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Sep 24th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end Killer = game.Players.LocalPlayer
  6. Victim = game.Players["timetodie23232223"]
  7.  
  8.  
  9.  
  10. game:GetObjects("rbxassetid://66036448")[1].Parent=game.Workspace
  11. wait(0.5)
  12. game.Workspace.Guillo:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector* 30)
  13.  
  14. wait(2)
  15.  
  16. function onTouched(hit)
  17. p = hit.Parent:findFirstChild("Humanoid")
  18. ra = hit.Parent:findFirstChild("Right Arm")
  19. rl = hit.Parent:findFirstChild("Right Leg")
  20. la = hit.Parent:findFirstChild("Left Arm")
  21. lr = hit.Parent:findFirstChild("Left Leg")
  22. t = hit.Parent:findFirstChild("Torso")
  23. if p ~= nil then
  24. p.Health = 0
  25. ra.CanCollide = false
  26. ra.Anchored = true
  27. rl.CanCollide = false
  28. rl.Anchored = true
  29. la.CanCollide = false
  30. la.Anchored = true
  31. lr.CanCollide = false
  32. lr.Anchored = true
  33. t.CanCollide = false
  34. t.Anchored = true
  35. local bp = Instance.new("BodyPosition")
  36. bp.Parent = hit.Parent.Head
  37. bp.position = game.Workspace.Guillo.sModel.pos.Position
  38. wait(.2)
  39. hit.Parent.Head.Size = Vector3.new(1,1,1)
  40. bp:Remove()
  41. end
  42. end
  43.  
  44. game.Workspace.Guillo.sModel.Blade.Touched:connect(onTouched)
  45.  
  46.  
  47. function onClicked()
  48. if game.Workspace.Guillo.sModel.Rdy.Value == true then
  49. game.Workspace.Guillo.Safety:Destroy()
  50. game.Workspace.Guillo.sModel.Blade.bv.velocity = Vector3.new(0,-50,0)
  51. game.Workspace.Guillo.sModel.lvr2.Transparency = 1
  52. game.Workspace.Guillo.sModel.lvr1.Transparency = 0
  53. game.Workspace.Guillo.sModel.lvr2.CanCollide = false
  54. game.Workspace.Guillo.sModel.lvr1.CanCollide = true
  55. wait(0.3)
  56. game.Workspace.Guillo.sModel.Blade.bv.velocity = Vector3.new(0,0,0)
  57. game.Workspace.Guillo.sModel.Rdy.Value = false
  58. wait(5)
  59. game.Workspace.Guillo:Destroy()
  60. elseif game.Workspace.Guillo.sModel.Rdy.Value == false then
  61. game.Workspace.Guillo.sModel.Blade.bv.velocity = Vector3.new(0,1,0)
  62. game.Workspace.Guillo.sModel.lvr2.Transparency = 0
  63. game.Workspace.Guillo.sModel.lvr1.Transparency = 1
  64. game.Workspace.Guillo.sModel.lvr2.CanCollide = true
  65. game.Workspace.Guillo.sModel.lvr1.CanCollide = false
  66. game.Workspace.Guillo.sModel.Rdy.Value = true
  67. end
  68. end
  69.  
  70. game.Workspace.Guillo.sModel.lvr1.ClickDetector.MouseClick:connect(onClicked)
  71. game.Workspace.Guillo.sModel.lvr2.ClickDetector.MouseClick:connect(onClicked)
  72.  
  73. Killer.Character.HumanoidRootPart.CFrame = game.Workspace.Guillo.PartTPer.CFrame
  74. game.Workspace.Guillo.PartTPer:Destroy()
  75. wait(1)
  76. Victim.Character.HumanoidRootPart.CFrame = game.Workspace.Guillo.Seat.CFrame
  77. game.Workspace.Guillo.PartTP2:Destroy()
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