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- #pragma once
- #include "CoreMinimal.h" // Provides FString and other core Unreal Engine types
- #include "FormID.h" // Declares FFormID struct
- #include "GameID.h" // Declares EGameID enum
- // Function to format an FFormID as a string for logging or debugging
- void PrintFormID(const FFormID& FormID, FString& OutString);
- // Function to format an EGameID as a string for logging or debugging
- void PrintGameID(EGameID GameID, FString& OutString);
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