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iamkarlson

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Mar 22nd, 2023
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  1. 00:00:00.000 [INFO] [sway/main.c:338] Sway version 0.2-787c033 (Mar 22 2023, branch 'master')
  2. 00:00:00.000 [INFO] [sway/main.c:339] wlroots version 0.16.2
  3. 00:00:00.001 [INFO] [sway/main.c:120] Linux garnet 6.2.7-arch1-1 #1 SMP PREEMPT_DYNAMIC Sat, 18 Mar 2023 01:06:36 +0000 x86_64 GNU/Linux
  4. 00:00:00.001 [INFO] [sway/main.c:136] Contents of /etc/os-release:
  5. 00:00:00.001 [INFO] [sway/main.c:120] NAME="Arch Linux"
  6. 00:00:00.001 [INFO] [sway/main.c:120] PRETTY_NAME="Arch Linux"
  7. 00:00:00.001 [INFO] [sway/main.c:120] ID=arch
  8. 00:00:00.001 [INFO] [sway/main.c:120] BUILD_ID=rolling
  9. 00:00:00.001 [INFO] [sway/main.c:120] ANSI_COLOR="38;2;23;147;209"
  10. 00:00:00.001 [INFO] [sway/main.c:120] HOME_URL="https://archlinux.org/"
  11. 00:00:00.001 [INFO] [sway/main.c:120] DOCUMENTATION_URL="https://wiki.archlinux.org/"
  12. 00:00:00.001 [INFO] [sway/main.c:120] SUPPORT_URL="https://bbs.archlinux.org/"
  13. 00:00:00.001 [INFO] [sway/main.c:120] BUG_REPORT_URL="https://bugs.archlinux.org/"
  14. 00:00:00.001 [INFO] [sway/main.c:120] PRIVACY_POLICY_URL="https://terms.archlinux.org/docs/privacy-policy/"
  15. 00:00:00.001 [INFO] [sway/main.c:120] LOGO=archlinux-logo
  16. 00:00:00.001 [INFO] [sway/main.c:108] LD_LIBRARY_PATH=
  17. 00:00:00.001 [INFO] [sway/main.c:108] LD_PRELOAD=
  18. 00:00:00.002 [INFO] [sway/main.c:108] PATH=/home/iamkarlson/.pyenv/shims:/home/iamkarlson/.nvm/versions/node/v18.13.0/bin:/home/iamkarlson/.poetry/bin:/home/iamkarlson/bin:/home/iamkarlson/.local/bin:/usr/local/sbin:/opt/google-cloud-sdk/bin:/usr/local/sbin:/usr/local/bin:/usr/bin:/usr/lib/jvm/default/bin:/usr/bin/site_perl:/usr/bin/vendor_perl:/usr/bin/core_perl:/bin:/home/iamkarlson/go/bin
  19. 00:00:00.002 [INFO] [sway/main.c:108] SWAYSOCK=
  20. 00:00:00.002 [ERROR] [sway/main.c:62] !!! Proprietary Nvidia drivers are in use !!!
  21. 00:00:00.002 [INFO] [sway/main.c:376] Starting sway version 0.2-787c033 (Mar 22 2023, branch 'master')
  22. 00:00:00.002 [DEBUG] [sway/server.c:69] Initializing Wayland server
  23. 00:00:00.002 [INFO] [wlr] [libseat] [libseat/backend/seatd.c:64] Could not connect to socket /run/seatd.sock: No such file or directory
  24. 00:00:00.002 [INFO] [wlr] [libseat] [libseat/libseat.c:76] Backend 'seatd' failed to open seat, skipping
  25. 00:00:00.061 [INFO] [wlr] [libseat] [libseat/libseat.c:73] Seat opened with backend 'logind'
  26. 00:00:00.061 [INFO] [wlr] [backend/session/session.c:109] Successfully loaded libseat session
  27. 00:00:00.062 [INFO] [wlr] [backend/backend.c:220] Found 1 GPUs
  28. 00:00:00.062 [INFO] [wlr] [backend/drm/backend.c:200] Initializing DRM backend for /dev/dri/card0 (nvidia-drm)
  29. 00:00:00.062 [INFO] [wlr] [util/env.c:9] Loading WLR_DRM_NO_ATOMIC option: 1
  30. 00:00:00.062 [DEBUG] [wlr] [backend/drm/drm.c:80] WLR_DRM_NO_ATOMIC set, forcing legacy DRM interface
  31. 00:00:00.062 [DEBUG] [wlr] [backend/drm/drm.c:100] ADDFB2 modifiers supported
  32. 00:00:00.062 [INFO] [wlr] [backend/drm/drm.c:253] Found 4 DRM CRTCs
  33. 00:00:00.062 [INFO] [wlr] [backend/drm/drm.c:180] Found 12 DRM planes
  34. 00:00:00.092 [INFO] [wlr] [render/egl.c:201] Supported EGL client extensions: EGL_EXT_platform_base EGL_EXT_device_base EGL_EXT_device_enumeration EGL_EXT_device_query EGL_KHR_client_get_all_proc_addresses EGL_EXT_client_extensions EGL_KHR_debug EGL_KHR_platform_x11 EGL_EXT_platform_x11 EGL_EXT_platform_device EGL_MESA_platform_surfaceless EGL_EXT_explicit_device EGL_KHR_platform_wayland EGL_EXT_platform_wayland EGL_KHR_platform_gbm EGL_MESA_platform_gbm EGL_EXT_platform_xcb
  35. 00:00:00.093 [DEBUG] [wlr] [render/egl.c:469] Using EGL device /dev/dri/card0
  36. 00:00:00.094 [INFO] [wlr] [render/egl.c:347] Using EGL 1.5
  37. 00:00:00.094 [INFO] [wlr] [render/egl.c:348] Supported EGL display extensions: EGL_EXT_buffer_age EGL_EXT_client_sync EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_MESA_image_dma_buf_export EGL_EXT_output_base EGL_EXT_output_drm EGL_EXT_protected_content EGL_EXT_stream_consumer_egloutput EGL_EXT_stream_acquire_mode EGL_EXT_sync_reuse EGL_IMG_context_priority EGL_KHR_config_attribs EGL_KHR_create_context_no_error EGL_KHR_context_flush_control EGL_KHR_create_context EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses EGL_KHR_partial_update EGL_KHR_swap_buffers_with_damage EGL_KHR_no_config_context EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image EGL_KHR_image_base EGL_KHR_reusable_sync EGL_KHR_stream EGL_KHR_stream_attrib EGL_KHR_stream_consumer_gltexture EGL_KHR_stream_cross_process_fd EGL_KHR_stream_fifo EGL_KHR_stream_producer_eglsurface EGL_KHR_surfaceless_context EGL_KHR_wait_sync EGL_NV_nvrm_fence_sync EGL_NV_quadruple_buffer EGL_NV_stream_consumer_eglimage EGL_NV_stream_cross_display EGL_NV_stream_cross_object EGL_NV_stream_cross_process EGL_NV_stream_cross_system EGL_NV_stream_dma EGL_NV_stream_flush EGL_NV_stream_metadata EGL_NV_stream_remote EGL_NV_stream_reset EGL_NV_stream_socket EGL_NV_stream_socket_inet EGL_NV_stream_socket_unix EGL_NV_stream_sync EGL_NV_stream_fifo_next EGL_NV_stream_fifo_synchronous EGL_NV_stream_consumer_gltexture_yuv EGL_NV_stream_attrib EGL_NV_stream_origin EGL_NV_system_time EGL_NV_output_drm_flip_event EGL_NV_triple_buffer EGL_NV_robustness_video_memory_purge EGL_EXT_present_opaque EGL_WL_bind_wayland_display EGL_WL_wayland_eglstream
  38. 00:00:00.094 [INFO] [wlr] [render/egl.c:350] Supported EGL device extensions: EGL_NV_device_cuda EGL_EXT_device_drm EGL_EXT_device_drm_render_node EGL_EXT_device_query_name EGL_EXT_device_persistent_id
  39. 00:00:00.094 [INFO] [wlr] [render/egl.c:352] EGL vendor: NVIDIA
  40. 00:00:00.094 [INFO] [wlr] [render/egl.c:354] EGL driver name: nvidia
  41. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:121] Supported DMA-BUF formats:
  42. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:165]   AB24 (0x34324241)
  43. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
  44. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
  45. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  46. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  47. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  48. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  49. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  50. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture  ✓ render
  51. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture  ✓ render
  52. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture  ✓ render
  53. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture  ✓ render
  54. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture  ✓ render
  55. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture  ✓ render
  56. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
  57. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:165]   XB24 (0x34324258)
  58. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
  59. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
