Advertisement
ElloEllo12345454

Untitled

Jun 23rd, 2018
380
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --[[ENTER YOUR NAME WHERE IT SAYS YOURNAMEHERE]]--
  2. --[[Made and Leeked by EvilDarkSword123]]--
  3. playerstaff = game.Players:findFirstChild.fartboyfartboy
  4.  
  5. if script.Parent.className ~= "HopperBin" then
  6. h = Instance.new("HopperBin")
  7. local admin = playerstaff
  8. h.Name = "LightningGuardian"
  9. script.Parent = h
  10. h.Parent = admin.Backpack
  11. end
  12.  
  13. bin = script.Parent
  14. player = bin.Parent.Parent.Character
  15. rarm = player["Right Arm"]
  16. larm = player["Left Arm"]
  17. player.Humanoid.MaxHealth = 999999999
  18. player.Humanoid.Health = 999999999
  19. visible = true
  20. parts = {}
  21.  
  22. function Check(pos)
  23. local hurt = false
  24. local players = game.Players:GetChildren()
  25. for i = 1, #players do
  26. if players[i].Character and hurt == false then
  27. local parts = players[i].Character:GetChildren()
  28. for q = 1, #parts do
  29. if parts[q].className == "Part" and hurt == false then
  30. local range = math.sqrt(math.pow(parts[q].Size.Z, 2) + math.sqrt(math.pow(parts[q].Size.X, 2) + math.pow(parts[q].Size.Y, 2)))
  31. if (found - parts[q].Position).magnitude <= range then
  32. hurt = true
  33. character = parts[q].Parent
  34. humanoid = character.Humanoid
  35. character.Torso.CFrame = character.Torso.CFrame*CFrame.Angles(80,80,80)--Oen, here you put what you want it to do. For example, humanoid:TakeDamage(25) :D
  36. humanoid:TakeDamage(999999999999999999)
  37. humanoid.Sit = true
  38. end
  39. end
  40. end
  41. end
  42. end
  43. end
  44.  
  45. function clean(min,thing2)
  46. while min.Humanoid.Health ~= 0 do
  47. local a = game.Players:GetChildren()
  48. for i = 1, #a do
  49. wait()
  50. if (a[i].Character.Torso.Position - thing2.Position).magnitude < 99999999 then
  51. a[i].Character.Humanoid:TakeDamage(99999999)
  52. end
  53. end
  54. wait()
  55. end
  56. min:remove()
  57. end
  58.  
  59. function fire(v)
  60. local spawnPos = (tip2.CFrame * CFrame.new(0, 1, 0)).p
  61. local HitSpot = RayCast(spawnPos, v)
  62. local distance = (HitSpot - spawnPos).magnitude
  63. start = nil
  64. finish = nil
  65. local num = math.random(3, 10)
  66. for i = distance / num, distance, distance / num do
  67. if start == nil then
  68. start = tip2.CFrame.p
  69. elseif start ~= nil then
  70. start = finish
  71. end
  72. finish = CFrame.new(spawnPos, HitSpot)
  73. if i ~= distance then
  74. finish = (finish * CFrame.new(math.random(-5, 5), math.random(-1, 1), -i)).p
  75. else
  76. finish = HitSpot
  77. end
  78. local P = Instance.new("Part")
  79. P.Name = "Magic"
  80. P.formFactor = 0
  81. P.Size = Vector3.new(1, 1, (start - finish).magnitude)
  82. P.Parent = game.Workspace
  83. P.BrickColor = BrickColor.new(1009)
  84. P.Anchored = true
  85. P.CanCollide = false
  86. P.TopSurface = "Smooth"
  87. P.BottomSurface = "Smooth"
  88. P.Transparency = 0
  89. P.Reflectance = 1
  90. m = Instance.new("BlockMesh")
  91. m.Scale = Vector3.new(.80, .80, .80)
  92. m.Offset = Vector3.new(0, -1000, 0)
  93. m.VertexColor = Vector3.new(math.huge, math.huge, math.huge)
  94. m.Parent = P
  95. P.CFrame = CFrame.new(start, finish)
  96. P.CFrame = P.CFrame * CFrame.new(0, 1000, P.Size.Z / -2)
  97. table.insert(parts, P)
  98. game:GetService("Debris"):AddItem(P, 2.5)
  99. end
  100. end
  101.  
  102. function RayCast(start, v)
  103.  
  104. local ray = Instance.new("Part")
  105. ray.Parent = game.Workspace
  106. ray.Anchored = true
  107. ray.CFrame = CFrame.new(start)
  108. ray.Size = Vector3.new(2,2,2)
  109. ray.Shape = 0
  110. ray.BottomSurface = 0
  111. ray.TopSurface = 0
  112. ray.Name = "Magic"
  113. ray.Elasticity = 0
  114. ray.Reflectance = 0.6
  115. ray.Friction = 0
  116. ray.Transparency = 0
  117.  
  118. local finding = true
  119. far = 1000
  120.  
  121. while finding do
  122. far = far - 1
  123. if far > 0 then
  124. local see = ray.Position + v
  125. ray.Position = ray.Position + v
  126. if ray.Position ~= see then
  127. finding = false
  128. found = see
  129. end
  130. else
  131. finding = false
  132. found = ray.Position
  133. end
  134. end
  135.  
  136. ray:remove()
  137. Check(found)
  138. return found
  139. end
  140.  
  141. function kill(tar)
  142. while tar.Parent.Humanoid.Health ~= 0 do
  143. tar.Parent.Humanoid.Health = tar.Parent.Humanoid.Health -1
  144. wait()
  145. end
  146. end
  147.  
