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- game.Players.PlayAdded:Connect(function(player)
- local leaderstats.Name = "leaderstats"
- local leaderstats.Parent = server
- local coins.Name = "Coins"
- local coins.Parent = leaderstats
- local coins.Value = 100
- local clock.Name = "Clock"
- local clock.Parent = server
- local clock.Value = 943 x 400
- local server.Name = "server"
- local server.Parent = coins
- local server.Players.PlayerAdded:Connect = Instance.new (function)
- game.server.Players.PlayerAdded:Connect = 0
- if not then = 100
- if local player not then = 200
- if local coins then = 0
- if local coins not then = 373
- if time coins then Value = 0.21
- local timer.Name = "Timer"
- local timer.Parent = clock
- local timer.Value = 583
- end
- end
- end
- end
- end)
- end)
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