xdJustice29

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May 5th, 2019
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  1. for _, player in pairs(game.Players:GetChildren()) do
  2. if player.Name ~= game.Players.LocalPlayer.Name then
  3. workspace.Remote.Damage:FireServer(workspace[player.Name].Humanoid, 0)
  4. end
  5. end
  6. wait(6)
  7. for _, corpse in pairs(workspace:GetChildren()) do
  8. if corpse.Name == "Corpse" then
  9. corpse:MoveTo(workspace[game.Players.LocalPlayer.Name].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
  10. end
  11. end
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