Advertisement
krakaen

continuumBees.cfg

May 15th, 2018
471
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.44 KB | None | 0 0
  1. // See http://bdew.net/gendustry/configuration/adding-custom-bees/ for general explanation
  2.  
  3. if HaveForestryModule Bees <<
  4.  
  5. // http://bdew.net/gendustry/configuration/adding-custom-bees/adding-bee-branches/
  6. cfg Branches {
  7. cfg Test { // Section name is unused but must be unique
  8. UID = "continuum" // uid of new branch, should be namespaced to prevent colissions
  9. Parent = apidae // Parent uid, for bees should be "apidae"
  10. Scientific = Continuum // Fluff
  11. }
  12. }
  13.  
  14. // http://bdew.net/gendustry/configuration/adding-custom-bees/adding-bee-species/
  15. cfg Bees {
  16. cfg Blutonium {
  17. Dominant = Yes // Whether species allele is dominant or recessive
  18. Glowing = No // Whether icon should be glowing
  19. PrimaryColor = 0x2735ce // Color as a hex number, can also be specified as {r g b} with values (0-1)
  20. SecondaryColor = 0x9b9b99
  21. Secret = No // If true - will not show up in NEI or creative and
  22. // will not count against the species total.
  23. Humidity = Normal // Arid, Normal, Damp
  24. Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
  25. Nocturnal = No // If true - only works at night
  26. Binominal = Blutonium // Fluff
  27. Authority = FTB
  28. Branch = "continuum"
  29. Products = DropsList( 20% I:extrabees:honey_comb@0 )
  30. Specialty = DropsList( 1% I:extrabees:honey_comb@85 )
  31.  
  32. cfg Traits {
  33. Base = "extrabees.species.blutonium" // Copy traits from another species
  34. Flower_Provider = "gendustry.flowersBlutoniumBlock" // Override a single trait
  35. }
  36. }
  37. cfg Cyanite {
  38. Dominant = Yes // Whether species allele is dominant or recessive
  39. Glowing = No // Whether icon should be glowing
  40. PrimaryColor = 0x40aaed // Color as a hex number, can also be specified as {r g b} with values (0-1)
  41. SecondaryColor = 0x9b9b99
  42. Secret = No // If true - will not show up in NEI or creative and
  43. // will not count against the species total.
  44. Humidity = Normal // Arid, Normal, Damp
  45. Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
  46. Nocturnal = No // If true - only works at night
  47. Binominal = Cyanite // Fluff
  48. Authority = FTB
  49. Branch = "continuum"
  50. Products = DropsList( 20% I:extrabees:honey_comb@0 )
  51. Specialty = DropsList( 1% I:extrabees:honey_comb@84 )
  52.  
  53. cfg Traits {
  54. Base = "extrabees.species.cyanite" // Copy traits from another species
  55. Flower_Provider = "gendustry.flowersCyaniteBlock" // Override a single trait
  56. }
  57. }
  58. cfg Impregnable {
  59. Dominant = Yes // Whether species allele is dominant or recessive
  60. Glowing = No // Whether icon should be glowing
  61. PrimaryColor = 0xb6b6d3 // Color as a hex number, can also be specified as {r g b} with values (0-1)
  62. SecondaryColor = 0x9b9b99
  63. Secret = No // If true - will not show up in NEI or creative and
  64. // will not count against the species total.
  65. Humidity = Normal // Arid, Normal, Damp
  66. Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
  67. Nocturnal = No // If true - only works at night
  68. Binominal = Impregnable // Fluff
  69. Authority = FTB
  70. Branch = "continuum"
  71. Products = DropsList( 20% I:extrabees:honey_comb@11 )
  72. Specialty = DropsList( 2% I:extrabees:honey_comb@41 )
  73.  
  74. cfg Traits {
  75. Base = "extrabees.species.titanium" // Copy traits from another species
  76. Flower_Provider = "gendustry.flowersTitaniumBlock" // Override a single trait
  77. }
  78. }
  79. cfg Invincible {
  80. Dominant = Yes // Whether species allele is dominant or recessive
  81. Glowing = No // Whether icon should be glowing
  82. PrimaryColor = 0x0f0f0f // Color as a hex number, can also be specified as {r g b} with values (0-1)
  83. SecondaryColor = 0x9b9b99
  84. Secret = No // If true - will not show up in NEI or creative and
  85. // will not count against the species total.
  86. Humidity = Normal // Arid, Normal, Damp
  87. Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
  88. Nocturnal = No // If true - only works at night
  89. Binominal = Impregnable // Fluff
  90. Authority = FTB
  91. Branch = "continuum"
  92. Products = DropsList( 20% I:extrabees:honey_comb@11 )
  93. Specialty = DropsList( 1% I:extrabees:honey_comb@42 )
  94.  
  95. cfg Traits {
  96. Base = "extrabees.species.tungstate" // Copy traits from another species
  97. Flower_Provider = "gendustry.flowersTungstenBlock" // Override a single trait
  98. }
  99. }
  100. }
  101.  
  102.  
  103. FlowerAllele cyaniteBlock { // Allele UID will be gendustry.flowersCyaniteBlock (note the capitalization)
  104. Dominant // can be either Dominant or Recessive
  105. Accepts B:bigreactors:blockMetals@1 // List of blocks that are accepted as "flowers"
  106. }
  107. FlowerAllele blutoniumBlock { // Allele UID will be gendustry.flowersBlutoniumBlock (note the capitalization)
  108. Dominant // can be either Dominant or Recessive
  109. Accepts B:bigreactors:blockMetals@3 // List of blocks that are accepted as "flowers"
  110. }
  111. FlowerAllele titaniumBlock { // Allele UID will be gendustry.flowersTitaniumBlock (note the capitalization)
  112. Dominant // can be either Dominant or Recessive
  113. Accepts OD:blockTitanium // List of blocks that are accepted as "flowers"
  114. }
  115. FlowerAllele tungstenBlock { // Allele UID will be gendustry.flowersTungstenBlock (note the capitalization)
  116. Dominant // can be either Dominant or Recessive
  117. Accepts OD:blockTungsten // List of blocks that are accepted as "flowers"
  118. }
  119.  
  120. recipes {
  121. mutation: 50% "extrabees.species.yellorium" + "extrabees.species.nuclear" => "gendustry.bee.Cyanite" Req Block B:bigreactors:blockMetals@1
  122. mutation: 50% "gendustry.bee.Cyanite" + "extrabees.species.yellorium" => "gendustry.bee.Blutonium" Req Block B:bigreactors:blockMetals@3
  123. mutation: 50% "extrabees.species.mineral" + "forestry.speciesCultivated" => "gendustry.bee.Impregnable" Req Block B:techReborn:storage@2
  124. mutation: 50% "extrabees.species.mineral" + "forestry.speciesCultivated" => "gendustry.bee.Impregnable" Req Block B:libvulpes:metal0@7
  125. mutation: 50% "extrabees.species.mineral" + "forestry.speciesCommon" => "gendustry.bee.Invincible" Req Block B:techReborn:storage@10
  126. //repairing broken mutation
  127. mutation:2% "gendustry.bee.Impregnable" + "forestry.speciesMajestic" => "extrabees.species.silver"
  128. mutation:2% "gendustry.bee.Invincible" + "forestry.speciesMajestic" => "extrabees.species.gold"
  129. }
  130.  
  131. cfg Genetics {
  132. cfg MutatronOverrides {
  133. "gendustry.bee.Blutonium" = REQUIREMENTS
  134. "gendustry.bee.Cyanite" = REQUIREMENTS
  135. "gendustry.bee.Impregnable" = REQUIREMENTS
  136. "gendustry.bee.Invincible" = REQUIREMENTS
  137. "extrabees.species.cyanite" = DISABLED
  138. "extrabees.species.blutonium" = DISABLED
  139. "extrabees.species.titanium" = DISABLED
  140. "extrabees.species.tungstate" = DISABLED
  141. }
  142. }
  143.  
  144. >>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement