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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --[[
- #Lightbringer
- Made from scratch by mr steal yo bork, idea by my friend Pablo, I recommend
- reading everything under this comment so you can customize
- it to your own likings, enjoy.
- v0.8
- - Added "Ascended Strike"
- - Added sprinting particle.
- - Added "Ascended Meteors"
- v0.7
- - You can now ascend to next level :-)
- - Added "Ascended Beam"
- - Made damage random so it's not too op.
- - Fixed small Light Ball bug.
- --]]
- MouseAim = false -- false = no mouse aim, true = mouse aim (only works in normal state not in ascended)
- Colors = {"Deep orange", "New Yeller", "Gold", "CGA brown", "Bright red"} -- Deep orange not on anything yet, New yeller is for beam attack and other stuff, Gold is for the orbs and CGA brown is for the Light Ball.
- MusicID = 753037008 -- change to what u want
- tag = false -- put it to true if you want a "Lightbringer" tag above your head.
- --DONT EDIT BELOW--
- busy = false
- floating = false
- ascended = false
- plr = game.Players.LocalPlayer
- char = plr.Character
- repeat wait() until char
- hum = char.Humanoid
- chatservice = game:GetService("Chat")
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- lleg = char["Left Leg"]
- rleg = char["Right Leg"]
- torso = char["Torso"]
- head = char["Head"]
- root = char["HumanoidRootPart"]
- Inst = Instance.new
- _G.attacking = false
- Vec = Vector3.new
- Angle = CFrame.Angles
- mouse = plr:GetMouse()
- running = false
- renderstepped = game:service("RunService").RenderStepped
- Attach1 = torso["Right Shoulder"]:Clone()
- Attach2 = torso["Left Shoulder"]:Clone()
- Attach3 = torso["Neck"]:Clone()
- Attach4 = torso["Right Hip"]:Clone()
- Attach5 = torso["Left Hip"]:Clone()
- handhitsound = Inst("Sound")
- handaurasound = Inst("Sound")
- explosionsound = Inst("Sound")
- explosionsound2 = Inst("Sound")
- handarmsound = Inst("Sound")
- chargesound = Inst("Sound")
- beamsound = Inst("Sound")
- beamsound.Parent = torso
- explosionsound.SoundId = "rbxassetid://138186576"
- explosionsound2.SoundId = "rbxassetid://138186576"
- beamsound.SoundId = "rbxassetid://415700134"
- chargesound.SoundId = "rbxassetid://253729308"
- handhitsound.SoundId = "rbxassetid://169380525"
- handaurasound.SoundId = "rbxassetid://154500795"
- handarmsound.SoundId = "rbxassetid://743521497"
- handarmsound.Parent = larm
- handhitsound.Parent = torso
- handaurasound.Parent = rarm
- explosionsound.Parent = head
- explosionsound2.Parent = head
- explosionsound.Volume = 7
- explosionsound2.Volume = 7
- beamsound.Volume = 7
- handaurasound.Volume = 10
- handhitsound.Volume = 5
- chargesound.Volume = 10
- chargesound.Parent = torso
- --functions
- function Color4(r, g, b)
- return Color3.new((((r + 1) / 256) - (1 / 256)), (((g + 1) / 256) - (1 / 256)),(((b + 1) / 256) - (1 / 256)))
- end
- function dmg(part, dmg)
- part.Touched:connect(function(hit)
- if _G.attacking == true then
- local ehum = hit.Parent:findFirstChild("Humanoid") or hit.Parent.Parent:findFirstChild("Humanoid")
- if ehum and ehum ~= hum then
- if not handhitsound.Playing then
- handhitsound:Play()
- ehum:TakeDamage(dmg)
- tag(dmg,243,14,14,ehum.Parent:FindFirstChild("Head"))
- wait(1)
- ehum.Parent:FindFirstChild("tag"):Destroy()
- handhitsound:Stop()
- _G.attacking = false
- end
- end
- end
- end)
- end
- function smooth(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- function tag(string, color1,color2,color3, parent)
- local txt = Inst("BillboardGui", parent.Parent)
- txt.Adornee = parent
- txt.Name = "tag"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Inst("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "SourceSansBold"
