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- Player = game:GetService("Players").LocalPlayer
- Cha = Player.Character
- workspace.ace28545.Torso.Transparency = 1
- workspace.ace28545.Humanoid.WalkSpeed = 100
- local new = Instance.new("Part", Player.Character)
- new.Name = "Torso"
- new.formFactor = "Symmetric"
- new.TopSurface = "Smooth"
- new.BottomSurface = "Smooth"
- new.FormFactor = "Custom"
- new.Size = Player.Character.Torso.Size
- new.CFrame = Player.Character.Torso.CFrame
- new.BrickColor = Player.Character.Torso.BrickColor
- local weldT = Instance.new("Weld", Player.Character.Torso)
- weldT.Part0 = Player.Character.Torso
- weldT.Part1 = new
- weldT.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- mouse = game.Players.LocalPlayer:GetMouse()
- Tool = Instance.new("HopperBin",Player.Backpack)
- Tool.Name = "Sound Sword"
- function onClicked(mouse)
- if (not vDebounce) then
- vDebounce = true
- wa = Instance.new("Part",Char)
- wa.Transparency=1
- wa.CanCollide = false
- wa.Size = Vector3.new(1, 1, 1)
- wa:BreakJoints()
- Weld3 = Instance.new("Weld",wa)
- Weld3.Part0 = Blade
- Weld3.Part1 = wa
- Weld3.C0 = CFrame.new(0, 0, -2) * CFrame.Angles(0, 0, 0)
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0,-2.1, 2.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.1)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.1)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.9)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.9)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.7)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.7)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.1)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.1)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.9)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0,- 2.1, 0.9)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.7)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.7)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wa:remove()
- vDebounce = false
- end
- end
- Tool.Selected:connect(function(mouse)
- end)
- mouse.Button1Down:connect(function() onClicked(mouse) end)
- Handle = Instance.new("Part",Workspace.ace28545)
- Handle.TopSurface = "Smooth"
- Handle.BottomSurface = "Smooth"
- Handle.Size = Vector3.new(1, 1, 1)
- Handle.CanCollide = True
- Handle.BrickColor = BrickColor.new("Mid gray")
- HandleMesh = Instance.new("SpecialMesh", Handle)
- HandleMesh.MeshType = "Brick"
- HandleMesh.Scale = Vector3.new(1.1, 0.8, 1.1)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Handle
- Weld.C1 = CFrame.new(0, 0.75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Sep = Instance.new("Part",Workspace.ace28545)
- Sep.TopSurface = "Smooth"
- Sep.BottomSurface = "Smooth"
- Sep.Size = Vector3.new(1, 1, 1)
- Sep.CanCollide = True
- Sep.BrickColor = BrickColor.new("Dark stone grey")
- SepMesh = Instance.new("SpecialMesh", Sep)
- SepMesh.MeshType = "Brick"
- SepMesh.Scale = Vector3.new(1.2, 0.1, 1.2)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Sep
- Weld.C1 = CFrame.new(0, 0.75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Wedge = Instance.new("Part",Workspace.ace28545)
- Wedge.TopSurface = "Smooth"
- Wedge.BottomSurface = "Smooth"
- Wedge.Size = Vector3.new(1, 1, 1)
- Wedge.CanCollide = True
- Wedge.BrickColor = BrickColor.new("Dark stone grey")
- WedgeMesh = Instance.new("SpecialMesh", Wedge)
- WedgeMesh.MeshType = "Wedge"
- WedgeMesh.Scale = Vector3.new(1.2, 0.3, 0.2)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Wedge
- Weld.C1 = CFrame.new(0, 0.5, 0.65)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Wedge3 = Instance.new("Part",Workspace.ace28545)
- Wedge3.TopSurface = "Smooth"
- Wedge3.BottomSurface = "Smooth"
- Wedge3.Size = Vector3.new(1, 1, 1)
- Wedge3.CanCollide = True
- Wedge3.BrickColor = BrickColor.new("Dark stone grey")
- Wedge3Mesh = Instance.new("SpecialMesh", Wedge3)
- Wedge3Mesh.MeshType = "Wedge"
- Wedge3Mesh.Scale = Vector3.new(1.1, 0.8, 0.5)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Wedge3
- Weld.C1 = CFrame.new(0, 0, 1.45)*CFrame.fromEulerAnglesXYZ(1.6, 0, 0)
- Clawz = Instance.new("Part",Workspace.ace28545)
- Clawz.TopSurface = "Smooth"