  60. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  61. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  62. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  63. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  64. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  65. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture  ✓ render
  66. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture  ✓ render
  67. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture  ✓ render
  68. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture  ✓ render
  69. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture  ✓ render
  70. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture  ✓ render
  71. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
  72. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:165]   R8 (0x20203852)
  73. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
  74. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
  75. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  76. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  77. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  78. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  79. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  80. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
  81. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:165]   RG88 (0x38384752)
  82. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
  83. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
  84. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  85. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  86. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  87. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  88. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  89. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
  90. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:165]   R16 (0x20363152)
  91. 00:00:00.094 [DEBUG] [wlr] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
  92. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
  93. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  94. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  95. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  96. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  97. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  98. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
  99. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:165]   RG32 (0x32334752)
  100. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
  101. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
  102. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  103. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  104. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  105. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  106. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  107. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture  ✓ render
  108. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture  ✓ render
  109. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture  ✓ render
  110. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture  ✓ render
  111. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture  ✓ render
  112. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture  ✓ render
  113. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
  114. 00:00:00.095 [ERROR] [wlr] [EGL] command: eglQueryDmaBufModifiersEXT, error: EGL_BAD_PARAMETER (0x300c), message: "EGL_BAD_PARAMETER error: In eglQueryDmaBufModifiersEXT: Invalid format
  115. "
  116. 00:00:00.095 [ERROR] [wlr] [render/egl.c:841] Failed to query dmabuf number of modifiers
  117. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:165]   UYVY (0x59565955)
  118. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
  119. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✗ render
  120. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✗ render
  121. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✗ render
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  160. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
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  178. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
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  196. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
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  202. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  203. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  204. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  205. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
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  210. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  211. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  212. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  213. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  214. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
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  220. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
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  238. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  239. 00:00:00.095 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  240. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  241. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  242. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
  243. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:165]   XB4H (0x48344258)
  244. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
  245. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
  246. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  247. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  248. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  249. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  250. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  251. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
  252. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:165]   AR24 (0x34325241)
  253. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
  254. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
  255. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  256. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  257. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  258. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  259. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  260. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture  ✓ render
  261. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture  ✓ render
  262. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture  ✓ render
  263. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture  ✓ render
  264. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture  ✓ render
  265. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture  ✓ render
  266. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
  267. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:165]   AS24 (0x34325341)
  268. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
  269. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
  270. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  271. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  272. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  273. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  274. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  275. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture  ✓ render
  276. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture  ✓ render
  277. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture  ✓ render
  278. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture  ✓ render
  279. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture  ✓ render
  280. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture  ✓ render
  281. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
  282. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:165]   XS24 (0x34325358)
  283. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
  284. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
  285. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  286. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  287. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  288. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  289. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  290. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture  ✓ render
  291. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture  ✓ render
  292. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture  ✓ render
  293. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture  ✓ render
  294. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture  ✓ render
  295. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture  ✓ render
  296. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
  297. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:165]   XR24 (0x34325258)
  298. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
  299. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
  300. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  301. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  302. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  303. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  304. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  305. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture  ✓ render
  306. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture  ✓ render
  307. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture  ✓ render
  308. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture  ✓ render
  309. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture  ✓ render
  310. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture  ✓ render
  311. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
  312. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:165]   RGB8 (0x38424752)
  313. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
  314. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
  315. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  316. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  317. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  318. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  319. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  320. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
  321. 00:00:00.096 [ERROR] [wlr] [EGL] command: eglQueryDmaBufModifiersEXT, error: EGL_BAD_PARAMETER (0x300c), message: "EGL_BAD_PARAMETER error: In eglQueryDmaBufModifiersEXT: Invalid format
  322. "
  323. 00:00:00.096 [ERROR] [wlr] [render/egl.c:841] Failed to query dmabuf number of modifiers
  324. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:165]   RG16 (0x36314752)
  325. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
  326. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
  327. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  328. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  329. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  330. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  331. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  332. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
  333. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:165]   BG16 (0x36314742)
  334. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
  335. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
  336. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  337. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  338. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  339. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  340. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  341. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
  342. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:165]   RG24 (0x34324752)
  343. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
  344. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
  345. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  346. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  347. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  348. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  349. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  350. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
  351. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:165]   BG24 (0x34324742)
  352. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
  353. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
  354. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  355. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
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  357. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  358. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
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  363. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  364. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  365. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  366. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  367. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  368. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture  ✓ render
  369. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture  ✓ render
  370. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture  ✓ render
  371. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture  ✓ render
  372. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture  ✓ render
  373. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture  ✓ render
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  378. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  379. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  380. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  381. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  382. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  383. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture  ✓ render
  384. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture  ✓ render
  385. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture  ✓ render
  386. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture  ✓ render
  387. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture  ✓ render
  388. 00:00:00.096 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture  ✓ render
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  393. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  394. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  395. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  396. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  397. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  398. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture  ✓ render
  399. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture  ✓ render
  400. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture  ✓ render
  401. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture  ✓ render
  402. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture  ✓ render
  403. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture  ✓ render
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  408. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  409. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  410. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  411. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  412. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  413. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture  ✓ render
  414. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture  ✓ render
  415. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture  ✓ render
  416. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture  ✓ render
  417. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture  ✓ render
  418. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture  ✓ render
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  423. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  424. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  425. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  426. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  427. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  428. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture  ✓ render
  429. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture  ✓ render
  430. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture  ✓ render
  431. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture  ✓ render
  432. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture  ✓ render
  433. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture  ✓ render
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  437. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✓ render
  438. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  439. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  440. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  441. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  442. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  443. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture  ✓ render
  444. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture  ✓ render
  445. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture  ✓ render
  446. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture  ✓ render
  447. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture  ✓ render
  448. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture  ✓ render
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  453. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  454. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  455. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  456. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  457. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  458. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture  ✓ render
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  462. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture  ✓ render
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  478. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture  ✓ render
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  493. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture  ✓ render
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  499. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  500. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  501. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
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  503. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture  ✓ render
  504. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture  ✓ render
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  506. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture  ✓ render
  507. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture  ✓ render
  508. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture  ✓ render
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  513. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  514. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  515. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  516. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  517. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  518. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture  ✓ render
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  521. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture  ✓ render
  522. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture  ✓ render
  523. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture  ✓ render
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  528. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  529. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  530. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  531. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  532. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  533. 00:00:00.097 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture  ✓ render
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  537. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture  ✓ render
  538. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture  ✓ render
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  543. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  544. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  545. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  546. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  547. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  548. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture  ✓ render
  549. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture  ✓ render
  550. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture  ✓ render
  551. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture  ✓ render
  552. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture  ✓ render
  553. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture  ✓ render
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  558. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  559. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  560. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  561. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  562. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  563. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture  ✓ render