- text.TextStrokeColor3 = Color3.new(0.25,0.25,0.25)
- text.Text = string
- text.TextColor3 = Color4(color1,color2,color3)
- end
- function startepicness()
- local epic = Inst("ParticleEmitter",torso)
- epic.Texture = "http://www.roblox.com/asset/?id=288978836"
- epic.Color = ColorSequence.new(Color4(255,230,0))
- epic.Size = NumberSequence.new(1)
- epic.Name = "EPICNESS"
- epic.LightEmission = 1
- epic.Transparency = NumberSequence.new(0.6)
- epic.EmissionDirection = "Top"
- epic.Acceleration = Vec(0,50,0)
- epic.Lifetime = NumberRange.new(0.5)
- epic.ZOffset = -1
- epic.Rate = 350
- epic.Speed = NumberRange.new(-20)
- epic.VelocitySpread = 360
- end
- function removeepicness()
- torso:FindFirstChild("EPICNESS"):Destroy()
- end
- function hideepicness()
- torso:FindFirstChild("EPICNESS").Enabled = false
- end
- function showepicness()
- torso:FindFirstChild("EPICNESS").Enabled = true
- end
- function createflyingball(partd, pos1,pos2,pos3)
- partd = ball:Clone()
- partd.BrickColor = BrickColor.new(Colors[5])
- if partd:FindFirstChild("BodyPosition") then
- partd:FindFirstChild("BodyPosition"):Destroy()
- end
- partd.Parent = workspace
- partd.Touched:connect(function(part)
- if part.Name ~= "specialball" then
- explosionsound.TimePosition = 0.4
- explosionsound:Play()
- Aura1d = Inst("ParticleEmitter",partd)
- Aura1d.Texture = "http://www.roblox.com/asset/?id=313951123"
- Aura1d.Color = ColorSequence.new(Color4(255, 255, 127))
- Aura1d.LightEmission = 1
- Aura1d.EmissionDirection = "Top"
- Aura1d.Lifetime = NumberRange.new(0.5)
- Aura1d.Rate = 200
- Aura1d.Rotation = NumberRange.new(-180,180)
- Aura1d.Size = NumberSequence.new(5)
- Aura1d.Speed = NumberRange.new(-120,120)
- Aura1d.VelocitySpread = 200
- Aura1d.ZOffset = 2.5
- wait(1)
- Aura1d:Destroy()
- explosionsound:Stop()
- end
- end)
- local dd = Instance.new("BodyPosition", partd)
- dd.Position = head.CFrame:pointToWorldSpace(Vector3.new(pos1,pos2,pos3))
- wait(1)
- dd:Destroy()
- _G.attacking = true
- dmg(partd, math.random(50,80))
- pos2 = Instance.new("BodyGyro", partd)
- pos2.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- pos2.CFrame = CFrame.new(partd.Position, mouse.Hit.p)
- bv2 = Instance.new("BodyVelocity")
- bv2.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bv2.Velocity = pos2.CFrame.lookVector.unit * 50
- bv2.Parent = partd
- beamsound:Play()
- game.Debris:AddItem(partd, 5)
- end
- function reloadball()
- for i = 1,10 do wait()
- ball.Size = ball.Size - Vec(0.2,0.2,0.2)
- end
- for i = 1,5 do wait()
- ball.Size = ball.Size + Vec(0.4,0.4,0.4)
- end
- end
- -- tag and song
- if tag == true then
- tag("Lightbringer", 255,255,0,head)
- end
- ex = Inst("Sound", head)
- ex.SoundId = "rbxassetid://" .. MusicID
- ex.Volume = 1
- ex.Looped = true
- ex:Play()
- --[[
- mainpart = Inst("Part", workspace)
- mainpart.Transparency = 0
- mainpart.Name = "main"
- mainpart.CanCollide = false
- mainpart.Anchored = false
- mainpart.Size = Vec(0.1,0.1,0.1)
- mainpart.Position = Vec(-14, 0.5, 1)mainpart = Inst("Part", workspace)
- mainpart.Transparency = 0
- mainpart.Name = "main"
- mainpart.CanCollide = false
- mainpart.Anchored = false
- mainpart.Size = Vec(0.1,0.1,0.1)
- mainweld = Inst("Weld", workspace)
- mainweld.Part1 = head
- mainweld.Part0 = mainpart
- mainweld.C1 = CFrame.new(0, 2.5, 0)
- --]]
- --gui
- local gui = Inst("ScreenGui", plr.PlayerGui)
- local frame = Inst("ScrollingFrame")
- local TextLabel = Inst("TextLabel")
- local line = Inst("Frame")
- local handblast = Inst("TextLabel")
- local sprint = Inst("TextLabel")
- local openandclose = Inst("TextButton")
