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Zach_script_stealer2

Shotgun face FE

Feb 17th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171. local plr = game.Players.LocalPlayer
  172. local char = plr.Character
  173. local mouse = plr:GetMouse()
  174. local torso = char.Torso
  175. local head = char.Head
  176. local ra = char["Right Arm"]
  177. local la = char["Left Arm"]
  178. local rl = char["Right Leg"]
  179. local ll = char["Left Leg"]
  180. local human = char["Humanoid"]
  181. local camera = workspace.CurrentCamera
  182. local rs = torso:findFirstChild("Right Shoulder")
  183. local ls = torso:findFirstChild("Left Shoulder")
  184. local neck = torso:findFirstChild("Neck")
  185. local NO_moar_shooting = false
  186. local RunService = game:service'RunService'
  187. local ammo = 8
  188.  
  189.  
  190. local sound = Instance.new("Sound", head)
  191. sound.SoundId = "http://roblox.com/asset/?id=10209842"
  192. sound.Volume = 1
  193. local reloads = Instance.new("Sound", head)
  194. reloads.SoundId = "http://roblox.com/asset/?id=10209636"
  195. reloads.Volume = 1
  196. local activate = Instance.new("Sound", head)
  197. activate.SoundId = "http://roblox.com/asset/?id=10209894"
  198. activate.Volume = 1
  199.  
  200.  
  201. local equipped = false
  202.  
  203. local debounce = false
  204.  
  205. local face = head.face
  206.  
  207.  
  208. release = Instance.new("Part", nil)
  209. release.FormFactor = "Custom"
  210. release.Size = Vector3.new(0.3, 1.7, 0.3)
  211. release.BrickColor = BrickColor.Black()
  212. local weld = Instance.new("Weld", release)
  213. weld.Part0 = release
  214. release.Locked = true
  215. weld.Part1 = head
  216. weld.C0 = CFrame.new(0, -0.5, -0.2) * CFrame.Angles(math.pi/2, 0, 0)
  217. local mesh = Instance.new("CylinderMesh", release)
  218.  
  219. release2 = Instance.new("Part", nil)
  220. release2.FormFactor = "Custom"
  221. release2.Size = Vector3.new(0.2, 1.4, 0.2)
  222. release2.BrickColor = BrickColor.Black()
  223. release2.Locked = true
  224. local weld2 = Instance.new("Weld", release2)
  225. weld2.Part0 = release2
  226. weld2.Part1 = head
  227. weld2.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.pi/2, 0, 0)
  228. local mesh2 = Instance.new("CylinderMesh", release2)
  229.  
  230. headext = Instance.new("Part", nil)
  231. headext.Position = torso.Position
  232. headext.FormFactor = "Custom"
  233. headext.Transparency = 1
  234. headext:BreakJoints()
  235. headext.Size = Vector3.new(2, 1, 1)
  236. headextw = Instance.new("Weld", headext)
  237. headextw.C0 = CFrame.new(Vector3.new(0, 1.5, 0))
  238. headextw.Part0 = torso
  239. headextw.Part1 = headext
  240. headextw.C1 = CFrame.new()
  241. headweld = Instance.new("Weld", headext)
  242. game:service("RunService").Stepped:connect(function()
  243. headweld.C0 = CFrame.new(Vector3.new(0,0,0), torso.CFrame:pointToObjectSpace(mouse.Hit.p)) * CFrame.Angles(0, 0, 0)
  244. end)
  245. headweld.Part0 = headext
  246. headweld.C1 = CFrame.new()
  247. headweld.Part1 = head
  248.  
  249. local Screen = Instance.new("ScreenGui", plr:findFirstChild("PlayerGui"))
  250. local TextBox = Instance.new("TextLabel", Screen)
  251. TextBox.Position = UDim2.new(0.1, 0, 0.95, 0)
  252. TextBox.Size = UDim2.new(0, 200, 0.05, 0)
  253. TextBox.BackgroundTransparency = 1
  254. game:service'RunService'.Stepped:connect(function()
  255. TextBox.Text = ("Ammo: "..ammo)
  256. end)
  257. TextBox.Font = "SourceSansBold"
  258. TextBox.TextColor3 = Color3.new(1, 1, 1)
  259. TextBox.FontSize = "Size36"
  260. TextBox.TextStrokeTransparency = 0
  261.  
  262. local pl = Instance.new("PointLight", release)
  263. pl.Range = 16
  264. pl.Brightness = 5
  265. pl.Color = Color3.new(1, 199/255, 67/255)
  266. pl.Enabled = false
  267. function reload()
  268. if ammo > 7 then return end
  269. reloads:play()
  270. ammo = ammo + 1
  271. activate:play()
  272. wait(0.3)
  273. debounce = false
  274. end
  275.  
