, -0.00220800587, -0.000107870444)
- WedgePart83.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart83.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart83.Position = Vector3.new(-166.457169, 3.37485528, -3.37571239)
- WedgePart83.Orientation = Vector3.new(-90, 89.8699951, 0)
- WedgePart83.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart84.Parent = Model27
- WedgePart84.Material = Enum.Material.SmoothPlastic
- WedgePart84.BrickColor = BrickColor.new("Dark indigo")
- WedgePart84.Rotation = Vector3.new(180, -90, 0)
- WedgePart84.Anchored = true
- WedgePart84.CanCollide = false
- WedgePart84.FormFactor = Enum.FormFactor.Custom
- WedgePart84.Size = Vector3.new(1.04999936, 0.189999938, 0.249999776)
- WedgePart84.CFrame = CFrame.new(-164.996017, 3.31453967, -3.08365965, 0.000412000634, 4.90016791e-05, -1, -3.81980614e-10, -1, -4.90016864e-05, -1, 2.05707043e-08, -0.000412000634)
- WedgePart84.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart84.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart84.Position = Vector3.new(-164.996017, 3.31453967, -3.08365965)
- WedgePart84.Orientation = Vector3.new(0, -90.0199966, -180)
- WedgePart84.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart85.Parent = Model27
- WedgePart85.Material = Enum.Material.SmoothPlastic
- WedgePart85.BrickColor = BrickColor.new("Dark indigo")
- WedgePart85.Rotation = Vector3.new(180, 90, 0)
- WedgePart85.Anchored = true
- WedgePart85.CanCollide = false
- WedgePart85.FormFactor = Enum.FormFactor.Custom
- WedgePart85.Size = Vector3.new(1.04999971, 0.23999995, 0.19999975)
- WedgePart85.CFrame = CFrame.new(-165.32103, 3.38459516, -3.08378553, -0.000411000627, 5.2001782e-05, 1, 3.81980614e-10, -1, 5.20017893e-05, 1, 2.17547456e-08, 0.000411000627)
- WedgePart85.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart85.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart85.Position = Vector3.new(-165.32103, 3.38459516, -3.08378553)
- WedgePart85.Orientation = Vector3.new(0, 89.9799957, 180)
- WedgePart85.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part86.Parent = Model27
- Part86.Material = Enum.Material.SmoothPlastic
- Part86.BrickColor = BrickColor.new("Dark indigo")
- Part86.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part86.Anchored = true
- Part86.CanCollide = false
- Part86.FormFactor = Enum.FormFactor.Custom
- Part86.Size = Vector3.new(0.109985575, 0.84869653, 1.04998469)
- Part86.CFrame = CFrame.new(-165.175797, 3.64368343, -3.08543706, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part86.BottomSurface = Enum.SurfaceType.Smooth
- Part86.TopSurface = Enum.SurfaceType.Smooth
- Part86.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part86.Position = Vector3.new(-165.175797, 3.64368343, -3.08543706)
- Part86.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part86.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart87.Parent = Model27
- WedgePart87.Material = Enum.Material.SmoothPlastic
- WedgePart87.BrickColor = BrickColor.new("Dark indigo")
- WedgePart87.Rotation = Vector3.new(180, 90, 0)
- WedgePart87.Anchored = true
- WedgePart87.CanCollide = false
- WedgePart87.FormFactor = Enum.FormFactor.Custom
- WedgePart87.Size = Vector3.new(1.04999971, 0.439999938, 0.0999997482)
- WedgePart87.CFrame = CFrame.new(-165.271027, 3.28459716, -3.08376908, -0.000411000627, 5.2001782e-05, 1, 3.81980614e-10, -1, 5.20017893e-05, 1, 2.17547456e-08, 0.000411000627)
- WedgePart87.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart87.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart87.Position = Vector3.new(-165.271027, 3.28459716, -3.08376908)
- WedgePart87.Orientation = Vector3.new(0, 89.9799957, 180)
- WedgePart87.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart88.Parent = Model27
- WedgePart88.Material = Enum.Material.SmoothPlastic
- WedgePart88.BrickColor = BrickColor.new("Dark indigo")
- WedgePart88.Rotation = Vector3.new(180, -90, 0)
- WedgePart88.Anchored = true
- WedgePart88.CanCollide = false
- WedgePart88.FormFactor = Enum.FormFactor.Custom
- WedgePart88.Size = Vector3.new(1.04999971, 0.169999957, 0.099999994)
- WedgePart88.CFrame = CFrame.new(-165.171005, 3.14517283, -3.0837326, 0.000412000634, 4.90016791e-05, -1, -3.81980614e-10, -1, -4.90016864e-05, -1, 2.05707043e-08, -0.000412000634)
- WedgePart88.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart88.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart88.Position = Vector3.new(-165.171005, 3.14517283, -3.0837326)
- WedgePart88.Orientation = Vector3.new(0, -90.0199966, -180)
- WedgePart88.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart89.Parent = Model27
- WedgePart89.Material = Enum.Material.SmoothPlastic
- WedgePart89.BrickColor = BrickColor.new("Dark indigo")
- WedgePart89.Rotation = Vector3.new(0, 90, 0)
- WedgePart89.Anchored = true
- WedgePart89.CanCollide = false
- WedgePart89.FormFactor = Enum.FormFactor.Custom
- WedgePart89.Size = Vector3.new(1.04999983, 0.569999933, 0.19999975)
- WedgePart89.CFrame = CFrame.new(-165.32106, 3.77704215, -3.08378172, 0.000412000634, -4.90016791e-05, 1, -3.81980614e-10, 1, 4.90016864e-05, -1, -2.05707043e-08, 0.000412000634)
- WedgePart89.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart89.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart89.Position = Vector3.new(-165.32106, 3.77704215, -3.08378172)
- WedgePart89.Orientation = Vector3.new(0, 89.9799957, 0)
- WedgePart89.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part90.Parent = Model27
- Part90.Material = Enum.Material.SmoothPlastic
- Part90.BrickColor = BrickColor.new("Dark indigo")
- Part90.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part90.Anchored = true
- Part90.CanCollide = false
- Part90.FormFactor = Enum.FormFactor.Custom
- Part90.Size = Vector3.new(0.35998553, 0.238696665, 1.04998469)
- Part90.CFrame = CFrame.new(-165.050812, 3.52868462, -3.08538198, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part90.BottomSurface = Enum.SurfaceType.Smooth
- Part90.TopSurface = Enum.SurfaceType.Smooth
- Part90.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part90.Position = Vector3.new(-165.050812, 3.52868462, -3.08538198)
- Part90.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part90.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart91.Parent = Model27
- WedgePart91.Material = Enum.Material.SmoothPlastic
- WedgePart91.BrickColor = BrickColor.new("Dark indigo")
- WedgePart91.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
- WedgePart91.Anchored = true
- WedgePart91.CanCollide = false
- WedgePart91.FormFactor = Enum.FormFactor.Custom
- WedgePart91.Size = Vector3.new(0.569999933, 0.399999917, 0.109999999)
- WedgePart91.CFrame = CFrame.new(-165.078049, 3.45482588, -3.37467051, 0.00220499956, -0.999997616, 5.72368881e-05, -0.000107999098, 5.69988879e-05, 1, -0.999997616, -0.00220500561, -0.000107873151)
- WedgePart91.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart91.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart91.Position = Vector3.new(-165.078049, 3.45482588, -3.37467051)
- WedgePart91.Orientation = Vector3.new(-90, 89.8699951, 0)
- WedgePart91.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart92.Parent = Model27
- WedgePart92.Material = Enum.Material.SmoothPlastic
- WedgePart92.BrickColor = BrickColor.new("Dark indigo")
- WedgePart92.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
- WedgePart92.Anchored = true
- WedgePart92.CanCollide = false
- WedgePart92.FormFactor = Enum.FormFactor.Custom
- WedgePart92.Size = Vector3.new(0.569999933, 0.399999917, 0.109999999)
- WedgePart92.CFrame = CFrame.new(-166.626236, 3.45492125, -3.37808228, -0.00220499956, 0.999997616, 6.22455991e-05, 0.000111999019, -6.19987986e-05, 1, 0.999997616, 0.00220500655, -0.000111862042)
- WedgePart92.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart92.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart92.Position = Vector3.new(-166.626236, 3.45492125, -3.37808228)
- WedgePart92.Orientation = Vector3.new(-90, -90.1299973, 0)
- WedgePart92.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part93.Parent = Model27
- Part93.Material = Enum.Material.Ice
- Part93.BrickColor = BrickColor.new("Black")
- Part93.Rotation = Vector3.new(-89.9899979, 15, 179.979996)
- Part93.Anchored = true
- Part93.CanCollide = false
- Part93.FormFactor = Enum.FormFactor.Custom
- Part93.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part93.CFrame = CFrame.new(-165.248276, 4.25551796, -3.50453424, -0.965913951, -0.000356887933, 0.258899868, 0.258897454, -4.90278362e-05, 0.965904891, -0.000332026713, 1.00000942, 0.000139753043)
- Part93.BottomSurface = Enum.SurfaceType.Smooth
- Part93.TopSurface = Enum.SurfaceType.Smooth
- Part93.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part93.Position = Vector3.new(-165.248276, 4.25551796, -3.50453424)
- Part93.Orientation = Vector3.new(-75, 89.9700012, 90.0099945)
- Part93.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh94.Parent = Part93
- SpecialMesh94.MeshId = "rbxassetid://437432504"
- SpecialMesh94.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh94.MeshType = Enum.MeshType.FileMesh
- SpecialMesh94.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part95.Parent = Model27
- Part95.Material = Enum.Material.Ice
- Part95.BrickColor = BrickColor.new("Black")
- Part95.Rotation = Vector3.new(-90, -15, 179.979996)
- Part95.Anchored = true
- Part95.CanCollide = false
- Part95.FormFactor = Enum.FormFactor.Custom
- Part95.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part95.CFrame = CFrame.new(-166.551941, 4.22971916, -2.90498757, -0.965957761, -0.00035746512, -0.258736312, -0.258733809, -4.9118069e-05, 0.965948701, -0.000358001329, 1.00000942, -4.50433326e-05)
- Part95.BottomSurface = Enum.SurfaceType.Smooth
- Part95.TopSurface = Enum.SurfaceType.Smooth
- Part95.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part95.Position = Vector3.new(-166.551941, 4.22971916, -2.90498757)
- Part95.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
- Part95.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh96.Parent = Part95
- SpecialMesh96.MeshId = "rbxassetid://437432504"
- SpecialMesh96.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh96.MeshType = Enum.MeshType.FileMesh
- SpecialMesh96.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part97.Parent = Model27
- Part97.Material = Enum.Material.Ice
- Part97.BrickColor = BrickColor.new("Black")
- Part97.Rotation = Vector3.new(-90, 0, 134.979996)
- Part97.Anchored = true
- Part97.CanCollide = false
- Part97.FormFactor = Enum.FormFactor.Custom
- Part97.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part97.CFrame = CFrame.new(-166.226013, 4.22974777, -4.01344013, -0.70686096, -0.70736587, 8.22721049e-05, 9.61847254e-05, 2.01916446e-05, 1, -0.70736593, 0.70686096, 5.37640954e-05)
- Part97.BottomSurface = Enum.SurfaceType.Smooth
- Part97.TopSurface = Enum.SurfaceType.Smooth
- Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part97.Position = Vector3.new(-166.226013, 4.22974777, -4.01344013)
- Part97.Orientation = Vector3.new(-90, 134.979996, 0)
- Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh98.Parent = Part97
- SpecialMesh98.MeshId = "rbxassetid://437432504"
- SpecialMesh98.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh98.MeshType = Enum.MeshType.FileMesh
- SpecialMesh98.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part99.Parent = Model27
- Part99.Material = Enum.Material.Ice
- Part99.BrickColor = BrickColor.new("Black")
- Part99.Rotation = Vector3.new(-90, 0, 149.979996)
- Part99.Anchored = true
