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- 00:00:00.000 [INFO] [sway/main.c:338] Sway version 0.2-787c033 (Mar 22 2023, branch 'master')
- 00:00:00.000 [INFO] [sway/main.c:339] wlroots version 0.16.2
- 00:00:00.001 [INFO] [sway/main.c:120] Linux garnet 6.2.7-arch1-1 #1 SMP PREEMPT_DYNAMIC Sat, 18 Mar 2023 01:06:36 +0000 x86_64 GNU/Linux
- 00:00:00.001 [INFO] [sway/main.c:136] Contents of /etc/os-release:
- 00:00:00.001 [INFO] [sway/main.c:120] NAME="Arch Linux"
- 00:00:00.001 [INFO] [sway/main.c:120] PRETTY_NAME="Arch Linux"
- 00:00:00.001 [INFO] [sway/main.c:120] ID=arch
- 00:00:00.001 [INFO] [sway/main.c:120] BUILD_ID=rolling
- 00:00:00.001 [INFO] [sway/main.c:120] ANSI_COLOR="38;2;23;147;209"
- 00:00:00.001 [INFO] [sway/main.c:120] HOME_URL="https://archlinux.org/"
- 00:00:00.001 [INFO] [sway/main.c:120] DOCUMENTATION_URL="https://wiki.archlinux.org/"
- 00:00:00.001 [INFO] [sway/main.c:120] SUPPORT_URL="https://bbs.archlinux.org/"
- 00:00:00.001 [INFO] [sway/main.c:120] BUG_REPORT_URL="https://bugs.archlinux.org/"
- 00:00:00.001 [INFO] [sway/main.c:120] PRIVACY_POLICY_URL="https://terms.archlinux.org/docs/privacy-policy/"
- 00:00:00.001 [INFO] [sway/main.c:120] LOGO=archlinux-logo
- 00:00:00.001 [INFO] [sway/main.c:108] LD_LIBRARY_PATH=
- 00:00:00.001 [INFO] [sway/main.c:108] LD_PRELOAD=
- 00:00:00.002 [INFO] [sway/main.c:108] PATH=/home/iamkarlson/.pyenv/shims:/home/iamkarlson/.nvm/versions/node/v18.13.0/bin:/home/iamkarlson/.poetry/bin:/home/iamkarlson/bin:/home/iamkarlson/.local/bin:/usr/local/sbin:/opt/google-cloud-sdk/bin:/usr/local/sbin:/usr/local/bin:/usr/bin:/usr/lib/jvm/default/bin:/usr/bin/site_perl:/usr/bin/vendor_perl:/usr/bin/core_perl:/bin:/home/iamkarlson/go/bin
- 00:00:00.002 [INFO] [sway/main.c:108] SWAYSOCK=
- 00:00:00.002 [ERROR] [sway/main.c:62] !!! Proprietary Nvidia drivers are in use !!!
- 00:00:00.002 [INFO] [sway/main.c:376] Starting sway version 0.2-787c033 (Mar 22 2023, branch 'master')
- 00:00:00.002 [DEBUG] [sway/server.c:69] Initializing Wayland server
- 00:00:00.002 [INFO] [wlr] [libseat] [libseat/backend/seatd.c:64] Could not connect to socket /run/seatd.sock: No such file or directory
- 00:00:00.002 [INFO] [wlr] [libseat] [libseat/libseat.c:76] Backend 'seatd' failed to open seat, skipping
- 00:00:00.061 [INFO] [wlr] [libseat] [libseat/libseat.c:73] Seat opened with backend 'logind'
- 00:00:00.061 [INFO] [wlr] [backend/session/session.c:109] Successfully loaded libseat session
- 00:00:00.062 [INFO] [wlr] [backend/backend.c:220] Found 1 GPUs
- 00:00:00.062 [INFO] [wlr] [backend/drm/backend.c:200] Initializing DRM backend for /dev/dri/card0 (nvidia-drm)
- 00:00:00.062 [INFO] [wlr] [util/env.c:9] Loading WLR_DRM_NO_ATOMIC option: 1
- 00:00:00.062 [DEBUG] [wlr] [backend/drm/drm.c:80] WLR_DRM_NO_ATOMIC set, forcing legacy DRM interface
- 00:00:00.062 [DEBUG] [wlr] [backend/drm/drm.c:100] ADDFB2 modifiers supported
- 00:00:00.062 [INFO] [wlr] [backend/drm/drm.c:253] Found 4 DRM CRTCs
- 00:00:00.062 [INFO] [wlr] [backend/drm/drm.c:180] Found 12 DRM planes
- 00:00:00.092 [INFO] [wlr] [render/egl.c:201] Supported EGL client extensions: EGL_EXT_platform_base EGL_EXT_device_base EGL_EXT_device_enumeration EGL_EXT_device_query EGL_KHR_client_get_all_proc_addresses EGL_EXT_client_extensions EGL_KHR_debug EGL_KHR_platform_x11 EGL_EXT_platform_x11 EGL_EXT_platform_device EGL_MESA_platform_surfaceless EGL_EXT_explicit_device EGL_KHR_platform_wayland EGL_EXT_platform_wayland EGL_KHR_platform_gbm EGL_MESA_platform_gbm EGL_EXT_platform_xcb
- 00:00:00.093 [DEBUG] [wlr] [render/egl.c:469] Using EGL device /dev/dri/card0
- 00:00:00.094 [INFO] [wlr] [render/egl.c:347] Using EGL 1.5
- 00:00:00.094 [INFO] [wlr] [render/egl.c:348] Supported EGL display extensions: EGL_EXT_buffer_age EGL_EXT_client_sync EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_MESA_image_dma_buf_export EGL_EXT_output_base EGL_EXT_output_drm EGL_EXT_protected_content EGL_EXT_stream_consumer_egloutput EGL_EXT_stream_acquire_mode EGL_EXT_sync_reuse EGL_IMG_context_priority EGL_KHR_config_attribs EGL_KHR_create_context_no_error EGL_KHR_context_flush_control EGL_KHR_create_context EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses EGL_KHR_partial_update EGL_KHR_swap_buffers_with_damage EGL_KHR_no_config_context EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image EGL_KHR_image_base EGL_KHR_reusable_sync EGL_KHR_stream EGL_KHR_stream_attrib EGL_KHR_stream_consumer_gltexture EGL_KHR_stream_cross_process_fd EGL_KHR_stream_fifo EGL_KHR_stream_producer_eglsurface EGL_KHR_surfaceless_context EGL_KHR_wait_sync EGL_NV_nvrm_fence_sync EGL_NV_quadruple_buffer EGL_NV_stream_consumer_eglimage EGL_NV_stream_cross_display EGL_NV_stream_cross_object EGL_NV_stream_cross_process EGL_NV_stream_cross_system EGL_NV_stream_dma EGL_NV_stream_flush EGL_NV_stream_metadata EGL_NV_stream_remote EGL_NV_stream_reset EGL_NV_stream_socket EGL_NV_stream_socket_inet EGL_NV_stream_socket_unix EGL_NV_stream_sync EGL_NV_stream_fifo_next EGL_NV_stream_fifo_synchronous EGL_NV_stream_consumer_gltexture_yuv EGL_NV_stream_attrib EGL_NV_stream_origin EGL_NV_system_time EGL_NV_output_drm_flip_event EGL_NV_triple_buffer EGL_NV_robustness_video_memory_purge EGL_EXT_present_opaque EGL_WL_bind_wayland_display EGL_WL_wayland_eglstream