- Clawz.BottomSurface = "Smooth"
- Clawz.Size = Vector3.new(1, 1, 1)
- Clawz.CanCollide = True
- Clawz.BrickColor = BrickColor.new("Dark stone grey")
- ClawzMesh = Instance.new("SpecialMesh", Clawz)
- ClawzMesh.MeshType = "Brick"
- ClawzMesh.Scale = Vector3.new(0.2, 1.6, 0.2)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Clawz
- Weld.C1 = CFrame.new(0.2, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Clawz2 = Instance.new("Part",Workspace.ace28545)
- Clawz2.TopSurface = "Smooth"
- Clawz2.BottomSurface = "Smooth"
- Clawz2.Size = Vector3.new(1, 1, 1)
- Clawz2.CanCollide = True
- Clawz2.BrickColor = BrickColor.new("Dark stone grey")
- Clawz2Mesh = Instance.new("SpecialMesh", Clawz2)
- Clawz2Mesh.MeshType = "Brick"
- Clawz2Mesh.Scale = Vector3.new(0.2, 1.6, 0.2)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Clawz2
- Weld.C1 = CFrame.new(-0.2, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Claws = Instance.new("Part",Workspace.ace28545)
- Claws.TopSurface = "Smooth"
- Claws.BottomSurface = "Smooth"
- Claws.Size = Vector3.new(1, 1, 1)
- Claws.CanCollide = True
- Claws.BrickColor = BrickColor.new("Dark stone grey")
- ClawsMesh = Instance.new("SpecialMesh", Claws)
- ClawsMesh.MeshType = "Brick"
- ClawsMesh.Scale = Vector3.new(0.1, 1, 0.1)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Claws
- Weld.C1 = CFrame.new(-0.4, 1.5, 0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Claws2 = Instance.new("Part",Workspace.ace28545)
- Claws2.TopSurface = "Smooth"
- Claws2.BottomSurface = "Smooth"
- Claws2.Size = Vector3.new(1, 1, 1)
- Claws2.CanCollide = True
- Claws2.BrickColor = BrickColor.new("Dark stone grey")
- Claws2Mesh = Instance.new("SpecialMesh", Claws2)
- Claws2Mesh.MeshType = "Brick"
- Claws2Mesh.Scale = Vector3.new(0.1, 1, 0.1)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Claws2
- Weld.C1 = CFrame.new(0.4, 1.5, 0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Claws3 = Instance.new("Part",Workspace.ace28545)
- Claws3.TopSurface = "Smooth"
- Claws3.BottomSurface = "Smooth"
- Claws3.Size = Vector3.new(1, 1, 1)
- Claws3.CanCollide = True
- Claws3.BrickColor = BrickColor.new("Dark stone grey")
- Claws3Mesh = Instance.new("SpecialMesh", Claws3)
- Claws3Mesh.MeshType = "Brick"
- Claws3Mesh.Scale = Vector3.new(0.1, 1, 0.1)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Claws3
- Weld.C1 = CFrame.new(0, 1.5, 0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Sharp = Instance.new("Part",Workspace.ace28545)
- Sharp.TopSurface = "Smooth"
- Sharp.BottomSurface = "Smooth"
- Sharp.Size = Vector3.new(1, 1, 1)
- Sharp.CanCollide = True
- Sharp.BrickColor = BrickColor.new("Really black")
- SharpMesh = Instance.new("SpecialMesh", Sharp)
- SharpMesh.MeshType = "Wedge"
- SharpMesh.Scale = Vector3.new(0.1, 0.5, 0.1)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Sharp
- Weld.C1 = CFrame.new(-0.4, -1.3, -1.8)*CFrame.fromEulerAnglesXYZ(4, 0, 0)
- Sharp2 = Instance.new("Part",Workspace.ace28545)
- Sharp2.TopSurface = "Smooth"
- Sharp2.BottomSurface = "Smooth"
- Sharp2.Size = Vector3.new(1, 1, 1)
- Sharp2.CanCollide = True
- Sharp2.BrickColor = BrickColor.new("Really black")
- Sharp2Mesh = Instance.new("SpecialMesh", Sharp2)
- Sharp2Mesh.MeshType = "Wedge"
- Sharp2Mesh.Scale = Vector3.new(0.1, 0.5, 0.1)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Sharp2
- Weld.C1 = CFrame.new(0, -1.3, -1.8)*CFrame.fromEulerAnglesXYZ(4, 0, 0)
- Sharp3 = Instance.new("Part",Workspace.ace28545)
- Sharp3.TopSurface = "Smooth"
- Sharp3.BottomSurface = "Smooth"
- Sharp3.Size = Vector3.new(1, 1, 1)
- Sharp3.CanCollide = True
- Sharp3.BrickColor = BrickColor.new("Really black")
- Sharp3Mesh = Instance.new("SpecialMesh", Sharp3)
- Sharp3Mesh.MeshType = "Wedge"
- Sharp3Mesh.Scale = Vector3.new(0.1, 0.5, 0.1)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Right Arm"]
- Weld.Part1 = Sharp3
- Weld.C1 = CFrame.new(0.4, -1.3, -1.8)*CFrame.fromEulerAnglesXYZ(4, 0, 0)
- Handle2 = Instance.new("Part",Workspace.ace28545)
- Handle2.TopSurface = "Smooth"
- Handle2.BottomSurface = "Smooth"
- Handle2.Size = Vector3.new(1, 1, 1)
- Handle2.CanCollide = True
- Handle2.BrickColor = BrickColor.new("Mid gray")
- Handle2Mesh = Instance.new("SpecialMesh", Handle2)
- Handle2Mesh.MeshType = "Brick"
- Handle2Mesh.Scale = Vector3.new(1.1, 0.8, 1.1)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Left Arm"]
- Weld.Part1 = Handle2
- Weld.C1 = CFrame.new(0, 0.75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Sep2 = Instance.new("Part",Workspace.ace28545)
- Sep2.TopSurface = "Smooth"
- Sep2.BottomSurface = "Smooth"
- Sep2.Size = Vector3.new(1, 1, 1)
- Sep2.CanCollide = True
- Sep2.BrickColor = BrickColor.new("Dark stone grey")
- Sep2Mesh = Instance.new("SpecialMesh", Sep2)
- Sep2Mesh.MeshType = "Brick"
- Sep2Mesh.Scale = Vector3.new(1.2, 0.1, 1.2)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Left Arm"]
- Weld.Part1 = Sep2
- Weld.C1 = CFrame.new(0, 0.75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Wedge2 = Instance.new("Part",Workspace.ace28545)
- Wedge2.TopSurface = "Smooth"
- Wedge2.BottomSurface = "Smooth"
- Wedge2.Size = Vector3.new(1, 1, 1)
- Wedge2.CanCollide = True
- Wedge2.BrickColor = BrickColor.new("Dark stone grey")
- Wedge2Mesh = Instance.new("SpecialMesh", Wedge2)
- Wedge2Mesh.MeshType = "Wedge"
- Wedge2Mesh.Scale = Vector3.new(1.2, 0.3, 0.2)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Left Arm"]
- Weld.Part1 = Wedge2
- Weld.C1 = CFrame.new(0, 0.5, 0.65)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Wedge4 = Instance.new("Part",Workspace.ace28545)
- Wedge4.TopSurface = "Smooth"
- Wedge4.BottomSurface = "Smooth"
- Wedge4.Size = Vector3.new(1, 1, 1)
- Wedge4.CanCollide = True
- Wedge4.BrickColor = BrickColor.new("Dark stone grey")
- Wedge4Mesh = Instance.new("SpecialMesh", Wedge4)
- Wedge4Mesh.MeshType = "Wedge"
- Wedge4Mesh.Scale = Vector3.new(1.1, 0.8, 0.5)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Left Arm"]
- Weld.Part1 = Wedge4
- Weld.C1 = CFrame.new(0, 0, 1.45)*CFrame.fromEulerAnglesXYZ(1.6, 0, 0)
- Clawz3 = Instance.new("Part",Workspace.ace28545)
- Clawz3.TopSurface = "Smooth"
- Clawz3.BottomSurface = "Smooth"
- Clawz3.Size = Vector3.new(1, 1, 1)
- Clawz3.CanCollide = True
- Clawz3.BrickColor = BrickColor.new("Dark stone grey")
- Clawz3Mesh = Instance.new("SpecialMesh", Clawz3)
- Clawz3Mesh.MeshType = "Brick"
- Clawz3Mesh.Scale = Vector3.new(0.2, 1.6, 0.2)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Left Arm"]
- Weld.Part1 = Clawz3
- Weld.C1 = CFrame.new(0.2, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Clawz4 = Instance.new("Part",Workspace.ace28545)
- Clawz4.TopSurface = "Smooth"
- Clawz4.BottomSurface = "Smooth"
- Clawz4.Size = Vector3.new(1, 1, 1)
- Clawz4.CanCollide = True
- Clawz4.BrickColor = BrickColor.new("Dark stone grey")
- Clawz4Mesh = Instance.new("SpecialMesh", Clawz4)
- Clawz4Mesh.MeshType = "Brick"
- Clawz4Mesh.Scale = Vector3.new(0.2, 1.6, 0.2)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Left Arm"]
- Weld.Part1 = Clawz4
- Weld.C1 = CFrame.new(-0.2, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Claws4 = Instance.new("Part",Workspace.ace28545)
- Claws4.TopSurface = "Smooth"
- Claws4.BottomSurface = "Smooth"
- Claws4.Size = Vector3.new(1, 1, 1)
- Claws4.CanCollide = True
- Claws4.BrickColor = BrickColor.new("Dark stone grey")
- Claws4Mesh = Instance.new("SpecialMesh", Claws4)
- Claws4Mesh.MeshType = "Brick"
- Claws4Mesh.Scale = Vector3.new(0.1, 1, 0.1)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Left Arm"]
- Weld.Part1 = Claws4
- Weld.C1 = CFrame.new(-0.4, 1.5, 0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Claws5 = Instance.new("Part",Workspace.ace28545)
- Claws5.TopSurface = "Smooth"
- Claws5.BottomSurface = "Smooth"
- Claws5.Size = Vector3.new(1, 1, 1)
- Claws5.CanCollide = True
- Claws5.BrickColor = BrickColor.new("Dark stone grey")
- Claws5Mesh = Instance.new("SpecialMesh", Claws5)
- Claws5Mesh.MeshType = "Brick"
- Claws5Mesh.Scale = Vector3.new(0.1, 1, 0.1)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Left Arm"]
- Weld.Part1 = Claws5
- Weld.C1 = CFrame.new(0.4, 1.5, 0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Claws6 = Instance.new("Part",Workspace.ace28545)
- Claws6.TopSurface = "Smooth"
- Claws6.BottomSurface = "Smooth"
- Claws6.Size = Vector3.new(1, 1, 1)
- Claws6.CanCollide = True
- Claws6.BrickColor = BrickColor.new("Dark stone grey")
- Claws6Mesh = Instance.new("SpecialMesh", Claws6)
- Claws6Mesh.MeshType = "Brick"
- Claws6Mesh.Scale = Vector3.new(0.1, 1, 0.1)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Left Arm"]
- Weld.Part1 = Claws6
- Weld.C1 = CFrame.new(0, 1.5, 0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Sharp4 = Instance.new("Part",Workspace.ace28545)
- Sharp4.TopSurface = "Smooth"
- Sharp4.BottomSurface = "Smooth"
- Sharp4.Size = Vector3.new(1, 1, 1)
- Sharp4.CanCollide = True
- Sharp4.BrickColor = BrickColor.new("Really black")
- Sharp4Mesh = Instance.new("SpecialMesh", Sharp4)
- Sharp4Mesh.MeshType = "Wedge"
- Sharp4Mesh.Scale = Vector3.new(0.1, 0.5, 0.1)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Left Arm"]
- Weld.Part1 = Sharp4
- Weld.C1 = CFrame.new(0, -1.3, -1.8)*CFrame.fromEulerAnglesXYZ(4, 0, 0)
- Sharp5 = Instance.new("Part",Workspace.ace28545)
- Sharp5.TopSurface = "Smooth"
- Sharp5.BottomSurface = "Smooth"
- Sharp5.Size = Vector3.new(1, 1, 1)
- Sharp5.CanCollide = True
- Sharp5.BrickColor = BrickColor.new("Really black")
- Sharp5Mesh = Instance.new("SpecialMesh", Sharp5)
- Sharp5Mesh.MeshType = "Wedge"
- Sharp5Mesh.Scale = Vector3.new(0.1, 0.5, 0.1)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Left Arm"]
- Weld.Part1 = Sharp5
- Weld.C1 = CFrame.new(0.4, -1.3, -1.8)*CFrame.fromEulerAnglesXYZ(4, 0, 0)
- Sharp6 = Instance.new("Part",Workspace.ace28545)
- Sharp6.TopSurface = "Smooth"
- Sharp6.BottomSurface = "Smooth"
- Sharp6.Size = Vector3.new(1, 1, 1)
- Sharp6.CanCollide = True
- Sharp6.BrickColor = BrickColor.new("Really black")
- Sharp6Mesh = Instance.new("SpecialMesh", Sharp6)
- Sharp6Mesh.MeshType = "Wedge"
- Sharp6Mesh.Scale = Vector3.new(0.1, 0.5, 0.1)
- Weld = Instance.new("Weld",Workspace.ace28545)
- Weld.Part0 = game.Workspace.ace28545["Left Arm"]
- Weld.Part1 = Sharp6
- Weld.C1 = CFrame.new(-0.4, -1.3, -1.8)*CFrame.fromEulerAnglesXYZ(4, 0, 0)
- Claws.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(5)
- end
- end)
- Sharp.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(5)
- end
- end)
- Claws2.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(5)
- end
- end)
- Sharp2.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(5)
- end
- end)
- Claws3.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(5)
- end
- end)
- Sharp3.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(5)
- end
- end)
- Claws4.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(5)
- end
- end)
- Sharp4.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(5)
- end
- end)
- Claws5.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(5)
- end
- end)
- Sharp5.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(5)
- end
- end)
- Claws6.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(5)
- end
- end)
- Sharp6.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(5)
- end
- end)
- Tool.Deselected:connect(function(mouse)
- end)
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wait()
- Tool:Destroy()
- function Chat(Object,Text,Color)
- local Color = BrickColor.new(Color)
- pcall(function()Object:findFirstChild("AtlasText"):Destroy()end)
- local G = Instance.new("BillboardGui",Object)
- G.Name = "AtlasText"
- G.Adornee = Object
- G.Size = UDim2.new(3.5,0,2.5,0)
- G.AlwaysOnTop = false
- G.StudsOffset = Vector3.new(0,3,0)
- local Frame = Instance.new("Frame")
- Frame.Parent = G
- Frame.Size = UDim2.new(1,0,1,0)
- Frame.BackgroundTransparency = 1
- local Txt = Instance.new("TextLabel",Frame)
- Txt.Size = UDim2.new(1,0,1,0)
- Txt.Text = Text
- Txt.TextScaled = true
- Txt.TextWrapped = true
- Txt.Font = "SourceSansBold"
- Txt.TextColor = Color
- Txt.BackgroundTransparency = 1
- Txt.ZIndex = 2
- Game:GetService("Debris"):AddItem(G,3)
- end
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "f" then
- Chat(workspace.ace28545.Head,"Fury slash","Really black")
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.1)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.1)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.7)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.7)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.9)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0,- 2.1, 0.9)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.1)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.1)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.7)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.7)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.9)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0,- 2.1, 0.9)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.1)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.1)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.7)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.7)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.9)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0,- 2.1, 0.9)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.1)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.1)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.7)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.7)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.9)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0,- 2.1, 0.9)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.1)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.1)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.7)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.7)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.9)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0,- 2.1, 0.9)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.1)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.1)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.7)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.7)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.9)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0,- 2.1, 0.9)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.1)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.1)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.7)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.7)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.9)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0,- 2.1, 0.9)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.1)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.1)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.7)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.7)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.9)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0,- 2.1, 0.9)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.1)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.1)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.7)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.7)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.9)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0,- 2.1, 0.9)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.1)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.1)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.7)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.7)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.9)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0,- 2.1, 0.9)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.1)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.1)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.7)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.7)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.9)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0,- 2.1, 0.9)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.1)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 2.1)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.7)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.7)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.9)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0,- 2.1, 0.9)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.5)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.5)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 0.3)
- wait()
- workspace.ace28545.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- workspace.ace28545.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -2.1, 1.3)
- end
- end)
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