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firebudgy

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Jan 22nd, 2018
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  1.  
  2. --Converted with ttyyuu12345's model to script plugin v4
  3. function sandbox(var,func)
  4. local env = getfenv(func)
  5. local newenv = setmetatable({},{
  6. __index = function(self,k)
  7. if k=="script" then
  8. return var
  9. else
  10. return env[k]
  11. end
  12. end,
  13. })
  14. setfenv(func,newenv)
  15. return func
  16. end
  17. cors = {}
  18. mas = Instance.new("Model",game:GetService("Lighting"))
  19. Model0 = Instance.new("Model")
  20. Script1 = Instance.new("Script")
  21. Part2 = Instance.new("Part")
  22. Part3 = Instance.new("Part")
  23. Part4 = Instance.new("Part")
  24. Part5 = Instance.new("Part")
  25. Part6 = Instance.new("Part")
  26. Part7 = Instance.new("Part")
  27. Part8 = Instance.new("Part")
  28. Part9 = Instance.new("Part")
  29. Script10 = Instance.new("Script")
  30. BoolValue11 = Instance.new("BoolValue")
  31. Model0.Name = "Antislime"
  32. Model0.Parent = mas
  33. Script1.Parent = Model0
  34. table.insert(cors,sandbox(Script1,function()
  35. --Particle Slime V2 by timwood1104--
  36.  
  37. -- V2 includes more customizable options including "range, combine and ooze"! Enjoi :D
  38.  
  39. -- Particle Slime is an interesting concept of Roblox enemy completely designed and built by
  40. -- timwood1104(aka, me). Originally inspired by an episode from Star Treck, I designed this using the
  41. -- .magnitude as a way to determine which slime particle is closest and farthest away from the target.
  42. -- To move closer to the target, the slime takes the particle farthest away and puts it in a random
  43. -- position closer to the target it is chasing. This causes the slime to move slowly, but surely towards it's
  44. -- prey. Obviously, the slime has no Humanoid, meaning that it can't be killed unless somebody
  45. -- constructs a specific tool to do so. Remember, I made this first! Enjoy :P
  46.  
  47. -------------
  48. spaces = 2 -- How many spaces it travels per move(1-3 is the best, preferably 2)
  49. speed = 4 -- How fast it goes, just put any number I guess :P
  50. range = 75 -- How far the slime "sees"; if it can't see ya it won't get ya! lol
  51. combine = true -- If there are multiple slimes of the same kind, they will combine together if this is true.
  52. ooze = true -- This is whether the slime will squeeze through thick walls or not.
  53. grabslime = true -- Whether the slime will grab Slimeys from Workspace or not; it doesn't affect much
  54. ------------- though. Basically, if there is any bricks in Workspace named "Slimey", it will add them to itself.
  55.  
  56.  
  57. function findTarget() -- Ah, the findTarget() command. This command lets the slime find it's next victim.
  58. g = game.Workspace:getChildren()
  59. for i=1, #g do
  60. if g[i]:findFirstChild("Slimey") ~= nil then
  61. if (g[i].Slimey.Position - script.Parent.Eatemup.Position).magnitude < range then
  62. if T == nil then
  63. T = g[i].Slimey
  64. else
  65. if (g[i].Slimey.Position - script.Parent.Eatemup.Position).magnitude < (T.Position - script.Parent.Eatemup.Position).magnitude then
  66. T = g[i].Slimey
  67. end
  68. end
  69. end
  70. end
  71. if grabslime == true and g[i].Name == "Eatemup" and g[i].className == "Part" and g[i].Size == Vector3.new(1,1,1) then
  72. g[i].Parent = script.Parent
  73. end
  74. end
  75. end
  76.  
  77. function fade(b)-- This lets a brick disappear by "fading" into invisibility, but you can't see the effect very
  78. while b.Transparency < 1 do-- easily unless the slime is at a slow speed.
  79. b.Transparency = b.Transparency + 0.01*speed*#p/4
  80. wait(0.001)
  81. end
  82. b.Transparency = 1
  83. end
  84.  
  85. function unfade(b) -- This lets a brick appear by "fading" into visibility, but you can't see the effect very
  86. while b.Transparency > 0 do -- easily unless the slime is at a slow speed.
  87. b.Transparency = b.Transparency - 0.01*speed*#p/4
  88. wait(0.001)
  89. end
  90. b.Transparency = 0
  91. end
  92.  
