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Christoffer07700Extr

Jotaro

Jun 2nd, 2019
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  1. char.Shirt:Remove()
  2. char.Pants:Remove()
  3.  
  4. shirt = Instance.new("Shirt", char)
  5. shirt.Name = "Shirt"
  6. pants = Instance.new("Pants", char)
  7. pants.Name = "Pants"
  8. char.Shirt.ShirtTemplate = "rbxassetid://1091712911"
  9. char.Pants.PantsTemplate = "rbxassetid://1448269749"
  10. for i, v in pairs(char:GetChildren()) do
  11. if v.ClassName == "Accessory" then
  12. v:Remove()
  13. end
  14. end
  15.  
  16. Hat3 = Instance.new("Model")
  17. Hat3.Parent = char
  18. Hat3.Name = "Hat3"
  19. rh = Instance.new("Part")
  20. rh.Parent = Hat3
  21. rh.BrickColor = BrickColor.new("Really black")
  22. rh.Locked = true
  23. rh.CanCollide = false
  24. mesh = Instance.new("SpecialMesh")
  25. rh.formFactor = "Symmetric"
  26. mesh.MeshType = "FileMesh"
  27. mesh.MeshId = "rbxassetid://1476257758"
  28. mesh.TextureId = "rbxassetid://871411385"
  29. mesh.Parent = rh
  30. local weld = Instance.new("Weld")
  31. weld.Parent = rh
  32. weld.Part0 = rh
  33. weld.Part1 = char.Head
  34. weld.C0 = CFrame.new(-0.05, -0.2, 0.1)*CFrame.Angles(0, 0, 0)
  35. mesh.Scale = Vector3.new(1.05,1, 0.8)
  36. Hat3.Part.Transparency = 0
  37.  
  38. Hat = Instance.new("Model")
  39. Hat.Parent = char
  40. Hat.Name = "Hat"
  41. rh = Instance.new("Part")
  42. rh.Parent = Hat
  43. rh.BrickColor = BrickColor.new("Really black")
  44. rh.Locked = true
  45. rh.CanCollide = false
  46. mesh = Instance.new("SpecialMesh")
  47. rh.formFactor = "Symmetric"
  48. mesh.MeshType = "FileMesh"
  49. mesh.MeshId = "rbxassetid://874044556"
  50. mesh.TextureId = "rbxassetid://875114591"
  51. mesh.Parent = rh
  52. local weld = Instance.new("Weld")
  53. weld.Parent = rh
  54. weld.Part0 = rh
  55. weld.Part1 =char.Head
  56. weld.C0 = CFrame.new(0, -0.8, -0.5)*CFrame.Angles(0, 0, 0)
  57. mesh.Scale = Vector3.new(0.04,0.038, 0.04)
  58.  
  59. ---IS THIS A JOJO SCRIPT?!?!!?!?
  60. ---Star Platinum Over Heaven
  61. ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
  62. ---Happy halloween
  63. ---Last script probably
  64.  
  65. ---I couldnt make a GUI cuz im lazy so
  66. -----KEYDOWNS------
  67. --- E(Hold) - OverHeaven Ora Barrages
  68. --- R - OverHeaven Strong Hit
  69. --- T - OverHeaven Blast
  70. --- F - TimeStop
  71. --- Z(Can be Spammed) - Stand Jump
  72. --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
  73. ------This is a Play Fair script(None of that one shot stuff)
  74.  
  75. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  76. print("FE Compatibility: by WaverlyCole & Mokiros")
  77. InternalData = {}
  78. do
  79. script.Parent = owner.Character
  80. local Event = Instance.new("RemoteEvent")
  81. Event.Name = "UserInput"
  82. local function NewFakeEvent()
  83. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  84. return Fake
  85. end
  86. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  87. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  88. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  89. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  90. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  91. local function TriggerEvent(self,Event,...)
  92. local Trigger = Mouse[Event]
  93. if Trigger and Trigger.fakeEvent and Trigger.Function then
  94. Trigger.Function(...)
  95. end
  96. end
  97. Mouse.TrigEvent = TriggerEvent
  98. UserInputService.TrigEvent = TriggerEvent
  99. Event.OnServerEvent:Connect(function(FiredBy,Input)
  100. if FiredBy.Name ~= owner.Name then end
  101. if Input.MouseEvent then
  102. Mouse.Target = Input.Target
  103. Mouse.Hit = Input.Hit
  104. else
  105. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  106. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  107. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  108. end
  109. for _,Action in pairs(ContextActionService.Actions) do
  110. for _,Key in pairs(Action.Keys) do
  111. if Key==Input.KeyCode then
  112. Action.Function(Action.Name,Input.UserInputState,Input)
  113. end
  114. end
  115. end
  116. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  117. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  118. end
  119. end)
  120. InternalData["Mouse"] = Mouse
  121. InternalData["ContextActionService"] = ContextActionService
  122. InternalData["UserInputService"] = UserInputService
  123. Event.Parent = NLS([[
  124. local Player = owner
  125. local Event = script:WaitForChild("UserInput")
  126. local UserInputService = game:GetService("UserInputService")
  127. local Mouse = Player:GetMouse()
  128. local Input = function(Input,gameProcessedEvent)
  129. if gameProcessedEvent then return end
  130. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  131. end
  132. UserInputService.InputBegan:Connect(Input)
  133. UserInputService.InputEnded:Connect(Input)
  134. local Hit,Target
  135. while wait(1/30) do
  136. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  137. Hit,Target = Mouse.Hit,Mouse.Target
  138. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  139. end
  140. end
  141. ]],owner.Character)
  142. end
  143. RealGame = game;game = setmetatable({},{
  144. __index = function (self,Index)
  145. local Sandbox = function (Thing)
  146. if Thing:IsA("Player") then
  147. local RealPlayer = Thing
  148. return setmetatable({},{
  149. __index = function (self,Index)
  150. local Type = type(RealPlayer[Index])
  151. if Type == "function" then
  152. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  153. return function (self)
  154. return InternalData["Mouse"]
  155. end
  156. end
  157. return function (self,...)
  158. return RealPlayer[Index](RealPlayer,...)
  159. end
  160. else
  161. return RealPlayer[Index]
  162. end
  163. end;
  164. __tostring = function(self)
  165. return RealPlayer.Name
  166. end
  167. })
  168. end
  169. end
  170. if RealGame[Index] then
  171. local Type = type(RealGame[Index])
  172. if Type == "function" then
  173. if Index:lower() == "getservice" or Index:lower() == "service" then
  174. return function (self,Service)
  175. if Service:lower() == "players" then
  176. return setmetatable({},{
  177. __index = function (self2,Index2)
  178. local RealService = RealGame:GetService(Service)
  179. local Type2 = type(Index2)
  180. if Type2 == "function" then
  181. return function (self,...)
  182. return RealService[Index2](RealService,...)
  183. end
  184. else
  185. if Index2:lower() == "localplayer" then
  186. return Sandbox(owner)
  187. end
  188. return RealService[Index2]
  189. end
  190. end;
  191. __tostring = function(self)
  192. return RealGame:GetService(Service).Name
  193. end
  194. })
  195. elseif Service:lower() == "contextactionservice" then
  196. return InternalData["ContextActionService"]
  197. elseif Service:lower() == "contextactionservice" then
  198. return InternalData["UserInputService"]
  199. elseif Service:lower() == "runservice" then
  200. return setmetatable({},{
  201. __index = function(self2,Index2)
  202. local RealService = RealGame:GetService(Service)
  203. local Type2 = type(Index2)
  204. if Type2 == "function" then
  205. return function (self,...)
  206. return RealService[Index2](RealService,...)
  207. end
  208. else
  209. if Index2:lower() == "bindtorenderstep" then
  210. return function (self,Name,Priority,Function)
  211. return RealGame:GetService("RunService").Stepped:Connect(Function)
  212. end
  213. end
  214. if Index2:lower() == "renderstepped" then
  215. return RealService["Stepped"]
  216. end
  217. return RealService[Index2]
  218. end
  219. end
  220. })
  221. else
  222. return RealGame:GetService(Service)
  223. end
  224. end
  225. end
  226. return function (self,...)
  227. return RealGame[Index](RealGame,...)
  228. end
  229. else
  230. if game:GetService(Index) then
  231. return game:GetService(Index)
  232. end
  233. return RealGame[Index]
  234. end
  235. else
  236. return nil
  237. end
  238. end
  239. });Game = game;owner = game:GetService("Players").LocalPlayer
  240. print("Complete! Running...")
  241.  
