Advertisement
Zach_script_stealer2

Bore di

Aug 25th, 2019
262
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. -- Created by Nebula_Zorua --
  2. -- Boreldi --
  3. -- I was bored --
  4. -- Discord: Nebula the Zorua#6969
  5. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  6. --- Good bye Nebula --------
  7.  
  8. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  9. print(" this script was converted by An Idiotic converter ( zach ) ")
  10. warn(" credits goes to Nebula_Zorua ")
  11. warn(" Bye Nebula :( ")
  12. warn(" ( insert epicly sad anime face here ) ")
  13. local Player,game,owner = owner,game
  14. local RealPlayer = Player
  15. do
  16. print("FE Compatibility code by Mokiros")
  17. local rp = RealPlayer
  18. script.Parent = rp.Character
  19.  
  20. --RemoteEvent for communicating
  21. local Event = Instance.new("RemoteEvent")
  22. Event.Name = "UserInput_Event"
  23.  
  24. --Fake event to make stuff like Mouse.KeyDown work
  25. local function fakeEvent()
  26. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  27. t.connect = t.Connect
  28. return t
  29. end
  30.  
  31. --Creating fake input objects with fake variables
  32. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  33. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  34. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  35. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  36. end}
  37. --Merged 2 functions into one by checking amount of arguments
  38. CAS.UnbindAction = CAS.BindAction
  39.  
  40. --This function will trigger the events that have been :Connect()'ed
  41. local function te(self,ev,...)
  42. local t = m[ev]
  43. if t and t._fakeEvent then
  44. for _,f in pairs(t.Functions) do
  45. f(...)
  46. end
  47. end
  48. end
  49. m.TrigEvent = te
  50. UIS.TrigEvent = te
  51.  
  52. Event.OnServerEvent:Connect(function(plr,io)
  53. if plr~=rp then return end
  54. m.Target = io.Target
  55. m.Hit = io.Hit
  56. if not io.isMouse then
  57. local b = io.UserInputState == Enum.UserInputState.Begin
  58. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  59. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  60. end
  61. for _,t in pairs(CAS.Actions) do
  62. for _,k in pairs(t.Keys) do
  63. if k==io.KeyCode then
  64. t.Function(t.Name,io.UserInputState,io)
  65. end
  66. end
  67. end
  68. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  69. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  70. end
  71. end)
  72. Event.Parent = NLS([==[
  73. local Player = game:GetService("Players").LocalPlayer
  74. local Event = script:WaitForChild("UserInput_Event")
  75.  
  76. local Mouse = Player:GetMouse()
  77. local UIS = game:GetService("UserInputService")
  78. local input = function(io,a)
  79. if a then return end
  80. --Since InputObject is a client-side instance, we create and pass table instead
  81. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  82. end
  83. UIS.InputBegan:Connect(input)
  84. UIS.InputEnded:Connect(input)
  85.  
  86. local h,t
  87. --Give the server mouse data 30 times every second, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. while wait(1/30) do
  90. if h~=Mouse.Hit or t~=Mouse.Target then
  91. h,t=Mouse.Hit,Mouse.Target
  92. Event:FireServer({isMouse=true,Target=t,Hit=h})
  93. end
  94. end]==],Player.Character)
  95.  
  96. ----Sandboxed game object that allows the usage of client-side methods and services
  97. --Real game object
  98. local _rg = game
  99.  
  100. --Metatable for fake service
  101. local fsmt = {
  102. __index = function(self,k)
  103. local s = rawget(self,"_RealService")
  104. if s then return s[k] end
  105. end,
  106. __newindex = function(self,k,v)
  107. local s = rawget(self,"_RealService")
  108. if s then s[k]=v end
  109. end,
  110. __call = function(self,...)
  111. local s = rawget(self,"_RealService")
  112. if s then return s(...) end
  113. end
  114. }
  115. local function FakeService(t,RealService)
  116. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  117. return setmetatable(t,fsmt)
  118. end
  119.  
  120. --Fake game object
  121. local g = {
  122. GetService = function(self,s)
  123. return self[s]
  124. end,
  125. Players = FakeService({
  126. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  127. },"Players"),
  128. UserInputService = FakeService(UIS,"UserInputService"),
  129. ContextActionService = FakeService(CAS,"ContextActionService"),
  130. }
  131. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  132. g.service = g.GetService
  133.  
  134. g.RunService = FakeService({
  135. RenderStepped = _rg:GetService("RunService").Heartbeat,
  136. BindToRenderStep = function(self,name,_,fun)
  137.  
  138. end,
  139. UnbindFromRenderStep = function(self,name)
  140. self._btrs[name]:Disconnect()
  141. end,
  142. },"RunService")
  143.  
  144. setmetatable(g,{
  145. __index=function(self,s)
  146. return _rg:GetService(s) or typeof(_rg[s])=="function"
  147. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  148. end,
  149. __newindex = fsmt.__newindex,
  150. __call = fsmt.__call
  151. })
  152. --Changing owner to fake player object to support owner:GetMouse()
  153. game,owner = g,g.Players.LocalPlayer
  154. end
  155.  
  156. wait(1/60)
  157.  
  158. --// Shortcut Variables \\--
  159. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  160. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  161. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  162. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  163. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  164. local R3 = {N=Region3.new}
  165. local De = S.Debris
  166. local WS = workspace
  167. local Lght = S.Lighting
  168. local RepS = S.ReplicatedStorage
  169. local IN = Instance.new
  170. local Plrs = S.Players
  171.  
  172. --// Initializing \\--
  173. local Plr = Plrs.LocalPlayer
  174. local Char = Plr.Character
  175. local Hum = Char:FindFirstChildOfClass'Humanoid'
  176. local RArm = Char["Right Arm"]
  177. local LArm = Char["Left Arm"]
  178. local RLeg = Char["Right Leg"]
  179. local LLeg = Char["Left Leg"]
  180. local Root = Char:FindFirstChild'HumanoidRootPart'
  181. local Torso = Char.Torso
  182. local Head = Char.Head
  183. local NeutralAnims = true
  184. local Attack = false
  185. local Debounces = {Debounces={}}
  186. local Mouse = Plr:GetMouse()
  187. local Hit = {}
  188. local Sine = 0
  189. local Change = 1
  190. local BloodPuddles = {}
  191.  
  192. local Effects = IN("Folder",Char)
  193. Effects.Name = "Effects"
  194.  
  195.  
  196. --// Debounce System \\--
  197.  
  198.  
  199. function Debounces:New(name,cooldown)
  200. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  201. setmetatable(aaaaa,{__index = Debounces})
  202. Debounces.Debounces[name] = aaaaa
  203. return aaaaa
  204. end
  205.  
  206. function Debounces:Use(overrideUsable)
  207. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  208. if(self.Usable or overrideUsable)then
  209. self.Usable = false
  210. self.CoolingDown = true
  211. local LastUse = time()
  212. self.LastUse = LastUse
  213. delay(self.Cooldown or 2,function()
  214. if(self.LastUse == LastUse)then
  215. self.CoolingDown = false
  216. self.Usable = true
  217. end
  218. end)
  219. end
  220. end
  221.  
  222. function Debounces:Get(name)
  223. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  224. for i,v in next, Debounces.Debounces do
  225. if(i == name)then
  226. return v;
  227. end
  228. end
  229. end
  230.  
  231. function Debounces:GetProgressPercentage()
  232. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  233. if(self.CoolingDown and not self.Usable)then
  234. return math.max(
  235. math.floor(
  236. (
  237. (time()-self.LastUse)/self.Cooldown or 2
  238. )*100
  239. )
  240. )
  241. else
  242. return 100
  243. end
  244. end
  245.  
  246. --// Instance Creation Functions \\--
  247. local baseSound = IN("Sound")
  248. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  249. local Sound = baseSound:Clone()
  250. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  251. Sound.Pitch = pitch or 1
  252. Sound.Volume = volume or 1
  253. Sound.Looped = looped or false
  254. if(autoPlay)then
  255. coroutine.wrap(function()
  256. repeat wait() until Sound.IsLoaded
  257. Sound.Playing = autoPlay or false
  258. end)()
  259. end
  260. if(not looped and effect)then
  261. Sound.Stopped:connect(function()
  262. Sound.Volume = 0
  263. Sound:destroy()
  264. end)
  265. elseif(effect)then
  266. warn("Sound can't be looped and a sound effect!")
  267. end
  268. Sound.Parent =parent or Torso
  269. return Sound
  270. end
  271. function Part(parent,color,material,size,cframe,anchored,cancollide)
  272. local part = IN("Part")
  273. part.Parent = parent or Char
  274. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  275. part.Material = material or Enum.Material.SmoothPlastic
  276. part.TopSurface,part.BottomSurface=10,10
  277. part.Size = size or V3.N(1,1,1)
  278. part.CFrame = cframe or CF.N(0,0,0)
  279. part.CanCollide = cancollide or false
  280. part.Anchored = anchored or false
  281. return part
  282. end
  283.  
  284. function Weld(part0,part1,c0,c1)
  285. local weld = IN("Weld")
  286. weld.Parent = part0
  287. weld.Part0 = part0
  288. weld.Part1 = part1
  289. weld.C0 = c0 or CF.N()
  290. weld.C1 = c1 or CF.N()
  291. return weld
  292. end
  293.  
  294. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  295. local part = IN("SpecialMesh")
  296. part.MeshId = meshid or ""
  297. part.TextureId = textid or ""
  298. part.Scale = scale or V3.N(1,1,1)
  299. part.Offset = offset or V3.N(0,0,0)
  300. part.MeshType = meshtype or Enum.MeshType.Sphere
  301. part.Parent = parent
  302. return part
  303. end
  304.  
  305. NewInstance = function(instance,parent,properties)
  306. local inst = Instance.new(instance)
  307. inst.Parent = parent
  308. if(properties)then
  309. for i,v in next, properties do
  310. pcall(function() inst[i] = v end)
  311. end
  312. end
  313. return inst;
  314. end
  315.  
  316. function Clone(instance,parent,properties)
  317. local inst = instance:Clone()
  318. inst.Parent = parent
  319. if(properties)then
  320. for i,v in next, properties do
  321. pcall(function() inst[i] = v end)
  322. end
  323. end
  324. return inst;
  325. end
  326.  
  327. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  328. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  329. local Sound = IN("Sound")
  330. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  331. Sound.Pitch = pitch or 1
  332. Sound.Volume = volume or 1
  333. Sound.Looped = looped or false
  334. if(autoPlay)then
  335. coroutine.wrap(function()
  336. repeat wait() until Sound.IsLoaded
  337. Sound.Playing = autoPlay or false
  338. end)()
  339. end
  340. if(not looped and effect)then
  341. Sound.Stopped:connect(function()
  342. Sound.Volume = 0
  343. soundPart:destroy()
  344. end)
  345. elseif(effect)then
  346. warn("Sound can't be looped and a sound effect!")
  347. end
  348. Sound.Parent = soundPart
  349. return Sound
  350. end
  351.  
  352.  
  353. --// Extended ROBLOX tables \\--
  354. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  355. --// Require stuff \\--
  356. function CamShake(who,times,intense,origin)
  357. coroutine.wrap(function()
  358. if(script:FindFirstChild'CamShake')then
  359. local cam = script.CamShake:Clone()
  360. cam:WaitForChild'intensity'.Value = intense
  361. cam:WaitForChild'times'.Value = times
  362.  
  363. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  364. cam.Parent = who
  365. wait()
  366. cam.Disabled = false
  367. elseif(who == Plr or who == Char or who:IsDescendantOf(Plr))then
  368. local intensity = intense
  369. if(Hum and not Hum:FindFirstChild'CamShaking')then
  370. local cam = workspace.CurrentCamera
  371. local oCO = Hum.CameraOffset
  372. local cs = Instance.new("BoolValue",Hum)
  373. cs.Name = "CamShaking"
  374. for i = 1, times do
  375. local camDistFromOrigin
  376. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  377. camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin.Position).magnitude )/25
  378. elseif(typeof(origin) == 'Vector3')then
  379. camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin).magnitude )/25
  380. end
  381. if(camDistFromOrigin)then
  382. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  383. end
  384. --cam.CoordinateFrame = cam.CoordinateFrame*CFrame.fromEulerAnglesXYZ(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
  385. if(Hum)then
  386. Hum.CameraOffset = Vector3.new(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
  387. end
  388. swait()
  389. end
  390. if(Hum)then
  391. Hum.CameraOffset = oCO
  392. end
  393. cs:destroy()
  394. end
  395. end
  396. end)()
  397. end
  398.  
  399.  
  400. function CamShakeAll(times,intense,origin)
  401. for _,v in next, Plrs:players() do
  402. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  403. end
  404. end
  405.  
  406. function ServerScript(code)
  407. if(script:FindFirstChild'Loadstring')then
  408. local load = script.Loadstring:Clone()
  409. load:WaitForChild'Sauce'.Value = code
  410. load.Disabled = false
  411. load.Parent = workspace
  412. elseif(NS and typeof(NS) == 'function')then
  413. NS(code,workspace)
  414. else
  415. warn("no serverscripts lol")
  416. end
  417. end
  418.  
  419. function LocalOnPlayer(who,code)
  420. ServerScript([[
  421. wait()
  422. script.Parent=nil
  423. if(not _G.Http)then _G.Http = game:service'HttpService' end
  424.  
  425. local Http = _G.Http or game:service'HttpService'
  426.  
  427. local source = ]].."[["..code.."]]"..[[
  428. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  429. local asd = Http:PostAsync(link,source)
  430. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  431. local ID = Http:JSONDecode(asd).Result.Require_ID
  432. local vs = require(ID).VORTH_SCRIPT
  433. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  434. ]])
  435. end
  436.  
  437.  
  438. --// Customization \\--
  439.  
  440. local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
  441. local Remove_Hats = true
  442. local Remove_Clothing = true
  443. local PlayerSize = 1
  444. local DamageColor = BrickColor.new'Really red'
  445. local MusicID = 1718183351
  446. local God = false
  447. local Muted = false
  448. local angerCounter = 1; -- lower = faster
  449. local angry = false
  450.  
  451. local WalkSpeed = 16
  452.  
  453. --// Weapon and GUI creation, and Character Customization \\--
  454.  
  455. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  456. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  457.  
  458. local rule = Part(Char,BrickColor.new'Linen',Enum.Material.Wood,V3.N(.2,.5,4),CF.N(),false,false)
  459. local rd = NewInstance("Decal",rule,{Texture='rbxassetid://109519158',Face='Right'})
  460. local ld = NewInstance("Decal",rule,{Texture='rbxassetid://109519158',Face='Left'})
  461.  
  462. if(PlayerSize ~= 1)then
  463. for _,v in next, Char:GetDescendants() do
  464. if(v:IsA'BasePart')then
  465. v.Size = v.Size * PlayerSize
  466. end
  467. end
  468. end
  469.  
  470.  
  471. local Music = Sound(Char,MusicID,1,3,true,false,true)
  472. Music.Name = 'Music'
  473.  
  474. --// Stop animations \\--
  475. for _,v in next, Hum:GetPlayingAnimationTracks() do
  476. v:Stop();
  477. end
  478.  
  479. pcall(game.Destroy,Char:FindFirstChild'Animate')
  480. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  481.  
  482. --// Joints \\--
  483.  
  484. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  485. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  486. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
  487. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  488. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  489. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  490. local HW = NewInstance('Motor',Char,{Part0=RArm,Part1=rule,C0=CF.N(0,-1,-1)})
  491.  
  492. local LSC0 = LS.C0
  493. local RSC0 = RS.C0
  494. local NKC0 = NK.C0
  495. local LHC0 = LH.C0
  496. local RHC0 = RH.C0
  497. local RJC0 = RJ.C0
  498.  
  499. --// Artificial HB \\--
  500.  
  501. local ArtificialHB = IN("BindableEvent", script)
  502. ArtificialHB.Name = "Heartbeat"
  503.  
  504. script:WaitForChild("Heartbeat")
  505.  
  506. local tf = 0
  507. local allowframeloss = false
  508. local tossremainder = false
  509. local lastframe = tick()
  510. local frame = 1/Frame_Speed
  511. ArtificialHB:Fire()
  512.  
  513. game:GetService("RunService").Heartbeat:connect(function(s, p)
  514. tf = tf + s
  515. if tf >= frame then
  516. if allowframeloss then
  517. script.Heartbeat:Fire()
  518. lastframe = tick()
  519. else
  520. for i = 1, math.floor(tf / frame) do
  521. ArtificialHB:Fire()
  522. end
  523. lastframe = tick()
  524. end
  525. if tossremainder then
  526. tf = 0
  527. else
  528. tf = tf - frame * math.floor(tf / frame)
  529. end
  530. end
  531. end)
  532.  
  533. function swait(num)
  534. if num == 0 or num == nil then
  535. ArtificialHB.Event:wait()
  536. else
  537. for i = 0, num do
  538. ArtificialHB.Event:wait()
  539. end
  540. end
  541. end
  542.  
  543.  
  544. --// Effect Function(s) \\--
  545.  
  546. function NoobySphere(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,MeshId,Axis)
  547. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
  548. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  549. local Scale = 1
  550. local speeder = Speed
  551. if(Type == "Multiply")then
  552. Scale = 1*Inc
  553. elseif(Type == "Divide")then
  554. Scale = 1/Inc
  555. end
  556. coroutine.wrap(function()
  557. for i = 0,10/Lifetime,.1 do
  558.  
  559. if(Type == "Multiply")then
  560. Scale = Scale - 0.01*Inc/Lifetime
  561. elseif(Type == "Divide")then
  562. Scale = Scale - 0.01/Inc*Lifetime
  563. end
  564. speeder = speeder - 0.01*Speed*Lifetime
  565. fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
  566. fxP.Transparency = fxP.Transparency + 0.01*Lifetime
  567. if(Axis == 'x')then
  568. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, 0, 0)
  569. elseif(Axis == 'y')then
  570. fxM.Scale = fxM.Scale + Vector3.new(0, Scale*Lifetime, 0)
  571. elseif(Axis == 'z')then
  572. fxM.Scale = fxM.Scale + Vector3.new(0, 0, Scale*Lifetime)
  573. elseif(Axis == 'xyz')then
  574. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,Scale*Lifetime,Scale*Lifetime)
  575. elseif(Axis == 'yz')then
  576. fxM.Scale = fxM.Scale + Vector3.new(0,Scale*Lifetime,Scale*Lifetime)
  577. elseif(Axis == 'xz')then
  578. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,0,Scale*Lifetime)
  579. else
  580. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, 0)
  581. end
  582. if(fxP.Transparency >= 1)then break end
  583. swait()
  584. end
  585. fxP:destroy()
  586. end)()
  587. return fxP
  588. end
  589.  
  590. function NoobySphere2(Lifetime,Type,Pos,StartSize,Inc,Color,MeshId)
  591. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos,true,false)
  592. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  593.  
  594. local Scale = 1
  595. if(Type == "Multiply")then
  596. Scale = 1*Inc
  597. elseif(Type == "Divide")then
  598. Scale = 1/Inc
  599. end
  600. coroutine.wrap(function()
  601. for i = 0,10/Lifetime,.1 do
  602.  
  603. if(Type == "Multiply")then
  604. Scale = Scale - 0.01*Inc/Lifetime
  605. elseif(Type == "Divide")then
  606. Scale = Scale - 0.01/Inc*Lifetime
  607. end
  608. fxP.Transparency = fxP.Transparency + 0.01*Lifetime
  609. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
  610. swait()
  611. end
  612. fxP:destroy()
  613. end)()
  614. end
  615.  
  616. function NoobyBlock(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,Fade,MeshId)
  617. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
  618. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Brick),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  619. local Scale = 1
  620. local speeder = Speed
  621. if(Type == "Multiply")then
  622. Scale = 1*Inc
  623. elseif(Type == "Divide")then
  624. Scale = 1/Inc
  625. end
  626. coroutine.wrap(function()
  627. for i = 0,10/Lifetime,.1 do
  628. if(Type == "Multiply")then
  629. Scale = Scale - 0.01*Inc/Lifetime
  630. elseif(Type == "Divide")then
  631. Scale = Scale - 0.01/Inc*Lifetime
  632. end
  633. if(Fade)then
  634. fxP.Transparency = i/(10/Lifetime)
  635. end
  636. speeder = speeder - 0.01*Speed*Lifetime/10
  637. fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
  638. fxM.Scale = fxM.Scale - Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
  639. swait()
  640. end
  641. fxP:destroy()
  642. end)()
  643. end
  644.  
  645. function Bezier(startpos, pos2, pos3, endpos, t)
  646. local A = startpos:lerp(pos2, t)
  647. local B = pos2:lerp(pos3, t)
  648. local C = pos3:lerp(endpos, t)
  649. local lerp1 = A:lerp(B, t)
  650. local lerp2 = B:lerp(C, t)
  651. local cubic = lerp1:lerp(lerp2, t)
  652. return cubic
  653. end
  654. function Puddle(hit,pos,norm,data)
  655. local material = data.Material or Enum.Material.SmoothPlastic
  656. local color = data.Color or BrickColor.new'Crimson'
  657. local size = data.Size or 1
  658.  
  659. if(hit.Name ~= 'BloodPuddle')then
  660. local Puddle = NewInstance('Part',workspace,{Material=material,BrickColor=color,Size=V3.N(size,.1,size),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
  661. local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
  662. BloodPuddles[Puddle] = 0
  663. else
  664. local cyl = hit:FindFirstChild'CylinderMesh'
  665. if(cyl)then
  666. BloodPuddles[hit] = 0
  667. cyl.Scale = cyl.Scale + V3.N(size,0,size)
  668. hit.Transparency = 0
  669. end
  670. end
  671. end
  672.  
  673. function Droplet(data)
  674. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  675. local Size = data.Size or 1
  676. local Color = data.Color or BrickColor.new'Crimson'
  677. local StudsPerFrame = data.Speed or 1
  678. local Shape = data.Shape or 'Ball'
  679. local Frames = (data.Frames or 160)+1
  680. local Pos = data.Origin or Root.CFrame
  681. local Direction = data.Direction or Root.CFrame.lookVector*100000
  682. local Material = data.Material or Enum.Material.SmoothPlastic
  683. local Drop = data.Drop or .05
  684. local Ignorelist = data.Ignorelist or nil
  685.  
  686. local Bullet = Part(Effects,Color,Material,V3.N(Size,Size,Size),Pos,true,false)
  687. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  688. if(Shape == 'Ball')then
  689. BMesh.MeshType = Enum.MeshType.Sphere
  690. elseif(Shape == 'Head')then
  691. BMesh.MeshType = Enum.MeshType.Head
  692. elseif(Shape == 'Cylinder')then
  693. BMesh.MeshType = Enum.MeshType.Cylinder
  694. end
  695.  
  696. coroutine.wrap(function()
  697. for i = 1, Frames do
  698. Pos = Pos * CF.N(0,-(Drop*i),0)
  699. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)).p,StudsPerFrame)
  700. if(hit and (not hit.Parent or not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent:IsA'Accessory'))then
  701. Puddle(hit,pos,norm,data)
  702. break;
  703. else
  704. Bullet.CFrame = CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i))
  705. end
  706. swait()
  707. end
  708. Bullet:destroy()
  709. end)()
  710. end
  711.  
  712. function SphereFX(duration,color,scale,pos,endScale,increment)
  713. return Effect{
  714. Effect='ResizeAndFade',
  715. Color=color,
  716. Size=scale,
  717. Mesh={MeshType=Enum.MeshType.Sphere},
  718. CFrame=pos,
  719. FXSettings={
  720. EndSize=endScale,
  721. EndIsIncrement=increment
  722. }
  723. }
  724. end
  725.  
  726. function BlastFX(duration,color,scale,pos,endScale,increment)
  727. return Effect{
  728. Effect='ResizeAndFade',
  729. Color=color,
  730. Size=scale,
  731. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  732. CFrame=pos,
  733. FXSettings={
  734. EndSize=endScale,
  735. EndIsIncrement=increment
  736. }
  737. }
  738. end
  739.  
  740. function BlockFX(duration,color,scale,pos,endScale,increment)
  741. return Effect{
  742. Effect='ResizeAndFade',
  743. Color=color,
  744. Size=scale,
  745. CFrame=pos,
  746. FXSettings={
  747. EndSize=endScale,
  748. EndIsIncrement=increment
  749. }
  750. }
  751. end
  752.  
  753. function ShootBullet(data)
  754. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  755. local Size = data.Size or V3.N(2,2,2)
  756. local Color = data.Color or BrickColor.new'Crimson'
  757. local StudsPerFrame = data.Speed or 10
  758. local Shape = data.Shape or 'Ball'
  759. local Frames = data.Frames or 160
  760. local Pos = data.Origin or Torso.CFrame
  761. local Direction = data.Direction or Mouse.Hit
  762. local Material = data.Material or Enum.Material.Neon
  763. local OnHit = data.HitFunction or function(hit,pos)
  764. Effect{
  765. Effect='ResizeAndFade',
  766. Color=Color,
  767. Size=V3.N(10,10,10),
  768. Mesh={MeshType=Enum.MeshType.Sphere},
  769. CFrame=CF.N(pos),
  770. FXSettings={
  771. EndSize=V3.N(.05,.05,.05),
  772. EndIsIncrement=true
  773. }
  774. }
  775. for i = 1, 5 do
  776. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  777. Effect{
  778. Effect='Fade',
  779. Frames=65,
  780. Size=V3.N(5,5,10),
  781. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  782. Mesh = {MeshType=Enum.MeshType.Sphere},
  783. Material=Enum.Material.Neon,
  784. Color=Color,
  785. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  786. }
  787. end
  788. end
  789.  
  790. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  791. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  792. if(Shape == 'Ball')then
  793. BMesh.MeshType = Enum.MeshType.Sphere
  794. elseif(Shape == 'Head')then
  795. BMesh.MeshType = Enum.MeshType.Head
  796. elseif(Shape == 'Cylinder')then
  797. BMesh.MeshType = Enum.MeshType.Cylinder
  798. end
  799.  
  800. coroutine.wrap(function()
  801. for i = 1, Frames+1 do
  802. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  803. if(hit)then
  804. OnHit(hit,pos,norm,dist)
  805. break;
  806. else
  807. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  808. end
  809. swait()
  810. end
  811. Bullet:destroy()
  812. end)()
  813.  
  814. end
  815.  
  816.  
  817. function Zap(data)
  818. local sCF,eCF = data.StartCFrame,data.EndCFrame
  819. assert(sCF,"You need a start CFrame!")
  820. assert(eCF,"You need an end CFrame!")
  821. local parts = data.PartCount or 15
  822. local zapRot = data.ZapRotation or {-5,5}
  823. local startThick = data.StartSize or 3;
  824. local endThick = data.EndSize or startThick/2;
  825. local color = data.Color or BrickColor.new'Electric blue'
  826. local delay = data.Delay or 35
  827. local delayInc = data.DelayInc or 0
  828. local lastLightning;
  829. local MagZ = (sCF.p - eCF.p).magnitude
  830. local thick = startThick
  831. local inc = (startThick/parts)-(endThick/parts)
  832.  
  833. for i = 1, parts do
  834. local pos = sCF.p
  835. if(lastLightning)then
  836. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  837. end
  838. delay = delay + delayInc
  839. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  840. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  841. if(parts == i)then
  842. local MagZ = (pos-eCF.p).magnitude
  843. zapPart.Size = V3.N(endThick,endThick,MagZ)
  844. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  845. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  846. else
  847. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  848. end
  849.  
  850. lastLightning = zapPart
  851. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  852.  
  853. thick=thick-inc
  854.  
  855. end
  856. end
  857.  
  858. function Zap2(data)
  859. local Color = data.Color or BrickColor.new'Electric blue'
  860. local StartPos = data.Start or Torso.Position
  861. local EndPos = data.End or Mouse.Hit.p
  862. local SegLength = data.SegL or 2
  863. local Thicc = data.Thickness or 0.5
  864. local Fades = data.Fade or 45
  865. local Parent = data.Parent or Effects
  866. local MaxD = data.MaxDist or 200
  867. local Branch = data.Branches or false
  868. local Material = data.Material or Enum.Material.Neon
  869. local Raycasts = data.Raycasts or false
  870. local Offset = data.Offset or {0,360}
  871. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  872. if((StartPos-EndPos).magnitude > MaxD)then
  873. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  874. end
  875. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  876. if(Raycasts)then
  877. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  878. end
  879. local segments = dist/SegLength
  880. local model = IN("Model",Parent)
  881. model.Name = 'Lightning'
  882. local Last;
  883. for i = 1, segments do
  884. local size = (segments-i)/25
  885. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  886. if(AddMesh)then IN("CylinderMesh",prt) end
  887. if(Last and math.floor(segments) == i)then
  888. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  889. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  890. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  891. elseif(not Last)then
  892. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  893. else
  894. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  895. end
  896. Last = prt
  897. if(Branch)then
  898. local choice = M.RNG(1,7+((segments-i)*2))
  899. if(choice == 1)then
  900. local LastB;
  901. for i2 = 1,M.RNG(2,5) do
  902. local size2 = ((segments-i)/35)/i2
  903. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  904. if(AddMesh)then IN("CylinderMesh",prt) end
  905. if(not LastB)then
  906. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  907. else
  908. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  909. end
  910. LastB = prt
  911. end
  912. end
  913. end
  914. end
  915. if(Fades > 0)then
  916. coroutine.wrap(function()
  917. for i = 1, Fades do
  918. for _,v in next, model:children() do
  919. if(v:IsA'BasePart')then
  920. v.Transparency = (i/Fades)
  921. end
  922. end
  923. swait()
  924. end
  925. model:destroy()
  926. end)()
  927. else
  928. S.Debris:AddItem(model,.01)
  929. end
  930. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  931. end
  932.  
  933. function Tween(obj,props,time,easing,direction,repeats,backwards)
  934. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  935. local tween = S.TweenService:Create(obj, info, props)
  936.  
  937. tween:Play()
  938. end
  939.  
  940. function Effect(data)
  941. local FX = data.Effect or 'ResizeAndFade'
  942. local Parent = data.Parent or Effects
  943. local Color = data.Color or C3.N(0,0,0)
  944. local Size = data.Size or V3.N(1,1,1)
  945. local MoveDir = data.MoveDirection or nil
  946. local MeshData = data.Mesh or nil
  947. local SndData = data.Sound or nil
  948. local Frames = data.Frames or 45
  949. local Manual = data.Manual or nil
  950. local Material = data.Material or nil
  951. local CFra = data.CFrame or Torso.CFrame
  952. local Settings = data.FXSettings or {}
  953. local Shape = data.Shape or Enum.PartType.Block
  954. local Snd,Prt,Msh;
  955. local RotInc = data.RotInc or {0,0,0}
  956. if(typeof(RotInc) == 'number')then
  957. RotInc = {RotInc,RotInc,RotInc}
  958. end
  959. coroutine.wrap(function()
  960. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  961. Prt = Manual
  962. else
  963. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  964. Prt.Shape = Shape
  965. end
  966. if(typeof(MeshData) == 'table')then
  967. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  968. elseif(typeof(MeshData) == 'Instance')then
  969. Msh = MeshData:Clone()
  970. Msh.Parent = Prt
  971. elseif(Shape == Enum.PartType.Block)then
  972. Msh = Mesh(Prt,Enum.MeshType.Brick)
  973. end
  974. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  975. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  976. end
  977. if(Snd)then
  978. repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  979. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  980. end
  981. Size = (Msh and Msh.Scale or Size)
  982. local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  983.  
  984. local MoveSpeed = nil;
  985. if(MoveDir)then
  986. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  987. end
  988. if(FX ~= 'Arc')then
  989. for Frame = 1, Frames do
  990. if(FX == "Fade")then
  991. Prt.Transparency = (Frame/Frames)
  992. elseif(FX == "Resize")then
  993. if(not Settings.EndSize)then
  994. Settings.EndSize = V3.N(0,0,0)
  995. end
  996. if(Settings.EndIsIncrement)then
  997. if(Msh)then
  998. Msh.Scale = Msh.Scale + Settings.EndSize
  999. else
  1000. Prt.Size = Prt.Size + Settings.EndSize
  1001. end
  1002. else
  1003. if(Msh)then
  1004. Msh.Scale = Msh.Scale - grow/Frames
  1005. else
  1006. Prt.Size = Prt.Size - grow/Frames
  1007. end
  1008. end
  1009. elseif(FX == "ResizeAndFade")then
  1010. if(not Settings.EndSize)then
  1011. Settings.EndSize = V3.N(0,0,0)
  1012. end
  1013. if(Settings.EndIsIncrement)then
  1014. if(Msh)then
  1015. Msh.Scale = Msh.Scale + Settings.EndSize
  1016. else
  1017. Prt.Size = Prt.Size + Settings.EndSize
  1018. end
  1019. else
  1020. if(Msh)then
  1021. Msh.Scale = Msh.Scale - grow/Frames
  1022. else
  1023. Prt.Size = Prt.Size - grow/Frames
  1024. end
  1025. end
  1026. Prt.Transparency = (Frame/Frames)
  1027. end
  1028. if(Settings.RandomizeCFrame)then
  1029. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  1030. else
  1031. Prt.CFrame = Prt.CFrame * CF.A(unpack(RotInc))
  1032. end
  1033. if(MoveDir and MoveSpeed)then
  1034. local Orientation = Prt.Orientation
  1035. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  1036. Prt.Orientation = Orientation
  1037. end
  1038. swait()
  1039. end
  1040. Prt:destroy()
  1041. else
  1042. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  1043. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  1044. if(start and endP)then
  1045. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1046. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1047. for Frame = 0, 1, (Settings.Speed or 0.01) do
  1048. if(Settings.Home)then
  1049. endP = Settings.Home.CFrame
  1050. end
  1051. Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  1052. end
  1053. if(Settings.RemoveOnGoal)then
  1054. Prt:destroy()
  1055. end
  1056. else
  1057. Prt:destroy()
  1058. assert(start,"You need a start position!")
  1059. assert(endP,"You need a start position!")
  1060. end
  1061. end
  1062. end)()
  1063. return Prt,Msh,Snd
  1064. end
  1065. function SoulSteal(whom)
  1066. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  1067. print(torso)
  1068. if(torso and torso:IsA'BasePart')then
  1069. local Model = Instance.new("Model",Effects)
  1070. Model.Name = whom.Name.."'s Soul"
  1071. whom:BreakJoints()
  1072. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  1073. Soul.Name = 'Head'
  1074. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  1075. Effect{
  1076. Effect="Arc",
  1077. Manual = Soul,
  1078. FXSettings={
  1079. Start=torso.CFrame,
  1080. Home = Torso,
  1081. RemoveOnGoal = true,
  1082. }
  1083. }
  1084. local lastPoint = Soul.CFrame.p
  1085.  
  1086. for i = 0, 1, 0.01 do
  1087. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  1088. local mag = (lastPoint - Soul.Position).magnitude
  1089. Effect{
  1090. Effect = "Fade",
  1091. CFrame = point * CF.N(0, mag/2, 0),
  1092. Size = V3.N(.5,mag+.5,.5),
  1093. Color = Soul.BrickColor
  1094. }
  1095. lastPoint = Soul.CFrame.p
  1096. swait()
  1097. end
  1098. for i = 1, 5 do
  1099. Effect{
  1100. Effect="Fade",
  1101. Color = BrickColor.new'Really red',
  1102. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  1103. }
  1104. end
  1105. end
  1106. end
  1107.  
  1108. --// Other Functions \\ --
  1109.  
  1110. function CastRay(startPos,endPos,range,ignoreList)
  1111. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  1112. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1113. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1114. end
  1115.  
  1116. function getRegion(point,range,ignore)
  1117. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  1118. end
  1119.  
  1120. function clerp(startCF,endCF,alpha)
  1121. return startCF:lerp(endCF, alpha)
  1122. end
  1123.  
  1124. function GetTorso(char)
  1125. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1126. end
  1127.  
  1128.  
  1129. function ShowDamage(Pos, Text, Time, Color)
  1130. coroutine.wrap(function()
  1131. local Rate = (1 / Frame_Speed)
  1132. local Pos = (Pos or Vector3.new(0, 0, 0))
  1133. local Text = (Text or "")
  1134. local Time = (Time or 2)
  1135. local Color = (Color or Color3.new(1, 0, 1))
  1136. local EffectPart = NewInstance("Part",Effects,{
  1137. Material=Enum.Material.SmoothPlastic,
  1138. Reflectance = 0,
  1139. Transparency = 1,
  1140. BrickColor = BrickColor.new(Color),
  1141. Name = "Effect",
  1142. Size = Vector3.new(0,0,0),
  1143. Anchored = true,
  1144. CFrame = CF.N(Pos)
  1145. })
  1146. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1147. Size = UDim2.new(1.25, 0, 1.25, 0),
  1148. Adornee = EffectPart,
  1149. })
  1150. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1151. BackgroundTransparency = 1,
  1152. Size = UDim2.new(1, 0, 1, 0),
  1153. Text = Text,
  1154. Font = "Bodoni",
  1155. TextColor3 = Color,
  1156. TextStrokeColor3 = Color3.new(0,0,0),
  1157. TextStrokeTransparency=0,
  1158. TextScaled = true,
  1159. })
  1160. S.Debris:AddItem(EffectPart, (Time))
  1161. EffectPart.Parent = workspace
  1162. delay(0, function()
  1163. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1164. local Frames = (Time / Rate)
  1165. for Frame = 1, Frames do
  1166. swait()
  1167. local Percent = (Frame / Frames)
  1168. TextLabel.TextTransparency = Percent
  1169. TextLabel.TextStrokeTransparency = Percent
  1170. end
  1171. if EffectPart and EffectPart.Parent then
  1172. EffectPart:Destroy()
  1173. end
  1174. end) end)()
  1175. end
  1176.  
  1177. function DealDamage(data)
  1178. local Who = data.Who;
  1179. local MinDam = data.MinimumDamage or 15;
  1180. local MaxDam = data.MaximumDamage or 30;
  1181. local MaxHP = data.MaxHP or 1e5;
  1182.  
  1183. local DB = data.Debounce or .2;
  1184.  
  1185. local CritData = data.Crit or {}
  1186. local CritChance = CritData.Chance or 0;
  1187. local CritMultiplier = CritData.Multiplier or 1;
  1188.  
  1189. local DamageEffects = data.DamageFX or {}
  1190. local DamageType = DamageEffects.Type or "Normal"
  1191. local DeathFunction = DamageEffects.DeathFunction
  1192.  
  1193. assert(Who,"Specify someone to damage!")
  1194.  
  1195. local Humanoid = Who:FindFirstChildOfClass'Humanoid'
  1196. local DoneDamage = M.RNG(MinDam,MaxDam) * (M.RNG(1,100) <= CritChance and CritMultiplier or 1)
  1197.  
  1198. local canHit = true
  1199. if(Humanoid)then
  1200. for _, p in pairs(Hit) do
  1201. if p[1] == Humanoid then
  1202. if(time() - p[2] <= DB) then
  1203. canHit = false
  1204. else
  1205. Hit[_] = nil
  1206. end
  1207. end
  1208. end
  1209. if(canHit)then
  1210. table.insert(Hit,{Humanoid,time()})
  1211. local HitTorso = GetTorso(Who)
  1212. local player = S.Players:GetPlayerFromCharacter(Who)
  1213. if(not player or player.UserId ~= 5719877 and player.UserId ~= 61573184 and player.UserId ~= 19081129)then
  1214. if(Humanoid.MaxHealth >= MaxHP and Humanoid.Health > 0)then
  1215. print'Got kill'
  1216. Humanoid.Health = 0;
  1217. Who:BreakJoints();
  1218. if(DeathFunction)then DeathFunction(Who,Humanoid) end
  1219. else
  1220. local c = Instance.new("ObjectValue",Hum)
  1221. c.Name = "creator"
  1222. c.Value = Plr
  1223. S.Debris:AddItem(c,0.35)
  1224. if(Who:FindFirstChild'Head' and Humanoid.Health > 0)then
  1225. ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), DoneDamage, 1.5, DamageColor.Color)
  1226. end
  1227. if(Humanoid.Health > 0 and Humanoid.Health-DoneDamage <= 0)then print'Got kill' if(DeathFunction)then DeathFunction(Who,Humanoid) end end
  1228. Humanoid.Health = Humanoid.Health - DoneDamage
  1229.  
  1230. if(DamageType == 'Knockback' and HitTorso)then
  1231. local up = DamageEffects.KnockUp or 25
  1232. local back = DamageEffects.KnockBack or 25
  1233. local origin = DamageEffects.Origin or Root
  1234. local decay = DamageEffects.Decay or .5;
  1235.  
  1236. local bfos = Instance.new("BodyVelocity",HitTorso)
  1237. bfos.P = 20000
  1238. bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1239. bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back)
  1240. S.Debris:AddItem(bfos,decay)
  1241. end
  1242. end
  1243. end
  1244. end
  1245. end
  1246. end
  1247.  
  1248. function Kill(whom,hum)
  1249. whom:breakJoints()
  1250. swait()
  1251. angerCounter = 1
  1252. local t = GetTorso(whom)
  1253. if(t)then
  1254. SoundPart(1846449729,1,1,false,true,true,t.CFrame)
  1255. end
  1256. whom:destroy()
  1257. end
  1258.  
  1259. function AOEDamage(where,range,options)
  1260. local hit = {}
  1261. for _,v in next, getRegion(where,range,{Char}) do
  1262. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent])then
  1263. local callTable = {Who=v.Parent}
  1264. hit[v.Parent] = true
  1265. for _,v in next, options do callTable[_] = v end
  1266. DealDamage(callTable)
  1267. end
  1268. end
  1269. return hit
  1270. end
  1271.  
  1272. function AOEKill(where,range)
  1273. local hit = {}
  1274. local closest,closestHum,closestDist=nil,nil,0;
  1275. for _,v in next, getRegion(where,range,{Char}) do
  1276. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent] and GetTorso(v.Parent))then
  1277. local dist = (closest == nil and math.huge) or (closest.CFrame.p-Root.CFrame.p).magnitude
  1278. if(dist > closestDist)then
  1279. closest = GetTorso(v.Parent)
  1280. closestHum = v.Parent:FindFirstChildOfClass'Humanoid'
  1281. closestDist = dist
  1282. end
  1283. end
  1284. end
  1285. if(closest)then
  1286. Kill(closest.Parent,closestHum)
  1287. end
  1288. return closest
  1289. end
  1290.  
  1291. function CheckAOE(where,range)
  1292. local hit = {}
  1293. for _,v in next, getRegion(where,range,{Char}) do
  1294. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent] and GetTorso(v.Parent))then
  1295. return true
  1296. end
  1297. end
  1298. return false
  1299. end
  1300.  
  1301. function AOEHeal(where,range,amount)
  1302. local healed = {}
  1303. for _,v in next, getRegion(where,range,{Char}) do
  1304. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1305. if(hum and not healed[hum])then
  1306. hum.Health = hum.Health + amount
  1307. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1308. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1309. end
  1310. end
  1311. end
  1312. end
  1313.  
  1314.  
  1315. --// Wrap it all up \\--
  1316.  
  1317. Mouse.KeyDown:connect(function(k)
  1318. if(k == 'f')then
  1319. angry = not angry
  1320. end
  1321. end)
  1322.  
  1323. local idle = 0;
  1324. local gat = 0;
  1325. local smacked = false;
  1326. while true do
  1327. swait()
  1328. Sine = Sine + Change
  1329. if(not Music or not Music.Parent)then
  1330. local tp = (Music and Music.TimePosition)
  1331. Music = Sound(Char,MusicID,1,10,true,false,true)
  1332. Music.Name = 'Music'
  1333. Music.TimePosition = tp
  1334. end
  1335. Music.SoundId = "rbxassetid://"..MusicID
  1336. Music.Parent = Torso
  1337. Music.Pitch = 1
  1338. Music.Volume = 3
  1339. if(not angry)then
  1340. Music:Resume()
  1341. else
  1342. Music:Pause()
  1343. end
  1344.  
  1345. Torso.BrickColor = BrickColor.new'Bright green'
  1346. Head.BrickColor = BrickColor.new'Pastel brown'
  1347. RArm.BrickColor = BrickColor.new'Bright green'
  1348. LArm.BrickColor = BrickColor.new'Bright green'
  1349. RLeg.BrickColor = BrickColor.new'Deep blue'
  1350. LLeg.BrickColor = BrickColor.new'Deep blue'
  1351. if(God)then
  1352. Hum.MaxHealth = 1e100
  1353. Hum.Health = 1e100
  1354. if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end
  1355. Hum.Name = M.RNG()*100
  1356. end
  1357.  
  1358. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char)
  1359.  
  1360. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1361. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed < 24 and "Walk" or "Run") or hitfloor and "Idle")
  1362. if(not Effects or not Effects.Parent)then
  1363. Effects = IN("Model",Char)
  1364. Effects.Name = "Effects"
  1365. end
  1366.  
  1367. Hum.WalkSpeed = WalkSpeed
  1368. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  1369. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  1370.  
  1371. if(angry)then
  1372. local AOE = CheckAOE(Torso.CFrame.p,100)
  1373. if(not AOE)then
  1374. angerCounter = math.min(angerCounter+.005,4)
  1375. end
  1376. rule.Transparency = 0
  1377. ld.Transparency = 0
  1378. rd.Transparency = 0
  1379. idle = idle + 1
  1380.  
  1381. if(idle < (angerCounter*15))then
  1382. WalkSpeed = 0
  1383. gat = 0
  1384. NK.C0 = NKC0
  1385. RJ.C0 = RJC0
  1386. LS.C0 = LSC0*CF.N(0,0,-.25)*CF.A(M.R(65),M.R(180),0)
  1387. RS.C0 = RSC0*CF.A(M.R(90),0,0)
  1388. LH.C0 = LHC0
  1389. RH.C0 = RHC0
  1390. smacked = false
  1391. else
  1392. AOEKill(Torso.CFrame.p,3)
  1393. WalkSpeed = 24
  1394. local fat = (idle - (angerCounter*15))
  1395. if(fat > 9)then
  1396. gat = gat - 10
  1397. if(not smacked)then
  1398. CamShakeAll(15,15,rule)
  1399. smacked = true
  1400. Sound(rule,1804495872,1,3,false,true,true)
  1401. end
  1402. else
  1403. gat = gat + 10
  1404. end
  1405. if(gat <= 0)then
  1406. idle = 0
  1407. end
  1408. NK.C0 = NKC0
  1409. RJ.C0 = RJC0
  1410. LS.C0 = LSC0*CF.N(0,0,-.25)*CF.A(M.R(65),M.R(180),0)
  1411. RS.C0 = RSC0*CF.A(M.R(90),M.R(gat),0)
  1412. LH.C0 = LHC0
  1413. RH.C0 = RHC0
  1414. end
  1415. else
  1416. idle = 0
  1417. gat = 0
  1418. rule.Transparency = 1
  1419. ld.Transparency = 1
  1420. rd.Transparency = 1
  1421. WalkSpeed = 0
  1422. NK.C0 = NKC0
  1423. RJ.C0 = RJC0
  1424. LS.C0 = LSC0
  1425. RS.C0 = RSC0
  1426. LH.C0 = LHC0
  1427. RH.C0 = RHC0
  1428. smacked = false
  1429. end
  1430. for i,v in next, BloodPuddles do
  1431. local mesh = i:FindFirstChild'CylinderMesh'
  1432. BloodPuddles[i] = v + 1
  1433. if(not mesh or i.Transparency >= 1)then
  1434. i:destroy()
  1435. BloodPuddles[i] = nil
  1436. elseif(v >= Frame_Speed*4)then
  1437. local trans = (v-Frame_Speed*4)/(Frame_Speed*2)
  1438. i.Transparency = trans
  1439. if(mesh.Scale.Z > 0)then
  1440. mesh.Scale = mesh.Scale-V3.N(.05,0,.05)
  1441. end
  1442. else
  1443. i.Transparency = 0
  1444. end
  1445. end
  1446. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement