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EpicHackerman

test

Jun 27th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. script.Name = "Banisher Gun V3 / 1"
  154. --//====================================================\\--
  155. --|| CREATED BY SHACKLUSTER
  156. --\\====================================================//--
  157.  
  158. script:ClearAllChildren()
  159. wait(0.2)
  160.  
  161. Player = game:GetService("Players").LocalPlayer
  162. PlayerGui = Player.PlayerGui
  163. Cam = workspace.CurrentCamera
  164. Backpack = Player.Backpack
  165. Character = Player.Character
  166. Humanoid = Character.Humanoid
  167. Mouse = Player:GetMouse()
  168. RootPart = Character["HumanoidRootPart"]
  169. Torso = Character["Torso"]
  170. Head = Character["Head"]
  171. RightArm = Character["Right Arm"]
  172. LeftArm = Character["Left Arm"]
  173. RightLeg = Character["Right Leg"]
  174. LeftLeg = Character["Left Leg"]
  175. RootJoint = RootPart["RootJoint"]
  176. Neck = Torso["Neck"]
  177. RightShoulder = Torso["Right Shoulder"]
  178. LeftShoulder = Torso["Left Shoulder"]
  179. RightHip = Torso["Right Hip"]
  180. LeftHip = Torso["Left Hip"]
  181. local TIME = 0
  182. local sick = Instance.new("Sound",Torso)
  183.  
  184. IT = Instance.new
  185. CF = CFrame.new
  186. VT = Vector3.new
  187. RAD = math.rad
  188. C3 = Color3.new
  189. UD2 = UDim2.new
  190. BRICKC = BrickColor.new
  191. ANGLES = CFrame.Angles
  192. EULER = CFrame.fromEulerAnglesXYZ
  193. COS = math.cos
  194. ACOS = math.acos
  195. SIN = math.sin
  196. ASIN = math.asin
  197. ABS = math.abs
  198. MRANDOM = math.random
  199. FLOOR = math.floor
  200. --//=================================\\
  201. --|| USEFUL VALUES
  202. --\\=================================//
  203.  
  204. Animation_Speed = 3
  205. local FORCERESET = false
  206. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  207. local Speed = 16
  208. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  209. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  210. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  211. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  212. local DAMAGEMULTIPLIER = 1
  213. local ANIM = "Idle"
  214. local ATTACK = false
  215. local EQUIPPED = false
  216. local HOLD = false
  217. local COMBO = 1
  218. local Rooted = false
  219. local SINE = 0
  220. local KEYHOLD = false
  221. local CHANGE = 2 / Animation_Speed
  222. local WALKINGANIM = false
  223. local VALUE1 = false
  224. local VALUE2 = false
  225. local ROBLOXIDLEANIMATION = IT("Animation")
  226. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  227. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  228. --ROBLOXIDLEANIMATION.Parent = Humanoid
  229. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  230. WEAPONGUI.Name = "BanishV3Gui"
  231. local Weapon = IT("Model")
  232. Weapon.Name = "Adds"
  233. local Effects = IT("Folder", Weapon)
  234. Effects.Name = "Effects"
  235. local ANIMATOR = Humanoid.Animator
  236. local ANIMATE = Character:FindFirstChild("Animate")
  237. local UNANCHOR = true
  238. local TOBANISH = {}
  239. script.Parent = PlayerGui
  240.  
  241. --//=================================\\
  242. --\\=================================//
  243.  
  244.  
  245. --//=================================\\
  246. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  247. --\\=================================//
  248.  
  249. ArtificialHB = Instance.new("BindableEvent", script)
  250. ArtificialHB.Name = "ArtificialHB"
  251.  
  252. script:WaitForChild("ArtificialHB")
  253.  
  254. frame = Frame_Speed
  255. tf = 0
  256. allowframeloss = false
  257. tossremainder = false
  258. lastframe = tick()
  259. script.ArtificialHB:Fire()
  260.  
