Advertisement
RobloxScriptzzz

FE powerball script (Roblox)

Apr 1st, 2019
473
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. --------------------------------------------------------------------------------------------------------------------------------------
  85.  
  86. CV="White"
  87.  
  88. p = owner
  89. char = p.Character
  90. local txt = Instance.new("BillboardGui", char)
  91. txt.Adornee = char .Head
  92. txt.Name = "_status"
  93. txt.Size = UDim2.new(2, 0, 1.2, 0)
  94. txt.StudsOffset = Vector3.new(-9, 8, 0)
  95. local text = Instance.new("TextLabel", txt)
  96. text.Size = UDim2.new(10, 0, 7, 0)
  97. text.FontSize = "Size24"
  98. text.TextScaled = true
  99. text.TextTransparency = 0
  100. text.BackgroundTransparency = 1
  101. text.TextTransparency = 0
  102. text.TextStrokeTransparency = 1
  103. text.Font = "Arcade"
  104. text.TextStrokeColor3 = Color3.new(0,0,255)
  105.  
  106. v=Instance.new("Part")
  107. v.Name = "ColorBrick"
  108. v.Parent=p.Character
  109. v.FormFactor="Symmetric"
  110. v.Anchored=true
  111. v.CanCollide=false
  112. v.BottomSurface="Smooth"
  113. v.TopSurface="Smooth"
  114. v.Size=Vector3.new(10,5,3)
  115. v.Transparency=1
  116. v.CFrame=char.Torso.CFrame
  117. v.BrickColor=BrickColor.new(CV)
  118. v.Transparency=1
  119. text.TextColor3 = Color3.new(255,255,0)
  120. v.Shape="Block"
  121. text.Text = "Luke"
  122. wait(1 / 60)
  123. Effects = { }
  124. local Player = owner
  125. local Character = Player.Character
  126. local Humanoid = Character.Humanoid
  127. local m = Instance.new('Model', Character)
  128. m.Name = "WeaponModel"
  129. local LeftArm = Character["Left Arm"]
  130. local RightArm = Character["Right Arm"]
  131. local LeftLeg = Character["Left Leg"]
  132. local RightLeg = Character["Right Leg"]
  133. local Head = Character.Head
  134. local Torso = Character.Torso
  135. local cam = game.Workspace.CurrentCamera
  136. local RootPart = Character.HumanoidRootPart
  137. local RootJoint = RootPart.RootJoint
  138. local equipped = false
  139. local attack = false
  140. local Anim = 'Idle'
  141. local idle = 0
  142. local attacktype = 1
  143. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  144. local velocity = RootPart.Velocity.y
  145. local sine = 0
  146. local change = 1
  147. local grabbed = false
  148. local cn = CFrame.new
  149. local mr = math.rad
  150. local angles = CFrame.Angles
  151. local ud = UDim2.new
  152. local c3 = Color3.new
  153. Instance.new("ForceField", game.Players.owner.Character)
  154. local s = Instance.new("Sound",Character)
  155. s.Name = "BGMusic"
  156. s.SoundId = "rbxassetid://397952612"
  157. s.Pitch = 1
  158. s.Volume = 1.000
  159. s.Looped = true
  160. s.archivable = false
  161. wait(0.1)
  162. s:play()
  163.  
  164. Humanoid.Animator.Parent = nil
  165. Character.Animate.Parent = nil
  166.  
  167. local newMotor = function(part0, part1, c0, c1)
  168. local w = Instance.new('Motor', part0)
  169. w.Part0 = part0
  170. w.Part1 = part1
  171. w.C0 = c0
  172. w.C1 = c1
  173. return w
  174. end
  175.  
  176. function clerp(a, b, t)
  177. return a:lerp(b, t)
  178. end
  179.  
  180. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  181. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  182.  
  183. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  184. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  185. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  186. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  187. RootJoint.C1 = CFrame.new(0, 0, 0)
  188. RootJoint.C0 = CFrame.new(0, 0, 0)
  189. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  190. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  191.  