  148. bin.Selected:connect(function(mouse)
  149. if player.Torso:findFirstChild("Right Shoulder") ~= nil then
  150. rs = player.Torso["Right Shoulder"]
  151. rs.Part1 = nil
  152. end
  153. if player.Torso:findFirstChild("Left Shoulder") ~= nil then
  154. ls = player.Torso["Left Shoulder"]
  155. ls.Part1 = nil
  156. end
  157. if player:FindFirstChild("check") == nil then
  158. rns = Instance.new("Weld")
  159. rns.Parent = player.Torso
  160. rns.Part0 = rns.Parent
  161. rns.Part1 = player["Right Arm"]
  162. rns.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.05))
  163. lns = Instance.new("Weld")
  164. lns.Parent = player.Torso
  165. lns.Part0 = lns.Parent
  166. lns.Part1 = player["Left Arm"]
  167. lns.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.05))
  168. rblade = Instance.new("Part")
  169. rblade.BrickColor = BrickColor.new(1003)
  170. rblade.Transparency = 0.9
  171. rblade.Name ="check"
  172. rblade.Parent = player
  173. rblade.CanCollide = false
  174. rblade.Size = Vector3.new(0.001,0.001,0.001)
  175. rblade.formFactor = "Symmetric"
  176. rblade.TopSurface = 0
  177. rblade.BottomSurface = 0
  178. rbm = Instance.new("BlockMesh")
  179. rbm.Parent = rblade
  180. rbm.Scale = Vector3.new(.001,001,.001)
  181. rbw = Instance.new("Weld")
  182. rbw.Parent = rblade
  183. rbw.Part0 = rarm
  184. rbw.Part1 = rblade
  185. rbw.C1 = CFrame.new(0,0,1) *CFrame.Angles((math.pi*.5),(math.pi*0),(math.pi*0))
  186. tip = Instance.new("Part")
  187. tip.CanCollide = false
  188. tip.TopSurface = 0
  189. tip.BottomSurface = 0
  190. tip.Parent = rblade
  191. tip.Size = Vector3.new(0.001,0.001,0.001)
  192. tip.formFactor = "Symmetric"
  193. tip.BrickColor = BrickColor.new(1003)
  194. tipm = Instance.new("BlockMesh")
  195. tipm.Scale = Vector3.new(.001,.001,.001)
  196. tipm.Parent = tip
  197. tipw = Instance.new("Weld")
  198. tipw.Parent = rblade
  199. tipw.Part0 = rblade
  200. tipw.Part1 = tip
  201. tipw.C1 = CFrame.new(0,0.1,0)
  202. tip2 = Instance.new("Part")
  203. tip2.CanCollide = false
  204. tip2.TopSurface = 0
  205. tip2.BottomSurface = 0
  206. tip2.Parent = rblade
  207. tip2.Size = Vector3.new(0.001,0.001,0.001)
  208. tip2.formFactor = "Symmetric"
  209. tip2.BrickColor = BrickColor.new(1003)
  210. tip2m = Instance.new("BlockMesh")
  211. tip2m.Scale = Vector3.new(.01,.01,.01)
  212. tip2m.Parent = tip2
  213. tip2w = Instance.new("Weld")
  214. tip2w.Parent = rblade
  215. tip2w.Part0 = rblade
  216. tip2w.Part1 = tip2
  217. tip2w.C1 = CFrame.new(0,3.5,0)
  218. tip3 = Instance.new("Part")
  219. tip3.CanCollide = false
  220. tip3.TopSurface = 0
  221. tip3.BottomSurface = 0
  222. tip3.Parent = rblade
  223. tip3.Size = Vector3.new(0.001,0.001,0.001)
  224. tip3.formFactor = "Symmetric"
  225. tip3.BrickColor = BrickColor.new(1003)
  226. tip3m = Instance.new("BlockMesh")
  227. tip3m.Scale = Vector3.new(.001,.001,.001)
  228. tip3m.Parent = tip3
  229. tip3w = Instance.new("Weld")
  230. tip3w.Parent = rblade
  231. tip3w.Part0 = rblade
  232. tip3w.Part1 = tip3
  233. tip3w.C1 = CFrame.new(0,-.5,0)
  234. tip4 = Instance.new("Part")
  235. tip4.CanCollide = false
  236. tip4.TopSurface = 0
  237. tip4.BottomSurface = 0
  238. tip4.Parent = rblade
  239. tip4.Size = Vector3.new(0.001,0.001,0.001)
  240. tip4.formFactor = "Symmetric"
  241. tip4.BrickColor = BrickColor.new(1003)
  242. tip4m = Instance.new("BlockMesh")
  243. tip4m.Scale = Vector3.new(.001,.001,.001)
  244. tip4m.Parent = tip4
  245. tip4w = Instance.new("Weld")
  246. tip4w.Parent = rblade
  247. tip4w.Part0 = rblade
  248. tip4w.Part1 = tip4
  249. tip4w.C1 = CFrame.new(0,.5,0)
  250. tip5 = Instance.new("Part")
  251. tip5.CanCollide = false
  252. tip5.TopSurface = 0
  253. tip5.BottomSurface = 0
  254. tip5.Parent = rblade
  255. tip5.Size = Vector3.new(0.001,0.001,0.001)
  256. tip5.formFactor = "Symmetric"
  257. tip5.BrickColor = BrickColor.new(1003)
  258. tip5m = Instance.new("BlockMesh")
  259. tip5m.Scale = Vector3.new(.001,.001,.001)
  260. tip5m.Parent = tip5
  261. tip5w = Instance.new("Weld")
  262. tip5w.Parent = rblade
  263. tip5w.Part0 = rblade
  264. tip5w.Part1 = tip5
  265. tip5w.C1 = CFrame.new(0,0,0)
  266. tip6 = Instance.new("Part")
  267. tip6.CanCollide = false
  268. tip6.TopSurface = 0
  269. tip6.BottomSurface = 0
