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Toey8415

FE again

Aug 12th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6. plr = game:GetService("Players").LocalPlayer
  7. char = plr.Character
  8. hum = char.Humanoid
  9. local cam = game.Workspace.CurrentCamera
  10. local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
  11. Camera = cam
  12. local CamInterrupt = false
  13. local TwoD = false
  14. local TargetInfo = {nil, nil}
  15. cam.CameraType = "Custom"
  16. t = char.Torso
  17. h = char.Head
  18. ra = char["Right Arm"]
  19. la = char["Left Arm"]
  20. rl = char["Right Leg"]
  21. ll = char["Left Leg"]
  22. tors = char.Torso
  23. lleg = char["Left Leg"]
  24. root = char.HumanoidRootPart
  25. hed = char.Head
  26. rleg = char["Right Leg"]
  27. rarm = char["Right Arm"]
  28. larm = char["Left Arm"]
  29. radian = math.rad
  30. random = math.random
  31. Vec3 = Vector3.new
  32. Inst = Instance.new
  33. cFrame = CFrame.new
  34. Euler = CFrame.fromEulerAnglesXYZ
  35. vt = Vector3.new
  36. bc = BrickColor.new
  37. br = BrickColor.random
  38. it = Instance.new
  39. cf = CFrame.new
  40. local eff = true
  41. local shielding = false
  42.  
  43. local Booleans = {
  44. CamFollow = true,
  45. GyroUse = true
  46. }
  47.  
  48. function lerp(object, newCFrame, alpha)
  49. return object:lerp(newCFrame, alpha)
  50. end
  51.  
  52. local Directer = Inst("BodyGyro", root)
  53. Directer.MaxTorque = Vec3(0, 0, 0)
  54. Directer.P = 600000
  55. local CPart = Inst("Part")
  56. CPart.Anchored = true
  57. CPart.CanCollide = false
  58. CPart.Locked = true
  59. CPart.Transparency = 1
  60.  
  61. local rainbowmode = false
  62. local chaosmode = false
  63.  
  64. kan = Instance.new("Sound",char)
  65. kan.Volume = 1.25
  66. kan.TimePosition = 0
  67. kan.PlaybackSpeed = 1
  68. kan.Pitch = 1
  69. kan.SoundId = "rbxassetid://0"
  70. kan.Name = "wrecked"
  71. kan.Looped = true
  72. kan:Play()
  73.  
  74. function newTheme(ID,timepos,pitch,vol)
  75. local kanz = kan
  76. --kanz:Stop()
  77. --kanz.Volume = vol
  78. --kanz.TimePosition = timepos
  79. kanz.PlaybackSpeed = pitch
  80. kanz.Pitch = pitch
  81. kanz.SoundId = ID
  82. kanz.Name = "wrecked"
  83. kanz.Looped = true
  84. kanz.Volume = 0.3
  85. --kanz:Play()
  86. --coroutine.resume(coroutine.create(function()
  87. --wait(0.05)
  88. --end))
  89. end
  90.  
  91. function newThemeCust(ID,timepos,pitch,vol)
  92. local kanz = kan
  93. kanz:Stop()
  94. kanz.Volume = vol
  95. kanz.TimePosition = timepos
  96. kanz.PlaybackSpeed = pitch
  97. kanz.Pitch = pitch
  98. kanz.SoundId = ID
  99. kanz.Name = "wrecked"
  100. kanz.Looped = true
  101. kanz:Play()
  102. coroutine.resume(coroutine.create(function()
  103. wait(0.05)
  104. end))
  105. end
  106.  
  107.  
  108.  
  109. function CameraShake(Times, Power, PlayerTarget)
  110. coroutine.resume(coroutine.create(function()
  111. FV = Instance.new("BoolValue", PlayerTarget)
  112. FV.Name = "CameraShake"
  113. for ShakeNum=1,Times do
  114. swait()
  115. local ef=Power
  116. if ef>=1 then
  117. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  118. else
  119. ef=Power*10
  120. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  121. end
  122. end
  123. Humanoid.CameraOffset = Vector3.new(0,0,0)
  124. FV:Destroy()
  125. end))
  126. end
  127.  
  128. function CameraEnshaking(Length,Intensity)
  129. coroutine.resume(coroutine.create(function()
  130. local intensity = 1*Intensity
  131. local rotM = 0.01*Intensity
  132. for i = 0, Length, 0.1 do
  133. swait()
  134. intensity = intensity - 0.05*Intensity/Length
  135. rotM = rotM - 0.0005*Intensity/Length
  136. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  137. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  138. end
  139. Humanoid.CameraOffset = Vec3(0, 0, 0)
  140. end))
  141. end
  142. CamShake=function(Part,Distan,Power,Times)
  143. local de=Part.Position
  144. for i,v in pairs(workspace:children()) do
  145. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  146. for _,c in pairs(v:children()) do
  147. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  148. local Noob=v.Humanoid
  149. if Noob~=nil then
  150. coroutine.resume(coroutine.create(function()
  151. FV = Instance.new("BoolValue", Noob)
  152. FV.Name = "CameraShake"
  153. for ShakeNum=1,Times do
  154. swait()
  155. local ef=Power
  156. if ef>=1 then
  157. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  158. else
  159. ef=Power*10
  160. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  161. end
  162. end
  163. Humanoid.CameraOffset = Vector3.new(0,0,0)
  164. FV:Destroy()
  165. end))
  166. CameraShake(Times, Power, Noob)
  167. end
  168. end
  169. end
  170. end
  171. end
  172. end
  173.  
  174. function chatfunc(text,color)
  175. local chat = coroutine.wrap(function()
  176. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  177. Character:FindFirstChild("TalkingBillBoard"):destroy()
  178. end
  179. local naeeym2 = Instance.new("BillboardGui",Character)
  180. naeeym2.Size = UDim2.new(0,100,0,40)
  181. naeeym2.StudsOffset = Vector3.new(0,3,0)
  182. naeeym2.Adornee = Character.Head
  183. naeeym2.Name = "TalkingBillBoard"
  184. local tecks2 = Instance.new("TextLabel",naeeym2)
  185. tecks2.BackgroundTransparency = 1
  186. tecks2.BorderSizePixel = 0
  187. tecks2.Text = ""
  188. tecks2.Font = "SciFi"
  189. tecks2.TextSize = 30
  190. tecks2.TextStrokeTransparency = 0
  191. tecks2.TextColor3 = color
  192. tecks2.TextStrokeColor3 = Color3.new(255,0,0)
  193. tecks2.Size = UDim2.new(1,0,0.5,0)
  194. local tecks3 = Instance.new("TextLabel",naeeym2)
  195. tecks3.BackgroundTransparency = 1
  196. tecks3.BorderSizePixel = 0
  197. tecks3.Text = ""
  198. tecks3.Font = "SciFi"
  199. tecks3.TextSize = 30
  200. tecks3.TextStrokeTransparency = 0
  201. tecks3.TextColor3 = Color3.new(255,0,0)
  202. tecks3.TextStrokeColor3 = color
  203. tecks3.Size = UDim2.new(1,0,0.5,0)
  204. coroutine.resume(coroutine.create(function()
  205. while true do
  206. swait(1)
  207. plr.Character.wrecked.Volume = 0.3
  208. if chaosmode == true then
  209. tecks2.TextColor3 = BrickColor.random().Color
  210. tecks3.TextStrokeColor3 = BrickColor.random().Color
  211. end
  212. tecks2.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
  213. tecks3.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
  214. tecks2.Rotation = math.random(-5,5)
  215. tecks3.Rotation = math.random(-5,5)
  216. end
  217. end))
  218. for i = 1,string.len(text),1 do
  219. CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
  220. tecks2.Text = string.sub(text,1,i)
  221. tecks3.Text = string.sub(text,1,i)
  222. swait(1)
  223. end
  224. wait(1)
  225. local randomrot = math.random(1,2)
  226. if randomrot == 1 then
  227. for i = 1, 50 do
  228. swait()
  229. tecks2.Rotation = tecks2.Rotation - .75
  230. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  231. tecks2.TextTransparency = tecks2.TextTransparency + .04
  232. tecks3.Rotation = tecks2.Rotation + .75
  233. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  234. tecks3.TextTransparency = tecks2.TextTransparency + .04
  235. end
  236. elseif randomrot == 2 then
  237. for i = 1, 50 do
  238. swait()
  239. tecks2.Rotation = tecks2.Rotation + .75
  240. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  241. tecks2.TextTransparency = tecks2.TextTransparency + .04
  242. tecks3.Rotation = tecks2.Rotation - .75
  243. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  244. tecks3.TextTransparency = tecks2.TextTransparency + .04
  245. end
  246. end
  247. naeeym2:Destroy()
  248. end)
  249. chat()
  250. end
  251.  
  252.  
  253. local Create = LoadLibrary("RbxUtility").Create
  254.  
  255. CFuncs = {
  256. ["Part"] = {
  257. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  258. local Part = Create("Part"){
  259. Parent = Parent,
  260. Reflectance = Reflectance,
  261. Transparency = Transparency,
  262. CanCollide = false,
  263. Locked = true,
  264. BrickColor = BrickColor.new(tostring(BColor)),
  265. Name = Name,
  266. Size = Size,
  267. Material = Material,
  268. }
  269. RemoveOutlines(Part)
  270. return Part
  271. end;
  272. };
  273.  
  274. ["Mesh"] = {
  275. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  276. local Msh = Create(Mesh){
  277. Parent = Part,
  278. Offset = OffSet,
  279. Scale = Scale,
  280. }
  281. if Mesh == "SpecialMesh" then
  282. Msh.MeshType = MeshType
  283. Msh.MeshId = MeshId
  284. end
  285. return Msh
  286. end;
  287. };
  288.  
  289. ["Mesh"] = {
  290. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  291. local Msh = Create(Mesh){
  292. Parent = Part,
  293. Offset = OffSet,
  294. Scale = Scale,
  295. }
  296. if Mesh == "SpecialMesh" then
  297. Msh.MeshType = MeshType
  298. Msh.MeshId = MeshId
  299. end
  300. return Msh
  301. end;
  302. };
  303.  
