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- local ui_options = {
- main_color = Color3.fromRGB(41, 74, 122),
- min_size = Vector2.new(400, 300),
- toggle_key = Enum.KeyCode.RightShift,
- can_resize = true,
- }
- do
- local imgui = game:GetService("CoreGui"):FindFirstChild("imgui")
- if imgui then imgui:Destroy() end
- end
- local imgui = Instance.new("ScreenGui")
- local Prefabs = Instance.new("Frame")
- local Label = Instance.new("TextLabel")
- local Window = Instance.new("ImageLabel")
- local Resizer = Instance.new("Frame")
- local Bar = Instance.new("Frame")
- local Toggle = Instance.new("ImageButton")
- local Base = Instance.new("ImageLabel")
- local Top = Instance.new("ImageLabel")
- local Tabs = Instance.new("Frame")
- local Title = Instance.new("TextLabel")
- local TabSelection = Instance.new("ImageLabel")
- local TabButtons = Instance.new("Frame")
- local UIListLayout = Instance.new("UIListLayout")
- local Frame = Instance.new("Frame")
- local Tab = Instance.new("Frame")
- local UIListLayout_2 = Instance.new("UIListLayout")
- local TextBox = Instance.new("TextBox")
- local TextBox_Roundify_4px = Instance.new("ImageLabel")
- local Slider = Instance.new("ImageLabel")
- local Title_2 = Instance.new("TextLabel")
- local Indicator = Instance.new("ImageLabel")
- local Value = Instance.new("TextLabel")
- local TextLabel = Instance.new("TextLabel")
- local TextLabel_2 = Instance.new("TextLabel")
- local Circle = Instance.new("ImageLabel")
- local UIListLayout_3 = Instance.new("UIListLayout")
- local Dropdown = Instance.new("TextButton")
- local Indicator_2 = Instance.new("ImageLabel")
- local Box = Instance.new("ImageButton")
- local Objects = Instance.new("ScrollingFrame")
- local UIListLayout_4 = Instance.new("UIListLayout")
- local TextButton_Roundify_4px = Instance.new("ImageLabel")
- local TabButton = Instance.new("TextButton")
- local TextButton_Roundify_4px_2 = Instance.new("ImageLabel")
- local Folder = Instance.new("ImageLabel")
- local Button = Instance.new("TextButton")
- local TextButton_Roundify_4px_3 = Instance.new("ImageLabel")
- local Toggle_2 = Instance.new("ImageLabel")
- local Objects_2 = Instance.new("Frame")
- local UIListLayout_5 = Instance.new("UIListLayout")
- local HorizontalAlignment = Instance.new("Frame")
- local UIListLayout_6 = Instance.new("UIListLayout")
- local Console = Instance.new("ImageLabel")
- local ScrollingFrame = Instance.new("ScrollingFrame")
- local Source = Instance.new("TextBox")
- local Comments = Instance.new("TextLabel")
- local Globals = Instance.new("TextLabel")
- local Keywords = Instance.new("TextLabel")
- local RemoteHighlight = Instance.new("TextLabel")
- local Strings = Instance.new("TextLabel")
- local Tokens = Instance.new("TextLabel")
- local Numbers = Instance.new("TextLabel")
- local Info = Instance.new("TextLabel")
- local Lines = Instance.new("TextLabel")
- local ColorPicker = Instance.new("ImageLabel")
- local Palette = Instance.new("ImageLabel")
- local Indicator_3 = Instance.new("ImageLabel")
- local Sample = Instance.new("ImageLabel")
- local Saturation = Instance.new("ImageLabel")
- local Indicator_4 = Instance.new("Frame")
- local Switch = Instance.new("TextButton")
- local TextButton_Roundify_4px_4 = Instance.new("ImageLabel")
- local Title_3 = Instance.new("TextLabel")
- local Button_2 = Instance.new("TextButton")
- local TextButton_Roundify_4px_5 = Instance.new("ImageLabel")
- local DropdownButton = Instance.new("TextButton")
- local Keybind = Instance.new("ImageLabel")
- local Title_4 = Instance.new("TextLabel")
- local Input = Instance.new("TextButton")
- local Input_Roundify_4px = Instance.new("ImageLabel")
- local Windows = Instance.new("Frame")
- imgui.Name = "imgui"
- imgui.Parent = game:GetService("CoreGui")
- Prefabs.Name = "Prefabs"
- Prefabs.Parent = imgui
- Prefabs.BackgroundColor3 = Color3.new(1, 1, 1)
- Prefabs.Size = UDim2.new(0, 100, 0, 100)
- Prefabs.Visible = false
- Label.Name = "Label"
- Label.Parent = Prefabs
- Label.BackgroundColor3 = Color3.new(1, 1, 1)
- Label.BackgroundTransparency = 1
- Label.Size = UDim2.new(0, 200, 0, 20)
- Label.Font = Enum.Font.GothamSemibold
- Label.Text = "Hello, world 123"
- Label.TextColor3 = Color3.new(1, 1, 1)
- Label.TextSize = 14
- Label.TextXAlignment = Enum.TextXAlignment.Left
- Window.Name = "Window"
- Window.Parent = Prefabs
- Window.Active = true
- Window.BackgroundColor3 = Color3.new(1, 1, 1)
- Window.BackgroundTransparency = 1
- Window.ClipsDescendants = true
- Window.Position = UDim2.new(0, 20, 0, 20)
- Window.Selectable = true
- Window.Size = UDim2.new(0, 200, 0, 200)
- Window.Image = "rbxassetid://2851926732"
- Window.ImageColor3 = Color3.new(0.0823529, 0.0862745, 0.0901961)
- Window.ScaleType = Enum.ScaleType.Slice
- Window.SliceCenter = Rect.new(12, 12, 12, 12)
- Resizer.Name = "Resizer"
- Resizer.Parent = Window
- Resizer.Active = true
- Resizer.BackgroundColor3 = Color3.new(1, 1, 1)
- Resizer.BackgroundTransparency = 1
- Resizer.BorderSizePixel = 0
- Resizer.Position = UDim2.new(1, -20, 1, -20)
- Resizer.Size = UDim2.new(0, 20, 0, 20)
- Bar.Name = "Bar"
- Bar.Parent = Window
- Bar.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
- Bar.BorderSizePixel = 0
- Bar.Position = UDim2.new(0, 0, 0, 5)
- Bar.Size = UDim2.new(1, 0, 0, 15)
- Toggle.Name = "Toggle"
- Toggle.Parent = Bar
- Toggle.BackgroundColor3 = Color3.new(1, 1, 1)
- Toggle.BackgroundTransparency = 1
- Toggle.Position = UDim2.new(0, 5, 0, -2)
- Toggle.Rotation = 90
- Toggle.Size = UDim2.new(0, 20, 0, 20)
- Toggle.ZIndex = 2
- Toggle.Image = "https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId=4731371541"
- Base.Name = "Base"
- Base.Parent = Bar
- Base.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
- Base.BorderSizePixel = 0
- Base.Position = UDim2.new(0, 0, 0.800000012, 0)
- Base.Size = UDim2.new(1, 0, 0, 10)
- Base.Image = "rbxassetid://2851926732"
- Base.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
- Base.ScaleType = Enum.ScaleType.Slice
- Base.SliceCenter = Rect.new(12, 12, 12, 12)
- Top.Name = "Top"
- Top.Parent = Bar
- Top.BackgroundColor3 = Color3.new(1, 1, 1)
- Top.BackgroundTransparency = 1
- Top.Position = UDim2.new(0, 0, 0, -5)
- Top.Size = UDim2.new(1, 0, 0, 10)
- Top.Image = "rbxassetid://2851926732"
- Top.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
- Top.ScaleType = Enum.ScaleType.Slice
- Top.SliceCenter = Rect.new(12, 12, 12, 12)
- Tabs.Name = "Tabs"
- Tabs.Parent = Window
- Tabs.BackgroundColor3 = Color3.new(1, 1, 1)
- Tabs.BackgroundTransparency = 1
- Tabs.Position = UDim2.new(0, 15, 0, 60)
- Tabs.Size = UDim2.new(1, -30, 1, -60)
- Title.Name = "Title"
- Title.Parent = Window
- Title.BackgroundColor3 = Color3.new(1, 1, 1)
- Title.BackgroundTransparency = 1
- Title.Position = UDim2.new(0, 30, 0, 3)
- Title.Size = UDim2.new(0, 200, 0, 20)
- Title.Font = Enum.Font.GothamBold
- Title.Text = "Gamer Time"
- Title.TextColor3 = Color3.new(1, 1, 1)
- Title.TextSize = 14
- Title.TextXAlignment = Enum.TextXAlignment.Left
- TabSelection.Name = "TabSelection"
- TabSelection.Parent = Window
- TabSelection.BackgroundColor3 = Color3.new(1, 1, 1)
- TabSelection.BackgroundTransparency = 1
- TabSelection.Position = UDim2.new(0, 15, 0, 30)
- TabSelection.Size = UDim2.new(1, -30, 0, 25)
- TabSelection.Visible = false
- TabSelection.Image = "rbxassetid://2851929490"
- TabSelection.ImageColor3 = Color3.new(0.145098, 0.14902, 0.156863)
- TabSelection.ScaleType = Enum.ScaleType.Slice
- TabSelection.SliceCenter = Rect.new(4, 4, 4, 4)
- TabButtons.Name = "TabButtons"
- TabButtons.Parent = TabSelection
- TabButtons.BackgroundColor3 = Color3.new(1, 1, 1)
- TabButtons.BackgroundTransparency = 1
- TabButtons.Size = UDim2.new(1, 0, 1, 0)
- UIListLayout.Parent = TabButtons
- UIListLayout.FillDirection = Enum.FillDirection.Horizontal
- UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
- UIListLayout.Padding = UDim.new(0, 2)
- Frame.Parent = TabSelection
- Frame.BackgroundColor3 = Color3.new(0.12549, 0.227451, 0.372549)
- Frame.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- Frame.BorderSizePixel = 0
- Frame.Position = UDim2.new(0, 0, 1, 0)
- Frame.Size = UDim2.new(1, 0, 0, 2)
- Tab.Name = "Tab"
- Tab.Parent = Prefabs
- Tab.BackgroundColor3 = Color3.new(1, 1, 1)
- Tab.BackgroundTransparency = 1
- Tab.Size = UDim2.new(1, 0, 1, 0)
- Tab.Visible = false
- UIListLayout_2.Parent = Tab
- UIListLayout_2.SortOrder = Enum.SortOrder.LayoutOrder
- UIListLayout_2.Padding = UDim.new(0, 5)
- TextBox.Parent = Prefabs
- TextBox.BackgroundColor3 = Color3.new(1, 1, 1)
- TextBox.BackgroundTransparency = 1
- TextBox.BorderSizePixel = 0
- TextBox.Size = UDim2.new(1, 0, 0, 20)
- TextBox.ZIndex = 2
- TextBox.Font = Enum.Font.GothamSemibold
- TextBox.PlaceholderColor3 = Color3.new(0.698039, 0.698039, 0.698039)
- TextBox.PlaceholderText = "Input Text"
- TextBox.Text = ""
- TextBox.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
- TextBox.TextSize = 14
- TextBox_Roundify_4px.Name = "TextBox_Roundify_4px"
- TextBox_Roundify_4px.Parent = TextBox
- TextBox_Roundify_4px.BackgroundColor3 = Color3.new(1, 1, 1)
- TextBox_Roundify_4px.BackgroundTransparency = 1
- TextBox_Roundify_4px.Size = UDim2.new(1, 0, 1, 0)
- TextBox_Roundify_4px.Image = "rbxassetid://2851929490"
- TextBox_Roundify_4px.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
- TextBox_Roundify_4px.ScaleType = Enum.ScaleType.Slice
- TextBox_Roundify_4px.SliceCenter = Rect.new(4, 4, 4, 4)
- Slider.Name = "Slider"
- Slider.Parent = Prefabs
- Slider.BackgroundColor3 = Color3.new(1, 1, 1)
- Slider.BackgroundTransparency = 1
- Slider.Position = UDim2.new(0, 0, 0.178571433, 0)
- Slider.Size = UDim2.new(1, 0, 0, 20)
- Slider.Image = "rbxassetid://2851929490"
- Slider.ImageColor3 = Color3.new(0.145098, 0.14902, 0.156863)
- Slider.ScaleType = Enum.ScaleType.Slice
- Slider.SliceCenter = Rect.new(4, 4, 4, 4)
- Title_2.Name = "Title"
- Title_2.Parent = Slider
- Title_2.BackgroundColor3 = Color3.new(1, 1, 1)
- Title_2.BackgroundTransparency = 1
- Title_2.Position = UDim2.new(0.5, 0, 0.5, -10)
- Title_2.Size = UDim2.new(0, 0, 0, 20)
- Title_2.ZIndex = 2
- Title_2.Font = Enum.Font.GothamBold
- Title_2.Text = "Slider"
- Title_2.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
- Title_2.TextSize = 14
- Indicator.Name = "Indicator"
- Indicator.Parent = Slider
- Indicator.BackgroundColor3 = Color3.new(1, 1, 1)
- Indicator.BackgroundTransparency = 1
- Indicator.Size = UDim2.new(0, 0, 0, 20)
- Indicator.Image = "rbxassetid://2851929490"
- Indicator.ImageColor3 = Color3.new(0.254902, 0.262745, 0.278431)
- Indicator.ScaleType = Enum.ScaleType.Slice
- Indicator.SliceCenter = Rect.new(4, 4, 4, 4)
- Value.Name = "Value"
- Value.Parent = Slider
- Value.BackgroundColor3 = Color3.new(1, 1, 1)
- Value.BackgroundTransparency = 1
- Value.Position = UDim2.new(1, -55, 0.5, -10)
- Value.Size = UDim2.new(0, 50, 0, 20)
- Value.Font = Enum.Font.GothamBold
- Value.Text = "0%"
- Value.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
- Value.TextSize = 14
- TextLabel.Parent = Slider
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Position = UDim2.new(1, -20, -0.75, 0)
- TextLabel.Size = UDim2.new(0, 26, 0, 50)
- TextLabel.Font = Enum.Font.GothamBold
- TextLabel.Text = "]"
- TextLabel.TextColor3 = Color3.new(0.627451, 0.627451, 0.627451)
- TextLabel.TextSize = 14
- TextLabel_2.Parent = Slider
- TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_2.BackgroundTransparency = 1
- TextLabel_2.Position = UDim2.new(1, -65, -0.75, 0)
- TextLabel_2.Size = UDim2.new(0, 26, 0, 50)
- TextLabel_2.Font = Enum.Font.GothamBold
- TextLabel_2.Text = "["
- TextLabel_2.TextColor3 = Color3.new(0.627451, 0.627451, 0.627451)
- TextLabel_2.TextSize = 14
- Circle.Name = "Circle"
- Circle.Parent = Prefabs
- Circle.BackgroundColor3 = Color3.new(1, 1, 1)
- Circle.BackgroundTransparency = 1
- Circle.Image = "rbxassetid://266543268"
- Circle.ImageTransparency = 0.5
- UIListLayout_3.Parent = Prefabs
- UIListLayout_3.FillDirection = Enum.FillDirection.Horizontal
- UIListLayout_3.SortOrder = Enum.SortOrder.LayoutOrder
- UIListLayout_3.Padding = UDim.new(0, 20)
- Dropdown.Name = "Dropdown"
- Dropdown.Parent = Prefabs
- Dropdown.BackgroundColor3 = Color3.new(1, 1, 1)
- Dropdown.BackgroundTransparency = 1
- Dropdown.BorderSizePixel = 0
- Dropdown.Position = UDim2.new(-0.055555556, 0, 0.0833333284, 0)
- Dropdown.Size = UDim2.new(0, 200, 0, 20)
- Dropdown.ZIndex = 2
- Dropdown.Font = Enum.Font.GothamBold
- Dropdown.Text = " Dropdown"
- Dropdown.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
- Dropdown.TextSize = 14
- Dropdown.TextXAlignment = Enum.TextXAlignment.Left
- Indicator_2.Name = "Indicator"
- Indicator_2.Parent = Dropdown
- Indicator_2.BackgroundColor3 = Color3.new(1, 1, 1)
- Indicator_2.BackgroundTransparency = 1
- Indicator_2.Position = UDim2.new(0.899999976, -10, 0.100000001, 0)
- Indicator_2.Rotation = -90
- Indicator_2.Size = UDim2.new(0, 15, 0, 15)
- Indicator_2.ZIndex = 2
- Indicator_2.Image = "https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId=4744658743"
- Box.Name = "Box"
- Box.Parent = Dropdown
- Box.BackgroundColor3 = Color3.new(1, 1, 1)
- Box.BackgroundTransparency = 1
- Box.Position = UDim2.new(0, 0, 0, 25)
- Box.Size = UDim2.new(1, 0, 0, 150)
- Box.ZIndex = 3
- Box.Image = "rbxassetid://2851929490"
- Box.ImageColor3 = Color3.new(0.129412, 0.133333, 0.141176)
- Box.ScaleType = Enum.ScaleType.Slice
- Box.SliceCenter = Rect.new(4, 4, 4, 4)
- Objects.Name = "Objects"
- Objects.Parent = Box
- Objects.BackgroundColor3 = Color3.new(1, 1, 1)
- Objects.BackgroundTransparency = 1
- Objects.BorderSizePixel = 0
- Objects.Size = UDim2.new(1, 0, 1, 0)
- Objects.ZIndex = 3
- Objects.CanvasSize = UDim2.new(0, 0, 0, 0)
- Objects.ScrollBarThickness = 8
- UIListLayout_4.Parent = Objects
- UIListLayout_4.SortOrder = Enum.SortOrder.LayoutOrder
- TextButton_Roundify_4px.Name = "TextButton_Roundify_4px"
- TextButton_Roundify_4px.Parent = Dropdown
- TextButton_Roundify_4px.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_Roundify_4px.BackgroundTransparency = 1
- TextButton_Roundify_4px.Size = UDim2.new(1, 0, 1, 0)
- TextButton_Roundify_4px.Image = "rbxassetid://2851929490"
- TextButton_Roundify_4px.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
- TextButton_Roundify_4px.ScaleType = Enum.ScaleType.Slice
- TextButton_Roundify_4px.SliceCenter = Rect.new(4, 4, 4, 4)
- TabButton.Name = "TabButton"
- TabButton.Parent = Prefabs
- TabButton.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
- TabButton.BackgroundTransparency = 1
- TabButton.BorderSizePixel = 0
- TabButton.Position = UDim2.new(0.185185179, 0, 0, 0)
- TabButton.Size = UDim2.new(0, 71, 0, 20)
- TabButton.ZIndex = 2
- TabButton.Font = Enum.Font.GothamSemibold
- TabButton.Text = "Test tab"
- TabButton.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
- TabButton.TextSize = 14
- TextButton_Roundify_4px_2.Name = "TextButton_Roundify_4px"
- TextButton_Roundify_4px_2.Parent = TabButton
- TextButton_Roundify_4px_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_Roundify_4px_2.BackgroundTransparency = 1
- TextButton_Roundify_4px_2.Size = UDim2.new(1, 0, 1, 0)
- TextButton_Roundify_4px_2.Image = "rbxassetid://2851929490"
- TextButton_Roundify_4px_2.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
- TextButton_Roundify_4px_2.ScaleType = Enum.ScaleType.Slice
- TextButton_Roundify_4px_2.SliceCenter = Rect.new(4, 4, 4, 4)
- Folder.Name = "Folder"
- Folder.Parent = Prefabs
- Folder.BackgroundColor3 = Color3.new(1, 1, 1)
- Folder.BackgroundTransparency = 1
- Folder.Position = UDim2.new(0, 0, 0, 50)
- Folder.Size = UDim2.new(1, 0, 0, 20)
- Folder.Image = "rbxassetid://2851929490"
- Folder.ImageColor3 = Color3.new(0.0823529, 0.0862745, 0.0901961)
- Folder.ScaleType = Enum.ScaleType.Slice
- Folder.SliceCenter = Rect.new(4, 4, 4, 4)
- Button.Name = "Button"
- Button.Parent = Folder
- Button.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
- Button.BackgroundTransparency = 1
- Button.BorderSizePixel = 0
- Button.Size = UDim2.new(1, 0, 0, 20)
- Button.ZIndex = 2
- Button.Font = Enum.Font.GothamSemibold
- Button.Text = " Folder"
- Button.TextColor3 = Color3.new(1, 1, 1)
- Button.TextSize = 14
- Button.TextXAlignment = Enum.TextXAlignment.Left
- TextButton_Roundify_4px_3.Name = "TextButton_Roundify_4px"
- TextButton_Roundify_4px_3.Parent = Button
- TextButton_Roundify_4px_3.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_Roundify_4px_3.BackgroundTransparency = 1
- TextButton_Roundify_4px_3.Size = UDim2.new(1, 0, 1, 0)
- TextButton_Roundify_4px_3.Image = "rbxassetid://2851929490"
- TextButton_Roundify_4px_3.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
- TextButton_Roundify_4px_3.ScaleType = Enum.ScaleType.Slice
- TextButton_Roundify_4px_3.SliceCenter = Rect.new(4, 4, 4, 4)
- Toggle_2.Name = "Toggle"
- Toggle_2.Parent = Button
- Toggle_2.BackgroundColor3 = Color3.new(1, 1, 1)
- Toggle_2.BackgroundTransparency = 1
- Toggle_2.Position = UDim2.new(0, 5, 0, 0)
- Toggle_2.Size = UDim2.new(0, 20, 0, 20)
- Toggle_2.Image = "https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId=4731371541"
- Objects_2.Name = "Objects"
- Objects_2.Parent = Folder
- Objects_2.BackgroundColor3 = Color3.new(1, 1, 1)
- Objects_2.BackgroundTransparency = 1
- Objects_2.Position = UDim2.new(0, 10, 0, 25)
- Objects_2.Size = UDim2.new(1, -10, 1, -25)
- Objects_2.Visible = false
- UIListLayout_5.Parent = Objects_2
- UIListLayout_5.SortOrder = Enum.SortOrder.LayoutOrder
- UIListLayout_5.Padding = UDim.new(0, 5)
- HorizontalAlignment.Name = "HorizontalAlignment"
- HorizontalAlignment.Parent = Prefabs
- HorizontalAlignment.BackgroundColor3 = Color3.new(1, 1, 1)
- HorizontalAlignment.BackgroundTransparency = 1
- HorizontalAlignment.Size = UDim2.new(1, 0, 0, 20)
- UIListLayout_6.Parent = HorizontalAlignment
- UIListLayout_6.FillDirection = Enum.FillDirection.Horizontal
- UIListLayout_6.SortOrder = Enum.SortOrder.LayoutOrder
- UIListLayout_6.Padding = UDim.new(0, 5)
- Console.Name = "Console"
- Console.Parent = Prefabs
- Console.BackgroundColor3 = Color3.new(1, 1, 1)
- Console.BackgroundTransparency = 1
- Console.Size = UDim2.new(1, 0, 0, 200)
- Console.Image = "rbxassetid://2851928141"
- Console.ImageColor3 = Color3.new(0.129412, 0.133333, 0.141176)
- Console.ScaleType = Enum.ScaleType.Slice
- Console.SliceCenter = Rect.new(8, 8, 8, 8)
- ScrollingFrame.Parent = Console
- ScrollingFrame.BackgroundColor3 = Color3.new(1, 1, 1)
- ScrollingFrame.BackgroundTransparency = 1
- ScrollingFrame.BorderSizePixel = 0
- ScrollingFrame.Size = UDim2.new(1, 0, 1, 1)
- ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
- ScrollingFrame.ScrollBarThickness = 4
- Source.Name = "Source"
- Source.Parent = ScrollingFrame
- Source.BackgroundColor3 = Color3.new(1, 1, 1)
- Source.BackgroundTransparency = 1
- Source.Position = UDim2.new(0, 40, 0, 0)
- Source.Size = UDim2.new(1, -40, 0, 10000)
- Source.ZIndex = 3
- Source.ClearTextOnFocus = false
- Source.Font = Enum.Font.Code
- Source.MultiLine = true
- Source.PlaceholderColor3 = Color3.new(0.8, 0.8, 0.8)
- Source.Text = ""
- Source.TextColor3 = Color3.new(1, 1, 1)
- Source.TextSize = 15
- Source.TextStrokeColor3 = Color3.new(1, 1, 1)
- Source.TextWrapped = true
- Source.TextXAlignment = Enum.TextXAlignment.Left
- Source.TextYAlignment = Enum.TextYAlignment.Top
- Comments.Name = "Comments"
- Comments.Parent = Source
- Comments.BackgroundColor3 = Color3.new(1, 1, 1)
- Comments.BackgroundTransparency = 1
- Comments.Size = UDim2.new(1, 0, 1, 0)
- Comments.ZIndex = 5
- Comments.Font = Enum.Font.Code
- Comments.Text = ""
- Comments.TextColor3 = Color3.new(0.231373, 0.784314, 0.231373)
- Comments.TextSize = 15
- Comments.TextXAlignment = Enum.TextXAlignment.Left
- Comments.TextYAlignment = Enum.TextYAlignment.Top
- Globals.Name = "Globals"
- Globals.Parent = Source
- Globals.BackgroundColor3 = Color3.new(1, 1, 1)
- Globals.BackgroundTransparency = 1
- Globals.Size = UDim2.new(1, 0, 1, 0)
- Globals.ZIndex = 5
- Globals.Font = Enum.Font.Code
- Globals.Text = ""
- Globals.TextColor3 = Color3.new(0.517647, 0.839216, 0.968628)
- Globals.TextSize = 15
- Globals.TextXAlignment = Enum.TextXAlignment.Left
- Globals.TextYAlignment = Enum.TextYAlignment.Top
- Keywords.Name = "Keywords"
- Keywords.Parent = Source
- Keywords.BackgroundColor3 = Color3.new(1, 1, 1)
- Keywords.BackgroundTransparency = 1
- Keywords.Size = UDim2.new(1, 0, 1, 0)
- Keywords.ZIndex = 5
- Keywords.Font = Enum.Font.Code
- Keywords.Text = ""
- Keywords.TextColor3 = Color3.new(0.972549, 0.427451, 0.486275)
- Keywords.TextSize = 15
- Keywords.TextXAlignment = Enum.TextXAlignment.Left
- Keywords.TextYAlignment = Enum.TextYAlignment.Top
- RemoteHighlight.Name = "RemoteHighlight"
- RemoteHighlight.Parent = Source
- RemoteHighlight.BackgroundColor3 = Color3.new(1, 1, 1)
- RemoteHighlight.BackgroundTransparency = 1
- RemoteHighlight.Size = UDim2.new(1, 0, 1, 0)
- RemoteHighlight.ZIndex = 5
- RemoteHighlight.Font = Enum.Font.Code
- RemoteHighlight.Text = ""
- RemoteHighlight.TextColor3 = Color3.new(0, 0.568627, 1)
- RemoteHighlight.TextSize = 15
- RemoteHighlight.TextXAlignment = Enum.TextXAlignment.Left
- RemoteHighlight.TextYAlignment = Enum.TextYAlignment.Top
- Strings.Name = "Strings"
- Strings.Parent = Source
- Strings.BackgroundColor3 = Color3.new(1, 1, 1)
- Strings.BackgroundTransparency = 1
- Strings.Size = UDim2.new(1, 0, 1, 0)
- Strings.ZIndex = 5
- Strings.Font = Enum.Font.Code
- Strings.Text = ""
- Strings.TextColor3 = Color3.new(0.678431, 0.945098, 0.584314)
- Strings.TextSize = 15
- Strings.TextXAlignment = Enum.TextXAlignment.Left
- Strings.TextYAlignment = Enum.TextYAlignment.Top
- Tokens.Name = "Tokens"
- Tokens.Parent = Source
- Tokens.BackgroundColor3 = Color3.new(1, 1, 1)
- Tokens.BackgroundTransparency = 1
- Tokens.Size = UDim2.new(1, 0, 1, 0)
- Tokens.ZIndex = 5
- Tokens.Font = Enum.Font.Code
- Tokens.Text = ""
- Tokens.TextColor3 = Color3.new(1, 1, 1)
- Tokens.TextSize = 15
- Tokens.TextXAlignment = Enum.TextXAlignment.Left
- Tokens.TextYAlignment = Enum.TextYAlignment.Top
- Numbers.Name = "Numbers"
- Numbers.Parent = Source
- Numbers.BackgroundColor3 = Color3.new(1, 1, 1)
- Numbers.BackgroundTransparency = 1
- Numbers.Size = UDim2.new(1, 0, 1, 0)
- Numbers.ZIndex = 4
- Numbers.Font = Enum.Font.Code
- Numbers.Text = ""
- Numbers.TextColor3 = Color3.new(1, 0.776471, 0)
- Numbers.TextSize = 15
- Numbers.TextXAlignment = Enum.TextXAlignment.Left
- Numbers.TextYAlignment = Enum.TextYAlignment.Top
- Info.Name = "Info"
- Info.Parent = Source
- Info.BackgroundColor3 = Color3.new(1, 1, 1)
- Info.BackgroundTransparency = 1
- Info.Size = UDim2.new(1, 0, 1, 0)
- Info.ZIndex = 5
- Info.Font = Enum.Font.Code
- Info.Text = ""
- Info.TextColor3 = Color3.new(0, 0.635294, 1)
- Info.TextSize = 15
- Info.TextXAlignment = Enum.TextXAlignment.Left
- Info.TextYAlignment = Enum.TextYAlignment.Top
- Lines.Name = "Lines"
- Lines.Parent = ScrollingFrame
- Lines.BackgroundColor3 = Color3.new(1, 1, 1)
- Lines.BackgroundTransparency = 1
- Lines.BorderSizePixel = 0
- Lines.Size = UDim2.new(0, 40, 0, 10000)
- Lines.ZIndex = 4
- Lines.Font = Enum.Font.Code
- Lines.Text = "1\n"
- Lines.TextColor3 = Color3.new(1, 1, 1)
- Lines.TextSize = 15
- Lines.TextWrapped = true
- Lines.TextYAlignment = Enum.TextYAlignment.Top
- ColorPicker.Name = "ColorPicker"
- ColorPicker.Parent = Prefabs
- ColorPicker.BackgroundColor3 = Color3.new(1, 1, 1)
- ColorPicker.BackgroundTransparency = 1
- ColorPicker.Size = UDim2.new(0, 180, 0, 110)
- ColorPicker.Image = "rbxassetid://2851929490"
- ColorPicker.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
- ColorPicker.ScaleType = Enum.ScaleType.Slice
- ColorPicker.SliceCenter = Rect.new(4, 4, 4, 4)
- Palette.Name = "Palette"
- Palette.Parent = ColorPicker
- Palette.BackgroundColor3 = Color3.new(1, 1, 1)
- Palette.BackgroundTransparency = 1
- Palette.Position = UDim2.new(0.0500000007, 0, 0.0500000007, 0)
- Palette.Size = UDim2.new(0, 100, 0, 100)
- Palette.Image = "rbxassetid://698052001"
- Palette.ScaleType = Enum.ScaleType.Slice
- Palette.SliceCenter = Rect.new(4, 4, 4, 4)
- Indicator_3.Name = "Indicator"
- Indicator_3.Parent = Palette
- Indicator_3.BackgroundColor3 = Color3.new(1, 1, 1)
- Indicator_3.BackgroundTransparency = 1
- Indicator_3.Size = UDim2.new(0, 5, 0, 5)
- Indicator_3.ZIndex = 2
- Indicator_3.Image = "rbxassetid://2851926732"
- Indicator_3.ImageColor3 = Color3.new(0, 0, 0)
- Indicator_3.ScaleType = Enum.ScaleType.Slice
- Indicator_3.SliceCenter = Rect.new(12, 12, 12, 12)
- Sample.Name = "Sample"
- Sample.Parent = ColorPicker
- Sample.BackgroundColor3 = Color3.new(1, 1, 1)
- Sample.BackgroundTransparency = 1
- Sample.Position = UDim2.new(0.800000012, 0, 0.0500000007, 0)
- Sample.Size = UDim2.new(0, 25, 0, 25)
- Sample.Image = "rbxassetid://2851929490"
- Sample.ScaleType = Enum.ScaleType.Slice
- Sample.SliceCenter = Rect.new(4, 4, 4, 4)
- Saturation.Name = "Saturation"
- Saturation.Parent = ColorPicker
- Saturation.BackgroundColor3 = Color3.new(1, 1, 1)
- Saturation.Position = UDim2.new(0.649999976, 0, 0.0500000007, 0)
- Saturation.Size = UDim2.new(0, 15, 0, 100)
- Saturation.Image = "rbxassetid://3641079629"
- Indicator_4.Name = "Indicator"
- Indicator_4.Parent = Saturation
- Indicator_4.BackgroundColor3 = Color3.new(1, 1, 1)
- Indicator_4.BorderSizePixel = 0
- Indicator_4.Size = UDim2.new(0, 20, 0, 2)
- Indicator_4.ZIndex = 2
- Switch.Name = "Switch"
- Switch.Parent = Prefabs
- Switch.BackgroundColor3 = Color3.new(1, 1, 1)
- Switch.BackgroundTransparency = 1
- Switch.BorderSizePixel = 0
- Switch.Position = UDim2.new(0.229411766, 0, 0.20714286, 0)
- Switch.Size = UDim2.new(0, 20, 0, 20)
- Switch.ZIndex = 2
- Switch.Font = Enum.Font.SourceSans
- Switch.Text = ""
- Switch.TextColor3 = Color3.new(1, 1, 1)
- Switch.TextSize = 18
- TextButton_Roundify_4px_4.Name = "TextButton_Roundify_4px"
- TextButton_Roundify_4px_4.Parent = Switch
- TextButton_Roundify_4px_4.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_Roundify_4px_4.BackgroundTransparency = 1
- TextButton_Roundify_4px_4.Size = UDim2.new(1, 0, 1, 0)
- TextButton_Roundify_4px_4.Image = "rbxassetid://2851929490"
- TextButton_Roundify_4px_4.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
- TextButton_Roundify_4px_4.ImageTransparency = 0.5
- TextButton_Roundify_4px_4.ScaleType = Enum.ScaleType.Slice
- TextButton_Roundify_4px_4.SliceCenter = Rect.new(4, 4, 4, 4)
- Title_3.Name = "Title"
- Title_3.Parent = Switch
- Title_3.BackgroundColor3 = Color3.new(1, 1, 1)
- Title_3.BackgroundTransparency = 1
- Title_3.Position = UDim2.new(1.20000005, 0, 0, 0)
- Title_3.Size = UDim2.new(0, 20, 0, 20)
- Title_3.Font = Enum.Font.GothamSemibold
- Title_3.Text = "Switch"
- Title_3.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
- Title_3.TextSize = 14
- Title_3.TextXAlignment = Enum.TextXAlignment.Left
- Button_2.Name = "Button"
- Button_2.Parent = Prefabs
- Button_2.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
- Button_2.BackgroundTransparency = 1
- Button_2.BorderSizePixel = 0
- Button_2.Size = UDim2.new(0, 91, 0, 20)
- Button_2.ZIndex = 2
- Button_2.Font = Enum.Font.GothamSemibold
- Button_2.TextColor3 = Color3.new(1, 1, 1)
- Button_2.TextSize = 14
- TextButton_Roundify_4px_5.Name = "TextButton_Roundify_4px"
- TextButton_Roundify_4px_5.Parent = Button_2
- TextButton_Roundify_4px_5.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_Roundify_4px_5.BackgroundTransparency = 1
- TextButton_Roundify_4px_5.Size = UDim2.new(1, 0, 1, 0)
- TextButton_Roundify_4px_5.Image = "rbxassetid://2851929490"
- TextButton_Roundify_4px_5.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
- TextButton_Roundify_4px_5.ScaleType = Enum.ScaleType.Slice
- TextButton_Roundify_4px_5.SliceCenter = Rect.new(4, 4, 4, 4)
- DropdownButton.Name = "DropdownButton"
- DropdownButton.Parent = Prefabs
- DropdownButton.BackgroundColor3 = Color3.new(0.129412, 0.133333, 0.141176)
- DropdownButton.BorderSizePixel = 0
- DropdownButton.Size = UDim2.new(1, 0, 0, 20)
- DropdownButton.ZIndex = 3
- DropdownButton.Font = Enum.Font.GothamBold
- DropdownButton.Text = " Button"
- DropdownButton.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
- DropdownButton.TextSize = 14
- DropdownButton.TextXAlignment = Enum.TextXAlignment.Left
- Keybind.Name = "Keybind"
- Keybind.Parent = Prefabs
- Keybind.BackgroundColor3 = Color3.new(1, 1, 1)
- Keybind.BackgroundTransparency = 1
- Keybind.Size = UDim2.new(0, 200, 0, 20)
- Keybind.Image = "rbxassetid://2851929490"
- Keybind.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
- Keybind.ScaleType = Enum.ScaleType.Slice
- Keybind.SliceCenter = Rect.new(4, 4, 4, 4)
- Title_4.Name = "Title"
- Title_4.Parent = Keybind
- Title_4.BackgroundColor3 = Color3.new(1, 1, 1)
- Title_4.BackgroundTransparency = 1
- Title_4.Size = UDim2.new(0, 0, 1, 0)
- Title_4.Font = Enum.Font.GothamBold
- Title_4.Text = "Keybind"
- Title_4.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
- Title_4.TextSize = 14
- Title_4.TextXAlignment = Enum.TextXAlignment.Left
- Input.Name = "Input"
- Input.Parent = Keybind
- Input.BackgroundColor3 = Color3.new(1, 1, 1)
- Input.BackgroundTransparency = 1
- Input.BorderSizePixel = 0
- Input.Position = UDim2.new(1, -85, 0, 2)
- Input.Size = UDim2.new(0, 80, 1, -4)
- Input.ZIndex = 2
- Input.Font = Enum.Font.GothamSemibold
- Input.Text = "RShift"
- Input.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
- Input.TextSize = 12
- Input.TextWrapped = true
- Input_Roundify_4px.Name = "Input_Roundify_4px"
- Input_Roundify_4px.Parent = Input
- Input_Roundify_4px.BackgroundColor3 = Color3.new(1, 1, 1)
- Input_Roundify_4px.BackgroundTransparency = 1
- Input_Roundify_4px.Size = UDim2.new(1, 0, 1, 0)
- Input_Roundify_4px.Image = "rbxassetid://2851929490"
- Input_Roundify_4px.ImageColor3 = Color3.new(0.290196, 0.294118, 0.313726)
- Input_Roundify_4px.ScaleType = Enum.ScaleType.Slice
- Input_Roundify_4px.SliceCenter = Rect.new(4, 4, 4, 4)
- Windows.Name = "Windows"
- Windows.Parent = imgui
- Windows.BackgroundColor3 = Color3.new(1, 1, 1)
- Windows.BackgroundTransparency = 1
- Windows.Position = UDim2.new(0, 20, 0, 20)
- Windows.Size = UDim2.new(1, 20, 1, -20)
- --[[ Script ]]--
- script.Parent = imgui
- local UIS = game:GetService("UserInputService")
- local TweenService = game:GetService("TweenService")
- local RS = game:GetService("RunService")
- local ps = game:GetService("Players")
- local p = ps.LocalPlayer
- local mouse = p:GetMouse()
- local Prefabs = script.Parent:WaitForChild("Prefabs")
- local Windows = script.Parent:FindFirstChild("Windows")
- local checks = {
- ["binding"] = false,
- }
- UIS.InputBegan:Connect(function(input, gameProcessed)
- if input.KeyCode == ((typeof(ui_options.toggle_key) == "EnumItem") and ui_options.toggle_key or Enum.KeyCode.RightShift) then
- if script.Parent then
- if not checks.binding then
- script.Parent.Enabled = not script.Parent.Enabled
- end
- end
- end
- end)
- local function Resize(part, new, _delay)
- _delay = _delay or 0.5
- local tweenInfo = TweenInfo.new(_delay, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local tween = TweenService:Create(part, tweenInfo, new)
- tween:Play()
- end
- local function rgbtohsv(r, g, b) -- idk who made this function, but thanks
- r, g, b = r / 255, g / 255, b / 255
- local max, min = math.max(r, g, b), math.min(r, g, b)
- local h, s, v
- v = max
- local d = max - min
- if max == 0 then
- s = 0
- else
- s = d / max
- end
- if max == min then
- h = 0
- else
- if max == r then
- h = (g - b) / d
- if g < b then
- h = h + 6
- end
- elseif max == g then
- h = (b - r) / d + 2
- elseif max == b then
- h = (r - g) / d + 4
- end
- h = h / 6
- end
- return h, s, v
- end
- local function hasprop(object, prop)
- local a, b = pcall(function()
- return object[tostring(prop)]
- end)
- if a then
- return b
- end
- end
- local function gNameLen(obj)
- return obj.TextBounds.X + 15
- end
- local function gMouse()
- return Vector2.new(UIS:GetMouseLocation().X + 1, UIS:GetMouseLocation().Y - 35)
- end
- local function ripple(button, x, y)
- spawn(function()
- button.ClipsDescendants = true
- local circle = Prefabs:FindFirstChild("Circle"):Clone()
- circle.Parent = button
- circle.ZIndex = 1000
- local new_x = x - circle.AbsolutePosition.X
- local new_y = y - circle.AbsolutePosition.Y
- circle.Position = UDim2.new(0, new_x, 0, new_y)
- local size = 0
- if button.AbsoluteSize.X > button.AbsoluteSize.Y then
- size = button.AbsoluteSize.X * 1.5
- elseif button.AbsoluteSize.X < button.AbsoluteSize.Y then
- size = button.AbsoluteSize.Y * 1.5
- elseif button.AbsoluteSize.X == button.AbsoluteSize.Y then
- size = button.AbsoluteSize.X * 1.5
- end
- circle:TweenSizeAndPosition(UDim2.new(0, size, 0, size), UDim2.new(0.5, -size / 2, 0.5, -size / 2), "Out", "Quad", 0.5, false, nil)
- Resize(circle, {ImageTransparency = 1}, 0.5)
- wait(0.5)
- circle:Destroy()
- end)
- end
- local windows = 0
- library = {}
- local function format_windows()
- local ull = Prefabs:FindFirstChild("UIListLayout"):Clone()
- ull.Parent = Windows
- local data = {}
- for i,v in next, Windows:GetChildren() do
- if not (v:IsA("UIListLayout")) then
- data[v] = v.AbsolutePosition
- end
- end
- ull:Destroy()
- for i,v in next, data do
- i.Position = UDim2.new(0, v.X, 0, v.Y)
- end
- end
- function library:FormatWindows()
- format_windows()
- end
- function library:AddWindow(title, options)
- windows = windows + 1
- local dropdown_open = false
- title = tostring(title or "New Window")
- options = (typeof(options) == "table") and options or ui_options
- options.tween_time = 0.1
- local Window = Prefabs:FindFirstChild("Window"):Clone()
- Window.Parent = Windows
- Window:FindFirstChild("Title").Text = title
- Window.Size = UDim2.new(0, options.min_size.X, 0, options.min_size.Y)
- Window.ZIndex = Window.ZIndex + (windows * 10)
- do -- Altering Window Color
- local Title = Window:FindFirstChild("Title")
- local Bar = Window:FindFirstChild("Bar")
- local Base = Bar:FindFirstChild("Base")
- local Top = Bar:FindFirstChild("Top")
- local SplitFrame = Window:FindFirstChild("TabSelection"):FindFirstChild("Frame")
- local Toggle = Bar:FindFirstChild("Toggle")
- spawn(function()
- while true do
- Bar.BackgroundColor3 = options.main_color
- Base.BackgroundColor3 = options.main_color
- Base.ImageColor3 = options.main_color
- Top.ImageColor3 = options.main_color
- SplitFrame.BackgroundColor3 = options.main_color
- RS.Heartbeat:Wait()
- end
- end)
- end
- local Resizer = Window:WaitForChild("Resizer")
- local window_data = {}
- Window.Draggable = true
- do -- Resize Window
- local oldIcon = mouse.Icon
- local Entered = false
- Resizer.MouseEnter:Connect(function()
- Window.Draggable = false
- if options.can_resize then
- oldIcon = mouse.Icon
- -- mouse.Icon = "http://www.roblox.com/asset?id=4745131330"
- end
- Entered = true
- end)
- Resizer.MouseLeave:Connect(function()
- Entered = false
- if options.can_resize then
- mouse.Icon = oldIcon
- end
- Window.Draggable = true
- end)
- local Held = false
- UIS.InputBegan:Connect(function(inputObject)
- if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
- Held = true
- spawn(function() -- Loop check
- if Entered and Resizer.Active and options.can_resize then
- while Held and Resizer.Active do
- local mouse_location = gMouse()
- local x = mouse_location.X - Window.AbsolutePosition.X
- local y = mouse_location.Y - Window.AbsolutePosition.Y
- --
- if x >= options.min_size.X and y >= options.min_size.Y then
- Resize(Window, {Size = UDim2.new(0, x, 0, y)}, options.tween_time)
- elseif x >= options.min_size.X then
- Resize(Window, {Size = UDim2.new(0, x, 0, options.min_size.Y)}, options.tween_time)
- elseif y >= options.min_size.Y then
- Resize(Window, {Size = UDim2.new(0, options.min_size.X, 0, y)}, options.tween_time)
- else
- Resize(Window, {Size = UDim2.new(0, options.min_size.X, 0, options.min_size.Y)}, options.tween_time)
- end
- RS.Heartbeat:Wait()
- end
- end
- end)
- end
- end)
- UIS.InputEnded:Connect(function(inputObject)
- if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
- Held = false
- end
- end)
- end
- do -- [Open / Close] Window
- local open_close = Window:FindFirstChild("Bar"):FindFirstChild("Toggle")
- local open = true
- local canopen = true
- local oldwindowdata = {}
- local oldy = Window.AbsoluteSize.Y
- open_close.MouseButton1Click:Connect(function()
- if canopen then
- canopen = false
- if open then
- -- Close
- oldwindowdata = {}
- for i,v in next, Window:FindFirstChild("Tabs"):GetChildren() do
- oldwindowdata[v] = v.Visible
- v.Visible = false
- end
- Resizer.Active = false
- oldy = Window.AbsoluteSize.Y
- Resize(open_close, {Rotation = 0}, options.tween_time)
- Resize(Window, {Size = UDim2.new(0, Window.AbsoluteSize.X, 0, 26)}, options.tween_time)
- open_close.Parent:FindFirstChild("Base").Transparency = 1
- else
- -- Open
- for i,v in next, oldwindowdata do
- i.Visible = v
- end
- Resizer.Active = true
- Resize(open_close, {Rotation = 90}, options.tween_time)
- Resize(Window, {Size = UDim2.new(0, Window.AbsoluteSize.X, 0, oldy)}, options.tween_time)
- open_close.Parent:FindFirstChild("Base").Transparency = 0
- end
- open = not open
- wait(options.tween_time)
- canopen = true
- end
- end)
- end
- do -- UI Elements
- local tabs = Window:FindFirstChild("Tabs")
- local tab_selection = Window:FindFirstChild("TabSelection")
- local tab_buttons = tab_selection:FindFirstChild("TabButtons")
- do -- Add Tab
- function window_data:AddTab(tab_name)
- local tab_data = {}
- tab_name = tostring(tab_name or "New Tab")
- tab_selection.Visible = true
- local new_button = Prefabs:FindFirstChild("TabButton"):Clone()
- new_button.Parent = tab_buttons
- new_button.Text = tab_name
- new_button.Size = UDim2.new(0, gNameLen(new_button), 0, 20)
- new_button.ZIndex = new_button.ZIndex + (windows * 10)
- new_button:GetChildren()[1].ZIndex = new_button:GetChildren()[1].ZIndex + (windows * 10)
- local new_tab = Prefabs:FindFirstChild("Tab"):Clone()
- new_tab.Parent = tabs
- new_tab.ZIndex = new_tab.ZIndex + (windows * 10)
- local function show()
- if dropdown_open then return end
- for i, v in next, tab_buttons:GetChildren() do
- if not (v:IsA("UIListLayout")) then
- v:GetChildren()[1].ImageColor3 = Color3.fromRGB(52, 53, 56)
- Resize(v, {Size = UDim2.new(0, v.AbsoluteSize.X, 0, 20)}, options.tween_time)
- end
- end
- for i, v in next, tabs:GetChildren() do
- v.Visible = false
- end
- Resize(new_button, {Size = UDim2.new(0, new_button.AbsoluteSize.X, 0, 25)}, options.tween_time)
- new_button:GetChildren()[1].ImageColor3 = Color3.fromRGB(73, 75, 79)
- new_tab.Visible = true
- end
- new_button.MouseButton1Click:Connect(function()
- show()
- end)
- function tab_data:Show()
- show()
- end
- do -- Tab Elements
- function tab_data:AddLabel(label_text) -- [Label]
- label_text = tostring(label_text or "New Label")
- local label = Prefabs:FindFirstChild("Label"):Clone()
- label.Parent = new_tab
- label.Text = label_text
- label.Size = UDim2.new(0, gNameLen(label), 0, 20)
- label.ZIndex = label.ZIndex + (windows * 10)
- return label
- end
- function tab_data:AddButton(button_text, callback) -- [Button]
- button_text = tostring(button_text or "New Button")
- callback = typeof(callback) == "function" and callback or function()end
- local button = Prefabs:FindFirstChild("Button"):Clone()
- button.Parent = new_tab
- button.Text = button_text
- button.Size = UDim2.new(0, gNameLen(button), 0, 20)
- button.ZIndex = button.ZIndex + (windows * 10)
- button:GetChildren()[1].ZIndex = button:GetChildren()[1].ZIndex + (windows * 10)
- spawn(function()
- while true do
- if button and button:GetChildren()[1] then
- button:GetChildren()[1].ImageColor3 = options.main_color
- end
- RS.Heartbeat:Wait()
- end
- end)
- button.MouseButton1Click:Connect(function()
- ripple(button, mouse.X, mouse.Y)
- pcall(callback)
- end)
- return button
- end
- function tab_data:AddSwitch(switch_text, callback) -- [Switch]
- local switch_data = {}
- switch_text = tostring(switch_text or "New Switch")
- callback = typeof(callback) == "function" and callback or function()end
- local switch = Prefabs:FindFirstChild("Switch"):Clone()
- switch.Parent = new_tab
- switch:FindFirstChild("Title").Text = switch_text
- switch:FindFirstChild("Title").ZIndex = switch:FindFirstChild("Title").ZIndex + (windows * 10)
- switch.ZIndex = switch.ZIndex + (windows * 10)
- switch:GetChildren()[1].ZIndex = switch:GetChildren()[1].ZIndex + (windows * 10)
- spawn(function()
- while true do
- if switch and switch:GetChildren()[1] then
- switch:GetChildren()[1].ImageColor3 = options.main_color
- end
- RS.Heartbeat:Wait()
- end
- end)
- local toggled = false
- switch.MouseButton1Click:Connect(function()
- toggled = not toggled
- switch.Text = toggled and utf8.char(10003) or ""
- pcall(callback, toggled)
- end)
- function switch_data:Set(bool)
- toggled = (typeof(bool) == "boolean") and bool or false
- switch.Text = toggled and utf8.char(10003) or ""
- pcall(callback,toggled)
- end
- return switch_data, switch
- end
- function tab_data:AddTextBox(textbox_text, callback, textbox_options)
- textbox_text = tostring(textbox_text or "New TextBox")
- callback = typeof(callback) == "function" and callback or function()end
- textbox_options = typeof(textbox_options) == "table" and textbox_options or {["clear"] = true}
- textbox_options = {
- ["clear"] = ((textbox_options.clear) == true)
- }
- local textbox = Prefabs:FindFirstChild("TextBox"):Clone()
- textbox.Parent = new_tab
- textbox.PlaceholderText = textbox_text
- textbox.ZIndex = textbox.ZIndex + (windows * 10)
- textbox:GetChildren()[1].ZIndex = textbox:GetChildren()[1].ZIndex + (windows * 10)
- textbox.FocusLost:Connect(function(ep)
- if ep then
- if #textbox.Text > 0 then
- pcall(callback, textbox.Text)
- if textbox_options.clear then
- textbox.Text = ""
- end
- end
- end
- end)
- return textbox
- end
- function tab_data:AddSlider(slider_text, callback, slider_options)
- local slider_data = {}
- slider_text = tostring(slider_text or "New Slider")
- callback = typeof(callback) == "function" and callback or function()end
- slider_options = typeof(slider_options) == "table" and slider_options or {}
- slider_options = {
- ["min"] = slider_options.min or 0,
- ["max"] = slider_options.max or 100,
- ["readonly"] = slider_options.readonly or false,
- }
- local slider = Prefabs:FindFirstChild("Slider"):Clone()
- slider.Parent = new_tab
- slider.ZIndex = slider.ZIndex + (windows * 10)
- local title = slider:FindFirstChild("Title")
- local indicator = slider:FindFirstChild("Indicator")
- local value = slider:FindFirstChild("Value")
- title.ZIndex = title.ZIndex + (windows * 10)
- indicator.ZIndex = indicator.ZIndex + (windows * 10)
- value.ZIndex = value.ZIndex + (windows * 10)
- title.Text = slider_text
- do -- Slider Math
- local Entered = false
- slider.MouseEnter:Connect(function()
- Entered = true
- Window.Draggable = false
- end)
- slider.MouseLeave:Connect(function()
- Entered = false
- Window.Draggable = true
- end)
- local Held = false
- UIS.InputBegan:Connect(function(inputObject)
- if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
- Held = true
- spawn(function() -- Loop check
- if Entered and not slider_options.readonly then
- while Held and (not dropdown_open) do
- local mouse_location = gMouse()
- local x = (slider.AbsoluteSize.X - (slider.AbsoluteSize.X - ((mouse_location.X - slider.AbsolutePosition.X)) + 1)) / slider.AbsoluteSize.X
- local min = 0
- local max = 1
- local size = min
- if x >= min and x <= max then
- size = x
- elseif x < min then
- size = min
- elseif x > max then
- size = max
- end
- Resize(indicator, {Size = UDim2.new(size or min, 0, 0, 20)}, options.tween_time)
- local p = math.floor((size or min) * 100)
- local maxv = slider_options.max
- local minv = slider_options.min
- local diff = maxv - minv
- local sel_value = math.floor(((diff / 100) * p) + minv)
- value.Text = tostring(sel_value)
- pcall(callback, sel_value)
- RS.Heartbeat:Wait()
- end
- end
- end)
- end
- end)
- UIS.InputEnded:Connect(function(inputObject)
- if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
- Held = false
- end
- end)
- function slider_data:Set(new_value)
- new_value = tonumber(new_value) or 0
- new_value = (((new_value >= 0 and new_value <= 100) and new_value) / 100)
- Resize(indicator, {Size = UDim2.new(new_value or 0, 0, 0, 20)}, options.tween_time)
- local p = math.floor((new_value or 0) * 100)
- local maxv = slider_options.max
- local minv = slider_options.min
- local diff = maxv - minv
- local sel_value = math.floor(((diff / 100) * p) + minv)
- value.Text = tostring(sel_value)
- pcall(callback, sel_value)
- end
- slider_data:Set(slider_options["min"])
- end
- return slider_data, slider
- end
- function tab_data:AddKeybind(keybind_name, callback, keybind_options)
- local keybind_data = {}
- keybind_name = tostring(keybind_name or "New Keybind")
- callback = typeof(callback) == "function" and callback or function()end
- keybind_options = typeof(keybind_options) == "table" and keybind_options or {}
- keybind_options = {
- ["standard"] = keybind_options.standard or Enum.KeyCode.RightShift,
- }
- local keybind = Prefabs:FindFirstChild("Keybind"):Clone()
- local input = keybind:FindFirstChild("Input")
- local title = keybind:FindFirstChild("Title")
- keybind.ZIndex = keybind.ZIndex + (windows * 10)
- input.ZIndex = input.ZIndex + (windows * 10)
- input:GetChildren()[1].ZIndex = input:GetChildren()[1].ZIndex + (windows * 10)
- title.ZIndex = title.ZIndex + (windows * 10)
- keybind.Parent = new_tab
- title.Text = " " .. keybind_name
- keybind.Size = UDim2.new(0, gNameLen(title) + 80, 0, 20)
- local shortkeys = { -- thanks to stroketon for helping me out with this
- RightControl = 'RightCtrl',
- LeftControl = 'LeftCtrl',
- LeftShift = 'LShift',
- RightShift = 'RShift',
- MouseButton1 = "Mouse1",
- MouseButton2 = "Mouse2"
- }
- local keybind = keybind_options.standard
- function keybind_data:SetKeybind(Keybind)
- local key = shortkeys[Keybind.Name] or Keybind.Name
- input.Text = key
- keybind = Keybind
- end
- UIS.InputBegan:Connect(function(a, b)
- if checks.binding then
- spawn(function()
- wait()
- checks.binding = false
- end)
- return
- end
- if a.KeyCode == keybind and not b then
- pcall(callback, keybind)
- end
- end)
- keybind_data:SetKeybind(keybind_options.standard)
- input.MouseButton1Click:Connect(function()
- if checks.binding then return end
- input.Text = "..."
- checks.binding = true
- local a, b = UIS.InputBegan:Wait()
- keybind_data:SetKeybind(a.KeyCode)
- end)
- return keybind_data, keybind
- end
- function tab_data:AddDropdown(dropdown_name, callback)
- local dropdown_data = {}
- dropdown_name = tostring(dropdown_name or "New Dropdown")
- callback = typeof(callback) == "function" and callback or function()end
- local dropdown = Prefabs:FindFirstChild("Dropdown"):Clone()
- local box = dropdown:FindFirstChild("Box")
- local objects = box:FindFirstChild("Objects")
- local indicator = dropdown:FindFirstChild("Indicator")
- dropdown.ZIndex = dropdown.ZIndex + (windows * 10)
- box.ZIndex = box.ZIndex + (windows * 10)
- objects.ZIndex = objects.ZIndex + (windows * 10)
- indicator.ZIndex = indicator.ZIndex + (windows * 10)
- dropdown:GetChildren()[3].ZIndex = dropdown:GetChildren()[3].ZIndex + (windows * 10)
- dropdown.Parent = new_tab
- dropdown.Text = " " .. dropdown_name
- box.Size = UDim2.new(1, 0, 0, 0)
- local open = false
- dropdown.MouseButton1Click:Connect(function()
- open = not open
- local len = (#objects:GetChildren() - 1) * 20
- if #objects:GetChildren() - 1 >= 10 then
- len = 10 * 20
- objects.CanvasSize = UDim2.new(0, 0, (#objects:GetChildren() - 1) * 0.1, 0)
- end
- if open then -- Open
- if dropdown_open then return end
- dropdown_open = true
- Resize(box, {Size = UDim2.new(1, 0, 0, len)}, options.tween_time)
- Resize(indicator, {Rotation = 90}, options.tween_time)
- else -- Close
- dropdown_open = false
- Resize(box, {Size = UDim2.new(1, 0, 0, 0)}, options.tween_time)
- Resize(indicator, {Rotation = -90}, options.tween_time)
- end
- end)
- function dropdown_data:Add(n)
- local object_data = {}
- n = tostring(n or "New Object")
- local object = Prefabs:FindFirstChild("DropdownButton"):Clone()
- object.Parent = objects
- object.Text = n
- object.ZIndex = object.ZIndex + (windows * 10)
- object.MouseEnter:Connect(function()
- object.BackgroundColor3 = options.main_color
- end)
- object.MouseLeave:Connect(function()
- object.BackgroundColor3 = Color3.fromRGB(33, 34, 36)
- end)
- if open then
- local len = (#objects:GetChildren() - 1) * 20
- if #objects:GetChildren() - 1 >= 10 then
- len = 10 * 20
- objects.CanvasSize = UDim2.new(0, 0, (#objects:GetChildren() - 1) * 0.1, 0)
- end
- Resize(box, {Size = UDim2.new(1, 0, 0, len)}, options.tween_time)
- end
- object.MouseButton1Click:Connect(function()
- if dropdown_open then
- dropdown.Text = " [ " .. n .. " ]"
- dropdown_open = false
- open = false
- Resize(box, {Size = UDim2.new(1, 0, 0, 0)}, options.tween_time)
- Resize(indicator, {Rotation = -90}, options.tween_time)
- pcall(callback, n)
- end
- end)
- function object_data:Remove()
- object:Destroy()
- end
- return object, object_data
- end
- return dropdown_data, dropdown
- end
- function tab_data:AddColorPicker(callback)
- local color_picker_data = {}
- callback = typeof(callback) == "function" and callback or function()end
- local color_picker = Prefabs:FindFirstChild("ColorPicker"):Clone()
- color_picker.Parent = new_tab
- color_picker.ZIndex = color_picker.ZIndex + (windows * 10)
- local palette = color_picker:FindFirstChild("Palette")
- local sample = color_picker:FindFirstChild("Sample")
- local saturation = color_picker:FindFirstChild("Saturation")
- palette.ZIndex = palette.ZIndex + (windows * 10)
- sample.ZIndex = sample.ZIndex + (windows * 10)
- saturation.ZIndex = saturation.ZIndex + (windows * 10)
- do -- Color Picker Math
- local h = 0
- local s = 1
- local v = 1
- local function update()
- local color = Color3.fromHSV(h, s, v)
- sample.ImageColor3 = color
- saturation.ImageColor3 = Color3.fromHSV(h, 1, 1)
- pcall(callback, color)
- end
- do
- local color = Color3.fromHSV(h, s, v)
- sample.ImageColor3 = color
- saturation.ImageColor3 = Color3.fromHSV(h, 1, 1)
- end
- local Entered1, Entered2 = false, false
- palette.MouseEnter:Connect(function()
- Window.Draggable = false
- Entered1 = true
- end)
- palette.MouseLeave:Connect(function()
- Window.Draggable = true
- Entered1 = false
- end)
- saturation.MouseEnter:Connect(function()
- Window.Draggable = false
- Entered2 = true
- end)
- saturation.MouseLeave:Connect(function()
- Window.Draggable = true
- Entered2 = false
- end)
- local palette_indicator = palette:FindFirstChild("Indicator")
- local saturation_indicator = saturation:FindFirstChild("Indicator")
- palette_indicator.ZIndex = palette_indicator.ZIndex + (windows * 10)
- saturation_indicator.ZIndex = saturation_indicator.ZIndex + (windows * 10)
- local Held = false
- UIS.InputBegan:Connect(function(inputObject)
- if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
- Held = true
- spawn(function() -- Loop check
- while Held and Entered1 and (not dropdown_open) do -- Palette
- local mouse_location = gMouse()
- local x = ((palette.AbsoluteSize.X - (mouse_location.X - palette.AbsolutePosition.X)) + 1)
- local y = ((palette.AbsoluteSize.Y - (mouse_location.Y - palette.AbsolutePosition.Y)) + 1.5)
- local color = Color3.fromHSV(x / 100, y / 100, 0)
- h = x / 100
- s = y / 100
- Resize(palette_indicator, {Position = UDim2.new(0, math.abs(x - 100) - (palette_indicator.AbsoluteSize.X / 2), 0, math.abs(y - 100) - (palette_indicator.AbsoluteSize.Y / 2))}, options.tween_time)
- update()
- RS.Heartbeat:Wait()
- end
- while Held and Entered2 and (not dropdown_open) do -- Saturation
- local mouse_location = gMouse()
- local y = ((palette.AbsoluteSize.Y - (mouse_location.Y - palette.AbsolutePosition.Y)) + 1.5)
- v = y / 100
- Resize(saturation_indicator, {Position = UDim2.new(0, 0, 0, math.abs(y - 100))}, options.tween_time)
- update()
- RS.Heartbeat:Wait()
- end
- end)
- end
- end)
- UIS.InputEnded:Connect(function(inputObject)
- if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
- Held = false
- end
- end)
- function color_picker_data:Set(color)
- color = typeof(color) == "Color3" and color or Color3.new(1, 1, 1)
- local h2, s2, v2 = rgbtohsv(color.r * 255, color.g * 255, color.b * 255)
- sample.ImageColor3 = color
- saturation.ImageColor3 = Color3.fromHSV(h2, 1, 1)
- pcall(callback, color)
- end
- end
- return color_picker_data, color_picker
- end
- function tab_data:AddConsole(console_options)
- local console_data = {}
- console_options = typeof(console_options) == "table" and console_options or {["readonly"] = true,["full"] = false,}
- console_options = {
- ["y"] = tonumber(console_options.y) or 200,
- ["source"] = console_options.source or "Logs",
- ["readonly"] = ((console_options.readonly) == true),
- ["full"] = ((console_options.full) == true),
- }
- local console = Prefabs:FindFirstChild("Console"):Clone()
- console.Parent = new_tab
- console.ZIndex = console.ZIndex + (windows * 10)
- console.Size = UDim2.new(1, 0, console_options.full and 1 or 0, console_options.y)
- local sf = console:GetChildren()[1]
- local Source = sf:FindFirstChild("Source")
- local Lines = sf:FindFirstChild("Lines")
- Source.ZIndex = Source.ZIndex + (windows * 10)
- Lines.ZIndex = Lines.ZIndex + (windows * 10)
- Source.TextEditable = not console_options.readonly
- do -- Syntax Zindex
- for i,v in next, Source:GetChildren() do
- v.ZIndex = v.ZIndex + (windows * 10) + 1
- end
- end
- Source.Comments.ZIndex = Source.Comments.ZIndex + 1
- do -- Highlighting (thanks to whoever made this)
- local lua_keywords = {"and", "break", "do", "else", "elseif", "end", "false", "for", "function", "goto", "if", "in", "local", "nil", "not", "or", "repeat", "return", "then", "true", "until", "while"}
- local global_env = {"getrawmetatable", "newcclosure", "islclosure", "setclipboard", "game", "workspace", "script", "math", "string", "table", "print", "wait", "BrickColor", "Color3", "next", "pairs", "ipairs", "select", "unpack", "Instance", "Vector2", "Vector3", "CFrame", "Ray", "UDim2", "Enum", "assert", "error", "warn", "tick", "loadstring", "_G", "shared", "getfenv", "setfenv", "newproxy", "setmetatable", "getmetatable", "os", "debug", "pcall", "ypcall", "xpcall", "rawequal", "rawset", "rawget", "tonumber", "tostring", "type", "typeof", "_VERSION", "coroutine", "delay", "require", "spawn", "LoadLibrary", "settings", "stats", "time", "UserSettings", "version", "Axes", "ColorSequence", "Faces", "ColorSequenceKeypoint", "NumberRange", "NumberSequence", "NumberSequenceKeypoint", "gcinfo", "elapsedTime", "collectgarbage", "PhysicalProperties", "Rect", "Region3", "Region3int16", "UDim", "Vector2int16", "Vector3int16", "load", "fire", "Fire"}
- local Highlight = function(string, keywords)
- local K = {}
- local S = string
- local Token =
- {
- ["="] = true,
- ["."] = true,
- [","] = true,
- ["("] = true,
- [")"] = true,
- ["["] = true,
- ["]"] = true,
- ["{"] = true,
- ["}"] = true,
- [":"] = true,
- ["*"] = true,
- ["/"] = true,
- ["+"] = true,
- ["-"] = true,
- ["%"] = true,
- [";"] = true,
- ["~"] = true
- }
- for i, v in pairs(keywords) do
- K[v] = true
- end
- S = S:gsub(".", function(c)
- if Token[c] ~= nil then
- return "\32"
- else
- return c
- end
- end)
- S = S:gsub("%S+", function(c)
- if K[c] ~= nil then
- return c
- else
- return (" "):rep(#c)
- end
- end)
- return S
- end
- local hTokens = function(string)
- local Token =
- {
- ["="] = true,
- ["."] = true,
- [","] = true,
- ["("] = true,
- [")"] = true,
- ["["] = true,
- ["]"] = true,
- ["{"] = true,
- ["}"] = true,
- [":"] = true,
- ["*"] = true,
- ["/"] = true,
- ["+"] = true,
- ["-"] = true,
- ["%"] = true,
- [";"] = true,
- ["~"] = true
- }
- local A = ""
- string:gsub(".", function(c)
- if Token[c] ~= nil then
- A = A .. c
- elseif c == "\n" then
- A = A .. "\n"
- elseif c == "\t" then
- A = A .. "\t"
- else
- A = A .. "\32"
- end
- end)
- return A
- end
- local strings = function(string)
- local highlight = ""
- local quote = false
- string:gsub(".", function(c)
- if quote == false and c == "\34" then
- quote = true
- elseif quote == true and c == "\34" then
- quote = false
- end
- if quote == false and c == "\34" then
- highlight = highlight .. "\34"
- elseif c == "\n" then
- highlight = highlight .. "\n"
- elseif c == "\t" then
- highlight = highlight .. "\t"
- elseif quote == true then
- highlight = highlight .. c
- elseif quote == false then
- highlight = highlight .. "\32"
- end
- end)
- return highlight
- end
- local info = function(string)
- local highlight = ""
- local quote = false
- string:gsub(".", function(c)
- if quote == false and c == "[" then
- quote = true
- elseif quote == true and c == "]" then
- quote = false
- end
- if quote == false and c == "\]" then
- highlight = highlight .. "\]"
- elseif c == "\n" then
- highlight = highlight .. "\n"
- elseif c == "\t" then
- highlight = highlight .. "\t"
- elseif quote == true then
- highlight = highlight .. c
- elseif quote == false then
- highlight = highlight .. "\32"
- end
- end)
- return highlight
- end
- local comments = function(string)
- local ret = ""
- string:gsub("[^\r\n]+", function(c)
- local comm = false
- local i = 0
- c:gsub(".", function(n)
- i = i + 1
- if c:sub(i, i + 1) == "--" then
- comm = true
- end
- if comm == true then
- ret = ret .. n
- else
- ret = ret .. "\32"
- end
- end)
- ret = ret
- end)
- return ret
- end
- local numbers = function(string)
- local A = ""
- string:gsub(".", function(c)
- if tonumber(c) ~= nil then
- A = A .. c
- elseif c == "\n" then
- A = A .. "\n"
- elseif c == "\t" then
- A = A .. "\t"
- else
- A = A .. "\32"
- end
- end)
- return A
- end
- local highlight_lua = function(type)
- if type == "Text" then
- Source.Text = Source.Text:gsub("\13", "")
- Source.Text = Source.Text:gsub("\t", " ")
- local s = Source.Text
- Source.Keywords.Text = Highlight(s, lua_keywords)
- Source.Globals.Text = Highlight(s, global_env)
- Source.RemoteHighlight.Text = Highlight(s, {"FireServer", "fireServer", "InvokeServer", "invokeServer"})
- Source.Tokens.Text = hTokens(s)
- Source.Numbers.Text = numbers(s)
- Source.Strings.Text = strings(s)
- Source.Comments.Text = comments(s)
- local lin = 1
- s:gsub("\n", function()
- lin = lin + 1
- end)
- Lines.Text = ""
- for i = 1, lin do
- Lines.Text = Lines.Text .. i .. "\n"
- end
- sf.CanvasSize = UDim2.new(0, 0, lin * 0.153846154, 0)
- end
- local highlight_logs = function(type)
- end
- if type == "Text" then
- Source.Text = Source.Text:gsub("\13", "")
- Source.Text = Source.Text:gsub("\t", " ")
- local s = Source.Text
- Source.Info.Text = info(s)
- local lin = 1
- s:gsub("\n", function()
- lin = lin + 1
- end)
- sf.CanvasSize = UDim2.new(0, 0, lin * 0.153846154, 0)
- end
- end
- if console_options.source == "Lua" then
- highlight_lua("Text")
- Source.Changed:Connect(highlight_lua)
- elseif console_options.source == "Logs" then
- Lines.Visible = false
- highlight_logs("Text")
- Source.Changed:Connect(highlight_logs)
- end
- function console_data:Set(code)
- Source.Text = tostring(code)
- end
- function console_data:Get()
- return Source.Text
- end
- function console_data:Log(msg)
- Source.Text = Source.Text .. "[*] " .. tostring(msg) .. "\n"
- end
- end
- return console_data, console
- end
- function tab_data:AddHorizontalAlignment()
- local ha_data = {}
- local ha = Prefabs:FindFirstChild("HorizontalAlignment"):Clone()
- ha.Parent = new_tab
- function ha_data:AddButton(...)
- local data, object
- local ret = {tab_data:AddButton(...)}
- if typeof(ret[1]) == "table" then
- data = ret[1]
- object = ret[2]
- object.Parent = ha
- return data, object
- else
- object = ret[1]
- object.Parent = ha
- return object
- end
- end
- return ha_data, ha
- end
- function tab_data:AddFolder(folder_name) -- [Folder]
- local folder_data = {}
- folder_name = tostring(folder_name or "New Folder")
- local folder = Prefabs:FindFirstChild("Folder"):Clone()
- local button = folder:FindFirstChild("Button")
- local objects = folder:FindFirstChild("Objects")
- local toggle = button:FindFirstChild("Toggle")
- folder.ZIndex = folder.ZIndex + (windows * 10)
- button.ZIndex = button.ZIndex + (windows * 10)
- objects.ZIndex = objects.ZIndex + (windows * 10)
- toggle.ZIndex = toggle.ZIndex + (windows * 10)
- button:GetChildren()[1].ZIndex = button:GetChildren()[1].ZIndex + (windows * 10)
- folder.Parent = new_tab
- button.Text = " " .. folder_name
- spawn(function()
- while true do
- if button and button:GetChildren()[1] then
- button:GetChildren()[1].ImageColor3 = options.main_color
- end
- RS.Heartbeat:Wait()
- end
- end)
- local function gFolderLen()
- local n = 25
- for i,v in next, objects:GetChildren() do
- if not (v:IsA("UIListLayout")) then
- n = n + v.AbsoluteSize.Y + 5
- end
- end
- return n
- end
- local open = false
- button.MouseButton1Click:Connect(function()
- if open then -- Close
- Resize(toggle, {Rotation = 0}, options.tween_time)
- objects.Visible = false
- else -- Open
- Resize(toggle, {Rotation = 90}, options.tween_time)
- objects.Visible = true
- end
- open = not open
- end)
- spawn(function()
- while true do
- Resize(folder, {Size = UDim2.new(1, 0, 0, (open and gFolderLen() or 20))}, options.tween_time)
- wait()
- end
- end)
- for i,v in next, tab_data do
- folder_data[i] = function(...)
- local data, object
- local ret = {v(...)}
- if typeof(ret[1]) == "table" then
- data = ret[1]
- object = ret[2]
- object.Parent = objects
- return data, object
- else
- object = ret[1]
- object.Parent = objects
- return object
- end
- end
- end
- return folder_data, folder
- end
- end
- return tab_data, new_tab
- end
- end
- end
- do
- for i, v in next, Window:GetDescendants() do
- if hasprop(v, "ZIndex") then
- v.ZIndex = v.ZIndex + (windows * 10)
- end
- end
- end
- return window_data, Window
- end
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