- 00:00:00.094 [INFO] [wlr] [render/egl.c:350] Supported EGL device extensions: EGL_NV_device_cuda EGL_EXT_device_drm EGL_EXT_device_drm_render_node EGL_EXT_device_query_name EGL_EXT_device_persistent_id
- 00:00:00.094 [INFO] [wlr] [render/egl.c:352] EGL vendor: NVIDIA
- 00:00:00.094 [INFO] [wlr] [render/egl.c:354] EGL driver name: nvidia
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:121] Supported DMA-BUF formats:
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:165] AB24 (0x34324241)
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:165] XB24 (0x34324258)
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:165] R8 (0x20203852)
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:165] RG88 (0x38384752)
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:165] R16 (0x20363152)
- 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:165] RG32 (0x32334752)
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture ✓ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture ✓ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture ✓ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture ✓ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture ✓ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture ✓ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
- 00:00:00.095 [ERROR] [wlr] [EGL] command: eglQueryDmaBufModifiersEXT, error: EGL_BAD_PARAMETER (0x300c), message: "EGL_BAD_PARAMETER error: In eglQueryDmaBufModifiersEXT: Invalid format
- "
- 00:00:00.095 [ERROR] [wlr] [render/egl.c:841] Failed to query dmabuf number of modifiers
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:165] UYVY (0x59565955)
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✗ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✗ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✗ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✗ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✗ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✗ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:165] AR12 (0x32315241)
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
- 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
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- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:165] AS24 (0x34325341)
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:165] XS24 (0x34325358)
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:165] XR24 (0x34325258)
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:165] RGB8 (0x38424752)
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
- 00:00:00.096 [ERROR] [wlr] [EGL] command: eglQueryDmaBufModifiersEXT, error: EGL_BAD_PARAMETER (0x300c), message: "EGL_BAD_PARAMETER error: In eglQueryDmaBufModifiersEXT: Invalid format
- "
- 00:00:00.096 [ERROR] [wlr] [render/egl.c:841] Failed to query dmabuf number of modifiers
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:165] RG16 (0x36314752)
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:165] BG16 (0x36314742)
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:165] RG24 (0x34324752)
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:165] BG24 (0x34324742)
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:165] AR30 (0x30335241)
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:165] RX24 (0x34325852)
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture ✓ render
- 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture ✓ render
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- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture ✓ render
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- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture ✓ render
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- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture ✓ render
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- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture ✓ render
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- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
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- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
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- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
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- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture ✓ render
- 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
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- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture ✓ render
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- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✗ render
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- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:165] NV24 (0x3432564E)
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:165] P010 (0x30313050)
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:165] P210 (0x30313250)
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:165] P012 (0x32313050)
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✗ render
- 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✗ render
- 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
- 00:00:00.099 [DEBUG] [wlr] [render/egl.c:165] HD01 (0x31304448)
- 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
- 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✗ render
- 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✗ render
- 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✗ render
- 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✗ render
- 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✗ render
- 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✗ render
- 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
- 00:00:00.099 [DEBUG] [wlr] [render/egl.c:165] UHD0 (0x30444855)
- 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
- 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✗ render
- 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✗ render
- 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✗ render
- 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✗ render
- 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✗ render
- 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✗ render
- 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
- 00:00:00.099 [DEBUG] [wlr] [render/egl.c:185] EGL DMA-BUF format modifiers supported
- 00:00:00.102 [DEBUG] [wlr] [render/egl.c:420] Obtained high priority context
- 00:00:00.102 [DEBUG] [wlr] [render/egl.c:518] Using EGL_PLATFORM_DEVICE_EXT
- 00:00:00.148 [INFO] [wlr] [render/gles2/renderer.c:718] Creating GLES2 renderer
- 00:00:00.148 [INFO] [wlr] [render/gles2/renderer.c:719] Using OpenGL ES 3.2 NVIDIA 525.89.02
- 00:00:00.148 [INFO] [wlr] [render/gles2/renderer.c:720] GL vendor: NVIDIA Corporation
- 00:00:00.148 [INFO] [wlr] [render/gles2/renderer.c:721] GL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
- 00:00:00.148 [INFO] [wlr] [render/gles2/renderer.c:722] Supported GLES2 extensions: GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_clear_texture GL_EXT_clip_control GL_EXT_clip_cull_distance GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_conservative_depth GL_EXT_copy_image GL_EXT_depth_clamp GL_EXT_debug_label GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_EGL_image_array GL_EXT_EGL_image_storage GL_EXT_EGL_image_external_wrap_modes GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_gpu_shader5 GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_multisample_compatibility GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_primitive_bounding_box GL_EXT_raster_multisample GL_EXT_render_snorm GL_EXT_robustness GL_EXT_separate_shader_objects GL_EXT_shader_group_vote GL_EXT_shader_implicit_conversions GL_EXT_shader_integer_mix GL_EXT_shader_io_blocks GL_EXT_shader_non_constant_global_initializers GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sparse_texture GL_EXT_sparse_texture2 GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_texture_query_lod GL_EXT_texture_rg GL_EXT_texture_shadow_lod GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_view GL_EXT_draw_transform_feedback GL_EXT_unpack_subimage GL_EXT_window_rectangles GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_KHR_texture_compression_astc_hdr GL_NV_bgr GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_clip_space_w_scaling GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_buffer GL_NV_copy_image GL_NV_draw_buffers GL_NV_draw_instanced GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_EGL_stream_consumer_external GL_NV_explicit_attrib_location GL_NV_fbo_color_attachments GL_NV_fill_rectangle GL_NV_fragment_coverage_to_color GL_NV_fragment_shader_interlock GL_NV_framebuffer_blit GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample GL_NV_generate_mipmap_sRGB GL_NV_geometry_shader_passthrough GL_NV_instanced_arrays GL_NV_internalformat_sample_query GL_NV_gpu_shader5 GL_NV_image_formats GL_NV_memory_attachment GL_NV_occlusion_query_samples GL_NV_non_square_matrices GL_NV_pack_subimage GL_NV_packed_float GL_NV_packed_float_linear GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_buffer_object GL_NV_polygon_mode GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_fp16_vector GL_NV_shader_noperspective_interpolation GL_NV_shader_subgroup_partitioned GL_NV_shadow_samplers_array GL_NV_shadow_samplers_cube GL_NV_sRGB_formats GL_NV_stereo_view_rendering GL_NV_texture_array GL_NV_texture_barrier GL_NV_texture_border_clamp GL_NV_texture_compression_latc GL_NV_texture_compression_s3tc GL_NV_texture_compression_s3tc_update GL_NV_timer_query GL_NV_viewport_array GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_compressed_ETC1_RGB8_texture GL_EXT_compressed_ETC1_RGB8_sub_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_texture_border_clamp GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_buffer GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_view GL_OES_primitive_bounding_box GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_image_atomic GL_OES_shader_multisample_interpolation GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_cube_map_array GL_OES_texture_npot GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_vertex_array_object GL_OES_vertex_half_float GL_OES_viewport_array GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_ANDROID_extension_pack_es31a
- 00:00:00.157 [INFO] [sway/desktop/fx_renderer.c:242] Creating swayfx GLES2 renderer
- 00:00:00.157 [INFO] [sway/desktop/fx_renderer.c:243] Using OpenGL ES 3.2 NVIDIA 525.89.02
- 00:00:00.157 [INFO] [sway/desktop/fx_renderer.c:244] GL vendor: NVIDIA Corporation
- 00:00:00.157 [INFO] [sway/desktop/fx_renderer.c:245] GL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
- 00:00:00.157 [INFO] [sway/desktop/fx_renderer.c:246] Supported GLES2 extensions: GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_clear_texture GL_EXT_clip_control GL_EXT_clip_cull_distance GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_conservative_depth GL_EXT_copy_image GL_EXT_depth_clamp GL_EXT_debug_label GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_EGL_image_array GL_EXT_EGL_image_storage GL_EXT_EGL_image_external_wrap_modes GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_gpu_shader5 GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_multisample_compatibility GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_primitive_bounding_box GL_EXT_raster_multisample GL_EXT_render_snorm GL_EXT_robustness GL_EXT_separate_shader_objects GL_EXT_shader_group_vote GL_EXT_shader_implicit_conversions GL_EXT_shader_integer_mix GL_EXT_shader_io_blocks GL_EXT_shader_non_constant_global_initializers GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sparse_texture GL_EXT_sparse_texture2 GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_texture_query_lod GL_EXT_texture_rg GL_EXT_texture_shadow_lod GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_view GL_EXT_draw_transform_feedback GL_EXT_unpack_subimage GL_EXT_window_rectangles GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_KHR_texture_compression_astc_hdr GL_NV_bgr GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_clip_space_w_scaling GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_buffer GL_NV_copy_image GL_NV_draw_buffers GL_NV_draw_instanced GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_EGL_stream_consumer_external GL_NV_explicit_attrib_location GL_NV_fbo_color_attachments GL_NV_fill_rectangle GL_NV_fragment_coverage_to_color GL_NV_fragment_shader_interlock GL_NV_framebuffer_blit GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample GL_NV_generate_mipmap_sRGB GL_NV_geometry_shader_passthrough GL_NV_instanced_arrays GL_NV_internalformat_sample_query GL_NV_gpu_shader5 GL_NV_image_formats GL_NV_memory_attachment GL_NV_occlusion_query_samples GL_NV_non_square_matrices GL_NV_pack_subimage GL_NV_packed_float GL_NV_packed_float_linear GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_buffer_object GL_NV_polygon_mode GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_fp16_vector GL_NV_shader_noperspective_interpolation GL_NV_shader_subgroup_partitioned GL_NV_shadow_samplers_array GL_NV_shadow_samplers_cube GL_NV_sRGB_formats GL_NV_stereo_view_rendering GL_NV_texture_array GL_NV_texture_barrier GL_NV_texture_border_clamp GL_NV_texture_compression_latc GL_NV_texture_compression_s3tc GL_NV_texture_compression_s3tc_update GL_NV_timer_query GL_NV_viewport_array GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_compressed_ETC1_RGB8_texture GL_EXT_compressed_ETC1_RGB8_sub_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_texture_border_clamp GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_buffer GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_view GL_OES_primitive_bounding_box GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_image_atomic GL_OES_shader_multisample_interpolation GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_cube_map_array GL_OES_texture_npot GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_vertex_array_object GL_OES_vertex_half_float GL_OES_viewport_array GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_ANDROID_extension_pack_es31a
- 00:00:00.168 [ERROR] [sway/desktop/fx_renderer.c:112] Failed to compile shader
- 00:00:00.168 [ERROR] [sway/desktop/fx_renderer.c:356] GLES2 RENDERER: Error Initializing Shaders
- 00:00:00.168 [ERROR] [sway/server.c:92] Failed to create fx_renderer
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