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- wait(1 / 60)
- Effects = { }
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local m = Instance.new('Model', Character)
- m.Name = "WeaponModel"
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = 'Idle'
- local idle = 0
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local grabbed = false
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- Head.face.Texture="https://www.roblox.com/asset/?id=20418518"
- CV="White"
- p = game.Players.LocalPlayer
- char = p.Character
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 1
- text.Font = "Arcade"
- text.TextStrokeColor3 = Color3.new(255,0,0)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=p.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=char.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(255,0,0)
- v.Shape="Block"
- text.Text = "exploding..."
- wait(5)
- if Humanoid.Health < 100
- then
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- game.Players.LocalPlayer.Character.Humanoid.Health = 100
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- game.Players.LocalPlayer.Character.Humanoid.Health = 100
- end
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- game.Players.LocalPlayer.Character.Humanoid.Health = math.Huge
- local bb = Instance.new("Sound", workspace)
- bb.SoundId = "rbxassetid://646752174"
- bb.PlaybackSpeed = 1
- bb.Volume = 1
- bb.Name = "messedup"
- bb.Looped = false
- bb:Play()
- wait(151.97)
- bb:Stop()
- bb.SoundId = "rbxassetid://437318220"
- bb:Play()
- wait(119.796)
- bb:Stop()
- wait(1)
- local nuke = Instance.new("Part", workspace)
- nuke.Anchored = true
- nuke.CanCollide = false
- nuke.FormFactor = "Symmetric"
- nuke.Shape = "Ball"
- nuke.Size = Vector3.new(1,1,1)
- nuke.BrickColor = BrickColor.new("New Yeller")
- nuke.Transparency = 0.5
- nuke.Reflectance = 0.2
- nuke.TopSurface = 0
- nuke.BottomSurface = 0
- nuke.Touched:connect(function (hit)
- if hit and hit.Parent then
- local boom = Instance.new("Explosion", workspace)
- boom.Position = hit.Position
- boom.BlastRadius = 11
- boom.BlastPressure = math.huge
- end
- end)
- local CF = pchar.HumanoidRootPart.CFrame
- nuke.CFrame = CF
- for i = 1,333 do
- nuke.Size = nuke.Size + Vector3.new(3,3,3)
- nuke.CFrame = CF
- wait(1/44)
- end
- nuke:Destroy()
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