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- --[[Edited by lilh3/Frenchy]]--
- wait(0.016666666666666666)
- p = game.Players.LocalPlayer
- char = p.Character
- torso = char.Torso
- neck = char.Torso.Neck
- hum = char.Humanoid
- hum.MaxHealth = 75000
- wait()
- hum.Health =hum.MaxHealth
- char.Head.face.Texture = "rbxassetid://724826635"
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- mana=0
- --Menacing SFX and music
- local plr = game:GetService("Players").LocalPlayer
- local deb = false
- while not plr.Character do wait() end
- wait(1)
- local tstab = {}
- local tsstab = {}
- local ignlist = {}
- local stab = {}
- function plrIgnore(char)
- for i,v in pairs(char:GetChildren()) do
- if #v:GetChildren() >= 1 then
- plrIgnore(v)
- end
- table.insert(ignlist,v)
- end
- end
- function timeStop(target)
- for i,v in pairs(target:GetChildren()) do
- if #v:GetChildren() >= 1 then
- timeStop(v)
- end
- local isinign = false
- for i,b in pairs(ignlist) do
- if b == v then
- isinign = true
- end
- end
- if isinign == false then
- if v:IsA("Part") or v:IsA("WedgePart") or v:IsA("UnionOperation") then
- if v.Anchored == false then
- table.insert(tstab,v)
- v.Anchored = true
- end
- end
- if v:IsA("Sound") then
- local isintab = false
- for i,b in pairs(stab) do
- if v == b[1] then
- isintab = true
- end
- end
- if isintab == false then
- table.insert(stab,{v,v.Pitch})
- end
- end
- --[[if v:IsA("Script") or v:IsA("LocalScript") then
- if v.Disabled == false then
- table.insert(tsstab,v)
- v.Disabled = true
- end
- end]]
- end
- end
- local isinign = false
- for i,b in pairs(ignlist) do
- if b == target then
- isinign = true
- end
- end
- if isinign == false then
- if target:IsA("Part") or target:IsA("WedgePart") or target:IsA("UnionOperation") then
- if target.Anchored == false then
- table.insert(tstab,target)
- target.Anchored = true
- end
- end
- if target:IsA("Sound") then
- table.insert(stab,{target,target.Pitch})
- end
- end
- end
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- wait(2)
- local sine = 0
- local change = 1
- local val = 0
- plr:GetMouse().KeyDown:connect(function(key)
- if key == "g" then
- if deb == true then
- deb = false
- else
- print("...")
- deb = true
- local s = Instance.new("Sound",game:GetService("Workspace"))
- s.SoundId = "rbxassetid://274698941"
- s.Volume = 3.5
- s:Play()
- wait(1.5)
- print("ZA WARUDO!")
- local cc = Instance.new("ColorCorrectionEffect",game:GetService("Lighting"))
- spawn(function()
- plr.Character.Humanoid.WalkSpeed = 29
- plr.Character.Humanoid.JumpPower = 120
- local p = Instance.new("Part",plr.Character)
- p.Transparency = 0.5
- p.BrickColor = BrickColor.new("Institutional white")
- p.Size = Vector3.new(0.2,0.2,0.2)
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = plr.Character.Torso.CFrame
- local m = Instance.new("SpecialMesh",p)
- m.MeshType = Enum.MeshType.Sphere
- local r = 255
- local g = 255
- local b = 255
- local contrast = 0
- for i=1,50 do
- m.Scale = m.Scale + Vector3.new(50,50,50)
- p.Transparency = p.Transparency + 0.5/50
- r = r - ((255-42)/50)
- g = g - ((255-0)/50)
- b = b - ((255-255)/50)
- contrast = contrast - 2/50
- --cc.TintColor = Color3.fromRGB(r,g,b)
- cc.Contrast = contrast
- for i,v in pairs(stab) do
- v[1].Pitch = v[1].Pitch - (v[2]/50)
- end
- wait()
- end
- p:Destroy()
- plr.Character.Humanoid.WalkSpeed = 29
- plr.Character.Humanoid.JumpPower = 120
- end)
- local sHp = plr.Character.Humanoid.Health
- local hplock = plr.Character.Humanoid.HealthChanged:connect(function()
- plr.Character.Humanoid.Health = sHp
- end)
- local aNew = game:GetService("Workspace").ChildAdded:connect(function(c)
- timeStop(c)
- end)
- for i,v in pairs(ignlist) do
- table.remove(ignlist,1)
- end
- plrIgnore(plr.Character)
- timeStop(game:GetService("Workspace"))
- while deb ~= false do wait() end
- --spawn(function()
- local r = 42
- local g = 0
- local b = 255
- local contrast = -2
- for i=1,50 do
- r = r + ((255-42)/50)
- g = g + ((255-0)/50)
- b = b + ((255-255)/50)
- contrast = contrast + 2/50
- --cc.TintColor = Color3.fromRGB(r,g,b)
- cc.Contrast = contrast
- for i,v in pairs(stab) do
- v[1].Pitch = v[1].Pitch + (v[2]/50)
- end
- wait()
- end
- cc:Destroy()
- --end)
- for i,v in pairs(tstab) do
- v.Anchored = false
- end
- for i,v in pairs(tstab) do
- table.remove(tstab,1)
- end
- --table.foreach(stab,print)
- for i,v in pairs(stab) do
- table.remove(stab,1)
- end
- --print("---------")
- --table.foreach(stab,print)
- --[[for i,v in pairs(tsstab) do
- v.Disabled = false
- end
- for i,v in pairs(tsstab) do
- table.remove(tsstab,1)
- end]]
- hplock:Disconnect()
- aNew:Disconnect()
- deb = false
- end
- end
- end)
- local asd = game:service'Players'.LocalPlayer
- repeat wait() until asd.Character
- local asdchar = asd.Character
- local Head = asdchar:findFirstChild("Head")
- z = Instance.new("Sound", Head)
- z.SoundId = "rbxassetid://264396581" -- Put Music ID Here.
- z.Looped = true
- z.Volume = 4
- local transPoints = {NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.207, 0.594, 0.0187), NumberSequenceKeypoint.new(0.4, 0.55, 0.031), NumberSequenceKeypoint.new(0.57, 0.619, 0.05), NumberSequenceKeypoint.new(0.76, 0.8, 0.0375), NumberSequenceKeypoint.new(1, 1, 0)}
- local sizePoints = {NumberSequenceKeypoint.new(0, 1.9, 0), NumberSequenceKeypoint.new(1, 0, 0)}
- local Size = NumberSequence.new(sizePoints)
- local Transparency = NumberSequence.new(transPoints)
- efxBlock = Instance.new("Part", asdchar)
- efxBlock.CanCollide = false
- efxBlock.Material = "Neon"
- efxBlock.FormFactor = "Custom"
- efxBlock.Transparency = 1
- efxBlock.Size = Vector3.new(0.25, 0.25, 0.25)
- local mesh = Instance.new("SpecialMesh", efxBlock)
- mesh.MeshType = Enum.MeshType.Sphere
- mesh.Scale = Vector3.new(1, 1, 1)
- local particles = Instance.new("ParticleEmitter", efxBlock)
- particles.LightEmission = 0
- particles.Size = Size
- particles.Name = "Fire"
- particles.Transparency = Transparency
- particles.LockedToPart = false
- particles.VelocityInheritance = -0.5
- particles.LockedToPart = false
- particles.Rate = 2
- particles.Texture = "rbxassetid://262850915"
- particles.Lifetime = NumberRange.new(3, 3)
- particles.Speed = NumberRange.new(3, 3)
- particles.VelocitySpread = 25
- local offset = Vector3.new(0, 0, 0)
- local weld = Instance.new("Weld", asdchar.Torso)
- weld.Part0 = asdchar.Torso
- weld.Part1 = efxBlock
- weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40), math.rad(40), math.rad(40))
- char["Body Colors"].HeadColor = BrickColor.new("Really black")
- char["Body Colors"].TorsoColor = BrickColor.new("Really black")
- char["Body Colors"].LeftArmColor = BrickColor.new("Really black")
- char["Body Colors"].RightArmColor = BrickColor.new("Really black")
- char["Body Colors"].LeftLegColor = BrickColor.new("Really black")
- char["Body Colors"].RightLegColor = BrickColor.new("Really black")
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "rbxassetid://605158257"
- char.Pants.PantsTemplate = "rbxassetid://24673998"
- local sw1 = Instance.new("Part",hed)
- sw1.CanCollide = false
- sw1.BrickColor = BrickColor.new("Wheat")
- local m1 = Instance.new("SpecialMesh",sw1)
- m1.MeshId = "rbxassetid://430440803"
- m1.Scale = Vector3.new(0.006,0.006,0.006)
- local w1 = Instance.new("Weld")
- local Target = game.Players.LocalPlayer.Name
- local Character = game.Workspace[Target]
- local hat = Instance.new('Hat', Character)
- hat.AttachmentPos = Vector3.new(0, 1, 0)
- local handle = Instance.new('Part', hat)
- handle.Name = 'Handle'
- local mesh = Instance.new('SpecialMesh')
- mesh.Parent = handle
- mesh.MeshId = 'rbxassetid://0'
- mesh.TextureId = 'rbxassetid://0'
- mesh.Scale = Vector3.new(1, 1, 1)
- --
- local Character = game.Workspace[Target]
- local hat = Instance.new('Hat', Character)
- hat.AttachmentPos = Vector3.new(0, -0.2, 0.3)
- local handle = Instance.new('Part', hat)
- handle.Name = 'Handle'
- local mesh = Instance.new('SpecialMesh')
- mesh.Parent = handle
- mesh.MeshId = 'rbxassetid://0'
- mesh.TextureId = 'rbxassetid://0'
- mesh.Scale = Vector3.new(2, 2, 2)
- w1.Part1 = sw1
- w1.Part0 = hed
- w1.Parent = char
- w1.C0 = CFrame.new(0,-0.9,0)*CFrame.Angles(math.rad(0),math.pi/2,0)
- plr = game.Players.LocalPlayer
- mse = plr:GetMouse()
- sound = Instance.new("Sound", game.Workspace)
- sound.SoundId = "https://www.roblox.com/asset/?id=274698941"
- sound.Volume = 10
- canworld = true
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "g" then
- if canworld == false then return end
- if canworld then