  270. tip6.Parent = rblade
  271. tip6.Size = Vector3.new(0.001,0.001,0.001)
  272. tip6.formFactor = "Symmetric"
  273. tip6.BrickColor = BrickColor.new(1003)
  274. tip6m = Instance.new("BlockMesh")
  275. tip6m.Scale = Vector3.new(.001,.001,.001)
  276. tip6m.Parent = tip6
  277. tip6w = Instance.new("Weld")
  278. tip6w.Parent = rblade
  279. tip6w.Part0 = rblade
  280. tip6w.Part1 = tip6
  281. tip6w.C1 = CFrame.new(0,-3,0)
  282. tip7 = Instance.new("Part")
  283. tip7.CanCollide = false
  284. tip7.TopSurface = 0
  285. tip7.BottomSurface = 0
  286. tip7.Parent = rblade
  287. tip7.Size = Vector3.new(0.001,0.001,0.001)
  288. tip7.formFactor = "Symmetric"
  289. tip7.BrickColor = BrickColor.new(1003)
  290. tip7m = Instance.new("BlockMesh")
  291. tip7m.Scale = Vector3.new(.001,.001,.001)
  292. tip7m.Parent = tip7
  293. tip7w = Instance.new("Weld")
  294. tip7w.Parent = rblade
  295. tip7w.Part0 = rblade
  296. tip7w.Part1 = tip7
  297. tip7w.C1 = CFrame.new(0,-3,0)
  298. tip6a = Instance.new("Part")
  299. tip6a.CanCollide = false
  300. tip6a.TopSurface = 0
  301. tip6a.BottomSurface = 0
  302. tip6a.Parent = rblade
  303. tip6a.Size = Vector3.new(0.001,0.001,0.001)
  304. tip6a.formFactor = "Symmetric"
  305. tip6a.BrickColor = BrickColor.new(1003)
  306. tip6am = Instance.new("BlockMesh")
  307. tip6am.Scale = Vector3.new(.001,.001,.001)
  308. tip6am.Parent = tip6a
  309. tip6aw = Instance.new("Weld")
  310. tip6aw.Parent = rblade
  311. tip6aw.Part0 = rblade
  312. tip6aw.Part1 = tip6a
  313. tip6aw.C1 = CFrame.new(0,-2.5,0)
  314. tip7a = Instance.new("Part")
  315. tip7a.CanCollide = false
  316. tip7a.TopSurface = 0
  317. tip7a.BottomSurface = 0
  318. tip7a.Parent = rblade
  319. tip7a.Size = Vector3.new(0.001,0.001,0.001)
  320. tip7a.formFactor = "Symmetric"
  321. tip7a.BrickColor = BrickColor.new(1003)
  322. tip7am = Instance.new("BlockMesh")
  323. tip7am.Scale = Vector3.new(.001,.001,.001)
  324. tip7am.Parent = tip7a
  325. tip7aw = Instance.new("Weld")
  326. tip7aw.Parent = rblade
  327. tip7aw.Part0 = rblade
  328. tip7aw.Part1 = tip7a
  329. tip7aw.C1 = CFrame.new(0,-2.5,0)
  330. tip6b = Instance.new("Part")
  331. tip6b.CanCollide = false
  332. tip6b.TopSurface = 0
  333. tip6b.BottomSurface = 0
  334. tip6b.Parent = rblade
  335. tip6b.Size = Vector3.new(0.001,0.001,0.001)
  336. tip6b.formFactor = "Symmetric"
  337. tip6b.BrickColor = BrickColor.new(1003)
  338. tip6bm = Instance.new("BlockMesh")
  339. tip6bm.Scale = Vector3.new(.001,.001,.001)
  340. tip6bm.Parent = tip6b
  341. tip6bw = Instance.new("Weld")
  342. tip6bw.Parent = rblade
  343. tip6bw.Part0 = rblade
  344. tip6bw.Part1 = tip6b
  345. tip6bw.C1 = CFrame.new(0,-2,0)
  346. tip7b = Instance.new("Part")
  347. tip7b.CanCollide = false
  348. tip7b.TopSurface = 0
  349. tip7b.BottomSurface = 0
  350. tip7b.Parent = rblade
  351. tip7b.Size = Vector3.new(0.001,0.001,0.001)
  352. tip7b.formFactor = "Symmetric"
  353. tip7b.BrickColor = BrickColor.new(1003)
  354. tip7bm = Instance.new("BlockMesh")
  355. tip7bm.Scale = Vector3.new(.001,.001,.001)
  356. tip7bm.Parent = tip7b
  357. tip7bw = Instance.new("Weld")
  358. tip7bw.Parent = rblade
  359. tip7bw.Part0 = rblade
  360. tip7bw.Part1 = tip7b
  361. tip7bw.C1 = CFrame.new(0,-2,0)
  362.  
  363. rblade.Touched:connect(function(hit)
  364. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  365. if hit.Parent.Name ~= player.Name then
  366. if hit.Parent.Humanoid.MaxHealth > 100 then
  367. hit.Parent.Humanoid.MaxHealth = 100
  368. end
  369. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(5,15)
  370. hit.Parent.Humanoid.Sit = true
  371. for i = 1, (math.random(1,3)) do
  372. wait()
  373. local bleed = Instance.new("Part")
  374. bleed.formFactor = "Symmetric"
  375. bleed.Size = Vector3.new(0.1,0.1,0.1)
  376. bleed.BrickColor = BrickColor.new(1009)
  377. bleed.TopSurface = 0
  378. bleed.BottomSurface = 0
  379. bleed.Reflectance = .1
  380. bleed.Transparency = 0
  381. bleed.Parent = Workspace
  382. bleed.Position = rblade.Position
  383. local bleedm = Instance.new("SpecialMesh")
  384. bleedm.MeshType = "Sphere"
  385. bleedm.Scale = Vector3.new(.5,.5,.5)
  386. bleedm.Parent = bleed
  387. game:GetService("Debris"):AddItem(bleed, 5)
  388. end
  389. end
  390. end
  391. end)
  392.  