  304. ["Weld"] = {
  305. Create = function(Parent, Part0, Part1, C0, C1)
  306. local Weld = Create("Weld"){
  307. Parent = Parent,
  308. Part0 = Part0,
  309. Part1 = Part1,
  310. C0 = C0,
  311. C1 = C1,
  312. }
  313. return Weld
  314. end;
  315. };
  316.  
  317. ["Sound"] = {
  318. Create = function(id, par, vol, pit)
  319. coroutine.resume(coroutine.create(function()
  320. local S = Create("Sound"){
  321. Volume = vol,
  322. Name = "EffectSoundo",
  323. Pitch = pit or 1,
  324. SoundId = id,
  325. Parent = par or workspace,
  326. }
  327. wait()
  328. S:play()
  329. game:GetService("Debris"):AddItem(S, 10)
  330. end))
  331. end;
  332. };
  333.  
  334. ["LongSound"] = {
  335. Create = function(id, par, vol, pit)
  336. coroutine.resume(coroutine.create(function()
  337. local S = Create("Sound"){
  338. Volume = vol,
  339. Pitch = pit or 1,
  340. SoundId = id,
  341. Parent = par or workspace,
  342. }
  343. wait()
  344. S:play()
  345. game:GetService("Debris"):AddItem(S, 30)
  346. end))
  347. end;
  348. };
  349.  
  350. ["ParticleEmitter"] = {
  351. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  352. local fp = Create("ParticleEmitter"){
  353. Parent = Parent,
  354. Color = ColorSequence.new(Color1, Color2),
  355. LightEmission = LightEmission,
  356. Size = Size,
  357. Texture = Texture,
  358. Transparency = Transparency,
  359. ZOffset = ZOffset,
  360. Acceleration = Accel,
  361. Drag = Drag,
  362. LockedToPart = LockedToPart,
  363. VelocityInheritance = VelocityInheritance,
  364. EmissionDirection = EmissionDirection,
  365. Enabled = Enabled,
  366. Lifetime = LifeTime,
  367. Rate = Rate,
  368. Rotation = Rotation,
  369. RotSpeed = RotSpeed,
  370. Speed = Speed,
  371. VelocitySpread = VelocitySpread,
  372. }
  373. return fp
  374. end;
  375. };
  376.  
  377. CreateTemplate = {
  378.  
  379. };
  380. }
  381.  
  382.  
  383.  
  384. New = function(Object, Parent, Name, Data)
  385. local Object = Instance.new(Object)
  386. for Index, Value in pairs(Data or {}) do
  387. Object[Index] = Value
  388. end
  389. Object.Parent = Parent
  390. Object.Name = Name
  391. return Object
  392. end
  393. local halocolor = BrickColor.new("Really red")
  394. local halocolor2 = BrickColor.new("Really red")
  395. local starcolor = BrickColor.new("Really red")
  396. local lunacolor = BrickColor.new("Really red")
  397. local lunacolor2 = BrickColor.new("Really red")
  398. local wepcolor = BrickColor.new("Really red")
  399. local maincolor = BrickColor.new("Really red")
  400. local m = Instance.new("Model",char)
  401. local m2 = Instance.new("Model",char)
  402. local m3 = Instance.new("Model",char)
  403. local mw1 = Instance.new("Model",char)
  404. local mw2 = Instance.new("Model",char)
  405.  
  406. local extrawingmod1 = Instance.new("Model",char)
  407. local extrawingmod2 = Instance.new("Model",char)
  408.  
  409. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  410. local p = Instance.new("Part")
  411. p.TopSurface = 0
  412. p.BottomSurface = 0
  413. p.Parent = parent
  414. p.Size = Vector3.new(0.1,0.1,0.1)
  415. p.Transparency = transparency
  416. p.Reflectance = reflectance
  417. p.CanCollide = false
  418. p.Locked = true
  419. p.BrickColor = brickcolor
  420. p.Material = material
  421. return p
  422. end
  423.  
  424. function CreateMesh(parent,meshtype,x1,y1,z1)
  425. local mesh = Instance.new("SpecialMesh",parent)
  426. mesh.MeshType = meshtype
  427. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  428. return mesh
  429. end
  430.  
  431. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  432. local mesh = Instance.new("SpecialMesh",parent)
  433. mesh.MeshType = "FileMesh"
  434. mesh.MeshId = meshid
  435. mesh.Scale = Vector3.new(x1,y1,z1)
  436. return mesh
  437. end
  438.  
  439.  
  440. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  441. local mesh = Instance.new("SpecialMesh",parent)
  442. mesh.MeshType = "FileMesh"
  443. mesh.MeshId = meshid
  444. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  445. mesh.Scale = Vector3.new(x1,y1,z1)
  446. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  447. return mesh
  448. end
  449.  
  450. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  451. local weld = Instance.new("Weld")
  452. weld.Parent = parent
  453. weld.Part0 = part0
  454. weld.Part1 = part1
  455. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  456. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  457. return weld
  458. end
  459.  
  460.  
  461. --------------
  462. local secondchar = Instance.new("Model",char)
  463. local GhostCol = BrickColor.new("Really red")
  464. local sectors = CreateParta(secondchar,1,0,"Neon",GhostCol)
  465. CreateMesh(sectors,"Brick",2*8,2*8,1*8)
  466. local torsweld = CreateWeld(sectors,root,sectors,1,-1,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  467.  
  468. local seclarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
  469. CreateMesh(seclarm,"Brick",1*8,2*8,1*8)
  470. local larmsweld = CreateWeld(seclarm,sectors,seclarm,1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  471.  
  472. local secrarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
  473. CreateMesh(secrarm,"Brick",1*8,2*8,1*8)
  474. local rarmsweld = CreateWeld(secrarm,sectors,secrarm,-1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  475.  
  476. local seclleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
  477. CreateMesh(seclleg,"Brick",1*8,2*8,1*8)
  478. local llegsweld = CreateWeld(seclleg,sectors,seclleg,0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  479.  
  480. local secrleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
  481. CreateMesh(secrleg,"Brick",1*8,2*8,1*8)
  482. local rlegsweld = CreateWeld(secrleg,sectors,secrleg,-0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  483.  
  484. local seched = CreateParta(secondchar,1,0,"Neon",GhostCol)
  485. CreateMesh(seched,"Brick",1*8,1*8,1*8)
  486. local hedsweld = CreateWeld(seched,sectors,seched,0,-1.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  487. --------------
  488. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  489. CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  490. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  491. CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  492.  
  493. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  494. CreateMesh(handle,"Brick",0,0,0)
  495. local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  496. local valuaring = 10
  497. for i = 0, 49 do
  498. valuaring = valuaring + 10
  499. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  500. CreateMesh(rn,"Brick",0.25,0.1,0.1)
  501. CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  502. end
  503.  
  504. handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  505. CreateMesh(handle,"Brick",0,0,0)
  506. CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  507. local valuaring = 10
  508. for i = 0, 49 do
  509. valuaring = valuaring + 10
  510. rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  511. CreateMesh(rn,"Brick",0.5,0.2,0.2)
  512. CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  513. end
  514.  
  515.  
  516. local handle = CreateParta(m,1,1,"Neon",maincolor)
  517. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  518. local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  519.  
  520. --- Left wing.
  521.  
  522. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  523. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  524. local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  525.  
  526. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  527. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  528. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  529. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  530. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  531. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  532. A0 = Instance.new('Attachment',wed)
  533. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  534. CreateMesh(wed,"Wedge",0.05,0.5,3)
  535. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  536. A1 = Instance.new('Attachment',wed)
  537. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  538. CreateMesh(wed,"Wedge",0.05,3,0.5)
  539. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  540.  
  541. tl1 = Instance.new('Trail',wed)
  542. tl1.Attachment0 = A0
  543. tl1.Attachment1 = A1
  544. --tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  545. tl1.LightEmission = 1
  546. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  547. tl1.Color = ColorSequence.new(BrickColor.random().Color)
  548. tl1.Lifetime = 0.6
  549.  
  550.  
  551. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  552. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  553. local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  554.  
  555. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  556. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  557. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  558. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  559. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  560. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  561. A0 = Instance.new('Attachment',wed)
  562. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  563. CreateMesh(wed,"Wedge",0.05,0.5,3)
  564. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  565. A1 = Instance.new('Attachment',wed)
  566. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  567. CreateMesh(wed,"Wedge",0.05,3,0.5)
  568. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  569.  
  570. tl2 = Instance.new('Trail',wed)
  571. tl2.Attachment0 = A0
  572. tl2.Attachment1 = A1
  573. --tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  574. tl2.LightEmission = 1
  575. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  576. tl2.Color = ColorSequence.new(BrickColor.random().Color)
  577. tl2.Lifetime = 0.6
  578.  
  579. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  580. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  581. local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  582.  
  583. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  584. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  585. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  586. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  587. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  588. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  589. A0 = Instance.new('Attachment',wed)
  590. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  591. CreateMesh(wed,"Wedge",0.05,0.5,3)
  592. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  593. A1 = Instance.new('Attachment',wed)
  594. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  595. CreateMesh(wed,"Wedge",0.05,3,0.5)
  596. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  597.  
  598. tl3 = Instance.new('Trail',wed)
  599. tl3.Attachment0 = A0
  600. tl3.Attachment1 = A1
  601. --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  602. tl3.LightEmission = 1
  603. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  604. tl3.Color = ColorSequence.new(BrickColor.random().Color)
  605. tl3.Lifetime = 0.6
  606.  
  607. tl1.Enabled = false
  608. tl2.Enabled = false
  609. tl3.Enabled = false
  610. local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
  611. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  612. local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  613.  
  614. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  615. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  616. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  617. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  618. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  619. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  620. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  621. CreateMesh(wed,"Wedge",0.05,0.5,3)
  622. CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  623. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  624. CreateMesh(wed,"Wedge",0.05,3,0.5)
  625. CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  626.  
  627. local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
  628. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  629. local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  630.  
  631. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  632. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  633. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  634. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  635. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  636. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  637. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  638. CreateMesh(wed,"Wedge",0.05,0.5,3)
  639. CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  640. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  641. CreateMesh(wed,"Wedge",0.05,3,0.5)
  642. CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  643.  
  644. local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
  645. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  646. local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  647.  