- local ascendedmeteors = Inst("TextLabel")
- local sprint = Inst("TextLabel")
- local lightball = Inst("TextLabel")
- local ascend = Inst("TextLabel")
- local whileascended = Inst("TextLabel")
- local ascendedbeam = Inst("TextLabel")
- local ascendedstrike = Inst("TextLabel")
- whileascended.Name = "whileascended"
- whileascended.Parent = frame
- whileascended.BackgroundColor3 = Color3.new(1, 1, 1)
- whileascended.BackgroundTransparency = 1
- whileascended.Position = UDim2.new(0, 0, 0, 160)
- whileascended.Size = UDim2.new(0, 179, 0, 19)
- whileascended.Font = Enum.Font.SourceSans
- whileascended.FontSize = Enum.FontSize.Size18
- whileascended.Text = "-While Ascended-"
- whileascended.TextColor3 = Color3.new(0.333333, 1, 0.498039)
- whileascended.TextSize = 18
- ascendedbeam.Name = "ascendedbeam"
- ascendedbeam.Parent = frame
- ascendedbeam.BackgroundColor3 = Color3.new(1, 1, 1)
- ascendedbeam.BackgroundTransparency = 1
- ascendedbeam.Position = UDim2.new(0, 0, 0, 183)
- ascendedbeam.Size = UDim2.new(0, 188, 0, 19)
- ascendedbeam.Font = Enum.Font.SourceSans
- ascendedbeam.FontSize = Enum.FontSize.Size18
- ascendedbeam.Text = "LCLICK - Ascended Beam"
- ascendedbeam.TextColor3 = Color3.new(0.921569, 1, 0.184314)
- ascendedbeam.TextSize = 18
- ascendedstrike.Name = "ascendedstrike"
- ascendedstrike.Parent = frame
- ascendedstrike.BackgroundColor3 = Color3.new(1, 1, 1)
- ascendedstrike.BackgroundTransparency = 1
- ascendedstrike.Position = UDim2.new(0, 0, 0, 209)
- ascendedstrike.Size = UDim2.new(0, 188, 0, 19)
- ascendedstrike.Font = Enum.Font.SourceSans
- ascendedstrike.FontSize = Enum.FontSize.Size18
- ascendedstrike.Text = "Z - Ascended Strike"
- ascendedstrike.TextColor3 = Color3.new(0.921569, 1, 0.184314)
- ascendedstrike.TextSize = 18
- lightball.Name = "lightball"
- lightball.Parent = frame
- lightball.BackgroundColor3 = Color3.new(1, 1, 1)
- lightball.BackgroundTransparency = 1
- lightball.Position = UDim2.new(0, 0, 0, 87)
- lightball.Size = UDim2.new(0, 179, 0, 19)
- lightball.Font = Enum.Font.SourceSans
- lightball.FontSize = Enum.FontSize.Size18
- lightball.Text = "X - Light Ball"
- lightball.TextColor3 = Color3.new(0.921569, 1, 0.184314)
- lightball.TextSize = 18
- ascendedmeteors.Name = "ascendedmeteors"
- ascendedmeteors.Parent = frame
- ascendedmeteors.BackgroundColor3 = Color3.new(1, 1, 1)
- ascendedmeteors.BackgroundTransparency = 1
- ascendedmeteors.Position = UDim2.new(0, 6, 0, 241)
- ascendedmeteors.Size = UDim2.new(0, 188, 0, 19)
- ascendedmeteors.Font = Enum.Font.SourceSans
- ascendedmeteors.FontSize = Enum.FontSize.Size18
- ascendedmeteors.Text = "Z - Ascended Meteors"
- ascendedmeteors.TextColor3 = Color3.new(0.921569, 1, 0.184314)
- ascendedmeteors.TextSize = 18
- ascend.Name = "ascend"
- ascend.Parent = frame
- ascend.BackgroundColor3 = Color3.new(1, 1, 1)
- ascend.BackgroundTransparency = 1
- ascend.Position = UDim2.new(0, 0, 0, 114)
- ascend.Size = UDim2.new(0, 188, 0, 19)
- ascend.Font = Enum.Font.SourceSans
- ascend.FontSize = Enum.FontSize.Size18
- ascend.Text = "V - Ascend"
- ascend.TextColor3 = Color3.new(0.921569, 1, 0.184314)
- ascend.TextSize = 18
- sprint.Name = "sprint"
- sprint.Parent = frame
- sprint.BackgroundColor3 = Color3.new(1, 1, 1)
- sprint.BackgroundTransparency = 1
- sprint.Position = UDim2.new(0, 0, 0, 57)
- sprint.Size = UDim2.new(0, 179, 0, 19)
- sprint.Font = Enum.Font.SourceSans
- sprint.FontSize = Enum.FontSize.Size18
- sprint.Text = "SHIFT(hold) - Sprint"
- sprint.TextColor3 = Color3.new(0.921569, 1, 0.184314)
- sprint.TextSize = 18
- openandclose.Name = "open and close"
- openandclose.Parent = gui
- openandclose.BackgroundColor3 = Color3.new(0.67451, 0.67451, 0.67451)
