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- Found path: /server/Unitystation
- Mono path[0] = '/server/Unitystation_Data/Managed'
- Mono config path = '/server/Unitystation_Data/MonoBleedingEdge/etc'
- PlayerConnection initialized from /server/Unitystation_Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55176
- Multi-casting "[IP] 172.17.0.2 [Port] 55176 [Flags] 2 [Guid] 690236502 [EditorId] 2136419574 [Version] 1048832 [Id] LinuxPlayer(172.17.0.2) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] unitystation" to [225.0.0.222:54997]...
- Started listening to [0.0.0.0:55176]
- Preloaded 'FirebaseCppApp-7_0_2.so'
- Preloaded 'libenet.so'
- Preloaded 'libgrpc_csharp_ext.x64.so'
- Unable to preload the following plugins:
- FirebaseCppAuth.so
- sunvox.so
- PlayerConnection already initialized - listening to [0.0.0.0:55176]
- Loading player data from /server/Unitystation_Data/data.unity3d
- PlayerPrefs - Creating folder: /root/.config/unity3d/Unitystation
- PlayerPrefs - Creating folder: /root/.config/unity3d/Unitystation/unitystation
- Unable to load player prefs
- Plugins: Couldn't open /server/Unitystation_Data/Plugins/sunvox.so, error: libasound.so.2: cannot open shared object file: No such file or directory
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 332)
- Initialize engine version: 2020.1.6f1 (fc477ca6df10)
- [Subsystems] Discovering subsystems at path /server/Unitystation_Data/UnitySubsystems
- Forcing GfxDevice: Null
- GfxDevice: creating device client; threaded=0
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- FMOD initialized on nosound output
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.099 seconds
- ERROR: Shader Stencil/Unlit background masked emission shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- ERROR: Shader GUI/Text Shader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- UnloadTime: 0.525460 ms
- ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- Serialization depth limit 10 exceeded at 'SerializableDictionaryBase`3.m_dict'. There may be an object composition cycle in one or more of your serialized classes.
- Serialization hierarchy:
- 11: SerializableDictionaryBase`3.m_dict
- (Filename: ./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 121)
- Serialization depth limit 10 exceeded at 'SerializableDictionaryBase`3.m_dict'. There may be an object composition cycle in one or more of your serialized classes.
- Serialization hierarchy:
- 11: SerializableDictionaryBase`3.m_dict
- (Filename: ./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 121)
- Serialization depth limit 10 exceeded at 'SerializableDictionaryBase`3.m_dict'. There may be an object composition cycle in one or more of your serialized classes.
- Serialization hierarchy:
- 11: SerializableDictionaryBase`3.m_dict
- (Filename: ./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 121)
- Serialization depth limit 10 exceeded at 'SerializableDictionaryBase`3.m_dict'. There may be an object composition cycle in one or more of your serialized classes.
- Serialization hierarchy:
- 11: SerializableDictionaryBase`3.m_dict
- (Filename: ./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 121)
- Serialization depth limit 10 exceeded at 'SerializableDictionaryBase`3.m_dict'. There may be an object composition cycle in one or more of your serialized classes.
- Serialization hierarchy:
- 11: SerializableDictionaryBase`3.m_dict
- (Filename: ./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 121)
- Serialization depth limit 10 exceeded at 'SerializableDictionaryBase`3.m_dict'. There may be an object composition cycle in one or more of your serialized classes.
- Serialization hierarchy:
- 11: SerializableDictionaryBase`3.m_dict
- (Filename: ./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 121)
- Serialization depth limit 10 exceeded at 'SerializableDictionaryBase`3.m_dict'. There may be an object composition cycle in one or more of your serialized classes.
- Serialization hierarchy:
- 11: SerializableDictionaryBase`3.m_dict
- (Filename: ./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 121)
- Serialization depth limit 10 exceeded at 'SerializableDictionaryBase`3.m_dict'. There may be an object composition cycle in one or more of your serialized classes.
- Serialization hierarchy:
- 11: SerializableDictionaryBase`3.m_dict
- (Filename: ./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 121)
- Serialization depth limit 10 exceeded at 'SerializableDictionaryBase`3.m_dict'. There may be an object composition cycle in one or more of your serialized classes.
- Serialization hierarchy:
- 11: SerializableDictionaryBase`3.m_dict
- (Filename: ./Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 121)
- ... (93 Ko restants)
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