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Rocky2U Admin Script Leaked

Jul 16th, 2018
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  1. --Rocky2u admin - fixed by Autumn (thanks <3), updated for Raindrop by 3dsboy08
  2.  
  3. --[[
  4. ____ _ ____ _ ____ __ __ ____
  5. | _ \ ___ ___| | ___ _|___ \ _ _( )___ / ___| \/ | _ \ ___
  6. | |_) / _ \ / __| |/ / | | | __) | | | |// __| | | | |\/| | | | / __|
  7. | _ < (_) | (__| <| |_| |/ __/| |_| | \__ \ | |___| | | | |_| \__ \
  8. |_| \_\___/ \___|_|\_\\__, |_____|\__,_| |___/ \____|_| |_|____/|___/
  9. |___/
  10. --]]
  11.  
  12. local ADMINS = {}
  13. local BANS = {}
  14.  
  15. function _G.ADD_ADMIN(ID) table.insert(ADMINS, ID) end
  16. function _G.ADD_BAN(ID) table.insert(BANS, ID) end
  17.  
  18. local VERSION = '1.8.0'
  19. local UPDATED = '3/15/2017'
  20. local CHANGELOG = {
  21. ' * updated ;nolimbs',
  22. ' * updated ;rhats',
  23. ' - removed ;sword (LoadAsset)',
  24. ' * updated ;punish and ;unpunish',
  25. ' * updated ;loopheal',
  26. ' + added ;loopkill & ;unloopkill'
  27. }
  28.  
  29. local CREDITS = [[
  30. Rocky2u - lol
  31. veinyrox - ;crash and ;shutdown
  32. Harkinian - half of the message function
  33. Moon - cmd bar addon idea
  34. ]]
  35.  
  36. local _CORE = game:GetService('CoreGui')
  37. local _LIGHTING = game:GetService('Lighting')
  38. local _NETWORK = game:GetService('NetworkClient')
  39. local _PLAYERS = game:GetService('Players')
  40.  
  41. local LP = _PLAYERS.LocalPlayer
  42. local MOUSE = LP:GetMouse()
  43.  
  44. local SERVER_LOCKED = false
  45. local SHOWING_MESSAGE = false
  46.  
  47. local SERVICES = {}
  48. SERVICES.EVENTS = {}
  49.  
  50. local COMMANDS = {}
  51. local STD = {}
  52. local JAILED = {}
  53. local KICKS = {}
  54. local LOOPED_H = {}
  55. local LOOPED_K = {}
  56.  
  57. local C_PREFIX = ';'
  58. local SPLIT = ' '
  59.  
  60. local IP = ''
  61. local PORT = ''
  62.  
  63. if _NETWORK:FindFirstChild('ClientReplicator') then
  64. IP = _NETWORK.ClientReplicator.MachineAddress
  65. PORT = _NETWORK.ClientReplicator.Port
  66. end
  67.  
  68. local NEW = loadstring(Raindrop:DownloadString("https://raw.githubusercontent.com/RobloxLabs/internal-code/master/library-scripts/RbxUtility-60595411.lua"))().Create
  69.  
  70. function UPDATE_CHAT(PLAYER) local C = PLAYER.Chatted:connect(function(M) if CHECK_ADMIN(PLAYER) then DEXECUTE(M, PLAYER) end end) table.insert(SERVICES.EVENTS, C) end
  71. function STD.TABLE(T, V) if not T then return false end for i,v in pairs(T) do if v == V then return true end end return false end
  72. function STD.ENDAT(S, V) local SF = S:find(V) if SF then return S:sub(0, SF - string.len(V)), true else return S, false end end
  73. function CHECK_ADMIN(PLAYER) if FIND_IN_TABLE(ADMINS, PLAYER.userId) then return true elseif PLAYER.userId == LP.userId then return true end end
  74. function FCOMMAND(COMMAND) for i,v in pairs(COMMANDS) do if v.N:lower() == COMMAND:lower() or STD.TABLE(v.A, COMMAND:lower()) then return v end end end
  75. function GCOMMAND(M) local CMD, HS = STD.ENDAT(M:lower(), SPLIT) if HS then return {CMD, true} else return {CMD, false} end end
  76. function GPREFIX(STRING) if STRING:sub(1, string.len(C_PREFIX)) == C_PREFIX then return {'COMMAND', string.len(C_PREFIX) + 1} end return end
  77. function GARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S:lower(), SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  78. function GCAPARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S, SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  79. function ECOMMAND(STRING, SPEAKER) repeat if STRING:find(' ') then STRING = STRING:gsub(' ', ' ') end until not STRING:find(' ') local SCMD, A, CMD SCMD = GCOMMAND(STRING) CMD = FCOMMAND(SCMD[1]) if not CMD then return end A = STRING:sub(string.len(SCMD[1]) + string.len(SPLIT) + 1) local ARGS = GARGS(A) CA = GCAPARGS(A) pcall(function() CMD.F(ARGS, SPEAKER) end) end
  80. function DEXECUTE(STRING, SPEAKER) if not CHECK_ADMIN(SPEAKER) then return end STRING = STRING:gsub('/e ', '') local GP = GPREFIX(STRING) if not GP then return end STRING = STRING:sub(GP[2]) if GP[1] == 'COMMAND' then ECOMMAND(STRING, SPEAKER) end end
  81.  
  82. function GLS(LOWER, START) local AA = '' for i,v in pairs(CA) do if i > START then if AA ~= '' then AA = AA .. ' ' .. v else AA = AA .. v end end end if not LOWER then return AA else return string.lower(AA) end end
  83. function C3(R, G, B) return Color3.new(R/255, G/255, B/255) end
  84. function GET_MASS(A, B) B = 0 for i,v in pairs(A:GetChildren()) do if v:IsA('BasePart') then B = B + v:GetMass() end GET_MASS(v) end return B end
  85.  
  86. local STUFF = '[ Rocky2u\'s CMDs ] : '
  87. local NOCLIP, JESUSFLY, SWIM = false, false, false
  88.  
  89. _PLAYERS.PlayerAdded:connect(function(PLAYER)
  90. if SERVER_LOCKED then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  91. if FIND_IN_TABLE(BANS, PLAYER.userId) then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  92. UPDATE_CHAT(PLAYER)
  93. if CHECK_ADMIN(PLAYER) then PLAYER.CharacterAdded:connect(function() game.Chat:Chat(PLAYER.Character.Head, STUFF .. 'Welcome, you\'re an admin!') end) end
  94. end)
  95.  
  96. game:GetService('RunService').Stepped:connect(function()
  97. for i,v in pairs(_PLAYERS:GetPlayers()) do
  98. if FIND_IN_TABLE(KICKS, v) then KICK(v) end
  99. if FIND_IN_TABLE(LOOPED_H, v.Name) then
  100. v.Character.Humanoid.Health = v.Character.Humanoid.MaxHealth
  101. end
  102. if FIND_IN_TABLE(LOOPED_K, v.Name) then
  103. v.Character:BreakJoints()
  104. end
  105. end
  106. if NOCLIP then
  107. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(11) end
  108. elseif JESUSFLY then
  109. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(12) end
  110. elseif SWIM then
  111. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(4) end
  112. end
  113. end)
  114.  
  115. function ADD_COMMAND(N, D, A, F) table.insert(COMMANDS, {N = N, D = D, A = A, F = F}) end
  116.  
  117. function GET_PLAYER(NAME, SPEAKER)
  118. local NAME_TABLE = {}
  119. NAME = NAME:lower()
  120. if NAME == 'me' then
  121. table.insert(NAME_TABLE, SPEAKER.Name)
  122. elseif NAME == 'others' then
  123. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Name ~= SPEAKER.Name then table.insert(NAME_TABLE, v.Name) end end
  124. elseif NAME == 'all' then
  125. for i,v in pairs(_PLAYERS:GetPlayers()) do table.insert(NAME_TABLE, v.Name) end
  126. elseif NAME == 'random' then
  127. table.insert(NAME_TABLE, _PLAYERS:GetPlayers()[math.random(1, #_PLAYERS:GetPlayers())].Name)
  128. elseif NAME == 'team' then
  129. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.TeamColor == SPEAKER.TeamColor then table.insert(NAME_TABLE, v.Name) end end
  130. elseif NAME == 'nonadmins' then
  131. for i,v in pairs(_PLAYERS:GetPlayers()) do if not CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  132. elseif NAME == 'admins' then
  133. for i,v in pairs(_PLAYERS:GetPlayers()) do if CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  134. elseif NAME == 'nonfriends' then
  135. for i,v in pairs(_PLAYERS:GetPlayers()) do if not v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  136. elseif NAME == 'friends' then
  137. for i,v in pairs(_PLAYERS:GetPlayers()) do if v ~= SPEAKER and v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  138. elseif NAME == 'nonguests' then
  139. for i,v in pairs(_PLAYERS:GetPlayers()) do if not v.Guest then table.insert(NAME_TABLE, v.Name) end end
  140. elseif NAME == 'guests' then
  141. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Guest then table.insert(NAME_TABLE, v.Name) end end
  142. elseif NAME == 'nbcs' then
  143. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.None then table.insert(NAME_TABLE, v.Name) end end
  144. elseif NAME == 'bcs' then
  145. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.BuildersClub then table.insert(NAME_TABLE, v.Name) end end
  146. elseif NAME == 'tbcs' then
  147. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.TurboBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  148. elseif NAME == 'obcs' then
  149. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.OutrageousBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  150. else
  151. for i,v in pairs(_PLAYERS:GetPlayers()) do local L_NAME = v.Name:lower() local F = L_NAME:find(NAME) if F == 1 then table.insert(NAME_TABLE, v.Name) end end
  152. end
  153. return NAME_TABLE
  154. end
  155.  
  156. local SI = 'rbxasset://textures/blackBkg_square.png'
  157.  
  158. function LOAD_DATA()
  159. local DATA = Instance.new('Folder')
  160.  
  161. GUIS = Instance.new('Folder', DATA)
  162. HUMANOIDS = Instance.new('Folder', DATA)
  163. OTHER = Instance.new('Folder', DATA)
  164.  
  165. MAIN_GUI = Instance.new('ScreenGui', GUIS)
  166. MAIN_GUI.Name = 'seth_main'
  167. NEW'TextLabel'{Name = 'main', Active = true, BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.5, -200, 0.4, 0), Size = UDim2.new(0, 400, 0, 25), Draggable = true, Font = 'SourceSansBold', Text = ' Control Center', TextColor3 = C3(255, 255, 255), TextSize = 20, TextXAlignment = 'Left', Parent = MAIN_GUI}
  168. NEW'Frame'{Name = 'holder', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, 0), Size = UDim2.new(1, 25, 12, 0), Parent = MAIN_GUI.main}
  169. local BUTTONS = Instance.new('Folder', MAIN_GUI.main.holder) BUTTONS.Name = 'buttons'
  170. NEW'TextButton'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'server info', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  171. NEW'TextButton'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 110, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'admins', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  172. NEW'TextButton'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 215, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'bans', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  173. NEW'TextButton'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 320, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  174. NEW'TextButton'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 50, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'fun', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  175. NEW'TextButton'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 160, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'changelog', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  176. NEW'TextButton'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 270, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'credits', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  177.  
  178. local HOLDERS = Instance.new('Folder', MAIN_GUI.main.holder) HOLDERS.Name = 'holders'
  179. NEW'Frame'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Parent = HOLDERS}
  180. NEW'TextLabel'{Name = 'fe', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' FilteringEnabled | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  181. NEW'TextLabel'{Name = 'ip', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 30), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' IP Address | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  182. NEW'TextLabel'{Name = 'port', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 60), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Port | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  183. NEW'TextLabel'{Name = 'place_id', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 90), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Place ID | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  184. NEW'TextLabel'{Name = 'players', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 120), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Players | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  185. NEW'TextLabel'{Name = 'time', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 150), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Time | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  186. NEW'TextLabel'{Name = 'gravity', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 180), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Gravity | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  187. NEW'ScrollingFrame'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  188. NEW'ScrollingFrame'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  189. NEW'ScrollingFrame'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 115), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  190. NEW'ScrollingFrame'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  191. NEW'ScrollingFrame'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  192. local Y_CHANGES = 0
  193. for i,v in pairs(CHANGELOG) do
  194. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_CHANGES), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.changelog}
  195. HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 30)
  196. Y_CHANGES = Y_CHANGES + 30
  197. end
  198. NEW'Frame'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, Parent = HOLDERS}
  199. NEW'TextLabel'{Name = 'text', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(1, 0, 1, 0), Font = 'SourceSansBold', Text = CREDITS, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', TextYAlignment = 'Top', Parent = HOLDERS.credits}
  200. NEW'TextBox'{Name = 'search', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.25, 0, 0, 85), Size = UDim2.new(0.5, 0, 0, 25), Visible = false, Font = 'SourceSansBold', Text = 'search commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = HOLDERS}
  201.  
  202. NEW'Frame'{Name = 'line', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 75), Size = UDim2.new(1, -10, 0, 5), Parent = MAIN_GUI.main.holder}
  203. NEW'TextButton'{Name = 'close', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = MAIN_GUI.main}
  204.  
  205. CMD_BAR_H = Instance.new('ScreenGui', GUIS)
  206. CMD_BAR_H.Name = 'cmdbar_seth'
  207. NEW'TextBox'{Name = 'bar', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, -200, 1, -50), Size = UDim2.new(0, 225, 0, 25), Font = 'SourceSansItalic', Text = 'press ; to execute a command', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = CMD_BAR_H}
  208. NEW'ScrollingFrame'{Name = 'commands', BackgroundColor3 = C3(50, 50, 50), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, -25), Size = UDim2.new(1, 0, 0, 0), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 6, ScrollingEnabled = true, BottomImage = SI, MidImage = SI, TopImage = SI, Parent = CMD_BAR_H.bar}
  209. NEW'TextLabel'{Name = 'commands_ex', BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(0, 200, 0, 20), Visible = false, Font = 'SourceSansBold', TextColor3 = C3(255, 255, 255), TextSize = 18, TextXAlignment = 'Left', Parent = CMD_BAR_H.bar}
  210.  
  211. local NOTIFY_H = Instance.new('ScreenGui', GUIS)
  212. NOTIFY_H.Name = 'notify_seth'
  213. local N = Instance.new('Frame', NOTIFY_H)
  214. N.Name = 'notify'
  215. N.BackgroundColor3 = C3(0, 0, 0)
  216. N.BackgroundTransparency = 0.5
  217. N.BorderSizePixel = 0
  218. N.Position = UDim2.new(0, -225, 0.6, 0)
  219. N.Size = UDim2.new(0, 225, 0, 30)
  220. local BAR = Instance.new('Frame', N)
  221. BAR.Name = ''
  222. BAR.BackgroundColor3 = C3(255, 255, 255)
  223. BAR.BackgroundTransparency = 0.5
  224. BAR.BorderSizePixel = 0
  225. BAR.Position = UDim2.new(0, 0, 1, 0)
  226. BAR.Size = UDim2.new(1, 0, 0, 5)
  227. local TEXT = Instance.new('TextLabel', N)
  228. TEXT.Name = 'text'
  229. TEXT.BackgroundTransparency = 1
  230. TEXT.BorderSizePixel = 0
  231. TEXT.Size = UDim2.new(1, 0, 1, 0)
  232. TEXT.Font = 'SourceSansBold'
  233. TEXT.TextColor3 = C3(255, 255, 255)
  234. TEXT.TextSize = 18
  235. TEXT.TextXAlignment = 'Left'
  236.  
  237. PAPER_MESH = Instance.new('BlockMesh', OTHER)
  238. PAPER_MESH.Scale = Vector3.new(1, 1, 0.1)
  239.  
  240. JAIL = Instance.new('Model', OTHER)
  241. JAIL.Name = 'JAIL'
  242. local B = Instance.new('Part', JAIL)
  243. B.Name = 'BUTTOM'
  244. B.BrickColor = BrickColor.new('Black')
  245. B.Transparency = 0.5
  246. B.Anchored = true
  247. B.Locked = true
  248. B.Size = Vector3.new(6, 1, 6)
  249. B.TopSurface = 'Smooth'
  250. B.BottomSurface = 'Smooth'
  251. local M = Instance.new('Part', JAIL)
  252. M.Name = 'MAIN'
  253. M.BrickColor = BrickColor.new('Black')
  254. M.Transparency = 1
  255. M.Anchored = true
  256. M.CanCollide = false
  257. M.Locked = true
  258. M.Position = B.Position + Vector3.new(0, 3, 0)
  259. M.Size = Vector3.new(1, 1, 1)
  260. local P1 = Instance.new('Part', JAIL)
  261. P1.BrickColor = BrickColor.new('Black')
  262. P1.Transparency = 1
  263. P1.Position = B.Position + Vector3.new(0, 3.5, -2.5)
  264. P1.Rotation = Vector3.new(0, 90, 0)
  265. P1.Anchored = true
  266. P1.Locked = true
  267. P1.Size = Vector3.new(1, 6, 6)
  268. local P2 = Instance.new('Part', JAIL)
  269. P2.BrickColor = BrickColor.new('Black')
  270. P2.Transparency = 1
  271. P2.Position = B.Position + Vector3.new(-2.5, 3.5, 0)
  272. P2.Rotation = Vector3.new(-180, 0, -180)
  273. P2.Anchored = true
  274. P2.Locked = true
  275. P2.Size = Vector3.new(1, 6, 4)
  276. local P3 = Instance.new('Part', JAIL)
  277. P3.BrickColor = BrickColor.new('Black')
  278. P3.Transparency = 1
  279. P3.Position = B.Position + Vector3.new(2.5, 3.5, 0)
  280. P3.Rotation = Vector3.new(0, 0, 0)
  281. P3.Anchored = true
  282. P3.Locked = true
  283. P3.Size = Vector3.new(1, 6, 4)
  284. local P4 = Instance.new('Part', JAIL)
  285. P4.BrickColor = BrickColor.new('Black')
  286. P4.Transparency = 1
  287. P4.Position = B.Position + Vector3.new(0, 3.5, 2.5)
  288. P4.Rotation = Vector3.new(0, 90, 0)
  289. P4.Anchored = true
  290. P4.Locked = true
  291. P4.Size = Vector3.new(1, 6, 4)
  292. local TOP = Instance.new('Part', JAIL)
  293. TOP.BrickColor = BrickColor.new('Black')
  294. TOP.Transparency = 0.5
  295. TOP.Position = B.Position + Vector3.new(0, 7, 0)
  296. TOP.Rotation = Vector3.new(0, 0, 0)
  297. TOP.Anchored = true
  298. TOP.Locked = true
  299. TOP.Size = Vector3.new(6, 1, 6)
  300. TOP.TopSurface = 'Smooth'
  301. TOP.BottomSurface = 'Smooth'
  302.  
  303. ROCKET = Instance.new('Part', OTHER)
  304. ROCKET.Name = 'rocket_seth'
  305. ROCKET.CanCollide = false
  306. ROCKET.Size = Vector3.new(2, 5, 2)
  307. Instance.new('CylinderMesh', ROCKET)
  308. local F = Instance.new('Part', ROCKET)
  309. F.BrickColor = BrickColor.new('Black')
  310. F.CanCollide = false
  311. F.Size = Vector3.new(2, 0.2, 2)
  312. Instance.new('CylinderMesh', F)
  313. local PE = Instance.new('ParticleEmitter', F)
  314. PE.Color = ColorSequence.new(C3(236, 139, 70), C3(236, 139, 70))
  315. PE.Size = NumberSequence.new(0.2)
  316. PE.Texture = 'rbxassetid://17238048'
  317. PE.LockedToPart = true
  318. PE.Lifetime = NumberRange.new(0.2)
  319. PE.Rate = 50
  320. PE.Speed = NumberRange.new(-20)
  321. local TOP = Instance.new('Part', ROCKET)
  322. TOP.CanCollide = false
  323. TOP.Shape = 'Ball'
  324. TOP.Size = Vector3.new(2, 2, 2)
  325. TOP.TopSurface = 'Smooth'
  326. TOP.BottomSurface = 'Smooth'
  327. local BF = Instance.new('BodyForce', ROCKET)
  328. BF.Name = 'force'
  329. BF.Force = Vector3.new(0, 0, 0)
  330. local W1 = Instance.new('Weld', ROCKET)
  331. W1.Part0 = ROCKET
  332. W1.Part1 = F
  333. W1.C1 = CFrame.new(0, 2.6, 0)
  334. local W2 = Instance.new('Weld', ROCKET)
  335. W2.Part0 = ROCKET
  336. W2.Part1 = TOP
  337. W2.C1 = CFrame.new(0, -2.6, 0)
  338.  
  339. ALIEN_H = Instance.new('Accessory', OTHER)
  340. local H = Instance.new('Part', ALIEN_H)
  341. H.Name = 'Handle'
  342. H.Size = Vector3.new(2, 2.4, 2)
  343. local HA = Instance.new('Attachment', H)
  344. HA.Name = 'HatAttachment'
  345. HA.Position = Vector3.new(0, 0.15, 0)
  346. local SM = Instance.new('SpecialMesh', H)
  347. SM.MeshId = 'rbxassetid://13827689'
  348. SM.MeshType = 'FileMesh'
  349. SM.Scale = Vector3.new(1, 1.02, 1)
  350. SM.TextureId = 'rbxassetid://13827796'
  351.  
  352. local S = Instance.new('Model', OTHER) S.Name = 'swastika'
  353. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Anchored = true, CanCollide = false, Size = Vector3.new(2, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  354. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  355. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  356. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  357. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  358. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  359. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(4, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  360. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, -4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  361. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-4, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  362.  
  363. CMD_BAR_H.Parent = _CORE
  364. end
  365.  
  366. local RS = game:GetService('RunService').RenderStepped
  367.  
  368. function OPEN_MAIN()
  369. SETH_MAIN = MAIN_GUI:Clone()
  370.  
  371. local BUTTONS = SETH_MAIN.main.holder.buttons
  372. local HOLDERS = SETH_MAIN.main.holder.holders
  373.  
  374. for i,v in pairs(SETH_MAIN.main.holder.buttons:GetChildren()) do
  375. v.MouseButton1Down:connect(function(X, Y)
  376. OPEN_TAB(v.Name)
  377. if not v:FindFirstChild('circle') then
  378. local C = Instance.new('ImageLabel', v)
  379. C.BackgroundTransparency = 1
  380. C.Position = UDim2.new(0, X - 0, 0, Y - 35) - UDim2.new(0, v.AbsolutePosition.X, 0, v.AbsolutePosition.Y)
  381. C.Size = UDim2.new(0, 0, 0, 0)
  382. C.ZIndex = v.ZIndex
  383. C.Image = 'rbxassetid://200182847'
  384. C.ImageColor3 = C3(0, 100, 255)
  385. C.Name = 'circle'
  386. C:TweenSizeAndPosition(UDim2.new(0, 500, 0, 500), C.Position - UDim2.new(0, 250, 0, 250), 'Out', 'Quart', 2.5)
  387. for i = 0, 1, 0.03 do
  388. C.ImageTransparency = i
  389. RS:wait()
  390. end
  391. C:destroy()
  392. end
  393. end)
  394. end
  395.  
  396. HOLDERS.server.place_id.Text = ' Place ID | ' .. game.PlaceId
  397. game:GetService('RunService').Stepped:connect(function()
  398. if SETH_MAIN:FindFirstChild('main') and HOLDERS:FindFirstChild('server') then
  399. if not workspace.FilteringEnabled then
  400. HOLDERS.server.fe.Text = ' FilteringEnabled | false'
  401. else
  402. HOLDERS.server.fe.Text = ' FilteringEnabled | true'
  403. end
  404. HOLDERS.server.ip.Text = ' IP Address | ' .. IP
  405. HOLDERS.server.port.Text = ' Port | ' .. PORT
  406. HOLDERS.server.players.Text = ' Players | ' .. _PLAYERS.NumPlayers .. '/' .. _PLAYERS.MaxPlayers
  407. HOLDERS.server.time.Text = ' Time | ' .. _LIGHTING.TimeOfDay
  408. HOLDERS.server.gravity.Text = ' Gravity | ' .. workspace.Gravity
  409. end
  410. end)
  411.  
  412. function UPDATE_ADMINS()
  413. HOLDERS.admins:ClearAllChildren()
  414. HOLDERS.admins.CanvasSize = UDim2.new(0, 0, 0, 0)
  415. local Y_ADMINS = 5
  416. for i,v in pairs(ADMINS) do
  417. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_ADMINS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.admins}
  418. NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.admins[v]}
  419. HOLDERS.admins[v].update.MouseButton1Down:connect(function()
  420. table.remove(ADMINS, i)
  421. UPDATE_ADMINS()
  422. end)
  423. HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 30)
  424. Y_ADMINS = Y_ADMINS + 30
  425. end
  426. HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 5)
  427. spawn(function()
  428. for i,v in pairs(HOLDERS.admins:GetChildren()) do
  429. v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  430. end
  431. end)
  432. end
  433. UPDATE_ADMINS()
  434.  
  435. function UPDATE_BANS()
  436. HOLDERS.bans:ClearAllChildren()
  437. HOLDERS.bans.CanvasSize = UDim2.new(0, 0, 0, 0)
  438. local Y_BANS = 5
  439. for i,v in pairs(BANS) do
  440. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_BANS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', Text = '', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.bans}
  441. NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.bans[v]}
  442. HOLDERS.bans[v].update.MouseButton1Down:connect(function()
  443. table.remove(BANS, i)
  444. UPDATE_BANS()
  445. end)
  446. HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 30)
  447. Y_BANS = Y_BANS + 30
  448. end
  449. HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 5)
  450. spawn(function()
  451. for i,v in pairs(HOLDERS.bans:GetChildren()) do
  452. v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  453. end
  454. end)
  455. end
  456. UPDATE_BANS()
  457.  
  458. local function DISPLAY_CMDS()
  459. local Y_COMMANDS = 0
  460. for i,v in pairs(COMMANDS) do
  461. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  462. HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  463. Y_COMMANDS = Y_COMMANDS + 25
  464. end
  465. end
  466. DISPLAY_CMDS()
  467.  
  468. HOLDERS.search.Changed:connect(function()
  469. if SETH_MAIN:FindFirstChild('main') and SETH_MAIN.main.holder.holders:FindFirstChild('search') then
  470. if HOLDERS.search.Text ~= 'search commands' and HOLDERS.search.Focused then
  471. if HOLDERS.search.Text ~= '' then
  472. if not HOLDERS.search.Text:find(' ') then
  473. HOLDERS.cmds:ClearAllChildren()
  474. HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  475. local Y_COMMANDS = 0
  476. for i,v in pairs(COMMANDS) do
  477. if v.N:find(HOLDERS.search.Text) then
  478. HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  479. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  480. HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 25)
  481. Y_COMMANDS = Y_COMMANDS + 25
  482. end
  483. end
  484. end
  485. else
  486. HOLDERS.cmds:ClearAllChildren()
  487. HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  488. DISPLAY_CMDS()
  489. end
  490. end
  491. end
  492. end)
  493.  
  494. local FUN = {'balefire', 'swastika', 'trowel', 'path giver', 'orbital strike'}
  495. local Y_FUN = 5
  496. for i,v in pairs(FUN) do
  497. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_FUN), Size = UDim2.new(1, -50, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.fun}
  498. HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 30)
  499. Y_FUN = Y_FUN + 30
  500. end
  501. HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 5)
  502. for i,v in pairs(HOLDERS.fun:GetChildren()) do
  503. NEW'TextButton'{Name = 'load', BackgroundColor3 = C3(50, 50, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 45, 0, 25), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'load', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = v}
  504. v.load.MouseButton1Down:connect(function()
  505. if v.Name == 'balefire' then LOAD_BALEFIRE()
  506. elseif v.Name == 'swastika' then local S = OTHER.swastika:Clone() S.Parent = workspace S:MoveTo(LP.Character.Head.Position + Vector3.new(0, 10, 0))
  507. elseif v.Name == 'trowel' then LOAD_TROWEL()
  508. elseif v.Name == 'path giver' then LOAD_PATH()
  509. elseif v.Name == 'orbital strike' then LOAD_STRIKE()
  510. end
  511. end)
  512. end
  513.  
  514. SETH_MAIN.main.close.MouseButton1Down:connect(function()
  515. SETH_MAIN:destroy()
  516. end)
  517.  
  518. SETH_MAIN.Parent = _CORE
  519. end
  520.  
  521. LOAD_DATA()
  522.  
  523. --/ TOOLS
  524.  
  525. function LOAD_BALEFIRE()
  526. local HB = Instance.new('HopperBin', LP.Backpack)
  527. HB.Name = 'balefire'
  528.  
  529. local function BF(P)
  530. for i = 1, 50 do
  531. local E = Instance.new('Explosion', workspace)
  532. E.BlastRadius = 3
  533. E.BlastPressure = 999999
  534. E.Position = LP.Character.Torso.CFrame.p + ((P - LP.Character.Torso.CFrame.p).unit * 6 * i) + ((P - LP.Character.Torso.CFrame.p).unit * 7)
  535. end
  536. end
  537.  
  538. FIRED = false
  539. local function FIRE(M)
  540. if not FIRED then
  541. FIRED = true
  542. BF(M.Hit.p)
  543. wait(0.25)
  544. FIRED = false
  545. end
  546. end
  547.  
  548. HB.Selected:connect(function(M)
  549. M.Button1Down:connect(function()
  550. FIRE(M)
  551. end)
  552. end)
  553. end
  554.  
  555. function LOAD_TROWEL()
  556. local T = Instance.new('Tool', LP.Backpack) T.Name = 'trowel'
  557. NEW'Part'{Name = 'Handle', Size = Vector3.new(1, 4.4, 1), Parent = T}
  558. NEW'SpecialMesh'{MeshId = 'rbxasset://fonts/trowel.mesh', MeshType = 'FileMesh', TextureId = 'rbxasset://textures/TrowelTexture.png', Parent = T.Handle}
  559. NEW'Sound'{Name = 'build', SoundId = 'rbxasset://sounds//bass.wav', Volume = 1, Parent = T.Handle}
  560.  
  561. local HEIGHT = 5
  562. local SPEED = 0.05
  563. local WIDTH = 15
  564.  
  565. function BRICK(CF, P, C)
  566. local B = Instance.new('Part')
  567. B.BrickColor = C
  568. B.CFrame = CF * CFrame.new(P + B.Size / 2)
  569. B.Parent = game.Workspace
  570. B:MakeJoints()
  571. B.Material = 'Neon'
  572. return B, P + B.Size
  573. end
  574.  
  575. function BW(CF)
  576. local BC = BrickColor.Random()
  577. local B = {}
  578. assert(WIDTH > 0)
  579. local Y = 0
  580. while Y < HEIGHT do
  581. local P
  582. local X = -WIDTH / 2
  583. while X < WIDTH / 2 do
  584. local brick
  585. brick, P = BRICK(CF, Vector3.new(X, Y, 0), BC)
  586. X = P.x
  587. table.insert(B, brick)
  588. wait(SPEED)
  589. end
  590. Y = P.y
  591. end
  592. return B
  593. end
  594.  
  595. function S(A)
  596. if math.abs(A.x) > math.abs(A.z) then
  597. if A.x > 0 then
  598. return Vector3.new(1, 0, 0)
  599. else
  600. return Vector3.new(-1, 0, 0)
  601. end
  602. else
  603. if A.z > 0 then
  604. return Vector3.new(0, 0, 1)
  605. else
  606. return Vector3.new(0, 0, -1)
  607. end
  608. end
  609. end
  610.  
  611. T.Enabled = true
  612. T.Activated:connect(function()
  613. if T.Enabled and LP.Character:FindFirstChild('Humanoid') then
  614. T.Enabled = false
  615. T.Handle.build:Play()
  616. BW(CFrame.new(LP.Character.Humanoid.TargetPoint, LP.Character.Humanoid.TargetPoint + S((LP.Character.Humanoid.TargetPoint - LP.Character.Head.Position).unit)))
  617. T.Enabled = true
  618. end
  619. end)
  620. end
  621.  
  622. function LOAD_PATH()
  623. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'path giver'
  624.  
  625. local function PATH(M, C)
  626. if ENABLED and LP.Character then
  627. if not workspace:FindFirstChild('paths_seth') then Instance.new('Folder', workspace).Name = 'paths_seth' end
  628. local hit = M.Target
  629. local point = M.Hit.p
  630. local P = Instance.new('Part', workspace.paths_seth)
  631. P.BrickColor = C
  632. P.Material = 'Neon'
  633. P.Transparency = 0.75
  634. P.Anchored = true
  635. P.Size = Vector3.new(20, 1, 20)
  636. P.Velocity = M.Hit.lookVector * 75
  637. P.BottomSurface = 'Smooth'
  638. P.TopSurface = 'Smooth'
  639. P.CFrame = CFrame.new(LP.Character.Head.Position)
  640. P.CFrame = CFrame.new(LP.Character.Torso.Position.x, LP.Character.Torso.Position.y - 4, LP.Character.Torso.Position.z)
  641. P.CFrame = CFrame.new(P.Position, point)
  642. wait()
  643. PATH(M, C)
  644. end
  645. end
  646.  
  647. local function SELECTED(M)
  648. M.Button1Down:connect(function() ENABLED = true PATH(M, BrickColor.Random()) end)
  649. M.Button1Up:connect(function() ENABLED = false end)
  650. M.KeyDown:connect(function(K) if K == 'r' then if workspace:FindFirstChild('paths_seth') then workspace.paths_seth:destroy() end end end)
  651. end
  652.  
  653. HB.Selected:connect(SELECTED)
  654. end
  655.  
  656. function LOAD_STRIKE()
  657. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'orbital strike'
  658.  
  659. local function SHOOT(T)
  660. if ENABLED then
  661. local P0 = CFrame.new(0, 1500, 0)
  662. P0 = P0 + ((P0 * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)).lookVector * 0.5) + (P0 * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)).lookVector
  663. local P1 = P0 + ((P0.p - T.Hit.p).unit * -2)
  664. SATELITE.CFrame = CFrame.new((P0.p + P1.p) / 2, P0.p) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, 0)
  665.  
  666. local M = Instance.new('Model', workspace)
  667. NEW'Part'{BrickColor = BrickColor.new('Pink'), Material = 'Neon', CFrame = CFrame.new((SATELITE.CFrame.p + T.Hit.p) / 2, SATELITE.CFrame.p), Anchored = true, CanCollide = false, Size = Vector3.new(1, 1, 1), Parent = M}
  668. NEW'BlockMesh'{Scale = Vector3.new(1, 1, (SATELITE.CFrame.p - T.Hit.p).magnitude), Parent = M.Part}
  669. NEW'Explosion'{Position = T.Hit.p, BlastRadius = 20, Parent = workspace}
  670.  
  671. for i = 1,10 do M.Part.Transparency = 0.5 + (i * 0.05) wait(0.05) end
  672. M:destroy()
  673. end
  674. end
  675.  
  676. HB.Selected:connect(function(M)
  677. if not workspace:FindFirstChild('orbital_seth') then
  678. SATELITE = Instance.new('Part', workspace)
  679. SATELITE.Name = 'orbital_seth'
  680. SATELITE.Position = Vector3.new(0, 1500, 0)
  681. SATELITE.Anchored = true
  682. SATELITE.CanCollide = false
  683. SATELITE.Size = Vector3.new(5, 16.8, 5)
  684. NEW'SpecialMesh'{MeshId = 'rbxassetid://1064328', Scale = Vector3.new(0.2, 0.2, 0.2), Parent = SATELITE}
  685. end
  686. M.Button1Down:connect(function() ENABLED = true SHOOT(M) end)
  687. M.Button1Up:connect(function() ENABLED = false end)
  688. end)
  689. end
  690.  
  691. function FIND_IN_TABLE(TABLE, NAME)
  692. for i,v in pairs(TABLE) do
  693. if v == NAME then
  694. return true
  695. end
  696. end
  697. return false
  698. end
  699.  
  700. function GET_IN_TABLE(TABLE, NAME)
  701. for i = 1, #TABLE do
  702. if TABLE[i] == NAME then
  703. return i
  704. end
  705. end
  706. return false
  707. end
  708.  
  709. local NOTIFY_1 = false
  710. local NOTIFY_2 = false
  711.  
  712. function NOTIFY(M, R, G, B)
  713. spawn(function()
  714. repeat wait() until not NOTIFY_1
  715. local NOTIFY_SETH = GUIS.notify_seth:Clone() NOTIFY_SETH.Parent = _CORE
  716. if NOTIFY_SETH then
  717. NOTIFY_SETH.notify[''].BackgroundColor3 = C3(R, G, B)
  718. NOTIFY_SETH.notify.text.Text = ' ' .. M
  719. repeat wait() until not NOTIFY_1
  720. NOTIFY_1 = true
  721. wait(0.5)
  722. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, 0), 'InOut', 'Quad', 0.4, false) wait(0.5)
  723. wait(0.5)
  724. repeat wait() until not NOTIFY_2
  725. NOTIFY_1 = false
  726. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  727. wait(0.5)
  728. NOTIFY_2 = true
  729. wait(2.5)
  730. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, -225, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  731. end
  732. wait(1)
  733. NOTIFY_SETH:destroy()
  734. NOTIFY_2 = false
  735. end)
  736. end
  737.  
  738. function KICK(P)
  739. spawn(function()
  740. for i = 1,5 do
  741. if P.Character and P.Character:FindFirstChild('HumanoidRootPart') and P.Character:FindFirstChild('Torso') then
  742. P.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
  743. local SP = Instance.new('SkateboardPlatform', P.Character) SP.Position = P.Character.HumanoidRootPart.Position SP.Transparency = 1
  744. spawn(function()
  745. repeat wait()
  746. if P.Character and P.Character:FindFirstChild('HumanoidRootPart') then SP.Position = P.Character.HumanoidRootPart.Position end
  747. until not _PLAYERS:FindFirstChild(P.Name)
  748. end)
  749. P.Character.Torso.Anchored = true
  750. end
  751. end
  752. end)
  753. end
  754.  
  755. _PLAYERS.PlayerRemoving:connect(function(P)
  756. if FIND_IN_TABLE(KICKS, P) then
  757. for i,v in pairs(KICKS) do if v == P then table.remove(KICKS, i) end end
  758. NOTIFY('KICKED ' .. P.Name, 255, 255, 255)
  759. end
  760. if FIND_IN_TABLE(JAILED, P.Name) then
  761. for i,v in pairs(JAILED) do if v == P.Name then table.remove(KICKS, i) end end
  762. end
  763. end)
  764.  
  765. function FIX_LIGHTING()
  766. _LIGHTING.Ambient = C3(0.5, 0.5, 0.5)
  767. _LIGHTING.Brightness = 1
  768. _LIGHTING.GlobalShadows = true
  769. _LIGHTING.Outlines = false
  770. _LIGHTING.TimeOfDay = 14
  771. _LIGHTING.FogEnd = 100000
  772. end
  773.  
  774. function COLOR(PLAYER, BCOLOR)
  775. for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end
  776. for i,v in pairs(PLAYER.Character.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  777. for i,v in pairs(PLAYER.Character:GetChildren()) do
  778. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  779. v.BrickColor = BrickColor.new(BCOLOR)
  780. elseif v:IsA('Accessory') then
  781. v.Handle.BrickColor = BrickColor.new(BCOLOR)
  782. for a,b in pairs(v.Handle:GetChildren()) do
  783. if b:IsA('SpecialMesh') then
  784. b.TextureId = ''
  785. end
  786. end
  787. end
  788. end
  789. end
  790.  
  791. function LAG(PLAYER)
  792. local POS = CFrame.new(math.random(-100000, 100000), math.random(-100000, 100000), math.random(-100000, 100000))
  793. spawn(function()
  794. repeat wait()
  795. if PLAYER and PLAYER.Character then
  796. PLAYER.CameraMode = 'LockFirstPerson'
  797. PLAYER.Character.HumanoidRootPart.CFrame = POS
  798. PLAYER.Character.Torso.Anchored = true
  799. Instance.new('ForceField', PLAYER.Character)
  800. Instance.new('Smoke', PLAYER.Character.Head)
  801. end
  802. until not _PLAYERS:FindFirstChild(PLAYER.Name)
  803. end)
  804. end
  805.  
  806. local FLYING = false
  807.  
  808. if LP.Character and LP.Character:FindFirstChild('Humanoid') then
  809. LP.Character.Humanoid.Died:connect(function() FLYING = false end)
  810. end
  811.  
  812. function sFLY()
  813. repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso') and LP.Character:FindFirstChild('Humanoid')
  814. repeat wait() until MOUSE
  815.  
  816. local T = LP.Character.Torso
  817. local CONTROL = {F = 0, B = 0, L = 0, R = 0}
  818. local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  819. local SPEED = 0
  820.  
  821. local function FLY()
  822. FLYING = true
  823. local BG = Instance.new('BodyGyro', T)
  824. local BV = Instance.new('BodyVelocity', T)
  825. BG.P = 9e4
  826. BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  827. BG.cframe = T.CFrame
  828. BV.velocity = Vector3.new(0, 0.1, 0)
  829. BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
  830. spawn(function()
  831. repeat wait()
  832. LP.Character.Humanoid.PlatformStand = true
  833. if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
  834. SPEED = 50
  835. elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
  836. SPEED = 0
  837. end
  838. if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
  839. BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  840. lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
  841. elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
  842. BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  843. else
  844. BV.velocity = Vector3.new(0, 0.1, 0)
  845. end
  846. BG.cframe = workspace.CurrentCamera.CoordinateFrame
  847. until not FLYING
  848. CONTROL = {F = 0, B = 0, L = 0, R = 0}
  849. lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  850. SPEED = 0
  851. BG:destroy()
  852. BV:destroy()
  853. LP.Character.Humanoid.PlatformStand = false
  854. end)
  855. end
  856.  
  857. MOUSE.KeyDown:connect(function(KEY)
  858. if KEY:lower() == 'w' then
  859. CONTROL.F = 1
  860. elseif KEY:lower() == 's' then
  861. CONTROL.B = -1
  862. elseif KEY:lower() == 'a' then
  863. CONTROL.L = -1
  864. elseif KEY:lower() == 'd' then
  865. CONTROL.R = 1
  866. end
  867. end)
  868.  
  869. MOUSE.KeyUp:connect(function(KEY)
  870. if KEY:lower() == 'w' then
  871. CONTROL.F = 0
  872. elseif KEY:lower() == 's' then
  873. CONTROL.B = 0
  874. elseif KEY:lower() == 'a' then
  875. CONTROL.L = 0
  876. elseif KEY:lower() == 'd' then
  877. CONTROL.R = 0
  878. end
  879. end)
  880. FLY()
  881. end
  882.  
  883. function NOFLY()
  884. FLYING = false
  885. LP.Character.Humanoid.PlatformStand = false
  886. end
  887.  
  888. function RESET_MODEL(MODEL)
  889. for i,v in pairs(MODEL:GetChildren()) do
  890. if v:IsA('Seat') and v.Name == 'FakeTorso' then
  891. v:destroy()
  892. elseif v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  893. v:destroy()
  894. elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  895. v.Transparency = 0
  896. elseif v:IsA('ShirtGraphic') then
  897. v.Archivable = false
  898. v.Graphic = ''
  899. end
  900. end
  901. for i,v in pairs(MODEL.Torso:GetChildren()) do
  902. if v:IsA('SpecialMesh') then
  903. v:destroy()
  904. end
  905. end
  906. if MODEL.Head:FindFirstChild('Mesh') then
  907. MODEL.Head.Mesh:destroy()
  908. end
  909. if MODEL.Torso:FindFirstChild('Neck') then MODEL.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0) end
  910. if MODEL.Torso:FindFirstChild('Left Shoulder') then MODEL.Torso['Left Shoulder'].C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  911. if MODEL.Torso:FindFirstChild('Right Shoulder') then MODEL.Torso['Right Shoulder'].C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) end
  912. if MODEL.Torso:FindFirstChild('Left Hip') then MODEL.Torso['Left Hip'].C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  913. if MODEL.Torso:FindFirstChild('Right Hip') then MODEL.Torso['Right Hip'].C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0) end
  914. end
  915.  
  916. function UPDATE_MODEL(MODEL, USERNAME)
  917. local AppModel = _PLAYERS:GetCharacterAppearanceAsync(_PLAYERS:GetUserIdFromNameAsync(USERNAME))
  918. MODEL.Name = USERNAME
  919. for i,v in pairs(AppModel:GetChildren()) do
  920. if v:IsA('SpecialMesh') or v:IsA('BlockMesh') or v:IsA('CylinderMesh') then
  921. v.Parent = MODEL.Head
  922. elseif v:IsA('Decal') then
  923. if MODEL.Head:FindFirstChild('face') then
  924. MODEL.Head.face.Texture = v.Texture
  925. else
  926. local FACE = Instance.new('Decal', MODEL.Head)
  927. FACE.Texture = v.Texture
  928. end
  929. elseif v:IsA('BodyColors') or v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  930. if MODEL:FindFirstChild('Body Colors') then
  931. MODEL['Body Colors']:destroy()
  932. end
  933. v.Parent = MODEL
  934. elseif v:IsA('Accessory') then
  935. v.Parent = MODEL
  936. v.Handle.CFrame = MODEL.Head.CFrame * CFrame.new(0, MODEL.Head.Size.Y / 2, 0) * v.AttachmentPoint:inverse()
  937. end
  938. end
  939. if not MODEL.Head:FindFirstChild('Mesh') then
  940. local SM = Instance.new('SpecialMesh', MODEL.Head)
  941. SM.MeshType = Enum.MeshType.Head
  942. SM.Scale = Vector3.new(1.25, 1.25, 1.25)
  943. end
  944. end
  945.  
  946. function CREEPER(PLAYER)
  947. for i,v in pairs(PLAYER.Character:GetChildren()) do
  948. if v:IsA('Shirt') or v:IsA('Pants') then
  949. v:destroy()
  950. elseif v:IsA('ShirtGraphic') then
  951. v.Archivable = false
  952. v.Graphic = ''
  953. end
  954. end
  955. for i,v in pairs(PLAYER.Character:GetChildren()) do
  956. if v:IsA('Accessory') then
  957. v:destroy()
  958. end
  959. end
  960. PLAYER.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
  961. PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0)
  962. PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0)
  963. PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0)
  964. PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0)
  965. for i,v in pairs(PLAYER.Character:GetChildren()) do
  966. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  967. v.BrickColor = BrickColor.new('Bright green')
  968. end
  969. end
  970. end
  971.  
  972. function SHREK(PLAYER)
  973. COLOR(PLAYER, 'Bright green')
  974. for i,v in pairs(PLAYER.Character:GetChildren()) do
  975. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') or v:IsA('CharacterMesh') then
  976. v:destroy()
  977. elseif v:IsA('ShirtGraphic') then
  978. v.Archivable = false
  979. v.Graphic = ''
  980. end
  981. end
  982. for i,v in pairs(PLAYER.Character.Head:GetChildren()) do
  983. if v:IsA('Decal') or v:IsA('SpecialMesh') then
  984. v:destroy()
  985. end
  986. end
  987. if PLAYER.Character:FindFirstChild('Shirt Graphic') then
  988. PLAYER.Character['Shirt Graphic'].Archivable = false
  989. PLAYER.Character['Shirt Graphic'].Graphic = ''
  990. end
  991. local M = Instance.new('SpecialMesh', PLAYER.Character.Head)
  992. local S = Instance.new('Shirt', PLAYER.Character)
  993. local P = Instance.new('Pants', PLAYER.Character)
  994. M.MeshType = 'FileMesh'
  995. M.MeshId = 'rbxassetid://19999257'
  996. M.Offset = Vector3.new(-0.1, 0.1, 0)
  997. M.TextureId = 'rbxassetid://156397869'
  998. S.ShirtTemplate = 'rbxassetid://133078194'
  999. P.PantsTemplate = 'rbxassetid://133078204'
  1000. end
  1001.  
  1002. function DUCK(PLAYER)
  1003. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1004. if v:IsA('Part') and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then
  1005. v.Transparency = 1
  1006. elseif v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  1007. v:destroy()
  1008. elseif v:IsA('ShirtGraphic') then
  1009. v.Archivable = false
  1010. v.Graphic = ''
  1011. end
  1012. end
  1013. local DUCK = Instance.new('SpecialMesh', PLAYER.Character.Torso)
  1014. DUCK.MeshType = 'FileMesh'
  1015. DUCK.MeshId = 'rbxassetid://9419831'
  1016. DUCK.TextureId = 'rbxassetid://9419827'
  1017. DUCK.Scale = Vector3.new(5, 5, 5)
  1018. if PLAYER.Character.Head:FindFirstChild('face') then
  1019. PLAYER.Character.Head.face.Transparency = 1
  1020. end
  1021. end
  1022.  
  1023. function DOG(PLAYER)
  1024. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1025. if v:IsA('Shirt') or v:IsA('Pants') then
  1026. v:destroy()
  1027. elseif v:IsA('ShirtGraphic') then
  1028. v.Archivable = false
  1029. v.Graphic = ''
  1030. end
  1031. end
  1032. PLAYER.Character.Torso.Transparency = 1
  1033. PLAYER.Character.Torso.Neck.C0 = CFrame.new(0, -0.5, -2) * CFrame.Angles(math.rad(90), math.rad(180), 0)
  1034. PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(90), 0)
  1035. PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(-0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1036. PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(1.5, -1, 1.5) * CFrame.Angles(0, math.rad(90), 0)
  1037. PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(-1.5, -1, 1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1038. local FakeTorso = Instance.new('Seat', PLAYER.Character)
  1039. local BF = Instance.new('BodyForce', FakeTorso)
  1040. local W = Instance.new('Weld', PLAYER.Character.Torso)
  1041. FakeTorso.Name = 'FakeTorso'
  1042. FakeTorso.TopSurface = 0
  1043. FakeTorso.BottomSurface = 0
  1044. FakeTorso.Size = Vector3.new(3,1,4)
  1045. FakeTorso.BrickColor = BrickColor.new('Brown')
  1046. FakeTorso.CFrame = PLAYER.Character.Torso.CFrame
  1047. BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0)
  1048. W.Part0 = PLAYER.Character.Torso
  1049. W.Part1 = FakeTorso
  1050. W.C0 = CFrame.new(0, -0.5, 0)
  1051. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1052. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1053. v.BrickColor = BrickColor.new('Brown')
  1054. end
  1055. end
  1056. end
  1057.  
  1058. function ALIEN(PLAYER)
  1059. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1060. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  1061. v:destroy()
  1062. elseif v:IsA('ShirtGraphic') then
  1063. v.Archivable = false
  1064. v.Graphic = ''
  1065. elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1066. v.BrickColor = BrickColor.new('Fossil')
  1067. end
  1068. end
  1069. ALIEN_H:Clone().Parent = PLAYER.Character
  1070. end
  1071.  
  1072. function DECALSPAM(INSTANCE, ID)
  1073. for i,v in pairs(INSTANCE:GetChildren()) do
  1074. if v:IsA('BasePart') then
  1075. spawn(function()
  1076. local FACES = {'Back', 'Bottom', 'Front', 'Left', 'Right', 'Top'}
  1077. local CURRENT_FACE = 1
  1078. for i = 1, 6 do
  1079. local DECAL = Instance.new('Decal', v)
  1080. DECAL.Name = 'decal_seth'
  1081. DECAL.Texture = 'rbxassetid://' .. ID - 1
  1082. DECAL.Face = FACES[CURRENT_FACE]
  1083. CURRENT_FACE = CURRENT_FACE + 1
  1084. end
  1085. end)
  1086. end
  1087. DECALSPAM(v, ID)
  1088. end
  1089. end
  1090.  
  1091. function UNDECALSPAM(INSTANCE)
  1092. for i,v in pairs(INSTANCE:GetChildren()) do
  1093. if v:IsA('BasePart') then
  1094. for a,b in pairs(v:GetChildren()) do
  1095. if b:IsA('Decal') and b.Name == 'decal_seth' then
  1096. b:destroy()
  1097. end
  1098. end
  1099. end
  1100. UNDECALSPAM(v)
  1101. end
  1102. end
  1103.  
  1104. function CREATE_DONG(PLAYER, DONG_COLOR)
  1105. if PLAYER.Character:FindFirstChild('DONG') then
  1106. PLAYER.Character.DONG:destroy()
  1107. end
  1108. local D = Instance.new('Model', PLAYER.Character)
  1109. D.Name = 'DONG'
  1110.  
  1111. local BG = Instance.new('BodyGyro', PLAYER.Character.Torso)
  1112. local MAIN = Instance.new('Part', PLAYER.Character['DONG'])
  1113. local M1 = Instance.new('CylinderMesh', MAIN)
  1114. local W1 = Instance.new('Weld', PLAYER.Character.Head)
  1115. local P1 = Instance.new('Part', PLAYER.Character['DONG'])
  1116. local M2 = Instance.new('SpecialMesh', P1)
  1117. local W2 = Instance.new('Weld', P1)
  1118. local B1 = Instance.new('Part', PLAYER.Character['DONG'])
  1119. local M3 = Instance.new('SpecialMesh', B1)
  1120. local W3 = Instance.new('Weld', B1)
  1121. local B2 = Instance.new('Part', PLAYER.Character['DONG'])
  1122. local M4 = Instance.new('SpecialMesh', B2)
  1123. local W4 = Instance.new('Weld', B2)
  1124. MAIN.TopSurface = 0 MAIN.BottomSurface = 0 MAIN.Name = 'Main' MAIN.Size = Vector3.new(0.6, 2.5, 0.6) MAIN.BrickColor = BrickColor.new(DONG_COLOR) MAIN.Position = PLAYER.Character.Head.Position MAIN.CanCollide = false
  1125. W1.Part0 = MAIN W1.Part1 = PLAYER.Character.Head W1.C0 = CFrame.new(0, 0.25, 2.1) * CFrame.Angles(math.rad(45), 0, 0)
  1126. P1.Name = 'Mush' P1.BottomSurface = 0 P1.TopSurface = 0 P1.Size = Vector3.new(0.6, 0.6, 0.6) P1.CFrame = CFrame.new(MAIN.Position) P1.BrickColor = BrickColor.new('Pink') P1.CanCollide = false
  1127. M2.MeshType = 'Sphere'
  1128. W2.Part0 = MAIN W2.Part1 = P1 W2.C0 = CFrame.new(0, 1.3, 0)
  1129. B1.Name = 'Left Ball' B1.BottomSurface = 0 B1.TopSurface = 0 B1.CanCollide = false B1.Size = Vector3.new(1, 1, 1) B1.CFrame = CFrame.new(PLAYER.Character['Left Leg'].Position) B1.BrickColor = BrickColor.new(DONG_COLOR)
  1130. M3.Parent = B1 M3.MeshType = 'Sphere'
  1131. W3.Part0 = PLAYER.Character['Left Leg'] W3.Part1 = B1 W3.C0 = CFrame.new(0, 0.5, -0.5)
  1132. B2.Name = 'Right Ball' B2.BottomSurface = 0 B2.CanCollide = false B2.TopSurface = 0 B2.Size = Vector3.new(1, 1, 1) B2.CFrame = CFrame.new(PLAYER.Character['Right Leg'].Position) B2.BrickColor = BrickColor.new(DONG_COLOR)
  1133. M4.MeshType = 'Sphere'
  1134. W4.Part0 = PLAYER.Character['Right Leg'] W4.Part1 = B2 W4.C0 = CFrame.new(0, 0.5, -0.5)
  1135. end
  1136.  
  1137. function SCALE(C, S)
  1138. if tonumber(S) < 0.5 then S = 0.5 elseif tonumber(S) > 25 then S = 25 end
  1139.  
  1140. local HAT_CLONE = {}
  1141.  
  1142. for i,v in pairs(C:GetChildren()) do if v:IsA('Accessory') then local HC = v:Clone() table.insert(HAT_CLONE, HC) v:destroy() end end
  1143.  
  1144. local HEAD = C.Head
  1145. local TORSO = C.Torso
  1146. local LA = C['Left Arm']
  1147. local RA = C['Right Arm']
  1148. local LL = C['Left Leg']
  1149. local RL = C['Right Leg']
  1150. local HRP = C.HumanoidRootPart
  1151.  
  1152. HEAD.Size = Vector3.new(S * 2, S, S)
  1153. TORSO.Size = Vector3.new(S * 2, S * 2, S)
  1154. LA.Size = Vector3.new(S, S * 2, S)
  1155. RA.Size = Vector3.new(S, S * 2, S)
  1156. LL.Size = Vector3.new(S, S * 2, S)
  1157. RL.Size = Vector3.new(S, S * 2, S)
  1158. HRP.Size = Vector3.new(S * 2, S * 2, S)
  1159.  
  1160. local M1 = Instance.new('Motor6D', TORSO)
  1161. local M2 = Instance.new('Motor6D', TORSO)
  1162. local M3 = Instance.new('Motor6D', TORSO)
  1163. local M4 = Instance.new('Motor6D', TORSO)
  1164. local M5 = Instance.new('Motor6D', TORSO)
  1165. local M6 = Instance.new('Motor6D', HRP)
  1166.  
  1167. M1.Name = 'Neck' M1.Part0 = TORSO M1.Part1 = HEAD M1.C0 = CFrame.new(0, 1 * S, 0) * CFrame.Angles(-1.6, 0, 3.1) M1.C1 = CFrame.new(0, -0.5 * S, 0) * CFrame.Angles(-1.6, 0, 3.1)
  1168. M2.Name = 'Left Shoulder' M2.Part0 = TORSO M2.Part1 = LA M2.C0 = CFrame.new(-1 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0) M2.C1 = CFrame.new(0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1169. M3.Name = 'Right Shoulder' M3.Part0 = TORSO M3.Part1 = RA M3.C0 = CFrame.new(1 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0) M3.C1 = CFrame.new(-0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1170. M4.Name = 'Left Hip' M4.Part0 = TORSO M4.Part1 = LL M4.C0 = CFrame.new(-1 * S, -1 * S, 0) * CFrame.Angles(0, -1.6, 0) M4.C1 = CFrame.new(-0.5 * S, 1 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1171. M5.Name = 'Right Hip' M5.Part0 = TORSO M5.Part1 = RL M5.C0 = CFrame.new(1 * S, -1 * S, 0) * CFrame.Angles(0, 1.6, 0) M5.C1 = CFrame.new(0.5 * S, 1 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1172. M6.Name = 'RootJoint' M6.Part0 = HRP M6.Part1 = TORSO M6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) M6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
  1173.  
  1174. for i,v in pairs(HAT_CLONE) do v.Parent = C end
  1175. end
  1176.  
  1177. function CAPE(COLOR)
  1178. if LP.Character:FindFirstChild('Cape') then LP.Character.Cape:destroy() end
  1179.  
  1180. repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso')
  1181.  
  1182. local T = LP.Character.Torso
  1183.  
  1184. local C = Instance.new('Part', T.Parent)
  1185. C.Name = 'cape_seth'
  1186. C.Anchored = false
  1187. C.CanCollide = false
  1188. C.TopSurface = 0
  1189. C.BottomSurface = 0
  1190. C.BrickColor = BrickColor.new(COLOR)
  1191. C.Material = 'Neon'
  1192. C.Size = Vector3.new(0.2, 0.2, 0.2)
  1193.  
  1194. local M = Instance.new('BlockMesh', C)
  1195. M.Scale = Vector3.new(9, 17.5, 0.5)
  1196.  
  1197. local M1 = Instance.new('Motor', C)
  1198. M1.Part0 = C
  1199. M1.Part1 = T
  1200. M1.MaxVelocity = 1
  1201. M1.C0 = CFrame.new(0, 1.75, 0) * CFrame.Angles(0, math.rad(90), 0)
  1202. M1.C1 = CFrame.new(0, 1, .45) * CFrame.Angles(0, math.rad(90), 0)
  1203.  
  1204. local WAVE = false
  1205.  
  1206. repeat wait(1 / 44)
  1207. local ANG = 0.2
  1208. local oldMag = T.Velocity.magnitude
  1209. local MV = 0.1
  1210.  
  1211. if WAVE then
  1212. ANG = ANG + ((T.Velocity.magnitude / 10) * 0.05) + 1
  1213. WAVE = false
  1214. else
  1215. WAVE = false
  1216. end
  1217. ANG = ANG + math.min(T.Velocity.magnitude / 30, 1)
  1218. M1.MaxVelocity = math.min((T.Velocity.magnitude / 10), 0.04) + MV
  1219. M1.DesiredAngle = -ANG
  1220. if M1.CurrentAngle < -0.05 and M1.DesiredAngle > -.05 then
  1221. M1.MaxVelocity = 0.04
  1222. end
  1223. repeat
  1224. wait()
  1225. until M1.CurrentAngle == M1.DesiredAngle or math.abs(T.Velocity.magnitude - oldMag) >= (T.Velocity.magnitude / 10) + 1
  1226. if T.Velocity.magnitude < 0.1 then
  1227. wait(0.1)
  1228. end
  1229. until not C or C.Parent ~= T.Parent
  1230. end
  1231.  
  1232. function INFECT(PLAYER)
  1233. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1234. Instance.new('Folder', PLAYER.Character).Name = 'infected_seth'
  1235. if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') then
  1236. v:destroy()
  1237. elseif v:IsA('ShirtGraphic') then
  1238. v.Archivable = false
  1239. v.Graphic = ''
  1240. end
  1241. end
  1242.  
  1243. if PLAYER.Character.Head:FindFirstChild('face') then
  1244. PLAYER.Character.Head.face.Texture = 'rbxassetid://7074882'
  1245. end
  1246.  
  1247. for i,v in pairs (PLAYER.Character:GetChildren()) do
  1248. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1249. if v.Name == 'Head' or v.Name == 'Left Arm' or v.Name == 'Right Arm' then
  1250. v.BrickColor = BrickColor.new('Medium green')
  1251. elseif v.Name == 'Torso' or v.Name == 'Left Leg' or v.Name == 'Right Leg' then
  1252. v.BrickColor = BrickColor.new('Brown')
  1253. end
  1254. end
  1255. end
  1256.  
  1257. local T = PLAYER.Character.Torso.Touched:connect(function(TC)
  1258. if not TC.Parent:FindFirstChild('infected_seth') then
  1259. local GPFC = _PLAYERS:GetPlayerFromCharacter(TC.Parent)
  1260. if GPFC then
  1261. INFECT(GPFC)
  1262. end
  1263. end
  1264. end)
  1265. end
  1266.  
  1267. function fWeld(zName, zParent, zPart0, zPart1, zCoco, A, B, C, D, E, F)
  1268. local funcw = Instance.new('Weld') funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1
  1269. if (zCoco) then
  1270. funcw.C0 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1271. else
  1272. funcw.C1 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1273. end
  1274. return funcw
  1275. end
  1276.  
  1277. function BANG(VICTIM)
  1278. spawn(function()
  1279. local P1 = _PLAYERS.LocalPlayer.Character.Torso
  1280. local V1 = _PLAYERS[VICTIM].Character.Torso
  1281.  
  1282. V1.Parent.Humanoid.PlatformStand = true
  1283.  
  1284. P1['Left Shoulder']:destroy() local LA1 = Instance.new('Weld', P1) LA1.Part0 = P1 LA1.Part1 = P1.Parent['Left Arm'] LA1.C0 = CFrame.new(-1.5, 0, 0) LA1.Name = 'Left Shoulder'
  1285.  
  1286. P1['Right Shoulder']:destroy() local RS1 = Instance.new('Weld', P1) RS1.Part0 = P1 RS1.Part1 = P1.Parent['Right Arm'] RS1.C0 = CFrame.new(1.5, 0, 0) RS1.Name = 'Right Shoulder'
  1287.  
  1288. V1['Left Shoulder']:destroy() local LS2 = Instance.new('Weld', V1) LS2.Part0 = V1 LS2.Part1 = V1.Parent['Left Arm'] LS2.C0 = CFrame.new(-1.5, 0, 0) LS2.Name = 'Left Shoulder'
  1289.  
  1290. V1['Right Shoulder']:destroy() local RS2 = Instance.new('Weld', V1) RS2.Part0 = V1 RS2.Part1 = V1.Parent['Right Arm'] RS2.C0 = CFrame.new(1.5, 0, 0) RS2.Name = 'Right Shoulder'
  1291.  
  1292. V1['Left Hip']:destroy() local LH2 = Instance.new('Weld', V1) LH2.Part0 = V1 LH2.Part1 = V1.Parent['Left Leg'] LH2.C0 = CFrame.new(-0.5, -2, 0) LH2.Name = 'Left Hip'
  1293.  
  1294. V1['Right Hip']:destroy() local RH2 = Instance.new('Weld', V1) RH2.Part0 = V1 RH2.Part1 = V1.Parent['Right Leg'] RH2.C0 = CFrame.new(0.5, -2, 0) RH2.Name = 'Right Hip'
  1295.  
  1296. local D = Instance.new('Part', P1) D.TopSurface = 0 D.BottomSurface = 0 D.CanCollide = false D.BrickColor = BrickColor.new('Pastel brown') D.Shape = 'Ball' D.Size = Vector3.new(1, 1, 1)
  1297.  
  1298. local DM1 = Instance.new('SpecialMesh', D) DM1.MeshType = 'Sphere' DM1.Scale = Vector3.new(0.4, 0.4, 0.4)
  1299.  
  1300. fWeld('weld', P1, P1, D, true, -0.2, -1.3, -0.6, 0, 0, 0)
  1301.  
  1302. local D2 = D:Clone() D2.Parent = P1
  1303.  
  1304. fWeld('weld', P1, P1, D2, true, 0.2, -1.3, -0.6, 0, 0, 0)
  1305.  
  1306. local C = Instance.new('Part', P1) C.TopSurface = 0 C.BottomSurface = 0 C.CanCollide = false C.BrickColor = BrickColor.new('Pastel brown') C.Size = Vector3.new(0.4, 1.3, 0.4)
  1307.  
  1308. fWeld('weld', P1, P1, C, true, 0, -1, -0.52 + (-C.Size.y / 2), math.rad(-80), 0, 0)
  1309.  
  1310. local C2 = D:Clone() C2.BrickColor = BrickColor.new('Pink') C2.Mesh.Scale = Vector3.new(0.4, 0.62, 0.4) C2.Parent = P1
  1311.  
  1312. fWeld('weld', C, C, C2, true, 0, 0 + (C.Size.y / 2), 0, math.rad(-10), 0, 0)
  1313.  
  1314. local CM = Instance.new('CylinderMesh', C)
  1315.  
  1316. local BL = Instance.new('Part', V1) BL.TopSurface = 0 BL.BottomSurface = 0 BL.CanCollide = false BL.BrickColor = BrickColor.new('Pastel brown') BL.Shape = 'Ball' BL.Size = Vector3.new(1, 1, 1)
  1317.  
  1318. local DM2 = Instance.new('SpecialMesh', BL) DM2.MeshType = 'Sphere' DM2.Scale = Vector3.new(1.2, 1.2, 1.2)
  1319.  
  1320. fWeld('weld', V1, V1, BL, true, -0.5, 0.5, -0.6, 0, 0, 0)
  1321.  
  1322. local BR = Instance.new('Part', V1) BR.TopSurface = 0 BR.BottomSurface = 0 BR.CanCollide = false BR.BrickColor = BrickColor.new('Pastel brown') BR.Shape = 'Ball' BR.Size = Vector3.new(1, 1, 1)
  1323.  
  1324. local DM3 = Instance.new('SpecialMesh', BR) DM3.MeshType = 'Sphere' DM3.Scale = Vector3.new(1.2, 1.2, 1.2)
  1325.  
  1326. fWeld('weld', V1, V1, BR, true, 0.5, 0.5, -0.6, 0, 0, 0)
  1327.  
  1328. local BLN = Instance.new('Part', V1) BLN.TopSurface = 0 BLN.BottomSurface = 0 BLN.CanCollide = false BLN.BrickColor = BrickColor.new('Pink') BLN.Shape = 'Ball' BLN.Size = Vector3.new(1, 1, 1)
  1329.  
  1330. local DM4 = Instance.new('SpecialMesh', BLN) DM4.MeshType = 'Sphere' DM4.Scale = Vector3.new(0.2, 0.2, 0.2)
  1331.  
  1332. fWeld('weld', V1, V1, BLN, true, -0.5, 0.5, -1.2, 0, 0, 0)
  1333.  
  1334. local BRN = Instance.new('Part', V1) BRN.TopSurface = 0 BRN.BottomSurface = 0 BRN.CanCollide = false BRN.BrickColor = BrickColor.new('Pink') BRN.Shape = 'Ball' BRN.Size = Vector3.new(1, 1, 1)
  1335.  
  1336. local DM5 = Instance.new('SpecialMesh', BRN) DM5.MeshType = 'Sphere' DM5.Scale = Vector3.new(0.2, 0.2, 0.2)
  1337.  
  1338. fWeld('weld', V1, V1, BRN, true, 0.5, 0.5, -1.2, 0, 0, 0)
  1339.  
  1340. LH2.C1 = CFrame.new(0.2, 1.6, 0.4) * CFrame.Angles(3.9, -0.4, 0) RH2.C1 = CFrame.new(-0.2, 1.6, 0.4) * CFrame.Angles(3.9, 0.4, 0)
  1341. LS2.C1 = CFrame.new(-0.2, 0.9, 0.6) * CFrame.Angles(3.9, -0.2, 0) RS2.C1 = CFrame.new(0.2, 0.9, 0.6) * CFrame.Angles(3.9, 0.2, 0)
  1342. LA1.C1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(-0.9, -0.4, 0) RS1.C1 = CFrame.new(0.5, 0.7, 0) * CFrame.Angles(-0.9, 0.4, 0)
  1343.  
  1344. if P1:FindFirstChild('weldx') then P1.weldx:destroy() end
  1345.  
  1346. WE = fWeld('weldx', P1, P1, V1, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
  1347.  
  1348. local N = V1.Neck N.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
  1349. end)
  1350. spawn(function() while wait() do for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, -0.3, 0) end for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, 0.3, 0) end end end)
  1351. end
  1352.  
  1353. function RESPAWN(PLAYER)
  1354. local M = Instance.new('Model', workspace) M.Name = 'respawn_seth'
  1355. local T = Instance.new('Part', M) T.Name = 'Torso' T.CanCollide = false T.Transparency = 1
  1356. Instance.new('Humanoid', M)
  1357. PLAYER.Character = M
  1358. end
  1359.  
  1360. function LOAD_MESSAGE(STRING)
  1361. _PLAYERS.LocalPlayer.CharacterAppearanceId = 20018
  1362. RESPAWN(LP)
  1363.  
  1364. R = false
  1365. LP.CharacterAdded:connect(function()
  1366. if not R then
  1367. wait(0.5)
  1368. if LP.Character:FindFirstChild('Humanoid') then
  1369. MAIN_HAT = LP.Character:FindFirstChild('BunnyEarsOfCaprice'):Clone()
  1370. end
  1371. R = true
  1372. end
  1373. end)
  1374. repeat wait() until R
  1375. RESPAWN(LP)
  1376. LP.CharacterAppearanceId = 0
  1377.  
  1378. if MAIN_HAT then
  1379. MAIN_HAT.Handle.CanCollide = true
  1380. local M = MAIN_HAT.Handle.BunnyTools.EggScript3:Clone()
  1381. local P = Instance.new('Part')
  1382. M.Disabled = false
  1383. M.Parent = P
  1384. MAIN_HAT.Handle.BunnyTools.EggMesh3:Clone().Parent = P
  1385. MAIN_HAT:destroy()
  1386. P.Parent = LP.Character
  1387. repeat wait() until LP:FindFirstChild('ChessMsg')
  1388. MG = LP:FindFirstChild('ChessMsg')
  1389. MG.Name = 'message_seth'
  1390. MG.Text = ''
  1391. MG.Parent = workspace
  1392. MESSAGE(STRING)
  1393. P:destroy()
  1394. for i,v in pairs(workspace:GetChildren()) do
  1395. if v:IsA('Part') and v.BrickColor == BrickColor.new('Bright red') and v.Reflectance == 0 and v.Transparency == 0 and not v.Anchored and v.CanCollide and v.Locked and v:FindFirstChild('Decal') and v.Size == Vector3.new(8, 0.4, 8) then
  1396. if v.Decal.Texture == 'http://www.roblox.com/asset/?id=1531000' and v.Transparency == 0 and v.Decal.Face == Enum.NormalId.Top then
  1397. v:destroy()
  1398. end
  1399. end
  1400. end
  1401. end
  1402. end
  1403.  
  1404. function MESSAGE(STRING)
  1405. if not SHOWING_MESSAGE then
  1406. spawn(function()
  1407. SHOWING_MESSAGE = true
  1408. MG.Text = STRING
  1409. wait(5)
  1410. MG.Text = ''
  1411. SHOWING_MESSAGE = false
  1412. end)
  1413. end
  1414. end
  1415.  
  1416. _G.CLICK_TP = false
  1417. local M_CTRL = false
  1418.  
  1419. MOUSE.KeyDown:connect(function(K) if K:byte() == 50 then M_CTRL = true end end)
  1420. MOUSE.KeyUp:connect(function(K) if K:byte() == 50 then M_CTRL = false end end)
  1421. MOUSE.Button1Down:connect(function() if _G.CLICK_TP and M_CTRL and MOUSE.Target and LP.Character and LP.Character:FindFirstChild('HumanoidRootPart') then LP.Character.HumanoidRootPart.CFrame = CFrame.new(MOUSE.Hit.p) + Vector3.new(0, 3, 0) end end)
  1422.  
  1423. _LIGHTING.Outlines = false -- / outlines are gross
  1424.  
  1425. if FIND_IN_TABLE(BANS, LP.userId) then LP:Kick() end
  1426.  
  1427. for i,v in pairs(_PLAYERS:GetPlayers()) do if FIND_IN_TABLE(BANS, v.userId) then table.insert(KICKS, v) else UPDATE_CHAT(v) end end
  1428.  
  1429. -- / commands
  1430.  
  1431. ADD_COMMAND('ff','ff [plr]', {},
  1432. function(ARGS, SPEAKER)
  1433. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1434. for i,v in pairs(PLAYERS) do
  1435. Instance.new('ForceField', _PLAYERS[v].Character)
  1436. end
  1437. end)
  1438.  
  1439. ADD_COMMAND('unff','unff [plr]',{},
  1440. function(ARGS, SPEAKER)
  1441. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1442. for i,v in pairs(PLAYERS) do
  1443. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1444. if v:IsA('ForceField') then
  1445. v:destroy()
  1446. end
  1447. end
  1448. end
  1449. end)
  1450.  
  1451. ADD_COMMAND('fire','fire [plr] [r] [g] [b]',{},
  1452. function(ARGS, SPEAKER)
  1453. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1454. for i,v in pairs(PLAYERS) do
  1455. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1456. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1457. local F = Instance.new('Fire', v)
  1458. if ARGS[2] and ARGS[3] and ARGS[4] then
  1459. F.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1460. F.SecondaryColor = C3(ARGS[2], ARGS[3], ARGS[4])
  1461. end
  1462. end
  1463. end
  1464. end
  1465. end)
  1466.  
  1467. ADD_COMMAND('unfire','unfire [plr]',{},
  1468. function(ARGS, SPEAKER)
  1469. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1470. for i,v in pairs(PLAYERS) do
  1471. local PCHAR = _PLAYERS[v].Character
  1472. for i,v in pairs(PCHAR:GetChildren()) do
  1473. for i,v in pairs(v:GetChildren()) do
  1474. if v:IsA('Fire') then
  1475. v:destroy()
  1476. end
  1477. end
  1478. end
  1479. end
  1480. end)
  1481.  
  1482. ADD_COMMAND('sp','sp [plr] [r] [g] [b]',{'sparkles'},
  1483. function(ARGS, SPEAKER)
  1484. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1485. for i,v in pairs(PLAYERS) do
  1486. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1487. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1488. if ARGS[2] and ARGS[3] and ARGS[4] then
  1489. Instance.new('Sparkles', v).Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1490. else
  1491. Instance.new('Sparkles', v)
  1492. end
  1493. end
  1494. end
  1495. end
  1496. end)
  1497.  
  1498. ADD_COMMAND('unsp','unsp [plr]',{'unsparkles'},
  1499. function(ARGS, SPEAKER)
  1500. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1501. for i,v in pairs(PLAYERS) do
  1502. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1503. for i,v in pairs(v:GetChildren()) do
  1504. if v:IsA('Sparkles') then
  1505. v:destroy()
  1506. end
  1507. end
  1508. end
  1509. end
  1510. end)
  1511.  
  1512. ADD_COMMAND('smoke','smoke [plr]',{},
  1513. function(ARGS, SPEAKER)
  1514. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1515. for i,v in pairs(PLAYERS) do
  1516. Instance.new('Smoke', _PLAYERS[v].Character.Torso)
  1517. end
  1518. end)
  1519.  
  1520. ADD_COMMAND('unsmoke','unsmoke [plr]',{},
  1521. function(ARGS, SPEAKER)
  1522. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1523. for i,v in pairs(PLAYERS) do
  1524. for i,v in pairs(_PLAYERS[v].Character.Torso:GetChildren()) do
  1525. if v:IsA('Smoke') then
  1526. v:destroy()
  1527. end
  1528. end
  1529. end
  1530. end)
  1531.  
  1532. ADD_COMMAND('btools','btools [plr]',{},
  1533. function(ARGS, SPEAKER)
  1534. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1535. for i,v in pairs(PLAYERS) do
  1536. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 2
  1537. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 3
  1538. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 4
  1539. end
  1540. end)
  1541.  
  1542. ADD_COMMAND('god','god [plr]',{},
  1543. function(ARGS, SPEAKER)
  1544. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1545. for i,v in pairs(PLAYERS) do
  1546. local PCHAR = _PLAYERS[v].Character
  1547. if PCHAR:FindFirstChild('Humanoid') then
  1548. PCHAR.Humanoid.MaxHealth = math.huge PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1549. end
  1550. end
  1551. end)
  1552.  
  1553. ADD_COMMAND('sgod','sgod [plr]',{},
  1554. function(ARGS, SPEAKER)
  1555. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1556. for i,v in pairs(PLAYERS) do
  1557. local PCHAR = _PLAYERS[v].Character
  1558. if PCHAR:FindFirstChild('Humanoid') then
  1559. PCHAR.Humanoid.MaxHealth = 10000000 PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1560. end
  1561. end
  1562. end)
  1563.  
  1564. ADD_COMMAND('ungod','ungod [plr]',{},
  1565. function(ARGS, SPEAKER)
  1566. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1567. for i,v in pairs(PLAYERS) do
  1568. local PCHAR = _PLAYERS[v].Character
  1569. if PCHAR:FindFirstChild('Humanoid') then
  1570. PCHAR.Humanoid.MaxHealth = 100
  1571. end
  1572. end
  1573. end)
  1574.  
  1575. ADD_COMMAND('heal','heal [plr]',{},
  1576. function(ARGS, SPEAKER)
  1577. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1578. for i,v in pairs(PLAYERS) do
  1579. local PCHAR = _PLAYERS[v].Character
  1580. if PCHAR:FindFirstChild('Humanoid') then
  1581. PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1582. end
  1583. end
  1584. end)
  1585.  
  1586. ADD_COMMAND('freeze','freeze [plr]',{'frz'},
  1587. function(ARGS, SPEAKER)
  1588. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1589. for i,v in pairs(PLAYERS) do
  1590. for i,v in pairs(PLAYERS) do
  1591. local PCHAR = _PLAYERS[v].Character
  1592. for i,v in pairs(PCHAR:GetChildren()) do
  1593. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1594. v.Anchored = true
  1595. end
  1596. end
  1597. end
  1598. end
  1599. end)
  1600.  
  1601. ADD_COMMAND('thaw','thaw [plr]',{'unfreeze','unfrz'},
  1602. function(ARGS, SPEAKER)
  1603. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1604. for i,v in pairs(PLAYERS) do
  1605. for i,v in pairs(PLAYERS) do
  1606. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1607. if v:IsA('Part') then
  1608. v.Anchored = false
  1609. end
  1610. end
  1611. end
  1612. end
  1613. end)
  1614.  
  1615. ADD_COMMAND('kill','kill [plr]',{},
  1616. function(ARGS, SPEAKER)
  1617. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1618. for i,v in pairs(PLAYERS) do
  1619. _PLAYERS[v].Character:BreakJoints()
  1620. end
  1621. end)
  1622.  
  1623. ADD_COMMAND('sound','sound [id]',{},
  1624. function(ARGS, SPEAKER)
  1625. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v:Stop() v:destroy() end end
  1626. if ARGS[1]:lower() ~= 'off' then
  1627. local S = Instance.new('Sound', workspace) S.Name = 'song_seth' S.Archivable = false S.Looped = true S.SoundId = 'rbxassetid://' .. ARGS[1] S.Volume = 1 S:Play()
  1628. end
  1629. end)
  1630.  
  1631. ADD_COMMAND('volume','volume [int]',{},
  1632. function(ARGS, SPEAKER)
  1633. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Volume = ARGS[1] end end
  1634. end)
  1635.  
  1636. ADD_COMMAND('pitch','pitch [int]',{},
  1637. function(ARGS, SPEAKER)
  1638. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Pitch = ARGS[1] end end
  1639. end)
  1640.  
  1641. ADD_COMMAND('explode','explode [plr]',{},
  1642. function(ARGS, SPEAKER)
  1643. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1644. for i,v in pairs(PLAYERS) do
  1645. local PCHAR = _PLAYERS[v].Character
  1646. if PCHAR:FindFirstChild('Torso') then
  1647. Instance.new('Explosion', PCHAR).Position = PCHAR.Torso.Position
  1648. end
  1649. end
  1650. end)
  1651.  
  1652. ADD_COMMAND('invis','invis [plr]',{},
  1653. function(ARGS, SPEAKER)
  1654. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1655. for i,v in pairs(PLAYERS) do
  1656. local PCHAR = _PLAYERS[v].Character
  1657. for i,v in pairs(PCHAR:GetChildren()) do
  1658. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1659. v.Transparency = 1
  1660. end
  1661. if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1662. v.Handle.Transparency = 1
  1663. end
  1664. end
  1665. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  1666. end
  1667. end)
  1668.  
  1669. ADD_COMMAND('vis','vis [plr]',{},
  1670. function(ARGS, SPEAKER)
  1671. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1672. for i,v in pairs(PLAYERS) do
  1673. local PCHAR = _PLAYERS[v].Character
  1674. for i,v in pairs(PCHAR:GetChildren()) do
  1675. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1676. v.Transparency = 0
  1677. end
  1678. if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1679. v.Handle.Transparency = 0
  1680. end
  1681. end
  1682. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  1683. end
  1684. end)
  1685.  
  1686. ADD_COMMAND('goto','goto [plr]',{},
  1687. function(ARGS, SPEAKER)
  1688. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1689. for i,v in pairs(PLAYERS) do
  1690. local PCHAR = _PLAYERS[v].Character
  1691. if PCHAR then
  1692. SPEAKER.Character.HumanoidRootPart.CFrame = PCHAR.Torso.CFrame
  1693. end
  1694. end
  1695. end)
  1696.  
  1697. ADD_COMMAND('bring','bring [plr]',{},
  1698. function(ARGS, SPEAKER)
  1699. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1700. for i,v in pairs(PLAYERS) do
  1701. _PLAYERS[v].Character.HumanoidRootPart.CFrame = SPEAKER.Character.Torso.CFrame
  1702. end
  1703. end)
  1704.  
  1705. ADD_COMMAND('tp','tp [plr] [plr]',{},
  1706. function(ARGS, SPEAKER)
  1707. local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1], SPEAKER), GET_PLAYER(ARGS[2], SPEAKER)
  1708. for i,v in pairs(PLAYERS1) do for a,b in pairs(PLAYERS2) do
  1709. if _PLAYERS[v].Character and _PLAYERS[b].Character then
  1710. _PLAYERS[v].Character.HumanoidRootPart.CFrame = _PLAYERS[b].Character.Torso.CFrame
  1711. end
  1712. end end
  1713. end)
  1714.  
  1715. ADD_COMMAND('char','char [plr] [id]',{'charapp'},
  1716. function(ARGS, SPEAKER)
  1717. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1718. for i,v in pairs(PLAYERS) do
  1719. _PLAYERS[v].CharacterAppearanceId = ARGS[2]
  1720. _PLAYERS[v].Character:BreakJoints()
  1721. end
  1722. end)
  1723.  
  1724. ADD_COMMAND('ws','ws [plr] [int]',{},
  1725. function(ARGS, SPEAKER)
  1726. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1727. for i,v in pairs(PLAYERS) do
  1728. local PCHAR = _PLAYERS[v].Character
  1729. if PCHAR:FindFirstChild('Humanoid') then
  1730. PCHAR.Humanoid.WalkSpeed = tonumber(ARGS[2])
  1731. end
  1732. end
  1733. end)
  1734.  
  1735. ADD_COMMAND('time','time [int]',{},
  1736. function(ARGS, SPEAKER)
  1737. _LIGHTING:SetMinutesAfterMidnight(tonumber(ARGS[1]) * 60)
  1738. end)
  1739.  
  1740. ADD_COMMAND('kick','kick [plr]',{},
  1741. function(ARGS, SPEAKER)
  1742. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1743. for i,v in pairs(PLAYERS) do
  1744. table.insert(KICKS, _PLAYERS[v])
  1745. end
  1746. end)
  1747.  
  1748. ADD_COMMAND('ban','ban [plr]',{},
  1749. function(ARGS, SPEAKER)
  1750. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1751. for i,v in pairs(PLAYERS) do
  1752. table.insert(BANS, _PLAYERS[v].userId)
  1753. table.insert(KICKS, _PLAYERS[v])
  1754. UPDATE_BANS()
  1755. end
  1756. end)
  1757.  
  1758. ADD_COMMAND('unban','unban [username]',{},
  1759. function(ARGS, SPEAKER)
  1760. if FIND_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])) then
  1761. table.remove(BANS, GET_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])))
  1762. UPDATE_BANS()
  1763. end
  1764. end)
  1765.  
  1766. ADD_COMMAND('unlockws','unlock',{'unlock'},
  1767. function(ARGS, SPEAKER)
  1768. local function UNLOCK(INSTANCE)
  1769. for i,v in pairs(INSTANCE:GetChildren()) do
  1770. if v:IsA('BasePart') then
  1771. v.Locked = false
  1772. end
  1773. UNLOCK(v)
  1774. end
  1775. end
  1776. UNLOCK(workspace)
  1777. end)
  1778.  
  1779. ADD_COMMAND('lockws','lock',{'lock'},
  1780. function(ARGS, SPEAKER)
  1781. local function LOCK(INSTANCE)
  1782. for i,v in pairs(INSTANCE:GetChildren()) do
  1783. if v:IsA('BasePart') then
  1784. v.Locked = true
  1785. end
  1786. LOCK(v)
  1787. end
  1788. end
  1789. LOCK(workspace)
  1790. end)
  1791.  
  1792. ADD_COMMAND('unanchorws','unanchor',{'unanchor'},
  1793. function(ARGS, SPEAKER)
  1794. local function UNANCHOR(INSTANCE)
  1795. for i,v in pairs(INSTANCE:GetChildren()) do
  1796. if v:IsA('BasePart') then
  1797. v.Anchored = false
  1798. end
  1799. UNANCHOR(v)
  1800. end
  1801. end
  1802. UNANCHOR(workspace)
  1803. end)
  1804.  
  1805. ADD_COMMAND('anchorws','anchor',{'anchor'},
  1806. function(ARGS, SPEAKER)
  1807. local function ANCHOR(INSTANCE)
  1808. for i,v in pairs(INSTANCE:GetChildren()) do
  1809. if v:IsA('BasePart') then
  1810. v.Anchored = true
  1811. end
  1812. ANCHOR(v)
  1813. end
  1814. end
  1815. ANCHOR(workspace)
  1816. end)
  1817.  
  1818. ADD_COMMAND('hsize','hsize [plr] [int]',{'hatsize'},
  1819. function(ARGS, SPEAKER)
  1820. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1821. for i,v in pairs(PLAYERS) do
  1822. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1823. if v:IsA('Accessory') then
  1824. for a,b in pairs(v.Handle:GetChildren()) do
  1825. if b:IsA('SpecialMesh') then
  1826. b.Scale = ARGS[2] * Vector3.new(1, 1, 1)
  1827. end
  1828. end
  1829. end
  1830. end
  1831. end
  1832. end)
  1833.  
  1834. ADD_COMMAND('shats','shats [plr]',{'stealhats'},
  1835. function(ARGS, SPEAKER)
  1836. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1837. for i,v in pairs(PLAYERS) do
  1838. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1839. if v:IsA('Accessory') then
  1840. v.Parent = SPEAKER.Character
  1841. end
  1842. end
  1843. end
  1844. end)
  1845.  
  1846. ADD_COMMAND('rhats','rhats [plr]',{'removehats'},
  1847. function(ARGS, SPEAKER)
  1848. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1849. for i,v in pairs(PLAYERS) do
  1850. local PCHAR = _PLAYERS[v].Character
  1851. if PCHAR:FindFirstChild('Humanoid') then
  1852. PCHAR.Humanoid:RemoveAccessories()
  1853. end
  1854. end
  1855. end)
  1856.  
  1857. ADD_COMMAND('firstp','firstp [plr]',{},
  1858. function(ARGS, SPEAKER)
  1859. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1860. for i,v in pairs(PLAYERS) do
  1861. _PLAYERS[v].CameraMode = 'LockFirstPerson'
  1862. end
  1863. end)
  1864.  
  1865. ADD_COMMAND('thirdp','thirdp [plr]',{},
  1866. function(ARGS, SPEAKER)
  1867. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1868. for i,v in pairs(PLAYERS) do
  1869. _PLAYERS[v].CameraMode = 'Classic'
  1870. end
  1871. end)
  1872.  
  1873. ADD_COMMAND('chat','chat [plr] [string]',{},
  1874. function(ARGS, SPEAKER)
  1875. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1876. for i,v in pairs(PLAYERS) do
  1877. game.Chat:Chat(_PLAYERS[v].Character.Head, GLS(false, 1))
  1878. end
  1879. end)
  1880.  
  1881. ADD_COMMAND('name','name [plr] [string]',{},
  1882. function(ARGS, SPEAKER)
  1883. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1884. for i,v in pairs(PLAYERS) do
  1885. _PLAYERS[v].Character.Name = GLS(false, 1)
  1886. end
  1887. end)
  1888.  
  1889. ADD_COMMAND('unname','unname [plr]',{},
  1890. function(ARGS, SPEAKER)
  1891. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1892. for i,v in pairs(PLAYERS) do
  1893. _PLAYERS[v].Character.Name = _PLAYERS[v].Name
  1894. end
  1895. end)
  1896.  
  1897. ADD_COMMAND('noname','noname [plr]',{},
  1898. function(ARGS, SPEAKER)
  1899. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1900. for i,v in pairs(PLAYERS) do
  1901. _PLAYERS[v].Character.Name = ''
  1902. end
  1903. end)
  1904.  
  1905. ADD_COMMAND('stun','stun [plr]',{},
  1906. function(ARGS, SPEAKER)
  1907. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1908. for i,v in pairs(PLAYERS) do
  1909. local PCHAR = _PLAYERS[v].Character
  1910. PCHAR.Humanoid.PlatformStand = true
  1911. end
  1912. end)
  1913.  
  1914. ADD_COMMAND('unstun','unstun [plr]',{},
  1915. function(ARGS, SPEAKER)
  1916. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1917. for i,v in pairs(PLAYERS) do
  1918. local PCHAR = _PLAYERS[v].Character
  1919. PCHAR.Humanoid.PlatformStand = false
  1920. end
  1921. end)
  1922.  
  1923. ADD_COMMAND('guest','guest [plr]',{},
  1924. function(ARGS, SPEAKER)
  1925. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1926. for i,v in pairs(PLAYERS) do
  1927. local PCHAR = _PLAYERS[v].Character
  1928. _PLAYERS[v].CharacterAppearanceId = 1
  1929. PCHAR:BreakJoints()
  1930. end
  1931. end)
  1932.  
  1933. ADD_COMMAND('noob','noob [plr]',{},
  1934. function(ARGS, SPEAKER)
  1935. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1936. for i,v in pairs(PLAYERS) do
  1937. local PCHAR = _PLAYERS[v].Character
  1938. _PLAYERS[v].CharacterAppearanceId = 155902847
  1939. PCHAR:BreakJoints()
  1940. end
  1941. end)
  1942.  
  1943. ADD_COMMAND('damage','damage [plr] [int]',{},
  1944. function(ARGS, SPEAKER)
  1945. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1946. for i,v in pairs(PLAYERS) do
  1947. _PLAYERS[v].Character.Humanoid:TakeDamage(ARGS[2])
  1948. end
  1949. end)
  1950.  
  1951. ADD_COMMAND('view','view [plr]',{},
  1952. function(ARGS, SPEAKER)
  1953. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1954. for i,v in pairs(PLAYERS) do
  1955. local PCHAR = _PLAYERS[v].Character
  1956. workspace.CurrentCamera.CameraSubject = PCHAR
  1957. end
  1958. end)
  1959.  
  1960. ADD_COMMAND('unview','unview',{},
  1961. function()
  1962. workspace.CurrentCamera.CameraSubject = _PLAYERS.LocalPlayer.Character
  1963. end)
  1964.  
  1965. ADD_COMMAND('nolimbs','nolimbs [plr]',{},
  1966. function(ARGS, SPEAKER)
  1967. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1968. for i,v in pairs(PLAYERS) do
  1969. local PCHAR = _PLAYERS[v].Character
  1970. for i,v in pairs(PCHAR:GetChildren()) do
  1971. local LIMB = PCHAR.Humanoid:GetLimb(v)
  1972. if v:IsA('BasePart') and PCHAR:FindFirstChild('Humanoid') and LIMB ~= Enum.Limb.Unknown and LIMB ~= Enum.Limb.Head and LIMB ~= Enum.Limb.Torso then
  1973. v:destroy()
  1974. end
  1975. end
  1976. end
  1977. end)
  1978.  
  1979. ADD_COMMAND('box','box [plr]',{},
  1980. function(ARGS, SPEAKER)
  1981. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1982. for i,v in pairs(PLAYERS) do
  1983. local PCHAR = _PLAYERS[v].Character
  1984. local SB = Instance.new('SelectionBox', PCHAR)
  1985. SB.Adornee = SB.Parent
  1986. SB.Color = BrickColor.new('' .. (ARGS[2]))
  1987. end
  1988. end)
  1989.  
  1990. ADD_COMMAND('unbox','nobox [plr]',{},
  1991. function(ARGS, SPEAKER)
  1992. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1993. for i,v in pairs(PLAYERS) do
  1994. local PCHAR = _PLAYERS[v].Character
  1995. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1996. if v:IsA('SelectionBox') then
  1997. v:destroy()
  1998. end
  1999. end
  2000. end
  2001. end)
  2002.  
  2003. ADD_COMMAND('ghost','ghost [plr]',{},
  2004. function(ARGS, SPEAKER)
  2005. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2006. for i,v in pairs(PLAYERS) do
  2007. local PCHAR = _PLAYERS[v].Character
  2008. for i,v in pairs(PCHAR:GetChildren()) do
  2009. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  2010. v.Transparency = 0.5
  2011. elseif v:IsA('Accessory') and v:FindFirstChild('Handle') then
  2012. v.Handle.Transparency = 0.5
  2013. elseif PCHAR.Head:FindFirstChild('face') then
  2014. PCHAR.Head.face.Transparency = 0.5
  2015. end
  2016. end
  2017. end
  2018. end)
  2019.  
  2020. ADD_COMMAND('sphere','sphere [plr]',{},
  2021. function(ARGS, SPEAKER)
  2022. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2023. for i,v in pairs(PLAYERS) do
  2024. local PCHAR=_PLAYERS[v].Character
  2025. local SS = Instance.new('SelectionSphere', PCHAR)
  2026. SS.Adornee = SS.Parent
  2027. end
  2028. end)
  2029.  
  2030. ADD_COMMAND('sky','sky [id]',{},
  2031. function(ARGS, SPEAKER)
  2032. if ARGS[1] then
  2033. for i,v in pairs(_LIGHTING:GetChildren()) do if v:IsA('Sky') then v:destroy() end end
  2034. local SKIES = {'Bk', 'Dn', 'Ft', 'Lf', 'Rt', 'Up'}
  2035. local SKY = Instance.new('Sky', _LIGHTING)
  2036. for i,v in pairs(SKIES) do
  2037. SKY['Skybox' .. v] = 'rbxassetid://' .. ARGS[1] - 1
  2038. end
  2039. end
  2040. end)
  2041.  
  2042. ADD_COMMAND('ambient','ambient [r] [g] [b]',{},
  2043. function(ARGS, SPEAKER)
  2044. if ARGS[1] and ARGS[2] and ARGS[3] then
  2045. _LIGHTING.Ambient = C3(ARGS[1], ARGS[2], ARGS[3])
  2046. end
  2047. end)
  2048.  
  2049. ADD_COMMAND('jail','jail [plr]',{},
  2050. function(ARGS, SPEAKER)
  2051. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2052. for i,v in pairs(PLAYERS) do
  2053. if FIND_IN_TABLE(JAILED, _PLAYERS[v].Name) then return end
  2054. table.insert(JAILED, _PLAYERS[v].Name)
  2055. local PCHAR = _PLAYERS[v].Character
  2056. local J = JAIL:Clone() J.Parent = workspace J:MoveTo(PCHAR.Torso.Position) J.Name = 'JAIL_' .. _PLAYERS[v].Name
  2057. repeat wait()
  2058. PCHAR = _PLAYERS[v].Character if PCHAR and PCHAR:FindFirstChild('HumanoidRootPart') and J:FindFirstChild('MAIN') then PCHAR.HumanoidRootPart.CFrame = J.MAIN.CFrame + Vector3.new(0, 1, 0) end
  2059. until not FIND_IN_TABLE(JAILED, _PLAYERS[v].Name)
  2060. end
  2061. end)
  2062.  
  2063. ADD_COMMAND('unjail','unjail [plr]',{},
  2064. function(ARGS, SPEAKER)
  2065. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2066. for i,v in pairs(PLAYERS) do
  2067. for a,b in pairs(JAILED) do if b == _PLAYERS[v].Name then table.remove(JAILED, a) end end
  2068. if workspace:FindFirstChild('JAIL_' .. _PLAYERS[v].Name) then workspace['JAIL_' .. _PLAYERS[v].Name]:destroy() end
  2069. end
  2070. end)
  2071.  
  2072. ADD_COMMAND('animation','animation [plr] [id]',{'anim'},
  2073. function(ARGS, SPEAKER)
  2074. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2075. for i,v in pairs(PLAYERS) do
  2076. local ID = ARGS[2]
  2077. if ARGS[2] == 'climb' then ID = '180436334' end
  2078. if ARGS[2] == 'fall' then ID = '180436148' end
  2079. if ARGS[2] == 'jump' then ID = '125750702' end
  2080. if ARGS[2] == 'sit' then ID = '178130996' end
  2081. for a,b in pairs(_PLAYERS[v].Character.Animate:GetChildren()) do
  2082. if b:IsA('StringValue') then
  2083. for c,d in pairs(b:GetChildren()) do
  2084. if d:IsA('Animation') then
  2085. d.AnimationId = 'rbxassetid://' .. ID
  2086. end
  2087. end
  2088. end
  2089. end
  2090. end
  2091. end)
  2092.  
  2093. ADD_COMMAND('fix','fix [plr]',{},
  2094. function(ARGS, SPEAKER)
  2095. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2096. for i,v in pairs(PLAYERS) do
  2097. local PCHAR = _PLAYERS[v].Character
  2098. RESET_MODEL(PCHAR)
  2099. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2100. end
  2101. end)
  2102.  
  2103. ADD_COMMAND('creeper','creeper [plr]',{'crpr'},
  2104. function(ARGS, SPEAKER)
  2105. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2106. for i,v in pairs(PLAYERS) do
  2107. CREEPER(_PLAYERS[v])
  2108. end
  2109. end)
  2110.  
  2111. ADD_COMMAND('uncreeper','uncreeper [plr]',{},
  2112. function(ARGS, SPEAKER)
  2113. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2114. for i,v in pairs(PLAYERS) do
  2115. local PCHAR = _PLAYERS[v].Character
  2116. RESET_MODEL(PCHAR)
  2117. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2118. end
  2119. end)
  2120.  
  2121. ADD_COMMAND('shrek','shrek [plr]',{},
  2122. function(ARGS, SPEAKER)
  2123. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2124. for i,v in pairs(PLAYERS) do
  2125. SHREK(_PLAYERS[v])
  2126. end
  2127. end)
  2128.  
  2129. ADD_COMMAND('unshrek','unshrek [plr]',{},
  2130. function(ARGS, SPEAKER)
  2131. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2132. for i,v in pairs(PLAYERS) do
  2133. local PCHAR = _PLAYERS[v].Character
  2134. RESET_MODEL(PCHAR)
  2135. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2136. end
  2137. end)
  2138.  
  2139. ADD_COMMAND('nuke','nuke [plr]',{},
  2140. function(ARGS, SPEAKER)
  2141. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2142. for i,v in pairs(PLAYERS) do
  2143. local PCHAR = _PLAYERS[v].Character
  2144. spawn(function()
  2145. if _PLAYERS[v] and PCHAR and PCHAR:FindFirstChild('Torso') then
  2146. local N = Instance.new('Part', workspace)
  2147. N.Name = 'nuke_seth'
  2148. N.Anchored = true
  2149. N.CanCollide = false
  2150. N.Shape = 'Ball'
  2151. N.Size = Vector3.new(1, 1, 1)
  2152. N.BrickColor = BrickColor.new('New Yeller')
  2153. N.Transparency = 0.5
  2154. N.Reflectance = 0.2
  2155. N.TopSurface = 0
  2156. N.BottomSurface = 0
  2157. N.Touched:connect(function(T)
  2158. if T and T.Parent then
  2159. local E = Instance.new('Explosion', workspace)
  2160. E.Position = T.Position
  2161. E.BlastRadius = 20
  2162. E.BlastPressure = math.huge
  2163. end
  2164. end)
  2165. local CF = PCHAR.Torso.CFrame
  2166. N.CFrame = CF
  2167. for i = 1,30 do
  2168. N.Size = N.Size + Vector3.new(5, 5, 5)
  2169. N.CFrame = CF
  2170. wait(1 / 44)
  2171. end
  2172. N:destroy()
  2173. end
  2174. end)
  2175. end
  2176. end)
  2177.  
  2178. ADD_COMMAND('unnuke','nonuke',{},
  2179. function(ARGS, SPEAKER)
  2180. for i,v in pairs(workspace:GetChildren()) do
  2181. if v:IsA('Part') and v.Name == 'nuke_seth' then
  2182. v:destroy()
  2183. end
  2184. end
  2185. end)
  2186.  
  2187. ADD_COMMAND('infect','infect [plr]',{},
  2188. function(ARGS, SPEAKER)
  2189. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2190. for i,v in pairs(PLAYERS) do
  2191. INFECT(_PLAYERS[v])
  2192. end
  2193. end)
  2194.  
  2195. ADD_COMMAND('uninfect','uninfect [plr]',{},
  2196. function(ARGS, SPEAKER)
  2197. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2198. for i,v in pairs(PLAYERS) do
  2199. local PCHAR = _PLAYERS[v].Character
  2200. RESET_MODEL(PCHAR)
  2201. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2202. end
  2203. end)
  2204.  
  2205. ADD_COMMAND('duck','duck [plr]',{},
  2206. function(ARGS, SPEAKER)
  2207. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2208. for i,v in pairs(PLAYERS) do
  2209. DUCK(_PLAYERS[v])
  2210. end
  2211. end)
  2212.  
  2213. ADD_COMMAND('unduck','unduck [plr]',{},
  2214. function(ARGS, SPEAKER)
  2215. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2216. for i,v in pairs(PLAYERS) do
  2217. local PCHAR = _PLAYERS[v].Character
  2218. RESET_MODEL(PCHAR)
  2219. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2220. end
  2221. end)
  2222.  
  2223. ADD_COMMAND('disable','disable [plr]',{},
  2224. function(ARGS, SPEAKER)
  2225. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2226. for i,v in pairs(PLAYERS) do
  2227. local PCHAR = _PLAYERS[v].Character
  2228. if PCHAR:FindFirstChild('Humanoid') then
  2229. PCHAR.Humanoid.Name = 'HUMANOID_' .. _PLAYERS[v].Name
  2230. local humanoid = PCHAR['HUMANOID_' .. _PLAYERS[v].Name]
  2231. humanoid.Parent = HUMANOIDS
  2232. end
  2233. end
  2234. end)
  2235.  
  2236. ADD_COMMAND('enable','enable [plr]',{},
  2237. function(ARGS, SPEAKER)
  2238. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2239. for i,v in pairs(PLAYERS) do
  2240. local PCHAR = _PLAYERS[v].Character
  2241. if PCHAR:FindFirstChild('Humanoid') then
  2242. return
  2243. else
  2244. if HUMANOIDS:FindFirstChild('HUMANOID_' .. _PLAYERS[v].Name) then
  2245. local humanoid = HUMANOIDS['HUMANOID_' .. _PLAYERS[v].Name] humanoid.Parent = PCHAR humanoid.Name = 'Humanoid'
  2246. end
  2247. end
  2248. end
  2249. end)
  2250.  
  2251. ADD_COMMAND('size','size [plr] [int]',{},
  2252. function(ARGS, SPEAKER)
  2253. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2254. for i,v in pairs(PLAYERS) do
  2255. SCALE(_PLAYERS[v].Character, ARGS[2])
  2256. end
  2257. end)
  2258.  
  2259. ADD_COMMAND('clone','clone [plr]',{},
  2260. function(ARGS, SPEAKER)
  2261. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2262. for i,v in pairs(PLAYERS) do
  2263. local PCHAR = _PLAYERS[v].Character PCHAR.Archivable = true
  2264. local C = PCHAR:Clone() C.Parent = workspace C:MoveTo(PCHAR:GetModelCFrame().p) C:MakeJoints()
  2265. PCHAR.Archivable = false
  2266. end
  2267. end)
  2268.  
  2269. ADD_COMMAND('spin','spin [plr]',{},
  2270. function(ARGS, SPEAKER)
  2271. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2272. for i,v in pairs(PLAYERS) do
  2273. local PCHAR = _PLAYERS[v].Character
  2274. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2275. if v.Name == 'SPIN' then
  2276. v:destroy()
  2277. end
  2278. end
  2279. local T = PCHAR.Torso
  2280. local BG = Instance.new('BodyGyro', T) BG.Name = 'SPIN' BG.maxTorque = Vector3.new(0, math.huge, 0) BG.P = 11111 BG.cframe = T.CFrame
  2281. spawn(function()
  2282. repeat wait(1/44)
  2283. BG.CFrame = BG.CFrame * CFrame.Angles(0,math.rad(30),0)
  2284. until not BG or BG.Parent ~= T
  2285. end)
  2286. end
  2287. end)
  2288.  
  2289. ADD_COMMAND('unspin','unspin [plr]',{},
  2290. function(ARGS, SPEAKER)
  2291. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2292. for i,v in pairs(PLAYERS) do
  2293. local PCHAR = _PLAYERS[v].Character
  2294. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2295. if v.Name == 'SPIN' then
  2296. v:destroy()
  2297. end
  2298. end
  2299. end
  2300. end)
  2301.  
  2302. ADD_COMMAND('dog','dog [plr]',{},
  2303. function(ARGS, SPEAKER)
  2304. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2305. for i,v in pairs(PLAYERS) do
  2306. DOG(_PLAYERS[v])
  2307. end
  2308. end)
  2309.  
  2310. ADD_COMMAND('undog','undog [plr]',{},
  2311. function(ARGS, SPEAKER)
  2312. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2313. for i,v in pairs(PLAYERS) do
  2314. local PCHAR = _PLAYERS[v].Character
  2315. RESET_MODEL(PCHAR)
  2316. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2317. end
  2318. end)
  2319.  
  2320. ADD_COMMAND('loopheal','loopheal [plr]',{'lheal'},
  2321. function(ARGS, SPEAKER)
  2322. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2323. for i,v in pairs(PLAYERS) do
  2324. if not FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2325. table.insert(LOOPED_H, _PLAYERS[v].Name)
  2326. end
  2327. end
  2328. end)
  2329.  
  2330. ADD_COMMAND('unloopheal','unloopheal [plr]',{'unlheal'},
  2331. function(ARGS, SPEAKER)
  2332. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2333. for i,v in pairs(PLAYERS) do
  2334. if FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2335. table.remove(LOOPED_H, GET_IN_TABLE(LOOPED_H, _PLAYERS[v].Name))
  2336. end
  2337. end
  2338. end)
  2339.  
  2340. ADD_COMMAND('loopkill','loopheal [plr]',{'lheal'},
  2341. function(ARGS, SPEAKER)
  2342. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2343. for i,v in pairs(PLAYERS) do
  2344. if not FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2345. table.insert(LOOPED_K, _PLAYERS[v].Name)
  2346. end
  2347. end
  2348. end)
  2349.  
  2350. ADD_COMMAND('unloopkill','unloopkill [plr]',{'unlkill'},
  2351. function(ARGS, SPEAKER)
  2352. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2353. for i,v in pairs(PLAYERS) do
  2354. if FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2355. table.remove(LOOPED_K, GET_IN_TABLE(LOOPED_K, _PLAYERS[v].Name))
  2356. end
  2357. end
  2358. end)
  2359.  
  2360. ADD_COMMAND('fling','fling [plr]',{},
  2361. function(ARGS, SPEAKER)
  2362. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2363. for i,v in pairs(PLAYERS) do
  2364. local PCHAR = _PLAYERS[v].Character
  2365. if PCHAR:FindFirstChild('Humanoid') then
  2366. local X
  2367. local Z
  2368. repeat
  2369. X = math.random(-9999, 9999)
  2370. until math.abs(X) >= 5555
  2371. repeat
  2372. Z = math.random(-9999, 9999)
  2373. until math.abs(Z) >= 5555
  2374. PCHAR.Torso.Velocity = Vector3.new(0, 0, 0)
  2375. local BF = Instance.new('BodyForce', PCHAR.Torso) BF.force = Vector3.new(X * 4, 9999 * 5, Z * 4)
  2376. end
  2377. end
  2378. end)
  2379.  
  2380. ADD_COMMAND('alien','alien [plr]',{},
  2381. function(ARGS, SPEAKER)
  2382. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2383. for i,v in pairs(PLAYERS) do
  2384. ALIEN(_PLAYERS[v])
  2385. end
  2386. end)
  2387.  
  2388. ADD_COMMAND('nograv','nograv [plr]',{},
  2389. function(ARGS, SPEAKER)
  2390. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2391. for i,v in pairs(PLAYERS) do
  2392. if not _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2393. NEW'BodyForce'{Name = 'nograv_seth', Force = Vector3.new(0, GET_MASS(_PLAYERS[v].Character) * 196.2, 0), Parent = _PLAYERS[v].Character.Torso}
  2394. end
  2395. end
  2396. end)
  2397.  
  2398. ADD_COMMAND('grav','grav [plr]',{},
  2399. function(ARGS, SPEAKER)
  2400. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2401. for i,v in pairs(PLAYERS) do
  2402. if _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2403. _PLAYERS[v].Character.Torso.nograv_seth:destroy()
  2404. end
  2405. end
  2406. end)
  2407.  
  2408. ADD_COMMAND('cape','cape [brick color]',{},
  2409. function(ARGS, SPEAKER)
  2410. spawn(function()
  2411. if LP.Character:FindFirstChild('Cape') then
  2412. LP.Character.Cape:destroy()
  2413. end
  2414. if not ARGS[1] then
  2415. ARGS[1] = 'Deep blue'
  2416. end
  2417. CAPE(GLS(false, 1))
  2418. end)
  2419. end)
  2420.  
  2421. ADD_COMMAND('uncape','uncape',{},
  2422. function(ARGS, SPEAKER)
  2423. if LP.Character:FindFirstChild('cape_seth') then
  2424. LP.Character.cape_seth:destroy()
  2425. end
  2426. end)
  2427.  
  2428. ADD_COMMAND('paper','paper [plr]',{},
  2429. function(ARGS, SPEAKER)
  2430. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2431. for i,v in pairs(PLAYERS) do
  2432. local PCHAR = _PLAYERS[v].Character
  2433. for i,v in pairs(PCHAR:GetChildren()) do
  2434. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  2435. PAPER_MESH:Clone().Parent = v
  2436. end
  2437. end
  2438. end
  2439. end)
  2440.  
  2441. ADD_COMMAND('punish','punish [plr]',{},
  2442. function(ARGS, SPEAKER)
  2443. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2444. for i,v in pairs(PLAYERS) do
  2445. _PLAYERS[v].Character.Parent = nil
  2446. end
  2447. end)
  2448.  
  2449. ADD_COMMAND('unpunish','unpunish [plr]',{},
  2450. function(ARGS, SPEAKER)
  2451. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2452. for i,v in pairs(PLAYERS) do
  2453. _PLAYERS[v].Character.Parent = workspace
  2454. end
  2455. end)
  2456.  
  2457. local DISCO = false
  2458.  
  2459. ADD_COMMAND('disco','disco',{},
  2460. function(ARGS, SPEAKER)
  2461. DISCO = true
  2462. if not DISCO then
  2463. spawn(function()
  2464. repeat wait(1) _LIGHTING.Ambient = C3(math.random(), math.random(), math.random()) until not DISCO
  2465. end)
  2466. end
  2467. end)
  2468.  
  2469. ADD_COMMAND('undisco','undisco',{},
  2470. function(ARGS, SPEAKER)
  2471. DISCO = false
  2472. end)
  2473.  
  2474. ADD_COMMAND('team','team [plr] [team]',{},
  2475. function(ARGS, SPEAKER)
  2476. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2477. for i,v in pairs(PLAYERS) do
  2478. for a,b in pairs(game.Teams:GetChildren()) do
  2479. if string.lower(b.Name) == GLS(true, 1) then
  2480. _PLAYERS[v].Team = b
  2481. end
  2482. end
  2483. end
  2484. end)
  2485.  
  2486. ADD_COMMAND('jp','jp [plr] [int]',{},
  2487. function(ARGS, SPEAKER)
  2488. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2489. for i,v in pairs(PLAYERS) do
  2490. local PCHAR = _PLAYERS[v].Character
  2491. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.JumpPower = ARGS[2] end
  2492. end
  2493. end)
  2494.  
  2495. ADD_COMMAND('smallhead','smallhead [plr]',{'shead'},
  2496. function(ARGS, SPEAKER)
  2497. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2498. for i,v in pairs(PLAYERS) do
  2499. local PCHAR = _PLAYERS[v].Character
  2500. PCHAR.Head.Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  2501. PCHAR.Head.Mesh.Offset = Vector3.new(0, -0.25, 0)
  2502. end
  2503. end)
  2504.  
  2505. ADD_COMMAND('bighead','bighead [plr]',{'bhead'},
  2506. function(ARGS, SPEAKER)
  2507. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2508. for i,v in pairs(PLAYERS) do
  2509. local PCHAR = _PLAYERS[v].Character
  2510. PCHAR.Head.Mesh.Scale = Vector3.new(2.25, 2.25, 2.25)
  2511. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0.5, 0)
  2512. end
  2513. end)
  2514.  
  2515. ADD_COMMAND('headsize','headsize [plr] [int]',{'hsize'},
  2516. function(ARGS, SPEAKER)
  2517. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2518. for i,v in pairs(PLAYERS) do
  2519. local PCHAR = _PLAYERS[v].Character
  2520. if ARGS[2] == 1 then
  2521. PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2522. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2523. else
  2524. PCHAR.Head.Mesh.Scale = ARGS[2] * Vector3.new(1.25, 1.25, 1.25)
  2525. end
  2526. end
  2527. end)
  2528.  
  2529. ADD_COMMAND('fixhead','fixhead [plr]',{'fhead'},
  2530. function(ARGS, SPEAKER)
  2531. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2532. for i,v in pairs(PLAYERS) do
  2533. local PCHAR = _PLAYERS[v].Character
  2534. PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2535. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2536. PCHAR.Head.Transparency = 0
  2537. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  2538. end
  2539. end)
  2540.  
  2541. ADD_COMMAND('removehead','removehead [plr]',{'rhead'},
  2542. function(ARGS, SPEAKER)
  2543. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2544. for i,v in pairs(PLAYERS) do
  2545. local PCHAR = _PLAYERS[v].Character
  2546. PCHAR.Head.Transparency = 1
  2547. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  2548. end
  2549. end)
  2550.  
  2551. ADD_COMMAND('stealtools','stealtools [plr]',{'stools'},
  2552. function(ARGS, SPEAKER)
  2553. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2554. for i,v in pairs(PLAYERS) do
  2555. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2556. if v:IsA('Tool') or v:IsA('HopperBin') then
  2557. v.Parent = LP.Backpack
  2558. end
  2559. end
  2560. end
  2561. end)
  2562.  
  2563. ADD_COMMAND('removetools','removetools [plr]',{'rtools'},
  2564. function(ARGS, SPEAKER)
  2565. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2566. for i,v in pairs(PLAYERS) do
  2567. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2568. if v:IsA('Tool') or v:IsA('HopperBin') then
  2569. v:destroy()
  2570. end
  2571. end
  2572. end
  2573. end)
  2574.  
  2575. ADD_COMMAND('clonetools','clonetools [plr]',{'ctools'},
  2576. function(ARGS, SPEAKER)
  2577. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2578. for i,v in pairs(PLAYERS) do
  2579. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2580. if v:IsA('Tool') or v:IsA('HopperBin') then
  2581. v:Clone().Parent = LP.Backpack
  2582. end
  2583. end
  2584. end
  2585. end)
  2586.  
  2587. ADD_COMMAND('dong','dong [plr]',{},
  2588. function(ARGS, SPEAKER)
  2589. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2590. for i,v in pairs(PLAYERS) do
  2591. local PCHAR = _PLAYERS[v].Character
  2592. if ARGS[2] == 'black' then
  2593. CREATE_DONG(_PLAYERS[v], 'Brown')
  2594. end
  2595. if ARGS[2] == 'asian' then
  2596. CREATE_DONG(_PLAYERS[v], 'Cool yellow')
  2597. end
  2598. if ARGS[2] == 'alien' then
  2599. CREATE_DONG(_PLAYERS[v], 'Lime green')
  2600. end
  2601. if ARGS[2] == 'frozen' then
  2602. CREATE_DONG(_PLAYERS[v], 1019)
  2603. end
  2604. if not ARGS[2] then
  2605. CREATE_DONG(_PLAYERS[v], 'Pastel brown')
  2606. end
  2607. end
  2608. end)
  2609.  
  2610. ADD_COMMAND('particles','particles [plr] [id]',{'pts'},
  2611. function(ARGS, SPEAKER)
  2612. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2613. for i,v in pairs(PLAYERS) do
  2614. local PCHAR = _PLAYERS[v].Character
  2615. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2616. if v:IsA('ParticleEmitter') then
  2617. v:destroy()
  2618. end
  2619. end
  2620. Instance.new('ParticleEmitter', PCHAR.Torso).Texture = 'rbxassetid://' .. ARGS[2] - 1
  2621. end
  2622. end)
  2623.  
  2624. ADD_COMMAND('rocket','rocket [plr]',{},
  2625. function(ARGS, SPEAKER)
  2626. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2627. for i,v in pairs(PLAYERS) do
  2628. local PCHAR = _PLAYERS[v].Character
  2629. spawn(function()
  2630. local R = ROCKET:Clone()
  2631. R.Parent = workspace
  2632. local W = Instance.new('Weld', R)
  2633. W.Part0 = W.Parent
  2634. W.Part1 = PCHAR.Torso
  2635. W.C1 = CFrame.new(0, 0.5, 1)
  2636. R.force.Force = Vector3.new(0, 15000, 0)
  2637. wait()
  2638. PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0)
  2639. wait(5)
  2640. Instance.new('Explosion', R).Position = R.Position
  2641. wait(1)
  2642. R:destroy()
  2643. end)
  2644. end
  2645. end)
  2646.  
  2647. ADD_COMMAND('blackify','blackify [plr]',{},
  2648. function(ARGS, SPEAKER)
  2649. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2650. for i,v in pairs(PLAYERS) do
  2651. COLOR(_PLAYERS[v], 'Really black')
  2652. end
  2653. end)
  2654.  
  2655. ADD_COMMAND('whitify','whitify [plr]',{},
  2656. function(ARGS, SPEAKER)
  2657. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2658. for i,v in pairs(PLAYERS) do
  2659. COLOR(_PLAYERS[v], 'White')
  2660. end
  2661. end)
  2662.  
  2663. ADD_COMMAND('color','color [plr] [brick color]',{},
  2664. function(ARGS, SPEAKER)
  2665. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2666. for i,v in pairs(PLAYERS) do
  2667. COLOR(_PLAYERS[v], GLS(false, 1))
  2668. end
  2669. end)
  2670.  
  2671. ADD_COMMAND('change','change [plr] [stat] [int/string]',{},
  2672. function(ARGS, SPEAKER)
  2673. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2674. for i,v in pairs(PLAYERS) do
  2675. if _PLAYERS[v]:FindFirstChild('leaderstats') then
  2676. for i,v in pairs(_PLAYERS[v].leaderstats:GetChildren()) do
  2677. if string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('IntValue') or v:IsA('NumberValue') then
  2678. if ARGS[3] then v.Value = tonumber(ARGS[3]) end
  2679. elseif string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('StringValue') then
  2680. v.Value = GLS(false, 2)
  2681. end
  2682. end
  2683. end
  2684. end
  2685. end)
  2686.  
  2687. ADD_COMMAND('bait','bait',{},
  2688. function(ARGS, SPEAKER)
  2689. spawn(function()
  2690. local M = Instance.new('Model', workspace) M.Name = 'Touch For Admin!'
  2691. local P = Instance.new('Part', M) P.Name = 'Head' P.Position = SPEAKER.Character.Head.Position P.BrickColor = BrickColor.new('Pink') P.Material = 'Neon'
  2692. local H = Instance.new('Humanoid', M)
  2693. P.Touched:connect(function(RIP) if RIP.Parent.Name ~= SPEAKER.Name or RIP.Parent.Name ~= LP.Name then if RIP.Parent:FindFirstChild('Humanoid') then RIP.Parent.Humanoid:destroy() end end end)
  2694. end)
  2695. end)
  2696.  
  2697. ADD_COMMAND('naked','naked [plr]',{},
  2698. function(ARGS, SPEAKER)
  2699. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2700. for i,v in pairs(PLAYERS) do
  2701. local PCHAR = _PLAYERS[v].Character
  2702. for i,v in pairs(PCHAR:GetChildren()) do
  2703. if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  2704. v:destroy()
  2705. end
  2706. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2707. if v:IsA('Decal') then
  2708. v:destroy()
  2709. end
  2710. end
  2711. end
  2712. end
  2713. end)
  2714.  
  2715. ADD_COMMAND('decalspam','decalspam [decal]',{'dspam'},
  2716. function(ARGS, SPEAKER)
  2717. if ARGS[1] then
  2718. DECALSPAM(workspace, ARGS[1])
  2719. end
  2720. end)
  2721.  
  2722. ADD_COMMAND('undecalspam','undecalspam',{'undspam'},
  2723. function(ARGS, SPEAKER)
  2724. if ARGS[1] then
  2725. UNDECALSPAM(workspace)
  2726. end
  2727. end)
  2728.  
  2729. ADD_COMMAND('bang','bang [plr]',{'rape'},
  2730. function(ARGS, SPEAKER)
  2731. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2732. for i,v in pairs(PLAYERS) do
  2733. BANG(_PLAYERS[v].Name)
  2734. end
  2735. end)
  2736.  
  2737. ADD_COMMAND('lag','lag [plr]',{},
  2738. function(ARGS, SPEAKER)
  2739. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2740. for i,v in pairs(PLAYERS) do
  2741. LAG(_PLAYERS[v])
  2742. end
  2743. end)
  2744.  
  2745. ADD_COMMAND('respawn','respawn [plr]',{},
  2746. function(ARGS, SPEAKER)
  2747. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2748. for i,v in pairs(PLAYERS) do
  2749. RESPAWN(_PLAYERS[v])
  2750. end
  2751. end)
  2752.  
  2753. ADD_COMMAND('face','face [plr] [decal]',{},
  2754. function(ARGS, SPEAKER)
  2755. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2756. for i,v in pairs(PLAYERS) do
  2757. local PCHAR = _PLAYERS[v].Character
  2758. for i,v in pairs(PCHAR.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  2759. local F = Instance.new('Decal', PCHAR.Head) F.Name = 'face' F.Texture = 'rbxassetid://' .. ARGS[2] - 1
  2760. end
  2761. end)
  2762.  
  2763. ADD_COMMAND('shirt','shirt [plr] [decal]',{},
  2764. function(ARGS, SPEAKER)
  2765. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2766. for i,v in pairs(PLAYERS) do
  2767. local PCHAR = _PLAYERS[v].Character
  2768. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Shirt') then v:destroy() end end
  2769. local S = Instance.new('Shirt', PCHAR) S.Name = 'Shirt' S.ShirtTemplate = 'rbxassetid://' .. ARGS[2] - 1
  2770. end
  2771. end)
  2772.  
  2773. ADD_COMMAND('pants','pants [plr] [decal]',{},
  2774. function(ARGS, SPEAKER)
  2775. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2776. for i,v in pairs(PLAYERS) do
  2777. local PCHAR = _PLAYERS[v].Character
  2778. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Pants') then v:destroy() end end
  2779. local P = Instance.new('Pants', PCHAR) P.Name = 'Shirt' P.PantsTemplate = 'rbxassetid://' .. ARGS[2] - 1
  2780. end
  2781. end)
  2782.  
  2783. ADD_COMMAND('longneck','longneck [plr]',{'lneck', 'giraffe'},
  2784. function(ARGS, SPEAKER)
  2785. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2786. for i,v in pairs(PLAYERS) do
  2787. local PCHAR = _PLAYERS[v].Character
  2788. RESET_MODEL(PCHAR)
  2789. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2790. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Accessory') then v.Handle.Mesh.Offset = Vector3.new(0, 5, 0) end end
  2791. if PCHAR.Head:FindFirstChild('Mesh') then PCHAR.Head.Mesh.Offset = Vector3.new(0, 5, 0) end
  2792. local G = Instance.new('Part', PCHAR) G.Name = 'giraffe_seth' G.BrickColor = PCHAR.Head.BrickColor G.Size = Vector3.new(2, 1, 1)
  2793. local SM = Instance.new('SpecialMesh', G) SM.Scale = Vector3.new(1.25, 5, 1.25) SM.Offset = Vector3.new(0, 2, 0)
  2794. local W = Instance.new('Weld', G) W.Part0 = PCHAR.Head W.Part1 = G
  2795. end
  2796. end)
  2797.  
  2798. ADD_COMMAND('stealchar','stealchar [plr]',{'schar'},
  2799. function(ARGS, SPEAKER)
  2800. local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1])
  2801. for i,v in pairs(PLAYERS1) do
  2802. RESET_MODEL(SPEAKER.Character) UPDATE_MODEL(SPEAKER.Character, _PLAYERS[v].Name)
  2803. end
  2804. end)
  2805.  
  2806. ADD_COMMAND('baseplate','baseplate',{'bp'},
  2807. function(ARGS, SPEAKER)
  2808. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Model') and v.Name == 'baseplate_seth' then v:destroy() end end
  2809. local BP = Instance.new('Part', workspace) BP.Name = 'baseplate_seth' BP.Anchored = true BP.BrickColor = BrickColor.new('Bright green') BP.Size = Vector3.new(2048, 5, 2048) BP.Position = Vector3.new(0, 0, 0)
  2810. end)
  2811.  
  2812. ADD_COMMAND('norotate','norotate [plr]',{'nrt'},
  2813. function(ARGS, SPEAKER)
  2814. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2815. for i,v in pairs(PLAYERS) do
  2816. local PCHAR = _PLAYERS[v].Character
  2817. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = false end
  2818. end
  2819. end)
  2820.  
  2821. ADD_COMMAND('rotate','rotate [plr]',{'rt'},
  2822. function(ARGS, SPEAKER)
  2823. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2824. for i,v in pairs(PLAYERS) do
  2825. local PCHAR = _PLAYERS[v].Character
  2826. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = true end
  2827. end
  2828. end)
  2829.  
  2830. ADD_COMMAND('admin','admin [plr]',{},
  2831. function(ARGS, SPEAKER)
  2832. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2833. for i,v in pairs(PLAYERS) do
  2834. if not CHECK_ADMIN(_PLAYERS[v]) then
  2835. table.insert(ADMINS, _PLAYERS[v].userId)
  2836. UPDATE_ADMINS()
  2837. spawn(function()
  2838. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re now an admin!')
  2839. wait(3)
  2840. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'Give me a try! | ' .. C_PREFIX .. 'ff me')
  2841. end)
  2842. end
  2843. end
  2844. end)
  2845.  
  2846. ADD_COMMAND('unadmin','unadmin [plr]',{},
  2847. function(ARGS, SPEAKER)
  2848. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2849. for i,v in pairs(PLAYERS) do
  2850. if CHECK_ADMIN(_PLAYERS[v]) then
  2851. if FIND_IN_TABLE(ADMINS, _PLAYERS[v].userId) then
  2852. table.remove(ADMINS, GET_IN_TABLE(ADMINS, _PLAYERS[v].userId))
  2853. UPDATE_ADMINS()
  2854. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re no longer an admin.')
  2855. end
  2856. end
  2857. end
  2858. end)
  2859.  
  2860. ADD_COMMAND('minzoom','minzoom [plr] [int]',{'minz'},
  2861. function(ARGS, SPEAKER)
  2862. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2863. for i,v in pairs(PLAYERS) do
  2864. _PLAYERS[v].CameraMinZoomDistance = ARGS[2]
  2865. end
  2866. end)
  2867.  
  2868. ADD_COMMAND('maxzoom','maxzoom [plr] [int]',{'maxz'},
  2869. function(ARGS, SPEAKER)
  2870. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2871. for i,v in pairs(PLAYERS) do
  2872. _PLAYERS[v].CameraMaxZoomDistance = ARGS[2]
  2873. end
  2874. end)
  2875.  
  2876. ADD_COMMAND('age','age [plr]',{},
  2877. function(ARGS, SPEAKER)
  2878. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2879. for i,v in pairs(PLAYERS) do
  2880. NOTIFY(_PLAYERS[v].Name .. ' | ' .. _PLAYERS[v].AccountAge, 255, 255, 255)
  2881. end
  2882. end)
  2883.  
  2884. ADD_COMMAND('hl','hl [plr] [r] [g] [b]',{},
  2885. function(ARGS, SPEAKER)
  2886. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2887. for i,v in pairs(PLAYERS) do
  2888. local PCHAR = _PLAYERS[v].Character
  2889. if PCHAR:FindFirstChild('Torso') then
  2890. local HL = Instance.new('SpotLight', PCHAR.Torso) HL.Name = 'seth_hl' HL.Brightness = 5 HL.Range = 60
  2891. if ARGS[2] and ARGS[3] and ARGS[4] then
  2892. HL.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  2893. end
  2894. end
  2895. end
  2896. end)
  2897.  
  2898. ADD_COMMAND('unhl','unhl [plr]',{},
  2899. function(ARGS, SPEAKER)
  2900. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2901. for i,v in pairs(PLAYERS) do
  2902. local PCHAR = _PLAYERS[v].Character
  2903. if PCHAR:FindFirstChild('Torso') then
  2904. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2905. if v:IsA('SpotLight') and v.Name == 'seth_hl' then
  2906. v:destroy()
  2907. end
  2908. end
  2909. end
  2910. end
  2911. end)
  2912.  
  2913. ADD_COMMAND('crash','crash [plr]',{},
  2914. function(ARGS, SPEAKER)
  2915. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2916. for i,v in pairs(PLAYERS) do
  2917. local PCHAR = _PLAYERS[v].Character
  2918. PCHAR.Torso.Anchored = true
  2919. for i,v in pairs(PCHAR:GetChildren()) do
  2920. if v:IsA('Humanoid') then
  2921. for i = 1,10 do
  2922. v.HipHeight = 1/0*0
  2923. end
  2924. end
  2925. end
  2926. end
  2927. end)
  2928.  
  2929. ADD_COMMAND('shutdown','shutdown',{},
  2930. function(ARGS, SPEAKER)
  2931. workspace.Gravity = 1/0*0
  2932. end)
  2933.  
  2934. ADD_COMMAND('smite','smite [plr]',{},
  2935. function(ARGS, SPEAKER)
  2936. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2937. for i,v in pairs(PLAYERS) do
  2938. local PCHAR = _PLAYERS[v].Character
  2939. spawn(function()
  2940. local function CastRay(A, B, C) local V = B - A return workspace:FindPartOnRayWithIgnoreList(Ray.new(A, V.unit * math.min(V.magnitude, 999)), C or {}, false, true) end
  2941.  
  2942. local PP = PCHAR.PrimaryPart.Position - Vector3.new(0, 3, 0)
  2943. local S = Instance.new('Sound', workspace) S.SoundId = 'rbxassetid://178090362' S.Volume = 1 S:Play() spawn(function() wait(7) S:destroy() end)
  2944. local S,P2 = CastRay(PP, PP - Vector3.new(0, 9, 0), {PCHAR})
  2945.  
  2946. local P1 = Instance.new('Part', game.Workspace)
  2947. P1.BrickColor = BrickColor.new('Institutional white')
  2948. P1.Material = 'Neon'
  2949. P1.Transparency = 0.9
  2950. P1.Anchored = true
  2951. P1.CanCollide = false
  2952. P1.Size = Vector3.new(0.2, 0.2, 0.2)
  2953. P1.CFrame = CFrame.new((S and P2 or PP) + Vector3.new(0, 1e3, 0))
  2954. Instance.new('BlockMesh', P1).Scale = Vector3.new(10, 10000, 10)
  2955.  
  2956. local P2, P3, P4, P5 = P1:Clone(), P1:Clone(), P1:Clone(), P1:Clone()
  2957. for i, v in next, {P2, P3, P4, P5} do i = i * 0.1 v.Parent, v.Size = P1, Vector3.new(0.2 + i, 0.2, 0.2 + i ) v.CFrame = P1.CFrame end wait(0.5) P1:destroy() PCHAR:BreakJoints()
  2958. end)
  2959. end
  2960. end)
  2961.  
  2962. ADD_COMMAND('skydive','skydive [plr]',{},
  2963. function(ARGS, SPEAKER)
  2964. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2965. for i,v in pairs(PLAYERS) do
  2966. local PCHAR = _PLAYERS[v].Character
  2967. spawn(function()
  2968. for i = 0, 3 do
  2969. if PCHAR then
  2970. PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame + Vector3.new(0, 7500, 0)
  2971. end
  2972. end
  2973. end)
  2974. end
  2975. end)
  2976.  
  2977. ADD_COMMAND('message','message [string]',{'m'},
  2978. function(ARGS, SPEAKER)
  2979. spawn(function()
  2980. if MG then
  2981. MESSAGE(GLS(false, 0))
  2982. else
  2983. LOAD_MESSAGE(GLS(false, 0))
  2984. end
  2985. end)
  2986. end)
  2987.  
  2988. ADD_COMMAND('control','control [plr]',{},
  2989. function(ARGS, SPEAKER)
  2990. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2991. for i,v in pairs(PLAYERS) do
  2992. local PCHAR = _PLAYERS[v].Character
  2993. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = _PLAYERS[v].Name
  2994. local CONTROL_ENABLED = false
  2995. local function CONTROL(P, V3)
  2996. if CONTROL_ENABLED then
  2997. if P.Character and P.Character:FindFirstChild('Humanoid') then
  2998. P.Character.Humanoid:MoveTo(V3)
  2999. end
  3000. end
  3001. end
  3002. HB.Selected:connect(function(M)
  3003. M.Button1Down:connect(function() CONTROL_ENABLED = true CONTROL(_PLAYERS:FindFirstChild(HB.Name), M.Hit.p) end)
  3004. M.Button1Up:connect(function() CONTROL_ENABLED = false end)
  3005. end)
  3006. end
  3007. end)
  3008.  
  3009. -- / extra
  3010.  
  3011. ADD_COMMAND('gravity','gravity [int]',{},
  3012. function(ARGS, SPEAKER)
  3013. workspace.Gravity = ARGS[1]
  3014. end)
  3015.  
  3016. ADD_COMMAND('fixlighting','fixlighting',{'fixl'},
  3017. function(ARGS, SPEAKER)
  3018. FIX_LIGHTING()
  3019. end)
  3020.  
  3021. ADD_COMMAND('fixfog','fixfog',{'clrfog'},
  3022. function(ARGS, SPEAKER)
  3023. _LIGHTING.FogColor = C3(191, 191, 191)
  3024. _LIGHTING.FogEnd = 100000000
  3025. _LIGHTING.FogStart = 0
  3026. end)
  3027.  
  3028. ADD_COMMAND('day','day',{},
  3029. function(ARGS, SPEAKER)
  3030. _LIGHTING.TimeOfDay = 14
  3031. end)
  3032.  
  3033. ADD_COMMAND('night','night',{},
  3034. function(ARGS, SPEAKER)
  3035. _LIGHTING.TimeOfDay = 24
  3036. end)
  3037.  
  3038. ADD_COMMAND('serverlock','serverlock',{'slock'},
  3039. function(ARGS, SPEAKER)
  3040. SERVER_LOCKED = true
  3041. end)
  3042.  
  3043. ADD_COMMAND('unserverlock','unserverlock',{'unslock'},
  3044. function(ARGS, SPEAKER)
  3045. SERVER_LOCKED = false
  3046. end)
  3047.  
  3048. ADD_COMMAND('fogend','fogend [int]',{},
  3049. function(ARGS, SPEAKER)
  3050. _LIGHTING.FogEnd = ARGS[1]
  3051. end)
  3052.  
  3053. ADD_COMMAND('fogcolor','fogcolor [r] [g] [b]',{},
  3054. function(ARGS, SPEAKER)
  3055. if ARGS[1] and ARGS[2] and ARGS[3] then
  3056. _LIGHTING.FogColor = C3(ARGS[1], ARGS[2], ARGS[3])
  3057. end
  3058. end)
  3059.  
  3060. ADD_COMMAND('noclip','noclip',{},
  3061. function(ARGS, SPEAKER)
  3062. NOCLIP = true
  3063. JESUSFLY = false
  3064. SWIM = false
  3065. end)
  3066.  
  3067. ADD_COMMAND('clip','clip',{},
  3068. function(ARGS, SPEAKER)
  3069. NOCLIP = false
  3070. end)
  3071.  
  3072. ADD_COMMAND('jesusfly','jesusfly',{},
  3073. function(ARGS, SPEAKER)
  3074. NOCLIP = false
  3075. JESUSFLY = true
  3076. SWIM = false
  3077. end)
  3078.  
  3079. ADD_COMMAND('nojfly','nojfly',{},
  3080. function(ARGS, SPEAKER)
  3081. JESUSFLY = false
  3082. end)
  3083.  
  3084. ADD_COMMAND('swim','swim',{},
  3085. function(ARGS, SPEAKER)
  3086. NOCLIP = false
  3087. JESUSFLY = false
  3088. SWIM = true
  3089. end)
  3090.  
  3091. ADD_COMMAND('noswim','noswim',{},
  3092. function(ARGS, SPEAKER)
  3093. SWIM = false
  3094. end)
  3095.  
  3096. ADD_COMMAND('fly','fly',{},
  3097. function(ARGS, SPEAKER)
  3098. sFLY()
  3099. end)
  3100.  
  3101. ADD_COMMAND('unfly','unfly',{},
  3102. function(ARGS, SPEAKER)
  3103. NOFLY()
  3104. end)
  3105.  
  3106. ADD_COMMAND('prefix','prefix [string]',{},
  3107. function(ARGS, SPEAKER)
  3108. if ARGS[1] then
  3109. C_PREFIX = ARGS[1]
  3110. NOTIFY('Changed prefix to \'' .. ARGS[1] .. '\'', 255, 255, 255)
  3111. end
  3112. end)
  3113.  
  3114. ADD_COMMAND('version','version',{},
  3115. function(ARGS, SPEAKER)
  3116. NOTIFY('VERSION | ' .. VERSION, 255, 255, 255)
  3117. end)
  3118.  
  3119. ADD_COMMAND('fe','fe',{},
  3120. function(ARGS, SPEAKER)
  3121. spawn(function()
  3122. CHECK_FE()
  3123. end)
  3124. end)
  3125.  
  3126. function OPEN_COMMANDS()
  3127. SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 30)
  3128. SETH_MAIN.main.holder.holders.search.Visible = true
  3129. end
  3130.  
  3131. function CLOSE_COMMANDS()
  3132. SETH_MAIN.main.holder.holders.search.Visible = false
  3133. SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 0)
  3134. end
  3135.  
  3136. function OPEN_TAB(TAB)
  3137. if not _CORE:FindFirstChild('seth_main') then OPEN_MAIN() end
  3138. for a,b in pairs(SETH_MAIN.main.holder.holders:GetChildren()) do
  3139. if b.Name ~= TAB then
  3140. b.Visible = false
  3141. else
  3142. b.Visible = true
  3143. end
  3144. if TAB ~= 'cmds' then
  3145. CLOSE_COMMANDS()
  3146. else
  3147. OPEN_COMMANDS()
  3148. end
  3149. end
  3150. end
  3151.  
  3152. ADD_COMMAND('serverinfo','serverinfo',{'sinfo'},
  3153. function(ARGS, SPEAKER)
  3154. OPEN_TAB('server')
  3155. end)
  3156.  
  3157. ADD_COMMAND('admins','admins',{},
  3158. function(ARGS, SPEAKER)
  3159. OPEN_TAB('admins')
  3160. end)
  3161.  
  3162. ADD_COMMAND('cmds','cmds',{'commands'},
  3163. function(ARGS, SPEAKER)
  3164. OPEN_TAB('cmds')
  3165. end)
  3166.  
  3167. ADD_COMMAND('bans','bans',{},
  3168. function(ARGS, SPEAKER)
  3169. OPEN_TAB('bans')
  3170. end)
  3171.  
  3172. ADD_COMMAND('fun','fun',{},
  3173. function(ARGS, SPEAKER)
  3174. OPEN_TAB('fun')
  3175. end)
  3176.  
  3177. ADD_COMMAND('changelog','changelog',{},
  3178. function(ARGS, SPEAKER)
  3179. OPEN_TAB('changelog')
  3180. end)
  3181.  
  3182. ADD_COMMAND('credits','credits',{},
  3183. function(ARGS, SPEAKER)
  3184. OPEN_TAB('credits')
  3185. end)
  3186.  
  3187. MOUSE.KeyDown:connect(function(key)
  3188. if key:byte() == 29 then
  3189. if not NOCLIP then
  3190. ECOMMAND('noclip')
  3191. elseif NOCLIP then
  3192. ECOMMAND('clip')
  3193. end
  3194. elseif key:byte() == 30 then
  3195. if not JESUSFLY then
  3196. ECOMMAND('jesusfly')
  3197. elseif JESUSFLY then
  3198. ECOMMAND('nojfly')
  3199. end
  3200. end
  3201. end)
  3202.  
  3203. -- / after loaded
  3204.  
  3205. function CHECK_FE()
  3206. if not workspace.FilteringEnabled then
  3207. NOTIFY('Filtering is disabled', 50, 255, 50)
  3208. elseif workspace.FilteringEnabled then
  3209. NOTIFY('Filtering is ENABLED', 255, 50, 50)
  3210. end
  3211. end
  3212.  
  3213. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3214.  
  3215. local GOING_IN = true
  3216. CMD_BAR_H.bar.Changed:connect(function()
  3217. if CMD_BAR_H.bar.Text ~= 'press ; to execute a command' and CMD_BAR_H.bar.Focused and not GOING_IN then
  3218. if CMD_BAR_H.bar.Text ~= '' then
  3219. if not CMD_BAR_H.bar.Text:find(' ') then
  3220. CMD_BAR_H.bar.commands.Visible = true
  3221. CMD_BAR_H.bar.commands:ClearAllChildren()
  3222. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3223. local Y_COMMANDS = 0
  3224. for i,v in pairs(COMMANDS) do
  3225. if v.N:find(CMD_BAR_H.bar.Text) then
  3226. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 1, -200), 'InOut', 'Quad', 0.2, true)
  3227. CMD_BAR_H.bar.commands.CanvasSize = CMD_BAR_H.bar.commands.CanvasSize + UDim2.new(0, 0, 0, 20)
  3228. local COMMANDS_C = CMD_BAR_H.bar.commands_ex:Clone()
  3229. COMMANDS_C.Position = UDim2.new(0, 0, 0, Y_COMMANDS)
  3230. COMMANDS_C.Visible = true
  3231. COMMANDS_C.Text = ' ' .. v.D
  3232. COMMANDS_C.Parent = CMD_BAR_H.bar.commands
  3233. Y_COMMANDS = Y_COMMANDS + 20
  3234. end
  3235. end
  3236. end
  3237. else
  3238. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3239. CMD_BAR_H.bar.commands:ClearAllChildren()
  3240. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3241. end
  3242. end
  3243. end)
  3244.  
  3245. CMD_BAR_H.bar.FocusLost:connect(function()
  3246. GOING_IN = true
  3247. if CMD_BAR_H.bar.Text ~= '' then
  3248. spawn(function()
  3249. ECOMMAND(CMD_BAR_H.bar.Text, LP)
  3250. end)
  3251. end
  3252. CMD_BAR_H.bar.commands:ClearAllChildren()
  3253. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3254. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3255. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, -225, 1, -50), 'InOut', 'Quad', 0.5, true)
  3256. end)
  3257.  
  3258. MOUSE.KeyDown:connect(function(K)
  3259. if K:byte() == 59 then
  3260. GOING_IN = false
  3261. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3262. CMD_BAR_H.bar:CaptureFocus()
  3263. end
  3264. end)
  3265.  
  3266. NOTIFY('Hello, ' .. _PLAYERS.LocalPlayer.Name, 255, 255, 255)
  3267. CHECK_FE()
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