  242. wait(0.1)
  243. local Player = game.Players.LocalPlayer
  244. local Character = Player.Character
  245. local Humanoid = Character.Humanoid
  246. local Mouse = Player:GetMouse()
  247. local LeftArm = Character["Left Arm"]
  248. local RightArm = Character["Right Arm"]
  249. local LeftLeg = Character["Left Leg"]
  250. local RightLeg = Character["Right Leg"]
  251. local Head = Character.Head
  252. local Torso = Character.Torso
  253. local Camera = game.Workspace.CurrentCamera
  254. local RootPart = Character.HumanoidRootPart
  255. local RootJoint = RootPart.RootJoint
  256. local Pause = false
  257. local attack = false
  258. local Change = false
  259. local DDZ = false
  260. local LOL = false
  261. local Anim = 'Idle'
  262. local attacktype = 1
  263. local delays = false
  264. local play = true
  265. local Time = 7
  266. local targetted = nil
  267. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  268. local velocity = RootPart.Velocity.y
  269. local sine = 0
  270. local change = 1
  271. local D = false
  272. Loop = false
  273. local DD = false
  274. local doe = 0
  275. local Create = LoadLibrary("RbxUtility").Create
  276. local Stand = Instance.new("Model",Character)
  277. Stand.Name = "Stand"
  278. local ST = Instance.new("Part",Stand)
  279. ST.Size = Vector3.new(2,2,1)
  280. ST.BrickColor = BrickColor.new("White")
  281. ST.CanCollide = false
  282. local ST2 = Instance.new("SpecialMesh",ST)
  283. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  284. ST2.Scale = Vector3.new(1,1,1)
  285. local ST3 = Instance.new("Weld",ST)
  286. ST3.Part0 = RootPart
  287. ST3.Part1 = ST
  288. ST3.C0 = CFrame.new(0,0,0)
  289. local SH = Instance.new("Part",Stand)
  290. SH.Size = Vector3.new(1.25,1.25,1.25)
  291. SH.CanCollide = false
  292. SH.BrickColor = BrickColor.new("White")
  293. local SH2 = Instance.new("SpecialMesh",SH)
  294. SH2.MeshType = "Head"
  295. SH2.Scale = Vector3.new(1,1,1)
  296. local SH2 = Instance.new("Weld",SH)
  297. SH2.Part0 = ST
  298. SH2.Part1 = SH
  299. SH2.C0 = CFrame.new(0,1.5,0)
  300. local SRA = Instance.new("Part",Stand)
  301. SRA.Size = Vector3.new(1,2,1)
  302. SRA.CanCollide = false
  303. SRA.BrickColor = BrickColor.new("White")
  304. local SRA2 = Instance.new("SpecialMesh",SRA)
  305. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  306. SRA2.Scale = Vector3.new(1,1,1)
  307. local SRA3 = Instance.new("Weld",SRA)
  308. SRA3.Part0 = ST
  309. SRA3.Part1 = SRA
  310. SRA3.C0 = CFrame.new(1.5,0,0)
  311. local SLA = Instance.new("Part",Stand)
  312. SLA.Size = Vector3.new(1,2,1)
  313. SLA.CanCollide = false
  314. SLA.BrickColor = BrickColor.new("White")
  315. local SLA2 = Instance.new("SpecialMesh",SLA)
  316. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  317. SLA2.Scale = Vector3.new(1,1,1)
  318. local SLA3 = Instance.new("Weld",SLA)
  319. SLA3.Part0 = ST
  320. SLA3.Part1 = SLA
  321. SLA3.C0 = CFrame.new(-1.5,0,0)
  322. local SRL = Instance.new("Part",Stand)
  323. SRL.Size = Vector3.new(1,2,1)
  324. SRL.CanCollide = false
  325. SRL.BrickColor = BrickColor.new("White")
  326. local SRL2 = Instance.new("SpecialMesh",SRL)
  327. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  328. SRL2.Scale = Vector3.new(1,1,1)
  329. local SRL3 = Instance.new("Weld",SRL)
  330. SRL3.Part0 = ST
  331. SRL3.Part1 = SRL
  332. SRL3.C0 = CFrame.new(0.5,-2,0)
  333. local SLL = Instance.new("Part",Stand)
  334. SLL.Size = Vector3.new(1,2,1)
  335. SLL.CanCollide = false
  336. SLL.BrickColor = BrickColor.new("White")
  337. local SLL2 = Instance.new("SpecialMesh",SLL)
  338. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  339. SLL2.Scale = Vector3.new(1,1,1)
  340. local SLL3 = Instance.new("Weld",SLL)
  341. SLL3.Part0 = ST
  342. SLL3.Part1 = SLL
  343. SLL3.C0 = CFrame.new(-0.5,-2,0)
  344. local FlA = Instance.new("ParticleEmitter",SRA)
  345. FlA.Texture = "rbxassetid://263837009"
  346. FlA.Size = NumberSequence.new(0.6)
  347. FlA.Rotation = NumberRange.new(-100, 100)
  348. FlA.RotSpeed = NumberRange.new(-200, 200)
  349. FlA.Transparency = NumberSequence.new(0,1)
  350. FlA.Speed = NumberRange.new(0.1)
  351. FlA.ZOffset = -0.1
  352. FlA.Lifetime = NumberRange.new(1)
  353. FlA.Rate = 1111
  354. FlA.LockedToPart = true
  355. FlA.LightEmission = 1
  356. FlA.VelocitySpread = 12121
  357. local ZZA = Instance.new("ParticleEmitter",SRA)
  358. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  359. ZZA.Size = NumberSequence.new(0.005)
  360. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  361. ZZA.RotSpeed = NumberRange.new(-200, 200)
  362. ZZA.Transparency = NumberSequence.new(0.7)
  363. ZZA.Lifetime = NumberRange.new(1)
  364. ZZA.Speed = NumberRange.new(0.48)
  365. ZZA.Rate = 1231231
  366. ZZA.ZOffset = 0.1
  367. ZZA.LockedToPart = true
  368. ZZA.LightEmission = 1e9
  369. ZZA.LightInfluence = 1e9
  370. local FlA1 = Instance.new("ParticleEmitter",SLA)
  371. FlA1.Texture = "rbxassetid://263837009"
  372. FlA1.Size = NumberSequence.new(0.6)
  373. FlA1.Rotation = NumberRange.new(-100, 100)
  374. FlA1.RotSpeed = NumberRange.new(-200, 200)
  375. FlA1.Transparency = NumberSequence.new(0,1)
  376. FlA1.Speed = NumberRange.new(0.1)
  377. FlA1.ZOffset = -0.1
  378. FlA1.Lifetime = NumberRange.new(1)
  379. FlA1.Rate = 1111
  380. FlA1.LockedToPart = true
  381. FlA1.LightEmission = 1
  382. FlA1.VelocitySpread = 12121
  383. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  384. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  385. ZZA1.Size = NumberSequence.new(0.005)
  386. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  387. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  388. ZZA1.Transparency = NumberSequence.new(0.7)
  389. ZZA1.Lifetime = NumberRange.new(1)
  390. ZZA1.Speed = NumberRange.new(0.48)
  391. ZZA1.Rate = 1231231
  392. ZZA1.ZOffset = 0.1
  393. ZZA1.LockedToPart = true
  394. ZZA1.LightEmission = 1e9
  395. ZZA1.LightInfluence = 1e9
  396. local FlA2 = Instance.new("ParticleEmitter",ST)
  397. FlA2.Texture = "rbxassetid://263837009"
  398. FlA2.Size = NumberSequence.new(0.6)
  399. FlA2.Rotation = NumberRange.new(-100, 100)
  400. FlA2.RotSpeed = NumberRange.new(-200, 200)
  401. FlA2.Transparency = NumberSequence.new(0,1)
  402. FlA2.Speed = NumberRange.new(0.1)
  403. FlA2.ZOffset = -0.1
  404. FlA2.Lifetime = NumberRange.new(1)
  405. FlA2.Rate = 1111
  406. FlA2.LockedToPart = true
  407. FlA2.LightEmission = 1
  408. FlA2.VelocitySpread = 12121
  409. local ZZA2 = Instance.new("ParticleEmitter",ST)
  410. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  411. ZZA2.Size = NumberSequence.new(0.005)
  412. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  413. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  414. ZZA2.Transparency = NumberSequence.new(0.7)
  415. ZZA2.Lifetime = NumberRange.new(1)
  416. ZZA2.Speed = NumberRange.new(0.48)
  417. ZZA2.Rate = 1231231
  418. ZZA2.ZOffset = 0.1
  419. ZZA2.LockedToPart = true
  420. ZZA2.LightEmission = 1e9
  421. ZZA2.LightInfluence = 1e9
  422. local FlA3 = Instance.new("ParticleEmitter",SRL)
  423. FlA3.Texture = "rbxassetid://263837009"
  424. FlA3.Size = NumberSequence.new(0.6)
  425. FlA3.Rotation = NumberRange.new(-100, 100)
  426. FlA3.RotSpeed = NumberRange.new(-200, 200)
  427. FlA3.Transparency = NumberSequence.new(0,1)
  428. FlA3.Speed = NumberRange.new(0.1)
  429. FlA3.ZOffset = -0.1
  430. FlA3.Lifetime = NumberRange.new(1)
  431. FlA3.Rate = 1111
  432. FlA3.LockedToPart = true
  433. FlA3.LightEmission = 1
  434. FlA3.VelocitySpread = 12121
  435. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  436. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  437. ZZA3.Size = NumberSequence.new(0.005)
  438. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  439. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  440. ZZA3.Transparency = NumberSequence.new(0.7)
  441. ZZA3.Lifetime = NumberRange.new(1)
  442. ZZA3.Speed = NumberRange.new(0.48)
  443. ZZA3.Rate = 1231231
  444. ZZA3.ZOffset = 0.1
  445. ZZA3.LockedToPart = true
  446. ZZA3.LightEmission = 1e9
  447. ZZA3.LightInfluence = 1e9
  448. local FlA4 = Instance.new("ParticleEmitter",SLL)
  449. FlA4.Texture = "rbxassetid://263837009"
  450. FlA4.Size = NumberSequence.new(0.6)
  451. FlA4.Rotation = NumberRange.new(-100, 100)
  452. FlA4.RotSpeed = NumberRange.new(-200, 200)
  453. FlA4.Transparency = NumberSequence.new(0,1)
  454. FlA4.Speed = NumberRange.new(0.1)
  455. FlA4.ZOffset = -0.1
  456. FlA4.Lifetime = NumberRange.new(1)
  457. FlA4.Rate = 1111
  458. FlA4.LockedToPart = true
  459. FlA4.LightEmission = 1
  460. FlA4.VelocitySpread = 12121
  461. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  462. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  463. ZZA4.Size = NumberSequence.new(0.005)
  464. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  465. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  466. ZZA4.Transparency = NumberSequence.new(0.7)
  467. ZZA4.Lifetime = NumberRange.new(1)
  468. ZZA4.Speed = NumberRange.new(0.48)
  469. ZZA4.Rate = 1231231
  470. ZZA4.ZOffset = 0.1
  471. ZZA4.LockedToPart = true
  472. ZZA4.LightEmission = 1e9
  473. ZZA4.LightInfluence = 1e9
  474. local FlA5 = Instance.new("ParticleEmitter",SH)
  475. FlA5.Texture = "rbxassetid://263837009"
  476. FlA5.Size = NumberSequence.new(0.6)
  477. FlA5.Rotation = NumberRange.new(-100, 100)
  478. FlA5.RotSpeed = NumberRange.new(-200, 200)
  479. FlA5.Transparency = NumberSequence.new(0,1)
  480. FlA5.Speed = NumberRange.new(0.1)
  481. FlA5.ZOffset = -0.1
  482. FlA5.Lifetime = NumberRange.new(1)
  483. FlA5.Rate = 20
  484. FlA5.LockedToPart = true
  485. FlA5.LightEmission = 1
  486. FlA5.VelocitySpread = 12121
  487. local ZZA5 = Instance.new("ParticleEmitter",SH)
  488. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  489. ZZA5.Size = NumberSequence.new(0.005)
  490. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  491. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  492. ZZA5.Transparency = NumberSequence.new(0.7)
  493. ZZA5.Lifetime = NumberRange.new(1)
  494. ZZA5.Speed = NumberRange.new(0.48)
  495. ZZA5.Rate = 1231233
  496. ZZA5.ZOffset = 0.1
  497. ZZA5.LockedToPart = true
  498. ZZA5.LightEmission = 1e9
  499. ZZA5.LightInfluence = 1e9
  500. FlA.Enabled = false
  501. FlA1.Enabled = false
  502. FlA2.Enabled = false
  503. FlA3.Enabled = false
  504. FlA4.Enabled = false
  505. FlA5.Enabled = false
  506. ZZA.Enabled= false
  507. ZZA1.Enabled = false
  508. ZZA2.Enabled = false
  509. ZZA3.Enabled = false
  510. ZZA4.Enabled = false
  511. ZZA5.Enabled = false
  512. local Face = Instance.new("Decal",SH)
  513. Face.Face = "Front"
  514. Face.Texture = "rbxassetid://1692604813"
  515. local StarH = Instance.new("Part",Stand)
  516. StarH.BrickColor = BrickColor.new("Institutional white")
  517. StarH.CanCollide = false
  518. local StarH2 = Instance.new("SpecialMesh",StarH)
  519. StarH2.MeshId = "rbxassetid://874044556"
  520. StarH2.Scale = Vector3.new(0.04,0.035,0.037)
  521. local StarH3 = Instance.new("Weld",StarH)
  522. StarH3.Part0 = SH
  523. StarH3.Part1 = StarH
  524. StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
  525. local Scarf = Instance.new("Part",Stand)
  526. Scarf.BrickColor = BrickColor.new("Pastel yellow")
  527. Scarf.CanCollide = false
  528. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  529. Scarf2.MeshId = "rbxassetid://873798502"
  530. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  531. local Scarf3 = Instance.new("Weld",Scarf)
  532. Scarf3.Part0 = SH
  533. Scarf3.Part1 = Scarf
  534. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  535. local Clot = Instance.new("Part",Stand)
  536. Clot.BrickColor = BrickColor.new("Pastel yellow")
  537. Clot.CanCollide = false
  538. local Clot2 = Instance.new("SpecialMesh",Clot)
  539. Clot2.MeshId = "rbxassetid://874045262"
  540. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  541. local Clot3 = Instance.new("Weld",Clot)
  542. Clot3.Part0 = ST
  543. Clot3.Part1 = Clot
  544. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  545. local BClot = Instance.new("Part",Stand)
  546. BClot.BrickColor = BrickColor.new("Pastel yellow")
  547. BClot.CanCollide = false
  548. local BClot2 = Instance.new("SpecialMesh",BClot)
  549. BClot2.MeshId = "rbxassetid://874045262"
  550. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  551. local BClot3 = Instance.new("Weld",BClot)
  552. BClot3.Part0 = ST
  553. BClot3.Part1 = BClot
  554. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  555. local Shoulder = Instance.new("Part",Stand)
  556. Shoulder.BrickColor = BrickColor.new("Pastel yellow")
  557. Shoulder.CanCollide = false
  558. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  559. Shoulder2.MeshId = "rbxassetid://874040321"
  560. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  561. local Shoulder3 = Instance.new("Weld",Shoulder)
  562. Shoulder3.Part0 = SRA
  563. Shoulder3.Part1 = Shoulder
  564. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  565. local OtShoulder = Instance.new("Part",Stand)
  566. OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
  567. OtShoulder.CanCollide = false
  568. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  569. OtShoulder2.MeshId = "rbxassetid://874040321"
  570. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  571. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  572. OtShoulder3.Part0 = SLA
  573. OtShoulder3.Part1 = OtShoulder
  574. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  575. local Abs = Instance.new("Part",Stand)
  576. Abs.BrickColor = BrickColor.new("Institutional white")
  577. Abs.CanCollide = false
  578. local Abs2 = Instance.new("SpecialMesh",Abs)
  579. Abs2.MeshId = "rbxassetid://958074736"
  580. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  581. local Abs3 = Instance.new("Weld",Abs)
  582. Abs3.Part0 = ST
  583. Abs3.Part1 = Abs
  584. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  585. Humanoid.Animator.Parent = nil
  586. Character.Animate.Parent = nil
  587. mas = Instance.new("Model",game:GetService("Lighting"))
  588. WeldConstraint0 = Instance.new("WeldConstraint")
  589. WeldConstraint1 = Instance.new("WeldConstraint")
  590. WeldConstraint2 = Instance.new("WeldConstraint")
  591. WeldConstraint3 = Instance.new("WeldConstraint")
  592. WeldConstraint4 = Instance.new("WeldConstraint")
  593. WeldConstraint5 = Instance.new("WeldConstraint")
  594. WeldConstraint6 = Instance.new("WeldConstraint")
  595. WeldConstraint7 = Instance.new("WeldConstraint")
  596. WeldConstraint8 = Instance.new("WeldConstraint")
  597. WeldConstraint9 = Instance.new("WeldConstraint")
  598. WeldConstraint10 = Instance.new("WeldConstraint")
  599. WeldConstraint11 = Instance.new("WeldConstraint")
  600. WeldConstraint12 = Instance.new("WeldConstraint")
  601. WeldConstraint13 = Instance.new("WeldConstraint")
  602. Part14 = Instance.new("Part")
  603. Part15 = Instance.new("Part")
  604. WeldConstraint16 = Instance.new("WeldConstraint")
  605. WeldConstraint17 = Instance.new("WeldConstraint")
  606. WeldConstraint18 = Instance.new("WeldConstraint")
  607. WeldConstraint19 = Instance.new("WeldConstraint")
  608. WeldConstraint20 = Instance.new("WeldConstraint")
  609. WeldConstraint21 = Instance.new("WeldConstraint")
  610. WeldConstraint22 = Instance.new("WeldConstraint")
  611. WeldConstraint23 = Instance.new("WeldConstraint")
  612. WeldConstraint24 = Instance.new("WeldConstraint")
  613. WeldConstraint25 = Instance.new("WeldConstraint")
  614. WeldConstraint26 = Instance.new("WeldConstraint")
  615. WeldConstraint27 = Instance.new("WeldConstraint")
  616. WeldConstraint28 = Instance.new("WeldConstraint")
  617. WeldConstraint29 = Instance.new("WeldConstraint")
  618. Part30 = Instance.new("Part")
  619. Part31 = Instance.new("Part")
  620. Part32 = Instance.new("Part")
  621. Part33 = Instance.new("Part")
  622. Part34 = Instance.new("Part")
  623. Part35 = Instance.new("Part")
  624. Part36 = Instance.new("Part")
  625. Part37 = Instance.new("Part")
  626. Part38 = Instance.new("Part")
  627. Part39 = Instance.new("Part")
  628. Part40 = Instance.new("Part")
  629. Part41 = Instance.new("Part")
  630. Part42 = Instance.new("Part")
  631. WeldConstraint20.Parent = Part15
  632. WeldConstraint20.Part0 = Part15
  633. WeldConstraint20.Part1 = Part33
  634. WeldConstraint22.Parent = Part15
  635. WeldConstraint22.Part0 = Part15
  636. WeldConstraint22.Part1 = Part35
  637. WeldConstraint21.Parent = Part15
  638. WeldConstraint21.Part0 = Part15
  639. WeldConstraint21.Part1 = Part34
  640. WeldConstraint23.Parent = Part15
  641. WeldConstraint23.Part0 = Part15
  642. WeldConstraint23.Part1 = Part36
  643. WeldConstraint24.Parent = Part15
  644. WeldConstraint24.Part0 = Part15
  645. WeldConstraint24.Part1 = Part37
  646. WeldConstraint25.Parent = Part15
  647. WeldConstraint25.Part0 = Part15
  648. WeldConstraint25.Part1 = Part38
  649. WeldConstraint26.Parent = Part15
  650. WeldConstraint26.Part0 = Part15
  651. WeldConstraint26.Part1 = Part39
  652. WeldConstraint27.Parent = Part15
  653. WeldConstraint27.Part0 = Part15
  654. WeldConstraint27.Part1 = Part40
  655. WeldConstraint29.Parent = Part15
  656. WeldConstraint29.Part0 = Part15
  657. WeldConstraint29.Part1 = Part42
  658. WeldConstraint28.Parent = Part15
  659. WeldConstraint28.Part0 = Part15
  660. WeldConstraint28.Part1 = Part41
  661. WeldConstraint16.Parent = Part15
  662. WeldConstraint16.Part0 = Part15
  663. WeldConstraint16.Part1 = Part14
  664. WeldConstraint17.Parent = Part15
  665. WeldConstraint17.Part0 = Part15
  666. WeldConstraint17.Part1 = Part30
  667. WeldConstraint18.Parent = Part15
  668. WeldConstraint18.Part0 = Part15
  669. WeldConstraint18.Part1 = Part31
  670. WeldConstraint19.Parent = Part15
  671. WeldConstraint19.Part0 = Part15
  672. WeldConstraint19.Part1 = Part32
  673. Part14.Name = "Glove"
  674. Part14.Parent = mas
  675. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  676. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  677. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  678. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  679. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  680. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  681. Part14.BottomSurface = Enum.SurfaceType.Smooth
  682. Part14.BrickColor = BrickColor.new("Pastel yellow")
  683. Part14.CanCollide = false
  684. Part14.Material = Enum.Material.SmoothPlastic
  685. Part14.TopSurface = Enum.SurfaceType.Smooth
  686. Part14.brickColor = BrickColor.new("Pastel yellow")
  687. Part15.Name = "LeftHandle"
  688. Part15.Parent = mas
  689. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  690. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  691. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  692. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  693. Part15.Color = Color3.new(1, 1, 0)
  694. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  695. Part15.BottomSurface = Enum.SurfaceType.Smooth
  696. Part15.BrickColor = BrickColor.new("New Yeller")
  697. Part15.CanCollide = false
  698. Part15.Material = Enum.Material.SmoothPlastic
  699. Part15.TopSurface = Enum.SurfaceType.Smooth
  700. Part15.brickColor = BrickColor.new("New Yeller")
  701. Part15.Shape = Enum.PartType.Ball
  702. WeldConstraint16.Parent = Part15
  703. WeldConstraint16.Part0 = Part15
  704. WeldConstraint16.Part1 = Part14
  705. WeldConstraint17.Parent = Part15
  706. WeldConstraint17.Part0 = Part15
  707. WeldConstraint17.Part1 = Part30
  708. WeldConstraint18.Parent = Part15
  709. WeldConstraint18.Part0 = Part15
  710. WeldConstraint18.Part1 = Part31
  711. WeldConstraint19.Parent = Part15
  712. WeldConstraint19.Part0 = Part15
  713. WeldConstraint19.Part1 = Part32
  714. WeldConstraint20.Parent = Part15
  715. WeldConstraint20.Part0 = Part15
  716. WeldConstraint20.Part1 = Part33
  717. WeldConstraint21.Parent = Part15
  718. WeldConstraint21.Part0 = Part15
  719. WeldConstraint21.Part1 = Part34
  720. WeldConstraint22.Parent = Part15
  721. WeldConstraint22.Part0 = Part15
  722. WeldConstraint22.Part1 = Part35
  723. WeldConstraint23.Parent = Part15
  724. WeldConstraint23.Part0 = Part15
  725. WeldConstraint23.Part1 = Part36
  726. WeldConstraint24.Parent = Part15
  727. WeldConstraint24.Part0 = Part15
  728. WeldConstraint24.Part1 = Part37
  729. WeldConstraint25.Parent = Part15
  730. WeldConstraint25.Part0 = Part15
  731. WeldConstraint25.Part1 = Part38
  732. WeldConstraint26.Parent = Part15
  733. WeldConstraint26.Part0 = Part15
  734. WeldConstraint26.Part1 = Part39
  735. WeldConstraint27.Parent = Part15
  736. WeldConstraint27.Part0 = Part15
  737. WeldConstraint27.Part1 = Part40
  738. WeldConstraint28.Parent = Part15
  739. WeldConstraint28.Part0 = Part15
  740. WeldConstraint28.Part1 = Part41
  741. WeldConstraint29.Parent = Part15
  742. WeldConstraint29.Part0 = Part15
  743. WeldConstraint29.Part1 = Part42
  744. Part30.Parent = mas
  745. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  746. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  747. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  748. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  749. Part30.Color = Color3.new(1, 1, 0)