- openandclose.BackgroundTransparency = 0.69999998807907
- openandclose.Position = UDim2.new(0, 0, 0, 601)
- openandclose.Size = UDim2.new(0, 50, 0, 50)
- openandclose.Font = Enum.Font.Code
- openandclose.FontSize = Enum.FontSize.Size60
- openandclose.Text = ">"
- openandclose.TextColor3 = Color3.new(0.0235294, 0.0509804, 0.207843)
- openandclose.TextSize = 60
- frame.Name = "frame"
- frame.Parent = gui
- frame.BackgroundColor3 = Color3.new(0.113725, 0.27451, 1)
- frame.BackgroundTransparency = 0.30000001192093
- frame.BorderColor3 = Color3.new(1, 0.666667, 0)
- frame.BorderSizePixel = 4
- frame.Position = UDim2.new(0, 0, 0, 423)
- frame.Visible = false
- frame.Size = UDim2.new(0, 199, 0, 133)
- TextLabel.Parent = frame
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(0, 179, 0, 19)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.FontSize = Enum.FontSize.Size18
- TextLabel.Text = "Controls for Lightbringer"
- TextLabel.TextSize = 18
- line.Name = "line"
- line.Parent = frame
- line.BackgroundColor3 = Color3.new(1, 1, 1)
- line.BorderSizePixel = 0
- line.Position = UDim2.new(0, 0, 0, 21)
- line.Size = UDim2.new(0, 183, 0, 1)
- handblast.Name = "handblast"
- handblast.Parent = frame
- handblast.BackgroundColor3 = Color3.new(1, 1, 1)
- handblast.BackgroundTransparency = 1
- handblast.Position = UDim2.new(0, 0, 0, 29)
- handblast.Size = UDim2.new(0, 179, 0, 19)
- handblast.Font = Enum.Font.SourceSans
- handblast.FontSize = Enum.FontSize.Size18
- handblast.Text = "Z - Hand Blast"
- handblast.TextColor3 = Color3.new(0.921569, 1, 0.184314)
- handblast.TextSize = 18
- openandclose.MouseButton1Down:connect(function()
- if openandclose.Text == ">" then
- frame.Visible = true
- openandclose.Text = "<"
- else
- frame.Visible = false
- openandclose.Text = ">"
- end
- end)
- --
- mouse.KeyDown:connect(function(key)
- if key:lower() == "z" then
- if not busy == true and not ascended then
- --same
- busy = true
- Rweld = Inst("Weld", torso)
- Rweld.Part0 = Rweld.Parent
- Rweld.Part1 = char["Right Arm"]
- Lweld = Inst("Weld", torso)
- Lweld.Part0 = Lweld.Parent
- Lweld.Part1 = char["Left Arm"]
- Rweld.C0 = CFrame.new(-1.5,0,0) * Angle(0,0,0)
- Lweld.C0 = CFrame.new(1.5,0,0) * Angle(0,0,0)
- Aura1 = Inst("ParticleEmitter",torso)
- Aura1.Texture = "rbxassetid://305563617"
- Aura1.Color = ColorSequence.new(Color4(255, 170, 0))
- Aura1.LightEmission = 1
- Aura1.EmissionDirection = "Top"
- Aura1.Lifetime = NumberRange.new(0.5)
- Aura1.Rate = 100
- Aura1.Size = NumberSequence.new(3)
- Aura1.Speed = NumberRange.new(8)
- Aura1.VelocitySpread = 75
- Aura1.ZOffset = -2
- Aura1ef = Inst("ParticleEmitter",rarm)
- Aura1ef.Texture = "http://www.roblox.com/asset/?id=288978836"
- Aura1ef.Color = ColorSequence.new(Color4(255,255,0))
- Aura1ef.LightEmission = 1
- Aura1ef.EmissionDirection = "Top"
- Aura1ef.Lifetime = NumberRange.new(0.5)
- Aura1ef.Rate = 8
- Aura1ef.Speed = NumberRange.new(-20)
- Aura1ef.VelocitySpread = 20
- Aura1ef2 = Inst("ParticleEmitter",larm)
- Aura1ef2.Texture = "http://www.roblox.com/asset/?id=288978836"
- Aura1ef2.Color = ColorSequence.new(Color4(255,255,0))
- Aura1ef2.LightEmission = 1
- Aura1ef2.EmissionDirection = "Top"
- Aura1ef2.Lifetime = NumberRange.new(0.5)
- Aura1ef2.Rate = 8
- Aura1ef2.Speed = NumberRange.new(-20)
- Aura1ef2.VelocitySpread = 20
- chatservice:Chat(head, "HAAAAAAAAAAA!", "Red")
- if not handaurasound.Playing then
- handaurasound:Play()
- end
- wait(0.5)
- chatservice:Chat(head, "ROTATE!", "Red")
- for i = 1,41.999 do wait()
- Rweld.C0 = Rweld.C0 * Angle(0.50,0,0)
- Lweld.C0 = Lweld.C0 * Angle(0.50,0,0)
- end
- chatservice:Chat(head, "CHARGE!", "Blue")
- wait(2)
- chatservice:Chat(head, "SHOOT!", "Green")
- if not handarmsound.Playing then
- handarmsound:Play()
- end
- Aura1ef2.Rate = 50
- Aura1ef.Rate = 50
- _G.attacking = true
- dmg(rarm,math.random(50,80))
- dmg(larm,math.random(50,80))
- --emitter2 = Inst("ParticleEmitter",larm)
- for i = 1,20 do wait()
- Rweld.C0 = Rweld.C0 - Vec(0,0,1.5)
- Lweld.C0 = Lweld.C0 - Vec(0,0,1.5)
- end
- wait(1)
- for i = 1,20 do wait()
- Rweld.C0 = Rweld.C0 + Vec(0,0,1.5)
- Lweld.C0 = Lweld.C0 + Vec(0,0,1.5)
- end
- Aura1.Size = NumberSequence.new(2.5)
- wait(0.5)
- Aura1.Size = NumberSequence.new(2)
- wait(0.5)
- Aura1.Size = NumberSequence.new(1)
- wait(0.5)
- Aura1:Destroy()
- Aura1ef2:Destroy()
- Aura1ef:Destroy()
- for i = 1,41.999 do wait()
- Rweld.C0 = Rweld.C0 * Angle(-0.50,0,0)
- Lweld.C0 = Lweld.C0 * Angle(-0.50,0,0)
- end
- wait(0.5)
- Attach1.Parent = torso
- Attach2.Parent = torso
- Rweld:Remove()
- Lweld:Remove()
- busy = false
- elseif not busy == true and ascended == true then
- busy = true
- --hide epicness
- hideepicness()
- --create balls
- chatservice:Chat(head, "Ascended Strike.", "Red")
- wait(1)
- reloadball()
- createflyingball(_G.ball2, -5,5,0)
- reloadball()
- createflyingball(_G.ball2, 5,5,0)
- showepicness()
- busy = false
- end
- end
- end)
- Aura1d = Inst("ParticleEmitter",rleg)
- Aura1d.Texture = "http://www.roblox.com/asset/?id=199456287"
- Aura1d.Color = ColorSequence.new(Color4(255, 170, 0))
- Aura1d.LightEmission = 1
- Aura1d.EmissionDirection = "Top"
- Aura1d.Lifetime = NumberRange.new(0.5)
- Aura1d.Transparency = NumberSequence.new(0.5)
- Aura1d.Rate = 250
- Aura1d.Size = NumberSequence.new(0.2)
- Aura1d.Speed = NumberRange.new(0)
- Aura1d.Enabled = false
- Aura1d.VelocitySpread = 0
- Aura1d.ZOffset = 0.5
- Aura2d = Inst("ParticleEmitter",lleg)
- Aura2d.Texture = "http://www.roblox.com/asset/?id=199456287"
- Aura2d.Color = ColorSequence.new(Color4(255, 170, 0))
- Aura2d.LightEmission = 1
- Aura2d.EmissionDirection = "Top"
- Aura2d.Enabled = false
- Aura2d.Transparency = NumberSequence.new(0.5)
- Aura2d.Lifetime = NumberRange.new(0.5)
- Aura2d.Rate = 250
- Aura2d.Size = NumberSequence.new(0.2)
- Aura2d.Speed = NumberRange.new(0)
- Aura2d.VelocitySpread = 0
- Aura2d.ZOffset = 0.5
- function onsprintpress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.LeftShift then
- for i = 1,5 do
- game.Workspace.CurrentCamera.FieldOfView = (70+(i*2))
- wait()
- end
- Aura1d.Enabled = true
- Aura2d.Enabled = true
- hum.WalkSpeed = 20 -- Change To Any Higgher Number To Go Faster
- end
- end
- function onsprintrelease(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.LeftShift then
- hum.WalkSpeed = 16
- for i = 1,5 do
- game.Workspace.CurrentCamera.FieldOfView = (80-(i*2))
- wait()
- end
- Aura2d.Enabled = false
- Aura1d.Enabled = false
- end
- end
- mouse.KeyDown:connect(function(key2)
- if key2:lower() == "x" then
- if not busy == true and not ascended then
- busy = true
- Rweld = Inst("Weld", torso)
- Rweld.Part0 = Rweld.Parent
- Rweld.Part1 = char["Right Arm"]
- Lweld = Inst("Weld", torso)
- Lweld.Part0 = Lweld.Parent
- Lweld.Part1 = char["Left Arm"]
- Rweld.C0 = CFrame.new(-1.5,0,0) * Angle(0,0,0)
- Lweld.C0 = CFrame.new(1.5,0,0) * Angle(0,0,0)
- Aura1 = Inst("ParticleEmitter",torso)
- Aura1.Texture = "rbxassetid://305563617"
- Aura1.Color = ColorSequence.new(Color4(255, 170, 0))
- Aura1.LightEmission = 1
- Aura1.EmissionDirection = "Top"
- Aura1.Lifetime = NumberRange.new(0.5)
- Aura1.Rate = 100
- Aura1.Size = NumberSequence.new(3)
- Aura1.Speed = NumberRange.new(8)
- Aura1.VelocitySpread = 75
- Aura1.ZOffset = -2
- chatservice:Chat(head, "Take this!", "Red")
- if not handaurasound.Playing then
- handaurasound:Play()
- end
- _G.attacking = true
- -- charge animation
- for i = 1,3 do wait()
- Rweld.C0 = Rweld.C0 * Angle(0.53,0,0)
- Lweld.C0 = Lweld.C0 * Angle(0.53,0,0)
- end
- for i = 1,3 do wait()
- Rweld.C0 = Rweld.C0 + Vec(0,0.20,0)
- Lweld.C0 = Lweld.C0 + Vec(0,0.20,0)
- end
- for i = 1,3 do wait()
- Rweld.C0 = Rweld.C0 - Vec(0,0,0.20)
- Lweld.C0 = Lweld.C0 - Vec(0,0,0.20)
- end
- for i = 1,3 do wait()
- Rweld.C0 = Rweld.C0 * Angle(0,0,0.10)
- Lweld.C0 = Lweld.C0 * Angle(0,0,-0.10)
- end
- wait(.5)
- chatservice:Chat(head, "CHARGE!", "Blue")
- if not chargesound.Playing then
- chargesound:Play()
- end
- wait(.5)
- -- do stuff
- beammain = Inst("Part", workspace)
- torso.Anchored = true
- beammain.Shape = "Ball"
- smooth(beammain)
- beammain.CanCollide = false
- beammain.BrickColor = BrickColor.new(Colors[2])
- beammain.Material = "Neon"
- beammain.Anchored = true
- beammain.Size = Vec(1,1,1)
- beammain.Position = torso.Position
- beammain.CFrame = beammain.CFrame - Vec(0, 0.8, 0)
- for i = 1,30 do wait()
- beammain.Size = beammain.Size + Vec(0.09,0.09,0.09)
- end
- beammain.Anchored = false
- local bv = Inst("BodyVelocity")
- bv.MaxForce = Vector3.new(1e8,1e8,1e8)
- bv.Velocity = head.CFrame.lookVector * 3
- bv.Parent = beammain
- if MouseAim == true then
- chatservice:Chat(head, "Focus, Aim...", "Green")
- else
- chatservice:Chat(head, "Focus...", "Green")
- end
- wait(1)
- bv:Destroy()
- beammain.Anchored = true
- wait(0.5)
- chargesound:Stop()
- if not beamsound.Playing then
- beamsound:Play()
- end
- chatservice:Chat(head, "LIGHT BALL!", "Green")
- dmg(beammain,math.random(300,500))
- --beammain.Touched:connect(function(hit)
- --local ehum = hit.Parent:findFirstChild("Humanoid") or hit.Parent.Parent:findFirstChild("Humanoid")
- --if not ehum then
- --some more weird particle stuff idk might add
- --end
- --end)
- local bv = Inst("BodyVelocity")
- beammain.Anchored = false
- bv.MaxForce = Vector3.new(1e8,1e8,1e8)
- if MouseAim == true then
- bv.Velocity = mouse.Hit.lookVector * 50
- else
- bv.Velocity = torso.CFrame.lookVector * 50
- end
- bv.Parent = beammain
- game.Debris:AddItem(beammain, 10)
- torso.Anchored = false
- --for i = 1,20 do wait()
- --beammain.Position = beammain.Position - Vec(0,0,0.1)
- --end
- light1 = Inst("ParticleEmitter", beammain)
- light1.Color = ColorSequence.new(Color4(255, 255, 127))
- light1.LightEmission = 1
- light1.Size = NumberSequence.new(2)
- light1.Texture = "http://www.roblox.com/asset/?id=199456287"
- light1.ZOffset = 2.5
- light1.LockedToPart = true
- light1.EmissionDirection = "Front"
- light1.Lifetime = NumberRange.new(0.75)
- light1.Speed = NumberRange.new(15)
- light1.Rate = 50
- -- back animation
- for i = 1,3 do wait()
- Rweld.C0 = Rweld.C0 * Angle(0,0,-0.10)
- Lweld.C0 = Lweld.C0 * Angle(0,0,0.10)
- end
- for i = 1,3 do wait()
- Rweld.C0 = Rweld.C0 - Vec(0,0,-0.20)
- Lweld.C0 = Lweld.C0 - Vec(0,0,-0.20)
- end
- for i = 1,3 do wait()
- Rweld.C0 = Rweld.C0 + Vec(0,-0.20,0)
- Lweld.C0 = Lweld.C0 + Vec(0,-0.20,0)
- end
- for i = 1,3 do wait()
- Rweld.C0 = Rweld.C0 * Angle(-0.53,0,0)
- Lweld.C0 = Lweld.C0 * Angle(-0.53,0,0)
- end
- beamsound:Stop()
- --Rweld.C0 = CFrame.new(-1.5,0,0) * Angle(0,0,0)
- --Lweld.C0 = CFrame.new(1.5,0,0) * Angle(0,0,0)
- -- remove welds and stuff
- Aura1.Size = NumberSequence.new(2.5)
- wait(0.5)
- Aura1.Size = NumberSequence.new(2)
- wait(0.5)
- Aura1.Size = NumberSequence.new(1)
- wait(0.5)
- Aura1:Destroy()
- if handaurasound.Playing then
- handaurasound:Stop()
- end
- wait(0.1)
- Attach1.Parent = torso
- Attach2.Parent = torso
- Rweld:Remove()
- Lweld:Remove()
- busy = false
- elseif not busy == true and ascended == true then
- busy = true
- hideepicness()
- --make orbs fly up
- chatservice:Chat(head, "Ascended Meteors.", "Red")
- reloadball()
- createflyingball(balltest1, 10,15,0)
- reloadball()
- createflyingball(balltest2, 5,15,0)
- reloadball()
- createflyingball(balltest1, 0,15,0)
- reloadball()
- createflyingball(balltest1, -5,15,0)
- reloadball()
- createflyingball(balltest1, -10,15,0)
- showepicness()
- busy = false
- end
- end
- end)
- function createorbs()
- _G.orb1 = Inst("Part", char)
- _G.orb1.Name = "orb"
- _G.orb1.Shape = "Ball"
- _G.orb1.Material = "Neon"
- _G.orb1.CanCollide = false
- _G.orb1.Position = torso.Position + Vec(0,5,0)
- _G.orb1.BrickColor = BrickColor.new(Colors[3])
- _G.orb1.Transparency = 0.25
- _G.orb1.Size = Vector3.new(2, 2, 2)
- _G.orb2 = _G.orb1:Clone()
- _G.orb2.Parent = char
- _G.orb3 = _G.orb2:Clone()
- _G.orb3.Parent = char
- _G.orb4 = _G.orb3:Clone()
- _G.orb4.Parent = char
- local bp1 = Inst("BodyPosition", _G.orb1)
- local bp2 = Inst("BodyPosition", _G.orb2)
- local bp3 = Inst("BodyPosition", _G.orb3)
- local bp4 = Inst("BodyPosition", _G.orb4)
- game:service'RunService'.RenderStepped:connect(function()
- bp1.Position = head.CFrame:pointToWorldSpace(Vector3.new(4, -1, 0))
- bp2.Position = head.CFrame:pointToWorldSpace(Vector3.new(-4, -1, 0))
- bp3.Position = head.CFrame:pointToWorldSpace(Vector3.new(-0, -1, -4))
- bp4.Position = head.CFrame:pointToWorldSpace(Vector3.new(-0, -1, 4))
- end)
- end
- function removeorbs()
- for _,orbs in pairs(char:children()) do
- if orbs:IsA("Part") and orbs.Name == "orb" then
- orbs:Destroy()
- end
- end
- end
- createorbs()
- mouse.KeyDown:connect(function(key3)
- if key3:lower() == "v" then
- if not busy == true and not ascended then
- busy = true
- --epic shit.
- if ex.Playing == true then
- ex:Stop()
- ex2 = Inst("Sound", head)
- ex2.SoundId = "rbxassetid://753037008"
- ex2.Volume = 5
- ex2.TimePosition = 180
- ex2.Looped = true
- ex2:Play()
- end
- --animate
- chatservice:Chat(head, "This has gone on for long enough.", "Red")
- wait(1)
- chatservice:Chat(head, "I'm gonna show you my last form.", "Red")
- wait(2)
- chatservice:Chat(head, "ASCEND!", "Red")
- wait(0.5)
- handaurasound:Play()
- handaurasound.Looped = true
- Aura1 = Inst("ParticleEmitter",torso)
- Aura1.Texture = "rbxassetid://305563617"
- Aura1.Color = ColorSequence.new(Color4(255, 170, 0))
- Aura1.LightEmission = 1
- Aura1.EmissionDirection = "Top"
- Aura1.Lifetime = NumberRange.new(0.5)
- Aura1.Rate = 100
- Aura1.Size = NumberSequence.new(3)
- Aura1.Speed = NumberRange.new(8)
- Aura1.VelocitySpread = 75
- Aura1.ZOffset = -2
- Rweld = Inst("Weld", torso)
- Rweld.Part0 = Rweld.Parent
- Rweld.Part1 = char["Right Arm"]
- Lweld = Inst("Weld", torso)
- Lweld.Part0 = Lweld.Parent
- Lweld.Part1 = char["Left Arm"]
- RLweld = Inst("Weld", torso)
- RLweld.Part0 = RLweld.Parent
- RLweld.Part1 = rleg
- LLweld = Inst("Weld", torso)
- LLweld.Part0 = LLweld.Parent
- LLweld.Part1 = lleg
- Hweld = Inst("Weld", torso)
- Hweld.Part0 = Hweld.Parent
- Hweld.Part1 = head
- Rweld.C0 = CFrame.new(-1.5,0,0) * Angle(0,0,0)
- Lweld.C0 = CFrame.new(1.5,0,0) * Angle(0,0,0)
- RLweld.C0 = CFrame.new(0.5,-2,0) * Angle(0,0,0)
- LLweld.C0 = CFrame.new(-0.5,-2,0) * Angle(0,0,0)
- Hweld.C0 = CFrame.new(0,1.5,0) * Angle(0,0,0)
- for i = 0,1 do wait()
- Rweld.C0 = Rweld.C0 * Angle(0,0,-0.03)
- Lweld.C0 = Lweld.C0 * Angle(0,0,0.03)
- end
- --float
- local bp = Inst("BodyPosition", root)
- bp.Position = root.Position
- local ad = root.Position
- local huge = math.huge
- bp.MaxForce = Vec(huge,huge,huge)
- for i = 0, 5, .06 do wait()
- bp.Position = Vec(ad.x, ad.y+i, ad.z)
- end
- --orbs gather
- for i = 1,10 do wait()
- _G.orb1.Transparency = _G.orb1.Transparency + 0.1
- _G.orb2.Transparency = _G.orb2.Transparency + 0.1
- _G.orb3.Transparency = _G.orb3.Transparency + 0.1
- _G.orb4.Transparency = _G.orb4.Transparency + 0.1
- end
- wait(1)
- removeorbs()
- wait(2)
- --make special ball
- ball = Inst("Part", workspace)
- ball.BrickColor = BrickColor.new(Colors[4])
- ball.CanCollide = false
- ball.Name = "specialball"
- ball.Size = Vec(2.5,2.5,2.5)
- ball.Shape = "Ball"
- ball.Transparency = 1
- ball.Position = torso.Position
- ball.Material = "Neon"
- ball.Position = torso.Position
- local bv = Inst("BodyVelocity")
- bv.MaxForce = Vector3.new(1e8,1e8,1e8)
- bv.Velocity = head.CFrame.lookVector * 3
- bv.Parent = ball
- wait(2)
- bv:Destroy()
- ball.Anchored = true
- smooth(ball)
- particle = Inst("ParticleEmitter", ball)
- particle.Texture = "http://www.roblox.com/asset/?id=199456287"
- particle.Color = ColorSequence.new(Color4(255,255,0))
- particle.LightEmission = 1
- particle.EmissionDirection = "Top"
- particle.Color = ColorSequence.new(Color4(255,255,127))
- particle.Size = NumberSequence.new(0.1)
- particle.Lifetime = NumberRange.new(0.75)
- particle.Rate = 250.000
- particle.ZOffset = 2.500
- particle.Speed = NumberRange.new(0)
- for i = 1,10 do wait()
- ball.Transparency = ball.Transparency - 0.1
- end
- wait(3)
- ball.Anchored = false
- local ballbp = Instance.new("BodyPosition", ball)
- renderstepped:connect(function()
- ballbp.Position = head.CFrame:pointToWorldSpace(Vector3.new(0, 5, 0))
- end)
- wait(1)
- chatservice:Chat(head, "I am ready.", "Green")
- wait(1.5)
- -- down we go
- asd = true
- lleg.Touched:connect(function(hit)
- if asd == true then
- bp:Destroy()
- asd = false
- end
- end)
- if bp then
- for i = 0, -5, -.6 do wait()
- bp.Position = Vec(ad.x, ad.y+i, ad.z)
- end
- end
- Attach1.Parent = torso
- Attach2.Parent = torso
- Attach3.Parent = torso
- Attach4.Parent = torso
- Attach5.Parent = torso
- Aura1:Destroy()
- Rweld:Remove()
- Lweld:Remove()
- RLweld:Remove()
- LLweld:Remove()
- Hweld:Remove()
- startepicness()
- --
- ascended = true
- busy = false
- elseif ascended == true and busy == false then
- chatservice:Chat(head, "Phew, better turn this off.", "Green")
- wait(1)
- removeepicness()
- for i = 1,10 do wait()
- ball.Transparency = ball.Transparency + 0.1
- end
- ball:Destroy()
- createorbs()
- handaurasound:Stop()
- handaurasound.Looped = false
- ascended = false
- end
- end
- end)
- mouse.Button1Down:connect(function()
- if not busy == true and ascended == true then
- busy = true
- beamsound:Play()
- --reload
- reloadball()
- --making ball
- ballbeam = ball:Clone()
- ballbeam.Size = Vec(1.5,1.5,1.5)
- ballbeam.CFrame = ball.CFrame
- ballbeam.Parent = workspace
- _G.attacking = true
- dmg(ballbeam, 80)
- --make that shit fly
- pos = Instance.new("BodyGyro", ballbeam)
- pos.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- pos.CFrame = CFrame.new(ballbeam.Position, mouse.Hit.p)
- bv = Instance.new("BodyVelocity")
- bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bv.Velocity = pos.CFrame.lookVector.unit * 50
- bv.Parent = ballbeam
- game.Debris:AddItem(ballbeam, 5)
- busy = false
- beamsound:Stop()
- end
- end)
- --[[
- TODO :
- Make the Z attack where it clones the main balls 2 times, shoots both of them and when they hit
- they make a huge explosion.
- --]]
- game:GetService("UserInputService").InputEnded:connect(onsprintrelease)
- game:GetService("UserInputService").InputBegan:connect(onsprintpress)
- -->======================END OF SCRIPT======================<--
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