  192. local rarmc1 = RW.C1
  193. local larmc1 = LW.C1
  194. local rlegc1 = RH.C1
  195. local llegc1 = LH.C1
  196.  
  197. local resetc1 = false
  198.  
  199. function PlayAnimationFromTable(table, speed, bool)
  200. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  201. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  202. RW.C0 = clerp(RW.C0, table[3], speed)
  203. LW.C0 = clerp(LW.C0, table[4], speed)
  204. RH.C0 = clerp(RH.C0, table[5], speed)
  205. LH.C0 = clerp(LH.C0, table[6], speed)
  206. if bool == true then
  207. if resetc1 == false then
  208. resetc1 = true
  209. RootJoint.C1 = RootJoint.C1
  210. Torso.Neck.C1 = Torso.Neck.C1
  211. RW.C1 = rarmc1
  212. LW.C1 = larmc1
  213. RH.C1 = rlegc1
  214. LH.C1 = llegc1
  215. end
  216. end
  217. end
  218.  
  219. Char = char
  220.  
  221. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  222.  
  223. ArtificialHB = Instance.new("BindableEvent", script)
  224. ArtificialHB.Name = "Heartbeat"
  225.  
  226. script:WaitForChild("Heartbeat")
  227.  
  228. frame = 1 / 30
  229. tf = 0
  230. allowframeloss = false
  231. tossremainder = false
  232. lastframe = tick()
  233. script.Heartbeat:Fire()
  234.  
  235. game:GetService("RunService").Heartbeat:connect(function(s, p)
  236. tf = tf + s
  237. if tf >= frame then
  238. if allowframeloss then
  239. script.Heartbeat:Fire()
  240. lastframe = tick()
  241. else
  242. for i = 1, math.floor(tf / frame) do
  243. script.Heartbeat:Fire()
  244. end
  245. lastframe = tick()
  246. end
  247. if tossremainder then
  248. tf = 0
  249. else
  250. tf = tf - frame * math.floor(tf / frame)
  251. end
  252. end
  253. end)
  254.  
  255. function swait(num)
  256. if num == 0 or num == nil then
  257. ArtificialHB.Event:wait()
  258. else
  259. for i = 0, num do
  260. ArtificialHB.Event:wait()
  261. end
  262. end
  263. end
  264.  
  265. local RbxUtility = LoadLibrary("RbxUtility")
  266. local Create = RbxUtility.Create
  267.  
  268. function RemoveOutlines(part)
  269. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  270. end
  271.  
  272. CFuncs = {
  273. ["Part"] = {
  274. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  275. local Part = Create("Part"){
  276. Parent = Parent,
  277. Reflectance = Reflectance,
  278. Transparency = Transparency,
  279. CanCollide = false,
  280. Locked = true,
  281. BrickColor = BrickColor.new(tostring(BColor)),
  282. Name = Name,
  283. Size = Size,
  284. Material = Material,
  285. }
  286. RemoveOutlines(Part)
  287. return Part
  288. end;
  289. };
  290.  
  291. ["Mesh"] = {
  292. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  293. local Msh = Create(Mesh){
  294. Parent = Part,
  295. Offset = OffSet,
  296. Scale = Scale,
  297. }
  298. if Mesh == "SpecialMesh" then
  299. Msh.MeshType = MeshType
  300. Msh.MeshId = MeshId
  301. end
  302. return Msh
  303. end;
  304. };
  305.  
  306. ["Mesh"] = {
  307. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  308. local Msh = Create(Mesh){
  309. Parent = Part,
  310. Offset = OffSet,
  311. Scale = Scale,
  312. }
  313. if Mesh == "SpecialMesh" then
  314. Msh.MeshType = MeshType
  315. Msh.MeshId = MeshId
  316. end
  317. return Msh
  318. end;
  319. };
  320.  
