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- --[[
- Made by Fenrier.
- ]]
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Neck=Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- MMouse=nil
- combo=0
- local idle=0
- local Anim="Idle"
- local Effects={}
- local Weapon={}
- local Welds={}
- local Armor={}
- local AWelds={}
- local PDriver={}
- local PDWelds={}
- local AilaBot={}
- local ABWelds={}
- local decreaseatk=0
- local decreasedef=0
- local decreasemvmt=0
- local Mode="Normal"
- local AilaMode="Passive"
- local AilaTarget="None"
- local AilaTarget2=nil
- local intro=false
- local brigatk=false
- local explode=false
- local move2do=false
- local tavis=false
- local laarmvis=false
- local raarmvis=false
- local lalegvis=false
- local ralegvis=false
- local lpdvis=false
- local rpdvis=false
- local ailaattack=false
- local move1="(Z)\
- Aila Stingers"
- local move2="(X)\
- Booster Blaze"
- local move3="(C)\
- Ground Bunker"
- local move4="(V)\
- AilaBot"
- local cooldowns={}
- local cooldown1=0 table.insert(cooldowns,cooldown1)
- local cooldown2=0 table.insert(cooldowns,cooldown2)
- local cooldown3=0 table.insert(cooldowns,cooldown3)
- local cooldown4=0 table.insert(cooldowns,cooldown4)
- local cooldownsadd={}
- local cooldownadd1=.35 table.insert(cooldownsadd,cooldownadd1)
- local cooldownadd2=.23 table.insert(cooldownsadd,cooldownadd2)
- local cooldownadd3=.28 table.insert(cooldownsadd,cooldownadd3)
- local cooldownadd4=.5 table.insert(cooldownsadd,cooldownadd4)
- local cooldownmax=100
- --blocknum=100
- local manualguardend=false
- --player
- player=nil
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Motor"), Instance.new("Motor")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- NewCol=BrickColor.new("Earth green").Color
- NewCol2=BrickColor.new("Bright blue").Color
- if Player:findFirstChild("Color1")~=nil then
- NewCol2=Player.Color1.Value
- end
- if Player:findFirstChild("Color2")~=nil then
- NewCol=Player.Color2.Value
- end
- local mdec=Instance.new("NumberValue",Decrease)
- mdec.Name="DecreaseDef"
- mdec.Value=.4
- local mdec2=Instance.new("NumberValue",Decrease)
- mdec2.Name="DecreaseMvmt"
- mdec2.Value=.1
- local Animate=Humanoid.Animator
- --[[local animation=Instance.new("Animation")
- animation.AnimationId="http://www.roblox.com/Asset?ID=180435571"
- local animTrack=Humanoid:LoadAnimation(animation)]]
- local canjump=true
- function removeControl()
- canjump=false
- end
- function resumeControl()
- canjump=true
- end
- Player.Character.Humanoid.Changed:connect(function()
- if canjump==false then
- Player.Character.Humanoid.Jump=false
- end
- end)
- --[[
- removeControl()
- resumeControl()
- ]]
- function swait(num)
- if num==0 or num==nil then
- --if Stagger.Value==false or Stun.Value<=100 then
- game:GetService("RunService").Heartbeat:wait()
- --end
- else
- for i=0,num do
- game:GetService("RunService").Heartbeat:wait()
- --[[if Stagger.Value==true or Stun.Value>=StunT.Value then
- break
- end]]
- end
- end
- end
- if Torso:findFirstChild("ParticleEmitter",true) ~= nil then
- Torso:findFirstChild("ParticleEmitter",true).Parent = nil
- end
- if Character:findFirstChild("Arm Guard",true) ~= nil then
- Character:findFirstChild("Arm Guard",true).Parent = nil
- end
- if Character:findFirstChild("Armor",true) ~= nil then
- Character:findFirstChild("Armor",true).Parent = nil
- end
- if Character:findFirstChild("Pile Driver",true) ~= nil then
- Character:findFirstChild("Pile Driver",true).Parent = nil
- end
- if Character:findFirstChild("AilaBot",true) ~= nil then
- Character:findFirstChild("AilaBot",true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil
- end
- if Character:findFirstChild("Stats",true) ~= nil then
- Character:findFirstChild("Stats",true).Parent = nil
- end
- local Stats=Instance.new("BoolValue")
- Stats.Name="Stats"
- Stats.Parent=Character
- local Atk=Instance.new("NumberValue")
- Atk.Name="Damage"
- Atk.Parent=Stats
- Atk.Value=1
- local Def=Instance.new("NumberValue")
- Def.Name="Defense"
- Def.Parent=Stats
- Def.Value=1
- local Mvmt=Instance.new("NumberValue")
- Mvmt.Name="Movement"
- Mvmt.Parent=Stats
- Mvmt.Value=1
- local Block=Instance.new("BoolValue")
- Block.Name="Block"
- Block.Parent=Stats
- Block.Value=false
- local Stun=Instance.new("NumberValue")
- Stun.Name="Stun"
- Stun.Parent=Stats
- Stun.Value=0
- local StunT=Instance.new("NumberValue")
- StunT.Name="StunThreshold"
- StunT.Parent=Stats
- StunT.Value=100
- local Rooted=Instance.new("BoolValue")
- Rooted.Name="Rooted"
- Rooted.Parent=Stats
- Rooted.Value=false
- local Decrease=Instance.new("BoolValue")
- Decrease.Name="Decrease"
- Decrease.Parent=Stats
- Decrease.Value=false
- local mana=Instance.new("NumberValue")
- mana.Name="Mana"
- mana.Parent=Stats
- mana.Value=0
- local passive1=Instance.new("NumberValue",Decrease)
- passive1.Name="DecreaseDef"
- passive1.Value=0
- local passive2=Instance.new("NumberValue",Decrease)
- passive2.Name="DecreaseMvmt"
- passive2.Value=0
- --[[
- decreaseatk=0
- decreasedef=0
- decreasemvmt=0
- for _,c in pairs(Decrease:children()) do
- if c.Name=="DecreaseAtk" then
- deccreaseatk=decreaseatk+c.Value
- elseif c.Name=="DecreaseDef" then
- deccreasedef=decreasedef+c.Value
- elseif c.Name=="DecreaseMvmt" then
- deccreasemvmt=decreasemvmt+c.Value
- end
- end
- Atk.Value=1-decreaseatk
- Def.Value=1-decreasedef
- Mvmt.Value=1-decreasemvmt
- ]]
- local Stunned=Instance.new("BoolValue")
- Stunned.Name="Stunned"
- Stunned.Parent=Stats
- Stunned.Value=false
- local Stagger=Instance.new("BoolValue")
- Stagger.Name="Stagger"
- Stagger.Parent=Stats
- Stagger.Value=false
- local StaggerHit=Instance.new("BoolValue")
- StaggerHit.Name="StaggerHit"
- StaggerHit.Parent=Stats
- StaggerHit.Value=false
- local RecentEnemy=Instance.new("ObjectValue")
- RecentEnemy.Name="RecentEnemy"
- RecentEnemy.Parent=Stats
- RecentEnemy.Value=nil
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Motor")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- function gui(GuiType,parent,text,backtrans,backcol,pos,size)
- local gui=it(GuiType)
- gui.Parent=parent
- gui.Text=text
- gui.BackgroundTransparency=backtrans
- gui.BackgroundColor3=backcol
- gui.SizeConstraint="RelativeXY"
- gui.TextXAlignment="Center"
- gui.TextYAlignment="Center"
- gui.Position=pos
- gui.Size=size
- gui.Font="SourceSans"
- gui.FontSize="Size14"
- gui.TextWrapped=false
- gui.TextStrokeTransparency=0
- gui.TextColor=BrickColor.new("White")
- return gui
- end
- local Color1=Torso.BrickColor
- local fengui=it("GuiMain")
- fengui.Parent=Player.PlayerGui
- fengui.Name="WeaponGUI"
- local fenframe=it("Frame")
- fenframe.Parent=fengui
- fenframe.BackgroundColor3=Color3.new(255,255,255)
- fenframe.BackgroundTransparency=1
- fenframe.BorderColor3=Color3.new(17,17,17)
- fenframe.Size=UDim2.new(0.1,0,0.1,0)
- fenframe.Position=UDim2.new(0.95,0,0.7,0)
- local fenframe2=it("Frame")
- fenframe2.Parent=fengui
- fenframe2.BackgroundColor3=Color3.new(255,255,255)
- fenframe2.BackgroundTransparency=1
- fenframe2.BorderColor3=Color3.new(17,17,17)
- fenframe2.Size=UDim2.new(0.2,0,0.1,0)
- fenframe2.Position=UDim2.new(0.4,0,0.85,0)
- local fenframe3=it("Frame")
- fenframe3.Parent=fengui
- fenframe3.BackgroundColor3=Color3.new(255,255,255)
- fenframe3.BackgroundTransparency=1
- fenframe3.BorderColor3=Color3.new(17,17,17)
- fenframe3.Size=UDim2.new(0.2,0,0.2,0)
- fenframe3.Position=UDim2.new(0.8,0,0.8,0)
- fenframe3.Name="MoveFrame"
- local fenframe4=it("Frame")
- fenframe4.Parent=fengui
- fenframe4.BackgroundColor3=Color3.new(255,255,255)
- fenframe4.BackgroundTransparency=1
- fenframe4.BorderColor3=Color3.new(17,17,17)
- fenframe4.Size=UDim2.new(0.1,0,0.1,0)
- fenframe4.Position=UDim2.new(0,0,0.7,0)
- local pressedf=false
- local fenframe5=it("Frame")
- fenframe5.Parent=fengui
- fenframe5.Parent=nil
- fenframe5.BackgroundColor3=Color3.new(0,0,0)
- fenframe5.BackgroundTransparency=1
- fenframe5.BorderColor3=Color3.new(0,0,0)
- fenframe5.Size=UDim2.new(1,0,1,0)
- fenframe5.Position=UDim2.new(0,0,0,0)
- fenframe5.ZIndex=2
- local tellbar=gui("TextLabel",fenframe5,"Press 'F' to equip your weapon.",1,Color3.new(0,0,0),UDim2.new(.25,0,.25,0),UDim2.new(.5,0,.5,0))
- tellbar.Font="Arial"
- tellbar.TextScaled=true
- tellbar.TextTransparency=1
- tellbar.TextStrokeTransparency=1
- tellbar.ZIndex=2
- local fnumb=0
- --gui(GuiType,parent,text,backtrans,backcol,pos,size)
- local fenbarmana1=gui("TextLabel",fenframe,"",0,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(.4,0,-4,0))
- local fenbarmana2=gui("TextLabel",fenframe,"",0,BrickColor.new(NewCol2).Color,UDim2.new(0,0,0,0),UDim2.new(.4,0,0,0))
- local fenbarmana4=gui("TextLabel",fenframe,"Mana("..mana.Value..")",1,Color3.new(0,0,0),UDim2.new(0,0,.2,0),UDim2.new(.4,0,.2,0))
- local fenbardamage=gui("TextLabel",fenframe2,"Damage",.55,Color3.new(155/255,0,0),UDim2.new(-.23,0,0,0),UDim2.new(.2,0,1,0))
- local fenbardef=gui("TextLabel",fenframe2,"Defense",0.55,Color3.new(0,0,155/255),UDim2.new(-.46,0,0,0),UDim2.new(.2,0,1,0))
- local fenbarmove=gui("TextLabel",fenframe2,"Walkspeed",0.55,Color3.new(0,155/255,0),UDim2.new(1.03,0,0,0),UDim2.new(.2,0,1,0))
- local fenbarhp1=gui("TextLabel",fenframe2,"",0,Color3.new(0,0,0),UDim2.new(-.46,0,1,0),UDim2.new(1.92,0,.4,0))
- local fenbarhp2=gui("TextLabel",fenbarhp1,"",0,Color3.new(1,0,0),UDim2.new(0,0,0,0),UDim2.new(0,0,1,0))
- local fenbarhp3=gui("TextLabel",fenbarhp1,"(100)",1,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(1,0,1,0))
- local fenbarstun1=gui("TextLabel",fenframe4,"",0,Color3.new(0,0,0),UDim2.new(.2,0,0,0),UDim2.new(.4,0,-4,0))
- local fenbarstun2=gui("TextLabel",fenframe4,"",0,Color3.new(0.960784,0.803922,0.188235),UDim2.new(.2,0,0,0),UDim2.new(.4,0,0,0))
- local fenbarstun3=gui("TextLabel",fenframe4,"Stun("..Stun.Value..")",1,Color3.new(0.960784,0.803922,0.188235),UDim2.new(.2,0,.2,0),UDim2.new(.4,0,.2,0))
- local fenbarmove1=gui("TextButton",fenframe3,move1,.55,Color3.new(.5,.5,.5),UDim2.new(0.1,0,0.1,0),UDim2.new(.4,0,.4,0))
- fenbarmove1.ZIndex=2
- local fenbarmove1b=gui("TextLabel",fenbarmove1,"",.55,BrickColor.new(NewCol2).Color,UDim2.new(0,0,0,0),UDim2.new(0,0,1,0))
- local fenbarmove2=gui("TextButton",fenframe3,move2,.55,Color3.new(.5,.5,.5),UDim2.new(0.6,0,0.1,0),UDim2.new(.4,0,.4,0))
- fenbarmove2.ZIndex=2
- local fenbarmove2b=gui("TextLabel",fenbarmove2,"",.55,BrickColor.new(NewCol2).Color,UDim2.new(0,0,0,0),UDim2.new(0,0,1,0))
- local fenbarmove3=gui("TextButton",fenframe3,move3,.55,Color3.new(.5,.5,.5),UDim2.new(0.1,0,0.6,0),UDim2.new(.4,0,.4,0))
- fenbarmove3.ZIndex=2
- local fenbarmove3b=gui("TextLabel",fenbarmove3,"",.55,BrickColor.new(NewCol2).Color,UDim2.new(0,0,0,0),UDim2.new(0,0,1,0))
- local fenbarmove4=gui("TextButton",fenframe3,move4,.55,Color3.new(.5,.5,.5),UDim2.new(0.6,0,0.6,0),UDim2.new(.4,0,.4,0))
- fenbarmove4.ZIndex=2
- local fenbarmove4b=gui("TextLabel",fenbarmove4,"",.55,BrickColor.new(NewCol2).Color,UDim2.new(0,0,0,0),UDim2.new(0,0,1,0))
- local modelzorz=Instance.new("Model")
- modelzorz.Parent=Character
- modelzorz.Name="Arm Guard"
- local lprt1=part(3,modelzorz,0,0,BrickColor.new(NewCol),"Part01",vt())
- local lprt2=part(3,modelzorz,0,0,BrickColor.new("Bright yellow"),"Part02",vt())
- local lprt3=part(3,modelzorz,0,0,BrickColor.new(NewCol2),"Part03",vt()) lprt3.Material="Neon"
- local rprt1=part(3,modelzorz,0,0,BrickColor.new(NewCol),"Part01",vt())
- local rprt2=part(3,modelzorz,0,0,BrickColor.new("Bright yellow"),"Part02",vt())
- local rprt3=part(3,modelzorz,0,0,BrickColor.new(NewCol2),"Part03",vt()) rprt3.Material="Neon"
- local lmsh1=mesh("BlockMesh",lprt1,"nil","nil",vt(0,0,0),vt(5.01,4,5.01))
- local lmsh2=mesh("CylinderMesh",lprt2,"nil","nil",vt(0,0,0),vt(3,.1,3))
- local lmsh3=mesh("SpecialMesh",lprt3,"Sphere","nil",vt(0,0,0),vt(2,1,2))
- local rmsh1=mesh("BlockMesh",rprt1,"nil","nil",vt(0,0,0),vt(5.01,4,5.01))
- local rmsh2=mesh("CylinderMesh",rprt2,"nil","nil",vt(0,0,0),vt(3,.1,3))
- local rmsh3=mesh("SpecialMesh",rprt3,"Sphere","nil",vt(0,0,0),vt(2,1,2))
- local lwld1=weld(lprt1,lprt1,LeftArm,euler(0,0,0)*cf(0,.5,0))
- local lwld2=weld(lprt1,lprt2,lprt1,euler(0,0,1.57)*cf(.5,0,0))
- local lwld3=weld(lprt1,lprt3,lprt2,euler(0,0,0)*cf(0,0,0))
- local rwld1=weld(lprt1,rprt1,RightArm,euler(0,3.14,0)*cf(0,.5,0))
- local rwld2=weld(lprt1,rprt2,rprt1,euler(0,0,1.57)*cf(.5,0,0))
- local rwld3=weld(lprt1,rprt3,rprt2,euler(0,0,0)*cf(0,0,0))
- for i=.3,-.45,-.15 do
- local lprt4=part(3,modelzorz,.5,0,BrickColor.new("Bright yellow"),"Part04",vt())
- local lmsh4=mesh("BlockMesh",lprt4,"nil","nil",vt(0,0,0),vt(2,.5,5.1))
- local lwld4=weld(lprt1,lprt4,lprt1,euler(0,0,.3)*cf(.18,i,0))
- local lprt5=part(3,modelzorz,.5,0,BrickColor.new("Bright yellow"),"Part04",vt())
- local lmsh5=mesh("BlockMesh",lprt5,"nil","nil",vt(0,0,0),vt(2,.5,5.1))
- local lwld5=weld(lprt1,lprt5,lprt1,euler(0,0,-.3)*cf(-.18,i,0))
- end
- for i=.3,-.45,-.15 do
- local rprt4=part(3,modelzorz,.5,0,BrickColor.new("Bright yellow"),"Part04",vt())
- local rmsh4=mesh("BlockMesh",rprt4,"nil","nil",vt(0,0,0),vt(2,.5,5.1))
- local rwld4=weld(lprt1,rprt4,rprt1,euler(0,0,.3)*cf(.18,i,0))
- local rprt5=part(3,modelzorz,.5,0,BrickColor.new("Bright yellow"),"Part04",vt())
- local rmsh5=mesh("BlockMesh",rprt5,"nil","nil",vt(0,0,0),vt(2,.5,5.1))
- local rwld5=weld(lprt1,rprt5,rprt1,euler(0,0,-.3)*cf(-.18,i,0))
- end
- for _,c in pairs(modelzorz:children()) do
- table.insert(Weapon,c)
- end
- for _,c in pairs(lprt1:children()) do
- if c.className=="Motor" then
- table.insert(Welds,c)
- end
- end
- --[[for i=1,#Weapon do
- Weapon[i].Transparency=1
- end]]
- armor=Instance.new("Model")
- armor.Parent=Character
- armor.Name="Armor"
- atprt1=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor Torso Part01",vt())
- atprt2=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor Torso Part02",vt())
- atprt3=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor Torso Part03",vt())
- atprt4=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor Torso Part04",vt())
- atprt5=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor Torso Part05",vt())
- atprt6=part(3,armor,0,0,BrickColor.new("Black"),"Armor Torso Part06",vt())
- atprt7=part(3,armor,.5,0,BrickColor.new("New Yeller"),"Armor Torso Part07",vt()) atprt7.Material="Neon"
- atprt8=part(3,armor,0,0,BrickColor.new("Black"),"Armor Torso Part08",vt())
- atprt9=part(3,armor,0,0,BrickColor.new("Black"),"Armor Torso Part09",vt())
- atprt10=part(3,armor,0,0,BrickColor.new("Black"),"Armor Torso Part10",vt())
- atprt11=part(3,armor,0,0,BrickColor.new("Black"),"Armor Torso Part11",vt())
- atprt12=part(3,armor,0,0,BrickColor.new("Black"),"Armor Torso Part12",vt())
- atprt13=part(3,armor,0,0,BrickColor.new("Black"),"Armor Torso Part13",vt())
- atprt14=part(3,armor,0,0,BrickColor.new("New Yeller"),"Armor Torso Part14",vt()) atprt14.Material="Neon"
- atprt15=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor Torso Part15",vt())
- atprt16=part(3,armor,0,0,BrickColor.new("White"),"Armor Torso Part16",vt())
- atprt17=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor Torso Part17",vt())
- atprt18=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor Torso Part18",vt())
- atprt19=part(3,armor,0,0,BrickColor.new("White"),"Armor Torso Part19",vt())
- atprt20=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor Torso Part20",vt())
- atprt21=part(3,armor,0,0,BrickColor.new("White"),"Armor Torso Part21",vt())
- alaprt1=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor LeftArm Part01",vt())
- alaprt2=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor LeftArm Part02",vt())
- alaprt3=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor LeftArm Part03",vt())
- alaprt4=part(3,armor,0,0,BrickColor.new("White"),"Armor LeftArm Part04",vt())
- alaprt5=part(3,armor,0,0,BrickColor.new("White"),"Armor LeftArm Part05",vt())
- alaprt6=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor LeftArm Part06",vt())
- alaprt9=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor LeftArm Part09",vt())
- araprt1=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor RightArm Part01",vt())
- araprt2=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor RightArm Part02",vt())
- araprt3=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor RightArm Part03",vt())
- araprt4=part(3,armor,0,0,BrickColor.new("White"),"Armor RightArm Part04",vt())
- araprt5=part(3,armor,0,0,BrickColor.new("White"),"Armor RightArm Part05",vt())
- araprt6=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor RightArm Part06",vt())
- araprt9=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor RightArm Part09",vt())
- allprt1=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor LeftLeg Part01",vt())
- allprt2=part(3,armor,0,0,BrickColor.new("White"),"Armor LeftLeg Part02",vt())
- allprt3=part(3,armor,0,0,BrickColor.new("Black"),"Armor LeftLeg Part03",vt())
- allprt4=part(3,armor,0,0,BrickColor.new("White"),"Armor LeftLeg Part04",vt())
- allprt5=part(3,armor,0,0,BrickColor.new("White"),"Armor LeftLeg Part05",vt())
- allprt6=part(3,armor,0,0,BrickColor.new("White"),"Armor LeftLeg Part06",vt())
- allprt7=part(3,armor,0,0,BrickColor.new("White"),"Armor LeftLeg Part07",vt())
- allprt8=part(3,armor,0,0,BrickColor.new("White"),"Armor LeftLeg Part08",vt())
- allprt9=part(3,armor,0,0,BrickColor.new("White"),"Armor LeftLeg Part09",vt())
- allprt10=part(3,armor,0,0,BrickColor.new("White"),"Armor LeftLeg Part10",vt())
- arlprt1=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor RightLeg Part01",vt())
- arlprt2=part(3,armor,0,0,BrickColor.new("White"),"Armor RightLeg Part02",vt())
- arlprt3=part(3,armor,0,0,BrickColor.new("Black"),"Armor RightLeg Part03",vt())
- arlprt4=part(3,armor,0,0,BrickColor.new("White"),"Armor RightLeg Part04",vt())
- arlprt5=part(3,armor,0,0,BrickColor.new("White"),"Armor RightLeg Part05",vt())
- arlprt6=part(3,armor,0,0,BrickColor.new("White"),"Armor RightLeg Part06",vt())
- arlprt7=part(3,armor,0,0,BrickColor.new("White"),"Armor RightLeg Part07",vt())
- arlprt8=part(3,armor,0,0,BrickColor.new("White"),"Armor RightLeg Part08",vt())
- arlprt9=part(3,armor,0,0,BrickColor.new("White"),"Armor RightLeg Part09",vt())
- arlprt10=part(3,armor,0,0,BrickColor.new("White"),"Armor RightLeg Part10",vt())
- ahprt1=part(3,armor,0,1,BrickColor.new("Black"),"Armor Head Part01",vt())
- ahprt2=part(3,armor,0,1,BrickColor.new("Black"),"Armor Head Part02",vt())
- ahprt2v=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor Head Part02visor",vt())
- ahprt3=part(3,armor,0,1,BrickColor.new("Black"),"Armor Head Part03",vt())
- ahprt3v=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor Head Part03visor",vt())
- ahprt4=part(3,armor,0,1,BrickColor.new("Black"),"Armor Head Part04",vt())
- ahprt5=part(3,armor,0,1,BrickColor.new("Black"),"Armor Head Part05",vt())
- ahprt6=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor Head Part06",vt())
- ahprt7=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor Head Part07",vt())
- ahprt8=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor Head Part08",vt())
- ahprt9=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor Head Part09",vt())
- ahprt10=part(3,armor,0,1,BrickColor.new("Black"),"Armor Head Part10",vt())
- ahprt11=part(3,armor,0,1,BrickColor.new("Black"),"Armor Head Part11",vt())
- ahprt12=part(3,armor,.8,1,BrickColor.new("Black"),"Armor Head Part12",vt())
- ahprt13=part(3,armor,.8,1,BrickColor.new("Black"),"Armor Head Part13",vt())
- ahprt10v=part(3,armor,0,0,BrickColor.new("Black"),"Armor Head Part10v",vt())
- ahprt11v=part(3,armor,0,0,BrickColor.new("Black"),"Armor Head Part11v",vt())
- ahprt12v=part(3,armor,.8,0,BrickColor.new("New Yeller"),"Armor Head Part12v",vt()) ahprt12v.Material="Neon"
- ahprt13v=part(3,armor,.8,0,BrickColor.new("New Yeller"),"Armor Head Part13v",vt()) ahprt12v.Material="Neon"
- ahprt14=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor Head Part14",vt())
- ahprt15=part(3,armor,0,0,BrickColor.new("White"),"Armor Head Part15",vt())
- ahprt16=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor Head Part16",vt())
- ahprt17=part(3,armor,0,0,BrickColor.new("White"),"Armor Head Part17",vt())
- ahprt18=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor Head Part18",vt())
- ahprt19=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor Head Part19",vt())
- ahprt20=part(3,armor,0,0,BrickColor.new("Black"),"Armor Head Part20",vt())
- ahprt21=part(3,armor,.5,0,BrickColor.new("New Yeller"),"Armor Head Part21",vt()) ahprt21.Material="Neon"
- ahprt22=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor Head Part22",vt())
- ahprt23=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor Head Part23",vt())
- ahprt24=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor Head Part24",vt())
- ahprt25=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor Head Part25",vt())
- ahprt26=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor Head Part26",vt())
- ahprt27=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor Head Part27",vt())
- atmsh1=mesh("BlockMesh",atprt1,"nil","nil",vt(0,0,0),vt(10.5,4,5.5))
- atmsh2=mesh("BlockMesh",atprt2,"nil","nil",vt(0,0,0),vt(4.5,2.01,5.5))
- atmsh3=mesh("BlockMesh",atprt3,"nil","nil",vt(0,0,0),vt(4.5,2.01,5.5))
- atmsh4=mesh("SpecialMesh",atprt4,"Wedge","nil",vt(0,0,0),vt(5.5,5,3))
- atmsh5=mesh("SpecialMesh",atprt5,"Wedge","nil",vt(0,0,0),vt(5.5,5,3))
- atmsh6=mesh("CylinderMesh",atprt6,"nil","nil",vt(0,0,0),vt(5,1,5))
- atmsh7=mesh("SpecialMesh",atprt7,"Sphere","nil",vt(0,0,0),vt(4,2,4))
- atmsh8=mesh("BlockMesh",atprt8,"nil","nil",vt(0,0,0),vt(2.9,1,1))
- atmsh9=mesh("BlockMesh",atprt9,"nil","nil",vt(0,0,0),vt(2.9,1,1))
- atmsh10=mesh("BlockMesh",atprt10,"nil","nil",vt(0,0,0),vt(4.9,1,.5))
- atmsh11=mesh("BlockMesh",atprt11,"nil","nil",vt(0,0,0),vt(4.9,1,.5))
- atmsh12=mesh("BlockMesh",atprt12,"nil","nil",vt(0,0,0),vt(1.2,1,.5))
- atmsh13=mesh("BlockMesh",atprt13,"nil","nil",vt(0,0,0),vt(1.2,1,.5))
- atmsh14=mesh("SpecialMesh",atprt14,"Sphere","nil",vt(0,0,0),vt(2,1,2))
- atmsh15=mesh("SpecialMesh",atprt15,"FileMesh","3270017",vt(0,0,0),vt(.4,.4,1))
- atmsh16=mesh("SpecialMesh",atprt16,"FileMesh","3270017",vt(0,0,0),vt(.5,.5,2))
- atmsh17=mesh("SpecialMesh",atprt17,"FileMesh","3270017",vt(0,0,0),vt(.7,.7,2.5))
- atmsh18=mesh("SpecialMesh",atprt18,"FileMesh","9756362",vt(0,0,0),vt(.5,.2,1.5))
- atmsh19=mesh("SpecialMesh",atprt19,"FileMesh","9756362",vt(0,0,0),vt(.55,.4,.5))
- atmsh20=mesh("SpecialMesh",atprt20,"FileMesh","9756362",vt(0,0,0),vt(.5,.2,1.5))
- atmsh21=mesh("SpecialMesh",atprt21,"FileMesh","9756362",vt(0,0,0),vt(.55,.4,.5))
- alamsh1=mesh("BlockMesh",alaprt1,"nil","nil",vt(0,0,0),vt(5.2,5.5,5.2))
- alamsh2=mesh("CylinderMesh",alaprt2,"nil","nil",vt(0,0,0),vt(7.1,2,7.1))
- alamsh3=mesh("SpecialMesh",alaprt3,"FileMesh","9756362",vt(0,0,0),vt(.2,1.2,.8))
- alamsh4=mesh("SpecialMesh",alaprt4,"FileMesh","9756362",vt(0,0,0),vt(.1,.7,.3))
- alamsh5=mesh("SpecialMesh",alaprt5,"FileMesh","9756362",vt(0,0,0),vt(.1,.7,.3))
- alamsh6=mesh("BlockMesh",alaprt6,"nil","nil",vt(0,0,0),vt(5.01,2.5,5.01))
- alamsh9=mesh("SpecialMesh",alaprt9,"Wedge","nil",vt(0,0,0),vt(6,4,8))
- aramsh1=mesh("BlockMesh",araprt1,"nil","nil",vt(0,0,0),vt(5.2,5.5,5.2))
- aramsh2=mesh("CylinderMesh",araprt2,"nil","nil",vt(0,0,0),vt(7.1,2,7.1))
- aramsh3=mesh("SpecialMesh",araprt3,"FileMesh","9756362",vt(0,0,0),vt(.2,1.2,.8))
- aramsh4=mesh("SpecialMesh",araprt4,"FileMesh","9756362",vt(0,0,0),vt(.1,.7,.3))
- aramsh5=mesh("SpecialMesh",araprt5,"FileMesh","9756362",vt(0,0,0),vt(.1,.7,.3))
- aramsh6=mesh("BlockMesh",araprt6,"nil","nil",vt(0,0,0),vt(5.01,2.5,5.01))
- aramsh9=mesh("SpecialMesh",araprt9,"Wedge","nil",vt(0,0,0),vt(6,4,8))
- allmsh1=mesh("BlockMesh",allprt1,"nil","nil",vt(0,0,0),vt(5.1,8.5,5.1))
- allmsh2=mesh("BlockMesh",allprt2,"nil","nil",vt(0,0,0),vt(5.2,1.51,5.2))
- allmsh3=mesh("BlockMesh",allprt3,"nil","nil",vt(0,0,0),vt(3,1.4,5.2))
- allmsh4=mesh("BlockMesh",allprt4,"nil","nil",vt(0,0,0),vt(2,2.2,.5))
- allmsh5=mesh("BlockMesh",allprt5,"nil","nil",vt(0,0,0),vt(2,2.2,.5))
- allmsh6=mesh("BlockMesh",allprt6,"nil","nil",vt(0,0,0),vt(3,.5,.5))
- allmsh7=mesh("BlockMesh",allprt7,"nil","nil",vt(0,0,0),vt(3,.5,.5))
- allmsh8=mesh("SpecialMesh",allprt8,"Wedge","nil",vt(0,0,0),vt(.5,2,3))
- allmsh9=mesh("SpecialMesh",allprt9,"Wedge","nil",vt(0,0,0),vt(.5,2,3))
- allmsh10=mesh("SpecialMesh",allprt10,"FileMesh","9756362",vt(0,0,0),vt(.5,.7,.1))
- arlmsh1=mesh("BlockMesh",arlprt1,"nil","nil",vt(0,0,0),vt(5.1,8.5,5.1))
- arlmsh2=mesh("BlockMesh",arlprt2,"nil","nil",vt(0,0,0),vt(5.2,1.51,5.2))
- arlmsh3=mesh("BlockMesh",arlprt3,"nil","nil",vt(0,0,0),vt(3,1.4,5.2))
- arlmsh4=mesh("BlockMesh",arlprt4,"nil","nil",vt(0,0,0),vt(2,2.2,.5))
- arlmsh5=mesh("BlockMesh",arlprt5,"nil","nil",vt(0,0,0),vt(2,2.2,.5))
- arlmsh6=mesh("BlockMesh",arlprt6,"nil","nil",vt(0,0,0),vt(3,.5,.5))
- arlmsh7=mesh("BlockMesh",arlprt7,"nil","nil",vt(0,0,0),vt(3,.5,.5))
- arlmsh8=mesh("SpecialMesh",arlprt8,"Wedge","nil",vt(0,0,0),vt(.5,2,3))
- arlmsh9=mesh("SpecialMesh",arlprt9,"Wedge","nil",vt(0,0,0),vt(.5,2,3))
- arlmsh10=mesh("SpecialMesh",arlprt10,"FileMesh","9756362",vt(0,0,0),vt(.5,.7,.1))
- ahmsh2=mesh("BlockMesh",ahprt2v,"nil","nil",vt(0,0,0),vt(4,3,1))
- ahmsh3=mesh("BlockMesh",ahprt3v,"nil","nil",vt(0,0,0),vt(4,3,1))
- --[[ahmsh4=mesh("BlockMesh",ahprt4,"nil","nil",vt(0,0,0),vt(2,2,2))
- ahmsh5=mesh("BlockMesh",ahprt5,"nil","nil",vt(0,0,0),vt(2,2,2))]]
- ahmsh6=mesh("BlockMesh",ahprt6,"nil","nil",vt(0,0,0),vt(4,2,1))
- ahmsh7=mesh("BlockMesh",ahprt7,"nil","nil",vt(0,0,0),vt(4,2,1))
- ahmsh8=mesh("BlockMesh",ahprt8,"nil","nil",vt(0,0,0),vt(4,3,1))
- ahmsh9=mesh("BlockMesh",ahprt9,"nil","nil",vt(0,0,0),vt(4,3,1))
- ahmsh10=mesh("BlockMesh",ahprt10v,"nil","nil",vt(0,0,0),vt(4,2,.5))
- ahmsh11=mesh("BlockMesh",ahprt11v,"nil","nil",vt(0,0,0),vt(4,2,.5))
- ahmsh12=mesh("BlockMesh",ahprt12v,"nil","nil",vt(0,0,0),vt(1,.5,1))
- ahmsh13=mesh("BlockMesh",ahprt13v,"nil","nil",vt(0,0,0),vt(1,.5,1))
- ahmsh14=mesh("SpecialMesh",ahprt14,"FileMesh","9756362",vt(0,0,0),vt(.8,1.2,.2))
- ahmsh15=mesh("SpecialMesh",ahprt15,"FileMesh","9756362",vt(0,0,0),vt(.6,.8,.2))
- ahmsh16=mesh("SpecialMesh",ahprt16,"FileMesh","9756362",vt(0,0,0),vt(.8,1.2,.2))
- ahmsh17=mesh("SpecialMesh",ahprt17,"FileMesh","9756362",vt(0,0,0),vt(.6,.8,.2))
- ahmsh18=mesh("BlockMesh",ahprt18,"nil","nil",vt(0,0,0),vt(4.5,1,.5))
- ahmsh19=mesh("BlockMesh",ahprt19,"nil","nil",vt(0,0,0),vt(4.5,1,.5))
- ahmsh20=mesh("SpecialMesh",ahprt20,"FileMesh","9756362",vt(0,0,0),vt(1,.8,.6))
- ahmsh21=mesh("SpecialMesh",ahprt21,"FileMesh","9756362",vt(0,0,0),vt(.4,.4,.4))
- ahmsh22=mesh("SpecialMesh",ahprt22,"FileMesh","9756362",vt(0,0,0),vt(1,1,.6))
- ahmsh23=mesh("SpecialMesh",ahprt23,"FileMesh","9756362",vt(0,0,0),vt(1,1.1,.6))
- ahmsh24=mesh("SpecialMesh",ahprt24,"FileMesh","9756362",vt(0,0,0),vt(1,1.2,.4))
- ahmsh25=mesh("BlockMesh",ahprt25,"nil","nil",vt(0,0,0),vt(4,5,1))
- ahmsh26=mesh("BlockMesh",ahprt26,"nil","nil",vt(0,0,0),vt(4,5,1))
- ahmsh27=mesh("SpecialMesh",ahprt27,"FileMesh","9756362",vt(0,0,0),vt(1,.5,1))
- atwld1=weld(atprt1,atprt1,Torso,euler(0,0,0)*cf(0,-.2,0))
- atwld2=weld(atprt1,atprt2,atprt1,euler(0,0,0)*cf(-.6,-.6,0))
- atwld3=weld(atprt1,atprt3,atprt1,euler(0,0,0)*cf(.6,-.6,0))
- atwld4=weld(atprt1,atprt4,atprt1,euler(1.57,1.57,0)*cf(-.5,.7,0))
- atwld5=weld(atprt1,atprt5,atprt1,euler(1.57,-1.57,0)*cf(.5,.7,0))
- atwld6=weld(atprt1,atprt6,atprt1,euler(1.57,0,0)*cf(0,.2,.5))
- atwld7=weld(atprt1,atprt7,atprt6,euler(0,0,0)*cf(0,0,0))
- atwld8=weld(atprt1,atprt8,atprt6,cf(.75,0,0)*euler(0,0,0))
- atwld9=weld(atprt1,atprt9,atprt6,cf(.75,0,0)*euler(0,-3.14,0))
- atwld10=weld(atprt1,atprt10,atprt6,cf(.95,0,0)*euler(0,-.73,0))
- atwld11=weld(atprt1,atprt11,atprt6,cf(.95,0,0)*euler(0,-2.41,0))
- atwld12=weld(atprt1,atprt12,atprt6,cf(.58,0,0)*euler(0,.8,0))
- atwld13=weld(atprt1,atprt13,atprt6,cf(.58,0,0)*euler(0,2.34,0))
- atwld14=weld(atprt1,atprt14,atprt1,euler(1.57,0,0)*cf(0,0,-.5))
- atwld15=weld(atprt1,atprt15,atprt14,euler(1.57,0,0)*cf(0,0,0))
- atwld16=weld(atprt1,atprt16,atprt14,euler(1.57,0,0)*cf(0,0,0))
- atwld17=weld(atprt1,atprt17,atprt14,euler(1.57,0,0)*cf(0,0,0))
- atwld18=weld(atprt1,atprt18,atprt14,euler(.2,-.2,-.2)*cf(.65,.2,0))
- atwld19=weld(atprt1,atprt19,atprt18,euler(0,0,0)*cf(0,0,0))
- atwld20=weld(atprt1,atprt20,atprt14,euler(.2,.2,.2)*cf(-.65,.2,0))
- atwld21=weld(atprt1,atprt21,atprt20,euler(0,0,0)*cf(0,0,0))
- alawld1=weld(atprt1,alaprt1,LeftArm,euler(0,0,0)*cf(0,.5,0))
- alawld2=weld(atprt1,alaprt2,alaprt1,euler(0,0,0)*cf(0,-.2,0))
- alawld3=weld(atprt1,alaprt3,alaprt1,euler(0,0,-.4)*cf(.5,-.4,0))
- alawld4=weld(atprt1,alaprt4,alaprt1,euler(0,1.2,0)*cf(.4,.2,.55))
- alawld5=weld(atprt1,alaprt5,alaprt1,euler(0,-1.2,0)*cf(.4,.2,-.55))
- alawld6=weld(atprt1,alaprt6,LeftArm,euler(0,0,0)*cf(0,-.8,0))
- alawld9=weld(atprt1,alaprt9,alaprt6,euler(-.3,-1.57,0)*cf(.3,-.3,0))
- arawld1=weld(atprt1,araprt1,RightArm,euler(0,3.14,0)*cf(0,.5,0))
- arawld2=weld(atprt1,araprt2,araprt1,euler(0,0,0)*cf(0,-.2,0))
- arawld3=weld(atprt1,araprt3,araprt1,euler(0,0,-.4)*cf(.5,-.4,0))
- arawld4=weld(atprt1,araprt4,araprt1,euler(0,1.2,0)*cf(.4,.2,.55))
- arawld5=weld(atprt1,araprt5,araprt1,euler(0,-1.2,0)*cf(.4,.2,-.55))
- arawld6=weld(atprt1,araprt6,RightArm,euler(0,3.14,0)*cf(0,-.8,0))
- arawld9=weld(atprt1,araprt9,araprt6,euler(-.3,-1.57,0)*cf(.3,-.3,0))
- allwld1=weld(atprt1,allprt1,LeftLeg,euler(0,0,0)*cf(0,.2,0))
- allwld2=weld(atprt1,allprt2,allprt1,euler(0,0,0)*cf(0,.7,0))
- allwld3=weld(atprt1,allprt3,allprt2,euler(0,0,0)*cf(0,0.03,0.01))
- allwld4=weld(atprt1,allprt4,allprt1,euler(.1,-.1,.3)*cf(.2,0,.5))
- allwld5=weld(atprt1,allprt5,allprt1,euler(.1,.1,-.3)*cf(-.2,0,.5))
- allwld6=weld(atprt1,allprt6,allprt4,euler(0,0,0)*cf(.1,-.27,0))
- allwld7=weld(atprt1,allprt7,allprt5,euler(0,0,0)*cf(-.1,-.27,0))
- allwld8=weld(atprt1,allprt8,allprt6,euler(-.2,3.4,-.4)*cf(.44,-.13,-.25))
- allwld9=weld(atprt1,allprt9,allprt7,euler(-.2,-3.4,.4)*cf(-.44,-.13,-.25))
- allwld10=weld(atprt1,allprt10,allprt1,euler(.2,0,0)*cf(0,-.3,.55))
- arlwld1=weld(atprt1,arlprt1,RightLeg,euler(0,0,0)*cf(0,.2,0))
- arlwld2=weld(atprt1,arlprt2,arlprt1,euler(0,0,0)*cf(0,.7,0))
- arlwld3=weld(atprt1,arlprt3,arlprt2,euler(0,0,0)*cf(0,0.03,0.01))
- arlwld4=weld(atprt1,arlprt4,arlprt1,euler(.1,-.1,.3)*cf(.2,0,.5))
- arlwld5=weld(atprt1,arlprt5,arlprt1,euler(.1,.1,-.3)*cf(-.2,0,.5))
- arlwld6=weld(atprt1,arlprt6,arlprt4,euler(0,0,0)*cf(.1,-.27,0))
- arlwld7=weld(atprt1,arlprt7,arlprt5,euler(0,0,0)*cf(-.1,-.27,0))
- arlwld8=weld(atprt1,arlprt8,arlprt6,euler(-.2,3.4,-.4)*cf(.44,-.13,-.25))
- arlwld9=weld(atprt1,arlprt9,arlprt7,euler(-.2,-3.4,.4)*cf(-.44,-.13,-.25))
- arlwld10=weld(atprt1,arlprt10,arlprt1,euler(.2,0,0)*cf(0,-.3,.55))
- ahwld1=weld(atprt1,ahprt1,Head,euler(0,0,0)*cf(0,.1,0))
- ahwld2=weld(atprt1,ahprt2,ahprt1,euler(0,-.7,0)*cf(.27,.1,.5))
- ahwld3=weld(atprt1,ahprt3,ahprt1,euler(0,.7,0)*cf(-.27,.1,.5))
- ahwld2v=weld(atprt1,ahprt2v,ahprt2,euler(0,0,0)*cf(0,0,0))
- ahwld3v=weld(atprt1,ahprt3v,ahprt3,euler(0,0,0)*cf(0,0,0))
- ahwld4=weld(atprt1,ahprt4,ahprt2,euler(0,0,0)*cf(.4,0,0))
- ahwld5=weld(atprt1,ahprt5,ahprt3,euler(0,0,0)*cf(-.4,0,0))
- ahwld6=weld(atprt1,ahprt6,ahprt4,cf(.35,.1,0)*euler(0,-.8,0))
- ahwld7=weld(atprt1,ahprt7,ahprt5,cf(-.35,.1,0)*euler(0,.8,0))
- ahwld8=weld(atprt1,ahprt8,ahprt4,cf(.35,-.4,0)*euler(0,-.8,0))
- ahwld9=weld(atprt1,ahprt9,ahprt5,cf(-.35,-.4,0)*euler(0,.8,0))
- ahwld10=weld(atprt1,ahprt10,ahprt2,euler(0,0,0)*cf(0,-.5,0))
- ahwld11=weld(atprt1,ahprt11,ahprt3,euler(0,0,0)*cf(0,-.5,0))
- ahwld12=weld(atprt1,ahprt12,ahprt10,euler(0,0,0)*cf(-.1,0,0))
- ahwld13=weld(atprt1,ahprt13,ahprt11,euler(0,0,0)*cf(.1,0,0))
- ahwld10v=weld(atprt1,ahprt10v,ahprt10,euler(0,0,0)*cf(0,0,0))
- ahwld11v=weld(atprt1,ahprt11v,ahprt11,euler(0,0,0)*cf(0,0,0))
- ahwld12v=weld(atprt1,ahprt12v,ahprt10v,euler(0,0,0)*cf(-.1,0,0))
- ahwld13v=weld(atprt1,ahprt13v,ahprt11v,euler(0,0,0)*cf(.1,0,0))
- ahwld14=weld(atprt1,ahprt14,ahprt8,euler(-.1,0,-1)*cf(-.2,0,.15))
- ahwld15=weld(atprt1,ahprt15,ahprt14,euler(0,0,0)*cf(0,0,.05))
- ahwld16=weld(atprt1,ahprt16,ahprt9,euler(-.1,0,1)*cf(.2,0,.15))
- ahwld17=weld(atprt1,ahprt17,ahprt16,euler(0,0,0)*cf(0,0,.05))
- ahwld18=weld(atprt1,ahprt18,ahprt2,euler(-.4,.1,0)*cf(0,-.7,.1))
- ahwld19=weld(atprt1,ahprt19,ahprt3,euler(-.4,-.1,0)*cf(0,-.7,.1))
- ahwld20=weld(atprt1,ahprt20,ahprt1,euler(-.2,0,0)*cf(0,-.7,.4))
- ahwld21=weld(atprt1,ahprt21,ahprt20,euler(.4,0,0)*cf(0,-.2,.1))
- ahwld22=weld(atprt1,ahprt22,ahprt1,euler(-.4,0,0)*cf(0,-.7,.2))
- ahwld23=weld(atprt1,ahprt23,ahprt1,euler(-.8,0,0)*cf(0,-.7,0))
- ahwld24=weld(atprt1,ahprt24,ahprt1,euler(-1.2,0,0)*cf(0,-.7,-.2))
- ahwld25=weld(atprt1,ahprt25,ahprt1,euler(0,.5,0)*cf(.3,-.1,-.6))
- ahwld26=weld(atprt1,ahprt26,ahprt1,euler(0,-.5,0)*cf(-.3,-.1,-.6))
- ahwld27=weld(atprt1,ahprt27,ahprt1,euler(0,0,0)*cf(0,-.6,-.5))
- for i=1.57,6.28,1.57 do
- alaprt7=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor LeftArm Part07",vt())
- alaprt8=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor LeftArm Part08",vt())
- alamsh7=mesh("SpecialMesh",alaprt7,"Wedge","nil",vt(0,0,0),vt(.5,2.3,2))
- alamsh8=mesh("SpecialMesh",alaprt8,"Wedge","nil",vt(0,0,0),vt(.5,2.3,2))
- alawld7=weld(atprt1,alaprt7,alaprt6,euler(1.57,0,0)*cf(.46,.45,.225)*euler(0,i,0))
- alawld8=weld(atprt1,alaprt8,alaprt6,euler(1.57,3.14,0)*cf(.46,.45,-.225)*euler(0,i,0))
- end
- for i=1.57,6.28,1.57 do
- araprt7=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor RightArm Part07",vt())
- araprt8=part(3,armor,0,0,BrickColor.new(NewCol2),"Armor RightArm Part08",vt())
- aramsh7=mesh("SpecialMesh",araprt7,"Wedge","nil",vt(0,0,0),vt(.5,2.3,2))
- aramsh8=mesh("SpecialMesh",araprt8,"Wedge","nil",vt(0,0,0),vt(.5,2.3,2))
- arawld7=weld(atprt1,araprt7,araprt6,euler(1.57,0,0)*cf(.46,.45,.225)*euler(0,i,0))
- arawld8=weld(atprt1,araprt8,araprt6,euler(1.57,3.14,0)*cf(.46,.45,-.225)*euler(0,i,0))
- end
- for i=.4,-.6,-.2 do
- allprt11=part(3,armor,0,0,BrickColor.new("White"),"Armor LeftLeg Part11",vt())
- allmsh11=mesh("SpecialMesh",allprt11,"FileMesh","9756362",vt(0,0,0),vt(.8,.5,.1))
- allwld11=weld(atprt1,allprt11,allprt1,euler(0,0,0)*cf(0,i,-.55))
- end
- for i=.4,-.6,-.2 do
- arlprt11=part(3,armor,0,0,BrickColor.new("White"),"Armor RightLeg Part11",vt())
- arlmsh11=mesh("SpecialMesh",arlprt11,"FileMesh","9756362",vt(0,0,0),vt(.8,.5,.1))
- arlwld11=weld(atprt1,arlprt11,arlprt1,euler(0,0,0)*cf(0,i,-.55))
- end
- for _,c in pairs(armor:children()) do
- table.insert(Armor,c)
- end
- for _,c in pairs(atprt1:children()) do
- if c.className=="Motor" then
- table.insert(AWelds,c)
- end
- end
- for i=1,#Armor do
- Armor[i].Transparency=1
- end
- pdriver=Instance.new("Model")
- pdriver.Parent=Character
- pdriver.Name="Pile Driver"
- pdprt1=part(3,pdriver,0,0,BrickColor.new(NewCol2),"Pile Driver Part01",vt())
- pdprt2=part(3,pdriver,0,0,BrickColor.new(NewCol2),"Pile Driver Part02",vt())
- pdprt3=part(3,pdriver,0,0,BrickColor.new("White"),"Pile Driver Part03",vt())
- pdprt4=part(3,pdriver,0,0,BrickColor.new("Black"),"Pile Driver Part04",vt())
- pdprt5=part(3,pdriver,0,0,BrickColor.new("White"),"Pile Driver Part05",vt())
- pdprt6=part(3,pdriver,0,0,BrickColor.new(NewCol2),"Pile Driver Part06",vt())
- pdprt7=part(3,pdriver,0,0,BrickColor.new("Really black"),"Pile Driver Part07",vt())
- pdprt8=part(3,pdriver,0,0,BrickColor.new("White"),"Pile Driver Part08",vt())
- pdprt9=part(3,pdriver,.6,0,BrickColor.new("Medium stone grey"),"Pile Driver Part09",vt())
- pdprt10=part(3,pdriver,.6,0,BrickColor.new("Medium stone grey"),"Pile Driver Part10",vt())
- pdprt11=part(3,pdriver,0,0,BrickColor.new(NewCol2),"Pile Driver Part11",vt())
- pdprt12=part(3,pdriver,0,0,BrickColor.new(NewCol2),"Pile Driver Part12",vt())
- pdprt13=part(3,pdriver,0,0,BrickColor.new("White"),"Pile Driver Part13",vt())
- pdprt14=part(3,pdriver,0,0,BrickColor.new(NewCol2),"Pile Driver Part14",vt())
- pdprt15=part(3,pdriver,0,0,BrickColor.new("White"),"Pile Driver Part15",vt())
- pdprt16=part(3,pdriver,0,0,BrickColor.new("Black"),"Pile Driver Part16",vt())
- pdprt17=part(3,pdriver,0,0,BrickColor.new("Really black"),"Pile Driver Part17",vt())
- pdprt18=part(3,pdriver,0,0,BrickColor.new("White"),"Pile Driver Part18",vt())
- pdprt19=part(3,pdriver,.6,0,BrickColor.new("Medium stone grey"),"Pile Driver Part19",vt())
- pdprt20=part(3,pdriver,.6,0,BrickColor.new("Medium stone grey"),"Pile Driver Part20",vt())
- pdmsh1=mesh("SpecialMesh",pdprt1,"Torso","nil",vt(0,0,0),vt(6,2,7))
- pdmsh2=mesh("SpecialMesh",pdprt2,"Torso","nil",vt(0,0,0),vt(6,2,7))
- pdmsh3=mesh("SpecialMesh",pdprt3,"FileMesh","9756362",vt(0,0,0),vt(.5,.2,1))
- pdmsh4=mesh("BlockMesh",pdprt4,"nil","nil",vt(0,0,0),vt(2,2,1))
- pdmsh5=mesh("SpecialMesh",pdprt5,"FileMesh","9756362",vt(0,0,0),vt(.5,.2,1))
- pdmsh6=mesh("SpecialMesh",pdprt6,"FileMesh","9756362",vt(0,0,0),vt(.5,.3,.5))
- pdmsh7=mesh("CylinderMesh",pdprt7,"nil","nil",vt(0,0,0),vt(3,1.1,3))
- pdmsh8=mesh("SpecialMesh",pdprt8,"FileMesh","9756362",vt(0,0,0),vt(1,.2,1))
- pdmsh9=mesh("CylinderMesh",pdprt9,"nil","nil",vt(0,0,0),vt(2,7,2))
- pdmsh10=mesh("SpecialMesh",pdprt10,"FileMesh","1778999",vt(0,0,0),vt(.3,.1,.3))
- pdmsh11=mesh("SpecialMesh",pdprt11,"Torso","nil",vt(0,0,0),vt(6,2,7))
- pdmsh12=mesh("SpecialMesh",pdprt12,"Torso","nil",vt(0,0,0),vt(6,2,7))
- pdmsh13=mesh("SpecialMesh",pdprt13,"FileMesh","9756362",vt(0,0,0),vt(.5,.2,1))
- pdmsh14=mesh("SpecialMesh",pdprt14,"FileMesh","9756362",vt(0,0,0),vt(.5,.3,.5))
- pdmsh15=mesh("SpecialMesh",pdprt15,"FileMesh","9756362",vt(0,0,0),vt(.5,.2,1))
- pdmsh16=mesh("BlockMesh",pdprt16,"nil","nil",vt(0,0,0),vt(2,2,1))
- pdmsh17=mesh("CylinderMesh",pdprt17,"nil","nil",vt(0,0,0),vt(3,1.1,3))
- pdmsh18=mesh("SpecialMesh",pdprt18,"FileMesh","9756362",vt(0,0,0),vt(1,.2,1))
- pdmsh19=mesh("CylinderMesh",pdprt19,"nil","nil",vt(0,0,0),vt(2,7,2))
- pdmsh20=mesh("SpecialMesh",pdprt20,"FileMesh","1778999",vt(0,0,0),vt(.3,.1,.3))
- pdwld1=weld(pdprt1,pdprt1,LeftArm,euler(1.57,1.57,0)*cf(.6,.35,0))
- pdwld2=weld(pdprt1,pdprt2,pdprt1,euler(3.14,0,0)*cf(0,.4,0))
- pdwld3=weld(pdprt1,pdprt3,pdprt2,euler(0,0,-.785)*cf(.4,0,0))
- pdwld4=weld(pdprt1,pdprt4,pdprt3,euler(0,0,0)*cf(0,0,0))
- pdwld5=weld(pdprt1,pdprt5,pdprt2,euler(0,0,.785)*cf(-.4,0,0))
- pdwld6=weld(pdprt1,pdprt6,pdprt5,euler(0,0,0)*cf(0,0,0))
- pdwld7=weld(pdprt1,pdprt7,pdprt2,euler(1.57,0,0)*cf(0,.2,-.6))
- pdwld8=weld(pdprt1,pdprt8,pdprt2,euler(1.57,0,0)*cf(0,.2,.7))
- pdwld9=weld(pdprt1,pdprt9,pdprt7,euler(0,0,0)*cf(0,-.2,0))
- pdwld10=weld(pdprt1,pdprt10,pdprt9,euler(3.14,0,0)*cf(0,.78,0))
- pdwld11=weld(pdprt1,pdprt11,RightArm,euler(1.57,-1.57,0)*cf(-.6,.35,0))
- pdwld12=weld(pdprt1,pdprt12,pdprt11,euler(3.14,0,0)*cf(0,.4,0))
- pdwld13=weld(pdprt1,pdprt13,pdprt12,euler(0,0,-.785)*cf(.4,0,0))
- pdwld14=weld(pdprt1,pdprt14,pdprt13,euler(0,0,0)*cf(0,0,0))
- pdwld15=weld(pdprt1,pdprt15,pdprt12,euler(0,0,.785)*cf(-.4,0,0))
- pdwld16=weld(pdprt1,pdprt16,pdprt15,euler(0,0,0)*cf(0,0,0))
- pdwld17=weld(pdprt1,pdprt17,pdprt12,euler(1.57,0,0)*cf(0,.2,-.6))
- pdwld18=weld(pdprt1,pdprt18,pdprt12,euler(1.57,0,0)*cf(0,.2,.7))
- pdwld19=weld(pdprt1,pdprt19,pdprt17,euler(0,0,0)*cf(0,-.2,0))
- pdwld20=weld(pdprt1,pdprt20,pdprt19,euler(3.14,0,0)*cf(0,.78,0))
- for _,c in pairs(pdriver:children()) do
- table.insert(PDriver,c)
- end
- for _,c in pairs(pdprt1:children()) do
- if c.className=="Motor" then
- table.insert(PDWelds,c)
- end
- end
- for i=1,#PDriver do
- PDriver[i].Transparency=1
- end
- local ailabot=Instance.new("Model")
- ailabot.Parent=Character
- ailabot.Name="AilaBot"
- ailaref=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Ref",vt())
- abtprt1=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Torso Part01",vt())
- abtprt2=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Torso Part02",vt())
- abtprt3=part(3,ailabot,0,0,BrickColor.new("White"),"AilaBot Torso Part03",vt())
- abtprt4=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Torso Part04",vt())
- abtprt5=part(3,ailabot,0,0,BrickColor.new("White"),"AilaBot Torso Part05",vt())
- abtprt8=part(3,ailabot,0,1,BrickColor.new("White"),"AilaBot Torso Part08",vt())
- abtprt9=part(3,ailabot,0,1,BrickColor.new("White"),"AilaBot Torso Part09",vt())
- abtprt10=part(3,ailabot,0,1,BrickColor.new("White"),"AilaBot Torso Part10",vt())
- abtprt15=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Torso Part15",vt())
- abtprt17=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Torso Part17",vt())
- abtprt18=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Torso Part18",vt())
- abtprt19=part(3,ailabot,0,0,BrickColor.new("White"),"AilaBot Torso Part19",vt())
- abtprt20=part(3,ailabot,0,0,BrickColor.new("Bright yellow"),"AilaBot Torso Part20",vt())
- --[[abtprt14=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Torso Part14",vt())
- abtprt15=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Torso Part15",vt())
- abtprt16=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Torso Part16",vt())
- abtprt17=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Torso Part17",vt())
- abtprt18=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Torso Part18",vt())
- abtprt19=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Torso Part19",vt())]]
- abraprt1=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Right Arm Part01",vt())
- abraprt2=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Right Arm Part02",vt())
- abraprt3=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Right Arm Part03",vt())
- abraprt4=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Right Arm Part04",vt())
- abraprt5=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Right Arm Part05",vt())
- abraprt6=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Right Arm Part06",vt())
- abraprt7=part(3,ailabot,0,0,BrickColor.new("White"),"AilaBot Right Arm Part07",vt())
- abraprt8=part(3,ailabot,0,0,BrickColor.new("White"),"AilaBot Right Arm Part08",vt())
- abraprt9=part(3,ailabot,0,0,BrickColor.new("White"),"AilaBot Right Arm Part09",vt())
- abraprt10=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Right Arm Part10",vt())
- abraprt11=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Right Arm Part11",vt())
- abraprt14=part(3,ailabot,0,0,BrickColor.new("White"),"AilaBot Right Arm Part14",vt())
- abraprt15=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Right Arm Part15",vt())
- abraprt16=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Right Arm Part16",vt())
- abraprt17=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Right Arm Part17",vt())
- abraprt18=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Right Arm Part18",vt())
- abraprt19=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Right Arm Part19",vt())
- abraprt20=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Right Arm Part20",vt())
- abraprt21=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Right Arm Part21",vt())
- abraprt22=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Right Arm Part22",vt())
- abraprt23=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Right Arm Part23",vt())
- abraprt24=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Right Arm Part24",vt())
- abraprt25=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Right Arm Part25",vt())
- abraprt26=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Right Arm Part26",vt())
- ablaprt1=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Left Arm Part01",vt())
- ablaprt2=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Left Arm Part02",vt())
- ablaprt2=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Left Arm Part02",vt())
- ablaprt3=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Left Arm Part03",vt())
- ablaprt4=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Left Arm Part04",vt())
- ablaprt5=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Left Arm Part05",vt())
- ablaprt6=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Left Arm Part06",vt())
- ablaprt7=part(3,ailabot,0,0,BrickColor.new("White"),"AilaBot Left Arm Part07",vt())
- ablaprt8=part(3,ailabot,0,0,BrickColor.new("White"),"AilaBot Left Arm Part08",vt())
- ablaprt9=part(3,ailabot,0,0,BrickColor.new("White"),"AilaBot Left Arm Part09",vt())
- ablaprt10=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Left Arm Part10",vt())
- ablaprt11=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Left Arm Part11",vt())
- ablaprt14=part(3,ailabot,0,0,BrickColor.new("White"),"AilaBot Left Arm Part14",vt())
- ablaprt15=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Left Arm Part15",vt())
- ablaprt16=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Left Arm Part16",vt())
- ablaprt17=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Left Arm Part17",vt())
- ablaprt18=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Left Arm Part18",vt())
- ablaprt19=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Left Arm Part19",vt())
- ablaprt20=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Left Arm Part20",vt())
- ablaprt21=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Left Arm Part21",vt())
- ablaprt22=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Left Arm Part22",vt())
- ablaprt23=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Left Arm Part23",vt())
- ablaprt24=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Left Arm Part24",vt())
- ablaprt25=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Left Arm Part25",vt())
- ablaprt26=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Left Arm Part26",vt())
- head=part(3,ailabot,0,0,BrickColor.new("White"),"AilaBot Head",vt())
- arefmsh=mesh("BlockMesh",ailaref,"nil","nil",vt(0,0,0),vt(1,1,1))
- abtmsh1=mesh("SpecialMesh",abtprt1,"Torso","nil",vt(0,0,0),vt(20,18,10))
- abtmsh2=mesh("SpecialMesh",abtprt2,"FileMesh","9756362",vt(0,0,0),vt(3,1.7,2))
- abtmsh3=mesh("SpecialMesh",abtprt3,"FileMesh","9756362",vt(0,0,0),vt(2,2.5,1))
- abtmsh4=mesh("SpecialMesh",abtprt4,"Torso","nil",vt(0,0,0),vt(14,5,10))
- abtmsh5=mesh("SpecialMesh",abtprt5,"FileMesh","9756362",vt(0,0,0),vt(1.5,2.5,.5))
- abtmsh8=mesh("CylinderMesh",abtprt8,"nil","nil",vt(0,0,0),vt(0,0,0))
- abtmsh9=mesh("CylinderMesh",abtprt9,"nil","nil",vt(0,0,0),vt(0,0,0))
- abtmsh10=mesh("CylinderMesh",abtprt10,"nil","nil",vt(0,0,0),vt(0,0,0))
- abtmsh15=mesh("BlockMesh",abtprt15,"nil","nil",vt(0,0,0),vt(8,8,3))
- abtmsh17=mesh("SpecialMesh",abtprt17,"Sphere","nil",vt(0,0,0),vt(5,5,5))
- abtmsh18=mesh("SpecialMesh",abtprt18,"Sphere","nil",vt(0,0,0),vt(5,5,5))
- abtmsh19=mesh("SpecialMesh",abtprt19,"Sphere","nil",vt(0,0,0),vt(8,8,10))
- abtmsh20=mesh("CylinderMesh",abtprt20,"nil","nil",vt(0,0,0),vt(6,1,6))
- --[[abtmsh14=mesh("SpecialMesh",abtprt14,"Torso","nil",vt(0,0,0),vt(13,5,5))
- abtmsh15=mesh("SpecialMesh",abtprt15,"Torso","nil",vt(0,0,0),vt(13,5,5))
- abtmsh16=mesh("BlockMesh",abtprt16,"nil","nil",vt(0,0,0),vt(1,5,8))
- abtmsh17=mesh("BlockMesh",abtprt17,"nil","nil",vt(0,0,0),vt(1,5,8))
- abtmsh18=mesh("BlockMesh",abtprt18,"nil","nil",vt(0,0,0),vt(10,1,8))
- abtmsh19=mesh("SpecialMesh",abtprt19,"Torso","nil",vt(0,0,0),vt(13,5,5))]]
- abramsh1=mesh("BlockMesh",abraprt1,"nil","nil",vt(0,0,0),vt(1,1,1))
- abramsh2=mesh("SpecialMesh",abraprt2,"Torso","nil",vt(0,0,0),vt(13,5,5))
- abramsh3=mesh("BlockMesh",abraprt3,"nil","nil",vt(0,0,0),vt(1,5,8))
- abramsh4=mesh("BlockMesh",abraprt4,"nil","nil",vt(0,0,0),vt(1,5,8))
- abramsh5=mesh("BlockMesh",abraprt5,"nil","nil",vt(0,0,0),vt(10,1,8))
- abramsh6=mesh("SpecialMesh",abraprt6,"Torso","nil",vt(0,0,0),vt(13,5,5))
- abramsh7=mesh("SpecialMesh",abraprt7,"Sphere","nil",vt(0,0,0),vt(8,5,8))
- --abramsh8=mesh("BlockMesh",abraprt8,"nil","nil",vt(0,0,0),vt(5,13,5))
- abramsh8=mesh("SpecialMesh",abraprt8,"Torso","nil",vt(0,0,0),vt(6,8,4))
- abramsh9=mesh("CylinderMesh",abraprt9,"nil","nil",vt(0,0,0),vt(5,4.1,5))
- abramsh10=mesh("CylinderMesh",abraprt10,"nil","nil",vt(0,0,0),vt(5.1,3.1,5.1))
- abramsh11=mesh("BlockMesh",abraprt11,"nil","nil",vt(0,0,0),vt(4,10,3))
- abramsh14=mesh("BlockMesh",abraprt14,"nil","nil",vt(0,0,0),vt(3,3,2))
- abramsh15=mesh("SpecialMesh",abraprt15,"Sphere","nil",vt(0,0,0),vt(0,0,0))
- abramsh16=mesh("BlockMesh",abraprt16,"nil","nil",vt(0,0,0),vt(.8,2,.5))
- abramsh17=mesh("BlockMesh",abraprt17,"nil","nil",vt(0,0,0),vt(.8,1.5,.5))
- abramsh18=mesh("SpecialMesh",abraprt18,"Sphere","nil",vt(0,0,0),vt(0,0,0))
- abramsh19=mesh("BlockMesh",abraprt19,"nil","nil",vt(0,0,0),vt(.8,2,.5))
- abramsh20=mesh("BlockMesh",abraprt20,"nil","nil",vt(0,0,0),vt(.8,1.5,.5))
- abramsh21=mesh("SpecialMesh",abraprt21,"Sphere","nil",vt(0,0,0),vt(0,0,0))
