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malice936

Main.h

Apr 13th, 2025
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C++ 0.45 KB | Gaming | 0 0
  1. #pragma once
  2.  
  3. #include "CoreMinimal.h"  // Provides FString and other core Unreal Engine types
  4. #include "FormID.h"       // Declares FFormID struct
  5. #include "GameID.h"       // Declares EGameID enum
  6.  
  7. // Function to format an FFormID as a string for logging or debugging
  8. void PrintFormID(const FFormID& FormID, FString& OutString);
  9.  
  10. // Function to format an EGameID as a string for logging or debugging
  11. void PrintGameID(EGameID GameID, FString& OutString);
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