- Part99.CanCollide = false
- Part99.FormFactor = Enum.FormFactor.Custom
- Part99.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part99.CFrame = CFrame.new(-166.438217, 4.22975349, -3.80138731, -0.865855157, -0.500313699, 8.19020206e-05, 9.78836906e-05, -5.69855547e-06, 1, -0.500313699, 0.865855217, 5.390566e-05)
- Part99.BottomSurface = Enum.SurfaceType.Smooth
- Part99.TopSurface = Enum.SurfaceType.Smooth
- Part99.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part99.Position = Vector3.new(-166.438217, 4.22975349, -3.80138731)
- Part99.Orientation = Vector3.new(-90, 149.979996, 0)
- Part99.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh100.Parent = Part99
- SpecialMesh100.MeshId = "rbxassetid://437432504"
- SpecialMesh100.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh100.MeshType = Enum.MeshType.FileMesh
- SpecialMesh100.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part101.Parent = Model27
- Part101.Material = Enum.Material.Ice
- Part101.BrickColor = BrickColor.new("Black")
- Part101.Rotation = Vector3.new(-90, 0, -150.020004)
- Part101.Anchored = true
- Part101.CanCollide = false
- Part101.FormFactor = Enum.FormFactor.Custom
- Part101.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part101.CFrame = CFrame.new(-165.261581, 4.25552559, -3.72775078, -0.86621201, 0.499695599, 8.4485655e-05, 4.8890608e-05, -8.43233865e-05, 1, 0.499695539, 0.86621201, 4.86104982e-05)
- Part101.BottomSurface = Enum.SurfaceType.Smooth
- Part101.TopSurface = Enum.SurfaceType.Smooth
- Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part101.Position = Vector3.new(-165.261581, 4.25552559, -3.72775078)
- Part101.Orientation = Vector3.new(-90, -150.020004, 0)
- Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh102.Parent = Part101
- SpecialMesh102.MeshId = "rbxassetid://437432504"
- SpecialMesh102.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh102.MeshType = Enum.MeshType.FileMesh
- SpecialMesh102.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part103.Parent = Model27
- Part103.Material = Enum.Material.Ice
- Part103.BrickColor = BrickColor.new("Black")
- Part103.Rotation = Vector3.new(-90, 0, -135.020004)
- Part103.Anchored = true
- Part103.CanCollide = false
- Part103.FormFactor = Enum.FormFactor.Custom
- Part103.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part103.CFrame = CFrame.new(-165.544312, 4.25556564, -4.01069832, -0.70736593, 0.7068609, 8.43812086e-05, 2.51834681e-05, -9.4173105e-05, 1, 0.7068609, 0.70736593, 4.88126243e-05)
- Part103.BottomSurface = Enum.SurfaceType.Smooth
- Part103.TopSurface = Enum.SurfaceType.Smooth
- Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part103.Position = Vector3.new(-165.544312, 4.25556564, -4.01069832)
- Part103.Orientation = Vector3.new(-90, -135.020004, 0)
- Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh104.Parent = Part103
- SpecialMesh104.MeshId = "rbxassetid://437432504"
- SpecialMesh104.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh104.MeshType = Enum.MeshType.FileMesh
- SpecialMesh104.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part105.Parent = Model27
- Part105.Material = Enum.Material.Ice
- Part105.BrickColor = BrickColor.new("Black")
- Part105.Rotation = Vector3.new(-90, -15, 179.979996)
- Part105.Anchored = true
- Part105.CanCollide = false
- Part105.FormFactor = Enum.FormFactor.Custom
- Part105.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part105.CFrame = CFrame.new(-166.551758, 4.22973919, -3.40499735, -0.965957761, -0.00035746512, -0.258736312, -0.258733809, -4.9118069e-05, 0.965948701, -0.000358001329, 1.00000942, -4.50433326e-05)
- Part105.BottomSurface = Enum.SurfaceType.Smooth
- Part105.TopSurface = Enum.SurfaceType.Smooth
- Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part105.Position = Vector3.new(-166.551758, 4.22973919, -3.40499735)
- Part105.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
- Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh106.Parent = Part105
- SpecialMesh106.MeshId = "rbxassetid://437432504"
- SpecialMesh106.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh106.MeshType = Enum.MeshType.FileMesh
- SpecialMesh106.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part107.Parent = Model27
- Part107.Material = Enum.Material.Ice
- Part107.BrickColor = BrickColor.new("Black")
- Part107.Rotation = Vector3.new(-89.9899979, 15, 179.979996)
- Part107.Anchored = true
- Part107.CanCollide = false
- Part107.FormFactor = Enum.FormFactor.Custom
- Part107.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part107.CFrame = CFrame.new(-165.248474, 4.25548744, -2.90452075, -0.965913951, -0.000356887933, 0.258899868, 0.258897454, -4.90278362e-05, 0.965904891, -0.000332026713, 1.00000942, 0.000139753043)
- Part107.BottomSurface = Enum.SurfaceType.Smooth
- Part107.TopSurface = Enum.SurfaceType.Smooth
- Part107.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part107.Position = Vector3.new(-165.248474, 4.25548744, -2.90452075)
- Part107.Orientation = Vector3.new(-75, 89.9700012, 90.0099945)
- Part107.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh108.Parent = Part107
- SpecialMesh108.MeshId = "rbxassetid://437432504"
- SpecialMesh108.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh108.MeshType = Enum.MeshType.FileMesh
- SpecialMesh108.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Model109.Name = "LeftArm"
- Model109.Parent = Model0
- Part110.Name = "Left Arm1"
- Part110.Parent = Model109
- Part110.Material = Enum.Material.SmoothPlastic
- Part110.BrickColor = BrickColor.new("Pastel brown")
- Part110.Transparency = 1
- Part110.Rotation = Vector3.new(-180, 0, 0)
- Part110.Anchored = true
- Part110.CanCollide = false
- Part110.FormFactor = Enum.FormFactor.Plate
- Part110.Size = Vector3.new(1, 2, 1)
- Part110.CFrame = CFrame.new(-164.326263, 3.0300796, -3.1001904, 1, 4.45883852e-05, 3.27830967e-05, 4.4587523e-05, -1, 2.6273985e-05, 3.27842681e-05, -2.62725225e-05, -1)
- Part110.BottomSurface = Enum.SurfaceType.Smooth
- Part110.TopSurface = Enum.SurfaceType.Smooth
- Part110.Color = Color3.new(1, 0.8, 0.6)
- Part110.Position = Vector3.new(-164.326263, 3.0300796, -3.1001904)
- Part110.Orientation = Vector3.new(0, 180, 180)
- Part110.Color = Color3.new(1, 0.8, 0.6)
- Part111.Parent = Model109
- Part111.Material = Enum.Material.SmoothPlastic
- Part111.BrickColor = BrickColor.new("Really black")
- Part111.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part111.Anchored = true
- Part111.CanCollide = false
- Part111.FormFactor = Enum.FormFactor.Custom
- Part111.Size = Vector3.new(0.859985828, 0.351289213, 1.0599848)
- Part111.CFrame = CFrame.new(-164.231262, 2.17568946, -3.10337639, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part111.BottomSurface = Enum.SurfaceType.Smooth
- Part111.TopSurface = Enum.SurfaceType.Smooth
- Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part111.Position = Vector3.new(-164.231262, 2.17568946, -3.10337639)
- Part111.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part112.Parent = Model109
- Part112.Material = Enum.Material.SmoothPlastic
- Part112.BrickColor = BrickColor.new("Really black")
- Part112.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part112.Anchored = true
- Part112.CanCollide = false
- Part112.FormFactor = Enum.FormFactor.Custom
- Part112.Size = Vector3.new(1.04998589, 0.251289219, 1.0599848)
- Part112.CFrame = CFrame.new(-164.326263, 2.22568727, -3.10341406, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part112.BottomSurface = Enum.SurfaceType.Smooth
- Part112.TopSurface = Enum.SurfaceType.Smooth
- Part112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part112.Position = Vector3.new(-164.326263, 2.22568727, -3.10341406)
- Part112.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part113.Parent = Model109
- Part113.Material = Enum.Material.SmoothPlastic
- Part113.BrickColor = BrickColor.new("Really black")
- Part113.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part113.Anchored = true
- Part113.CanCollide = false
- Part113.FormFactor = Enum.FormFactor.Custom
- Part113.Size = Vector3.new(1.05998588, 1.05128932, 1.0599848)
- Part113.CFrame = CFrame.new(-164.331268, 3.12568784, -3.10345411, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part113.BottomSurface = Enum.SurfaceType.Smooth
- Part113.TopSurface = Enum.SurfaceType.Smooth
- Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part113.Position = Vector3.new(-164.331268, 3.12568784, -3.10345411)
- Part113.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part114.Parent = Model109
- Part114.Material = Enum.Material.SmoothPlastic
- Part114.BrickColor = BrickColor.new("Really black")
- Part114.Rotation = Vector3.new(0, -90, 0)
- Part114.Anchored = true
- Part114.CanCollide = false
- Part114.FormFactor = Enum.FormFactor.Custom
- Part114.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part114.CFrame = CFrame.new(-164.408951, 3.68405199, -3.64675188, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
- Part114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part114.Position = Vector3.new(-164.408951, 3.68405199, -3.64675188)
- Part114.Orientation = Vector3.new(0, -90.0199966, 0)
- Part114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh115.Parent = Part114
- SpecialMesh115.MeshType = Enum.MeshType.Sphere
- WedgePart116.Parent = Model109
- WedgePart116.Material = Enum.Material.SmoothPlastic
- WedgePart116.BrickColor = BrickColor.new("Royal purple")
- WedgePart116.Rotation = Vector3.new(-180, 90, 0)
- WedgePart116.Anchored = true
- WedgePart116.CanCollide = false
- WedgePart116.FormFactor = Enum.FormFactor.Custom
- WedgePart116.Size = Vector3.new(1.07961369, 0.411102206, 0.228318691)
- WedgePart116.CFrame = CFrame.new(-164.485184, 3.39574361, -3.10386753, 0.000346999208, 6.20021528e-05, 1, -6.49973736e-05, -1, 6.20247156e-05, 1, -6.50188886e-05, -0.000346995163)
- WedgePart116.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart116.Color = Color3.new(0.384314, 0.145098, 0.819608)
- WedgePart116.Position = Vector3.new(-164.485184, 3.39574361, -3.10386753)
- WedgePart116.Orientation = Vector3.new(0, 90.0199966, -180)
- WedgePart116.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part117.Parent = Model109
- Part117.Material = Enum.Material.SmoothPlastic
- Part117.BrickColor = BrickColor.new("Really black")
- Part117.Rotation = Vector3.new(0, -90, 0)
- Part117.Anchored = true
- Part117.CanCollide = false
- Part117.FormFactor = Enum.FormFactor.Custom
- Part117.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part117.CFrame = CFrame.new(-164.499405, 3.77633905, -3.64679718, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
- Part117.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part117.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part117.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part117.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part117.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part117.Position = Vector3.new(-164.499405, 3.77633905, -3.64679718)
- Part117.Orientation = Vector3.new(0, -90.0199966, 0)
- Part117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh118.Parent = Part117
- SpecialMesh118.MeshType = Enum.MeshType.Sphere
- WedgePart119.Parent = Model109
- WedgePart119.Material = Enum.Material.SmoothPlastic
- WedgePart119.BrickColor = BrickColor.new("Dark indigo")
- WedgePart119.Rotation = Vector3.new(-180, -90, 0)
- WedgePart119.Anchored = true
- WedgePart119.CanCollide = false
- WedgePart119.FormFactor = Enum.FormFactor.Custom
- WedgePart119.Size = Vector3.new(1.07959187, 0.111851327, 1.07961822)