  276. mouse.KeyDown:connect(function(key)
  277. if key == "r" then
  278. if debounce then return end
  279. if not equipped then return end
  280. if ammo > 7 then return end
  281. debounce = true
  282. reload()
  283. end
  284.  
  285. if key == "q" then
  286. equipped = not equipped
  287. if equipped then
  288. headext.Parent = char
  289. release.Parent = char
  290. release2.Parent = char
  291. face.Parent = nil
  292. for scale = 0, 1, 0.2 do
  293. weld2.C0 = CFrame.new(0, -scale + 0.5, 0) * CFrame.Angles(math.pi/2, 0, 0)
  294. weld.C0 = CFrame.new(0, -scale + 0.5, -0.2) * CFrame.Angles(math.pi/2, 0, 0)
  295. mesh.Scale = Vector3.new(1, scale, 1)
  296. mesh2.Scale = Vector3.new(1, scale, 1)
  297. wait()
  298. end
  299. else
  300. face.Parent = head
  301. release.Parent = nil
  302. release2.Parent = nil
  303. headext.Parent = nil
  304. end
  305. end
  306. end)
  307.  
  308. mouse.Button1Down:connect(function()
  309. if not equipped then return end
  310. if ammo < 1 then return end
  311. if debounce then return end
  312. debounce = true
  313. sound:play()
  314. pl.Enabled = true
  315. ammo = ammo - 1
  316. coroutine.wrap(function()
  317. wait(0.07)
  318. pl.Enabled = false
  319. end)()
  320. coroutine.wrap(function()
  321. for scale = 0.7, 1, 0.1 do
  322. mesh.Scale = Vector3.new(1, scale, 1)
  323. wait()
  324. end
  325. end)()
  326.  
  327. local shell = Instance.new("Part", workspace)
  328. shell.BrickColor = BrickColor.Red()
  329. shell.FormFactor = "Custom"
  330. shell.Size = Vector3.new(0.3, 0.7, 0.3)
  331. shell.CFrame = head.CFrame * CFrame.new(0, 0.1, 0.5) * CFrame.Angles(math.pi/2, 0, math.pi/2)
  332. local bodyF = Instance.new("BodyVelocity", shell)
  333. bodyF.maxForce = Vector3.new(1e5, 0, 1e5)
  334. bodyF.P = 1e3
  335. bodyF.velocity = head.CFrame.lookVector * -20
  336. Instance.new("CylinderMesh", shell)
  337.  
  338. local shell2 = Instance.new("Part", shell)
  339. shell2.BrickColor = BrickColor.Yellow()
  340. shell2.FormFactor = "Custom"
  341. shell2.Size = Vector3.new(0.3, 0.2, 0.3)
  342. shell2:BreakJoints()
  343. local weld = Instance.new("Weld", shell2)
  344. weld.Part0 = shell2
  345. weld.Part1 = shell
  346. weld.C0 = CFrame.new(0, 0.45, 0)
  347. Instance.new("CylinderMesh", shell2)
  348. coroutine.wrap(function()
  349. wait(0.2)
  350. bodyF:Destroy()
  351. wait(4.8)
  352.  
  353. for _ = 0, 5 do
  354. shell.Mesh.Scale = shell.Mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  355. shell.Transparency = shell.Transparency + 0.2
  356. shell2.Mesh.Scale = shell.Mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  357. shell2.Transparency = shell.Transparency + 0.2
  358. wait()
  359. end
  360.  
  361. shell:Destroy()
  362. end)()
  363.  
  364. for bullet = 0, 5 do
  365. coroutine.wrap(function()
  366. if char.Humanoid.Health < 1 then return end
  367. local rayPart = Instance.new("Part")
  368. rayPart.Name = "RayPart"
  369. rayPart.BrickColor = BrickColor.Yellow()
  370. rayPart.Anchored = true
  371. rayPart.CanCollide = false
  372. rayPart.Locked = true
  373. rayPart.TopSurface = Enum.SurfaceType.Smooth
  374. rayPart.BottomSurface = Enum.SurfaceType.Smooth
  375. rayPart.formFactor = Enum.FormFactor.Custom
  376. rayPart.Size = Vector3.new(0.2, 0.2, 4)
  377. Instance.new("BlockMesh", rayPart).Scale = Vector3.new(0.2, 0.2, 0.5)
  378.  
  379.  
  380.  