  648. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  649. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  650. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  651. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  652. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  653. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  654. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  655. CreateMesh(wed,"Wedge",0.05,0.5,3)
  656. CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  657. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  658. CreateMesh(wed,"Wedge",0.05,3,0.5)
  659. CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  660.  
  661. -- Right wing.
  662.  
  663. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  664. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  665. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  666.  
  667. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  668. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  669. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  670. A0 = Instance.new('Attachment',wed)
  671. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  672. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  673. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  674. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  675. CreateMesh(wed,"Wedge",0.05,0.5,3)
  676. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  677. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  678. CreateMesh(wed,"Wedge",0.05,3,0.5)
  679. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  680. A1 = Instance.new('Attachment',wed)
  681.  
  682. tr1 = Instance.new('Trail',wed)
  683. tr1.Attachment0 = A0
  684. tr1.Attachment1 = A1
  685. --tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  686. tr1.LightEmission = 1
  687. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  688. tr1.Color = ColorSequence.new(BrickColor.random().Color)
  689. tr1.Lifetime = 0.6
  690.  
  691. local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
  692. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  693. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  694.  
  695. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  696. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  697. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  698. A0 = Instance.new('Attachment',wed)
  699. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  700. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  701. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  702. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  703. CreateMesh(wed,"Wedge",0.05,0.5,3)
  704. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  705. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  706. CreateMesh(wed,"Wedge",0.05,3,0.5)
  707. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  708. A1 = Instance.new('Attachment',wed)
  709.  
  710. tr2 = Instance.new('Trail',wed)
  711. tr2.Attachment0 = A0
  712. tr2.Attachment1 = A1
  713. --tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  714. tr2.LightEmission = 1
  715. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  716. tr2.Color = ColorSequence.new(BrickColor.random().Color)
  717. tr2.Lifetime = 0.6
  718.  
  719. local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
  720. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  721. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  722.  
  723. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  724. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  725. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  726. A0 = Instance.new('Attachment',wed)
  727. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  728. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  729. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  730. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  731. CreateMesh(wed,"Wedge",0.05,0.5,3)
  732. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  733. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  734. CreateMesh(wed,"Wedge",0.05,3,0.5)
  735. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  736. A1 = Instance.new('Attachment',wed)
  737.  
  738. tr3 = Instance.new('Trail',wed)
  739. tr3.Attachment0 = A0
  740. tr3.Attachment1 = A1
  741. --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  742. tr3.LightEmission = 1
  743. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  744. tr3.Color = ColorSequence.new(BrickColor.random().Color)
  745. tr3.Lifetime = 0.6
  746.  
  747.  
  748. local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
  749. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  750. local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  751.  
  752. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  753. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  754. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  755. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  756. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  757. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  758. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  759. CreateMesh(wed,"Wedge",0.05,0.5,3)
  760. CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  761. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  762. CreateMesh(wed,"Wedge",0.05,3,0.5)
  763. CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  764.  
  765. local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
  766. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  767. local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  768.  
  769. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  770. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  771. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  772. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  773. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  774. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  775. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  776. CreateMesh(wed,"Wedge",0.05,0.5,3)
  777. CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  778. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  779. CreateMesh(wed,"Wedge",0.05,3,0.5)
  780. CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  781.  
  782. local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
  783. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  784. local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  785.  
  786. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  787. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  788. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  789. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  790. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  791. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  792. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  793. CreateMesh(wed,"Wedge",0.05,0.5,3)
  794. CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  795. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  796. CreateMesh(wed,"Wedge",0.05,3,0.5)
  797. CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  798.  
  799. ---- HERES THE RING
  800.  
  801.  
  802. --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  803. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  804. CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  805. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  806. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  807. CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  808. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  809. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  810. CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  811.  
  812.  
  813. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  814. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  815. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  816.  
  817. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  818. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  819. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  820.  
  821.  
  822.  
  823. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  824. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  825. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  826.  
  827. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  828. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  829. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  830.  
  831. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  832. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  833. CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  834.  
  835. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  836. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  837. CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  838. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  839. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  840. CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  841.  
  842. --- second ring
  843.  
  844. ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  845. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  846. CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  847. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  848. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  849. CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  850. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  851. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  852. CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  853.  
  854. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  855. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  856. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  857.  
  858. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  859. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  860. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  861.  
  862.  
  863.  
  864. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  865. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  866. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  867.  
  868. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  869. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  870. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  871.  
  872. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  873. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  874. CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  875.  
  876. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  877. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  878. CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  879. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  880. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  881. CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]--
  882.  
  883.  
  884.  
  885. for i, v in pairs(m:GetChildren()) do
  886. if v:IsA("Part") then
  887. v.BrickColor = BrickColor.new("Really red")
  888. v.Material = "Glass"
  889. end
  890. end
  891. for i, v in pairs(m2:GetChildren()) do
  892. if v:IsA("Part") then
  893. v.BrickColor = BrickColor.new("Really red")
  894. v.Material = "Granite"
  895. end
  896. end
  897. for i, v in pairs(m3:GetChildren()) do
  898. if v:IsA("Part") then
  899. v.BrickColor = BrickColor.new("Really red")
  900. v.Material = "Neon"
  901. end
  902. end
  903. for i, v in pairs(mw2:GetChildren()) do
  904. if v:IsA("Part") then
  905. v.BrickColor = BrickColor.new("Really red")
  906. v.Material = "Neon"
  907. end
  908. end
  909. for i, v in pairs(mw1:GetChildren()) do
  910. if v:IsA("Part") then
  911. v.Transparency = 1
  912. v.BrickColor = BrickColor.new("Really red")
  913. v.Material = "Neon"
  914. end
  915. end
  916. for i, v in pairs(extrawingmod1:GetChildren()) do
  917. if v:IsA("Part") then
  918. v.Transparency = 1
  919. v.BrickColor = BrickColor.new("Really red")
  920. v.Material = "Neon"
  921. end
  922. end
  923. for i, v in pairs(extrawingmod2:GetChildren()) do
  924. if v:IsA("Part") then
  925. v.Transparency = 1
  926. v.BrickColor = BrickColor.new("Really red")
  927. v.Material = "Neon"
  928. end
  929. end
  930. local MAINRUINCOLOR = BrickColor.new("Really red")
  931. ------------------
  932. function Taunt_Demon()
  933. ATTACK = true
  934. Rooted = false
  935. local TAUNT = CreateSound(159882635,Head,10,0.86,false)
  936. repeat
  937. Swait()
  938. TAUNT.Parent = Head
  939. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.3 / Animation_Speed)
  941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(45)), 1 / Animation_Speed)
  942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-170), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  946. until TAUNT.Playing == false
  947. ATTACK = false
  948. Rooted = false
  949. end
  950. ------------------------------
  951. --------------------------
  952. function insanitymode()
  953. rainbowmode = false
  954. glitchymode = false
  955. chaosmode = true
  956. tl1.Enabled = true
  957. tl2.Enabled = true
  958. tl3.Enabled = true
  959. local lust = ModeOfGlitch == 69
  960. newTheme("rbxassetid://492070484",100, 1)
  961. coroutine.resume(coroutine.create(function()
  962. tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  963. tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  964. tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  965. attack = true
  966. CFuncs["Sound"].Create("rbxassetid://136007472", root, 2.5, 1.25)
  967. CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1)
  968. CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1)
  969. CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1)
  970. CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75)
  971. CameraEnshaking(5,2.5)
  972. MAINRUINCOLOR = BrickColor.new("New Yeller")
  973. ModeOfGlitch = 666666
  974. for i, v in pairs(mw2:GetChildren()) do
  975. if v:IsA("Part") then
  976. v.BrickColor = MAINRUINCOLOR
  977. v.Material = "Neon"
  978. end
  979. end
  980. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  981. CV="Maroon"
  982. Player = game.Players.LocalPlayer
  983. Character = Player.Character
  984. local txt = Instance.new("BillboardGui", Character)
  985. txt.Adornee = Character .Head
  986. txt.Name = "_status"
  987. txt.Size = UDim2.new(2, 0, 1.2, 0)
  988. txt.StudsOffset = Vector3.new(-9, 8, 0)
  989. local text = Instance.new("TextLabel", txt)
  990. text.Size = UDim2.new(10, 0, 7, 0)
  991. text.FontSize = "Size24"
  992. text.TextScaled = true
  993. text.TextTransparency = 0
  994. text.BackgroundTransparency = 1
  995. text.TextTransparency = 0
  996. text.TextStrokeTransparency = 0
  997. text.Font = "Bodoni"
  998. text.TextStrokeColor3 = Color3.new(222,255,0)
  999.  
  1000. v=Instance.new("Part")
  1001. v.Name = "ColorBrick"
  1002. v.Parent=Player.Character
  1003. v.FormFactor="Symmetric"
  1004. v.Anchored=true
  1005. v.CanCollide=false
  1006. v.BottomSurface="Smooth"
  1007. v.TopSurface="Smooth"
  1008. v.Size=Vector3.new(10,5,3)
  1009. v.Transparency=1
  1010. v.CFrame=Character.Torso.CFrame
  1011. v.BrickColor=BrickColor.new(CV)
  1012. v.Transparency=1
  1013. text.TextColor3 = Color3.new(0,0,0)
  1014. v.Shape="Block"
  1015. text.Text = "The Lord Of Brightness"
  1016. for i, v in pairs(mw1:GetChildren()) do
  1017. if v:IsA("Part") then
  1018. v.Transparency = 0.75
  1019. v.BrickColor = BrickColor.new("New Yeller")
  1020. v.Material = "Neon"
  1021. end
  1022. end
  1023. for i, v in pairs(m:GetChildren()) do
  1024. if v:IsA("Part") then
  1025. v.BrickColor = BrickColor.new("New Yeller")
  1026. v.Material = "Neon"
  1027. end
  1028. end
  1029. for i, v in pairs(m2:GetChildren()) do
  1030. if v:IsA("Part") then
  1031. v.BrickColor = BrickColor.new("New Yeller")
  1032. v.Material = "Neon"
  1033. end
  1034. end
  1035. for i, v in pairs(m3:GetChildren()) do
  1036. if v:IsA("Part") then
  1037. v.BrickColor = BrickColor.new("New Yeller")
  1038. v.Material = "Neon"
  1039. end
  1040. end
  1041. for i, v in pairs(extrawingmod1:GetChildren()) do
  1042. if v:IsA("Part") then
  1043. v.Transparency = .75
  1044. v.BrickColor = BrickColor.new("New Yeller")
  1045. v.Material = "Neon"
  1046. end
  1047. end
  1048. for i, v in pairs(extrawingmod2:GetChildren()) do
  1049. if v:IsA("Part") then
  1050. v.Transparency = 0
  1051. v.BrickColor = BrickColor.new("New Yeller")
  1052. v.Material = "Neon"
  1053. end
  1054. end
  1055. attack = false
  1056. end))
  1057. end
  1058. ------------
  1059. -- Synapse Decompiler
  1060. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  1061.  
  1062. wait(0.2)
  1063. Player = game:GetService("Players").LocalPlayer
  1064. PlayerGui = Player.PlayerGui
  1065. Cam = workspace.CurrentCamera
  1066. Backpack = Player.Backpack
  1067. Character = Player.Character
  1068. Humanoid = Character.Humanoid
  1069. Mouse = Player:GetMouse()
  1070. RootPart = Character.HumanoidRootPart
  1071. Torso = Character.Torso
  1072. Head = Character.Head
  1073. RightArm = Character["Right Arm"]
  1074. LeftArm = Character["Left Arm"]
  1075. RightLeg = Character["Right Leg"]
  1076. LeftLeg = Character["Left Leg"]
  1077. RootJoint = RootPart.RootJoint
  1078. Neck = Torso.Neck
  1079. RightShoulder = Torso["Right Shoulder"]
  1080. LeftShoulder = Torso["Left Shoulder"]
  1081. RightHip = Torso["Right Hip"]
  1082. LeftHip = Torso["Left Hip"]
  1083. local sick = Instance.new("Sound", Character)
  1084. IT = Instance.new
  1085. CF = CFrame.new
  1086. VT = Vector3.new
  1087. RAD = math.rad
  1088. C3 = Color3.new
  1089. UD2 = UDim2.new
  1090. BRICKC = BrickColor.new
  1091. ANGLES = CFrame.Angles
  1092. EULER = CFrame.fromEulerAnglesXYZ
  1093. COS = math.cos
  1094. ACOS = math.acos
  1095. SIN = math.sin
  1096. ASIN = math.asin
  1097. ABS = math.abs
  1098. MRANDOM = math.random
  1099. FLOOR = math.floor
  1100. Animation_Speed = 3
  1101. Frame_Speed = 0.016666666666666666
  1102. local Speed = 16
  1103. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1104. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1105. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1106. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  1107. local DAMAGEMULTIPLIER = 1
  1108. local ANIM = "Idle"
  1109. local ATTACK = false
  1110. local EQUIPPED = false
  1111. local HOLD = false
  1112. local COMBO = 1
  1113. local Rooted = false
  1114. local SINE = 0
  1115. local KEYHOLD = false
  1116. local CHANGE = 2 / Animation_Speed
  1117. local WALKINGANIM = false
  1118. local VALUE1 = false
  1119. local VALUE2 = false
  1120. local ROBLOXIDLEANIMATION = IT("Animation")
  1121. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1122. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1123. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  1124. WEAPONGUI.Name = "Weapon GUI"
  1125. script.Parent = WEAPONGUI
  1126. Character.Archivable = true
  1127. local SHADOW = Character:Clone()
  1128. SHADOW.Parent = nil
  1129. RootPart2 = SHADOW.HumanoidRootPart
  1130. Torso2 = SHADOW.Torso
  1131. Head2 = SHADOW.Head
  1132. RightArm2 = SHADOW["Right Arm"]
  1133. LeftArm2 = SHADOW["Left Arm"]
  1134. RightLeg2 = SHADOW["Right Leg"]
  1135. LeftLeg2 = SHADOW["Left Leg"]
  1136. RootJoint2 = RootPart2.RootJoint
  1137. Neck2 = Torso2.Neck
  1138. RightShoulder2 = Torso2["Right Shoulder"]
  1139. LeftShoulder2 = Torso2["Left Shoulder"]
  1140. RightHip2 = Torso2["Right Hip"]
  1141. LeftHip2 = Torso2["Left Hip"]
  1142. SHADOW.PrimaryPart = RootPart2
  1143. Character.Archivable = false
  1144. SHADOW.Name = Player.Name .. "'s War"
  1145. local Effects = IT("Folder", Character)
  1146. Effects.Name = "Effects"
  1147. local ANIMATOR = Humanoid.Animator
  1148. local ANIMATE = Character.Animate
  1149. local UNANCHOR = true
  1150. local ROAR = 528589078
  1151. local E = 1.32
  1152. local PLAYSONG = true
  1153. local REPLAY = false
  1154. ArtificialHB = Instance.new("BindableEvent", script)
  1155. ArtificialHB.Name = "ArtificialHB"
  1156. script:WaitForChild("ArtificialHB")
  1157. frame = Frame_Speed
  1158. tf = 0
  1159. allowframeloss = false
  1160. tossremainder = false
  1161. lastframe = tick()
  1162. script.ArtificialHB:Fire()
  1163. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1164. tf = tf + s
  1165. if tf >= frame then
  1166. if allowframeloss then
  1167. script.ArtificialHB:Fire()
  1168. lastframe = tick()
  1169. else
  1170. for i = 1, math.floor(tf / frame) do
  1171. script.ArtificialHB:Fire()
  1172. end
  1173. lastframe = tick()
  1174. end
  1175. if tossremainder then
  1176. tf = 0
  1177. else
  1178. tf = tf - frame * math.floor(tf / frame)
  1179. end
  1180. end
  1181. end)
  1182. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1183. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1184. end
  1185. function PositiveAngle(NUMBER)
  1186. if NUMBER >= 0 then
  1187. NUMBER = 0
  1188. end
  1189. return NUMBER
  1190. end
  1191. function NegativeAngle(NUMBER)
  1192. if NUMBER <= 0 then
  1193. NUMBER = 0
  1194. end
  1195. return NUMBER
  1196. end
  1197. function Swait(NUMBER)
  1198. if NUMBER == 0 or NUMBER == nil then
  1199. ArtificialHB.Event:wait()
  1200. else
  1201. for i = 1, NUMBER do
  1202. ArtificialHB.Event:wait()
  1203. end
  1204. end
  1205. end
  1206. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1207. local NEWMESH = IT(MESH)
  1208. if MESH == "SpecialMesh" then
  1209. NEWMESH.MeshType = MESHTYPE
  1210. if MESHID ~= "nil" and MESHID ~= "" then
  1211. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  1212. end
  1213. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1214. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  1215. end
  1216. end
  1217. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1218. NEWMESH.Scale = SCALE
  1219. NEWMESH.Parent = PARENT
  1220. return NEWMESH
  1221. end
  1222. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1223. local NEWPART = IT("Part")
  1224. NEWPART.formFactor = FORMFACTOR
  1225. NEWPART.Reflectance = REFLECTANCE
  1226. NEWPART.Transparency = TRANSPARENCY
  1227. NEWPART.CanCollide = false
  1228. NEWPART.Locked = true
  1229. NEWPART.Anchored = true
  1230. if ANCHOR == false then
  1231. NEWPART.Anchored = false
  1232. end
  1233. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1234. NEWPART.Name = NAME
  1235. NEWPART.Size = SIZE
  1236. NEWPART.Position = Torso.Position
  1237. NEWPART.Material = MATERIAL
  1238. NEWPART:BreakJoints()
  1239. NEWPART.Parent = PARENT
  1240. return NEWPART
  1241. end
  1242. local weldBetween = function(a, b)
  1243. local weldd = Instance.new("ManualWeld")
  1244. weldd.Part0 = a
  1245. weldd.Part1 = b
  1246. weldd.C0 = CFrame.new()
  1247. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1248. weldd.Parent = a
  1249. return weldd
  1250. end
  1251. function QuaternionFromCFrame(cf)
  1252. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1253. local trace = m00 + m11 + m22
  1254. if trace > 0 then
  1255. local s = math.sqrt(1 + trace)
  1256. local recip = 0.5 / s
  1257. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1258. else
  1259. local i = 0
  1260. if m00 < m11 then
  1261. i = 1
  1262. end
  1263. if m22 > (i == 0 and m00 or m11) then
  1264. i = 2
  1265. end
  1266. if i == 0 then
  1267. local s = math.sqrt(m00 - m11 - m22 + 1)
  1268. local recip = 0.5 / s
  1269. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1270. elseif i == 1 then
  1271. local s = math.sqrt(m11 - m22 - m00 + 1)
  1272. local recip = 0.5 / s
  1273. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1274. elseif i == 2 then
  1275. local s = math.sqrt(m22 - m00 - m11 + 1)
  1276. local recip = 0.5 / s
  1277. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1278. end
  1279. end
  1280. end
  1281. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1282. local xs, ys, zs = x + x, y + y, z + z
  1283. local wx, wy, wz = w * xs, w * ys, w * zs
  1284. local xx = x * xs
  1285. local xy = x * ys
  1286. local xz = x * zs
  1287. local yy = y * ys
  1288. local yz = y * zs
  1289. local zz = z * zs
  1290. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1291. end
  1292. function QuaternionSlerp(a, b, t)
  1293. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1294. local startInterp, finishInterp
  1295. if cosTheta >= 1.0E-4 then
  1296. if 1 - cosTheta > 1.0E-4 then
  1297. local theta = ACOS(cosTheta)
  1298. local invSinTheta = 1 / SIN(theta)
  1299. startInterp = SIN((1 - t) * theta) * invSinTheta
  1300. finishInterp = SIN(t * theta) * invSinTheta
  1301. else
  1302. startInterp = 1 - t
  1303. finishInterp = t
  1304. end
  1305. elseif 1 + cosTheta > 1.0E-4 then
  1306. local theta = ACOS(-cosTheta)
  1307. local invSinTheta = 1 / SIN(theta)
  1308. startInterp = SIN((t - 1) * theta) * invSinTheta
  1309. finishInterp = SIN(t * theta) * invSinTheta
  1310. else
  1311. startInterp = t - 1
  1312. finishInterp = t
  1313. end
  1314. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1315. end
  1316. function Clerp(a, b, t)
  1317. local qa = {
  1318. QuaternionFromCFrame(a)
  1319. }
  1320. local qb = {
  1321. QuaternionFromCFrame(b)
  1322. }
  1323. local ax, ay, az = a.x, a.y, a.z
  1324. local bx, by, bz = b.x, b.y, b.z
  1325. local _t = 1 - t
  1326. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1327. end
  1328. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1329. local frame = IT("Frame")
  1330. frame.BackgroundTransparency = TRANSPARENCY
  1331. frame.BorderSizePixel = BORDERSIZEPIXEL
  1332. frame.Position = POSITION
  1333. frame.Size = SIZE
  1334. frame.BackgroundColor3 = COLOR
  1335. frame.BorderColor3 = BORDERCOLOR
  1336. frame.Name = NAME
  1337. frame.Parent = PARENT
  1338. return frame
  1339. end
  1340. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1341. local label = IT("TextLabel")
  1342. label.BackgroundTransparency = 1
  1343. label.Size = UD2(1, 0, 1, 0)
  1344. label.Position = UD2(0, 0, 0, 0)
  1345. label.TextColor3 = TEXTCOLOR
  1346. label.TextStrokeTransparency = STROKETRANSPARENCY
  1347. label.TextTransparency = TRANSPARENCY
  1348. label.FontSize = TEXTFONTSIZE
  1349. label.Font = TEXTFONT
  1350. label.BorderSizePixel = BORDERSIZEPIXEL
  1351. label.TextScaled = false
  1352. label.Text = TEXT
  1353. label.Name = NAME
  1354. label.Parent = PARENT
  1355. return label
  1356. end
  1357. function NoOutlines(PART)
  1358. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1359. end
  1360. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1361. local NEWWELD = IT(TYPE)
  1362. NEWWELD.Part0 = PART0
  1363. NEWWELD.Part1 = PART1
  1364. NEWWELD.C0 = C0
  1365. NEWWELD.C1 = C1
  1366. NEWWELD.Parent = PARENT
  1367. return NEWWELD
  1368. end
  1369. local S = IT("Sound")
  1370. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1371. local NEWSOUND
  1372. coroutine.resume(coroutine.create(function()
  1373. NEWSOUND = S:Clone()
  1374. NEWSOUND.EmitterSize = VOLUME * 5
  1375. NEWSOUND.Parent = PARENT
  1376. NEWSOUND.Volume = VOLUME
  1377. NEWSOUND.Pitch = PITCH
  1378. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  1379. NEWSOUND:play()
  1380. if DOESLOOP == true then
  1381. NEWSOUND.Looped = true
  1382. else
  1383. repeat
  1384. wait(1)
  1385. until NEWSOUND.Playing == false
  1386. NEWSOUND:remove()
  1387. end
  1388. end))
  1389. return NEWSOUND
  1390. end
  1391. function CFrameFromTopBack(at, top, back)
  1392. local right = top:Cross(back)
  1393. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1394. end
  1395. function WACKYEFFECT(Table)
  1396. local TYPE = Table.EffectType or "Sphere"
  1397. local SIZE = Table.Size or VT(100, 100, 100)
  1398. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  1399. local TRANSPARENCY = Table.Transparency or 0
  1400. local ENDTRANSPARENCY = Table.Transparency2 or 1
  1401. local CFRAME = Table.CFrame or Torso.CFrame
  1402. local MOVEDIRECTION = Table.MoveToPos or nil
  1403. local ROTATION1 = Table.RotationX or 0
  1404. local ROTATION2 = Table.RotationY or 0
  1405. local ROTATION3 = Table.RotationZ or 0
  1406. local MATERIAL = Table.Material or "Neon"
  1407. local COLOR = Table.Color or C3(0.0666667, 0.0666667, 0.0666667)
  1408. local TIME = Table.Time or 45
  1409. local SOUNDID = Table.SoundID or nil
  1410. local SOUNDPITCH = Table.SoundPitch or nil
  1411. local SOUNDVOLUME = Table.SoundVolume or nil
  1412. coroutine.resume(coroutine.create(function()
  1413. local PLAYSSOUND = false
  1414. local SOUND
  1415. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1, 1, 1), true)
  1416. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1417. PLAYSSOUND = true
  1418. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1419. end
  1420. EFFECT.Color = COLOR
  1421. local MSH
  1422. if TYPE == "Sphere" then
  1423. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  1424. elseif TYPE == "Block" or TYPE == "Box" then
  1425. MSH = IT("BlockMesh", EFFECT)
  1426. MSH.Scale = SIZE
  1427. elseif TYPE == "Wave" then
  1428. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  1429. elseif TYPE == "Ring" then
  1430. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  1431. elseif TYPE == "Slash" then
  1432. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  1433. elseif TYPE == "Round Slash" then
  1434. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  1435. elseif TYPE == "Swirl" then
  1436. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  1437. elseif TYPE == "Skull" then
  1438. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  1439. elseif TYPE == "Crystal" then
  1440. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  1441. end
  1442. if MSH ~= nil then
  1443. local MOVESPEED
  1444. if MOVEDIRECTION ~= nil then
  1445. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  1446. end
  1447. local GROWTH = SIZE - ENDSIZE
  1448. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1449. if TYPE == "Block" then
  1450. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  1451. else
  1452. EFFECT.CFrame = CFRAME
  1453. end
  1454. for LOOP = 1, TIME + 1 do
  1455. Swait()
  1456. MSH.Scale = MSH.Scale - GROWTH / TIME
  1457. if TYPE == "Wave" then
  1458. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  1459. end
  1460. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  1461. if TYPE == "Block" then
  1462. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  1463. else
  1464. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  1465. end
  1466. if MOVEDIRECTION ~= nil then
  1467. local ORI = EFFECT.Orientation
  1468. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  1469. EFFECT.Orientation = ORI
  1470. end
  1471. end
  1472. if PLAYSSOUND == false then
  1473. EFFECT:remove()
  1474. else
  1475. repeat
  1476. Swait()
  1477. until SOUND.Playing == false
  1478. EFFECT:remove()
  1479. end
  1480. elseif PLAYSSOUND == false then
  1481. EFFECT:remove()
  1482. else
  1483. repeat
  1484. Swait()
  1485. until SOUND.Playing == false
  1486. EFFECT:remove()
  1487. end
  1488. end))
  1489. end
  1490.  
  1491. function MakeForm(PART, TYPE)
  1492. if TYPE == "Cyl" then
  1493. local MSH = IT("CylinderMesh", PART)
  1494. elseif TYPE == "Ball" then
  1495. local MSH = IT("SpecialMesh", PART)
  1496. MSH.MeshType = "Sphere"
  1497. elseif TYPE == "Wedge" then
  1498. local MSH = IT("SpecialMesh", PART)
  1499. MSH.MeshType = "Wedge"
  1500. end
  1501. end
  1502. Debris = game:GetService("Debris")
  1503. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1504. local DIRECTION = CF(StartPos, EndPos).lookVector
  1505. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1506. end
  1507. function GetRoot(MODEL, ROOT)
  1508. if ROOT == true then
  1509. return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  1510. else
  1511. return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  1512. end
  1513. end
  1514. function FacialShadow()
  1515. local SHADOWS = {}
  1516. for i = 1, 16 do
  1517. local FACE = CreatePart(3, Effects, "Fabric", 0, 0 + (i - 1) / 16.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false)
  1518. FACE.Color = C3(0.0666667, 0.0666667, 0.0666667)
  1519. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1520. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.45 - (i - 1) / 25, 0), CF(0, 0, 0))
  1521. table.insert(SHADOWS, FACE)
  1522. end
  1523. local function UNDO()
  1524. for i = 1, #SHADOWS do
  1525. SHADOWS[i]:remove()
  1526. end
  1527. end
  1528. return UNDO
  1529. end
  1530. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  1531. if FLOOR ~= nil then
  1532. for i = 1, AMOUNT do
  1533. do
  1534. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1535. DEBREE.Material = FLOOR.Material
  1536. DEBREE.Color = FLOOR.Color
  1537. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  1538. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  1539. coroutine.resume(coroutine.create(function()
  1540. Swait(15)
  1541. DEBREE.Parent = workspace
  1542. DEBREE.CanCollide = true
  1543. Debris:AddItem(DEBREE, SWAIT)
  1544. end))
  1545. end
  1546. end
  1547. end
  1548. end
  1549. local SIZE = 10
  1550. RootPart2.Size = RootPart.Size * SIZE
  1551. Torso2.Size = Torso.Size * SIZE
  1552. RightArm2.Size = RightArm.Size * SIZE
  1553. RightLeg2.Size = RightLeg.Size * SIZE
  1554. LeftArm2.Size = LeftArm.Size * SIZE
  1555. LeftLeg2.Size = LeftLeg.Size * SIZE
  1556. RootJoint2.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1557. RootJoint2.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1558. Neck2.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1559. Neck2.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1560. RightShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1561. LeftShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1562. RightHip2.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1563. LeftHip2.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1564. RightHip2.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1565. LeftHip2.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1566. Head2.Size = VT(1, 1, 1) * SIZE
  1567. Neck2.Parent = Torso
  1568. RightShoulder2.Parent = Torso
  1569. LeftShoulder2.Parent = Torso
  1570. RightHip2.Parent = Torso
  1571. LeftHip2.Parent = Torso
  1572. local SKILLTEXTCOLOR = C3(0.0666667, 0.0666667, 0.0666667)
  1573. local SKILLFONT = "Fantasy"
  1574. local SKILLTEXTSIZE = 6
  1575. local ATTACKS = {
  1576. "Z-Tremor Punch",
  1577. "E-Meteor Impact",
  1578. "R-Uppercut"
  1579. }
  1580. local GUIS = {}
  1581. for i = 1, #ATTACKS do
  1582. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.9 - 0.04 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  1583. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1584. SKILLTEXT.TextXAlignment = "Left"
  1585. table.insert(GUIS, SKILLTEXT)
  1586. end
  1587. function ApplyDamage(Humanoid, Damage)
  1588. Damage = Damage * DAMAGEMULTIPLIER
  1589. if Humanoid.Health < 2000 then
  1590. if Humanoid.Health - Damage > 0 then
  1591. Humanoid.Health = Humanoid.Health - Damage
  1592. else
  1593. Humanoid.Parent:BreakJoints()
  1594. end
  1595. else
  1596. Humanoid.Parent:BreakJoints()
  1597. end
  1598. end
  1599. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1600. for index, CHILD in pairs(workspace:GetDescendants()) do
  1601. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1602. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1603. if HUM then
  1604. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1605. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1606. if INSTAKILL == true then
  1607. CHILD:BreakJoints()
  1608. else
  1609. local DMG = MRANDOM(MINDMG, MAXDMG)
  1610. ApplyDamage(HUM, DMG)
  1611. end
  1612. if FLING > 0 then
  1613. for _, c in pairs(CHILD:GetChildren()) do
  1614. if c:IsA("BasePart") then
  1615. local bv = Instance.new("BodyVelocity")
  1616. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1617. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1618. bv.Parent = c
  1619. Debris:AddItem(bv, 0.05)
  1620. end
  1621. end
  1622. end
  1623. end
  1624. end
  1625. end
  1626. end
  1627. end
  1628. function Intro()
  1629. EQUIPPED = true
  1630. ATTACK = true
  1631. Rooted = true
  1632. if Rooted == false then
  1633. Disable_Jump = false
  1634. Humanoid.WalkSpeed = Speed
  1635. elseif Rooted == true then
  1636. Disable_Jump = true
  1637. Humanoid.WalkSpeed = 0
  1638. end
  1639. coroutine.resume(coroutine.create(function()
  1640. repeat
  1641. Swait()
  1642. RootPart2.Anchored = true
  1643. for _, c in pairs(SHADOW:GetChildren()) do
  1644. if c:IsA("Part") then
  1645. c.Color = C3(0.0666667, 0.0666667, 0.0666667)
  1646. if c ~= RootPart2 then
  1647. c.Transparency = E + 0.15 * SIN(SINE / 12)
  1648. end
  1649. if c:FindFirstChildOfClass("Decal") then
  1650. c:ClearAllChildren()
  1651. end
  1652. c.CanCollide = false
  1653. c.Material = "Neon"
  1654. else
  1655. c:remove()
  1656. end
  1657. end
  1658. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1659. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1660. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1662. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1664. until ATTACK == false
  1665. end))
  1666. wait(1)
  1667. SHADOW.Parent = Character
  1668. SHADOW:SetPrimaryPartCFrame(RootPart.CFrame * CF(0, -20, 5))
  1669. local HIT, POS = Raycast(RootPart.CFrame * CF(0, 0, 5).p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1670. for i = 1, 250 do
  1671. Swait()
  1672. E = E - 0.0032
  1673. local AREA = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(2, 18))
  1674. local TIMER = MRANDOM(20, 80)
  1675. WACKYEFFECT({
  1676. Time = TIMER,
  1677. EffectType = "Sphere",
  1678. Size = VT(1, 1, 1),
  1679. Size2 = VT(0, 45, 0),
  1680. Transparency = 0,
  1681. Transparency2 = 0,
  1682. CFrame = AREA,
  1683. MoveToPos = AREA.p + VT(0, MRANDOM(35, 160), 0),
  1684. RotationX = 0,
  1685. RotationY = 0,
  1686. RotationZ = 0,
  1687. Material = "Neon",
  1688. Color = C3(0.0666667, 0.0666667, 0.0666667),
  1689. SoundID = nil,
  1690. SoundPitch = 0.8,
  1691. SoundVolume = 5
  1692. })
  1693. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.01)
  1694. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1696. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1697. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1698. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1699. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. end
  1701. for i = 0, 0.6, 0.1 / Animation_Speed do
  1702. Swait()
  1703. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1704. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1706. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1707. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1708. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1710. end
  1711. CreateSound(ROAR, Head2, 10, 1, false)
  1712. for i = 0, 4, 0.1 / Animation_Speed do
  1713. Swait()
  1714. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1715. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1716. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1718. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1719. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1720. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1721. end
  1722. ATTACK = false
  1723. Rooted = false
  1724. end
  1725. function Roar(TABLE)
  1726. ATTACK = true
  1727. Rooted = true
  1728. local E = false
  1729. coroutine.resume(coroutine.create(function()
  1730. repeat
  1731. Swait()
  1732. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 8, 0), 0.1)
  1733. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(22)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1737. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1739. until E == true
  1740. end))
  1741. for i = 0, 1, 0.1 / Animation_Speed do
  1742. Swait()
  1743. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1746. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1747. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1748. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749. end
  1750. CreateSound(ROAR, Effects, 4, 1, false)
  1751. if TABLE then
  1752. for E = 1, #TABLE do
  1753. if TABLE[E]:FindFirstChildOfClass("Humanoid") then
  1754. local ROOT = GetRoot(TABLE[E], true)
  1755. if ROOT then
  1756. ApplyDamage(TABLE[E]:FindFirstChildOfClass("Humanoid"), MRANDOM(25, 50))
  1757. local bv = Instance.new("BodyVelocity")
  1758. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1759. bv.velocity = CF(RootPart.Position, ROOT.Position).lookVector * 150
  1760. bv.Parent = ROOT
  1761. Debris:AddItem(bv, 0.05)
  1762. end
  1763. end
  1764. end
  1765. end
  1766. for i = 0, 6, 0.1 / Animation_Speed do
  1767. Swait()
  1768. local HITFLOOR, HITPOS = Raycast(RootPart2.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  1769. if HITFLOOR then
  1770. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(1, 1, 1) * MRANDOM(7, 15) / 10, 5, 60)
  1771. end
  1772. WACKYEFFECT({
  1773. EffectType = "Wave",
  1774. Size = VT(20, 1, 20),
  1775. Size2 = VT(25 + MRANDOM(0, 8), 7, 25 + MRANDOM(0, 8)),
  1776. Transparency = 0.9,
  1777. Transparency2 = 1,
  1778. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1779. MoveToPos = nil,
  1780. RotationX = 0,
  1781. RotationY = 5,
  1782. RotationZ = 0,
  1783. Material = "Neon",
  1784. Color = C3(0.0666667, 0.0666667, 0.0666667),
  1785. SoundID = nil,
  1786. SoundPitch = nil,
  1787. SoundVolume = nil
  1788. })
  1789. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1790. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-3, 3)), RAD(MRANDOM(-3, 3))), 1 / Animation_Speed)
  1791. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1792. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1793. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1794. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1795. end
  1796. E = true
  1797. if TABLE then
  1798. CreateSound(1535995263, Head, 10, 1, false)
  1799. for i = 0, 2.2, 0.1 / Animation_Speed do
  1800. Swait()
  1801. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1802. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1803. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1804. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1805. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1806. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1807. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1808. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1814. end
  1815. end
  1816. ATTACK = false
  1817. Rooted = false
  1818. end
  1819. function Punch()
  1820. ATTACK = true
  1821. Rooted = false
  1822. local HITS = {}
  1823. Speed = 12
  1824. for i = 0, 1, 0.1 / Animation_Speed do
  1825. Swait()
  1826. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1827. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1828. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1829. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1830. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1831. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1832. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1833. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1834. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1835. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1836. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1837. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1838. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1839. end
  1840. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  1841. for i = 0, 0.3, 0.1 / Animation_Speed do
  1842. Swait()
  1843. WACKYEFFECT({
  1844. EffectType = "Box",
  1845. Size = RightArm2.Size,
  1846. Size2 = RightArm2.Size,
  1847. Transparency = RightArm2.Transparency,
  1848. Transparency2 = 1,
  1849. CFrame = RightArm2.CFrame,
  1850. MoveToPos = nil,
  1851. RotationX = 0,
  1852. RotationY = 0,
  1853. RotationZ = 0,
  1854. Material = "Neon",
  1855. Color = C3(0.0666667, 0.0666667, 0.0666667),
  1856. SoundID = nil,
  1857. SoundPitch = nil,
  1858. SoundVolume = nil
  1859. })
  1860. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
  1861. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1862. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1863. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1864. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1865. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1866. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1867. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1873. end
  1874. for index, CHILD in pairs(workspace:GetDescendants()) do
  1875. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1876. do
  1877. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1878. if HUM then
  1879. do
  1880. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1881. if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
  1882. table.insert(HITS, CHILD)
  1883. coroutine.resume(coroutine.create(function()
  1884. CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false)
  1885. TORSO.Anchored = true
  1886. local POS = TORSO.CFrame
  1887. for i = 1, 35 do
  1888. Swait()
  1889. ApplyDamage(HUM, MRANDOM(1, 1))
  1890. TORSO.CFrame = POS * CF(MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10)
  1891. end
  1892. TORSO.Anchored = false
  1893. end))
  1894. end
  1895. end
  1896. end
  1897. end
  1898. end
  1899. end
  1900. for i = 0, 0.2, 0.1 / Animation_Speed do
  1901. Swait()
  1902. WACKYEFFECT({
  1903. EffectType = "Box",
  1904. Size = RightArm2.Size,
  1905. Size2 = RightArm2.Size,
  1906. Transparency = RightArm2.Transparency,
  1907. Transparency2 = 1,
  1908. CFrame = RightArm2.CFrame,
  1909. MoveToPos = nil,
  1910. RotationX = 0,
  1911. RotationY = 0,
  1912. RotationZ = 0,
  1913. Material = "Neon",
  1914. Color = C3(0.0666667, 0.0666667, 0.0666667),
  1915. SoundID = nil,
  1916. SoundPitch = nil,
  1917. SoundVolume = nil
  1918. })
  1919. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1920. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1921. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1922. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1923. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1924. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1925. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1926. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1932. end
  1933. if #HITS > 0 then
  1934. for i = 0, 0.5, 0.1 / Animation_Speed do
  1935. Swait()
  1936. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1937. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1938. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1939. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1940. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1941. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1942. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1943. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949. end
  1950. Roar(HITS)
  1951. end
  1952. Speed = 16
  1953. ATTACK = false
  1954. Rooted = false
  1955. end
  1956. function Throw()
  1957. ATTACK = true
  1958. Rooted = false
  1959. local DEBREE = {}
  1960. for i = 0, 1, 0.1 / Animation_Speed do
  1961. Swait()
  1962. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 1, 2), 0.2)
  1963. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1964. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1965. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1966. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1967. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1968. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1969. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1973. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1975. end
  1976. local CFRAME = RootPart2.CFrame * CF(0, 50, 0)
  1977. Humanoid.PlatformStand = true
  1978. UNANCHOR = false
  1979. for i = 0, 1, 0.1 / Animation_Speed do
  1980. Swait()
  1981. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  1982. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1983. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1984. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1985. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1986. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1987. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1988. RootPart.CFrame = RootPart2.CFrame * CF(0, -1, -2)
  1989. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1995. end
  1996. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm2, RightArm2, Torso, CF(0, -2, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1997. for i = 0, 0.4, 0.1 / Animation_Speed do
  1998. Swait()
  1999. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  2000. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2001. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2002. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2003. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2004. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2005. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2006. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2012. end
  2013. local IMPACT = false
  2014. WELD:remove()
  2015. RootPart.CFrame = CF(RightArm2.CFrame * CF(0, -3, 0).p, Mouse.Hit.p)
  2016. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  2017. for i = 0, 0.4, 0.1 / Animation_Speed do
  2018. Swait()
  2019. WACKYEFFECT({
  2020. EffectType = "Box",
  2021. Size = RightArm2.Size,
  2022. Size2 = RightArm2.Size,
  2023. Transparency = RightArm2.Transparency,
  2024. Transparency2 = 1,
  2025. CFrame = RightArm2.CFrame,
  2026. MoveToPos = nil,
  2027. RotationX = 0,
  2028. RotationY = 0,
  2029. RotationZ = 0,
  2030. Material = "Neon",
  2031. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2032. SoundID = nil,
  2033. SoundPitch = nil,
  2034. SoundVolume = nil
  2035. })
  2036. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  2037. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2038. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2039. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2040. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2041. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2042. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2043. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2047. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2049. end
  2050. coroutine.resume(coroutine.create(function()
  2051. repeat
  2052. Swait()
  2053. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2054. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2055. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2056. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2057. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2058. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2059. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2065. until IMPACT == true or ATTACK == false
  2066. end))
  2067. local FLOOR
  2068. for i = 1, 80 do
  2069. Swait()
  2070. local HIT, POS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 6, Character)
  2071. if HIT then
  2072. FLOOR = HIT
  2073. IMPACT = true
  2074. local ORI = VT(0, RootPart.Orientation.Y, 0)
  2075. RootPart.CFrame = CF(POS + VT(0, 3.5, 0))
  2076. RootPart.Orientation = ORI
  2077. RootJoint.Parent = RootPart
  2078. break
  2079. else
  2080. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -6)
  2081. end
  2082. end
  2083. UNANCHOR = true
  2084. if FLOOR then
  2085. do
  2086. local PLAYING = false
  2087. Humanoid.PlatformStand = false
  2088. local REPLAY = true
  2089. local FLING = false
  2090. coroutine.resume(coroutine.create(function()
  2091. local ROCKS = MRANDOM(8, 13)
  2092. for i = 1, ROCKS do
  2093. local DEBREEPART = CreatePart(3, Effects, FLOOR.Material, 0, 0, FLOOR.BrickColor, "Really red", VT(1, 1, 1) * MRANDOM(2, 7), true)
  2094. DEBREEPART.CFrame = CF(RootPart.Position - VT(0, 7, 0)) * ANGLES(RAD(0), RAD(360 / ROCKS * i), RAD(0)) * CF(0, 0, MRANDOM(20, 28)) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  2095. table.insert(DEBREE, {
  2096. DEBREEPART,
  2097. DEBREEPART.Orientation,
  2098. CF(DEBREEPART.Position + VT(0, MRANDOM(3, 7) + 8, 0))
  2099. })
  2100. end
  2101. repeat
  2102. Swait()
  2103. for E = 1, #DEBREE do
  2104. local ROCK = DEBREE[E][1]
  2105. ROCK.CFrame = Clerp(ROCK.CFrame, DEBREE[E][3], 0.3)
  2106. ROCK.Orientation = DEBREE[E][2]
  2107. end
  2108. until FLING == true or ATTACK == false
  2109. if FLING == false then
  2110. for E = 1, #DEBREE do
  2111. local ROCK = DEBREE[E][1]
  2112. ROCK.Anchored = false
  2113. Debris:AddItem(ROCK, 4)
  2114. end
  2115. else
  2116. for E = 1, #DEBREE do
  2117. do
  2118. local ROCK = DEBREE[E][1]
  2119. ROCK.CFrame = CF(ROCK.Position, Mouse.Hit.p)
  2120. coroutine.resume(coroutine.create(function()
  2121. for i = 1, 150 do
  2122. Swait()
  2123. local HIT, POS, NORMAL = Raycast(ROCK.Position, ROCK.CFrame.lookVector, 3, Character)
  2124. if HIT then
  2125. break
  2126. else
  2127. ROCK.CFrame = ROCK.CFrame * CF(0, 0, -3)
  2128. end
  2129. end
  2130. ApplyAoE(ROCK.Position, 22, 10, 15, 70, false)
  2131. WACKYEFFECT({
  2132. EffectType = "Box",
  2133. Size = ROCK.Size,
  2134. Size2 = ROCK.Size * 1.2,
  2135. Transparency = 0,
  2136. Transparency2 = 1,
  2137. CFrame = ROCK.CFrame,
  2138. MoveToPos = nil,
  2139. RotationX = 0,
  2140. RotationY = 0,
  2141. RotationZ = 0,
  2142. Material = "Neon",
  2143. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2144. SoundID = nil,
  2145. SoundPitch = nil,
  2146. SoundVolume = nil
  2147. })
  2148. WACKYEFFECT({
  2149. Time = 15,
  2150. EffectType = "Sphere",
  2151. Size = ROCK.Size,
  2152. Size2 = VT(35, 35, 35),
  2153. Transparency = 0.8,
  2154. Transparency2 = 1,
  2155. CFrame = CF(ROCK.Position),
  2156. MoveToPos = nil,
  2157. RotationX = 0,
  2158. RotationY = 0,
  2159. RotationZ = 0,
  2160. Material = "Neon",
  2161. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2162. SoundID = 174580476,
  2163. SoundPitch = 1,
  2164. SoundVolume = 3
  2165. })
  2166. ROCK:remove()
  2167. end))
  2168. Swait(5)
  2169. end
  2170. end
  2171. end
  2172. end))
  2173. local UNDO = FacialShadow()
  2174. CreateSound(765590102, Torso, 2, MRANDOM(8, 12) / 10, false)
  2175. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2176. if NEWKEY == "e" then
  2177. KEY:Disconnect()
  2178. PLAYING = true
  2179. end
  2180. end)
  2181. for i = 0, 2, 0.1 / Animation_Speed do
  2182. Swait()
  2183. if PLAYING == true then
  2184. break
  2185. end
  2186. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2187. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  2188. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2189. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2190. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2191. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2192. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2193. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2197. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2199. end
  2200. if KEY then
  2201. KEY:Disconnect()
  2202. end
  2203. if PLAYING == true then
  2204. for i = 0, 0.3, 0.1 / Animation_Speed do
  2205. Swait()
  2206. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2207. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2208. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2209. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2210. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2211. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2212. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2213. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2217. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2219. end
  2220. FLING = true
  2221. for i = 0, 1, 0.1 / Animation_Speed do
  2222. Swait()
  2223. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2224. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  2225. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 2 / Animation_Speed)
  2226. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2227. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2228. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2229. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2230. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2236. end
  2237. end
  2238. UNDO()
  2239. end
  2240. end
  2241. REPLAY = false
  2242. ATTACK = false
  2243. Rooted = false
  2244. end
  2245. function Uppercut()
  2246. ATTACK = true
  2247. Rooted = false
  2248. local HITS = {}
  2249. Speed = 12
  2250. for i = 0, 1, 0.1 / Animation_Speed do
  2251. Swait()
  2252. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2253. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2254. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2255. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2256. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2257. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2258. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2259. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2263. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2265. end
  2266. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  2267. for i = 0, 0.3, 0.1 / Animation_Speed do
  2268. Swait()
  2269. WACKYEFFECT({
  2270. EffectType = "Box",
  2271. Size = RightArm2.Size,
  2272. Size2 = RightArm2.Size,
  2273. Transparency = RightArm2.Transparency,
  2274. Transparency2 = 1,
  2275. CFrame = RightArm2.CFrame,
  2276. MoveToPos = nil,
  2277. RotationX = 0,
  2278. RotationY = 0,
  2279. RotationZ = 0,
  2280. Material = "Neon",
  2281. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2282. SoundID = nil,
  2283. SoundPitch = nil,
  2284. SoundVolume = nil
  2285. })
  2286. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
  2287. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2288. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2289. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2290. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2291. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2292. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2293. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2299. end
  2300. for index, CHILD in pairs(workspace:GetDescendants()) do
  2301. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2302. do
  2303. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2304. if HUM then
  2305. do
  2306. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2307. if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
  2308. coroutine.resume(coroutine.create(function()
  2309. CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false)
  2310. local grav = Instance.new("BodyPosition", TORSO)
  2311. grav.D = 1500
  2312. grav.P = 20000
  2313. grav.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2314. grav.position = TORSO.Position + VT(0, 25, 0)
  2315. TORSO.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25))
  2316. table.insert(HITS, {CHILD, grav})
  2317. ApplyDamage(HUM, MRANDOM(12, 22))
  2318. end))
  2319. end
  2320. end
  2321. end
  2322. end
  2323. end
  2324. end
  2325. if #HITS > 0 then
  2326. coroutine.resume(coroutine.create(function()
  2327. repeat
  2328. Swait()
  2329. until ATTACK == false
  2330. for E = 1, #HITS do
  2331. HITS[E][2]:remove()
  2332. end
  2333. end))
  2334. end
  2335. REPLAY = true
  2336. local PLAYING = false
  2337. local WHACK = false
  2338. local HITTING = 0
  2339. local PAYDOWN = 200
  2340. local UNDO = FacialShadow()
  2341. for i = 0, 0.5, 0.1 / Animation_Speed do
  2342. Swait()
  2343. if PLAYING == true then
  2344. break
  2345. end
  2346. WACKYEFFECT({
  2347. EffectType = "Box",
  2348. Size = RightArm2.Size,
  2349. Size2 = RightArm2.Size,
  2350. Transparency = RightArm2.Transparency,
  2351. Transparency2 = 1,
  2352. CFrame = RightArm2.CFrame,
  2353. MoveToPos = nil,
  2354. RotationX = 0,
  2355. RotationY = 0,
  2356. RotationZ = 0,
  2357. Material = "Neon",
  2358. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2359. SoundID = nil,
  2360. SoundPitch = nil,
  2361. SoundVolume = nil
  2362. })
  2363. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  2364. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2365. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2366. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2367. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2368. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2369. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2370. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2371. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2372. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2373. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2374. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2376. end
  2377. if #HITS > 0 then
  2378. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2379. if NEWKEY == "r" and WHACK == false then
  2380. if PLAYING == false then
  2381. PLAYING = true
  2382. end
  2383. WHACK = true
  2384. PAYDOWN = 70
  2385. HITTING = HITTING + 1
  2386. for E = 1, #HITS do
  2387. if HITS[E][1] then
  2388. local ROOT = GetRoot(HITS[E][1], true)
  2389. if ROOT then
  2390. local HUM = HITS[E][1]:FindFirstChildOfClass("Humanoid")
  2391. if HUM and HUM.Health > 0 then
  2392. HUM.PlatformStand = true
  2393. CreateSound(260430117, ROOT, 3, MRANDOM(8, 12) / 10, false)
  2394. local HIT, POS = Raycast(ROOT.Position + VT(0, 5, 0), CF(RootPart.Position, RootPart.Position - VT(0, 5, 0)).lookVector, 60, HITS[E][1])
  2395. ROOT.CFrame = CF(POS)
  2396. ApplyDamage(HUM, MRANDOM(12, 18))
  2397. ROOT.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25)) * 4
  2398. if HIT then
  2399. CreateFlyingDebree(HIT, CF(POS), 5, VT(1, 1, 1) * MRANDOM(7, 15) / 20, 5, 30)
  2400. end
  2401. end
  2402. end
  2403. end
  2404. end
  2405. CreateSound(217767125, RightArm, 10, 1, false)
  2406. for i = 0, 0.25, 0.1 / Animation_Speed do
  2407. Swait()
  2408. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2409. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2410. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2411. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2412. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2413. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2414. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2415. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2416. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2418. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2419. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2421. end
  2422. WHACK = false
  2423. end
  2424. end)
  2425. end
  2426. for i = 0, 1, 0.1 / Animation_Speed do
  2427. Swait()
  2428. if PLAYING == true then
  2429. break
  2430. end
  2431. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  2432. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2433. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2434. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2435. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2436. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2437. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2438. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2440. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2441. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2442. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2443. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2444. end
  2445. if PLAYING == true then
  2446. Rooted = true
  2447. repeat
  2448. Swait()
  2449. if WHACK == false then
  2450. PAYDOWN = PAYDOWN - 1
  2451. if PAYDOWN <= 0 then
  2452. PLAYING = false
  2453. end
  2454. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2455. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2456. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2457. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2458. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2459. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2460. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2461. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2462. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2464. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2465. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2466. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2467. end
  2468. until PLAYING == false
  2469. end
  2470. if KEY then
  2471. KEY:Disconnect()
  2472. end
  2473. if HITTING > 4 then
  2474. CreateSound(1535994137, Head, 10, 1, false)
  2475. for i = 0, 2.4, 0.1 / Animation_Speed do
  2476. Swait()
  2477. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2478. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  2479. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2480. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2481. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2482. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2483. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2484. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)), 1 / Animation_Speed)
  2486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-13)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2488. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2490. end
  2491. end
  2492. UNDO()
  2493. Speed = 16
  2494. REPLAY = false
  2495. ATTACK = false
  2496. Rooted = false
  2497. end
  2498. function TakeOn()
  2499. ATTACK = true
  2500. Rooted = true
  2501. coroutine.resume(coroutine.create(function()
  2502. repeat
  2503. Swait()
  2504. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  2505. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2506. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2507. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2508. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2509. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2510. until ATTACK == false
  2511. end))
  2512. CreateSound(1535994669, Head, 10, 1, false)
  2513. for i = 0, 1, 0.1 / Animation_Speed do
  2514. Swait()
  2515. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2521. end
  2522. for i = 0, 1, 0.1 / Animation_Speed do
  2523. Swait()
  2524. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2525. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10), RAD(0), RAD(35)), 1 / Animation_Speed)
  2526. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2527. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2528. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2529. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2530. end
  2531. ATTACK = false
  2532. Rooted = false
  2533. end
  2534. function MouseDown(Mouse)
  2535. if ATTACK == false then
  2536. end
  2537. end
  2538. function MouseUp(Mouse)
  2539. HOLD = false
  2540. end
  2541. function KeyDown(Key)
  2542. KEYHOLD = true
  2543. if Key == "z" and ATTACK == false then
  2544. Punch()
  2545. end
  2546. if Key == "e" and ATTACK == false and REPLAY == false then
  2547. Throw()
  2548. end
  2549. if Key == "r" and ATTACK == false and REPLAY == false then
  2550. Uppercut()
  2551. end
  2552. if Key == "t" and ATTACK == false then
  2553. Roar()
  2554. end
  2555. if Key == "y" and ATTACK == false then
  2556. TakeOn()
  2557. end
  2558. if Key == "m" and ATTACK == false then
  2559. insanitymode()
  2560. end
  2561. if Key == "]" and ATTACK == false then
  2562. Taunt_Demon()
  2563. end
  2564. end
  2565. function KeyUp(Key)
  2566. KEYHOLD = false
  2567. end
  2568. Mouse.Button1Down:connect(function(NEWKEY)
  2569. MouseDown(NEWKEY)
  2570. end)
  2571. Mouse.Button1Up:connect(function(NEWKEY)
  2572. MouseUp(NEWKEY)
  2573. end)
  2574. Mouse.KeyDown:connect(function(NEWKEY)
  2575. KeyDown(NEWKEY)
  2576. end)
  2577. Mouse.KeyUp:connect(function(NEWKEY)
  2578. KeyUp(NEWKEY)
  2579. end)
  2580. function unanchor()
  2581. for _, c in pairs(Character:GetChildren()) do
  2582. if c:IsA("BasePart") and c ~= RootPart then
  2583. c.Anchored = false
  2584. end
  2585. end
  2586. if UNANCHOR == true then
  2587. RootPart.Anchored = false
  2588. else
  2589. RootPart.Anchored = true
  2590. end
  2591. end
  2592. Humanoid.Changed:connect(function(Jump)
  2593. if Jump == "Jump" and Disable_Jump == true then
  2594. Humanoid.Jump = false
  2595. end
  2596. end)
  2597. coroutine.resume(coroutine.create(function()
  2598. while true do
  2599. Swait()
  2600. SINE = SINE + CHANGE
  2601. end
  2602. end))
  2603. while true do
  2604. Swait()
  2605. script.Parent = WEAPONGUI
  2606. ANIMATE.Parent = nil
  2607. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  2608. v:Stop()
  2609. end
  2610. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2611. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2612. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  2613. local WALKSPEEDVALUE = 4
  2614. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2615. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2616. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2617. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 - 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2618. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2619. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
  2620. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2621. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2622. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2623. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2624. end
  2625. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2626. ANIM = "Jump"
  2627. if ATTACK == false then
  2628. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2629. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2630. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2631. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2632. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2633. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2634. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2635. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2636. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2638. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2640. end
  2641. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2642. ANIM = "Fall"
  2643. if ATTACK == false then
  2644. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2645. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2646. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2647. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2648. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2649. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2650. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2651. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2652. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2653. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2654. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2655. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2656. end
  2657. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2658. ANIM = "Idle"
  2659. if ATTACK == false then
  2660. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  2661. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2662. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2663. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2664. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2665. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2666. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2667. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  2668. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2669. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2670. RightHip.C0 = Clerp(RightHip.C0, CF(1.1, -1 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2671. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(-2), RAD(0)), 1 / Animation_Speed)
  2672. end
  2673. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2674. ANIM = "Walk"
  2675. if ATTACK == false then
  2676. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed)
  2677. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2678. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2679. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2680. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2681. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.5 * SIZE, -0.3 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2682. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2683. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1 / Animation_Speed)
  2684. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2685. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2686. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2687. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2688. end
  2689. end
  2690. if ATTACK == false then
  2691. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2692. end
  2693. unanchor()
  2694. RootPart2.Anchored = true
  2695. Humanoid.MaxHealth = 200
  2696. Humanoid.Health = 200
  2697. if Rooted == false then
  2698. Disable_Jump = false
  2699. Humanoid.WalkSpeed = Speed
  2700. elseif Rooted == true then
  2701. Disable_Jump = true
  2702. Humanoid.WalkSpeed = 0
  2703. end
  2704. for _, c in pairs(SHADOW:GetChildren()) do
  2705. if c:IsA("Part") then
  2706. c.Color = C3(0.0666667, 0.0666667, 0.0666667)
  2707. if c ~= RootPart2 then
  2708. c.Transparency = E + 0.15 * SIN(SINE / 12)
  2709. end
  2710. if c:FindFirstChildOfClass("Decal") then
  2711. c:ClearAllChildren()
  2712. end
  2713. c.CanCollide = false
  2714. c.Material = "Neon"
  2715. else
  2716. c:remove()
  2717. end
  2718. end
  2719. sick.SoundId = "rbxassetid://0"
  2720. sick.Looped = true
  2721. sick.Pitch = 0.50
  2722. sick.Volume = 1.5
  2723. sick.Parent = Character
  2724. sick.Playing = PLAYSONG
  2725. if EQUIPPED == false then
  2726. Intro()
  2727. end
  2728. end
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