- WedgePart119.CFrame = CFrame.new(-164.33136, 2.34886527, -3.10399747, -0.000347999216, 5.90020391e-05, -1, 5.89975789e-05, -1, -5.90225791e-05, -1, -5.90181116e-05, 0.000347995723)
- WedgePart119.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart119.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart119.Position = Vector3.new(-164.33136, 2.34886527, -3.10399747)
- WedgePart119.Orientation = Vector3.new(0, -89.9799957, 180)
- WedgePart119.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart120.Parent = Model109
- WedgePart120.Material = Enum.Material.SmoothPlastic
- WedgePart120.BrickColor = BrickColor.new("Dark indigo")
- WedgePart120.Rotation = Vector3.new(0, 90, 0)
- WedgePart120.Anchored = true
- WedgePart120.CanCollide = false
- WedgePart120.FormFactor = Enum.FormFactor.Custom
- WedgePart120.Size = Vector3.new(1.07961369, 0.109781489, 1.05963957)
- WedgePart120.CFrame = CFrame.new(-164.321381, 2.55075097, -3.10397601, -0.000345999229, -6.20021528e-05, 1, 6.49973736e-05, 1, 6.20246501e-05, -1, 6.50188231e-05, -0.000345995184)
- WedgePart120.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart120.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart120.Position = Vector3.new(-164.321381, 2.55075097, -3.10397601)
- WedgePart120.Orientation = Vector3.new(0, 90.0199966, 0)
- WedgePart120.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part121.Parent = Model109
- Part121.Material = Enum.Material.SmoothPlastic
- Part121.BrickColor = BrickColor.new("Really black")
- Part121.Rotation = Vector3.new(0, -90, 0)
- Part121.Anchored = true
- Part121.CanCollide = false
- Part121.FormFactor = Enum.FormFactor.Custom
- Part121.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part121.CFrame = CFrame.new(-164.538956, 3.6434288, -3.64680862, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
- Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part121.Position = Vector3.new(-164.538956, 3.6434288, -3.64680862)
- Part121.Orientation = Vector3.new(0, -90.0199966, 0)
- Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh122.Parent = Part121
- SpecialMesh122.MeshType = Enum.MeshType.Sphere
- WedgePart123.Parent = Model109
- WedgePart123.Material = Enum.Material.SmoothPlastic
- WedgePart123.BrickColor = BrickColor.new("Really black")
- WedgePart123.Rotation = Vector3.new(0, 90, 0)
- WedgePart123.Anchored = true
- WedgePart123.CanCollide = false
- WedgePart123.FormFactor = Enum.FormFactor.Custom
- WedgePart123.Size = Vector3.new(1.0596137, 0.109781489, 1.04963958)
- WedgePart123.CFrame = CFrame.new(-164.326355, 2.35074925, -3.10399246, -0.000345999229, -6.20021528e-05, 1, 6.49973736e-05, 1, 6.20246501e-05, -1, 6.50188231e-05, -0.000345995184)
- WedgePart123.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart123.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart123.Position = Vector3.new(-164.326355, 2.35074925, -3.10399246)
- WedgePart123.Orientation = Vector3.new(0, 90.0199966, 0)
- WedgePart123.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part124.Parent = Model109
- Part124.Material = Enum.Material.SmoothPlastic
- Part124.BrickColor = BrickColor.new("Really black")
- Part124.Rotation = Vector3.new(0, -90, 0)
- Part124.Anchored = true
- Part124.CanCollide = false
- Part124.FormFactor = Enum.FormFactor.Custom
- Part124.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part124.CFrame = CFrame.new(-164.408951, 3.68405199, -2.55731606, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
- Part124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part124.Position = Vector3.new(-164.408951, 3.68405199, -2.55731606)
- Part124.Orientation = Vector3.new(0, -90.0199966, 0)
- Part124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh125.Parent = Part124
- SpecialMesh125.MeshType = Enum.MeshType.Sphere
- Part126.Parent = Model109
- Part126.Material = Enum.Material.SmoothPlastic
- Part126.BrickColor = BrickColor.new("Really black")
- Part126.Rotation = Vector3.new(0, -90, 0)
- Part126.Anchored = true
- Part126.CanCollide = false
- Part126.FormFactor = Enum.FormFactor.Custom
- Part126.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part126.CFrame = CFrame.new(-164.499405, 3.77633905, -2.55736113, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
- Part126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part126.Position = Vector3.new(-164.499405, 3.77633905, -2.55736113)
- Part126.Orientation = Vector3.new(0, -90.0199966, 0)
- Part126.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh127.Parent = Part126
- SpecialMesh127.MeshType = Enum.MeshType.Sphere
- Part128.Parent = Model109
- Part128.Material = Enum.Material.SmoothPlastic
- Part128.BrickColor = BrickColor.new("Really black")
- Part128.Rotation = Vector3.new(0, -90, 0)
- Part128.Anchored = true
- Part128.CanCollide = false
- Part128.FormFactor = Enum.FormFactor.Custom
- Part128.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part128.CFrame = CFrame.new(-164.538956, 3.6434288, -2.55736494, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
- Part128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part128.Position = Vector3.new(-164.538956, 3.6434288, -2.55736494)
- Part128.Orientation = Vector3.new(0, -90.0199966, 0)
- Part128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh129.Parent = Part128
- SpecialMesh129.MeshType = Enum.MeshType.Sphere
- Part130.Parent = Model109
- Part130.Material = Enum.Material.SmoothPlastic
- Part130.BrickColor = BrickColor.new("Royal purple")
- Part130.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part130.Anchored = true
- Part130.CanCollide = false
- Part130.FormFactor = Enum.FormFactor.Custom
- Part130.Size = Vector3.new(0.579970837, 0.403198928, 1.07996988)
- Part130.CFrame = CFrame.new(-164.081253, 3.40068889, -3.10336709, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part130.BottomSurface = Enum.SurfaceType.Smooth
- Part130.TopSurface = Enum.SurfaceType.Smooth
- Part130.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part130.Position = Vector3.new(-164.081253, 3.40068889, -3.10336709)
- Part130.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part130.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part131.Parent = Model109
- Part131.Material = Enum.Material.SmoothPlastic
- Part131.BrickColor = BrickColor.new("Dark indigo")
- Part131.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part131.Anchored = true
- Part131.CanCollide = false
- Part131.FormFactor = Enum.FormFactor.Custom
- Part131.Size = Vector3.new(1.09998584, 0.478696674, 1.09998477)
- Part131.CFrame = CFrame.new(-164.331253, 3.84068656, -3.10349154, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part131.BottomSurface = Enum.SurfaceType.Smooth
- Part131.TopSurface = Enum.SurfaceType.Smooth
- Part131.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part131.Position = Vector3.new(-164.331253, 3.84068656, -3.10349154)
- Part131.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part131.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart132.Parent = Model109
- WedgePart132.Material = Enum.Material.SmoothPlastic
- WedgePart132.BrickColor = BrickColor.new("Dark indigo")
- WedgePart132.Rotation = Vector3.new(-180, -90, 0)
- WedgePart132.Anchored = true
- WedgePart132.CanCollide = false
- WedgePart132.FormFactor = Enum.FormFactor.Custom
- WedgePart132.Size = Vector3.new(1.09998381, 0.203700706, 0.712952554)
- WedgePart132.CFrame = CFrame.new(-164.520737, 3.49944043, -3.10384846, -0.000346999208, 4.00013814e-05, -1, 6.99971933e-05, -1, -4.00256758e-05, -1, -7.00110759e-05, 0.000346996414)
- WedgePart132.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart132.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart132.Position = Vector3.new(-164.520737, 3.49944043, -3.10384846)
- WedgePart132.Orientation = Vector3.new(0, -89.9799957, 180)
- WedgePart132.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart133.Parent = Model109
- WedgePart133.Material = Enum.Material.SmoothPlastic
- WedgePart133.BrickColor = BrickColor.new("Royal purple")
- WedgePart133.Rotation = Vector3.new(-180, 90, 0)
- WedgePart133.Anchored = true
- WedgePart133.CanCollide = false
- WedgePart133.FormFactor = Enum.FormFactor.Custom
- WedgePart133.Size = Vector3.new(1.07961369, 0.211102217, 0.598318696)
- WedgePart133.CFrame = CFrame.new(-164.090149, 3.09576297, -3.10402656, 0.000346999208, 6.20021528e-05, 1, -6.49973736e-05, -1, 6.20247156e-05, 1, -6.50188886e-05, -0.000346995163)
- WedgePart133.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart133.Color = Color3.new(0.384314, 0.145098, 0.819608)
- WedgePart133.Position = Vector3.new(-164.090149, 3.09576297, -3.10402656)
- WedgePart133.Orientation = Vector3.new(0, 90.0199966, -180)
- WedgePart133.Color = Color3.new(0.384314, 0.145098, 0.819608)
- WedgePart134.Parent = Model109
- WedgePart134.Material = Enum.Material.SmoothPlastic
- WedgePart134.BrickColor = BrickColor.new("Dark indigo")
- WedgePart134.Rotation = Vector3.new(-180, 90, 0)
- WedgePart134.Anchored = true
- WedgePart134.CanCollide = false
- WedgePart134.FormFactor = Enum.FormFactor.Custom
- WedgePart134.Size = Vector3.new(1.09998381, 0.305551082, 0.509251714)
- WedgePart134.CFrame = CFrame.new(-164.035431, 3.44854331, -3.10402298, 0.000346999208, 6.20021528e-05, 1, -6.49973736e-05, -1, 6.20247156e-05, 1, -6.50188886e-05, -0.000346995163)
- WedgePart134.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart134.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart134.Position = Vector3.new(-164.035431, 3.44854331, -3.10402298)
- WedgePart134.Orientation = Vector3.new(0, 90.0199966, -180)
- WedgePart134.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart135.Parent = Model109
- WedgePart135.Material = Enum.Material.SmoothPlastic
- WedgePart135.BrickColor = BrickColor.new("Really black")
- WedgePart135.Rotation = Vector3.new(-180, -90, 0)
- WedgePart135.Anchored = true
- WedgePart135.CanCollide = false
- WedgePart135.FormFactor = Enum.FormFactor.Custom
- WedgePart135.Size = Vector3.new(1.07959187, 0.111851327, 1.07961822)
- WedgePart135.CFrame = CFrame.new(-164.33139, 2.55263495, -3.10398483, -0.000346999208, 6.20021092e-05, -1, 6.29974384e-05, -1, -6.20239734e-05, -1, -6.30189534e-05, 0.000346995308)
- WedgePart135.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart135.Position = Vector3.new(-164.33139, 2.55263495, -3.10398483)
- WedgePart135.Orientation = Vector3.new(0, -89.9799957, 180)
- WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part136.Parent = Model109
- Part136.Material = Enum.Material.SmoothPlastic
- Part136.BrickColor = BrickColor.new("Dark indigo")
- Part136.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part136.Anchored = true
- Part136.CanCollide = false
- Part136.FormFactor = Enum.FormFactor.Custom
- Part136.Size = Vector3.new(1.07997096, 0.103198931, 1.07996988)
- Part136.CFrame = CFrame.new(-164.331268, 2.4506886, -3.10342121, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part136.BottomSurface = Enum.SurfaceType.Smooth
- Part136.TopSurface = Enum.SurfaceType.Smooth
- Part136.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part136.Position = Vector3.new(-164.331268, 2.4506886, -3.10342121)
- Part136.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part136.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Model137.Name = "RightArm"
- Model137.Parent = Model0
- Part138.Name = "Right Arm1"
- Part138.Parent = Model137
- Part138.Material = Enum.Material.SmoothPlastic
- Part138.BrickColor = BrickColor.new("Pastel brown")
- Part138.Transparency = 1
- Part138.Rotation = Vector3.new(180, 0, 180)
