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Sacki

most op roblox admin script you will ever see!

Oct 22nd, 2017
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  1. --[[
  2. ____ _ ____ _ ____ __ __ ____
  3. | _ \ ___ ___| | ___ _|___ \ _ _( )___ / ___| \/ | _ \ ___
  4. | |_) / _ \ / __| |/ / | | | __) | | | |// __| | | | |\/| | | | / __|
  5. | _ < (_) | (__| <| |_| |/ __/| |_| | \__ \ | |___| | | | |_| \__ \
  6. |_| \_\___/ \___|_|\_\\__, |_____|\__,_| |___/ \____|_| |_|____/|___/
  7. |___/
  8. --]]
  9.  
  10. local ADMINS = {}
  11. local BANS = {}
  12.  
  13. function _G.ADD_ADMIN(ID) table.insert(ADMINS, ID) end
  14. function _G.ADD_BAN(ID) table.insert(BANS, ID) end
  15.  
  16. local VERSION = '1.8.0'
  17. local UPDATED = '3/15/2017'
  18. local CHANGELOG = {
  19. ' * updated ;nolimbs',
  20. ' * updated ;rhats',
  21. ' - removed ;sword (LoadAsset)',
  22. ' * updated ;punish and ;unpunish',
  23. ' * updated ;loopheal',
  24. ' + added ;loopkill & ;unloopkill'
  25. }
  26.  
  27. local CREDITS = [[
  28. Rocky2u - lol
  29. veinyrox - ;crash and ;shutdown
  30. Harkinian - half of the message function
  31. Moon - cmd bar addon idea
  32. ]]
  33.  
  34. local _CORE = game:GetService('CoreGui')
  35. local _LIGHTING = game:GetService('Lighting')
  36. local _NETWORK = game:GetService('NetworkClient')
  37. local _PLAYERS = game:GetService('Players')
  38.  
  39. local LP = _PLAYERS.LocalPlayer
  40. local MOUSE = LP:GetMouse()
  41.  
  42. local SERVER_LOCKED = false
  43. local SHOWING_MESSAGE = false
  44.  
  45. local SERVICES = {}
  46. SERVICES.EVENTS = {}
  47.  
  48. local COMMANDS = {}
  49. local STD = {}
  50. local JAILED = {}
  51. local KICKS = {}
  52. local LOOPED_H = {}
  53. local LOOPED_K = {}
  54.  
  55. local C_PREFIX = ';'
  56. local SPLIT = ' '
  57.  
  58. local IP = ''
  59. local PORT = ''
  60.  
  61. if _NETWORK:FindFirstChild('ClientReplicator') then
  62. IP = _NETWORK.ClientReplicator.MachineAddress
  63. PORT = _NETWORK.ClientReplicator.Port
  64. end
  65.  
  66. local NEW = LoadLibrary('RbxUtility').Create
  67.  
  68. function UPDATE_CHAT(PLAYER) local C = PLAYER.Chatted:connect(function(M) if CHECK_ADMIN(PLAYER) then DEXECUTE(M, PLAYER) end end) table.insert(SERVICES.EVENTS, C) end
  69. function STD.TABLE(T, V) if not T then return false end for i,v in pairs(T) do if v == V then return true end end return false end
  70. function STD.ENDAT(S, V) local SF = S:find(V) if SF then return S:sub(0, SF - string.len(V)), true else return S, false end end
  71. function CHECK_ADMIN(PLAYER) if FIND_IN_TABLE(ADMINS, PLAYER.userId) then return true elseif PLAYER.userId == LP.userId then return true end end
  72. function FCOMMAND(COMMAND) for i,v in pairs(COMMANDS) do if v.N:lower() == COMMAND:lower() or STD.TABLE(v.A, COMMAND:lower()) then return v end end end
  73. function GCOMMAND(M) local CMD, HS = STD.ENDAT(M:lower(), SPLIT) if HS then return {CMD, true} else return {CMD, false} end end
  74. function GPREFIX(STRING) if STRING:sub(1, string.len(C_PREFIX)) == C_PREFIX then return {'COMMAND', string.len(C_PREFIX) + 1} end return end
  75. function GARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S:lower(), SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  76. function GCAPARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S, SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  77. function ECOMMAND(STRING, SPEAKER) repeat if STRING:find(' ') then STRING = STRING:gsub(' ', ' ') end until not STRING:find(' ') local SCMD, A, CMD SCMD = GCOMMAND(STRING) CMD = FCOMMAND(SCMD[1]) if not CMD then return end A = STRING:sub(string.len(SCMD[1]) + string.len(SPLIT) + 1) local ARGS = GARGS(A) CA = GCAPARGS(A) pcall(function() CMD.F(ARGS, SPEAKER) end) end
  78. function DEXECUTE(STRING, SPEAKER) if not CHECK_ADMIN(SPEAKER) then return end STRING = STRING:gsub('/e ', '') local GP = GPREFIX(STRING) if not GP then return end STRING = STRING:sub(GP[2]) if GP[1] == 'COMMAND' then ECOMMAND(STRING, SPEAKER) end end
  79.  
  80. function GLS(LOWER, START) local AA = '' for i,v in pairs(CA) do if i > START then if AA ~= '' then AA = AA .. ' ' .. v else AA = AA .. v end end end if not LOWER then return AA else return string.lower(AA) end end
  81. function C3(R, G, B) return Color3.new(R/255, G/255, B/255) end
  82. function GET_MASS(A, B) B = 0 for i,v in pairs(A:GetChildren()) do if v:IsA('BasePart') then B = B + v:GetMass() end GET_MASS(v) end return B end
  83.  
  84. local STUFF = '[ Rocky2u\'s CMDs ] : '
  85. local NOCLIP, JESUSFLY, SWIM = false, false, false
  86.  
  87. _PLAYERS.PlayerAdded:connect(function(PLAYER)
  88. if SERVER_LOCKED then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  89. if FIND_IN_TABLE(BANS, PLAYER.userId) then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  90. UPDATE_CHAT(PLAYER)
  91. if CHECK_ADMIN(PLAYER) then PLAYER.CharacterAdded:connect(function() game.Chat:Chat(PLAYER.Character.Head, STUFF .. 'Welcome, you\'re an admin!') end) end
  92. end)
  93.  
  94. game:GetService('RunService').Stepped:connect(function()
  95. for i,v in pairs(_PLAYERS:GetPlayers()) do
  96. if FIND_IN_TABLE(KICKS, v) then KICK(v) end
  97. if FIND_IN_TABLE(LOOPED_H, v.Name) then
  98. v.Character.Humanoid.Health = v.Character.Humanoid.MaxHealth
  99. end
  100. if FIND_IN_TABLE(LOOPED_K, v.Name) then
  101. v.Character:BreakJoints()
  102. end
  103. end
  104. if NOCLIP then
  105. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(11) end
  106. elseif JESUSFLY then
  107. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(12) end
  108. elseif SWIM then
  109. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(4) end
  110. end
  111. end)
  112.  
  113. function ADD_COMMAND(N, D, A, F) table.insert(COMMANDS, {N = N, D = D, A = A, F = F}) end
  114.  
  115. function GET_PLAYER(NAME, SPEAKER)
  116. local NAME_TABLE = {}
  117. NAME = NAME:lower()
  118. if NAME == 'me' then
  119. table.insert(NAME_TABLE, SPEAKER.Name)
  120. elseif NAME == 'others' then
  121. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Name ~= SPEAKER.Name then table.insert(NAME_TABLE, v.Name) end end
  122. elseif NAME == 'all' then
  123. for i,v in pairs(_PLAYERS:GetPlayers()) do table.insert(NAME_TABLE, v.Name) end
  124. elseif NAME == 'random' then
  125. table.insert(NAME_TABLE, _PLAYERS:GetPlayers()[math.random(1, #_PLAYERS:GetPlayers())].Name)
  126. elseif NAME == 'team' then
  127. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.TeamColor == SPEAKER.TeamColor then table.insert(NAME_TABLE, v.Name) end end
  128. elseif NAME == 'nonadmins' then
  129. for i,v in pairs(_PLAYERS:GetPlayers()) do if not CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  130. elseif NAME == 'admins' then
  131. for i,v in pairs(_PLAYERS:GetPlayers()) do if CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  132. elseif NAME == 'nonfriends' then
  133. for i,v in pairs(_PLAYERS:GetPlayers()) do if not v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  134. elseif NAME == 'friends' then
  135. for i,v in pairs(_PLAYERS:GetPlayers()) do if v ~= SPEAKER and v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  136. elseif NAME == 'nonguests' then
  137. for i,v in pairs(_PLAYERS:GetPlayers()) do if not v.Guest then table.insert(NAME_TABLE, v.Name) end end
  138. elseif NAME == 'guests' then
  139. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Guest then table.insert(NAME_TABLE, v.Name) end end
  140. elseif NAME == 'nbcs' then
  141. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.None then table.insert(NAME_TABLE, v.Name) end end
  142. elseif NAME == 'bcs' then
  143. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.BuildersClub then table.insert(NAME_TABLE, v.Name) end end
  144. elseif NAME == 'tbcs' then
  145. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.TurboBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  146. elseif NAME == 'obcs' then
  147. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.OutrageousBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  148. else
  149. for i,v in pairs(_PLAYERS:GetPlayers()) do local L_NAME = v.Name:lower() local F = L_NAME:find(NAME) if F == 1 then table.insert(NAME_TABLE, v.Name) end end
  150. end
  151. return NAME_TABLE
  152. end
  153.  
  154. local SI = 'rbxasset://textures/blackBkg_square.png'
  155.  
  156. function LOAD_DATA()
  157. local DATA = Instance.new('Folder')
  158.  
  159. GUIS = Instance.new('Folder', DATA)
  160. HUMANOIDS = Instance.new('Folder', DATA)
  161. OTHER = Instance.new('Folder', DATA)
  162.  
  163. MAIN_GUI = Instance.new('ScreenGui', GUIS)
  164. MAIN_GUI.Name = 'seth_main'
  165. NEW'TextLabel'{Name = 'main', Active = true, BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.5, -200, 0.4, 0), Size = UDim2.new(0, 400, 0, 25), Draggable = true, Font = 'SourceSansBold', Text = ' Control Center', TextColor3 = C3(255, 255, 255), TextSize = 20, TextXAlignment = 'Left', Parent = MAIN_GUI}
  166. NEW'Frame'{Name = 'holder', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, 0), Size = UDim2.new(1, 25, 12, 0), Parent = MAIN_GUI.main}
  167. local BUTTONS = Instance.new('Folder', MAIN_GUI.main.holder) BUTTONS.Name = 'buttons'
  168. NEW'TextButton'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'server info', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  169. NEW'TextButton'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 110, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'admins', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  170. NEW'TextButton'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 215, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'bans', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  171. NEW'TextButton'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 320, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  172. NEW'TextButton'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 50, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'fun', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  173. NEW'TextButton'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 160, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'changelog', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  174. NEW'TextButton'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 270, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'credits', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  175.  
  176. local HOLDERS = Instance.new('Folder', MAIN_GUI.main.holder) HOLDERS.Name = 'holders'
  177. NEW'Frame'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Parent = HOLDERS}
  178. NEW'TextLabel'{Name = 'fe', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' FilteringEnabled | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  179. NEW'TextLabel'{Name = 'ip', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 30), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' IP Address | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  180. NEW'TextLabel'{Name = 'port', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 60), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Port | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  181. NEW'TextLabel'{Name = 'place_id', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 90), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Place ID | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  182. NEW'TextLabel'{Name = 'players', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 120), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Players | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  183. NEW'TextLabel'{Name = 'time', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 150), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Time | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  184. NEW'TextLabel'{Name = 'gravity', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 180), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Gravity | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  185. NEW'ScrollingFrame'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  186. NEW'ScrollingFrame'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  187. NEW'ScrollingFrame'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 115), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  188. NEW'ScrollingFrame'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  189. NEW'ScrollingFrame'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  190. local Y_CHANGES = 0
  191. for i,v in pairs(CHANGELOG) do
  192. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_CHANGES), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.changelog}
  193. HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 30)
  194. Y_CHANGES = Y_CHANGES + 30
  195. end
  196. NEW'Frame'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, Parent = HOLDERS}
  197. NEW'TextLabel'{Name = 'text', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(1, 0, 1, 0), Font = 'SourceSansBold', Text = CREDITS, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', TextYAlignment = 'Top', Parent = HOLDERS.credits}
  198. NEW'TextBox'{Name = 'search', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.25, 0, 0, 85), Size = UDim2.new(0.5, 0, 0, 25), Visible = false, Font = 'SourceSansBold', Text = 'search commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = HOLDERS}
  199.  
  200. NEW'Frame'{Name = 'line', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 75), Size = UDim2.new(1, -10, 0, 5), Parent = MAIN_GUI.main.holder}
  201. NEW'TextButton'{Name = 'close', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = MAIN_GUI.main}
  202.  
  203. CMD_BAR_H = Instance.new('ScreenGui', GUIS)
  204. CMD_BAR_H.Name = 'cmdbar_seth'
  205. NEW'TextBox'{Name = 'bar', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, -200, 1, -50), Size = UDim2.new(0, 225, 0, 25), Font = 'SourceSansItalic', Text = 'press ; to execute a command', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = CMD_BAR_H}
  206. NEW'ScrollingFrame'{Name = 'commands', BackgroundColor3 = C3(50, 50, 50), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, -25), Size = UDim2.new(1, 0, 0, 0), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 6, ScrollingEnabled = true, BottomImage = SI, MidImage = SI, TopImage = SI, Parent = CMD_BAR_H.bar}
  207. NEW'TextLabel'{Name = 'commands_ex', BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(0, 200, 0, 20), Visible = false, Font = 'SourceSansBold', TextColor3 = C3(255, 255, 255), TextSize = 18, TextXAlignment = 'Left', Parent = CMD_BAR_H.bar}
  208.  
  209. local NOTIFY_H = Instance.new('ScreenGui', GUIS)
  210. NOTIFY_H.Name = 'notify_seth'
  211. local N = Instance.new('Frame', NOTIFY_H)
  212. N.Name = 'notify'
  213. N.BackgroundColor3 = C3(0, 0, 0)
  214. N.BackgroundTransparency = 0.5
  215. N.BorderSizePixel = 0
  216. N.Position = UDim2.new(0, -225, 0.6, 0)
  217. N.Size = UDim2.new(0, 225, 0, 30)
  218. local BAR = Instance.new('Frame', N)
  219. BAR.Name = ''
  220. BAR.BackgroundColor3 = C3(255, 255, 255)
  221. BAR.BackgroundTransparency = 0.5
  222. BAR.BorderSizePixel = 0
  223. BAR.Position = UDim2.new(0, 0, 1, 0)
  224. BAR.Size = UDim2.new(1, 0, 0, 5)
  225. local TEXT = Instance.new('TextLabel', N)
  226. TEXT.Name = 'text'
  227. TEXT.BackgroundTransparency = 1
  228. TEXT.BorderSizePixel = 0
  229. TEXT.Size = UDim2.new(1, 0, 1, 0)
  230. TEXT.Font = 'SourceSansBold'
  231. TEXT.TextColor3 = C3(255, 255, 255)
  232. TEXT.TextSize = 18
  233. TEXT.TextXAlignment = 'Left'
  234.  
  235. PAPER_MESH = Instance.new('BlockMesh', OTHER)
  236. PAPER_MESH.Scale = Vector3.new(1, 1, 0.1)
  237.  
  238. JAIL = Instance.new('Model', OTHER)
  239. JAIL.Name = 'JAIL'
  240. local B = Instance.new('Part', JAIL)
  241. B.Name = 'BUTTOM'
  242. B.BrickColor = BrickColor.new('Black')
  243. B.Transparency = 0.5
  244. B.Anchored = true
  245. B.Locked = true
  246. B.Size = Vector3.new(6, 1, 6)
  247. B.TopSurface = 'Smooth'
  248. B.BottomSurface = 'Smooth'
  249. local M = Instance.new('Part', JAIL)
  250. M.Name = 'MAIN'
  251. M.BrickColor = BrickColor.new('Black')
  252. M.Transparency = 1
  253. M.Anchored = true
  254. M.CanCollide = false
  255. M.Locked = true
  256. M.Position = B.Position + Vector3.new(0, 3, 0)
  257. M.Size = Vector3.new(1, 1, 1)
  258. local P1 = Instance.new('Part', JAIL)
  259. P1.BrickColor = BrickColor.new('Black')
  260. P1.Transparency = 1
  261. P1.Position = B.Position + Vector3.new(0, 3.5, -2.5)
  262. P1.Rotation = Vector3.new(0, 90, 0)
  263. P1.Anchored = true
  264. P1.Locked = true
  265. P1.Size = Vector3.new(1, 6, 6)
  266. local P2 = Instance.new('Part', JAIL)
  267. P2.BrickColor = BrickColor.new('Black')
  268. P2.Transparency = 1
  269. P2.Position = B.Position + Vector3.new(-2.5, 3.5, 0)
  270. P2.Rotation = Vector3.new(-180, 0, -180)
  271. P2.Anchored = true
  272. P2.Locked = true
  273. P2.Size = Vector3.new(1, 6, 4)
  274. local P3 = Instance.new('Part', JAIL)
  275. P3.BrickColor = BrickColor.new('Black')
  276. P3.Transparency = 1
  277. P3.Position = B.Position + Vector3.new(2.5, 3.5, 0)
  278. P3.Rotation = Vector3.new(0, 0, 0)
  279. P3.Anchored = true
  280. P3.Locked = true
  281. P3.Size = Vector3.new(1, 6, 4)
  282. local P4 = Instance.new('Part', JAIL)
  283. P4.BrickColor = BrickColor.new('Black')
  284. P4.Transparency = 1
  285. P4.Position = B.Position + Vector3.new(0, 3.5, 2.5)
  286. P4.Rotation = Vector3.new(0, 90, 0)
  287. P4.Anchored = true
  288. P4.Locked = true
  289. P4.Size = Vector3.new(1, 6, 4)
  290. local TOP = Instance.new('Part', JAIL)
  291. TOP.BrickColor = BrickColor.new('Black')
  292. TOP.Transparency = 0.5
  293. TOP.Position = B.Position + Vector3.new(0, 7, 0)
  294. TOP.Rotation = Vector3.new(0, 0, 0)
  295. TOP.Anchored = true
  296. TOP.Locked = true
  297. TOP.Size = Vector3.new(6, 1, 6)
  298. TOP.TopSurface = 'Smooth'
  299. TOP.BottomSurface = 'Smooth'
  300.  
