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SMW Practice Cart V6.0 changelog

Oct 6th, 2015
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  1. + Added more overworld paths
  2. + -'--"-- doesn't show up for normally impossible level clears (e.g. Lunar Dragon on a level with no dragon coins)
  3. + Level clears that are exceptionally good will appear gold on the overworld
  4. + Pressing select on the overworld will try to swap your current powerup with your item box powerup
  5. + Added "drop item" option on overworld menu that remaps your item box drop with either Up+Select, Down+Select, X/Y+Select, or no remapping (to resolve conflict with GameSaver save states)
  6. + Reorganized the overworld menu so I could fit more options on the screen
  7. + Added the timer to the Bowser fight
  8. + Implemented keeping a carriable item through a room reset
  9. + Implemented keeping pipe/door flight through a room reset
  10. + Added flight timer to status bar that appears when Mario has a cape
  11. + Reorganized the status bar so I could fit more stuff in it
  12. + Made it so the timer does not go blank if you room reset--instead the blinking clock icon tells you whether the run can be saved to your records
  13.  
  14. - Fixed infinite bonus game glitch (hopefully for real this time)
  15. - Fixed the music dying after Mario has died
  16. - Fixed Mario having flashing invinsibility upon room reset
  17. - Fixed Bowser fight timers upon room reset
  18. - Fixed Mondo rising tide timer upon room reset
  19. - Fixed Forest Ghost House room 2 exit from killing Mario instantly
  20. - Fixed room timer going over 9'59"59
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