- Part138.Anchored = true
- Part138.CanCollide = false
- Part138.FormFactor = Enum.FormFactor.Plate
- Part138.Size = Vector3.new(1, 2, 1)
- Part138.CFrame = CFrame.new(-167.386475, 3.02974749, -3.09775853, -1, -4.45863843e-05, 3.27858179e-05, -4.4587523e-05, 1, -3.47699752e-05, -3.27842681e-05, -3.47714376e-05, -1)
- Part138.BottomSurface = Enum.SurfaceType.Smooth
- Part138.TopSurface = Enum.SurfaceType.Smooth
- Part138.Color = Color3.new(1, 0.8, 0.6)
- Part138.Position = Vector3.new(-167.386475, 3.02974749, -3.09775853)
- Part138.Orientation = Vector3.new(0, 180, 0)
- Part138.Color = Color3.new(1, 0.8, 0.6)
- Part139.Parent = Model137
- Part139.Material = Enum.Material.SmoothPlastic
- Part139.BrickColor = BrickColor.new("Really black")
- Part139.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part139.Anchored = true
- Part139.CanCollide = false
- Part139.FormFactor = Enum.FormFactor.Custom
- Part139.Size = Vector3.new(0.859985828, 0.351289213, 1.0599848)
- Part139.CFrame = CFrame.new(-167.470261, 2.1756897, -3.1119113, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part139.BottomSurface = Enum.SurfaceType.Smooth
- Part139.TopSurface = Enum.SurfaceType.Smooth
- Part139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part139.Position = Vector3.new(-167.470261, 2.1756897, -3.1119113)
- Part139.Orientation = Vector3.new(0, 179.979996, 0)
- Part139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part140.Parent = Model137
- Part140.Material = Enum.Material.SmoothPlastic
- Part140.BrickColor = BrickColor.new("Really black")
- Part140.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part140.Anchored = true
- Part140.CanCollide = false
- Part140.FormFactor = Enum.FormFactor.Custom
- Part140.Size = Vector3.new(1.04998589, 0.251289219, 1.0599848)
- Part140.CFrame = CFrame.new(-167.375259, 2.22568798, -3.11186886, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part140.BottomSurface = Enum.SurfaceType.Smooth
- Part140.TopSurface = Enum.SurfaceType.Smooth
- Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part140.Position = Vector3.new(-167.375259, 2.22568798, -3.11186886)
- Part140.Orientation = Vector3.new(0, 179.979996, 0)
- Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part141.Parent = Model137
- Part141.Material = Enum.Material.SmoothPlastic
- Part141.BrickColor = BrickColor.new("Really black")
- Part141.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part141.Anchored = true
- Part141.CanCollide = false
- Part141.FormFactor = Enum.FormFactor.Custom
- Part141.Size = Vector3.new(1.05998588, 1.05128932, 1.0599848)
- Part141.CFrame = CFrame.new(-167.370255, 3.12568855, -3.11182547, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part141.BottomSurface = Enum.SurfaceType.Smooth
- Part141.TopSurface = Enum.SurfaceType.Smooth
- Part141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part141.Position = Vector3.new(-167.370255, 3.12568855, -3.11182547)
- Part141.Orientation = Vector3.new(0, 179.979996, 0)
- Part141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part142.Parent = Model137
- Part142.Material = Enum.Material.SmoothPlastic
- Part142.BrickColor = BrickColor.new("Really black")
- Part142.Rotation = Vector3.new(0, 90, 0)
- Part142.Anchored = true
- Part142.CanCollide = false
- Part142.FormFactor = Enum.FormFactor.Custom
- Part142.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part142.CFrame = CFrame.new(-167.292572, 3.68405223, -2.56852841, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
- Part142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part142.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part142.Position = Vector3.new(-167.292572, 3.68405223, -2.56852841)
- Part142.Orientation = Vector3.new(0, 89.9799957, 0)
- Part142.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh143.Parent = Part142
- SpecialMesh143.MeshType = Enum.MeshType.Sphere
- WedgePart144.Parent = Model137
- WedgePart144.Material = Enum.Material.SmoothPlastic
- WedgePart144.BrickColor = BrickColor.new("Royal purple")
- WedgePart144.Rotation = Vector3.new(180, -90, 0)
- WedgePart144.Anchored = true
- WedgePart144.CanCollide = false
- WedgePart144.FormFactor = Enum.FormFactor.Custom
- WedgePart144.Size = Vector3.new(1.07961369, 0.411102206, 0.228318691)
- WedgePart144.CFrame = CFrame.new(-167.216339, 3.39574456, -3.11141706, -0.000346999208, -5.50018995e-05, -1, -6.49980866e-05, -1, 5.50244622e-05, -1, 6.50171714e-05, 0.000346995628)
- WedgePart144.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart144.Color = Color3.new(0.384314, 0.145098, 0.819608)
- WedgePart144.Position = Vector3.new(-167.216339, 3.39574456, -3.11141706)
- WedgePart144.Orientation = Vector3.new(0, -89.9799957, -180)
- WedgePart144.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part145.Parent = Model137
- Part145.Material = Enum.Material.SmoothPlastic
- Part145.BrickColor = BrickColor.new("Really black")
- Part145.Rotation = Vector3.new(0, 90, 0)
- Part145.Anchored = true
- Part145.CanCollide = false
- Part145.FormFactor = Enum.FormFactor.Custom
- Part145.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part145.CFrame = CFrame.new(-167.202133, 3.77633929, -2.56848478, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
- Part145.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part145.Position = Vector3.new(-167.202133, 3.77633929, -2.56848478)
- Part145.Orientation = Vector3.new(0, 89.9799957, 0)
- Part145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh146.Parent = Part145
- SpecialMesh146.MeshType = Enum.MeshType.Sphere
- WedgePart147.Parent = Model137
- WedgePart147.Material = Enum.Material.SmoothPlastic
- WedgePart147.BrickColor = BrickColor.new("Dark indigo")
- WedgePart147.Rotation = Vector3.new(180, 90, 0)
- WedgePart147.Anchored = true
- WedgePart147.CanCollide = false
- WedgePart147.FormFactor = Enum.FormFactor.Custom
- WedgePart147.Size = Vector3.new(1.07959187, 0.111851327, 1.07961822)
- WedgePart147.CFrame = CFrame.new(-167.370148, 2.34886456, -3.1112895, 0.000347999216, -5.60019398e-05, 1, 5.89982956e-05, -1, -5.60224762e-05, 1, 5.90177842e-05, -0.000347995898)
- WedgePart147.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart147.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart147.Position = Vector3.new(-167.370148, 2.34886456, -3.1112895)
- WedgePart147.Orientation = Vector3.new(0, 90.0199966, 180)
- WedgePart147.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart148.Parent = Model137
- WedgePart148.Material = Enum.Material.SmoothPlastic
- WedgePart148.BrickColor = BrickColor.new("Dark indigo")
- WedgePart148.Rotation = Vector3.new(0, -90, 0)
- WedgePart148.Anchored = true
- WedgePart148.CanCollide = false
- WedgePart148.FormFactor = Enum.FormFactor.Custom
- WedgePart148.Size = Vector3.new(1.07961369, 0.109781489, 1.05963957)
- WedgePart148.CFrame = CFrame.new(-167.380127, 2.55075169, -3.11130834, 0.000345999229, 5.60019325e-05, -1, 6.49980866e-05, 1, 5.60244262e-05, 1, -6.50174625e-05, 0.000345995591)
- WedgePart148.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart148.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart148.Position = Vector3.new(-167.380127, 2.55075169, -3.11130834)
- WedgePart148.Orientation = Vector3.new(0, -89.9799957, 0)
- WedgePart148.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part149.Parent = Model137
- Part149.Material = Enum.Material.SmoothPlastic
- Part149.BrickColor = BrickColor.new("Really black")
- Part149.Rotation = Vector3.new(0, 90, 0)
- Part149.Anchored = true
- Part149.CanCollide = false
- Part149.FormFactor = Enum.FormFactor.Custom
- Part149.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part149.CFrame = CFrame.new(-167.162567, 3.64342952, -2.56847668, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
- Part149.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part149.Position = Vector3.new(-167.162567, 3.64342952, -2.56847668)
- Part149.Orientation = Vector3.new(0, 89.9799957, 0)
- Part149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh150.Parent = Part149
- SpecialMesh150.MeshType = Enum.MeshType.Sphere
- WedgePart151.Parent = Model137
- WedgePart151.Material = Enum.Material.SmoothPlastic
- WedgePart151.BrickColor = BrickColor.new("Really black")
- WedgePart151.Rotation = Vector3.new(0, -90, 0)
- WedgePart151.Anchored = true
- WedgePart151.CanCollide = false
- WedgePart151.FormFactor = Enum.FormFactor.Custom
- WedgePart151.Size = Vector3.new(1.0596137, 0.109781489, 1.04963958)
- WedgePart151.CFrame = CFrame.new(-167.375153, 2.35074949, -3.11129141, 0.000345999229, 5.60019325e-05, -1, 6.49980866e-05, 1, 5.60244262e-05, 1, -6.50174625e-05, 0.000345995591)
- WedgePart151.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart151.Position = Vector3.new(-167.375153, 2.35074949, -3.11129141)
- WedgePart151.Orientation = Vector3.new(0, -89.9799957, 0)
- WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part152.Parent = Model137
- Part152.Material = Enum.Material.SmoothPlastic
- Part152.BrickColor = BrickColor.new("Really black")
- Part152.Rotation = Vector3.new(0, 90, 0)
- Part152.Anchored = true
- Part152.CanCollide = false
- Part152.FormFactor = Enum.FormFactor.Custom
- Part152.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part152.CFrame = CFrame.new(-167.292572, 3.68405199, -3.65795851, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
- Part152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part152.Position = Vector3.new(-167.292572, 3.68405199, -3.65795851)
- Part152.Orientation = Vector3.new(0, 89.9799957, 0)
- Part152.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh153.Parent = Part152
- SpecialMesh153.MeshType = Enum.MeshType.Sphere
- Part154.Parent = Model137
- Part154.Material = Enum.Material.SmoothPlastic
- Part154.BrickColor = BrickColor.new("Really black")
- Part154.Rotation = Vector3.new(0, 90, 0)
- Part154.Anchored = true
- Part154.CanCollide = false
- Part154.FormFactor = Enum.FormFactor.Custom
- Part154.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part154.CFrame = CFrame.new(-167.202133, 3.77633905, -3.6579175, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
- Part154.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part154.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part154.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part154.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part154.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part154.Position = Vector3.new(-167.202133, 3.77633905, -3.6579175)
- Part154.Orientation = Vector3.new(0, 89.9799957, 0)
- Part154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh155.Parent = Part154
- SpecialMesh155.MeshType = Enum.MeshType.Sphere
- Part156.Parent = Model137
- Part156.Material = Enum.Material.SmoothPlastic
- Part156.BrickColor = BrickColor.new("Really black")
- Part156.Rotation = Vector3.new(0, 90, 0)
- Part156.Anchored = true
- Part156.CanCollide = false
- Part156.FormFactor = Enum.FormFactor.Custom
- Part156.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part156.CFrame = CFrame.new(-167.162567, 3.64342928, -3.65790868, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
- Part156.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part156.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part156.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part156.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part156.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part156.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part156.Position = Vector3.new(-167.162567, 3.64342928, -3.65790868)
