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ArcDesLHK

Playermon

Aug 17th, 2022 (edited)
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  1. RPG Knight
  2. Level 4 LIGHT Warrior/Effect
  3. 1800/1200
  4. You can reveal 1 Playermon monster in your hand; Special Summon this card from your hand, and if you do, gain LP equal to half its ATK. You can only use this effect of "RPG Knight" once per turn. When this card destroys an opponent's monster by battle: You can Special Summon 1 "RPG Knight" from your Deck.
  5.  
  6. Playermon Recruiter
  7. Level 5 LIGHT Cyberse/Effect
  8. 1000/1800
  9. You can reveal this card in your hand, then target 1 Playermon monster or 1 Fusion Monster that mentions a Playermon monster in your GY; Special Summon this card from your hand, and if you do, return the targeted monster to the hand. You can only use this effect of "Playermon Recruiter" once per turn.
  10.  
  11. Turn-Based Strategist
  12. Level 7 LIGHT Cyberse/Effect
  13. 1000/2800
  14. During the Main Phase, if you control no monsters, or control a Playermon monster or a Fusion Monster that mentions a Playermon monster (Quick Effect): You can Special Summon this card from your hand. When a Spell/Trap Card or effect is activated, while you control a Playermon monster or a Fusion Monster that mentions a Playermon monster (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Turn-Based Strategist" once per turn.
  15.  
  16. Weapon Crafter
  17. Level 3 LIGHT Machine/Effect
  18. 1400/1400
  19. If this card is Normal or Special Summoned: You can add 1 "Transcendence" Spell/Trap or 1 "Playermon" Spell/Trap from your Deck to your hand. You can only use this effect of "Weapon Crafter" once per turn. If a Playermon monster or a Fusion Monster that mentions a Playermon monster you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  20.  
  21. The☆Dragonman
  22. Level 7 LIGHT Dragon/Playermon/Effect
  23. 2500/1500
  24. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by paying 1500 LP. You can only control 1 "The☆Dragonman". If this card is Special Summoned: You can add 1 "Instant Transcendence" or 1 "Battle Transcendence" from your Deck to your hand. You can only use this effect of "The☆Dragonman" once per turn. Once per turn: You can target 1 monster your opponent controls; destroy it.
  25.  
  26. Norn the Magical Girl
  27. Level 6 DARK Spellcaster/Playermon/Effect
  28. 2000/1700
  29. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by paying 1700 LP. You can only control 1 "Norn the Magical Girl". If this card is Special Summoned, or if your opponent Special Summons a monster from the GY: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Norn the Magical Girl" once per turn.
  30.  
  31. Kabuteri of Thunderous Metal
  32. Level 6 LIGHT Thunder/Playermon/Effect
  33. 2500/1200
  34. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by paying 1200 LP. You can only control 1 "Kabuteri of Thunderous Metal". Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card battles an opponent's monster, it gains 1000 ATK during damage calculation only.
  35.  
  36. Lone Wolfsbane
  37. Level 5 EARTH Beast-Warrior/Playermon/Effect
  38. 2100/1000
  39. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by paying 1000 LP. You can only control 1 "Lone Wolfsbane". At the start of the Damage Step, if this card battles a monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to half the ATK the destroyed monster had on the field.
  40.  
  41. The☆High Dragonman
  42. Level 8 LIGHT Dragon/Fusion/Effect
  43. 3000/2500
  44. Must be Special Summoned with "Instant Transcendence", using "The☆Dragonman". While your LP is lower than your opponent's, this card gains ATK equal to the difference. Once per turn: You can target 1 card your opponent controls; destroy it.
  45.  
  46. Norn the Magical Princess
  47. Level 7 DARK Spellcaster/Fusion/Effect
  48. 2500/2100
  49. Must be Special Summoned with "Instant Transcendence", using "Norn the Magical Girl". While your LP is lower than your opponent's, your opponent's monsters lose ATK equal to the difference. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.
  50.  
  51. Kabuteri of Heavy Thunderous Metal
  52. Level 7 LIGHT Thunder/Fusion/Effect
  53. 2400/2000
  54. Must be Special Summoned with "Instant Transcendence", using "Kabuteri of Thunderous Metal". While your LP is lower than your opponent's, your opponent's monsters lose ATK equal to the difference. When this card destroys an opponent's monster by battle: You can destroy 1 Spell/Trap your opponent controls.
  55.  
  56. Master Kendo Wolfsbane
  57. Level 6 EARTH Beast-Warrior/Fusion/Effect
  58. 2400/1800
  59. Must be Special Summoned with "Instant Transcendence", using "Lone Wolfsbane". Cannot be destroyed by battle or card effects during the Battle Phase only. At the start of the Damage Step, if this card battles a monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.
  60.  
  61. Instant Transcendence
  62. Quick-Play Spell
  63. Send 1 face-up Playermon monster you control to the GY, that is mentioned on a Fusion Monster that can only be Special Summoned with "Instant Transcendence", then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "Instant Transcendence" per turn.
  64.  
  65. Battle Transcendence
  66. Quick-Play Spell
  67. Target 1 Fusion Monster you control that mentions a Playermon monster; it gains ATK equal to its DEF until the end of this turn. You can only activate 1 "Battle Transcendence" per turn.
  68.  
  69. Playermon Reborn
  70. Normal Spell
  71. Target 1 Playermon monster in your GY; Special Summon it, ignoring its Summoning conditions, and if you do, gain LP equal to half its DEF. You can only activate 1 "Playermon Reborn" per turn.
  72.  
  73. Playermon Unity
  74. Continuous Spell
  75. If your Playermon monster or a Fusion Monster that mentions a Playermon monster battles, it gains 1000 ATK until the end of the Damage Step. When an opponent's monster declares an attack: You can pay 500 LP, and if you do, your Playermon monster or a Fusion Monster that mentions a Playermon monster cannot be destroyed by battle this turn.
  76.  
  77. Playermon Justice
  78. Continuous Trap
  79. If you control a Playermon monster or a Fusion Monster that mentions a Playermon monster, you can activate this card the turn it was Set. Once per turn: You can Tribute 1 Playermon monster or a Fusion Monster that mentions a Playermon monster; gain LP equal to its DEF on the field. If a face-up Playermon monster or a Fusion Monster that mentions a Playermon monster is sent from the field to the GY: You can destroy 1 card on the field.
  80.  
  81. Playermon Armor
  82. Normal Trap
  83. If you LP is lower than your opponent's, you can activate this card the turn it was Set. Target 1 Playermon monster you control, or a Fusion Monster that mentions a Playermon monster; equip this card to it. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. If this card is sent from the field to the GY during the Battle Phase: End the Battle Phase.
  84.  
  85. Transcendence Comeback
  86. Normal Trap
  87. Target 1 Fusion Monster you control that mentions a Playermon monster; banish it, and if you do, add 1 Playermon monster from your Deck to your hand, whose name is not mentioned on the banished monster. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "Transcendence Comeback" per turn.
  88.  
  89. Transcendence Gem
  90. Normal Trap
  91. When an opponent's monster declares a direct attack: Negate the attack, then, you can Special Summon 1 Playermon monster from your hand or GY in Defense Position, ignoring its Summoning conditions.
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