  301. ROCKET = Instance.new('Part', OTHER)
  302. ROCKET.Name = 'rocket_seth'
  303. ROCKET.CanCollide = false
  304. ROCKET.Size = Vector3.new(2, 5, 2)
  305. Instance.new('CylinderMesh', ROCKET)
  306. local F = Instance.new('Part', ROCKET)
  307. F.BrickColor = BrickColor.new('Black')
  308. F.CanCollide = false
  309. F.Size = Vector3.new(2, 0.2, 2)
  310. Instance.new('CylinderMesh', F)
  311. local PE = Instance.new('ParticleEmitter', F)
  312. PE.Color = ColorSequence.new(C3(236, 139, 70), C3(236, 139, 70))
  313. PE.Size = NumberSequence.new(0.2)
  314. PE.Texture = 'rbxassetid://17238048'
  315. PE.LockedToPart = true
  316. PE.Lifetime = NumberRange.new(0.2)
  317. PE.Rate = 50
  318. PE.Speed = NumberRange.new(-20)
  319. local TOP = Instance.new('Part', ROCKET)
  320. TOP.CanCollide = false
  321. TOP.Shape = 'Ball'
  322. TOP.Size = Vector3.new(2, 2, 2)
  323. TOP.TopSurface = 'Smooth'
  324. TOP.BottomSurface = 'Smooth'
  325. local BF = Instance.new('BodyForce', ROCKET)
  326. BF.Name = 'force'
  327. BF.Force = Vector3.new(0, 0, 0)
  328. local W1 = Instance.new('Weld', ROCKET)
  329. W1.Part0 = ROCKET
  330. W1.Part1 = F
  331. W1.C1 = CFrame.new(0, 2.6, 0)
  332. local W2 = Instance.new('Weld', ROCKET)
  333. W2.Part0 = ROCKET
  334. W2.Part1 = TOP
  335. W2.C1 = CFrame.new(0, -2.6, 0)
  336.  
  337. ALIEN_H = Instance.new('Accessory', OTHER)
  338. local H = Instance.new('Part', ALIEN_H)
  339. H.Name = 'Handle'
  340. H.Size = Vector3.new(2, 2.4, 2)
  341. local HA = Instance.new('Attachment', H)
  342. HA.Name = 'HatAttachment'
  343. HA.Position = Vector3.new(0, 0.15, 0)
  344. local SM = Instance.new('SpecialMesh', H)
  345. SM.MeshId = 'rbxassetid://13827689'
  346. SM.MeshType = 'FileMesh'
  347. SM.Scale = Vector3.new(1, 1.02, 1)
  348. SM.TextureId = 'rbxassetid://13827796'
  349.  
  350. local S = Instance.new('Model', OTHER) S.Name = 'swastika'
  351. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Anchored = true, CanCollide = false, Size = Vector3.new(2, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  352. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  353. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  354. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  355. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  356. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  357. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(4, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  358. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, -4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  359. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-4, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  360.  
  361. CMD_BAR_H.Parent = _CORE
  362. end
  363.  
  364. local RS = game:GetService('RunService').RenderStepped
  365.  
  366. function OPEN_MAIN()
  367. SETH_MAIN = MAIN_GUI:Clone()
  368.  
  369. local BUTTONS = SETH_MAIN.main.holder.buttons
  370. local HOLDERS = SETH_MAIN.main.holder.holders
  371.  
  372. for i,v in pairs(SETH_MAIN.main.holder.buttons:GetChildren()) do
  373. v.MouseButton1Down:connect(function(X, Y)
  374. OPEN_TAB(v.Name)
  375. if not v:FindFirstChild('circle') then
  376. local C = Instance.new('ImageLabel', v)
  377. C.BackgroundTransparency = 1
  378. C.Position = UDim2.new(0, X - 0, 0, Y - 35) - UDim2.new(0, v.AbsolutePosition.X, 0, v.AbsolutePosition.Y)
  379. C.Size = UDim2.new(0, 0, 0, 0)
  380. C.ZIndex = v.ZIndex
  381. C.Image = 'rbxassetid://200182847'
  382. C.ImageColor3 = C3(0, 100, 255)
  383. C.Name = 'circle'
  384. C:TweenSizeAndPosition(UDim2.new(0, 500, 0, 500), C.Position - UDim2.new(0, 250, 0, 250), 'Out', 'Quart', 2.5)
  385. for i = 0, 1, 0.03 do
  386. C.ImageTransparency = i
  387. RS:wait()
  388. end
  389. C:destroy()
  390. end
  391. end)
  392. end
  393.  
  394. HOLDERS.server.place_id.Text = ' Place ID | ' .. game.PlaceId
  395. game:GetService('RunService').Stepped:connect(function()
  396. if SETH_MAIN:FindFirstChild('main') and HOLDERS:FindFirstChild('server') then
  397. if not workspace.FilteringEnabled then
  398. HOLDERS.server.fe.Text = ' FilteringEnabled | false'
  399. else
  400. HOLDERS.server.fe.Text = ' FilteringEnabled | true'
  401. end
  402. HOLDERS.server.ip.Text = ' IP Address | ' .. IP
  403. HOLDERS.server.port.Text = ' Port | ' .. PORT
  404. HOLDERS.server.players.Text = ' Players | ' .. _PLAYERS.NumPlayers .. '/' .. _PLAYERS.MaxPlayers
  405. HOLDERS.server.time.Text = ' Time | ' .. _LIGHTING.TimeOfDay
  406. HOLDERS.server.gravity.Text = ' Gravity | ' .. workspace.Gravity
  407. end
  408. end)
  409.  
  410. function UPDATE_ADMINS()
  411. HOLDERS.admins:ClearAllChildren()
  412. HOLDERS.admins.CanvasSize = UDim2.new(0, 0, 0, 0)
  413. local Y_ADMINS = 5
  414. for i,v in pairs(ADMINS) do
  415. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_ADMINS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.admins}
  416. NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.admins[v]}
  417. HOLDERS.admins[v].update.MouseButton1Down:connect(function()
  418. table.remove(ADMINS, i)
  419. UPDATE_ADMINS()
  420. end)
  421. HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 30)
  422. Y_ADMINS = Y_ADMINS + 30
  423. end
  424. HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 5)
  425. spawn(function()
  426. for i,v in pairs(HOLDERS.admins:GetChildren()) do
  427. v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  428. end
  429. end)
  430. end
  431. UPDATE_ADMINS()
  432.  
  433. function UPDATE_BANS()
  434. HOLDERS.bans:ClearAllChildren()
  435. HOLDERS.bans.CanvasSize = UDim2.new(0, 0, 0, 0)
  436. local Y_BANS = 5
  437. for i,v in pairs(BANS) do
  438. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_BANS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', Text = '', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.bans}
  439. NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.bans[v]}
  440. HOLDERS.bans[v].update.MouseButton1Down:connect(function()
  441. table.remove(BANS, i)
  442. UPDATE_BANS()
  443. end)
  444. HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 30)
  445. Y_BANS = Y_BANS + 30
  446. end
  447. HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 5)
  448. spawn(function()
  449. for i,v in pairs(HOLDERS.bans:GetChildren()) do
  450. v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  451. end
  452. end)
  453. end
  454. UPDATE_BANS()
  455.  
  456. local function DISPLAY_CMDS()
  457. local Y_COMMANDS = 0
  458. for i,v in pairs(COMMANDS) do
  459. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  460. HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  461. Y_COMMANDS = Y_COMMANDS + 25
  462. end
  463. end
  464. DISPLAY_CMDS()
  465.  
  466. HOLDERS.search.Changed:connect(function()
  467. if SETH_MAIN:FindFirstChild('main') and SETH_MAIN.main.holder.holders:FindFirstChild('search') then
  468. if HOLDERS.search.Text ~= 'search commands' and HOLDERS.search.Focused then
  469. if HOLDERS.search.Text ~= '' then
  470. if not HOLDERS.search.Text:find(' ') then
  471. HOLDERS.cmds:ClearAllChildren()
  472. HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  473. local Y_COMMANDS = 0
  474. for i,v in pairs(COMMANDS) do
  475. if v.N:find(HOLDERS.search.Text) then
  476. HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  477. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  478. HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 25)
  479. Y_COMMANDS = Y_COMMANDS + 25
  480. end
  481. end
  482. end
  483. else
  484. HOLDERS.cmds:ClearAllChildren()
  485. HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  486. DISPLAY_CMDS()
  487. end
  488. end
  489. end
  490. end)
  491.  
  492. local FUN = {'balefire', 'swastika', 'trowel', 'path giver', 'orbital strike'}
  493. local Y_FUN = 5
  494. for i,v in pairs(FUN) do
  495. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_FUN), Size = UDim2.new(1, -50, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.fun}
  496. HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 30)
  497. Y_FUN = Y_FUN + 30
  498. end
  499. HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 5)
  500. for i,v in pairs(HOLDERS.fun:GetChildren()) do
  501. NEW'TextButton'{Name = 'load', BackgroundColor3 = C3(50, 50, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 45, 0, 25), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'load', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = v}
  502. v.load.MouseButton1Down:connect(function()
  503. if v.Name == 'balefire' then LOAD_BALEFIRE()
  504. elseif v.Name == 'swastika' then local S = OTHER.swastika:Clone() S.Parent = workspace S:MoveTo(LP.Character.Head.Position + Vector3.new(0, 10, 0))
  505. elseif v.Name == 'trowel' then LOAD_TROWEL()
  506. elseif v.Name == 'path giver' then LOAD_PATH()
  507. elseif v.Name == 'orbital strike' then LOAD_STRIKE()
  508. end
  509. end)
  510. end
  511.  
  512. SETH_MAIN.main.close.MouseButton1Down:connect(function()
  513. SETH_MAIN:destroy()
  514. end)
  515.  
  516. SETH_MAIN.Parent = _CORE
  517. end
  518.  
  519. LOAD_DATA()
  520.  
  521. --/ TOOLS
  522.  
  523. function LOAD_BALEFIRE()
  524. local HB = Instance.new('HopperBin', LP.Backpack)
  525. HB.Name = 'balefire'
  526.  
  527. local function BF(P)
  528. for i = 1, 50 do
  529. local E = Instance.new('Explosion', workspace)
  530. E.BlastRadius = 3
  531. E.BlastPressure = 999999
  532. E.Position = LP.Character.Torso.CFrame.p + ((P - LP.Character.Torso.CFrame.p).unit * 6 * i) + ((P - LP.Character.Torso.CFrame.p).unit * 7)
  533. end
  534. end
  535.  
  536. FIRED = false
  537. local function FIRE(M)
  538. if not FIRED then
  539. FIRED = true
  540. BF(M.Hit.p)
  541. wait(0.25)
  542. FIRED = false
  543. end
  544. end
  545.  
  546. HB.Selected:connect(function(M)
  547. M.Button1Down:connect(function()
  548. FIRE(M)
  549. end)
  550. end)
  551. end
  552.  
  553. function LOAD_TROWEL()
  554. local T = Instance.new('Tool', LP.Backpack) T.Name = 'trowel'
  555. NEW'Part'{Name = 'Handle', Size = Vector3.new(1, 4.4, 1), Parent = T}
  556. NEW'SpecialMesh'{MeshId = 'rbxasset://fonts/trowel.mesh', MeshType = 'FileMesh', TextureId = 'rbxasset://textures/TrowelTexture.png', Parent = T.Handle}
  557. NEW'Sound'{Name = 'build', SoundId = 'rbxasset://sounds//bass.wav', Volume = 1, Parent = T.Handle}
  558.  
  559. local HEIGHT = 5
  560. local SPEED = 0.05
  561. local WIDTH = 15
  562.  
  563. function BRICK(CF, P, C)
  564. local B = Instance.new('Part')
  565. B.BrickColor = C
  566. B.CFrame = CF * CFrame.new(P + B.Size / 2)
  567. B.Parent = game.Workspace
  568. B:MakeJoints()
  569. B.Material = 'Neon'
  570. return B, P + B.Size
  571. end
  572.  
  573. function BW(CF)
  574. local BC = BrickColor.Random()
  575. local B = {}
  576. assert(WIDTH > 0)
  577. local Y = 0
  578. while Y < HEIGHT do
  579. local P
  580. local X = -WIDTH / 2
  581. while X < WIDTH / 2 do
  582. local brick
  583. brick, P = BRICK(CF, Vector3.new(X, Y, 0), BC)
  584. X = P.x
  585. table.insert(B, brick)
  586. wait(SPEED)
  587. end
  588. Y = P.y
  589. end
  590. return B
  591. end
  592.  
  593. function S(A)
  594. if math.abs(A.x) > math.abs(A.z) then
  595. if A.x > 0 then
  596. return Vector3.new(1, 0, 0)
  597. else
  598. return Vector3.new(-1, 0, 0)
  599. end
  600. else
  601. if A.z > 0 then
  602. return Vector3.new(0, 0, 1)
  603. else
  604. return Vector3.new(0, 0, -1)
  605. end
  606. end
  607. end
  608.  
  609. T.Enabled = true
  610. T.Activated:connect(function()
  611. if T.Enabled and LP.Character:FindFirstChild('Humanoid') then
  612. T.Enabled = false
  613. T.Handle.build:Play()
  614. BW(CFrame.new(LP.Character.Humanoid.TargetPoint, LP.Character.Humanoid.TargetPoint + S((LP.Character.Humanoid.TargetPoint - LP.Character.Head.Position).unit)))
  615. T.Enabled = true
  616. end
  617. end)
  618. end
  619.  
  620. function LOAD_PATH()
  621. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'path giver'
  622.  
  623. local function PATH(M, C)
  624. if ENABLED and LP.Character then
  625. if not workspace:FindFirstChild('paths_seth') then Instance.new('Folder', workspace).Name = 'paths_seth' end
  626. local hit = M.Target
  627. local point = M.Hit.p
  628. local P = Instance.new('Part', workspace.paths_seth)
  629. P.BrickColor = C
  630. P.Material = 'Neon'
  631. P.Transparency = 0.75
  632. P.Anchored = true
  633. P.Size = Vector3.new(20, 1, 20)
  634. P.Velocity = M.Hit.lookVector * 75
  635. P.BottomSurface = 'Smooth'
  636. P.TopSurface = 'Smooth'
  637. P.CFrame = CFrame.new(LP.Character.Head.Position)
  638. P.CFrame = CFrame.new(LP.Character.Torso.Position.x, LP.Character.Torso.Position.y - 4, LP.Character.Torso.Position.z)
  639. P.CFrame = CFrame.new(P.Position, point)
  640. wait()
  641. PATH(M, C)
  642. end
  643. end
  644.  
  645. local function SELECTED(M)
  646. M.Button1Down:connect(function() ENABLED = true PATH(M, BrickColor.Random()) end)
  647. M.Button1Up:connect(function() ENABLED = false end)
  648. M.KeyDown:connect(function(K) if K == 'r' then if workspace:FindFirstChild('paths_seth') then workspace.paths_seth:destroy() end end end)
  649. end
  650.  
  651. HB.Selected:connect(SELECTED)
  652. end
  653.  
  654. function LOAD_STRIKE()
  655. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'orbital strike'
  656.  
  657. local function SHOOT(T)
  658. if ENABLED then
  659. local P0 = CFrame.new(0, 1500, 0)
  660. P0 = P0 + ((P0 * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)).lookVector * 0.5) + (P0 * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)).lookVector
  661. local P1 = P0 + ((P0.p - T.Hit.p).unit * -2)
  662. SATELITE.CFrame = CFrame.new((P0.p + P1.p) / 2, P0.p) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, 0)
  663.  
  664. local M = Instance.new('Model', workspace)
  665. NEW'Part'{BrickColor = BrickColor.new('Pink'), Material = 'Neon', CFrame = CFrame.new((SATELITE.CFrame.p + T.Hit.p) / 2, SATELITE.CFrame.p), Anchored = true, CanCollide = false, Size = Vector3.new(1, 1, 1), Parent = M}
  666. NEW'BlockMesh'{Scale = Vector3.new(1, 1, (SATELITE.CFrame.p - T.Hit.p).magnitude), Parent = M.Part}
  667. NEW'Explosion'{Position = T.Hit.p, BlastRadius = 20, Parent = workspace}
  668.  
  669. for i = 1,10 do M.Part.Transparency = 0.5 + (i * 0.05) wait(0.05) end
  670. M:destroy()
  671. end
  672. end
  673.  
  674. HB.Selected:connect(function(M)
  675. if not workspace:FindFirstChild('orbital_seth') then
  676. SATELITE = Instance.new('Part', workspace)
  677. SATELITE.Name = 'orbital_seth'
  678. SATELITE.Position = Vector3.new(0, 1500, 0)
  679. SATELITE.Anchored = true
  680. SATELITE.CanCollide = false
  681. SATELITE.Size = Vector3.new(5, 16.8, 5)
  682. NEW'SpecialMesh'{MeshId = 'rbxassetid://1064328', Scale = Vector3.new(0.2, 0.2, 0.2), Parent = SATELITE}
  683. end
  684. M.Button1Down:connect(function() ENABLED = true SHOOT(M) end)
  685. M.Button1Up:connect(function() ENABLED = false end)
  686. end)
  687. end
  688.  
  689. function FIND_IN_TABLE(TABLE, NAME)
  690. for i,v in pairs(TABLE) do
  691. if v == NAME then
  692. return true
  693. end
  694. end
  695. return false
  696. end
  697.  
  698. function GET_IN_TABLE(TABLE, NAME)
  699. for i = 1, #TABLE do
  700. if TABLE[i] == NAME then
  701. return i
  702. end
  703. end
  704. return false
  705. end
  706.  
  707. local NOTIFY_1 = false
  708. local NOTIFY_2 = false
  709.  
  710. function NOTIFY(M, R, G, B)
  711. spawn(function()
  712. repeat wait() until not NOTIFY_1
  713. local NOTIFY_SETH = GUIS.notify_seth:Clone() NOTIFY_SETH.Parent = _CORE
  714. if NOTIFY_SETH then
  715. NOTIFY_SETH.notify[''].BackgroundColor3 = C3(R, G, B)
  716. NOTIFY_SETH.notify.text.Text = ' ' .. M
  717. repeat wait() until not NOTIFY_1
  718. NOTIFY_1 = true
  719. wait(0.5)
  720. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, 0), 'InOut', 'Quad', 0.4, false) wait(0.5)
  721. wait(0.5)
  722. repeat wait() until not NOTIFY_2
  723. NOTIFY_1 = false
  724. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  725. wait(0.5)
  726. NOTIFY_2 = true
  727. wait(2.5)
  728. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, -225, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  729. end
  730. wait(1)
  731. NOTIFY_SETH:destroy()
  732. NOTIFY_2 = false
  733. end)
  734. end
  735.  
  736. function KICK(P)
  737. spawn(function()
  738. for i = 1,5 do
  739. if P.Character and P.Character:FindFirstChild('HumanoidRootPart') and P.Character:FindFirstChild('Torso') then
  740. P.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
  741. local SP = Instance.new('SkateboardPlatform', P.Character) SP.Position = P.Character.HumanoidRootPart.Position SP.Transparency = 1
  742. spawn(function()
  743. repeat wait()
  744. if P.Character and P.Character:FindFirstChild('HumanoidRootPart') then SP.Position = P.Character.HumanoidRootPart.Position end
  745. until not _PLAYERS:FindFirstChild(P.Name)
  746. end)
  747. P.Character.Torso.Anchored = true
  748. end
  749. end
  750. end)
  751. end
  752.  
  753. _PLAYERS.PlayerRemoving:connect(function(P)
  754. if FIND_IN_TABLE(KICKS, P) then
  755. for i,v in pairs(KICKS) do if v == P then table.remove(KICKS, i) end end
  756. NOTIFY('KICKED ' .. P.Name, 255, 255, 255)
  757. end
  758. if FIND_IN_TABLE(JAILED, P.Name) then
  759. for i,v in pairs(JAILED) do if v == P.Name then table.remove(KICKS, i) end end
  760. end
  761. end)
  762.  
  763. function FIX_LIGHTING()
  764. _LIGHTING.Ambient = C3(0.5, 0.5, 0.5)
  765. _LIGHTING.Brightness = 1
  766. _LIGHTING.GlobalShadows = true
  767. _LIGHTING.Outlines = false
  768. _LIGHTING.TimeOfDay = 14
  769. _LIGHTING.FogEnd = 100000
  770. end
  771.  
  772. function COLOR(PLAYER, BCOLOR)
  773. for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end
  774. for i,v in pairs(PLAYER.Character.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  775. for i,v in pairs(PLAYER.Character:GetChildren()) do
  776. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  777. v.BrickColor = BrickColor.new(BCOLOR)
  778. elseif v:IsA('Accessory') then
  779. v.Handle.BrickColor = BrickColor.new(BCOLOR)
  780. for a,b in pairs(v.Handle:GetChildren()) do
  781. if b:IsA('SpecialMesh') then
  782. b.TextureId = ''
  783. end
  784. end
  785. end
  786. end
  787. end
  788.  
  789. function LAG(PLAYER)
  790. local POS = CFrame.new(math.random(-100000, 100000), math.random(-100000, 100000), math.random(-100000, 100000))
  791. spawn(function()
  792. repeat wait()
  793. if PLAYER and PLAYER.Character then
  794. PLAYER.CameraMode = 'LockFirstPerson'
  795. PLAYER.Character.HumanoidRootPart.CFrame = POS
  796. PLAYER.Character.Torso.Anchored = true
  797. Instance.new('ForceField', PLAYER.Character)
  798. Instance.new('Smoke', PLAYER.Character.Head)
  799. end
  800. until not _PLAYERS:FindFirstChild(PLAYER.Name)
  801. end)
  802. end
  803.  
  804. local FLYING = false
  805.  
  806. if LP.Character and LP.Character:FindFirstChild('Humanoid') then
  807. LP.Character.Humanoid.Died:connect(function() FLYING = false end)
  808. end
  809.  
  810. function sFLY()
  811. repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso') and LP.Character:FindFirstChild('Humanoid')
  812. repeat wait() until MOUSE
  813.  
  814. local T = LP.Character.Torso
  815. local CONTROL = {F = 0, B = 0, L = 0, R = 0}
  816. local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  817. local SPEED = 0
  818.  
  819. local function FLY()
  820. FLYING = true
  821. local BG = Instance.new('BodyGyro', T)
  822. local BV = Instance.new('BodyVelocity', T)
  823. BG.P = 9e4
  824. BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  825. BG.cframe = T.CFrame
  826. BV.velocity = Vector3.new(0, 0.1, 0)
  827. BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
  828. spawn(function()
  829. repeat wait()
  830. LP.Character.Humanoid.PlatformStand = true
  831. if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
  832. SPEED = 50
  833. elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
  834. SPEED = 0
  835. end
  836. if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
  837. BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  838. lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
  839. elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
  840. BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  841. else
  842. BV.velocity = Vector3.new(0, 0.1, 0)
  843. end
  844. BG.cframe = workspace.CurrentCamera.CoordinateFrame
  845. until not FLYING
  846. CONTROL = {F = 0, B = 0, L = 0, R = 0}
  847. lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  848. SPEED = 0
  849. BG:destroy()
  850. BV:destroy()
  851. LP.Character.Humanoid.PlatformStand = false
  852. end)
  853. end
  854.  
  855. MOUSE.KeyDown:connect(function(KEY)
  856. if KEY:lower() == 'w' then
  857. CONTROL.F = 1
  858. elseif KEY:lower() == 's' then
  859. CONTROL.B = -1
  860. elseif KEY:lower() == 'a' then
  861. CONTROL.L = -1
  862. elseif KEY:lower() == 'd' then
  863. CONTROL.R = 1
  864. end
  865. end)
  866.  
  867. MOUSE.KeyUp:connect(function(KEY)
  868. if KEY:lower() == 'w' then
  869. CONTROL.F = 0
  870. elseif KEY:lower() == 's' then
  871. CONTROL.B = 0
  872. elseif KEY:lower() == 'a' then
  873. CONTROL.L = 0
  874. elseif KEY:lower() == 'd' then
  875. CONTROL.R = 0
  876. end
  877. end)
  878. FLY()
  879. end
  880.  
  881. function NOFLY()
  882. FLYING = false
  883. LP.Character.Humanoid.PlatformStand = false
  884. end
  885.  
  886. function RESET_MODEL(MODEL)
  887. for i,v in pairs(MODEL:GetChildren()) do
  888. if v:IsA('Seat') and v.Name == 'FakeTorso' then
  889. v:destroy()
  890. elseif v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  891. v:destroy()
  892. elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  893. v.Transparency = 0
  894. elseif v:IsA('ShirtGraphic') then
  895. v.Archivable = false
  896. v.Graphic = ''
  897. end
  898. end
  899. for i,v in pairs(MODEL.Torso:GetChildren()) do
  900. if v:IsA('SpecialMesh') then
  901. v:destroy()
  902. end
  903. end
  904. if MODEL.Head:FindFirstChild('Mesh') then
  905. MODEL.Head.Mesh:destroy()
  906. end
  907. if MODEL.Torso:FindFirstChild('Neck') then MODEL.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0) end
  908. if MODEL.Torso:FindFirstChild('Left Shoulder') then MODEL.Torso['Left Shoulder'].C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  909. if MODEL.Torso:FindFirstChild('Right Shoulder') then MODEL.Torso['Right Shoulder'].C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) end
  910. if MODEL.Torso:FindFirstChild('Left Hip') then MODEL.Torso['Left Hip'].C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  911. if MODEL.Torso:FindFirstChild('Right Hip') then MODEL.Torso['Right Hip'].C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0) end
  912. end
  913.  
  914. function UPDATE_MODEL(MODEL, USERNAME)
  915. local AppModel = _PLAYERS:GetCharacterAppearanceAsync(_PLAYERS:GetUserIdFromNameAsync(USERNAME))
  916. MODEL.Name = USERNAME
  917. for i,v in pairs(AppModel:GetChildren()) do
  918. if v:IsA('SpecialMesh') or v:IsA('BlockMesh') or v:IsA('CylinderMesh') then
  919. v.Parent = MODEL.Head
  920. elseif v:IsA('Decal') then
  921. if MODEL.Head:FindFirstChild('face') then
  922. MODEL.Head.face.Texture = v.Texture
  923. else
  924. local FACE = Instance.new('Decal', MODEL.Head)
  925. FACE.Texture = v.Texture
  926. end
  927. elseif v:IsA('BodyColors') or v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  928. if MODEL:FindFirstChild('Body Colors') then
  929. MODEL['Body Colors']:destroy()
  930. end
  931. v.Parent = MODEL
  932. elseif v:IsA('Accessory') then
  933. v.Parent = MODEL
  934. v.Handle.CFrame = MODEL.Head.CFrame * CFrame.new(0, MODEL.Head.Size.Y / 2, 0) * v.AttachmentPoint:inverse()
  935. end
  936. end
  937. if not MODEL.Head:FindFirstChild('Mesh') then
  938. local SM = Instance.new('SpecialMesh', MODEL.Head)
  939. SM.MeshType = Enum.MeshType.Head
  940. SM.Scale = Vector3.new(1.25, 1.25, 1.25)
  941. end
  942. end
  943.  
  944. function CREEPER(PLAYER)
  945. for i,v in pairs(PLAYER.Character:GetChildren()) do
  946. if v:IsA('Shirt') or v:IsA('Pants') then
  947. v:destroy()
  948. elseif v:IsA('ShirtGraphic') then
  949. v.Archivable = false
  950. v.Graphic = ''
  951. end
  952. end
  953. for i,v in pairs(PLAYER.Character:GetChildren()) do
  954. if v:IsA('Accessory') then
  955. v:destroy()
  956. end
  957. end
  958. PLAYER.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
  959. PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0)
  960. PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0)
  961. PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0)
  962. PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0)
  963. for i,v in pairs(PLAYER.Character:GetChildren()) do
  964. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  965. v.BrickColor = BrickColor.new('Bright green')
  966. end
  967. end
  968. end
  969.  
  970. function SHREK(PLAYER)
  971. COLOR(PLAYER, 'Bright green')
  972. for i,v in pairs(PLAYER.Character:GetChildren()) do
  973. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') or v:IsA('CharacterMesh') then
  974. v:destroy()
  975. elseif v:IsA('ShirtGraphic') then
  976. v.Archivable = false
  977. v.Graphic = ''
  978. end
  979. end
  980. for i,v in pairs(PLAYER.Character.Head:GetChildren()) do
  981. if v:IsA('Decal') or v:IsA('SpecialMesh') then
  982. v:destroy()
  983. end
  984. end
  985. if PLAYER.Character:FindFirstChild('Shirt Graphic') then
  986. PLAYER.Character['Shirt Graphic'].Archivable = false
  987. PLAYER.Character['Shirt Graphic'].Graphic = ''
  988. end
  989. local M = Instance.new('SpecialMesh', PLAYER.Character.Head)
  990. local S = Instance.new('Shirt', PLAYER.Character)
  991. local P = Instance.new('Pants', PLAYER.Character)
  992. M.MeshType = 'FileMesh'
  993. M.MeshId = 'rbxassetid://19999257'
  994. M.Offset = Vector3.new(-0.1, 0.1, 0)
  995. M.TextureId = 'rbxassetid://156397869'
  996. S.ShirtTemplate = 'rbxassetid://133078194'
  997. P.PantsTemplate = 'rbxassetid://133078204'
  998. end
  999.  
  1000. function DUCK(PLAYER)
  1001. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1002. if v:IsA('Part') and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then
  1003. v.Transparency = 1
  1004. elseif v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  1005. v:destroy()
  1006. elseif v:IsA('ShirtGraphic') then
  1007. v.Archivable = false
  1008. v.Graphic = ''
  1009. end
  1010. end
  1011. local DUCK = Instance.new('SpecialMesh', PLAYER.Character.Torso)
  1012. DUCK.MeshType = 'FileMesh'
  1013. DUCK.MeshId = 'rbxassetid://9419831'
  1014. DUCK.TextureId = 'rbxassetid://9419827'
  1015. DUCK.Scale = Vector3.new(5, 5, 5)
  1016. if PLAYER.Character.Head:FindFirstChild('face') then
  1017. PLAYER.Character.Head.face.Transparency = 1
  1018. end
  1019. end
  1020.  
  1021. function DOG(PLAYER)
  1022. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1023. if v:IsA('Shirt') or v:IsA('Pants') then
  1024. v:destroy()
  1025. elseif v:IsA('ShirtGraphic') then
  1026. v.Archivable = false
  1027. v.Graphic = ''
  1028. end
  1029. end
  1030. PLAYER.Character.Torso.Transparency = 1
  1031. PLAYER.Character.Torso.Neck.C0 = CFrame.new(0, -0.5, -2) * CFrame.Angles(math.rad(90), math.rad(180), 0)
  1032. PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(90), 0)
  1033. PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(-0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1034. PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(1.5, -1, 1.5) * CFrame.Angles(0, math.rad(90), 0)
  1035. PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(-1.5, -1, 1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1036. local FakeTorso = Instance.new('Seat', PLAYER.Character)
  1037. local BF = Instance.new('BodyForce', FakeTorso)
  1038. local W = Instance.new('Weld', PLAYER.Character.Torso)
  1039. FakeTorso.Name = 'FakeTorso'
  1040. FakeTorso.TopSurface = 0
  1041. FakeTorso.BottomSurface = 0
  1042. FakeTorso.Size = Vector3.new(3,1,4)
  1043. FakeTorso.BrickColor = BrickColor.new('Brown')
  1044. FakeTorso.CFrame = PLAYER.Character.Torso.CFrame
  1045. BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0)
  1046. W.Part0 = PLAYER.Character.Torso
  1047. W.Part1 = FakeTorso
  1048. W.C0 = CFrame.new(0, -0.5, 0)
  1049. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1050. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1051. v.BrickColor = BrickColor.new('Brown')
  1052. end
  1053. end
  1054. end
  1055.  
  1056. function ALIEN(PLAYER)
  1057. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1058. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  1059. v:destroy()
  1060. elseif v:IsA('ShirtGraphic') then
  1061. v.Archivable = false
  1062. v.Graphic = ''
  1063. elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1064. v.BrickColor = BrickColor.new('Fossil')
  1065. end
  1066. end
  1067. ALIEN_H:Clone().Parent = PLAYER.Character
  1068. end
  1069.  
  1070. function DECALSPAM(INSTANCE, ID)
  1071. for i,v in pairs(INSTANCE:GetChildren()) do
  1072. if v:IsA('BasePart') then
  1073. spawn(function()
  1074. local FACES = {'Back', 'Bottom', 'Front', 'Left', 'Right', 'Top'}
  1075. local CURRENT_FACE = 1
  1076. for i = 1, 6 do
  1077. local DECAL = Instance.new('Decal', v)
  1078. DECAL.Name = 'decal_seth'
  1079. DECAL.Texture = 'rbxassetid://' .. ID - 1
  1080. DECAL.Face = FACES[CURRENT_FACE]
  1081. CURRENT_FACE = CURRENT_FACE + 1
  1082. end
  1083. end)
  1084. end
  1085. DECALSPAM(v, ID)
  1086. end
  1087. end
  1088.  
  1089. function UNDECALSPAM(INSTANCE)
  1090. for i,v in pairs(INSTANCE:GetChildren()) do
  1091. if v:IsA('BasePart') then
  1092. for a,b in pairs(v:GetChildren()) do
  1093. if b:IsA('Decal') and b.Name == 'decal_seth' then
  1094. b:destroy()
  1095. end
  1096. end
  1097. end
  1098. UNDECALSPAM(v)
  1099. end
  1100. end
  1101.  
  1102. function CREATE_DONG(PLAYER, DONG_COLOR)
  1103. if PLAYER.Character:FindFirstChild('DONG') then
  1104. PLAYER.Character.DONG:destroy()
  1105. end
  1106. local D = Instance.new('Model', PLAYER.Character)
  1107. D.Name = 'DONG'
  1108.  
  1109. local BG = Instance.new('BodyGyro', PLAYER.Character.Torso)
  1110. local MAIN = Instance.new('Part', PLAYER.Character['DONG'])
  1111. local M1 = Instance.new('CylinderMesh', MAIN)
  1112. local W1 = Instance.new('Weld', PLAYER.Character.Head)
  1113. local P1 = Instance.new('Part', PLAYER.Character['DONG'])
  1114. local M2 = Instance.new('SpecialMesh', P1)
  1115. local W2 = Instance.new('Weld', P1)
  1116. local B1 = Instance.new('Part', PLAYER.Character['DONG'])
  1117. local M3 = Instance.new('SpecialMesh', B1)
  1118. local W3 = Instance.new('Weld', B1)
  1119. local B2 = Instance.new('Part', PLAYER.Character['DONG'])
  1120. local M4 = Instance.new('SpecialMesh', B2)
  1121. local W4 = Instance.new('Weld', B2)
  1122. MAIN.TopSurface = 0 MAIN.BottomSurface = 0 MAIN.Name = 'Main' MAIN.Size = Vector3.new(0.6, 2.5, 0.6) MAIN.BrickColor = BrickColor.new(DONG_COLOR) MAIN.Position = PLAYER.Character.Head.Position MAIN.CanCollide = false
  1123. W1.Part0 = MAIN W1.Part1 = PLAYER.Character.Head W1.C0 = CFrame.new(0, 0.25, 2.1) * CFrame.Angles(math.rad(45), 0, 0)
  1124. P1.Name = 'Mush' P1.BottomSurface = 0 P1.TopSurface = 0 P1.Size = Vector3.new(0.6, 0.6, 0.6) P1.CFrame = CFrame.new(MAIN.Position) P1.BrickColor = BrickColor.new('Pink') P1.CanCollide = false
  1125. M2.MeshType = 'Sphere'
  1126. W2.Part0 = MAIN W2.Part1 = P1 W2.C0 = CFrame.new(0, 1.3, 0)
  1127. B1.Name = 'Left Ball' B1.BottomSurface = 0 B1.TopSurface = 0 B1.CanCollide = false B1.Size = Vector3.new(1, 1, 1) B1.CFrame = CFrame.new(PLAYER.Character['Left Leg'].Position) B1.BrickColor = BrickColor.new(DONG_COLOR)
  1128. M3.Parent = B1 M3.MeshType = 'Sphere'
  1129. W3.Part0 = PLAYER.Character['Left Leg'] W3.Part1 = B1 W3.C0 = CFrame.new(0, 0.5, -0.5)
  1130. B2.Name = 'Right Ball' B2.BottomSurface = 0 B2.CanCollide = false B2.TopSurface = 0 B2.Size = Vector3.new(1, 1, 1) B2.CFrame = CFrame.new(PLAYER.Character['Right Leg'].Position) B2.BrickColor = BrickColor.new(DONG_COLOR)
  1131. M4.MeshType = 'Sphere'
  1132. W4.Part0 = PLAYER.Character['Right Leg'] W4.Part1 = B2 W4.C0 = CFrame.new(0, 0.5, -0.5)
  1133. end
  1134.  
  1135. function SCALE(C, S)
  1136. if tonumber(S) < 0.5 then S = 0.5 elseif tonumber(S) > 25 then S = 25 end
  1137.  
  1138. local HAT_CLONE = {}
  1139.  
  1140. for i,v in pairs(C:GetChildren()) do if v:IsA('Accessory') then local HC = v:Clone() table.insert(HAT_CLONE, HC) v:destroy() end end
  1141.  
  1142. local HEAD = C.Head
  1143. local TORSO = C.Torso
  1144. local LA = C['Left Arm']
  1145. local RA = C['Right Arm']
  1146. local LL = C['Left Leg']
  1147. local RL = C['Right Leg']
  1148. local HRP = C.HumanoidRootPart
  1149.  
  1150. HEAD.Size = Vector3.new(S * 2, S, S)
  1151. TORSO.Size = Vector3.new(S * 2, S * 2, S)
  1152. LA.Size = Vector3.new(S, S * 2, S)
  1153. RA.Size = Vector3.new(S, S * 2, S)
  1154. LL.Size = Vector3.new(S, S * 2, S)
  1155. RL.Size = Vector3.new(S, S * 2, S)
  1156. HRP.Size = Vector3.new(S * 2, S * 2, S)
  1157.  
  1158. local M1 = Instance.new('Motor6D', TORSO)
  1159. local M2 = Instance.new('Motor6D', TORSO)
  1160. local M3 = Instance.new('Motor6D', TORSO)
  1161. local M4 = Instance.new('Motor6D', TORSO)
  1162. local M5 = Instance.new('Motor6D', TORSO)
  1163. local M6 = Instance.new('Motor6D', HRP)
  1164.  
  1165. M1.Name = 'Neck' M1.Part0 = TORSO M1.Part1 = HEAD M1.C0 = CFrame.new(0, 1 * S, 0) * CFrame.Angles(-1.6, 0, 3.1) M1.C1 = CFrame.new(0, -0.5 * S, 0) * CFrame.Angles(-1.6, 0, 3.1)
  1166. M2.Name = 'Left Shoulder' M2.Part0 = TORSO M2.Part1 = LA M2.C0 = CFrame.new(-1 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0) M2.C1 = CFrame.new(0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1167. M3.Name = 'Right Shoulder' M3.Part0 = TORSO M3.Part1 = RA M3.C0 = CFrame.new(1 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0) M3.C1 = CFrame.new(-0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1168. M4.Name = 'Left Hip' M4.Part0 = TORSO M4.Part1 = LL M4.C0 = CFrame.new(-1 * S, -1 * S, 0) * CFrame.Angles(0, -1.6, 0) M4.C1 = CFrame.new(-0.5 * S, 1 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1169. M5.Name = 'Right Hip' M5.Part0 = TORSO M5.Part1 = RL M5.C0 = CFrame.new(1 * S, -1 * S, 0) * CFrame.Angles(0, 1.6, 0) M5.C1 = CFrame.new(0.5 * S, 1 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1170. M6.Name = 'RootJoint' M6.Part0 = HRP M6.Part1 = TORSO M6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) M6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
  1171.  
  1172. for i,v in pairs(HAT_CLONE) do v.Parent = C end
  1173. end
  1174.  
  1175. function CAPE(COLOR)
  1176. if LP.Character:FindFirstChild('Cape') then LP.Character.Cape:destroy() end
  1177.  
  1178. repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso')
  1179.  
  1180. local T = LP.Character.Torso
  1181.  
  1182. local C = Instance.new('Part', T.Parent)
  1183. C.Name = 'cape_seth'
  1184. C.Anchored = false
  1185. C.CanCollide = false
  1186. C.TopSurface = 0
  1187. C.BottomSurface = 0
  1188. C.BrickColor = BrickColor.new(COLOR)
  1189. C.Material = 'Neon'
  1190. C.Size = Vector3.new(0.2, 0.2, 0.2)
  1191.  
  1192. local M = Instance.new('BlockMesh', C)
  1193. M.Scale = Vector3.new(9, 17.5, 0.5)
  1194.  
  1195. local M1 = Instance.new('Motor', C)
  1196. M1.Part0 = C
  1197. M1.Part1 = T
  1198. M1.MaxVelocity = 1
  1199. M1.C0 = CFrame.new(0, 1.75, 0) * CFrame.Angles(0, math.rad(90), 0)
  1200. M1.C1 = CFrame.new(0, 1, .45) * CFrame.Angles(0, math.rad(90), 0)
  1201.  
  1202. local WAVE = false
  1203.  
  1204. repeat wait(1 / 44)
  1205. local ANG = 0.2
  1206. local oldMag = T.Velocity.magnitude
  1207. local MV = 0.1
  1208.  
  1209. if WAVE then
  1210. ANG = ANG + ((T.Velocity.magnitude / 10) * 0.05) + 1
  1211. WAVE = false
  1212. else
  1213. WAVE = false
  1214. end
  1215. ANG = ANG + math.min(T.Velocity.magnitude / 30, 1)
  1216. M1.MaxVelocity = math.min((T.Velocity.magnitude / 10), 0.04) + MV
  1217. M1.DesiredAngle = -ANG
  1218. if M1.CurrentAngle < -0.05 and M1.DesiredAngle > -.05 then
  1219. M1.MaxVelocity = 0.04
  1220. end
  1221. repeat
  1222. wait()
  1223. until M1.CurrentAngle == M1.DesiredAngle or math.abs(T.Velocity.magnitude - oldMag) >= (T.Velocity.magnitude / 10) + 1
  1224. if T.Velocity.magnitude < 0.1 then
  1225. wait(0.1)
  1226. end
  1227. until not C or C.Parent ~= T.Parent
  1228. end
  1229.  
  1230. function INFECT(PLAYER)
  1231. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1232. Instance.new('Folder', PLAYER.Character).Name = 'infected_seth'
  1233. if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') then
  1234. v:destroy()
  1235. elseif v:IsA('ShirtGraphic') then
  1236. v.Archivable = false
  1237. v.Graphic = ''
  1238. end
  1239. end
  1240.  
  1241. if PLAYER.Character.Head:FindFirstChild('face') then
  1242. PLAYER.Character.Head.face.Texture = 'rbxassetid://7074882'
  1243. end
  1244.  
  1245. for i,v in pairs (PLAYER.Character:GetChildren()) do
  1246. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1247. if v.Name == 'Head' or v.Name == 'Left Arm' or v.Name == 'Right Arm' then
  1248. v.BrickColor = BrickColor.new('Medium green')
  1249. elseif v.Name == 'Torso' or v.Name == 'Left Leg' or v.Name == 'Right Leg' then
  1250. v.BrickColor = BrickColor.new('Brown')
  1251. end
  1252. end
  1253. end
  1254.  
  1255. local T = PLAYER.Character.Torso.Touched:connect(function(TC)
  1256. if not TC.Parent:FindFirstChild('infected_seth') then
  1257. local GPFC = _PLAYERS:GetPlayerFromCharacter(TC.Parent)
  1258. if GPFC then
  1259. INFECT(GPFC)
  1260. end
  1261. end
  1262. end)
  1263. end
  1264.  
  1265. function fWeld(zName, zParent, zPart0, zPart1, zCoco, A, B, C, D, E, F)
  1266. local funcw = Instance.new('Weld') funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1
  1267. if (zCoco) then
  1268. funcw.C0 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1269. else
  1270. funcw.C1 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1271. end
  1272. return funcw
  1273. end
  1274.  
  1275. function BANG(VICTIM)
  1276. spawn(function()
  1277. local P1 = _PLAYERS.LocalPlayer.Character.Torso
  1278. local V1 = _PLAYERS[VICTIM].Character.Torso
  1279.  
  1280. V1.Parent.Humanoid.PlatformStand = true
  1281.  
  1282. P1['Left Shoulder']:destroy() local LA1 = Instance.new('Weld', P1) LA1.Part0 = P1 LA1.Part1 = P1.Parent['Left Arm'] LA1.C0 = CFrame.new(-1.5, 0, 0) LA1.Name = 'Left Shoulder'
  1283.  
  1284. P1['Right Shoulder']:destroy() local RS1 = Instance.new('Weld', P1) RS1.Part0 = P1 RS1.Part1 = P1.Parent['Right Arm'] RS1.C0 = CFrame.new(1.5, 0, 0) RS1.Name = 'Right Shoulder'
  1285.  
  1286. V1['Left Shoulder']:destroy() local LS2 = Instance.new('Weld', V1) LS2.Part0 = V1 LS2.Part1 = V1.Parent['Left Arm'] LS2.C0 = CFrame.new(-1.5, 0, 0) LS2.Name = 'Left Shoulder'
  1287.  
  1288. V1['Right Shoulder']:destroy() local RS2 = Instance.new('Weld', V1) RS2.Part0 = V1 RS2.Part1 = V1.Parent['Right Arm'] RS2.C0 = CFrame.new(1.5, 0, 0) RS2.Name = 'Right Shoulder'
  1289.  
  1290. V1['Left Hip']:destroy() local LH2 = Instance.new('Weld', V1) LH2.Part0 = V1 LH2.Part1 = V1.Parent['Left Leg'] LH2.C0 = CFrame.new(-0.5, -2, 0) LH2.Name = 'Left Hip'
  1291.  
  1292. V1['Right Hip']:destroy() local RH2 = Instance.new('Weld', V1) RH2.Part0 = V1 RH2.Part1 = V1.Parent['Right Leg'] RH2.C0 = CFrame.new(0.5, -2, 0) RH2.Name = 'Right Hip'
  1293.  
  1294. local D = Instance.new('Part', P1) D.TopSurface = 0 D.BottomSurface = 0 D.CanCollide = false D.BrickColor = BrickColor.new('Pastel brown') D.Shape = 'Ball' D.Size = Vector3.new(1, 1, 1)
  1295.  
  1296. local DM1 = Instance.new('SpecialMesh', D) DM1.MeshType = 'Sphere' DM1.Scale = Vector3.new(0.4, 0.4, 0.4)
  1297.  
  1298. fWeld('weld', P1, P1, D, true, -0.2, -1.3, -0.6, 0, 0, 0)
  1299.  
  1300. local D2 = D:Clone() D2.Parent = P1
  1301.  
  1302. fWeld('weld', P1, P1, D2, true, 0.2, -1.3, -0.6, 0, 0, 0)
  1303.  
  1304. local C = Instance.new('Part', P1) C.TopSurface = 0 C.BottomSurface = 0 C.CanCollide = false C.BrickColor = BrickColor.new('Pastel brown') C.Size = Vector3.new(0.4, 1.3, 0.4)
  1305.  
  1306. fWeld('weld', P1, P1, C, true, 0, -1, -0.52 + (-C.Size.y / 2), math.rad(-80), 0, 0)
  1307.  
  1308. local C2 = D:Clone() C2.BrickColor = BrickColor.new('Pink') C2.Mesh.Scale = Vector3.new(0.4, 0.62, 0.4) C2.Parent = P1
  1309.  
  1310. fWeld('weld', C, C, C2, true, 0, 0 + (C.Size.y / 2), 0, math.rad(-10), 0, 0)
  1311.  
  1312. local CM = Instance.new('CylinderMesh', C)
  1313.  
  1314. local BL = Instance.new('Part', V1) BL.TopSurface = 0 BL.BottomSurface = 0 BL.CanCollide = false BL.BrickColor = BrickColor.new('Pastel brown') BL.Shape = 'Ball' BL.Size = Vector3.new(1, 1, 1)
  1315.  
  1316. local DM2 = Instance.new('SpecialMesh', BL) DM2.MeshType = 'Sphere' DM2.Scale = Vector3.new(1.2, 1.2, 1.2)
  1317.  
  1318. fWeld('weld', V1, V1, BL, true, -0.5, 0.5, -0.6, 0, 0, 0)
  1319.  
  1320. local BR = Instance.new('Part', V1) BR.TopSurface = 0 BR.BottomSurface = 0 BR.CanCollide = false BR.BrickColor = BrickColor.new('Pastel brown') BR.Shape = 'Ball' BR.Size = Vector3.new(1, 1, 1)
  1321.  
  1322. local DM3 = Instance.new('SpecialMesh', BR) DM3.MeshType = 'Sphere' DM3.Scale = Vector3.new(1.2, 1.2, 1.2)
  1323.  
  1324. fWeld('weld', V1, V1, BR, true, 0.5, 0.5, -0.6, 0, 0, 0)
  1325.  
  1326. local BLN = Instance.new('Part', V1) BLN.TopSurface = 0 BLN.BottomSurface = 0 BLN.CanCollide = false BLN.BrickColor = BrickColor.new('Pink') BLN.Shape = 'Ball' BLN.Size = Vector3.new(1, 1, 1)
  1327.  
  1328. local DM4 = Instance.new('SpecialMesh', BLN) DM4.MeshType = 'Sphere' DM4.Scale = Vector3.new(0.2, 0.2, 0.2)
  1329.  
  1330. fWeld('weld', V1, V1, BLN, true, -0.5, 0.5, -1.2, 0, 0, 0)
  1331.  
  1332. local BRN = Instance.new('Part', V1) BRN.TopSurface = 0 BRN.BottomSurface = 0 BRN.CanCollide = false BRN.BrickColor = BrickColor.new('Pink') BRN.Shape = 'Ball' BRN.Size = Vector3.new(1, 1, 1)
  1333.  
  1334. local DM5 = Instance.new('SpecialMesh', BRN) DM5.MeshType = 'Sphere' DM5.Scale = Vector3.new(0.2, 0.2, 0.2)
  1335.  
  1336. fWeld('weld', V1, V1, BRN, true, 0.5, 0.5, -1.2, 0, 0, 0)
  1337.  
  1338. LH2.C1 = CFrame.new(0.2, 1.6, 0.4) * CFrame.Angles(3.9, -0.4, 0) RH2.C1 = CFrame.new(-0.2, 1.6, 0.4) * CFrame.Angles(3.9, 0.4, 0)
  1339. LS2.C1 = CFrame.new(-0.2, 0.9, 0.6) * CFrame.Angles(3.9, -0.2, 0) RS2.C1 = CFrame.new(0.2, 0.9, 0.6) * CFrame.Angles(3.9, 0.2, 0)
  1340. LA1.C1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(-0.9, -0.4, 0) RS1.C1 = CFrame.new(0.5, 0.7, 0) * CFrame.Angles(-0.9, 0.4, 0)
  1341.  
  1342. if P1:FindFirstChild('weldx') then P1.weldx:destroy() end
  1343.  
  1344. WE = fWeld('weldx', P1, P1, V1, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
  1345.  
  1346. local N = V1.Neck N.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
  1347. end)
  1348. spawn(function() while wait() do for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, -0.3, 0) end for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, 0.3, 0) end end end)
  1349. end
  1350.  
  1351. function RESPAWN(PLAYER)
  1352. local M = Instance.new('Model', workspace) M.Name = 'respawn_seth'
  1353. local T = Instance.new('Part', M) T.Name = 'Torso' T.CanCollide = false T.Transparency = 1
  1354. Instance.new('Humanoid', M)
  1355. PLAYER.Character = M
  1356. end
  1357.  
  1358. function LOAD_MESSAGE(STRING)
  1359. _PLAYERS.LocalPlayer.CharacterAppearanceId = 20018
  1360. RESPAWN(LP)
  1361.  
  1362. R = false
  1363. LP.CharacterAdded:connect(function()
  1364. if not R then
  1365. wait(0.5)
  1366. if LP.Character:FindFirstChild('Humanoid') then
  1367. MAIN_HAT = LP.Character:FindFirstChild('BunnyEarsOfCaprice'):Clone()
  1368. end
  1369. R = true
  1370. end
  1371. end)
  1372. repeat wait() until R
  1373. RESPAWN(LP)
  1374. LP.CharacterAppearanceId = 0
  1375.  
  1376. if MAIN_HAT then
  1377. MAIN_HAT.Handle.CanCollide = true
  1378. local M = MAIN_HAT.Handle.BunnyTools.EggScript3:Clone()
  1379. local P = Instance.new('Part')
  1380. M.Disabled = false
  1381. M.Parent = P
  1382. MAIN_HAT.Handle.BunnyTools.EggMesh3:Clone().Parent = P
  1383. MAIN_HAT:destroy()
  1384. P.Parent = LP.Character
  1385. repeat wait() until LP:FindFirstChild('ChessMsg')
  1386. MG = LP:FindFirstChild('ChessMsg')
  1387. MG.Name = 'message_seth'
  1388. MG.Text = ''
  1389. MG.Parent = workspace
  1390. MESSAGE(STRING)
  1391. P:destroy()
  1392. for i,v in pairs(workspace:GetChildren()) do
  1393. if v:IsA('Part') and v.BrickColor == BrickColor.new('Bright red') and v.Reflectance == 0 and v.Transparency == 0 and not v.Anchored and v.CanCollide and v.Locked and v:FindFirstChild('Decal') and v.Size == Vector3.new(8, 0.4, 8) then
  1394. if v.Decal.Texture == 'http://www.roblox.com/asset/?id=1531000' and v.Transparency == 0 and v.Decal.Face == Enum.NormalId.Top then
  1395. v:destroy()
  1396. end
  1397. end
  1398. end
  1399. end
  1400. end
  1401.  
  1402. function MESSAGE(STRING)
  1403. if not SHOWING_MESSAGE then
  1404. spawn(function()
  1405. SHOWING_MESSAGE = true
  1406. MG.Text = STRING
  1407. wait(5)
  1408. MG.Text = ''
  1409. SHOWING_MESSAGE = false
  1410. end)
  1411. end
  1412. end
  1413.  
  1414. _G.CLICK_TP = false
  1415. local M_CTRL = false
  1416.  
  1417. MOUSE.KeyDown:connect(function(K) if K:byte() == 50 then M_CTRL = true end end)
  1418. MOUSE.KeyUp:connect(function(K) if K:byte() == 50 then M_CTRL = false end end)
  1419. MOUSE.Button1Down:connect(function() if _G.CLICK_TP and M_CTRL and MOUSE.Target and LP.Character and LP.Character:FindFirstChild('HumanoidRootPart') then LP.Character.HumanoidRootPart.CFrame = CFrame.new(MOUSE.Hit.p) + Vector3.new(0, 3, 0) end end)
  1420.  
  1421. _LIGHTING.Outlines = false -- / outlines are gross
  1422.  
  1423. if FIND_IN_TABLE(BANS, LP.userId) then LP:Kick() end
  1424.  
  1425. for i,v in pairs(_PLAYERS:GetPlayers()) do if FIND_IN_TABLE(BANS, v.userId) then table.insert(KICKS, v) else UPDATE_CHAT(v) end end
  1426.  
  1427. -- / commands
  1428.  
  1429. ADD_COMMAND('ff','ff [plr]', {},
  1430. function(ARGS, SPEAKER)
  1431. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1432. for i,v in pairs(PLAYERS) do
  1433. Instance.new('ForceField', _PLAYERS[v].Character)
  1434. end
  1435. end)
  1436.  
  1437. ADD_COMMAND('unff','unff [plr]',{},
  1438. function(ARGS, SPEAKER)
  1439. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1440. for i,v in pairs(PLAYERS) do
  1441. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1442. if v:IsA('ForceField') then
  1443. v:destroy()
  1444. end
  1445. end
  1446. end
  1447. end)
  1448.  
  1449. ADD_COMMAND('fire','fire [plr] [r] [g] [b]',{},
  1450. function(ARGS, SPEAKER)
  1451. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1452. for i,v in pairs(PLAYERS) do
  1453. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1454. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1455. local F = Instance.new('Fire', v)
  1456. if ARGS[2] and ARGS[3] and ARGS[4] then
  1457. F.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1458. F.SecondaryColor = C3(ARGS[2], ARGS[3], ARGS[4])
  1459. end
  1460. end
  1461. end
  1462. end
  1463. end)
  1464.  
  1465. ADD_COMMAND('unfire','unfire [plr]',{},
  1466. function(ARGS, SPEAKER)
  1467. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1468. for i,v in pairs(PLAYERS) do
  1469. local PCHAR = _PLAYERS[v].Character
  1470. for i,v in pairs(PCHAR:GetChildren()) do
  1471. for i,v in pairs(v:GetChildren()) do
  1472. if v:IsA('Fire') then
  1473. v:destroy()
  1474. end
  1475. end
  1476. end
  1477. end
  1478. end)
  1479.  
  1480. ADD_COMMAND('sp','sp [plr] [r] [g] [b]',{'sparkles'},
  1481. function(ARGS, SPEAKER)
  1482. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1483. for i,v in pairs(PLAYERS) do
  1484. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1485. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1486. if ARGS[2] and ARGS[3] and ARGS[4] then
  1487. Instance.new('Sparkles', v).Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1488. else
  1489. Instance.new('Sparkles', v)
  1490. end
  1491. end
  1492. end
  1493. end
  1494. end)
  1495.  
  1496. ADD_COMMAND('unsp','unsp [plr]',{'unsparkles'},
  1497. function(ARGS, SPEAKER)
  1498. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1499. for i,v in pairs(PLAYERS) do
  1500. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1501. for i,v in pairs(v:GetChildren()) do
  1502. if v:IsA('Sparkles') then
  1503. v:destroy()
  1504. end
  1505. end
  1506. end
  1507. end
  1508. end)
  1509.  
  1510. ADD_COMMAND('smoke','smoke [plr]',{},
  1511. function(ARGS, SPEAKER)
  1512. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1513. for i,v in pairs(PLAYERS) do
  1514. Instance.new('Smoke', _PLAYERS[v].Character.Torso)
  1515. end
  1516. end)
  1517.  
  1518. ADD_COMMAND('unsmoke','unsmoke [plr]',{},
  1519. function(ARGS, SPEAKER)
  1520. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1521. for i,v in pairs(PLAYERS) do
  1522. for i,v in pairs(_PLAYERS[v].Character.Torso:GetChildren()) do
  1523. if v:IsA('Smoke') then
  1524. v:destroy()
  1525. end
  1526. end
  1527. end
  1528. end)
  1529.  
  1530. ADD_COMMAND('btools','btools [plr]',{},
  1531. function(ARGS, SPEAKER)
  1532. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1533. for i,v in pairs(PLAYERS) do
  1534. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 2
  1535. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 3
  1536. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 4
  1537. end
  1538. end)
  1539.  
  1540. ADD_COMMAND('god','god [plr]',{},
  1541. function(ARGS, SPEAKER)
  1542. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1543. for i,v in pairs(PLAYERS) do
  1544. local PCHAR = _PLAYERS[v].Character
  1545. if PCHAR:FindFirstChild('Humanoid') then
  1546. PCHAR.Humanoid.MaxHealth = math.huge PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1547. end
  1548. end
  1549. end)
  1550.  
  1551. ADD_COMMAND('sgod','sgod [plr]',{},
  1552. function(ARGS, SPEAKER)
  1553. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1554. for i,v in pairs(PLAYERS) do
  1555. local PCHAR = _PLAYERS[v].Character
  1556. if PCHAR:FindFirstChild('Humanoid') then
  1557. PCHAR.Humanoid.MaxHealth = 10000000 PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1558. end
  1559. end
  1560. end)
  1561.  
  1562. ADD_COMMAND('ungod','ungod [plr]',{},
  1563. function(ARGS, SPEAKER)
  1564. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1565. for i,v in pairs(PLAYERS) do
  1566. local PCHAR = _PLAYERS[v].Character
  1567. if PCHAR:FindFirstChild('Humanoid') then
  1568. PCHAR.Humanoid.MaxHealth = 100
  1569. end
  1570. end
  1571. end)
  1572.  
  1573. ADD_COMMAND('heal','heal [plr]',{},
  1574. function(ARGS, SPEAKER)
  1575. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1576. for i,v in pairs(PLAYERS) do
  1577. local PCHAR = _PLAYERS[v].Character
  1578. if PCHAR:FindFirstChild('Humanoid') then
  1579. PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1580. end
  1581. end
  1582. end)
  1583.  
  1584. ADD_COMMAND('freeze','freeze [plr]',{'frz'},
  1585. function(ARGS, SPEAKER)
  1586. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1587. for i,v in pairs(PLAYERS) do
  1588. for i,v in pairs(PLAYERS) do
  1589. local PCHAR = _PLAYERS[v].Character
  1590. for i,v in pairs(PCHAR:GetChildren()) do
  1591. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1592. v.Anchored = true
  1593. end
  1594. end
  1595. end
  1596. end
  1597. end)
  1598.  
  1599. ADD_COMMAND('thaw','thaw [plr]',{'unfreeze','unfrz'},
  1600. function(ARGS, SPEAKER)
  1601. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1602. for i,v in pairs(PLAYERS) do
  1603. for i,v in pairs(PLAYERS) do
  1604. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1605. if v:IsA('Part') then
  1606. v.Anchored = false
  1607. end
  1608. end
  1609. end
  1610. end
  1611. end)
  1612.  
  1613. ADD_COMMAND('kill','kill [plr]',{},
  1614. function(ARGS, SPEAKER)
  1615. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1616. for i,v in pairs(PLAYERS) do
  1617. _PLAYERS[v].Character:BreakJoints()
  1618. end
  1619. end)
  1620.  
  1621. ADD_COMMAND('sound','sound [id]',{},
  1622. function(ARGS, SPEAKER)
  1623. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v:Stop() v:destroy() end end
  1624. if ARGS[1]:lower() ~= 'off' then
  1625. local S = Instance.new('Sound', workspace) S.Name = 'song_seth' S.Archivable = false S.Looped = true S.SoundId = 'rbxassetid://' .. ARGS[1] S.Volume = 1 S:Play()
  1626. end
  1627. end)
  1628.  
  1629. ADD_COMMAND('volume','volume [int]',{},
  1630. function(ARGS, SPEAKER)
  1631. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Volume = ARGS[1] end end
  1632. end)
  1633.  
  1634. ADD_COMMAND('pitch','pitch [int]',{},
  1635. function(ARGS, SPEAKER)
  1636. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Pitch = ARGS[1] end end
  1637. end)
  1638.  
  1639. ADD_COMMAND('explode','explode [plr]',{},
  1640. function(ARGS, SPEAKER)
  1641. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1642. for i,v in pairs(PLAYERS) do
  1643. local PCHAR = _PLAYERS[v].Character
  1644. if PCHAR:FindFirstChild('Torso') then
  1645. Instance.new('Explosion', PCHAR).Position = PCHAR.Torso.Position
  1646. end
  1647. end
  1648. end)
  1649.  
  1650. ADD_COMMAND('invis','invis [plr]',{},
  1651. function(ARGS, SPEAKER)
  1652. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1653. for i,v in pairs(PLAYERS) do
  1654. local PCHAR = _PLAYERS[v].Character
  1655. for i,v in pairs(PCHAR:GetChildren()) do
  1656. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1657. v.Transparency = 1
  1658. end
  1659. if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1660. v.Handle.Transparency = 1
  1661. end
  1662. end
  1663. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  1664. end
  1665. end)
  1666.  
  1667. ADD_COMMAND('vis','vis [plr]',{},
  1668. function(ARGS, SPEAKER)
  1669. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1670. for i,v in pairs(PLAYERS) do
  1671. local PCHAR = _PLAYERS[v].Character
  1672. for i,v in pairs(PCHAR:GetChildren()) do
  1673. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1674. v.Transparency = 0
  1675. end
  1676. if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1677. v.Handle.Transparency = 0
  1678. end
  1679. end
  1680. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  1681. end
  1682. end)
  1683.  
  1684. ADD_COMMAND('goto','goto [plr]',{},
  1685. function(ARGS, SPEAKER)
  1686. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1687. for i,v in pairs(PLAYERS) do
  1688. local PCHAR = _PLAYERS[v].Character
  1689. if PCHAR then
  1690. SPEAKER.Character.HumanoidRootPart.CFrame = PCHAR.Torso.CFrame
  1691. end
  1692. end
  1693. end)
  1694.  
  1695. ADD_COMMAND('bring','bring [plr]',{},
  1696. function(ARGS, SPEAKER)
  1697. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1698. for i,v in pairs(PLAYERS) do
  1699. _PLAYERS[v].Character.HumanoidRootPart.CFrame = SPEAKER.Character.Torso.CFrame
  1700. end
  1701. end)
  1702.  
  1703. ADD_COMMAND('tp','tp [plr] [plr]',{},
  1704. function(ARGS, SPEAKER)
  1705. local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1], SPEAKER), GET_PLAYER(ARGS[2], SPEAKER)
  1706. for i,v in pairs(PLAYERS1) do for a,b in pairs(PLAYERS2) do
  1707. if _PLAYERS[v].Character and _PLAYERS[b].Character then
  1708. _PLAYERS[v].Character.HumanoidRootPart.CFrame = _PLAYERS[b].Character.Torso.CFrame
  1709. end
  1710. end end
  1711. end)
  1712.  
  1713. ADD_COMMAND('char','char [plr] [id]',{'charapp'},
  1714. function(ARGS, SPEAKER)
  1715. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1716. for i,v in pairs(PLAYERS) do
  1717. _PLAYERS[v].CharacterAppearanceId = ARGS[2]
  1718. _PLAYERS[v].Character:BreakJoints()
  1719. end
  1720. end)
  1721.  
  1722. ADD_COMMAND('ws','ws [plr] [int]',{},
  1723. function(ARGS, SPEAKER)
  1724. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1725. for i,v in pairs(PLAYERS) do
  1726. local PCHAR = _PLAYERS[v].Character
  1727. if PCHAR:FindFirstChild('Humanoid') then
  1728. PCHAR.Humanoid.WalkSpeed = tonumber(ARGS[2])
  1729. end
  1730. end
  1731. end)
  1732.  
  1733. ADD_COMMAND('time','time [int]',{},
  1734. function(ARGS, SPEAKER)
  1735. _LIGHTING:SetMinutesAfterMidnight(tonumber(ARGS[1]) * 60)
  1736. end)
  1737.  
  1738. ADD_COMMAND('kick','kick [plr]',{},
  1739. function(ARGS, SPEAKER)
  1740. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1741. for i,v in pairs(PLAYERS) do
  1742. table.insert(KICKS, _PLAYERS[v])
  1743. end
  1744. end)
  1745.  
  1746. ADD_COMMAND('ban','ban [plr]',{},
  1747. function(ARGS, SPEAKER)
  1748. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1749. for i,v in pairs(PLAYERS) do
  1750. table.insert(BANS, _PLAYERS[v].userId)
  1751. table.insert(KICKS, _PLAYERS[v])
  1752. UPDATE_BANS()
  1753. end
  1754. end)
  1755.  
  1756. ADD_COMMAND('unban','unban [username]',{},
  1757. function(ARGS, SPEAKER)
  1758. if FIND_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])) then
  1759. table.remove(BANS, GET_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])))
  1760. UPDATE_BANS()
  1761. end
  1762. end)
  1763.  
  1764. ADD_COMMAND('unlockws','unlock',{'unlock'},
  1765. function(ARGS, SPEAKER)
  1766. local function UNLOCK(INSTANCE)
  1767. for i,v in pairs(INSTANCE:GetChildren()) do
  1768. if v:IsA('BasePart') then
  1769. v.Locked = false
  1770. end
  1771. UNLOCK(v)
  1772. end
  1773. end
  1774. UNLOCK(workspace)
  1775. end)
  1776.  
  1777. ADD_COMMAND('lockws','lock',{'lock'},
  1778. function(ARGS, SPEAKER)
  1779. local function LOCK(INSTANCE)
  1780. for i,v in pairs(INSTANCE:GetChildren()) do
  1781. if v:IsA('BasePart') then
  1782. v.Locked = true
  1783. end
  1784. LOCK(v)
  1785. end
  1786. end
  1787. LOCK(workspace)
  1788. end)
  1789.  
  1790. ADD_COMMAND('unanchorws','unanchor',{'unanchor'},
  1791. function(ARGS, SPEAKER)
  1792. local function UNANCHOR(INSTANCE)
  1793. for i,v in pairs(INSTANCE:GetChildren()) do
  1794. if v:IsA('BasePart') then
  1795. v.Anchored = false
  1796. end
  1797. UNANCHOR(v)
  1798. end
  1799. end
  1800. UNANCHOR(workspace)
  1801. end)
  1802.  
  1803. ADD_COMMAND('anchorws','anchor',{'anchor'},
  1804. function(ARGS, SPEAKER)
  1805. local function ANCHOR(INSTANCE)
  1806. for i,v in pairs(INSTANCE:GetChildren()) do
  1807. if v:IsA('BasePart') then
  1808. v.Anchored = true
  1809. end
  1810. ANCHOR(v)
  1811. end
  1812. end
  1813. ANCHOR(workspace)
  1814. end)
  1815.  
  1816. ADD_COMMAND('hsize','hsize [plr] [int]',{'hatsize'},
  1817. function(ARGS, SPEAKER)
  1818. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1819. for i,v in pairs(PLAYERS) do
  1820. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1821. if v:IsA('Accessory') then
  1822. for a,b in pairs(v.Handle:GetChildren()) do
  1823. if b:IsA('SpecialMesh') then
  1824. b.Scale = ARGS[2] * Vector3.new(1, 1, 1)
  1825. end
  1826. end
  1827. end
  1828. end
  1829. end
  1830. end)
  1831.  
  1832. ADD_COMMAND('shats','shats [plr]',{'stealhats'},
  1833. function(ARGS, SPEAKER)
  1834. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1835. for i,v in pairs(PLAYERS) do
  1836. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1837. if v:IsA('Accessory') then
  1838. v.Parent = SPEAKER.Character
  1839. end
  1840. end
  1841. end
  1842. end)
  1843.  
  1844. ADD_COMMAND('rhats','rhats [plr]',{'removehats'},
  1845. function(ARGS, SPEAKER)
  1846. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1847. for i,v in pairs(PLAYERS) do
  1848. local PCHAR = _PLAYERS[v].Character
  1849. if PCHAR:FindFirstChild('Humanoid') then
  1850. PCHAR.Humanoid:RemoveAccessories()
  1851. end
  1852. end
  1853. end)
  1854.  
  1855. ADD_COMMAND('firstp','firstp [plr]',{},
  1856. function(ARGS, SPEAKER)
  1857. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1858. for i,v in pairs(PLAYERS) do
  1859. _PLAYERS[v].CameraMode = 'LockFirstPerson'
  1860. end
  1861. end)
  1862.  
  1863. ADD_COMMAND('thirdp','thirdp [plr]',{},
  1864. function(ARGS, SPEAKER)
  1865. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1866. for i,v in pairs(PLAYERS) do
  1867. _PLAYERS[v].CameraMode = 'Classic'
  1868. end
  1869. end)
  1870.  
  1871. ADD_COMMAND('chat','chat [plr] [string]',{},
  1872. function(ARGS, SPEAKER)
  1873. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1874. for i,v in pairs(PLAYERS) do
  1875. game.Chat:Chat(_PLAYERS[v].Character.Head, GLS(false, 1))
  1876. end
  1877. end)
  1878.  
  1879. ADD_COMMAND('name','name [plr] [string]',{},
  1880. function(ARGS, SPEAKER)
  1881. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1882. for i,v in pairs(PLAYERS) do
  1883. _PLAYERS[v].Character.Name = GLS(false, 1)
  1884. end
  1885. end)
  1886.  
  1887. ADD_COMMAND('unname','unname [plr]',{},
  1888. function(ARGS, SPEAKER)
  1889. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1890. for i,v in pairs(PLAYERS) do
  1891. _PLAYERS[v].Character.Name = _PLAYERS[v].Name
  1892. end
  1893. end)
  1894.  
  1895. ADD_COMMAND('noname','noname [plr]',{},
  1896. function(ARGS, SPEAKER)
  1897. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1898. for i,v in pairs(PLAYERS) do
  1899. _PLAYERS[v].Character.Name = ''
  1900. end
  1901. end)
  1902.  
  1903. ADD_COMMAND('stun','stun [plr]',{},
  1904. function(ARGS, SPEAKER)
  1905. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1906. for i,v in pairs(PLAYERS) do
  1907. local PCHAR = _PLAYERS[v].Character
  1908. PCHAR.Humanoid.PlatformStand = true
  1909. end
  1910. end)
  1911.  
  1912. ADD_COMMAND('unstun','unstun [plr]',{},
  1913. function(ARGS, SPEAKER)
  1914. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1915. for i,v in pairs(PLAYERS) do
  1916. local PCHAR = _PLAYERS[v].Character
  1917. PCHAR.Humanoid.PlatformStand = false
  1918. end
  1919. end)
  1920.  
  1921. ADD_COMMAND('guest','guest [plr]',{},
  1922. function(ARGS, SPEAKER)
  1923. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1924. for i,v in pairs(PLAYERS) do
  1925. local PCHAR = _PLAYERS[v].Character
  1926. _PLAYERS[v].CharacterAppearanceId = 1
  1927. PCHAR:BreakJoints()
  1928. end
  1929. end)
  1930.  
  1931. ADD_COMMAND('noob','noob [plr]',{},
  1932. function(ARGS, SPEAKER)
  1933. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1934. for i,v in pairs(PLAYERS) do
  1935. local PCHAR = _PLAYERS[v].Character
  1936. _PLAYERS[v].CharacterAppearanceId = 155902847
  1937. PCHAR:BreakJoints()
  1938. end
  1939. end)
  1940.  
  1941. ADD_COMMAND('damage','damage [plr] [int]',{},
  1942. function(ARGS, SPEAKER)
  1943. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1944. for i,v in pairs(PLAYERS) do
  1945. _PLAYERS[v].Character.Humanoid:TakeDamage(ARGS[2])
  1946. end
  1947. end)
  1948.  
  1949. ADD_COMMAND('view','view [plr]',{},
  1950. function(ARGS, SPEAKER)
  1951. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1952. for i,v in pairs(PLAYERS) do
  1953. local PCHAR = _PLAYERS[v].Character
  1954. workspace.CurrentCamera.CameraSubject = PCHAR
  1955. end
  1956. end)
  1957.  
  1958. ADD_COMMAND('unview','unview',{},
  1959. function()
  1960. workspace.CurrentCamera.CameraSubject = _PLAYERS.LocalPlayer.Character
  1961. end)
  1962.  
  1963. ADD_COMMAND('nolimbs','nolimbs [plr]',{},
  1964. function(ARGS, SPEAKER)
  1965. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1966. for i,v in pairs(PLAYERS) do
  1967. local PCHAR = _PLAYERS[v].Character
  1968. for i,v in pairs(PCHAR:GetChildren()) do
  1969. local LIMB = PCHAR.Humanoid:GetLimb(v)
  1970. if v:IsA('BasePart') and PCHAR:FindFirstChild('Humanoid') and LIMB ~= Enum.Limb.Unknown and LIMB ~= Enum.Limb.Head and LIMB ~= Enum.Limb.Torso then
  1971. v:destroy()
  1972. end
  1973. end
  1974. end
  1975. end)
  1976.  
  1977. ADD_COMMAND('box','box [plr]',{},
  1978. function(ARGS, SPEAKER)
  1979. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1980. for i,v in pairs(PLAYERS) do
  1981. local PCHAR = _PLAYERS[v].Character
  1982. local SB = Instance.new('SelectionBox', PCHAR)
  1983. SB.Adornee = SB.Parent
  1984. SB.Color = BrickColor.new('' .. (ARGS[2]))
  1985. end
  1986. end)
  1987.  
  1988. ADD_COMMAND('unbox','nobox [plr]',{},
  1989. function(ARGS, SPEAKER)
  1990. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1991. for i,v in pairs(PLAYERS) do
  1992. local PCHAR = _PLAYERS[v].Character
  1993. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1994. if v:IsA('SelectionBox') then
  1995. v:destroy()
  1996. end
  1997. end
  1998. end
  1999. end)
  2000.  
  2001. ADD_COMMAND('ghost','ghost [plr]',{},
  2002. function(ARGS, SPEAKER)
  2003. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2004. for i,v in pairs(PLAYERS) do
  2005. local PCHAR = _PLAYERS[v].Character
  2006. for i,v in pairs(PCHAR:GetChildren()) do
  2007. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  2008. v.Transparency = 0.5
  2009. elseif v:IsA('Accessory') and v:FindFirstChild('Handle') then
  2010. v.Handle.Transparency = 0.5
  2011. elseif PCHAR.Head:FindFirstChild('face') then
  2012. PCHAR.Head.face.Transparency = 0.5
  2013. end
  2014. end
  2015. end
  2016. end)
  2017.  
  2018. ADD_COMMAND('sphere','sphere [plr]',{},
  2019. function(ARGS, SPEAKER)
  2020. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2021. for i,v in pairs(PLAYERS) do
  2022. local PCHAR=_PLAYERS[v].Character
  2023. local SS = Instance.new('SelectionSphere', PCHAR)
  2024. SS.Adornee = SS.Parent
  2025. end
  2026. end)
  2027.  
  2028. ADD_COMMAND('sky','sky [id]',{},
  2029. function(ARGS, SPEAKER)
  2030. if ARGS[1] then
  2031. for i,v in pairs(_LIGHTING:GetChildren()) do if v:IsA('Sky') then v:destroy() end end
  2032. local SKIES = {'Bk', 'Dn', 'Ft', 'Lf', 'Rt', 'Up'}
  2033. local SKY = Instance.new('Sky', _LIGHTING)
  2034. for i,v in pairs(SKIES) do
  2035. SKY['Skybox' .. v] = 'rbxassetid://' .. ARGS[1] - 1
  2036. end
  2037. end
  2038. end)
  2039.  
  2040. ADD_COMMAND('ambient','ambient [r] [g] [b]',{},
  2041. function(ARGS, SPEAKER)
  2042. if ARGS[1] and ARGS[2] and ARGS[3] then
  2043. _LIGHTING.Ambient = C3(ARGS[1], ARGS[2], ARGS[3])
  2044. end
  2045. end)
  2046.  
  2047. ADD_COMMAND('jail','jail [plr]',{},
  2048. function(ARGS, SPEAKER)
  2049. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2050. for i,v in pairs(PLAYERS) do
  2051. if FIND_IN_TABLE(JAILED, _PLAYERS[v].Name) then return end
  2052. table.insert(JAILED, _PLAYERS[v].Name)
  2053. local PCHAR = _PLAYERS[v].Character
  2054. local J = JAIL:Clone() J.Parent = workspace J:MoveTo(PCHAR.Torso.Position) J.Name = 'JAIL_' .. _PLAYERS[v].Name
  2055. repeat wait()
  2056. PCHAR = _PLAYERS[v].Character if PCHAR and PCHAR:FindFirstChild('HumanoidRootPart') and J:FindFirstChild('MAIN') then PCHAR.HumanoidRootPart.CFrame = J.MAIN.CFrame + Vector3.new(0, 1, 0) end
  2057. until not FIND_IN_TABLE(JAILED, _PLAYERS[v].Name)
  2058. end
  2059. end)
  2060.  
  2061. ADD_COMMAND('unjail','unjail [plr]',{},
  2062. function(ARGS, SPEAKER)
  2063. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2064. for i,v in pairs(PLAYERS) do
  2065. for a,b in pairs(JAILED) do if b == _PLAYERS[v].Name then table.remove(JAILED, a) end end
  2066. if workspace:FindFirstChild('JAIL_' .. _PLAYERS[v].Name) then workspace['JAIL_' .. _PLAYERS[v].Name]:destroy() end
  2067. end
  2068. end)
  2069.  
  2070. ADD_COMMAND('animation','animation [plr] [id]',{'anim'},
  2071. function(ARGS, SPEAKER)
  2072. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2073. for i,v in pairs(PLAYERS) do
  2074. local ID = ARGS[2]
  2075. if ARGS[2] == 'climb' then ID = '180436334' end
  2076. if ARGS[2] == 'fall' then ID = '180436148' end
  2077. if ARGS[2] == 'jump' then ID = '125750702' end
  2078. if ARGS[2] == 'sit' then ID = '178130996' end
  2079. for a,b in pairs(_PLAYERS[v].Character.Animate:GetChildren()) do
  2080. if b:IsA('StringValue') then
  2081. for c,d in pairs(b:GetChildren()) do
  2082. if d:IsA('Animation') then
  2083. d.AnimationId = 'rbxassetid://' .. ID
  2084. end
  2085. end
  2086. end
  2087. end
  2088. end
  2089. end)
  2090.  
  2091. ADD_COMMAND('fix','fix [plr]',{},
  2092. function(ARGS, SPEAKER)
  2093. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2094. for i,v in pairs(PLAYERS) do
  2095. local PCHAR = _PLAYERS[v].Character
  2096. RESET_MODEL(PCHAR)
  2097. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2098. end
  2099. end)
  2100.  
  2101. ADD_COMMAND('creeper','creeper [plr]',{'crpr'},
  2102. function(ARGS, SPEAKER)
  2103. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2104. for i,v in pairs(PLAYERS) do
  2105. CREEPER(_PLAYERS[v])
  2106. end
  2107. end)
  2108.  
  2109. ADD_COMMAND('uncreeper','uncreeper [plr]',{},
  2110. function(ARGS, SPEAKER)
  2111. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2112. for i,v in pairs(PLAYERS) do
  2113. local PCHAR = _PLAYERS[v].Character
  2114. RESET_MODEL(PCHAR)
  2115. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2116. end
  2117. end)
  2118.  
  2119. ADD_COMMAND('shrek','shrek [plr]',{},
  2120. function(ARGS, SPEAKER)
  2121. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2122. for i,v in pairs(PLAYERS) do
  2123. SHREK(_PLAYERS[v])
  2124. end
  2125. end)
  2126.  
  2127. ADD_COMMAND('unshrek','unshrek [plr]',{},
  2128. function(ARGS, SPEAKER)
  2129. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2130. for i,v in pairs(PLAYERS) do
  2131. local PCHAR = _PLAYERS[v].Character
  2132. RESET_MODEL(PCHAR)
  2133. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2134. end
  2135. end)
  2136.  
  2137. ADD_COMMAND('nuke','nuke [plr]',{},
  2138. function(ARGS, SPEAKER)
  2139. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2140. for i,v in pairs(PLAYERS) do
  2141. local PCHAR = _PLAYERS[v].Character
  2142. spawn(function()
  2143. if _PLAYERS[v] and PCHAR and PCHAR:FindFirstChild('Torso') then
  2144. local N = Instance.new('Part', workspace)
  2145. N.Name = 'nuke_seth'
  2146. N.Anchored = true
  2147. N.CanCollide = false
  2148. N.Shape = 'Ball'
  2149. N.Size = Vector3.new(1, 1, 1)
  2150. N.BrickColor = BrickColor.new('New Yeller')
  2151. N.Transparency = 0.5
  2152. N.Reflectance = 0.2
  2153. N.TopSurface = 0
  2154. N.BottomSurface = 0
  2155. N.Touched:connect(function(T)
  2156. if T and T.Parent then
  2157. local E = Instance.new('Explosion', workspace)
  2158. E.Position = T.Position
  2159. E.BlastRadius = 20
  2160. E.BlastPressure = math.huge
  2161. end
  2162. end)
  2163. local CF = PCHAR.Torso.CFrame
  2164. N.CFrame = CF
  2165. for i = 1,30 do
  2166. N.Size = N.Size + Vector3.new(5, 5, 5)
  2167. N.CFrame = CF
  2168. wait(1 / 44)
  2169. end
  2170. N:destroy()
  2171. end
  2172. end)
  2173. end
  2174. end)
  2175.  
  2176. ADD_COMMAND('unnuke','nonuke',{},
  2177. function(ARGS, SPEAKER)
  2178. for i,v in pairs(workspace:GetChildren()) do
  2179. if v:IsA('Part') and v.Name == 'nuke_seth' then
  2180. v:destroy()
  2181. end
  2182. end
  2183. end)
  2184.  
  2185. ADD_COMMAND('infect','infect [plr]',{},
  2186. function(ARGS, SPEAKER)
  2187. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2188. for i,v in pairs(PLAYERS) do
  2189. INFECT(_PLAYERS[v])
  2190. end
  2191. end)
  2192.  
  2193. ADD_COMMAND('uninfect','uninfect [plr]',{},
  2194. function(ARGS, SPEAKER)
  2195. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2196. for i,v in pairs(PLAYERS) do
  2197. local PCHAR = _PLAYERS[v].Character
  2198. RESET_MODEL(PCHAR)
  2199. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2200. end
  2201. end)
  2202.  
  2203. ADD_COMMAND('duck','duck [plr]',{},
  2204. function(ARGS, SPEAKER)
  2205. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2206. for i,v in pairs(PLAYERS) do
  2207. DUCK(_PLAYERS[v])
  2208. end
  2209. end)
  2210.  
  2211. ADD_COMMAND('unduck','unduck [plr]',{},
  2212. function(ARGS, SPEAKER)
  2213. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2214. for i,v in pairs(PLAYERS) do
  2215. local PCHAR = _PLAYERS[v].Character
  2216. RESET_MODEL(PCHAR)
  2217. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2218. end
  2219. end)
  2220.  
  2221. ADD_COMMAND('disable','disable [plr]',{},
  2222. function(ARGS, SPEAKER)
  2223. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2224. for i,v in pairs(PLAYERS) do
  2225. local PCHAR = _PLAYERS[v].Character
  2226. if PCHAR:FindFirstChild('Humanoid') then
  2227. PCHAR.Humanoid.Name = 'HUMANOID_' .. _PLAYERS[v].Name
  2228. local humanoid = PCHAR['HUMANOID_' .. _PLAYERS[v].Name]
  2229. humanoid.Parent = HUMANOIDS
  2230. end
  2231. end
  2232. end)
  2233.  
  2234. ADD_COMMAND('enable','enable [plr]',{},
  2235. function(ARGS, SPEAKER)
  2236. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2237. for i,v in pairs(PLAYERS) do
  2238. local PCHAR = _PLAYERS[v].Character
  2239. if PCHAR:FindFirstChild('Humanoid') then
  2240. return
  2241. else
  2242. if HUMANOIDS:FindFirstChild('HUMANOID_' .. _PLAYERS[v].Name) then
  2243. local humanoid = HUMANOIDS['HUMANOID_' .. _PLAYERS[v].Name] humanoid.Parent = PCHAR humanoid.Name = 'Humanoid'
  2244. end
  2245. end
  2246. end
  2247. end)
  2248.  
  2249. ADD_COMMAND('size','size [plr] [int]',{},
  2250. function(ARGS, SPEAKER)
  2251. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2252. for i,v in pairs(PLAYERS) do
  2253. SCALE(_PLAYERS[v].Character, ARGS[2])
  2254. end
  2255. end)
  2256.  
  2257. ADD_COMMAND('clone','clone [plr]',{},
  2258. function(ARGS, SPEAKER)
  2259. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2260. for i,v in pairs(PLAYERS) do
  2261. local PCHAR = _PLAYERS[v].Character PCHAR.Archivable = true
  2262. local C = PCHAR:Clone() C.Parent = workspace C:MoveTo(PCHAR:GetModelCFrame().p) C:MakeJoints()
  2263. PCHAR.Archivable = false
  2264. end
  2265. end)
  2266.  
  2267. ADD_COMMAND('spin','spin [plr]',{},
  2268. function(ARGS, SPEAKER)
  2269. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2270. for i,v in pairs(PLAYERS) do
  2271. local PCHAR = _PLAYERS[v].Character
  2272. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2273. if v.Name == 'SPIN' then
  2274. v:destroy()
  2275. end
  2276. end
  2277. local T = PCHAR.Torso
  2278. local BG = Instance.new('BodyGyro', T) BG.Name = 'SPIN' BG.maxTorque = Vector3.new(0, math.huge, 0) BG.P = 11111 BG.cframe = T.CFrame
  2279. spawn(function()
  2280. repeat wait(1/44)
  2281. BG.CFrame = BG.CFrame * CFrame.Angles(0,math.rad(30),0)
  2282. until not BG or BG.Parent ~= T
  2283. end)
  2284. end
  2285. end)
  2286.  
  2287. ADD_COMMAND('unspin','unspin [plr]',{},
  2288. function(ARGS, SPEAKER)
  2289. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2290. for i,v in pairs(PLAYERS) do
  2291. local PCHAR = _PLAYERS[v].Character
  2292. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2293. if v.Name == 'SPIN' then
  2294. v:destroy()
  2295. end
  2296. end
  2297. end
  2298. end)
  2299.  
  2300. ADD_COMMAND('dog','dog [plr]',{},
  2301. function(ARGS, SPEAKER)
  2302. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2303. for i,v in pairs(PLAYERS) do
  2304. DOG(_PLAYERS[v])
  2305. end
  2306. end)
  2307.  
  2308. ADD_COMMAND('undog','undog [plr]',{},
  2309. function(ARGS, SPEAKER)
  2310. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2311. for i,v in pairs(PLAYERS) do
  2312. local PCHAR = _PLAYERS[v].Character
  2313. RESET_MODEL(PCHAR)
  2314. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2315. end
  2316. end)
  2317.  
  2318. ADD_COMMAND('loopheal','loopheal [plr]',{'lheal'},
  2319. function(ARGS, SPEAKER)
  2320. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2321. for i,v in pairs(PLAYERS) do
  2322. if not FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2323. table.insert(LOOPED_H, _PLAYERS[v].Name)
  2324. end
  2325. end
  2326. end)
  2327.  
  2328. ADD_COMMAND('unloopheal','unloopheal [plr]',{'unlheal'},
  2329. function(ARGS, SPEAKER)
  2330. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2331. for i,v in pairs(PLAYERS) do
  2332. if FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2333. table.remove(LOOPED_H, GET_IN_TABLE(LOOPED_H, _PLAYERS[v].Name))
  2334. end
  2335. end
  2336. end)
  2337.  
  2338. ADD_COMMAND('loopkill','loopheal [plr]',{'lheal'},
  2339. function(ARGS, SPEAKER)
  2340. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2341. for i,v in pairs(PLAYERS) do
  2342. if not FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2343. table.insert(LOOPED_K, _PLAYERS[v].Name)
  2344. end
  2345. end
  2346. end)
  2347.  
  2348. ADD_COMMAND('unloopkill','unloopkill [plr]',{'unlkill'},
  2349. function(ARGS, SPEAKER)
  2350. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2351. for i,v in pairs(PLAYERS) do
  2352. if FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2353. table.remove(LOOPED_K, GET_IN_TABLE(LOOPED_K, _PLAYERS[v].Name))
  2354. end
  2355. end
  2356. end)
  2357.  
  2358. ADD_COMMAND('fling','fling [plr]',{},
  2359. function(ARGS, SPEAKER)
  2360. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2361. for i,v in pairs(PLAYERS) do
  2362. local PCHAR = _PLAYERS[v].Character
  2363. if PCHAR:FindFirstChild('Humanoid') then
  2364. local X
  2365. local Z
  2366. repeat
  2367. X = math.random(-9999, 9999)
  2368. until math.abs(X) >= 5555
  2369. repeat
  2370. Z = math.random(-9999, 9999)
  2371. until math.abs(Z) >= 5555
  2372. PCHAR.Torso.Velocity = Vector3.new(0, 0, 0)
  2373. local BF = Instance.new('BodyForce', PCHAR.Torso) BF.force = Vector3.new(X * 4, 9999 * 5, Z * 4)
  2374. end
  2375. end
  2376. end)
  2377.  
  2378. ADD_COMMAND('alien','alien [plr]',{},
  2379. function(ARGS, SPEAKER)
  2380. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2381. for i,v in pairs(PLAYERS) do
  2382. ALIEN(_PLAYERS[v])
  2383. end
  2384. end)
  2385.  
  2386. ADD_COMMAND('nograv','nograv [plr]',{},
  2387. function(ARGS, SPEAKER)
  2388. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2389. for i,v in pairs(PLAYERS) do
  2390. if not _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2391. NEW'BodyForce'{Name = 'nograv_seth', Force = Vector3.new(0, GET_MASS(_PLAYERS[v].Character) * 196.2, 0), Parent = _PLAYERS[v].Character.Torso}
  2392. end
  2393. end
  2394. end)
  2395.  
  2396. ADD_COMMAND('grav','grav [plr]',{},
  2397. function(ARGS, SPEAKER)
  2398. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2399. for i,v in pairs(PLAYERS) do
  2400. if _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2401. _PLAYERS[v].Character.Torso.nograv_seth:destroy()
  2402. end
  2403. end
  2404. end)
  2405.  
  2406. ADD_COMMAND('cape','cape [brick color]',{},
  2407. function(ARGS, SPEAKER)
  2408. spawn(function()
  2409. if LP.Character:FindFirstChild('Cape') then
  2410. LP.Character.Cape:destroy()
  2411. end
  2412. if not ARGS[1] then
  2413. ARGS[1] = 'Deep blue'
  2414. end
  2415. CAPE(GLS(false, 1))
  2416. end)
  2417. end)
  2418.  
  2419. ADD_COMMAND('uncape','uncape',{},
  2420. function(ARGS, SPEAKER)
  2421. if LP.Character:FindFirstChild('cape_seth') then
  2422. LP.Character.cape_seth:destroy()
  2423. end
  2424. end)
  2425.  
  2426. ADD_COMMAND('paper','paper [plr]',{},
  2427. function(ARGS, SPEAKER)
  2428. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2429. for i,v in pairs(PLAYERS) do
  2430. local PCHAR = _PLAYERS[v].Character
  2431. for i,v in pairs(PCHAR:GetChildren()) do
  2432. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  2433. PAPER_MESH:Clone().Parent = v
  2434. end
  2435. end
  2436. end
  2437. end)
  2438.  
  2439. ADD_COMMAND('punish','punish [plr]',{},
  2440. function(ARGS, SPEAKER)
  2441. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2442. for i,v in pairs(PLAYERS) do
  2443. _PLAYERS[v].Character.Parent = nil
  2444. end
  2445. end)
  2446.  
  2447. ADD_COMMAND('unpunish','unpunish [plr]',{},
  2448. function(ARGS, SPEAKER)
  2449. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2450. for i,v in pairs(PLAYERS) do
  2451. _PLAYERS[v].Character.Parent = workspace
  2452. end
  2453. end)
  2454.  
  2455. local DISCO = false
  2456.  
  2457. ADD_COMMAND('disco','disco',{},
  2458. function(ARGS, SPEAKER)
  2459. DISCO = true
  2460. if not DISCO then
  2461. spawn(function()
  2462. repeat wait(1) _LIGHTING.Ambient = C3(math.random(), math.random(), math.random()) until not DISCO
  2463. end)
  2464. end
  2465. end)
  2466.  
  2467. ADD_COMMAND('undisco','undisco',{},
  2468. function(ARGS, SPEAKER)
  2469. DISCO = false
  2470. end)
  2471.  
  2472. ADD_COMMAND('team','team [plr] [team]',{},
  2473. function(ARGS, SPEAKER)
  2474. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2475. for i,v in pairs(PLAYERS) do
  2476. for a,b in pairs(game.Teams:GetChildren()) do
  2477. if string.lower(b.Name) == GLS(true, 1) then
  2478. _PLAYERS[v].Team = b
  2479. end
  2480. end
  2481. end
  2482. end)
  2483.  
  2484. ADD_COMMAND('jp','jp [plr] [int]',{},
  2485. function(ARGS, SPEAKER)
  2486. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2487. for i,v in pairs(PLAYERS) do
  2488. local PCHAR = _PLAYERS[v].Character
  2489. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.JumpPower = ARGS[2] end
  2490. end
  2491. end)
  2492.  
  2493. ADD_COMMAND('smallhead','smallhead [plr]',{'shead'},
  2494. function(ARGS, SPEAKER)
  2495. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2496. for i,v in pairs(PLAYERS) do
  2497. local PCHAR = _PLAYERS[v].Character
  2498. PCHAR.Head.Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  2499. PCHAR.Head.Mesh.Offset = Vector3.new(0, -0.25, 0)
  2500. end
  2501. end)
  2502.  
  2503. ADD_COMMAND('bighead','bighead [plr]',{'bhead'},
  2504. function(ARGS, SPEAKER)
  2505. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2506. for i,v in pairs(PLAYERS) do
  2507. local PCHAR = _PLAYERS[v].Character
  2508. PCHAR.Head.Mesh.Scale = Vector3.new(2.25, 2.25, 2.25)
  2509. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0.5, 0)
  2510. end
  2511. end)
  2512.  
  2513. ADD_COMMAND('headsize','headsize [plr] [int]',{'hsize'},
  2514. function(ARGS, SPEAKER)
  2515. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2516. for i,v in pairs(PLAYERS) do
  2517. local PCHAR = _PLAYERS[v].Character
  2518. if ARGS[2] == 1 then
  2519. PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2520. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2521. else
  2522. PCHAR.Head.Mesh.Scale = ARGS[2] * Vector3.new(1.25, 1.25, 1.25)
  2523. end
  2524. end
  2525. end)
  2526.  
  2527. ADD_COMMAND('fixhead','fixhead [plr]',{'fhead'},
  2528. function(ARGS, SPEAKER)
  2529. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2530. for i,v in pairs(PLAYERS) do
  2531. local PCHAR = _PLAYERS[v].Character
  2532. PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2533. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2534. PCHAR.Head.Transparency = 0
  2535. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  2536. end
  2537. end)
  2538.  
  2539. ADD_COMMAND('removehead','removehead [plr]',{'rhead'},
  2540. function(ARGS, SPEAKER)
  2541. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2542. for i,v in pairs(PLAYERS) do
  2543. local PCHAR = _PLAYERS[v].Character
  2544. PCHAR.Head.Transparency = 1
  2545. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  2546. end
  2547. end)
  2548.  
  2549. ADD_COMMAND('stealtools','stealtools [plr]',{'stools'},
  2550. function(ARGS, SPEAKER)
  2551. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2552. for i,v in pairs(PLAYERS) do
  2553. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2554. if v:IsA('Tool') or v:IsA('HopperBin') then
  2555. v.Parent = LP.Backpack
  2556. end
  2557. end
  2558. end
  2559. end)
  2560.  
  2561. ADD_COMMAND('removetools','removetools [plr]',{'rtools'},
  2562. function(ARGS, SPEAKER)
  2563. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2564. for i,v in pairs(PLAYERS) do
  2565. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2566. if v:IsA('Tool') or v:IsA('HopperBin') then
  2567. v:destroy()
  2568. end
  2569. end
  2570. end
  2571. end)
  2572.  
  2573. ADD_COMMAND('clonetools','clonetools [plr]',{'ctools'},
  2574. function(ARGS, SPEAKER)
  2575. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2576. for i,v in pairs(PLAYERS) do
  2577. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2578. if v:IsA('Tool') or v:IsA('HopperBin') then
  2579. v:Clone().Parent = LP.Backpack
  2580. end
  2581. end
  2582. end
  2583. end)
  2584.  
  2585. ADD_COMMAND('dong','dong [plr]',{},
  2586. function(ARGS, SPEAKER)
  2587. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2588. for i,v in pairs(PLAYERS) do
  2589. local PCHAR = _PLAYERS[v].Character
  2590. if ARGS[2] == 'black' then
  2591. CREATE_DONG(_PLAYERS[v], 'Brown')
  2592. end
  2593. if ARGS[2] == 'asian' then
  2594. CREATE_DONG(_PLAYERS[v], 'Cool yellow')
  2595. end
  2596. if ARGS[2] == 'alien' then
  2597. CREATE_DONG(_PLAYERS[v], 'Lime green')
  2598. end
  2599. if ARGS[2] == 'frozen' then
  2600. CREATE_DONG(_PLAYERS[v], 1019)
  2601. end
  2602. if not ARGS[2] then
  2603. CREATE_DONG(_PLAYERS[v], 'Pastel brown')
  2604. end
  2605. end
  2606. end)
  2607.  
  2608. ADD_COMMAND('particles','particles [plr] [id]',{'pts'},
  2609. function(ARGS, SPEAKER)
  2610. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2611. for i,v in pairs(PLAYERS) do
  2612. local PCHAR = _PLAYERS[v].Character
  2613. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2614. if v:IsA('ParticleEmitter') then
  2615. v:destroy()
  2616. end
  2617. end
  2618. Instance.new('ParticleEmitter', PCHAR.Torso).Texture = 'rbxassetid://' .. ARGS[2] - 1
  2619. end
  2620. end)
  2621.  
  2622. ADD_COMMAND('rocket','rocket [plr]',{},
  2623. function(ARGS, SPEAKER)
  2624. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2625. for i,v in pairs(PLAYERS) do
  2626. local PCHAR = _PLAYERS[v].Character
  2627. spawn(function()
  2628. local R = ROCKET:Clone()
  2629. R.Parent = workspace
  2630. local W = Instance.new('Weld', R)
  2631. W.Part0 = W.Parent
  2632. W.Part1 = PCHAR.Torso
  2633. W.C1 = CFrame.new(0, 0.5, 1)
  2634. R.force.Force = Vector3.new(0, 15000, 0)
  2635. wait()
  2636. PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0)
  2637. wait(5)
  2638. Instance.new('Explosion', R).Position = R.Position
  2639. wait(1)
  2640. R:destroy()
  2641. end)
  2642. end
  2643. end)
  2644.  
  2645. ADD_COMMAND('blackify','blackify [plr]',{},
  2646. function(ARGS, SPEAKER)
  2647. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2648. for i,v in pairs(PLAYERS) do
  2649. COLOR(_PLAYERS[v], 'Really black')
  2650. end
  2651. end)
  2652.  
  2653. ADD_COMMAND('whitify','whitify [plr]',{},
  2654. function(ARGS, SPEAKER)
  2655. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2656. for i,v in pairs(PLAYERS) do
  2657. COLOR(_PLAYERS[v], 'White')
  2658. end
  2659. end)
  2660.  
  2661. ADD_COMMAND('color','color [plr] [brick color]',{},
  2662. function(ARGS, SPEAKER)
  2663. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2664. for i,v in pairs(PLAYERS) do
  2665. COLOR(_PLAYERS[v], GLS(false, 1))
  2666. end
  2667. end)
  2668.  
  2669. ADD_COMMAND('change','change [plr] [stat] [int/string]',{},
  2670. function(ARGS, SPEAKER)
  2671. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2672. for i,v in pairs(PLAYERS) do
  2673. if _PLAYERS[v]:FindFirstChild('leaderstats') then
  2674. for i,v in pairs(_PLAYERS[v].leaderstats:GetChildren()) do
  2675. if string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('IntValue') or v:IsA('NumberValue') then
  2676. if ARGS[3] then v.Value = tonumber(ARGS[3]) end
  2677. elseif string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('StringValue') then
  2678. v.Value = GLS(false, 2)
  2679. end
  2680. end
  2681. end
  2682. end
  2683. end)
  2684.  
  2685. ADD_COMMAND('bait','bait',{},
  2686. function(ARGS, SPEAKER)
  2687. spawn(function()
  2688. local M = Instance.new('Model', workspace) M.Name = 'Touch For Admin!'
  2689. local P = Instance.new('Part', M) P.Name = 'Head' P.Position = SPEAKER.Character.Head.Position P.BrickColor = BrickColor.new('Pink') P.Material = 'Neon'
  2690. local H = Instance.new('Humanoid', M)
  2691. P.Touched:connect(function(RIP) if RIP.Parent.Name ~= SPEAKER.Name or RIP.Parent.Name ~= LP.Name then if RIP.Parent:FindFirstChild('Humanoid') then RIP.Parent.Humanoid:destroy() end end end)
  2692. end)
  2693. end)
  2694.  
  2695. ADD_COMMAND('naked','naked [plr]',{},
  2696. function(ARGS, SPEAKER)
  2697. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2698. for i,v in pairs(PLAYERS) do
  2699. local PCHAR = _PLAYERS[v].Character
  2700. for i,v in pairs(PCHAR:GetChildren()) do
  2701. if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  2702. v:destroy()
  2703. end
  2704. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2705. if v:IsA('Decal') then
  2706. v:destroy()
  2707. end
  2708. end
  2709. end
  2710. end
  2711. end)
  2712.  
  2713. ADD_COMMAND('decalspam','decalspam [decal]',{'dspam'},
  2714. function(ARGS, SPEAKER)
  2715. if ARGS[1] then
  2716. DECALSPAM(workspace, ARGS[1])
  2717. end
  2718. end)
  2719.  
  2720. ADD_COMMAND('undecalspam','undecalspam',{'undspam'},
  2721. function(ARGS, SPEAKER)
  2722. if ARGS[1] then
  2723. UNDECALSPAM(workspace)
  2724. end
  2725. end)
  2726.  
  2727. ADD_COMMAND('bang','bang [plr]',{'rape'},
  2728. function(ARGS, SPEAKER)
  2729. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2730. for i,v in pairs(PLAYERS) do
  2731. BANG(_PLAYERS[v].Name)
  2732. end
  2733. end)
  2734.  
  2735. ADD_COMMAND('lag','lag [plr]',{},
  2736. function(ARGS, SPEAKER)
  2737. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2738. for i,v in pairs(PLAYERS) do
  2739. LAG(_PLAYERS[v])
  2740. end
  2741. end)
  2742.  
  2743. ADD_COMMAND('respawn','respawn [plr]',{},
  2744. function(ARGS, SPEAKER)
  2745. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2746. for i,v in pairs(PLAYERS) do
  2747. RESPAWN(_PLAYERS[v])
  2748. end
  2749. end)
  2750.  
  2751. ADD_COMMAND('face','face [plr] [decal]',{},
  2752. function(ARGS, SPEAKER)
  2753. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2754. for i,v in pairs(PLAYERS) do
  2755. local PCHAR = _PLAYERS[v].Character
  2756. for i,v in pairs(PCHAR.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  2757. local F = Instance.new('Decal', PCHAR.Head) F.Name = 'face' F.Texture = 'rbxassetid://' .. ARGS[2] - 1
  2758. end
  2759. end)
  2760.  
  2761. ADD_COMMAND('shirt','shirt [plr] [decal]',{},
  2762. function(ARGS, SPEAKER)
  2763. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2764. for i,v in pairs(PLAYERS) do
  2765. local PCHAR = _PLAYERS[v].Character
  2766. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Shirt') then v:destroy() end end
  2767. local S = Instance.new('Shirt', PCHAR) S.Name = 'Shirt' S.ShirtTemplate = 'rbxassetid://' .. ARGS[2] - 1
  2768. end
  2769. end)
  2770.  
  2771. ADD_COMMAND('pants','pants [plr] [decal]',{},
  2772. function(ARGS, SPEAKER)
  2773. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2774. for i,v in pairs(PLAYERS) do
  2775. local PCHAR = _PLAYERS[v].Character
  2776. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Pants') then v:destroy() end end
  2777. local P = Instance.new('Pants', PCHAR) P.Name = 'Shirt' P.PantsTemplate = 'rbxassetid://' .. ARGS[2] - 1
  2778. end
  2779. end)
  2780.  
  2781. ADD_COMMAND('longneck','longneck [plr]',{'lneck', 'giraffe'},
  2782. function(ARGS, SPEAKER)
  2783. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2784. for i,v in pairs(PLAYERS) do
  2785. local PCHAR = _PLAYERS[v].Character
  2786. RESET_MODEL(PCHAR)
  2787. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2788. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Accessory') then v.Handle.Mesh.Offset = Vector3.new(0, 5, 0) end end
  2789. if PCHAR.Head:FindFirstChild('Mesh') then PCHAR.Head.Mesh.Offset = Vector3.new(0, 5, 0) end
  2790. local G = Instance.new('Part', PCHAR) G.Name = 'giraffe_seth' G.BrickColor = PCHAR.Head.BrickColor G.Size = Vector3.new(2, 1, 1)
  2791. local SM = Instance.new('SpecialMesh', G) SM.Scale = Vector3.new(1.25, 5, 1.25) SM.Offset = Vector3.new(0, 2, 0)
  2792. local W = Instance.new('Weld', G) W.Part0 = PCHAR.Head W.Part1 = G
  2793. end
  2794. end)
  2795.  
  2796. ADD_COMMAND('stealchar','stealchar [plr]',{'schar'},
  2797. function(ARGS, SPEAKER)
  2798. local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1])
  2799. for i,v in pairs(PLAYERS1) do
  2800. RESET_MODEL(SPEAKER.Character) UPDATE_MODEL(SPEAKER.Character, _PLAYERS[v].Name)
  2801. end
  2802. end)
  2803.  
  2804. ADD_COMMAND('baseplate','baseplate',{'bp'},
  2805. function(ARGS, SPEAKER)
  2806. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Model') and v.Name == 'baseplate_seth' then v:destroy() end end
  2807. local BP = Instance.new('Part', workspace) BP.Name = 'baseplate_seth' BP.Anchored = true BP.BrickColor = BrickColor.new('Bright green') BP.Size = Vector3.new(2048, 5, 2048) BP.Position = Vector3.new(0, 0, 0)
  2808. end)
  2809.  
  2810. ADD_COMMAND('norotate','norotate [plr]',{'nrt'},
  2811. function(ARGS, SPEAKER)
  2812. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2813. for i,v in pairs(PLAYERS) do
  2814. local PCHAR = _PLAYERS[v].Character
  2815. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = false end
  2816. end
  2817. end)
  2818.  
  2819. ADD_COMMAND('rotate','rotate [plr]',{'rt'},
  2820. function(ARGS, SPEAKER)
  2821. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2822. for i,v in pairs(PLAYERS) do
  2823. local PCHAR = _PLAYERS[v].Character
  2824. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = true end
  2825. end
  2826. end)
  2827.  
  2828. ADD_COMMAND('admin','admin [plr]',{},
  2829. function(ARGS, SPEAKER)
  2830. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2831. for i,v in pairs(PLAYERS) do
  2832. if not CHECK_ADMIN(_PLAYERS[v]) then
  2833. table.insert(ADMINS, _PLAYERS[v].userId)
  2834. UPDATE_ADMINS()
  2835. spawn(function()
  2836. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re now an admin!')
  2837. wait(3)
  2838. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'Give me a try! | ' .. C_PREFIX .. 'ff me')
  2839. end)
  2840. end
  2841. end
  2842. end)
  2843.  
  2844. ADD_COMMAND('unadmin','unadmin [plr]',{},
  2845. function(ARGS, SPEAKER)
  2846. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2847. for i,v in pairs(PLAYERS) do
  2848. if CHECK_ADMIN(_PLAYERS[v]) then
  2849. if FIND_IN_TABLE(ADMINS, _PLAYERS[v].userId) then
  2850. table.remove(ADMINS, GET_IN_TABLE(ADMINS, _PLAYERS[v].userId))
  2851. UPDATE_ADMINS()
  2852. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re no longer an admin.')
  2853. end
  2854. end
  2855. end
  2856. end)
  2857.  
  2858. ADD_COMMAND('minzoom','minzoom [plr] [int]',{'minz'},
  2859. function(ARGS, SPEAKER)
  2860. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2861. for i,v in pairs(PLAYERS) do
  2862. _PLAYERS[v].CameraMinZoomDistance = ARGS[2]
  2863. end
  2864. end)
  2865.  
  2866. ADD_COMMAND('maxzoom','maxzoom [plr] [int]',{'maxz'},
  2867. function(ARGS, SPEAKER)
  2868. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2869. for i,v in pairs(PLAYERS) do
  2870. _PLAYERS[v].CameraMaxZoomDistance = ARGS[2]
  2871. end
  2872. end)
  2873.  
  2874. ADD_COMMAND('age','age [plr]',{},
  2875. function(ARGS, SPEAKER)
  2876. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2877. for i,v in pairs(PLAYERS) do
  2878. NOTIFY(_PLAYERS[v].Name .. ' | ' .. _PLAYERS[v].AccountAge, 255, 255, 255)
  2879. end
  2880. end)
  2881.  
  2882. ADD_COMMAND('hl','hl [plr] [r] [g] [b]',{},
  2883. function(ARGS, SPEAKER)
  2884. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2885. for i,v in pairs(PLAYERS) do
  2886. local PCHAR = _PLAYERS[v].Character
  2887. if PCHAR:FindFirstChild('Torso') then
  2888. local HL = Instance.new('SpotLight', PCHAR.Torso) HL.Name = 'seth_hl' HL.Brightness = 5 HL.Range = 60
  2889. if ARGS[2] and ARGS[3] and ARGS[4] then
  2890. HL.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  2891. end
  2892. end
  2893. end
  2894. end)
  2895.  
  2896. ADD_COMMAND('unhl','unhl [plr]',{},
  2897. function(ARGS, SPEAKER)
  2898. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2899. for i,v in pairs(PLAYERS) do
  2900. local PCHAR = _PLAYERS[v].Character
  2901. if PCHAR:FindFirstChild('Torso') then
  2902. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2903. if v:IsA('SpotLight') and v.Name == 'seth_hl' then
  2904. v:destroy()
  2905. end
  2906. end
  2907. end
  2908. end
  2909. end)
  2910.  
  2911. ADD_COMMAND('crash','crash [plr]',{},
  2912. function(ARGS, SPEAKER)
  2913. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2914. for i,v in pairs(PLAYERS) do
  2915. local PCHAR = _PLAYERS[v].Character
  2916. PCHAR.Torso.Anchored = true
  2917. for i,v in pairs(PCHAR:GetChildren()) do
  2918. if v:IsA('Humanoid') then
  2919. for i = 1,10 do
  2920. v.HipHeight = 1/0*0
  2921. end
  2922. end
  2923. end
  2924. end
  2925. end)
  2926.  
  2927. ADD_COMMAND('shutdown','shutdown',{},
  2928. function(ARGS, SPEAKER)
  2929. workspace.Gravity = 1/0*0
  2930. end)
  2931.  
  2932. ADD_COMMAND('smite','smite [plr]',{},
  2933. function(ARGS, SPEAKER)
  2934. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2935. for i,v in pairs(PLAYERS) do
  2936. local PCHAR = _PLAYERS[v].Character
  2937. spawn(function()
  2938. local function CastRay(A, B, C) local V = B - A return workspace:FindPartOnRayWithIgnoreList(Ray.new(A, V.unit * math.min(V.magnitude, 999)), C or {}, false, true) end
  2939.  
  2940. local PP = PCHAR.PrimaryPart.Position - Vector3.new(0, 3, 0)
  2941. local S = Instance.new('Sound', workspace) S.SoundId = 'rbxassetid://178090362' S.Volume = 1 S:Play() spawn(function() wait(7) S:destroy() end)
  2942. local S,P2 = CastRay(PP, PP - Vector3.new(0, 9, 0), {PCHAR})
  2943.  
  2944. local P1 = Instance.new('Part', game.Workspace)
  2945. P1.BrickColor = BrickColor.new('Institutional white')
  2946. P1.Material = 'Neon'
  2947. P1.Transparency = 0.9
  2948. P1.Anchored = true
  2949. P1.CanCollide = false
  2950. P1.Size = Vector3.new(0.2, 0.2, 0.2)
  2951. P1.CFrame = CFrame.new((S and P2 or PP) + Vector3.new(0, 1e3, 0))
  2952. Instance.new('BlockMesh', P1).Scale = Vector3.new(10, 10000, 10)
  2953.  
  2954. local P2, P3, P4, P5 = P1:Clone(), P1:Clone(), P1:Clone(), P1:Clone()
  2955. for i, v in next, {P2, P3, P4, P5} do i = i * 0.1 v.Parent, v.Size = P1, Vector3.new(0.2 + i, 0.2, 0.2 + i ) v.CFrame = P1.CFrame end wait(0.5) P1:destroy() PCHAR:BreakJoints()
  2956. end)
  2957. end
  2958. end)
  2959.  
  2960. ADD_COMMAND('skydive','skydive [plr]',{},
  2961. function(ARGS, SPEAKER)
  2962. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2963. for i,v in pairs(PLAYERS) do
  2964. local PCHAR = _PLAYERS[v].Character
  2965. spawn(function()
  2966. for i = 0, 3 do
  2967. if PCHAR then
  2968. PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame + Vector3.new(0, 7500, 0)
  2969. end
  2970. end
  2971. end)
  2972. end
  2973. end)
  2974.  
  2975. ADD_COMMAND('message','message [string]',{'m'},
  2976. function(ARGS, SPEAKER)
  2977. spawn(function()
  2978. if MG then
  2979. MESSAGE(GLS(false, 0))
  2980. else
  2981. LOAD_MESSAGE(GLS(false, 0))
  2982. end
  2983. end)
  2984. end)
  2985.  
  2986. ADD_COMMAND('control','control [plr]',{},
  2987. function(ARGS, SPEAKER)
  2988. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2989. for i,v in pairs(PLAYERS) do
  2990. local PCHAR = _PLAYERS[v].Character
  2991. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = _PLAYERS[v].Name
  2992. local CONTROL_ENABLED = false
  2993. local function CONTROL(P, V3)
  2994. if CONTROL_ENABLED then
  2995. if P.Character and P.Character:FindFirstChild('Humanoid') then
  2996. P.Character.Humanoid:MoveTo(V3)
  2997. end
  2998. end
  2999. end
  3000. HB.Selected:connect(function(M)
  3001. M.Button1Down:connect(function() CONTROL_ENABLED = true CONTROL(_PLAYERS:FindFirstChild(HB.Name), M.Hit.p) end)
  3002. M.Button1Up:connect(function() CONTROL_ENABLED = false end)
  3003. end)
  3004. end
  3005. end)
  3006.  
  3007. -- / extra
  3008.  
  3009. ADD_COMMAND('gravity','gravity [int]',{},
  3010. function(ARGS, SPEAKER)
  3011. workspace.Gravity = ARGS[1]
  3012. end)
  3013.  
  3014. ADD_COMMAND('fixlighting','fixlighting',{'fixl'},
  3015. function(ARGS, SPEAKER)
  3016. FIX_LIGHTING()
  3017. end)
  3018.  
  3019. ADD_COMMAND('fixfog','fixfog',{'clrfog'},
  3020. function(ARGS, SPEAKER)
  3021. _LIGHTING.FogColor = C3(191, 191, 191)
  3022. _LIGHTING.FogEnd = 100000000
  3023. _LIGHTING.FogStart = 0
  3024. end)
  3025.  
  3026. ADD_COMMAND('day','day',{},
  3027. function(ARGS, SPEAKER)
  3028. _LIGHTING.TimeOfDay = 14
  3029. end)
  3030.  
  3031. ADD_COMMAND('night','night',{},
  3032. function(ARGS, SPEAKER)
  3033. _LIGHTING.TimeOfDay = 24
  3034. end)
  3035.  
  3036. ADD_COMMAND('serverlock','serverlock',{'slock'},
  3037. function(ARGS, SPEAKER)
  3038. SERVER_LOCKED = true
  3039. end)
  3040.  
  3041. ADD_COMMAND('unserverlock','unserverlock',{'unslock'},
  3042. function(ARGS, SPEAKER)
  3043. SERVER_LOCKED = false
  3044. end)
  3045.  
  3046. ADD_COMMAND('fogend','fogend [int]',{},
  3047. function(ARGS, SPEAKER)
  3048. _LIGHTING.FogEnd = ARGS[1]
  3049. end)
  3050.  
  3051. ADD_COMMAND('fogcolor','fogcolor [r] [g] [b]',{},
  3052. function(ARGS, SPEAKER)
  3053. if ARGS[1] and ARGS[2] and ARGS[3] then
  3054. _LIGHTING.FogColor = C3(ARGS[1], ARGS[2], ARGS[3])
  3055. end
  3056. end)
  3057.  
  3058. ADD_COMMAND('noclip','noclip',{},
  3059. function(ARGS, SPEAKER)
  3060. NOCLIP = true
  3061. JESUSFLY = false
  3062. SWIM = false
  3063. end)
  3064.  
  3065. ADD_COMMAND('clip','clip',{},
  3066. function(ARGS, SPEAKER)
  3067. NOCLIP = false
  3068. end)
  3069.  
  3070. ADD_COMMAND('jesusfly','jesusfly',{},
  3071. function(ARGS, SPEAKER)
  3072. NOCLIP = false
  3073. JESUSFLY = true
  3074. SWIM = false
  3075. end)
  3076.  
  3077. ADD_COMMAND('nojfly','nojfly',{},
  3078. function(ARGS, SPEAKER)
  3079. JESUSFLY = false
  3080. end)
  3081.  
  3082. ADD_COMMAND('swim','swim',{},
  3083. function(ARGS, SPEAKER)
  3084. NOCLIP = false
  3085. JESUSFLY = false
  3086. SWIM = true
  3087. end)
  3088.  
  3089. ADD_COMMAND('noswim','noswim',{},
  3090. function(ARGS, SPEAKER)
  3091. SWIM = false
  3092. end)
  3093.  
  3094. ADD_COMMAND('fly','fly',{},
  3095. function(ARGS, SPEAKER)
  3096. sFLY()
  3097. end)
  3098.  
  3099. ADD_COMMAND('unfly','unfly',{},
  3100. function(ARGS, SPEAKER)
  3101. NOFLY()
  3102. end)
  3103.  
  3104. ADD_COMMAND('prefix','prefix [string]',{},
  3105. function(ARGS, SPEAKER)
  3106. if ARGS[1] then
  3107. C_PREFIX = ARGS[1]
  3108. NOTIFY('Changed prefix to \'' .. ARGS[1] .. '\'', 255, 255, 255)
  3109. end
  3110. end)
  3111.  
  3112. ADD_COMMAND('version','version',{},
  3113. function(ARGS, SPEAKER)
  3114. NOTIFY('VERSION | ' .. VERSION, 255, 255, 255)
  3115. end)
  3116.  
  3117. ADD_COMMAND('fe','fe',{},
  3118. function(ARGS, SPEAKER)
  3119. spawn(function()
  3120. CHECK_FE()
  3121. end)
  3122. end)
  3123.  
  3124. function OPEN_COMMANDS()
  3125. SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 30)
  3126. SETH_MAIN.main.holder.holders.search.Visible = true
  3127. end
  3128.  
  3129. function CLOSE_COMMANDS()
  3130. SETH_MAIN.main.holder.holders.search.Visible = false
  3131. SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 0)
  3132. end
  3133.  
  3134. function OPEN_TAB(TAB)
  3135. if not _CORE:FindFirstChild('seth_main') then OPEN_MAIN() end
  3136. for a,b in pairs(SETH_MAIN.main.holder.holders:GetChildren()) do
  3137. if b.Name ~= TAB then
  3138. b.Visible = false
  3139. else
  3140. b.Visible = true
  3141. end
  3142. if TAB ~= 'cmds' then
  3143. CLOSE_COMMANDS()
  3144. else
  3145. OPEN_COMMANDS()
  3146. end
  3147. end
  3148. end
  3149.  
  3150. ADD_COMMAND('serverinfo','serverinfo',{'sinfo'},
  3151. function(ARGS, SPEAKER)
  3152. OPEN_TAB('server')
  3153. end)
  3154.  
  3155. ADD_COMMAND('admins','admins',{},
  3156. function(ARGS, SPEAKER)
  3157. OPEN_TAB('admins')
  3158. end)
  3159.  
  3160. ADD_COMMAND('cmds','cmds',{'commands'},
  3161. function(ARGS, SPEAKER)
  3162. OPEN_TAB('cmds')
  3163. end)
  3164.  
  3165. ADD_COMMAND('bans','bans',{},
  3166. function(ARGS, SPEAKER)
  3167. OPEN_TAB('bans')
  3168. end)
  3169.  
  3170. ADD_COMMAND('fun','fun',{},
  3171. function(ARGS, SPEAKER)
  3172. OPEN_TAB('fun')
  3173. end)
  3174.  
  3175. ADD_COMMAND('changelog','changelog',{},
  3176. function(ARGS, SPEAKER)
  3177. OPEN_TAB('changelog')
  3178. end)
  3179.  
  3180. ADD_COMMAND('credits','credits',{},
  3181. function(ARGS, SPEAKER)
  3182. OPEN_TAB('credits')
  3183. end)
  3184.  
  3185. MOUSE.KeyDown:connect(function(key)
  3186. if key:byte() == 29 then
  3187. if not NOCLIP then
  3188. ECOMMAND('noclip')
  3189. elseif NOCLIP then
  3190. ECOMMAND('clip')
  3191. end
  3192. elseif key:byte() == 30 then
  3193. if not JESUSFLY then
  3194. ECOMMAND('jesusfly')
  3195. elseif JESUSFLY then
  3196. ECOMMAND('nojfly')
  3197. end
  3198. end
  3199. end)
  3200.  
  3201. -- / after loaded
  3202.  
  3203. function CHECK_FE()
  3204. if not workspace.FilteringEnabled then
  3205. NOTIFY('Filtering is disabled', 50, 255, 50)
  3206. elseif workspace.FilteringEnabled then
  3207. NOTIFY('Filtering is ENABLED', 255, 50, 50)
  3208. end
  3209. end
  3210.  
  3211. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3212.  
  3213. local GOING_IN = true
  3214. CMD_BAR_H.bar.Changed:connect(function()
  3215. if CMD_BAR_H.bar.Text ~= 'press ; to execute a command' and CMD_BAR_H.bar.Focused and not GOING_IN then
  3216. if CMD_BAR_H.bar.Text ~= '' then
  3217. if not CMD_BAR_H.bar.Text:find(' ') then
  3218. CMD_BAR_H.bar.commands.Visible = true
  3219. CMD_BAR_H.bar.commands:ClearAllChildren()
  3220. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3221. local Y_COMMANDS = 0
  3222. for i,v in pairs(COMMANDS) do
  3223. if v.N:find(CMD_BAR_H.bar.Text) then
  3224. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 1, -200), 'InOut', 'Quad', 0.2, true)
  3225. CMD_BAR_H.bar.commands.CanvasSize = CMD_BAR_H.bar.commands.CanvasSize + UDim2.new(0, 0, 0, 20)
  3226. local COMMANDS_C = CMD_BAR_H.bar.commands_ex:Clone()
  3227. COMMANDS_C.Position = UDim2.new(0, 0, 0, Y_COMMANDS)
  3228. COMMANDS_C.Visible = true
  3229. COMMANDS_C.Text = ' ' .. v.D
  3230. COMMANDS_C.Parent = CMD_BAR_H.bar.commands
  3231. Y_COMMANDS = Y_COMMANDS + 20
  3232. end
  3233. end
  3234. end
  3235. else
  3236. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3237. CMD_BAR_H.bar.commands:ClearAllChildren()
  3238. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3239. end
  3240. end
  3241. end)
  3242.  
  3243. CMD_BAR_H.bar.FocusLost:connect(function()
  3244. GOING_IN = true
  3245. if CMD_BAR_H.bar.Text ~= '' then
  3246. spawn(function()
  3247. ECOMMAND(CMD_BAR_H.bar.Text, LP)
  3248. end)
  3249. end
  3250. CMD_BAR_H.bar.commands:ClearAllChildren()
  3251. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3252. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3253. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, -225, 1, -50), 'InOut', 'Quad', 0.5, true)
  3254. end)
  3255.  
  3256. MOUSE.KeyDown:connect(function(K)
  3257. if K:byte() == 59 then
  3258. GOING_IN = false
  3259. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3260. CMD_BAR_H.bar:CaptureFocus()
  3261. end
  3262. end)
  3263.  
  3264. NOTIFY('Hello, ' .. _PLAYERS.LocalPlayer.Name, 255, 255, 255)
  3265. CHECK_FE()
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