- Part156.Orientation = Vector3.new(0, 89.9799957, 0)
- Part156.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh157.Parent = Part156
- SpecialMesh157.MeshType = Enum.MeshType.Sphere
- Part158.Parent = Model137
- Part158.Material = Enum.Material.SmoothPlastic
- Part158.BrickColor = BrickColor.new("Royal purple")
- Part158.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part158.Anchored = true
- Part158.CanCollide = false
- Part158.FormFactor = Enum.FormFactor.Custom
- Part158.Size = Vector3.new(0.579970837, 0.403198928, 1.07996988)
- Part158.CFrame = CFrame.new(-167.620255, 3.4006896, -3.11192274, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part158.BottomSurface = Enum.SurfaceType.Smooth
- Part158.TopSurface = Enum.SurfaceType.Smooth
- Part158.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part158.Position = Vector3.new(-167.620255, 3.4006896, -3.11192274)
- Part158.Orientation = Vector3.new(0, 179.979996, 0)
- Part158.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part159.Parent = Model137
- Part159.Material = Enum.Material.SmoothPlastic
- Part159.BrickColor = BrickColor.new("Dark indigo")
- Part159.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part159.Anchored = true
- Part159.CanCollide = false
- Part159.FormFactor = Enum.FormFactor.Custom
- Part159.Size = Vector3.new(1.07997096, 0.103198931, 1.07996988)
- Part159.CFrame = CFrame.new(-167.370255, 2.45068908, -3.11186814, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part159.BottomSurface = Enum.SurfaceType.Smooth
- Part159.TopSurface = Enum.SurfaceType.Smooth
- Part159.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part159.Position = Vector3.new(-167.370255, 2.45068908, -3.11186814)
- Part159.Orientation = Vector3.new(0, 179.979996, 0)
- Part159.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart160.Parent = Model137
- WedgePart160.Material = Enum.Material.SmoothPlastic
- WedgePart160.BrickColor = BrickColor.new("Dark indigo")
- WedgePart160.Rotation = Vector3.new(180, 90, 0)
- WedgePart160.Anchored = true
- WedgePart160.CanCollide = false
- WedgePart160.FormFactor = Enum.FormFactor.Custom
- WedgePart160.Size = Vector3.new(1.09998381, 0.203700706, 0.712952554)
- WedgePart160.CFrame = CFrame.new(-167.180801, 3.49944162, -3.11143732, 0.000346422399, -4.89782542e-05, 1, 6.95269046e-05, -1, -4.90023413e-05, 1, 6.95438721e-05, -0.000346418994)
- WedgePart160.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart160.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart160.Position = Vector3.new(-167.180801, 3.49944162, -3.11143732)
- WedgePart160.Orientation = Vector3.new(0, 90.0199966, 180)
- WedgePart160.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart161.Parent = Model137
- WedgePart161.Material = Enum.Material.SmoothPlastic
- WedgePart161.BrickColor = BrickColor.new("Royal purple")
- WedgePart161.Rotation = Vector3.new(180, -90, 0)
- WedgePart161.Anchored = true
- WedgePart161.CanCollide = false
- WedgePart161.FormFactor = Enum.FormFactor.Custom
- WedgePart161.Size = Vector3.new(1.07961369, 0.211102217, 0.598318696)
- WedgePart161.CFrame = CFrame.new(-167.611374, 3.09576392, -3.11126065, -0.000346999208, -5.50018995e-05, -1, -6.49980866e-05, -1, 5.50244622e-05, -1, 6.50171714e-05, 0.000346995628)
- WedgePart161.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart161.Color = Color3.new(0.384314, 0.145098, 0.819608)
- WedgePart161.Position = Vector3.new(-167.611374, 3.09576392, -3.11126065)
- WedgePart161.Orientation = Vector3.new(0, -89.9799957, -180)
- WedgePart161.Color = Color3.new(0.384314, 0.145098, 0.819608)
- WedgePart162.Parent = Model137
- WedgePart162.Material = Enum.Material.SmoothPlastic
- WedgePart162.BrickColor = BrickColor.new("Dark indigo")
- WedgePart162.Rotation = Vector3.new(180, -90, 0)
- WedgePart162.Anchored = true
- WedgePart162.CanCollide = false
- WedgePart162.FormFactor = Enum.FormFactor.Custom
- WedgePart162.Size = Vector3.new(1.09998381, 0.305551082, 0.509251714)
- WedgePart162.CFrame = CFrame.new(-167.666092, 3.44854331, -3.11126304, -0.000346999208, -5.50018995e-05, -1, -6.49980866e-05, -1, 5.50244622e-05, -1, 6.50171714e-05, 0.000346995628)
- WedgePart162.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart162.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart162.Position = Vector3.new(-167.666092, 3.44854331, -3.11126304)
- WedgePart162.Orientation = Vector3.new(0, -89.9799957, -180)
- WedgePart162.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart163.Parent = Model137
- WedgePart163.Material = Enum.Material.SmoothPlastic
- WedgePart163.BrickColor = BrickColor.new("Really black")
- WedgePart163.Rotation = Vector3.new(180, 90, 0)
- WedgePart163.Anchored = true
- WedgePart163.CanCollide = false
- WedgePart163.FormFactor = Enum.FormFactor.Custom
- WedgePart163.Size = Vector3.new(1.07959187, 0.111851327, 1.07961822)
- WedgePart163.CFrame = CFrame.new(-167.370132, 2.55263567, -3.11130142, 0.000346999208, -5.60019398e-05, 1, 6.2998166e-05, -1, -5.60238041e-05, 1, 6.30176e-05, -0.000346995686)
- WedgePart163.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart163.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart163.Position = Vector3.new(-167.370132, 2.55263567, -3.11130142)
- WedgePart163.Orientation = Vector3.new(0, 90.0199966, 180)
- WedgePart163.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part164.Parent = Model137
- Part164.Material = Enum.Material.SmoothPlastic
- Part164.BrickColor = BrickColor.new("Dark indigo")
- Part164.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part164.Anchored = true
- Part164.CanCollide = false
- Part164.FormFactor = Enum.FormFactor.Custom
- Part164.Size = Vector3.new(1.09998584, 0.478696674, 1.09998477)
- Part164.CFrame = CFrame.new(-167.370255, 3.84068775, -3.11179137, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part164.BottomSurface = Enum.SurfaceType.Smooth
- Part164.TopSurface = Enum.SurfaceType.Smooth
- Part164.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part164.Position = Vector3.new(-167.370255, 3.84068775, -3.11179137)
- Part164.Orientation = Vector3.new(0, 179.979996, 0)
- Part164.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Model165.Name = "LeftLeg"
- Model165.Parent = Model0
- Part166.Name = "Left Leg1"
- Part166.Parent = Model165
- Part166.Material = Enum.Material.SmoothPlastic
- Part166.BrickColor = BrickColor.new("Pastel brown")
- Part166.Transparency = 1
- Part166.Rotation = Vector3.new(-180, 0, 180)
- Part166.Anchored = true
- Part166.CanCollide = false
- Part166.FormFactor = Enum.FormFactor.Plate
- Part166.Size = Vector3.new(1, 2, 1)
- Part166.CFrame = CFrame.new(-165.385162, 1.02999675, -3.09893227, -1, -4.45883852e-05, 3.27830967e-05, -4.4587523e-05, 1, 2.6273985e-05, -3.27842681e-05, 2.62725225e-05, -1)
- Part166.Color = Color3.new(1, 0.8, 0.6)
- Part166.Position = Vector3.new(-165.385162, 1.02999675, -3.09893227)
- Part166.Orientation = Vector3.new(0, 180, 0)
- Part166.Color = Color3.new(1, 0.8, 0.6)
- Part167.Parent = Model165
- Part167.Material = Enum.Material.SmoothPlastic
- Part167.BrickColor = BrickColor.new("Really black")
- Part167.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part167.Anchored = true
- Part167.CanCollide = false
- Part167.FormFactor = Enum.FormFactor.Custom
- Part167.Size = Vector3.new(1.07334292, 0.120956816, 1.06512928)
- Part167.CFrame = CFrame.new(-165.388123, 0.0605266094, -3.11590648, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part167.BottomSurface = Enum.SurfaceType.Smooth
- Part167.TopSurface = Enum.SurfaceType.Smooth
- Part167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part167.Position = Vector3.new(-165.388123, 0.0605266094, -3.11590648)
- Part167.Orientation = Vector3.new(0, 179.979996, 0)
- Part167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart168.Parent = Model165
- WedgePart168.Material = Enum.Material.SmoothPlastic
- WedgePart168.BrickColor = BrickColor.new("Really black")
- WedgePart168.Rotation = Vector3.new(-180, 90, 0)
- WedgePart168.Anchored = true
- WedgePart168.CanCollide = false
- WedgePart168.FormFactor = Enum.FormFactor.Custom
- WedgePart168.Size = Vector3.new(1.0848316, 0.259999961, 0.56058687)
- WedgePart168.CFrame = CFrame.new(-165.136246, 0.484038353, -3.11357498, -0.000347000692, -6.00020685e-05, 1, -6.19975035e-05, -1, -6.00235908e-05, 1, -6.20183273e-05, 0.000346996967)
- WedgePart168.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart168.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart168.Position = Vector3.new(-165.136246, 0.484038353, -3.11357498)
- WedgePart168.Orientation = Vector3.new(0, 89.9799957, -180)
- WedgePart168.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part169.Parent = Model165
- Part169.Material = Enum.Material.SmoothPlastic
- Part169.BrickColor = BrickColor.new("Dark indigo")
- Part169.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part169.Anchored = true
- Part169.CanCollide = false
- Part169.FormFactor = Enum.FormFactor.Custom
- Part169.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292706)
- Part169.CFrame = CFrame.new(-165.325806, 0.276632786, -2.61124325, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part169.BottomSurface = Enum.SurfaceType.Smooth
- Part169.TopSurface = Enum.SurfaceType.Smooth
- Part169.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part169.Position = Vector3.new(-165.325806, 0.276632786, -2.61124325)
- Part169.Orientation = Vector3.new(0, 179.979996, 0)
- Part169.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part170.Parent = Model165
- Part170.Material = Enum.Material.SmoothPlastic
- Part170.BrickColor = BrickColor.new("Dark indigo")
- Part170.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part170.Anchored = true
- Part170.CanCollide = false
- Part170.FormFactor = Enum.FormFactor.Custom
- Part170.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292557)
- Part170.CFrame = CFrame.new(-165.489151, 0.491738796, -2.61130953, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part170.BottomSurface = Enum.SurfaceType.Smooth
- Part170.TopSurface = Enum.SurfaceType.Smooth
- Part170.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part170.Position = Vector3.new(-165.489151, 0.491738796, -2.61130953)
- Part170.Orientation = Vector3.new(0, 179.979996, 0)
- Part170.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart171.Parent = Model165
- WedgePart171.Material = Enum.Material.SmoothPlastic
- WedgePart171.BrickColor = BrickColor.new("Really black")
- WedgePart171.Rotation = Vector3.new(-180, 90, 0)
- WedgePart171.Anchored = true
- WedgePart171.CanCollide = false
- WedgePart171.FormFactor = Enum.FormFactor.Custom
- WedgePart171.Size = Vector3.new(1.0848316, 1.39501524, 0.110586956)
- WedgePart171.CFrame = CFrame.new(-165.460114, 1.3017565, -3.11364746, -0.000347000692, -6.00020685e-05, 1, -6.19975035e-05, -1, -6.00235908e-05, 1, -6.20183273e-05, 0.000346996967)
- WedgePart171.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart171.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart171.Position = Vector3.new(-165.460114, 1.3017565, -3.11364746)
- WedgePart171.Orientation = Vector3.new(0, 89.9799957, -180)
- WedgePart171.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part172.Parent = Model165
- Part172.Material = Enum.Material.SmoothPlastic
- Part172.BrickColor = BrickColor.new("Dark indigo")
- Part172.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part172.Anchored = true
- Part172.CanCollide = false
- Part172.FormFactor = Enum.FormFactor.Custom
- Part172.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292333)
- Part172.CFrame = CFrame.new(-165.407486, 0.332044601, -2.61127424, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part172.BottomSurface = Enum.SurfaceType.Smooth
- Part172.TopSurface = Enum.SurfaceType.Smooth
- Part172.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part172.Position = Vector3.new(-165.407486, 0.332044601, -2.61127424)
- Part172.Orientation = Vector3.new(0, 179.979996, 0)
- Part172.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part173.Parent = Model165
- Part173.Material = Enum.Material.SmoothPlastic
- Part173.BrickColor = BrickColor.new("Really black")
- Part173.Reflectance = 0.10000000149012
- Part173.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part173.Anchored = true
- Part173.CanCollide = false
- Part173.FormFactor = Enum.FormFactor.Custom
- Part173.Size = Vector3.new(1.05318868, 0.999303699, 1.0451293)
- Part173.CFrame = CFrame.new(-165.38295, 0.530178785, -3.11588526, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part173.BottomSurface = Enum.SurfaceType.Smooth
- Part173.TopSurface = Enum.SurfaceType.Smooth
- Part173.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part173.Position = Vector3.new(-165.38295, 0.530178785, -3.11588526)
- Part173.Orientation = Vector3.new(0, 179.979996, 0)
- Part173.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part174.Parent = Model165
- Part174.Material = Enum.Material.SmoothPlastic
- Part174.BrickColor = BrickColor.new("Really black")
- Part174.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part174.Anchored = true
- Part174.CanCollide = false
- Part174.FormFactor = Enum.FormFactor.Custom
- Part174.Size = Vector3.new(1.07334292, 0.0808214173, 1.06512928)
- Part174.CFrame = CFrame.new(-165.407272, 0.276656866, -3.11629367, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part174.BottomSurface = Enum.SurfaceType.Smooth
- Part174.TopSurface = Enum.SurfaceType.Smooth
- Part174.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part174.Position = Vector3.new(-165.407272, 0.276656866, -3.11629367)
- Part174.Orientation = Vector3.new(0, 179.979996, 0)
- Part174.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part175.Parent = Model165
- Part175.Material = Enum.Material.SmoothPlastic
- Part175.BrickColor = BrickColor.new("Dark indigo")
- Part175.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part175.Anchored = true
- Part175.CanCollide = false
- Part175.FormFactor = Enum.FormFactor.Custom
- Part175.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292557)
- Part175.CFrame = CFrame.new(-165.407486, 0.436329603, -2.61128068, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part175.BottomSurface = Enum.SurfaceType.Smooth
- Part175.TopSurface = Enum.SurfaceType.Smooth
- Part175.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part175.Position = Vector3.new(-165.407486, 0.436329603, -2.61128068)
- Part175.Orientation = Vector3.new(0, 179.979996, 0)
- Part175.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part176.Parent = Model165
- Part176.Material = Enum.Material.SmoothPlastic
- Part176.BrickColor = BrickColor.new("Dark indigo")
- Part176.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part176.Anchored = true
- Part176.CanCollide = false
- Part176.FormFactor = Enum.FormFactor.Custom
- Part176.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292259)
- Part176.CFrame = CFrame.new(-165.325806, 0.491738558, -2.61124229, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part176.BottomSurface = Enum.SurfaceType.Smooth
- Part176.TopSurface = Enum.SurfaceType.Smooth
- Part176.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part176.Position = Vector3.new(-165.325806, 0.491738558, -2.61124229)
- Part176.Orientation = Vector3.new(0, 179.979996, 0)
- Part176.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part177.Parent = Model165
- Part177.Material = Enum.Material.SmoothPlastic
- Part177.BrickColor = BrickColor.new("Dark indigo")
- Part177.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part177.Anchored = true
- Part177.CanCollide = false
- Part177.FormFactor = Enum.FormFactor.Custom
- Part177.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292557)
- Part177.CFrame = CFrame.new(-165.489151, 0.276632786, -2.61131454, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part177.BottomSurface = Enum.SurfaceType.Smooth
- Part177.TopSurface = Enum.SurfaceType.Smooth
- Part177.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part177.Position = Vector3.new(-165.489151, 0.276632786, -2.61131454)
- Part177.Orientation = Vector3.new(0, 179.979996, 0)
- Part177.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part178.Parent = Model165
- Part178.Material = Enum.Material.SmoothPlastic
- Part178.BrickColor = BrickColor.new("Really black")
- Part178.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part178.Anchored = true
- Part178.CanCollide = false
- Part178.FormFactor = Enum.FormFactor.Custom
- Part178.Size = Vector3.new(1.07334292, 0.0808214173, 1.06512928)
- Part178.CFrame = CFrame.new(-165.407272, 0.491764784, -3.11629486, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part178.BottomSurface = Enum.SurfaceType.Smooth
- Part178.TopSurface = Enum.SurfaceType.Smooth
- Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part178.Position = Vector3.new(-165.407272, 0.491764784, -3.11629486)
- Part178.Orientation = Vector3.new(0, 179.979996, 0)
- Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part179.Parent = Model165
- Part179.Material = Enum.Material.SmoothPlastic
- Part179.BrickColor = BrickColor.new("Dark indigo")
- Part179.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part179.Anchored = true
- Part179.CanCollide = false
- Part179.FormFactor = Enum.FormFactor.Custom
- Part179.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292557)
- Part179.CFrame = CFrame.new(-165.407486, 0.221222639, -2.61128163, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part179.BottomSurface = Enum.SurfaceType.Smooth
- Part179.TopSurface = Enum.SurfaceType.Smooth
- Part179.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part179.Position = Vector3.new(-165.407486, 0.221222639, -2.61128163)
- Part179.Orientation = Vector3.new(0, 179.979996, 0)
- Part179.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part180.Parent = Model165
- Part180.Material = Enum.Material.SmoothPlastic
- Part180.BrickColor = BrickColor.new("Dark indigo")
- Part180.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part180.Anchored = true
- Part180.CanCollide = false
- Part180.FormFactor = Enum.FormFactor.Custom
- Part180.Size = Vector3.new(0.213342935, 0.0500000007, 0.075129278)
- Part180.CFrame = CFrame.new(-165.407486, 0.547151566, -2.61127329, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part180.BottomSurface = Enum.SurfaceType.Smooth
- Part180.TopSurface = Enum.SurfaceType.Smooth
- Part180.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part180.Position = Vector3.new(-165.407486, 0.547151566, -2.61127329)
- Part180.Orientation = Vector3.new(0, 179.979996, 0)
- Part180.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart181.Parent = Model165
- WedgePart181.Material = Enum.Material.SmoothPlastic
- WedgePart181.BrickColor = BrickColor.new("Black")
- WedgePart181.Reflectance = 0.10000000149012
- WedgePart181.Rotation = Vector3.new(180, 90, 0)
- WedgePart181.Anchored = true
- WedgePart181.CanCollide = false
- WedgePart181.FormFactor = Enum.FormFactor.Custom
- WedgePart181.Size = Vector3.new(0.784831583, 0.40676266, 0.200538427)
- WedgePart181.CFrame = CFrame.new(-165.713181, 0.817407846, -2.9746933, -0.000340000639, 5.20017784e-05, 1, 5.69984331e-05, -1, 5.20211652e-05, 1, 5.70161137e-05, 0.00033999767)
- WedgePart181.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart181.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart181.Position = Vector3.new(-165.713181, 0.817407846, -2.9746933)
- WedgePart181.Orientation = Vector3.new(0, 89.9799957, 180)
- WedgePart181.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart182.Parent = Model165
- WedgePart182.Material = Enum.Material.SmoothPlastic
- WedgePart182.BrickColor = BrickColor.new("Black")
- WedgePart182.Reflectance = 0.10000000149012
- WedgePart182.Rotation = Vector3.new(180, -90, 0)
- WedgePart182.Anchored = true
- WedgePart182.CanCollide = false
- WedgePart182.FormFactor = Enum.FormFactor.Custom
- WedgePart182.Size = Vector3.new(0.784831583, 0.41676268, 0.350538433)
- WedgePart182.CFrame = CFrame.new(-165.438187, 0.812421918, -2.97459841, 0.000340000639, 5.20017784e-05, -1, -5.59984728e-05, -1, -5.20208232e-05, -1, 5.60161534e-05, -0.000339997729)
- WedgePart182.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart182.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart182.Position = Vector3.new(-165.438187, 0.812421918, -2.97459841)
- WedgePart182.Orientation = Vector3.new(0, -90.0199966, -180)
- WedgePart182.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part183.Parent = Model165
- Part183.Material = Enum.Material.SmoothPlastic
- Part183.BrickColor = BrickColor.new("Really black")
- Part183.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part183.Anchored = true
- Part183.CanCollide = false
- Part183.FormFactor = Enum.FormFactor.Custom
- Part183.Size = Vector3.new(0.56318897, 1.45930386, 1.06512928)
- Part183.CFrame = CFrame.new(-165.131882, 1.32907283, -3.1140461, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part183.BottomSurface = Enum.SurfaceType.Smooth
- Part183.TopSurface = Enum.SurfaceType.Smooth
- Part183.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part183.Position = Vector3.new(-165.131882, 1.32907283, -3.1140461)
- Part183.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part183.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part184.Parent = Model165
- Part184.Material = Enum.Material.SmoothPlastic
- Part184.BrickColor = BrickColor.new("Black")
- Part184.Reflectance = 0.10000000149012
- Part184.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part184.Anchored = true
- Part184.CanCollide = false
- Part184.FormFactor = Enum.FormFactor.Custom
- Part184.Size = Vector3.new(0.59221828, 1.09930396, 0.885129333)
- Part184.CFrame = CFrame.new(-165.599777, 1.49503362, -3.02627659, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part184.BottomSurface = Enum.SurfaceType.Smooth
- Part184.TopSurface = Enum.SurfaceType.Smooth
- Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part184.Position = Vector3.new(-165.599777, 1.49503362, -3.02627659)
- Part184.Orientation = Vector3.new(0, 179.979996, 0)
- Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part185.Parent = Model165
- Part185.Material = Enum.Material.SmoothPlastic
- Part185.BrickColor = BrickColor.new("Really black")
- Part185.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part185.Anchored = true
- Part185.CanCollide = false
- Part185.FormFactor = Enum.FormFactor.Custom
- Part185.Size = Vector3.new(1.03318882, 1.71930385, 0.605129659)
- Part185.CFrame = CFrame.new(-165.384598, 1.19906199, -3.34413266, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part185.BottomSurface = Enum.SurfaceType.Smooth
- Part185.TopSurface = Enum.SurfaceType.Smooth
- Part185.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part185.Position = Vector3.new(-165.384598, 1.19906199, -3.34413266)
- Part185.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part185.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Script186.Name = "Welds"
- Script186.Parent = Model0
- Script186.Disabled = true
- table.insert(cors,sandbox(Script186,function()
- --Saz
- --A new system which is a combination of fast-welds and hard-welds.
