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- Ritual Playground
- Field Spell
- When this card is activated: You can target 1 Normal Summoned/Set monster you control; it gains this effect.
- ● If you Ritual Summon exactly 1 Level 8 or lower Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute.
- The activation of your cards and effects that include an effect that Ritual Summons a Ritual Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Ritual Summoned this way. You can only activate 1 "Ritual Playground" per turn.
- Baron of Blight
- Level 4 DARK Fiend/Spirit/Effect
- 1800/200
- Cannot be Special Summoned. If this card is sent from the hand to the GY: You can Special Summon 1 "Blighted Baron Token" (Fiend/DARK/Level 4/ATK 1800/DEF 200). You can only use this effect of "Baron of Blight" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand, and if you do, add 1 "Fusion Chimera" from your Deck to your hand.
- Sanguine Archlord
- Level 8 DARK Fairy/Fusion/Dazzle/Effect
- 2600/2400
- F-DAZZLE (300): 1 Fairy monster + 1 Fiend monster
- If a monster(s) is Special Summoned from the Extra Deck: Inflict damage to your opponent equal to this card's Pre-Dazzles x 300. Once per turn, when an opponent's monster declares an attack: You can send 1 of this card's Pre-Dazzles to the GY, and if you do, return that monster to the hand, also send 1 random card from your opponent's hand to the GY.
- Soul of Complacency and Sloth
- Level 6 DARK Beast/Effect
- 2000/1800
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 Beast monsters from your GY. Gains 500 ATK during the Battle Phase only. All monsters your opponent controls that can attack must attack this card.
- Elemental Disharmony
- Field Spell
- All EARTH monsters on the field and in the GY become WIND, also all WIND monsters on the field and in the GY become EARTH. All WATER monsters on the field and in the GY become FIRE, also all FIRE monsters on the field and in the GY become WATER. All LIGHT monsters on the field and in the GY become DARK, also all DARK monsters on the field and in the GY become LIGHT.
- Dark Existence
- Continuous Spell
- During your Main Phase: You can Special Summon 1 DARK Normal Monster from your hand, and if you do, take damage equal to its Level x 100, then that monster gains ATK equal to the amount of damage you took. You can send this face-up card from the Spell & Trap Zone to the GY, then target 1 of your banished DARK monsters; Special Summon it. You can only use each effect of "Dark Existence" once per turn.
- Scales of Imbalance
- Normal Trap
- If your opponent controls more cards than the combined number of cards in your hand and field: Banish cards from the top of your opponent's Deck, face-down, equal to their surplus. You can only activate 1 "Scales of Imbalance" per turn.
- Gorgon's Dungeon
- Normal Trap
- Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must banish all face-up monsters they control, until the Standby Phase of the Nth turn after this effect's activation (N = the number of monsters changed to face-down Defense Position by this effect). You can banish this card from your GY; send all face-down Defense Position monsters on the field to the GY. You can only use each effect of "Gorgon's Dungeon" once per turn.
- Knight of Twilight
- Level 4 DARK Warrior/Gemini/Effect
- 1600/2000
- This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
- ● If this card is Normal or Special Summoned: You can send 1 Level 4 LIGHT or DARK Normal Monster from your Deck to the GY. You can only use this effect of "Knight of Twilight" once per turn.
- ● Once per turn: You can banish 2 Normal Monsters (1 LIGHT and 1 DARK) from your GY; this card gains 1500 ATK until the end of this turn.
- Fraying Mantis
- Level 4 WIND Insect/Effect
- 1800/1800
- If this card is in your hand (Quick Effect): You can target 1 monster you control, except "Fraying Mantis"; change its battle position, and if you do, Special Summon this card. During your opponent's turn (Quick Effect): You can target 1 Insect monster you control and 1 face-up monster your opponent controls; change their battle position. You can only use each effect of "Fraying Mantis" once per turn.
- Stark Gripper
- Level 7 EARTH Rock/Synchro/Dazzle/Effect
- 2000/2600
- S-DAZZLE (400): 1 Tuner + 1+ non-Tuner monsters
- While this card was Synchro Summoned using monsters with different Types as material, or while this card has 2 or more Pre-Dazzles with different Types, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card on the field would be destroyed by battle or card effect, you can send 1 of this card's Pre-Dazzles to the GY instead.
- Cursed Warrior of Wrath
- Link-3 DARK Warrior/Link/Dazzle/Effect
- 2400/T BL BR
- L-DAZZLE (400): 3 monsters with the same Type and/or Attribute
- Once per turn, during your Main Phase: You can target 1 face-up monster on the field; send 1 of its Pre-Dazzles to the GY, and if you do, the first target loses ATK equal to the send monster's, until the end of this turn. Banish any monster destroyed by battle with this card. Negate the effects of an opponent's monster destroyed by battle with your monsters this card points to (including in the GY).
- Tidal King
- Level 7 WATER Aqua/Effect
- 2500/2200
- You can send 1 Pre-Dazzle from a Dazzle Monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Tidal King" once per turn. Cannot be destroyed by battle with a Dazzle Monster, or by a Dazzle Monster's effects.
- Behold, Forgiveness of the Voiceless Voice
- Level 5 LIGHT Fairy/Effect
- 2050/50
- If you Ritual Summon exactly 1 LIGHT Ritual Monster (Warrior or Dragon) with a card effect that requires use of monsters, this card can be used as the entire Tribute. You can only use each of the following effects of "Behold, Forgiveness of the Voiceless Voice" once per turn. If this card is Normal or Special Summoned: You can add 1 LIGHT LIGHT Ritual Monster (Warrior or Dragon) from your Deck or GY to your hand. If a LIGHT Ritual Monster (Warrior or Dragon) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Special Summon this card.
- Fusion Chimera
- Normal Spell
- Fusion Summon 1 Fusion Monster from your Extra Deck, by destroying Fusion Materials mentioned on it from your hand. Then you can apply the following effect.
- ● All face-up monsters your opponent controls lose ATK equal to the ATK of the monster destroyed by this effect with the highest ATK (your choice, if tied).
- You can only activate 1 "Fusion Chimera" per turn.
- Tomb Warrior
- Level 3 Scale 1 DARK Zombie/Pendulum/Effect
- 1600/0
- If you control a Grave Monster: You can Special Summon this card. When an attack is declared involving a Grave Monster: You can draw 1 card, then discard 1 card. You can only use each Pendulum Effect of "Tomb Warrior" once per turn.
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- When this card destroys an opponent's monster by battle: You can add 1 Level 5-7 Grave Monster from your Deck to your hand. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
- Child of Dark Destined Dreams
- Level 4 DARK Warrior/Flip/Effect
- 0/2300
- FLIP: Place 2 monsters that cannot be Normal Summoned/Set from your Deck on top of your Deck in any order.
- You can banish this card from your GY; draw 1 card, and if you do, show it, then, if it is a monster that cannot be Normal Summoned/Set, destroy 1 card on the field. You can only use this effect of "Child of Dark Destined Dreams" once per turn.
- Archfiend's Cruel Fate
- Continuous Spell
- When this card is activated: You can add 1 "Archfiend" monster with 2500 ATK/1200 DEF from your Deck or GY to your hand. Each turn, 1 Level 5 or higher Fiend monster you Normal Summon can be Summoned without Tributing. If you control "Summoned Skull": You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Archfiend's Cruel Fate" once per turn. You can only activate 1 "Archfiend's Cruel Fate" per turn.
- T.G. Turbo Falcon
- Level 5 WIND Winged Beast/Synchro/Effect
- 2400/1200
- 1 Tuner + 1+ non-Tuner monsters
- If this card is Synchro Summoned: You can Special Summon a number of Level 4 or lower monsters from your hand in Defense Position, up to the number of "T.G." monsters used as material for this card's Synchro Summon, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Turbo Falcon" once per turn. If this card on the field is destroyed: Draw 1 card.
- Wasteful Spending
- Continuous Trap
- You can activate 1 of these effects;
- ● Place 1 Penny Counter on this card for each monster on the field.
- ● Remove 3 Penny Counters from this card; draw 1 card.
- If this card on the field is destroyed: You can Special Summon 1 "Goblin Bank" from your hand, Deck, or GY, and if you do, it gains 1000 ATK for each Penny Counter this card had on the field. You can only use each effect of "Wasteful Spending" once per turn.
- Goblin Bank
- Level 5 DARK Fiend/Normal
- 0/3000
- Wondering where the stray coins and spare money are stored at? Search no more, because we at the Goblin Bank, provide massive loans at an extreme interest rate that you will be crying for your existence to pay that debt. But we are always loyal to our customers and clients, so you better trust us.
- Zombie Emperor
- Rank 4 DARK Zombie/Xyz/Effect
- 2300/0
- 2 Level 4 Zombie monsters
- You can detach 1 material from this card, then target 1 Level 4 or lower Zombie monster in your GY; Special Summon that target. You can only use this effect of "Zombie Emperor" once per turn. If you control another Zombie monster, monsters your opponent controls cannot target this card for attacks.
- Engineer of Murk
- Level 4 DARK Machine/Synchro/Effect
- 2400/1500
- Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 4 to the GY (1 Level 5 or higher Tuner and 1 non-Tuner). You can target 1 face-up monster your opponent controls; place it face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Engineer of Murk" once per turn. While your opponent controls 2 or more face-up Traps, Level 5 or higher monsters they control cannot activate their effects.
- Monitar Mortaur
- Level 8 FIRE Terror Tile/Effect
- 2800/2400
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Terror Tile monsters from your GY. You can only Special Summon "Monitar Mortaur" once per turn this way. You can only use each of the following effects of "Monitar Mortaur" once per turn. (Quick Effect): You can target 1 monster your opponent controls with higher ATK than this card; banish it until the End Phase. If this card is sent from the field to the GY: You can add 1 Terror Tile monster from your Deck or banishment to your hand, except "Monitar Mortaur".
- Kozaky's Crazy Chems
- Normal Trap
- Target 1 face-up monster on the field; it loses 1000 ATK (until the end of this turn), and if it does, inflict 1000 damage to its controller. If this Set card is sent from the field to the GY: You can target 1 face-up monster on the field; change its ATK to 0 (until the end of this turn), and if it does, inflict 1000 damage to its controller. You can only use each effect of "Kozaky's Crazy Chems" once per turn.
- Shadowflare Magician
- Level 8 FIRE Spellcaster/Enhance/Effect
- 2700/2000
- 1 Spellcaster monster equipped with an Equip Spell
- While face-up on the field, this card is also DARK-Attribute. Gains 300 ATK/DEF for each card Armed. You can only use each of the following effects of "Shadowflare Magician" once per turn. If this card is Enhance Summoned using a Pendulum Monster as material: You can Arm 1 Equip Spell from your GY to this card. When your opponent activates a card or effect (Quick Effect): You can Disarm 1 card Armed to this card, and if you do, Spellcaster monsters you control cannot be destroyed by card effects for the rest of this turn.
- Razor Sickled Mantis
- Level 8 WIND Insect/Effect
- 2000/2900
- If this card attacks a Defense Position monster, inflict piercing battle damage. You can only use each of the following effects of "Razor Sickled Mantis" once per turn. If this card is in your hand (Quick Effect): You can target 1 monster you control, except "Razor Sickled Mantis", and 1 monster your opponent controls; change their battle position, and if you do, Special Summon this card. During your opponent's turn (Quick Effect): You can target 1 Defense Position monster on the field; destroy it.
- Bomberfly
- Level 3 FIRE Insect/Effect
- 1000/1000
- At the start of the Damage Step, if this card battles an opponent's monster: You can destroy both battling monsters. If this card is destroyed by battle or card effect: You can add 1 Level 5 or higher Insect monster from your Deck to your hand, then, if you added a Normal Monster by this effect, you can Special Summon 1 Insect Normal Monster from your hand. You can only use each effect of "Bomberfly" once per turn.
- Flametongue Centipede
- Level 4 FIRE Insect/Normal
- 1000/2300
- A centipede whose each foot is armed. Stepping foot to this dangerous creature's path will only result you to one-way annihilation.
- Ashened Archer
- Level 4 DARK Pyro/Effect
- 1400/1600
- If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Ashened Archer" once per turn this way. If your opponent controls a monster with 2800 or more ATK: You can Tribute this card, then target 1 face-up monster your opponent controls; inflict damage to your opponent equal to its original ATK, then take control of it. You can only use this effect of "Ashened Archer" once per turn.
- Sinewy Stalker
- Normal Trap
- Special Summon this card as a Normal Monster (Plant/EARTH/Level 4/ATK 1600/DEF 0). (This card is NOT treated as a Trap.) You can banish this card from your GY and send 1 Trap from your hand to the GY; Special Summon 1 "Sinewy Stalker Token" (Plant/EARTH/Level 4/ATK 1600/DEF 0). You can only use 1 "Sinewy Stalker" effect per turn, and only once that turn.
- Pot of Entrapment
- Normal Spell
- At the start of your Main Phase 1: Banish 3 or 6 Traps with different names from your GY, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
- Ground-Eater Antlion
- Level 6 EARTH Insect/Effect
- 2200/1500
- When an opponent's monster declares an attack: You can Special Summon this card from your hand. You can only use this effect of "Ground-Eater Antlion" once per turn. Once per turn, when your opponent Normal Summons a monster: You can send 1 other Insect monster from your hand or face-up field to the GY; destroy that Summoned monster.
- Masterful Spider Slayer
- Level 6 EARTH Insect/Synchro/Effect
- 1200/2400
- Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 6 to the GY (1 Level 7 or higher Tuner and 1 non-Tuner). This card can attack directly. When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Attack Position monster your opponent controls; change it to face-up Defense Position, also change its DEF to 0.
- Uncouth Lout
- Normal Spell
- Destroy all face-up Armed Enhance Monsters on the field. You can banish this card from your GY; shuffle all Equip Spells from the GYs into the Deck. You can only use this effect of "Uncouth Lout" once per turn.
- Lightsmith, The Forger of Heavenly Arms
- Level 8 LIGHT Fiend/Enhance/Effect
- 2400/2000
- 1 monster equipped with "Cherished Greataxe" or "Cherished Greatsword"
- Gains 600 ATK for each "Cherished Greataxe" and/or "Cherished Greatsword" equipped or Armed to it. When your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 card from your hand to the GY; negate the activation, and if you do, if you sent an Equip Spell to the GY, destroy that card. You can only use this effect of "Lightsmith, The Forger of Heavenly Arms" once per turn.
- Brightsmith, The Creator of Heavenly Defenses
- Level 8 LIGHT Fiend/Enhance/Effect
- 2000/2400
- 1 monster equipped with "Cherished Platemail" or "Cherished Helmet"
- Gains 600 DEF for each "Cherished Platemail" or "Cherished Helmet" equipped or Armed to it. When your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can Arm 1 Equip Spell from your Deck or GY to this card, and if you do, this card is unaffected by that activated effect. You can only use this effect of "Brightsmith, The Creator of Heavenly Defenses" once per turn.
- Cherished Greataxe
- Equip Spell
- The equipped monster can make a second attack during each Battle Phase. While "Creed" is in your GY, the equipped monster cannot be destroyed by battle.
- Cherished Greatsword
- Equip Spell
- If the equipped monster attacks a Defense Position monster, inflict piercing battle damage. While "Creed" is in your GY, the equipped monster cannot be destroyed by card effects.
- Cherished Platemail
- Equip Spell
- The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. While "Creed" is in your GY, the equipped monster gains 500 ATK/DEF.
- Cherished Helmet
- Equip Spell
- Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can target 1 face-up monster on the field; it cannot attack, also, if "Creed" is in your GY, negate its effects.
- Creed
- Quick-Play Spell
- Target 1 Enhance Monster you control; Arm it with 1 Equip Spell from your Deck or GY.
- Nightstalker Lillian
- Level 7 DREAM Illusion/Effect
- 2500/2400
- If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Nightstalker Lillian" once per turn. If you control an Illusion or Psychic monster other than "Nightstalker Lillian": You can Special Summon this card from your hand. If a face-up Illusion or Psychic monster(s) you control is banished, except "Nightstalker Lillian" (except during the Damage Step): You can banish 1 monster your opponent controls.
- Nightwatcher Grayson
- Level 7 DREAM Illusion/Effect
- 2400/2500
- If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Nightwatcher Grayson" once per turn. If you control an Illusion or Cyberse monster other than "Nightwatcher Grayson": You can Special Summon this card from your hand. If a face-up Illusion or Psychic monster(s), except "Nightwatcher Grayson", is sent to the GY as material for the Special Summon of an Illusion or Cyberse monster, while this card is in your GY (except during the Damage Step): You can add this card to your hand.
- Scaleback Axeman
- Level 4 Scale 2 EARTH Warrior/Pendulum/Effect
- 1700/1150
- You can target 1 Equip Spell in your GY; add it to your hand, then Special Summon this card. You can only use this effect of "Scaleback Axeman" once per turn.
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- During your Main Phase, if you control this monster equipped with an Equip Spell: You can activate the following effect, based on its battle position;
- ● Attack Position: You can place this card in your Pendulum Zone, and if you do, place 1 monster your opponent controls on the bottom of the Deck.
- ● Defense Position: Take 1 Equip Spell from your Deck, and place it on top of the Deck.
- You can only use this effect of "Scaleback Axeman" once per turn.
- Nightmare Squid
- Level 7 DARK Aqua/Archive/Effect
- 2400/2000
- DARK Effect Monsters
- Files: 3
- Once per turn: You can remove 1 File from this card; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn, also all face-up monsters you currently control gain 400 ATK/DEF for each card in the Spell & Trap Zones, until the end of this turn.
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- Once per Duel, when a Spell/Trap(s) is Set on your field (except during the Damage Step): You can destroy as many Spells and Traps on the field as possible, and if you do, inflict 600 damage to your opponent for each card destroyed.
- Vexed Hex
- Level 4 DARK Spellcaster/Effect
- 1800/1300
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. While this card has 3 or more Spell Counters, face-up monsters your opponent controls are changed to Defense Position, also they lose 1300 DEF. You can remove 3 Spell Counters from this card, then target 1 monster your opponent controls; banish it until the End Phase. You can only use this effect of "Vexed Hex" once per turn.
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