  261. game:GetService("RunService").Heartbeat:connect(function(s, p)
  262. tf = tf + s
  263. if tf >= frame then
  264. if allowframeloss then
  265. script.ArtificialHB:Fire()
  266. lastframe = tick()
  267. else
  268. for i = 1, math.floor(tf / frame) do
  269. script.ArtificialHB:Fire()
  270. end
  271. lastframe = tick()
  272. end
  273. if tossremainder then
  274. tf = 0
  275. else
  276. tf = tf - frame * math.floor(tf / frame)
  277. end
  278. end
  279. end)
  280.  
  281. --//=================================\\
  282. --\\=================================//
  283.  
  284. --//=================================\\
  285. --|| SOME FUNCTIONS
  286. --\\=================================//
  287.  
  288. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  289. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  290. end
  291.  
  292. function PositiveAngle(NUMBER)
  293. if NUMBER >= 0 then
  294. NUMBER = 0
  295. end
  296. return NUMBER
  297. end
  298.  
  299. function NegativeAngle(NUMBER)
  300. if NUMBER <= 0 then
  301. NUMBER = 0
  302. end
  303. return NUMBER
  304. end
  305.  
  306. function Swait(NUMBER)
  307. if NUMBER == 0 or NUMBER == nil then
  308. ArtificialHB.Event:wait()
  309. else
  310. for i = 1, NUMBER do
  311. ArtificialHB.Event:wait()
  312. end
  313. end
  314. end
  315.  
  316. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  317. local NEWMESH = IT(MESH)
  318. if MESH == "SpecialMesh" then
  319. NEWMESH.MeshType = MESHTYPE
  320. if MESHID ~= "nil" and MESHID ~= "" then
  321. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  322. end
  323. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  324. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  325. end
  326. end
  327. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  328. NEWMESH.Scale = SCALE
  329. NEWMESH.Parent = PARENT
  330. return NEWMESH
  331. end
  332.  
  333. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  334. local NEWPART = IT("Part")
  335. NEWPART.formFactor = FORMFACTOR
  336. NEWPART.Reflectance = REFLECTANCE
  337. NEWPART.Transparency = TRANSPARENCY
  338. NEWPART.CanCollide = false
  339. NEWPART.Locked = true
  340. NEWPART.Anchored = true
  341. if ANCHOR == false then
  342. NEWPART.Anchored = false
  343. end
  344. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  345. NEWPART.Name = NAME
  346. NEWPART.Size = SIZE
  347. NEWPART.Position = Torso.Position
  348. NEWPART.Material = MATERIAL
  349. NEWPART:BreakJoints()
  350. NEWPART.Parent = PARENT
  351. return NEWPART
  352. end
  353.  
  354. local function weldBetween(a, b)
  355. local weldd = Instance.new("ManualWeld")
  356. weldd.Part0 = a
  357. weldd.Part1 = b
  358. weldd.C0 = CFrame.new()
  359. weldd.C1 = b.CFrame:inverse() * a.CFrame
  360. weldd.Parent = a
  361. return weldd
  362. end
  363.  
  364.  
  365. function QuaternionFromCFrame(cf)
  366. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  367. local trace = m00 + m11 + m22
  368. if trace > 0 then
  369. local s = math.sqrt(1 + trace)
  370. local recip = 0.5 / s
  371. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  372. else
  373. local i = 0
  374. if m11 > m00 then
  375. i = 1
  376. end
  377. if m22 > (i == 0 and m00 or m11) then
  378. i = 2
  379. end
  380. if i == 0 then
  381. local s = math.sqrt(m00 - m11 - m22 + 1)
  382. local recip = 0.5 / s
  383. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  384. elseif i == 1 then
  385. local s = math.sqrt(m11 - m22 - m00 + 1)
  386. local recip = 0.5 / s
  387. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  388. elseif i == 2 then
  389. local s = math.sqrt(m22 - m00 - m11 + 1)
  390. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  391. end
  392. end
  393. end
  394.  
  395. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  396. local xs, ys, zs = x + x, y + y, z + z
  397. local wx, wy, wz = w * xs, w * ys, w * zs
  398. local xx = x * xs
  399. local xy = x * ys
  400. local xz = x * zs
  401. local yy = y * ys
  402. local yz = y * zs
  403. local zz = z * zs
  404. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  405. end
  406.  
  407. function QuaternionSlerp(a, b, t)
  408. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  409. local startInterp, finishInterp;
  410. if cosTheta >= 0.0001 then
  411. if (1 - cosTheta) > 0.0001 then
  412. local theta = ACOS(cosTheta)
  413. local invSinTheta = 1 / SIN(theta)
  414. startInterp = SIN((1 - t) * theta) * invSinTheta
  415. finishInterp = SIN(t * theta) * invSinTheta
  416. else
  417. startInterp = 1 - t
  418. finishInterp = t
  419. end
  420. else
  421. if (1 + cosTheta) > 0.0001 then
  422. local theta = ACOS(-cosTheta)
  423. local invSinTheta = 1 / SIN(theta)
  424. startInterp = SIN((t - 1) * theta) * invSinTheta
  425. finishInterp = SIN(t * theta) * invSinTheta
  426. else
  427. startInterp = t - 1
  428. finishInterp = t
  429. end
  430. end
  431. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  432. end
  433.  
  434. function Clerp(a, b, t)
  435. local qa = {QuaternionFromCFrame(a)}
  436. local qb = {QuaternionFromCFrame(b)}
  437. local ax, ay, az = a.x, a.y, a.z
  438. local bx, by, bz = b.x, b.y, b.z
  439. local _t = 1 - t
  440. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  441. end
  442.  
  443. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  444. local frame = IT("Frame")
  445. frame.BackgroundTransparency = TRANSPARENCY
  446. frame.BorderSizePixel = BORDERSIZEPIXEL
  447. frame.Position = POSITION
  448. frame.Size = SIZE
  449. frame.BackgroundColor3 = COLOR
  450. frame.BorderColor3 = BORDERCOLOR
  451. frame.Name = NAME
  452. frame.Parent = PARENT
  453. return frame
  454. end
  455.  
  456. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  457. local label = IT("TextLabel")
  458. label.BackgroundTransparency = 1
  459. label.Size = UD2(1, 0, 1, 0)
  460. label.Position = UD2(0, 0, 0, 0)
  461. label.TextColor3 = TEXTCOLOR
  462. label.TextStrokeTransparency = STROKETRANSPARENCY
  463. label.TextTransparency = TRANSPARENCY
  464. label.FontSize = TEXTFONTSIZE
  465. label.Font = TEXTFONT
  466. label.BorderSizePixel = BORDERSIZEPIXEL
  467. label.TextScaled = false
  468. label.Text = TEXT
  469. label.Name = NAME
  470. label.Parent = PARENT
  471. return label
  472. end
  473.  
  474. function NoOutlines(PART)
  475. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  476. end
  477.  
  478. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  479. local NEWWELD = IT(TYPE)
  480. NEWWELD.Part0 = PART0
  481. NEWWELD.Part1 = PART1
  482. NEWWELD.C0 = C0
  483. NEWWELD.C1 = C1
  484. NEWWELD.Parent = PARENT
  485. return NEWWELD
  486. end
  487.  
  488. local S = IT("Sound")
  489. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  490. local NEWSOUND = nil
  491. coroutine.resume(coroutine.create(function()
  492. NEWSOUND = S:Clone()
  493. NEWSOUND.Parent = PARENT
  494. NEWSOUND.Volume = VOLUME
  495. NEWSOUND.Pitch = PITCH
  496. NEWSOUND.SoundId = "1753701701"..ID
  497. NEWSOUND:play()
  498. if DOESLOOP == true then
  499. NEWSOUND.Looped = true
  500. else
  501. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  502. NEWSOUND:remove()
  503. end
  504. end))
  505. return NEWSOUND
  506. end
  507.  
  508. function CFrameFromTopBack(at, top, back)
  509. local right = top:Cross(back)
  510. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  511. end
  512.  
  513. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  514. function WACKYEFFECT(Table)
  515. local TYPE = (Table.EffectType or "Sphere")
  516. local SIZE = (Table.Size or VT(1,1,1))
  517. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  518. local TRANSPARENCY = (Table.Transparency or 0)
  519. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  520. local CFRAME = (Table.CFrame or Torso.CFrame)
  521. local MOVEDIRECTION = (Table.MoveToPos or nil)
  522. local ROTATION1 = (Table.RotationX or 0)
  523. local ROTATION2 = (Table.RotationY or 0)
  524. local ROTATION3 = (Table.RotationZ or 0)
  525. local MATERIAL = (Table.Material or "Neon")
  526. local COLOR = (Table.Color or C3(1,1,1))
  527. local TIME = (Table.Time or 45)
  528. local SOUNDID = (Table.SoundID or nil)
  529. local SOUNDPITCH = (Table.SoundPitch or nil)
  530. local SOUNDVOLUME = (Table.SoundVolume or nil)
  531. coroutine.resume(coroutine.create(function()
  532. local PLAYSSOUND = false
  533. local SOUND = nil
  534. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  535. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  536. PLAYSSOUND = true
  537. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  538. end
  539. EFFECT.Color = COLOR
  540. local MSH = nil
  541. if TYPE == "Sphere" then
  542. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  543. elseif TYPE == "Block" then
  544. MSH = IT("BlockMesh",EFFECT)
  545. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  546. elseif TYPE == "Wave" then
  547. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  548. elseif TYPE == "Ring" then
  549. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  550. elseif TYPE == "Slash" then
  551. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  552. elseif TYPE == "Round Slash" then
  553. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  554. elseif TYPE == "Swirl" then
  555. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  556. elseif TYPE == "Skull" then
  557. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  558. elseif TYPE == "Crystal" then
  559. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  560. end
  561. if MSH ~= nil then
  562. local MOVESPEED = nil
  563. if MOVEDIRECTION ~= nil then
  564. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  565. end
  566. local GROWTH = SIZE - ENDSIZE
  567. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  568. if TYPE == "Block" then
  569. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  570. else
  571. EFFECT.CFrame = CFRAME
  572. end
  573. for LOOP = 1, TIME+1 do
  574. Swait()
  575. MSH.Scale = MSH.Scale - GROWTH/TIME
  576. if TYPE == "Wave" then
  577. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  578. end
  579. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  580. if TYPE == "Block" then
  581. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  582. else
  583. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  584. end
  585. if MOVEDIRECTION ~= nil then
  586. local ORI = EFFECT.Orientation
  587. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  588. EFFECT.Orientation = ORI
  589. end
  590. end
  591. if PLAYSSOUND == false then
  592. EFFECT:remove()
  593. else
  594. SOUND.Stopped:Connect(function()
  595. EFFECT:remove()
  596. end)
  597. end
  598. else
  599. if PLAYSSOUND == false then
  600. EFFECT:remove()
  601. else
  602. repeat Swait() until SOUND.Playing == false
  603. EFFECT:remove()
  604. end
  605. end
  606. end))
  607. end
  608.  
  609. function MakeForm(PART,TYPE)
  610. if TYPE == "Cyl" then
  611. local MSH = IT("CylinderMesh",PART)
  612. elseif TYPE == "Ball" then
  613. local MSH = IT("SpecialMesh",PART)
  614. MSH.MeshType = "Sphere"
  615. elseif TYPE == "Wedge" then
  616. local MSH = IT("SpecialMesh",PART)
  617. MSH.MeshType = "Wedge"
  618. end
  619. end
  620.  