- --Should be far, far better.
- --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
- --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
- --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
- --The fact that you're reading this means you should likely kill yourself. Immediately.
- wait(.33)
- Tool=script.Parent
- Nib=Tool.Parent
- for _,v in pairs(Nib:children()) do
- if v.className=="Hat" then
- v:Remove()
- end
- end
- wait(1)
- weldparts=function()
- print("Welding")
- lel={}
- function jarate(p)
- for i=1, #p do
- table.insert(lel,p[i])
- k=p[i]:children()
- if #k>0 then
- jarate(k)
- end
- end
- end
- for _,v in pairs(script.Parent:children()) do
- if v.Name~="Cloak" and v.className~="Script" then
- v:BreakJoints()
- jarate(v:children())
- end
- end
- for _,v in pairs(lel) do
- if v.className=="Weld" or v.className=="Motor6D" then
- v:Remove()
- end
- end
- for _,v in pairs(script.Parent["RightLeg"]:children()) do
- if v.Name~="Right Leg1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["RightLeg"]["Right Leg1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Leg"]
- w.Part1=script.Parent["RightLeg"]["Right Leg1"]
- w.Parent=w.Part0
- w.C0=CFrame.new(0,-.1,0)
- for _,v in pairs(script.Parent["LeftLeg"]:children()) do
- if v.Name~="Left Leg1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Left Leg"]
- w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
- w.Parent=w.Part0
- w.C0=CFrame.new(0,-.1,0)
- for _,v in pairs(script.Parent["RightArm"]:children()) do
- if v.Name~="Right Arm1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["RightArm"]["Right Arm1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part1
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Arm"]
- w.Part1=script.Parent["RightArm"]["Right Arm1"]
- w.Parent=w.Part0
- w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
- for _,v in pairs(script.Parent["LeftArm"]:children()) do
- if v.Name~="Left Arm1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["LeftArm"]["Left Arm1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Left Arm"]
- w.Part1=script.Parent["LeftArm"]["Left Arm1"]
- w.Parent=w.Part0
- for _,v in pairs(script.Parent["Head"]:children()) do
- if v.Name~="Head1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["Head"]["Head1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Head"]
- w.Part1=script.Parent["Head"]["Head1"]
- w.Parent=w.Part0
- for _,v in pairs(script.Parent["Torso"]:children()) do
- if v.Name~="Torso1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["Torso"]["Torso1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=script.Parent["Torso"]["Torso1"]
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Torso"]
- w.Part1=script.Parent["Torso"]["Torso1"]
- w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
- w.Parent=w.Part0
- for _,v in pairs(lel) do
- if v:IsA("BasePart") then v.Anchored=false end
- end
- wait(1)
- w=Instance.new("Weld")
- w.Part0=Nib.Torso
- w.Part1=Tool.Torso.Torso1
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- wait(.06)
- while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
- wait(.03)
- w=Instance.new("Weld")
- w.Part0=Nib.Torso
- w.Part1=Tool.Torso.Torso1
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Leg"]
- w.Part1=Tool.RightLeg["Right Leg1"]
- w.C0=CFrame.new(0,0,0)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- w=Instance.new("Weld")
- w.Part0=Nib["Left Leg"]
- w.Part1=Tool.LeftLeg["Left Leg1"]
- w.C0=CFrame.new(0,0,0)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- w=Instance.new("Weld")
- w.Part0=Nib["Right Arm"]
- w.Part1=Tool.RightArm["Right Arm1"]
- w.C0=CFrame.new(0,0,0)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- w=Instance.new("Weld")
- w.Part0=Nib["Left Arm"]
- w.Part1=Tool.LeftArm["Left Arm1"]
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- wait()
- end
- weldparts()
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- plr = game:GetService("Players").LocalPlayer
- char = plr.Character
- hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
- Camera = cam
- local CamInterrupt = false
- local TwoD = false
- local TargetInfo = {nil, nil}
- cam.CameraType = "Custom"
- t = char.Torso
- h = char.Head
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rl = char["Right Leg"]
- ll = char["Left Leg"]
- tors = char.Torso
- lleg = char["Left Leg"]
- root = char.HumanoidRootPart
- hed = char.Head
- rleg = char["Right Leg"]
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- radian = math.rad
- random = math.random
- Vec3 = Vector3.new
- Inst = Instance.new
- cFrame = CFrame.new
- Euler = CFrame.fromEulerAnglesXYZ
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- local eff = true
- local shielding = false
- local Booleans = {
- CamFollow = true,
- GyroUse = true
- }
- function lerp(object, newCFrame, alpha)
- return object:lerp(newCFrame, alpha)
- end
- local Directer = Inst("BodyGyro", root)
- Directer.MaxTorque = Vec3(0, 0, 0)
- Directer.P = 600000
- local CPart = Inst("Part")
- CPart.Anchored = true
- CPart.CanCollide = false
- CPart.Locked = true
- CPart.Transparency = 1
- local rainbowmode = false
- local chaosmode = false
- kan = Instance.new("Sound",char)
- kan.Volume = 1.25
- kan.TimePosition = 0
- kan.PlaybackSpeed = 1
- kan.Pitch = 1
- kan.SoundId = "rbxassetid://0"
- kan.Name = "wrecked"
- kan.Looped = true
- kan:Play()
- function newTheme(ID,timepos,pitch,vol)
- local kanz = kan
- --kanz:Stop()
- --kanz.Volume = vol
- --kanz.TimePosition = timepos
- kanz.PlaybackSpeed = pitch
- kanz.Pitch = pitch
- kanz.SoundId = ID
- kanz.Name = "wrecked"
- kanz.Looped = true
- kanz.Volume = 0.3
- --kanz:Play()
- --coroutine.resume(coroutine.create(function()
- --wait(0.05)
- --end))
- end
- function newThemeCust(ID,timepos,pitch,vol)
- local kanz = kan
- kanz:Stop()
- kanz.Volume = vol
- kanz.TimePosition = timepos
- kanz.PlaybackSpeed = pitch
- kanz.Pitch = pitch
- kanz.SoundId = ID
- kanz.Name = "wrecked"
- kanz.Looped = true
- kanz:Play()
- coroutine.resume(coroutine.create(function()
- wait(0.05)
- end))
- end
- function CameraShake(Times, Power, PlayerTarget)
- coroutine.resume(coroutine.create(function()
- FV = Instance.new("BoolValue", PlayerTarget)
- FV.Name = "CameraShake"
- for ShakeNum=1,Times do
- swait()
- local ef=Power
- if ef>=1 then
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
- else
- ef=Power*10
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
- end
- end
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- FV:Destroy()
- end))
- end
- function CameraEnshaking(Length,Intensity)
- coroutine.resume(coroutine.create(function()
- local intensity = 1*Intensity
- local rotM = 0.01*Intensity
- for i = 0, Length, 0.1 do
- swait()
- intensity = intensity - 0.05*Intensity/Length
- rotM = rotM - 0.0005*Intensity/Length
- hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
- cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
- end
- Humanoid.CameraOffset = Vec3(0, 0, 0)
- end))
- end
- CamShake=function(Part,Distan,Power,Times)
- local de=Part.Position
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- for _,c in pairs(v:children()) do
- if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
- local Noob=v.Humanoid
- if Noob~=nil then
- coroutine.resume(coroutine.create(function()
- FV = Instance.new("BoolValue", Noob)
- FV.Name = "CameraShake"
- for ShakeNum=1,Times do
- swait()
- local ef=Power
- if ef>=1 then
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
- else
- ef=Power*10
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
- end
- end
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- FV:Destroy()
- end))
- CameraShake(Times, Power, Noob)
- end
- end
- end
- end
- end
- end
- local Create = LoadLibrary("RbxUtility").Create
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ["LongSound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 30)
- end))
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- CreateTemplate = {
- };
- }
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- local halocolor = BrickColor.new("Royal purple")
- local halocolor2 = BrickColor.new("Royal purple")
- local starcolor = BrickColor.new("Royal purple")
- local lunacolor = BrickColor.new("Royal purple")
- local lunacolor2 = BrickColor.new("Royal purple")
- local wepcolor = BrickColor.new("Royal purple")
- local maincolor = BrickColor.new("Royal purple")
- local m = Instance.new("Model",char)
- local m2 = Instance.new("Model",char)
- local m3 = Instance.new("Model",char)
- local mw1 = Instance.new("Model",char)
- local mw2 = Instance.new("Model",char)
- local extrawingmod1 = Instance.new("Model",char)
- local extrawingmod2 = Instance.new("Model",char)
- function CreateParta(parent,transparency,reflectance,material,brickcolor)
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = parent
- p.Size = Vector3.new(0.1,0.1,0.1)
- p.Transparency = transparency
- p.Reflectance = reflectance
- p.CanCollide = false
- p.Locked = true
- p.BrickColor = brickcolor
- p.Material = material
- return p
- end
- function CreateMesh(parent,meshtype,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = meshtype
- mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
- return mesh
- end
- function CreateSpecialMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.Scale = Vector3.new(x1,y1,z1)
- return mesh
- end
- function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
- mesh.Scale = Vector3.new(x1,y1,z1)
- mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
- return mesh
- end
- function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
- weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
- return weld
- end
- --------------
- local secondchar = Instance.new("Model",char)
- local GhostCol = BrickColor.new("Royal purple")
- local sectors = CreateParta(secondchar,1,0,"Neon",GhostCol)
- CreateMesh(sectors,"Brick",2*8,2*8,1*8)
- local torsweld = CreateWeld(sectors,root,sectors,1,-1,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local seclarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
- CreateMesh(seclarm,"Brick",1*8,2*8,1*8)
- local larmsweld = CreateWeld(seclarm,sectors,seclarm,1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local secrarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
- CreateMesh(secrarm,"Brick",1*8,2*8,1*8)
- local rarmsweld = CreateWeld(secrarm,sectors,secrarm,-1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local seclleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
- CreateMesh(seclleg,"Brick",1*8,2*8,1*8)
- local llegsweld = CreateWeld(seclleg,sectors,seclleg,0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local secrleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
- CreateMesh(secrleg,"Brick",1*8,2*8,1*8)
- local rlegsweld = CreateWeld(secrleg,sectors,secrleg,-0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local seched = CreateParta(secondchar,1,0,"Neon",GhostCol)
- CreateMesh(seched,"Brick",1*8,1*8,1*8)
- local hedsweld = CreateWeld(seched,sectors,seched,0,-1.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --------------
- local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0,0,0)
- local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local valuaring = 10
- for i = 0, 49 do
- valuaring = valuaring + 10
- rn = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(rn,"Brick",0.25,0.1,0.1)
- CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- end
- handlex = CreateParta(mw2,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0,0,0)
- CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local valuaring = 10
- for i = 0, 49 do
- valuaring = valuaring + 10
- rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(rn,"Brick",0.5,0.2,0.2)
- CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- end
- local handle = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --- Left wing.