- abramsh22=mesh("BlockMesh",abraprt22,"nil","nil",vt(0,0,0),vt(.8,2,.5))
- abramsh23=mesh("BlockMesh",abraprt23,"nil","nil",vt(0,0,0),vt(.8,1.5,.5))
- abramsh24=mesh("SpecialMesh",abraprt24,"Sphere","nil",vt(0,0,0),vt(0,0,0))
- abramsh25=mesh("BlockMesh",abraprt25,"nil","nil",vt(0,0,0),vt(.8,2,.5))
- abramsh26=mesh("BlockMesh",abraprt26,"nil","nil",vt(0,0,0),vt(.8,1.5,.5))
- ablamsh1=mesh("BlockMesh",ablaprt1,"nil","nil",vt(0,0,0),vt(1,1,1))
- ablamsh2=mesh("SpecialMesh",ablaprt2,"Torso","nil",vt(0,0,0),vt(13,5,5))
- ablamsh3=mesh("BlockMesh",ablaprt3,"nil","nil",vt(0,0,0),vt(1,5,8))
- ablamsh4=mesh("BlockMesh",ablaprt4,"nil","nil",vt(0,0,0),vt(1,5,8))
- ablamsh5=mesh("BlockMesh",ablaprt5,"nil","nil",vt(0,0,0),vt(10,1,8))
- ablamsh6=mesh("SpecialMesh",ablaprt6,"Torso","nil",vt(0,0,0),vt(13,5,5))
- ablamsh7=mesh("SpecialMesh",ablaprt7,"Sphere","nil",vt(0,0,0),vt(8,5,8))
- --ablamsh8=mesh("BlockMesh",ablaprt8,"nil","nil",vt(0,0,0),vt(5,13,5))
- ablamsh8=mesh("SpecialMesh",ablaprt8,"Torso","nil",vt(0,0,0),vt(6,8,4))
- ablamsh9=mesh("CylinderMesh",ablaprt9,"nil","nil",vt(0,0,0),vt(5,4.1,5))
- ablamsh10=mesh("CylinderMesh",ablaprt10,"nil","nil",vt(0,0,0),vt(5.1,3.1,5.1))
- ablamsh11=mesh("BlockMesh",ablaprt11,"nil","nil",vt(0,0,0),vt(4,10,3))
- ablamsh14=mesh("BlockMesh",ablaprt14,"nil","nil",vt(0,0,0),vt(3,3,2))
- ablamsh15=mesh("SpecialMesh",ablaprt15,"Sphere","nil",vt(0,0,0),vt(0,0,0))
- ablamsh16=mesh("BlockMesh",ablaprt16,"nil","nil",vt(0,0,0),vt(.8,2,.5))
- ablamsh17=mesh("BlockMesh",ablaprt17,"nil","nil",vt(0,0,0),vt(.8,1.5,.5))
- ablamsh18=mesh("SpecialMesh",ablaprt18,"Sphere","nil",vt(0,0,0),vt(0,0,0))
- ablamsh19=mesh("BlockMesh",ablaprt19,"nil","nil",vt(0,0,0),vt(.8,2,.5))
- ablamsh20=mesh("BlockMesh",ablaprt20,"nil","nil",vt(0,0,0),vt(.8,1.5,.5))
- ablamsh21=mesh("SpecialMesh",ablaprt21,"Sphere","nil",vt(0,0,0),vt(0,0,0))
- ablamsh22=mesh("BlockMesh",ablaprt22,"nil","nil",vt(0,0,0),vt(.8,2,.5))
- ablamsh23=mesh("BlockMesh",ablaprt23,"nil","nil",vt(0,0,0),vt(.8,1.5,.5))
- ablamsh24=mesh("SpecialMesh",ablaprt24,"Sphere","nil",vt(0,0,0),vt(0,0,0))
- ablamsh25=mesh("BlockMesh",ablaprt25,"nil","nil",vt(0,0,0),vt(.8,2,.5))
- ablamsh26=mesh("BlockMesh",ablaprt26,"nil","nil",vt(0,0,0),vt(.8,1.5,.5))
- hmsh1=mesh("SpecialMesh",head,"Head","nil",vt(0,0,0),vt(10,10,10))
- --arefwld=weld(abtprt1,ailaref,RootPart,euler(0,0,-3.14)*cf(0,-5,8))
- abtwld1=weld(abtprt1,abtprt1,ailaref,euler(0,0,0)*cf(0,0,0))
- --abtwld1=weld(abtprt1,abtprt1,RootPart,euler(0,0,3.14)*cf(0,0,0))
- abtwld2=weld(abtprt1,abtprt2,abtprt1,euler(0,0,0)*cf(0,.7,1))
- abtwld3=weld(abtprt1,abtprt3,abtprt2,euler(0,0,0)*cf(0,-.8,0))
- abtwld4=weld(abtprt1,abtprt4,abtprt1,euler(0,0,0)*cf(0,-2.3,0))
- abtwld5=weld(abtprt1,abtprt5,abtprt4,euler(.2,0,0)*cf(0,0,1))
- abtwld8=weld(abtprt1,abtprt8,abtprt4,euler(0,0,0)*cf(0,-.5,0))
- abtwld9=weld(abtprt1,abtprt9,abtprt4,euler(0,0,0)*cf(0,-1.5,0))
- abtwld10=weld(abtprt1,abtprt10,abtprt4,euler(0,0,0)*cf(0,-2.5,0))
- abtwld15=weld(abtprt1,abtprt15,abtprt1,euler(0,0,0)*cf(0,.5,-1))
- abtwld17=weld(abtprt1,abtprt17,abtprt1,euler(0,0,.3)*cf(1.4,-1,-1))
- abtwld18=weld(abtprt1,abtprt18,abtprt1,euler(0,0,-.3)*cf(-1.4,-1,-1))
- abtwld19=weld(abtprt1,abtprt19,abtprt15,euler(0,0,0)*cf(0,0,.2))
- abtwld20=weld(abtprt1,abtprt20,abtprt19,euler(1.57,0,0)*cf(0,0,-.6))
- --[[abtwld14=weld(abtprt1,abtprt14,abtprt1,euler(3.14,1.57,-.1)*cf(2,1.4,0))
- abtwld15=weld(abtprt1,abtprt15,abtprt1,euler(3.14,1.57,.1)*cf(-2,1.4,0))
- abtwld16=weld(abtprt1,abtprt16,abtprt14,euler(0,0,-.3)*cf(-1.05,0,1.3))
- abtwld17=weld(abtprt1,abtprt17,abtprt14,euler(0,0,.3)*cf(1.05,0,1.3))
- abtwld18=weld(abtprt1,abtprt18,abtprt14,euler(0,0,0)*cf(0,-.4,1.3))
- abtwld19=weld(abtprt1,abtprt19,abtprt14,euler(0,0,0)*cf(0,0,2.6))]]
- abrawld1=weld(abtprt1,abraprt1,abtprt1,euler(3.14,1.57,-.1)*cf(2,1.4,0))
- abrawld2=weld(abtprt1,abraprt2,abraprt1,euler(0,0,0)*cf(0,0,0)) --joint
- abrawld3=weld(abtprt1,abraprt3,abraprt2,euler(0,0,-.3)*cf(-1.05,0,1.3))
- abrawld4=weld(abtprt1,abraprt4,abraprt2,euler(0,0,.3)*cf(1.05,0,1.3))
- abrawld5=weld(abtprt1,abraprt5,abraprt2,euler(0,0,0)*cf(0,-.4,1.3))
- abrawld6=weld(abtprt1,abraprt6,abraprt2,euler(0,0,0)*cf(0,0,2.6))
- abrawld7=weld(abtprt1,abraprt7,abraprt2,euler(0,0,0)*cf(0,0,1.1))
- abrawld8=weld(abtprt1,abraprt8,abraprt7,euler(3.14,0,0)*cf(0,.9,0)*euler(-.1,0,-.2)) --joint
- abrawld9=weld(abtprt1,abraprt9,abraprt8,euler(1.57,0,0)*cf(0,-.9,0))
- abrawld10=weld(abtprt1,abraprt10,abraprt9,euler(0,.2,0)*cf(0,0,0)) --joint
- abrawld11=weld(abtprt1,abraprt11,abraprt10,euler(-1.57,0,0)*cf(0,0,-1)*euler(0,.2,0))
- abrawld14=weld(abtprt1,abraprt14,abraprt11,euler(0,0,0)*cf(0,-1.3,-.1)*euler(0,0,0))
- abrawld15=weld(abtprt1,abraprt15,abraprt14,euler(0,0,0)*cf(.219,-.3,-.15)*euler(0,0,0))
- abrawld16=weld(abtprt1,abraprt16,abraprt15,cf(0,-.2,0)*euler(.5,0,0))
- abrawld17=weld(abtprt1,abraprt17,abraprt16,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0))
- abrawld17.C1=cf(0,.15,.05)*euler(-1,0,0)
- abrawld18=weld(abtprt1,abraprt18,abraprt14,euler(0,0,0)*cf(0,-.3,-.15)*euler(0,0,0))
- abrawld19=weld(abtprt1,abraprt19,abraprt18,cf(0,-.2,0)*euler(.5,0,0))
- abrawld20=weld(abtprt1,abraprt20,abraprt19,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0))
- abrawld20.C1=cf(0,.15,.05)*euler(-1,0,0)
- abrawld21=weld(abtprt1,abraprt21,abraprt14,euler(0,0,0)*cf(-.219,-.3,-.15)*euler(0,0,0))
- abrawld22=weld(abtprt1,abraprt22,abraprt21,cf(0,-.2,0)*euler(.5,0,0))
- abrawld23=weld(abtprt1,abraprt23,abraprt22,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0))
- abrawld23.C1=cf(0,.15,.05)*euler(-1,0,0)
- abrawld24=weld(abtprt1,abraprt24,abraprt14,euler(0,1.4,0)*euler(.7,0,0)*cf(.3,-.1,-.1)*euler(0,0,0))
- abrawld25=weld(abtprt1,abraprt25,abraprt24,cf(0,-.2,0)*euler(-.3,0,0))
- abrawld26=weld(abtprt1,abraprt26,abraprt25,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0))
- abrawld26.C1=cf(0,.15,.03)*euler(-.5,0,0)
- ablawld1=weld(abtprt1,ablaprt1,abtprt1,euler(3.14,1.57,.1)*cf(-2,1.4,0))
- ablawld2=weld(abtprt1,ablaprt2,ablaprt1,euler(0,0,0)*cf(0,0,0)) --joint
- ablawld3=weld(abtprt1,ablaprt3,ablaprt2,euler(0,0,-.3)*cf(-1.05,0,-1.3))
- ablawld4=weld(abtprt1,ablaprt4,ablaprt2,euler(0,0,.3)*cf(1.05,0,-1.3))
- ablawld5=weld(abtprt1,ablaprt5,ablaprt2,euler(0,0,0)*cf(0,-.4,-1.3))
- ablawld6=weld(abtprt1,ablaprt6,ablaprt2,euler(0,0,0)*cf(0,0,-2.6))
- ablawld7=weld(abtprt1,ablaprt7,ablaprt2,euler(0,0,0)*cf(0,0,-1.1))
- ablawld8=weld(abtprt1,ablaprt8,ablaprt7,euler(3.14,0,0)*cf(0,.9,0)*euler(.1,0,-.2)) --joint
- ablawld9=weld(abtprt1,ablaprt9,ablaprt8,euler(1.57,0,0)*cf(0,-.9,0))
- ablawld10=weld(abtprt1,ablaprt10,ablaprt9,euler(0,.2,0)*cf(0,0,0)) --joint
- ablawld11=weld(abtprt1,ablaprt11,ablaprt10,euler(-1.57,0,0)*cf(0,0,-1)*euler(0,.2,0))
- ablawld14=weld(abtprt1,ablaprt14,ablaprt11,euler(0,0,0)*cf(0,-1.3,-.1)*euler(0,0,0))
- ablawld15=weld(abtprt1,ablaprt15,ablaprt14,euler(0,3.14,0)*cf(.219,-.3,.15)*euler(0,0,0))
- ablawld16=weld(abtprt1,ablaprt16,ablaprt15,cf(0,-.2,0)*euler(.5,0,0))
- ablawld17=weld(abtprt1,ablaprt17,ablaprt16,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0))
- ablawld17.C1=cf(0,.15,.05)*euler(-1,0,0)
- ablawld18=weld(abtprt1,ablaprt18,ablaprt14,euler(0,3.14,0)*cf(0,-.3,.15)*euler(0,0,0))
- ablawld19=weld(abtprt1,ablaprt19,ablaprt18,cf(0,-.2,0)*euler(.5,0,0))
- ablawld20=weld(abtprt1,ablaprt20,ablaprt19,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0))
- ablawld20.C1=cf(0,.15,.05)*euler(-1,0,0)
- ablawld21=weld(abtprt1,ablaprt21,ablaprt14,euler(0,3.14,0)*cf(-.219,-.3,.15)*euler(0,0,0))
- ablawld22=weld(abtprt1,ablaprt22,ablaprt21,cf(0,-.2,0)*euler(.5,0,0))
- ablawld23=weld(abtprt1,ablaprt23,ablaprt22,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0))
- ablawld23.C1=cf(0,.15,.05)*euler(-1,0,0)
- ablawld24=weld(abtprt1,ablaprt24,ablaprt14,euler(0,1.4,0)*euler(-.7,0,0)*cf(.3,-.1,.1)*euler(0,0,0))
- ablawld25=weld(abtprt1,ablaprt25,ablaprt24,cf(0,-.2,0)*euler(-.3,0,0))
- ablawld26=weld(abtprt1,ablaprt26,ablaprt25,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0))
- ablawld26.C1=cf(0,.15,.03)*euler(-.5,0,0)
- hwld1=weld(abtprt1,head,abtprt1,euler(.3,0,3.14)*cf(0,2.5,.3))
- --hwld1=weld(abtprt1,head,abtprt1,euler(0,0,3.14)*cf(0,2.5,0))
- abw1prt1=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Weapon01 Part01",vt())
- abw1prt2=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Weapon01 Part02",vt())
- abw1prt3=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Weapon01 Part03",vt())
- abw1prt4=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Weapon01 Part04",vt())
- abw1prt5=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Weapon01 Part05",vt())
- abw1prt6=part(3,ailabot,.2,0,BrickColor.new("White"),"AilaBot Weapon01 Part06",vt())
- abw1prt7=part(3,ailabot,.2,0,BrickColor.new("White"),"AilaBot Weapon01 Part07",vt())
- abw1prt8=part(3,ailabot,.05,0,BrickColor.new("Bright yellow"),"AilaBot Weapon01 Part08",vt()) abw1prt8.Material="Neon"
- abw1prt9=part(3,ailabot,.05,0,BrickColor.new("Bright yellow"),"AilaBot Weapon01 Part09",vt()) abw1prt9.Material="Neon"
- abw1prt10=part(3,ailabot,.2,0,BrickColor.new("White"),"AilaBot Weapon01 Part10",vt())
- abw1prt11=part(3,ailabot,0,0,BrickColor.new("Really black"),"AilaBot Weapon01 Part11",vt())
- abw2prt1=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Weapon02 Part01",vt())
- abw2prt2=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Weapon02 Part02",vt())
- abw2prt3=part(3,ailabot,0,0,BrickColor.new("White"),"AilaBot Weapon02 Part03",vt())
- abw2prt4=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Weapon02 Part04",vt())
- abw2prt5=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Weapon02 Part05",vt())
- abw2prt6=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Weapon02 Part06",vt())
- abw2prt10=part(3,ailabot,0,0,BrickColor.new("Really black"),"AilaBot Weapon02 Part10",vt())
- abw2prt11=part(3,ailabot,0,0,BrickColor.new("Really black"),"AilaBot Weapon02 Part11",vt())
- abw2prt12=part(3,ailabot,0,0,BrickColor.new("Really black"),"AilaBot Weapon02 Part12",vt())
- abw2prt13=part(3,ailabot,0,0,BrickColor.new("Really black"),"AilaBot Weapon02 Part13",vt())
- abw1msh1=mesh("SpecialMesh",abw1prt1,"Torso","nil",vt(0,0,0),vt(7,5,8))
- abw1msh2=mesh("BlockMesh",abw1prt2,"nil","nil",vt(0,0,0),vt(15,4,6))
- abw1msh3=mesh("BlockMesh",abw1prt3,"nil","nil",vt(0,0,0),vt(1,1,1))
- abw1msh4=mesh("SpecialMesh",abw1prt4,"Torso","nil",vt(0,0,0),vt(8,8,12))
- abw1msh5=mesh("CylinderMesh",abw1prt5,"nil","nil",vt(0,0,0),vt(8,12.1,8))
- abw1msh6=mesh("CylinderMesh",abw1prt6,"nil","nil",vt(0,0,0),vt(7.5,20,7.5))
- abw1msh7=mesh("SpecialMesh",abw1prt7,"Sphere","nil",vt(0,0,0),vt(7.5,7.5,7.5))
- abw1msh8=mesh("CylinderMesh",abw1prt8,"nil","nil",vt(0,0,0),vt(7.6,2,7.6))
- abw1msh9=mesh("SpecialMesh",abw1prt9,"FileMesh","1778999",vt(0,0,0),vt(1.14,.5,1.14))
- abw1msh10=mesh("CylinderMesh",abw1prt10,"nil","nil",vt(0,0,0),vt(5,12,5))
- abw1msh11=mesh("CylinderMesh",abw1prt11,"nil","nil",vt(0,0,0),vt(4,1,4))
- abw2msh1=mesh("BlockMesh",abw2prt1,"nil","nil",vt(0,0,0),vt(0,0,0))
- abw2msh2=mesh("CylinderMesh",abw2prt2,"nil","nil",vt(0,0,0),vt(5,7,5))
- abw2msh3=mesh("CylinderMesh",abw2prt3,"nil","nil",vt(0,0,0),vt(5,15,5))
- abw2msh4=mesh("BlockMesh",abw2prt4,"nil","nil",vt(0,0,0),vt(1,1,1))
- abw2msh5=mesh("BlockMesh",abw2prt5,"nil","nil",vt(0,0,0),vt(1,1,1))
- abw2msh6=mesh("BlockMesh",abw2prt6,"nil","nil",vt(0,0,0),vt(1,1,1))
- abw2msh10=mesh("CylinderMesh",abw2prt10,"nil","nil",vt(0,0,0),vt(1.5,1,1.5))
- abw2msh11=mesh("CylinderMesh",abw2prt11,"nil","nil",vt(0,0,0),vt(1.5,1,1.5))
- abw2msh12=mesh("CylinderMesh",abw2prt12,"nil","nil",vt(0,0,0),vt(1.5,1,1.5))
- abw2msh13=mesh("CylinderMesh",abw2prt13,"nil","nil",vt(0,0,0),vt(1.5,1,1.5))
- abw1wld1=weld(abtprt1,abw1prt1,abtprt1,euler(-1.57,0,-1.57)*euler(0,0,1.57)*cf(-1.4,1,-1.5))
- abw1wld2=weld(abtprt1,abw1prt2,abw1prt1,euler(0,0,0)*cf(-1.3,-.11,0))
- --abw1wld3=weld(abtprt1,abw1prt3,abw1prt2,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0)) --joint
- --abw1wld3=weld(abtprt1,abw1prt3,abw1prt2,euler(0,0,0)*cf(0,-.6,0)*euler(-1.6,0,0)) --joint
- abw1wld3=weld(abtprt1,abw1prt3,abw1prt2,euler(0,3.14,0)*cf(0,0,-.5)*euler(-.5,0,0)) --joint
- abw1wld4=weld(abtprt1,abw1prt4,abw1prt3,euler(3.14,0,0)*cf(0,-.2,0))
- abw1wld5=weld(abtprt1,abw1prt5,abw1prt4,euler(1.57,0,0)*cf(0,.8,0))
- abw1wld6=weld(abtprt1,abw1prt6,abw1prt5,euler(0,0,0)*cf(0,-.6,0))
- abw1wld7=weld(abtprt1,abw1prt7,abw1prt6,euler(0,0,0)*cf(0,2,0))
- abw1wld8=weld(abtprt1,abw1prt8,abw1prt6,euler(0,0,0)*cf(0,-2,0))
- abw1wld9=weld(abtprt1,abw1prt9,abw1prt8,euler(0,0,0)*cf(0,-.6,0))
- abw1wld10=weld(abtprt1,abw1prt10,abw1prt9,euler(0,0,0)*cf(0,-.2,0))
- abw1wld11=weld(abtprt1,abw1prt11,abw1prt10,euler(3.14,0,0)*cf(0,-1.11,0))
- abw2wld1=weld(abtprt1,abw2prt1,abraprt11,euler(0,0,3.14)*cf(0,-.8,-.4)) --joint euler(0,0,0)*cf(0,.1,-.4)
- --abw2wld2=weld(abtprt1,abw2prt2,abw2prt1,euler(1.57,0,0)*cf(0,.8,-.2))
- abw2wld2=weld(abtprt1,abw2prt2,abw2prt1,euler(1.57,0,0)*cf(0,.8,-.6))
- abw2wld3=weld(abtprt1,abw2prt3,abw2prt2,euler(1.57,0,0)*cf(0,0,-.8))
- abw2wld4=weld(abtprt1,abw2prt4,abw2prt3,euler(0,0,0)*cf(0,1.5,0)) --joint
- abw2wld5=weld(abtprt1,abw2prt5,abw2prt3,euler(0,0,0)*cf(.1,.6,0)) --joint (.2,-.2,0)
- abw2wld6=weld(abtprt1,abw2prt6,abw2prt3,euler(0,0,0)*cf(-.1,.6,0)) --joint
- abw2wld10=weld(abtprt1,abw2prt10,abw2prt4,euler(0,0,0)*cf(0,.91,.3)*euler(0,0,0)) --gun1
- abw2wld11=weld(abtprt1,abw2prt11,abw2prt4,euler(0,0,0)*cf(0,.91,.3)*euler(0,1.57,0))
- abw2wld12=weld(abtprt1,abw2prt12,abw2prt4,euler(0,0,0)*cf(0,.91,.3)*euler(0,3.14,0))
- abw2wld13=weld(abtprt1,abw2prt13,abw2prt4,euler(0,0,0)*cf(0,.91,.3)*euler(0,4.71,0))
- for i=-1,1,1 do
- abw2prt7=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Weapon02 Part07",vt())
- abw2msh7=mesh("BlockMesh",abw2prt7,"nil","nil",vt(0,0,0),vt(1.2,18,3))
- abw2wld7=weld(abtprt1,abw2prt7,abw2prt5,euler(0,0,0)*cf(.4,0,0)*euler(0,i,0))
- abw2prt8=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Weapon02 Part08",vt())
- abw2msh8=mesh("BlockMesh",abw2prt8,"nil","nil",vt(0,0,0),vt(1.2,18,3))
- abw2wld8=weld(abtprt1,abw2prt8,abw2prt6,euler(0,0,0)*cf(.4,0,0)*euler(0,i+3.14,0))
- end
- for i=1.57,6.28,1.57 do
- abw2prt9=part(3,ailabot,0,0,BrickColor.new("White"),"AilaBot Weapon02 Part09",vt())
- abw2msh9=mesh("CylinderMesh",abw2prt9,"nil","nil",vt(0,0,0),vt(2.5,5,2.5))
- abw2wld9=weld(abtprt1,abw2prt9,abw2prt4,euler(0,0,0)*cf(0,.5,.3)*euler(0,i,0))
- end
- for d=1,2 do
- for i=-1.6,1.6,.8 do
- abw1prt12=part(3,ailabot,0,0,BrickColor.new("Bright yellow"),"AilaBot Weapon01 Part12",vt()) abw1prt12.Material="Neon"
- abw1msh12=mesh("SpecialMesh",abw1prt12,"FileMesh","9756362",vt(0,0,0),vt(.5,.2,1))
- if d==1 then
- abw1wld12=weld(abtprt1,abw1prt12,abw1prt6,euler(0,-.5,0)*cf(-.6,i,.2))
- else
- abw1wld12=weld(abtprt1,abw1prt12,abw1prt6,euler(0,.5,0)*cf(.6,i,.2))
- end
- end
- end
- num=1.75
- abhprt1=part(3,ailabot,0,1,BrickColor.new("Black"),"AilaBot Head Part01",vt())
- abhprt2=part(3,ailabot,0,1,BrickColor.new("Black"),"AilaBot Head Part02",vt())
- abhprt2v=part(3,ailabot,0,0,BrickColor.new(NewCol2),"AilaBot Head Part02visor",vt())
- abhprt3=part(3,ailabot,0,1,BrickColor.new("Black"),"AilaBot Head Part03",vt())
- abhprt3v=part(3,ailabot,0,0,BrickColor.new(NewCol2),"AilaBot Head Part03visor",vt())
- abhprt4=part(3,ailabot,0,1,BrickColor.new("Black"),"AilaBot Head Part04",vt())
- abhprt5=part(3,ailabot,0,1,BrickColor.new("Black"),"AilaBot Head Part05",vt())
- abhprt6=part(3,ailabot,0,0,BrickColor.new(NewCol2),"AilaBot Head Part06",vt())
- abhprt7=part(3,ailabot,0,0,BrickColor.new(NewCol2),"AilaBot Head Part07",vt())
- abhprt8=part(3,ailabot,0,0,BrickColor.new(NewCol2),"AilaBot Head Part08",vt())
- abhprt9=part(3,ailabot,0,0,BrickColor.new(NewCol2),"AilaBot Head Part09",vt())
- abhprt10=part(3,ailabot,0,1,BrickColor.new("Black"),"AilaBot Head Part10",vt())
- abhprt11=part(3,ailabot,0,1,BrickColor.new("Black"),"AilaBot Head Part11",vt())
- abhprt12=part(3,ailabot,.8,1,BrickColor.new("Black"),"AilaBot Head Part12",vt())
- abhprt13=part(3,ailabot,.8,1,BrickColor.new("Black"),"AilaBot Head Part13",vt())
- abhprt10v=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Head Part10v",vt())
- abhprt11v=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Head Part11v",vt())
- abhprt12v=part(3,ailabot,.8,0,BrickColor.new("New Yeller"),"AilaBot Head Part12v",vt()) abhprt12v.Material="Neon"
- abhprt13v=part(3,ailabot,.8,0,BrickColor.new("New Yeller"),"AilaBot Head Part13v",vt()) abhprt13v.Material="Neon"
- abhprt14=part(3,ailabot,0,0,BrickColor.new(NewCol2),"AilaBot Head Part14",vt())
- abhprt15=part(3,ailabot,0,0,BrickColor.new("White"),"AilaBot Head Part15",vt())
- abhprt16=part(3,ailabot,0,0,BrickColor.new(NewCol2),"AilaBot Head Part16",vt())
- abhprt17=part(3,ailabot,0,0,BrickColor.new("White"),"AilaBot Head Part17",vt())
- abhprt18=part(3,ailabot,0,0,BrickColor.new(NewCol2),"AilaBot Head Part18",vt())
- abhprt19=part(3,ailabot,0,0,BrickColor.new(NewCol2),"AilaBot Head Part19",vt())
- abhprt20=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Head Part20",vt())
- abhprt21=part(3,ailabot,.5,0,BrickColor.new("New Yeller"),"AilaBot Head Part21",vt()) abhprt21.Material="Neon"
- abhprt22=part(3,ailabot,0,0,BrickColor.new(NewCol2),"AilaBot Head Part22",vt())
- abhprt23=part(3,ailabot,0,0,BrickColor.new(NewCol2),"AilaBot Head Part23",vt())
- abhprt24=part(3,ailabot,0,0,BrickColor.new(NewCol2),"AilaBot Head Part24",vt())
- abhprt25=part(3,ailabot,0,0,BrickColor.new(NewCol2),"AilaBot Head Part25",vt())
- abhprt26=part(3,ailabot,0,0,BrickColor.new(NewCol2),"AilaBot Head Part26",vt())
- abhprt27=part(3,ailabot,0,0,BrickColor.new(NewCol2),"AilaBot Head Part27",vt())
- abhmshdecoy=mesh("BlockMesh",abhprt1,"nil","nil",vt(0,0,0),vt(0,0,0))
- abhmshdecoy=mesh("BlockMesh",abhprt2,"nil","nil",vt(0,0,0),vt(0,0,0))
- abhmshdecoy=mesh("BlockMesh",abhprt3,"nil","nil",vt(0,0,0),vt(0,0,0))
- abhmshdecoy=mesh("BlockMesh",abhprt4,"nil","nil",vt(0,0,0),vt(0,0,0))
- abhmshdecoy=mesh("BlockMesh",abhprt5,"nil","nil",vt(0,0,0),vt(0,0,0))
- abhmshdecoy=mesh("BlockMesh",abhprt10,"nil","nil",vt(0,0,0),vt(0,0,0))
- abhmshdecoy=mesh("BlockMesh",abhprt11,"nil","nil",vt(0,0,0),vt(0,0,0))
- abhmshdecoy=mesh("BlockMesh",abhprt12,"nil","nil",vt(0,0,0),vt(0,0,0))
- abhmshdecoy=mesh("BlockMesh",abhprt13,"nil","nil",vt(0,0,0),vt(0,0,0))
- abhmsh2=mesh("BlockMesh",abhprt2v,"nil","nil",vt(0,0,0),vt(7,5.25,1.75))
- abhmsh3=mesh("BlockMesh",abhprt3v,"nil","nil",vt(0,0,0),vt(7,5.25,1.75))
- abhmsh6=mesh("BlockMesh",abhprt6,"nil","nil",vt(0,0,0),vt(7,3.5,1.75))
- abhmsh7=mesh("BlockMesh",abhprt7,"nil","nil",vt(0,0,0),vt(7,3.5,1.75))
- abhmsh8=mesh("BlockMesh",abhprt8,"nil","nil",vt(0,0,0),vt(7,5.25,1.75))
- abhmsh9=mesh("BlockMesh",abhprt9,"nil","nil",vt(0,0,0),vt(7,5.25,1.75))
- abhmsh10=mesh("BlockMesh",abhprt10v,"nil","nil",vt(0,0,0),vt(7,3.5,.875))
- abhmsh11=mesh("BlockMesh",abhprt11v,"nil","nil",vt(0,0,0),vt(7,3.5,.875))
- abhmsh12=mesh("BlockMesh",abhprt12v,"nil","nil",vt(0,0,0),vt(1.75,.875,1.75))
- abhmsh13=mesh("BlockMesh",abhprt13v,"nil","nil",vt(0,0,0),vt(1.75,.875,1.75))
- abhmsh14=mesh("SpecialMesh",abhprt14,"FileMesh","9756362",vt(0,0,0),vt(.8*num,1.2*num,.2*num))
- abhmsh15=mesh("SpecialMesh",abhprt15,"FileMesh","9756362",vt(0,0,0),vt(.6*num,.8*num,.2*num))
- abhmsh16=mesh("SpecialMesh",abhprt16,"FileMesh","9756362",vt(0,0,0),vt(.8*num,1.2*num,.2*num))
- abhmsh17=mesh("SpecialMesh",abhprt17,"FileMesh","9756362",vt(0,0,0),vt(.6*num,.8*num,.2*num))
- abhmsh18=mesh("BlockMesh",abhprt18,"nil","nil",vt(0,0,0),vt(7.875,1.75,.875))
- abhmsh19=mesh("BlockMesh",abhprt19,"nil","nil",vt(0,0,0),vt(7.875,1.75,.875))
- abhmsh20=mesh("SpecialMesh",abhprt20,"FileMesh","9756362",vt(0,0,0),vt(1*num,.8*num,.6*num))
- abhmsh21=mesh("SpecialMesh",abhprt21,"FileMesh","9756362",vt(0,0,0),vt(.4*num,.4*num,.4*num))
- abhmsh22=mesh("SpecialMesh",abhprt22,"FileMesh","9756362",vt(0,0,0),vt(1*num,1*num,.6*num))
- abhmsh23=mesh("SpecialMesh",abhprt23,"FileMesh","9756362",vt(0,0,0),vt(1*num,1.1*num,.6*num))
- abhmsh24=mesh("SpecialMesh",abhprt24,"FileMesh","9756362",vt(0,0,0),vt(1*num,1.2*num,.4*num))
- abhmsh25=mesh("BlockMesh",abhprt25,"nil","nil",vt(0,0,0),vt(4*num,5*num,1*num))
- abhmsh26=mesh("BlockMesh",abhprt26,"nil","nil",vt(0,0,0),vt(4*num,5*num,1*num))
- abhmsh27=mesh("SpecialMesh",abhprt27,"FileMesh","9756362",vt(0,0,0),vt(1*num,.5*num,1*num))
- abhwld1=weld(abtprt1,abhprt1,head,euler(0,0,0)*cf(0,.175,0))
- abhwld2=weld(abtprt1,abhprt2,abhprt1,euler(0,-.7,0)*cf(.4725,.175,.875))
- abhwld3=weld(abtprt1,abhprt3,abhprt1,euler(0,.7,0)*cf(-.4725,.175,.875))
- abhwld2v=weld(abtprt1,abhprt2v,abhprt2,euler(0,0,0)*cf(0,0,0))
- abhwld3v=weld(abtprt1,abhprt3v,abhprt3,euler(0,0,0)*cf(0,0,0))
- abhwld4=weld(abtprt1,abhprt4,abhprt2,euler(0,0,0)*cf(.7,0,0))
- abhwld5=weld(abtprt1,abhprt5,abhprt3,euler(0,0,0)*cf(-.7,0,0))
- abhwld6=weld(abtprt1,abhprt6,abhprt4,cf(.6125,.175,0)*euler(0,-.8,0))
- abhwld7=weld(abtprt1,abhprt7,abhprt5,cf(-.6125,.175,0)*euler(0,.8,0))
- abhwld8=weld(abtprt1,abhprt8,abhprt4,cf(.6125,-.7,0)*euler(0,-.8,0))
- abhwld9=weld(abtprt1,abhprt9,abhprt5,cf(-.6125,-.7,0)*euler(0,.8,0))
- abhwld10=weld(abtprt1,abhprt10,abhprt2,euler(0,0,0)*cf(0,-.875,0))
- abhwld11=weld(abtprt1,abhprt11,abhprt3,euler(0,0,0)*cf(0,-.875,0))
- abhwld12=weld(abtprt1,abhprt12,abhprt10,euler(0,0,0)*cf(-.175,0,0))
- abhwld13=weld(abtprt1,abhprt13,abhprt11,euler(0,0,0)*cf(.175,0,0))
- abhwld10v=weld(abtprt1,abhprt10v,abhprt10,euler(0,0,0)*cf(0,0,0))
- abhwld11v=weld(abtprt1,abhprt11v,abhprt11,euler(0,0,0)*cf(0,0,0))
- abhwld12v=weld(abtprt1,abhprt12v,abhprt10v,euler(0,0,0)*cf(-.175,0,0))
- abhwld13v=weld(abtprt1,abhprt13v,abhprt11v,euler(0,0,0)*cf(.175,0,0))
- abhwld14=weld(abtprt1,abhprt14,abhprt8,euler(-.1,0,-1)*cf(-.35,0,.2625))
- abhwld15=weld(abtprt1,abhprt15,abhprt14,euler(0,0,0)*cf(0,0,.05))
- abhwld16=weld(abtprt1,abhprt16,abhprt9,euler(-.1,0,1)*cf(.35,0,.2625))
- abhwld17=weld(abtprt1,abhprt17,abhprt16,euler(0,0,0)*cf(0,0,.05))
- abhwld18=weld(abtprt1,abhprt18,abhprt2,euler(-.4,.1,0)*cf(0,-1.225,.175))
- abhwld19=weld(abtprt1,abhprt19,abhprt3,euler(-.4,-.1,0)*cf(0,-1.225,.175))
- abhwld20=weld(abtprt1,abhprt20,abhprt1,euler(-.2,0,0)*cf(0,-.7*num,.4*num))
- abhwld21=weld(abtprt1,abhprt21,abhprt20,euler(.4,0,0)*cf(0,-.2*num,.1*num))
- abhwld22=weld(abtprt1,abhprt22,abhprt1,euler(-.4,0,0)*cf(0,-.7*num,.2*num))
- abhwld23=weld(abtprt1,abhprt23,abhprt1,euler(-.8,0,0)*cf(0,-.7*num,0))
- abhwld24=weld(abtprt1,abhprt24,abhprt1,euler(-1.2,0,0)*cf(0,-.7*num,-.2*num))
- abhwld25=weld(abtprt1,abhprt25,abhprt1,euler(0,.5,0)*cf(.3*num,-.1*num,-.6*num))
- abhwld26=weld(abtprt1,abhprt26,abhprt1,euler(0,-.5,0)*cf(-.3*num,-.1*num,-.6*num))
- abhwld27=weld(abtprt1,abhprt27,abhprt1,euler(0,0,0)*cf(0,-.6*num,-.5*num))
- for i=2.093,6.28,2.093 do
- num=math.random(1500,3000)/100
- local abtprt6=part(3,ailabot,0,0,BrickColor.new("White"),"AilaBot Torso Part06",vt())
- local abtmsh6=mesh("CylinderMesh",abtprt6,"nil","nil",vt(0,0,0),vt(2,num,2))
- local abtwld6=weld(abtprt1,abtprt6,abtprt4,cf(0,0,.5)*euler(0,i,0))
- local abtprt7=part(3,ailabot,0,0,BrickColor.new("White"),"AilaBot Torso Part07",vt())
- local abtmsh7=mesh("SpecialMesh",abtprt7,"Head","nil",vt(0,0,0),vt(2,2,2))
- local abtwld7=weld(abtprt1,abtprt7,abtprt6,euler(0,0,0)*cf(0,-num/10,0))
- end
- for i=.44857,6.28,.44857 do
- if math.random(1,2)==1 then
- local abtprt11=part(3,ailabot,0,0,BrickColor.new("Bright yellow"),"AilaBot Torso Part11",vt()) abtprt11.Material="Neon"
- local abtmsh11=mesh("BlockMesh",abtprt11,"nil","nil",vt(0,0,0),vt(6,1,1))
- local abtwld11=weld(abtprt1,abtprt11,abtprt8,cf(0,0,2.5)*euler(0,i,0))
- end
- end
- for i=.48307,6.28,.48307 do
- if math.random(1,2)==1 then
- local abtprt11=part(3,ailabot,0,0,BrickColor.new("Bright yellow"),"AilaBot Torso Part11",vt()) abtprt11.Material="Neon"
- local abtmsh11=mesh("BlockMesh",abtprt11,"nil","nil",vt(0,0,0),vt(5.5,1,1))
- local abtwld11=weld(abtprt1,abtprt11,abtprt9,cf(0,0,2.1)*euler(0,i,0))
- end
- end
- for i=.523,6.28,.523 do
- if math.random(1,2)==1 then
- local abtprt11=part(3,ailabot,0,0,BrickColor.new("Bright yellow"),"AilaBot Torso Part11",vt()) abtprt11.Material="Neon"
- local abtmsh11=mesh("BlockMesh",abtprt11,"nil","nil",vt(0,0,0),vt(5,1,1))
- local abtwld11=weld(abtprt1,abtprt11,abtprt10,cf(0,0,1.7)*euler(0,i,0))
- end
- end
- for i=1,2 do
- local abtprt12=part(3,ailabot,0,0,BrickColor.new("White"),"AilaBot Torso Part12",vt())
- local abtmsh12=mesh("SpecialMesh",abtprt12,"Wedge","nil",vt(0,0,0),vt(5,8,11))
- if i==1 then
- local abtwld12=weld(abtprt1,abtprt12,abtprt4,euler(3.14,0,2)*euler(0,.4,0)*cf(1.7,.4,0))
- else
- local abtwld12=weld(abtprt1,abtprt12,abtprt4,euler(3.14,0,-2)*euler(0,-.4,0)*cf(-1.7,.4,0))
- end
- local abtprt13=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Torso Part13",vt())
- local abtmsh13=mesh("SpecialMesh",abtprt13,"FileMesh","9756362",vt(0,0,0),vt(.5,1,2))
- local abtwld13=weld(abtprt1,abtprt13,abtprt12,euler(.6,0,0)*cf(0,.35,.5))
- end
- for i=1,2 do
- local abtprt14=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Torso Part14",vt())
- local abtmsh14=mesh("SpecialMesh",abtprt14,"Torso","nil",vt(0,0,0),vt(13,5,5))
- local wldprt=ablaprt2
- if i==2 then
- wldprt=abraprt2
- end
- local abtwld14=weld(abtprt1,abtprt14,wldprt,euler(3.14,0,0)*cf(0,1,0))
- end
- for i=.785,6.28,1.57 do
- local abtprt16=part(3,ailabot,0,0,BrickColor.new("White"),"AilaBot Torso Part16",vt())
- local abtmsh16=mesh("SpecialMesh",abtprt16,"FileMesh","9756362",vt(0,0,0),vt(1,1,1))
- local abtwld16=weld(abtprt1,abtprt16,abtprt15,euler(1,0,0)*cf(0,.8,0)*euler(0,0,i))
- end
- for i=1,2 do
- local dpart=abtprt17
- if i==2 then dpart=abtprt18 end
- local abtprt19=part(3,ailabot,0,0,BrickColor.new("White"),"AilaBot Torso Part19",vt())
- local abtmsh19=mesh("SpecialMesh",abtprt19,"FileMesh","9756362",vt(0,0,0),vt(1,3,.5))
- local abtwld19=weld(abtprt1,abtprt19,dpart,euler(0,0,0)*cf(0,-.5,0)*euler(0,0,0))
- for d=1.57,6.28,1.57 do
- local abtprt20=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Torso Part20",vt())
- local abtmsh20=mesh("SpecialMesh",abtprt20,"Wedge","nil",vt(0,0,0),vt(2,2,8))
- local abtwld20=weld(abtprt1,abtprt20,abtprt19,euler(1.57+.1,1.57,0)*cf(-.5,1.3,0)*euler(0,d,0))
- end
- end
- for i=1.57,6.28,1.57 do
- local abtprt21=part(3,ailabot,0,0,BrickColor.new("Black"),"AilaBot Torso Part21",vt())
- local abtmsh21=mesh("CylinderMesh",abtprt21,"nil","nil",vt(0,0,0),vt(1,1,1))
- local abtwld21=weld(abtprt1,abtprt21,abtprt19,euler(1.57,0,0)*cf(0,0,-.9)*euler(.4,0,i))
- end
- for i=1,3 do
- ablaprt12=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Left Arm Part12",vt())
- abraprt12=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Right Arm Part12",vt())
- local n=6
- if i==3 then
- n=5
- end
- ablamsh12=mesh("CylinderMesh",ablaprt12,"nil","nil",vt(0,0,0),vt(n,1,n))
- abramsh12=mesh("CylinderMesh",abraprt12,"nil","nil",vt(0,0,0),vt(n,1,n))
- local c6=.3
- if i==2 then
- c6=-.8
- elseif i==3 then
- c6=-1
- end
- ablawld12=weld(abtprt1,ablaprt12,ablaprt11,euler(0,0,0)*cf(0,c6,0))
- abrawld12=weld(abtprt1,abraprt12,abraprt11,euler(0,0,0)*cf(0,c6,0))
- end
- for i=1,2 do
- ablaprt13=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Left Arm Part13",vt())
- abraprt13=part(3,ailabot,0,0,BrickColor.new("Bright blue"),"AilaBot Right Arm Part13",vt())
- ablamsh13=mesh("SpecialMesh",ablaprt13,"FileMesh","9756362",vt(0,0,0),vt(.8,1.5,.2))
- abramsh13=mesh("SpecialMesh",abraprt13,"FileMesh","9756362",vt(0,0,0),vt(.8,1.5,.2))
- local n=.5
- if i==2 then n=n*-1 end
- ablawld13=weld(abtprt1,ablaprt13,ablaprt11,euler(0,0,0)*cf(0,-.25,n))
- abrawld13=weld(abtprt1,abraprt13,abraprt11,euler(0,0,0)*cf(0,-.25,n))
- end
- for _,c in pairs(ailabot:children()) do
- table.insert(AilaBot,c)
- end
- for _,c in pairs(abtprt1:children()) do
- if c.className=="Motor" then
- table.insert(ABWelds,c)
- end
- end
- ailabot.Parent=nil
- local abpos=it("BodyPosition",ailaref)
- abpos.P=4000
- abpos.D=200
- abpos.maxForce=Vector3.new(545000,545000,545000)
- local abgy=Instance.new("BodyGyro",ailaref)
- abgy.maxTorque=Vector3.new(4e+005,4e+005,4e+005)*math.huge
- abgy.P=300e+003
- abgy.cframe=RootPart.CFrame
- local hitbox=part(3,modelzorz,0,1,BrickColor.new("Black"),"Hitbox2",vt())
- hitbox.Anchored=false
- local hbwld=weld(hitbox,hitbox,RootPart,euler(0,0,0)*cf(0,0,0))
- local hitbox2=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
- hitbox2.Anchored=true
- local hitboxCF=cf(0,0,0)
- hboxpos=Instance.new("BodyPosition",nil)
- hboxpos.P=2000
- hboxpos.D=100
- hboxpos.maxForce=Vector3.new(545000,545000,545000)
- function hitboxweld()
- hbwld.Parent=modelzorz
- hbwld.Part0=hitbox
- hbwld.Part1=prtt
- end
- function disappearhat()
- for _,c in pairs(Character:children()) do
- if c.className=="Hat" then
- c.Handle.Transparency=1
- end
- end
- end
- function appearhat()
- for _,c in pairs(Character:children()) do
- if c.className=="Hat" then
- c.Handle.Transparency=0
- end
- end
- end
- appearhat()
- function disappeargaunt()
- for i=1,#Weapon do
- Weapon[i].Transparency=1
- end
- end
- function appeargaunt()
- for i=1,#Weapon do
- Weapon[i].Transparency=0
- end
- end
- local nr=NumberRange.new
- local ns=NumberSequence.new
- local cs=ColorSequence.new
- local parti=it("ParticleEmitter")
- parti.Color=cs(NewCol2,NewCol2)
- parti.LightEmission=1
- parti.Texture="http://www.roblox.com/asset/?id=241779220"
- sizeseq=ns({NumberSequenceKeypoint.new(0,2),NumberSequenceKeypoint.new(1,8)})
- transseq=ns({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.1,.5),NumberSequenceKeypoint.new(.8,.5),NumberSequenceKeypoint.new(1,1)})
- parti.Transparency=transseq
- parti.Size=sizeseq
- parti.Acceleration=vt(0,-1,0)
- parti.Lifetime=nr(1,3)
- parti.Rate=80
- parti.RotSpeed=nr(90)
- parti.Speed=nr(2)
- parti.VelocitySpread=180
- parti.Parent=Torso
- parti.Enabled=false
- parti.ZOffset=2
- parti2=parti:Clone()
- parti2.Parent=lprt1
- parti2.Size=ns({NumberSequenceKeypoint.new(0,2),NumberSequenceKeypoint.new(1,.1)})
- parti2.Texture="http://www.roblox.com/asset/?id=243728166"
- parti2.Color=cs(NewCol,NewCol2)
- parti2.ZOffset=0
- parti2.Acceleration=vt(0,0,0)
- parti2.Lifetime=nr(3,3)
- parti2.Rate=20
- parti2.Speed=nr(-3)
- parti2.VelocitySpread=90
- parti3=parti2:Clone()
- parti3.Parent=rprt1
- parti4=parti2:Clone()
- parti4.Parent=ahprt21
- parti4.Color=cs(Color3.new(1,1,0),Color3.new(1,1,0))
- parti4.Size=ns({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,0)})
- parti4.Texture="http://www.roblox.com/asset/?id=243728206"
- parti4.Lifetime=nr(10,10)
- parti4.Rate=1
- parti4.RotSpeed=nr(0)
- parti4.Speed=nr(.5)
- parti4.VelocitySpread=180
- parti4.Enabled=false
- --[[hbodpos=Instance.new("BodyPosition",hitbox)
- hbodpos.P=2000
- hbodpos.D=100
- hbodpos.maxForce=Vector3.new(545000,545000,545000)]]
- if (script.Parent.className~="HopperBin") then
- Tool=Instance.new("HopperBin")
- Tool.Parent=Backpack
- Tool.Name="Fendam"
- script.Parent=Tool
- end
- Bin=script.Parent
- if Bin.Name=="Fendam" then
- Bin.Name="Fendam"
- end
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- so = function(id,par,vol,pit)
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId="http://www.roblox.com/asset/?id="..id
- coroutine.resume(coroutine.create(function(Sound)
- swait()
- Sound:play()
- end),sou)
- game:GetService("Debris"):AddItem(sou,6)
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function hideanim()
- equipped=false
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,0,0),.3)
- end
- mdec.Parent=Decrease
- end
- mdec.Parent=Decrease
- function equipanim()
- equipped=true
- mdec.Parent=nil
- n=0
- local dec=Instance.new("NumberValue",Decrease)
- dec.Name="DecreaseMvmt"
- dec.Value=10
- so("300915902",RootPart,1,1)
- for i=0,50 do
- swait()
- if i==0 then
- laarmvis=true
- elseif i==5 then
- raarmvis=true
- elseif i==10 then
- lalegvis=true
- elseif i==15 then
- ralegvis=true
- elseif i==20 then
- tavis=true
- end
- n=n+1
- if n>6 then
- if n>=9 then
- n=0
- Clone()
- end
- for i=1,3 do
- ElecEffect(Torso.CFrame,3,3,3)
- end
- end
- if i<=25 then
- Neck.C0=clerp(Neck.C0,necko*euler(.6,0,0),.15)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(.1,0,0),.15)
- RW.C0=clerp(RW.C0,cf(.7,0.4,-.5)*euler(1.5,0,-1.2),.15)
- LW.C0=clerp(LW.C0,cf(-.7,0.4,-.5)*euler(.7,0,1),.15)
- RH.C0=clerp(RH.C0,cf(.95,-.9,0)*euler(0,1.57,0)*euler(-.1,0,.1),.15)
- LH.C0=clerp(LH.C0,cf(-.95,-.9,0)*euler(0,-1.57,0)*euler(-.1,0,-.1),.15)
- else
- Neck.C0=clerp(Neck.C0,necko*euler(-.1,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(-.1,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1,0.7,-.5)*euler(2.5,0,-.8),.2)
- LW.C0=clerp(LW.C0,cf(-1,0.7,-.5)*euler(2,0,.6),.2)
- RH.C0=clerp(RH.C0,cf(.95,-.9,0)*euler(0,1.57,0)*euler(-.1,0,-.1),.2)
- LH.C0=clerp(LH.C0,cf(-.95,-.9,0)*euler(0,-1.57,0)*euler(-.1,0,.1),.2)
- end
- end
- laarmvis=false
- raarmvis=false
- lalegvis=false
- ralegvis=false
- tavis=false
- dec.Parent=nil
- local hit,pos=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,200,Character)
- if hit~=nil then
- local ref=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
- ref.Anchored=true
- ref.CFrame=cf(pos)
- game:GetService("Debris"):AddItem(ref,1)
- MagicWave(BrickColor.new("Bright blue"),cf(ref.Position),1,1,1,1.2,.2,1.2,.05)
- end
- --[[if intro==false then
- intro=true
- local dec=Instance.new("NumberValue",Decrease)
- dec.Name="DecreaseMvmt"
- dec.Value=10
- for i=0,1,0.3 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(2,0,-1),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(1.4,0,1.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,0,0),.3)
- end
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(.8,0.5,-.5)*euler(1.4,0,-1.2),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-.8,0.5,-.5)*euler(2,0,1),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,0,0),.3)
- end
- parti.Enabled=true
- parti2.Enabled=true
- parti3.Enabled=true
- for i=0,20 do
- swait()
- MagicCircle(BrickColor.new(NewCol2),Torso.CFrame,5,5,5,4,4,4,.1)
- end
- passive1.Value=-.5
- passive2.Value=.1
- disappearhat()
- disappeargaunt()
- for i=1,#Armor do
- if Armor[i].Name~="Armor Head Part01" and Armor[i].Name~="Armor Head Part04" and Armor[i].Name~="Armor Head Part05" and Armor[i].Name~="Armor Head Part02" and Armor[i].Name~="Armor Head Part03" and Armor[i].Name~="Armor Head Part10" and Armor[i].Name~="Armor Head Part11" and Armor[i].Name~="Armor Head Part12" and Armor[i].Name~="Armor Head Part13" then
- Armor[i].Transparency=0
- end
- end
- parti.Enabled=false
- parti2.Enabled=false
- parti3.Enabled=false
- parti4.Enabled=true
- local hit,pos=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,200,Character)
- if hit~=nil then
- local ref=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
- ref.Anchored=true
- ref.CFrame=cf(pos)
- game:GetService("Debris"):AddItem(ref,1)
- MagicWave(BrickColor.new(NewCol2),cf(ref.Position),1,1,1,.5,.2,.5,.02)
- end
- for i=0,1,0.05 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(.1,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.57),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.57),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,0,0),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,0,0),.4)
- end
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,.6),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1,0,-.6),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1.1,-.6,0)*euler(0,1.57,0)*euler(0,0,-.5),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.6,-.4)*euler(0,-1.57,0)*euler(-.1,0,.2),.3)
- end
- pdriver.Parent=Character
- for i=1,#PDriver do
- PDriver[i].Transparency=1
- end
- for i=1,#PDWelds do
- PDWelds[i].Parent=pdprt1
- end
- for i=1,-.1,-0.05 do
- swait()
- for d=1,#PDriver do
- PDriver[d].Transparency=i
- end
- end
- for i=1,#PDriver do
- PDriver[i].Transparency=0
- end
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(2.4,0,-1.2),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(1.5,0,1),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,0,0),.3)
- end
- dec.Parent=nil
- else
- for i=1,0,-0.1 do
- swait()
- for d=1,#PDriver do
- PDriver[d].Transparency=i
- end
- end
- for d=1,#PDriver do
- PDriver[d].Transparency=0
- end
- end]]
- end
- function StaggerAnim()
- attack=true
- removeControl()
- for i=1,math.random(2,4) do
- ClangEffect(BrickColor.new("New Yeller"),cf(hitbox.Position)*euler(math.random(-50,50)/100,math.random(-50,50),math.random(-50,50)/100),0,.1,.2,math.random(150,300)/1000)
- end
- for i=0,1,0.35 do
- swait()
- if Rooted.Value==false then Torso.Velocity=RootPart.CFrame.lookVector*-40 end
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(-.2,0,-.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,.7)*euler(0,-.7,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.4,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,.6),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.2),.3)
- end
- for i=0,1,0.2 do
- swait()
- if Rooted.Value==false then Torso.Velocity=RootPart.CFrame.lookVector*-40 end
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(-.5,0,-.4),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,.7)*euler(0,-.7,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.4,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,.6),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.5),.4)
- end
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.4)*euler(.5,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.8)*euler(-.2,0,-.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.3,0,.4)*euler(0,-.4,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.3,0,-.2)*euler(0,.4,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,1.2),.3)
- LH.C0=clerp(LH.C0,cf(-1,0,-1)*euler(0,-1.57,0)*euler(0,.2,.2),.3)
- end
- for i=1,40 do
- swait()
- if Stun.Value>=StunT.Value then
- break
- end
- end
- resumeControl()
- combo=0
- attack=false
- end
- function StaggerHitt()
- attack=true
- for i=1,math.random(2,4) do
- ClangEffect(BrickColor.new("New Yeller"),cf(hitbox.Position)*euler(math.random(-50,50)/100,math.random(-50,50),math.random(-50,50)/100),0,.1,.2,math.random(150,300)/1000)
- end
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.7)*euler(.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(-.2,0,-.6),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.4,0,.9)*euler(0,-.7,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.4,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.2,0,-.4),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.2),.3)
- end
- attack=false
- end
- function StunAnim()
- attack=true
- Stunned.Value=true
- removeControl()
- showDamage(Character,"Stunned","Interrupt")
- local dec=Instance.new("NumberValue",Decrease)
- dec.Name="DecreaseMvmt"
- dec.Value=10
- for i=0,1,0.3 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.5),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(.2,0,-3),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,1.3),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1,0,.4)*euler(0,-.1,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.3),.25)
- LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(-.2,0,0),.25)
- end
- for i=0,1,0.3 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(-.3,0,-.5),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(.8,0,-3),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1.2,0,.8)*euler(0,-.1,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.6),.25)
- LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(.1,0,.7),.25)
- end
- for i=0,1,0.3 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(-.3,0,-1),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2)*euler(1.57,0,-3),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,-.8)*euler(0,-.1,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.2,0,.6),.25)
- LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(-.1,0,.3),.25)
- end
- local gairost=Instance.new("BodyGyro")
- gairost.Parent=RootPart
- gairost.maxTorque=Vector3.new(4e+005,0,4e+005)*math.huge
- gairost.P=20e+003
- gairost.cframe=cf(0,0,0)
- for i=0,1,0.1 do
- swait()
- if hitfloor~=nil then
- end
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.57),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2.5)*euler(1.57,0,-3.14),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1.5)*euler(.2,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.5,0,-1.57)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.3,.5,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(-.1,.2,0),.3)
- end
- for i=1,70 do
- swait()
- gairost.cframe=RootPart.CFrame
- if hitfloor~=nil then
- Torso.Velocity=vt(0,0,0)
- end
- end
- for i=0,1,0.2 do
- swait()
- Stun.Value=0
- gairost.cframe=RootPart.CFrame
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2)*euler(1,0,-4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1)*euler(.2,-1,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,.2)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.3,.5,.4),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-1)*euler(0,-1.57,0)*euler(-.1,.2,1),.3)
- end
- resumeControl()
- gairost.Parent=nil
- dec.Parent=nil
- Stun.Value=0
- combo=0
- Stunned.Value=false
- attack=false
- for i=1,10 do
- swait()
- Stun.Value=0
- end
- end
- --idle
- --[[Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.1)*euler(.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,.1),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.4,0,.5)*euler(0,-1,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.4,0,-.5)*euler(0,.5,0),.3)
- RH.C0=clerp(RH.C0,cf(1.05,-.9,-.1)*euler(0,1.57,0)*euler(0,-.1,.1),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.8,.4)*euler(0,-1.57,0)*euler(-.2,.4,.2),.3)]]
- function attackone()
- attack=true
- if Mode=="Normal" then
- laarmvis=true
- lpdvis=true
- for i=0,1,0.1 do
- swait()
- pdwld9.C0=clerp(pdwld9.C0,euler(0,0,0)*cf(0,-.2,0),.4)
- pdwld19.C0=clerp(pdwld19.C0,euler(0,0,0)*cf(0,-.2,0),.4)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5)*euler(.2,.2,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,.5),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.6,0,.6)*euler(0,.5,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.1,0.5,-.5)*euler(1.57,0,.4)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1.2,-.9,-.2)*euler(0,1.57,0)*euler(0,-.5,-.1),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.8,.4)*euler(0,-1.57,0)*euler(-.2,0,.1),.3)
- end
- so("203691885",pdprt9,.5,1.5)
- --so("172146984",pdprt9,1,3) --huge explosion
- --so("163573436",pdprt9,1,1)
- so("81116747",pdprt9,1,1)
- if Rooted.Value==false then Torso.Velocity=RootPart.CFrame.lookVector*90 end
- RecentEnemy.Value=nil
- --con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,5,7,math.random(20,25),"Normal",RootPart,.5,2,math.random(5,8),nil,true) end)
- hbwld.Parent=nil
- hboxpos.Parent=hitbox
- hitbox.Parent=modelzorz
- hitbox.Size=vt(2,6,2)
- hitboxCF=pdprt9.CFrame*cf(0,0,0)
- hitbox.CFrame=hitboxCF
- --pdprt4
- MagicBlock(BrickColor.new("Bright red"),pdprt7.CFrame,1,1,1,3,3,3,.2,3,pdprt7)
- MagicBlock(BrickColor.new("Bright yellow"),pdprt7.CFrame,1,1,1,2.5,2.5,2.5,.1,3,pdprt7)
- MagicBoom2(BrickColor.new("Bright red"),pdprt7.CFrame,.5,.5,.5,.2,.5,.2,.1,pdprt7)
- num=0
- for i=0,1,0.07 do
- swait()
- num=num+1
- if num==5 then
- Bullet(pdprt4)
- end
- if num<=5 then
- MagicBlock(BrickColor.new("Bright red"),pdprt7.CFrame,1,1,1,4,4,4,.25,1)
- end
- hitboxCF=pdprt9.CFrame*cf(0,0,0)
- hitbox.CFrame=hitboxCF
- MagniDamage(hitbox,6,5,7,math.random(20,25),"Normal",false,nil,nil,nil,math.random(5,8),RootPart,.5,2)
- pdwld9.C0=clerp(pdwld9.C0,euler(0,0,0)*cf(0,.8,0),.5)
- --pdwld19.C0=clerp(pdwld19.C0,euler(0,0,0)*cf(0,.8,0),.5)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.4)*euler(.3,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,-.5),.3)
- if i>=.1 then
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(1.54,0,-.4)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.4,0,.4)*euler(0,0,0),.3)
- else
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(1.57,0,-.5)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,.4)*euler(0,0,0),.3)
- end
- RH.C0=clerp(RH.C0,cf(1.2,-1,.2)*euler(0,1.57,0)*euler(0,.2,-.5),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.9,-.2)*euler(0,-1.57,0)*euler(0,.5,.2),.3)
- if RecentEnemy.Value~=nil then
- Torso.Velocity=vt(0,0,0)
- end
- end
- --con1:disconnect()
- hitbox.Parent=modelzorz
- hitbox.Size=vt()
- hitboxweld()
- hboxpos.Parent=nil
- lpdvis=false
- else
- local refat=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
- refat.Anchored=true
- refat.CFrame=LeftArm.CFrame*cf(0,-1,0)
- game:GetService("Debris"):AddItem(refat,5)
- for i=1,3 do
- local Col="Medium blue"
- if i==2 then
- Col="Bright blue"
- end
- MagicCircle(BrickColor.new(Col),LeftArm.CFrame*cf(0,-1,0),1,1,1,1*i,1*i,1*i,.08)
- end
- so("300915947",refat,1,.6)
- for i=0,1,0.15 do
- swait()
- refat.CFrame=LeftArm.CFrame*cf(0,-1-3*i,0)
- ElecEffect(LeftArm.CFrame*cf(0,-1,0),1,1,1)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.4)*euler(.1,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,-.4),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.4,0,.8)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-.8,0.5,-.5)*euler(1.8,0,1.2)*euler(0,-1,0)*euler(0,0,-.5),.4)
- RH.C0=clerp(RH.C0,cf(1.05,-.8,.1)*euler(0,1.57,0)*euler(-.2,.1,.1),.4)
- LH.C0=clerp(LH.C0,cf(-1,-.95,-.2)*euler(0,-1.57,0)*euler(0,.4,.1),.4)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- local d=0
- for i=0,1,0.1 do
- swait()
- refat.CFrame=LeftArm.CFrame*cf(0,-4+2*i,0)
- if i<.7 then
- MagniDamage(refat,5,5,7,math.random(10,20),"Normal",true,nil,nil,nil,math.random(4,6),RootPart,.2,2)
- end
- for i=1,3 do
- ElecEffect2(refat.CFrame,4,4,4)
- end
- if d%2==0 and i<.7 then
- for i=1,3 do
- local Col="Medium blue"
- if i==2 then
- Col="Bright blue"
- end
- MagicCircle(BrickColor.new(Col),refat.CFrame,0,0,0,.8*i,.8*i,.8*i,.08)
- end
- end
- d=d+1
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.4)*euler(.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,-.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.6,0,1)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.3,0)*euler(1.57,0,-1.57)*euler(0,-1.5,0)*euler(0,0,.4),.3)
- RH.C0=clerp(RH.C0,cf(1.05,-.8,.1)*euler(0,1.57,0)*euler(-.2,.1,.1),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.95,-.2)*euler(0,-1.57,0)*euler(0,.4,.1),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- refat.Parent=nil
- end
- attack=false
- end
- function attacktwo()
- attack=true
- if Mode=="Normal" then
- raarmvis=true
- rpdvis=true
- for i=0,1,0.1 do
- swait()
- pdwld9.C0=clerp(pdwld9.C0,euler(0,0,0)*cf(0,-.2,0),.4)
- pdwld19.C0=clerp(pdwld19.C0,euler(0,0,0)*cf(0,-.2,0),.4)
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,1)*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,-1),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1.4,0,-1),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.6,0,-1)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(.8,-1,-.4)*euler(0,1.57,0)*euler(0,1,-.1),.3)
- LH.C0=clerp(LH.C0,cf(-.8,-.9,.4)*euler(0,-1.57,0)*euler(0,1,.1),.3)
- end
- so("203691885",pdprt19,.5,1.5)
- so("81116747",pdprt19,1,1)
- if Rooted.Value==false then Torso.Velocity=RootPart.CFrame.lookVector*100 end
- RecentEnemy.Value=nil
- --con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,5,7,math.random(20,25),"Normal",RootPart,.5,2,math.random(5,8),nil,true) end)
- hbwld.Parent=nil
- hboxpos.Parent=hitbox
- hitbox.Parent=modelzorz
- hitbox.Size=vt(2,6,2)
- hitboxCF=pdprt19.CFrame*cf(0,0,0)
- hitbox.CFrame=hitboxCF
- MagicBlock(BrickColor.new("Bright red"),pdprt17.CFrame,1,1,1,3,3,3,.2,3,pdprt17)
- MagicBlock(BrickColor.new("Bright yellow"),pdprt17.CFrame,1,1,1,2.5,2.5,2.5,.1,3,pdprt17)
- MagicBoom2(BrickColor.new("Bright red"),pdprt17.CFrame,.5,.5,.5,.2,.5,.2,.1,pdprt17)
- num=0
- for i=0,1,0.07 do
- swait()
- num=num+1
- if num==5 then
- Bullet(pdprt16)
- end
- if num<=5 then
- MagicBlock(BrickColor.new("Bright red"),pdprt17.CFrame,1,1,1,4,4,4,.25,1)
- end
- hitboxCF=pdprt19.CFrame*cf(0,0,0)
- hitbox.CFrame=hitboxCF
- MagniDamage(hitbox,6,5,7,math.random(20,25),"Normal",false,nil,nil,nil,math.random(5,8),RootPart,.5,2)
- pdwld19.C0=clerp(pdwld19.C0,euler(0,0,0)*cf(0,.8,0),.5)
- Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-1.57)*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,1.57),.3)
- if i>=.2 then
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,0)*euler(0,0,.2),.3)
- else
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.8,0,1.2),.3)
- end
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.4,0,-.4),.3)
- RH.C0=clerp(RH.C0,cf(.6,-1,.4)*euler(0,1.57,0)*euler(.2,-1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-.6,-1,-.4)*euler(0,-1.57,0)*euler(-.4,-1.57,0),.3)
- if RecentEnemy.Value~=nil then
- Torso.Velocity=vt(0,0,0)
- end
- end
- --con1:disconnect()
- hitbox.Parent=modelzorz
- hitbox.Size=vt()
- hitboxweld()
- hboxpos.Parent=nil
- rpdvis=false
- else
- local refat=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
- refat.Anchored=true
- refat.CFrame=RightArm.CFrame*cf(0,-1,0)
- game:GetService("Debris"):AddItem(refat,5)
- for i=1,3 do
- local Col="Medium blue"
- if i==2 then
- Col="Bright blue"
- end
- MagicCircle(BrickColor.new(Col),RightArm.CFrame*cf(0,-1,0),1,1,1,1*i,1*i,1*i,.08)
- end
- so("300915983",refat,1,.7)
- for i=0,1,0.15 do
- swait()
- refat.CFrame=RightArm.CFrame*cf(0,-1,0)
- ElecEffect(refat.CFrame,1,1,1)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.6)*euler(.3,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,.3),.4)
- RW.C0=clerp(RW.C0,cf(1.2,0.5,.3)*euler(1.4,0,.2)*euler(0,1,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,-.6)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1.05,-.9,-.1)*euler(0,1.57,0)*euler(0,-.3,-.1),.4)
- LH.C0=clerp(LH.C0,cf(-1.1,-.8,.2)*euler(0,-1.57,0)*euler(-.1,.2,.2),.4)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- local d=0
- for i=0,1,0.1 do
- swait()
- refat.CFrame=RightArm.CFrame*cf(0,-1-8*i,0)
- if i<.7 then
- MagniDamage(refat,6,5,7,math.random(10,20),"Normal",true,nil,nil,nil,math.random(4,6),RootPart,.2,2)
- end
- for i=1,3 do
- ElecEffect2(refat.CFrame,5,5,5)
- end
- if d%2==0 and i<.9 then
- cef=refat.CFrame*cf(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
- for i=1,3 do
- local Col="Medium blue"
- if i==2 then
- Col="Bright blue"
- end
- MagicCircle(BrickColor.new(Col),cef,0,0,0,.5*i,.5*i,.5*i,.08)
- end
- end
- d=d+1
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.3)*euler(.05,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,.3),.3)
- RW.C0=clerp(RW.C0,cf(1.2,0.5,-.5)*euler(1.5,0,.3)*euler(0,1.57,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.6)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1.05,-.9,-.1)*euler(0,1.57,0)*euler(0,-.3,-.1),.3)
- LH.C0=clerp(LH.C0,cf(-1.1,-.8,.2)*euler(0,-1.57,0)*euler(-.1,.2,.2),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- refat.Parent=nil
- end
- attack=false
- end
- function attackthree()
- attack=true
- local refat=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
- if Mode=="Normal" then
- lalegvis=true
- ralegvis=true
- RecentEnemy.Value=nil
- for i=0,1,0.2 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0)*euler(0,0,.2),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(.2,0,0)*euler(0,0,.4),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1.5,0,-1)*euler(0,1.57,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1,0,-.3)*euler(0,-1.57,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1.1,-.8,-.2)*euler(0,1.57,0)*euler(-.2,0,.4)*euler(0,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,0,-.6)*euler(0,-1.57,0)*euler(0,0,.4)*euler(-.1,0,0),.2)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- if Rooted.Value==false then Torso.Velocity=RootPart.CFrame.lookVector*80 end
- so("200632211",LeftLeg,1,.8)
- --con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,6,10,math.random(5,10),"Normal",RootPart,.5,1,math.random(8,10),nil,true,false,"Movement",.1,100) end)
- hbwld.Parent=nil
- hboxpos.Parent=hitbox
- hitbox.Parent=modelzorz
- hitbox.Size=vt(1.5,2.5,1.5)
- hitboxCF=LeftLeg.CFrame
- hitbox.CFrame=hitboxCF
- RecentEnemy.Value=nil
- for i=0,1,0.1 do
- swait()
- hitboxCF=LeftLeg.CFrame
- hitbox.CFrame=hitboxCF
- MagniDamage(hitbox,3,4,5,math.random(20,25),"Normal",false,nil,nil,nil,math.random(5,8),RootPart,.5,2)
- Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,0)*euler(0,0,.4),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-.8,-.2)*euler(.2,0,0)*euler(0,0,-.4),.5)
- RW.C0=clerp(RW.C0,cf(1.2,0.5,-.3)*euler(1,0,-.2)*euler(0,1.57,0),.5)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-1,0,-.5)*euler(0,0,0),.5)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- RH.C0=clerp(RH.C0,cf(1.1,-1,-.4)*euler(0,1.57,0)*euler(0,0,-.1)*euler(.1,0,0),.5)
- LH.C0=clerp(LH.C0,cf(-1.1,-.4,-.4)*euler(0,-1.57,0)*euler(0,0,-2)*euler(-.3,0,0),.5)
- if RecentEnemy.Value~=nil then
- Torso.Velocity=vt(0,0,0)
- end
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- --con1:disconnect()
- hitbox.Parent=modelzorz
- hitbox.Size=vt()
- hitboxweld()
- hboxpos.Parent=nil
- if RecentEnemy.Value~=nil then
- for i=0,1,0.15 do
- swait()
- --Neck.C0=clerp(Neck.C0,necko*euler(0,.4,0),.3)
- --RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,.4,0)*cf(0,0,-.4),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,-.5,0)*euler(0,0,-1.3),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.4)*euler(0,0,1.3)*euler(0,.5,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.5)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- --RH.C0=clerp(RH.C0,cf(.6,-.7,-.4)*euler(0,1.57,0)*euler(-.5,0,0),.3)
- --LH.C0=clerp(LH.C0,cf(-.3,-.4,-.7)*euler(0,-1.57,0)*euler(0,0,-.1)*euler(-.7,0,0),.3)
- RH.C0=clerp(RH.C0,cf(.6,-.4,-.7)*euler(0,1.57,0)*euler(0,0,-.1)*euler(-.7,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-.9,-.4,-.4)*euler(0,-1.57,0)*euler(-.5,0,0),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- RecentEnemy.Value=nil
- local dec=Instance.new("NumberValue",Decrease)
- dec.Name="DecreaseMvmt"
- dec.Value=10
- if Rooted.Value==false then Torso.Velocity=RootPart.CFrame.lookVector*100 end
- so("200632136",LeftLeg,1,.8)
- --con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,6,10,math.random(5,10),"Normal",RootPart,.5,1,math.random(8,10),nil,true,false,"Movement",.1,100) end)
- hbwld.Parent=nil
- hboxpos.Parent=hitbox
- hitbox.Parent=modelzorz
- hitbox.Size=vt(1.5,2.5,1.5)
- hitboxCF=LeftLeg.CFrame
- hitbox.CFrame=hitboxCF
- for i=0,1,0.1 do
- swait()
- hitboxCF=RightLeg.CFrame
- hitbox.CFrame=hitboxCF
- MagniDamage(hitbox,3,5,7,math.random(10,15),"Normal",false,nil,nil,nil,math.random(5,8),RootPart,.5,2)
- Neck.C0=clerp(Neck.C0,necko*euler(0,-.5,0)*euler(0,0,-1),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.2)*euler(0,0,1.3)*euler(0,1,0),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1.5,0,-1)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.8,0,-.3)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(.8,-.8,-.2)*euler(0,1.57,0)*euler(0,0,-.1)*euler(-.5,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-.9,-.6,-.8)*euler(0,-1.57,0)*euler(-.3,0,1.2),.3)
- if RecentEnemy.Value~=nil then
- Torso.Velocity=vt(0,0,0)
- end
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- dec.Parent=nil
- hitbox.Parent=modelzorz
- hitbox.Size=vt()
- hitboxweld()
- hboxpos.Parent=nil
- end
- else
- for i=0,1,0.1 do
- swait()
- ElecEffect(LeftArm.CFrame*cf(0,-1,0),1,1,1)
- ElecEffect(RightArm.CFrame*cf(0,-1,0),1,1,1)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.1)*euler(-.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(.2,0,.1),.3)
- RW.C0=clerp(RW.C0,cf(1.2,0.5,-.3)*euler(1.7,0,-.2)*euler(0,1.5,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.3)*euler(1.7,0,.2)*euler(0,-1.5,0),.3)
- RH.C0=clerp(RH.C0,cf(1.05,-.9,-.3)*euler(0,1.57,0)*euler(0,-.1,.4),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.8,-.1)*euler(0,-1.57,0)*euler(-.2,.4,-.1),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- refat.Anchored=true
- refat.CFrame=RootPart.CFrame*cf(0,0,-6)
- game:GetService("Debris"):AddItem(refat,5)
- so("300916014",refat,1,1)
- MagniDamage(refat,6,6,8,math.random(20,30),"Normal",true,nil,nil,nil,math.random(4,6),RootPart,.2,2)
- for i=1,3 do
- local Col="Medium blue"
- if i==2 then
- Col="Bright blue"
- end
- MagicCircle(BrickColor.new(Col),refat.CFrame,3,3,3,2*i,2*i,2*i,.08)
- end
- end
- attack=false
- if Mode~="Normal" then
- local d=0
- for i=0,1,0.1 do
- swait()
- for i=1,3 do
- ElecEffect2(refat.CFrame,6,6,6)
- end
- if d%2==0 and i<.9 then
- cef=refat.CFrame*cf(math.random(-400,400)/100,math.random(-400,400)/100,math.random(-400,400)/100)
- for i=1,3 do
- local Col="Medium blue"
- if i==2 then
- Col="Bright blue"
- end
- MagicCircle(BrickColor.new(Col),cef,0,0,0,.5*i,.5*i,.5*i,.08)
- end
- end
- d=d+1
- end
- refat.Parent=nil
- end
- end
- function attackfour()
- attack=true
- tavis=true
- laarmvis=true
- raarmvis=true
- lpdvis=true
- rpdvis=true
- for i=0,1,0.1 do
- swait()
- pdwld9.C0=clerp(pdwld9.C0,euler(0,0,0)*cf(0,-.2,0),.4)
- pdwld19.C0=clerp(pdwld19.C0,euler(0,0,0)*cf(0,-.2,0),.4)
- Neck.C0=clerp(Neck.C0,necko*euler(-.1,0,0)*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(.2,0,0)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,.3)*euler(1.7,0,-.2)*euler(0,1.57,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,.3)*euler(1.7,0,.2)*euler(0,-1.57,0),.3)
- RH.C0=clerp(RH.C0,cf(1.1,-.8,-.2)*euler(0,1.57,0)*euler(-.1,0,.2)*euler(0,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,0,.1),.2)
- end
- so("203691885",pdprt9,.5,1.5)
- so("81116747",pdprt9,1,1)
- so("203691885",pdprt19,.5,1.5)
- so("81116747",pdprt19,1,1)
- if Rooted.Value==false then Torso.Velocity=RootPart.CFrame.lookVector*120 end
- RecentEnemy.Value=nil
- --con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,7,10,math.random(30,30),"Normal",RootPart,.5,2,math.random(5,8),nil,true) end)
- hbwld.Parent=nil
- hboxpos.Parent=hitbox
- hitbox.Parent=modelzorz
- hitbox.Size=vt(4,4,8)
- hitboxCF=Torso.CFrame*cf(0,0,-2)
- hitbox.CFrame=hitboxCF
- --pdprt4
- MagicBlock(BrickColor.new("Bright red"),pdprt7.CFrame,1,1,1,3,3,3,.2,3,pdprt7)
- MagicBlock(BrickColor.new("Bright yellow"),pdprt7.CFrame,1,1,1,2.5,2.5,2.5,.1,3,pdprt7)
- MagicBoom2(BrickColor.new("Bright red"),pdprt7.CFrame,.5,.5,.5,.2,.5,.2,.1,pdprt7)
- MagicBlock(BrickColor.new("Bright red"),pdprt17.CFrame,1,1,1,3,3,3,.2,3,pdprt17)
- MagicBlock(BrickColor.new("Bright yellow"),pdprt17.CFrame,1,1,1,2.5,2.5,2.5,.1,3,pdprt17)
- MagicBoom2(BrickColor.new("Bright red"),pdprt17.CFrame,.5,.5,.5,.2,.5,.2,.1,pdprt17)
- num=0
- for i=0,1,0.07 do
- swait()
- num=num+1
- if num==9 then
- Bullet(pdprt4)
- Bullet(pdprt16)
- end
- if num<=5 then
- MagicBlock(BrickColor.new("Bright red"),pdprt7.CFrame,1,1,1,4,4,4,.25,1)
- MagicBlock(BrickColor.new("Bright red"),pdprt17.CFrame,1,1,1,4,4,4,.25,1)
- end
- hitboxCF=Torso.CFrame*cf(0,0,-2)
- hitbox.CFrame=hitboxCF
- MagniDamage(hitbox,8,7,10,math.random(30,30),"Normal",false,nil,nil,nil,math.random(5,8),RootPart,.5,2)
- pdwld9.C0=clerp(pdwld9.C0,euler(0,0,0)*cf(0,.8,0),.5)
- pdwld19.C0=clerp(pdwld19.C0,euler(0,0,0)*cf(0,.8,0),.5)
- Neck.C0=clerp(Neck.C0,necko*euler(.1,0,0)*euler(0,0,0),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(.2,0,0)*euler(0,0,0),.5)
- RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1.7,0,-.1)*euler(0,1.57,0),.5)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(1.7,0,.1)*euler(0,-1.57,0),.5)
- RH.C0=clerp(RH.C0,cf(1.1,-.8,-.2)*euler(0,1.57,0)*euler(-.1,0,.2)*euler(0,0,0),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,0,.1),.5)
- if RecentEnemy.Value~=nil then
- Torso.Velocity=vt(0,0,0)
- end
- end
- --con1:disconnect()
- hitbox.Parent=modelzorz
- hitbox.Size=vt()
- hitboxweld()
- hboxpos.Parent=nil
- laarmvis=false
- raarmvis=false
- lalegvis=false
- ralegvis=false
- tavis=false
- lpdvis=false
- rpdvis=false
- attack=false
- end
- --[[Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.1)*euler(.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,.1),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.4,0,.5)*euler(0,-1,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.4,0,-.5)*euler(0,.5,0),.3)
- RH.C0=clerp(RH.C0,cf(1.05,-.9,-.1)*euler(0,1.57,0)*euler(0,-.1,.1),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.8,.4)*euler(0,-1.57,0)*euler(-.2,.4,.2),.3)]]
- function eyeeffect(Part)
- MagicCircle(BrickColor.new("Institutional white"),cf(Part.Position),0,0,0,.2,5,.2,.1)
- MagicCircle(BrickColor.new("Institutional white"),cf(Part.Position)*euler(1.57,0,0),0,0,0,.2,5,.2,.1)
- MagicCircle(BrickColor.new("Institutional white"),cf(Part.Position)*euler(0,0,1.57),0,0,0,.2,5,.2,.1)
- end
- function ChangeTarget()
- attack=true
- local ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
- ref.Anchored=true
- ref.CFrame=Head.CFrame*cf(-.25,.25,-.6)
- game:GetService("Debris"):AddItem(ref,1)
- local dec=Instance.new("NumberValue",Decrease)
- dec.Name="DecreaseMvmt"
- dec.Value=10
- if AilaTarget=="None" then
- local cando=true
- if MMouse.Target~=nil then
- if MMouse.Target.Parent:findFirstChild("Humanoid")~=nil and MMouse.Target.Parent:findFirstChild("Torso")~=nil then
- if game.Players:GetPlayerFromCharacter(MMouse.Target.Parent)~=nil then
- if Player.Neutral==false and game.Players:GetPlayerFromCharacter(MMouse.Target.Parent).TeamColor==Player.TeamColor then
- cando=false
- end
- end
- if cando==true then
- Targ=MMouse.Target
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.3)*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,-.6),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.4,0,.5)*euler(0,-1,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(2.8,0,.5)*euler(0,.5,0),.3)
- RH.C0=clerp(RH.C0,cf(1.05,-.9,-.1)*euler(0,1.57,0)*euler(0,-.1,-.2),.3)
- LH.C0=clerp(LH.C0,cf(-1.2,-.8,.1)*euler(0,-1.57,0)*euler(0,.6,-.1),.3)
- end
- AilaTarget="Target"
- AilaTarget2=Targ.Parent.Torso
- eyeeffect(ref)
- so("300563970",Head,1,1)
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.6)*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,-.6),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.4,0,.5)*euler(0,-1,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-.6)*euler(0,-1.57,0),.3)
- RH.C0=clerp(RH.C0,cf(1.05,-.9,-.1)*euler(0,1.57,0)*euler(0,-.1,-.2),.3)
- LH.C0=clerp(LH.C0,cf(-1.2,-.8,.1)*euler(0,-1.57,0)*euler(0,.6,-.1),.3)
- end
- end
- end
- end
- elseif AilaTarget=="Target" then
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.3)*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,-.6),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.4,0,.5)*euler(0,-1,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(2.8,0,.5)*euler(0,.5,0),.3)
- RH.C0=clerp(RH.C0,cf(1.05,-.9,-.1)*euler(0,1.57,0)*euler(0,-.1,-.2),.3)
- LH.C0=clerp(LH.C0,cf(-1.2,-.8,.1)*euler(0,-1.57,0)*euler(0,.6,-.1),.3)
- end
- AilaTarget="Nearest"
- so("300563977",Head,1,1)
- eyeeffect(ref)
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.3)*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,-.6),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.4,0,.5)*euler(0,-1,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(2.8,0,.5)*euler(0,.5,0)*euler(-2,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1.05,-.9,-.1)*euler(0,1.57,0)*euler(0,-.1,-.2),.3)
- LH.C0=clerp(LH.C0,cf(-1.2,-.8,.1)*euler(0,-1.57,0)*euler(0,.6,-.1),.3)
- end
- elseif AilaTarget=="Nearest" then
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.3)*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,-.6),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.4,0,.5)*euler(0,-1,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(2.8,0,.5)*euler(0,.5,0),.3)
- RH.C0=clerp(RH.C0,cf(1.05,-.9,-.1)*euler(0,1.57,0)*euler(0,-.1,-.2),.3)
- LH.C0=clerp(LH.C0,cf(-1.2,-.8,.1)*euler(0,-1.57,0)*euler(0,.6,-.1),.3)
- end
- AilaTarget="None"
- so("300563954",Head,1,1)
- eyeeffect(ref)
- end
- dec.Parent=nil
- attack=false
- end
- function aopenleftfist()
- ablawld16.C0=clerp(ablawld16.C0,cf(0,-.2,0)*euler(.5,0,0),.4)
- ablawld19.C0=clerp(ablawld19.C0,cf(0,-.2,0)*euler(.5,0,0),.4)
- ablawld22.C0=clerp(ablawld22.C0,cf(0,-.2,0)*euler(.5,0,0),.4)
- ablawld25.C0=clerp(ablawld25.C0,cf(0,-.2,0)*euler(-.3,0,0),.4)
- ablawld17.C0=clerp(ablawld17.C0,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0),.4)
- ablawld17.C1=clerp(ablawld17.C1,cf(0,.15,.05)*euler(-1,0,0),.4)
- ablawld20.C0=clerp(ablawld20.C0,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0),.4)
- ablawld20.C1=clerp(ablawld20.C1,cf(0,.15,.05)*euler(-1,0,0),.4)
- ablawld23.C0=clerp(ablawld23.C0,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0),.4)
- ablawld23.C1=clerp(ablawld23.C1,cf(0,.15,.05)*euler(-1,0,0),.4)
- ablawld26.C0=clerp(ablawld26.C0,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0),.4)
- ablawld26.C1=clerp(ablawld26.C1,cf(0,.15,.03)*euler(-.5,0,0),.4)
- end
- function acloseleftfist()
- ablawld16.C0=clerp(ablawld16.C0,cf(0,-.2,0)*euler(1,0,0),.4)
- ablawld19.C0=clerp(ablawld19.C0,cf(0,-.2,0)*euler(1,0,0),.4)
- ablawld22.C0=clerp(ablawld22.C0,cf(0,-.2,0)*euler(1,0,0),.4)
- ablawld25.C0=clerp(ablawld25.C0,cf(0,-.2,0)*euler(-.3,0,0),.4)
- ablawld17.C0=clerp(ablawld17.C0,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0),.4)
- ablawld17.C1=clerp(ablawld17.C1,cf(0,.15,.05)*euler(-1.5,0,0),.4)
- ablawld20.C0=clerp(ablawld20.C0,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0),.4)
- ablawld20.C1=clerp(ablawld20.C1,cf(0,.15,.05)*euler(-1.5,0,0),.4)
- ablawld23.C0=clerp(ablawld23.C0,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0),.4)
- ablawld23.C1=clerp(ablawld23.C1,cf(0,.15,.05)*euler(-1.5,0,0),.4)
- ablawld26.C0=clerp(ablawld26.C0,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0),.4)
- ablawld26.C1=clerp(ablawld26.C1,cf(0,.15,.03)*euler(-1,0,0),.4)
- end
- function aopenrightfist()
- abrawld16.C0=clerp(abrawld16.C0,cf(0,-.2,0)*euler(.5,0,0),.4)
- abrawld19.C0=clerp(abrawld19.C0,cf(0,-.2,0)*euler(.5,0,0),.4)
- abrawld22.C0=clerp(abrawld22.C0,cf(0,-.2,0)*euler(.5,0,0),.4)
- abrawld25.C0=clerp(abrawld25.C0,cf(0,-.2,0)*euler(-.3,0,0),.4)
- abrawld17.C0=clerp(abrawld17.C0,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0),.4)
- abrawld17.C1=clerp(abrawld17.C1,cf(0,.15,.05)*euler(-1,0,0),.4)
- abrawld20.C0=clerp(abrawld20.C0,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0),.4)
- abrawld20.C1=clerp(abrawld20.C1,cf(0,.15,.05)*euler(-1,0,0),.4)
- abrawld23.C0=clerp(abrawld23.C0,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0),.4)
- abrawld23.C1=clerp(abrawld23.C1,cf(0,.15,.05)*euler(-1,0,0),.4)
- abrawld26.C0=clerp(abrawld26.C0,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0),.4)
- abrawld26.C1=clerp(abrawld26.C1,cf(0,.15,.03)*euler(-.5,0,0),.4)
- end
- function acloserightfist()
- abrawld16.C0=clerp(abrawld16.C0,cf(0,-.2,0)*euler(1,0,0),.4)
- abrawld19.C0=clerp(abrawld19.C0,cf(0,-.2,0)*euler(1,0,0),.4)
- abrawld22.C0=clerp(abrawld22.C0,cf(0,-.2,0)*euler(1,0,0),.4)
- abrawld25.C0=clerp(abrawld25.C0,cf(0,-.2,0)*euler(-.3,0,0),.4)
- abrawld17.C0=clerp(abrawld17.C0,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0),.4)
- abrawld17.C1=clerp(abrawld17.C1,cf(0,.15,.05)*euler(-1.5,0,0),.4)
- abrawld20.C0=clerp(abrawld20.C0,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0),.4)
- abrawld20.C1=clerp(abrawld20.C1,cf(0,.15,.05)*euler(-1.5,0,0),.4)
- abrawld23.C0=clerp(abrawld23.C0,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0),.4)
- abrawld23.C1=clerp(abrawld23.C1,cf(0,.15,.05)*euler(-1.5,0,0),.4)
- abrawld26.C0=clerp(abrawld26.C0,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0),.4)
- abrawld26.C1=clerp(abrawld26.C1,cf(0,.15,.03)*euler(-1,0,0),.4)
- end
- function LaserShot()
- ailaattack=true
- for i=0,1,0.1 do
- swait()
- acloseleftfist()
- hwld1.C0=clerp(hwld1.C0,euler(.3,0,3.14)*euler(0,.8,0)*cf(0,2.5,.3),.3)
- abtwld1.C1=clerp(abtwld1.C1,euler(0,.8,0),.3)
- abrawld2.C0=clerp(abrawld2.C0,euler(0,0,0)*cf(0,0,0),.2)
- abrawld8.C0=clerp(abrawld8.C0,euler(3.14,0,0)*cf(0,.9,0)*euler(-.3,0,-.4),.2)
- abrawld10.C0=clerp(abrawld10.C0,euler(0,1.2,0)*cf(0,0,0),.2)
- ablawld2.C0=clerp(ablawld2.C0,euler(0,0,-.5)*cf(0,0,0),.2)
- ablawld8.C0=clerp(ablawld8.C0,euler(3.14,-.2,0)*cf(0,.9,0)*euler(.2,0,-.5),.2)
- ablawld10.C0=clerp(ablawld10.C0,euler(0,1.2,0)*cf(0,0,0),.2)
- abw1wld3.C0=clerp(abw1wld3.C0,euler(0,-.8,0)*cf(0,-.6,0)*euler(-1.6,0,0),.2)
- abgy.cframe=cf(abw1prt11.Position,AilaTarget2.Position)*euler(0,0,3.14)
- end
- local cylind=part(3,ailabot,0,.5,BrickColor.new("Medium blue"),"Effect",vt())
- cylind.Anchored=true
- cylind.CFrame=abw1prt11.CFrame
- local cmsh=mesh("CylinderMesh",cylind,"","",vt(0,0,0),vt(1,1,1))
- game:GetService("Debris"):AddItem(cylind,10)
- local ceef=cf(abw1prt11.Position,AilaTarget2.Position)
- so("169380469",abw1prt11,1,2)
- for i=0,2,0.1 do
- swait()
- if i<1 then
- ceef=cf(abw1prt11.Position,AilaTarget2.Position)
- abgy.cframe=cf(abw1prt11.Position,AilaTarget2.Position)*euler(0,0,3.14)
- end
- MagicCircle(BrickColor.new("Medium blue"),abw1prt11.CFrame,0,0,0,3,3,3,.2,ailabot)
- MagicCircle2(BrickColor.new("Bright blue"),abw1prt11.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,6,0),1,1,1,0,0,0,.1)
- --abgy.cframe=cf(abw1prt11.Position,AilaTarget2.Position)*euler(0,0,3.14)
- local hit,pos=rayCast(abw1prt11.Position,ceef.lookVector,999,Character)
- local mag=(abw1prt11.Position-pos).magnitude
- cylind.CFrame=CFrame.new((abw1prt11.Position+pos)/2,pos)*angles(1.57,0,0)
- if i<1 then
- cmsh.Scale=vt(8-5*i,mag*5,8-5*i)
- else
- cmsh.Scale=vt(3,mag*5,3)
- end
- end
- cylind.Parent=nil
- local hit,pos=rayCast(abw1prt11.Position,ceef.lookVector,999,Character)
- local mag=(abw1prt11.Position-pos).magnitude
- if pos~=nil then
- so("300916038",abw1prt11,1,1)
- MagicCircle(BrickColor.new("Medium blue"),abw1prt11.CFrame,6,6,6,3,3,3,.08,ailabot)
- MagicHead(BrickColor.new("Medium blue"),CFrame.new((abw1prt11.Position+pos)/2,pos)*angles(1.57,0,0),3,mag*5,3,1,1,1,.1)
- local ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
- ref.Anchored=true
- ref.CFrame=cf(pos)
- game:GetService("Debris"):AddItem(ref,1)
- so("300916057",ref,1,1)
- MagniDamage(ref,10,5,7,math.random(30,40),"Knockdown2",true,"Movement",.2,100,math.random(3,4),ref,0,1)
- for i=1,3 do
- MagicCircle(BrickColor.new("Medium blue"),cf(ref.Position),5,5,5,4*i,4*i,4*i,.08)
- end
- end
- for i=0,1,0.1 do
- swait()
- aopenleftfist()
- hwld1.C0=clerp(hwld1.C0,euler(.3,0,3.14)*euler(0,-.2,0)*cf(0,2.5,.3),.3)
- abtwld1.C1=clerp(abtwld1.C1,euler(0,-.2,0),.3)
- abrawld2.C0=clerp(abrawld2.C0,euler(0,0,0)*cf(0,0,0),.2)
- abrawld8.C0=clerp(abrawld8.C0,euler(3.14,0,0)*cf(0,.9,0)*euler(-.1,0,-.3),.2)
- abrawld10.C0=clerp(abrawld10.C0,euler(0,1,0)*cf(0,0,0),.2)
- ablawld2.C0=clerp(ablawld2.C0,euler(0,0,-.2)*cf(0,0,0),.2)
- ablawld8.C0=clerp(ablawld8.C0,euler(3.14,-.2,0)*cf(0,.9,0)*euler(.1,0,-.2),.2)
- ablawld10.C0=clerp(ablawld10.C0,euler(0,1,0)*cf(0,0,0),.2)
- abw1wld3.C0=clerp(abw1wld3.C0,euler(0,.2,0)*cf(0,-.6,0)*euler(-1.6,0,0),.2)
- end
- ailaattack=false
- end
- --[[abtwld1.C1=clerp(abtwld1.C1,euler(0,0,0),.3)
- hwld1.C0=clerp(hwld1.C0,euler(.3,0,3.14)*cf(0,2.5,.3),.3)
- abrawld2.C0=clerp(abrawld2.C0,euler(0,0,0)*cf(0,0,0),.3)
- abrawld8.C0=clerp(abrawld8.C0,euler(3.14,0,0)*cf(0,.9,0)*euler(-.1,0,0),.3)
- abrawld10.C0=clerp(abrawld10.C0,euler(0,.6,0)*cf(0,0,0),.3)
- ablawld2.C0=clerp(ablawld2.C0,euler(0,0,0)*cf(0,0,0),.3)
- ablawld8.C0=clerp(ablawld8.C0,euler(3.14,0,0)*cf(0,.9,0)*euler(.1,0,-.2),.3)
- ablawld10.C0=clerp(ablawld10.C0,euler(0,.2,0)*cf(0,0,0),.3)
- abw1wld3.C0=clerp(abw1wld3.C0,euler(0,0,0)*cf(0,-.6,0)*euler(-1.6,0,0),.3)
- abw2wld1.C0=clerp(abw2wld1.C0,euler(0,0,0)*cf(0,-.2,-.4),.3)
- abw2wld5.C0=clerp(abw2wld5.C0,euler(0,0,0)*cf(.2,-.2,0),.3)
- abw2wld6.C0=clerp(abw2wld6.C0,euler(0,0,0)*cf(-.2,-.2,0),.3)]]
- function QuadBarrage()
- ailaattack=true
- for i=0,1,0.1 do
- swait()
- abgy.cframe=cf(abw2prt4.Position,AilaTarget2.Position)*euler(0,0,3.14)
- abtwld1.C1=clerp(abtwld1.C1,euler(0,-.3,0),.3)
- hwld1.C0=clerp(hwld1.C0,euler(.2,0,3.14)*euler(0,-.3,0)*cf(0,2.5,.3),.3)
- abrawld2.C0=clerp(abrawld2.C0,euler(0,0,.4)*cf(0,0,0),.3)
- abrawld8.C0=clerp(abrawld8.C0,euler(3.14,0,0)*cf(0,.9,0)*euler(0,0,.8)*euler(0,-.2,0)*euler(-1.1,0,0),.3)
- --abrawld9.C0=clerp(abrawld9.C0,euler(1.57,0,0)*cf(0,-.9,0),.3)
- abrawld9.C0=clerp(abrawld9.C0,euler(1.57,0,0)*euler(0,.4,0)*cf(0,-.9,0),.3)
- abrawld10.C0=clerp(abrawld10.C0,euler(0,.2,0)*cf(0,0,0),.3)
- ablawld2.C0=clerp(ablawld2.C0,euler(0,0,0)*cf(0,0,0),.3)
- ablawld8.C0=clerp(ablawld8.C0,euler(3.14,0,0)*cf(0,.9,0)*euler(.3,0,-.4),.3)
- ablawld10.C0=clerp(ablawld10.C0,euler(0,.8,0)*cf(0,0,0),.3)
- abw1wld3.C0=clerp(abw1wld3.C0,euler(0,0,0)*cf(0,-.6,0)*euler(-1.6,0,0),.3)
- abw2wld1.C0=clerp(abw2wld1.C0,euler(0,0,0)*cf(0,-.2,-.4),.3)
- abw2wld5.C0=clerp(abw2wld5.C0,euler(0,0,0)*cf(.2,-.2,0),.3)
- abw2wld6.C0=clerp(abw2wld6.C0,euler(0,0,0)*cf(-.2,-.2,0),.3)
- end
- OldPos=AilaTarget2.Position
- for i=1,4 do
- local tpart=abw2prt10
- if i==2 then
- tpart=abw2prt11
- elseif i==3 then
- tpart=abw2prt12
- elseif i==4 then
- tpart=abw2prt13
- end
- spread=vt(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)*(tpart.Position-OldPos).magnitude/100
- local ceef=cf((tpart.Position+OldPos)/2,OldPos+spread)
- --local ceef=cf(tpart.Position,AilaTarget2.Position)
- local hit,pos=rayCast(tpart.Position,ceef.lookVector,999,Character)
- local mag=(tpart.Position-pos).magnitude
- if pos~=nil then
- so("87015121",tpart,.6,1)
- MagicCircle(BrickColor.new("Bright yellow"),tpart.CFrame,2,2,2,2,2,2,.1,ailabot)
- MagicHead(BrickColor.new("Bright yellow"),CFrame.new((tpart.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.4,.4,.4,.1)
- local ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
- ref.Anchored=true
- ref.CFrame=cf(pos)
- game:GetService("Debris"):AddItem(ref,1)
- so("172146984",ref,.4,1.4) --huge explosion
- so("163573436",ref,.4,1)
- MagniDamage(ref,6,4,5,0,"Normal",true,nil,nil,nil,math.random(1,3),ref,0,1)
- for i=1,2 do
- MagicBlock(BrickColor.new("Bright yellow"),cf(ref.Position),1,1,1,2*i,2*i,2*i,.12,4)
- end
- end
- swait(5)
- end
- --[[for i=0,1,0.2 do
- swait()
- abgy.cframe=cf(abw2prt4.Position,AilaTarget2.Position)*euler(0,0,3.14)
- abtwld1.C1=clerp(abtwld1.C1,euler(0,-.1,0),.4)
- hwld1.C0=clerp(hwld1.C0,euler(.3,0,3.14)*euler(0,-.1,0)*cf(0,2.5,.3),.4)
- abrawld2.C0=clerp(abrawld2.C0,euler(0,0,.3)*cf(0,0,0),.4)
- abrawld8.C0=clerp(abrawld8.C0,euler(3.14,0,0)*cf(0,.9,0)*euler(0,0,.6)*euler(0,-.2,0)*euler(-1.1,0,0),.4)
- --abrawld9.C0=clerp(abrawld9.C0,euler(1.57,0,0)*cf(0,-.9,0),.3)
- abrawld9.C0=clerp(abrawld9.C0,euler(1.57,0,0)*euler(0,.4,0)*cf(0,-.9,0),.4)
- abrawld10.C0=clerp(abrawld10.C0,euler(0,.8,0)*cf(0,0,0),.4)
- end]]
- abrawld9.C0=euler(1.57,0,0)*cf(0,-.9,0)
- ailaattack=false
- end
- function QuadBurst()
- ailaattack=true
- for i=0,1,0.1 do
- swait()
- abgy.cframe=cf(abw2prt4.Position,AilaTarget2.Position)*euler(0,0,3.14)
- abtwld1.C1=clerp(abtwld1.C1,euler(0,-.3,0),.3)
- hwld1.C0=clerp(hwld1.C0,euler(.2,0,3.14)*euler(0,-.3,0)*cf(0,2.5,.3),.3)
- abrawld2.C0=clerp(abrawld2.C0,euler(0,0,.4)*cf(0,0,0),.3)
- abrawld8.C0=clerp(abrawld8.C0,euler(3.14,0,0)*cf(0,.9,0)*euler(0,0,.8)*euler(0,-.2,0)*euler(-1.1,0,0),.3)
- --abrawld9.C0=clerp(abrawld9.C0,euler(1.57,0,0)*cf(0,-.9,0),.3)
- abrawld9.C0=clerp(abrawld9.C0,euler(1.57,0,0)*euler(0,.4,0)*cf(0,-.9,0),.3)
- abrawld10.C0=clerp(abrawld10.C0,euler(0,.2,0)*cf(0,0,0),.3)
- ablawld2.C0=clerp(ablawld2.C0,euler(0,0,0)*cf(0,0,0),.3)
- ablawld8.C0=clerp(ablawld8.C0,euler(3.14,0,0)*cf(0,.9,0)*euler(.3,0,-.4),.3)
- ablawld10.C0=clerp(ablawld10.C0,euler(0,.8,0)*cf(0,0,0),.3)
- abw1wld3.C0=clerp(abw1wld3.C0,euler(0,0,0)*cf(0,-.6,0)*euler(-1.6,0,0),.3)
- abw2wld1.C0=clerp(abw2wld1.C0,euler(0,0,0)*cf(0,-.2,-.4),.3)
- abw2wld5.C0=clerp(abw2wld5.C0,euler(0,0,0)*cf(.2,-.2,0),.3)
- abw2wld6.C0=clerp(abw2wld6.C0,euler(0,0,0)*cf(-.2,-.2,0),.3)
- end
- OldPos=AilaTarget2.Position
- for i=1,4 do
- local tpart=abw2prt10
- if i==2 then
- tpart=abw2prt11
- elseif i==3 then
- tpart=abw2prt12
- elseif i==4 then
- tpart=abw2prt13
- end
- spread=vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)*(tpart.Position-OldPos).magnitude/100
- local ceef=cf((tpart.Position+OldPos)/2,OldPos+spread)
- --local ceef=cf(tpart.Position,AilaTarget2.Position)
- local hit,pos=rayCast(tpart.Position,ceef.lookVector,999,Character)
- local mag=(tpart.Position-pos).magnitude
- if pos~=nil then
- so("87015121",tpart,.6,1)
- MagicCircle(BrickColor.new("Bright yellow"),tpart.CFrame,2,2,2,2,2,2,.1,ailabot)
- MagicHead(BrickColor.new("Bright yellow"),CFrame.new((tpart.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.4,.4,.4,.1)
- local ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
- ref.Anchored=true
- ref.CFrame=cf(pos)
- game:GetService("Debris"):AddItem(ref,1)
- so("172146984",ref,.4,1.4) --huge explosion
- so("163573436",ref,.4,1)
- MagniDamage(ref,6,5,8,0,"Normal",true,nil,nil,nil,math.random(3,6),ref,0,1)
- for i=1,2 do
- MagicBlock(BrickColor.new("Bright yellow"),cf(ref.Position),1,1,1,2*i,2*i,2*i,.12,4)
- end
- end
- end
- for i=0,1,0.1 do
- swait()
- abgy.cframe=cf(abw2prt4.Position,AilaTarget2.Position)*euler(0,0,3.14)
- abtwld1.C1=clerp(abtwld1.C1,euler(0,.1,0),.4)
- hwld1.C0=clerp(hwld1.C0,euler(.3,0,3.14)*euler(0,.1,0)*cf(0,2.5,.3),.4)
- abrawld2.C0=clerp(abrawld2.C0,euler(0,0,.3)*cf(0,0,0),.4)
- abrawld8.C0=clerp(abrawld8.C0,euler(3.14,0,0)*cf(0,.9,0)*euler(0,0,.6)*euler(0,-.2,0)*euler(-1.1,0,0),.4)
- --abrawld9.C0=clerp(abrawld9.C0,euler(1.57,0,0)*cf(0,-.9,0),.3)
- abrawld9.C0=clerp(abrawld9.C0,euler(1.57,0,0)*euler(0,.4,0)*cf(0,-.9,0),.4)
- abrawld10.C0=clerp(abrawld10.C0,euler(0,.8,0)*cf(0,0,0),.4)
- end
- abrawld9.C0=euler(1.57,0,0)*cf(0,-.9,0)
- ailaattack=false
- end
- function SatelliteShot()
- ailaattack=true
- for i=0,1,0.1 do
- swait()
- pos4=vt(AilaTarget2.Position.X,abtprt4.Position.Y,AilaTarget2.Position.Z)
- abgy.cframe=cf(abtprt4.Position,pos4)*euler(0,0,3.14)
- acloseleftfist()
- abtwld1.C1=clerp(abtwld1.C1,euler(0,0,0),.3)
- hwld1.C0=clerp(hwld1.C0,euler(.1,0,3.14)*cf(0,2.5,.3),.3)
- abrawld2.C0=clerp(abrawld2.C0,euler(0,0,0)*cf(0,0,0),.3)
- abrawld8.C0=clerp(abrawld8.C0,euler(3.14,0,0)*cf(0,.9,0)*euler(-.3,0,-.2),.3)
- abrawld10.C0=clerp(abrawld10.C0,euler(0,1.2,0)*cf(0,0,0),.3)
- ablawld2.C0=clerp(ablawld2.C0,euler(0,0,1.1)*cf(0,0,0),.3)
- ablawld8.C0=clerp(ablawld8.C0,euler(3.14,0,0)*cf(0,.9,0)*euler(.1,0,.8),.3)
- ablawld10.C0=clerp(ablawld10.C0,euler(0,1,0)*cf(0,0,0),.3)
- abw1wld3.C0=clerp(abw1wld3.C0,euler(0,0,0)*cf(0,-.6,0)*euler(0,0,0),.3)
- abw2wld1.C0=clerp(abw2wld1.C0,euler(0,0,0)*cf(0,-.2,-.4),.3)
- abw2wld5.C0=clerp(abw2wld5.C0,euler(0,0,0)*cf(.2,-.2,0),.3)
- abw2wld6.C0=clerp(abw2wld6.C0,euler(0,0,0)*cf(-.2,-.2,0),.3)
- end
- for i=0,1,0.1 do
- swait()
- pos4=vt(AilaTarget2.Position.X,abtprt4.Position.Y,AilaTarget2.Position.Z)
- abgy.cframe=cf(abtprt4.Position,pos4)*euler(0,0,3.14)
- aopenleftfist()
- abtwld1.C1=clerp(abtwld1.C1,euler(0,0,0),.3)
- hwld1.C0=clerp(hwld1.C0,euler(.1,0,3.14)*cf(0,2.5,.3),.3)
- abrawld2.C0=clerp(abrawld2.C0,euler(0,0,0)*cf(0,0,0),.3)
- abrawld8.C0=clerp(abrawld8.C0,euler(3.14,0,0)*cf(0,.9,0)*euler(-.3,0,-.2),.3)
- abrawld10.C0=clerp(abrawld10.C0,euler(0,1.2,0)*cf(0,0,0),.3)
- ablawld2.C0=clerp(ablawld2.C0,euler(0,0,1.1)*cf(0,0,0),.3)
- ablawld8.C0=clerp(ablawld8.C0,euler(3.14,0,0)*cf(0,.9,0)*euler(.1,0,-.2),.3)
- ablawld10.C0=clerp(ablawld10.C0,euler(0,.4,0)*cf(0,0,0),.3)
- end
- for i=1,5 do
- if AilaTarget2~=nil then
- so("300916038",abw1prt11,1,1)
- local hit,pos=rayCast(abw1prt11.Position,(abw1prt11.CFrame*euler(-1.57,0,0)).lookVector,300,Character)
- local mag=(abw1prt11.Position-pos).magnitude
- MagicCircle(BrickColor.new("Medium blue"),abw1prt11.CFrame,6,6,6,3,3,3,.08,ailabot)
- MagicHead(BrickColor.new("Medium blue"),CFrame.new((abw1prt11.Position+pos)/2,pos)*angles(1.57,0,0),6,mag*5,6,-.5,1,-.5,.1)
- swait(5)
- cf2=AilaTarget2.Position+vt(math.random(-1500,1500)/100,100,math.random(-1500,1500)/100)
- local hit2,pos2=rayCast(cf2,(CFrame.new(cf2,cf2 - Vector3.new(0,1,0))).lookVector,999,Character)
- if hit2~=nil then
- local d1=part(3,workspace,0,.5,BrickColor.new("Medium blue"),"Effect",vt())
- d1.Anchored=true
- d1.CFrame=cf(pos2)
- game:GetService("Debris"):AddItem(d1,5)
- msh=mesh("CylinderMesh",d1,"nil","nil",vt(0,0,0),vt(80,5,80))
- d2=d1:Clone()
- d2.Parent=d1
- d2.CFrame=cf(d1.Position)
- d2.BrickColor=BrickColor.new("White")
- d2.Mesh.Scale=vt(0,5,0)
- table.insert(Effects,{d1,"SatelliteStrike",d2,d2.Mesh,0})
- end
- end
- end
- ailaattack=false
- end
- function do1()
- if attack==true then return end
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then return end
- local manacost=15
- if Mode~="Normal" then
- manacost=10
- end
- if cooldowns[1]>=cooldownmax and mana.Value>=manacost then
- --if true then
- attack=true
- cooldowns[1]=0
- if Mode=="Normal" then
- tavis=true
- aspear11=part(3,modelzorz,0,0,BrickColor.new("White"),"Aila Spear11",vt())
- aspear12=part(3,modelzorz,.5,0,BrickColor.new("White"),"Aila Spear12",vt())
- aspear13=part(3,modelzorz,0,0,BrickColor.new("Bright blue"),"Aila Spear13",vt())
- aspear14=part(3,modelzorz,0,0,BrickColor.new("White"),"Aila Spear14",vt())
- aspear21=part(3,modelzorz,0,0,BrickColor.new("White"),"Aila Spear21",vt())
- aspear22=part(3,modelzorz,.5,0,BrickColor.new("White"),"Aila Spear22",vt())
- aspear23=part(3,modelzorz,0,0,BrickColor.new("Bright blue"),"Aila Spear23",vt())
- aspear24=part(3,modelzorz,0,0,BrickColor.new("White"),"Aila Spear24",vt())
- aspear31=part(3,modelzorz,0,0,BrickColor.new("White"),"Aila Spear31",vt())
- aspear32=part(3,modelzorz,.5,0,BrickColor.new("White"),"Aila Spear32",vt())
- aspear33=part(3,modelzorz,0,0,BrickColor.new("Bright blue"),"Aila Spear33",vt())
- aspear34=part(3,modelzorz,0,0,BrickColor.new("White"),"Aila Spear34",vt())
- aspearmsh11=mesh("SpecialMesh",aspear11,"FileMesh","9756362",vt(0,0,0),vt(.7,.7,.2))
- aspearmsh12=mesh("SpecialMesh",aspear12,"Wedge","nil",vt(0,0,0),vt(1,3,10))
- aspearmsh13=mesh("SpecialMesh",aspear13,"Wedge","nil",vt(0,0,0),vt(1.1,2.5,9))
- aspearmsh14=mesh("SpecialMesh",aspear14,"FileMesh","9756362",vt(0,0,0),vt(.5,.5,.5))
- aspearmsh21=mesh("SpecialMesh",aspear21,"FileMesh","9756362",vt(0,0,0),vt(.7,.7,.2))
- aspearmsh22=mesh("SpecialMesh",aspear22,"Wedge","nil",vt(0,0,0),vt(1,3,10))
- aspearmsh23=mesh("SpecialMesh",aspear23,"Wedge","nil",vt(0,0,0),vt(1.1,2.5,9))
- aspearmsh24=mesh("SpecialMesh",aspear24,"FileMesh","9756362",vt(0,0,0),vt(.5,.5,.5))
- aspearmsh31=mesh("SpecialMesh",aspear31,"FileMesh","9756362",vt(0,0,0),vt(.7,.7,.2))
- aspearmsh32=mesh("SpecialMesh",aspear32,"Wedge","nil",vt(0,0,0),vt(1,3,10))
- aspearmsh33=mesh("SpecialMesh",aspear33,"Wedge","nil",vt(0,0,0),vt(1.1,2.5,9))
- aspearmsh34=mesh("SpecialMesh",aspear34,"FileMesh","9756362",vt(0,0,0),vt(.5,.5,.5))
- aspearwld11=weld(aspear11,aspear11,RootPart,cf(0,-4,0)*euler(0,0,-.1))
- aspearwld12=weld(aspear12,aspear12,aspear11,euler(0,0,0)*cf(0,0,1))
- aspearwld13=weld(aspear13,aspear13,aspear12,euler(0,0,0)*cf(0,-.05,-.1))
- aspearwld14=weld(aspear14,aspear14,aspear11,euler(0,0,0)*cf(0,0,.2))
- aspearwld21=weld(aspear21,aspear21,RootPart,cf(0,-4,0)*euler(0,0,-.1+(2.093*1)))
- aspearwld22=weld(aspear22,aspear22,aspear21,euler(0,0,0)*cf(0,0,1))
- aspearwld23=weld(aspear23,aspear23,aspear22,euler(0,0,0)*cf(0,-.05,-.1))
- aspearwld24=weld(aspear24,aspear24,aspear21,euler(0,0,0)*cf(0,0,.2))
- aspearwld31=weld(aspear31,aspear31,RootPart,cf(0,-4,0)*euler(0,0,-.1+(2.093*2)))
- aspearwld32=weld(aspear32,aspear32,aspear31,euler(0,0,0)*cf(0,0,1))
- aspearwld33=weld(aspear33,aspear33,aspear32,euler(0,0,0)*cf(0,-.05,-.1))
- aspearwld34=weld(aspear34,aspear34,aspear31,euler(0,0,0)*cf(0,0,.2))
- Clone()
- mana.Value=mana.Value-15
- MagicCircle(BrickColor.new("Bright blue"),aspear12.CFrame,3,3,8,1,1,1,.05)
- MagicCircle(BrickColor.new("Bright blue"),aspear22.CFrame,3,3,8,1,1,1,.05)
- MagicCircle(BrickColor.new("Bright blue"),aspear32.CFrame,3,3,8,1,1,1,.05)
- so("299440437",RootPart,1,1)
- for i=0,1,0.1 do
- swait()
- ElecEffect(aspear12.CFrame,2,2,2)
- ElecEffect(aspear22.CFrame,2,2,2)
- ElecEffect(aspear32.CFrame,2,2,2)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1)*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,1),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1.4,0,-1)*euler(0,1.3,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.5)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(.9,-.9,0)*euler(0,1.57,0)*euler(0,-1,-.1),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.8,.4)*euler(0,-1.57,0)*euler(-.3,.5,.2),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value then
- break
- end
- end
- Clone()
- so("299439036",aspear12,1,1)
- so("299439036",aspear22,1,1)
- so("299439036",aspear32,1,1)
- for i=0,1,0.1 do
- swait()
- ElecEffect2(aspear12.CFrame,2,2,2)
- ElecEffect2(aspear22.CFrame,2,2,2)
- ElecEffect2(aspear32.CFrame,2,2,2)
- MagniDamage(aspear12,4,6,8,math.random(30,40),"Normal",false,"Movement",.4,100,math.random(2,5),RootPart,.3,2)
- MagniDamage(aspear22,4,6,8,math.random(30,40),"Normal",false,"Movement",.4,100,math.random(2,5),RootPart,.3,2)
- MagniDamage(aspear32,4,6,8,math.random(30,40),"Normal",false,"Movement",.4,100,math.random(2,5),RootPart,.3,2)
- --MagicCircle(BrickColor.new("Bright blue"),cf(aspear12.Position),1,1,1,1,1,1,.1)
- --[[aspearwld11=weld(aspear11,aspear11,RootPart,cf(0,-4,0)*euler(0,0,-.1))
- aspearwld21=weld(aspear21,aspear21,RootPart,cf(0,-4,0)*euler(0,0,-.1+(2.093*1)))
- aspearwld31=weld(aspear31,aspear31,RootPart,cf(0,-4,0)*euler(0,0,-.1+(2.093*2)))]]
- aspearwld11.C0=clerp(aspearwld11.C0,euler(.4,0,0)*cf(0,-1.5,15)*euler(0,0,1.2),.35)
- aspearwld21.C0=clerp(aspearwld21.C0,euler(.4,0,0)*cf(0,-1.5,15)*euler(0,0,1.2+(2.093*1)),.35)
- aspearwld31.C0=clerp(aspearwld31.C0,euler(.4,0,0)*cf(0,-1.5,15)*euler(0,0,1.2+(2.093*2)),.35)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1)*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,1),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,0,1)*euler(0,1.3,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.7)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(.9,-.9,0)*euler(0,1.57,0)*euler(0,-1,-.1),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.8,.4)*euler(0,-1.57,0)*euler(-.3,.5,.2),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value then
- break
- end
- end
- MagicCircle(BrickColor.new("Bright blue"),aspear12.CFrame,3,3,8,1,1,1,.05)
- MagicCircle(BrickColor.new("Bright blue"),aspear22.CFrame,3,3,8,1,1,1,.05)
- MagicCircle(BrickColor.new("Bright blue"),aspear32.CFrame,3,3,8,1,1,1,.05)
- aspear11.Parent=nil
- aspear12.Parent=nil
- aspear13.Parent=nil
- aspear14.Parent=nil
- aspear21.Parent=nil
- aspear22.Parent=nil
- aspear23.Parent=nil
- aspear24.Parent=nil
- aspear31.Parent=nil
- aspear32.Parent=nil
- aspear33.Parent=nil
- aspear34.Parent=nil
- else
- mana.Value=mana.Value-10
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.2)*euler(.3,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,.6),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(.8,0,-.5)*euler(0,.5,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(.8,0,.5)*euler(0,-.5,0),.3)
- RH.C0=clerp(RH.C0,cf(1.05,-.9,-.1)*euler(0,1.57,0)*euler(0,-.6,.1),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.8,.4)*euler(0,-1.57,0)*euler(-.1,.4,.2),.3)
- end
- local refat=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
- refat.Anchored=true
- refat.CFrame=LeftArm.CFrame*cf(0,-1.5,0)
- game:GetService("Debris"):AddItem(refat,5)
- for i=1,3 do
- local Col="Bright blue"
- MagicCircle(BrickColor.new(Col),refat.CFrame,1,1,1,1*i,1*i,1*i,.08)
- end
- tehcf=cf(refat.Position,MMouse.Hit.p)
- so("301031757",refat,1,1)
- RecentEnemy.Value=nil
- local dosound=false
- for i=0,1,0.1 do
- swait()
- if RecentEnemy.Value~=nil then
- cooldowns[1]=80
- mana.Value=mana.Value+math.random(1,2)
- if dosound==false then
- dosound=true
- so("301033949",refat,1,1)
- end
- end
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.6)*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,-.6),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,0,-.5)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-.6)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1.05,-.9,-.1)*euler(0,1.57,0)*euler(0,-.1,-.2),.3)
- LH.C0=clerp(LH.C0,cf(-1.2,-.8,.1)*euler(0,-1.57,0)*euler(0,.6,-.1),.3)
- MagniDamage(refat,4,4,5,0,"Normal",true,nil,nil,nil,math.random(4,6),RootPart,.2,2)
- refat.CFrame=tehcf*cf(0,0,-50*i)
- for i=1,3 do
- ElecEffect2(refat.CFrame,4,4,4)
- end
- duhcf=refat.CFrame*cf(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
- for i=1,3 do
- if RecentEnemy.Value==nil then
- MagicCircle(BrickColor.new("Bright blue"),duhcf,1,1,1,.5*i,.5*i,.5*i,.15/i)
- else
- MagicCircle(BrickColor.new("Cyan"),duhcf,1,1,1,.5*i,.5*i,.5*i,.25/i)
- end
- end
- end
- refat.Parent=nil
- end
- attack=false
- --[[laarmvis=false
- raarmvis=false
- lalegvis=false
- ralegvis=false
- tavis=false
- lpdvis=false
- rpdvis=false]]
- end
- end
- function do2()
- if attack==true then return end
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then return end
- if cooldowns[2]>=cooldownmax and mana.Value>=15 then
- --if true then
- if Mode=="Normal" then
- attack=true
- cooldowns[2]=0
- lalegvis=true
- ralegvis=true
- for i=0,1,0.1 do
- swait()
- pdwld9.C0=clerp(pdwld9.C0,euler(0,0,0)*cf(0,-.2,0),.3)
- pdwld19.C0=clerp(pdwld19.C0,euler(0,0,0)*cf(0,-.2,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.1)*euler(.3,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.4)*euler(.1,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.2,0,.7)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,-.7)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1.05,-.6,-.1)*euler(0,1.57,0)*euler(0,-.2,-.1)*euler(-.1,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1.05,-.6,-.1)*euler(0,-1.57,0)*euler(0,.2,.1)*euler(-.1,0,0),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value then
- break
- end
- end
- if Stagger.Value==true or Stun.Value>=StunT.Value then
- else
- mana.Value=mana.Value-15
- so("172146984",RootPart,.6,2)
- so("81116747",RootPart,1,1.4)
- MagniDamage(RootPart,20,6,8,math.random(20,40),"Knockdown2",true,nil,nil,nil,math.random(5,7),RootPart,0,1)
- hitfloor2,posfloor2=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character)
- if posfloor2~=nil then
- MagicWave(BrickColor.new("Bright yellow"),cf(posfloor2),1,1,1,2,1,2,.1)
- end
- MagicBlock(BrickColor.new("Bright yellow"),RightLeg.CFrame*cf(0,-1,0),4,4,4,1,1,1,.05,4)
- MagicBlock(BrickColor.new("Bright yellow"),LeftLeg.CFrame*cf(0,-1,0),4,4,4,1,1,1,.05,4)
- end
- tavis=true
- move2do=true
- for i=0,1,0.1 do
- swait()
- Torso.Velocity=vt(0,0,0)
- MagicBlock(BrickColor.new("Bright yellow"),RightLeg.CFrame*cf(0,-1,0),1,1,1,1,1,1,.1,4)
- MagicBlock(BrickColor.new("Bright yellow"),LeftLeg.CFrame*cf(0,-1,0),1,1,1,1,1,1,.1,4)
- pdwld9.C0=clerp(pdwld9.C0,euler(0,0,0)*cf(0,-.2,0),.3)
- pdwld19.C0=clerp(pdwld19.C0,euler(0,0,0)*cf(0,-.2,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1)*euler(-.1,0,0),.3)
- RW.C0=clerp(RW.C0,cf(.8,0.5,-.5)*euler(2,0,-1.2),.3)
- LW.C0=clerp(LW.C0,cf(-.8,0.5,-.5)*euler(1,0,1),.3)
- RH.C0=clerp(RH.C0,cf(1.05,-.7,-.2)*euler(0,1.57,0)*euler(0,-.1,-.4)*euler(-.2,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1.05,-.7,-.2)*euler(0,-1.57,0)*euler(0,.1,.4)*euler(-.2,0,0),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value then
- break
- end
- end
- if Stagger.Value==true or Stun.Value>=StunT.Value then
- else
- so("299435152",RootPart,1,.8)
- --so("157487812",RootPart,1,.6)
- end
- local dec=Instance.new("NumberValue",Decrease)
- dec.Name="DecreaseMvmt"
- dec.Value=10
- d=2
- for i=0,3,0.1 do
- swait()
- d=d+1
- if Rooted.Value==false then Torso.Velocity=RootPart.CFrame.lookVector*80 end
- MagicBlock(BrickColor.new("Bright yellow"),RightLeg.CFrame*cf(0,-1,0),1,1,1,1,1,1,.1,4)
- MagicBlock(BrickColor.new("Bright yellow"),LeftLeg.CFrame*cf(0,-1,0),1,1,1,1,1,1,.1,4)
- if d%2==0 then
- MagicBlock(BrickColor.new("Bright yellow"),atprt14.CFrame,1,1,1,3,3,3,.1,4)
- end
- if d%10==0 then
- so("161006182",RootPart,1,1)
- so("81116747",RootPart,1,1.6)
- MagniDamage(atprt14,10,7,9,math.random(20,40),"Knockdown2",true,nil,nil,nil,math.random(5,7),RootPart,0,1)
- MagicBlock(BrickColor.new("Bright yellow"),atprt14.CFrame,4,4,4,3,3,3,.06,4)
- MagicWave(BrickColor.new("Bright yellow"),atprt14.CFrame*euler(3.14,0,0),1,1,1,1,1,1,.08)
- end
- pdwld9.C0=clerp(pdwld9.C0,euler(0,0,0)*cf(0,-.2,0),.3)
- pdwld19.C0=clerp(pdwld19.C0,euler(0,0,0)*cf(0,-.2,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1)*euler(.1,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1,0,.4),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-1,0,-.4),.3)
- RH.C0=clerp(RH.C0,cf(1.05,-.7,-.4)*euler(0,1.57,0)*euler(0,-.1,-.6)*euler(-.2,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1.05,-.7,-.4)*euler(0,-1.57,0)*euler(0,.1,.6)*euler(-.2,0,0),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value then
- break
- end
- end
- dec.Parent=nil
- move2do=false
- attack=false
- laarmvis=false
- raarmvis=false
- lalegvis=false
- ralegvis=false
- tavis=false
- lpdvis=false
- rpdvis=false
- else
- end
- end
- end
- function do3()
- if attack==true then return end
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then return end
- if cooldowns[3]>=cooldownmax and mana.Value>=20 then
- --if true then
- if Mode=="Normal" then
- attack=true
- cooldowns[3]=0
- laarmvis=true
- lpdvis=true
- raarmvis=true
- rpdvis=true
- local dec=Instance.new("NumberValue",Decrease)
- dec.Name="DecreaseMvmt"
- dec.Value=10
- for i=0,1,0.1 do
- swait()
- pdwld9.C0=clerp(pdwld9.C0,euler(0,0,0)*cf(0,-.2,0),.4)
- pdwld19.C0=clerp(pdwld19.C0,euler(0,0,0)*cf(0,-.2,0),.4)
- Neck.C0=clerp(Neck.C0,necko*euler(.4,0,0)*euler(0,0,-.5),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)*euler(.2,0,0)*euler(0,0,.5),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.2,0,.2)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.5)*euler(1.7,0,-.2)*euler(0,-1,0),.3)
- RH.C0=clerp(RH.C0,cf(1.4,-.8,-.7)*euler(0,1.57,0)*euler(0,-.5,-1),.3)
- LH.C0=clerp(LH.C0,cf(-1.1,0,-.5)*euler(0,-1.57,0)*euler(0,0,-.3),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value then
- break
- end
- end
- so("203691885",pdprt9,.5,1.5)
- so("81116747",pdprt9,1,1)
- --pdprt4
- MagicBlock(BrickColor.new("Bright red"),pdprt7.CFrame,1,1,1,3,3,3,.2,3,pdprt7)
- MagicBlock(BrickColor.new("Bright yellow"),pdprt7.CFrame,1,1,1,2.5,2.5,2.5,.1,3,pdprt7)
- MagicBoom2(BrickColor.new("Bright red"),pdprt7.CFrame,.5,.5,.5,.2,.5,.2,.1,pdprt7)
- num=0
- for i=0,1,0.2 do
- swait()
- num=num+1
- if num==5 then
- Bullet(pdprt4)
- end
- if num<=5 then
- MagicBlock(BrickColor.new("Bright red"),pdprt7.CFrame,1,1,1,4,4,4,.25,1)
- end
- pdwld9.C0=clerp(pdwld9.C0,euler(0,0,0)*cf(0,.8,0),.5)
- Neck.C0=clerp(Neck.C0,necko*euler(.6,0,0)*euler(0,0,.5),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)*euler(0,0,-.5),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.4,0,.4)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.5)*euler(.5,0,-.3)*euler(0,-1.4,0),.4)
- RH.C0=clerp(RH.C0,cf(1.1,-.7,-.7)*euler(0,1.57,0)*euler(0,0,-1.2),.4)
- LH.C0=clerp(LH.C0,cf(-1,0,-.5)*euler(0,-1.57,0)*euler(-.1,.2,.4),.4)
- if Stagger.Value==true or Stun.Value>=StunT.Value then
- break
- end
- end
- if Stagger.Value==true or Stun.Value>=StunT.Value then
- else
- hitfloor2,posfloor2=rayCast(pdprt9.Position,(CFrame.new(pdprt9.Position,pdprt9.Position - Vector3.new(0,1,0))).lookVector,6,Character)
- if hitfloor2~=nil then
- CeEf=RootPart.CFrame*cf(0,0,-10)
- mana.Value=mana.Value-20
- local ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
- ref.Anchored=true
- ref.CFrame=cf(posfloor2)
- game:GetService("Debris"):AddItem(ref,10)
- so("172146984",ref,1,.7) --huge explosion
- so("163573436",ref,1,.4)
- MagicWave(BrickColor.new("Bright red"),cf(posfloor2),1,1,1,1,.5,1,.07)
- MagicCircle(BrickColor.new("Bright yellow"),cf(posfloor2),5,5,5,6,4,6,.05)
- MagniDamage(ref,15,10,10,math.random(30,40),"Knockdown2",true,"Damage",.1,200,15,ref,.4,1)
- for i=1,4 do
- swait(4)
- ref.CFrame=CeEf
- hitfloorr,posfloorr=rayCast(ref.Position,(CFrame.new(ref.Position,ref.Position - Vector3.new(0,1,0))).lookVector,50,Character)
- if hitfloorr~=nil then
- ref.CFrame=cf(posfloorr)
- so("172146984",ref,1,.7) --huge explosion
- so("163573436",ref,1,.4)
- MagicWave(BrickColor.new("Bright red"),cf(ref.Position),1,1,1,1,.5,1,.07)
- MagicCircle(BrickColor.new("Bright yellow"),cf(ref.Position),5,5,5,6,4,6,.05)
- MagniDamage(ref,15,6,8,math.random(30,40),"Knockdown2",true,"Damage",.05,200,15,ref,.4,1)
- end
- CeEf=CeEf*cf(0,0,-10)
- if Stagger.Value==true or Stun.Value>=StunT.Value then
- break
- end
- end
- swait(10)
- ref.Parent=nil
- else
- swait(10)
- end
- end
- dec.Parent=nil
- attack=false
- laarmvis=false
- raarmvis=false
- lalegvis=false
- ralegvis=false
- tavis=false
- lpdvis=false
- rpdvis=false
- else
- end
- end
- end
- function do4()
- if attack==true then return end
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then return end
- --if cooldowns[4]>=cooldownmax and mana.Value>=50 then
- if true then
- --mana.Value=mana.Value-50
- cooldowns[4]=0
- if Mode=="Normal" then
- attack=true
- local dec=Instance.new("NumberValue",Decrease)
- dec.Name="DecreaseMvmt"
- dec.Value=10
- Clone()
- Mode="AilaBot"
- AilaTarget="Nah"
- AilaMode="Passive"
- laarmvis=false
- raarmvis=false
- lalegvis=false
- ralegvis=false
- tavis=false
- lpdvis=false
- rpdvis=false
- for i=0,1,0.1 do
- swait()
- pdwld9.C0=clerp(pdwld9.C0,euler(0,0,0)*cf(0,-.2,0),.3)
- pdwld19.C0=clerp(pdwld19.C0,euler(0,0,0)*cf(0,-.2,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(.3,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(.6,0,-.6)*euler(0,1.3,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(.4,0,.5)*euler(0,-1,0),.3)
- RH.C0=clerp(RH.C0,cf(1.05,-.9,-.1)*euler(0,1.57,0)*euler(0,0,.1),.3)
- LH.C0=clerp(LH.C0,cf(-.9,-.9,.2)*euler(0,-1.57,0)*euler(-.2,.1,.3),.3)
- end
- Clone()
- refa=part(3,workspace,0,0,BrickColor.new("Black"),"Reference",vt())
- refa.Anchored=true
- refa.CFrame=RootPart.CFrame*cf(0,5,-8)
- newp=parti:Clone()
- newp.Parent=refa
- newp.Enabled=true
- newp.Size=ns({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.new(1,4)})
- for i=0,1,0.1 do
- swait()
- ElecEffect(refa.CFrame,6,6,6)
- pdwld9.C0=clerp(pdwld9.C0,euler(0,0,0)*cf(0,-.2,0),.3)
- pdwld19.C0=clerp(pdwld19.C0,euler(0,0,0)*cf(0,-.2,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(-.3,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(2.2,0,-.1)*euler(0,1.3,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.2)*euler(1.8,0,.3)*euler(0,-1,0),.3)
- RH.C0=clerp(RH.C0,cf(1.05,-.9,-.2)*euler(0,1.57,0)*euler(0,0,-.1),.3)
- LH.C0=clerp(LH.C0,cf(-.9,-.9,0)*euler(0,-1.57,0)*euler(0,.1,.2),.3)
- end
- for i=1,10 do
- swait()
- ElecEffect(refa.CFrame,6,6,6)
- end
- so("300915867",refa,1,1)
- AilaTarget="Dasd"
- abrawld8.C0=euler(3.14,0,0)*cf(0,.9,0)*euler(0,0,-.2)
- abrawld10.C0=euler(0,0,0)*cf(0,0,0)
- ablawld8.C0=euler(3.14,0,0)*cf(0,.9,0)*euler(0,0,-.2)
- ablawld10.C0=euler(0,0,0)*cf(0,0,0)
- ailabot.Parent=Character
- abpos.position=refa.Position
- abgy.cframe=RootPart.CFrame*euler(0,0,3.14)
- abtprt1.CFrame=cf(refa.Position)
- for i=1,#ABWelds do
- ABWelds[i].Parent=abtprt1
- end
- for i=1,#AilaBot do
- AilaBot[i].Transparency=1
- end
- for d=1,0,-.02 do
- swait()
- ElecEffect(refa.CFrame,6,6,6)
- for i=1,#AilaBot do
- AilaBot[i].Transparency=d
- abhprt12v.Transparency=1
- abhprt13v.Transparency=1
- if d>=.5 then
- newp.Enabled=false
- end
- end
- end
- for i=1,#AilaBot do
- AilaBot[i].Transparency=0
- abhprt12v.Transparency=1
- abhprt13v.Transparency=1
- end
- refa.Parent=nil
- dec.Parent=nil
- attack=false
- for i=1,0,-0.04 do
- swait()
- AilaTarget="Nah"
- AilaMode="Passive"
- AilaTarget2=nil
- acloserightfist()
- abhprt12v.Transparency=i
- abhprt13v.Transparency=i
- hwld1.C0=clerp(hwld1.C0,euler(.1,0,3.14)*cf(0,2.5,.1),.1)
- abrawld2.C0=clerp(abrawld2.C0,euler(0,0,-.3)*cf(0,0,0),.1)
- abrawld8.C0=clerp(abrawld8.C0,euler(3.14,0,0)*cf(0,.9,0)*euler(0,0,-.4),.1)
- abrawld10.C0=clerp(abrawld10.C0,euler(0,.8,0)*cf(0,0,0),.1)
- ablawld2.C0=clerp(ablawld2.C0,euler(0,0,-.3)*cf(0,0,0),.1)
- ablawld8.C0=clerp(ablawld8.C0,euler(3.14,0,0)*cf(0,.9,0)*euler(0,0,-.4),.1)
- ablawld10.C0=clerp(ablawld10.C0,euler(0,.8,0)*cf(0,0,0),.1)
- abw1wld3.C0=clerp(abw1wld3.C0,euler(0,0,0)*cf(0,-.2,0)*euler(0,0,0),.1)
- abw2wld1.C0=clerp(abw2wld1.C0,euler(0,0,0)*cf(0,-.2,-.4),.2)
- end
- abhprt12v.Transparency=0
- abhprt13v.Transparency=0
- AilaMode="Ranged"
- AilaTarget="Nearest"
- else
- attack=true
- Mode="Normal"
- AilaTarget="Dasd"
- AilaMode="Passive"
- while ailaattack==true do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.3)*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,-.6),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.4,0,.5)*euler(0,-1,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(2.8,0,.5)*euler(0,.5,0),.3)
- RH.C0=clerp(RH.C0,cf(1.05,-.9,-.1)*euler(0,1.57,0)*euler(0,-.1,-.2),.3)
- LH.C0=clerp(LH.C0,cf(-1.2,-.8,.1)*euler(0,-1.57,0)*euler(0,.6,-.1),.3)
- end
- ailaattack=true
- for i=0,10 do
- swait()
- if i%4==0 then
- ElecEffect(LeftArm.CFrame*cf(0,1,0),1,1,1)
- ElecEffect(RightArm.CFrame*cf(0,-1,0),1,1,1)
- end
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.6)*euler(.05,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,-.6),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1.57)*euler(0,1.57,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57)*euler(0,-1.57,0),.3)
- RH.C0=clerp(RH.C0,cf(1.05,-.9,-.1)*euler(0,1.57,0)*euler(0,-.1,-.2),.3)
- LH.C0=clerp(LH.C0,cf(-1.2,-.8,.1)*euler(0,-1.57,0)*euler(0,.6,-.1),.3)
- end
- refa=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
- refa.Anchored=true
- refa.CFrame=abtprt1.CFrame
- game:GetService("Debris"):AddItem(refa,10)
- newp=parti:Clone()
- newp.Parent=refa
- newp.Enabled=true
- newp.Size=ns({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.new(1,4)})
- for i=0,20 do
- swait()
- if i>=10 then
- newp.Enabled=true
- end
- if i%4==0 then
- ElecEffect(LeftArm.CFrame*cf(0,1,0),1,1,1)
- ElecEffect(RightArm.CFrame*cf(0,-1,0),1,1,1)
- end
- abhprt12v.Transparency=i/10
- abhprt13v.Transparency=i/10
- ElecEffect(abtprt1.CFrame,6,6,6)
- aopenleftfist()
- aopenrightfist()
- abtwld1.C1=clerp(abtwld1.C1,euler(0,0,0),.3)
- hwld1.C0=clerp(hwld1.C0,euler(.3,0,3.14)*cf(0,2.5,.3),.3)
- abrawld2.C0=clerp(abrawld2.C0,euler(0,0,0)*cf(0,0,0),.3)
- abrawld8.C0=clerp(abrawld8.C0,euler(3.14,0,0)*cf(0,.9,0)*euler(-.1,0,-.2),.3)
- abrawld10.C0=clerp(abrawld10.C0,euler(0,.2,0)*cf(0,0,0),.3)
- ablawld2.C0=clerp(ablawld2.C0,euler(0,0,0)*cf(0,0,0),.3)
- ablawld8.C0=clerp(ablawld8.C0,euler(3.14,0,0)*cf(0,.9,0)*euler(.1,0,-.2),.3)
- ablawld10.C0=clerp(ablawld10.C0,euler(0,.2,0)*cf(0,0,0),.3)
- abw1wld3.C0=clerp(abw1wld3.C0,euler(0,3.14,0)*cf(0,0,-.5)*euler(-.5,0,0),.3)
- abw2wld1.C0=clerp(abw2wld1.C0,euler(0,0,3.14)*cf(0,-.8,-.4),.3)
- abw2wld5.C0=clerp(abw2wld5.C0,euler(0,0,0)*cf(.1,.6,0),.3)
- abw2wld6.C0=clerp(abw2wld6.C0,euler(0,0,0)*cf(-.1,.6,0),.3)
- end
- for d=0,1,0.1 do
- swait()
- ElecEffect(abtprt1.CFrame,6,6,6)
- for i=1,#AilaBot do
- AilaBot[i].Transparency=d
- abhprt12v.Transparency=1
- abhprt13v.Transparency=1
- end
- end
- ailabot.Parent=nil
- newp.Enabled=false
- ailaattack=false
- attack=false
- end
- end
- end
- function findNearestTorso(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 50
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2.Name~=Character.Name) then
- --temp = temp2:findFirstChild("Torso")
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- local dohit=true
- if Player.Neutral==false and game.Players:GetPlayerFromCharacter(temp.Parent)~=nil then
- if game.Players:GetPlayerFromCharacter(temp.Parent).TeamColor==Player.TeamColor then dohit=false end
- end
- if dohit==true then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- end
- return torso,dist
- end
- function DecreaseStat(Model,Stat,Amount,Duration)
- if Model:findFirstChild("Stats")~=nil then
- if Model.Stats[Stat]~=nil then
- Model.Stats[Stat].Value=Model.Stats[Stat].Value-Amount
- d=Instance.new("NumberValue",Model.Stats.Decrease)
- dur=Instance.new("NumberValue",d)
- dur.Name="Duration"
- dur.Value=Duration
- game:GetService("Debris"):AddItem(d,20)
- if Stat=="Damage" then
- d.Name="DecreaseAtk"
- elseif Stat=="Defense" then
- d.Name="DecreaseDef"
- elseif Stat=="Movement" then
- d.Name="DecreaseMvmt"
- end
- if Model:findFirstChild("Torso")~=nil then
- display=""
- if Stat=="Damage" then
- if Amount>0 then
- display="-Damage"
- else
- display="+Damage"
- end
- elseif Stat=="Defense" then
- if Amount>0 then
- display="-Defense"
- else
- display="+Defense"
- end
- elseif Stat=="Movement" then
- if Amount>0 then
- display="-Movement"
- else
- display="+Movement"
- end
- end
- showDamage(Model,display,"Debuff")
- end
- d.Value=Amount
- --table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration,d})
- end
- end
- end
- function GetDist(Part1,Part2,magni)
- local targ=Part1.Position-Part2.Position
- local mag=targ.magnitude
- if mag<=magni then
- return true
- else
- return false
- end
- end
- function MagniDamage(Part,magni,mindam,maxdam,knock,Type,Ranged,Dec,DecAm,Dur,stun,KnockP,Deb,KnockType)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head==nil then head=c:findFirstChild("Hitbox") end
- if head==nil then head=c:findFirstChild("Head") end
- if head==nil then head=c:findFirstChild("HumanoidRootPart") end
- if head==nil then head=c:findFirstChild("HitPart") end
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- if stun==nil then
- stun=math.random(5,10)
- end
- Damagefunc(head,mindam,maxdam,knock,Type,KnockP,Deb,KnockType,stun,nil,nil,Ranged,Dec,DecAm,Dur)
- --Damagefunc(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,DecreaseState,DecreaseAmount,Duration)
- end
- end
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local Point=Torso.CFrame*cf(0,Torso.Size.Y,0)
- LastPoint=Point
- function effect(Color,Ref,LP,P1,returnn)
- if LP==nil or P1==nil then return end
- local effectsmsh=Instance.new("CylinderMesh")
- effectsmsh.Scale=Vector3.new(0.2,1,0.2)
- effectsmsh.Name="Mesh"
- local effectsg=Instance.new("Part")
- NoOutline(effectsg)
- effectsg.formFactor=3
- effectsg.CanCollide=false
- effectsg.Name="Eff"
- effectsg.Locked=true
- effectsg.Anchored=true
- effectsg.Size=Vector3.new(0.5,1,0.5)
- effectsg.Parent=workspace
- effectsmsh.Parent=effectsg
- effectsg.BrickColor=BrickColor.new(Color)
- effectsg.Reflectance=Ref
- local point1=P1
- local mg=(LP.p - point1.p).magnitude
- effectsg.Size=Vector3.new(0.5,mg,0.5)
- effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
- effectsmsh.Scale=Vector3.new(0.2,1,0.2)
- game:GetService("Debris"):AddItem(effectsg,2)
- if returnn then return effectsg end
- if not returnn then
- table.insert(Effects,{effectsg,"Cylinder",0.2,0.01,0,0.01,effectsmsh})
- end
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,Part)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- if Type==1 or Type==nil then
- table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
- elseif Type==2 then
- table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh})
- elseif Type==3 then
- table.insert(Effects,{prt,"Block3",delay,x3,y3,z3,msh,Part})
- elseif Type==4 then
- table.insert(Effects,{prt,"Block2Fire",delay,x3,y3,z3,msh})
- end
- end
- function MagicSnowflake(brickcolor,cframe,eul,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe*eul
- ID=""
- rand=math.random(1,3)
- if rand==1 then
- ID="187687161"
- elseif rand==2 then
- ID="187687175"
- else
- ID="187687193"
- end
- msh=mesh("SpecialMesh",prt,"FileMesh",ID,vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Snowflake",delay,cframe,msh})
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,parent)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- if parent==nil then
- prt.Parent=workspace
- else
- prt.Parent=parent
- end
- local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Blood",delay,x3,y3,z3,msh})
- end
- function MagicBoom2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Part)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","1323306",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Block4",delay,x3,y3,z3,msh,Part})
- end
- function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Head","nil",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function ClangEffect(brickcolor,cframe,duration,decrease,size,power)
- local prt=part(3,workspace,0,1,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(5,5,5))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"CylinderClang",duration,decrease,size,power,prt.CFrame,nil})
- end
- function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicIcicle(brickcolor,cframe,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","1778999",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- for i=1,5 do
- BreakEffect(BrickColor.new("Cyan"),prt.CFrame*cf(0,4,0),math.random(20,80)/100,math.random(2,10),math.random(20,80)/100)
- end
- for i=1,15 do
- local freezepart=part(3,workspace,0.5,0.5,BrickColor.new("Bright blue"),"Ice Part",vt(math.random(1,2)+math.random(),math.random(1,2)+math.random(),math.random(1,2)+math.random()))
- freezepart.Anchored=true
- freezepart.CanCollide=true
- freezepart.CFrame=cframe*cf(math.random(-300,300)/100,4,math.random(-300,300)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- game:GetService("Debris"):AddItem(freezepart,10)
- end
- table.insert(Effects,{prt,"Ice",delay,msh,1,.2})
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- game:GetService("Debris"):AddItem(prt,10)
- local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
- local num=math.random(10,50)/1000
- table.insert(Effects,{prt,"Shatter",num,prt.CFrame,math.random()-math.random(),0,math.random(50,100)/100})
- end
- function Bullet(Part)
- bullet=part(3,workspace,0,0,BrickColor.new("Bright yellow"),"Bullet",vt())
- bmsh=mesh("CylinderMesh",bullet,"","",vt(0,0,0),vt(2,4,2))
- bullet.CanCollide=true
- bullet.CFrame=Part.CFrame*euler(0,0,1.57)
- bullet.Velocity=((Part.CFrame*euler(1.57,0,0)).lookVector*40)
- game:GetService("Debris"):AddItem(bullet,5)
- end
- function ElecEffect(cff,x,y,z)
- local prt=part(3,workspace,0,0,BrickColor.new("Medium blue"),"Part",vt(1,1,1))
- prt.Anchored=true
- prt.CFrame=cff*cf(math.random(-x*100,x*100)/100,math.random(-y*100,y*100)/100,math.random(-z*100,z*100)/100)
- prt.CFrame=cf(prt.Position)
- --prt.CFrame=cf(cff)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
- game:GetService("Debris"):AddItem(prt,10)
- xval=math.random()/9
- yval=math.random()/9
- zval=math.random()/9
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
- eul1=math.random(-50,50)
- eul2=math.random(-50,50)
- eul3=math.random(-50,50)
- euld=euler(eul1,eul2,eul3)
- euld2=euler(-eul1,-eul2,-eul3)
- Effects[#Effects+1]={prt,"Elec",.05,x,y,z,xval,yval,zval,msh,euld,euld2} --part, type, delay
- end
- function ElecEffect2(cff,x,y,z)
- local prt=part(3,workspace,0,0,BrickColor.new("Medium blue"),"Part",vt(1,1,1))
- prt.Anchored=true
- prt.CFrame=cff*cf(math.random(-x*100,x*100)/100,math.random(-y*100,y*100)/100,math.random(-z*100,z*100)/100)
- prt.CFrame=cf(prt.Position)
- --prt.CFrame=cf(cff)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
- game:GetService("Debris"):AddItem(prt,10)
- xval=math.random()/7
- yval=math.random()/7
- zval=math.random()/7
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
- eul1=math.random(-50,50)
- eul2=math.random(-50,50)
- eul3=math.random(-50,50)
- euld=euler(eul1,eul2,eul3)
- euld2=euler(-eul1,-eul2,-eul3)
- Effects[#Effects+1]={prt,"Elec",.1,x,y,z,xval,yval,zval,msh,euld,euld2} --part, type, delay
- end
- function Clone()
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- local c=part(3,workspace,0,.5,BrickColor.new("Bright blue"),"Effect",v.Size)
- c.Anchored=true
- c.CFrame=v.CFrame
- game:GetService("Debris"):AddItem(c,5)
- local cmsh=nil
- if v.Name=="Head" then
- cmsh=mesh("SpecialMesh",c,"Head","nil",vt(0,0,0),v.Mesh.Scale)
- else
- cmsh=mesh("BlockMesh",c,"nil","nil",vt(0,0,0),vt(1,1,1))
- end
- --table.insert(Effects,{c,"Disappear",.05})
- table.insert(Effects,{c,"Cylinder",0.05,0.1,0.1,0.1,cmsh})
- end
- end
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration,Sound)
- if hit.Parent==nil then
- return
- end
- if hit.Name=="Hitbox" and hit.Parent~=modelzorz and ranged~=true then
- ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
- ref.Anchored=true
- ref.CFrame=cf(hit.Position)
- game:GetService("Debris"):AddItem(ref,1)
- hitnum=math.random(1,5)
- if hitnum==1 then so("199148971",ref,1,1)
- elseif hitnum==2 then so("199149025",ref,1,1)
- elseif hitnum==3 then so("199149072",ref,1,1)
- elseif hitnum==4 then so("199149109",ref,1,1)
- elseif hitnum==5 then so("199149119",ref,1,1)
- end
- StaggerHit.Value=true
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- if Player.Neutral==false and game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- if game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor==Player.TeamColor then return end
- end
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- RecentEnemy.Value=hit.Parent
- game:GetService("Debris"):AddItem(c,.5)
- minim=minim*Atk.Value
- maxim=maxim*Atk.Value
- Damage=0
- if minim==maxim then
- Damage=maxim
- else
- Damage=math.random(minim,maxim)
- end
- blocked=false
- enblock=nil
- Stats=hit.Parent:findFirstChild("Stats")
- if Stats~=nil then
- invis=Stats:findFirstChild("Invisibility")
- isinvis=Stats:findFirstChild("IsInvisible")
- if (ranged==false or ranged==nil) and invis~=nil and isinvis.Value==true then
- invis.Value=0
- end
- enblock=Stats:findFirstChild("Block")
- if enblock~=nil then
- if enblock.Value==true then
- blocked=true
- end
- end
- if Stats:findFirstChild("Defense")~=nil then
- Damage=Damage/(Stats.Defense.Value)
- if Damage<=3 and (ranged==false or ranged==nil) and blocked~=true then
- hitnum=math.random(1,5)
- if hitnum==1 then so("199149321",hit,1,1)
- elseif hitnum==2 then so("199149338",hit,1,1)
- elseif hitnum==3 then so("199149367",hit,1,1)
- elseif hitnum==4 then so("199149409",hit,1,1)
- elseif hitnum==5 then so("199149452",hit,1,1)
- end
- elseif ranged==false or ranged==nil and blocked~=true then
- hitnum=math.random(1,6)
- if hitnum==1 then so("199149137",hit,1,1)
- elseif hitnum==2 then so("199149186",hit,1,1)
- elseif hitnum==3 then so("199149221",hit,1,1)
- elseif hitnum==4 then so("199149235",hit,1,1)
- elseif hitnum==5 then so("199149269",hit,1,1)
- elseif hitnum==6 then so("199149297",hit,1,1)
- end
- end
- if Damage<=3 and staghit==true then
- StaggerHit.Value=true
- end
- end
- if Stats:findFirstChild("Stun")~=nil then
- if blocked==true then
- incstun=incstun/2
- end
- if Stats.Stun.Value<Stats.StunThreshold.Value then
- Stats.Stun.Value=Stats.Stun.Value+incstun
- end
- end
- if Stats:findFirstChild("Stagger")~=nil then
- if stagger==true then
- Stats.Stagger.Value=true
- end
- end
- end
- if blocked==true then
- showDamage(hit.Parent,"Block","Damage")
- if ranged~=true then
- enblock.Value=false
- Stagger.Value=true
- hitnum=math.random(1,2)
- if hitnum==1 then so("199148933",hit,1,1)
- elseif hitnum==2 then so("199148947",hit,1,1)
- end
- end
- else
- brigatk=false
- Damage=math.floor(Damage)
- coroutine.resume(coroutine.create(function(Hum,Dam)
- end),h,Damage)
- showDamage(hit.Parent,Damage,"Damage")
- if DecreaseState~=nil then
- if DecreaseState=="Shatter" then
- DecreaseStat(hit.Parent,"Movement",DecreaseAmount,Duration)
- DecreaseStat(hit.Parent,"Damage",DecreaseAmount,Duration)
- else
- DecreaseStat(hit.Parent,DecreaseState,DecreaseAmount,Duration)
- end
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Shatter" then
- for i=1,10 do
- BreakEffect(BrickColor.new("Cyan"),hit.CFrame,math.random(20,80)/100,math.random(2,10),math.random(20,80)/100)
- end
- elseif Type=="Knockdown2" then
- hum=hit.Parent.Humanoid
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- game:GetService("Debris"):AddItem(vp,.5)
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- if Delay==0 then
- debounce.Parent=nil
- end
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- end
- end
- showDamage=function(Char,Dealt,Type)
- m=Instance.new("Model")
- m.Name="Effect"
- c=Instance.new("Part")
- c.Transparency=1
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- b=Instance.new("BillboardGui",c)
- b.Size=UDim2.new(5,0,5,0)
- b.AlwaysOnTop=true
- damgui=gui("TextLabel",b,tostring(Dealt),1,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(1,0,1,0))
- if Type=="Damage" then
- damgui.Font="SourceSans"
- if Dealt=="Block" then
- damgui.TextColor3=BrickColor.new("Bright blue").Color
- elseif Dealt<3 then
- damgui.TextColor3=BrickColor.new("White").Color
- elseif Dealt>=3 and Dealt<20 then
- damgui.TextColor3=BrickColor.new("Bright yellow").Color
- else
- damgui.TextColor3=BrickColor.new("Really red").Color
- damgui.Font="SourceSansBold"
- end
- elseif Type=="Debuff" then
- damgui.TextColor3=BrickColor.new("White").Color
- elseif Type=="Interrupt" then
- damgui.TextColor3=BrickColor.new("New Yeller").Color
- end
- --damgui.FontSize="Size48"
- damgui.TextScaled=true
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(545000,545000,545000)
- if Type=="Damage" then
- f.position=c.Position+Vector3.new(0,3,0)
- elseif Type=="Debuff" or Type=="Interrupt" then
- f.position=c.Position+Vector3.new(0,5,0)
- end
- f.Parent=c
- game:GetService("Debris"):AddItem(m,5)
- table.insert(Effects,{m,"showDamage",damgui,f,10,1,15,50,100})
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- combo=0
- function ob1d(mouse)
- if attack==true or equipped==false then return end
- hold=true
- removeControl()
- if combo==0 then
- combo=1
- attackone()
- elseif combo==1 then
- combo=2
- attacktwo()
- elseif combo==2 then
- combo=3
- if Mode~="Normal" then
- combo=0
- end
- attackthree()
- elseif combo==3 then
- combo=0
- attackfour()
- end
- resumeControl()
- coroutine.resume(coroutine.create(function()
- for i=1,50 do
- if attack==false then
- swait()
- end
- end
- if attack==false then
- combo=0
- laarmvis=false
- raarmvis=false
- lalegvis=false
- ralegvis=false
- tavis=false
- lpdvis=false
- rpdvis=false
- end
- end))
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- fenbarmove1.MouseButton1Click:connect(do1)
- fenbarmove2.MouseButton1Click:connect(do2)
- fenbarmove3.MouseButton1Click:connect(do3)
- fenbarmove4.MouseButton1Click:connect(do4)
- eul=0
- equipped=false
- visormouth=true
- visoreye=true
- function key(key)
- if key=="q" then
- --[[so("172146984",RootPart,.6,2)
- so("81116747",RootPart,1,1.4)]]
- end
- if attack==true then return end
- if key=="f" then
- pressedf=true
- fnumb=0
- attack=true
- if equipped==false then
- equipped=true
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- --
- Animate.Parent=nil
- equipanim()
- else
- equipped=false
- hideanim()
- LH.C1=LHC1
- RH.C1=RHC1
- Animate.Parent=Humanoid
- swait(0)
- RW.Parent=nil
- LW.Parent=nil
- RSH.Parent=player.Character.Torso
- LSH.Parent=player.Character.Torso
- end
- attack=false
- end
- if equipped==false then return end
- if key=="q" and Mode=="AilaBot" then
- --LaserShot()
- --SatelliteShot()
- --QuadBarrage()
- --QuadBurst()
- end
- --[[if key=="q" then
- attack=true
- ailaattack=true
- for i=1,100 do
- swait()
- acloseleftfist()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.1)*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,.1),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1.57)*euler(0,1.57,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57)*euler(0,-1.57,0),.3)
- RH.C0=clerp(RH.C0,cf(1.05,-.9,-.1)*euler(0,1.57,0)*euler(0,-.1,.1),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.8,.4)*euler(0,-1.57,0)*euler(-.2,.4,.2),.3)
- abtwld1.C1=clerp(abtwld1.C1,euler(0,0,0),.3)
- abw1wld3.C0=clerp(abw1wld3.C0,euler(0,0,0)*cf(0,-.6,0)*euler(-1.6,0,0),.2)
- abw2wld1.C0=clerp(abw2wld1.C0,euler(0,0,0)*cf(0,-.2,-.4),.2)
- abw2wld5.C0=clerp(abw2wld5.C0,euler(0,0,0)*cf(.2,-.2,0),.2)
- abw2wld6.C0=clerp(abw2wld6.C0,euler(0,0,0)*cf(-.2,-.2,0),.2)
- hwld1.C0=clerp(hwld1.C0,euler(.3,0,3.14)*cf(0,2.5,.3),.3)
- abrawld2.C0=clerp(abrawld2.C0,euler(0,0,0)*cf(0,0,0),.2)
- abrawld8.C0=clerp(abrawld8.C0,euler(3.14,0,0)*cf(0,.9,0)*euler(-.1,0,.2),.2)
- abrawld10.C0=clerp(abrawld10.C0,euler(0,1,0)*cf(0,0,0),.2)
- ablawld2.C0=clerp(ablawld2.C0,euler(0,0,0)*cf(0,0,0),.2)
- ablawld8.C0=clerp(ablawld8.C0,euler(3.14,0,0)*cf(0,.9,0)*euler(.3,0,-.5),.2)
- ablawld10.C0=clerp(ablawld10.C0,euler(0,1,0)*cf(0,0,0),.2)
- end
- ailaattack=false
- attack=false
- end]]
- if key=="e" then
- if Mode=="AilaBot" then
- ChangeTarget()
- end
- end
- if key=="z" then
- do1()
- end
- if key=="x" then
- do2()
- end
- if key=="c" then
- do3()
- end
- if key=="v" then
- do4()
- end
- if attack==false then
- RecentEnemy.Value=nil
- end
- end
- function key2(key)
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- player=Player
- ch=Character
- MMouse=mouse
- end
- function ds(mouse)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Fen loaded.")
- local mananum=0
- local donum=0
- local stunnum=0
- local staggeranim=false
- local stunanim=false
- local Point=nil
- local LastPoint=nil
- local walk=0
- local walkforw=true
- local breakp=false
- while true do
- swait()
- if Mode=="Normal" then
- cooldownsadd[1]=.35
- cooldownsadd[2]=.23
- cooldownsadd[3]=.28
- fenbarmove1.Text="(Z)\
- Aila Stingers"
- fenbarmove2.Text="(X)\
- Booster Blaze"
- fenbarmove3.Text="(C)\
- Ground Bunker"
- else
- cooldownsadd[1]=.8
- cooldownsadd[2]=.18
- cooldownsadd[3]=.28
- fenbarmove1.Text="(Z)\
- Energy Drain"
- fenbarmove2.Text="(X)\
- Particle Cannon"
- fenbarmove3.Text="(C)\
- "
- end
- if Mode=="AilaBot" and AilaMode=="Ranged" and AilaTarget2~=nil and ailaattack==false and mana.Value>=5 then
- if math.random(1,30)==1 then
- mana.Value=mana.Value-5
- coroutine.resume(coroutine.create(function()
- d=math.random(1,4)
- if d==1 then
- LaserShot()
- elseif d==2 then
- SatelliteShot()
- elseif d==3 then
- QuadBarrage()
- elseif d==4 then
- QuadBurst()
- end
- end))
- end
- end
- abtwld8.C0=abtwld8.C0*euler(0,.05,0)
- abtwld9.C0=abtwld9.C0*euler(0,-.08,0)
- abtwld10.C0=abtwld10.C0*euler(0,.11,0)
- if ailaattack==false then
- if AilaTarget=="None" then
- AilaTarget2=nil
- --abgy.cframe=cf(abtprt4.Position,RootPart.Position)*euler(0,0,3.14)
- elseif AilaTarget=="Target" then
- abgy.cframe=cf(abtprt4.Position,AilaTarget2.Position)*euler(0,0,3.14)
- if AilaTarget2.Parent:findFirstChild("Humanoid")~=nil then
- if AilaTarget2.Parent.Humanoid.Health<=0 then
- AilaTarget="None"
- AilaTarget2=nil
- end
- end
- elseif AilaTarget=="Nearest" then
- target,distance=findNearestTorso(RootPart.Position)
- if target~=nil then
- AilaTarget2=target
- abgy.cframe=cf(abtprt4.Position,target.Position)*euler(0,0,3.14)
- else
- AilaTarget2=nil
- end
- end
- end
- if AilaMode=="Ranged" then
- abtwld1.C0=clerp(abtwld1.C0,cf(0,donum,0),.3)
- if AilaTarget2==nil then
- pos4=vt(RootPart.Position.X,abtprt4.Position.Y,RootPart.Position.Z)
- abgy.cframe=cf(abtprt4.Position,pos4)*euler(0,0,3.14)
- if ailaattack==false then
- abtwld1.C1=clerp(abtwld1.C1,euler(0,0,0),.3)
- abw1wld3.C0=clerp(abw1wld3.C0,cf(0,-.6,0)*euler(0,0,0),.2)
- abw2wld1.C0=clerp(abw2wld1.C0,euler(0,0,3.14)*cf(0,-.8,-.4),.2)
- abw2wld5.C0=clerp(abw2wld5.C0,euler(0,0,0)*cf(.1,.6,0),.2)
- abw2wld6.C0=clerp(abw2wld6.C0,euler(0,0,0)*cf(-.1,.6,0),.2)
- hwld1.C0=clerp(hwld1.C0,euler(.3,0,3.14)*cf(0,2.5,.3),.3)
- abrawld2.C0=clerp(abrawld2.C0,euler(0,0,0)*cf(0,0,0),.2)
- abrawld8.C0=clerp(abrawld8.C0,euler(3.14,0,0)*cf(0,.9,0)*euler(-.1,0,-.2),.2)
- abrawld10.C0=clerp(abrawld10.C0,euler(0,.2,0)*cf(0,0,0),.2)
- ablawld2.C0=clerp(ablawld2.C0,euler(0,0,0)*cf(0,0,0),.2)
- ablawld8.C0=clerp(ablawld8.C0,euler(3.14,0,0)*cf(0,.9,0)*euler(.1,0,-.2),.2)
- ablawld10.C0=clerp(ablawld10.C0,euler(0,.2,0)*cf(0,0,0),.2)
- end
- else
- if ailaattack==false then
- abtwld1.C1=clerp(abtwld1.C1,euler(0,0,0),.3)
- abw1wld3.C0=clerp(abw1wld3.C0,euler(0,0,0)*cf(0,-.6,0)*euler(-1.6,0,0),.2)
- abw2wld1.C0=clerp(abw2wld1.C0,euler(0,0,0)*cf(0,-.2,-.4),.2)
- abw2wld5.C0=clerp(abw2wld5.C0,euler(0,0,0)*cf(.2,-.2,0),.2)
- abw2wld6.C0=clerp(abw2wld6.C0,euler(0,0,0)*cf(-.2,-.2,0),.2)
- hwld1.C0=clerp(hwld1.C0,euler(.3,0,3.14)*cf(0,2.5,.3),.3)
- abrawld2.C0=clerp(abrawld2.C0,euler(0,0,0)*cf(0,0,0),.2)
- abrawld8.C0=clerp(abrawld8.C0,euler(3.14,0,0)*cf(0,.9,0)*euler(-.1,0,0),.2)
- abrawld10.C0=clerp(abrawld10.C0,euler(0,.6,0)*cf(0,0,0),.2)
- ablawld2.C0=clerp(ablawld2.C0,euler(0,0,0)*cf(0,0,0),.2)
- ablawld8.C0=clerp(ablawld8.C0,euler(3.14,0,0)*cf(0,.9,0)*euler(.1,0,-.2),.2)
- ablawld10.C0=clerp(ablawld10.C0,euler(0,.2,0)*cf(0,0,0),.2)
- end
- end
- end
- if Humanoid.Health<=0 then
- attack=true
- if explode==false then
- explode=true
- RootPart.Anchored=true
- --[[b=Instance.new("Explosion")
- b.BlastPressure=0
- b.Position=Torso.Position
- b.Parent=workspace]]
- end
- resumeControl()
- modelzorz.Parent=workspace
- game:GetService("Debris"):AddItem(modelzorz,30)
- pdriver.Parent=workspace
- game:GetService("Debris"):AddItem(pdriver,30)
- armor.Parent=workspace
- game:GetService("Debris"):AddItem(armor,30)
- for i=1,#Weapon do
- Weapon[i].Parent=modelzorz
- Weapon[i].CanCollide=true
- end
- for i=1,#PDriver do
- PDriver[i].Parent=pdriver
- PDriver[i].CanCollide=true
- end
- for i=1,#Armor do
- if Armor[i].Name=="Armor Head Part12v" or Armor[i].Name=="Armor Head Part13v" then
- Armor[i].Parent=nil
- end
- --[[if math.random(1,5)==1 then
- Armor[i]:BreakJoints()
- end]]
- Armor[i].Parent=armor
- Armor[i].CanCollide=true
- end
- if breakp==false then
- breakp=true
- for _,c in pairs(Character:children()) do
- if c.className=="Part" then
- c.CanCollide=false
- end
- end
- for i=1,#Welds do
- if math.random(1,5)==1 then
- Welds[i].Parent=nil
- else
- Welds[i].Parent=lprt1
- end
- if Welds[i].Part0.Parent==Character or Welds[i].Part1.Parent==Character then
- Welds[i].Parent=nil
- end
- end
- for i=1,#AWelds do
- if math.random(1,5)==1 then
- AWelds[i].Parent=nil
- else
- AWelds[i].Parent=atprt1
- end
- if AWelds[i].Part0.Parent==Character or AWelds[i].Part1.Parent==Character then
- AWelds[i].Parent=nil
- end
- end
- for i=1,#PDWelds do
- if math.random(1,5)==1 then
- PDWelds[i].Parent=nil
- else
- PDWelds[i].Parent=pdprt1
- end
- if PDWelds[i].Part0.Parent==Character or PDWelds[i].Part1.Parent==Character then
- PDWelds[i].Parent=nil
- end
- end
- end
- end
- if fnumb<21 then
- fnumb=fnumb+1
- if pressedf==false then
- fenframe5.BackgroundTransparency=fenframe5.BackgroundTransparency-.025
- tellbar.TextTransparency=tellbar.TextTransparency-.05
- tellbar.TextStrokeTransparency=tellbar.TextStrokeTransparency-.05
- else
- if fnumb==20 then
- fenframe5.Parent=nil
- print("daigui")
- end
- fenframe5.BackgroundTransparency=fenframe5.BackgroundTransparency+.025
- tellbar.TextTransparency=tellbar.TextTransparency+.05
- tellbar.TextStrokeTransparency=tellbar.TextStrokeTransparency+.05
- end
- end
- passive1.Value=.1
- passive2.Value=0
- if tavis==true then
- passive1.Value=passive1.Value-.2
- passive2.Value=passive2.Value+.05
- end
- if laarmvis==true then
- passive1.Value=passive1.Value-.1
- passive2.Value=passive2.Value+.05
- end
- if raarmvis==true then
- passive1.Value=passive1.Value-.1
- passive2.Value=passive2.Value+.05
- end
- if lalegvis==true then
- passive1.Value=passive1.Value-.1
- passive2.Value=passive2.Value+.05
- end
- if ralegvis==true then
- passive1.Value=passive1.Value-.1
- passive2.Value=passive2.Value+.05
- end
- for i=1,#PDriver do
- if i>=0 and i<=10 then
- if lpdvis==true then
- if PDriver[i].Transparency>0 then
- PDriver[i].Transparency=PDriver[i].Transparency-.08
- end
- elseif lpdvis==false then
- if PDriver[i].Transparency<1 then
- PDriver[i].Transparency=PDriver[i].Transparency+.05
- end
- end
- elseif i>=11 and i<=20 then
- if rpdvis==true then
- if PDriver[i].Transparency>0 then
- PDriver[i].Transparency=PDriver[i].Transparency-.08
- end
- elseif rpdvis==false then
- if PDriver[i].Transparency<1 then
- PDriver[i].Transparency=PDriver[i].Transparency+.05
- end
- end
- end
- end
- for i=1,#Armor do
- if string.sub(Armor[i].Name,7,13)=="LeftArm" then
- if laarmvis==true then
- if Armor[i].Transparency>0 then
- Armor[i].Transparency=Armor[i].Transparency-.08
- end
- elseif laarmvis==false then
- if Armor[i].Transparency<1 then
- Armor[i].Transparency=Armor[i].Transparency+.05
- end
- end
- end
- if string.sub(Armor[i].Name,7,14)=="RightArm" then
- if raarmvis==true then
- if Armor[i].Transparency>0 then
- Armor[i].Transparency=Armor[i].Transparency-.08
- end
- elseif raarmvis==false then
- if Armor[i].Transparency<1 then
- Armor[i].Transparency=Armor[i].Transparency+.05
- end
- end
- end
- if string.sub(Armor[i].Name,7,13)=="LeftLeg" then
- if lalegvis==true then
- if Armor[i].Transparency>0 then
- Armor[i].Transparency=Armor[i].Transparency-.08
- end
- elseif lalegvis==false then
- if Armor[i].Transparency<1 then
- Armor[i].Transparency=Armor[i].Transparency+.05
- end
- end
- end
- if string.sub(Armor[i].Name,7,14)=="RightLeg" then
- if ralegvis==true then
- if Armor[i].Transparency>0 then
- Armor[i].Transparency=Armor[i].Transparency-.08
- end
- elseif ralegvis==false then
- if Armor[i].Transparency<1 then
- Armor[i].Transparency=Armor[i].Transparency+.05
- end
- end
- end
- if string.sub(Armor[i].Name,7,11)=="Torso" then
- if tavis==true then
- if Armor[i].Transparency>0 then
- Armor[i].Transparency=Armor[i].Transparency-.08
- end
- elseif tavis==false then
- if Armor[i].Transparency<1 then
- Armor[i].Transparency=Armor[i].Transparency+.05
- end
- end
- end
- end
- hitbox2.Parent=hitbox.Parent
- hitbox2.Size=hitbox.Size
- hitbox2.CFrame=hitboxCF
- hboxpos.position=hitbox2.Position+vt(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
- if Stagger.Value==true and staggeranim==false then
- coroutine.resume(coroutine.create(function()
- staggeranim=true
- while attack==true do
- swait()
- end
- StaggerAnim()
- StaggerHit.Value=false
- Stagger.Value=false
- staggeranim=false
- end))
- end
- if StaggerHit.Value==true and staggeranim==false then
- coroutine.resume(coroutine.create(function()
- staggeranim=true
- while attack==true do
- swait()
- end
- StaggerHitt()
- StaggerHit.Value=false
- Stagger.Value=false
- staggeranim=false
- end))
- end
- if Mvmt.Value<0 or Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true or Rooted.Value==true then
- Humanoid.WalkSpeed=0
- else
- Humanoid.WalkSpeed=16*Mvmt.Value
- end
- if Stun.Value>=StunT.Value and stunanim==false then
- coroutine.resume(coroutine.create(function()
- stunanim=true
- while attack==true do
- swait()
- end
- StunAnim()
- Stun.Value=0
- stunanim=false
- end))
- end
- local stunnum2=45
- if stunnum>=stunnum2 then
- if Stun.Value>0 then
- Stun.Value=Stun.Value-1
- end
- stunnum=0
- end
- stunnum=stunnum+1
- if donum>=.5 then
- handidle=true
- elseif donum<=0 then
- handidle=false
- end
- if handidle==false then
- donum=donum+0.003
- else
- donum=donum-0.003
- end
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if (Anim=="Walk" or Anim=="Run") and move2do==false then
- if walkforw==true then
- RH.C1=clerp(RH.C1,RHC1*cf(.2,-.2,0)*euler(0,0,1),(Mvmt.Value*10)/50)
- LH.C1=clerp(LH.C1,LHC1*cf(.1,.2,0)*euler(0,0,1),(Mvmt.Value*10)/50)
- if attack==false then
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(-1,0,0),(Mvmt.Value*10)/50)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(1,0,0),(Mvmt.Value*10)/50)
- else
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- end
- else
- RH.C1=clerp(RH.C1,RHC1*cf(-.1,.2,0)*euler(0,0,-1),(Mvmt.Value*10)/50)
- LH.C1=clerp(LH.C1,LHC1*cf(-.2,-.2,0)*euler(0,0,-1),(Mvmt.Value*10)/50)
- if attack==false then
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(1,0,0),(Mvmt.Value*10)/50)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(-1,0,0),(Mvmt.Value*10)/50)
- else
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- end
- end
- else
- RH.C1=clerp(RH.C1,RHC1,.2)
- LH.C1=clerp(LH.C1,LHC1,.2)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- pdwld9.C0=clerp(pdwld9.C0,euler(0,0,0)*cf(0,-.2,0),.1)
- pdwld19.C0=clerp(pdwld19.C0,euler(0,0,0)*cf(0,-.2,0),.1)
- Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.5,0,1),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.5,0,-1),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- pdwld9.C0=clerp(pdwld9.C0,euler(0,0,0)*cf(0,-.2,0),.1)
- pdwld19.C0=clerp(pdwld19.C0,euler(0,0,0)*cf(0,-.2,0),.1)
- Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.6,0,.5),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.6,0,-.5),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- pdwld9.C0=clerp(pdwld9.C0,euler(0,0,0)*cf(0,-.2,0),.1)
- pdwld19.C0=clerp(pdwld19.C0,euler(0,0,0)*cf(0,-.2,0),.1)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.1)*euler(.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,.1),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.4-(donum/5),0,.5-(donum/5))*euler(0,-1,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.4-(donum/5),0,-.5-(donum/5))*euler(0,.5,0),.3)
- RH.C0=clerp(RH.C0,cf(1.05,-.9,-.1)*euler(0,1.57,0)*euler(0,-.1,.1),.2)
- LH.C0=clerp(LH.C0,cf(-1,-.8,.4)*euler(0,-1.57,0)*euler(-.2,.4,.2),.2)
- end
- elseif torvel>2 and torvel<30 and hitfloor~=nil then
- Anim="Walk"
- --print(walk)
- walk=walk+1
- if walk>=15-(5*Mvmt.Value) then
- walk=0
- if walkforw==true then
- walkforw=false
- elseif walkforw==false then
- walkforw=true
- end
- end
- if attack==false then
- pdwld9.C0=clerp(pdwld9.C0,euler(0,0,0)*cf(0,-.2,0),.1)
- pdwld19.C0=clerp(pdwld19.C0,euler(0,0,0)*cf(0,-.2,0),.1)
- Neck.C0=clerp(Neck.C0,necko*euler(.1,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.1,0,.1),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.1,0,-.1),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,0,0),.2)
- end
- elseif torvel>=30 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- pdwld9.C0=clerp(pdwld9.C0,euler(0,0,0)*cf(0,-.2,0),.1)
- pdwld19.C0=clerp(pdwld19.C0,euler(0,0,0)*cf(0,-.2,0),.1)
- Neck.C0=clerp(Neck.C0,necko*euler(.1,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.1,0,.1),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.1,0,-.1),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,0,0),.2)
- end
- end
- end
- if #Effects>0 then
- --table.insert(Effects,{prt,"Block1",delay})
- for e=1,#Effects do
- if Effects[e]~=nil then
- --for j=1,#Effects[e] do
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- --[[if Thing[2]=="DecreaseStat" then
- Thing[5]=Thing[5]-1
- if Thing[5]<=0 then
- if Thing[1]:findFirstChild("Stats")~=nil then
- if Thing[1].Stats:findFirstChild("Decrease")~=nil then
- end
- end
- Thing[6].Parent=nil
- table.remove(Effects,e)
- end
- end]]
- if Thing[2]=="CylinderClang" then
- if Thing[3]<=1 then
- Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0)
- Thing[7]=Thing[1].CFrame
- effect("New Yeller",0,Thing[8],Thing[7])
- Thing[8]=Thing[7]
- Thing[3]=Thing[3]+Thing[4]
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- --[[Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]]
- end
- if Thing[2]=="showDamage" then
- if Thing[6]<Thing[5] then
- Thing[6]=Thing[6]+1
- elseif Thing[6]<Thing[7] then
- Thing[4].position=Thing[4].position+vt(0,-.2,0)
- Thing[6]=Thing[6]+1
- elseif Thing[6]<Thing[8] then
- Thing[6]=Thing[6]+1
- elseif Thing[6]<Thing[9] then
- Thing[6]=Thing[6]+1
- Thing[4].position=Thing[4].position+vt(0,.2,0)
- Thing[3].TextStrokeTransparency=Thing[3].TextStrokeTransparency+.1
- Thing[3].TextTransparency=Thing[3].TextTransparency+.1
- else
- Thing[1].Parent=nil
- table.remove(Effects,e)
- end
- end
- if Thing[2]=="SatelliteStrike" then
- if Thing[5]<80 then
- Thing[5]=Thing[5]+1.5
- Thing[4].Scale=vt(Thing[5],5,Thing[5])
- else
- refda=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
- refda.Anchored=true
- refda.CFrame=cf(Thing[1].Position)
- game:GetService("Debris"):AddItem(refda,1)
- so("300916057",refda,1,1)
- MagniDamage(refda,8,4,8,0,"Normal",true,"Movement",.04,300,math.random(3,4),refda,0,1)
- MagicHead(BrickColor.new("Medium blue"),cf(refda.Position),3,9999,3,1,1,1,.1)
- for i=1,3 do
- MagicCircle(BrickColor.new("Medium blue"),cf(refda.Position),10,10,10,4*i,4*i,4*i,.08)
- end
- Thing[1].Parent=nil
- --MagicIcicle(BrickColor.new("Bright green"),cf(Thing[1].Position)*cf(0,-4,0)*euler(math.random(-50,50)/100,0,math.random(-50,50)/100),5,15,5,.05)
- table.remove(Effects,e)
- end
- end
- if Thing[2]~="DecreaseStat" and Thing[2]~="showDamage" then
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Ice" then
- --prt,"Ice",delay,msh,1,.2
- if Thing[6]<=Thing[5] then
- Thing[6]=Thing[6]+.05
- Thing[1].CFrame=Thing[1].CFrame*cf(0,.4,0)
- else
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- elseif Thing[2]=="Shatter" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- Thing[4]=Thing[4]*cf(0,Thing[7],0)
- Thing[1].CFrame=Thing[4]*euler(Thing[6],0,0)
- --Thing[1].CFrame=Thing[1].CFrame
- Thing[6]=Thing[6]+Thing[5]
- elseif Thing[2]=="Block2" then
- Thing[1].CFrame=Thing[1].CFrame
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Block3" then
- Thing[1].CFrame=Thing[8].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Block4" then
- Thing[1].CFrame=Thing[8].CFrame*cf(0,-Thing[7].Scale.Y,0)*euler(3.14,0,0)
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Block2Fire" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- if Thing[1].Transparency>=.3 then
- Thing[1].BrickColor=BrickColor.new("Bright red")
- else
- Thing[1].BrickColor=BrickColor.new("Bright yellow")
- end
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*cf(0,-.5,0)
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[10]
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- Thing[1].CFrame=Thing[1].CFrame*Thing[11]*cf(0,0,.2)
- Thing[1].Rotation=vt(0,0,0)
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- end
- --end
- end
- end
- end
- fenbarmana2:TweenSize(UDim2.new(.4,0,-4*mana.Value/100,0),nil,1,0.4,true)
- fenbarmana4.Text="Mana("..mana.Value..")"
- fenbarhp2.BackgroundColor3=Color3.new(Humanoid.Health/Humanoid.MaxHealth,0,0)
- fenbarhp2:TweenSize(UDim2.new(Humanoid.Health/Humanoid.MaxHealth,0,1,0),nil,1,0.4,true)
- fenbarhp3.Text="("..math.floor(Humanoid.Health)..")"
- fenbarmove1b:TweenSize(UDim2.new(1*cooldowns[1]/cooldownmax,0,1,0),nil,1,0.4,true)
- fenbarmove2b:TweenSize(UDim2.new(1*cooldowns[2]/cooldownmax,0,1,0),nil,1,0.4,true)
- fenbarmove3b:TweenSize(UDim2.new(1*cooldowns[3]/cooldownmax,0,1,0),nil,1,0.4,true)
- fenbarmove4b:TweenSize(UDim2.new(1*cooldowns[4]/cooldownmax,0,1,0),nil,1,0.4,true)
- for _,c in pairs(Decrease:children()) do
- if c:findFirstChild("Duration")~=nil then
- c.Duration.Value=c.Duration.Value-1
- if c.Duration.Value<=0 then
- c.Parent=nil
- end
- end
- if c.Name=="DecreaseAtk" then
- decreaseatk=decreaseatk+c.Value
- elseif c.Name=="DecreaseDef" then
- decreasedef=decreasedef+c.Value
- elseif c.Name=="DecreaseMvmt" then
- decreasemvmt=decreasemvmt+c.Value
- end
- end
- Atk.Value=1-decreaseatk
- if Atk.Value<=0 then
- Atk.Value=0
- end
- Def.Value=1-decreasedef
- if Def.Value<=0 then
- Def.Value=0.01
- end
- Mvmt.Value=1-decreasemvmt
- if Mvmt.Value<=0 then
- Mvmt.Value=0
- end
- decreaseatk=0
- decreasedef=0
- decreasemvmt=0
- AtkVal=Atk.Value*100
- AtkVal=math.floor(AtkVal)
- AtkVal=AtkVal/100
- fenbardamage.Text="Damage\
- ("..(AtkVal)..")"
- DefVal=Def.Value*100
- DefVal=math.floor(DefVal)
- DefVal=DefVal/100
- fenbardef.Text="Defense\
- ("..(DefVal)..")"
- MvmtVal=Mvmt.Value*100
- MvmtVal=math.floor(MvmtVal)
- MvmtVal=MvmtVal/100
- fenbarmove.Text="Walkspeed\
- ("..(MvmtVal)..")"
- if Stun.Value>=StunT.Value then
- fenbarstun2:TweenSize(UDim2.new(.4,0,-4,0),nil,1,0.4,true)
- else
- fenbarstun2:TweenSize(UDim2.new(.4,0,-4*Stun.Value/100,0),nil,1,0.4,true)
- end
- fenbarstun3.Text="Stun("..Stun.Value..")"
- if mana.Value>=100 then
- mana.Value=100
- else
- local managain=13
- if Mode~="Normal" then
- managain=20
- end
- if mananum<=managain then
- mananum=mananum+1
- else
- mananum=0
- mana.Value=mana.Value+1
- end
- end
- --[[if cooldown1>=cooldownmax then
- cooldown1=cooldownmax
- else
- cooldown1=cooldown1+cooldownadd1
- end]]
- for i=1,#cooldowns do
- if cooldowns[i]>=cooldownmax then
- cooldowns[i]=cooldownmax
- else
- cooldowns[i]=cooldowns[i]+cooldownsadd[i]
- end
- end
- end
- --[[
- Copyrighted (C) Fenrier 2015
- ]]
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