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Tetezaza1542

papyrussss

Sep 28th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. p = game.Players.LocalPlayer
  7. char = p.Character
  8. torso = char.Torso
  9. hed = char.Head
  10. neck = char.Torso.Neck
  11. hum = char.Humanoid
  12. hum.MaxHealth = math.huge
  13. local msg = game:GetService("Chat")
  14. torso.BrickColor = BrickColor.new("Institutional white")
  15. hed.BrickColor = BrickColor.new("Institutional white")
  16. char["Right Arm"].BrickColor = BrickColor.new("Institutional white")
  17. char["Left Arm"].BrickColor = BrickColor.new("Institutional white")
  18. char["Left Leg"].BrickColor = BrickColor.new("Institutional white")
  19. char["Right Leg"].BrickColor = BrickColor.new("Institutional white")
  20. ypcall(function()
  21. shirt = Instance.new("Shirt", char)
  22. shirt.Name = "Shirt"
  23. pants = Instance.new("Pants", char)
  24. pants.Name = "Pants"
  25. char.Shirt.ShirtTemplate = "rbxassetid://527139198"
  26. char.Pants.PantsTemplate = "rbxassetid://1002356841"
  27. end)
  28. hed.face.Texture = "http://www.roblox.com/asset/?id=888434012"
  29. p1 = Instance.new("Part",char)
  30. p1.FormFactor = Enum.FormFactor.Custom
  31. p1.Size = Vector3.new(2,4,3)
  32. p1.CanCollide = false
  33. p1.Locked = true
  34. p1.BottomSurface = Enum.SurfaceType.Smooth
  35. p1.TopSurface = Enum.SurfaceType.Smooth
  36. SMesh = Instance.new("SpecialMesh", p1)
  37. SMesh.MeshId = "http://www.roblox.com/asset/?id=0"
  38. SMesh.MeshType = Enum.MeshType.FileMesh
  39. SMesh.Name = "Mesh"
  40. SMesh.TextureId = "http://www.roblox.com/asset/?id=0"
  41. w1 = Instance.new("Weld", hed)
  42. w1.Part0 = hed
  43. w1.C0 = CFrame.new(0,0.76,0.2)*CFrame.Angles(0.3,0,0)
  44. w1.Part1 = p1
  45. w1.C1 = CFrame.new(0, 0, 0)
  46. CV="Maroon"
  47. Player = game.Players.LocalPlayer
  48. Character = Player.Character
  49. local txt = Instance.new("BillboardGui", Character)
  50. txt.Adornee = Character .Head
  51. txt.Name = "_status"
  52. txt.Size = UDim2.new(2, 0, 1.2, 0)
  53. txt.StudsOffset = Vector3.new(-9, 8, 0)
  54. local text = Instance.new("TextLabel", txt)
  55. text.Size = UDim2.new(10, 0, 7, 0)
  56. text.FontSize = "Size24"
  57. text.TextScaled = true
  58. text.TextTransparency = 0
  59. text.BackgroundTransparency = 1
  60. text.TextTransparency = 0
  61. text.TextStrokeTransparency = 0
  62. text.Font = "Bodoni"
  63. text.TextStrokeColor3 = Color3.new(255,85,0)
  64.  
  65. v=Instance.new("Part")
  66. v.Name = "ColorBrick"
  67. v.Parent=Player.Character
  68. v.FormFactor="Symmetric"
  69. v.Anchored=true
  70. v.CanCollide=false
  71. v.BottomSurface="Smooth"
  72. v.TopSurface="Smooth"
  73. v.Size=Vector3.new(10,5,3)
  74. v.Transparency=1
  75. v.CFrame=Character.Torso.CFrame
  76. v.BrickColor=BrickColor.new(CV)
  77. v.Transparency=1
  78. text.TextColor3 = Color3.new(255,170,0)
  79. v.Shape="Block"
  80. text.Text = "Papyrus Disbelief"
  81. ----------------------------------------------------
  82. z = Instance.new("Sound", char)
  83. z.SoundId = "rbxassetid://321451733"--321451733
  84. z.Looped = true
  85. z.Pitch = 1
  86. z.Volume = 5
  87. wait(.001)
  88. z:Play()
  89. ----------------------------------------------------
  90. --Shark op
  91. --by osama44
  92. --for shark nigger
  93. --Converted to local by Scenius
  94.  
  95. Player=game.Players.LocalPlayer
  96. o1 = Instance.new("ParticleEmitter")
  97. o1.Name = "ora"
  98. o1.Parent = script
  99. o1.Transparency = NumberSequence.new(0,1)
  100. o1.Size = NumberSequence.new(1.5,3.5)
  101. o1.Color = ColorSequence.new(Color3.new(0, 0.333333, 1),Color3.new(0, 0.333333, 1))
  102. o1.Enabled = false
  103. o1.LightEmission = 1
  104. o1.Texture = "rbxassetid://243086902"
  105. o1.Lifetime = NumberRange.new(1,1)
  106. o1.Rate = 500
  107. o1.RotSpeed = NumberRange.new(90,90)
  108. o1.Speed = NumberRange.new(0,0)
  109. sv = Instance.new("Part")
  110. for i = 1, 2 do
  111. sv.Parent = script
  112. end
  113. sv.BrickColor = BrickColor.new("Deep orange")
  114. sv.Name = "sword"
  115. sv.Size = Vector3.new(0.248, 8.654, 1.153)
  116. sv.Orientation = Vector3.new(90, 90, 0)
  117. svm = Instance.new("FileMesh", sv)
  118. svm.MeshId = "rbxassetid://445556170"
  119. repeat wait() until Player.Character
  120. repeat wait() until #script:children() >= 0
  121. script.Parent=Player.PlayerGui
  122. Effects = { }
  123. --[[Credits to SazErenos for his Artificical Heartbeat]]--
  124. ArtificialHB = Instance.new("BindableEvent", script)
  125. ArtificialHB.Name = "Heartbeat"
  126.  
  127. script:WaitForChild("Heartbeat")
  128.  
  129. frame = 1 / 30
  130. tf = 0
  131. allowframeloss = false
  132. tossremainder = false
  133. lastframe = tick()
  134. script.Heartbeat:Fire()
  135.  
  136. game:GetService("RunService").Heartbeat:connect(function(s, p)
  137. tf = tf + s
  138. if tf >= frame then
  139. if allowframeloss then
  140. script.Heartbeat:Fire()
  141. lastframe = tick()
  142. else
  143. for i = 1, math.floor(tf / frame) do
  144. script.Heartbeat:Fire()
  145. end
  146. lastframe = tick()
  147. end
  148. if tossremainder then
  149. tf = 0
  150. else
  151. tf = tf - frame * math.floor(tf / frame)
  152. end
  153. end
  154. end)
  155.  
  156. function swait(num)
  157. if num == 0 or num == nil then
  158. ArtificialHB.Event:wait()
  159. else
  160. for i = 0, num do
  161. ArtificialHB.Event:wait()
  162. end
  163. end
  164. end
  165. ------------------[[Variables and Main Stuff]]--------------------
  166.  
  167.  
  168.  
  169. local Player = game.Players.localPlayer
  170. local Character = Player.Character
  171. local Humanoid = Character.Humanoid
  172. local char=Character
  173. local LeftArm = Character["Left Arm"]
  174. local RightArm = Character["Right Arm"]
  175. local LeftLeg = Character["Left Leg"]
  176. local RightLeg = Character["Right Leg"]
  177. local Head = Character.Head
  178. local Torso = Character.Torso
  179. local cam = game.Workspace.CurrentCamera
  180. local RootPart = Character.HumanoidRootPart
  181. local RootJoint = RootPart.RootJoint
  182. local equipped = false
  183. local attack = false
  184. local Anim = 'Idle'
  185. local idle = 0
  186. local attacktype = 1
  187. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  188. local velocity = RootPart.Velocity.y
  189. local sine = 0
  190. local change = 1
  191. local grabbed = false
  192. local cn = CFrame.new
  193. local mr = math.rad
  194. local angles = CFrame.Angles
  195. local ud = UDim2.new
  196. local c3 = Color3.new
  197. local ORW=Torso["Right Shoulder"]
  198. local OLW=Torso["Left Shoulder"]
  199. local OLH=Torso["Left Hip"]
  200. local ORH=Torso["Right Hip"]
  201. local DesiredSpeed=15
  202. local desiredjp=50
  203. EffectModel = Instance.new("Model", Character)
  204. it=Instance.new
  205. vt=Vector3.new
  206. cf=CFrame.new
  207. euler=CFrame.Angles
  208. EffectModel.Name = "Effects"
  209. local Animator=Humanoid.Animator
  210. local Animate=char.Animate
  211. local EffecMo=EffectModel
  212. euler=CFrame.Angles
  213. RotCF = euler(-1.57, 0, 3.14)
  214. it=Instance.new
  215. vt=Vector3.new
  216. LastMove=""
  217. Orbs={}
  218. EffecMo=EffectModel
  219. RootCF = CFrame.Angles(0, 0, 0)
  220. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  221. local RW=Instance.new("Motor",nil)
  222. RW.Name="Right Shoulder"
  223. local LW=Instance.new("Motor",nil)
  224. LW.Name="Left Shoulder"
  225. local RH=Instance.new("Motor",nil)
  226. RH.Name="Right Hip"
  227. local LH=Instance.new("Motor",nil)
  228. LH.Name="Left Hip"
  229. Neck=Torso.Neck
  230. r1m=RootJoint.C1
  231. r0m=RootJoint.C0
  232. n1m=Neck.C1
  233. n0m=Neck.C0
  234. local rarmc1 = RW.C1
  235. local larmc1 = LW.C1
  236. local rlegc1 = RH.C1
  237. local llegc1 = LH.C1
  238. local resetc1 = false
  239. Comboing=false
  240. HTime=0
  241. LastDamage=0
  242. ComboHits=0
  243.  
  244. local co1 = 10
  245. local co2 = 10
  246. local co3 = 20
  247. local co4 = 1
  248. local cooldown1 = 0
  249. local cooldown2 = 0
  250. local cooldown3 = 0
  251. local cooldown4 = 0
  252. local skillcolorscheme = BrickColor.new("Deep orange").Color
  253. local scrn = Instance.new("ScreenGui", Player.PlayerGui)
  254. makeframe = function(par, trans, pos, size, color)
  255.  
  256. local frame = Instance.new("Frame", par)
  257. frame.BackgroundTransparency = trans
  258. frame.BorderSizePixel = 0
  259. frame.Position = pos
  260. frame.Size = size
  261. frame.BackgroundColor3 = color
  262. return frame
  263. end
  264.  
  265. makelabel = function(par, text)
  266.  
  267. local label = Instance.new("TextLabel", par)
  268. label.BackgroundTransparency = 1
  269. label.Size = UDim2.new(1, 0, 1, 0)
  270. label.Position = UDim2.new(0, 0, 0, 0)
  271. label.TextColor3 = Color3.new(255, 255, 255)
  272. label.TextStrokeTransparency = 0
  273. label.FontSize = Enum.FontSize.Size32
  274. label.Font = Enum.Font.SourceSansLight
  275. label.BorderSizePixel = 0
  276. label.TextScaled = true
  277. label.Text = text
  278. end
  279.  
  280. framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  281. framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  282. framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  283. framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.52, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  284. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  285. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  286. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  287. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  288. text1 = Instance.new("TextLabel", framesk1)
  289. text1.BackgroundTransparency = 1
  290. text1.Size = UDim2.new(1, 0, 1, 0)
  291. text1.Position = UDim2.new(0, 0, 0, 0)
  292. text1.TextColor3 = Color3.new(255, 255, 255)
  293. text1.TextStrokeTransparency = 0
  294. text1.FontSize = Enum.FontSize.Size18
  295. text1.Font = Enum.Font.SourceSansLight
  296. text1.BorderSizePixel = 0
  297. text1.TextScaled = true
  298. text1.Text = "[Z]"
  299. text2 = Instance.new("TextLabel", framesk2)
  300. text2.BackgroundTransparency = 1
  301. text2.Size = UDim2.new(1, 0, 1, 0)
  302. text2.Position = UDim2.new(0, 0, 0, 0)
  303. text2.TextColor3 = Color3.new(255, 255, 255)
  304. text2.TextStrokeTransparency = 0
  305. text2.FontSize = Enum.FontSize.Size18
  306. text2.Font = Enum.Font.SourceSansLight
  307. text2.BorderSizePixel = 0
  308. text2.TextScaled = true
  309. text2.Text = "[X]"
  310. text3 = Instance.new("TextLabel", framesk3)
  311. text3.BackgroundTransparency = 1
  312. text3.Size = UDim2.new(1, 0, 1, 0)
  313. text3.Position = UDim2.new(0, 0, 0, 0)
  314. text3.TextColor3 = Color3.new(255, 255, 255)
  315. text3.TextStrokeTransparency = 0
  316. text3.FontSize = Enum.FontSize.Size18
  317. text3.Font = Enum.Font.SourceSansLight
  318. text3.BorderSizePixel = 0
  319. text3.TextScaled = false
  320. text3.Text = "[C]"
  321. text4 = Instance.new("TextLabel", framesk4)
  322. text4.BackgroundTransparency = 1
  323. text4.Size = UDim2.new(1, 0, 1, 0)
  324. text4.Position = UDim2.new(0, 0, 0, 0)
  325. text4.TextColor3 = Color3.new(255, 255, 255)
  326. text4.TextStrokeTransparency = 0
  327. text4.FontSize = Enum.FontSize.Size18
  328. text4.Font = Enum.Font.SourceSansLight
  329. text4.BorderSizePixel = 0
  330. text4.TextScaled = true
  331. text4.Text = "[V]"
  332.  
  333. ------------[[Particle Emitters]]---------------------
  334. local pe=Instance.new("ParticleEmitter",script)
  335. pe.Enabled=false
  336. pe.Name="pe"
  337. local col1= Color3.new(0, 85, 255)
  338. pe.Color=ColorSequence.new(col1)
  339. pe.Texture="rbxassetid://436792038"
  340. pe.LightEmission=1
  341. pe.Size=NumberSequence.new({NumberSequenceKeypoint.new(0, 1.65), NumberSequenceKeypoint.new(1, 0)})
  342. pe.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  343. pe.Lifetime=NumberRange.new(1.5)
  344. pe.Rate=500
  345. pe.Acceleration=Vector3.new(5,0,5)
  346. pe.Rotation=NumberRange.new(5)
  347. pe.RotSpeed=NumberRange.new(10)
  348. pe.Speed=NumberRange.new(5)
  349.  
  350. local pe=Instance.new("ParticleEmitter",script)
  351. pe.Enabled=false
  352. pe.Name="pe2"
  353. local col1= BrickColor.new("Deep orange").Color
  354. pe.Color=ColorSequence.new(col1)
  355. pe.Texture="rbxassetid://436792038"
  356. pe.LightEmission=.5
  357. pe.Size=NumberSequence.new({NumberSequenceKeypoint.new(0, 1.65), NumberSequenceKeypoint.new(1, 0)})
  358. pe.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  359. pe.Lifetime=NumberRange.new(1)
  360. pe.Rate=500
  361. pe.Rotation=NumberRange.new(5)
  362. pe.RotSpeed=NumberRange.new(10)
  363. pe.Speed=NumberRange.new(5)
  364. pe.VelocitySpread=360
  365.  
  366. ------------------[[Main Functions]]--------------------
  367.  
  368. function CameraShake(Times, Power)
  369. coroutine.resume(coroutine.create(function()
  370. FV = Instance.new("BoolValue", Character)
  371. FV.Name = "CameraShake"
  372. for ShakeNum=1,Times do
  373. swait()
  374. local ef=Power
  375. if ef>=1 then
  376. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  377. else
  378. ef=Power*10
  379. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  380. end
  381. end
  382. Humanoid.CameraOffset = Vector3.new(0,0,0)
  383. FV:Destroy()
  384. end))
  385. end
  386.  
  387. so = function(id, par, vol, pit)
  388. local sou = Instance.new("Sound", par or workspace)
  389. if par==char then sou.Parent=char.Torso end
  390. sou.Volume = vol
  391. sou.Pitch = pit or 1
  392. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  393. coroutine.resume(coroutine.create(function(Sound)
  394. swait()
  395. Sound:play()
  396. while sou.Parent.Parent ~= nil and sou.TimePosition >= sou.TimeLength do
  397. swait()
  398. end
  399. sou.Parent = char.Torso
  400. end), sou)
  401. game:GetService("Debris"):AddItem(sou, sou.TimeLength + 0.5)
  402. end
  403.  
  404. part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  405. local fp = it("Part")
  406. fp.Parent = parent
  407. fp.Reflectance = reflectance
  408. fp.Transparency = transparency
  409. fp.CanCollide = false
  410. fp.Locked = true
  411. fp.BrickColor = brickcolor
  412. fp.Name = name
  413. fp.Size = size
  414. fp.Position = Torso.Position
  415. fp.Material = "SmoothPlastic"
  416. fp:BreakJoints()
  417. return fp
  418. end
  419. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  420. local mesh = it(Mesh)
  421. mesh.Parent = part
  422. if Mesh == "SpecialMesh" then
  423. mesh.MeshType = meshtype
  424. if meshid ~= "nil" then
  425. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  426. end
  427. end
  428. mesh.Offset = offset
  429. mesh.Scale = scale
  430. return mesh
  431. end
  432. local function weldBetween(a, b)
  433. local OR=CFrame.new(a.Position)
  434. local P1C, P2C=a.CFrame:inverse()*OR,b.CFrame:inverse()*OR
  435. local weld = Instance.new("ManualWeld", a)
  436. weld.Part0 = a
  437. weld.Part1 = b
  438. weld.C0 = P1C
  439. weld.C1=P2C
  440. return weld
  441. end
  442. lock=function(a,b)
  443. local vp2=Instance.new("BodyPosition",a)
  444. vp2.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  445. vp2.P=1e7
  446. vp2.D=1e3
  447. vp2.Position=b.Position
  448. local vp3=Instance.new("BodyGyro",a)
  449. vp3.MaxTorque=Vector3.new(math.huge,math.huge,math.huge)
  450. vp3.P=1e7
  451. vp3.D=1e3
  452. vp3.cframe=a.CFrame
  453. return vp2,vp3
  454. end
  455. weld = function(parent, part0, part1, c0)
  456. local weld = it("Motor")
  457. weld.Parent = parent
  458. weld.Part0 = part0
  459. weld.Part1 = part1
  460. weld.C0 = c0
  461. return weld
  462. end
  463. function NoOutline(Part)
  464. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  465. end
  466.  
  467. Par=function(Parent,Name,Col,size,Mater)
  468. p=Instance.new("Part",Parent)
  469. p.Anchored=true
  470. p.CanCollide=false
  471. p.BrickColor=BrickColor.new(Col)
  472. p.Locked=true
  473. NoOutline(p)
  474. p.Size=size or Vector3.new(1,1,1)
  475. p.Material=Mater
  476. return p
  477. end
  478. Par2=function(size,cframe,color,meshtype,meshscale) --returns a basic part for further manipulation
  479. local par = Instance.new("Part")
  480. par.formFactor="Custom"
  481. par.TopSurface=0
  482. par.BottomSurface=0
  483. par.Size=size
  484. par.CFrame=cframe
  485. par.BrickColor=BrickColor.new(color)
  486. if meshtype then
  487. local m = Instance.new(meshtype,par)
  488. m.Scale=meshscale
  489. end
  490. return par
  491. end
  492. BillboardGui = function(image, position, size)
  493. local billpar = Instance.new("Part")
  494. billpar.Transparency = 1
  495. billpar.formFactor = "Custom"
  496. billpar.Size = Vector3.new(1, 1, 1)
  497. billpar.Anchored = true
  498. billpar.CanCollide = false
  499. billpar.CFrame = CFrame.new(position)
  500. billpar.Name = "BillboardGuiPart"
  501. local bill = Instance.new("BillboardGui", billpar)
  502. bill.Adornee = billpar
  503. bill.Size = UDim2.new(1, 0, 1, 0)
  504. bill.SizeOffset = Vector2.new(size, size)
  505. local d = Instance.new("ImageLabel", bill)
  506. d.BackgroundTransparency = 1
  507. d.Size = UDim2.new(1, 0, 1, 0)
  508. d.Image = image
  509. return billpar
  510. end
  511. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  512. local gui = it(GuiType)
  513. gui.Parent = parent
  514. gui.Text = text
  515. gui.BackgroundTransparency = backtrans
  516. gui.BackgroundColor3 = backcol
  517. gui.SizeConstraint = "RelativeXY"
  518. gui.TextXAlignment = "Center"
  519. gui.TextYAlignment = "Center"
  520. gui.Position = pos
  521. gui.Size = size
  522. gui.Font = "SciFi"
  523. gui.FontSize = "Size14"
  524. gui.TextWrapped = false
  525. gui.TextStrokeTransparency = 0
  526. gui.TextColor3 = Color3.new(255,255,127)
  527. return gui
  528. end
  529.  
  530. local TotalSuppressedTable = {}
  531. CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  532. local RbxUtility = LoadLibrary("RbxUtility")
  533. local Create = RbxUtility.Create
  534. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  535. RemoveOutlines(Part)
  536. return Part
  537. end
  538.  
  539. function BreakEffect(brickcolor,cframe,x1,y1,z1) --Credits to Ace
  540. local prt=part(3,EffectModel,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  541. prt.Anchored=true
  542. prt.Material="Neon"
  543. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  544. game:GetService("Debris"):AddItem(prt,10)
  545. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  546. local num=math.random(10,50)/1000
  547. table.insert(Effects,{prt,"Shatter",num,prt.CFrame,math.random()-math.random(),0,math.random(50,100)/100})
  548. end
  549.  
  550. local function CFrameFromTopBack(at, top, back)
  551. local right = top:Cross(back)
  552. return CFrame.new(at.x, at.y, at.z,
  553. right.x, top.x, back.x,
  554. right.y, top.y, back.y,
  555. right.z, top.z, back.z)
  556. end
  557. function clerp(a,b,t)
  558. return a:Lerp(b,t)
  559. end
  560. function QuaternionFromCFrame(cf)
  561. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  562. local trace = m00 + m11 + m22
  563. if trace > 0 then
  564. local s = math.sqrt(1 + trace)
  565. local recip = 0.5/s
  566. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  567. else
  568. local i = 0
  569. if m11 > m00 then
  570. i = 1
  571. end
  572. if m22 > (i == 0 and m00 or m11) then
  573. i = 2
  574. end
  575. if i == 0 then
  576. local s = math.sqrt(m00-m11-m22+1)
  577. local recip = 0.5/s
  578. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  579. elseif i == 1 then
  580. local s = math.sqrt(m11-m22-m00+1)
  581. local recip = 0.5/s
  582. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  583. elseif i == 2 then
  584. local s = math.sqrt(m22-m00-m11+1)
  585. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  586. end
  587. end
  588. end
  589. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  590. local xs, ys, zs = x + x, y + y, z + z
  591. local wx, wy, wz = w*xs, w*ys, w*zs
  592. local xx = x*xs
  593. local xy = x*ys
  594. local xz = x*zs
  595. local yy = y*ys
  596. local yz = y*zs
  597. local zz = z*zs
  598. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  599. end
  600. function QuaternionSlerp(a, b, t)
  601. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  602. local startInterp, finishInterp;
  603. if cosTheta >= 0.0001 then
  604. if (1 - cosTheta) > 0.0001 then
  605. local theta = math.acos(cosTheta)
  606. local invSinTheta = 1/math.sin(theta)
  607. startInterp = math.sin((1-t)*theta)*invSinTheta
  608. finishInterp = math.sin(t*theta)*invSinTheta
  609. else
  610. startInterp = 1-t
  611. finishInterp = t
  612. end
  613. else
  614. if (1+cosTheta) > 0.0001 then
  615. local theta = math.acos(-cosTheta)
  616. local invSinTheta = 1/math.sin(theta)
  617. startInterp = math.sin((t-1)*theta)*invSinTheta
  618. finishInterp = math.sin(t*theta)*invSinTheta
  619. else
  620. startInterp = t-1
  621. finishInterp = t
  622. end
  623. end
  624. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  625. end
  626.  
  627. local newMotor = function(part0, part1, c0, c1)
  628. local w = Instance.new('Motor', part0)
  629. w.Part0 = part0
  630. w.Part1 = part1
  631. w.C0 = c0
  632. w.C1 = c1
  633. return w
  634. end
  635.  
  636. Triangle=function(a, b, c)
  637. local col=BrickColor.new("White")
  638. --Credit to Fenrier
  639. local edg1 = (c-a):Dot((b-a).unit)
  640. local edg2 = (a-b):Dot((c-b).unit)
  641. local edg3 = (b-c):Dot((a-c).unit)
  642. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  643. a, b, c = a, b, c
  644. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  645. a, b, c = b, c, a
  646. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  647. a, b, c = c, a, b
  648. else
  649. assert(false, "unreachable")
  650. end
  651.  
  652. local len1 = (c-a):Dot((b-a).unit)
  653. local len2 = (b-a).magnitude - len1
  654. local width = (a + (b-a).unit*len1 - c).magnitude
  655. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  656.  
  657. local list = {}
  658.  
  659. if len1 > 0.01 then
  660. local w1 = Instance.new('WedgePart', EffectModel)
  661. game:GetService("Debris"):AddItem(w1,5)
  662. coroutine.resume(coroutine.create(function(p)
  663. for i=1, 10 do
  664. p.Transparency=i/10
  665. swait()
  666. end
  667. p:Remove()
  668. end),w1)
  669. w1.FormFactor = "Custom"
  670. w1.BrickColor = col
  671. w1.Material = "SmoothPlastic"
  672. w1.CanCollide = false
  673. local sz = Vector3.new(0.2, width, len1)
  674. w1.Size = sz
  675. local sp = Instance.new("SpecialMesh",w1)
  676. sp.MeshType = "Wedge"
  677. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  678. w1:BreakJoints()
  679. w1.Anchored = true
  680. w1.Transparency = 0
  681. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  682. end
  683.  
  684. if len2 > 0.01 then
  685. local w2 = Instance.new('WedgePart', EffectModel)
  686. game:GetService("Debris"):AddItem(w2,5)
  687. coroutine.resume(coroutine.create(function(p)
  688. for i=1, 10 do
  689. p.Transparency=i/10
  690. swait()
  691. end
  692. p:Remove()
  693. end),w2)
  694.  
  695. w2.FormFactor = "Custom"
  696. w2.BrickColor = col
  697. w2.Material = "SmoothPlastic"
  698. w2.CanCollide = false
  699. local sz = Vector3.new(0.2, width, len2)
  700. w2.Size = sz
  701. local sp = Instance.new("SpecialMesh",w2)
  702. sp.MeshType = "Wedge"
  703. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  704. w2:BreakJoints()
  705. w2.Anchored = true
  706. w2.Transparency = 0
  707. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  708. end
  709. return unpack(list)
  710. end
  711.  
  712. osamachain = function(P0,P1,Color1,Color2,thickness1,thickness2,T)
  713. local Part0=P0.Position
  714. local Part1=P1.Position
  715. local magz = (Part0 - Part1).magnitude
  716. local curpos = Part0
  717. local parts = {}
  718. local lastpart=P0
  719. local model = Instance.new("Model",EffecMo)
  720. model.Name = "osama_chain"
  721. local par=model
  722. if par:FindFirstChild("TimeLeft")~=nil then
  723. par:FindFirstChild("TimeLeft"):Destroy()
  724. end
  725. local chains = {}
  726. local WAT=false
  727. local cb=Instance.new("Part",model)
  728. cb.Name="Main_chain"
  729. cb.Size=Vector3.new(.2,1,.2)
  730. cb.BrickColor=BrickColor.new(Color1)
  731. cb.Anchored=false
  732. cb.CanCollide=false
  733. cb.Locked=true
  734. cbM=Instance.new("CylinderMesh",cb)
  735. cbM.Name="Mesh"
  736. cb.CFrame = CFrame.new((Part0 + Part1)/2, Part0) * CFrame.Angles(math.pi/2, 0, 0)
  737. for j = 1, T do
  738. local Part0=P0.Position
  739. local Part1=P1.Position
  740. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/T).p
  741. local p = Instance.new("Part")
  742. p.Name="Outline"..j
  743. p.Size = Vector3.new(.2,1,.2)
  744. p.BrickColor = BrickColor.new(Color2)
  745. p.TopSurface = 0
  746. p.BottomSurface = 0
  747. p.CanCollide = false
  748. p.Locked=true
  749. p.Anchored=true
  750. p.Material = "Neon"
  751. p.TopSurface = 0
  752. p.BottomSurface = 0
  753. local mesh = Instance.new("CylinderMesh",p)
  754. mesh.Name = "Mesh"
  755. mesh.Scale = Vector3.new(1.5,magz/T,1.5)
  756. p.Parent = model
  757. p.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/T/2)
  758. curpos = p.CFrame*CFrame.new(0,0,magz/T/2).p
  759. p.CFrame=p.CFrame*CFrame.Angles(math.rad(90),0,0)
  760. p.Transparency=0.35
  761. local str=Instance.new("ObjectValue",p)
  762. str.Value=lastpart
  763. str.Name="LP"
  764. lastpart=p
  765. table.insert(parts,{p,p})
  766. table.insert(chains,{0,0,parts,0})
  767.  
  768. coroutine.resume(coroutine.create(function()
  769. while WAT==false do
  770. game:GetService("RunService").RenderStepped:wait()
  771. local Part0=P0.Position
  772. local Part1=P1.Position
  773. local ow=j
  774. local magz = (Part0 - Part1).magnitude
  775. local oldT=T
  776. local wtf=magz
  777. mesh.Scale = Vector3.new(thickness2,magz/T,thickness2)
  778. if ow>1 then
  779. local dangnigga=CFrame.new(str.Value.Position)*CFrame.new(0,0,wtf/oldT/2).p
  780. local trolpos = CFrame.new(dangnigga,Part1)*CFrame.new(0,0,wtf/oldT).p
  781. p.CFrame = CFrame.new(str.Value.Position,Part1)*CFrame.new(0,0,-(wtf/oldT))*CFrame.Angles(math.rad(90),0,0)
  782. end
  783. if ow<=1 then
  784. local dangnigga=Part0
  785. local trolpos = CFrame.new(dangnigga,Part1)*CFrame.new(0,0,wtf/oldT).p
  786. p.CFrame = CFrame.new(dangnigga,trolpos)*CFrame.new(0,0,wtf/oldT/2)*CFrame.Angles(math.rad(90),0,0)
  787. end
  788. end
  789. end))
  790. end
  791.  
  792.  
  793. coroutine.resume(coroutine.create(function()
  794. while WAT==false do
  795. local Part0=P0.Position
  796. local Part1=P1.Position
  797. cbM.Scale = Vector3.new(thickness1, (Part0 - Part1).magnitude, thickness1)
  798. cb.CFrame = CFrame.new((Part0 + Part1)/2, Part0) * CFrame.Angles(math.pi/2, 0, 0)
  799. for i, v in pairs(chains) do
  800. v[1] = v[1] %200 +4
  801. local dir = i%2 == 0 and 1 or -1
  802. for j, V in pairs(v[3]) do
  803. local val = math.sin(math.pi/2 * 2 * (((v[1] + (100 * j/#v[3])*dir) % 100)/100))
  804. V[2].Transparency = 0.12 + val * 0.85
  805. end
  806. end
  807. game:GetService("RunService").RenderStepped:wait()
  808. end
  809. end))
  810.  
  811. local t=Instance.new("BoolValue",par)
  812. t.Name="TimeLeft"
  813.  
  814. coroutine.resume(coroutine.create(function()
  815. repeat wait() until par:FindFirstChild("TimeLeft")==nil
  816. WAT=true
  817. for _,v in pairs(model:children()) do
  818. coroutine.resume(coroutine.create(function()
  819. for i=1,30 do
  820. swait()
  821. v.Mesh.Scale=v.Mesh.Scale-Vector3.new(.05,0,.05)
  822. v.Transparency=i/30
  823. end
  824. v:Destroy()
  825. end))
  826. game.Debris:AddItem(model,1)
  827. end
  828. end))
  829.  
  830. return t
  831. end
  832. AnimTab={}
  833. angles=CFrame.Angles
  834. euler=CFrame.fromEulerAnglesXYZ
  835. cf=CFrame.new
  836. AnimTab["Idle"]=function(frameN,sine)
  837. local frame={}
  838. frame[1]={
  839. CFrame.new(0.0749855712, -0.0629398525, 0.0235529467, 0.819152057, -0.0499904789, -0.571393847, 0.0499904789, 0.998626292, -0.0157019496, 0.571393847, -0.0157019496, 0.820525885) * CFrame.new(0, .05*math.cos(sine/16), 0) * CFrame.Angles(0, 0, 0),
  840. CFrame.new(-2.23517418e-008, 1.49999809, -5.96046448e-008, 0.707106829, 0, 0.707106948, -0.0616284125, 0.99619478, 0.0616284236, -0.704416037, -0.0871557444, 0.704416215) * CFrame.new(0, .02*math.cos(sine/16), 0) * CFrame.Angles( math.rad(2*math.cos(sine/16)), 0, 0),
  841. CFrame.new(1.39567375, 0.0430115312, 0.0315978527, 0.694800496, -0.393022656, -0.602318823, 0.404297799, 0.90606755, -0.12484619, 0.594807148, -0.156772524, 0.788436532) * CFrame.new(0, .05* math.cos(sine/16), 0) * CFrame.Angles(0, 0, math.rad(3.5*math.cos(sine/16))),
  842. CFrame.new(-1.58251691, 0.206372619, 0.0614111423, 0.471944094, 0.547303855, 0.691178441, -0.39397791, 0.832269073, -0.39001283, -0.788701952, -0.0882446468, 0.608410358) * CFrame.new(0, .05 * math.cos(sine/16), 0) * CFrame.Angles( math.rad(3.5*math.cos(sine/16)), 0, 0),
  843. CFrame.new(0.560000062, -1.83199704, 8.94069672e-008, 0.99619472, -0.0871557444, 2.98023224e-008, 0.0841859877, 0.962250233, 0.258819044, -0.0225575566, -0.257834196, 0.965925813) * CFrame.new(0,-.05*math.cos(sine/16), 0) * CFrame.Angles(0, 0, 0),
  844. CFrame.new(-0.612000167, -1.99999762, -4.47034836e-008, 0.936116815, 0.0871557519, 0.340718925, -0.0818995982, 0.996194839, -0.0298090391, -0.342020333, 1.3038516e-008, 0.939692676)* CFrame.new(0,-.05*math.cos(sine/16), 0) * CFrame.Angles(0, 0, 0),
  845. }
  846.  
  847. return frame[frameN]
  848. end
  849.  
  850. AnimTab["Walk"]=function(frameN,sine,num)
  851. local frame={}
  852. frame[1]={
  853. CFrame.new(-0.0113935694, 0.00570777431, 0.130231544, 0.984834015, 0.0075960937, -0.173317313, 0.00759613095, 0.99619472, 0.0868239552, 0.173317313, -0.0868239775, 0.981028795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  854. CFrame.new(4.61004674e-007, 1.49999475, -2.23517418e-007, 0.996191978, 0.00759613141, 0.0868240595, -9.31322575e-010, 0.99619472, -0.0871556401, -0.0871557146, 0.0868239626, 0.992401242) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  855. CFrame.new(1.46789289, 0.0982637256, -0.144648015, 0.950443208, -0.30540812, -0.058124274, 0.310294747, 0.943467736, 0.116559155, 0.0192402601, -0.128818408, 0.99147892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  856. CFrame.new(-1.51850045, 0.0611076728, -0.0488293171, 0.793944538, 0.343733251, -0.501494884, -0.374889195, 0.926151514, 0.0412922278, 0.478652835, 0.155221671, 0.864171624) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  857. CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / num) / 2, 0 + 2 * math.sin(sine / num) / 2) * angles(math.rad(-60 * math.sin(sine / num)), math.rad(-5), math.rad(0)),
  858. CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / num) / 2, 0 - 2 * math.sin(sine / num) / 2) * angles(math.rad(60 * math.sin(sine / num)), math.rad(5), math.rad(0)),
  859. }
  860. return frame[frameN]
  861. end
  862.  
  863. AnimTab["Fall"]=function(frameN)
  864. local frame={}
  865. frame[1]={
  866. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  867. CFrame.new(0, 1.49999714, 4.47034836e-008, 1, 0, -0, 0, 0.996194601, -0.0871557221, 0, 0.0871557221, 0.996194601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  868. CFrame.new(1.52677226, 0.170301318, 0.120866239, 0.615058243, -0.725984514, -0.307655036, 0.75595212, 0.653862953, -0.0316542089, 0.224143073, -0.213102654, 0.950971305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  869. CFrame.new(-1.74943757, 0.22577554, 0.248999774, -0.467496186, 0.588313401, 0.659799039, -0.437883109, 0.494264781, -0.750973344, -0.767922878, -0.639991939, 0.0265456047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  870. CFrame.new(0.5, -1.79199886, 0.372999966, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  871. CFrame.new(-0.5, -1.56999934, 3.57627869e-007, 1, 0, 0, 0, 0.906307697, 0.422618449, 0, -0.422618449, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  872. }
  873. return frame[frameN]
  874. end
  875.  
  876. AnimTab["Jump"]=function(frameN)
  877. local frame={}
  878. frame[1]={
  879. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), 0, 0),
  880. CFrame.new(0, 1.49999642, -2.98023224e-007, 1, 0, -0, 0, 0.984807611, -0.173648387, 0, 0.173648387, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), 0, 0),
  881. CFrame.new(1.52818167, 0.149664342, 0.34200123, 0.642788768, -0.627507448, -0.439385235, 0.766045749, 0.526541293, 0.368688077, 2.44126284e-008, -0.573576927, 0.8191517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  882. CFrame.new(-1.55943918, 0.108779103, 0.407002598, 0.0947543383, 0.640856326, 0.761791289, -0.612354636, 0.640856147, -0.462954849, -0.784887373, -0.422618419, 0.4531537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  883. CFrame.new(0.5, -1.79199874, 0.372999489, 1, 0, 0, 0, 0.819151998, 0.573576391, 0, -0.573576391, 0.819151998) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  884. CFrame.new(-0.5, -1.18119395, -0.181302905, 1, 0, 0, 0, 0.906307697, 0.422618449, 0, -0.422618449, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  885. }
  886. return frame[frameN]
  887. end
  888.  
  889. AnimTab["ClickCombo"]=function(frameN)
  890. local frame={}
  891. frame[1]={
  892. CFrame.new(-0.0197398271, 0.00017363939, -0.0113914032, 0.819431186, 0.0131589621, -0.573026359, -0.0151344128, 0.999884605, 0.00131906569, 0.572977841, 0.00759153441, 0.819535732) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  893. CFrame.new(-5.12972474e-006, 1.49999857, 6.86198473e-006, 0.939692736, 0, -0.342020154, -0.0298089944, 0.99619472, -0.081899412, 0.340719104, 0.0871555582, 0.936116457) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  894. CFrame.new(1.46780205, 0.710095406, 0.234785587, -0.355826288, -0.865559995, 0.352411389, -0.172264263, -0.30988273, -0.935039043, 0.918538094, -0.393419534, -0.038840577) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  895. CFrame.new(-1.43954968, -2.52574682e-006, 0.129604459, 0.836516142, 0.258819044, 0.482963055, -0.224143833, 0.965925813, -0.129409522, -0.499999762, 5.96046448e-008, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  896. CFrame.new(0.679453552, -2.00000072, -0.0836714357, 0.984807849, -0.173648208, 1.78813934e-007, 0.173648164, 0.984807789, 1.49011612e-008, 2.08616257e-007, -2.23517418e-008, 0.999999762) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  897. CFrame.new(-0.604891539, -2.00168324, 0.0733468086, 0.902858794, 0.0789898112, 0.422619224, -0.0871558189, 0.996194482, -8.33533704e-008, -0.421009451, -0.0368335843, 0.906307936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  898. }
  899. frame[2]={
  900. CFrame.new(-0.0613368936, 0.00152878393, 0.0285331458, 0.76637429, 0.0408957675, 0.641089976, -0.0435777232, 0.99898237, -0.0116322488, -0.640913188, -0.0190227255, 0.767376542) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  901. CFrame.new(-7.62548461e-006, 1.49999809, -3.71038914e-006, 0.999998212, 0, 2.98023224e-008, 5.58793545e-009, 0.99619478, 0.0871554092, 0, -0.0871555507, 0.996193051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  902. CFrame.new(0.00463496707, 0.187205061, -0.965997756, 0.367293179, 0.711594164, 0.598938942, 0.427254975, 0.442903399, -0.788219512, -0.826164603, 0.545407176, -0.141356587) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  903. CFrame.new(-1.49999774, 3.53902578e-006, 1.47521496e-005, 0.907670081, 0.258818388, 0.330364645, -0.243210018, 0.965925872, -0.0885214061, -0.342019051, -2.08616257e-007, 0.939689517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  904. CFrame.new(0.499999136, -2.00000024, -3.50921755e-006, 0.999998271, 1.86264515e-009, 5.96046448e-008, 1.86264515e-009, 1.00000012, -1.37835741e-007, 5.96046448e-008, -1.37835741e-007, 0.99999845) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  905. CFrame.new(-0.645505011, -2.00401926, 0.0868109241, 0.924950242, 0.16841127, 0.340715557, -0.168411225, 0.985266805, -0.0298095532, -0.340716124, -0.0298096016, 0.939684689) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  906. }
  907. frame[3]={
  908. CFrame.new(1.55471647e-009, -0.0068855267, -5.47999889e-006, 0.793305218, -2.25794793e-007, 0.608824253, 0.000484734424, 0.999999702, -0.000631258881, -0.608824015, 0.000795871951, 0.79330498) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  909. CFrame.new(0.0225859769, 1.49797451, 0.0388732702, 0.883248448, 0.0451714694, 0.466724664, -0.00345645775, 0.995949268, -0.089850761, -0.468892813, 0.0777472705, 0.879826784) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  910. CFrame.new(1.58917701, 0.14805764, 0.334518611, 0.0183337033, -0.201969534, -0.979220271, 0.697920084, 0.70388478, -0.132113129, 0.715941131, -0.680995286, 0.153863311) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  911. CFrame.new(-1.88436937, 0.643480539, -0.285786152, 0.300701588, 0.768738747, 0.564463854, 0.950921416, -0.286961168, -0.115765437, 0.0729858056, 0.571571708, -0.817299783) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  912. CFrame.new(0.412421823, -2.00387192, 0.0902987272, 0.791517377, 0.00115086511, -0.611145437, 0.00795604475, 0.999894083, 0.0121870684, 0.611094832, -0.0145086367, 0.791424394) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  913. CFrame.new(-0.409770161, -1.99211299, -0.0764102042, 0.792799294, 0.000281186076, -0.609482467, 0.00198945496, 0.999993384, 0.00304915174, 0.609479368, -0.00362995872, 0.792793512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  914. }
  915. frame[4]={
  916. CFrame.new(2.62498816e-007, -0.000344276341, -2.2777408e-007, 0.803031087, 0, -0.595937431, -0.000474512577, 0.999999702, -0.000639379025, 0.595937312, 0.000796243548, 0.80303061) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  917. CFrame.new(-0.0595012531, 1.49132609, -0.0711210817, 0.77105993, -0.119002283, 0.62554419, 0.00120455027, 0.982652485, 0.185453147, -0.636761785, -0.14224194, 0.757826924) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  918. CFrame.new(1.59903359, 0.230916396, 0.409287423, 0.0014244318, -0.198947608, -0.980009317, 0.835885108, 0.538167715, -0.108036242, 0.54890269, -0.819021165, 0.167063877) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  919. CFrame.new(-0.625070512, 0.361982256, -0.745636106, 0.285767585, -0.796516061, 0.532822251, 0.955926418, 0.276036203, -0.100043766, -0.0673916936, 0.537928045, 0.840292692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  920. CFrame.new(0.398624241, -1.9999733, -0.0658840984, 0.804467261, -0.000422894955, 0.593996882, -5.37931919e-005, 0.999999702, 0.000784777105, -0.593996882, -0.000663250685, 0.804466903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  921. CFrame.new(-0.398404002, -1.99966228, 0.0658915937, 0.803506851, -0.000106021762, 0.595295787, -1.34408474e-005, 1, 0.000196315348, -0.595295668, -0.000165745616, 0.803506553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  922. }
  923. frame[5]={
  924. CFrame.new(-1.14056382e-008, -0.196045384, -0.000156056514, 1, 5.81785571e-008, -0.00159262121, -1.21010919e-006, 0.99999994, -0.000796537439, 0.00159247965, 0.000796022301, 0.999999464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  925. CFrame.new(9.34411162e-008, 1.47852278, -0.144922316, 0.99999392, 7.4505806e-008, -5.21540642e-008, 5.78365871e-008, 0.957062781, 0.289872348, -7.4505806e-008, -0.289865702, 0.957063496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  926. CFrame.new(0.663555026, 0.49231568, -0.850663185, 0.015370708, 0.692666352, 0.721096218, 0.999231637, 0.0153704779, -0.036063727, -0.0360642895, 0.721095979, -0.691897511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  927. CFrame.new(-0.663553596, 0.492314607, -0.850663126, 0.0153705887, -0.692666411, -0.721096218, -0.999231517, 0.015370396, -0.0360638089, 0.0360642895, 0.721096158, -0.691897392) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  928. CFrame.new(0.499701917, -1.92411804, 0.38171339, 0.999994397, 0.000301316381, -0.000750280917, 5.81403583e-006, 0.924113035, 0.382118583, 0.000808849931, -0.382119298, 0.924106598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  929. CFrame.new(-0.401899934, -1.79915607, -0.00056552887, 0.999996126, -7.83959404e-005, 0.000813350081, -9.8903547e-007, 0.995200098, 0.0978638232, -0.000817283988, -0.0978644416, 0.995195687) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  930. }
  931. frame[6]={
  932. CFrame.new(-0, -0.828355193, 0.211025894, 1, 0, 0, 0, 0.939692676, 0.342019737, 0, -0.342019737, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  933. CFrame.new(0, 1.49999678, 3.7252903e-006, 1, 0, 0, 0, 0.996194541, -0.0871557444, 0, 0.0871557444, 0.996194541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  934. CFrame.new(1.87859392, 0.514964342, 0.34640047, -0.0871552005, -0.936116815, -0.340718567, 0.996194661, -0.0818997845, -0.029810369, -1.13248825e-006, -0.342018634, 0.939689815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  935. CFrame.new(-1.68897307, 0.493994951, 0.408263475, 2.7980894e-008, 0.906309366, 0.422614932, -0.999999881, 6.40749931e-007, -1.28149986e-006, -1.43051147e-006, -0.422614932, 0.906309187) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  936. CFrame.new(0.5, -1.59677243, -0.49357605, 1, 0, 0, 0, 0.984807909, -0.17364797, 0, 0.17364797, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  937. CFrame.new(-0.5, -1.90224135, 0.424649239, 1, 0, 0, 0, 0.906307638, 0.422618598, 0, -0.422618598, 0.906307638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  938. }
  939. frame[7]={
  940. CFrame.new(-0, 0, 0, 0.960631907, 0.00137611502, 0.277821034, -0.159289986, 0.822030306, 0.546711087, -0.227624968, -0.569442153, 0.789887726) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  941. CFrame.new(-0.0181836374, 1.50775862, -0.0594066978, 0.999913454, -0.0105673671, -0.00784052908, 0.0118241087, 0.983038306, 0.183019012, 0.00577357411, -0.183095813, 0.983078241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  942. CFrame.new(1.5073173, 1.31327307, -0.909579456, 0.94229573, -0.200924531, 0.267783791, 0.109451406, -0.571028471, -0.813601255, 0.316384584, 0.795962393, -0.516086161) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  943. CFrame.new(-1.57927585, 0.317291111, 0.397556216, 0.809802711, 0.208654553, 0.548345804, -0.517000973, 0.695623755, 0.498816311, -0.277362049, -0.687437952, 0.671192646) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  944. CFrame.new(0.655821919, -1.91117561, 0.471306443, 0.991203368, 0.0697749257, 0.112460986, -0.110218167, 0.905595839, 0.409570932, -0.0732664168, -0.418363273, 0.905320168) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  945. CFrame.new(-0.524112225, -1.89465261, -0.507151604, 0.994412482, 0.0338317044, -0.100033343, -0.0809665471, 0.852411568, -0.516580105, 0.0677920207, 0.521791637, 0.850385308) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  946. }
  947. return frame[frameN]
  948. end
  949.  
  950. AnimTab["C"]=function(frameN)
  951. local frame={}
  952. frame[1]={
  953. CFrame.new(2.84053385e-007, -0.699999809, -2.38418579e-007, 0.965778768, -0.258819073, -0.0168577731, 0.232835919, 0.836516201, 0.496012032, -0.114275634, -0.482962906, 0.868152142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  954. CFrame.new(-5.63820706e-008, 1.49240422, 0.0868239999, 1, -4.84287739e-008, -8.94069672e-008, -4.47034836e-008, 0.98480767, -0.173648149, -2.98023224e-008, 0.173648193, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  955. CFrame.new(1.74633741, 0.23793821, 0.0817345008, 0.855079293, -0.517596483, -0.0305508971, 0.513783395, 0.837906241, 0.18422699, -0.0697565079, -0.173225164, 0.982408822) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  956. CFrame.new(-1.49061811, 0.166142434, -1.07410741, -0.0469467044, 0.428182781, -0.9024719, -0.761570275, 0.569285035, 0.309717506, 0.64637953, 0.701836109, 0.299365371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  957. CFrame.new(0.463051915, -0.780309081, -0.937637031, 0.941776395, 0.166060507, -0.29237175, -0.294348687, 0.827483535, -0.478152335, 0.162530512, 0.536371887, 0.828184247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  958. CFrame.new(-0.799590945, -1.51444077, -0.389154136, 0.970662296, 0.0849219561, 0.224951029, -0.22485368, 0.652014375, 0.724098086, -0.0851795673, -0.75343585, 0.651980817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  959. }
  960. return frame[frameN]
  961. end
  962.  
  963. AnimTab["Z"]=function(frameN)
  964. local frame={}
  965. frame[1]={
  966. CFrame.new(-0, -0, 0, 0.939692557, 0, 0.342020363, 0, 1, 0, -0.342020363, 0, 0.939692557) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  967. CFrame.new(7.67409801e-007, 1.49999976, -2.84612179e-006, 0.965925753, -0.0449434593, -0.254887015, 0, 0.98480773, -0.173648164, 0.258819044, 0.167731255, 0.951251149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  968. CFrame.new(1.45801651, 1.30391252, -0.184753254, 0.908105314, -0.402072936, 0.116977036, -0.316420078, -0.841866553, -0.43720898, 0.274269402, 0.360022634, -0.891720653) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  969. CFrame.new(-1.49999797, -1.36718154e-006, -4.20212746e-006, 0.907673359, 0.258819044, -0.330366075, -0.243210346, 0.965925813, 0.0885213241, 0.342020154, 0, 0.939692616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  970. CFrame.new(0.552665412, -2.01035452, 0.0304116532, 0.962249815, -0.0871557146, -0.257833838, 0.0841859728, 0.996194422, -0.022557551, 0.258818924, -5.58793545e-009, 0.965926111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  971. CFrame.new(-0.49999544, -2, -1.74716115e-006, 0.99619472, 0, 0.0871555209, 0, 1, 0, -0.0871555209, 0, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  972. }
  973. return frame[frameN]
  974. end
  975.  
  976. AnimTab["X"]=function(frameN)
  977. local frame={}
  978. frame[1]={
  979. CFrame.new(0, -0, 0, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  980. CFrame.new(0, 1.5, 0, 1.19248824e-008, 0, -1, 0, 1, 0, 1, 0, 1.19248824e-008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  981. CFrame.new(1.875, 0.443000317, 2.5331974e-007, -3.09086197e-008, -1, 3.09086197e-008, 0.707106769, -4.37113883e-008, -0.707106769, 0.707106769, 0, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  982. CFrame.new(-1.30599999, 0.0260016322, -4.529953e-006, 0.694272041, 0.422618032, 0.58256346, -0.323744178, 0.906307817, -0.271653652, -0.642787516, 1.08828191e-008, 0.766044438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  983. CFrame.new(0.677001357, -1.99999976, 0, 0.98480773, -0.173648179, 0, 0.173648179, 0.98480773, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  984. CFrame.new(-0.500001073, -2, 7.00354576e-007, 0.866025329, 0, 0.500000179, 0, 1, 0, -0.500000179, 0, 0.866025329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  985. }
  986. return frame[frameN]
  987. end
  988. lastcframe={RootJoint.C0,Neck.C0,RW.C0,LW.C0,RH.C0,LH.C0}
  989. function PlayAnimationFromTable(tabl, speed, bool)
  990. RootJoint.C0 = clerp(RootJoint.C0, tabl[1], speed)
  991. Neck.C0 = clerp(Neck.C0, tabl[2], speed)
  992. RW.C0 = clerp(RW.C0, tabl[3], speed)
  993. LW.C0 = clerp(LW.C0, tabl[4], speed)
  994. RH.C0 = clerp(RH.C0, tabl[5], speed)
  995. LH.C0 = clerp(LH.C0, tabl[6], speed)
  996. lastcframe={RootJoint.C0,Neck.C0,RW.C0,LW.C0,RH.C0,LH.C0}
  997. if bool == true then
  998. if resetc1 == false then
  999. resetc1 = true
  1000. RootJoint.C1 = RootJoint.C1
  1001. Torso.Neck.C1 = Torso.Neck.C1
  1002. RW.C1 = rarmc1
  1003. LW.C1 = larmc1
  1004. RH.C1 = rlegc1
  1005. LH.C1 = llegc1
  1006. end
  1007. end
  1008.  
  1009. end
  1010.  
  1011. CamShake=function(Part,Distan,Power,Times)
  1012. local de=Part.Position
  1013. for i,v in pairs(workspace:children()) do
  1014. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  1015. for _,c in pairs(v:children()) do
  1016. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  1017. local Noob=v.Humanoid
  1018. if Noob~=nil then
  1019. if Noob:FindFirstChild("CamShake")==nil then-- and Noob == Character then
  1020. --[[local ss=script.CamShake:clone()
  1021. ss.Parent=Noob
  1022. ss.Power.Value=Power
  1023. ss.Times.Value=Times
  1024. ss.Disabled=false]]
  1025. CameraShake(Times, Power)
  1026. end
  1027. end
  1028. end
  1029. end
  1030. end
  1031. end
  1032. end
  1033.  
  1034. local RbxUtility = LoadLibrary("RbxUtility")
  1035. local Create = RbxUtility.Create
  1036.  
  1037. function RemoveOutlines(part)
  1038. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1039. end
  1040.  
  1041. function rayCast(Position, Direction, Range, Ignore)
  1042. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1043. end
  1044. function rayCastWithIngore(Position, Direction, Range, Ignore)
  1045. return game:service("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1046. end
  1047.  
  1048. detect_state = function()
  1049. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1050. velocity = RootPart.Velocity.y
  1051. sine = sine + change
  1052. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1053. if equipped == true then
  1054. if RootPart.Velocity.y > 1 and hit == nil then
  1055. Anim = "Jump"
  1056. elseif RootPart.Velocity.y < -1 and hit == nil then
  1057. Anim = "Fall"
  1058. elseif Torsovelocity < 1 and hit ~= nil then
  1059. Anim = "Idle"
  1060. elseif Torsovelocity > 2 and hit ~= nil then
  1061. Anim = "Walk"
  1062. end
  1063. end
  1064. end
  1065.  
  1066. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module
  1067. local magz = (Part0 - Part1).magnitude
  1068. local curpos = Part0
  1069. local trz = {-Offset,Offset}
  1070. for i=1,Times do
  1071. local li =Par(EffectModel,"Lightning",Color,Vector3.new(Thickness,Thickness,magz/Times),"Neon")
  1072. li.Transparency = Trans
  1073. li.BrickColor = BrickColor.new(Color)
  1074. ora=Instance.new("BlockMesh",li)
  1075. ora.Scale=Vector3.new(Thickness,Thickness,1)
  1076. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1077. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  1078. if Times == i then
  1079. local magz2 = (curpos - Part1).magnitude
  1080. li.Size = Vector3.new(Thickness,Thickness,magz2)
  1081. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  1082. else
  1083. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  1084. end
  1085. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  1086. game.Debris:AddItem(li,.1)
  1087. end
  1088. end
  1089. function Lightning2(Part0,Part1,Times,Offset,Color,Thickness,Trans,V) -- Lightning module
  1090. local magz = (Part0 - Part1).magnitude
  1091. local curpos = Part0
  1092. local trz = {-Offset,Offset}
  1093. for i=1,Times do
  1094. local li =Par(EffectModel,"Lightning",Color,Vector3.new(Thickness,Thickness,magz/Times),"Neon")
  1095. li.Transparency = Trans
  1096. ora=Instance.new("BlockMesh",li)
  1097. ora.Scale=Vector3.new(Thickness,Thickness,1)
  1098. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1099. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  1100. if Times == i then
  1101. local magz2 = (curpos - Part1).magnitude
  1102. li.Size = Vector3.new(Thickness,Thickness,magz2)
  1103. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  1104. else
  1105. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  1106. end
  1107. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  1108. coroutine.resume(coroutine.create(function()
  1109. for i=1,V do
  1110. swait()
  1111. li.Transparency=i/V
  1112. end
  1113. li:Destroy()
  1114. end))
  1115. end
  1116. end
  1117. function Lightning3(Part0,Part1,Times,Offset,Color,Thickness,Trans,last) -- Lightning module
  1118. local magz = (Part0 - Part1).magnitude
  1119. local curpos = Part0
  1120. local trz = {-Offset,Offset}
  1121. for i=1,Times do
  1122. local li =Par(EffectModel,"Lightning",Color,Vector3.new(Thickness,Thickness,magz/Times),"Neon")
  1123. li.Transparency = Trans
  1124. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1125. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  1126. if Times == i then
  1127. local magz2 = (curpos - Part1).magnitude
  1128. li.Size = Vector3.new(Thickness,Thickness,magz2)
  1129. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  1130. else
  1131. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  1132. end
  1133. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  1134. game.Debris:AddItem(li,5)
  1135. coroutine.resume(coroutine.create(function()
  1136. for i=1,20 do
  1137. swait()
  1138. li.Transparency=li.Transparency+last
  1139. end
  1140. li:Destroy()
  1141. end))
  1142. end
  1143. end
  1144.  
  1145. GET_THE_NEAREST_FAGGOT = function(pos)
  1146. local list = (game.Workspace:children())
  1147. local torso = nil
  1148. local DISTANCE_u_BITCH = 1000
  1149. local temp, human, temp2 = nil, nil, nil
  1150. for x = 1, #list do
  1151. temp2 = list[x]
  1152. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1153. temp = temp2:findFirstChild("Torso")
  1154. human = temp2:findFirstChild("Humanoid")
  1155. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < DISTANCE_u_BITCH then
  1156. local FOUND_YOU = true
  1157. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(temp.Parent) ~= nil then
  1158. FOUND_YOU = false
  1159. end
  1160. if FOUND_YOU == true then
  1161. torso = temp
  1162. DISTANCE_u_BITCH = (temp.Position - pos).magnitude
  1163. end
  1164. end
  1165. end
  1166. end
  1167. return torso, DISTANCE_u_BITCH
  1168. end
  1169. Damagefunc=function(hit,Damage, knockback,tiem, Type, Delay,stun,removebodypos)
  1170. local Hited=false
  1171. if hit.Parent == nil then
  1172. return
  1173. end
  1174.  
  1175. h = hit.Parent:FindFirstChild("Humanoid")
  1176. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1177. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1178. return
  1179. end
  1180. if h.Health<=0 then return end
  1181. h = hit.Parent:FindFirstChild("Humanoid")
  1182. c = Instance.new("ObjectValue")
  1183. c.Name = "creator"
  1184. c.Value = game:service("Players").LocalPlayer
  1185. c.Parent = h
  1186. game:GetService("Debris"):AddItem(c, 0.5)
  1187. if Type=="H2" then
  1188. local eff = Par2(Vector3.new(1, 1, 1), hit.CFrame * CFrame.new(math.random(-15, 15) / 10, math.random(-20, 15) / 10, math.random(-5, 5) / 10) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "SpecialMesh", Vector3.new(0.5, 0.5, 0.5))
  1189. eff.Parent = EffectModel
  1190. eff.Name = "BloodEffect"
  1191. eff.Mesh.MeshType = "Sphere"
  1192. eff.Anchored = true
  1193. eff.CanCollide = false
  1194. game:GetService("Debris"):AddItem(eff, 5)
  1195. coroutine.resume(coroutine.create(function(p, A)
  1196. local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 50
  1197. for i = 1, 6 do
  1198. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(0.85, 0.85, 0.85)
  1199. p.Transparency =1
  1200. p.CFrame = p.CFrame * A
  1201. swait()
  1202. end
  1203. p:Remove()
  1204. end), eff, CFrame.Angles(math.rad(math.random(-4, 4) * 4), math.rad(math.random(-4, 4) * 3), math.rad(math.random(-4, 4) * 2)), 0)
  1205. local eb = BillboardGui("http://www.roblox.com/asset/?id=233069772", eff.Position, 0)
  1206. eb.Parent = EffectModel
  1207. eb.BillboardGui.ImageLabel.ImageColor3=Color3.new(255, 0, 0)
  1208. eb.BillboardGui.ImageLabel.Rotation = math.random(-180, 180)
  1209. eb.BillboardGui.Size = UDim2.new(2, 0, 2, 0)
  1210. game:GetService("Debris"):AddItem(eb, 3)
  1211. coroutine.resume(coroutine.create(function(p)
  1212. local r = math.random(-3, 3) * 9
  1213. if r > -12 and r < 1 then
  1214. r = -12
  1215. else
  1216. if r < 12 and r > -1 then
  1217. r = 12
  1218. end
  1219. end
  1220. for i = 1, 6 do
  1221. p.BillboardGui.ImageLabel.ImageTransparency = 0.25 + i / 6
  1222. p.BillboardGui.Size = UDim2.new(2 + i / 1.75, 0, 2 + i / 1.75, 0)
  1223. p.BillboardGui.ImageLabel.Rotation = p.BillboardGui.ImageLabel.Rotation + r
  1224. swait()
  1225. end
  1226. p:Remove()
  1227. end), eb)
  1228.  
  1229. local hitnum = math.random(1, 8)
  1230. if hitnum == 1 then
  1231. so("153092274", hit, 1, 1)
  1232. end
  1233. if hitnum == 2 then
  1234. so("199149186", hit, 2, .5)
  1235. end
  1236. if hitnum == 3 then
  1237. so("153092296", hit, 1, .3)
  1238. end
  1239. if hitnum == 4 then
  1240. so("199149235", hit, 1, .5)
  1241. end
  1242. if hitnum == 5 then
  1243. so("199149269", hit, 1, .4)
  1244. end
  1245. if hitnum == 6 then
  1246. so("199149297", hit, 1, .5)
  1247. end
  1248. if hitnum == 7 then
  1249. so("201858024", hit, 1, .6)
  1250. end
  1251. if hitnum == 8 then
  1252. so("201858024", hit, 1, .5)
  1253. end
  1254. end
  1255.  
  1256. if Type=="H1" then
  1257. local hitnum=math.random(2,4)
  1258. p=Par(EffectModel,"EffectHi","White",Vector3.new(1,1,1),"SmoothPlastic")
  1259. p.CFrame=hit.Parent.Torso.CFrame
  1260. m=Instance.new("SpecialMesh")
  1261. m.MeshType="Sphere"
  1262. m.Parent=p
  1263. game:GetService("Debris"):AddItem(p,5)
  1264. coroutine.resume(coroutine.create(function(p)
  1265. for i=1, 8 do
  1266. p.Transparency=i/8
  1267. p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.5,.5,.5)
  1268. swait(.5)
  1269. end
  1270. p:Remove() end),p)
  1271.  
  1272. if hitnum==1 then
  1273. so("153092274", hit, 1, 1)
  1274. else
  1275. if hitnum == 2 then
  1276. so("153092217", hit, 1, 1)
  1277. else
  1278. if hitnum == 3 then
  1279. so("153092227", hit, 1, 1)
  1280. else
  1281. if hitnum == 4 then
  1282. so("153092238", hit, 1, 1)
  1283. end
  1284. end
  1285. end end
  1286. end
  1287.  
  1288. Noob=hit.Parent
  1289. HTime=time()+1.8
  1290. LastDamage=LastDamage + Damage*1
  1291. ComboHits=ComboHits+1
  1292. Comboing=true
  1293. Hited=true
  1294. local ded=false
  1295. Comboing=true
  1296.  
  1297. h:TakeDamage(Damage)
  1298. local Part=hit
  1299. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 3.5, 0), -Damage, 1.5, BrickColor.new("Deep orange").Color)
  1300. if stun==true then
  1301. local t=hit.Parent.Torso
  1302. if hit.Parent.Torso:FindFirstChild("EBOLA")==nil then
  1303. local r=Instance.new("BodyGyro")
  1304. r.P=1e7
  1305. r.D=1e3
  1306. r.maxTorque=Vector3.new(50000,50000,50000)*50000000000
  1307. r.cframe=r.CFrame*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  1308. r.Parent=t
  1309. game:GetService("Debris"):AddItem(r,1)
  1310. r.Name="EBOLA"
  1311. local fff=Instance.new("BodyForce")
  1312. fff.force=Vector3.new(0,1200,0)
  1313. fff.Parent=t
  1314. game:GetService("Debris"):AddItem(fff,1)
  1315. local hum = hit.Parent.Humanoid
  1316. local bodvol = Instance.new("BodyVelocity")
  1317. bodvol.velocity = Vector3.new(0,0,0)+RootPart.CFrame.lookVector*4
  1318. bodvol.Name="EBOLA"
  1319. bodvol.P = 4000
  1320. bodvol.maxForce=Vector3.new(50000000,5000000,50000000)*10000
  1321. bodvol.Parent = hit
  1322. game.Debris:AddItem(bodvol,.5)
  1323.  
  1324. end
  1325.  
  1326. end
  1327. if stun~=true then
  1328. if removebodypos==true then
  1329. for _,v in pairs(hit:children()) do
  1330. if v.ClassName=="BodyPosition" or v.ClassName=="BodyVelocity" then
  1331. v.Parent=nil
  1332. end
  1333. end
  1334. end
  1335. local hum = hit.Parent.Humanoid
  1336. if hit:FindFirstChild("EBOLA")~=nil then hit:FindFirstChild("EBOLA").Parent=nil end
  1337. local bodvol = Instance.new("BodyVelocity")
  1338. bodvol.Name="EBOLA"
  1339. bodvol.velocity = knockback
  1340. bodvol.P = 4000
  1341. bodvol.maxForce=Vector3.new(50000000,5000000,50000000)*10000
  1342. bodvol.Parent = hit
  1343. game.Debris:AddItem(bodvol,tiem)
  1344.  
  1345. end
  1346.  
  1347. local debounce = Instance.new("BoolValue")
  1348. debounce.Name = "DebounceHit"
  1349. debounce.Parent = hit.Parent
  1350. debounce.Value = true
  1351. game:GetService("Debris"):AddItem(debounce, Delay)
  1352. c = Instance.new("ObjectValue")
  1353. c.Name = "creator"
  1354. c.Value = Player
  1355. c.Parent = h
  1356. game:GetService("Debris"):AddItem(c, 0.5)
  1357. local CRIT = false
  1358. end
  1359. end
  1360. function MagnitudeDamage(Part, magni,Damage, knockback,tiem, Type, Delay ,stun,removebodypos)
  1361. for _, c in pairs(workspace:children()) do
  1362. local hum = c:findFirstChild("Humanoid")
  1363. if hum ~= nil then
  1364. local head = c:findFirstChild("Torso")
  1365. if head ~= nil then
  1366. local targ = head.Position - Part.Position
  1367. local mag = targ.magnitude
  1368. if mag <= magni and c.Name ~= Player.Name then
  1369. Damagefunc(head,Damage, knockback,tiem, Type, Delay,stun,removebodypos)
  1370. end
  1371. end
  1372. end
  1373. end
  1374. end
  1375. Cooldown=function(name,duration)
  1376. local t=Instance.new("BoolValue",char)
  1377. t.Name=name
  1378. coroutine.resume(coroutine.create(function()
  1379. swait((duration*30)-1)
  1380. game.Debris:AddItem(t,.1)
  1381. end))
  1382. end
  1383.  
  1384. Koy=""
  1385. Dmoves=nil
  1386.  
  1387. Stop = function()
  1388. canjump = false
  1389. end
  1390. Resume= function()
  1391. canjump = true
  1392. end
  1393.  
  1394. Player.Character.Humanoid.Changed:connect(function()
  1395. if canjump == false then
  1396. Player.Character.Humanoid.Jump = false
  1397. end
  1398. end)
  1399.  
  1400. doingmoves=function(value)
  1401. if value==true then
  1402. LastMove=""
  1403. Stop()
  1404. input=""
  1405. Koy=""
  1406. CanCancel=false
  1407. Dmoves=true
  1408. DIR=RootPart.CFrame.lookVector
  1409. end
  1410.  
  1411. if value==false then
  1412. Dmoves=false
  1413. LastMove=""
  1414. Koy=""
  1415. if Dmoves==false then
  1416. CanCancel=true
  1417. char.Humanoid.WalkSpeed=DesiredSpeed
  1418. Resume()
  1419. end
  1420. Dmoves=false
  1421. end
  1422.  
  1423. end
  1424.  
  1425. Dmoves=false
  1426.  
  1427. input=""
  1428. age=0
  1429. cam_ing=false
  1430. local Input_MaxTime=.8
  1431. local Input_Time=Input_MaxTime
  1432. local Input_Addition=.2
  1433. local Input_Lose=.1
  1434. local Max_Input=20
  1435. local Running_Timer=false
  1436.  
  1437. coroutine.resume(coroutine.create(function()
  1438. while true do
  1439. swait()
  1440. if Input_Time>0 then
  1441. Input_Time=Input_Time-Input_Lose
  1442. elseif Input_Time < 0 then
  1443. Input_Time=0
  1444. input=""
  1445. elseif Input_Time == 0 then
  1446. input=""
  1447. elseif Input_Time > Input_MaxTime then
  1448. Input_Time = Input_MaxTime
  1449. end
  1450. end
  1451. end))
  1452.  
  1453. getDirection=function()
  1454. local par=RootPart
  1455. Cam=workspace.CurrentCamera
  1456. return {CFrame.new(par.Position,Vector3.new(Cam.CoordinateFrame.x,par.Position.y,Cam.CoordinateFrame.z))*CFrame.fromEulerAnglesXYZ(0,math.pi,0),Vector3.new(Cam.CoordinateFrame.p.x,par.CFrame.p.y,Cam.CoordinateFrame.p.z)}
  1457. end
  1458. getrek=function()
  1459. Cam=workspace.CurrentCamera
  1460. Cam=workspace.CurrentCamera
  1461. return {CFrame.new(RootPart.Position,Vector3.new(Noob.Torso.Position.x,RootPart.Position.y,Noob.Torso.Position.z)),Vector3.new(Noob.Torso.CFrame.p.x,Noob.Torso.CFrame.p.y,Noob.Torso.CFrame.p.z)}
  1462. end
  1463. FaceMouse=function()
  1464. Cam=workspace.CurrentCamera
  1465. return {CFrame.new(char.Torso.Position,Vector3.new(mouse.Hit.p.x,char.Torso.Position.y,mouse.Hit.p.z)),Vector3.new(mouse.Hit.p.x,mouse.Hit.p.y,mouse.Hit.p.z)}
  1466. end
  1467. FaceForward=function()
  1468. RootPart.CFrame=getDirection()[1]
  1469. return RootPart.CFrame
  1470. end
  1471.  
  1472.  
  1473. ph0segui = function(Char, Dealt,color)
  1474. local holder = Instance.new("Model",Char)
  1475. holder.Name = "Effect"
  1476. local c = Par(holder,"Head","White",Vector3.new(1, 0.4, 1),"SmoothPlastic")
  1477. c.Transparency = 1
  1478. local b = Instance.new("BillboardGui", c)
  1479. b.Size = UDim2.new(5, 0, 5, 0)
  1480. b.AlwaysOnTop = true
  1481. local damgui = it("TextLabel")
  1482. damgui.Parent = b
  1483. damgui.Text = Dealt
  1484. damgui.BackgroundTransparency = 1
  1485. damgui.BackgroundColor3 = Color3.new(0, 0, 0)
  1486. damgui.SizeConstraint = "RelativeXY"
  1487. damgui.TextXAlignment = "Center"
  1488. damgui.TextYAlignment = "Center"
  1489. damgui.Position = UDim2.new(0, 0, 0, 0)
  1490. damgui.Size = UDim2.new(1, 0, 1, 0)
  1491. damgui.Font = "ArialBold"
  1492. damgui.FontSize = "Size14"
  1493. damgui.TextWrapped = false
  1494. damgui.TextStrokeTransparency = 0
  1495. damgui.TextColor3 = BrickColor.new(color).Color
  1496. damgui.TextScaled = true
  1497. local ms = Instance.new("CylinderMesh")
  1498. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  1499. ms.Parent = c
  1500. c.Reflectance = 0
  1501. Instance.new("BodyGyro").Parent = c
  1502. c.Parent = holder
  1503. if Char:findFirstChild("Head") ~= nil then
  1504. c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  1505. else
  1506. if Char.Parent:findFirstChild("Head") ~= nil then
  1507. c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  1508. end
  1509. end
  1510. local f = Instance.new("BodyPosition")
  1511. f.P = 2000
  1512. f.D = 100
  1513. f.maxForce = Vector3.new(545000, 545000, 545000)
  1514. f.position = c.Position + Vector3.new(0, 1, 0)
  1515. f.Parent = c
  1516. c.CanCollide = false
  1517. c.CanCollide = false
  1518. coroutine.resume(coroutine.create(function()
  1519. swait(20)
  1520. for i=1,15 do
  1521. swait()
  1522. damgui.TextTransparency=i/15
  1523. damgui.TextStrokeTransparency=i/15
  1524. f.position=f.position+Vector3.new(0,.3,0)
  1525. end
  1526. end))
  1527. game:GetService("Debris"):AddItem(m, 1)
  1528. end
  1529. mouse=nil
  1530. ShowDamage = function(Pos, Text, Time, Color)
  1531.  
  1532. local Rate = 0.033333333333333
  1533. if not Pos then
  1534. local Pos = Vector3.new(0, 0, 0)
  1535. end
  1536. local Text = Text or ""
  1537. local Time = Time or 2
  1538. if not Color then
  1539. local Color = Color3.new(1, 0, 1)
  1540. end
  1541. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1542. EffectPart.Anchored = true
  1543. local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
  1544. local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
  1545. game.Debris:AddItem(EffectPart, Time + 0.1)
  1546. EffectPart.Parent = game:GetService("Workspace")
  1547. delay(0, function()
  1548.  
  1549. local Frames = Time / Rate
  1550. for Frame = 1, Frames do
  1551. wait(Rate)
  1552. local Percent = Frame / Frames
  1553. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1554. TextLabel.TextTransparency = Percent
  1555. end
  1556. if EffectPart and EffectPart.Parent then
  1557. EffectPart:Destroy()
  1558. end
  1559. end
  1560. )
  1561. end
  1562. equip=function()
  1563. repeat wait() until Dmoves==false
  1564. input=""
  1565. Koy=""
  1566. ORH=Torso["Right Hip"]
  1567. OLW=Torso["Left Shoulder"]
  1568. OLH=Torso["Left Hip"]
  1569. ORW=Torso["Right Shoulder"]
  1570. ORH.Parent=nil
  1571. OLW.Parent=nil
  1572. OLH.Parent=nil
  1573. ORW.Parent=nil
  1574. Animate.Parent=nil
  1575. Animator.Parent=nil
  1576. RW.Parent=Torso
  1577. RW.Part0=Torso
  1578. RW.Part1=RightArm
  1579. RW.C0=CFrame.new(1.5, 0, 0)
  1580. RW.C1=CFrame.new(0, 0, 0)
  1581. LW.Parent=Torso
  1582. LW.Part0=Torso
  1583. LW.Part1=LeftArm
  1584. LW.C0=CFrame.new(-1.5, 0, 0)
  1585. LW.C1=CFrame.new(0, 0, 0)
  1586. RH.Parent=Torso
  1587. RH.Part0=Torso
  1588. RH.Part1=RightLeg
  1589. RH.C0=CFrame.new(.5, -2, 0)
  1590. RH.C1=CFrame.new(0, 0, 0)
  1591. LH.Parent=Torso
  1592. LH.Part0=Torso
  1593. LH.Part1=LeftLeg
  1594. LH.C0=CFrame.new(-.5, -2, 0)
  1595. LH.C1=CFrame.new(0, 0, 0)
  1596. RootJoint.C1 = CFrame.new(0, 0, 0)
  1597. RootJoint.C0 = CFrame.new(0, 0, 0)
  1598. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1599. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1600. equipped=true
  1601. doingmoves(true)
  1602. --hi
  1603. doingmoves(false)
  1604. end
  1605.  
  1606.  
  1607. de_equip=function()
  1608. if equipped==false then return end
  1609. repeat wait() until Dmoves==false
  1610. doingmoves(true)
  1611.  
  1612. --bye
  1613. doingmoves(false)
  1614. input=""
  1615. RW.Parent=nil
  1616. LW.Parent=nil
  1617. RH.Parent=nil
  1618. LH.Parent=nil
  1619.  
  1620. ORW.Parent=Torso
  1621. ORH.Parent=Torso
  1622. OLW.Parent=Torso
  1623. OLH.Parent=Torso
  1624. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1625. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1626. RootJoint.C0=clerp(RootJoint.C0,RootCF,1)
  1627. Animate.Parent=char
  1628. Animator.Parent=Humanoid
  1629. RootJoint.C1=r1m
  1630. RootJoint.C0=r0m
  1631. Neck.C1=n1m
  1632. Neck.C0=n0m
  1633. Humanoid.WalkSpeed=16
  1634. r1m=RootJoint.C1
  1635. r0m=RootJoint.C0
  1636. n1m=Neck.C1
  1637. n0m=Neck.C0
  1638. equipped=false
  1639. end
  1640. ------------------[[Attacks]]--------------------
  1641. MovesTable={}
  1642. table.insert(MovesTable,{["Key"] = "c" ,["Name"]="", ["CanCancel"] = false ,
  1643. ["Conditions"] = function()
  1644. local Viable = false
  1645. local Move = nil
  1646. for _,p in pairs(MovesTable) do
  1647. if p["Key"] == "c" then
  1648. Move = p
  1649. break
  1650. end
  1651. end
  1652.  
  1653. if CanCancel==true and cooldown3 >= co3 then
  1654. cooldown3=0
  1655. Viable=true
  1656. end
  1657.  
  1658. return Viable
  1659. end,
  1660. ["function"] = function()
  1661. doingmoves(true)
  1662. for i=1,10 do
  1663. swait()
  1664. PlayAnimationFromTable(AnimTab["C"](1),.3,false)
  1665. end
  1666. Humanoid.WalkSpeed=0
  1667. local lightning=true
  1668. p=Par(EffectModel,"Effect","White",vt(1,1,1),"SmoothPlastic")
  1669. p.CFrame=RootPart.CFrame*CFrame.new(0,17,0)
  1670. p.Transparency=1
  1671. local from=p
  1672. local bill=Instance.new("BillboardGui",p)
  1673. bill.Size=UDim2.new(15,0,15,0)
  1674. local ORGbill=bill
  1675. local billimg=Instance.new("ImageLabel",bill)
  1676. local ORGbillimg=billimg
  1677. billimg.BackgroundTransparency=1
  1678. billimg.Size=UDim2.new(1,0,1,0)
  1679. billimg.Image="rbxgameasset://Images/oyes"
  1680. billimg.ImageColor3=BrickColor.new("Lapis").Color
  1681.  
  1682. for i=1,5 do
  1683. swait()
  1684. local orb1=Instance.new("Part",EffectModel)
  1685. orb1.Anchored=false
  1686. orb1.Transparency=1
  1687. orb1.CanCollide=false
  1688. orb1.Size=Vector3.new()
  1689. local orb2=Instance.new("Part",orb1)
  1690. orb2.Anchored=false
  1691. orb2.Transparency=1
  1692. orb2.CanCollide=false
  1693. orb2.BrickColor=BrickColor.new("New Yeller")
  1694. orb2.Material = "Neon"
  1695. orb2.Size=Vector3.new()
  1696. local OrbMesh = Instance.new("SpecialMesh",orb2)
  1697. OrbMesh.MeshType="Sphere"
  1698. OrbMesh.Scale=Vector3.new(1,1,1)
  1699. local orbW = weld(orb1, orb1, RootPart,CFrame.new())
  1700. local orbW2 = weld(orb2, orb2, orb1, cf(0, 0, 0))
  1701. table.insert(Orbs, {orb1, "Orb", orb2, orbW, orbW2, 400, 0, CFrame.new(0, math.random(10,30), 0), 0, CFrame.Angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, math.random(2, 5) / 100, math.random(10, 15) / 100, math.random(2, 5) / 100, 0})
  1702. local pe=script.pe:clone()
  1703. pe.Parent=orb2
  1704. pe.Enabled=true
  1705. coroutine.resume(coroutine.create(function()
  1706. repeat wait() until lightning==false
  1707. pe.Enabled=false
  1708. game.Debris:AddItem(orb1,1)
  1709. end))
  1710. end
  1711. coroutine.resume(coroutine.create(function()
  1712. local num=0
  1713. while lightning do
  1714. num=num+1
  1715. if num>=3 then
  1716. num=0
  1717. so("206083232",RootPart,1,.8)
  1718. so("206083252",RootPart,1,2)
  1719. end
  1720. swait()
  1721. local ecksdee=27
  1722. billimg.Rotation=billimg.Rotation+5
  1723. Lightning2(from.Position,Torso.Position+Vector3.new(math.random(-ecksdee,ecksdee),0,math.random(-ecksdee,ecksdee)),6,2,"White",.5,.5,5)
  1724. end
  1725. for i=1,10 do
  1726. swait()
  1727. bill.Size=bill.Size+UDim2.new(1,0,1,0)
  1728. billimg.ImageTransparency=i/10
  1729. end
  1730. from:Destroy()
  1731. end))
  1732. for i=1,25 do
  1733. swait(2)
  1734. MagnitudeDamage(RootPart,28,1,Vector3.new(0,1,0)+DIR*5,0.5,"H2",0,false,false)
  1735. CamShake(RootPart,27,.4,5)
  1736. local p=Par(EffectModel,"Effect","White",vt(1,1,1),"SmoothPlastic")
  1737. p.CFrame=CFrame.new(Character.Torso.Position-Vector3.new(0,1.5,0))*CFrame.Angles(0,math.random(-50,50),0)
  1738. game:GetService("Debris"):AddItem(p,8)
  1739. local m=Instance.new("SpecialMesh",p)
  1740. m.MeshId="http://www.roblox.com/asset/?id=20329976"
  1741. m.Scale=Vector3.new(2,2,2)
  1742. coroutine.resume(coroutine.create(function(p,s)
  1743. for i=1, 20 do
  1744. p.Transparency=.5+i/20
  1745. m.Scale=m.Scale + Vector3.new(3.5,-.1,3.5)
  1746. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(10 + i),0) - Vector3.new(0,.05,0)
  1747. swait()
  1748. end
  1749. p:Remove()
  1750. end),p)
  1751.  
  1752. local p=Par(EffectModel,"Effect","White",vt(1,1,1),"SmoothPlastic")
  1753. p.CFrame=CFrame.new(Character.Torso.Position-Vector3.new(0,1.5,0))*CFrame.Angles(0,math.random(-50,50),0)
  1754. game:GetService("Debris"):AddItem(p,8)
  1755. local m=Instance.new("SpecialMesh",p)
  1756. m.MeshId="http://www.roblox.com/asset/?id=737406442"
  1757. m.Scale=Vector3.new(.1,0,.1)
  1758. coroutine.resume(coroutine.create(function(p,s)
  1759. for i=1, 20 do
  1760. p.Transparency=.5+i/20
  1761. m.Scale=m.Scale + Vector3.new(.01,0,.01)
  1762. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(10 + i),0)
  1763. swait()
  1764. end
  1765. p:Remove()
  1766. end),p)
  1767.  
  1768. end
  1769. lightning=false
  1770. doingmoves(false)
  1771. end})
  1772.  
  1773. table.insert(MovesTable,{["Key"] = "z" ,["Name"]="", ["CanCancel"] = false ,
  1774. ["Conditions"] = function()
  1775. local Viable = false
  1776. local Move = nil
  1777. for _,p in pairs(MovesTable) do
  1778. if p["Key"] == "z" then
  1779. Move = p
  1780. break
  1781. end
  1782. end
  1783.  
  1784. if CanCancel==true and cooldown1 >= co1 then
  1785. cooldown1=0
  1786. Viable=true
  1787. end
  1788.  
  1789. return Viable
  1790. end,
  1791. ["function"] = function()
  1792. doingmoves(true)
  1793. for i=1,10 do
  1794. swait()
  1795. PlayAnimationFromTable(AnimTab["Z"](1),.3,false)
  1796. local blast2=Par(EffectModel,"Effect","White",vt(.5,.5,.5),"Neon")
  1797. blast2.CFrame=RightArm.CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1798. local m=Instance.new("SpecialMesh",blast2)
  1799. m.Scale=Vector3.new(1.5,1.5,1.5)
  1800. m.MeshType="Brick"
  1801. coroutine.resume(coroutine.create(function(p)
  1802. for i=1, 15 do
  1803. blast2.Transparency=i/15
  1804. m.Scale=m.Scale+Vector3.new(.1,.1,.1)
  1805. swait()
  1806. end
  1807. blast2:Remove()
  1808. end),p)
  1809.  
  1810. end
  1811.  
  1812. for i=1,8 do
  1813. BreakEffect(BrickColor.new("White"),RightArm.CFrame*CFrame.new(0,-1.4,0),math.random(20,50)/100,math.random(1,5)*3,math.random(20,50)/100)
  1814. end
  1815.  
  1816. local sref=part(3,nil,0,1,BrickColor.new("Black"),"Reference",vt())
  1817. sref.Anchored=true
  1818. for i=1,math.random(2,4) do
  1819. local MouseLook=cf((RootPart.Position+mouse.Hit.p)/2,mouse.Hit.p)
  1820. local hit,pos=rayCast(RootPart.Position,MouseLook.lookVector,9999,Character)
  1821. local random=cf(math.random(-1000,1000)/100,0,math.random(-1000,1000)/100)
  1822. sref.CFrame=cf(pos)*random
  1823. local hit,pos=rayCast(sref.Position,(CFrame.new(sref.Position,sref.Position - Vector3.new(0,1,0))).lookVector,999,Character)
  1824.  
  1825. local blast2=Par(EffectModel,"Effect","White",vt(1,1,1),"Neon")
  1826. blast2.CFrame=sref.CFrame
  1827. local m=Instance.new("CylinderMesh",blast2)
  1828. m.Scale=Vector3.new(10,.003,10)
  1829. local bmeo=Par(EffectModel,"Effect","Lapis",vt(1,1,1),"Neon")
  1830. bmeo.CFrame=sref.CFrame
  1831. local m=Instance.new("CylinderMesh",bmeo)
  1832. m.Scale=Vector3.new(10,.003,10)
  1833. bmeo.Mesh.Scale=Vector3.new(0,.005,0)
  1834. bmeo.Size=bmeo.Size+Vector3.new(0,0.1,0)
  1835. bmeo.BrickColor=BrickColor.new("Lapis")
  1836. bmeo.Transparency=0.5
  1837. local coo=sref.CFrame
  1838. coroutine.resume(coroutine.create(function(p)
  1839. for i=1, 50 do
  1840. local ee=10/50
  1841. bmeo.Mesh.Scale=bmeo.Mesh.Scale+Vector3.new(ee,0,ee)
  1842. swait()
  1843. end
  1844. for i=1, 2 do
  1845. p=Par(EffectModel,"Effect","White",vt(1,1,1),"SmoothPlastic")
  1846. p.CFrame=coo * CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1847. m=Instance.new("SpecialMesh")
  1848. m.MeshId="http://www.roblox.com/asset/?id=3270017"
  1849. m.Scale=Vector3.new(10,10,0)
  1850. m.Parent=p
  1851. game:GetService("Debris"):AddItem(p,5)
  1852. coroutine.resume(coroutine.create(function(p,l)
  1853. for i=1, 20 do
  1854. p.Transparency=.5+i/20
  1855. p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.5*3,.5*3,0)
  1856. swait()
  1857. end
  1858. p:Remove() end),p,3/3)
  1859. end
  1860.  
  1861. for i=1,8 do
  1862. BreakEffect(BrickColor.new("White"),coo*cf(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100),math.random(20,50)/100,math.random(1,5)*3,math.random(20,50)/100)
  1863. end
  1864. for loel = 1,2 do
  1865. local pc2 = Par2(Vector3.new(1, 1, 1), coo * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Deep orange", "BlockMesh", Vector3.new(3,3,3))
  1866. pc2.Parent = EffectModel
  1867. pc2.Anchored = true
  1868. pc2.CanCollide = false
  1869. game:GetService("Debris"):AddItem(pc2, 5)
  1870. pc2.Material="Neon"
  1871. coroutine.resume(coroutine.create(function(p, V, x)
  1872. for i = 1, 15 do
  1873. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(14 + loel * 18, 14 + loel * 18, 14 + loel * 18) / 45
  1874. p.Transparency = 0.25 + i / 15
  1875. p.CFrame = p.CFrame * V
  1876. swait()
  1877. end
  1878. p:Remove()
  1879. end), pc2, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))))
  1880. end
  1881. so("338594574",blast2,1,1)
  1882. MagnitudeDamage(blast2,12,math.random(13,20),Vector3.new(0,5,0)+DIR*13,0.5,"H2",0.1,false,false)
  1883. CamShake(blast2,12,.3,10)
  1884. for i=1,25 do
  1885. swait()
  1886. blast2.Transparency=i/25
  1887. bmeo.Transparency=0.5+i/25
  1888. end
  1889. bmeo.Parent=nil
  1890. blast2:Remove()
  1891. end),p)
  1892.  
  1893. end
  1894. sref:Destroy()
  1895. swait(10)
  1896. doingmoves(false)
  1897. end})
  1898.  
  1899. table.insert(MovesTable,{["Key"] = "x" ,["Name"]="", ["CanCancel"] = false ,
  1900. ["Conditions"] = function()
  1901. local Viable = false
  1902. local Move = nil
  1903. for _,p in pairs(MovesTable) do
  1904. if p["Key"] == "x" then
  1905. Move = p
  1906. break
  1907. end
  1908. end
  1909.  
  1910. if CanCancel==true and cooldown2>=co2 then
  1911. cooldown2=0
  1912. Viable=true
  1913. end
  1914.  
  1915. return Viable
  1916. end,
  1917. ["function"] = function()
  1918. doingmoves(true)
  1919. Humanoid.WalkSpeed=0
  1920.  
  1921. local goto=part(3,EffectModel,0,1,BrickColor.new("Black"),"Reference",vt())
  1922. goto.Anchored=true
  1923. goto.CFrame=RootPart.CFrame*CFrame.new(0,0,-10)
  1924. local startpos=part(3,EffectModel,0,1,BrickColor.new("Black"),"Reference",vt())
  1925. startpos.Anchored=true
  1926. startpos.Transparency=1
  1927. goto.Transparency=1
  1928. local num=0
  1929. for i=1,60 do
  1930. PlayAnimationFromTable(AnimTab["X"](1),.3,false)
  1931. swait()
  1932. local DIR=RootPart.CFrame.lookVector
  1933. local CPlayer=char
  1934. local p=Par(EffectModel,"Effect","White",vt(1,1,1),"SmoothPlastic")
  1935. p.Transparency=.5
  1936. p.Anchored=true
  1937. p.CFrame=CFrame.new(startpos.Position,CPlayer["HumanoidRootPart"].Position+DIR*20) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.random(-360,360),0)
  1938. m=Instance.new("SpecialMesh",p)
  1939. m.MeshId="http://www.roblox.com/asset/?id=20329976"
  1940. m.Scale=Vector3.new(2,2,2)
  1941. coroutine.resume(coroutine.create(function(p) for i=1, 15 do
  1942. p.Mesh.Scale=p.Mesh.Scale+Vector3.new(1.5-i*.1,.15,1.5-i*.1)
  1943. p.Transparency=0.5+i/15
  1944. p.CFrame=p.CFrame*CFrame.new(0,.5,0)*CFrame.fromEulerAnglesXYZ(0,math.rad(8),0)
  1945. swait()
  1946. end
  1947. p:Destroy()
  1948. end),p)
  1949. startpos.CFrame=RootPart.CFrame*CFrame.new(0,.5,-3)
  1950. local hit,pos=rayCast(startpos.Position,startpos.CFrame.lookVector,100,Character)
  1951. goto.CFrame=CFrame.new(pos)
  1952. local endpos=goto
  1953. local beam=it("Part",EffectModel)
  1954. beam.Anchored=true
  1955. beam.CanCollide=false
  1956. beam.BrickColor=BrickColor.new("Lapis")
  1957. local beamM=it("CylinderMesh",beam)
  1958. beam.Material="Neon"
  1959. beam.Size = Vector3.new(2, (startpos.Position - endpos.Position).magnitude,2)
  1960. beam.CFrame = CFrame.new((startpos.Position+ endpos.Position)/2, startpos.Position) * CFrame.Angles(math.pi/2, 0, 0)
  1961. coroutine.resume(coroutine.create(function() for i=1,5 do swait() beam.Transparency=i/5 beamM.Scale=beamM.Scale+Vector3.new(.6,0,.6) end beam:Destroy() end))
  1962.  
  1963. num=num+1
  1964. if num>=3 then
  1965.  
  1966. local p =Par(EffectModel,"Effect","Black",vt(1,1,1),"Neon")
  1967. local s = math.random(1,35)/10
  1968. local m = Instance.new("BlockMesh",p)
  1969. m.Scale = Vector3.new(s,s,s)
  1970. p.CFrame = RootPart.CFrame*CFrame.new(math.random(-10,10),math.random(-2,4),math.random(-10,10))*CFrame.Angles(math.random(),math.random(),math.random())
  1971. coroutine.resume(coroutine.create(function(p)
  1972. for i=1,30 do
  1973. swait()
  1974. p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.4,0)
  1975. p.Transparency = i/30
  1976. end p.Parent=nil end),p)
  1977.  
  1978. so("183763515", endpos, 1, 1.2)
  1979. so("178452221", endpos, 1, 0.7)
  1980. so("161006069", endpos, 1, 1)
  1981. num=0
  1982. MagnitudeDamage(endpos,10,1,Vector3.new(),.5,"H2",0,false,false)
  1983. CamShake(endpos,10,.2,8)
  1984. CamShake(RootPart,7,.2,8)
  1985. local blast2=Instance.new("Part",EffectModel)
  1986. blast2.Anchored=true
  1987. blast2.CanCollide=false
  1988. blast2.Size=Vector3.new(1,1,1)
  1989. blast2.CFrame=cf(pos)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1990. m=Instance.new("SpecialMesh",blast2)
  1991. m.Scale=Vector3.new(3.5,3.5,3.5)
  1992. m.MeshType="Brick"
  1993. blast2.BrickColor=BrickColor.new("Lapis")
  1994. blast2.Material="Neon"
  1995. coroutine.resume(coroutine.create(function(p)
  1996. local R = CFrame.Angles(math.random(-3,3),math.random(-4,4),math.random(-5,5))
  1997. local C = Vector3.new(math.random(-5,5)/40,math.random(-5,5)/40,math.random(-5,5)/40)
  1998. for i=1, 20 do
  1999. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1,1,1)/30
  2000. p.Transparency = .5 + i/40
  2001. p.CFrame = p.CFrame * R - Vector3.new(0,9.82/30/11*i,0) + C
  2002. swait()
  2003. end
  2004. p:Remove()
  2005. end),blast2)
  2006.  
  2007. p=Par(EffectModel,"Effect","White",vt(1,1,1),"SmoothPlastic")
  2008. p.CFrame=cf(pos)* CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2009. m=Instance.new("SpecialMesh")
  2010. m.MeshId="http://www.roblox.com/asset/?id=3270017"
  2011. m.Scale=Vector3.new(10,10,0)
  2012. m.Parent=p
  2013. game:GetService("Debris"):AddItem(p,5)
  2014. coroutine.resume(coroutine.create(function(p,l)
  2015. for i=1, 20 do
  2016. p.Transparency=.5+i/20
  2017. p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.5*1,.5*1,0)
  2018. swait()
  2019. end
  2020. p:Remove() end),p,3/3)
  2021. num=0
  2022. end
  2023. end
  2024.  
  2025. doingmoves(false)
  2026. end})
  2027.  
  2028.  
  2029. -------------[[Click Combo]]----------------------
  2030. ClickOne=function()
  2031. doingmoves(true)
  2032. for i=1,10 do
  2033. swait()
  2034. PlayAnimationFromTable(AnimTab["ClickCombo"](1),.3,false)
  2035. end
  2036. so("200632136",RightArm,1,1)
  2037. for i=1,10 do
  2038. local blast2=Par(EffectModel,"Effect","White",vt(.5,.5,.5),"Neon")
  2039. blast2.CFrame=RightArm.CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2040. local m=Instance.new("SpecialMesh",blast2)
  2041. m.Scale=Vector3.new(1.5,1.5,1.5)
  2042. m.MeshType="Sphere"
  2043. coroutine.resume(coroutine.create(function(p)
  2044. for i=1, 15 do
  2045. blast2.Transparency=i/15
  2046. swait()
  2047. end
  2048. blast2:Remove()
  2049. end),p)
  2050. local blast2=Par(EffectModel,"Effect","Deep orange",vt(.5,.5,.5),"Neon")
  2051. blast2.CFrame=RightArm.CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2052. local m=Instance.new("SpecialMesh",blast2)
  2053. m.Scale=Vector3.new(3,3,3)
  2054. m.MeshType="Sphere"
  2055. coroutine.resume(coroutine.create(function(p)
  2056. for i=1, 30 do
  2057. blast2.Transparency=i/15
  2058. swait()
  2059. end
  2060. blast2:Remove()
  2061. end),p)
  2062.  
  2063. MagnitudeDamage(RootPart,7,math.random(3,6),Vector3.new(0,2,0)+DIR*3,.5,"H2",.4,false,false)
  2064. swait()
  2065. PlayAnimationFromTable(AnimTab["ClickCombo"](2),.3,false)
  2066. end
  2067. doingmoves(false)
  2068. end
  2069.  
  2070. ClickTwo=function()
  2071. doingmoves(true)
  2072. for i=1,10 do
  2073. swait()
  2074. PlayAnimationFromTable(AnimTab["ClickCombo"](3),.3,false)
  2075. end
  2076. so("200632211",LeftLeg,1,1)
  2077. for i=1,10 do
  2078. local blast2=Par(EffectModel,"Effect","White",vt(.5,.5,.5),"Neon")
  2079. blast2.CFrame=LeftArm.CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2080. m=Instance.new("SpecialMesh",blast2)
  2081. m.Scale=Vector3.new(1.5,1.5,1.5)
  2082. m.MeshType="Sphere"
  2083. coroutine.resume(coroutine.create(function(p)
  2084. for i=1, 15 do
  2085. blast2.Transparency=i/15
  2086. swait()
  2087. end
  2088. blast2:Remove()
  2089. end),p)
  2090. local blast2=Par(EffectModel,"Effect","Deep orange",vt(.5,.5,.5),"Neon")
  2091. blast2.CFrame=LeftArm.CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2092. m=Instance.new("SpecialMesh",blast2)
  2093. m.Scale=Vector3.new(3,3,3)
  2094. m.MeshType="Sphere"
  2095. coroutine.resume(coroutine.create(function(p)
  2096. for i=1, 30 do
  2097. blast2.Transparency=i/15
  2098. swait()
  2099. end
  2100. blast2:Remove()
  2101. end),p)
  2102.  
  2103. MagnitudeDamage(RootPart,7,math.random(3,6),Vector3.new(0,2,0)+DIR*3,.5,"H2",.4,false,false)
  2104. swait()
  2105. PlayAnimationFromTable(AnimTab["ClickCombo"](4),.3,false)
  2106. end
  2107. doingmoves(false)
  2108. end
  2109.  
  2110. ClickThree=function()
  2111. doingmoves(true)
  2112. local swording=true
  2113. for i=1,10 do
  2114. swait()
  2115. PlayAnimationFromTable(AnimTab["ClickCombo"](5),.3,false)
  2116. end
  2117. local sword = script.sword:clone()
  2118. sword.Anchored=false
  2119. sword.Parent=EffectModel
  2120. sword.CFrame=RightArm.CFrame*CFrame.new(0,-1.1,-2.6)*CFrame.Angles(math.rad(-90),0,math.rad(0))
  2121. local w1=weldBetween(RightArm,sword)
  2122. local sword2 = script.sword:clone()
  2123. sword2.Anchored=false
  2124. sword2.Parent=EffectModel
  2125. sword2.CFrame=LeftArm.CFrame*CFrame.new(0,-1.1,-2.6)*CFrame.Angles(math.rad(-90),0,math.rad(0))
  2126. local w2=weldBetween(LeftArm,sword2)
  2127. coroutine.resume(coroutine.create(function(sw,sw2)
  2128. while swording do
  2129. swait()
  2130. local blast2=Par(EffectModel,"Effect","Lapis",vt(),"Neon")
  2131. local X=sword.Size.X
  2132. local Y=sword.Size.Y
  2133. local Z=sword.Size.Z
  2134. blast2.CFrame=sword.CFrame*CFrame.new(math.random(-X,X),math.random(-Y,Y),math.random(-Z,Z))*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2135. local m=Instance.new("SpecialMesh",blast2)
  2136. m.Scale=Vector3.new(4,4,4)
  2137. m.MeshType="Brick"
  2138. coroutine.resume(coroutine.create(function()
  2139. for i=1, 20 do
  2140. blast2.Transparency=0.25+ i/20
  2141. m.Scale=m.Scale-vt(-.1,-.1,-.1)
  2142. swait()
  2143. blast2.CFrame=blast2.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2144. end
  2145. blast2:Remove()
  2146. end))
  2147. local blast2=Par(EffectModel,"Effect","Lapis",vt(),"Neon")
  2148. local X=4
  2149. local Y=sword.Size.Y
  2150. local Z=sword.Size.Z
  2151. blast2.CFrame=sword2.CFrame*CFrame.new(math.random(-X,X),math.random(-Y,Y),math.random(-Z,Z))*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2152. local m=Instance.new("SpecialMesh",blast2)
  2153. m.Scale=Vector3.new(4,4,4)
  2154. m.MeshType="Brick"
  2155. coroutine.resume(coroutine.create(function()
  2156. for i=1, 20 do
  2157. blast2.Transparency=0.25+ i/20
  2158. m.Scale=m.Scale-vt(-.1,-.1,-.1)
  2159. swait()
  2160. blast2.CFrame=blast2.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2161. end
  2162. blast2:Remove()
  2163. end))
  2164.  
  2165. end
  2166. end))
  2167. so("199146359",sword,1,.6)
  2168. so("228343324",sword,.6,.5)
  2169. so("199146359",sword,1,.8)
  2170. for i=1,13 do
  2171. swait()
  2172. sword.Transparency=i/13
  2173. sword2.Transparency=i/13
  2174. PlayAnimationFromTable(AnimTab["ClickCombo"](6),.3,false)
  2175. MagnitudeDamage(RootPart,9,math.random(4,7),Vector3.new(0,2,0)+DIR*3,.5,"H2",.2,false,false)
  2176. end
  2177. sword.Parent=nil
  2178. sword2.Parent=nil
  2179. swording=false
  2180. doingmoves(false)
  2181. end
  2182.  
  2183. ClickFour=function()
  2184. doingmoves(true)
  2185. local ora=Instance.new("Part",EffectModel)
  2186. ora.Size=Vector3.new()
  2187. ora.Transparency=1
  2188. ora.Anchored=true
  2189. ora.CanCollide=false
  2190. ora.CFrame=RightArm.CFrame*CFrame.new(0,-1.4,0)
  2191. local pe = script.ora:Clone()
  2192. pe.Parent=ora
  2193. --pe.Enabled=true
  2194. for i=1,15 do
  2195. swait()
  2196. PlayAnimationFromTable(AnimTab["ClickCombo"](7),.3,false)
  2197. RootPart.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector * 1
  2198. ora.CFrame=RightArm.CFrame*CFrame.new(0,-1.4,0)
  2199. MagnitudeDamage(RootPart,7,math.random(5,8),Vector3.new(0,7,0)+DIR*8,.5,"H2",.6,false,false)
  2200. pe:Emit(10)
  2201. end
  2202. pe.Enabled=false
  2203. game.Debris:AddItem(ora,5)
  2204. doingmoves(false)
  2205. end
  2206. CanCancel=true
  2207. qhold=false
  2208. chold=false
  2209. dHold=false
  2210. aHold=false
  2211. facestate=""
  2212. facestating=false
  2213. ForwardKey=""
  2214. BackwardKey=""
  2215. mouse=Player:GetMouse()
  2216. MouseClicks=1
  2217. mouse.Button1Down:connect(function()
  2218. if equipped==false then return end
  2219. if Dmoves == false and MouseClicks == 1 then
  2220. MouseClicks = 2
  2221. ClickOne()
  2222. else
  2223. if Dmoves == false and MouseClicks == 2 then
  2224. MouseClicks = 3
  2225. ClickTwo()
  2226. else
  2227. if Dmoves == false and MouseClicks == 3 then
  2228. MouseClicks = 4
  2229. ClickThree()
  2230. else
  2231. if Dmoves==false and MouseClicks==4 then
  2232. MouseClicks=1
  2233. ClickFour()
  2234. end
  2235. end
  2236. end
  2237. end
  2238. end)
  2239.  
  2240.  
  2241. keyDOWN=function(key)
  2242. key=key:lower()
  2243. if key=="f" then
  2244. if equipped==false then
  2245. eq()
  2246. else
  2247. deq()
  2248. end
  2249. end
  2250. if equipped==false then return end
  2251. Koy = key
  2252. if key=="z" or key=="x" or key=="c" or key=="v" then
  2253. for _,m in pairs(MovesTable) do
  2254. if key == m["Key"] then
  2255. local Viable=m["Conditions"]()
  2256. if Viable then
  2257. m["function"]()
  2258. break
  2259. else
  2260. break
  2261. end
  2262. end
  2263. end
  2264. end
  2265. end
  2266.  
  2267. keyUP=function(key)
  2268. end
  2269.  
  2270. mouse.KeyDown:connect(keyDOWN)
  2271. mouse.KeyUp:connect(keyUP)
  2272. eq=function()
  2273. equip()
  2274. Humanoid.JumpPower=desiredjp
  2275. mouse=game.Players.LocalPlayer:GetMouse()
  2276. end
  2277.  
  2278. deq=function()
  2279. de_equip()
  2280. Humanoid.JumpPower=60
  2281. end
  2282.  
  2283. Humanoid.Died:connect( function()
  2284. equipped=false
  2285. end)
  2286. local num=0
  2287. ArtificialHB.Event:connect(function()
  2288. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2289. local velocity = RootPart.Velocity.y
  2290. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2291. if Dmoves==false and equipped==true then
  2292. num=num+1
  2293. if num>=2 then
  2294. num=0
  2295. local blast2=Instance.new("Part",EffectModel)
  2296. blast2.Anchored=true
  2297. blast2.CanCollide=false
  2298. blast2.Size=Vector3.new(1,1,1)
  2299. blast2.CFrame=RightArm.CFrame*CFrame.new(0,-1.4,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2300. m=Instance.new("SpecialMesh",blast2)
  2301. m.Scale=Vector3.new(1.5,1.5,1.5)
  2302. m.MeshType="Brick"
  2303. blast2.BrickColor=BrickColor.new("Deep orange")
  2304. blast2.Material="Neon"
  2305. coroutine.resume(coroutine.create(function(p)
  2306. local R = CFrame.Angles(math.random(-3,3),math.random(-4,4),math.random(-5,5))
  2307. local C = Vector3.new(math.random(-5,5)/40,math.random(-5,5)/40,math.random(-5,5)/40)
  2308. for i=1, 20 do
  2309. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1,1,1)/30
  2310. p.Transparency = .5 + i/40
  2311. p.CFrame = p.CFrame * R - Vector3.new(0,9.82/30/11*i,0) + C
  2312. swait()
  2313. end
  2314. p:Remove()
  2315. end),blast2)
  2316. end
  2317. for i, v in pairs(Character:GetChildren()) do
  2318. if v:IsA'Model' then
  2319. for _, c in pairs(v:GetChildren()) do
  2320. if c:IsA'Part' then
  2321. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  2322. end
  2323. end
  2324. end
  2325. end
  2326. sine = sine + change
  2327. detect_state()
  2328. if Anim == "Jump" then
  2329. PlayAnimationFromTable(AnimTab["Jump"](1),.3,false)
  2330. end
  2331.  
  2332. if Anim == "Fall" then
  2333. PlayAnimationFromTable(AnimTab["Fall"](1),.3,false)
  2334. end
  2335.  
  2336. if Anim == "Idle" then
  2337. change=1.5
  2338. PlayAnimationFromTable(AnimTab["Idle"](1,sine),.3,false)
  2339. end
  2340.  
  2341. if Anim == "Walk" then
  2342. change = 1.5
  2343. local num=11
  2344. PlayAnimationFromTable(AnimTab["Walk"](1,sine,num),.3,false)
  2345. end
  2346. end
  2347. end)
  2348.  
  2349. print("osama's engine l0aded")
  2350. print("shark loaded")
  2351. local fold=Instance.new("Folder",Player.PlayerGui)
  2352. script.Parent=fold
  2353. coroutine.resume(coroutine.create(function()
  2354. while wait() do
  2355. fold.Archivable=false
  2356. Player.Archivable=false
  2357. Player.PlayerGui.Archivable=false
  2358. for i,v in pairs (fold:children()) do
  2359. v.Archivable=false
  2360. end
  2361. end
  2362. end))
  2363. updateskills = function()
  2364.  
  2365. if cooldown1 <= co1 then
  2366. cooldown1 = cooldown1 + 0.033333333333333
  2367. end
  2368. if cooldown2 <= co2 then
  2369. cooldown2 = cooldown2 + 0.033333333333333
  2370. end
  2371. if cooldown3 <= co3 then
  2372. cooldown3 = cooldown3 + 0.033333333333333
  2373. end
  2374. if cooldown4 <= co4 then
  2375. cooldown4 = cooldown4 + 0.033333333333333
  2376. end
  2377. end
  2378.  
  2379. while 1 do
  2380. if 0 < #Orbs then
  2381. for e = 1, #Orbs do
  2382. if Orbs[e] ~= nil then
  2383.  
  2384. local OrbProperty = Orbs[e]
  2385. OrbProperty[6] = OrbProperty[6] - 1
  2386. OrbProperty[7] = OrbProperty[7] + OrbProperty[12]
  2387. OrbProperty[9] = OrbProperty[9] + OrbProperty[13]
  2388. OrbProperty[11] = OrbProperty[11] + OrbProperty[14]
  2389. OrbProperty[4].C0 = OrbProperty[10]
  2390. OrbProperty[5].C0 = OrbProperty[8] * euler(OrbProperty[9], OrbProperty[7], OrbProperty[11])
  2391. end
  2392. end
  2393. end
  2394.  
  2395. if #Effects > 0 then
  2396. for e = 1, #Effects do
  2397. if Effects[e] ~= nil then
  2398. local Thing = Effects[e]
  2399. if Thing ~= nil then
  2400. local Part = Thing[1]
  2401. local Mode = Thing[2]
  2402. local Delay = Thing[3]
  2403. local IncX = Thing[4]
  2404. local IncY = Thing[5]
  2405. local IncZ = Thing[6]
  2406. if Thing[1].Transparency <= 1 then
  2407. if Thing[2] == "Block1" then
  2408. elseif Thing[2] == "Shatter" then
  2409. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2410. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2411. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2412. Thing[6] = Thing[6] + Thing[5]
  2413. end
  2414. else
  2415. Part.Parent = nil
  2416. table.remove(Effects, e)
  2417. end
  2418. end
  2419. end
  2420. end
  2421. end
  2422.  
  2423. swait()
  2424. updateskills()
  2425. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
  2426. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
  2427. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
  2428. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
  2429. end
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