- local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl1 = Instance.new('Trail',wed)
- tl1.Attachment0 = A0
- tl1.Attachment1 = A1
- --tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tl1.LightEmission = 1
- tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl1.Color = ColorSequence.new(BrickColor.new('Royal purple').Color)
- tl1.Lifetime = 0.6
- local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl2 = Instance.new('Trail',wed)
- tl2.Attachment0 = A0
- tl2.Attachment1 = A1
- --tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tl2.LightEmission = 1
- tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl2.Color = ColorSequence.new(BrickColor.new('Royal purple').Color)
- tl2.Lifetime = 0.6
- local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- wed = CreateParta(mw1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- tl3 = Instance.new('Trail',wed)
- tl3.Attachment0 = A0
- tl3.Attachment1 = A1
- --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tl3.LightEmission = 1
- tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl3.Color = ColorSequence.new(BrickColor.new('Royal purple').Color)
- tl3.Lifetime = 0.6
- tl1.Enabled = false
- tl2.Enabled = false
- tl3.Enabled = false
- local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- -- Right wing.
- local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- tr1 = Instance.new('Trail',wed)
- tr1.Attachment0 = A0
- tr1.Attachment1 = A1
- --tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tr1.LightEmission = 1
- tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr1.Color = ColorSequence.new(BrickColor.new('Royal purple').Color)
- tr1.Lifetime = 0.6
- local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- tr2 = Instance.new('Trail',wed)
- tr2.Attachment0 = A0
- tr2.Attachment1 = A1
- --tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tr2.LightEmission = 1
- tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr2.Color = ColorSequence.new(BrickColor.new('Royal purple').Color)
- tr2.Lifetime = 0.6
- local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A0 = Instance.new('Attachment',wed)
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(mw2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- A1 = Instance.new('Attachment',wed)
- tr3 = Instance.new('Trail',wed)
- tr3.Attachment0 = A0
- tr3.Attachment1 = A1
- --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tr3.LightEmission = 1
- tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tr3.Color = ColorSequence.new(BrickColor.new('Royal purple').Color)
- tr3.Lifetime = 0.6
- local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
- CreateMesh(handle,"Brick",0.5,0.5,0.5)
- local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,0.5)
- CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,0.5,3)
- CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
- CreateMesh(wed,"Wedge",0.05,3,0.5)
- CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ---- HERES THE RING
- --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",1.02,1.02,1.02)
- CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",0.9,0.9,1.025)
- CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",1.025,0.9,0.9)
- CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
- CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
- CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
- CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
- CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
- CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- --- second ring
- ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",1.02,1.02,1.02)
- CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",0.9,0.9,1.025)
- CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ran,"Wedge",1.025,0.9,0.9)
- CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(gan,"Brick",1.075,0.1,1.075)
- CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gan = CreateParta(m2,0,0,"Neon",halocolor2)
- CreateMesh(gan,"Brick",1.095,0.035,1.095)
- CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
- CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
- CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
- CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
- CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
- CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]--
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Royal purple")
- v.Material = "Glass"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Royal purple")
- v.Material = "Granite"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Royal purple")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Royal purple")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Royal purple")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Royal purple")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.BrickColor = BrickColor.new("Royal purple")
- v.Material = "Neon"
- end
- end
- local MAINRUINCOLOR = BrickColor.new("Royal purple")
- -------------------------------
- local talksound = Instance.new("Sound",char.Torso)
- talksound.SoundId = "rbxassetid://455601633"talksound.Volume = 1
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if char:FindFirstChild("TalkingBillBoard") ~= nil then
- char:FindFirstChild("TalkingBillBoard"):Destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",char)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = char.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = "Filtering Corrupted"
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(200,0,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = "Filtering Corrupted"
- tecks3.Font = "Fantasy"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- tecks3.TextColor3 = Color3.new(200,0,0)
- tecks3.TextStrokeColor3 = Color3.new(0,0,0)
- tecks3.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- tecks3.Text = string.sub(text,1,i)
- talksound:Play()
- wait(0.01)
- end
- wait(2)
- for i = 1, 50 do
- swait()
- tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks2.Rotation = tecks2.Rotation - .8
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks3.Rotation = tecks2.Rotation + .8
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg)
- end
- -------------------------------
- ------------------------
- function insanitymode()
- rainbowmode = false
- glitchymode = false
- chaosmode = true
- tl1.Enabled = true
- tl2.Enabled = true
- tl3.Enabled = true
- local lust = ModeOfGlitch == 69
- newTheme("rbxassetid://0",0,1,1)
- coroutine.resume(coroutine.create(function()
- tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
- attack = true
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 2.5, 1.25)
- CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1)
- CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75)
- CameraEnshaking(5,2.5)
- MAINRUINCOLOR = BrickColor.new("Black")
- ModeOfGlitch = 666666
- for i, v in pairs(mw2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = MAINRUINCOLOR
- v.Material = "Neon"
- end
- end
- for i, v in pairs(mw1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.75
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Black")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m2:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(m3:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Black")
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = .75
- v.BrickColor = BrickColor.Random()
- v.Material = "Neon"
- end
- end
- for i, v in pairs(extrawingmod2:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.BrickColor = BrickColor.new("Black")
- v.Material = "Neon"
- end
- end
- attack = false
- end))
- end
- ---------------------------------------
- local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
- CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.7, 0.7, 0.5) * ANGLES(RAD(50), RAD(0), RAD(15)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.7,1.4,0.7),false)
- CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Flame", VT(0.65,1.4,0.65),false)
- CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
- CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
- local DECAL = IT("Decal",Part)
- DECAL.Texture = "http://www.roblox.com/asset/?id=1260793696"
- DECAL.Face = "Top"
- local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false)
- CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.6, 0, 0.5) * ANGLES(RAD(80), RAD(0), RAD(15)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.5,1.4,0.5),false)
- CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Earth green", "Radioactive", VT(0.45,1.4,0.45),false)
- CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false)
- CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
- local DECAL = IT("Decal",Part)
- DECAL.Texture = "http://www.roblox.com/asset/?id=1172964487"
- DECAL.Face = "Top"
- local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
- CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(15)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false)
- CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Crimson", "Light", VT(0.35,1.4,0.35),false)
- CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
- CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
- local DECAL = IT("Decal",Part)
- DECAL.Texture = "http://www.roblox.com/asset/?id=68854060"
- DECAL.Face = "Top"
- local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,1.1),false)
- CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.55,0.7,1.1),false)
- CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,0.525),false)
- CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(-0.28, 0, 0) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
- MakeForm(Part,"Wedge")
- local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
- CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
- MakeForm(Part,"Wedge")
- local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
- CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
- CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
- CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
- CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eon", VT(0.5,0.5,1.25),false)
- CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eon", VT(0.1,0.2,0.1),false)
- CreateWeldOrSnapOrMotor("Weld", Head, Head, Part, CF(-0.2, 0.2, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- MakeForm(Part,"Ball")
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eon", VT(0.1,0.2,0.1),false)
- CreateWeldOrSnapOrMotor("Weld", Head, Head, Part, CF(0.2, 0.2, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- MakeForm(Part,"Ball")
- local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
- CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.7, 0.7, 0.5) * ANGLES(RAD(50), RAD(0), RAD(-15)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.7,1.4,0.7),false)
- CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Carnation pink", "Love", VT(0.65,1.4,0.65),false)
- CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
- CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
- local FAKECHARACTER = IT("Model",Effects)
- FAKECHARACTER.Name = "NeonDoll"
- local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.3,0.3,0.15),false)
- CreateWeldOrSnapOrMotor("Weld", Part, Part, TORS, CF(0,0.5,0), CF(0,0,0))
- local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
- CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(-90), RAD(0), RAD(15)), CF(0,0.15,0))
- local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
- CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(-90), RAD(0), RAD(-15)), CF(0,0.15,0))
- local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
- CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(30)), CF(0,0.15,0))
- local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
- CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-30)), CF(0,0.15,0))
- local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.15,0.15),false)
- CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
- local DECAL = IT("Decal",Part)
- DECAL.Texture = "http://www.roblox.com/asset/?id=301069998"
- DECAL.Face = "Top"
- local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false)
- CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.6, 0, 0.5) * ANGLES(RAD(80), RAD(0), RAD(-15)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.5,1.4,0.5),false)
- CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Dark Matter", VT(0.10,1.4,0.10),false)
- CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local FAKECHARACTER = IT("Model",Effects)
- FAKECHARACTER.Name = "NeonDoll"
- local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.3,0.3,0.15),false)
- CreateWeldOrSnapOrMotor("Weld", Part, Part, TORS, CF(0,0,0), CF(0,0,0))
- local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false)
- CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
- local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false)
- CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
- local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false)
- CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(10)), CF(0,0.15,0))
- local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false)
- CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-10)), CF(0,0.15,0))
- local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.15,0.15),false)
- CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
- local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false)
- CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
- local DECAL = IT("Decal",Part)
- DECAL.Texture = "http://www.roblox.com/asset/?id=332392312"
- DECAL.Face = "Top"
- local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
- CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(-15)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false)
- CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Light", VT(0.35,1.4,0.35),false)
- CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
- CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
- local DECAL = IT("Decal",Part)
- DECAL.Texture = "http://www.roblox.com/asset/?id=50184258"
- DECAL.Face = "Top"
- local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,1.1),false)
- CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.55,0.7,1.1),false)
- CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(-0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,0.525),false)
- CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0.28, 0, 0) * ANGLES(RAD(-180), RAD(-90), RAD(0)), CF(0, 0, 0))
- MakeForm(Part,"Wedge")
- local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
- CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0.75, 0.51, 0) * ANGLES(RAD(-180), RAD(90), RAD(0)), CF(0, 0, 0))
- MakeForm(Part,"Wedge")
- local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
- CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
- CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
- CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
- CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eon", VT(0.5,0.5,1.25),false)
- CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- for _, c in pairs(Weapon:GetChildren()) do
- if c.ClassName == "Part" then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
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