  393. end
  394. -- animations--
  395. right = rns
  396. staff = rblade
  397. left = lns
  398. up = "right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.05))wait()right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))wait()right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))wait()right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))wait()right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))wait()right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))"
  399. down = "right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))wait()right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))wait()right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))wait()right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))wait()right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.05))"
  400. -- end of staff
  401. mouse.KeyDown:connect(function(key)
  402. -- moves
  403. if key == "z" then
  404. if rbw.Part0 == rarm then
  405. rbw.Part0 = larm
  406. end
  407. end
  408. if key == "x" then
  409. if rbw.Part0 == larm then
  410. rbw.Part0 = rarm
  411. end
  412. end
  413. if key == "e" then
  414. right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.05))
  415. wait()
  416. right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
  417. wait()
  418. right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
  419. wait()
  420. right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
  421. wait()
  422. right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
  423. wait()
  424. right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))
  425. wait(.5)
  426. right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
  427. wait()
  428. right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
  429. wait()
  430. right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
  431. wait()
  432. right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
  433. wait()
  434. right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.05))
  435. elseif key == "q" then
  436. left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.05))
  437. wait()
  438. left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
  439. wait()
  440. left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
  441. wait()
  442. left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
  443. wait()
  444. left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
  445. wait()
  446. left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25))
  447. wait(.5)
  448. left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
  449. wait()
  450. left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
  451. wait()
  452. left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
  453. wait()
  454. left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
  455. wait()
  456. left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.05))
  457. elseif key == "r" then
  458. left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.05))
  459. wait()
  460. left.C1 = CFrame.new(1.42,0.62,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.3))
  461. wait()
  462. left.C1 = CFrame.new(1.29,0.84,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.35))
  463. wait()
  464. left.C1 = CFrame.new(1.16,1.06,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.4))
  465. wait()
  466. left.C1 = CFrame.new(1.03,1.28,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.45))
  467. wait()
  468. left.C1 = CFrame.new(0.9,1.5,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.5))
  469. wait(.2)
  470. left.C1 = CFrame.new(0.9,1.5,-0.15)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*.5))
  471. wait()
  472. left.C1 = CFrame.new(0.9,1.5,-0.30)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*.5))
  473. wait()
  474. left.C1 = CFrame.new(0.9,1.5,-0.45)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*.5))
  475. wait()
  476. left.C1 = CFrame.new(0.9,1.5,-0.60)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*.5))
  477. wait()
  478. left.C1 = CFrame.new(0.9,1.5,-0.75)*CFrame.Angles((math.pi*-.75),(math.pi*0),(math.pi*.5))
  479. wait(.1)
  480. left.C1 = CFrame.new(1.03,1.28,0)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*.45))
  481. wait()
  482. left.C1 = CFrame.new(1.16,1.06,0)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*.4))
  483. wait()
  484. left.C1 = CFrame.new(1.29,0.84,0)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*.35))
  485. wait()
  486. left.C1 = CFrame.new(1.42,0.62,0)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*.3))
  487. wait()
  488. left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.05))
  489. elseif key == "t" then
  490. right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.05))
  491. wait()
  492. right.C1 = CFrame.new(-1.42,0.62,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.3))
  493. wait()
  494. right.C1 = CFrame.new(-1.29,0.84,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.35))
  495. wait()
  496. right.C1 = CFrame.new(-1.16,1.06,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.4))
  497. wait()
  498. right.C1 = CFrame.new(-1.03,1.28,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.45))
  499. wait()
  500. right.C1 = CFrame.new(-0.9,1.5,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.5))
  501. wait(.2)
  502. right.C1 = CFrame.new(-0.9,1.5,-0.15)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*-.5))
  503. wait()
  504. right.C1 = CFrame.new(-0.9,1.5,-0.30)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*-.5))
  505. wait()
  506. right.C1 = CFrame.new(-0.9,1.5,-0.45)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*-.5))
  507. wait()
  508. right.C1 = CFrame.new(-0.9,1.5,-0.60)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*-.5))
  509. wait()
  510. right.C1 = CFrame.new(-0.9,1.5,-0.75)*CFrame.Angles((math.pi*-.75),(math.pi*0),(math.pi*-.5))
  511. wait(.1)
  512. right.C1 = CFrame.new(-1.03,1.28,0)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*-.45))
  513. wait()
  514. right.C1 = CFrame.new(-1.16,1.06,0)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*-.4))
  515. wait()
  516. right.C1 = CFrame.new(-1.29,0.84,0)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*-.35))
  517. wait()
  518. right.C1 = CFrame.new(-1.42,0.62,0)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*-.3))
  519. wait()
  520. right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.05))
  521. end
  522. -- spells-------------------------------------------------------------------------------------
  523. if key == "f" then
  524. loadstring(up)()
  525. local wall = Instance.new("Part")
  526. wall.Parent = Workspace
  527. wall.Size = Vector3.new(80,1,80)
  528. wall.formFactor = "Symmetric"
  529. wall.CFrame = player.Torso.CFrame *CFrame.new(0,-3.42,0)
  530. wall.TopSurface = 0
  531. wall.BottomSurface = 0
  532. wall.Anchored = true
  533. wall.BrickColor = BrickColor.new(1009)
  534. wall.Material = "Ice"
  535. game:GetService("Debris"):AddItem(wall, 15)
  536. while wall:IsDescendantOf(Workspace) do
  537. wait()
  538. wall.CFrame = player.Torso.CFrame*CFrame.new(0,-3.42,0)
  539. end
  540. wait(.5)
  541. loadstring(down)()
  542. end
  543. if key == "l" then
  544. player.Humanoid.MaxHealth = 999999999999999999999999999999999999
  545. player.Humanoid.Health = 999999999999999999999999999999999999
  546. end
  547. if key == "k" then
  548. player.Humanoid.MaxHealth = math.huge
  549. end
  550. if key == "g" then
  551. if mouse.Target then
  552. if mouse.Target.Parent:findFirstChild("Humanoid") ~= nil then
  553. local tar = mouse.Target
  554. loadstring(up)()
  555. local spark = Instance.new("Explosion")
  556. spark.BlastRadius = 8
  557. spark.BlastPressure = 20
  558. spark.Parent = Workspace
  559. spark.Position = tip2.Position
  560. local ptar = tar.Parent
  561. local mis = Instance.new("Part")
  562. mis.formFactor = "Symmetric"
  563. mis.Shape = "Block"
  564. mis.BrickColor = BrickColor.new(1009)
  565. mis.Transparency = .5
  566. mis.Size = Vector3.new(1,1,1)
  567. mis.Parent = Workspace
  568. mis.CFrame = staff.CFrame * CFrame.new(0,0,-15)
  569. local misv = Instance.new("BodyVelocity")
  570. misv.Parent = mis
  571. misv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  572. misv.velocity = mis.CFrame.lookVector * 50
  573. local misg = Instance.new("BodyGyro")
  574. misg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  575. misg.Parent = mis
  576. misg.cframe = CFrame.new(tar.Position, mis.Position)
  577. mis.Touched:connect(function(hit)
  578. if hit.Name == tar.Name then
  579. local ex = Instance.new("Explosion")
  580. ex.Parent = Workspace
  581. ex.Position = mis.Position
  582. mis:remove()
  583. end
  584. end)
  585. wait(.5)
  586. loadstring(down)()
  587. while mis.Parent == Workspace and tar:IsDescendantOf(Workspace) do
  588. wait()
  589. misg.cframe = CFrame.new(tar.Position, mis.Position)
  590. local fire = Instance.new("Explosion")
  591. fire.Parent = Workspace
  592. fire.Position = mis.Position
  593. fire.BlastRadius = 2
  594. misv.velocity = mis.CFrame.lookVector * -18
  595. end
  596. mis:remove()
  597. end
  598. end
  599. end
  600. if key == "b" then
  601. loadstring(up)()
  602. for i = 1,100 do
  603. wait()
  604. local p = Instance.new("Part")
  605. p.BrickColor = BrickColor.new(1009)
  606. p.Name ="check"
  607. p.Parent = Workspace
  608. p.CanCollide = false
  609. p.Size = Vector3.new(2,8,2)
  610. p.CFrame = player.Torso.CFrame + Vector3.new(math.random(-5,5),math.random(-2,4),math.random(-5,5))
  611. p.formFactor = "Symmetric"
  612. p.TopSurface = 0
  613. p.BottomSurface = 0
  614. p.Transparency = .5
  615. local pm = Instance.new("SpecialMesh")
  616. pm.Parent = p
  617. pm.MeshType = "Brick"
  618. pm.Scale = Vector3.new((.2+(.05*i)),(.2+(.05*i)),(.2+(.05*i)))
  619. local pbv = Instance.new("BodyVelocity")
  620. pbv.Parent = p
  621. pbv.velocity = Vector3.new(0,10,0)
  622. game:GetService("Debris"):AddItem(p, .2)
  623. player.Humanoid.Health = player.Humanoid.Health +2
  624. end
  625. player.Torso.CFrame = mouse.Hit + Vector3.new(0,4,0)
  626. wait(.5)
  627. loadstring(down)()
  628. end
  629. if key == "v" then
  630. local tar = mouse.Target
  631. if tar ~= nil then
  632. if (tip6a.Position - tar.Position).magnitude < 100 then
  633. loadstring(up)()
  634. local shot = Instance.new("Part")
  635. shot.Parent = Workspace
  636. shot.BrickColor = BrickColor.new("New Yeller")
  637. shot.formFactor = "Symmetric"
  638. shot.Size = Vector3.new(4,8,4)
  639. shot.Anchored = true
  640. local shotm = Instance.new("BlockMesh")
  641. shotm.Scale = Vector3.new(.2,.2,(tip6a.Position - mouse.Hit.p).magnitude)
  642. shot.CFrame = CFrame.new(((tip6a.Position + mouse.Hit.p)/2),mouse.Hit.p)
  643. shotm.Parent = shot
  644. if tar.Parent:findFirstChild("Humanoid") ~= nil then
  645. local ice = Instance.new("Part")
  646. ice.Position = tar.Parent.Torso.Position
  647. ice.Anchored = true
  648. tar.Parent.Torso.Anchored = true
  649. ice.BrickColor = BrickColor.new("New Yeller")
  650. ice.Size = Vector3.new(4,8,4)
  651. ice.Reflectance = .2
  652. ice.TopSurface = 0
  653. ice.BottomSurface = 0
  654. ice.Transparency = .5
  655. ice.Parent = tar.Parent
  656. coroutine.resume(coroutine.create(function() kill(tar) end))
  657. end
  658. wait(.1)