- canworld = false
- sound:Play()
- local function spawnpart()
- sphere = Instance.new("Part")
- --game.Debris:AddItem(sphere,3)
- local sm = Instance.new("SpecialMesh", sphere)
- sm.MeshType = "Sphere"
- sphere.Transparency = 1212
- sphere.Anchored = true
- sphere.CanCollide = false
- sphere.Material = "SmoothPlastic"
- sphere.BrickColor = BrickColor.new("Lime green")
- end
- local function weld(lol)
- local weld = Instance.new("Weld", plr.Character.Torso)
- weld.Part0 = plr.Character.Torso
- weld.Part1 = lol
- weld.C0 = plr.Character.Torso.CFrame:inverse()
- weld.C1 = lol.CFrame:inverse()
- end
- wait(0.1)
- spawnpart()
- for i, v in pairs(game.Players:GetChildren()) do
- t = v.Character:FindFirstChild("Torso")
- if t then
- t.Anchored = true
- plr.Character:FindFirstChild("Torso").Anchored = false
- end
- RA = v.Character:FindFirstChild("Right Arm")
- if RA then
- RA.Anchored = true
- plr.Character:FindFirstChild("Right Arm").Anchored = false
- end
- LA = v.Character:FindFirstChild("Left Arm")
- if LA then
- LA.Anchored = true
- plr.Character:FindFirstChild("Left Arm").Anchored = false
- end
- RL = v.Character:FindFirstChild("Right Leg")
- if RL then
- RL.Anchored = true
- plr.Character:FindFirstChild("Right Leg").Anchored = false
- end
- LL = v.Character:FindFirstChild("Left Leg")
- if LL then
- LL.Anchored = true
- plr.Character:FindFirstChild("Left Leg").Anchored = false
- end
- end
- weld(sphere)
- cce = Instance.new("ColorCorrectionEffect", game.Lighting)
- cce.Saturation = -2
- --game.Debris:AddItem(cce, 5)
- sphere.Parent = game.Workspace
- for i = 1,10 do
- sphere.Size = sphere.Size + Vector3.new(50,50,50)
- wait()
- end
- --wait(5)
- end
- end
- end
- )
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "h" then
- canworld = true
- for i, v in pairs(game.Players:GetChildren()) do
- t = v.Character:FindFirstChild("Torso")
- if t then
- t.Anchored = false
- end
- RA = v.Character:FindFirstChild("Right Arm")
- if RA then
- RA.Anchored = false
- end
- LA = v.Character:FindFirstChild("Left Arm")
- if LA then
- LA.Anchored = false
- end
- RL = v.Character:FindFirstChild("Right Leg")
- if RL then
- RL.Anchored = false
- end
- LL = v.Character:FindFirstChild("Left Leg")
- if LL then
- LL.Anchored = false
- end
- end
- cce.Saturation = 0
- sphere:Destroy()
- end
- end)
- Effects = {}
- local Player = game.Players.localPlayer
- local Character = Player.Character
- Character.Archivable = true
- AdvancingFortress = Character:Clone()
- AdvancingFortress.Parent = Character
- torso = AdvancingFortress.Torso
- hum = AdvancingFortress.Humanoid
- AdvancingFortress.Name = "Advancing Fortress"
- pl = AdvancingFortress
- for i, v in pairs(AdvancingFortress:GetChildren()) do
- if v:IsA("BasePart") then
- v.Transparency = 1
- end
- end
- function animate()
- while true do
- wait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(20),math.rad(0),math.rad(30)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(20),math.rad(0),math.rad(-30)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-50),math.rad(0),math.rad(30)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-50),math.rad(0),math.rad(-30)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(40)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-10),math.rad(0),math.rad(10)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(10),math.rad(10),math.rad(-10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(-10)),.3)
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- change=3
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-20),math.rad(0),math.rad(30)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-20),math.rad(0),math.rad(-30)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- end
- end
- end
- end
- end
- delay(0,animate)
- function TakeDamage(hum, dmg)
- hum:TakeDamage(dmg)
- end
- plr = game.Players.LocalPlayer
- repeat
- wait(0.4)
- until plr.Character
- chr = plr.Character
- human = chr:FindFirstChild("Humanoid")
- human.MaxHealth, human.Health = math.huge, math.huge
- mouse = plr:GetMouse()
- cam = workspace.CurrentCamera
- selected = false
- equipd = false
- tors = chr.Torso
- rarm = chr["Right Arm"]
- larm = chr["Left Arm"]
- rleg = chr["Right Leg"]
- lleg = chr["Left Leg"]
- hrp = chr.HumanoidRootPart
- hed = chr.Head
- anim = human.Animator
- activu = false
- appeared = false
- animpose = nil
- POSU = false
- local wherto = hrp
- local addcfr = CFrame.new(0, 0, 0)
- Heartbeat = Instance.new("BindableEvent")
- Heartbeat.Name = "Heartbeat"
- Heartbeat.Parent = script
- frame = 0.03333333333333333
- tf = 0
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- for i = 1, math.floor(tf / frame) do
- Heartbeat:Fire()
- end
- tf = tf - frame * math.floor(tf / frame)
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- Heartbeat.Event:wait()
- else
- for i = 1, num do
- Heartbeat.Event:wait()
- end
- end
- end
- tool = Instance.new("Tool")
- tool.CanBeDropped = false
- tool.RequiresHandle = false
- tool.TextureId = "rbxassetid://291302154"
- tool.ToolTip = "NANI"
- tool.Name = "AAAAAAAAAAAAAA"
- tool.Parent = plr.Backpack
- modz = Instance.new("Model")
- modz.Name = "efx"
- modz.Parent = chr
- ZANOOB = Instance.new("Model")
- ZANOOB.Name = "THE NOOB"
- ZANOOB.Parent = chr
- RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RS = tors:FindFirstChild("Right Shoulder")
- LS = tors:FindFirstChild("Left Shoulder")
- RH = tors:FindFirstChild("Right Hip")
- LH = tors:FindFirstChild("Left Hip")
- RJ = hrp:FindFirstChild("RootJoint")
- N = tors:FindFirstChild("Neck")
- cf = CFrame.new
- ang = CFrame.Angles
- rd = math.rad
- rd2 = math.random
- function nooutline(p)
- p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
- end
- function makepart(color, name, reflec, mater, parnt, cfram)
- local port = Instance.new("Part")
- port.BrickColor = BrickColor.new(color)
- port.Name = name
- port.Transparency = 1
- nooutline(port)
- port.Reflectance = reflec
- port.Material = mater
- port.Anchored = false
- port.CanCollide = false
- port.Locked = true
- port.Size = Vector3.new(0.2, 0.2, 0.2)
- port.Parent = parnt
- return port
- end
- function makemesh(meshtype, scale, meshid, parent)
- local mes = Instance.new("SpecialMesh")
- mes.MeshType = meshtype
- mes.Scale = scale
- if meshtype == "FileMesh" then
- mes.MeshId = meshid
- end
- mes.Parent = parent
- return mes
- end
- function makemotor(parent, p0, p1, c0, c1)
- swait()
- local wel = Instance.new("Motor6D")
- wel.Part0 = p0
- wel.Part1 = p1
- wel.C0 = c0
- if c1 ~= nil then
- wel.C1 = c1
- end
- wel.Parent = parent
- return wel
- end
- local konodioda = Instance.new("Sound")
- konodioda.SoundId = "rbxassetid://276263776"
- konodioda.Volume = 3.5
- konodioda.Parent = hrp
- local bast = Instance.new("Sound")
- bast.SoundId = "rbxassetid://616576465"
- bast.Volume = 0.5
- bast.Parent = hrp
- local zaworld = Instance.new("Sound")
- zaworld.SoundId = "rbxassetid://616576400"
- zaworld.Volume = 0.8
- zaworld.Parent = hrp
- local wry = Instance.new("Sound")
- wry.SoundId = "rbxassetid://721590903"
- wry.Volume = 2.75
- wry.Parent = hrp
- function animo(yep)
- if yep == true then
- anim.Parent = human
- chr.Animate.Disabled = false
- elseif yep == false then
- chr.Animate.Disabled = true
- anim.Parent = nil
- end
- end
- animo(false)
- function lerpz(joint, prop, cfrmz, alp)
- joint[prop] = joint[prop]:lerp(cfrmz, alp)
- end
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- function resetlerp(whoever)
- if whoever == nil then
- RJ.C0 = RJC0
- RJ.C1 = RJC1
- N.C0 = NC0
- N.C1 = NC1
- RS.C0 = RSC0
- RS.C1 = RSC1
- LS.C0 = LSC0
- LS.C1 = LSC1
- RH.C0 = RHC0
- RH.C1 = RHC1
- LH.C0 = LHC0
- LH.C1 = LHC1
- elseif whoever ~= nil then
- nRJ.C0 = RJC0
- nRJ.C1 = RJC1
- nN.C0 = NC0
- nN.C1 = NC1
- nRS.C0 = RSC0
- nRS.C1 = RSC1
- nLS.C0 = LSC0
- nLS.C1 = LSC1
- nRH.C0 = RHC0
- nRH.C1 = RHC1
- nLH.C0 = LHC0
- nLH.C1 = LHC1
- end
- end
- function STANDO(cfr)
- local rooto = Instance.new("Part")
- nooutline(rooto)
- rooto.Name = "HumanoidRootPart"
- rooto.Anchored = true
- rooto.CFrame = cfr
- rooto.Size = Vector3.new(2, 2, 1)
- rooto.CanCollide = false
- rooto.Locked = true
- rooto.Transparency = 1
- rooto.Parent = ZANOOB
- local head = Instance.new("Part")
- nooutline(head)
- head.Anchored = false
- head.CFrame = rooto.CFrame * CFrame.new(0, 1.5, 0)
- head.Size = Vector3.new(2, 1, 1)
- head.BrickColor = BrickColor.new("Bright yellow")
- head.CanCollide = false
- head.Name = "Head"
- head.Locked = true
- head.Transparency = 1
- head.Parent = ZANOOB
- local headmesh = makemesh("Head", Vector3.new(1.25, 1.25, 1.25), nil, head)
- local headdecal = Instance.new("Decal")
- headdecal.Name = "face"
- headdecal.Texture = "rbxasset://textures/face.png"
- headdecal.Face = "Front"
- headdecal.Transparency = 1
- headdecal.Parent = head
- local torso = Instance.new("Part")
- nooutline(torso)
- torso.Name = "Torso"
- torso.Anchored = false
- torso.CFrame = rooto.CFrame * CFrame.new(0, 0, 0)
- torso.Size = Vector3.new(2, 1, 1)
- torso.BrickColor = BrickColor.new("Bright blue")
- torso.CanCollide = false
- torso.Transparency = 1
- torso.Locked = true
- torso.Parent = ZANOOB
- local torsomesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/torso.mesh", torso)
- local leftarm = Instance.new("Part")
- nooutline(leftarm)
- leftarm.Anchored = false
- leftarm.Name = "Left Arm"
- leftarm.CFrame = rooto.CFrame * CFrame.new(1.5, 0, 0)
- leftarm.Size = Vector3.new(1, 2, 1)
- leftarm.BrickColor = BrickColor.new("Bright yellow")
- leftarm.CanCollide = false
- leftarm.Transparency = 1
- leftarm.Locked = true
- leftarm.Parent = ZANOOB
- local leftarmmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/leftarm.mesh", leftarm)
- local rightarm = Instance.new("Part")
- nooutline(rightarm)
- rightarm.Anchored = false
- rightarm.CFrame = rooto.CFrame * CFrame.new(-1.5, 0, 0)
- rightarm.Name = "Right Arm"
- rightarm.Size = Vector3.new(1, 2, 1)
- rightarm.BrickColor = BrickColor.new("Bright yellow")
- rightarm.CanCollide = false
- rightarm.Locked = true
- rightarm.Transparency = 1
- rightarm.Parent = ZANOOB
- local rightarmmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/rightarm.mesh", rightarm)
- local leftleg = Instance.new("Part")
- nooutline(leftleg)
- leftleg.Anchored = false
- leftleg.CFrame = rooto.CFrame * CFrame.new(1.5, -1.5, 0)
- leftleg.Name = "Left Leg"
- leftleg.Size = Vector3.new(1, 2, 1)
- leftleg.BrickColor = BrickColor.new("Br. yellowish green")
- leftleg.CanCollide = false
- leftleg.Transparency = 1
- leftleg.Locked = true
- leftleg.Parent = ZANOOB
- local leftlegmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/leftleg.mesh", leftleg)
- local rightleg = Instance.new("Part")
- nooutline(rightleg)
- rightleg.Anchored = false
- rightleg.CFrame = rooto.CFrame * CFrame.new(-1.5, -1.5, 0)
- rightleg.Name = "Right Leg"
- rightleg.Size = Vector3.new(1, 2, 1)
- rightleg.BrickColor = BrickColor.new("Br. yellowish green")
- rightleg.CanCollide = false
- rightleg.Locked = true
- rightleg.Transparency = 1
- rightleg.Parent = ZANOOB
- local rightlegmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/rightleg.mesh", rightleg)
- local rootweld = makemotor(rooto, rooto, torso, RJC0, RJC1)
- rootweld.Name = "RootJoint"
- local neckweld = makemotor(torso, torso, head, NC0, NC1)
- neckweld.Name = "Neck"
- local rshoulderweld = makemotor(torso, torso, rightarm, RSC0, RSC1)
- rshoulderweld.Name = "Right Shoulder"
- local lshoulderweld = makemotor(torso, torso, leftarm, LSC0, LSC1)
- lshoulderweld.Name = "Left Shoulder"
- local rhipweld = makemotor(torso, torso, rightleg, RHC0, RHC1)
- rhipweld.Name = "Right Hip"
- local lhipweld = makemotor(torso, torso, leftleg, LHC0, LHC1)
- lhipweld.Name = "Left Hip"
- local pa1 = Instance.new("Part")
- nooutline(pa1)
- pa1.Anchored = false
- pa1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- pa1.Name = "pa1"
- pa1.Size = Vector3.new(0.2, 0.2, 0.2)
- pa1.BrickColor = BrickColor.new("Bright yellow")
- pa1.CanCollide = false
- pa1.Locked = true
- pa1.Transparency = 1
- pa1.Parent = ZANOOB
- local pa1m = makemesh("FileMesh", Vector3.new(0.55, 0.55, 0.35), "rbxasset://fonts/torso.mesh", pa1)
- local pa1w = makemotor(pa1, pa1, torso, ang(rd(0), rd(90), rd(15)) * cf(-0.75, -0.75, 0.3), ang(rd(20), 0, 0))
- local pa2 = Instance.new("Part")
- nooutline(pa2)
- pa2.Anchored = false
- pa2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- pa2.Name = "pa2"
- pa2.Size = Vector3.new(0.2, 0.2, 0.2)
- pa2.BrickColor = BrickColor.new("Bright yellow")
- pa2.CanCollide = false
- pa2.Locked = true
- pa2.Transparency = 1
- pa2.Parent = ZANOOB
- local pa2m = makemesh("FileMesh", Vector3.new(0.55, 0.55, 0.35), "rbxasset://fonts/torso.mesh", pa2)
- local pa2w = makemotor(pa2, pa2, torso, ang(rd(0), rd(90), rd(-15)) * cf(0.75, -0.75, 0.3), ang(rd(20), 0, 0))
- local pa3 = Instance.new("Part")
- nooutline(pa3)
- pa3.Anchored = false
- pa3.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- pa3.Name = "pa3"
- pa3.Size = Vector3.new(0.2, 0.2, 0.2)
- pa3.BrickColor = BrickColor.new("Bright yellow")
- pa3.CanCollide = false
- pa3.Locked = true
- pa3.Transparency = 1
- pa3.Parent = ZANOOB
- local pa3m = makemesh("FileMesh", Vector3.new(0.45, 0.45, 0.35), "rbxasset://fonts/torso.mesh", pa3)
- local pa3w = makemotor(pa3, pa3, torso, ang(rd(0), rd(90), rd(5)) * cf(-0.575, -0.1, 0.275), ang(rd(0), 0, 0))
- local pa4 = Instance.new("Part")
- nooutline(pa4)
- pa4.Anchored = false
- pa4.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- pa4.Name = "pa4"
- pa4.Size = Vector3.new(0.2, 0.2, 0.2)
- pa4.BrickColor = BrickColor.new("Bright yellow")
- pa4.CanCollide = false
- pa4.Locked = true
- pa4.Transparency = 1
- pa4.Parent = ZANOOB
- local pa4m = makemesh("FileMesh", Vector3.new(0.45, 0.45, 0.35), "rbxasset://fonts/torso.mesh", pa4)
- local pa4w = makemotor(pa4, pa4, torso, ang(rd(0), rd(90), rd(-5)) * cf(0.575, -0.1, 0.275), ang(rd(0), 0, 0))
- local pa5 = Instance.new("Part")
- nooutline(pa5)
- pa5.Anchored = false
- pa5.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- pa5.Name = "pa5"
- pa5.Size = Vector3.new(0.2, 0.2, 0.2)
- pa5.BrickColor = BrickColor.new("Bright yellow")
- pa5.CanCollide = false
- pa5.Locked = true
- pa5.Transparency = 1
- pa5.Parent = ZANOOB
- local pa5m = makemesh("FileMesh", Vector3.new(0.35, 0.35, 0.35), "rbxasset://fonts/torso.mesh", pa5)
- local pa5w = makemotor(pa5, pa5, torso, ang(rd(0), rd(90), rd(-15)) * cf(-0.625, 0.375, 0.45), ang(rd(-20), 0, 0))
- local pa6 = Instance.new("Part")
- nooutline(pa6)
- pa6.Anchored = false
- pa6.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- pa6.Name = "pa6"
- pa6.Size = Vector3.new(0.2, 0.2, 0.2)
- pa6.BrickColor = BrickColor.new("Bright yellow")
- pa6.CanCollide = false
- pa6.Locked = true
- pa6.Transparency = 1
- pa6.Parent = ZANOOB
- local pa6m = makemesh("FileMesh", Vector3.new(0.35, 0.35, 0.35), "rbxasset://fonts/torso.mesh", pa6)
- local pa6w = makemotor(pa6, pa6, torso, ang(rd(0), rd(90), rd(15)) * cf(0.625, 0.375, 0.45), ang(rd(-20), 0, 0))
- local pa7 = Instance.new("Part")
- nooutline(pa7)
- pa7.Anchored = false
- pa7.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- pa7.Name = "pa7"
- pa7.Size = Vector3.new(0.2, 0.2, 0.2)
- pa7.BrickColor = BrickColor.new("Bright yellow")
- pa7.CanCollide = false
- pa7.Locked = true
- pa7.Transparency = 1
- pa7.Parent = ZANOOB
- local pa7m = makemesh("FileMesh", Vector3.new(1.05, 0.201, 1.1), "rbxasset://fonts/torso.mesh", pa7)
- local pa7w = makemotor(pa7, pa7, torso, ang(rd(0), rd(0), rd(0)) * cf(0, 0.8, 0), ang(0, 0, 0))
- local pa8 = Instance.new("Part")
- nooutline(pa8)
- pa8.Anchored = false
- pa8.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- pa8.Name = "pa8"
- pa8.Size = Vector3.new(0.2, 0.2, 0.2)
- pa8.BrickColor = BrickColor.new("Bright yellow")
- pa8.CanCollide = false
- pa8.Locked = true
- pa8.Transparency = 1
- pa8.Parent = ZANOOB
- local pa8m = makemesh("FileMesh", Vector3.new(1.45, 1.45, 1), "rbxassetid://105992239", pa8)
- local pa8w = makemotor(pa8, pa8, torso, ang(rd(0), rd(0), rd(0)) * cf(0, 0.8, 0.7), ang(0, 0, 0))
- local pa9 = Instance.new("Part")
- nooutline(pa9)
- pa9.Anchored = false
- pa9.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- pa9.Name = "pa9"
- pa9.Size = Vector3.new(0.2, 0.2, 0.2)
- pa9.BrickColor = BrickColor.new("Br. yellowish green")
- pa9.CanCollide = false
- pa9.Locked = true
- pa9.Transparency = 1
- pa9.Parent = ZANOOB
- local pa9m = makemesh("FileMesh", Vector3.new(1.65, 1.65, 1), "rbxassetid://105992239", pa9)
- local pa9w = makemotor(pa9, pa9, torso, ang(rd(0), rd(0), rd(0)) * cf(0, 0.8, 0.675), ang(0, 0, 0))
- local pa10 = Instance.new("Part")
- nooutline(pa10)
- pa10.Anchored = false
- pa10.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- pa10.Name = "pa10"
- pa10.Size = Vector3.new(0.2, 0.2, 0.2)
- pa10.BrickColor = BrickColor.new("Bright yellow")
- pa10.CanCollide = false
- pa10.Locked = true
- pa10.Transparency = 1
- pa10.Parent = ZANOOB
- local pa10m = makemesh("Head", Vector3.new(4.5, 11.5, 4.5), nil, pa10)
- local pa10w = makemotor(pa10, pa10, torso, ang(rd(0), rd(0), rd(0)) * cf(0.425, 0, -0.8), ang(0, 0, 0))
- local pa11 = Instance.new("Part")
- nooutline(pa11)
- pa11.Anchored = false
- pa11.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- pa11.Name = "pa11"
- pa11.Size = Vector3.new(0.2, 0.2, 0.2)
- pa11.BrickColor = BrickColor.new("Bright yellow")
- pa11.CanCollide = false
- pa11.Locked = true
- pa11.Transparency = 1
- pa11.Parent = ZANOOB
- local pa11m = makemesh("Head", Vector3.new(4.5, 11.5, 4.5), nil, pa11)
- local pa11w = makemotor(pa11, pa11, torso, ang(rd(0), rd(0), rd(0)) * cf(-0.425, 0, -0.8), ang(0, 0, 0))
- local raemblem = Instance.new("Part")
- nooutline(raemblem)
- raemblem.Anchored = false
- raemblem.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- raemblem.Name = "raemblem"
- raemblem.Size = Vector3.new(0.2, 0.2, 0.2)
- raemblem.BrickColor = BrickColor.new("Bright yellow")
- raemblem.CanCollide = false
- raemblem.Locked = true
- raemblem.Material = "SmoothPlastic"
- raemblem.Transparency = 1
- raemblem.Parent = ZANOOB
- local raemblemm = makemesh("Brick", Vector3.new(0, 3, 3), nil, raemblem)
- local raemblemw = makemotor(raemblem, raemblem, rightarm, ang(rd(0.5), rd(0), rd(0)) * cf(-0.5, -0.5, 0), ang(rd(0), 0, 0))
- local emmes = Instance.new("Decal")
- emmes.Texture = "rbxassetid://291302154"
- emmes.Transparency = 1
- emmes.Face = "Right"
- emmes.Name = "embe"
- emmes.Parent = raemblem
- local ra1 = Instance.new("Part")
- nooutline(ra1)
- ra1.Anchored = false
- ra1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- ra1.Name = "ra1"
- ra1.Size = Vector3.new(0.2, 0.2, 0.2)
- ra1.BrickColor = BrickColor.new("Bright yellow")
- ra1.CanCollide = false
- ra1.Locked = true
- ra1.Transparency = 1
- ra1.Parent = ZANOOB
- local ra1m = makemesh("FileMesh", Vector3.new(1.1, 0.25, 1.1), "rbxasset://fonts/rightarm.mesh", ra1)
- local ra1w = makemotor(ra1, ra1, rightarm, ang(rd(0), rd(0), rd(0)) * cf(0, 0.55, 0), ang(rd(0), 0, 0))
- local ra2 = Instance.new("Part")
- nooutline(ra2)
- ra2.Anchored = false
- ra2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- ra2.Name = "ra2"
- ra2.Size = Vector3.new(0.2, 0.2, 0.2)
- ra2.BrickColor = BrickColor.new("Bright yellow")
- ra2.CanCollide = false
- ra2.Locked = true
- ra2.Transparency = 1
- ra2.Parent = ZANOOB
- local ra2m = makemesh("FileMesh", Vector3.new(0.75, 0.15, 1.1), "rbxasset://fonts/rightarm.mesh", ra2)
- local ra2w = makemotor(ra2, ra2, rightarm, ang(rd(0), rd(0), rd(0)) * cf(-0.175, 0.9, 0), ang(rd(0), 0, 0))
- local ra3 = Instance.new("Part")
- nooutline(ra3)
- ra3.Anchored = false
- ra3.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- ra3.Name = "ra3"
- ra3.Size = Vector3.new(0.2, 0.2, 0.2)
- ra3.BrickColor = BrickColor.new("Br. yellowish green")
- ra3.CanCollide = false
- ra3.Locked = true
- ra3.Transparency = 1
- ra3.Parent = ZANOOB
- local ra3m = makemesh("FileMesh", Vector3.new(1.15, 0.2, 1.15), "rbxasset://fonts/rightarm.mesh", ra3)
- local ra3w = makemotor(ra3, ra3, rightarm, ang(rd(0), rd(0), rd(0)) * cf(0, 0.55, 0), ang(rd(0), 0, 0))
- local ra4 = Instance.new("Part")
- nooutline(ra4)
- ra4.Anchored = false
- ra4.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- ra4.Name = "ra4"
- ra4.Size = Vector3.new(0.2, 0.2, 0.2)
- ra4.BrickColor = BrickColor.new("Br. yellowish green")
- ra4.CanCollide = false
- ra4.Locked = true
- ra4.Transparency = 1
- ra4.Parent = ZANOOB
- local ra4m = makemesh("FileMesh", Vector3.new(0.75, 0.15, 1.15), "rbxasset://fonts/rightarm.mesh", ra4)
- local ra4w = makemotor(ra4, ra4, rightarm, ang(rd(0), rd(0), rd(0)) * cf(-0.2, 0.85, 0), ang(rd(0), 0, 0))
- local ra5 = Instance.new("Part")
- nooutline(ra5)
- ra5.Anchored = false
- ra5.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- ra5.Name = "ra5"
- ra5.Size = Vector3.new(0.2, 0.2, 0.2)
- ra5.BrickColor = BrickColor.new("Bright yellow")
- ra5.CanCollide = false
- ra5.Locked = true
- ra5.Transparency = 1
- ra5.Parent = ZANOOB
- local ra5m = makemesh("FileMesh", Vector3.new(1.35, 1.35, 1.35), "rbxassetid://105992239", ra5)
- local ra5w = makemotor(ra5, ra5, rightarm, ang(rd(0), rd(90), rd(0)) * cf(-0.65, 0.7, 0), ang(rd(0), 0, 0))
- local la1 = Instance.new("Part")
- nooutline(la1)
- la1.Anchored = false
- la1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- la1.Name = "la1"
- la1.Size = Vector3.new(0.2, 0.2, 0.2)
- la1.BrickColor = BrickColor.new("Bright yellow")
- la1.CanCollide = false
- la1.Locked = true
- la1.Transparency = 1
- la1.Parent = ZANOOB
- local la1m = makemesh("FileMesh", Vector3.new(1.1, 0.25, 1.1), "rbxasset://fonts/rightarm.mesh", la1)
- local la1w = makemotor(la1, la1, leftarm, ang(rd(0), rd(0), rd(0)) * cf(0, 0.55, 0), ang(rd(0), 0, 0))
- local la2 = Instance.new("Part")
- nooutline(la2)
- la2.Anchored = false
- la2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- la2.Name = "la2"
- la2.Size = Vector3.new(0.2, 0.2, 0.2)
- la2.BrickColor = BrickColor.new("Bright yellow")
- la2.CanCollide = false
- la2.Locked = true
- la2.Transparency = 1
- la2.Parent = ZANOOB
- local la2m = makemesh("FileMesh", Vector3.new(0.75, 0.15, 1.1), "rbxasset://fonts/rightarm.mesh", la2)
- local la2w = makemotor(la2, la2, leftarm, ang(rd(0), rd(0), rd(0)) * cf(0.175, 0.9, 0), ang(rd(0), 0, 0))
- local la3 = Instance.new("Part")
- nooutline(la3)
- la3.Anchored = false
- la3.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- la3.Name = "la3"
- la3.Size = Vector3.new(0.2, 0.2, 0.2)
- la3.BrickColor = BrickColor.new("Br. yellowish green")
- la3.CanCollide = false
- la3.Locked = true
- la3.Transparency = 1
- la3.Parent = ZANOOB
- local la3m = makemesh("FileMesh", Vector3.new(1.15, 0.2, 1.15), "rbxasset://fonts/rightarm.mesh", la3)
- local la3w = makemotor(la3, la3, leftarm, ang(rd(0), rd(0), rd(0)) * cf(0, 0.55, 0), ang(rd(0), 0, 0))
- local la4 = Instance.new("Part")
- nooutline(la4)
- la4.Anchored = false
- la4.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- la4.Name = "la4"
- la4.Size = Vector3.new(0.2, 0.2, 0.2)
- la4.BrickColor = BrickColor.new("Br. yellowish green")
- la4.CanCollide = false
- la4.Locked = true
- la4.Transparency = 1
- la4.Parent = ZANOOB
- local la4m = makemesh("FileMesh", Vector3.new(0.75, 0.15, 1.15), "rbxasset://fonts/rightarm.mesh", la4)
- local la4w = makemotor(la4, la4, leftarm, ang(rd(0), rd(0), rd(0)) * cf(0.2, 0.85, 0), ang(rd(0), 0, 0))
- local la5 = Instance.new("Part")
- nooutline(la5)
- la5.Anchored = false
- la5.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- la5.Name = "la5"
- la5.Size = Vector3.new(0.2, 0.2, 0.2)
- la5.BrickColor = BrickColor.new("Bright yellow")
- la5.CanCollide = false
- la5.Locked = true
- la5.Transparency = 1
- la5.Parent = ZANOOB
- local la5m = makemesh("FileMesh", Vector3.new(1.35, 1.35, 1.35), "rbxassetid://105992239", la5)
- local la5w = makemotor(la5, la5, leftarm, ang(rd(0), rd(90), rd(0)) * cf(0.4, 0.7, 0), ang(rd(0), 0, 0))
- local ll1 = Instance.new("Part")
- nooutline(ll1)
- ll1.Anchored = false
- ll1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- ll1.Name = "ll1"
- ll1.Size = Vector3.new(0.2, 0.2, 0.2)
- ll1.BrickColor = BrickColor.new("Br. yellowish green")
- ll1.CanCollide = false
- ll1.Locked = true
- ll1.Transparency = 1
- ll1.Parent = ZANOOB
- local ll1m = makemesh("FileMesh", Vector3.new(0.5, 0.35, 0.2), "rbxasset://fonts/leftleg.mesh", ll1)
- local ll1w = makemotor(ll1, ll1, leftleg, ang(rd(7), rd(30), rd(20)) * cf(-0.25, -0.3, 0.525), ang(0, 0, 0))
- local ll2 = Instance.new("Part")
- nooutline(ll2)
- ll2.Anchored = false
- ll2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- ll2.Name = "ll2"
- ll2.Size = Vector3.new(0.2, 0.2, 0.2)
- ll2.BrickColor = BrickColor.new("Br. yellowish green")
- ll2.CanCollide = false
- ll2.Locked = true
- ll2.Transparency = 1
- ll2.Parent = ZANOOB
- local ll2m = makemesh("FileMesh", Vector3.new(0.5, 0.35, 0.2), "rbxasset://fonts/leftleg.mesh", ll2)
- local ll2w = makemotor(ll2, ll2, leftleg, ang(rd(7), rd(-30), rd(-20)) * cf(0.25, -0.3, 0.525), ang(0, 0, 0))
- local ll3 = Instance.new("Part")
- nooutline(ll3)
- ll3.Anchored = false
- ll3.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- ll3.Name = "ll3"
- ll3.Size = Vector3.new(0.2, 0.2, 0.2)
- ll3.BrickColor = BrickColor.new("Bright yellow")
- ll3.CanCollide = false
- ll3.Locked = true
- ll3.Transparency = 1
- ll3.Parent = ZANOOB
- local ll3m = makemesh("FileMesh", Vector3.new(1.4, 1.4, 1.3), "rbxassetid://105992239", ll3)
- local ll3w = makemotor(ll3, ll3, leftleg, ang(rd(15), rd(0), rd(0)) * cf(0, 0, 0.7), ang(0, 0, 0))
- local rr1 = Instance.new("Part")