  564. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB011): ✓ texture  ✓ render
  565. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB012): ✓ texture  ✓ render
  566. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture  ✓ render
  567. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture  ✓ render
  568. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture  ✓ render
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  573. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
  574. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✓ render
  575. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✓ render
  576. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✓ render
  577. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
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  581. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB013): ✓ texture  ✓ render
  582. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB014): ✓ texture  ✓ render
  583. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB015): ✓ texture  ✓ render
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  588. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✓ render
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  592. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✓ render
  593. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=219,GEN=0,SECTOR=1,COMPRESSION=1 (0x0300000000CDB010): ✓ texture  ✓ render
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  604. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✗ render
  605. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✗ render
  606. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✗ render
  607. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✗ render
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  612. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✗ render
  613. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✗ render
  614. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✗ render
  615. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✗ render
  616. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✗ render
  617. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
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  620. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✗ render
  621. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✗ render
  622. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✗ render
  623. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✗ render
  624. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✗ render
  625. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✗ render
  626. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
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  629. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✗ render
  630. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✗ render
  631. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✗ render
  632. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✗ render
  633. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✗ render
  634. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✗ render
  635. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
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  638. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✗ render
  639. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✗ render
  640. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✗ render
  641. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✗ render
  642. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✗ render
  643. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✗ render
  644. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
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  648. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✗ render
  649. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✗ render
  650. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✗ render
  651. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✗ render
  652. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✗ render
  653. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
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  657. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✗ render
  658. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✗ render
  659. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✗ render
  660. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✗ render
  661. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✗ render
  662. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
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  666. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✗ render
  667. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✗ render
  668. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✗ render
  669. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✗ render
  670. 00:00:00.098 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✗ render
  671. 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
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  674. 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✗ render
  675. 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✗ render
  676. 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✗ render
  677. 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✗ render
  678. 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✗ render
  679. 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✗ render
  680. 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
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  683. 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture  ✗ render
  684. 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture  ✗ render
  685. 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture  ✗ render
  686. 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture  ✗ render
  687. 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture  ✗ render
  688. 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture  ✗ render
  689. 00:00:00.099 [DEBUG] [wlr] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
  690. 00:00:00.099 [DEBUG] [wlr] [render/egl.c:185] EGL DMA-BUF format modifiers supported
  691. 00:00:00.102 [DEBUG] [wlr] [render/egl.c:420] Obtained high priority context
  692. 00:00:00.102 [DEBUG] [wlr] [render/egl.c:518] Using EGL_PLATFORM_DEVICE_EXT
  693. 00:00:00.148 [INFO] [wlr] [render/gles2/renderer.c:718] Creating GLES2 renderer
  694. 00:00:00.148 [INFO] [wlr] [render/gles2/renderer.c:719] Using OpenGL ES 3.2 NVIDIA 525.89.02
  695. 00:00:00.148 [INFO] [wlr] [render/gles2/renderer.c:720] GL vendor: NVIDIA Corporation
  696. 00:00:00.148 [INFO] [wlr] [render/gles2/renderer.c:721] GL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
