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- Elements
- Air
- Fire
- Earth
- Water
- Card Types
- Admin
- Daemon
- <<<>>>
- Process
- Game Zones
- Memory
- Storage
- Trash
- Stack
- World
- <><><> Zone
- Firewall
- Game Phases
- Opening Phase
- Combat Phase
- Main Phase
- Closing Phase
- Deck Construction
- 1 Admin
- 39 non-Admin cards
- x3 cards of the same name only
- Game Setup
- Each player:
- * Puts their Admin face-down in the World
- * Shuffles their deck into their Storage
- * Decides who goes first
- * Draws 2 sets of 7 cards each
- * Puts one set into their Memory
- * Puts the other set into their Firewall
- * Flips their Admin face-up
- Gameplay
- Opening Phase:
- * <Untap> any of your cards in the World and your <><><> Zone
- * Draw 1 card
- * Optionally <tap> your Admin to <><><> a card from your Memory
- Combat Phase:
- Daemon Attack Step:
- * Optionally attack that opponent with any of your <untapped> Daemons
- * That opponent may block your attacking Daemons with any of their <untapped> Daemons
- * If a Daemon is blocked, it and its blocking Daemon deal damage to each other
- * If a Daemon is not blocked, it crashes that opponent's Firewall
- Admin Attack Step:
- * Optionally attack that opponent with your Admin
- * That opponent may safeguard your attacking Admin
- * If your Admin is not safeguarded, it crashes that opponent's Firewall
- Main Phase:
- In any order you may:
- * <Tap> your Admin to <><><> a card from your Memory
- * <Tap> your Admin and pay {2} to return a card from your <><><> Zone to its owner's Memory
- * Pay a card's execute cost to execute it
- * Pay a Function's execute cost to execute it
- Closing Phase
- * Repair all damaged Daemons
- * Discard cards from your Memory until you have 7 or fewer
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