  621. function SpawnTrail(FROM,TO,BIG)
  622. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright yellow", "Trail", VT(0,0,0))
  623. MakeForm(TRAIL,"Cyl")
  624. local DIST = (FROM - TO).Magnitude
  625. if BIG == true then
  626. TRAIL.Size = VT(0.5,DIST,0.5)
  627. else
  628. TRAIL.Size = VT(0.25,DIST,0.25)
  629. end
  630. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  631. coroutine.resume(coroutine.create(function()
  632. for i = 1, 5 do
  633. Swait()
  634. TRAIL.Transparency = TRAIL.Transparency + 0.1
  635. end
  636. TRAIL:remove()
  637. end))
  638. end
  639.  
  640. Debris = game:GetService("Debris")
  641.  
  642. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  643. local DIRECTION = CF(StartPos,EndPos).lookVector
  644. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  645. end
  646.  
  647. function turnto(position)
  648. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  649. end
  650.  
  651. --//=================================\\
  652. --|| WEAPON CREATION
  653. --\\=================================//
  654.  
  655. local Particle = IT("ParticleEmitter",nil)
  656. Particle.Enabled = false
  657. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  658. Particle.LightEmission = 0.5
  659. Particle.Rate = 150
  660. Particle.ZOffset = 0.2
  661. Particle.Rotation = NumberRange.new(-180, 180)
  662. Particle.RotSpeed = NumberRange.new(-180, 180)
  663. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  664. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  665.  
  666. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  667. function ParticleEmitter(Table)
  668. local PRTCL = Particle:Clone()
  669. local Speed = Table.Speed or 5
  670. local Drag = Table.Drag or 0
  671. local Size1 = Table.Size1 or 1
  672. local Size2 = Table.Size2 or 5
  673. local Lifetime1 = Table.Lifetime1 or 1
  674. local Lifetime2 = Table.Lifetime2 or 1.5
  675. local Parent = Table.Parent or Torso
  676. local Emit = Table.Emit or 100
  677. local Offset = Table.Offset or 360
  678. local Acel = Table.Acel or VT(0,0,0)
  679. local Enabled = Table.Enabled or false
  680. PRTCL.Parent = Parent
  681. PRTCL.Size = NumberSequence.new(Size1,Size2)
  682. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  683. PRTCL.Speed = NumberRange.new(Speed)
  684. PRTCL.VelocitySpread = Offset
  685. PRTCL.Drag = Drag
  686. PRTCL.Acceleration = Acel
  687. if Enabled == false then
  688. PRTCL:Emit(Emit)
  689. Debris:AddItem(PRTCL,Lifetime2)
  690. else
  691. PRTCL.Enabled = true
  692. end
  693. return PRTCL
  694. end
  695.  
  696. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.6,0.2),false)
  697. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  698. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.5,0.2),false)
  699. MakeForm(Part,"Wedge")
  700. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  701. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.3,0.2),false)
  702. MakeForm(Part,"Wedge")
  703. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  704. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.3,0.3,0.3),false)
  705. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  706. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.3,0.5,0.5),false)
  707. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  708. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.4,0.4,0.4),false)
  709. MakeForm(Part,"Cyl")
  710. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  711. for i = 1, 8 do
  712. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Eye", VT(0,0.35,0.41),false)
  713. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  714. end
  715. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Eye", VT(0.38,0.41,0.38),false)
  716. MakeForm(Part,"Cyl")
  717. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  718. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.37,0.5,0.37),false)
  719. MakeForm(Part,"Ball")
  720. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  721. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.7,0.4),false)
  722. MakeForm(Part,"Wedge")
  723. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  724. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.3,0.4,0.2),false)
  725. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  726. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.35,0.35,0.35),false)
  727. MakeForm(Part,"Cyl")
  728. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  729. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.5,0.1,0.5),false)
  730. MakeForm(Part,"Cyl")
  731. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  732. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.5,0.1,0.45),false)
  733. MakeForm(Part,"Cyl")
  734. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  735. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.5,0.2),false)
  736. MakeForm(Part,"Wedge")
  737. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  738. local LASTPART = Handle
  739. for i = 1, 10 do
  740. if LASTPART == Handle then
  741. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.1,0.2,0),false)
  742. LASTPART = Part
  743. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  744. else
  745. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.1,0.05,0),false)
  746. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  747. LASTPART = Part
  748. end
  749. end
  750.  
  751. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.15,2,0.15),false)
  752. MakeForm(Barrel,"Cyl")
  753. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  754. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.25,1,0.25),false)
  755. MakeForm(Part,"Cyl")
  756. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  757. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0,0.1,0.2),false)
  758. MakeForm(Part,"Wedge")
  759. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  760. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Eye", VT(0.125,0,0.125),false)
  761. MakeForm(Hole,"Cyl")
  762. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  763. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0,0,0),false)
  764. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  765. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  766. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Brown", "Eye", VT(0,0,0),false)
  767. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  768. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  769. coroutine.resume(coroutine.create(function()
  770. while wait() do
  771. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  772. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  773. end
  774. end))
  775.  
  776. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  777. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  778.  
  779. for _, c in pairs(Weapon:GetDescendants()) do
  780. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  781. c.Material = "Glass"
  782. c.Color = C3(0,0,0)
  783. elseif c.ClassName == "Part" and c.Name == "Eye" then
  784. c.Color = C3(1,0,0)
  785. c.Material = "Neon"
  786. end
  787. end
  788.  
  789. Weapon.Parent = Character
  790. for _, c in pairs(Weapon:GetChildren()) do
  791. if c.ClassName == "Part" then
  792. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  793. end
  794. end
  795.  
  796. local SKILLTEXTCOLOR = C3(1,0,0)
  797. local SKILLFONT = "Antique"
  798. local SKILLTEXTSIZE = 7
  799.  
  800. Humanoid.Died:connect(function()
  801. ATTACK = true
  802. end)
  803.  
  804. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  805. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  806. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  807. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  808. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  809. ]]
  810. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  811. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  812. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  813. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  814. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  815. ]]
  816. function printbye(Name)
  817. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  818. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  819. end
  820.  
  821. workspace.ChildAdded:connect(function(instance)
  822. for BANISH = 1, #TOBANISH do
  823. if TOBANISH[BANISH] ~= nil then
  824. if instance.Name == TOBANISH[BANISH] then
  825. coroutine.resume(coroutine.create(function()
  826. printbye(instance.Name)
  827. instance:ClearAllChildren()
  828. Debris:AddItem(instance,0.0005)
  829. end))
  830. end
  831. end
  832. end
  833. end)
  834.  
  835. --//=================================\\
  836. --|| DAMAGING
  837. --\\=================================//
  838.  
  839. function Banish(Foe)
  840. if Foe then
  841. coroutine.resume(coroutine.create(function()
  842. --if game.Players:FindFirstChild(Foe.Name) then
  843. table.insert(TOBANISH,Foe.Name)
  844. printbye(Foe.Name)
  845. --end
  846. Foe.Archivable = true
  847. local CLONE = Foe:Clone()
  848. Foe:Destroy()
  849. CLONE.Parent = Effects
  850. CLONE:BreakJoints()
  851. local MATERIALS = {"Glass","Neon"}
  852. for _, c in pairs(CLONE:GetDescendants()) do
  853. if c:IsA("BasePart") then
  854. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  855. CreateSound(340722848, c, 10, 1, false)
  856. end
  857. c.Anchored = true
  858. c.Transparency = c.Transparency + 0.2
  859. c.Material = MATERIALS[MRANDOM(1,2)]
  860. c.Color = C3(1,0,0)
  861. if c.ClassName == "MeshPart" then
  862. c.TextureID = ""
  863. end
  864. if c:FindFirstChildOfClass("SpecialMesh") then
  865. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  866. end
  867. if c:FindFirstChildOfClass("Decal") then
  868. c:FindFirstChildOfClass("Decal"):remove()
  869. end
  870. c.Name = "Banished"
  871. c.CanCollide = false
  872. else
  873. c:remove()
  874. end
  875. end
  876. local A = false
  877. for i = 1, 35 do
  878. if A == false then
  879. A = true
  880. elseif A == true then
  881. A = false
  882. end
  883. for _, c in pairs(CLONE:GetDescendants()) do
  884. if c:IsA("BasePart") then
  885. c.Anchored = true
  886. c.Material = MATERIALS[MRANDOM(1,2)]
  887. c.Transparency = c.Transparency + 0.8/35
  888. if A == false then
  889. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  890. elseif A == true then
  891. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  892. end
  893. end
  894. end
  895. Swait()
  896. end
  897. CLONE:remove()
  898. end))
  899. end
  900. end
  901.  
  902. function ApplyAoE(POSITION,RANGE,ISBANISH)
  903. local CHILDREN = workspace:GetDescendants()
  904. for index, CHILD in pairs(CHILDREN) do
  905. if CHILD.ClassName == "Model" and CHILD ~= Character then
  906. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  907. if HUM then
  908. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  909. if TORSO then
  910. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  911. if ISBANISH == true then
  912. Banish(CHILD)
  913. else
  914. if ISBANISH == "Gravity" then
  915. HUM.PlatformStand = true
  916. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  917. local grav = Instance.new("BodyPosition",TORSO)
  918. grav.D = 15
  919. grav.P = 20000
  920. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  921. grav.position = TORSO.Position
  922. grav.Name = "V3BanishForce"..Player.Name
  923. else
  924. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  925. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  926. end
  927. else
  928. HUM.PlatformStand = false
  929. end
  930. end
  931. elseif ISBANISH == "Gravity" then
  932. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  933. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  934. HUM.PlatformStand = false
  935. end
  936. end
  937. end
  938. end
  939. end
  940. end
  941. end
  942.  
  943. --//=================================\\
  944. --|| ATTACK FUNCTIONS AND STUFF
  945. --\\=================================//
  946.  
  947. function Banisher_Bullet()
  948. ATTACK = true
  949. Rooted = false
  950. for i=0, 0.4, 0.1 / Animation_Speed do
  951. Swait()
  952. turnto(Mouse.Hit.p)
  953. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  959. end
  960. repeat
  961. for i=0, 0.2, 0.1 / Animation_Speed do
  962. Swait()
  963. turnto(Mouse.Hit.p)
  964. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  968. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  970. end
  971. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  972. SpawnTrail(Hole.Position,POS)
  973. if HIT ~= nil then
  974. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  975. Banish(HIT.Parent)
  976. end
  977. end
  978. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  979. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  980. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  981. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  982. for i=0, 0.3, 0.1 / Animation_Speed do
  983. Swait()
  984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  990. end
  991. until KEYHOLD == false
  992. ATTACK = false
  993. Rooted = false
  994. end
  995.  
  996. function AttackTemplate()
  997. ATTACK = true
  998. Rooted = false
  999. for i=0, 1, 0.1 / Animation_Speed do
  1000. Swait()
  1001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1007. end
  1008. ATTACK = false
  1009. Rooted = false
  1010. end
  1011.  
  1012. --//=================================\\
  1013. --|| ASSIGN THINGS TO KEYS
  1014. --\\=================================//
  1015.  
  1016. function MouseDown(Mouse)
  1017. if ATTACK == false then
  1018. end
  1019. end
  1020.  
  1021. function MouseUp(Mouse)
  1022. HOLD = false
  1023. end
  1024.  
  1025. function KeyDown(Key)
  1026. KEYHOLD = true
  1027. if Key == "z" and ATTACK == false then
  1028. Banisher_Bullet()
  1029. end
  1030.  