  321. ["Weld"] = {
  322. Create = function(Parent, Part0, Part1, C0, C1)
  323. local Weld = Create("Weld"){
  324. Parent = Parent,
  325. Part0 = Part0,
  326. Part1 = Part1,
  327. C0 = C0,
  328. C1 = C1,
  329. }
  330. return Weld
  331. end;
  332. };
  333.  
  334. ["Sound"] = {
  335. Create = function(id, par, vol, pit)
  336. coroutine.resume(coroutine.create(function()
  337. local S = Create("Sound"){
  338. Volume = vol,
  339. Pitch = pit or 1,
  340. SoundId = id,
  341. Parent = par or workspace,
  342. }
  343. Instance.new("DistortionSoundEffect", S).Level = 1
  344. wait()
  345. S:play()
  346. game:GetService("Debris"):AddItem(S, 10)
  347. end))
  348. end;
  349. };
  350.  
  351. ["ParticleEmitter"] = {
  352. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  353. local fp = Create("ParticleEmitter"){
  354. Parent = Parent,
  355. Color = ColorSequence.new(Color1, Color2),
  356. LightEmission = LightEmission,
  357. Size = Size,
  358. Texture = Texture,
  359. Transparency = Transparency,
  360. ZOffset = ZOffset,
  361. Acceleration = Accel,
  362. Drag = Drag,
  363. LockedToPart = LockedToPart,
  364. VelocityInheritance = VelocityInheritance,
  365. EmissionDirection = EmissionDirection,
  366. Enabled = Enabled,
  367. Lifetime = LifeTime,
  368. Rate = Rate,
  369. Rotation = Rotation,
  370. RotSpeed = RotSpeed,
  371. Speed = Speed,
  372. VelocitySpread = VelocitySpread,
  373. }
  374. return fp
  375. end;
  376. };
  377. }
  378.  
  379. function rayCast(Position, Direction, Range, Ignore)
  380. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  381. end
  382.  
  383. local function GetNearest(obj, distance)
  384. local last, lastx = distance + 1
  385. for i, v in pairs(workspace:GetChildren()) do
  386. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  387. local t = v.Torso
  388. local dist = (t.Position - obj.Position).magnitude
  389. if dist <= distance then
  390. if dist < last then
  391. last = dist
  392. lastx = v
  393. end
  394. end
  395. end
  396. end
  397. return lastx
  398. end
  399.  
  400. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  401.  
  402. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  403. for i, v in pairs(hit:GetChildren()) do
  404. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  405. local find = v:FindFirstChild("DebounceHit")
  406. if not find then
  407. if v.Parent:findFirstChild("Head") then
  408. local BillG = Create("BillboardGui"){
  409. Parent = v.Parent.Head,
  410. Size = UDim2.new(1, 0, 1, 0),
  411. Adornee = v.Parent.Head,
  412. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  413. }
  414. local TL = Create("TextLabel"){
  415. Parent = BillG,
  416. Size = UDim2.new(3, 3, 3, 3),
  417. BackgroundTransparency = 1,
  418. Text = tostring(damage).."-",
  419. TextColor3 = Color1.Color,
  420. TextStrokeColor3 = Color2.Color,
  421. TextStrokeTransparency = 0,
  422. TextXAlignment = Enum.TextXAlignment.Center,
  423. TextYAlignment = Enum.TextYAlignment.Center,
  424. FontSize = Enum.FontSize.Size18,
  425. Font = "ArialBold",
  426. }
  427. coroutine.resume(coroutine.create(function()
  428. swait(1)
  429. for i = 0, 1, .1 do
  430. swait(.1)
  431. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  432. end
  433. BillG:Destroy()
  434. end))
  435. end
  436. v.Health = v.Health - damage
  437. local bool = Create("BoolValue"){
  438. Parent = v,
  439. Name = "DebounceHit",
  440. }
  441. if HSound ~= nil and HPitch ~= nil then
  442. CFuncs["Sound"].Create(HSound, hit, 1, HPitch)
  443. end
  444. game:GetService("Debris"):AddItem(bool, cooldown)
  445. end
  446. end
  447. end
  448. end
  449.  
