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- local A_1 = "Paint"
- local A_2 = game:GetService("Workspace").Cars.Car.Paint
- local A_3 = "ForceField"
- local A_4 = 1
- local Event = game:GetService("ReplicatedStorage").VehicleChannel
- Event:FireServer(A_1, A_2, A_3, A_4)
- local A_1 = "Paint"
- local A_2 = game:GetService("Workspace").Cars.Car.Bumper
- local A_3 = "ForceField"
- local A_4 = 1
- local Event = game:GetService("ReplicatedStorage").VehicleChannel
- Event:FireServer(A_1, A_2, A_3, A_4)
- local A_1 = "Paint"
- local A_2 = game:GetService("Workspace").Cars.Car.Wheel
- local A_3 = "ForceField"
- local A_4 = 1
- local Event = game:GetService("ReplicatedStorage").VehicleChannel
- Event:FireServer(A_1, A_2, A_3, A_4)
- local A_1 = "Paint"
- local A_2 = game:GetService("Workspace").Cars.Car.Seat
- local A_3 = "ForceField"
- local A_4 = 1
- local Event = game:GetService("ReplicatedStorage").VehicleChannel
- Event:FireServer(A_1, A_2, A_3, A_4)
- local A_1 = "Paint"
- local A_2 = game:GetService("Workspace").Cars.Car.Mirror
- local A_3 = "ForceField"
- local A_4 = 1
- local Event = game:GetService("ReplicatedStorage").VehicleChannel
- Event:FireServer(A_1, A_2, A_3, A_4)
- local A_1 = "Paint"
- local A_2 = game:GetService("Workspace").Cars.Car.LightMain
- local A_3 = "ForceField"
- local A_4 = 1
- local Event = game:GetService("ReplicatedStorage").VehicleChannel
- Event:FireServer(A_1, A_2, A_3, A_4)
- local A_1 = "Paint"
- local A_2 = game:GetService("Workspace").Cars.Car.Steering
- local A_3 = "ForceField"
- local A_4 = 1
- local Event = game:GetService("ReplicatedStorage").VehicleChannel
- Event:FireServer(A_1, A_2, A_3, A_4)
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