  1031. if Key == "b" and ATTACK == false then
  1032. end
  1033.  
  1034. if Key == "c" and ATTACK == false then
  1035. end
  1036.  
  1037. if Key == "v" and ATTACK == false then
  1038. end
  1039.  
  1040. if Key == "x" and ATTACK == false then
  1041. end
  1042. end
  1043.  
  1044. function KeyUp(Key)
  1045. KEYHOLD = false
  1046. end
  1047.  
  1048. Mouse.Button1Down:connect(function(NEWKEY)
  1049. MouseDown(NEWKEY)
  1050. end)
  1051. Mouse.Button1Up:connect(function(NEWKEY)
  1052. MouseUp(NEWKEY)
  1053. end)
  1054. Mouse.KeyDown:connect(function(NEWKEY)
  1055. KeyDown(NEWKEY)
  1056. end)
  1057. Mouse.KeyUp:connect(function(NEWKEY)
  1058. KeyUp(NEWKEY)
  1059. end)
  1060.  
  1061. --//=================================\\
  1062. --\\=================================//
  1063.  
  1064.  
  1065. function unanchor()
  1066. if UNANCHOR == true then
  1067. g = Character:GetChildren()
  1068. for i = 1, #g do
  1069. if g[i].ClassName == "Part" then
  1070. g[i].Anchored = false
  1071. end
  1072. end
  1073. end
  1074. end
  1075.  
  1076.  
  1077. --//=================================\\
  1078. --|| WRAP THE WHOLE SCRIPT UP
  1079. --\\=================================//
  1080.  
  1081. Humanoid.Changed:connect(function(Jump)
  1082. if Jump == "Jump" and (Disable_Jump == true) then
  1083. Humanoid.Jump = false
  1084. end
  1085. end)
  1086.  
  1087. local CONNECT = nil
  1088.  
  1089. while true do
  1090. Swait()
  1091. ANIMATE.Parent = nil
  1092. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1093. Humanoid = IT("Humanoid",Character)
  1094. end
  1095. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1096. v:Stop();
  1097. end
  1098. SINE = SINE + CHANGE
  1099. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1100. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1101. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1102. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1103. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1104. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1105. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1106. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1107. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1108. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1109. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1110. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1111. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1112. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1113. end
  1114. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1115. ANIM = "Jump"
  1116. if ATTACK == false then
  1117. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1118. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1119. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1120. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1121. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1122. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1123. end
  1124. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1125. ANIM = "Fall"
  1126. if ATTACK == false then
  1127. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1128. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1129. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1130. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1131. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1132. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1133. end
  1134. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1135. ANIM = "Idle"
  1136. if ATTACK == false then
  1137. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1138. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1139. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1140. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1141. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1142. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1143. end
  1144. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1145. ANIM = "Walk"
  1146. if ATTACK == false then
  1147. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1151. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1153. end
  1154. end
  1155. unanchor()
  1156. Humanoid.MaxHealth = "inf"
  1157. Humanoid.Health = "inf"
  1158. if Rooted == false then
  1159. Disable_Jump = false
  1160. Humanoid.WalkSpeed = Speed
  1161. elseif Rooted == true then
  1162. Disable_Jump = true
  1163. Humanoid.WalkSpeed = 0
  1164. end
  1165. sick.Parent = Torso
  1166. sick:resume()
  1167. sick.Volume = 5
  1168. sick.Pitch = 1
  1169. sick.SoundId = "https://www.roblox.com/library/1753701701/The-Muffin-Song-FULL-VERSION"
  1170. sick.Name = "BanishV3Music"
  1171. end
  1172.  
  1173. --//=================================\\
  1174. --\\=================================//
  1175.  
  1176.  
  1177.  
  1178.  
  1179.  
  1180. --//====================================================\\--
  1181. --|| END OF SCRIPT
  1182. --\\====================================================//--
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