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- game.Workspace.Base.BrickColor = BrickColor.new('Pastel brown')
- game.Workspace.Base.Material = 'Cobblestone'
- local bloom = Instance.new("BloomEffect", game.Lighting)
- bloom.Threshold = 0.9
- bloom.Intensity = 0.9
- bloom.Size = 15
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- BloomEffect0 = Instance.new("BloomEffect")
- Sky1 = Instance.new("Sky")
- BloomEffect0.Parent = mas
- BloomEffect0.Threshold = 1
- BloomEffect0.Intensity = 0.5
- Sky1.Parent = mas
- Sky1.CelestialBodiesShown = false
- Sky1.SkyboxBk = "http://www.roblox.com/asset/?id=479712644"
- Sky1.SkyboxDn = "http://www.roblox.com/asset/?id=479712702"
- Sky1.SkyboxFt = "http://www.roblox.com/asset/?id=479712776"
- Sky1.SkyboxLf = "http://www.roblox.com/asset/?id=479712892"
- Sky1.SkyboxRt = "http://www.roblox.com/asset/?id=479713047"
- Sky1.SkyboxUp = "http://www.roblox.com/asset/?id=479713195"
- Sky1.StarCount = 50
- Sky1.CelestialBodiesShown = false
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Lighting")
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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