  750. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  751. Part30.BottomSurface = Enum.SurfaceType.Smooth
  752. Part30.BrickColor = BrickColor.new("New Yeller")
  753. Part30.CanCollide = false
  754. Part30.Material = Enum.Material.SmoothPlastic
  755. Part30.TopSurface = Enum.SurfaceType.Smooth
  756. Part30.brickColor = BrickColor.new("New Yeller")
  757. Part30.Shape = Enum.PartType.Ball
  758. Part31.Parent = mas
  759. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  760. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  761. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  762. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  763. Part31.Color = Color3.new(1, 1, 0)
  764. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  765. Part31.BottomSurface = Enum.SurfaceType.Smooth
  766. Part31.BrickColor = BrickColor.new("New Yeller")
  767. Part31.CanCollide = false
  768. Part31.Material = Enum.Material.SmoothPlastic
  769. Part31.TopSurface = Enum.SurfaceType.Smooth
  770. Part31.brickColor = BrickColor.new("New Yeller")
  771. Part31.Shape = Enum.PartType.Ball
  772. Part32.Parent = mas
  773. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  774. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  775. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  776. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  777. Part32.Color = Color3.new(1, 1, 0)
  778. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  779. Part32.BottomSurface = Enum.SurfaceType.Smooth
  780. Part32.BrickColor = BrickColor.new("New Yeller")
  781. Part32.CanCollide = false
  782. Part32.Material = Enum.Material.SmoothPlastic
  783. Part32.TopSurface = Enum.SurfaceType.Smooth
  784. Part32.brickColor = BrickColor.new("New Yeller")
  785. Part32.Shape = Enum.PartType.Ball
  786. Part33.Parent = mas
  787. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  788. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  789. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  790. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  791. Part33.Color = Color3.new(1, 1, 0)
  792. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  793. Part33.BottomSurface = Enum.SurfaceType.Smooth
  794. Part33.BrickColor = BrickColor.new("New Yeller")
  795. Part33.CanCollide = false
  796. Part33.Material = Enum.Material.SmoothPlastic
  797. Part33.TopSurface = Enum.SurfaceType.Smooth
  798. Part33.brickColor = BrickColor.new("New Yeller")
  799. Part33.Shape = Enum.PartType.Ball
  800. Part34.Parent = mas
  801. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  802. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  803. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  804. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  805. Part34.Color = Color3.new(1, 1, 0)
  806. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  807. Part34.BottomSurface = Enum.SurfaceType.Smooth
  808. Part34.BrickColor = BrickColor.new("New Yeller")
  809. Part34.CanCollide = false
  810. Part34.Material = Enum.Material.SmoothPlastic
  811. Part34.TopSurface = Enum.SurfaceType.Smooth
  812. Part34.brickColor = BrickColor.new("New Yeller")
  813. Part34.Shape = Enum.PartType.Ball
  814. Part35.Parent = mas
  815. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  816. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  817. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  818. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  819. Part35.Color = Color3.new(1, 1, 0)
  820. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  821. Part35.BottomSurface = Enum.SurfaceType.Smooth
  822. Part35.BrickColor = BrickColor.new("New Yeller")
  823. Part35.CanCollide = false
  824. Part35.Material = Enum.Material.SmoothPlastic
  825. Part35.TopSurface = Enum.SurfaceType.Smooth
  826. Part35.brickColor = BrickColor.new("New Yeller")
  827. Part35.Shape = Enum.PartType.Ball
  828. Part36.Parent = mas
  829. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  830. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  831. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  832. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  833. Part36.Color = Color3.new(1, 1, 0)
  834. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  835. Part36.BottomSurface = Enum.SurfaceType.Smooth
  836. Part36.BrickColor = BrickColor.new("New Yeller")
  837. Part36.CanCollide = false
  838. Part36.Material = Enum.Material.SmoothPlastic
  839. Part36.TopSurface = Enum.SurfaceType.Smooth
  840. Part36.brickColor = BrickColor.new("New Yeller")
  841. Part36.Shape = Enum.PartType.Ball
  842. Part37.Parent = mas
  843. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  844. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  845. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  846. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  847. Part37.Color = Color3.new(1, 1, 0)
  848. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  849. Part37.BottomSurface = Enum.SurfaceType.Smooth
  850. Part37.BrickColor = BrickColor.new("New Yeller")
  851. Part37.CanCollide = false
  852. Part37.Material = Enum.Material.SmoothPlastic
  853. Part37.TopSurface = Enum.SurfaceType.Smooth
  854. Part37.brickColor = BrickColor.new("New Yeller")
  855. Part37.Shape = Enum.PartType.Ball
  856. Part38.Parent = mas
  857. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  858. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  859. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  860. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  861. Part38.Color = Color3.new(1, 1, 0)
  862. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  863. Part38.BottomSurface = Enum.SurfaceType.Smooth
  864. Part38.BrickColor = BrickColor.new("New Yeller")
  865. Part38.CanCollide = false
  866. Part38.Material = Enum.Material.SmoothPlastic
  867. Part38.TopSurface = Enum.SurfaceType.Smooth
  868. Part38.brickColor = BrickColor.new("New Yeller")
  869. Part38.Shape = Enum.PartType.Ball
  870. Part39.Parent = mas
  871. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  872. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  873. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  874. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  875. Part39.Color = Color3.new(1, 1, 0)
  876. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  877. Part39.BottomSurface = Enum.SurfaceType.Smooth
  878. Part39.BrickColor = BrickColor.new("New Yeller")
  879. Part39.CanCollide = false
  880. Part39.Material = Enum.Material.SmoothPlastic
  881. Part39.TopSurface = Enum.SurfaceType.Smooth
  882. Part39.brickColor = BrickColor.new("New Yeller")
  883. Part39.Shape = Enum.PartType.Ball
  884. Part40.Parent = mas
  885. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  886. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  887. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  888. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  889. Part40.Color = Color3.new(1, 1, 0)
  890. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  891. Part40.BottomSurface = Enum.SurfaceType.Smooth
  892. Part40.BrickColor = BrickColor.new("New Yeller")
  893. Part40.CanCollide = false
  894. Part40.Material = Enum.Material.SmoothPlastic
  895. Part40.TopSurface = Enum.SurfaceType.Smooth
  896. Part40.brickColor = BrickColor.new("New Yeller")
  897. Part41.Parent = mas
  898. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  899. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  900. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  901. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  902. Part41.Color = Color3.new(1, 1, 0)
  903. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  904. Part41.BottomSurface = Enum.SurfaceType.Smooth
  905. Part41.BrickColor = BrickColor.new("New Yeller")
  906. Part41.CanCollide = false
  907. Part41.Material = Enum.Material.SmoothPlastic
  908. Part41.TopSurface = Enum.SurfaceType.Smooth
  909. Part41.brickColor = BrickColor.new("New Yeller")
  910. Part42.Parent = mas
  911. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  912. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  913. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  914. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  915. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  916. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  917. Part42.BottomSurface = Enum.SurfaceType.Smooth
  918. Part42.BrickColor = BrickColor.new("Institutional white")
  919. Part42.CanCollide = false
  920. Part42.Material = Enum.Material.SmoothPlastic
  921. Part42.TopSurface = Enum.SurfaceType.Smooth
  922. Part42.brickColor = BrickColor.new("Institutional white")
  923. for i,v in pairs(mas:GetChildren()) do
  924. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  925. pcall(function() v:MakeJoints() end)
  926. end
  927. local Wld = Instance.new("Weld",Part15)
  928. Wld.Part0 = SLA
  929. Wld.Part1 = Part15
  930. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  931. mas2 = Instance.new("Model",game:GetService("Lighting"))
  932. WeldConstraint0 = Instance.new("WeldConstraint")
  933. WeldConstraint1 = Instance.new("WeldConstraint")
  934. WeldConstraint2 = Instance.new("WeldConstraint")
  935. WeldConstraint3 = Instance.new("WeldConstraint")
  936. WeldConstraint4 = Instance.new("WeldConstraint")
  937. WeldConstraint5 = Instance.new("WeldConstraint")
  938. WeldConstraint6 = Instance.new("WeldConstraint")
  939. WeldConstraint7 = Instance.new("WeldConstraint")
  940. WeldConstraint8 = Instance.new("WeldConstraint")
  941. WeldConstraint9 = Instance.new("WeldConstraint")
  942. WeldConstraint10 = Instance.new("WeldConstraint")
  943. WeldConstraint11 = Instance.new("WeldConstraint")
  944. WeldConstraint12 = Instance.new("WeldConstraint")
  945. WeldConstraint13 = Instance.new("WeldConstraint")
  946. Part14 = Instance.new("Part")
  947. Part15 = Instance.new("Part")
  948. WeldConstraint16 = Instance.new("WeldConstraint")
  949. WeldConstraint17 = Instance.new("WeldConstraint")
  950. WeldConstraint18 = Instance.new("WeldConstraint")
  951. WeldConstraint19 = Instance.new("WeldConstraint")
  952. WeldConstraint20 = Instance.new("WeldConstraint")
  953. WeldConstraint21 = Instance.new("WeldConstraint")
  954. WeldConstraint22 = Instance.new("WeldConstraint")
  955. WeldConstraint23 = Instance.new("WeldConstraint")
  956. WeldConstraint24 = Instance.new("WeldConstraint")
  957. WeldConstraint25 = Instance.new("WeldConstraint")
  958. WeldConstraint26 = Instance.new("WeldConstraint")
  959. WeldConstraint27 = Instance.new("WeldConstraint")
  960. WeldConstraint28 = Instance.new("WeldConstraint")