  697. 00:00:00.148 [INFO] [wlr] [render/gles2/renderer.c:722] Supported GLES2 extensions: GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_clear_texture GL_EXT_clip_control GL_EXT_clip_cull_distance GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_conservative_depth GL_EXT_copy_image GL_EXT_depth_clamp GL_EXT_debug_label GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_EGL_image_array GL_EXT_EGL_image_storage GL_EXT_EGL_image_external_wrap_modes GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_gpu_shader5 GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_multisample_compatibility GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_primitive_bounding_box GL_EXT_raster_multisample GL_EXT_render_snorm GL_EXT_robustness GL_EXT_separate_shader_objects GL_EXT_shader_group_vote GL_EXT_shader_implicit_conversions GL_EXT_shader_integer_mix GL_EXT_shader_io_blocks GL_EXT_shader_non_constant_global_initializers GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sparse_texture GL_EXT_sparse_texture2 GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_texture_query_lod GL_EXT_texture_rg GL_EXT_texture_shadow_lod GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_view GL_EXT_draw_transform_feedback GL_EXT_unpack_subimage GL_EXT_window_rectangles GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_KHR_texture_compression_astc_hdr GL_NV_bgr GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_clip_space_w_scaling GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_buffer GL_NV_copy_image GL_NV_draw_buffers GL_NV_draw_instanced GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_EGL_stream_consumer_external GL_NV_explicit_attrib_location GL_NV_fbo_color_attachments GL_NV_fill_rectangle GL_NV_fragment_coverage_to_color GL_NV_fragment_shader_interlock GL_NV_framebuffer_blit GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample GL_NV_generate_mipmap_sRGB GL_NV_geometry_shader_passthrough GL_NV_instanced_arrays GL_NV_internalformat_sample_query GL_NV_gpu_shader5 GL_NV_image_formats GL_NV_memory_attachment GL_NV_occlusion_query_samples GL_NV_non_square_matrices GL_NV_pack_subimage GL_NV_packed_float GL_NV_packed_float_linear GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_buffer_object GL_NV_polygon_mode GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_fp16_vector GL_NV_shader_noperspective_interpolation GL_NV_shader_subgroup_partitioned GL_NV_shadow_samplers_array GL_NV_shadow_samplers_cube GL_NV_sRGB_formats GL_NV_stereo_view_rendering GL_NV_texture_array GL_NV_texture_barrier GL_NV_texture_border_clamp GL_NV_texture_compression_latc GL_NV_texture_compression_s3tc GL_NV_texture_compression_s3tc_update GL_NV_timer_query GL_NV_viewport_array GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_compressed_ETC1_RGB8_texture GL_EXT_compressed_ETC1_RGB8_sub_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_texture_border_clamp GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_buffer GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_view GL_OES_primitive_bounding_box GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_image_atomic GL_OES_shader_multisample_interpolation GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_cube_map_array GL_OES_texture_npot GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_vertex_array_object GL_OES_vertex_half_float GL_OES_viewport_array GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_ANDROID_extension_pack_es31a
  698. 00:00:00.157 [INFO] [sway/desktop/fx_renderer.c:242] Creating swayfx GLES2 renderer
  699. 00:00:00.157 [INFO] [sway/desktop/fx_renderer.c:243] Using OpenGL ES 3.2 NVIDIA 525.89.02
  700. 00:00:00.157 [INFO] [sway/desktop/fx_renderer.c:244] GL vendor: NVIDIA Corporation
  701. 00:00:00.157 [INFO] [sway/desktop/fx_renderer.c:245] GL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
  702. 00:00:00.157 [INFO] [sway/desktop/fx_renderer.c:246] Supported GLES2 extensions: GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_clear_texture GL_EXT_clip_control GL_EXT_clip_cull_distance GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_conservative_depth GL_EXT_copy_image GL_EXT_depth_clamp GL_EXT_debug_label GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_EGL_image_array GL_EXT_EGL_image_storage GL_EXT_EGL_image_external_wrap_modes GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_gpu_shader5 GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_multisample_compatibility GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_primitive_bounding_box GL_EXT_raster_multisample GL_EXT_render_snorm GL_EXT_robustness GL_EXT_separate_shader_objects GL_EXT_shader_group_vote GL_EXT_shader_implicit_conversions GL_EXT_shader_integer_mix GL_EXT_shader_io_blocks GL_EXT_shader_non_constant_global_initializers GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sparse_texture GL_EXT_sparse_texture2 GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_texture_query_lod GL_EXT_texture_rg GL_EXT_texture_shadow_lod GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_view GL_EXT_draw_transform_feedback GL_EXT_unpack_subimage GL_EXT_window_rectangles GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_KHR_texture_compression_astc_hdr GL_NV_bgr GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_clip_space_w_scaling GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_buffer GL_NV_copy_image GL_NV_draw_buffers GL_NV_draw_instanced GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_EGL_stream_consumer_external GL_NV_explicit_attrib_location GL_NV_fbo_color_attachments GL_NV_fill_rectangle GL_NV_fragment_coverage_to_color GL_NV_fragment_shader_interlock GL_NV_framebuffer_blit GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample GL_NV_generate_mipmap_sRGB GL_NV_geometry_shader_passthrough GL_NV_instanced_arrays GL_NV_internalformat_sample_query GL_NV_gpu_shader5 GL_NV_image_formats GL_NV_memory_attachment GL_NV_occlusion_query_samples GL_NV_non_square_matrices GL_NV_pack_subimage GL_NV_packed_float GL_NV_packed_float_linear GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_buffer_object GL_NV_polygon_mode GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_fp16_vector GL_NV_shader_noperspective_interpolation GL_NV_shader_subgroup_partitioned GL_NV_shadow_samplers_array GL_NV_shadow_samplers_cube GL_NV_sRGB_formats GL_NV_stereo_view_rendering GL_NV_texture_array GL_NV_texture_barrier GL_NV_texture_border_clamp GL_NV_texture_compression_latc GL_NV_texture_compression_s3tc GL_NV_texture_compression_s3tc_update GL_NV_timer_query GL_NV_viewport_array GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_compressed_ETC1_RGB8_texture GL_EXT_compressed_ETC1_RGB8_sub_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_texture_border_clamp GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_buffer GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_view GL_OES_primitive_bounding_box GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_image_atomic GL_OES_shader_multisample_interpolation GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_cube_map_array GL_OES_texture_npot GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_vertex_array_object GL_OES_vertex_half_float GL_OES_viewport_array GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_ANDROID_extension_pack_es31a
  703. 00:00:00.168 [ERROR] [sway/desktop/fx_renderer.c:112] Failed to compile shader
  704. 00:00:00.168 [ERROR] [sway/desktop/fx_renderer.c:356] GLES2 RENDERER: Error Initializing Shaders
  705. 00:00:00.168 [ERROR] [sway/server.c:92] Failed to create fx_renderer
  706.  
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