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- --[[
- Adrenaline Syringe
- Syringe filled with a high-concentration of adrenaline.
- Too much can cause heart palpitations.
- Script by DarkShadow6
- --]]
- if script == nil then return end
- Player = game:GetService("Players"):FindFirstChild("dramastar00")
- Name = "Adrenaline Syringe"
- selected = false
- Button1Down = false
- CanUse = true
- function makeParts(format)
- local model = Instance.new("Model")
- model.Name = Name
- local pm = Instance.new("Part")
- pm.Name = "Handle"
- pm.FormFactor = "Custom"
- pm.Size = Vector3.new(1, 1, 1)
- pm.BrickColor = BrickColor.new("Institutional white")
- pm.Locked = true
- pm.TopSurface = 0
- pm.BottomSurface = 0
- pm.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.25, 1, 0.25)
- m.Parent = pm
- if format ~= nil then
- local w = Instance.new("Weld")
- w.Part0 = pm
- if format == "hand" then
- w.Part1 = Player.Character:FindFirstChild("Right Arm")
- w.C0 = CFrame.new(0, 0.1, 1.1) * CFrame.fromEulerAnglesXYZ(math.rad(70), 0, 0)
- w.C1 = CFrame.new()
- elseif format == "holster" then
- w.Part1 = Player.Character:FindFirstChild("Right Leg")
- w.C0 = CFrame.new(-0.65, -0.25, 0) * CFrame.fromEulerAnglesXYZ(math.rad(25), 0, 0)
- w.C1 = CFrame.new()
- w.Parent = pm
- model.Name = Name.. " (Holstered)"
- end
- w.Parent = pm
- model.Parent = Player.Character
- end
- local p = Instance.new("Part")
- p.Name = "Syringe Valve 1"
- p.FormFactor = "Custom"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Institutional white")
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.15, 0.5, 0.15)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, -0.75, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Syringe Valve 2"
- p.FormFactor = "Custom"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Institutional white")
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.3, 0.01, 0.3)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, -1, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Syringe Tip"
- p.FormFactor = "Custom"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Institutional white")
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.2, 0.1, 0.2)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 0.5, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Syringe Needle"
- p.FormFactor = "Custom"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Medium stone grey")
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.01, 1, 0.01)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 1, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- return model
- end
- function removeParts(format)
- if format == "hand" then
- pcall(function() Player.Character[Name]:Remove() end)
- elseif format == "holster" then
- pcall(function() Player.Character[Name.. " (Holstered)"]:Remove() end)
- end
- end
- function SetAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- end
- end
- function ForceAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- Joints[Joint].CurrentAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- Joints[Joint].CurrentAngle = -Angle
- end
- end
- function SetSpeed(Joint, Speed, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- Joints[Joint].MaxVelocity = Speed
- end
- function DisableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder"),
- Character.Torso:FindFirstChild("Left Shoulder"),
- Character.Torso:FindFirstChild("Right Hip"),
- Character.Torso:FindFirstChild("Left Hip")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- local Joint = Instance.new("Motor")
- Joint.Parent = Character.Torso
- Joint.Part0 = Character.Torso
- Joint.Part1 = Limbs[Limb]
- if Limb == 1 then
- Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Shoulder 2"
- elseif Limb == 2 then
- Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Shoulder 2"
- elseif Limb == 3 then
- Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Hip 2"
- elseif Limb == 4 then
- Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Hip 2"
- end
- Joint.MaxVelocity = Joints[Limb].MaxVelocity
- Joint.CurrentAngle = Joints[Limb].CurrentAngle
- Joint.DesiredAngle = Joints[Limb].DesiredAngle
- Joints[Limb]:Remove()
- end
- function ResetLimbCFrame(Limb, Character)
- if Character == nil then return false end
- if Character.Parent == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 2 then
- Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- elseif Limb == 3 then
- Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 4 then
- Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- end
- end
- function EnableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].Name = "Right Shoulder"
- elseif Limb == 2 then
- Joints[Limb].Name = "Left Shoulder"
- elseif Limb == 3 then
- Joints[Limb].Name = "Right Hip"
- elseif Limb == 4 then
- Joints[Limb].Name = "Left Hip"
- end
- Animate = Character:FindFirstChild("Animate")
- if Animate == nil then return false end
- Animate = Animate:Clone()
- Character.Animate:Remove()
- Animate.Parent = Character
- end
- function onButton1Down(mouse)
- if selected == false or CanUse == false then return end
- if Player.Character:FindFirstChild(Name) ~= nil then
- local Model = nil
- if mouse.Target ~= nil then
- if mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChild("Torso") ~= nil then
- Model = mouse.Target.Parent
- if (Model.Torso.Position - Player.Character[Name]["Syringe Needle"].Position).magnitude > 3 then return end
- end
- end
- if Model == nil then
- if Player.Character:FindFirstChild("Humanoid") ~= nil and Player.Character:FindFirstChild("Torso") ~= nil then
- Model = Player.Character
- end
- end
- if Model == nil then return end
- if Model.Humanoid.MaxHealth > (100 * 10) * math.random(2, 5) * 10 then
- Model.Humanoid.Health = 0
- return
- end
- CanUse = false
- Model.Humanoid.MaxHealth = Model.Humanoid.MaxHealth * 10
- coroutine.wrap(function() wait(0.25) Model.Humanoid.Health = Model.Humanoid.Health * 10 end)()
- coroutine.wrap(function()
- local Max = math.random(750, 1000)
- local WalkSpeed = Model.Humanoid.WalkSpeed * 2
- for i = Max, 0, -1 do
- Model.Humanoid.WalkSpeed = WalkSpeed * (i / Max) + 16
- wait()
- end
- wait(1)
- Model.Humanoid.WalkSpeed = WalkSpeed / 2
- Model.Humanoid.MaxHealth = Model.Humanoid.MaxHealth / 10
- Model.Humanoid.Health = Model.Humanoid.Health / 10
- end)()
- if Model == Player.Character then
- SetSpeed(1, 0.1, Model)
- for i = 90, 0, -10 do
- SetAngle(1, math.rad(5), Model)
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0)
- wait()
- end
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0)
- end
- coroutine.wrap(function()
- for i = 0, 1, 0.1 do
- Player.Character[Name]["Syringe Valve 1"].Weld.C0 = CFrame.new(0, -0.75 + (0.5 * i), 0)
- Player.Character[Name]["Syringe Valve 2"].Weld.C0 = CFrame.new(0, -1 + (0.5 * i), 0)
- wait()
- end
- wait(0.25)
- for i = 1, 0, -0.05 do
- Player.Character[Name]["Syringe Valve 1"].Weld.C0 = CFrame.new(0, -0.75 + (0.5 * i), 0)
- Player.Character[Name]["Syringe Valve 2"].Weld.C0 = CFrame.new(0, -1 + (0.5 * i), 0)
- wait()
- end
- end)()
- if Model == Player.Character then
- wait(0.75)
- SetSpeed(1, 0.1, Model)
- for i = 0, 90, 15 do
- SetAngle(1, math.rad(90), Model)
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0)
- wait()
- end
- ResetLimbCFrame(1, Model)
- end
- CanUse = true
- end
- end
- function onKeyDown(key, mouse)
- if selected == false then return end
- key = key:lower()
- if key == "q" and CanUse == true then
- if mouse.Target == nil then return end
- if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
- onDeselected(mouse)
- removeParts("holster")
- script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack
- end
- end
- end
- function onSelected(mouse)
- if selected == true then return end
- selected = true
- mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
- while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
- if Player.Character.WeaponActivated.Value == nil then break end
- if Player.Character.WeaponActivated.Value.Parent == nil then break end
- wait()
- end
- local weapon = Instance.new("ObjectValue")
- weapon.Name = "WeaponActivated"
- weapon.Value = script.Parent
- weapon.Parent = Player.Character
- DisableLimb(1, Player.Character)
- SetAngle(1, math.rad(90), Player.Character)
- removeParts("holster")
- makeParts("hand")
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- end
- function onDeselected(mouse)
- if selected == false then return end
- Button1Down = false
- while canFire == false do
- wait()
- end
- selected = false
- removeParts("hand")
- makeParts("holster")
- ForceAngle(1, 0, Player.Character)
- EnableLimb(1, Player.Character)
- if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end
- if Player.Character:FindFirstChild("WeaponActivated") ~= nil then
- if Player.Character.WeaponActivated.Value == script.Parent then
- Player.Character.WeaponActivated:Remove()
- end
- end
- while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
- if Player.Character.WeaponActivated.Value == nil then break end
- if Player.Character.WeaponActivated.Value.Parent == nil then break end
- wait()
- end
- end
- if script.Parent.ClassName ~= "HopperBin" then
- if Player == nil then print("Error: Player not found!") return end
- Tool = Instance.new("HopperBin")
- Tool.Name = Name
- Tool.Parent = Player.Backpack
- script.Name = "Main"
- script.Parent = Tool
- elseif script.Parent.ClassName == "HopperBin" then
- while script.Parent.Parent.ClassName ~= "Backpack" do
- wait()
- end
- Player = script.Parent.Parent.Parent
- makeParts("holster")
- script.Parent.Selected:connect(onSelected)
- script.Parent.Deselected:connect(onDeselected)
- end
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