  93. if combine == true then
  94. k = game.Workspace:getChildren()
  95. wait(math.random(1,10)/20)
  96. for i=1, #k do
  97. if k[i]:findFirstChild("Touch") ~= nil and k[i]:findFirstChild("Eatemup") ~= nil and k[i] ~= script.Parent then
  98. if k[i]:findFirstChild("Eatemup").BrickColor == script.Parent.Eatemup.BrickColor then
  99. h = k[i]:getChildren()
  100. for o=1, #h do
  101. if h[o].Name == "Eatemup" then
  102. h[o].Parent = script.Parent
  103. end
  104. end
  105. k[i]:remove()
  106. end
  107. end
  108. end
  109. end
  110.  
  111.  
  112. while true do
  113.  
  114. T = nil -- Erases previous target from memory.
  115. findTarget() -- Finds the new closest target!
  116.  
  117. if ooze == true then
  118. r = math.random(1,36) --This little bit is supposed to allow the slime to take bigger "steps" every
  119. if r == 1 or r == 2 or r == 3 then -- once and a while, thus allowing it to travel through thick walls.
  120. space = spaces + 1
  121. elseif r == 4 or r == 5 then
  122. space = spaces + 2
  123. elseif r == 6 then
  124. space = spaces + 3
  125. else
  126. space = spaces
  127. end
  128. end
  129.  
  130. if T ~= nil and script.Parent:findFirstChild("on") ~= nil then --If target exists, then attack!
  131. if script.Parent:findFirstChild("on").Value == true then
  132. p = script.Parent:getChildren() -- Makes a list of the slime's "Slimeys"
  133. for i=1, #p do
  134. if p[i].Name == "Eatemup" then
  135. if prev == nil then
  136. prev = p[i]
  137. prev2 = p[i]
  138. end
  139. if (p[i].Position - T.Position).magnitude > (prev.Position - T.Position).magnitude then
  140. prev = p[i] -- This finds the Slimey closest to the target.
  141. end
  142. if (p[i].Position - T.Position).magnitude < (prev2.Position - T.Position).magnitude then
  143. prev2 = p[i] -- This finds the Slimey farthest away from the target.
  144. end
  145. end
  146. end
  147. fade(prev) --Make Slimey dissappear. VV- Make Slimey move closer to target.
  148. prev.Position = Vector3.new(prev2.Position.x+math.random(-space,space), prev2.Position.y-1, prev2.Position.z+math.random(-space,space))
  149. unfade(prev) -- Make Slimey appear again.
  150. end
  151. end
  152. wait(0.01) -- And then wait... :P
  153. end -- Repeat!!
  154.  
  155.  
  156. end))
  157. Part2.Name = "Eatemup"
  158. Part2.Parent = Model0
  159. Part2.BrickColor = BrickColor.new("New Yeller")
  160. Part2.Locked = true
  161. Part2.FormFactor = Enum.FormFactor.Symmetric
  162. Part2.Size = Vector3.new(1, 1, 1)
  163. Part2.CFrame = CFrame.new(-6.5, 0.500012994, -31.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  164. Part2.BackSurface = Enum.SurfaceType.Glue
  165. Part2.BottomSurface = Enum.SurfaceType.Glue
  166. Part2.FrontSurface = Enum.SurfaceType.Glue
  167. Part2.LeftSurface = Enum.SurfaceType.Glue
  168. Part2.RightSurface = Enum.SurfaceType.Glue
  169. Part2.TopSurface = Enum.SurfaceType.Glue
  170. Part2.Color = Color3.new(1, 1, 0)
  171. Part2.Position = Vector3.new(-6.5, 0.500012994, -31.5)
  172. Part2.Color = Color3.new(1, 1, 0)
  173. Part3.Name = "Eatemup"
  174. Part3.Parent = Model0
  175. Part3.BrickColor = BrickColor.new("New Yeller")
  176. Part3.Locked = true
  177. Part3.FormFactor = Enum.FormFactor.Symmetric
  178. Part3.Size = Vector3.new(1, 1, 1)
  179. Part3.CFrame = CFrame.new(-6.5, 0.500012994, -30.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  180. Part3.BackSurface = Enum.SurfaceType.Glue
  181. Part3.BottomSurface = Enum.SurfaceType.Glue
  182. Part3.FrontSurface = Enum.SurfaceType.Glue
  183. Part3.LeftSurface = Enum.SurfaceType.Glue
  184. Part3.RightSurface = Enum.SurfaceType.Glue
  185. Part3.TopSurface = Enum.SurfaceType.Glue
  186. Part3.Color = Color3.new(1, 1, 0)
  187. Part3.Position = Vector3.new(-6.5, 0.500012994, -30.5)
  188. Part3.Color = Color3.new(1, 1, 0)
  189. Part4.Name = "Eatemup"
  190. Part4.Parent = Model0
  191. Part4.BrickColor = BrickColor.new("New Yeller")
  192. Part4.Locked = true
  193. Part4.FormFactor = Enum.FormFactor.Symmetric
  194. Part4.Size = Vector3.new(1, 1, 1)
  195. Part4.CFrame = CFrame.new(-6.5, 1.50001204, -31.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  196. Part4.BackSurface = Enum.SurfaceType.Glue
  197. Part4.BottomSurface = Enum.SurfaceType.Glue
  198. Part4.FrontSurface = Enum.SurfaceType.Glue
  199. Part4.LeftSurface = Enum.SurfaceType.Glue
  200. Part4.RightSurface = Enum.SurfaceType.Glue
  201. Part4.TopSurface = Enum.SurfaceType.Glue
  202. Part4.Color = Color3.new(1, 1, 0)
  203. Part4.Position = Vector3.new(-6.5, 1.50001204, -31.5)
  204. Part4.Color = Color3.new(1, 1, 0)
  205. Part5.Name = "Eatemup"
  206. Part5.Parent = Model0
  207. Part5.BrickColor = BrickColor.new("New Yeller")
  208. Part5.Locked = true
  209. Part5.FormFactor = Enum.FormFactor.Symmetric
  210. Part5.Size = Vector3.new(1, 1, 1)
  211. Part5.CFrame = CFrame.new(-6.5, 1.50001204, -30.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  212. Part5.BackSurface = Enum.SurfaceType.Glue
  213. Part5.BottomSurface = Enum.SurfaceType.Glue
  214. Part5.FrontSurface = Enum.SurfaceType.Glue
  215. Part5.LeftSurface = Enum.SurfaceType.Glue
  216. Part5.RightSurface = Enum.SurfaceType.Glue
  217. Part5.TopSurface = Enum.SurfaceType.Glue
  218. Part5.Color = Color3.new(1, 1, 0)
  219. Part5.Position = Vector3.new(-6.5, 1.50001204, -30.5)
  220. Part5.Color = Color3.new(1, 1, 0)
  221. Part6.Name = "Eatemup"
  222. Part6.Parent = Model0
  223. Part6.BrickColor = BrickColor.new("New Yeller")
  224. Part6.Locked = true
  225. Part6.FormFactor = Enum.FormFactor.Symmetric
  226. Part6.Size = Vector3.new(1, 1, 1)
  227. Part6.CFrame = CFrame.new(-5.5, 0.500012994, -30.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  228. Part6.BackSurface = Enum.SurfaceType.Glue
  229. Part6.BottomSurface = Enum.SurfaceType.Glue
  230. Part6.FrontSurface = Enum.SurfaceType.Glue
  231. Part6.LeftSurface = Enum.SurfaceType.Glue
  232. Part6.RightSurface = Enum.SurfaceType.Glue
  233. Part6.TopSurface = Enum.SurfaceType.Glue
  234. Part6.Color = Color3.new(1, 1, 0)
  235. Part6.Position = Vector3.new(-5.5, 0.500012994, -30.5)
  236. Part6.Color = Color3.new(1, 1, 0)
  237. Part7.Name = "Eatemup"
  238. Part7.Parent = Model0
  239. Part7.BrickColor = BrickColor.new("New Yeller")
  240. Part7.Locked = true
  241. Part7.FormFactor = Enum.FormFactor.Symmetric
  242. Part7.Size = Vector3.new(1, 1, 1)
  243. Part7.CFrame = CFrame.new(-5.5, 1.50001204, -30.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  244. Part7.BackSurface = Enum.SurfaceType.Glue
  245. Part7.BottomSurface = Enum.SurfaceType.Glue
  246. Part7.FrontSurface = Enum.SurfaceType.Glue
  247. Part7.LeftSurface = Enum.SurfaceType.Glue
  248. Part7.RightSurface = Enum.SurfaceType.Glue
  249. Part7.TopSurface = Enum.SurfaceType.Glue
  250. Part7.Color = Color3.new(1, 1, 0)
  251. Part7.Position = Vector3.new(-5.5, 1.50001204, -30.5)
  252. Part7.Color = Color3.new(1, 1, 0)
  253. Part8.Name = "Eatemup"
  254. Part8.Parent = Model0
  255. Part8.BrickColor = BrickColor.new("New Yeller")
  256. Part8.Locked = true
  257. Part8.FormFactor = Enum.FormFactor.Symmetric
  258. Part8.Size = Vector3.new(1, 1, 1)
  259. Part8.CFrame = CFrame.new(-5.5, 1.50001204, -31.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  260. Part8.BackSurface = Enum.SurfaceType.Glue
  261. Part8.BottomSurface = Enum.SurfaceType.Glue
  262. Part8.FrontSurface = Enum.SurfaceType.Glue
  263. Part8.LeftSurface = Enum.SurfaceType.Glue
  264. Part8.RightSurface = Enum.SurfaceType.Glue
  265. Part8.TopSurface = Enum.SurfaceType.Glue
  266. Part8.Color = Color3.new(1, 1, 0)
  267. Part8.Position = Vector3.new(-5.5, 1.50001204, -31.5)
  268. Part8.Color = Color3.new(1, 1, 0)
  269. Part9.Name = "Eatemup"
  270. Part9.Parent = Model0
  271. Part9.BrickColor = BrickColor.new("New Yeller")
  272. Part9.Locked = true
  273. Part9.FormFactor = Enum.FormFactor.Symmetric
  274. Part9.Size = Vector3.new(1, 1, 1)
  275. Part9.CFrame = CFrame.new(-5.5, 0.500012994, -31.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  276. Part9.BackSurface = Enum.SurfaceType.Glue
  277. Part9.BottomSurface = Enum.SurfaceType.Glue
  278. Part9.FrontSurface = Enum.SurfaceType.Glue
  279. Part9.LeftSurface = Enum.SurfaceType.Glue
  280. Part9.RightSurface = Enum.SurfaceType.Glue
  281. Part9.TopSurface = Enum.SurfaceType.Glue
  282. Part9.Color = Color3.new(1, 1, 0)
  283. Part9.Position = Vector3.new(-5.5, 0.500012994, -31.5)
  284. Part9.Color = Color3.new(1, 1, 0)
  285. Script10.Name = "Touch"
  286. Script10.Parent = Model0
  287. table.insert(cors,sandbox(Script10,function()
  288. ting = false
  289. function onTouched(p)
  290. if ting == false then
  291. ting = true
  292. if p.Name == "Slimey" or p.Name == "SSlimey" then
  293. par=p.Parent
  294. p.Anchored = true
  295. reflect(p)
  296. part = Instance.new("Part")
  297. part.Parent = game.Workspace
  298. part.Position = p.Position
  299. p:remove()
  300. if par:findFirstChild("Slimey")==nil and par:findFirstChild("SSlimey")==nil then
  301. par:remove()
  302. end
  303. part.Reflectance = 1
  304. part.formFactor = "Symmetric"
  305. part.TopSurface = "Glue"
  306. part.BottomSurface = "Glue"
  307. part.LeftSurface = "Glue"
  308. part.RightSurface = "Glue"
  309. part.BackSurface = "Glue"
  310. part.FrontSurface = "Glue"
  311. part.Locked = true
  312. part.Anchored = false
  313. part.Size = Vector3.new(1,1,1)
  314. unreflect(part)
  315. part.BrickColor = script.Parent.Eatemup.BrickColor
  316. part.Parent = script.Parent
  317. part.Name = "Eatemup"
  318. part.Touched:connect(onTouched)
  319. end
  320. ting = false
  321. end
  322. end
  323.  
  324. function reflect(b)
  325. while b.Reflectance < 1 do
  326. b.Reflectance = b.Reflectance + 0.05
  327. wait(0.01)
  328. end
  329. b.Reflectance = 1
  330. end
  331.  
  332. function unreflect(b)
  333. while b.Reflectance > 0 do
  334. b.Reflectance = b.Reflectance - 0.05
  335. wait(0.01)
  336. end
  337. b.Reflectance = 0
  338. end
  339.  
  340. e = script.Parent:getChildren()
  341. for i=1, #e do
  342. if e[i].Name == "Eatemup" then
  343. e[i].Touched:connect(onTouched)
  344. end
  345. end
  346.  
  347. end))
  348. BoolValue11.Name = "on"
  349. BoolValue11.Parent = Model0
  350. BoolValue11.Value = true
  351. for i,v in pairs(mas:GetChildren()) do
  352. v.Parent = workspace
  353. pcall(function() v:MakeJoints() end)
  354. end
  355. mas:Destroy()
  356. for i,v in pairs(cors) do
  357. spawn(function()
  358. pcall(v)
  359. end)
  360. end
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