  381. local bulletposition = release.Position
  382. local bulletvelocity = (Vector3.new(math.random(-7,7), math.random(-7,7), math.random(-7,7)))+( mouse.Hit.p - bulletposition).unit*150
  383. local bulletlastposition = bulletposition
  384. rayPart.CFrame = CFrame.new( bulletposition, bulletposition+bulletvelocity )
  385.  
  386.  
  387.  
  388.  
  389.  
  390. coroutine.resume(coroutine.create(function()
  391. while true do
  392. local dt = wait()
  393. bulletlastposition = bulletposition
  394. bulletvelocity = bulletvelocity + (Vector3.new(0, -9.81*10, 0)*dt)
  395. bulletposition = bulletposition + (bulletvelocity*dt)
  396. rayPart.Parent = workspace
  397.  
  398. local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition))
  399. local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, { char, rayPart} )
  400.  
  401. if (torso.Position - rayPart.Position).magnitude > 440 then
  402. rayPart:Destroy()
  403. break
  404. end
  405.  
  406.  
  407. if hit then
  408. local damage = math.random(6, 11)
  409. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  410. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage
  411. coroutine.wrap(function()
  412. local prt = Instance.new("Part", char)
  413. prt.FormFactor = "Custom"
  414. prt.Size = Vector3.new(0.1, 0.1, 0.1)
  415. prt.Transparency = 1
  416. prt.CanCollide = false
  417. prt.CFrame = CFrame.new(rayPart.CFrame.x, rayPart.CFrame.y, rayPart.CFrame.z)
  418. prt.Anchored = true
  419. coroutine.resume(coroutine.create(function()
  420. for i = 2, 10, 0.1 do
  421. if prt == nil then return end
  422. prt.CFrame = prt.CFrame * CFrame.new(0, 0.05, 0)
  423. game:service'RunService'.Stepped:wait()
  424. end
  425. end))
  426.  
  427. local bg = Instance.new("BillboardGui")
  428. bg.Parent = prt
  429. bg.Adornee = prt
  430. bg.Size = UDim2.new(4, 0, 3.5, 0)
  431. bg.ExtentsOffset = Vector3.new(0, 0, 0)
  432. local lol = Instance.new("TextLabel")
  433. lol.Size = UDim2.new(1.3, 0, 0.4, 0)
  434. lol.TextScaled = true
  435. lol.TextWrapped = true
  436. lol.BackgroundTransparency = 1
  437. lol.Parent = bg
  438. lol.FontSize = "Size24"
  439. lol.TextColor3 = Color3.new(1, 0, 0)
  440. lol.TextStrokeTransparency = 0
  441. lol.Font = "ArialBold"
  442. lol.Text = "-"..damage
  443.  
  444. wait(3)
  445. prt:Destroy()
  446. end)()
  447. end
  448. if hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  449. hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage
  450. coroutine.wrap(function()
  451. local prt = Instance.new("Part", char)
  452. prt.FormFactor = "Custom"
  453. prt.Size = Vector3.new(0.1, 0.1, 0.1)
  454. prt.Transparency = 1
  455. prt.CanCollide = false
  456. prt.CFrame = CFrame.new(rayPart.CFrame.x, rayPart.CFrame.y, rayPart.CFrame.z)
  457. prt.Anchored = true
  458. coroutine.resume(coroutine.create(function()
  459. for i = 2, 10, 0.1 do
  460. if prt == nil then return end
  461. prt.CFrame = prt.CFrame * CFrame.new(0, 0.05, 0)
  462. game:service'RunService'.Stepped:wait()
  463. end
  464. end))
  465.  
  466. local bg = Instance.new("BillboardGui")
  467. bg.Parent = prt
  468. bg.Adornee = prt
  469. bg.Size = UDim2.new(4, 0, 3.5, 0)
  470. bg.ExtentsOffset = Vector3.new(0, 0, 0)
  471. local lol = Instance.new("TextLabel")
  472. lol.Size = UDim2.new(1.3, 0, 0.4, 0)
  473. lol.TextScaled = true
  474. lol.TextWrapped = true
  475. lol.BackgroundTransparency = 1
  476. lol.Parent = bg
  477. lol.FontSize = "Size24"
  478. lol.TextColor3 = Color3.new(1, 0, 0)
  479. lol.TextStrokeTransparency = 0
  480. lol.Font = "ArialBold"
  481. lol.Text = "-"..damage
  482.  
  483. wait(3)
  484. prt:Destroy()
  485. end)()
  486. end
  487. bulletposition = hitposition
  488. rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity)
  489. rayPart:Destroy()
  490. break
  491. end
  492. rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity)
  493. end
  494. end))
  495. end)()
  496. end
  497. wait(0.3)
  498. debounce = false
  499.  
  500. end)
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