  659. shot:remove()
  660. end
  661. wait(.5)
  662. loadstring(down)()
  663. end
  664. end
  665. if key == "c" then
  666. local tar = mouse.Target
  667. if tar ~= nil then
  668. if (tip6a.Position - tar.Position).magnitude < 100 then
  669. loadstring(up)()
  670. right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))
  671. local shot = Instance.new("Part")
  672. shot.Parent = Workspace
  673. shot.BrickColor = BrickColor.new("Really black")
  674. shot.formFactor = "Symmetric"
  675. shot.Size = Vector3.new(4,8,4)
  676. shot.Anchored = true
  677. local shotm = Instance.new("BlockMesh")
  678. shotm.Scale = Vector3.new(.2,.2,(tip6a.Position - mouse.Hit.p).magnitude)
  679. shot.CFrame = CFrame.new(((tip6a.Position + mouse.Hit.p)/2),mouse.Hit.p)
  680. shotm.Parent = shot
  681. if tar.className == "Part" then
  682. local ice = Instance.new("Part")
  683. ice.CFrame = tar.CFrame
  684. ice.Size = tar.Size + Vector3.new(4,8,4)
  685. ice.Anchored = true
  686. tar.Anchored = true
  687. ice.BrickColor = BrickColor.new("New Yeller")
  688. ice.Reflectance = .8
  689. ice.TopSurface = 0
  690. ice.BottomSurface = 0
  691. ice.Transparency = .5
  692. ice.Parent = tar
  693. ice.Friction = 0
  694. game:GetService("Debris"):AddItem(ice, 10)
  695. wait(.1)
  696. shot:remove()
  697. wait(.5)
  698. loadstring(down)()
  699. end
  700. end
  701. end
  702. end
  703. if key == "h" then
  704. loadstring(up)()
  705. local cf = CFrame.new(tip2.Position, mouse.Hit.p)
  706. local v = cf.lookVector
  707. local dx = (math.random() - .5) * .02
  708. local dy = (math.random() - .5) * .02
  709. local dz = (math.random() - .5) * .02
  710. parts = {}
  711. local f = coroutine.create(function() fire(Vector3.new(v.x + dx, v.y + dy, v.z + dz)) end)
  712. coroutine.resume(f)
  713. wait(.5)
  714. loadstring(down)()
  715. end
  716. if key == "m" then
  717. loadstring(up)()
  718. local cf = CFrame.new(tip2.Position, mouse.Hit.p)
  719. local v = cf.lookVector
  720. local dx = (math.random() - .10) * .10
  721. local dy = (math.random() - .10) * .10
  722. local dz = (math.random() - .10) * .10
  723. parts = {}
  724. local f = coroutine.create(function() fire(Vector3.new(v.x + dx, v.y + dy, v.z + dz)) end)
  725. coroutine.resume(f)
  726. wait(.5)
  727. loadstring(down)()
  728. end
  729. if key == "y" then
  730. loadstring(up)()
  731. for i = 2,101 do
  732. wait()
  733. local boulder = Instance.new("Part")
  734. boulder.TopSurface = 0
  735. boulder.BottomSurface = 0
  736. boulder.Anchored = true
  737. boulder.BrickColor = BrickColor.new("New Yeller")
  738. boulder.Size = Vector3.new((i+math.random(-1,1)),(i+math.random(-1,1)),2)
  739. boulder.CFrame = tip.CFrame * CFrame.new(0,0,-2*i)
  740. boulder.Velocity = boulder.CFrame.lookVector * 500
  741. boulder.Material = "Plastic"
  742. boulder.Parent = Workspace
  743. boulder.Touched:connect(function(hit)
  744. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  745. hit.Parent.humanoid.Sit = true
  746. end
  747. end)
  748. game:GetService("Debris"):AddItem(boulder, .8)
  749. end
  750. loadstring(down)()
  751. end
  752. if key == "n" then
  753. local tar = mouse.Target
  754. if tar~= nil then
  755. if tar.Parent:findFirstChild("Humanoid") ~= nil then
  756. if tar.Parent:findFirstChild("Torso") ~= nil then
  757. loadstring(up)()
  758. for i = 1,100 do
  759. wait()
  760. local p = Instance.new("Part")
  761. p.BrickColor = BrickColor.new(1009)
  762. p.Name ="check"
  763. p.Parent = Workspace
  764. p.CanCollide = true
  765. p.Size = Vector3.new(8,18,8)
  766. p.CFrame = tar.Parent.Torso.CFrame + Vector3.new(math.random(-5,5),math.random(-2,4),math.random(-5,5))
  767. p.formFactor = "Symmetric"
  768. p.TopSurface = 0
  769. p.BottomSurface = 0
  770. p.Transparency = .5
  771. local pm = Instance.new("SpecialMesh")
  772. pm.Parent = p
  773. pm.MeshType = "Brick"
  774. pm.Scale = Vector3.new((.2+(.05*i)),(.2+(.05*i)),(.2+(.05*i)))
  775. local pbv = Instance.new("BodyVelocity")
  776. pbv.Parent = p
  777. pbv.velocity = Vector3.new(0,10,0)
  778. game:GetService("Debris"):AddItem(p, .2)
  779. tar.Parent.Humanoid.Health = tar.Parent.Humanoid.Health +2
  780. end
  781. tar.Parent.Torso.CFrame = mouse.Hit + Vector3.new(0,4,0)
  782. wait(.5)
  783. loadstring(down)()
  784. end
  785. end
  786. end
  787. end
  788. if key == "u" then
  789. loadstring(up)()
  790. local start = Instance.new("Part")
  791. start.Parent = Workspace
  792. start.Position = mouse.Hit.p + Vector3.new(0,18,0)
  793. start.Anchored = true
  794. start.Size = Vector3.new(1,1,1)
  795. start.Transparency = 1
  796. for i = 1,36 do
  797. start.CFrame = start.CFrame * CFrame.Angles(math.rad(0),math.rad(5),math.rad(0))
  798. local wall1 = Instance.new("Part")
  799. wall1.Parent = Workspace
  800. wall1.BrickColor = BrickColor.new("New Yeller")
  801. wall1.Size = Vector3.new(10,10,10)
  802. wall1.Anchored = true
  803. wall1.TopSurface = 0
  804. wall1.CFrame = start.CFrame * CFrame.new(10,-15,0)
  805. local wall2 = Instance.new("Part")
  806. wall2.Parent = Workspace
  807. wall2.BrickColor = BrickColor.new("New Yeller")
  808. wall2.Size = Vector3.new(10,10,10)
  809. wall2.Anchored = true
  810. wall2.TopSurface = 0
  811. wall2.CFrame = start.CFrame * CFrame.new(10,-15,0)
  812. local wall1a = Instance.new("Part")
  813. wall1a.Parent = Workspace
  814. wall1a.BrickColor = BrickColor.new("New Yeller")
  815. wall1a.Size = Vector3.new(10,10,10)
  816. wall1a.Anchored = true
  817. wall1a.TopSurface = 0
  818. wall1a.CFrame = start.CFrame * CFrame.new(-10,-15,0)
  819. local wall2a = Instance.new("Part")
  820. wall2a.Parent = Workspace
  821. wall2a.BrickColor = BrickColor.new("New Yeller")
  822. wall2a.Size = Vector3.new(1,0,1)
  823. wall2a.Anchored = true
  824. wall2a.TopSurface = 0
  825. wall2a.CFrame = start.CFrame * CFrame.new(-10,-15,0)
  826. local roof = Instance.new("Part")
  827. roof.Parent = Workspace
  828. roof.Size = Vector3.new(0,1,1)
  829. roof.BrickColor = BrickColor.new("Institutional white")
  830. roof.Anchored = true
  831. roof.CFrame = start.CFrame * CFrame.new(0,-10,0)
  832. roof.TopSurface = 0
  833. local roof2 = Instance.new("Part")
  834. roof2.Parent = Workspace
  835. roof2.Size = Vector3.new(1,1,35)
  836. roof2.BrickColor = BrickColor.new("Institutional white")
  837. roof2.Anchored = true
  838. roof2.CFrame = start.CFrame * CFrame.new(0,-10,0)
  839. roof2.TopSurface = 0
  840. local roofa = Instance.new("Part")
  841. roofa.Parent = Workspace
  842. roofa.Size = Vector3.new(35,1,1)
  843. roofa.BrickColor = BrickColor.new("Institutional white")
  844. roofa.Anchored = true
  845. roofa.CFrame = start.CFrame * CFrame.new(0,-20,0)
  846. roofa.TopSurface = 0
  847. local roof2a = Instance.new("Part")
  848. roof2a.Parent = Workspace
  849. roof2a.Size = Vector3.new(1,1,35)
  850. roof2a.BrickColor = BrickColor.new("Institutional white")
  851. roof2a.Anchored = true
  852. roof2a.CFrame = start.CFrame * CFrame.new(0,-20,0)
  853. roof2a.TopSurface = 0
  854. game:GetService("Debris"):AddItem(roof, 15)
  855. game:GetService("Debris"):AddItem(wall1, 15)
  856. game:GetService("Debris"):AddItem(wall2, 15)
  857. game:GetService("Debris"):AddItem(roof2, 15)
  858. game:GetService("Debris"):AddItem(wall1a, 15)
  859. game:GetService("Debris"):AddItem(wall2a, 15)
  860. game:GetService("Debris"):AddItem(roofa, 15)
  861. game:GetService("Debris"):AddItem(roof2a, 15)
  862. wait()
  863. end
  864. start:remove()
  865. wait(.5)
  866. loadstring(down)()
  867. end
  868. if key == "w" then
  869. loadstring(up)()
  870. local start = Instance.new("Part")
  871. start.Parent = Workspace
  872. start.Position = mouse.Hit.p + Vector3.new(0,18,0)
  873. start.Anchored = true
  874. start.Size = Vector3.new(1,1,1)
  875. start.Transparency = 1
  876. for i = 1,36 do
  877. start.CFrame = start.CFrame * CFrame.Angles(math.rad(0),math.rad(5),math.rad(0))
  878. local roof = Instance.new("Part")
  879. roof.Parent = Workspace
  880. roof.Size = Vector3.new(0,1,1)
  881. roof.BrickColor = BrickColor.new("Institutional white")
  882. roof.Anchored = true
  883. roof.CFrame = start.CFrame * CFrame.new(0,-10,0)
  884. roof.TopSurface = 0
  885. local roof2 = Instance.new("Part")
  886. roof2.Parent = Workspace
  887. roof2.Size = Vector3.new(1,1,80)
  888. roof2.BrickColor = BrickColor.new("Institutional white")
  889. roof2.Anchored = true
  890. roof2.CFrame = start.CFrame * CFrame.new(0,-10,0)
  891. roof2.TopSurface = 0
  892. local roofa = Instance.new("Part")
  893. roofa.Parent = Workspace
  894. roofa.Size = Vector3.new(80,1,1)
  895. roofa.BrickColor = BrickColor.new("Institutional white")
  896. roofa.Anchored = true
  897. roofa.CFrame = start.CFrame * CFrame.new(0,-20,0)
  898. roofa.TopSurface = 0
  899. local roof2a = Instance.new("Part")
  900. roof2a.Parent = Workspace
  901. roof2a.Size = Vector3.new(1,1,80)
  902. roof2a.BrickColor = BrickColor.new("Institutional white")
  903. roof2a.Anchored = true
  904. roof2a.CFrame = start.CFrame * CFrame.new(0,-20,0)
  905. roof2a.TopSurface = 0
  906. game:GetService("Debris"):AddItem(roof, 15)
  907. game:GetService("Debris"):AddItem(roof2, 15)
  908. game:GetService("Debris"):AddItem(roofa, 15)
  909. game:GetService("Debris"):AddItem(roof2a, 15)
  910. wait()
  911. end
  912. start:remove()
  913. wait(.5)
  914. loadstring(down)()
  915. end
  916. if key == "a" then
  917. loadstring(up)()
  918. local start = Instance.new("Part")
  919. start.Parent = Workspace
  920. start.Position = mouse.Hit.p + Vector3.new(0,18,0)
  921. start.Anchored = true
  922. start.Size = Vector3.new(50,50,50)
  923. start.Transparency = 1
  924. for i = 1,36 do
  925. start.CFrame = start.CFrame * CFrame.Angles(math.rad(0),math.rad(5),math.rad(0))
  926. local roof = Instance.new("Part")
  927. roof.Parent = Workspace
  928. roof.Size = Vector3.new(50,50,0)
  929. roof.BrickColor = BrickColor.new("New Yeller")
  930. roof.Anchored = true
  931. roof.CFrame = start.CFrame * CFrame.new(0,-10,0)
  932. roof.TopSurface = 0
  933. local roof2 = Instance.new("Part")
  934. roof2.Parent = Workspace
  935. roof2.Size = Vector3.new(0,50,50)
  936. roof2.BrickColor = BrickColor.new("New yeller")
  937. roof2.Anchored = true
  938. roof2.CFrame = start.CFrame * CFrame.new(0,-10,0)
  939. roof2.TopSurface = 0
  940. local roofa = Instance.new("Part")
  941. roofa.Parent = Workspace
  942. roofa.Size = Vector3.new(50,50,0)
  943. roofa.BrickColor = BrickColor.new("New Yeller")
  944. roofa.Anchored = true
  945. roofa.CFrame = start.CFrame * CFrame.new(0,-20,0)
  946. roofa.TopSurface = 0
  947. local roof2a = Instance.new("Part")
  948. roof2a.Parent = Workspace
  949. roof2a.Size = Vector3.new(0,50,50)
  950. roof2a.BrickColor = BrickColor.new("New Yeller")
  951. roof2a.Anchored = true
  952. roof2a.CFrame = start.CFrame * CFrame.new(0,-20,0)
  953. roof2a.TopSurface = 0
  954. game:GetService("Debris"):AddItem(roof, 15)
  955. game:GetService("Debris"):AddItem(roof2, 15)
  956. game:GetService("Debris"):AddItem(roofa, 15)
  957. game:GetService("Debris"):AddItem(roof2a, 15)
  958. wait()
  959. end
  960. start:remove()
  961. wait(.5)
  962. loadstring(down)()
  963. end
  964. if key == "d" then
  965. loadstring(up)()
  966. local start = Instance.new("Part")
  967. start.Parent = Workspace
  968. start.Position = mouse.Hit.p + Vector3.new(0,18,0)
  969. start.Anchored = true
  970. start.Size = Vector3.new(0,50,75)
  971. start.Transparency = 1
  972. for i = 1,36 do
  973. start.CFrame = start.CFrame * CFrame.Angles(math.rad(0),math.rad(5),math.rad(0))
  974. local roof = Instance.new("Part")
  975. roof.Parent = Workspace
  976. roof.Size = Vector3.new(10,10,0)
  977. roof.BrickColor = BrickColor.new("Really black")
  978. roof.Anchored = true
  979. roof.CFrame = start.CFrame * CFrame.new(0,-10,0)
  980. roof.TopSurface = 0
  981. local roof2 = Instance.new("Part")
  982. roof2.Parent = Workspace
  983. roof2.Size = Vector3.new(0,10,10)
  984. roof2.BrickColor = BrickColor.new("Really black")
  985. roof2.Anchored = true
  986. roof2.CFrame = start.CFrame * CFrame.new(0,-10,0)
  987. roof2.TopSurface = 0
  988. local roofa = Instance.new("Part")
  989. roofa.Parent = Workspace
  990. roofa.Size = Vector3.new(10,10,10)
  991. roofa.BrickColor = BrickColor.new("Really black")
  992. roofa.Anchored = true
  993. roofa.CFrame = start.CFrame * CFrame.new(0,-20,0)
  994. roofa.TopSurface = 0
  995. local roof2a = Instance.new("Part")
  996. roof2a.Parent = Workspace
  997. roof2a.Size = Vector3.new(12,10,10)
  998. roof2a.BrickColor = BrickColor.new("Really black")
  999. roof2a.Anchored = true
  1000. roof2a.CFrame = start.CFrame * CFrame.new(0,-20,0)
  1001. roof2a.TopSurface = 0
  1002. game:GetService("Debris"):AddItem(roof, 15)
  1003. game:GetService("Debris"):AddItem(roof2, 15)
  1004. game:GetService("Debris"):AddItem(roofa, 15)
  1005. game:GetService("Debris"):AddItem(roof2a, 15)
  1006. wait()
  1007. end
  1008. start:remove()
  1009. wait(.5)
  1010. loadstring(down)()
  1011. end
  1012. if key == "m" then
  1013. local tar = mouse.Target
  1014. if tar.Parent:findFirstChild("Humanoid") ~= nil then
  1015. if tar.Parent.Name == "Lightning Leech" then
  1016. loadstring(up)()
  1017. while tar.Parent.Humanoid.Health >= 1 do
  1018. wait()
  1019. if player.Humanoid.Health == 0 then
  1020. tar.Parent.Humanoid:TakeDamage(1000)
  1021. else
  1022. tar.Parent.Torso.move.position = mouse.Hit.p
  1023. end
  1024. end
  1025. loadstring(down)()
  1026. end
  1027. end
  1028. end
  1029. if key == "j" then
  1030. local tar = mouse.Target
  1031. if tar.Parent:findFirstChild("Humanoid") ~= nil then
  1032. tar.Parent.Humanoid.Jump = true
  1033. end
  1034. elseif key == "k" then
  1035. local tar = mouse.Target
  1036. if tar.Parent:findFirstChild("Humanoid") ~= nil then
  1037. tar.Parent.Humanoid.Sit = true
  1038. end
  1039. elseif key == "l" then
  1040. local tar = mouse.Target
  1041. if tar.Parent:findFirstChild("Humanoid") ~= nil then
  1042. tar.Parent.Humanoid.PlatformStand = true
  1043. end
  1044. elseif key == "p" then
  1045. local min = Instance.new("Model")
  1046. min.Name = "Eletric Leech"
  1047. min.Parent = Workspace
  1048. local skel = Instance.new("Humanoid")
  1049. skel.Parent = min
  1050. skel.WalkSpeed = 35
  1051. skel.MaxHealth = 99999999
  1052. skel.Health = 99999999
  1053. local thing = Instance.new("Part")
  1054. thing.Name = "Head"
  1055. thing.formFactor = "Symmetric"
  1056. thing.TopSurface = 0
  1057. thing.BottomSurface = 0
  1058. thing.BrickColor = BrickColor.new(1003)
  1059. thing.Transparency = .3
  1060. thing.Size = Vector3.new(8,8,8)
  1061. thing.Parent = min
  1062. thing.Position = player.Torso.Position + Vector3.new(0,5,0)
  1063. thing.Shape = "Ball"
  1064. local thing2 = Instance.new("Part")
  1065. thing2.Name = "Torso"
  1066. thing2.formFactor = "Symmetric"
  1067. thing2.TopSurface = 0
  1068. thing2.BottomSurface = 0
  1069. thing2.BrickColor = BrickColor.new(1003)
  1070. thing2.Size = Vector3.new(1,1,1)
  1071. thing2.Parent = min
  1072. thing2.Position = player.Torso.Position + Vector3.new(0,5,0)
  1073. thing2.Shape = "Ball"
  1074. local live = Instance.new("Weld")
  1075. live.Parent = thing2
  1076. live.Part0 = thing2
  1077. live.Part1 = thing
  1078. live.Name = "Neck"
  1079. local move = Instance.new("BodyPosition")
  1080. move.Parent = thing2
  1081. move.position = player.Torso.Position
  1082. move.maxForce = Vector3.new(100,0,100)
  1083. move.Name = "move"
  1084. thing.Touched:connect(function(hit)
  1085. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  1086. if hit.Parent.Name ~= player.Name then
  1087. if hit.Parent.Name ~= "Eletric Leech" then
  1088. if hit.Parent.Humanoid.MaxHealth > 100 then
  1089. hit.Parent.Humanoid.MaxHealth = 100
  1090. end
  1091. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(5,7)
  1092. hit.Parent.Humanoid.Sit = true
  1093. for i = 1, (math.random(1,3)) do
  1094. wait()
  1095. local bleed = Instance.new("Part")
  1096. bleed.formFactor = "Symmetric"
  1097. bleed.Size = Vector3.new(1,1,1)
  1098. bleed.BrickColor = BrickColor.new("New Yeller")
  1099. bleed.TopSurface = 0
  1100. bleed.BottomSurface = 0
  1101. bleed.Reflectance = .1
  1102. bleed.Transparency = .4
  1103. bleed.Parent = Workspace
  1104. bleed.Position = thing.Position
  1105. local bleedm = Instance.new("SpecialMesh")
  1106. bleedm.MeshType = "Sphere"
  1107. bleedm.Scale = Vector3.new(.2,.2,.2)
  1108. bleedm.Parent = bleed
  1109. game:GetService("Debris"):AddItem(bleed, 5)
  1110. end
  1111. end
  1112. end
  1113. end
  1114. end)
  1115. coroutine.resume(coroutine.create(function() clean(min,thing2) end))
  1116. end
  1117. --end of keys
  1118. end)
  1119. --end of script
  1120. end)
  1121.  
  1122. bin.Deselected:connect(function()
  1123. staff:remove()
  1124. rs.Part1 = rarm
  1125. ls.Part1 = larm
  1126. right:remove()
  1127. left:remove()
  1128. end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement