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- for _, player in pairs(game.Players:GetChildren()) do
- if player.Name ~= game.Players.LocalPlayer.Name then
- workspace.Remote.Damage:FireServer(workspace[player.Name].Humanoid, 0)
- end
- end
- wait(6)
- for _, corpse in pairs(workspace:GetChildren()) do
- if corpse.Name == "Corpse" then
- corpse:MoveTo(workspace[game.Players.LocalPlayer.Name].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
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