- nooutline(rr1)
- rr1.Anchored = false
- rr1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- rr1.Name = "rr1"
- rr1.Size = Vector3.new(0.2, 0.2, 0.2)
- rr1.BrickColor = BrickColor.new("Br. yellowish green")
- rr1.CanCollide = false
- rr1.Locked = true
- rr1.Transparency = 1
- rr1.Parent = ZANOOB
- local rr1m = makemesh("FileMesh", Vector3.new(0.5, 0.35, 0.2), "rbxasset://fonts/leftleg.mesh", rr1)
- local rr1w = makemotor(rr1, rr1, rightleg, ang(rd(7), rd(30), rd(20)) * cf(-0.25, -0.3, 0.525), ang(0, 0, 0))
- local rr2 = Instance.new("Part")
- nooutline(rr2)
- rr2.Anchored = false
- rr2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- rr2.Name = "rr2"
- rr2.Size = Vector3.new(0.2, 0.2, 0.2)
- rr2.BrickColor = BrickColor.new("Br. yellowish green")
- rr2.CanCollide = false
- rr2.Locked = true
- rr2.Transparency = 1
- rr2.Parent = ZANOOB
- local rr2m = makemesh("FileMesh", Vector3.new(0.5, 0.35, 0.2), "rbxasset://fonts/leftleg.mesh", rr2)
- local rr2w = makemotor(rr2, rr2, rightleg, ang(rd(7), rd(-30), rd(-20)) * cf(0.25, -0.3, 0.525), ang(0, 0, 0))
- local rr3 = Instance.new("Part")
- nooutline(rr3)
- rr3.Anchored = false
- rr3.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- rr3.Name = "rr3"
- rr3.Size = Vector3.new(0.2, 0.2, 0.2)
- rr3.BrickColor = BrickColor.new("Bright yellow")
- rr3.CanCollide = false
- rr3.Locked = true
- rr3.Transparency = 1
- rr3.Parent = ZANOOB
- local rr3m = makemesh("FileMesh", Vector3.new(1.4, 1.4, 1.3), "rbxassetid://105992239", rr3)
- local rr3w = makemotor(rr3, rr3, rightleg, ang(rd(15), rd(0), rd(0)) * cf(0, 0, 0.7), ang(0, 0, 0))
- return ZANOOB
- end
- local thenoob = STANDO(hrp.CFrame * CFrame.new(0, 0, 0))
- coroutine.resume(coroutine.create(function()
- local rot = thenoob.HumanoidRootPart
- repeat
- swait()
- rot.CFrame = rot.CFrame:lerp(wherto.CFrame * addcfr, 0.5)
- until rot == nil
- end))
- local rot = thenoob.HumanoidRootPart
- local ntorso = thenoob:FindFirstChild("Torso")
- local rightarm = thenoob:FindFirstChild("Right Arm")
- local leftarm = thenoob:FindFirstChild("Left Arm")
- local leftleg = thenoob:FindFirstChild("Left Leg")
- local rightleg = thenoob:FindFirstChild("Right Leg")
- local head = thenoob:FindFirstChild("Head")
- local face = head:FindFirstChild("face")
- local emblem = thenoob:FindFirstChild("raemblem"):FindFirstChild("embe")
- local embpart = thenoob:FindFirstChild("raemblem")
- local nRJ = rot:FindFirstChild("RootJoint")
- local nN = ntorso:FindFirstChild("Neck")
- local nRS = ntorso:FindFirstChild("Right Shoulder")
- local nLS = ntorso:FindFirstChild("Left Shoulder")
- local nRH = ntorso:FindFirstChild("Right Hip")
- local nLH = ntorso:FindFirstChild("Left Hip")
- function standappear(nbz)
- if selected == false or activu == true then
- return
- end
- if appeared == false then
- appeared = true
- wherto = hrp
- addcfr = cf(-2, 1, 2)
- local apear = Instance.new("Sound")
- apear.SoundId = "rbxassetid://463010917"
- apear.Parent = rot
- apear.Volume = 1.25
- game.Debris:AddItem(apear, 1.5)
- apear:Play()
- for _, n in pairs(nbz:GetChildren()) do
- coroutine.resume(coroutine.create(function()
- for _ = 1, 5 do
- if n ~= rot and n ~= embpart and n.ClassName ~= "Sound" then
- swait()
- n.Transparency = n.Transparency - 0.2
- face.Transparency = face.Transparency - 0.2
- emblem.Transparency = emblem.Transparency - 0.2
- end
- end
- if n ~= rot and n ~= embpart then
- n.Transparency = 0
- end
- face.Transparency = 0
- emblem.Transparency = 0
- end))
- end
- elseif appeared == true then
- appeared = false
- wherto = hrp
- addcfr = cf(0, 0, 0)
- for _, n in pairs(nbz:GetChildren()) do
- coroutine.resume(coroutine.create(function()
- for _ = 1, 5 do
- if n ~= rot and n ~= embpart then
- swait()
- n.Transparency = n.Transparency + 0.2
- face.Transparency = face.Transparency + 0.2
- emblem.Transparency = emblem.Transparency + 0.2
- end
- end
- if n ~= rot and n ~= embpart then
- n.Transparency = 1
- end
- face.Transparency = 1
- emblem.Transparency = 1
- end))
- end
- end
- end
- function THREATENING()
- if selected == false or activu == true then
- return
- end
- if POSU == false then
- POSU = true
- human.WalkSpeed = 0
- local d = Instance.new("ParticleEmitter")
- d.Name = "MENACINGU"
- d.Lifetime = NumberRange.new(1)
- d.Rate = 2
- d.Texture = "rbxassetid://298768656"
- d.VelocitySpread = 60
- d.Parent = tors
- human:SetStateEnabled(3, false)
- local randomoth = math.random(1, 2)
- if randomoth == 1 then
- repeat
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.05) * ang(rd(-5), rd(0), rd(-30)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(30)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-20), rd(-20), rd(-5)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(140), rd(-70), rd(-50)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(-30), rd(10)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0.3, 0.1, -0.15) * ang(rd(-20), rd(50), rd(10)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-10)), 0.3)
- until POSU == false
- elseif randomoth == 2 then
- repeat
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(-2), rd(25)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(0), rd(-50)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(-0.25, 0.3, -0.5) * ang(rd(-30), rd(-15), rd(200)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0.25, 0.3, -0.5) * ang(rd(-32), rd(13), rd(-195)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-15), rd(-10)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(10), rd(-10)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- until POSU == false
- end
- elseif POSU == true then
- POSU = false
- human.WalkSpeed = 16
- human:SetStateEnabled(3, true)
- tors.MENACINGU:Destroy()
- activu = true
- activu = false
- end
- end
- local EHMMM = 0
- function block()
- if EHMMM == 50 or selected == false or activu == true then
- return
- end
- if appeared == false then
- standappear(thenoob)
- end
- wherto = hrp
- addcfr = cf(0, 0, -3)
- local bep = true
- local humanshealth = human.Health
- activu = true
- human:SetStateEnabled(15, false)
- local de = mouse.KeyUp:connect(function(key)
- if key == "e" then
- bep = false
- end
- end)
- local poopes = 0
- repeat
- swait()
- poopes = poopes + 1
- human.Health = humanshealth
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(2), rd(0), rd(0)), 0.5)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(7), rd(0), rd(0)), 0.5)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(110), rd(160)), 0.5)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-110), rd(-160)), 0.5)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- until bep == false or poopes > 240
- de:Disconnect()
- human:SetStateEnabled(15, true)
- activu = false
- EHMMM = 50
- coroutine.resume(coroutine.create(function()
- wait(7)
- EHMMM = 0
- end))
- wherto = hrp
- addcfr = cf(-2, 1, 2)
- end
- function MUDA()
- if selected == false or activu == true then
- return
- end
- if appeared == false then
- standappear(thenoob)
- wherto = hrp
- addcfr = cf(0, 0, -3.5)
- end
- wry:Stop()
- local bep = true
- activu = true
- wherto = hrp
- addcfr = cf(0, 0, -3.5)
- local function blur(limb)
- coroutine.resume(coroutine.create(function()
- local memedon = {}
- for i = 1, 6 do
- local b1 = Instance.new("Part")
- nooutline(b1)
- b1.Size = Vector3.new(1, 2, 1)
- b1.CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10)
- b1.CanCollide = false
- b1.BrickColor = limb.BrickColor
- b1.Anchored = true
- b1.Transparency = 0.7
- b1.Locked = true
- b1.Parent = modz
- table.insert(memedon, b1)
- end
- local num = 0
- repeat
- swait()
- num = num % 6 + 1
- memedon[num].CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10)
- until bep == false
- for i = 1, #memedon do
- swait()
- memedon[i]:Destroy()
- end
- end))
- end
- local de = mouse.KeyUp:connect(function(key)
- if key == "r" then
- bep = false
- end
- end)
- blur(rightarm)
- blur(leftarm)
- local mudodo = Instance.new("Sound")
- mudodo.Volume = 7.5
- mudodo.SoundId = "rbxassetid://612888361"
- mudodo.Looped = true
- mudodo.Parent = hrp
- mudodo:Play()
- repeat
- for _ = 1, 2 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(4), rd(4), rd(30)), 0.85)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(0), rd(-28)), 0.85)
- lerpz(nRS, "C0", RSC0 * cf(0.5, 0.25, -0.1) * ang(rd(20), rd(20), rd(105)), 0.85)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLS, "C0", LSC0 * cf(0.25, 0.1, 0) * ang(rd(30), rd(10), rd(-70)), 0.85)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- end
- hito(rightarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
- for _ = 1, 2 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(5), rd(2), rd(-30)), 0.85)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(2), rd(0), rd(31)), 0.85)
- lerpz(nRS, "C0", RSC0 * cf(-0.1, 0.05, -0.1) * ang(rd(-10), rd(-30), rd(75)), 0.85)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLS, "C0", LSC0 * cf(-0.5, 0.1, -0.2) * ang(rd(-30), rd(10), rd(-70)), 0.85)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- end
- hito(leftarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
- for _ = 1, 2 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(3), rd(3), rd(32)), 0.85)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(0), rd(-29)), 0.85)
- lerpz(nRS, "C0", RSC0 * cf(0.35, 0.25, 0.1) * ang(rd(-10), rd(-20), rd(95)), 0.85)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLS, "C0", LSC0 * cf(0.25, 0.1, 0) * ang(rd(-10), rd(10), rd(-80)), 0.85)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- end
- hito(rightarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
- for _ = 1, 2 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(3), rd(-40)), 0.85)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(-2), rd(35)), 0.85)
- lerpz(nRS, "C0", RSC0 * cf(-0.1, 0.05, -0.1) * ang(rd(20), rd(-30), rd(65)), 0.85)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLS, "C0", LSC0 * cf(-0.5, 0.1, -0.2) * ang(rd(-30), rd(30), rd(-75)), 0.85)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- end
- hito(leftarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
- until bep == false or 0 >= human.Health
- de:Disconnect()
- mudodo:Stop()
- wry:Play()
- for _ = 1, 6 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 1.25, 0) * ang(rd(0), rd(4), rd(-85)), 0.75)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(75)), 0.75)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(100)), 0.75)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- end
- for _ = 1, 7 do
- swait()
- hito(rightarm, 3, 20, 0.35, rot.CFrame.lookVector * 50)
- lerpz(nRJ, "C0", RJC0 * cf(0, -1, 0) * ang(rd(0), rd(10), rd(75)), 0.75)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-65)), 0.75)
- lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-60), rd(100)), 0.75)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.75)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- end
- swait(5)
- wherto = hrp
- mudodo:Destroy()
- addcfr = cf(-2, 1, 2)
- activu = false
- end
- function cability()
- if selected == false or activu == true then
- return
- end
- if appeared == false then
- standappear(thenoob)
- wherto = hrp
- addcfr = cf(0, 0, -3.75)
- end
- activu = true
- wherto = hrp
- addcfr = cf(0, 0, -3.5)
- local ZAWRUA = Instance.new("Sound")
- ZAWRUA.SoundId = "rbxassetid://257346558"
- ZAWRUA.Volume = 3
- ZAWRUA.Parent = hrp
- ZAWRUA:Play()
- game.Debris:AddItem(ZAWRUA, 2.5)
- local wate = Instance.new("Part")
- nooutline(wate)
- wate.Size = Vector3.new(0.2, 0.2, 0.2)
- wate.Material = "Neon"
- wate.Transparency = 1
- wate.BrickColor = BrickColor.new("Br. yellowish green")
- wate.CFrame = rightarm.CFrame * cf(0, -1.5, 0)
- wate.Anchored = true
- wate.CanCollide = false
- wate.Parent = modz
- local wmesh = makemesh("Sphere", Vector3.new(5, 5, 5), nil, wate)
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- wate.CFrame = rightarm.CFrame * cf(0, -1, 0)
- wmesh.Scale = wmesh.Scale:lerp(Vector3.new(10, 10, 10), 0.5)
- until not wate
- end))
- coroutine.resume(coroutine.create(function()
- local pt = {}
- for _ = 1, 10 do
- local wp = Instance.new("Part")
- nooutline(wp)
- wp.Size = Vector3.new(0.2, 0.2, 0.2)
- wp.Material = "Neon"
- wp.Transparency = 1
- wp.BrickColor = BrickColor.new("Br. yellowish green")
- wp.CFrame = wate.CFrame * ang(rd2(-100, 100) / 1000, rd2(-100, 100) / 1000, rd2(-100, 100) / 1000) * cf(0, -0.25, 0)
- wp.Anchored = true
- wp.CanCollide = false
- wp.Parent = modz
- local wmz = makemesh("Sphere", Vector3.new(0.5, 2, 0.5), nil, wp)
- table.insert(pt, wp)
- table.insert(pt, wmz)
- end
- for m = 1, 45 do
- swait()
- for _, hey in pairs(pt) do
- if hey.ClassName == "SpecialMesh" then
- hey.Scale = hey.Scale + Vector3.new(0.005, 0.04, 0.005)
- elseif hey.ClassName == "Part" then
- hey.CFrame = wate.CFrame * ang(rd(rd2(-360, 360)), rd(rd2(-360, 360)), rd(rd2(-360, 360))) * cf(0, -m / 25, 0)
- hey.Transparency = hey.Transparency - 0.015
- end
- end
- end
- for m = 45, 50 do
- swait()
- for _, hey in pairs(pt) do
- if hey.ClassName == "SpecialMesh" then
- hey.Scale = hey.Scale + Vector3.new(0.025, 0.08, 0.025)
- elseif hey.ClassName == "Part" then
- hey.CFrame = wate.CFrame * ang(rd(rd2(-360, 360)), rd(rd2(-360, 360)), rd(rd2(-360, 360))) * cf(0, -m / 25, 0)
- hey.Transparency = hey.Transparency + 0.2
- end
- end
- end
- for _, AAA in pairs(pt) do
- if AAA.ClassName == "Part" then
- AAA:Destroy()
- end
- end
- end))
- for _ = 1, 50 do
- swait()
- wmesh.Scale = Vector3.new(9, 9, 9)
- wate.Transparency = wate.Transparency - 0.008
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(4), rd(-125)), 0.2)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(115)), 0.2)
- lerpz(nRS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(-15, -5)), rd(rd2(-25, -15)), rd(rd2(95, 105))), 0.2)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.2)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.2)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.2)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- end
- local pooo = Instance.new("Sound")
- pooo.SoundId = "rbxassetid://610041973"
- pooo.Volume = 3
- pooo.Parent = hrp
- pooo:Play()
- game.Debris:AddItem(pooo, 2.5)
- for _ = 1, 1 do
- swait()
- wate.Transparency = wate.Transparency + 0.15
- lerpz(nRJ, "C0", RJC0 * cf(0, -2, 0) * ang(rd(0), rd(10), rd(35)), 0.5)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-30)), 0.5)
- lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-80), rd(100)), 0.5)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.5)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.5)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.5)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.5)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- local swoo = Instance.new("Part")
- nooutline(swoo)
- swoo.Size = Vector3.new(0.2, 0.2, 0.2)
- swoo.Material = "Neon"
- swoo.Transparency = 0.2
- swoo.BrickColor = BrickColor.new("Br. yellowish green")
- swoo.CFrame = rightarm.CFrame * ang(rd(0), rd(-15), rd(240)) * cf(1.5, -2.5, 0)
- swoo.Anchored = true
- swoo.CanCollide = false
- swoo.Parent = modz
- local wmesh = makemesh("FileMesh", Vector3.new(0.013333333333333334, 0.015384615384615385, 0.025), "rbxassetid://576041905", swoo)
- local pli = Instance.new("PointLight")
- pli.Brightness = 2
- pli.Color = Color3.new(0.45098039215686275, 1, 0)
- pli.Range = 10
- pli.Shadows = true
- pli.Parent = swoo
- hito(swoo, 5, 40, 0.15, rot.CFrame.lookVector * 80)
- tagability(swoo, 4)
- for _ = 1, 10 do
- swait()
- wate.Transparency = wate.Transparency + 0.05
- swoo.Transparency = swoo.Transparency + 0.075
- pli.Range = pli.Range - 1
- lerpz(nRJ, "C0", RJC0 * cf(0, -3, 0) * ang(rd(0), rd(10), rd(105)), 0.5)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-65)), 0.5)
- lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-30), rd(100)), 0.5)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.5)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.5)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.5)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.5)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- wate:Destroy()
- swoo:Destroy()
- pli:Destroy()
- swait(15)
- wherto = hrp
- addcfr = cf(-2, 1, 2)
- activu = false
- end
- game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=188959462")
- game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=616594208")
- game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=616576400")
- game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=291088606")
- function THEBEST()
- if selected == false or activu == true or appeared == true or POSU == true then
- return
- end
- local dipperhat = chr:FindFirstChild("DXD_DipperHat")
- local dipperrot
- if dipperhat then
- dipperrot = dipperhat.Handle.HatAttachment.Rotation
- end
- activu = true
- POSU = true
- cam.CameraType = "Scriptable"
- chr.PrimaryPart = hrp
- human.WalkSpeed = 0
- human:SetStateEnabled(3, false)
- local actmus1 = Instance.new("Sound")
- actmus1.SoundId = "rbxassetid://188959462"
- actmus1.Volume = 1.5
- actmus1.RollOffMode = 1
- actmus1.TimePosition = 0
- actmus1.Parent = cam
- local actmus2 = Instance.new("Sound")
- actmus2.SoundId = "rbxassetid://188959462"
- actmus2.Volume = 1.5
- actmus2.RollOffMode = 1
- actmus2.TimePosition = 0
- actmus2.Parent = hrp
- actmus1:Play()
- actmus2:Play()
- local mus1 = Instance.new("Sound")
- mus1.SoundId = "rbxassetid://616594208"
- mus1.Volume = 1.25
- mus1.TimePosition = 0.45
- mus1.Parent = cam
- local mus2 = Instance.new("Sound")
- mus2.SoundId = "rbxassetid://616594208"
- mus2.Volume = 1.25
- mus2.TimePosition = 0.45
- mus2.Parent = hrp
- local zawarudoda = Instance.new("Sound")
- zawarudoda.SoundId = "rbxassetid://616576400"
- zawarudoda.Volume = 2
- zawarudoda.TimePosition = 0.3
- zawarudoda.Parent = hrp
- mus1:Play()
- mus2:Play()
- cam.CoordinateFrame = hrp.CFrame * ang(rd(20), rd(100), rd(0)) * cf(0, 0, 7)
- local regface = hed.face.Texture
- local whogothit, bodyvel
- local function checkhit(partoz, magn)
- for _, guy in pairs(workspace:GetChildren()) do
- if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and not whogothit then
- whogothit = guy
- guy:FindFirstChild("Humanoid").PlatformStand = true
- do
- local derp = Instance.new("BodyPosition")
- derp.MaxForce = Vector3.new(999999999999, 999999999999, 999999999999)
- derp.P = 8000
- derp.D = 500
- derp.Position = hrp.Position + hrp.CFrame.lookVector * 20
- derp.Parent = guy:FindFirstChild("HumanoidRootPart")
- bodyvel = derp
- local derp2 = Instance.new("BodyAngularVelocity")
- derp2.MaxTorque = Vector3.new(999999999999, 999999999999, 999999999999)
- derp2.P = 8000
- derp2.AngularVelocity = Vector3.new(rd2(2, 4), rd2(50, 100), 0)
- derp2.Parent = guy:FindFirstChild("HumanoidRootPart")
- delay(0.1, function()
- derp2:Destroy()
- end)
- bodyvel = derp
- end
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- for _ = 1, 25 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(-5), rd(-20)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(10), rd(20)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(30), rd(-30)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(35), rd(-50), rd(-100)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-20), rd(-10), rd(-20)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- for _ = 1, 20 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(-5), rd(-20)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(10), rd(20)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(30), rd(-30)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0.4) * ang(rd(70), rd(-60), rd(-100)), 0.3)
- if dipperhat then
- dipperhat.Handle.HatAttachment.Rotation = dipperhat.Handle.HatAttachment.Rotation:lerp(dipperrot + Vector3.new(0, -40, 0), 0.3)
- end
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-20), rd(-10), rd(-20)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- end))
- repeat
- swait()
- cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(1), rd(0)) * cf(0.15, 0, 0)
- until mus1.TimePosition > 2.9
- mus1:Pause()
- mus2:Pause()
- zawarudoda:Play()
- coroutine.resume(coroutine.create(function()
- for _ = 1, 7 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(-5)), 0.4)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(2), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(10), rd(80), rd(80)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(-80), rd(-70)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- for _ = 1, 16 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-5)), 0.4)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(8), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(10), rd(-80), rd(80)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(80), rd(-70)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-15)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(15)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- end))
- repeat
- swait()
- until zawarudoda.TimePosition > 1.4
- zawarudoda:Pause()
- activu = false
- standappear(thenoob)
- wherto = hrp
- addcfr = cf(3, 0.25, -1.5)
- activu = true
- cam.CoordinateFrame = hrp.CFrame * ang(rd(-25), rd(0), rd(0)) * cf(0, 2, 3)
- for _ = 1, 10 do
- swait()
- cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, 1.5)
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(4), rd(-75)), 0.5)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(45)), 0.5)
- lerpz(nRS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(-15, -5)), rd(rd2(-25, -15)), rd(rd2(95, 105))), 0.5)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.5)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.5)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.5)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- wherto = hrp
- addcfr = cf(-3, 0.25, -1.5)
- for _ = 1, 25 do
- swait()
- checkhit(rightarm, 3)
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(4), rd(105)), 0.4)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(-45)), 0.4)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(100)), 0.4)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.4)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.4)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.4)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- end
- if whogothit then
- print("derp")
- cam.CoordinateFrame = hrp.CFrame * ang(rd(15), rd(140), rd(0)) * cf(0, 1, 4)
- local laugo = Instance.new("Sound")
- laugo.SoundId = "rbxassetid://291088606"
- laugo.Volume = 1.5
- laugo.Parent = hrp
- game.Debris:AddItem(laugo, 2.5)
- laugo:Play()
- local sda = 0
- local chn = 2
- local cs = math.cos
- for D = 1, 60 do
- swait()
- cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0.15)
- sda = sda + chn
- lerpz(RJ, "C0", RJC0 * cf(0, 0.75, 1 * cs(sda / 2)) * ang(rd(-40), rd(0), rd(-5)), 0.8 / D)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-60 + 40 * cs(sda / 2)), rd(8), rd(0)), 0.8 / D)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(10), rd(-110 + 80 * cs(sda / 2)), rd(80)), 0.8 / D)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(110 + 80 * cs(sda / 2)), rd(-70)), 0.8 / D)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D)
- lerpz(RH, "C0", RHC0 * cf(0, -1 * cs(sda / 2), 0) * ang(rd(-10), rd(-10), rd(-40)), 0.8 / D)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D)
- lerpz(LH, "C0", LHC0 * cf(0, -1 * cs(sda / 2), 0) * ang(rd(-10), rd(10), rd(40)), 0.8 / D)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D)
- end
- hed.face.Texture = "rbxassetid://176777497"
- mus1.TimePosition = 2.75
- mus1:Play()
- for C = 1, 30 do
- swait()
- cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, -(0.02 + C / 60))
- sda = sda + chn
- lerpz(RJ, "C0", RJC0 * cf(0, -0.5, 0) * ang(rd(20), rd(0), rd(-5)), 0.05 + C / 31)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.05 + C / 31)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-20)), 0.05 + C / 31)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(35), rd(-50), rd(-100)), 0.05 + C / 31)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(20)), 0.05 + C / 31)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(20)), 0.05 + C / 31)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31)
- end
- for _ = 1, 5 do
- swait()
- cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0.02)
- sda = sda + chn
- lerpz(RJ, "C0", RJC0 * cf(0, -0.5, 0) * ang(rd(20), rd(0), rd(-5)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-20)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0.25, 0) * ang(rd(60), rd(-60), rd(-100)), 0.5)
- if dipperhat then
- dipperhat.Handle.HatAttachment.Rotation = dipperhat.Handle.HatAttachment.Rotation:lerp(dipperrot + Vector3.new(0, 0, 0), 0.5)
- end
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(20)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(20)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- wait(2)
- elseif whogothit == nil then
- print("noderp")
- end
- human:SetStateEnabled(3, true)
- activu = false
- standappear(thenoob)
- activu = true
- if dipperhat then
- dipperhat.Handle.HatAttachment.Rotation = dipperrot
- end
- actmus1:Destroy()
- actmus2:Destroy()
- bast:Play()
- if bodyvel then
- bodyvel:Destroy()
- end
- cam.CameraType = "Custom"
- hed.face.Texture = regface
- chr.PrimaryPart = head
- human.WalkSpeed = 16
- activu = false
- POSU = false
- end
- function hito(partoz, magn, dmg, debtim, bodyfdire)
- for _, guy in pairs(workspace:GetChildren()) do
- if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and guy:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
- do
- local humz = guy:FindFirstChild("Humanoid")
- local horp = guy:FindFirstChild("HumanoidRootPart")
- TakeDamage(humz, dmg)
- local db = Instance.new("StringValue")
- db.Name = "alabo"
- db.Parent = horp
- delay(debtim, function()
- db:Destroy()
- end)
- local b = Instance.new("Part")
- nooutline(b)
- b.Size = Vector3.new(0.2, 0.2, 0.2)
- b.Transparency = 0.25
- b.Anchored = true
- b.CanCollide = false
- b.BrickColor = BrickColor.new("Institutional white")
- b.Locked = true
- b.CFrame = horp.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
- b.Parent = modz
- local c = Instance.new("SpecialMesh")
- c.MeshType = "Sphere"
- c.Scale = Vector3.new(3.5, 3.5, 3.5)
- c.Parent = b
- game.Debris:AddItem(b, 1)
- if bodyfdire then
- local boopyve = Instance.new("BodyVelocity")
- boopyve.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- boopyve.P = math.huge
- boopyve.Velocity = bodyfdire
- boopyve.Parent = horp
- game.Debris:AddItem(boopyve, debtim)
- end
- local bet = Instance.new("Sound")
- bet.Pitch = rd2(9, 11) / 10
- bet.Volume = rd2(12, 14) / 10
- bet.SoundId = "rbxassetid://165604684"
- bet.Parent = b
- bet:Play()
- coroutine.resume(coroutine.create(function()
- for _ = 1, 5 do
- swait()
- b.Transparency = b.Transparency + 0.15
- c.Scale = c.Scale + Vector3.new(0.8 * dmg, 0.8 * dmg, 0.8 * dmg)
- end
- end))
- end
- end
- end
- end
- function tagability(partoz, magn)
- for _, guy in pairs(workspace:GetChildren()) do
- if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and guy:FindFirstChild("HumanoidRootPart"):FindFirstChild("derbaba") == nil and guy:FindFirstChildOfClass("ForceField") == nil then
- do
- local humz = guy:FindFirstChild("Humanoid")
- humz.PlatformStand = true
- delay(1, function()
- humz.PlatformStand = false
- end)
- local horp = guy:FindFirstChild("HumanoidRootPart")
- local db = Instance.new("StringValue")
- db.Name = "dedrbaba"
- db.Parent = horp
- local bodyrot = Instance.new("BodyAngularVelocity")
- bodyrot.MaxTorque = Vector3.new(99999, 99999, 99999)
- bodyrot.P = math.huge
- bodyrot.AngularVelocity = Vector3.new(0, 5, 50)
- bodyrot.Parent = horp
- local hL, tL, aL, bL, cL, dL
- game.Debris:AddItem(bodyrot, 0.2)
- if guy:FindFirstChild("Head") then
- hL = guy:FindFirstChild("Head")
- hL.BrickColor = BrickColor.new("Bright yellow")
- end
- if guy:FindFirstChild("Torso") then
- tL = guy:FindFirstChild("Torso")
- tL.BrickColor = BrickColor.new("Bright blue")
- end
- if guy:FindFirstChild("Left Arm") then
- aL = guy:FindFirstChild("Left Arm")
- aL.BrickColor = BrickColor.new("Bright yellow")
- end
- if guy:FindFirstChild("Right Arm") then
- bL = guy:FindFirstChild("Right Arm")
- bL.BrickColor = BrickColor.new("Bright yellow")
- end
- if guy:FindFirstChild("Left Leg") then
- cL = guy:FindFirstChild("Left Leg")
- cL.BrickColor = BrickColor.new("Br. yellowish green")
- end
- if guy:FindFirstChild("Right Leg") then
- dL = guy:FindFirstChild("Right Leg")
- dL.BrickColor = BrickColor.new("Br. yellowish green")
- end
- coroutine.resume(coroutine.create(function()
- if aL then
- aL.Name = "Right Arm"
- wait()
- end
- if bL then
- bL.Name = "Left Leg"
- wait()
- end
- if cL then
- cL.Name = "Left Arm"
- wait()
- end
- if dL then
- dL.Name = "Right Leg"
- end
- end))
- end
- end
- end
- end
- mouse.KeyDown:connect(function(key)
- if human.Health <= 0 then
- return
- end
- if key == "f" then
- standappear(thenoob)
- end
- if key == "r" then
- MUDA()
- end
- if key == "e" then
- block()
- end
- if key == "v" then
- cability()
- end
- if key == "m" and plr.UserId then
- THEBEST()
- end
- if key == "j" then
- THREATENING()
- end
- if key == "k" then
- konodioda:Play()
- end
- if key == "l" then
- bast:Play()
- end
- if key == "p" then
- zaworld:Play()
- end
- end)
- tool.Equipped:connect(function()
- selected = true
- end)
- tool.Unequipped:connect(function()
- selected = false
- end)
- sine = 0
- charge = 1
- cos = math.cos
- game:GetService("RunService").RenderStepped:connect(function()
- if POSU == false then
- local checkfloor = Ray.new(hrp.Position, hrp.CFrame.upVector * -4)
- local checkpart = workspace:FindPartOnRayWithIgnoreList(checkfloor, {chr}, false, false)
- local checkstate = human:GetState()
- if checkstate.Value == 13 then
- animpose = "Sitting"
- elseif hrp.Velocity.y > 1 and checkpart == nil then
- animpose = "Jumping"
- elseif hrp.Velocity.y < -1 and checkpart == nil then
- animpose = "Falling"
- elseif 1 > (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude then
- animpose = "Idle"
- elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude < 35 then
- animpose = "Walking"
- elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude > 35 then
- animpose = "TooFast"
- end
- if animpose == "Idle" then
- sine = sine + charge
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.03 * cos(sine / 60)) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(3 - 3 * cos(sine / 60)), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 60)), rd(2 - 2 * cos(sine / 60)), rd(2 * cos(sine / 60))), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 60)), rd(-2 - 2 * cos(sine / 60)), rd(2 * cos(sine / 60))), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-3 - 1 * cos(sine / 60)), rd(-5 - 1 * cos(sine / 60)), rd(1 * cos(sine / 60))), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-3 - 1 * cos(sine / 60)), rd(5 - 1 * cos(sine / 60)), rd(1 * cos(sine / 60))), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "Walking" then
- sine = sine + charge
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.03 * cos(sine / 60)) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(3 - 3 * cos(sine / 60)), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 60)), rd(2 - 2 * cos(sine / 60)), rd(30 * cos(sine / 10))), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 60)), rd(-2 - 2 * cos(sine / 60)), rd(30 * cos(sine / 10))), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(-1 - 1 * cos(sine / 60)), rd(-30 * cos(sine / 10))), 0.6)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(1 - 1 * cos(sine / 60)), rd(-30 * cos(sine / 10))), 0.6)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "Jumping" then
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(7), rd(-5), rd(2)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(7), rd(5), rd(-3)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-10)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(20)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "Falling" then
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(7), rd(-5), rd(2)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(7), rd(5), rd(-3)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(10)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(-0.65, 0.75, 0) * ang(rd(0), rd(0), rd(20)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "TooFast" then
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -1.5) * ang(rd(20), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-20), rd(-10), rd(-10)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, -0.75, 0) * ang(rd(10), rd(-80), rd(-10)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0.75, 1.5, 0) * ang(rd(0), rd(0), rd(30)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(50)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "Sitting" then
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- end
- if appeared == false and activu == false then
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- elseif appeared == true and activu == false then
- sine = sine + charge
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0.05 * cos(sine / 90)) * ang(rd(1 - 1 * cos(sine / 90)), rd(0), rd(-5)), 0.3)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 90)), rd(0), rd(4)), 0.3)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(2 * cos(sine / 110)), rd(-3 - 3 * cos(sine / 100)), rd(0)), 0.3)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(2 * cos(sine / 110)), rd(3 - 3 * cos(sine / 100)), rd(0)), 0.3)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 100)), rd(-3 - 3 * cos(sine / 100)), rd(-2 - 2 * cos(sine / 100))), 0.3)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 100)), rd(3 - 3 * cos(sine / 100)), rd(2 - 2 * cos(sine / 100))), 0.3)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- end)
- function dispose()
- for i, v in pairs(getfenv(0)) do
- v = nil
- end
- error = nil
- print = nil
- warn = nil
- end
- human.Died:connect(dispose)
- chr.Changed:connect(function()
- if chr.Parent == nil then
- dispose()
- end
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