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Christoffer07700Extr

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Jun 16th, 2019
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  1.  
  2. -----------------------------------------------------------------------
  3.  
  4. local FavIDs = {
  5. 340106355, --Nefl Crystals
  6. 927529620, --Dimension
  7. 876981900, --Fantasy
  8. 398987889, --Ordinary Days
  9. 1117396305, --Oh wait, it's you.
  10. 885996042, --Action Winter Journey
  11. 919231299, --Sprawling Idiot Effigy
  12. 743466274, --Good Day Sunshine
  13. 727411183, --Knife Fight
  14. 1402748531, --The Earth Is Counting On You!
  15. 595230126 --Robot Language
  16. }
  17. local plr = game:service'Players'.LocalPlayer
  18. local Character = Player.Character
  19. local Humanoid = Character.Humanoid
  20. local char = plr.Character
  21. local hum = char.Humanoid
  22. local ra = char["Right Arm"]
  23. local la= char["Left Arm"]
  24. local rl= char["Right Leg"]
  25. local ll = char["Left Leg"]
  26. local hed = char.Head
  27. local root = char.HumanoidRootPart
  28. local rootj = root.RootJoint
  29. local tors = char.Torso
  30. local mouse = plr:GetMouse()
  31. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  32. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  33. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  34. local cam = game.Workspace.CurrentCamera
  35. trazx = Instance.new("ParticleEmitter")
  36. c = Player.Character
  37.  
  38. --where i put all the warn things
  39. Character.Head.face.Texture = "rbxassetid://620619801"
  40.  
  41. -------------------------------------------------------
  42. --Start Good Stuff--
  43. -------------------------------------------------------
  44. CF = CFrame.new
  45. angles = CFrame.Angles
  46. attack = false
  47. timetofly = true
  48. Euler = CFrame.fromEulerAnglesXYZ
  49. Rad = math.rad
  50. IT = Instance.new
  51. BrickC = BrickColor.new
  52. Cos = math.cos
  53. Acos = math.acos
  54. Sin = math.sin
  55. Asin = math.asin
  56. Abs = math.abs
  57. Mrandom = math.random
  58. Floor = math.floor
  59. random = math.random
  60. radian = math.rad
  61. Vec3 = Vector3.new
  62. cFrame = CFrame.new
  63. Euler = CFrame.fromEulerAnglesXYZ
  64. -------------------------------------------------------
  65. --End Good Stuff--
  66. -------------------------------------------------------
  67. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  68. RSH, LSH = nil, nil
  69. RW = Instance.new("Weld")
  70. LW = Instance.new("Weld")
  71. RH = tors["Right Hip"]
  72. LH = tors["Left Hip"]
  73. RSH = tors["Right Shoulder"]
  74. LSH = tors["Left Shoulder"]
  75. RSH.Parent = nil
  76. LSH.Parent = nil
  77. RW.Name = "RW"
  78. RW.Part0 = tors
  79. RW.C0 = CF(1.5, 0.5, 0)
  80. RW.C1 = CF(0, 0.5, 0)
  81. RW.Part1 = ra
  82. RW.Parent = tors
  83. LW.Name = "LW"
  84. LW.Part0 = tors
  85. LW.C0 = CF(-1.5, 0.5, 0)
  86. LW.C1 = CF(0, 0.5, 0)
  87. LW.Part1 = la
  88. LW.Parent = tors
  89. Effects = {}
  90.  
  91. -------------------------------------------------------
  92. --Start HeartBeat--
  93. -------------------------------------------------------
  94. ArtificialHB = Instance.new("BindableEvent", script)
  95. ArtificialHB.Name = "Heartbeat"
  96. script:WaitForChild("Heartbeat")
  97.  
  98. frame = 1 / 60
  99. tf = 0
  100. allowframeloss = false
  101. tossremainder = false
  102.  
  103.  
  104. lastframe = tick()
  105. script.Heartbeat:Fire()
  106.  
  107.  
  108. game:GetService("RunService").Heartbeat:connect(function(s, p)
  109. tf = tf + s
  110. if tf >= frame then
  111. if allowframeloss then
  112. script.Heartbeat:Fire()
  113. lastframe = tick()
  114. else
  115. for i = 1, math.floor(tf / frame) do
  116. script.Heartbeat:Fire()
  117. end
  118. lastframe = tick()
  119. end
  120. if tossremainder then
  121. tf = 0
  122. else
  123. tf = tf - frame * math.floor(tf / frame)
  124. end
  125. end
  126. end)
  127. -------------------------------------------------------
  128. --End HeartBeat--
  129. -------------------------------------------------------
  130.  
  131. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  132. coroutine.resume(coroutine.create(function()
  133. local intensity = 1 * Intensity
  134. local rotM = 0.01 * Intensity
  135. for i = 0, Length, 0.1 do
  136. swait()
  137. intensity = intensity - 0.05 * Intensity / Length
  138. rotM = rotM - 5.0E-4 * Intensity / Length
  139. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  140. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  141. end
  142. Humanoid.CameraOffset = Vec3(0, 0, 0)
  143. end))
  144. end
  145.  
  146. local joyemoji = Instance.new('ParticleEmitter', tors)
  147. joyemoji.VelocitySpread = 2000
  148. joyemoji.Lifetime = NumberRange.new(1)
  149. joyemoji.Speed = NumberRange.new(40)
  150. joy= {}
  151. for i=0, 19 do
  152. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  153. end
  154. joyemoji.Size = NumberSequence.new(joy)
  155. joyemoji.Rate = 0
  156. joyemoji.LockedToPart = false
  157. joyemoji.LightEmission = 0
  158. joyemoji.Texture = "rbxassetid://1176402123"
  159. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  160.  
  161.  
  162. local LIT = Instance.new('ParticleEmitter', tors)
  163. LIT.VelocitySpread = 2000
  164. LIT.Lifetime = NumberRange.new(1)
  165. LIT.Speed = NumberRange.new(45)
  166. nani= {}
  167. for i=0, 19 do
  168. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  169. end
  170. LIT.Size = NumberSequence.new(nani)
  171. LIT.Rate = 0
  172. LIT.LockedToPart = false
  173. LIT.LightEmission = 0
  174. LIT.Texture = "rbxassetid://1492670151"
  175. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  176.  
  177. local toast = Instance.new('ParticleEmitter', tors)
  178. toast.VelocitySpread = 2000
  179. toast.Lifetime = NumberRange.new(1)
  180. toast.Speed = NumberRange.new(60)
  181. toasterstoasttoast= {}
  182. for i=0, 19 do
  183. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  184. end
  185. toast.Size = NumberSequence.new(toasterstoasttoast)
  186. toast.Rate = 0
  187. toast.LockedToPart = false
  188. toast.LightEmission = 0
  189. toast.Texture = "rbxassetid://436096230"
  190. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  191.  
  192. local ok = Instance.new('ParticleEmitter', tors)
  193. ok.VelocitySpread = 2000
  194. ok.Lifetime = NumberRange.new(1)
  195. ok.Speed = NumberRange.new(50)
  196. cool= {}
  197. for i=0, 19 do
  198. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  199. end
  200. ok.Size = NumberSequence.new(cool)
  201. ok.Rate = 0
  202. ok.LockedToPart = false
  203. ok.LightEmission = 0
  204. ok.Texture = "rbxassetid://636768448"
  205. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  206.  
  207. -------------------------------------------------------
  208. --Start Kyu's shitty stuff--
  209. -------------------------------------------------------
  210.  
  211. function ragdoll(model)
  212. local char = model
  213. torso = char.HumanoidRootPart
  214. torso2 = char.Torso
  215. LW.Parent = nil
  216. RW.Parent = nil
  217. LH.Parent = nil
  218. RH.Parent = nil
  219. if hum ~= nil then
  220. hum.PlatformStand = true
  221. end
  222.  
  223. local Head = char:FindFirstChild("Head")
  224. if Head then
  225. local Neck = Instance.new("Weld")
  226. Neck.Name = "Neck"
  227. Neck.Part0 = torso
  228. Neck.Part1 = Head
  229. Neck.C0 = CFrame.new(0, 1.5, 0)
  230. Neck.C1 = CFrame.new()
  231. Neck.Parent = torso
  232. end
  233. local Limb = char:FindFirstChild("Right Arm")
  234. if Limb then
  235.  
  236. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  237. local Joint = Instance.new("Glue")
  238. Joint.Name = "RightShoulder"
  239. Joint.Part0 = torso
  240. Joint.Part1 = Limb
  241. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  242. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  243. Joint.Parent = torso
  244.  
  245. local B = Instance.new("Part")
  246. B.TopSurface = 0
  247. B.BottomSurface = 0
  248. B.formFactor = "Symmetric"
  249. B.Size = Vector3.new(1, 1, 1)
  250. B.Transparency = 1
  251. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  252. B.Parent = char
  253. local W = Instance.new("Weld")
  254. W.Part0 = Limb
  255. W.Part1 = B
  256. W.C0 = CFrame.new(0, -0.5, 0)
  257. W.Parent = Limb
  258.  
  259. end
  260. local Limb = char:FindFirstChild("Left Arm")
  261. if Limb then
  262.  
  263. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  264. local Joint = Instance.new("Glue")
  265. Joint.Name = "LeftShoulder"
  266. Joint.Part0 = torso
  267. Joint.Part1 = Limb
  268. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  269. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  270. Joint.Parent = torso
  271.  
  272. local B = Instance.new("Part")
  273. B.TopSurface = 0
  274. B.BottomSurface = 0
  275. B.formFactor = "Symmetric"
  276. B.Size = Vector3.new(1, 1, 1)
  277. B.Transparency = 1
  278. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  279. B.Parent = char
  280. local W = Instance.new("Weld")
  281. W.Part0 = Limb
  282. W.Part1 = B
  283. W.C0 = CFrame.new(0, -0.5, 0)
  284. W.Parent = Limb
  285.  
  286. end
  287. local Limb = char:FindFirstChild("Right Leg")
  288. if Limb then
  289.  
  290. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  291. local Joint = Instance.new("Glue")
  292. Joint.Name = "RightHip"
  293. Joint.Part0 = torso
  294. Joint.Part1 = Limb
  295. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  296. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  297. Joint.Parent = torso
  298.  
  299. local B = Instance.new("Part")
  300. B.TopSurface = 0
  301. B.BottomSurface = 0
  302. B.formFactor = "Symmetric"
  303. B.Size = Vector3.new(1, 1, 1)
  304. B.Transparency = 1
  305. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  306. B.Parent = char
  307. local W = Instance.new("Weld")
  308. W.Part0 = Limb
  309. W.Part1 = B
  310. W.C0 = CFrame.new(0, -0.5, 0)
  311. W.Parent = Limb
  312.  
  313. end
  314. local Limb = char:FindFirstChild("Left Leg")
  315. if Limb then
  316.  
  317. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  318. local Joint = Instance.new("Glue")
  319. Joint.Name = "LeftHip"
  320. Joint.Part0 = torso
  321. Joint.Part1 = Limb
  322. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  323. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  324. Joint.Parent = torso
  325.  
  326. local B = Instance.new("Part")
  327. B.TopSurface = 0
  328. B.BottomSurface = 0
  329. B.formFactor = "Symmetric"
  330. B.Size = Vector3.new(1, 1, 1)
  331. B.Transparency = 1
  332. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  333. B.Parent = char
  334. local W = Instance.new("Weld")
  335. W.Part0 = Limb
  336. W.Part1 = B
  337. W.C0 = CFrame.new(0, -0.5, 0)
  338. W.Parent = Limb
  339.  
  340. end
  341. --[
  342. local Bar = Instance.new("Part")
  343. Bar.TopSurface = 0
  344. Bar.BottomSurface = 0
  345. Bar.formFactor = "Symmetric"
  346. Bar.Size = Vector3.new(1, 1, 1)
  347. Bar.Transparency = 1
  348. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  349. Bar.Parent = char
  350. local Weld = Instance.new("Weld")
  351. Weld.Part0 = torso
  352. Weld.Part1 = Bar
  353. Weld.C0 = CFrame.new(0, 0.5, 0)
  354. Weld.Parent = torso
  355. --]]
  356.  
  357. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  358.  
  359. end
  360.  
  361. -------------------------------------------------------
  362. --End Kyu's shitty stuff--
  363. -------------------------------------------------------
  364.  
  365. -------------------------------------------------------
  366. --Start Important Functions--
  367. -------------------------------------------------------
  368. function swait(num)
  369. if num == 0 or num == nil then
  370. game:service("RunService").Stepped:wait(0)
  371. else
  372. for i = 0, num do
  373. game:service("RunService").Stepped:wait(0)
  374. end
  375. end
  376. end
  377. function thread(f)
  378. coroutine.resume(coroutine.create(f))
  379. end
  380. function clerp(a, b, t)
  381. local qa = {
  382. QuaternionFromCFrame(a)
  383. }
  384. local qb = {
  385. QuaternionFromCFrame(b)
  386. }
  387. local ax, ay, az = a.x, a.y, a.z
  388. local bx, by, bz = b.x, b.y, b.z
  389. local _t = 1 - t
  390. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  391. end
  392. function QuaternionFromCFrame(cf)
  393. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  394. local trace = m00 + m11 + m22
  395. if trace > 0 then
  396. local s = math.sqrt(1 + trace)
  397. local recip = 0.5 / s
  398. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  399. else
  400. local i = 0
  401. if m00 < m11 then
  402. i = 1
  403. end
  404. if m22 > (i == 0 and m00 or m11) then
  405. i = 2
  406. end
  407. if i == 0 then
  408. local s = math.sqrt(m00 - m11 - m22 + 1)
  409. local recip = 0.5 / s
  410. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  411. elseif i == 1 then
  412. local s = math.sqrt(m11 - m22 - m00 + 1)
  413. local recip = 0.5 / s
  414. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  415. elseif i == 2 then
  416. local s = math.sqrt(m22 - m00 - m11 + 1)
  417. local recip = 0.5 / s
  418. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  419. end
  420. end
  421. end
  422. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  423. local xs, ys, zs = x + x, y + y, z + z
  424. local wx, wy, wz = w * xs, w * ys, w * zs
  425. local xx = x * xs
  426. local xy = x * ys
  427. local xz = x * zs
  428. local yy = y * ys
  429. local yz = y * zs
  430. local zz = z * zs
  431. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  432. end
  433. function QuaternionSlerp(a, b, t)
  434. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  435. local startInterp, finishInterp
  436. if cosTheta >= 1.0E-4 then
  437. if 1 - cosTheta > 1.0E-4 then
  438. local theta = math.acos(cosTheta)
  439. local invSinTheta = 1 / Sin(theta)
  440. startInterp = Sin((1 - t) * theta) * invSinTheta
  441. finishInterp = Sin(t * theta) * invSinTheta
  442. else
  443. startInterp = 1 - t
  444. finishInterp = t
  445. end
  446. elseif 1 + cosTheta > 1.0E-4 then
  447. local theta = math.acos(-cosTheta)
  448. local invSinTheta = 1 / Sin(theta)
  449. startInterp = Sin((t - 1) * theta) * invSinTheta
  450. finishInterp = Sin(t * theta) * invSinTheta
  451. else
  452. startInterp = t - 1
  453. finishInterp = t
  454. end
  455. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  456. end
  457. function rayCast(Position, Direction, Range, Ignore)
  458. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  459. end
  460. local RbxUtility = LoadLibrary("RbxUtility")
  461. local Create = RbxUtility.Create
  462.  
  463. -------------------------------------------------------
  464. --Start Damage Function--
  465. -------------------------------------------------------
  466. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  467. if hit.Parent == nil then
  468. return
  469. end
  470. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  471. for _, v in pairs(hit.Parent:children()) do
  472. if v:IsA("Humanoid") then
  473. h = v
  474. end
  475. end
  476. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  477. warn'No R15 allowed'
  478. hit.Parent:FindFirstChild("Head"):BreakJoints()
  479. end
  480.  
  481. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  482. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  483. if hit.Parent.DebounceHit.Value == true then
  484. return
  485. end
  486. end
  487. if insta == true then
  488. hit.Parent:FindFirstChild("Head"):BreakJoints()
  489. end
  490. local c = Create("ObjectValue"){
  491. Name = "creator",
  492. Value = Player,
  493. Parent = h,
  494. }
  495. game:GetService("Debris"):AddItem(c, .5)
  496. if HitSound ~= nil and HitPitch ~= nil then
  497. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  498. end
  499. local Damage = math.random(minim, maxim)
  500. local blocked = false
  501. local block = hit.Parent:findFirstChild("Block")
  502. if block ~= nil then
  503. if block.className == "IntValue" then
  504. if block.Value > 0 then
  505. blocked = true
  506. block.Value = block.Value - 1
  507. print(block.Value)
  508. end
  509. end
  510. end
  511. if blocked == false then
  512. h.Health = h.Health - Damage
  513. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  514. else
  515. h.Health = h.Health - (Damage / 2)
  516. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  517. end
  518. if Type == "Knockdown" then
  519. local hum = hit.Parent.Humanoid
  520. hum.PlatformStand = true
  521. coroutine.resume(coroutine.create(function(HHumanoid)
  522. swait(1)
  523. HHumanoid.PlatformStand = false
  524. end), hum)
  525. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  526. local bodvol = Create("BodyVelocity"){
  527. velocity = angle * knockback,
  528. P = 5000,
  529. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  530. Parent = hit,
  531. }
  532. local rl = Create("BodyAngularVelocity"){
  533. P = 3000,
  534. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  535. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  536. Parent = hit,
  537. }
  538. game:GetService("Debris"):AddItem(bodvol, .5)
  539. game:GetService("Debris"):AddItem(rl, .5)
  540. elseif Type == "Normal" then
  541. local vp = Create("BodyVelocity"){
  542. P = 500,
  543. maxForce = Vector3.new(math.huge, 0, math.huge),
  544. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  545. }
  546. if knockback > 0 then
  547. vp.Parent = hit.Parent.Torso
  548. end
  549. game:GetService("Debris"):AddItem(vp, .5)
  550. elseif Type == "Up" then
  551. local bodyVelocity = Create("BodyVelocity"){
  552. velocity = Vector3.new(0, 20, 0),
  553. P = 5000,
  554. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  555. Parent = hit,
  556. }
  557. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  558. elseif Type == "DarkUp" then
  559. coroutine.resume(coroutine.create(function()
  560. for i = 0, 1, 0.1 do
  561. swait()
  562. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  563. end
  564. end))
  565. local bodyVelocity = Create("BodyVelocity"){
  566. velocity = Vector3.new(0, 20, 0),
  567. P = 5000,
  568. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  569. Parent = hit,
  570. }
  571. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  572. elseif Type == "Snare" then
  573. local bp = Create("BodyPosition"){
  574. P = 2000,
  575. D = 100,
  576. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  577. position = hit.Parent.Torso.Position,
  578. Parent = hit.Parent.Torso,
  579. }
  580. game:GetService("Debris"):AddItem(bp, 1)
  581. elseif Type == "Freeze" then
  582. local BodPos = Create("BodyPosition"){
  583. P = 50000,
  584. D = 1000,
  585. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  586. position = hit.Parent.Torso.Position,
  587. Parent = hit.Parent.Torso,
  588. }
  589. local BodGy = Create("BodyGyro") {
  590. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  591. P = 20e+003,
  592. Parent = hit.Parent.Torso,
  593. cframe = hit.Parent.Torso.CFrame,
  594. }
  595. hit.Parent.Torso.Anchored = true
  596. coroutine.resume(coroutine.create(function(Part)
  597. swait(1.5)
  598. Part.Anchored = false
  599. end), hit.Parent.Torso)
  600. game:GetService("Debris"):AddItem(BodPos, 3)
  601. game:GetService("Debris"):AddItem(BodGy, 3)
  602. end
  603. local debounce = Create("BoolValue"){
  604. Name = "DebounceHit",
  605. Parent = hit.Parent,
  606. Value = true,
  607. }
  608. game:GetService("Debris"):AddItem(debounce, Delay)
  609. c = Create("ObjectValue"){
  610. Name = "creator",
  611. Value = Player,
  612. Parent = h,
  613. }
  614. game:GetService("Debris"):AddItem(c, .5)
  615. end
  616. end
  617. -------------------------------------------------------
  618. --End Damage Function--
  619. -------------------------------------------------------
  620.  
  621. -------------------------------------------------------
  622. --Start Damage Function Customization--
  623. -------------------------------------------------------
  624. function ShowDamage(Pos, Text, Time, Color)
  625. local Rate = (1 / 30)
  626. local Pos = (Pos or Vector3.new(0, 0, 0))
  627. local Text = (Text or "")
  628. local Time = (Time or 2)
  629. local Color = (Color or Color3.new(1, 0, 1))
  630. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  631. EffectPart.Anchored = true
  632. local BillboardGui = Create("BillboardGui"){
  633. Size = UDim2.new(3, 0, 3, 0),
  634. Adornee = EffectPart,
  635. Parent = EffectPart,
  636. }
  637. local TextLabel = Create("TextLabel"){
  638. BackgroundTransparency = 1,
  639. Size = UDim2.new(1, 0, 1, 0),
  640. Text = Text,
  641. Font = "Highway",
  642. TextColor3 = Color,
  643. TextScaled = true,
  644. Parent = BillboardGui,
  645. }
  646. game.Debris:AddItem(EffectPart, (Time))
  647. EffectPart.Parent = game:GetService("Workspace")
  648. delay(0, function()
  649. local Frames = (Time / Rate)
  650. for Frame = 1, Frames do
  651. wait(Rate)
  652. local Percent = (Frame / Frames)
  653. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  654. TextLabel.TextTransparency = Percent
  655. end
  656. if EffectPart and EffectPart.Parent then
  657. EffectPart:Destroy()
  658. end
  659. end)
  660. end
  661. -------------------------------------------------------
  662. --End Damage Function Customization--
  663. -------------------------------------------------------
  664.  
  665. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  666. for _, c in pairs(workspace:children()) do
  667. local hum = c:findFirstChild("Humanoid")
  668. if hum ~= nil then
  669. local head = c:findFirstChild("Head")
  670. if head ~= nil then
  671. local targ = head.Position - Part.Position
  672. local mag = targ.magnitude
  673. if magni >= mag and c.Name ~= plr.Name then
  674. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  675. end
  676. end
  677. end
  678. end
  679. end
  680.  
  681.  
  682. CFuncs = {
  683. Part = {
  684. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  685. local Part = Create("Part")({
  686. Parent = Parent,
  687. Reflectance = Reflectance,
  688. Transparency = Transparency,
  689. CanCollide = false,
  690. Locked = true,
  691. BrickColor = BrickColor.new(tostring(BColor)),
  692. Name = Name,
  693. Size = Size,
  694. Material = Material
  695. })
  696. RemoveOutlines(Part)
  697. return Part
  698. end
  699. },
  700. Mesh = {
  701. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  702. local Msh = Create(Mesh)({
  703. Parent = Part,
  704. Offset = OffSet,
  705. Scale = Scale
  706. })
  707. if Mesh == "SpecialMesh" then
  708. Msh.MeshType = MeshType
  709. Msh.MeshId = MeshId
  710. end
  711. return Msh
  712. end
  713. },
  714. Mesh = {
  715. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  716. local Msh = Create(Mesh)({
  717. Parent = Part,
  718. Offset = OffSet,
  719. Scale = Scale
  720. })
  721. if Mesh == "SpecialMesh" then
  722. Msh.MeshType = MeshType
  723. Msh.MeshId = MeshId
  724. end
  725. return Msh
  726. end
  727. },
  728. Weld = {
  729. Create = function(Parent, Part0, Part1, C0, C1)
  730. local Weld = Create("Weld")({
  731. Parent = Parent,
  732. Part0 = Part0,
  733. Part1 = Part1,
  734. C0 = C0,
  735. C1 = C1
  736. })
  737. return Weld
  738. end
  739. },
  740. Sound = {
  741. Create = function(id, par, vol, pit)
  742. coroutine.resume(coroutine.create(function()
  743. local S = Create("Sound")({
  744. Volume = vol,
  745. Pitch = pit or 1,
  746. SoundId = id,
  747. Parent = par or workspace
  748. })
  749. wait()
  750. S:play()
  751. game:GetService("Debris"):AddItem(S, 6)
  752. end))
  753. end
  754. },
  755. ParticleEmitter = {
  756. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  757. local fp = Create("ParticleEmitter")({
  758. Parent = Parent,
  759. Color = ColorSequence.new(Color1, Color2),
  760. LightEmission = LightEmission,
  761. Size = Size,
  762. Texture = Texture,
  763. Transparency = Transparency,
  764. ZOffset = ZOffset,
  765. Acceleration = Accel,
  766. Drag = Drag,
  767. LockedToPart = LockedToPart,
  768. VelocityInheritance = VelocityInheritance,
  769. EmissionDirection = EmissionDirection,
  770. Enabled = Enabled,
  771. Lifetime = LifeTime,
  772. Rate = Rate,
  773. Rotation = Rotation,
  774. RotSpeed = RotSpeed,
  775. Speed = Speed,
  776. VelocitySpread = VelocitySpread
  777. })
  778. return fp
  779. end
  780. }
  781. }
  782. function RemoveOutlines(part)
  783. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  784. end
  785. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  786. local Part = Create("Part")({
  787. formFactor = FormFactor,
  788. Parent = Parent,
  789. Reflectance = Reflectance,
  790. Transparency = Transparency,
  791. CanCollide = false,
  792. Locked = true,
  793. BrickColor = BrickColor.new(tostring(BColor)),
  794. Name = Name,
  795. Size = Size,
  796. Material = Material
  797. })
  798. RemoveOutlines(Part)
  799. return Part
  800. end
  801. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  802. local Msh = Create(Mesh)({
  803. Parent = Part,
  804. Offset = OffSet,
  805. Scale = Scale
  806. })
  807. if Mesh == "SpecialMesh" then
  808. Msh.MeshType = MeshType
  809. Msh.MeshId = MeshId
  810. end
  811. return Msh
  812. end
  813. function CreateWeld(Parent, Part0, Part1, C0, C1)
  814. local Weld = Create("Weld")({
  815. Parent = Parent,
  816. Part0 = Part0,
  817. Part1 = Part1,
  818. C0 = C0,
  819. C1 = C1
  820. })
  821. return Weld
  822. end
  823.  
  824.  
  825. -------------------------------------------------------
  826. --Start Effect Function--
  827. -------------------------------------------------------
  828. EffectModel = Instance.new("Model", char)
  829. Effects = {
  830. Block = {
  831. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  832. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  833. prt.Anchored = true
  834. prt.CFrame = cframe
  835. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  836. game:GetService("Debris"):AddItem(prt, 10)
  837. if Type == 1 or Type == nil then
  838. table.insert(Effects, {
  839. prt,
  840. "Block1",
  841. delay,
  842. x3,
  843. y3,
  844. z3,
  845. msh
  846. })
  847. elseif Type == 2 then
  848. table.insert(Effects, {
  849. prt,
  850. "Block2",
  851. delay,
  852. x3,
  853. y3,
  854. z3,
  855. msh
  856. })
  857. else
  858. table.insert(Effects, {
  859. prt,
  860. "Block3",
  861. delay,
  862. x3,
  863. y3,
  864. z3,
  865. msh
  866. })
  867. end
  868. end
  869. },
  870. Sphere = {
  871. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  872. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  873. prt.Anchored = true
  874. prt.CFrame = cframe
  875. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  876. game:GetService("Debris"):AddItem(prt, 10)
  877. table.insert(Effects, {
  878. prt,
  879. "Cylinder",
  880. delay,
  881. x3,
  882. y3,
  883. z3,
  884. msh
  885. })
  886. end
  887. },
  888. Cylinder = {
  889. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  890. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  891. prt.Anchored = true
  892. prt.CFrame = cframe
  893. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  894. game:GetService("Debris"):AddItem(prt, 10)
  895. table.insert(Effects, {
  896. prt,
  897. "Cylinder",
  898. delay,
  899. x3,
  900. y3,
  901. z3,
  902. msh
  903. })
  904. end
  905. },
  906. Wave = {
  907. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  908. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  909. prt.Anchored = true
  910. prt.CFrame = cframe
  911. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  912. game:GetService("Debris"):AddItem(prt, 10)
  913. table.insert(Effects, {
  914. prt,
  915. "Cylinder",
  916. delay,
  917. x3 / 60,
  918. y3 / 60,
  919. z3 / 60,
  920. msh
  921. })
  922. end
  923. },
  924. Ring = {
  925. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  926. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  927. prt.Anchored = true
  928. prt.CFrame = cframe
  929. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  930. game:GetService("Debris"):AddItem(prt, 10)
  931. table.insert(Effects, {
  932. prt,
  933. "Cylinder",
  934. delay,
  935. x3,
  936. y3,
  937. z3,
  938. msh
  939. })
  940. end
  941. },
  942. Break = {
  943. Create = function(brickcolor, cframe, x1, y1, z1)
  944. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  945. prt.Anchored = true
  946. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  947. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  948. local num = math.random(10, 50) / 1000
  949. game:GetService("Debris"):AddItem(prt, 10)
  950. table.insert(Effects, {
  951. prt,
  952. "Shatter",
  953. num,
  954. prt.CFrame,
  955. math.random() - math.random(),
  956. 0,
  957. math.random(50, 100) / 100
  958. })
  959. end
  960. },
  961. Spiral = {
  962. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  963. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  964. prt.Anchored = true
  965. prt.CFrame = cframe
  966. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  967. game:GetService("Debris"):AddItem(prt, 10)
  968. table.insert(Effects, {
  969. prt,
  970. "Cylinder",
  971. delay,
  972. x3,
  973. y3,
  974. z3,
  975. msh
  976. })
  977. end
  978. },
  979. Push = {
  980. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  981. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  982. prt.Anchored = true
  983. prt.CFrame = cframe
  984. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  985. game:GetService("Debris"):AddItem(prt, 10)
  986. table.insert(Effects, {
  987. prt,
  988. "Cylinder",
  989. delay,
  990. x3,
  991. y3,
  992. z3,
  993. msh
  994. })
  995. end
  996. }
  997. }
  998. -------------------------------------------------------
  999. --End Effect Function--
  1000. -------------------------------------------------------
  1001.  
  1002. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1003. local NSound = nil
  1004. coroutine.resume(coroutine.create(function()
  1005. NSound = Instance.new("Sound", PARENT)
  1006. NSound.Volume = VOLUME
  1007. NSound.Pitch = PITCH
  1008. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1009. swait()
  1010. NSound:play()
  1011. end))
  1012. return NSound
  1013. end
  1014.  
  1015.  
  1016.  
  1017.  
  1018.  
  1019. -------------------------------------------------------
  1020. --End Important Functions--
  1021. -------------------------------------------------------
  1022.  
  1023. chargeup = Instance.new("Sound", hed)
  1024. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1025. chargeup.Volume = 10
  1026. chargeup.Pitch = 1
  1027. chargeup.Looped = true
  1028. chargeup.TimePosition = 1
  1029.  
  1030. meme = Instance.new("Sound", hed)
  1031. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1032. meme.Volume = 10
  1033. meme.Pitch = 1
  1034. meme.Looped = true
  1035. meme.TimePosition = 1
  1036.  
  1037. local ohno = Instance.new("Sound")
  1038. ohno.Parent = hed
  1039. ohno.Volume = 10
  1040. ohno.Pitch = 1
  1041. ohno.Looped = true
  1042.  
  1043. local bass = Instance.new("Sound") --why
  1044. bass.Parent = hed
  1045. bass.Volume = 7
  1046. bass.Pitch = 1
  1047. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1048. bass.Looped = true
  1049.  
  1050. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1051. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=2637401925"
  1052. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1053. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1054. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1055. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1056.  
  1057. STHAP = Instance.new("Sound", hed)
  1058. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1059. STHAP.Volume = 10
  1060. STHAP.Pitch = 1
  1061. STHAP.Looped = false
  1062.  
  1063. forevergone = Instance.new("Sound", tors)
  1064. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1065. forevergone.Volume = 10
  1066. forevergone.Pitch = 1
  1067. forevergone.Looped = true
  1068. forevergone.TimePosition = 24
  1069.  
  1070. -------------------------------------------------------
  1071. --Start Music Option--
  1072. -------------------------------------------------------
  1073. local Music = Instance.new("Sound",tors)
  1074. Music.Volume = 2.5
  1075. Music.SoundId = "rbxassetid://"
  1076. Music.Looped = true
  1077. Music.Pitch = 1 --Pitcher
  1078. Music:Play()
  1079. -------------------------------------------------------
  1080. --End Music Option--
  1081. -------------------------------------------------------
  1082. --hi fat >:)
  1083. -------------------------------------------------------
  1084. --Start Attacks N Stuff--
  1085. -------------------------------------------------------
  1086. local sine=0
  1087. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1088. local Hitboxpart = Instance.new("Part", EffectModel)
  1089. RemoveOutlines(Hitboxpart)
  1090. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1091. Hitboxpart.CanCollide = false
  1092. Hitboxpart.Transparency = 1
  1093. Hitboxpart.Anchored = true
  1094. Hitboxpart.CFrame = Pose
  1095. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1096. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1097. end
  1098. function GEtOuT()
  1099. attack = true
  1100. hum.WalkSpeed = 10
  1101. Character.Head.face.Texture = "rbxassetid://494811799"
  1102. CreateSound("814652778", hed, 10, 1)
  1103. CreateSound("537371462", hed, 10, 1)
  1104. local vel3 = Instance.new("BodyVelocity",tors)
  1105. vel3.Velocity = Vector3.new(0,25,0)
  1106. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1107. for i = 0,12,0.1 do
  1108. swait()
  1109. CameraEnshaking(1, 2)
  1110. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1111. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1112. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1113. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1114. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1115. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1116. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1117. end
  1118. vel3:Destroy()
  1119. Character.Head.face.Texture = "rbxassetid://620619801"
  1120. attack = false
  1121. Humanoid.JumpPower = 50
  1122. hum.WalkSpeed = 16
  1123. end
  1124.  
  1125. function GEtOuT2()
  1126. attack = true
  1127. hum.WalkSpeed = 10
  1128. Humanoid.JumpPower = 0
  1129. Character.Head.face.Texture = "rbxassetid://494811799"
  1130. CreateSound("814652778", hed, 10, 1)
  1131. CreateSound("537371462", hed, 10, 1)
  1132. root.Velocity = root.CFrame.lookVector * 20
  1133. for i = 0,12,0.1 do
  1134. swait()
  1135. CameraEnshaking(1, 2)
  1136. root.Velocity = root.CFrame.lookVector * 50
  1137. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1138. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1139. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1140. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1141. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1142. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1143. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1144. end
  1145. Character.Head.face.Texture = "rbxassetid://620619801"
  1146. attack = false
  1147. Humanoid.JumpPower = 50
  1148. hum.WalkSpeed = 16
  1149. end
  1150. function Flight() --wowthatsdiffrent
  1151. attack = true
  1152. Character.Head.face.Texture = "rbxassetid://269748407"
  1153. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1154. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1155. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1156. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1157. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1158. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1159. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1160. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1161. local vel4 = Instance.new("BodyVelocity",ll)
  1162. vel4.Velocity = Vector3.new(0,4,0)
  1163. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1164. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1165. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1166. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1167. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1168. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1169. Trail2.Enabled = true
  1170. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1171. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1172. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1173. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1174. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1175. Trail3.Enabled = true
  1176. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1177. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1178. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1179. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1180. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1181. Trail4.Enabled = true
  1182. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1183. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1184. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1185. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1186. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1187. Trail5.Enabled = true
  1188. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1189. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1190. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1191. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1192. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1193. Trail.Enabled = false
  1194. ragdoll(char)
  1195. wait(1)
  1196. Character.Head.face.Texture = "rbxassetid://249062487"
  1197. CreateSound("948494432", hed, 10, 1)
  1198. wait(2)
  1199. Character.Head.face.Texture = "rbxassetid://269748407"
  1200. CreateSound("633394595", hed, 10, 1)
  1201. wait(2)
  1202. Character.Head.face.Texture = "rbxassetid://494811799"
  1203. STHAP:play()
  1204. wait(11)
  1205. forevergone:play()
  1206. end
  1207.  
  1208. function OBJECTION()
  1209. attack = true
  1210. hum.WalkSpeed = 10
  1211. Character.Head.face.Texture = "rbxassetid://55831869"
  1212. CreateSound("330859085", hed, 10, 1)
  1213. for i = 0,8,0.1 do
  1214. swait()
  1215. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1216. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1217. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1218. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1219. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1220. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1221. end
  1222. attack = false
  1223. Character.Head.face.Texture = "rbxassetid://620619801"
  1224. hum.WalkSpeed = 16
  1225. end
  1226.  
  1227. function Hello()
  1228. attack = true
  1229. hum.WalkSpeed = 10
  1230. Character.Head.face.Texture = "rbxassetid://334668738"
  1231. CreateSound("855338765", hed, 10, 0.9)
  1232. for i = 0,3,0.1 do
  1233. swait()
  1234. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1235. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1236. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1237. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1238. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1239. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1240. end
  1241. attack = false
  1242. Character.Head.face.Texture = "rbxassetid://620619801"
  1243. hum.WalkSpeed = 16
  1244. end
  1245.  
  1246. function Victory()
  1247. attack = true
  1248. hum.WalkSpeed = 1.01
  1249. Character.Head.face.Texture = "rbxassetid://616284160"
  1250. Humanoid.Jump = true
  1251. CreateSound("130834939", hed, 10, 1)
  1252. for i = 0,3.7,0.1 do
  1253. swait()
  1254. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1255. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1256. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1257. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1258. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1259. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1260. end
  1261. Humanoid.Jump = true
  1262. for i = 0,3.7,0.1 do
  1263. swait()
  1264. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1265. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1266. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1267. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1268. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1269. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1270. end
  1271. Humanoid.Jump = true
  1272. for i = 0,3.7,0.1 do
  1273. swait()
  1274. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1275. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1276. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1277. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1278. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1279. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1280. end
  1281. Humanoid.Jump = true
  1282. for i = 0,3.7,0.1 do
  1283. swait()
  1284. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1285. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1286. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1287. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1288. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1289. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1290. end
  1291. Humanoid.Jump = true
  1292. for i = 0,3.7,0.1 do
  1293. swait()
  1294. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1295. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1296. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1297. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1298. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1299. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1300. end
  1301. attack = false
  1302. Character.Head.face.Texture = "rbxassetid://620619801"
  1303. hum.WalkSpeed = 16
  1304. end
  1305.  
  1306. function ShutTheHellUp()
  1307. attack = true
  1308. hum.WalkSpeed = 2.01
  1309. Character.Head.face.Texture = "rbxassetid://963148419"
  1310. CreateSound("336377340", hed, 10, 1)
  1311. for i = 0,3,0.1 do
  1312. swait()
  1313. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1314. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1315. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1316. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1317. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1318. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1319. end
  1320. for i = 0,1.2,0.1 do
  1321. swait()
  1322. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1323. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1324. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1325. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1326. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1327. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1328. end
  1329. for i = 0,1.2,0.1 do
  1330. swait()
  1331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1332. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1333. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1334. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1335. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1336. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1337. end
  1338. for i = 0,1.2,0.1 do
  1339. swait()
  1340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1342. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1343. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1344. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1345. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1346. end
  1347. for i = 0,1.2,0.1 do
  1348. swait()
  1349. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1350. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1351. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1352. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1353. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1354. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1355. end
  1356. for i = 0,2,0.1 do
  1357. swait()
  1358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1360. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1361. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1362. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1363. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1364. end
  1365. for i = 0,2,0.1 do
  1366. swait()
  1367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1369. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1370. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1371. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1372. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1373. end
  1374. hum.WalkSpeed = 16
  1375. Character.Head.face.Texture = "rbxassetid://620619801"
  1376. attack = false
  1377. end
  1378.  
  1379. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1380. attack = true
  1381. hum.WalkSpeed = 5
  1382. Humanoid.JumpPower = 175
  1383. Character.Head.face.Texture = "rbxassetid://1223903433"
  1384. local reeeeee=CreateSound("2679704840", hed, 10, 1)
  1385. local vel2 = Instance.new("BodyVelocity",tors)
  1386. vel2.Velocity = Vector3.new(0,1.2,0)
  1387. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1388. for i = 0,60,0.1 do
  1389. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1390. swait()
  1391. CameraEnshaking(1, 1)
  1392. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1393. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1394. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1395. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1396. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1397. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1398. end
  1399. hum.WalkSpeed = 16
  1400. vel2:Destroy()
  1401. Character.Head.face.Texture = "rbxassetid://620619801"
  1402. Humanoid.JumpPower = 50
  1403. attack = false
  1404. reeeeee:Stop()
  1405. end
  1406.  
  1407. function EndMySufferingV2() --why
  1408. attack = true
  1409. hum.WalkSpeed = 1.01
  1410. Character.Head.face.Texture = "rbxassetid://202210455"
  1411. local A = math.random(1,5)
  1412. if A == 1 then
  1413. meme.SoundId = "rbxassetid://2661241397"
  1414. end
  1415. if A == 2 then
  1416. meme.SoundId = "rbxassetid://2661241397"
  1417. end
  1418. if A == 3 then
  1419. meme.SoundId = "rbxassetid://2661241397"
  1420. end
  1421. if A == 4 then
  1422. meme.SoundId = "rbxassetid://2661241397"
  1423. end
  1424. if A == 5 then
  1425. meme.SoundId = "rbxassetid://2661241397"
  1426. end
  1427. meme:Play()
  1428. joyemoji.Rate = 70
  1429. LIT.Rate = 70
  1430. ok.Rate = 70
  1431. toast.Rate = 70
  1432.  
  1433. for i = 0,25,0.1 do
  1434. swait()
  1435. CameraEnshaking(1, 10)
  1436. bass.Parent = hed
  1437. meme.Parent = hed
  1438. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1439. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1440. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1441. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1442. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1443. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1444. end
  1445. bass:Stop()
  1446. meme:Stop()
  1447. joyemoji.Rate = 0
  1448. LIT.Rate = 0
  1449. ok.Rate = 0
  1450. toast.Rate = 0
  1451. Character.Head.face.Texture = "rbxassetid://620619801"
  1452. attack = false
  1453. hum.WalkSpeed = 16
  1454. end
  1455.  
  1456. function HELP()
  1457. attack = true
  1458. hum.WalkSpeed = 1.01
  1459. Character.Head.face.Texture = "rbxassetid://307972876"
  1460. CreateSound("1123321019", hed, 10, 1)
  1461. for i = 0,15,0.1 do
  1462. swait()
  1463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1465. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1466. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1467. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1468. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1469. end
  1470. CreateSound("198462271", hed, 10, 1)
  1471. for i = 0,8,0.1 do
  1472. Character.Head.face.Texture = "rbxassetid://341497730"
  1473. swait()
  1474. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1475. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1476. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1477. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1478. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1479. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1480. end
  1481. for i = 0,8,0.1 do
  1482. Character.Head.face.Texture = "rbxassetid://341497730"
  1483. swait()
  1484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1485. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1486. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1487. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1488. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1489. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1490. end
  1491. CreateSound("948494432", hed, 10, 1)
  1492. for i = 0,7.5,0.1 do
  1493. Character.Head.face.Texture = "rbxassetid://249062487"
  1494. swait()
  1495. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1496. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1497. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1498. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1499. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1500. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1501. end
  1502. CreateSound("1542642349", hed, 10, 1)
  1503. for i = 0,10,0.1 do
  1504. Character.Head.face.Texture = "rbxassetid://270636807"
  1505. swait()
  1506. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1507. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1508. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1509. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1510. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1511. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1512. end
  1513. CreateSound("269597232", hed, 10, 1)
  1514. for i = 0,6,0.1 do
  1515. Character.Head.face.Texture = "rbxassetid://265057155"
  1516. swait()
  1517. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1518. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1519. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1520. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1521. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1522. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1523. end
  1524. attack = false
  1525. Character.Head.face.Texture = "rbxassetid://620619801"
  1526. hum.WalkSpeed = 16
  1527. end
  1528.  
  1529. function Choose()
  1530. attack = true
  1531. hum.WalkSpeed = 1.01
  1532. Character.Head.face.Texture = "rbxassetid://374187112"
  1533. CreateSound("130784263", hed, 10, 1)
  1534. for i = 0,4,0.1 do
  1535. swait()
  1536. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1537. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1538. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1539. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1540. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1541. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1542. end
  1543. for i = 0,5,0.1 do
  1544. swait()
  1545. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1546. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1547. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1548. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1549. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1550. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1551. end
  1552. attack = false
  1553. Character.Head.face.Texture = "rbxassetid://620619801"
  1554. hum.WalkSpeed = 16
  1555. end
  1556.  
  1557. function slap()
  1558. attack = true
  1559. hum.WalkSpeed = 10
  1560. CreateSound("146163534", hed, 10, 1)
  1561. Character.Head.face.Texture = "rbxassetid://293603561"
  1562. Player.Character.Humanoid:TakeDamage(7)
  1563. CameraEnshaking(1, 2)
  1564. for i = 0,4,0.1 do
  1565. swait()
  1566. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1567. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1568. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1569. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1570. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1571. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1572. end
  1573. Character.Head.face.Texture = "rbxassetid://620619801"
  1574. attack = false
  1575. hum.WalkSpeed = 16
  1576. end
  1577.  
  1578. function MYSPAGHETTTTTTT() --ow
  1579. attack = true
  1580. hum.WalkSpeed = 1.01
  1581. CreateSound("1282149571", hed, 10, 1)
  1582. Character.Head.face.Texture = "rbxassetid://1329282756"
  1583. Player.Character.Humanoid:TakeDamage(10)
  1584. CameraEnshaking(1, 2.2)
  1585. for i = 0,4,0.1 do
  1586. swait()
  1587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1588. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1589. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1590. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1591. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1592. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1593. end
  1594. for i = 0,5,0.1 do
  1595. swait()
  1596. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1597. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1598. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1599. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1600. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1601. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1602. end
  1603. for i = 0,6,0.1 do
  1604. swait()
  1605. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1606. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1607. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1608. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1609. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1610. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1611. end
  1612. attack = false
  1613. Character.Head.face.Texture = "rbxassetid://620619801"
  1614. hum.WalkSpeed = 16
  1615. end
  1616.  
  1617.  
  1618. function dead()
  1619. attack = true
  1620. hum.WalkSpeed = 0.20
  1621. CreateSound("137225991", hed, 10, 1)
  1622. Character.Head.face.Texture = "rbxassetid://297512410"
  1623. for i = 0,1.1,0.1 do
  1624. swait()
  1625. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1626. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1627. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1628. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1629. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1630. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1631. end
  1632. for i = 0,1.1,0.1 do
  1633. swait()
  1634. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1635. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1636. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1637. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1638. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1639. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1640. end
  1641. for i = 0,1.1,0.1 do
  1642. swait()
  1643. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1644. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1645. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1646. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1647. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1648. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1649. end
  1650. for i = 0,1.1,0.1 do
  1651. swait()
  1652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1653. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1654. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1655. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1656. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1657. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1658. end
  1659. for i = 0,1.1,0.1 do
  1660. swait()
  1661. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1662. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1663. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1664. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1665. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1666. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1667. end
  1668. for i = 0,1.1,0.1 do
  1669. swait()
  1670. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1671. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1672. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1673. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1674. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1675. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1676. end
  1677. for i = 0,1.1,0.1 do
  1678. swait()
  1679. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1680. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1681. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1682. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1683. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1684. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1685. end
  1686. for i = 0,1.1,0.1 do
  1687. swait()
  1688. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1689. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1690. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1691. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1692. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1693. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1694. end
  1695. for i = 0,1.1,0.1 do
  1696. swait()
  1697. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1698. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1699. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1700. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1701. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1702. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1703. end
  1704. Character.Head.face.Texture = "rbxassetid://273309187"
  1705. for i = 0,9,0.1 do
  1706. swait()
  1707. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1708. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1709. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1710. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1711. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1712. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1713. end
  1714. attack = false
  1715. Character.Head.face.Texture = "rbxassetid://620619801"
  1716. hum.WalkSpeed = 16
  1717. end
  1718.  
  1719. function hap() --much hap
  1720. attack = true
  1721. hum.WalkSpeed = 0.10
  1722. CreateSound("363808674", hed, 10, 1)
  1723. Character.Head.face.Texture = "rbxassetid://315792941"
  1724. for i = 0,12,0.1 do
  1725. swait()
  1726. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1727. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1728. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1729. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1730. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1731. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1732. end
  1733. CreateSound("233168827", hed, 10, 1)
  1734. Character.Head.face.Texture = "rbxassetid://335761015"
  1735. for i = 0,10,0.1 do
  1736. swait()
  1737. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1738. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1739. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1740. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1741. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1742. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1743. end
  1744. CreateSound("363808674", hed, 10, 1)
  1745. attack = false
  1746. Character.Head.face.Texture = "rbxassetid://620619801"
  1747. hum.WalkSpeed = 16
  1748. end
  1749.  
  1750. function HAAAAA() --KONO POWA
  1751. attack = true
  1752. hum.WalkSpeed = 1.01
  1753. Character.Head.face.Texture = "rbxassetid://305068389"
  1754. chargeup.Pitch = 1
  1755. for i = 0,7,0.1 do
  1756. swait()
  1757. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1758. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1759. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1760. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1761. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1762. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1763. end
  1764. Character.Head.face.Texture = "rbxassetid://313921371"
  1765. chargeup:play()
  1766. for i = 0,30,0.1 do
  1767. swait()
  1768. CameraEnshaking(1, 2)
  1769. chargeup.Parent = hed
  1770. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1771. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1772. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1773. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1774. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1775. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1776. end
  1777. chargeup:stop()
  1778. chargeup.Pitch = 1.1
  1779. chargeup.TimePosition = 1
  1780. chargeup:play()
  1781. Character.Head.face.Texture = "rbxassetid://304942859"
  1782. for i, v in pairs(c:children()) do
  1783. if v.ClassName == "Part" then
  1784. local tra = trazx:clone()
  1785. tra.Parent = v
  1786. tra.LightEmission = 1
  1787. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1788. tra.Rate = 15
  1789. tra.Rotation = NumberRange.new(-5, 5)
  1790. tra.Lifetime = NumberRange.new(1.5, 2)
  1791. tra.Size = NumberSequence.new({
  1792. NumberSequenceKeypoint.new(0, 0.1, 0),
  1793. NumberSequenceKeypoint.new(1, 0, 0)
  1794. })
  1795. tra.Transparency = NumberSequence.new({
  1796. NumberSequenceKeypoint.new(0, 1, 0),
  1797. NumberSequenceKeypoint.new(0.135, 0, 0),
  1798. NumberSequenceKeypoint.new(0.875, 0, 0),
  1799. NumberSequenceKeypoint.new(1, 1, 0)
  1800. })
  1801. tra.Speed = NumberRange.new(0.5)
  1802. tra.VelocitySpread = 360
  1803. tra.VelocityInheritance = 0.5
  1804. tra.ZOffset = 2
  1805. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1806. end
  1807. end
  1808. local tra = trazx:clone()
  1809. tra.Parent = c.HumanoidRootPart
  1810. tra.Texture = "rbxassetid://347730682"
  1811. tra.LightEmission = 0.8
  1812. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1813. tra.Rate = 250
  1814. tra.Rotation = NumberRange.new(-5, 5)
  1815. tra.Lifetime = NumberRange.new(0.75)
  1816. tra.Size = NumberSequence.new({
  1817. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1818. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1819. })
  1820. tra.Transparency = NumberSequence.new({
  1821. NumberSequenceKeypoint.new(0, 1, 0),
  1822. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1823. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1824. NumberSequenceKeypoint.new(0.699, 1, 0),
  1825. NumberSequenceKeypoint.new(1, 1, 0)
  1826. })
  1827. tra.Speed = NumberRange.new(15)
  1828. tra.VelocitySpread = 360
  1829. tra.VelocityInheritance = 0.5
  1830. tra.ZOffset = 3.5
  1831. tra.Acceleration = Vector3.new(0, 25, 0)
  1832. for i = 0,35,0.1 do
  1833. swait()
  1834. ohno.Parent = hed
  1835. CameraEnshaking(1, 3)
  1836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1837. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1838. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1839. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1840. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1841. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1842. end
  1843. chargeup:stop()
  1844. chargeup.Pitch = 1.3
  1845. chargeup.TimePosition = 1
  1846. chargeup:play()
  1847. tra:Destroy()
  1848. tra:Destroy()
  1849. Character.Head.face.Texture = "rbxassetid://280233855"
  1850. local tra = trazx:clone()
  1851. tra.Parent = c.HumanoidRootPart
  1852. tra.Texture = "rbxassetid://347730682"
  1853. tra.LightEmission = 0.8
  1854. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1855. tra.Rate = 250
  1856. tra.Rotation = NumberRange.new(-5, 5)
  1857. tra.Lifetime = NumberRange.new(0.3)
  1858. tra.Size = NumberSequence.new({
  1859. NumberSequenceKeypoint.new(0, 8, 0.875),
  1860. NumberSequenceKeypoint.new(1, 10, 0.875)
  1861. })
  1862. tra.Transparency = NumberSequence.new({
  1863. NumberSequenceKeypoint.new(0, 1, 0),
  1864. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1865. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1866. NumberSequenceKeypoint.new(0.699, 1, 0),
  1867. NumberSequenceKeypoint.new(1, 1, 0)
  1868. })
  1869. for i = 0,32,0.1 do
  1870. swait()
  1871. CameraEnshaking(1, 5)
  1872. chargeup.Parent = hed
  1873. Player.Character.Humanoid:TakeDamage(0.12)
  1874. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1875. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1876. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1877. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1878. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1879. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1880. end
  1881. chargeup:stop()
  1882. CreateSound("681582832", hed, 10, 1)
  1883. Player.Character:BreakJoints()
  1884. local S = Instance.new("Explosion",workspace)
  1885. S.Position = tors.Position
  1886. S.BlastPressure = 9
  1887. S.BlastRadius = 30
  1888. S.ExplosionType = 0
  1889. attack = false
  1890. hum.WalkSpeed = 16
  1891. Character.Head.face.Texture = "rbxassetid://295197013"
  1892. tra:Destroy()
  1893. CameraEnshaking(4, 30)
  1894. error("WARNING, TO MUCH ENERGY.")
  1895. end
  1896.  
  1897. function NEN()
  1898. attack = true
  1899. hum.WalkSpeed = 1.01
  1900. CreateSound("230292011", hed, 10, 1)
  1901. Character.Head.face.Texture = "rbxassetid://705269463"
  1902. for i = 0,4,0.1 do
  1903. swait()
  1904. CameraEnshaking(1, 3)
  1905. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1906. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1907. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1908. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1909. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1910. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1911. end
  1912. attack = false
  1913. Character.Head.face.Texture = "rbxassetid://620619801"
  1914. hum.WalkSpeed = 16
  1915. end
  1916.  
  1917. function FLYSKYHIGH()
  1918. attack = true
  1919. timetofly = false
  1920. hum.WalkSpeed = 0.05
  1921. Character.Head.face.Texture = "rbxassetid://705269463"
  1922. Cause_Im_having_a_good_time_having_a_good_time:Play()
  1923. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1924. Humanoid.JumpPower = 0
  1925. for i = 0,300,0.1 do --thatsalongtime
  1926. swait()
  1927. CameraEnshaking(1, 7)
  1928. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  1929. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  1930. root.Velocity = root.CFrame.lookVector * 225
  1931. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1932. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  1933. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1934. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1935. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1936. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1937. end
  1938. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  1939. attack = false
  1940. Humanoid.JumpPower = 50
  1941. Character.Head.face.Texture = "rbxassetid://620619801"
  1942. hum.WalkSpeed = 16
  1943. wait(45)
  1944. timetofly = true
  1945. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  1946. end
  1947.  
  1948.  
  1949. function highnoon()
  1950. attack = true
  1951. hum.WalkSpeed = 1.01
  1952. CreateSound("495316660", hed, 10, 1)
  1953. Character.Head.face.Texture = "rbxassetid://155195214"
  1954. CameraEnshaking(2, 4)
  1955. local Blobby = Instance.new("Part", char)
  1956. Blobby.Name = "Blob"
  1957. Blobby.CanCollide = false
  1958. Blobby.BrickColor = BrickColor.new("Really black")
  1959. Blobby.Transparency = 0
  1960. Blobby.Material = "Plastic"
  1961. Blobby.Size = Vector3.new(1, 1, 2)
  1962. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1963. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1964.  
  1965. local Weld = Instance.new("Weld", Blobby)
  1966. Weld.Part0 = ra
  1967. Weld.Part1 = Blobby
  1968. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  1969. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1970.  
  1971. local M2 = Instance.new("SpecialMesh")
  1972. M2.Parent = Blobby
  1973. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  1974. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  1975. M2.Scale = Vector3.new(.002, .002, .002)
  1976. for i = 0,7.75,0.1 do
  1977. swait()
  1978. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1979. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  1980. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  1981. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  1982. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  1983. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  1984. end
  1985. for i = 0,16.5,0.1 do
  1986. swait()
  1987. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1988. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  1989. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  1990. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  1991. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  1992. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  1993. end
  1994. Blobby.Transparency = 1
  1995. Blobby:Destroy()
  1996. attack = false
  1997. Character.Head.face.Texture = "rbxassetid://620619801"
  1998. hum.WalkSpeed = 16
  1999. end
  2000.  
  2001. function somuchcancerwhy() --o no
  2002. attack = true
  2003. hum.WalkSpeed = 0.10
  2004. Character.Head.face.Texture = "rbxassetid://315074049"
  2005. local A = math.random(1,13)
  2006. if A == 1 then
  2007. ohno.SoundId = "rbxassetid://295810519"
  2008. ohno.TimePosition = 1
  2009. end
  2010. if A == 2 then
  2011. ohno.SoundId = "rbxassetid://488472970"
  2012. ohno.TimePosition = 2
  2013. end
  2014. if A == 3 then
  2015. ohno.SoundId = "rbxassetid://917045199"
  2016. ohno.TimePosition = 3
  2017. end
  2018. if A == 4 then
  2019. ohno.SoundId = "rbxassetid://324205173"
  2020. ohno.TimePosition = 1
  2021. end
  2022. if A == 5 then
  2023. ohno.SoundId = "rbxassetid://376134741"
  2024. ohno.TimePosition = 8
  2025. end
  2026. if A == 6 then
  2027. ohno.SoundId = "rbxassetid://164147183"
  2028. ohno.TimePosition = 0
  2029. end
  2030. if A == 7 then
  2031. ohno.SoundId = "rbxassetid://825526716"
  2032. ohno.TimePosition = 1
  2033. end
  2034. if A == 8 then
  2035. ohno.SoundId = "rbxassetid://185460366"
  2036. ohno.TimePosition = 0
  2037. end
  2038. if A == 9 then
  2039. ohno.SoundId = "rbxassetid://273319633"
  2040. ohno.TimePosition = 1
  2041. end
  2042. if A == 10 then
  2043. ohno.SoundId = "rbxassetid://506212392"
  2044. ohno.TimePosition = 2
  2045. end
  2046. if A == 11 then
  2047. ohno.SoundId = "rbxassetid://708297448"
  2048. ohno.TimePosition = 4
  2049. end
  2050. if A == 12 then
  2051. ohno.SoundId = "rbxassetid://497199103"
  2052. ohno.TimePosition = 9
  2053. end
  2054. if A == 13 then
  2055. ohno.SoundId = "rbxassetid://152833989"
  2056. ohno.TimePosition = 1
  2057. end
  2058. ohno:Play()
  2059. for i = 0,100,0.1 do
  2060. swait()
  2061. CameraEnshaking(2, 3)
  2062. ohno.Parent = hed
  2063. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2064. end
  2065. attack = false
  2066. ohno:Stop()
  2067. Character.Head.face.Texture = "rbxassetid://620619801"
  2068. hum.WalkSpeed = 16
  2069. end
  2070.  
  2071. function WRY() --WRYYYYYYY
  2072. attack = true
  2073. hum.WalkSpeed = 0.30
  2074. local AFAFAFA = CreateSound("1579155104", hed, 10, 1)
  2075. Character.Head.face.Texture = "rbxassetid://396389196"
  2076. for i = 0,2,0.1 do
  2077. swait()
  2078. CameraEnshaking(1, 2)
  2079. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2080. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2081. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2082. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2083. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2084. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2085. end
  2086. for i = 0,14.7,0.1 do
  2087. swait()
  2088. CameraEnshaking(1, 3)
  2089. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2090. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2091. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2092. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2093. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2094. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2095. end
  2096. attack = false
  2097. Character.Head.face.Texture = "rbxassetid://620619801"
  2098. hum.WalkSpeed = 16
  2099. AFAFAFA:Stop()
  2100. end
  2101.  
  2102. function BOI()
  2103. attack = true
  2104. hum.WalkSpeed = 1.01
  2105. CreateSound("390901873", hed, 10, 1)
  2106. Character.Head.face.Texture = "rbxassetid://282463320"
  2107. for i = 0,4,0.1 do
  2108. swait()
  2109. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2110. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2111. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2112. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2113. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2114. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2115. end
  2116. for i = 0,4,0.1 do
  2117. swait()
  2118. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2119. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2120. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2121. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2122. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2123. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2124. end
  2125. attack = false
  2126. Character.Head.face.Texture = "rbxassetid://620619801"
  2127. hum.WalkSpeed = 16
  2128. end
  2129.  
  2130. function WhatHuh()
  2131. attack = true
  2132. hum.WalkSpeed = 1.01
  2133. CreateSound("130766865", hed, 10, 1)
  2134. Character.Head.face.Texture = "rbxassetid://276732672"
  2135. for i = 0,4,0.1 do
  2136. swait()
  2137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2138. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2139. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2140. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2141. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2142. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2143. end
  2144. for i = 0,6.7,0.1 do
  2145. swait()
  2146. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2147. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2148. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2149. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2150. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2151. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2152. end
  2153. for i = 0,8.1,0.1 do
  2154. swait()
  2155. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2156. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2157. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2158. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2159. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2160. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2161. end
  2162. for i = 0,1,0.1 do
  2163. swait()
  2164. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2165. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2166. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2167. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2168. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2169. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2170. end
  2171. for i = 0,1,0.1 do
  2172. swait()
  2173. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2174. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2175. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2176. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2177. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2178. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2179. end
  2180. for i = 0,4,0.1 do
  2181. swait()
  2182. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2183. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2184. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2185. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2186. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2187. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2188. end
  2189. attack = false
  2190. Character.Head.face.Texture = "rbxassetid://620619801"
  2191. hum.WalkSpeed = 16
  2192. end
  2193.  
  2194. function NothingPersonal()
  2195. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2196. local HITBODY = mouse.Target.Parent
  2197. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2198. local HEAD = HITBODY:FindFirstChild("Head")
  2199. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2200. if TORS ~= nil and HUMAN ~= nil then
  2201. attack = true
  2202. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2203. TORS.Anchored = true
  2204. hum.WalkSpeed = 0
  2205. Character.Head.face.Texture = "rbxassetid://40770311"
  2206. CreateSound("1255922819", hed, 10, 1)
  2207. CameraEnshaking(2, 4)
  2208. end
  2209. wait(3.5)
  2210. for i = 0,9,0.1 do
  2211. swait()
  2212. for i = 1,2 do
  2213. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2214. CameraEnshaking(1, 7)
  2215. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2216. end
  2217. end
  2218. wait(.5)
  2219. TORS.Anchored = false
  2220. attack = false
  2221. Character.Head.face.Texture = "rbxassetid://620619801"
  2222. hum.WalkSpeed = 16
  2223. end
  2224. end
  2225.  
  2226. function VeryMuchWorrying()
  2227. attack = true
  2228. hum.WalkSpeed = 1.01
  2229. Character.Head.face.Texture = "rbxassetid://111523405"
  2230. CreateSound("1395854043", hed, 10, 1)
  2231. for i = 0,14,0.1 do
  2232. swait()
  2233. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2234. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2235. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2236. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2237. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2238. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2239. end
  2240. attack = false
  2241. Character.Head.face.Texture = "rbxassetid://620619801"
  2242. hum.WalkSpeed = 16
  2243. end
  2244.  
  2245. function Ashes() --Straight from... Whatever it was called.
  2246. attack = true
  2247. hum.WalkSpeed = 1.01
  2248. Character.Head.face.Texture = "rbxassetid://360687027"
  2249. CreateSound("290084602", tors, 10, 1)
  2250. for i = 0,6.2,0.1 do
  2251. swait()
  2252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2253. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2254. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2255. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2256. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2257. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2258. end
  2259. for i = 0,6.2,0.1 do
  2260. swait()
  2261. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2262. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2263. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2264. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2265. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2266. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2267. end
  2268. attack = false
  2269. Character.Head.face.Texture = "rbxassetid://620619801"
  2270. hum.WalkSpeed = 16
  2271. end
  2272.  
  2273. function AnotherOne() --WhAT ANOTHER ONE
  2274. attack = true
  2275. hum.WalkSpeed = 1.01
  2276. local icri = CreateSound("1205111204", hed, 10, 1)
  2277. swait(165)
  2278. local FRAME = tors.CFrame
  2279. repeat
  2280. swait()
  2281. Character.Head.face.Texture = "rbxassetid://582931093"
  2282. CameraEnshaking(1, 10)
  2283. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2284. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2285. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2286. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2287. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2288. tors.CFrame = FRAME * CF(0,1,0)
  2289. swait()
  2290. tors.CFrame = FRAME
  2291. until icri.Playing == false
  2292. Character.Head.face.Texture = "rbxassetid://620619801"
  2293. attack = false
  2294. hum.WalkSpeed = 16
  2295. end
  2296.  
  2297. function Dance()
  2298. attack = true
  2299. hum.WalkSpeed = 1.01
  2300. CreateSound("838766490", hed, 10, 1)
  2301. Character.Head.face.Texture = "rbxassetid://258591579"
  2302. for i = 0,2,0.1 do
  2303. swait()
  2304. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2305. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2306. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2307. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2308. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2309. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2310. end
  2311. for i = 0,4,0.1 do
  2312. swait()
  2313. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2314. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2315. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2316. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2317. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2318. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2319. end
  2320. for i = 0,4,0.1 do
  2321. swait()
  2322. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2323. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2324. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2325. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2326. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2327. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2328. end
  2329. for i = 0,4,0.1 do
  2330. swait()
  2331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2332. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2333. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2334. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2335. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2336. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2337. end
  2338. for i = 0,4,0.1 do
  2339. swait()
  2340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2342. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2343. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2344. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2345. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2346. end
  2347. for i = 0,4,0.1 do
  2348. swait()
  2349. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2350. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2351. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2352. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2353. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2354. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2355. end
  2356. for i = 0,4,0.1 do
  2357. swait()
  2358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2360. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2361. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2362. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2363. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2364. end
  2365. for i = 0,4,0.1 do
  2366. swait()
  2367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2369. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2370. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2371. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2372. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2373. end
  2374. for i = 0,4,0.1 do
  2375. swait()
  2376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2377. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2378. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2379. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2380. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2381. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2382. end
  2383. for i = 0,4,0.1 do
  2384. swait()
  2385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2387. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2388. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2389. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2390. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2391. end
  2392. for i = 0,4,0.1 do
  2393. swait()
  2394. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2395. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2396. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2397. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2398. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2399. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2400. end
  2401. for i = 0,4,0.1 do
  2402. swait()
  2403. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2404. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2405. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2406. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2407. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2408. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2409. end
  2410. for i = 0,4,0.1 do
  2411. swait()
  2412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2413. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2414. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2415. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2416. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2417. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2418. end
  2419. for i = 0,4,0.1 do
  2420. swait()
  2421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2422. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2423. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2424. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2425. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2426. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2427. end
  2428. for i = 0,4,0.1 do
  2429. swait()
  2430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2431. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2432. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2433. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2434. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2435. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2436. end
  2437. for i = 0,3,0.1 do
  2438. swait()
  2439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2441. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2442. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2443. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2444. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2445. end
  2446. attack = false
  2447. Character.Head.face.Texture = "rbxassetid://620619801"
  2448. hum.WalkSpeed = 16
  2449. end
  2450.  
  2451. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2452. attack = true
  2453. Character.Head.face.Texture = "rbxassetid://266304560"
  2454. for i = 0,6,0.1 do
  2455. swait()
  2456. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2457. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2458. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2459. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2460. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2461. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2462. end
  2463. CreateSound("2757212990", hed, 10, 1)
  2464. CameraEnshaking(3, 8)
  2465. for i = 0,2,0.1 do
  2466. swait()
  2467. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2468. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2469. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2470. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2471. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2472. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2473. end
  2474. Character.Head.face.Texture = "rbxassetid://30128383"
  2475. hum.MaxHealth = 0
  2476. ragdoll(char)
  2477. CreateSound("534269232", hed, 5, 1)
  2478. error("Seems like you just died.")
  2479. end
  2480.  
  2481. MoreTaunts = false
  2482. mouse.KeyDown:connect(function(key)
  2483. if attack == false then
  2484. if MoreTaunts == false then
  2485. if key == 'q' then
  2486. GEtOuT()
  2487. elseif key == 'e' then
  2488. GEtOuT2()
  2489. elseif key == 'x' then
  2490. OBJECTION()
  2491. elseif key == 'n' then
  2492. BOI()
  2493. elseif key == 'u' then
  2494. Victory()
  2495. elseif key == '3' then
  2496. hap()
  2497. elseif key == '6' then
  2498. Flight()
  2499. elseif key == '9' and timetofly then
  2500. FLYSKYHIGH()
  2501. elseif key == '9' then
  2502. local A = math.random(1,10)
  2503. if A == 1 then
  2504. warn ("This has a Cooldown, Please wait. :>")
  2505. end
  2506. if A == 2 then
  2507. warn ("You can't Fly All day, you know.")
  2508. end
  2509. if A == 3 then
  2510. warn ("Calm down there.")
  2511. end
  2512. if A == 4 then
  2513. warn ("Take a Break.")
  2514. end
  2515. if A == 5 then
  2516. warn ("*Elevator Music plays in the backround*")
  2517. end
  2518. if A == 6 then
  2519. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2520. end
  2521. if A == 7 then
  2522. warn ("Can you wait a LITTLE Longer?")
  2523. end
  2524. if A == 8 then
  2525. warn ("Like a tiger defying the laws of gravity...")
  2526. end
  2527. if A == 9 then
  2528. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2529. end
  2530. if A == 10 then
  2531. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2532. end
  2533. elseif key == 'k' then
  2534. Hello()
  2535. elseif key == '5' then
  2536. HAAAAA()
  2537. elseif key == '4' then
  2538. Dance()
  2539. elseif key == '1' then
  2540. HELP()
  2541. elseif key == '2' then
  2542. dead()
  2543. elseif key == 'j' then
  2544. WhatHuh()
  2545. elseif key == 'l' then
  2546. ShutTheHellUp()
  2547. elseif key == 'c' then
  2548. Choose()
  2549. elseif key == 'r' then
  2550. MYSPAGHETTTTTTT()
  2551. elseif key == 't' then
  2552. SpinMeDad()
  2553. elseif key == 'y' then
  2554. EndMySufferingV2()
  2555. elseif key == 'f' then
  2556. NEN()
  2557. elseif key == 'z' then
  2558. NothingPersonal()
  2559. elseif key == '7' then
  2560. somuchcancerwhy()
  2561. elseif key == '8' then
  2562. highnoon()
  2563. elseif key == 'v' then
  2564. VeryMuchWorrying()
  2565. elseif key == 'b' then
  2566. Ashes()
  2567. elseif key == 'p' then
  2568. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2569. elseif key == 'g' then
  2570. AnotherOne()
  2571. elseif key == 'h' then
  2572. slap()
  2573. elseif key == 'm' then
  2574. WRY()
  2575. end
  2576. end
  2577. end
  2578. end)
  2579.  
  2580. -------------------------------------------------------
  2581. --End Attacks N Stuff--
  2582. -------------------------------------------------------
  2583.  
  2584.  
  2585.  
  2586.  
  2587. while jumping do
  2588. Humanoid.Jump = true
  2589. wait(0.9)
  2590. end
  2591.  
  2592.  
  2593.  
  2594.  
  2595. -------------------------------------------------------
  2596. --Start Animations--
  2597. -------------------------------------------------------
  2598. local equipped = false
  2599. local idle = 0
  2600. local change = 1
  2601. local val = 0
  2602. local toim = 0
  2603. local idleanim = 0.4
  2604. hum.Animator.Parent = nil
  2605. while true do
  2606. swait()
  2607. sine = sine + change
  2608. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2609. local velderp = root.Velocity.y
  2610. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2611. if equipped == true or equipped == false then
  2612. if attack == false then
  2613. idle = idle + 1
  2614. else
  2615. idle = 0
  2616. end
  2617. if 1 < root.Velocity.y and hitfloor == nil then
  2618. Anim = "Jump"
  2619. if attack == false then
  2620. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2621. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2622. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2623. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2624. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2625. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2626. end
  2627. elseif -1 > root.Velocity.y and hitfloor == nil then
  2628. Anim = "Fall"
  2629. if attack == false then
  2630. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2631. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2632. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2633. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2634. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2635. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2636. end
  2637. elseif torvel < 1 and hitfloor ~= nil then
  2638. Anim = "Idle"
  2639. change = 1
  2640. if attack == false then
  2641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2642. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2643. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2644. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2645. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2646. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2647. end
  2648. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2649. Anim = "Walk"
  2650. change = 1
  2651. if attack == false then
  2652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2653. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2654. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2655. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2656. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2657. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2658. end
  2659. end
  2660. end
  2661. if 0 < #Effects then
  2662. for e = 1, #Effects do
  2663. if Effects[e] ~= nil then
  2664. local Thing = Effects[e]
  2665. if Thing ~= nil then
  2666. local Part = Thing[1]
  2667. local Mode = Thing[2]
  2668. local Delay = Thing[3]
  2669. local IncX = Thing[4]
  2670. local IncY = Thing[5]
  2671. local IncZ = Thing[6]
  2672. if 1 >= Thing[1].Transparency then
  2673. if Thing[2] == "Block1" then
  2674. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2675. local Mesh = Thing[1].Mesh
  2676. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2677. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2678. elseif Thing[2] == "Block2" then
  2679. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2680. local Mesh = Thing[7]
  2681. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2682. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2683. elseif Thing[2] == "Block3" then
  2684. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2685. local Mesh = Thing[7]
  2686. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2687. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2688. elseif Thing[2] == "Cylinder" then
  2689. local Mesh = Thing[1].Mesh
  2690. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2691. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2692. elseif Thing[2] == "Blood" then
  2693. local Mesh = Thing[7]
  2694. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2695. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2696. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2697. elseif Thing[2] == "Elec" then
  2698. local Mesh = Thing[1].Mesh
  2699. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2700. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2701. elseif Thing[2] == "Disappear" then
  2702. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2703. elseif Thing[2] == "Shatter" then
  2704. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2705. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2706. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2707. Thing[6] = Thing[6] + Thing[5]
  2708. end
  2709. else
  2710. Part.Parent = nil
  2711. table.remove(Effects, e)
  2712. end
  2713. end
  2714. end
  2715. end
  2716. end
  2717. end
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