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- # Ammo Settings
- Ammo:
- - name: "9mm" # Ammo Name
- clusters: 1 # Number of clusters per shot
- damage:
- normal: 5 # Normal damage value
- pure: 0 # Pure damage value
- piercing: 3 # Piercing damage value
- explosive:
- damage: 0 # Explosive damage value
- radius: 0 # Explosive radius
- fuse: 0 # Explosive fuse time (disabled for this ammo)
- effectiveRange: 50 # Effective range in blocks
- penetration: 2 # Penetration capability
- gravity: 0.05 # Gravity of the ammo (bullet drop)
- material:
- type: "GOLD_NUGGET" # Material type of the ammo
- nbt:
- CustomModelData: 2 # Custom model data for the ammo
- particles:
- on_hit:
- - 1;CRIT # Particles triggered upon hitting a target
- on_going:
- - 1;SMOKE_NORMAL # Particles during flight
- on_ricochet:
- - 1;CRIT_MAGIC # Particles triggered upon ricochet
- sounds:
- on_hit:
- - 1;entity.arrow.hit
- on_going:
- - 1;block.note_block.snare
- on_ricochet:
- - 1;block.anvil.hit
- # Magazine Settings
- Magazine:
- - name: "1911 Magazine" # Magazine Name
- capacity: 7 # Ammo capacity of the magazine
- reloadTime: 2.5 # Time (in seconds) to reload
- targetAmmo: "9mm" # Compatible ammo type
- material:
- type: "INK_SACK" # Material type of the magazine
- nbt:
- CustomModelData: 3 # Custom model data for the magazine
- # Weapon Settings
- Weapons:
- - name: "&cPistol 1911" # Weapon Display Name (Supports Formatting Codes)
- type: "NormalGun" # Weapon Type
- maxDurability: 500 # Maximum durability of the weapon
- fireMode:
- burst: 1 # Number of bullets per burst
- burstTime: 0.0 # Time (in seconds) between bursts (single shot)
- fireRate: 5 # Fire rate (bullets per second)
- auto: false # Whether the weapon is automatic
- heat:
- max: 100 # Maximum heat value before overheating
- charge: 10 # Heat generated per shot
- decay: 5 # Heat decay per second
- durabilityDamage: 1 # Damage to durability per 50 heat points
- magazineType: "1911 Magazine" # Compatible Magazine Type
- accuracy:
- baseSpread: 0.05 # Base spread (accuracy) of the weapon
- movingPenalty: 0.1 # Additional spread when moving
- crouchBonus: -0.02 # Reduced spread when crouching
- aimingBonus: -0.03 # Reduced spread when aiming
- recoil:
- vertical: 1.0 # Vertical recoil per shot
- horizontal: 0.5 # Horizontal recoil per shot
- recovery: 2.0 # Recovery rate of recoil
- sounds:
- on_overheat:
- - 1;block.lava.extinguish
- on_shot:
- - 1;entity.firework_rocket.blast
- - 1;item.crossbow.shoot
- on_reload:
- - 1;item.shield.block
- on_empty:
- - 1;entity.item.break # Sound when the magazine is empty
- particles:
- on_overheat:
- - 1;LAVA
- on_reload:
- - 1;CLOUD
- on_shot:
- - 1;SMOKE_LARGE
- on_empty:
- - 1;CLOUD # Particles when the magazine is empty
- material:
- type: "IRON_AXE" # Material type of the weapon
- nbt:
- CustomModelData: 1 # Custom model data for the weapon
- lore:
- - "&6Pistol 1911" # Weapon lore line 1
- - "&eRight click to fire" # Weapon lore line 2
- - "&7Compatible with Suppressor, Laser Sight, and Extended Magazine"
- on_shot:
- nbt:
- CustomModelData: 17
- on_reload:
- nbt:
- CustomModelData: 18
- on_break:
- nbt:
- CustomModelData: 19
- on_overheat:
- nbt:
- CustomModelData: 20
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