  961. WeldConstraint29 = Instance.new("WeldConstraint")
  962. Part30 = Instance.new("Part")
  963. Part31 = Instance.new("Part")
  964. Part32 = Instance.new("Part")
  965. Part33 = Instance.new("Part")
  966. Part34 = Instance.new("Part")
  967. Part35 = Instance.new("Part")
  968. Part36 = Instance.new("Part")
  969. Part37 = Instance.new("Part")
  970. Part38 = Instance.new("Part")
  971. Part39 = Instance.new("Part")
  972. Part40 = Instance.new("Part")
  973. Part41 = Instance.new("Part")
  974. Part42 = Instance.new("Part")
  975. WeldConstraint20.Parent = Part15
  976. WeldConstraint20.Part0 = Part15
  977. WeldConstraint20.Part1 = Part33
  978. WeldConstraint22.Parent = Part15
  979. WeldConstraint22.Part0 = Part15
  980. WeldConstraint22.Part1 = Part35
  981. WeldConstraint21.Parent = Part15
  982. WeldConstraint21.Part0 = Part15
  983. WeldConstraint21.Part1 = Part34
  984. WeldConstraint23.Parent = Part15
  985. WeldConstraint23.Part0 = Part15
  986. WeldConstraint23.Part1 = Part36
  987. WeldConstraint24.Parent = Part15
  988. WeldConstraint24.Part0 = Part15
  989. WeldConstraint24.Part1 = Part37
  990. WeldConstraint25.Parent = Part15
  991. WeldConstraint25.Part0 = Part15
  992. WeldConstraint25.Part1 = Part38
  993. WeldConstraint26.Parent = Part15
  994. WeldConstraint26.Part0 = Part15
  995. WeldConstraint26.Part1 = Part39
  996. WeldConstraint27.Parent = Part15
  997. WeldConstraint27.Part0 = Part15
  998. WeldConstraint27.Part1 = Part40
  999. WeldConstraint29.Parent = Part15
  1000. WeldConstraint29.Part0 = Part15
  1001. WeldConstraint29.Part1 = Part42
  1002. WeldConstraint28.Parent = Part15
  1003. WeldConstraint28.Part0 = Part15
  1004. WeldConstraint28.Part1 = Part41
  1005. WeldConstraint16.Parent = Part15
  1006. WeldConstraint16.Part0 = Part15
  1007. WeldConstraint16.Part1 = Part14
  1008. WeldConstraint17.Parent = Part15
  1009. WeldConstraint17.Part0 = Part15
  1010. WeldConstraint17.Part1 = Part30
  1011. WeldConstraint18.Parent = Part15
  1012. WeldConstraint18.Part0 = Part15
  1013. WeldConstraint18.Part1 = Part31
  1014. WeldConstraint19.Parent = Part15
  1015. WeldConstraint19.Part0 = Part15
  1016. WeldConstraint19.Part1 = Part32
  1017. Part14.Name = "Glove"
  1018. Part14.Parent = mas2
  1019. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  1020. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  1021. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  1022. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  1023. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1024. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  1025. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1026. Part14.BrickColor = BrickColor.new("Pastel yellow")
  1027. Part14.CanCollide = false
  1028. Part14.Material = Enum.Material.SmoothPlastic
  1029. Part14.TopSurface = Enum.SurfaceType.Smooth
  1030. Part14.brickColor = BrickColor.new("Pastel yellow")
  1031. Part15.Name = "LeftHandle"
  1032. Part15.Parent = mas2
  1033. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  1034. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  1035. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  1036. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  1037. Part15.Color = Color3.new(1, 1, 0)
  1038. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  1039. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1040. Part15.BrickColor = BrickColor.new("New Yeller")
  1041. Part15.CanCollide = false
  1042. Part15.Material = Enum.Material.SmoothPlastic
  1043. Part15.TopSurface = Enum.SurfaceType.Smooth
  1044. Part15.brickColor = BrickColor.new("New Yeller")
  1045. Part15.Shape = Enum.PartType.Ball
  1046. WeldConstraint16.Parent = Part15
  1047. WeldConstraint16.Part0 = Part15
  1048. WeldConstraint16.Part1 = Part14
  1049. WeldConstraint17.Parent = Part15
  1050. WeldConstraint17.Part0 = Part15
  1051. WeldConstraint17.Part1 = Part30
  1052. WeldConstraint18.Parent = Part15
  1053. WeldConstraint18.Part0 = Part15
  1054. WeldConstraint18.Part1 = Part31
  1055. WeldConstraint19.Parent = Part15
  1056. WeldConstraint19.Part0 = Part15
  1057. WeldConstraint19.Part1 = Part32
  1058. WeldConstraint20.Parent = Part15
  1059. WeldConstraint20.Part0 = Part15
  1060. WeldConstraint20.Part1 = Part33
  1061. WeldConstraint21.Parent = Part15
  1062. WeldConstraint21.Part0 = Part15
  1063. WeldConstraint21.Part1 = Part34
  1064. WeldConstraint22.Parent = Part15
  1065. WeldConstraint22.Part0 = Part15
  1066. WeldConstraint22.Part1 = Part35
  1067. WeldConstraint23.Parent = Part15
  1068. WeldConstraint23.Part0 = Part15
  1069. WeldConstraint23.Part1 = Part36
  1070. WeldConstraint24.Parent = Part15
  1071. WeldConstraint24.Part0 = Part15
  1072. WeldConstraint24.Part1 = Part37
  1073. WeldConstraint25.Parent = Part15
  1074. WeldConstraint25.Part0 = Part15
  1075. WeldConstraint25.Part1 = Part38
  1076. WeldConstraint26.Parent = Part15
  1077. WeldConstraint26.Part0 = Part15
  1078. WeldConstraint26.Part1 = Part39
  1079. WeldConstraint27.Parent = Part15
  1080. WeldConstraint27.Part0 = Part15
  1081. WeldConstraint27.Part1 = Part40
  1082. WeldConstraint28.Parent = Part15
  1083. WeldConstraint28.Part0 = Part15
  1084. WeldConstraint28.Part1 = Part41
  1085. WeldConstraint29.Parent = Part15
  1086. WeldConstraint29.Part0 = Part15
  1087. WeldConstraint29.Part1 = Part42
  1088. Part30.Parent = mas2
  1089. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1090. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1091. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1092. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1093. Part30.Color = Color3.new(1, 1, 0)
  1094. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1095. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1096. Part30.BrickColor = BrickColor.new("New Yeller")
  1097. Part30.CanCollide = false
  1098. Part30.Material = Enum.Material.SmoothPlastic
  1099. Part30.TopSurface = Enum.SurfaceType.Smooth
  1100. Part30.brickColor = BrickColor.new("New Yeller")
  1101. Part30.Shape = Enum.PartType.Ball
  1102. Part31.Parent = mas2
  1103. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1104. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1105. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1106. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1107. Part31.Color = Color3.new(1, 1, 0)
  1108. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1109. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1110. Part31.BrickColor = BrickColor.new("New Yeller")
  1111. Part31.CanCollide = false
  1112. Part31.Material = Enum.Material.SmoothPlastic
  1113. Part31.TopSurface = Enum.SurfaceType.Smooth
  1114. Part31.brickColor = BrickColor.new("New Yeller")
  1115. Part31.Shape = Enum.PartType.Ball
  1116. Part32.Parent = mas2
  1117. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1118. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1119. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1120. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1121. Part32.Color = Color3.new(1, 1, 0)
  1122. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1123. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1124. Part32.BrickColor = BrickColor.new("New Yeller")
  1125. Part32.CanCollide = false
  1126. Part32.Material = Enum.Material.SmoothPlastic
  1127. Part32.TopSurface = Enum.SurfaceType.Smooth
  1128. Part32.brickColor = BrickColor.new("New Yeller")
  1129. Part32.Shape = Enum.PartType.Ball
  1130. Part33.Parent = mas2
  1131. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1132. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1133. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1134. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1135. Part33.Color = Color3.new(1, 1, 0)
  1136. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1137. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1138. Part33.BrickColor = BrickColor.new("New Yeller")
  1139. Part33.CanCollide = false
  1140. Part33.Material = Enum.Material.SmoothPlastic
  1141. Part33.TopSurface = Enum.SurfaceType.Smooth
  1142. Part33.brickColor = BrickColor.new("New Yeller")
  1143. Part33.Shape = Enum.PartType.Ball
  1144. Part34.Parent = mas2
  1145. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1146. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1147. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1148. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1149. Part34.Color = Color3.new(1, 1, 0)
  1150. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1151. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1152. Part34.BrickColor = BrickColor.new("New Yeller")
  1153. Part34.CanCollide = false
  1154. Part34.Material = Enum.Material.SmoothPlastic
  1155. Part34.TopSurface = Enum.SurfaceType.Smooth
  1156. Part34.brickColor = BrickColor.new("New Yeller")
  1157. Part34.Shape = Enum.PartType.Ball
  1158. Part35.Parent = mas2
  1159. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1160. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1161. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1162. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1163. Part35.Color = Color3.new(1, 1, 0)
  1164. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1165. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1166. Part35.BrickColor = BrickColor.new("New Yeller")
  1167. Part35.CanCollide = false
  1168. Part35.Material = Enum.Material.SmoothPlastic
  1169. Part35.TopSurface = Enum.SurfaceType.Smooth
  1170. Part35.brickColor = BrickColor.new("New Yeller")
  1171. Part35.Shape = Enum.PartType.Ball
  1172. Part36.Parent = mas2
  1173. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1174. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1175. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1176. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1177. Part36.Color = Color3.new(1, 1, 0)
  1178. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1179. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1180. Part36.BrickColor = BrickColor.new("New Yeller")
  1181. Part36.CanCollide = false
  1182. Part36.Material = Enum.Material.SmoothPlastic
  1183. Part36.TopSurface = Enum.SurfaceType.Smooth
  1184. Part36.brickColor = BrickColor.new("New Yeller")
  1185. Part36.Shape = Enum.PartType.Ball
  1186. Part37.Parent = mas2
  1187. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1188. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1189. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1190. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1191. Part37.Color = Color3.new(1, 1, 0)
  1192. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1193. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1194. Part37.BrickColor = BrickColor.new("New Yeller")
  1195. Part37.CanCollide = false
  1196. Part37.Material = Enum.Material.SmoothPlastic
  1197. Part37.TopSurface = Enum.SurfaceType.Smooth
  1198. Part37.brickColor = BrickColor.new("New Yeller")
  1199. Part37.Shape = Enum.PartType.Ball
  1200. Part38.Parent = mas2
  1201. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1202. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1203. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1204. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1205. Part38.Color = Color3.new(1, 1, 0)
  1206. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1207. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1208. Part38.BrickColor = BrickColor.new("New Yeller")
  1209. Part38.CanCollide = false
  1210. Part38.Material = Enum.Material.SmoothPlastic
  1211. Part38.TopSurface = Enum.SurfaceType.Smooth
  1212. Part38.brickColor = BrickColor.new("New Yeller")
  1213. Part38.Shape = Enum.PartType.Ball
  1214. Part39.Parent = mas2
  1215. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1216. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1217. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1218. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1219. Part39.Color = Color3.new(1, 1, 0)
  1220. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1221. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1222. Part39.BrickColor = BrickColor.new("New Yeller")
  1223. Part39.CanCollide = false
  1224. Part39.Material = Enum.Material.SmoothPlastic
  1225. Part39.TopSurface = Enum.SurfaceType.Smooth
  1226. Part39.brickColor = BrickColor.new("New Yeller")
  1227. Part39.Shape = Enum.PartType.Ball
  1228. Part40.Parent = mas2
  1229. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1230. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1231. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1232. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1233. Part40.Color = Color3.new(1, 1, 0)
  1234. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1235. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1236. Part40.BrickColor = BrickColor.new("New Yeller")
  1237. Part40.CanCollide = false
  1238. Part40.Material = Enum.Material.SmoothPlastic
  1239. Part40.TopSurface = Enum.SurfaceType.Smooth
  1240. Part40.brickColor = BrickColor.new("New Yeller")
  1241. Part41.Parent = mas2
  1242. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1243. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1244. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1245. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1246. Part41.Color = Color3.new(1, 1, 0)
  1247. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1248. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1249. Part41.BrickColor = BrickColor.new("New Yeller")
  1250. Part41.CanCollide = false
  1251. Part41.Material = Enum.Material.SmoothPlastic
  1252. Part41.TopSurface = Enum.SurfaceType.Smooth
  1253. Part41.brickColor = BrickColor.new("New Yeller")
  1254. Part42.Parent = mas2
  1255. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1256. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1257. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1258. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1259. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1260. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1261. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1262. Part42.BrickColor = BrickColor.new("Institutional white")
  1263. Part42.CanCollide = false
  1264. Part42.Material = Enum.Material.SmoothPlastic
  1265. Part42.TopSurface = Enum.SurfaceType.Smooth
  1266. Part42.brickColor = BrickColor.new("Institutional white")
  1267. for i,v in pairs(mas2:GetChildren()) do
  1268. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1269. pcall(function() v:MakeJoints() end)
  1270. end
  1271. local Wld = Instance.new("Weld",Part15)
  1272. Wld.Part0 = SRA
  1273. Wld.Part1 = Part15
  1274. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1275. for i,v in pairs(mas:children()) do
  1276. if v:IsA("Part") then
  1277. v.Transparency = 1
  1278. end
  1279. end
  1280. for i,v in pairs(Character.Stand:children()) do
  1281. if v:IsA("Part") then
  1282. v.Transparency = 1
  1283. Face.Transparency = 1
  1284. end
  1285. end
  1286. local newMotor = function(part0, part1, c0, c1)
  1287. local w = Create('Motor'){
  1288. Parent = part0,
  1289. Part0 = part0,
  1290. Part1 = part1,
  1291. C0 = c0,
  1292. C1 = c1,
  1293. }
  1294. return w
  1295. end
  1296. function clerp(a, b, t)
  1297. return a:lerp(b, t)
  1298. end
  1299.  
  1300. coroutine.resume(coroutine.create(function()
  1301. while true do
  1302. Humanoid.Health = Humanoid.Health + 1.7
  1303. game:GetService("RunService").RenderStepped:wait()
  1304. end
  1305. end))
  1306. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1307. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1308.  
  1309. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1310. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1311. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1312. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1313. RootJoint.C1 = CFrame.new(0, 0, 0)
  1314. RootJoint.C0 = CFrame.new(0, 0, 0)
  1315. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1316. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1317.  
  1318. local rarmc1 = RW.C1
  1319. local larmc1 = LW.C1
  1320. local rlegc1 = RH.C1
  1321. local llegc1 = LH.C1
  1322.  
  1323. local resetc1 = false
  1324.  
  1325. function PlayAnimationFromTable(table, speed, bool)
  1326. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1327. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1328. RW.C0 = clerp(RW.C0, table[3], speed)
  1329. LW.C0 = clerp(LW.C0, table[4], speed)
  1330. RH.C0 = clerp(RH.C0, table[5], speed)
  1331. LH.C0 = clerp(LH.C0, table[6], speed)
  1332. if bool == true then
  1333. if resetc1 == false then
  1334. resetc1 = true
  1335. RootJoint.C1 = RootJoint.C1
  1336. Torso.Neck.C1 = Torso.Neck.C1
  1337. RW.C1 = rarmc1
  1338. LW.C1 = larmc1
  1339. RH.C1 = rlegc1
  1340. LH.C1 = llegc1
  1341. end
  1342. end
  1343. end
  1344.  
  1345. ArtificialHB = Create("BindableEvent", script){
  1346. Parent = script,
  1347. Name = "Heartbeat",
  1348. }
  1349.  
  1350. script:WaitForChild("Heartbeat")
  1351.  
  1352. frame = 1 / 30
  1353. tf = 0
  1354. allowframeloss = false
  1355. tossremainder = false
  1356. lastframe = tick()
  1357. script.Heartbeat:Fire()
  1358.  
  1359. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1360. tf = tf + s
  1361. if tf >= frame then
  1362. if allowframeloss then
  1363. script.Heartbeat:Fire()
  1364. lastframe = tick()
  1365. else
  1366. for i = 1, math.floor(tf / frame) do
  1367. script.Heartbeat:Fire()
  1368. end
  1369. lastframe = tick()
  1370. end
  1371. if tossremainder then
  1372. tf = 0
  1373. else
  1374. tf = tf - frame * math.floor(tf / frame)
  1375. end
  1376. end
  1377. end)
  1378.  
  1379. function swait(num)
  1380. if num == 0 or num == nil then
  1381. ArtificialHB.Event:wait()
  1382. else
  1383. for i = 0, num do
  1384. ArtificialHB.Event:wait()
  1385. end
  1386. end
  1387. end
  1388.  
  1389.  
  1390.  
  1391. Mouse.KeyDown:connect(function(key)
  1392. if key == "q" then
  1393. if Change == false then
  1394. Stand()
  1395. Change = true
  1396. elseif Change == true then
  1397. UnStand()
  1398. Change = false
  1399. end
  1400. end
  1401. end)
  1402.  
  1403.  
  1404. function Stand()
  1405. if D == false then
  1406. D = true
  1407. Pause = true
  1408. for i = 0,0.1,0.1 do
  1409. swait()
  1410. PlayAnimationFromTable({
  1411. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1412. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1413. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1414. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1415. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1416. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417. }, .5, false)
  1418. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1419. end
  1420. coroutine.resume(coroutine.create(function()
  1421. for i = 0,1.2,0.1 do
  1422. swait()
  1423. PlayAnimationFromTable({
  1424. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1425. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1426. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1427. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1428. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1429. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1430. }, .5, false)
  1431. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1432. end
  1433. Pause = false
  1434. end))
  1435. local Sound = Instance.new("Sound",ST)
  1436. Sound.Pitch = 1
  1437. Sound.Volume = 121
  1438. Sound.Looped = false
  1439. Sound.SoundId = "rbxassetid://463010917"
  1440. Sound:play()
  1441. coroutine.resume(coroutine.create(function()
  1442. for i,v in pairs(mas:children()) do
  1443. if v:IsA("Part") then
  1444. coroutine.resume(coroutine.create(function()
  1445. v.Transparency = v.Transparency - 0.1
  1446. game:GetService("RunService").RenderStepped:wait()
  1447. end))
  1448. v.Transparency = 1
  1449. end
  1450. end
  1451. end))
  1452. for i,v in pairs(Character.Stand:children()) do
  1453. if v:IsA("Part") then
  1454. coroutine.resume(coroutine.create(function()
  1455. for i = 1,11 do
  1456. v.Transparency = v.Transparency - 0.1
  1457. Face.Transparency = Face.Transparency - 0.1
  1458. game:GetService("RunService").RenderStepped:wait()
  1459. end
  1460. FlA.Enabled = true
  1461. FlA1.Enabled = true
  1462. FlA2.Enabled = true
  1463. FlA3.Enabled = true
  1464. FlA4.Enabled = true
  1465. FlA5.Enabled = true
  1466. ZZA.Enabled = true
  1467. ZZA1.Enabled = true
  1468. ZZA2.Enabled = true
  1469. ZZA3.Enabled = true
  1470. ZZA4.Enabled = true
  1471. ZZA5.Enabled = true
  1472. end))
  1473. end
  1474. end
  1475. ZZZ = Mouse.KeyDown:connect(function(key)
  1476. if key == "t" then
  1477. Blast()
  1478. end
  1479. if key == "r" then
  1480. StrongOra()
  1481. end
  1482. if key == "e" then
  1483. OHOra()
  1484. end
  1485. if key == "f" then
  1486. TimeStop()
  1487. end
  1488. if key == "z" then
  1489. Jump()
  1490. end
  1491. end)
  1492. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1493. if key == "e" then
  1494. Stop()
  1495. end
  1496. end)
  1497. wait(0.5)
  1498. D = false
  1499. end
  1500. end
  1501.  
  1502. function Blast()
  1503. if D == false then
  1504. D = true
  1505. Pause = true
  1506. for i = 0,1.2,0.1 do
  1507. swait()
  1508. PlayAnimationFromTable({
  1509. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1510. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1511. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1512. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1513. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1514. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1515. }, .5, false)
  1516. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1517. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1518. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1519. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1520. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1521. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1522. end
  1523. coroutine.resume(coroutine.create(function()
  1524. wait(0.7)
  1525. Pause = false
  1526. end))
  1527. local Bl = Instance.new("Part",workspace)
  1528. Bl.CanCollide = false
  1529. Bl.Material = "Neon"
  1530. Bl.Shape = "Ball"
  1531. Bl.Size = Vector3.new(20,20,20)
  1532. Bl.BrickColor = BrickColor.new("New Yeller")
  1533. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1534. local Fl = Instance.new("BodyVelocity",Bl)
  1535. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1536. Fl.Velocity = RootPart.CFrame.lookVector*160
  1537. local Ring = Instance.new("Part",RootPart)
  1538. Ring.Size = Vector3.new(1,1,1)
  1539. Ring.CanCollide = false
  1540. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1541. Ring.Anchored = true
  1542. Ring.BrickColor = BrickColor.new("Institutional white")
  1543. Ring.Transparency = 0
  1544. local Ring2 = Instance.new("SpecialMesh",Ring)
  1545. Ring2.MeshId = "rbxassetid://3270017"
  1546. Ring2.Scale = Vector3.new(1,1,0.1)
  1547. coroutine.resume(coroutine.create(function()
  1548. for i = 1,50 do
  1549. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1550. Ring.Transparency = Ring.Transparency + 0.07
  1551. game:GetService("RunService").RenderStepped:wait()
  1552. end
  1553. Ring:remove()
  1554. end))
  1555. Bl.Touched:connect(function(hit)
  1556. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1557. Bl:remove()
  1558. local S = Instance.new("Sound",hit.Parent.Head)
  1559. S.SoundId = "rbxassetid://539294959"
  1560. S.Volume = 1
  1561. S.Looped = false
  1562. S:play()
  1563. hit.Parent.Humanoid:TakeDamage(60)
  1564. hit.Parent.Humanoid.WalkSpeed = 2
  1565. local Ef = Instance.new("Part",workspace)
  1566. Ef.Size = Vector3.new(1,1,1)
  1567. Ef.CanCollide = false
  1568. Ef.Shape = "Ball"
  1569. Ef.Material = "Neon"
  1570. Ef.BrickColor = BrickColor.new("New Yeller")
  1571. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1572. Ef.Anchored = true
  1573. local Ef2 = Instance.new("SpecialMesh",Ef)
  1574. Ef2.MeshType = "Sphere"
  1575. Ef2.Scale = Vector3.new(1,1,1)
  1576. coroutine.resume(coroutine.create(function()
  1577. for i = 1,6 do
  1578. local random = math.random(-4,4)
  1579. local random2 = math.random(-4,4)
  1580. local random3 = math.random(-4,4)
  1581. local Ring = Instance.new("Part",Ef)
  1582. Ring.Size = Vector3.new(1,1,1)
  1583. Ring.CanCollide = false
  1584. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1585. Ring.Anchored = true
  1586. Ring.BrickColor = BrickColor.new("Institutional white")
  1587. Ring.Transparency = 0
  1588. local Ring2 = Instance.new("SpecialMesh",Ring)
  1589. Ring2.MeshId = "rbxassetid://3270017"
  1590. Ring2.Scale = Vector3.new(1,1,0.1)
  1591. coroutine.resume(coroutine.create(function()
  1592. for i = 1,170 do
  1593. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1594. Ring.Transparency = Ring.Transparency + 0.01
  1595. game:GetService("RunService").RenderStepped:wait()
  1596. end
  1597. Ring:remove()
  1598. end))
  1599. end
  1600. end))
  1601. for i = 1,170 do
  1602. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1603. Ef.Transparency = Ef.Transparency + 0.01
  1604. game:GetService("RunService").RenderStepped:wait()
  1605. end
  1606. Ef:remove()
  1607. end
  1608. end)
  1609. wait(1.5)
  1610. D = false
  1611. end
  1612. end
  1613.  
  1614. function Jump()
  1615. if DD == false then
  1616. DD = true
  1617. print("ASD")
  1618. local Bod = Instance.new("BodyPosition",RootPart)
  1619. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1620. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1621. local Ef = Instance.new("Part",workspace)
  1622. Ef.Size = Vector3.new(1,1,1)
  1623. Ef.CanCollide = false
  1624. Ef.Anchored = true
  1625. Ef.BrickColor = BrickColor.new("New Yeller")
  1626. Ef.Material = "Neon"
  1627. Ef.Shape = "Ball"
  1628. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1629. coroutine.resume(coroutine.create(function()
  1630. for i = 1,30 do
  1631. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1632. Ef.Transparency = Ef.Transparency + 0.07
  1633. game:GetService("RunService").RenderStepped:wait()
  1634. end
  1635. Ef:remove()
  1636. end))
  1637. wait(0.1)
  1638. Bod:remove()
  1639. wait(1)
  1640. DD = false
  1641. end
  1642. end
  1643.  
  1644. function TimeStop()
  1645. if DDZ == false then
  1646. DDZ = true
  1647. local S = Instance.new("Sound",ST)
  1648. S.SoundId = "rbxassetid://1631612542"
  1649. S.Pitch = 1.2
  1650. S.Volume = 12312
  1651. S.Looped = false
  1652. S:play()
  1653. local Ef = Instance.new("Part",workspace)
  1654. Ef.Size = Vector3.new(1,1,1)
  1655. Ef.Material = "Neon"
  1656. Ef.BrickColor = BrickColor.new("White")
  1657. Ef.Transparency = 0.4
  1658. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1659. Ef.Anchored = true
  1660. Ef.CanCollide = false
  1661. Ef.Shape = "Ball"
  1662. local Ef2 = Instance.new("SpecialMesh",Ef)
  1663. Ef2.MeshType = "Sphere"
  1664. Ef2.Scale = Vector3.new(1,1,1)
  1665. coroutine.resume(coroutine.create(function()
  1666. for i = 1,70 do
  1667. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1668. game:GetService("RunService").RenderStepped:wait()
  1669. end
  1670. for i = 1,70 do
  1671. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1672. game:GetService("RunService").RenderStepped:wait()
  1673. end
  1674. Ef:remove()
  1675. end))
  1676. local HB = Instance.new("Part",workspace)
  1677. HB.CanCollide = false
  1678. HB.Anchored = true
  1679. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1680. HB.Size = Vector3.new(300,300,300)
  1681. HB.Transparency = 1
  1682. HB.Touched:connect(function(hit)
  1683. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1684. hit.Parent.Torso.Anchored = true
  1685. hit.Parent.Head.Anchored = true
  1686. hit.Parent["Right Arm"].Anchored = true
  1687. hit.Parent["Left Arm"].Anchored = true
  1688. hit.Parent["Right Leg"].Anchored = true
  1689. hit.Parent["Left Leg"].Anchored = true
  1690. wait(Time)
  1691. hit.Parent.Torso.Anchored = false
  1692. hit.Parent.Head.Anchored = false
  1693. hit.Parent["Right Arm"].Anchored = false
  1694. hit.Parent["Left Arm"].Anchored = false
  1695. hit.Parent["Right Leg"].Anchored = false
  1696. hit.Parent["Left Leg"].Anchored = false
  1697. end
  1698. end)
  1699. wait(32)
  1700. HB:remove()
  1701. DDZ = false
  1702. end
  1703. end
  1704.  
  1705. function StrongOra()
  1706. if D == false then
  1707. D = true
  1708. Pause = true
  1709. local HB = Instance.new("Part",SRA)
  1710. HB.CanCollide = false
  1711. HB.Transparency = 1
  1712. HB.Size = Vector3.new(1,1,1)
  1713. local HB2 = Instance.new("Weld",HB)
  1714. HB2.Part0 = SRA
  1715. HB2.Part1 = HB
  1716. HB2.C0 = CFrame.new(0,0,0)
  1717. HB.Touched:connect(function(hit)
  1718. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1719. HB:remove()
  1720. hit.Parent.Humanoid:TakeDamage(30)
  1721. hit.Parent.Humanoid.PlatformStand = true
  1722. local Ef = Instance.new("Part",workspace)
  1723. Ef.Size = Vector3.new(1,1,1)
  1724. Ef.CanCollide = false
  1725. Ef.Anchored = true
  1726. Ef.Shape = "Ball"
  1727. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1728. Ef.Material = "Neon"
  1729. Ef.BrickColor = BrickColor.new("White")
  1730. local Ef2 = Instance.new("SpecialMesh",Ef)
  1731. Ef2.MeshType = "Sphere"
  1732. Ef2.Scale = Vector3.new(1,1,1)
  1733. coroutine.resume(coroutine.create(function()
  1734. for i = 1,5 do
  1735. local random = math.random(-3,3)
  1736. local random2 = math.random(-3,3)
  1737. local random3 = math.random(-3,3)
  1738. local ZC = Instance.new("Part",workspace)
  1739. ZC.Size = Vector3.new(1,1,1)
  1740. ZC.CanCollide = false
  1741. ZC.Anchored = true
  1742. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1743. ZC.Shape = "Ball"
  1744. ZC.Material = "Neon"
  1745. ZC.BrickColor = BrickColor.new("New Yeller")
  1746. local ZC2 = Instance.new("SpecialMesh",ZC)
  1747. ZC2.MeshType = "Sphere"
  1748. ZC2.Scale = Vector3.new(1,1,1)
  1749. coroutine.resume(coroutine.create(function()
  1750. for i = 1,100 do
  1751. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1752. ZC.Transparency = ZC.Transparency + 0.03
  1753. game:GetService("RunService").RenderStepped:wait()
  1754. end
  1755. ZC:remove()
  1756. end))
  1757. end
  1758. end))
  1759. coroutine.resume(coroutine.create(function()
  1760. for i = 1,100 do
  1761. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1762. Ef.Transparency = Ef.Transparency + 0.03
  1763. game:GetService("RunService").RenderStepped:wait()
  1764. end
  1765. Ef:remove()
  1766. end))
  1767. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1768. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1769. Fl.velocity = RootPart.CFrame.lookVector*190
  1770. wait(0.3)
  1771. Fl:remove()
  1772. wait(0.5)
  1773. hit.Parent.Humanoid.PlatformStand = false
  1774. end
  1775. end)
  1776. for i = 0,0.5,0.1 do
  1777. swait()
  1778. PlayAnimationFromTable({
  1779. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1780. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1781. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1782. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1783. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1784. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1785. }, .5, false)
  1786. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1787. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1788. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1789. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1790. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1791. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1792. end
  1793. local Ora = Instance.new("Sound",ST)
  1794. Ora.SoundId = "rbxassetid://271120244"
  1795. Ora.Pitch = 1
  1796. Ora.Looped = false
  1797. Ora.Volume = 12312
  1798. Ora:play()
  1799. for i = 0,0.6,0.1 do
  1800. swait()
  1801. PlayAnimationFromTable({
  1802. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1803. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1804. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1805. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1806. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1807. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1808. }, .5, false)
  1809. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1810. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1811. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1812. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1813. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1814. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1815. end
  1816. coroutine.resume(coroutine.create(function()
  1817. wait(0.4)
  1818. HB:remove()
  1819. end))
  1820. Pause = false
  1821. wait(0.5)
  1822. D = false
  1823. end
  1824. end
  1825. function OHOra()
  1826. if D == false then
  1827. D = true
  1828. Pause = true
  1829. Loop = true
  1830. SoundZ = Instance.new("Sound",ST)
  1831. SoundZ.SoundId = "rbxassetid://791374350"
  1832. SoundZ.Volume = 2
  1833. SoundZ.Looped = true
  1834. SoundZ.Pitch = 0.95
  1835. SoundZ:play()
  1836. while Loop do
  1837. local HB = Instance.new("Part",SRA)
  1838. HB.CanCollide = false
  1839. HB.Transparency = 1
  1840. local HB2 = Instance.new("Weld",HB)
  1841. HB2.Part0 = SRA
  1842. HB2.Part1 = HB
  1843. HB2.C0 = CFrame.new(0,-1.1,0)
  1844. HB.Touched:connect(function(hit)
  1845. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1846. HB:remove()
  1847. hit.Parent.Humanoid:TakeDamage(1.5)
  1848. hit.Parent.Humanoid.WalkSpeed = 2
  1849. local random = math.random(-3,3)
  1850. local random2 = math.random(-3,3)
  1851. local random3 = math.random(-3,3)
  1852. local Ef = Instance.new("Part",workspace)
  1853. Ef.Size = Vector3.new(1,1,1)
  1854. Ef.CanCollide = false
  1855. Ef.Material = "Neon"
  1856. Ef.BrickColor = BrickColor.new("White")
  1857. Ef.Anchored = true
  1858. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1859. local Ef2 = Instance.new("SpecialMesh",Ef)
  1860. Ef2.MeshType = "Sphere"
  1861. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1862. local Part = Instance.new("Part",workspace)
  1863. Part.Size = Vector3.new(1,1,1)
  1864. Part.CanCollide = false
  1865. Part.BrickColor = BrickColor.new("New Yeller")
  1866. Part.Material = "Neon"
  1867. Part.Anchored = true
  1868. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1869. local Part2 = Instance.new("SpecialMesh",Part)
  1870. Part2.MeshType = "Sphere"
  1871. Part2.Scale = Vector3.new(1,1,1)
  1872. for i = 1,50 do
  1873. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1874. Part.Transparency = Part.Transparency + 0.07
  1875. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1876. Ef.Transparency = Ef.Transparency + 0.07
  1877. game:GetService("RunService").RenderStepped:wait()
  1878. end
  1879. Part:remove()
  1880. Ef:remove()
  1881. end
  1882. end)
  1883. for i = 0,0.15,0.1 do
  1884. swait()
  1885. PlayAnimationFromTable({
  1886. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1887. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1888. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1889. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1890. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1891. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1892. }, .5, false)
  1893. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1894. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1895. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1896. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1897. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1898. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1899. end
  1900. coroutine.resume(coroutine.create(function()
  1901. wait(1)
  1902. HB:remove()
  1903. end))
  1904. local CCB = Instance.new("Part",SRA)
  1905. CCB.CanCollide = false
  1906. CCB.Transparency = 1
  1907. local CCB2 = Instance.new("Weld",CCB)
  1908. CCB2.Part0 = SRA
  1909. CCB2.Part1 = CCB
  1910. CCB2.C0 = CFrame.new(0,-1.1,0)
  1911. CCB.Touched:connect(function(hit)
  1912. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1913. CCB:remove()
  1914. hit.Parent.Humanoid:TakeDamage(1.5)
  1915. hit.Parent.Humanoid.WalkSpeed = 2
  1916. local random = math.random(-3,3)
  1917. local random2 = math.random(-3,3)
  1918. local random3 = math.random(-3,3)
  1919. local Ef = Instance.new("Part",workspace)
  1920. Ef.Size = Vector3.new(1,1,1)
  1921. Ef.CanCollide = false
  1922. Ef.Material = "Neon"
  1923. Ef.BrickColor = BrickColor.new("White")
  1924. Ef.Anchored = true
  1925. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1926. local Ef2 = Instance.new("SpecialMesh",Ef)
  1927. Ef2.MeshType = "Sphere"
  1928. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1929. local Part = Instance.new("Part",workspace)
  1930. Part.Size = Vector3.new(1,1,1)
  1931. Part.CanCollide = false
  1932. Part.BrickColor = BrickColor.new("New Yeller")
  1933. Part.Material = "Neon"
  1934. Part.Anchored = true
  1935. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1936. local Part2 = Instance.new("SpecialMesh",Part)
  1937. Part2.MeshType = "Sphere"
  1938. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1939. for i = 1,50 do
  1940. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1941. Part.Transparency = Part.Transparency + 0.07
  1942. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1943. Ef.Transparency = Ef.Transparency + 0.07
  1944. game:GetService("RunService").RenderStepped:wait()
  1945. end
  1946. Part:remove()
  1947. Ef:remove()
  1948. end
  1949. end)
  1950. for i = 0,0.15,0.1 do
  1951. swait()
  1952. PlayAnimationFromTable({
  1953. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1954. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1955. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1956. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1957. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1958. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1959. }, .5, false)
  1960. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1961. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1962. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1963. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1964. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1965. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1966. end
  1967. coroutine.resume(coroutine.create(function()
  1968. wait(1)
  1969. CCB:remove()
  1970. end))
  1971. game:GetService("RunService").RenderStepped:wait()
  1972. end
  1973. wait(0.2)
  1974. D = false
  1975. end
  1976. end
  1977.  
  1978. function Stop()
  1979. Pause = false
  1980. SoundZ:remove()
  1981. Loop = false
  1982. end
  1983.  
  1984. function UnStand()
  1985. if D == false then
  1986. D = true
  1987. FlA.Enabled = false
  1988. FlA1.Enabled = false
  1989. FlA2.Enabled = false
  1990. FlA3.Enabled = false
  1991. FlA4.Enabled = false
  1992. FlA5.Enabled = false
  1993. ZZA.Enabled= false
  1994. ZZA1.Enabled = false
  1995. ZZA2.Enabled = false
  1996. ZZA3.Enabled = false
  1997. ZZA4.Enabled = false
  1998. ZZA5.Enabled = false
  1999. Pause = true
  2000. coroutine.resume(coroutine.create(function()
  2001. for i = 0,1.2,0.1 do
  2002. swait()
  2003. PlayAnimationFromTable({
  2004. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2005. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2006. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  2007. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2008. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2009. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2010. }, .5, false)
  2011. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2012. end
  2013. Pause = false
  2014. ZZZ:disconnect()
  2015. ZZZ1:disconnect()
  2016. end))
  2017. for i,v in pairs(Character.Stand:children()) do
  2018. if v:IsA("Part") then
  2019. coroutine.resume(coroutine.create(function()
  2020. for i = 1,11 do
  2021. v.Transparency = v.Transparency + 0.1
  2022. Face.Transparency = Face.Transparency + 0.1
  2023. game:GetService("RunService").RenderStepped:wait()
  2024. end
  2025. end))
  2026. end
  2027. end
  2028. wait(0.5)
  2029. D = false
  2030.  
  2031. end
  2032. end
  2033.  
  2034.  
  2035. New = function(Object, Parent, Name, Data)
  2036. local Object = Instance.new(Object)
  2037. for Index, Value in pairs(Data or {}) do
  2038. Object[Index] = Value
  2039. end
  2040. Object.Parent = Parent
  2041. Object.Name = Name
  2042. return Object
  2043. end
  2044. function rayCast(Position, Direction, Range, Ignore)
  2045. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2046. end
  2047.  
  2048.  
  2049.  
  2050.  
  2051. coroutine.wrap(function()
  2052. while 1 do
  2053. swait()
  2054. if doe <= 360 then
  2055. doe = doe + 2
  2056. else
  2057. doe = 0
  2058. end
  2059. end
  2060. end)()
  2061. while true do
  2062. swait()
  2063. for i, v in pairs(Character:GetChildren()) do
  2064. if v:IsA("Part") then
  2065. v.Material = "SmoothPlastic"
  2066. elseif v:IsA("Accessory") then
  2067. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2068. end
  2069. end
  2070.  
  2071. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2072. velocity = RootPart.Velocity.y
  2073. sine = sine + change
  2074. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2075. if RootPart.Velocity.y > 1 and hit == nil then
  2076. Anim = "Jump"
  2077. if Pause == false then
  2078. PlayAnimationFromTable({
  2079. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2080. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2081. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2082. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2083. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2084. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2085. }, .3, false)
  2086. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2087. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2088. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2089. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2090. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2091. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2092. end
  2093. elseif RootPart.Velocity.y < -1 and hit == nil then
  2094. Anim = "Fall"
  2095. if Pause == false then
  2096. PlayAnimationFromTable({
  2097. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2098. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2099. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2100. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2101. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2102. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2103. }, .3, false)
  2104. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2105. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2106. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2107. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2108. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2109. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2110. end
  2111. elseif Torsovelocity < 1 and hit ~= nil then
  2112. Anim = "Idle"
  2113. if Pause == false then
  2114. change = 1
  2115. PlayAnimationFromTable({
  2116. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2117. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2118. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2119. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2120. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2121. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2122. }, .3, false)
  2123. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2124. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2125. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2126. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2127. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2128. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2129. end
  2130. elseif Torsovelocity > 2 and hit ~= nil then
  2131. Anim = "Walk"
  2132. if Pause == false then
  2133. PlayAnimationFromTable({
  2134. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2135. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2136. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2137. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2138. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2139. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2140. }, .3, false)
  2141. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2142. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2143. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2144. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2145. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2146. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  2147. end
  2148. end
  2149. end
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