  450. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  451. for _, c in pairs(workspace:children()) do
  452. local hum = c:findFirstChild("Humanoid")
  453. if hum ~= nil then
  454. local head = c:findFirstChild("Torso")
  455. if head ~= nil then
  456. local targ = head.Position - Part.Position
  457. local mag = targ.magnitude
  458. if mag <= magni and c.Name ~= Player.Name then
  459. Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
  460. end
  461. end
  462. end
  463. end
  464. end
  465.  
  466. Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(-0.399999946, 0.899999976, -0.400000095))
  467. HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
  468. FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  469. FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  470. Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
  471. BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  472. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(-0.399999946, 0.299999952, -0.400000095))
  473. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.38, -0.300000194, 0.400000160, 1, 0, 0, 0, 1, 0, 0, 0, -1))
  474. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://518429909", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00700000007, 0.003000010))
  475. Part.Mesh.TextureId = "rbxassetid://57638278"
  476. Part.Mesh.Scale = Vector3.new(-0.2, 0.2, -0.2)
  477.  
  478. EffectModel = Instance.new("Model", Character)
  479. EffectModel.Name = "Effects"
  480.  
  481. Effects = {
  482. ["Block"] = {
  483. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  484. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  485. prt.Anchored = true
  486. prt.CFrame = cframe
  487. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  488. game:GetService("Debris"):AddItem(prt, 10)
  489. if Type == 1 or Type == nil then
  490. table.insert(Effects, {
  491. prt,
  492. "Block1",
  493. delay,
  494. x3,
  495. y3,
  496. z3,
  497. msh
  498. })
  499. elseif Type == 2 then
  500. table.insert(Effects, {
  501. prt,
  502. "Block2",
  503. delay,
  504. x3,
  505. y3,
  506. z3,
  507. msh
  508. })
  509. end
  510. end;
  511. };
  512.  
  513. ["Cylinder"] = {
  514. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  515. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  516. prt.Anchored = true
  517. prt.CFrame = cframe
  518. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  519. game:GetService("Debris"):AddItem(prt, 2)
  520. Effects[#Effects + 1] = {
  521. prt,
  522. "Cylinder",
  523. delay,
  524. x3,
  525. y3,
  526. z3
  527. }
  528. end;
  529. };
  530.  
  531. ["Sphere"] = {
  532. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  533. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  534. prt.Anchored = true
  535. prt.CFrame = cframe
  536. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  537. game:GetService("Debris"):AddItem(prt, 10)
  538. table.insert(Effects, {
  539. prt,
  540. "Cylinder",
  541. delay,
  542. x3,
  543. y3,
  544. z3,
  545. msh
  546. })
  547. end;
  548. };
  549.  
  550. ["Elec"] = {
  551. Create = function(cff, x, y, z)
  552. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  553. prt.Anchored = true
  554. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  555. prt.CFrame = CFrame.new(prt.Position)
  556. game:GetService("Debris"):AddItem(prt, 2)
  557. local xval = math.random() / 2
  558. local yval = math.random() / 2
  559. local zval = math.random() / 2
  560. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  561. table.insert(Effects, {
  562. prt,
  563. "Elec",
  564. 0.1,
  565. x,
  566. y,
  567. z,
  568. xval,
  569. yval,
  570. zval
  571. })
  572. end;
  573.  
  574. };
  575.  
  576. ["Ring"] = {
  577. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  578. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  579. prt.Anchored = true
  580. prt.CFrame = cframe
  581. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  582. game:GetService("Debris"):AddItem(prt, 10)
  583. table.insert(Effects, {
  584. prt,
  585. "Cylinder",
  586. delay,
  587. x3,
  588. y3,
  589. z3,
  590. msh
  591. })
  592. end;
  593. };
  594.  
  595.  
  596. ["Wave"] = {
  597. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  598. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  599. prt.Anchored = true
  600. prt.CFrame = cframe
  601. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  602. game:GetService("Debris"):AddItem(prt, 10)
  603. table.insert(Effects, {
  604. prt,
  605. "Cylinder",
  606. delay,
  607. x3,
  608. y3,
  609. z3,
  610. msh
  611. })
  612. end;
  613. };
  614.  
  615. ["Break"] = {
  616. Create = function(brickcolor, cframe, x1, y1, z1)
  617. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  618. prt.Anchored = true
  619. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  620. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  621. local num = math.random(10, 50) / 1000
  622. game:GetService("Debris"):AddItem(prt, 10)
  623. table.insert(Effects, {
  624. prt,
  625. "Shatter",
  626. num,
  627. prt.CFrame,
  628. math.random() - math.random(),
  629. 0,
  630. math.random(50, 100) / 100
  631. })
  632. end;
  633. };
  634. }
  635.  
  636. Shoot2 = function(orgpos)
  637. local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
  638. Effects["Sphere"].Create(BrickColor.new("White"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
  639. table.insert(Effects, {
  640. MouseLook.lookVector,
  641. "Shoot2",
  642. 50,
  643. orgpos,
  644. 5,
  645. 7,
  646. 0,
  647. 1,
  648. 2
  649. })
  650. end
  651.  
  652. function bulletstorm()
  653. attack = true
  654. CFuncs["Sound"].Create("rbxassetid://347302718", Torso, 1, 1)
  655. text.Text = "FIRE!"
  656. wait(1.5)
  657. for i = 0, 1, 0.025 do
  658. swait()
  659. PlayAnimationFromTable({
  660. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  661. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  662. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  663. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  664. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  665. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  666. }, .3, false)
  667. CFuncs["Sound"].Create("rbxassetid://539882114", Torso, 1, 1)
  668. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  669. Shoot2(Barrel.Position)
  670. text.Text = "Luke"
  671. end
  672.  
  673. attack = false
  674. end
  675.  
  676. function overload()
  677. attack = true
  678. CFuncs["Sound"].Create("rbxassetid://347302718", Torso, 1, 1)
  679. text.Text = "Shoot!"
  680. Shoot2(LeftArm.Position)
  681. Shoot2(RightArm.Position)
  682. Shoot2(RightLeg.Position)
  683. Shoot2(LeftLeg.Position)
  684. Shoot2(Head.Position)
  685. Shoot2(Torso.Position)
  686. wait(0)
  687. attack = false
  688. text.Text = "Luke"
  689. end
  690.  
  691. function overcharge()
  692. attack = true
  693. text.Text = "HeadShot!"
  694. CFuncs["Sound"].Create("rbxassetid://347302718", Torso, 1, 1)
  695. for i = 0, 1, 0.15 do
  696. swait()
  697. PlayAnimationFromTable({
  698. CFrame.new(-0.0325974114, -4.05311584e-006, 0.110728048, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
  699. CFrame.new(0, 1.50000095, 0, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698),
  700. CFrame.new(1.10100186, 0.535800219, -0.637803555, 0.658456147, 0.673041463, 0.336824596, 0.280167073, 0.196174845, -0.939692438, -0.698528469, 0.713113427, -0.0593915135),
  701. CFrame.new(-1.62758517, 0.073027119, -0.378663093, 0.90510416, 0.321394593, -0.278374165, -0.392632991, 0.883023262, -0.25711751, 0.163174719, 0.342016995, 0.92541796),
  702. CFrame.new(0.644929826, -1.96549833, 0.164695352, 0.962249994, -0.148305506, 0.228211343, 0.0871559754, 0.962249756, 0.257835865, -0.257834762, -0.22821258, 0.938850582),
  703. CFrame.new(-0.750219464, -1.99537396, -0.240616962, 0.862504363, 0.0818999186, 0.499378443, -0.08583197, 0.99619472, -0.0151344473, -0.498717606, -0.0298091136, 0.866251826),
  704. }, .5, false)
  705. end
  706. wait(3)
  707. Shoot2(Barrel.Position)
  708. Shoot2(Barrel.Position)
  709. Shoot2(Handle.Position)
  710. Shoot2(Handle.Position)
  711. Shoot2(FakeHandle.Position)
  712. Shoot2(FakeHandle.Position)
  713. Shoot2(Barrel.Position)
  714. Shoot2(Barrel.Position)
  715. Shoot2(Handle.Position)
  716. Shoot2(Handle.Position)
  717. Shoot2(FakeHandle.Position)
  718. Shoot2(FakeHandle.Position)
  719. Shoot2(Barrel.Position)
  720. Shoot2(Barrel.Position)
  721. Shoot2(Handle.Position)
  722. Shoot2(Handle.Position)
  723. Shoot2(FakeHandle.Position)
  724. Shoot2(FakeHandle.Position)
  725. Shoot2(Barrel.Position)
  726. Shoot2(Barrel.Position)
  727. Shoot2(Handle.Position)
  728. Shoot2(Handle.Position)
  729. Shoot2(FakeHandle.Position)
  730. Shoot2(FakeHandle.Position)
  731. for i = 0, 1, 0.15 do
  732. swait()
  733. PlayAnimationFromTable({
  734. CFrame.new(2.70828605e-006, -0.256154776, -0.071654655, 0.499999046, -1.78813579e-007, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941),
  735. CFrame.new(4.34633694e-006, 1.49999607, 2.42484384e-006, 0.646143615, 0.0549410731, 0.761235893, -0.0851004422, 0.996372402, 0.000322267413, -0.758456767, -0.0649897307, 0.648474991),
  736. CFrame.new(1.86507177, 0.598104239, 0.183552518, -0.114682339, -0.981059372, -0.156110525, 0.981060445, -0.0871559381, -0.172987223, 0.156104773, -0.172992408, 0.9724738),
  737. CFrame.new(-1.52644157, 0.0874626189, -0.302744657, 0.95125103, 0.20658794, -0.229004204, -0.254887104, 0.944645047, -0.2065873, 0.173649222, 0.254886597, 0.951251268),
  738. CFrame.new(0.623469114, -1.90178788, 0.0298061967, 0.992532074, -0.0928985924, 0.079056859, 0.0757590532, 0.97739321, 0.197391063, -0.0956070125, -0.189927697, 0.977131963),
  739. CFrame.new(-0.786503196, -1.67652178, -0.389780819, 0.631277382, 0.179900557, 0.754403591, -0.0723632798, 0.982144117, -0.173656344, -0.772174001, 0.0550341941, 0.6330235),
  740. }, .35, false)
  741. text.Text = "guy with an inverted sniper rifle"
  742. end
  743. attack = false
  744. end
  745.  
  746. function attackone()
  747. attack = true
  748. text.Text = "Die"
  749.  
  750. howtobasic1 = owner
  751. howtobasic1.Volume = 45
  752. howtobasic1.SoundId = "rbxassetid://347302718"
  753. howtobasic2 = owner
  754. howtobasic2.Volume = 45
  755. howtobasic2.SoundId = "rbxassetid://347302718"
  756. howtobasic3 = owner
  757. howtobasic3.Volume = 45
  758. howtobasic3.SoundId = "rbxassetid://347302718"
  759. howtobasic = owner
  760. howtobasic.Volume = 45
  761. howtobasic.SoundId = "rbxassetid://347302718"
  762.  
  763. local Math = math.random(1,4)
  764. if Math == 1 then
  765. howtobasic:Play()
  766. end
  767. if Math == 2 then
  768. howtobasic1:Play()
  769. end
  770. if Math == 3 then
  771. howtobasic2:Play()
  772. end
  773. if Math == 4 then
  774. howtobasic3:Play()
  775. end
  776. for i = 0, 1, 0.025 do
  777. swait()
  778. PlayAnimationFromTable({
  779. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  780. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  781. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  782. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  783. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  784. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  785. }, .3, false)
  786. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  787. end
  788. CFuncs["Sound"].Create("rbxassetid://347302718", Barrel, 5, 1)
  789. text.Text = "Luke"
  790. Shoot2(Barrel.Position)
  791. for i = 0, 1, 0.15 do
  792. swait()
  793. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  794. PlayAnimationFromTable({
  795. CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  796. CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  797. CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  798. CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  799. CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  800. CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  801. }, .6, false)
  802. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
  803. end
  804. for i = 0, 1, 0.15 do
  805. swait()
  806. RootPart.Velocity = RootPart.CFrame.lookVector * -100
  807. PlayAnimationFromTable({
  808. CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  809. CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  810. CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  811. CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  812. CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  813. CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  814. }, .2, false)
  815. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  816. end
  817. for i = 0, 1, 0.05 do
  818. swait()
  819. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  820. PlayAnimationFromTable({
  821. CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  822. CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  823. CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  824. CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  825. CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  826. CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  827. }, .3, false)
  828. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
  829. end
  830. for i = 0, 1, 0.13 do
  831. swait()
  832. PlayAnimationFromTable({
  833. CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  834. CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  835. CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  836. CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  837. CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  838. CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  839. }, .3, false)
  840. end
  841. attack = false
  842. end
  843.  
  844. --[[Attacks]]--
  845.  
  846. mouse.Button1Down:connect(function()
  847. if attack == false and attacktype == 1 then
  848. attackone()
  849. end
  850. end)
  851.  
  852.  
  853. mouse.KeyDown:connect(function(k)
  854. k = k:lower()
  855. if attack == false and k == 'q' then
  856. bulletstorm()
  857. elseif attack == false and k == 'e' then
  858. overload()
  859. elseif attack == false and k == 'r' then
  860. overcharge()
  861. end
  862. end)
  863.  
  864. while true do
  865. swait()
  866. for i, v in pairs(Character:GetChildren()) do
  867. if v:IsA("Part") then
  868. v.Material = "SmoothPlastic"
  869. elseif v:IsA("Accessory") then
  870. v:WaitForChild("Handle").Material = "SmoothPlastic"
  871. end
  872. end
  873. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  874. velocity = RootPart.Velocity.y
  875. sine = sine + change
  876. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  877. if equipped == true or equipped == false then
  878. if RootPart.Velocity.y > 1 and hit == nil then
  879. Anim = "Jump"
  880. if attack == false then
  881. PlayAnimationFromTable({
  882. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  883. CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  884. CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  885. CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  886. CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  887. CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  888. }, .3, false)
  889. end
  890. elseif RootPart.Velocity.y < -60 and hit == nil then
  891. Anim = "Fall"
  892. if attack == false then
  893. PlayAnimationFromTable({
  894. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  895. CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  896. CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  897. CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  898. CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  899. CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  900. }, .3, false)
  901. end
  902. elseif Torsovelocity < 1 and hit ~= nil then
  903. Anim = "Idle"
  904. if attack == false then
  905. change = 1
  906. PlayAnimationFromTable({
  907. CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  908. CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  909. CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  910. CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  911. CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  912. CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  913. }, .3, false)
  914. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  915. end
  916. elseif Torsovelocity > 2 and hit ~= nil then
  917. Anim = "Walk"
  918. if attack == false then
  919. change = 3
  920. PlayAnimationFromTable({
  921. CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  922. CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  923. CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  924. CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  925. CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  926. CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  927. }, .3, false)
  928. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  929. end
  930. end
  931. end
  932. if 0 < #Effects then
  933. for e = 1, #Effects do
  934. if Effects[e] ~= nil then
  935. local Thing = Effects[e]
  936. if Thing ~= nil then
  937. local Part = Thing[1]
  938. local Mode = Thing[2]
  939. local Delay = Thing[3]
  940. local IncX = Thing[4]
  941. local IncY = Thing[5]
  942. local IncZ = Thing[6]
  943. if Thing[2] == "Shoot" then
  944. local Look = Thing[1]
  945. local hit, pos = rayCast(Thing[4], Look, 15, Character)
  946. local mag = (Thing[4] - pos).magnitude
  947. Thing[9] = Thing[9] + 0.5
  948. Thing[5] = Thing[5] + 0.2
  949. Thing[6] = Thing[6] + 0.2
  950. Effects["Cylinder"].Create(BrickColor.new("White"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
  951. Thing[4] = Thing[4] + Look * 15
  952. Thing[3] = Thing[3] - 1
  953. if hit ~= nil then
  954. Thing[3] = 0
  955. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("White"), "Reference", Vector3.new())
  956. ref.Anchored = true
  957. ref.CFrame = CFrame.new(pos)
  958. Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  959. CFuncs["Sound"].Create("rbxassetid://539881968", ref, 0.1, 1)
  960. game:GetService("Debris"):AddItem(ref, 10)
  961. end
  962. if Thing[3] <= 0 then
  963. table.remove(Effects, e)
  964. end
  965. end
  966. do
  967. if Thing[2] == "Shoot2" then
  968. local Look = Thing[1]
  969. local hit, pos = rayCast(Thing[4], Look, 3, Character)
  970. local mag = (Thing[4] - pos).magnitude
  971. Thing[9] = Thing[9] + 0.5
  972. Thing[5] = Thing[5] + 0.2
  973. Thing[6] = Thing[6] + 0.2
  974. Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
  975. Thing[4] = Thing[4] + Look * 3
  976. Thing[3] = Thing[3] + 5
  977. if hit ~= nil then
  978. Thing[3] = 0
  979. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("White"), "Reference", Vector3.new())
  980. ref.Anchored = true
  981. ref.CFrame = CFrame.new(pos)
  982. Effects["Sphere"].Create(BrickColor.new("Really yellow"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
  983. Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
  984. Effects["Block"].Create(BrickColor.new("White"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
  985. Effects["Wave"].Create(BrickColor.new("Smoky grey"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
  986. CFuncs["Sound"].Create("rbxassetid://10209236", ref, 1, 1)
  987. CFuncs["Sound"].Create("rbxassetid://10209236", Sphere, 0.5, 1)
  988. CFuncs["Sound"].Create("rbxassetid://10209236", Sphere, 0.1, 1)
  989. local e = Instance.new("Explosion", ref)
  990. e.Position = ref.Position
  991. e.BlastRadius = 400
  992. e.DestroyJointRadiusPercent = 400
  993. e.Visible = false
  994. e.ExplosionType = "CratersAndDebris"
  995. game:GetService("Debris"):AddItem(ref, 2)
  996. end
  997. if Thing[3] <= 0 then
  998. table.remove(Effects, e)
  999. end
  1000. end
  1001. do
  1002. do
  1003. if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
  1004. if Thing[1].Transparency <= 1 then
  1005. if Thing[2] == "Block1" then
  1006. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1007. Mesh = Thing[7]
  1008. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1009. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1010. else
  1011. if Thing[2] == "Block2" then
  1012. Thing[1].CFrame = Thing[1].CFrame
  1013. Mesh = Thing[7]
  1014. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1015. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1016. else
  1017. if Thing[2] == "Block3" then
  1018. Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
  1019. Mesh = Thing[7]
  1020. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1021. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1022. else
  1023. if Thing[2] == "Cylinder" then
  1024. Mesh = Thing[7]
  1025. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1026. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1027. else
  1028. if Thing[2] == "Cylinder2" then
  1029. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
  1030. Mesh = Thing[7]
  1031. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1032. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1033. else
  1034. if Thing[2] == "Blood" then
  1035. Mesh = Thing[7]
  1036. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1037. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1038. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1039. else
  1040. if Thing[2] == "Elec" then
  1041. Mesh = Thing[10]
  1042. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1043. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1044. else
  1045. if Thing[2] == "Disappear" then
  1046. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1047. end
  1048. end
  1049. end
  1050. end
  1051. end
  1052. end
  1053. end
  1054. end
  1055. else
  1056. Part.Parent = nil
  1057. table.remove(Effects, e)
  1058. end
  1059. end
  1060. end
  1061. end
  1062. end
  1063. end
  1064. end
  1065. end
  1066. end
  1067. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement