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ArcDesLHK

Bunny

May 16th, 2024
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  1. Hip Bunny
  2. Level 1 EARTH Beast/Effect
  3. 50/950
  4. This card is treated as a Normal Monster while in the hand. You can only use each of the following effects of "Hip Bunny" once per turn. If this card is Normal or Special Summoned: You can add 1 Level 1 Beast monster from your Deck to your hand, except "Hip Bunny". You can discard 1 "Carrot" Spell/Trap; Special Summon 1 Level 1 Beast monster from your hand or GY, except "Hip Bunny".
  5.  
  6. Hop Bunny
  7. Level 1 EARTH Beast/Effect
  8. 950/50
  9. This card is treated as a Normal Monster while in the hand. You can only use each of the following effects of "Hop Bunny" once per turn. If this card is Normal or Special Summoned: You can send 1 Level 1 Beast monster from your Deck to the GY, except "Hop Bunny". You can banish this card from your GY; add 1 "Carrot" Spell/Trap from your Deck to your hand.
  10.  
  11. Powered-Up Bunilla
  12. Level 1 EARTH Beast/Effect
  13. 150/2050
  14. This card is treated as a Normal Monster while in the hand. You can only use each of the following effects of "Powered-Up Bunilla" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 Level 1 Beast monster from your hand or Deck, except "Powered-Up Bunilla". You can banish this card from your GY; 1 Level 8 LIGHT Dragon monster you Normal Summon this turn can be Summoned without Tributing.
  15.  
  16. Exploring Bunny
  17. Level 1 EARTH Beast/Effect
  18. 800/800
  19. This card is treated as a Normal Monster while in the hand. You can only use each of the following effects of "Exploring Bunny" once per turn. If this card is Normal or Special Summoned: You can add 1 "Carrot" Spell/Trap from your Deck to your hand. You can target 1 Level 1 Beast monster in your GY, except "Exploring Bunny"; Special Summon it.
  20.  
  21. Sonic Bunny
  22. Level 1 EARTH Beast/Effect
  23. 500/500
  24. This card is treated as a Normal Monster while in the hand. During your Main Phase, you can Normal Summon 1 Level 1 Beast monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is in your GY, except the turn it was sent there: You can banish 1 "Carrot" Spell/Trap from your GY; add this card to your hand. You can only use this effect of "Sonic Bunny" once per turn.
  25.  
  26. Love Bunny
  27. Level 1 EARTH Beast/Effect
  28. 0/1500
  29. This card is treated as a Normal Monster while in the hand. You can only use each of the following effects of "Love Bunny" once per turn. You can Tribute this card; Special Summon 2 Level 1 Beast monsters with different names from your Deck, except "Love Bunny". If a Rank 1 or 8 Xyz Monster(s) you control that has a Normal Monster as material would be destroyed by battle or card effect, you can banish this card from your GY instead.
  30.  
  31. Snowball Bunny
  32. Level 1 EARTH Beast/Effect
  33. 700/1300
  34. This card is treated as a Normal Monster while in the hand. This card can be treated as 2 materials for the Xyz Summon of a Beast monster that uses 3 or more materials. If this card is in your GY: You can target 1 Rank 1 or 8 Xyz Monster you control; attach this card to it as material. You can only use this effect of "Snowball Bunny" once per turn.
  35.  
  36. Rabidhydra
  37. Level 8 LIGHT Dragon/Effect
  38. 0/3000
  39. You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 Level 1 Beast monster from your hand or Deck. You cannot Special Summon from the Extra Deck the turn you activate this effect, except Xyz Monsters. You can target 1 Level 1 Beast monster you control; its Level becomes 8, until the end of this turn. You can only use each effect of "Rabidhydra" once per turn.
  40.  
  41. Rabidvern
  42. Level 8 LIGHT Dragon/Effect
  43. 2500/2450
  44. You can discard this card; Special Summon 2 Level 8 LIGHT Dragon Normal Monsters with the same nmae from your Deck in Defense Position. You cannot Special Summon from the Extra Deck the turn you activate this effect, except Xyz Monsters. If this card is in your GY: You can target 1 Rank 1 or 8 Xyz Monster you control; attach this card to it as material. You can only use each effect of "Rabidvern" once per turn.
  45.  
  46. Hip-Hop Dancing Rabbit
  47. Rank 1 EARTH Beast/Xyz/Effect
  48. 0/2050
  49. 2 Level 1 Beast monsters
  50. Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Hip-Hop Dancing Rabbit" once per turn. You can detach 1 material from this card; add 1 "Carrot" Spell/Trap from your Deck to your hand. If this card is sent from the field to the GY: You can target 1 face-up monster on the field; change its ATK to 0 until the end of this turn.
  51.  
  52. Swift Rabbit
  53. Rank 1 EARTH Beast/Xyz/Effect
  54. 2050/150
  55. 3 Level 1 monsters
  56. This card can make a second attack during each Battle Phase. You can only use each of the following effects of "Swift Rabbit" once per turn. You can banish any number of Level 1 Beast monsters and/or "Carrot" Spells/Traps from your GY; this card gains 300 ATK for each, until the end of this turn. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
  57.  
  58. Treasure Rabbit
  59. Rank 1 EARTH Beast/Xyz/Effect
  60. 2050/2050
  61. 3 Level 1 monsters
  62. If this card attacks a Defense Position monster, inflict piercing battle damage. You can only use each of the following effects of "Treasure Rabbit" once per turn. When your opponent activates a monster effect on the field (Quick Effect): You can detach 1 material from this card; change that monster to face-down Defense Position. When this card destroys a monster by battle: You can destroy 1 card your opponent controls.
  63.  
  64. Awake Rabbit
  65. Rank 1 EARTH Beast/Xyz/Effect
  66. 2200/0
  67. 3 Level 1 monsters
  68. Gains 400 ATK for each material attached to it. When your opponent activates a card or effect that targets this card you control (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card. You can only use this effect of "Awake Rabbit" once per turn. If this card on the field is destroyed: You can Set 1 "Carrot" Spell/Trap directly from your Deck.
  69.  
  70. Legendary Rabidragon
  71. Rank 8 LIGHT Dragon/Xyz/Effect
  72. 3000/3000
  73. 2 Level 8 monsters
  74. Gains 1000 ATK while it has a Normal Monster as material. You can target 1 "Carrot" Spell/Trap in your GY; add it to your hand. You can only use this effect of "Legendary Rabidragon" once per turn. Once per turn: You can detach 1 material from this card; banish as many cards in your opponent's GY as possible, and if you do, inflict 200 damage to your opponent for each card banished by this effect.
  75.  
  76. Power-Up Carrot
  77. Normal Spell
  78. Special Summon any number of Level 1 monsters with different names from your hand, including a Normal Monster. If you Special Summoned 3 or more monsters with this effect, draw 2 cards, but you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. You can banish this card from your GY; add 1 Level 8 LIGHT Dragon monster from your Deck to your hand. You can only use each effect of "Power-Up Carrot" once per turn.
  79.  
  80. Rank-Up-Magic Hyper Carrot
  81. Quick-Play Spell
  82. Target 1 Rank 1 Beast Xyz Monster you control; Special Summon 1 Rank 8 Dragon Xyz Monster from your Extra Deck, by using that Xyz Monster you control as material, and if you do, you can attach 1 Normal Monster from your hand or Deck to that monster as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Rank-Up-Magic Hyper Carrot" once per turn.
  83.  
  84. Boost Carrot
  85. Quick-Play Spell
  86. Target 1 Rank 1 Beast Xyz Monster you control; detach as many materials from it as possible, and if you do, inflict 500 damage to your opponent for each material detached, and if you do that, attach this card to that target as a material. You can only activate 1 "Boost Carrot" per turn.
  87.  
  88. Strength Carrot
  89. Quick-Play Spell
  90. Target 3 Level 1 Beast monsters in your GY; Special Summon those monsters in Defense Position, then, immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those monsters. If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Strength Carrot" once per turn.
  91.  
  92. Stamina Carrot
  93. Continuous Trap
  94. Once per battle, when an opponent's monster declares an attack: You can Special Summon 1 Level 1 Beast monster from your hand or GY, and if you do, negate the attack. Once per turn, when your opponent activates a card or effect that would destroy an Xyz Monster(s): You can banish 1 Level 1 Beast monster from your GY; negate the activation.
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