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ArcDesLHK

Requests jun30

Jun 30th, 2024
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  1. Ritual Playground
  2. Field Spell
  3. When this card is activated: You can target 1 Normal Summoned/Set monster you control; it gains this effect.
  4. ● If you Ritual Summon exactly 1 Level 8 or lower Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute.
  5. The activation of your cards and effects that include an effect that Ritual Summons a Ritual Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Ritual Summoned this way. You can only activate 1 "Ritual Playground" per turn.
  6.  
  7. Baron of Blight
  8. Level 4 DARK Fiend/Spirit/Effect
  9. 1800/200
  10. Cannot be Special Summoned. If this card is sent from the hand to the GY: You can Special Summon 1 "Blighted Baron Token" (Fiend/DARK/Level 4/ATK 1800/DEF 200). You can only use this effect of "Baron of Blight" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand, and if you do, add 1 "Fusion Chimera" from your Deck to your hand.
  11.  
  12. Sanguine Archlord
  13. Level 8 DARK Fairy/Fusion/Dazzle/Effect
  14. 2600/2400
  15. F-DAZZLE (300): 1 Fairy monster + 1 Fiend monster
  16. If a monster(s) is Special Summoned from the Extra Deck: Inflict damage to your opponent equal to this card's Pre-Dazzles x 300. Once per turn, when an opponent's monster declares an attack: You can send 1 of this card's Pre-Dazzles to the GY, and if you do, return that monster to the hand, also send 1 random card from your opponent's hand to the GY.
  17.  
  18. Soul of Complacency and Sloth
  19. Level 6 DARK Beast/Effect
  20. 2000/1800
  21. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 Beast monsters from your GY. Gains 500 ATK during the Battle Phase only. All monsters your opponent controls that can attack must attack this card.
  22.  
  23. Elemental Disharmony
  24. Field Spell
  25. All EARTH monsters on the field and in the GY become WIND, also all WIND monsters on the field and in the GY become EARTH. All WATER monsters on the field and in the GY become FIRE, also all FIRE monsters on the field and in the GY become WATER. All LIGHT monsters on the field and in the GY become DARK, also all DARK monsters on the field and in the GY become LIGHT.
  26.  
  27. Dark Existence
  28. Continuous Spell
  29. During your Main Phase: You can Special Summon 1 DARK Normal Monster from your hand, and if you do, take damage equal to its Level x 100, then that monster gains ATK equal to the amount of damage you took. You can send this face-up card from the Spell & Trap Zone to the GY, then target 1 of your banished DARK monsters; Special Summon it. You can only use each effect of "Dark Existence" once per turn.
  30.  
  31. Scales of Imbalance
  32. Normal Trap
  33. If your opponent controls more cards than the combined number of cards in your hand and field: Banish cards from the top of your opponent's Deck, face-down, equal to their surplus. You can only activate 1 "Scales of Imbalance" per turn.
  34.  
  35. Gorgon's Dungeon
  36. Normal Trap
  37. Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must banish all face-up monsters they control, until the Standby Phase of the Nth turn after this effect's activation (N = the number of monsters changed to face-down Defense Position by this effect). You can banish this card from your GY; send all face-down Defense Position monsters on the field to the GY. You can only use each effect of "Gorgon's Dungeon" once per turn.
  38.  
  39. Knight of Twilight
  40. Level 4 DARK Warrior/Gemini/Effect
  41. 1600/2000
  42. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
  43. ● If this card is Normal or Special Summoned: You can send 1 Level 4 LIGHT or DARK Normal Monster from your Deck to the GY. You can only use this effect of "Knight of Twilight" once per turn.
  44. ● Once per turn: You can banish 2 Normal Monsters (1 LIGHT and 1 DARK) from your GY; this card gains 1500 ATK until the end of this turn.
  45.  
  46. Fraying Mantis
  47. Level 4 WIND Insect/Effect
  48. 1800/1800
  49. If this card is in your hand (Quick Effect): You can target 1 monster you control, except "Fraying Mantis"; change its battle position, and if you do, Special Summon this card. During your opponent's turn (Quick Effect): You can target 1 Insect monster you control and 1 face-up monster your opponent controls; change their battle position. You can only use each effect of "Fraying Mantis" once per turn.
  50.  
  51. Stark Gripper
  52. Level 7 EARTH Rock/Synchro/Dazzle/Effect
  53. 2000/2600
  54. S-DAZZLE (400): 1 Tuner + 1+ non-Tuner monsters
  55. While this card was Synchro Summoned using monsters with different Types as material, or while this card has 2 or more Pre-Dazzles with different Types, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card on the field would be destroyed by battle or card effect, you can send 1 of this card's Pre-Dazzles to the GY instead.
  56.  
  57. Cursed Warrior of Wrath
  58. Link-3 DARK Warrior/Link/Dazzle/Effect
  59. 2400/T BL BR
  60. L-DAZZLE (400): 3 monsters with the same Type and/or Attribute
  61. Once per turn, during your Main Phase: You can target 1 face-up monster on the field; send 1 of its Pre-Dazzles to the GY, and if you do, the first target loses ATK equal to the send monster's, until the end of this turn. Banish any monster destroyed by battle with this card. Negate the effects of an opponent's monster destroyed by battle with your monsters this card points to (including in the GY).
  62.  
  63. Tidal King
  64. Level 7 WATER Aqua/Effect
  65. 2500/2200
  66. You can send 1 Pre-Dazzle from a Dazzle Monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Tidal King" once per turn. Cannot be destroyed by battle with a Dazzle Monster, or by a Dazzle Monster's effects.
  67.  
  68. Behold, Forgiveness of the Voiceless Voice
  69. Level 5 LIGHT Fairy/Effect
  70. 2050/50
  71. If you Ritual Summon exactly 1 LIGHT Ritual Monster (Warrior or Dragon) with a card effect that requires use of monsters, this card can be used as the entire Tribute. You can only use each of the following effects of "Behold, Forgiveness of the Voiceless Voice" once per turn. If this card is Normal or Special Summoned: You can add 1 LIGHT LIGHT Ritual Monster (Warrior or Dragon) from your Deck or GY to your hand. If a LIGHT Ritual Monster (Warrior or Dragon) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Special Summon this card.
  72.  
  73. Fusion Chimera
  74. Normal Spell
  75. Fusion Summon 1 Fusion Monster from your Extra Deck, by destroying Fusion Materials mentioned on it from your hand. Then you can apply the following effect.
  76. ● All face-up monsters your opponent controls lose ATK equal to the ATK of the monster destroyed by this effect with the highest ATK (your choice, if tied).
  77. You can only activate 1 "Fusion Chimera" per turn.
  78.  
  79. Tomb Warrior
  80. Level 3 Scale 1 DARK Zombie/Pendulum/Effect
  81. 1600/0
  82. If you control a Grave Monster: You can Special Summon this card. When an attack is declared involving a Grave Monster: You can draw 1 card, then discard 1 card. You can only use each Pendulum Effect of "Tomb Warrior" once per turn.
  83. ----
  84. When this card destroys an opponent's monster by battle: You can add 1 Level 5-7 Grave Monster from your Deck to your hand. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
  85.  
  86. Child of Dark Destined Dreams
  87. Level 4 DARK Warrior/Flip/Effect
  88. 0/2300
  89. FLIP: Place 2 monsters that cannot be Normal Summoned/Set from your Deck on top of your Deck in any order.
  90. You can banish this card from your GY; draw 1 card, and if you do, show it, then, if it is a monster that cannot be Normal Summoned/Set, destroy 1 card on the field. You can only use this effect of "Child of Dark Destined Dreams" once per turn.
  91.  
  92. Archfiend's Cruel Fate
  93. Continuous Spell
  94. When this card is activated: You can add 1 "Archfiend" monster with 2500 ATK/1200 DEF from your Deck or GY to your hand. Each turn, 1 Level 5 or higher Fiend monster you Normal Summon can be Summoned without Tributing. If you control "Summoned Skull": You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Archfiend's Cruel Fate" once per turn. You can only activate 1 "Archfiend's Cruel Fate" per turn.
  95.  
  96. T.G. Turbo Falcon
  97. Level 5 WIND Winged Beast/Synchro/Effect
  98. 2400/1200
  99. 1 Tuner + 1+ non-Tuner monsters
  100. If this card is Synchro Summoned: You can Special Summon a number of Level 4 or lower monsters from your hand in Defense Position, up to the number of "T.G." monsters used as material for this card's Synchro Summon, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Turbo Falcon" once per turn. If this card on the field is destroyed: Draw 1 card.
  101.  
  102. Wasteful Spending
  103. Continuous Trap
  104. You can activate 1 of these effects;
  105. ● Place 1 Penny Counter on this card for each monster on the field.
  106. ● Remove 3 Penny Counters from this card; draw 1 card.
  107. If this card on the field is destroyed: You can Special Summon 1 "Goblin Bank" from your hand, Deck, or GY, and if you do, it gains 1000 ATK for each Penny Counter this card had on the field. You can only use each effect of "Wasteful Spending" once per turn.
  108.  
  109. Goblin Bank
  110. Level 5 DARK Fiend/Normal
  111. 0/3000
  112. Wondering where the stray coins and spare money are stored at? Search no more, because we at the Goblin Bank, provide massive loans at an extreme interest rate that you will be crying for your existence to pay that debt. But we are always loyal to our customers and clients, so you better trust us.
  113.  
  114. Zombie Emperor
  115. Rank 4 DARK Zombie/Xyz/Effect
  116. 2300/0
  117. 2 Level 4 Zombie monsters
  118. You can detach 1 material from this card, then target 1 Level 4 or lower Zombie monster in your GY; Special Summon that target. You can only use this effect of "Zombie Emperor" once per turn. If you control another Zombie monster, monsters your opponent controls cannot target this card for attacks.
  119.  
  120. Engineer of Murk
  121. Level 4 DARK Machine/Synchro/Effect
  122. 2400/1500
  123. Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 4 to the GY (1 Level 5 or higher Tuner and 1 non-Tuner). You can target 1 face-up monster your opponent controls; place it face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Engineer of Murk" once per turn. While your opponent controls 2 or more face-up Traps, Level 5 or higher monsters they control cannot activate their effects.
  124.  
  125. Monitar Mortaur
  126. Level 8 FIRE Terror Tile/Effect
  127. 2800/2400
  128. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Terror Tile monsters from your GY. You can only Special Summon "Monitar Mortaur" once per turn this way. You can only use each of the following effects of "Monitar Mortaur" once per turn. (Quick Effect): You can target 1 monster your opponent controls with higher ATK than this card; banish it until the End Phase. If this card is sent from the field to the GY: You can add 1 Terror Tile monster from your Deck or banishment to your hand, except "Monitar Mortaur".
  129.  
  130. Kozaky's Crazy Chems
  131. Normal Trap
  132. Target 1 face-up monster on the field; it loses 1000 ATK (until the end of this turn), and if it does, inflict 1000 damage to its controller. If this Set card is sent from the field to the GY: You can target 1 face-up monster on the field; change its ATK to 0 (until the end of this turn), and if it does, inflict 1000 damage to its controller. You can only use each effect of "Kozaky's Crazy Chems" once per turn.
  133.  
  134. Shadowflare Magician
  135. Level 8 FIRE Spellcaster/Enhance/Effect
  136. 2700/2000
  137. 1 Spellcaster monster equipped with an Equip Spell
  138. While face-up on the field, this card is also DARK-Attribute. Gains 300 ATK/DEF for each card Armed. You can only use each of the following effects of "Shadowflare Magician" once per turn. If this card is Enhance Summoned using a Pendulum Monster as material: You can Arm 1 Equip Spell from your GY to this card. When your opponent activates a card or effect (Quick Effect): You can Disarm 1 card Armed to this card, and if you do, Spellcaster monsters you control cannot be destroyed by card effects for the rest of this turn.
  139.  
  140. Razor Sickled Mantis
  141. Level 8 WIND Insect/Effect
  142. 2000/2900
  143. If this card attacks a Defense Position monster, inflict piercing battle damage. You can only use each of the following effects of "Razor Sickled Mantis" once per turn. If this card is in your hand (Quick Effect): You can target 1 monster you control, except "Razor Sickled Mantis", and 1 monster your opponent controls; change their battle position, and if you do, Special Summon this card. During your opponent's turn (Quick Effect): You can target 1 Defense Position monster on the field; destroy it.
  144.  
  145. Bomberfly
  146. Level 3 FIRE Insect/Effect
  147. 1000/1000
  148. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy both battling monsters. If this card is destroyed by battle or card effect: You can add 1 Level 5 or higher Insect monster from your Deck to your hand, then, if you added a Normal Monster by this effect, you can Special Summon 1 Insect Normal Monster from your hand. You can only use each effect of "Bomberfly" once per turn.
  149.  
  150. Flametongue Centipede
  151. Level 4 FIRE Insect/Normal
  152. 1000/2300
  153. A centipede whose each foot is armed. Stepping foot to this dangerous creature's path will only result you to one-way annihilation.
  154.  
  155. Ashened Archer
  156. Level 4 DARK Pyro/Effect
  157. 1400/1600
  158. If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Ashened Archer" once per turn this way. If your opponent controls a monster with 2800 or more ATK: You can Tribute this card, then target 1 face-up monster your opponent controls; inflict damage to your opponent equal to its original ATK, then take control of it. You can only use this effect of "Ashened Archer" once per turn.
  159.  
  160. Sinewy Stalker
  161. Normal Trap
  162. Special Summon this card as a Normal Monster (Plant/EARTH/Level 4/ATK 1600/DEF 0). (This card is NOT treated as a Trap.) You can banish this card from your GY and send 1 Trap from your hand to the GY; Special Summon 1 "Sinewy Stalker Token" (Plant/EARTH/Level 4/ATK 1600/DEF 0). You can only use 1 "Sinewy Stalker" effect per turn, and only once that turn.
  163.  
  164. Pot of Entrapment
  165. Normal Spell
  166. At the start of your Main Phase 1: Banish 3 or 6 Traps with different names from your GY, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
  167.  
  168. Ground-Eater Antlion
  169. Level 6 EARTH Insect/Effect
  170. 2200/1500
  171. When an opponent's monster declares an attack: You can Special Summon this card from your hand. You can only use this effect of "Ground-Eater Antlion" once per turn. Once per turn, when your opponent Normal Summons a monster: You can send 1 other Insect monster from your hand or face-up field to the GY; destroy that Summoned monster.
  172.  
  173. Masterful Spider Slayer
  174. Level 6 EARTH Insect/Synchro/Effect
  175. 1200/2400
  176. Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 6 to the GY (1 Level 7 or higher Tuner and 1 non-Tuner). This card can attack directly. When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Attack Position monster your opponent controls; change it to face-up Defense Position, also change its DEF to 0.
  177.  
  178. Uncouth Lout
  179. Normal Spell
  180. Destroy all face-up Armed Enhance Monsters on the field. You can banish this card from your GY; shuffle all Equip Spells from the GYs into the Deck. You can only use this effect of "Uncouth Lout" once per turn.
  181.  
  182. Lightsmith, The Forger of Heavenly Arms
  183. Level 8 LIGHT Fiend/Enhance/Effect
  184. 2400/2000
  185. 1 monster equipped with "Cherished Greataxe" or "Cherished Greatsword"
  186. Gains 600 ATK for each "Cherished Greataxe" and/or "Cherished Greatsword" equipped or Armed to it. When your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 card from your hand to the GY; negate the activation, and if you do, if you sent an Equip Spell to the GY, destroy that card. You can only use this effect of "Lightsmith, The Forger of Heavenly Arms" once per turn.
  187.  
  188. Brightsmith, The Creator of Heavenly Defenses
  189. Level 8 LIGHT Fiend/Enhance/Effect
  190. 2000/2400
  191. 1 monster equipped with "Cherished Platemail" or "Cherished Helmet"
  192. Gains 600 DEF for each "Cherished Platemail" or "Cherished Helmet" equipped or Armed to it. When your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can Arm 1 Equip Spell from your Deck or GY to this card, and if you do, this card is unaffected by that activated effect. You can only use this effect of "Brightsmith, The Creator of Heavenly Defenses" once per turn.
  193.  
  194. Cherished Greataxe
  195. Equip Spell
  196. The equipped monster can make a second attack during each Battle Phase. While "Creed" is in your GY, the equipped monster cannot be destroyed by battle.
  197.  
  198. Cherished Greatsword
  199. Equip Spell
  200. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage. While "Creed" is in your GY, the equipped monster cannot be destroyed by card effects.
  201.  
  202. Cherished Platemail
  203. Equip Spell
  204. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. While "Creed" is in your GY, the equipped monster gains 500 ATK/DEF.
  205.  
  206. Cherished Helmet
  207. Equip Spell
  208. Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can target 1 face-up monster on the field; it cannot attack, also, if "Creed" is in your GY, negate its effects.
  209.  
  210. Creed
  211. Quick-Play Spell
  212. Target 1 Enhance Monster you control; Arm it with 1 Equip Spell from your Deck or GY.
  213.  
  214. Nightstalker Lillian
  215. Level 7 DREAM Illusion/Effect
  216. 2500/2400
  217. If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Nightstalker Lillian" once per turn. If you control an Illusion or Psychic monster other than "Nightstalker Lillian": You can Special Summon this card from your hand. If a face-up Illusion or Psychic monster(s) you control is banished, except "Nightstalker Lillian" (except during the Damage Step): You can banish 1 monster your opponent controls.
  218.  
  219. Nightwatcher Grayson
  220. Level 7 DREAM Illusion/Effect
  221. 2400/2500
  222. If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Nightwatcher Grayson" once per turn. If you control an Illusion or Cyberse monster other than "Nightwatcher Grayson": You can Special Summon this card from your hand. If a face-up Illusion or Psychic monster(s), except "Nightwatcher Grayson", is sent to the GY as material for the Special Summon of an Illusion or Cyberse monster, while this card is in your GY (except during the Damage Step): You can add this card to your hand.
  223.  
  224. Scaleback Axeman
  225. Level 4 Scale 2 EARTH Warrior/Pendulum/Effect
  226. 1700/1150
  227. You can target 1 Equip Spell in your GY; add it to your hand, then Special Summon this card. You can only use this effect of "Scaleback Axeman" once per turn.
  228. ----
  229. During your Main Phase, if you control this monster equipped with an Equip Spell: You can activate the following effect, based on its battle position;
  230. ● Attack Position: You can place this card in your Pendulum Zone, and if you do, place 1 monster your opponent controls on the bottom of the Deck.
  231. ● Defense Position: Take 1 Equip Spell from your Deck, and place it on top of the Deck.
  232. You can only use this effect of "Scaleback Axeman" once per turn.
  233.  
  234. Nightmare Squid
  235. Level 7 DARK Aqua/Archive/Effect
  236. 2400/2000
  237. DARK Effect Monsters
  238. Files: 3
  239. Once per turn: You can remove 1 File from this card; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn, also all face-up monsters you currently control gain 400 ATK/DEF for each card in the Spell & Trap Zones, until the end of this turn.
  240. ----
  241. Once per Duel, when a Spell/Trap(s) is Set on your field (except during the Damage Step): You can destroy as many Spells and Traps on the field as possible, and if you do, inflict 600 damage to your opponent for each card destroyed.
  242.  
  243. Vexed Hex
  244. Level 4 DARK Spellcaster/Effect
  245. 1800/1300
  246. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. While this card has 3 or more Spell Counters, face-up monsters your opponent controls are changed to Defense Position, also they lose 1300 DEF. You can remove 3 Spell Counters from this card, then target 1 monster your opponent controls; banish it until the End Phase. You can only use this effect of "Vexed Hex" once per turn.
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