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artucox7

WhAtH AnOtHeR OnE

May 26th, 2018
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  1. -----------------------
  2. --WhAT ANOTHER ONE????????!--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --Edited By artucox7
  7.  
  8. -------------------------------------------------------
  9.  
  10.  
  11. local plr = game.Players.LocalPlayer
  12. print('-never let sadness and fear dominate you otherwise you will never be anyone,'..plr.Name)
  13. wait(2)
  14. print('LocalPlayer is '..plr.Name)
  15. local char = plr.Character
  16. local hum = char.Humanoid
  17. local ra = char["Right Arm"]
  18. local la= char["Left Arm"]
  19. local rl= char["Right Leg"]
  20. local ll = char["Left Leg"]
  21. local hed = char.Head
  22. local root = char.HumanoidRootPart
  23. local rootj = root.RootJoint
  24. local tors = char.Torso
  25. local mouse = plr:GetMouse()
  26. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  27. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  28. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  29. local EdgyMode = false
  30. local Divinity = false
  31. local Fighter = false
  32. local Purity = false
  33. local Destruction = false
  34. local helpme = false
  35. local Planetary = false
  36. local maincolor = BrickColor.new("Institutional white")
  37. -------------------------------------------------------
  38. --Start Good Stuff--
  39. -------------------------------------------------------
  40. CF = CFrame.new
  41. angles = CFrame.Angles
  42. attack = false
  43. Euler = CFrame.fromEulerAnglesXYZ
  44. Rad = math.rad
  45. IT = Instance.new
  46. BrickC = BrickColor.new
  47. Cos = math.cos
  48. Acos = math.acos
  49. Sin = math.sin
  50. Asin = math.asin
  51. Abs = math.abs
  52. Mrandom = math.random
  53. Floor = math.floor
  54. -------------------------------------------------------
  55. --End Good Stuff--
  56. -------------------------------------------------------
  57. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  58. RSH, LSH = nil, nil
  59. RW = Instance.new("Weld")
  60. LW = Instance.new("Weld")
  61. RH = tors["Right Hip"]
  62. LH = tors["Left Hip"]
  63. RSH = tors["Right Shoulder"]
  64. LSH = tors["Left Shoulder"]
  65. RSH.Parent = nil
  66. LSH.Parent = nil
  67. RW.Name = "RW"
  68. RW.Part0 = tors
  69. RW.C0 = CF(1.5, 0.5, 0)
  70. RW.C1 = CF(0, 0.5, 0)
  71. RW.Part1 = ra
  72. RW.Parent = tors
  73. LW.Name = "LW"
  74. LW.Part0 = tors
  75. LW.C0 = CF(-1.5, 0.5, 0)
  76. LW.C1 = CF(0, 0.5, 0)
  77. LW.Part1 = la
  78. LW.Parent = tors
  79. Effects = {}
  80.  
  81. -------------------------------------------------------
  82. --Start HeartBeat--
  83. -------------------------------------------------------
  84. ArtificialHB = Instance.new("BindableEvent", script)
  85. ArtificialHB.Name = "Heartbeat"
  86. script:WaitForChild("Heartbeat")
  87.  
  88. frame = 1 / 60
  89. tf = 0
  90. allowframeloss = false
  91. tossremainder = false
  92.  
  93.  
  94. lastframe = tick()
  95. script.Heartbeat:Fire()
  96.  
  97.  
  98. game:GetService("RunService").Heartbeat:connect(function(s, p)
  99. tf = tf + s
  100. if tf >= frame then
  101. if allowframeloss then
  102. script.Heartbeat:Fire()
  103. lastframe = tick()
  104. else
  105. for i = 1, math.floor(tf / frame) do
  106. script.Heartbeat:Fire()
  107. end
  108. lastframe = tick()
  109. end
  110. if tossremainder then
  111. tf = 0
  112. else
  113. tf = tf - frame * math.floor(tf / frame)
  114. end
  115. end
  116. end)
  117. -------------------------------------------------------
  118. --End HeartBeat--
  119. -------------------------------------------------------
  120.  
  121. -------------------------------------------------------
  122. --Start Important Functions--
  123. -------------------------------------------------------
  124. function swait(num)
  125. if num == 0 or num == nil then
  126. game:service("RunService").Stepped:wait(0)
  127. else
  128. for i = 0, num do
  129. game:service("RunService").Stepped:wait(0)
  130. end
  131. end
  132. end
  133. function thread(f)
  134. coroutine.resume(coroutine.create(f))
  135. end
  136. function clerp(a, b, t)
  137. local qa = {
  138. QuaternionFromCFrame(a)
  139. }
  140. local qb = {
  141. QuaternionFromCFrame(b)
  142. }
  143. local ax, ay, az = a.x, a.y, a.z
  144. local bx, by, bz = b.x, b.y, b.z
  145. local _t = 1 - t
  146. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  147. end
  148. function QuaternionFromCFrame(cf)
  149. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  150. local trace = m00 + m11 + m22
  151. if trace > 0 then
  152. local s = math.sqrt(1 + trace)
  153. local recip = 0.5 / s
  154. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  155. else
  156. local i = 0
  157. if m00 < m11 then
  158. i = 1
  159. end
  160. if m22 > (i == 0 and m00 or m11) then
  161. i = 2
  162. end
  163. if i == 0 then
  164. local s = math.sqrt(m00 - m11 - m22 + 1)
  165. local recip = 0.5 / s
  166. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  167. elseif i == 1 then
  168. local s = math.sqrt(m11 - m22 - m00 + 1)
  169. local recip = 0.5 / s
  170. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  171. elseif i == 2 then
  172. local s = math.sqrt(m22 - m00 - m11 + 1)
  173. local recip = 0.5 / s
  174. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  175. end
  176. end
  177. end
  178. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  179. local xs, ys, zs = x + x, y + y, z + z
  180. local wx, wy, wz = w * xs, w * ys, w * zs
  181. local xx = x * xs
  182. local xy = x * ys
  183. local xz = x * zs
  184. local yy = y * ys
  185. local yz = y * zs
  186. local zz = z * zs
  187. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  188. end
  189. function QuaternionSlerp(a, b, t)
  190. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  191. local startInterp, finishInterp
  192. if cosTheta >= 1.0E-4 then
  193. if 1 - cosTheta > 1.0E-4 then
  194. local theta = math.acos(cosTheta)
  195. local invSinTheta = 1 / Sin(theta)
  196. startInterp = Sin((1 - t) * theta) * invSinTheta
  197. finishInterp = Sin(t * theta) * invSinTheta
  198. else
  199. startInterp = 1 - t
  200. finishInterp = t
  201. end
  202. elseif 1 + cosTheta > 1.0E-4 then
  203. local theta = math.acos(-cosTheta)
  204. local invSinTheta = 1 / Sin(theta)
  205. startInterp = Sin((t - 1) * theta) * invSinTheta
  206. finishInterp = Sin(t * theta) * invSinTheta
  207. else
  208. startInterp = t - 1
  209. finishInterp = t
  210. end
  211. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  212. end
  213. function rayCast(Position, Direction, Range, Ignore)
  214. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  215. end
  216. local RbxUtility = LoadLibrary("RbxUtility")
  217. local Create = RbxUtility.Create
  218.  
  219. -------------------------------------------------------
  220. --Start Damage Function--
  221. -------------------------------------------------------
  222. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  223. if hit.Parent == nil then
  224. return
  225. end
  226. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  227. for _, v in pairs(hit.Parent:children()) do
  228. if v:IsA("Humanoid") then
  229. h = v
  230. end
  231. end
  232. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  233.  
  234. hit.Parent:FindFirstChild("Head"):BreakJoints()
  235. end
  236.  
  237. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  238. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  239. if hit.Parent.DebounceHit.Value == true then
  240. return
  241. end
  242. end
  243. if insta == true then
  244. hit.Parent:FindFirstChild("Head"):BreakJoints()
  245. end
  246. local c = Create("ObjectValue"){
  247. Name = "creator",
  248. Value = game:service("Players").LocalPlayer,
  249. Parent = h,
  250. }
  251. game:GetService("Debris"):AddItem(c, .5)
  252. if HitSound ~= nil and HitPitch ~= nil then
  253. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  254. end
  255. local Damage = math.random(minim, maxim)
  256. local blocked = false
  257. local block = hit.Parent:findFirstChild("Block")
  258. if block ~= nil then
  259. if block.className == "IntValue" then
  260. if block.Value > 0 then
  261. blocked = true
  262. block.Value = block.Value - 1
  263. print(block.Value)
  264. end
  265. end
  266. end
  267. if blocked == false then
  268. h.Health = h.Health - Damage
  269. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  270. else
  271. h.Health = h.Health - (Damage / 2)
  272. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  273. end
  274. if Type == "Knockdown" then
  275. local hum = hit.Parent.Humanoid
  276. hum.PlatformStand = true
  277. coroutine.resume(coroutine.create(function(HHumanoid)
  278. swait(1)
  279. HHumanoid.PlatformStand = false
  280. end), hum)
  281. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  282. local bodvol = Create("BodyVelocity"){
  283. velocity = angle * knockback,
  284. P = 5000,
  285. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  286. Parent = hit,
  287. }
  288. local rl = Create("BodyAngularVelocity"){
  289. P = 3000,
  290. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  291. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  292. Parent = hit,
  293. }
  294. game:GetService("Debris"):AddItem(bodvol, .5)
  295. game:GetService("Debris"):AddItem(rl, .5)
  296. elseif Type == "Normal" then
  297. local vp = Create("BodyVelocity"){
  298. P = 500,
  299. maxForce = Vector3.new(math.huge, 0, math.huge),
  300. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  301. }
  302. if knockback > 0 then
  303. vp.Parent = hit.Parent.Torso
  304. end
  305. game:GetService("Debris"):AddItem(vp, .5)
  306. elseif Type == "Up" then
  307. local bodyVelocity = Create("BodyVelocity"){
  308. velocity = Vector3.new(0, 20, 0),
  309. P = 5000,
  310. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  311. Parent = hit,
  312. }
  313. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  314. elseif Type == "DarkUp" then
  315. coroutine.resume(coroutine.create(function()
  316. for i = 0, 1, 0.1 do
  317. swait()
  318. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  319. end
  320. end))
  321. local bodyVelocity = Create("BodyVelocity"){
  322. velocity = Vector3.new(0, 20, 0),
  323. P = 5000,
  324. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  325. Parent = hit,
  326. }
  327. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  328. elseif Type == "Snare" then
  329. local bp = Create("BodyPosition"){
  330. P = 2000,
  331. D = 100,
  332. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  333. position = hit.Parent.Torso.Position,
  334. Parent = hit.Parent.Torso,
  335. }
  336. game:GetService("Debris"):AddItem(bp, 1)
  337. elseif Type == "Freeze" then
  338. local BodPos = Create("BodyPosition"){
  339. P = 50000,
  340. D = 1000,
  341. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  342. position = hit.Parent.Torso.Position,
  343. Parent = hit.Parent.Torso,
  344. }
  345. local BodGy = Create("BodyGyro") {
  346. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  347. P = 20e+003,
  348. Parent = hit.Parent.Torso,
  349. cframe = hit.Parent.Torso.CFrame,
  350. }
  351. hit.Parent.Torso.Anchored = true
  352. coroutine.resume(coroutine.create(function(Part)
  353. swait(1.5)
  354. Part.Anchored = false
  355. end), hit.Parent.Torso)
  356. game:GetService("Debris"):AddItem(BodPos, 3)
  357. game:GetService("Debris"):AddItem(BodGy, 3)
  358. end
  359. local debounce = Create("BoolValue"){
  360. Name = "DebounceHit",
  361. Parent = hit.Parent,
  362. Value = true,
  363. }
  364. game:GetService("Debris"):AddItem(debounce, Delay)
  365. c = Create("ObjectValue"){
  366. Name = "creator",
  367. Value = Player,
  368. Parent = h,
  369. }
  370. game:GetService("Debris"):AddItem(c, .5)
  371. end
  372. end
  373. -------------------------------------------------------
  374. --End Damage Function--
  375. -------------------------------------------------------
  376.  
  377. -------------------------------------------------------
  378. --Start Damage Function Customization--
  379. -------------------------------------------------------
  380. function ShowDamage(Pos, Text, Time, Color)
  381. local Rate = (1 / 30)
  382. local Pos = (Pos or Vector3.new(0, 0, 0))
  383. local Text = (Text or "")
  384. local Time = (Time or 2)
  385. local Color = (Color or Color3.new(1, 0, 1))
  386. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  387. EffectPart.Anchored = true
  388. local BillboardGui = Create("BillboardGui"){
  389. Size = UDim2.new(3, 0, 3, 0),
  390. Adornee = EffectPart,
  391. Parent = EffectPart,
  392. }
  393. local TextLabel = Create("TextLabel"){
  394. BackgroundTransparency = 1,
  395. Size = UDim2.new(1, 0, 1, 0),
  396. Text = Text,
  397. Font = "Highway",
  398. TextColor3 = Color,
  399. TextScaled = true,
  400. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  401. Parent = BillboardGui,
  402. }
  403. game.Debris:AddItem(EffectPart, (Time))
  404. EffectPart.Parent = game:GetService("Workspace")
  405. delay(0, function()
  406. local Frames = (Time / Rate)
  407. for Frame = 1, Frames do
  408. wait(Rate)
  409. local Percent = (Frame / Frames)
  410. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  411. TextLabel.TextTransparency = Percent
  412. end
  413. if EffectPart and EffectPart.Parent then
  414. EffectPart:Destroy()
  415. end
  416. end)
  417. end
  418. -------------------------------------------------------
  419. --End Damage Function Customization--
  420. -------------------------------------------------------
  421.  
  422. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  423. for _, c in pairs(workspace:children()) do
  424. local hum = c:findFirstChild("Humanoid")
  425. if hum ~= nil then
  426. local head = c:findFirstChild("Head")
  427. if head ~= nil then
  428. local targ = head.Position - Part.Position
  429. local mag = targ.magnitude
  430. if magni >= mag and c.Name ~= plr.Name then
  431. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  432. end
  433. end
  434. end
  435. end
  436. end
  437.  
  438.  
  439. CFuncs = {
  440. Part = {
  441. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  442. local Part = Create("Part")({
  443. Parent = Parent,
  444. Reflectance = Reflectance,
  445. Transparency = Transparency,
  446. CanCollide = false,
  447. Locked = true,
  448. BrickColor = BrickColor.new(tostring(BColor)),
  449. Name = Name,
  450. Size = Size,
  451. Material = Material
  452. })
  453. RemoveOutlines(Part)
  454. return Part
  455. end
  456. },
  457. Mesh = {
  458. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  459. local Msh = Create(Mesh)({
  460. Parent = Part,
  461. Offset = OffSet,
  462. Scale = Scale
  463. })
  464. if Mesh == "SpecialMesh" then
  465. Msh.MeshType = MeshType
  466. Msh.MeshId = MeshId
  467. end
  468. return Msh
  469. end
  470. },
  471. Mesh = {
  472. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  473. local Msh = Create(Mesh)({
  474. Parent = Part,
  475. Offset = OffSet,
  476. Scale = Scale
  477. })
  478. if Mesh == "SpecialMesh" then
  479. Msh.MeshType = MeshType
  480. Msh.MeshId = MeshId
  481. end
  482. return Msh
  483. end
  484. },
  485. Weld = {
  486. Create = function(Parent, Part0, Part1, C0, C1)
  487. local Weld = Create("Weld")({
  488. Parent = Parent,
  489. Part0 = Part0,
  490. Part1 = Part1,
  491. C0 = C0,
  492. C1 = C1
  493. })
  494. return Weld
  495. end
  496. },
  497. Sound = {
  498. Create = function(id, par, vol, pit)
  499. coroutine.resume(coroutine.create(function()
  500. local S = Create("Sound")({
  501. Volume = vol,
  502. Pitch = pit or 1,
  503. SoundId = id,
  504. Parent = par or workspace
  505. })
  506. wait()
  507. S:play()
  508. game:GetService("Debris"):AddItem(S, 6)
  509. end))
  510. end
  511. },
  512. ParticleEmitter = {
  513. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  514. local fp = Create("ParticleEmitter")({
  515. Parent = Parent,
  516. Color = ColorSequence.new(Color1, Color2),
  517. LightEmission = LightEmission,
  518. Size = Size,
  519. Texture = Texture,
  520. Transparency = Transparency,
  521. ZOffset = ZOffset,
  522. Acceleration = Accel,
  523. Drag = Drag,
  524. LockedToPart = LockedToPart,
  525. VelocityInheritance = VelocityInheritance,
  526. EmissionDirection = EmissionDirection,
  527. Enabled = Enabled,
  528. Lifetime = LifeTime,
  529. Rate = Rate,
  530. Rotation = Rotation,
  531. RotSpeed = RotSpeed,
  532. Speed = Speed,
  533. VelocitySpread = VelocitySpread
  534. })
  535. return fp
  536. end
  537. }
  538. }
  539. function RemoveOutlines(part)
  540. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  541. end
  542. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  543. local Part = Create("Part")({
  544. formFactor = FormFactor,
  545. Parent = Parent,
  546. Reflectance = Reflectance,
  547. Transparency = Transparency,
  548. CanCollide = false,
  549. Locked = true,
  550. BrickColor = BrickColor.new(tostring(BColor)),
  551. Name = Name,
  552. Size = Size,
  553. Material = Material
  554. })
  555. RemoveOutlines(Part)
  556. return Part
  557. end
  558. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  559. local Msh = Create(Mesh)({
  560. Parent = Part,
  561. Offset = OffSet,
  562. Scale = Scale
  563. })
  564. if Mesh == "SpecialMesh" then
  565. Msh.MeshType = MeshType
  566. Msh.MeshId = MeshId
  567. end
  568. return Msh
  569. end
  570. function CreateWeld(Parent, Part0, Part1, C0, C1)
  571. local Weld = Create("Weld")({
  572. Parent = Parent,
  573. Part0 = Part0,
  574. Part1 = Part1,
  575. C0 = C0,
  576. C1 = C1
  577. })
  578. return Weld
  579. end
  580.  
  581.  
  582. -------------------------------------------------------
  583. --Start Effect Function--
  584. -------------------------------------------------------
  585. EffectModel = Instance.new("Model", char)
  586. Effects = {
  587. Block = {
  588. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  589. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  590. prt.Anchored = true
  591. prt.CFrame = cframe
  592. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  593. game:GetService("Debris"):AddItem(prt, 10)
  594. if Type == 1 or Type == nil then
  595. table.insert(Effects, {
  596. prt,
  597. "Block1",
  598. delay,
  599. x3,
  600. y3,
  601. z3,
  602. msh
  603. })
  604. elseif Type == 2 then
  605. table.insert(Effects, {
  606. prt,
  607. "Block2",
  608. delay,
  609. x3,
  610. y3,
  611. z3,
  612. msh
  613. })
  614. else
  615. table.insert(Effects, {
  616. prt,
  617. "Block3",
  618. delay,
  619. x3,
  620. y3,
  621. z3,
  622. msh
  623. })
  624. end
  625. end
  626. },
  627. Sphere = {
  628. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  629. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  630. prt.Anchored = true
  631. prt.CFrame = cframe
  632. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  633. game:GetService("Debris"):AddItem(prt, 10)
  634. table.insert(Effects, {
  635. prt,
  636. "Cylinder",
  637. delay,
  638. x3,
  639. y3,
  640. z3,
  641. msh
  642. })
  643. end
  644. },
  645. Cylinder = {
  646. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  647. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  648. prt.Anchored = true
  649. prt.CFrame = cframe
  650. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  651. game:GetService("Debris"):AddItem(prt, 10)
  652. table.insert(Effects, {
  653. prt,
  654. "Cylinder",
  655. delay,
  656. x3,
  657. y3,
  658. z3,
  659. msh
  660. })
  661. end
  662. },
  663. Wave = {
  664. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  665. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  666. prt.Anchored = true
  667. prt.CFrame = cframe
  668. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  669. game:GetService("Debris"):AddItem(prt, 10)
  670. table.insert(Effects, {
  671. prt,
  672. "Cylinder",
  673. delay,
  674. x3 / 60,
  675. y3 / 60,
  676. z3 / 60,
  677. msh
  678. })
  679. end
  680. },
  681. Ring = {
  682. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  683. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  684. prt.Anchored = true
  685. prt.CFrame = cframe
  686. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  687. game:GetService("Debris"):AddItem(prt, 10)
  688. table.insert(Effects, {
  689. prt,
  690. "Cylinder",
  691. delay,
  692. x3,
  693. y3,
  694. z3,
  695. msh
  696. })
  697. end
  698. },
  699. Break = {
  700. Create = function(brickcolor, cframe, x1, y1, z1)
  701. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  702. prt.Anchored = true
  703. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  704. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  705. local num = math.random(10, 50) / 1000
  706. game:GetService("Debris"):AddItem(prt, 10)
  707. table.insert(Effects, {
  708. prt,
  709. "Shatter",
  710. num,
  711. prt.CFrame,
  712. math.random() - math.random(),
  713. 0,
  714. math.random(50, 100) / 100
  715. })
  716. end
  717. },
  718. Spiral = {
  719. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  720. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  721. prt.Anchored = true
  722. prt.CFrame = cframe
  723. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  724. game:GetService("Debris"):AddItem(prt, 10)
  725. table.insert(Effects, {
  726. prt,
  727. "Cylinder",
  728. delay,
  729. x3,
  730. y3,
  731. z3,
  732. msh
  733. })
  734. end
  735. },
  736. Push = {
  737. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  738. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  739. prt.Anchored = true
  740. prt.CFrame = cframe
  741. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  742. game:GetService("Debris"):AddItem(prt, 10)
  743. table.insert(Effects, {
  744. prt,
  745. "Cylinder",
  746. delay,
  747. x3,
  748. y3,
  749. z3,
  750. msh
  751. })
  752. end
  753. }
  754. }
  755. -------------------------------------------------------
  756. --End Effect Function--
  757. -------------------------------------------------------
  758.  
  759. function CreateSound(ID, PARENT, VOLUME, PITCH)
  760. local NSound = nil
  761. coroutine.resume(coroutine.create(function()
  762. NSound = Instance.new("Sound", PARENT)
  763. NSound.Volume = VOLUME
  764. NSound.Pitch = PITCH
  765. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  766. swait()
  767. NSound:play()
  768. game:GetService("Debris"):AddItem(NSound, 10)
  769. end))
  770. return NSound
  771. end
  772.  
  773. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  774. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  775. prt.Anchored = true
  776. prt.CFrame = cframe
  777. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  778. game:GetService("Debris"):AddItem(prt, 10)
  779. if Type == 1 or Type == nil then
  780. table.insert(Effects, {
  781. prt,
  782. "Block1",
  783. delay,
  784. x3,
  785. y3,
  786. z3,
  787. msh
  788. })
  789. elseif Type == 2 then
  790. table.insert(Effects, {
  791. prt,
  792. "Block2",
  793. delay,
  794. x3,
  795. y3,
  796. z3,
  797. msh
  798. })
  799. elseif Type == 3 then
  800. table.insert(Effects, {
  801. prt,
  802. "Block3",
  803. delay,
  804. x3,
  805. y3,
  806. z3,
  807. msh
  808. })
  809. end
  810. end
  811.  
  812. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  813. local fp=Instance.new("Part")
  814. fp.formFactor=formfactor
  815. fp.Parent=parent
  816. fp.Reflectance=reflectance
  817. fp.Transparency=transparency
  818. fp.CanCollide=false
  819. fp.Locked=true
  820. fp.BrickColor=brickcolor
  821. fp.Name=name
  822. fp.Size=size
  823. fp.Position=tors.Position
  824. RemoveOutlines(fp)
  825. fp.Material="SmoothPlastic"
  826. fp:BreakJoints()
  827. return fp
  828. end
  829.  
  830. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  831. local mesh=Instance.new(Mesh)
  832. mesh.Parent=part
  833. if Mesh=="SpecialMesh" then
  834. mesh.MeshType=meshtype
  835. if meshid~="nil" then
  836. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  837. end
  838. end
  839. mesh.Offset=offset
  840. mesh.Scale=scale
  841. return mesh
  842. end
  843.  
  844. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  845. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  846. prt.Anchored = true
  847. prt.Material = "Neon"
  848. prt.CFrame = cframe
  849. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  850. game:GetService("Debris"):AddItem(prt, 5)
  851. coroutine.resume(coroutine.create(function(Part, Mesh)
  852. local rtype = rottype
  853. for i = 0, 1, delay do
  854. swait()
  855. if rtype == 1 then
  856. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  857. elseif rtype == 2 then
  858. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  859. end
  860. prt.Transparency = i
  861. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  862. end
  863. Part.Parent = nil
  864. end), prt, msh)
  865. end
  866.  
  867.  
  868. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  869. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  870. prt.Anchored = true
  871. prt.Material = "Neon"
  872. prt.CFrame = cframe
  873. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  874. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  875. game:GetService("Debris"):AddItem(prt, 5)
  876. coroutine.resume(coroutine.create(function(Part, Mesh)
  877. for i = 0, 1, delay do
  878. swait()
  879. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  880. Part.Transparency = i
  881. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  882. end
  883. Part.Parent = nil
  884. end), prt, msh)
  885. end
  886.  
  887.  
  888. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  889. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  890. prt.Anchored = true
  891. prt.Material = "Neon"
  892. prt.CFrame = cframe
  893. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  894. game:GetService("Debris"):AddItem(prt, 5)
  895. coroutine.resume(coroutine.create(function(Part, Mesh)
  896. local rtype = rottype
  897. for i = 0, 1, delay do
  898. swait()
  899. if rtype == 1 then
  900. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  901. elseif rtype == 2 then
  902. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  903. end
  904. prt.Transparency = i
  905. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  906. end
  907. Part.Parent = nil
  908. end), prt, msh)
  909. end
  910.  
  911. function Eviscerate(dude)
  912. if dude.Name ~= char then
  913. local bgf = IT("BodyGyro", dude.Head)
  914. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  915. local val = IT("BoolValue", dude)
  916. val.Name = "IsHit"
  917. local ds = coroutine.wrap(function()
  918. dude:WaitForChild("Head"):BreakJoints()
  919. wait(0.5)
  920. target = nil
  921. coroutine.resume(coroutine.create(function()
  922. for i, v in pairs(dude:GetChildren()) do
  923. if v:IsA("Accessory") then
  924. v:Destroy()
  925. end
  926. if v:IsA("Humanoid") then
  927. v:Destroy()
  928. end
  929. if v:IsA("CharacterMesh") then
  930. v:Destroy()
  931. end
  932. if v:IsA("Model") then
  933. v:Destroy()
  934. end
  935. if v:IsA("Part") or v:IsA("MeshPart") then
  936. for x, o in pairs(v:GetChildren()) do
  937. if o:IsA("Decal") then
  938. o:Destroy()
  939. end
  940. end
  941. coroutine.resume(coroutine.create(function()
  942. v.Material = "Neon"
  943. v.CanCollide = false
  944. local PartEmmit1 = IT("ParticleEmitter", v)
  945. PartEmmit1.LightEmission = 1
  946. PartEmmit1.Texture = "rbxassetid://284205403"
  947. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  948. PartEmmit1.Rate = 150
  949. PartEmmit1.Lifetime = NumberRange.new(1)
  950. PartEmmit1.Size = NumberSequence.new({
  951. NumberSequenceKeypoint.new(0, 0.75, 0),
  952. NumberSequenceKeypoint.new(1, 0, 0)
  953. })
  954. PartEmmit1.Transparency = NumberSequence.new({
  955. NumberSequenceKeypoint.new(0, 0, 0),
  956. NumberSequenceKeypoint.new(1, 1, 0)
  957. })
  958. PartEmmit1.Speed = NumberRange.new(0, 0)
  959. PartEmmit1.VelocitySpread = 30000
  960. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  961. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  962. local BodPoss = IT("BodyPosition", v)
  963. BodPoss.P = 3000
  964. BodPoss.D = 1000
  965. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  966. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  967. v.Color = maincolor.Color
  968. coroutine.resume(coroutine.create(function()
  969. for i = 0, 49 do
  970. swait(1)
  971. v.Transparency = v.Transparency + 0.08
  972. end
  973. wait(0.5)
  974. PartEmmit1.Enabled = false
  975. wait(3)
  976. v:Destroy()
  977. dude:Destroy()
  978. end))
  979. end))
  980. end
  981. end
  982. end))
  983. end)
  984. ds()
  985. end
  986. end
  987. function FindNearestHead(Position, Distance, SinglePlayer)
  988. if SinglePlayer then
  989. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  990. end
  991. local List = {}
  992. for i, v in pairs(workspace:GetChildren()) do
  993. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  994. table.insert(List, v)
  995. end
  996. end
  997. return List
  998. end
  999. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1000. local type = type
  1001. local rng = Instance.new("Part", char)
  1002. rng.Anchored = true
  1003. rng.BrickColor = color
  1004. rng.CanCollide = false
  1005. rng.FormFactor = 3
  1006. rng.Name = "Ring"
  1007. rng.Material = "Neon"
  1008. rng.Size = Vector3.new(1, 1, 1)
  1009. rng.Transparency = 0
  1010. rng.TopSurface = 0
  1011. rng.BottomSurface = 0
  1012. rng.CFrame = pos
  1013. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1014. local rngm = Instance.new("SpecialMesh", rng)
  1015. rngm.MeshType = "Sphere"
  1016. rngm.Scale = Vector3.new(x1, y1, z1)
  1017. local scaler2 = 1
  1018. local speeder = FastSpeed
  1019. if type == "Add" then
  1020. scaler2 = 1 * value
  1021. elseif type == "Divide" then
  1022. scaler2 = 1 / value
  1023. end
  1024. coroutine.resume(coroutine.create(function()
  1025. for i = 0, 10 / bonuspeed, 0.1 do
  1026. swait()
  1027. if type == "Add" then
  1028. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1029. elseif type == "Divide" then
  1030. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1031. end
  1032. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1033. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1034. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1035. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1036. end
  1037. rng:Destroy()
  1038. end))
  1039. end
  1040. -------------------------------------------------------
  1041. --End Important Functions--
  1042. -------------------------------------------------------
  1043.  
  1044. --[[
  1045. Thanks for using Build-To-Lua by jarredbcv.
  1046. ]]--
  1047.  
  1048. New = function(Object, Parent, Name, Data)
  1049. local Object = Instance.new(Object)
  1050. for Index, Value in pairs(Data or {}) do
  1051. Object[Index] = Value
  1052. end
  1053. Object.Parent = Parent
  1054. Object.Name = Name
  1055. return Object
  1056. end
  1057.  
  1058. NewInstance = function(instance,parent,properties)
  1059. local inst = Instance.new(instance,parent)
  1060. if(properties)then
  1061. for i,v in next, properties do
  1062. pcall(function() inst[i] = v end)
  1063. end
  1064. end
  1065. return inst;
  1066. end
  1067.  
  1068. Gunty = New("Model",char,"Gunty",{})
  1069. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1070. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1071. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1072. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1073. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1074. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1075. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1076. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1077. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1078. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1079. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1080. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1081. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1082. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1083. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1084. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1085. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1086. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1087. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1088. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1089. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1090. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1091. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1092. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1093. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1094. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1095. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1096. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1097. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1098. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1099. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1100. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1101. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1102. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1103. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1104. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1105. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1106. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1107. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1108. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1109. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1110. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1111. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1112. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1113. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1114. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1115. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1116. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1117. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1118. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1119. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1120. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1121. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1122. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1123. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1124. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1125. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1126. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1127. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1128. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1129. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1130.  
  1131. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1132.  
  1133. for _,v in next, Gunty:children() do
  1134. v.CanCollide = false
  1135. end
  1136.  
  1137. local all, last = {}, nil
  1138. ArmourParts = {}
  1139. ArmourParts2 = {}
  1140. NeonParts = {}
  1141. function scan(p)
  1142. for _, v in pairs(p:GetChildren()) do
  1143. if v:IsA("BasePart") then
  1144. if v.BrickColor == BrickColor.new("Smoky grey") then
  1145. table.insert(ArmourParts, v)
  1146. end
  1147. if v.BrickColor == BrickColor.new("Fossil") then
  1148. table.insert(ArmourParts2, v)
  1149. end
  1150. if v.BrickColor == BrickColor.new("Institutional white") then
  1151. table.insert(NeonParts, v)
  1152. end
  1153. if last then
  1154. local w = Instance.new("Weld")
  1155. w.Part0, w.Part1 = last, v
  1156. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1157. w.Parent = last
  1158. end
  1159. table.insert(all, v)
  1160. last = v
  1161. end
  1162. scan(v)
  1163. end
  1164. end
  1165. scan(Gunty)
  1166. for _, v in pairs(all) do
  1167. v.Anchored = false
  1168. v.CanCollide = false
  1169. end
  1170. function resetmode()
  1171. for i, v in pairs(ArmourParts) do
  1172. v.BrickColor = BrickColor.new("Smoky grey")
  1173. end
  1174. for i, v in pairs(ArmourParts2) do
  1175. v.BrickColor = BrickColor.new("Fossil")
  1176. end
  1177. for i, v in pairs(NeonParts) do
  1178. v.BrickColor = BrickColor.new("Institutional white")
  1179. end
  1180. maincolor = BrickColor.new("Institutional white")
  1181. end
  1182. -------------------------------------------------------
  1183. --Start Music Option--
  1184. -------------------------------------------------------
  1185. local Music = Instance.new("Sound",tors)
  1186. Music.Volume = 2.5
  1187. Music.SoundId = "rbxassetid://1117396305"
  1188. Music.Looped = true
  1189. Music.Pitch = 1 --Pitcher
  1190. Music:Play()
  1191. -------------------------------------------------------
  1192. --End Music Option--
  1193. -------------------------------------------------------
  1194.  
  1195. local naeeym2 = Instance.new("BillboardGui",char)
  1196. naeeym2.AlwaysOnTop = true
  1197. naeeym2.Size = UDim2.new(5,35,2,35)
  1198. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1199. naeeym2.Adornee = hed
  1200. naeeym2.Name = "Name"
  1201.  
  1202. local tecks2 = Instance.new("TextLabel",naeeym2)
  1203. tecks2.BackgroundTransparency = 1
  1204. tecks2.TextScaled = true
  1205. tecks2.BorderSizePixel = 0
  1206. tecks2.Text = "Natural"
  1207. tecks2.Font = "Code"
  1208. tecks2.TextSize = 30
  1209. tecks2.TextStrokeTransparency = 0
  1210. tecks2.TextColor3 = Color3.new(0,0,0)
  1211. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1212. tecks2.Size = UDim2.new(1,0,0.5,0)
  1213. tecks2.Parent = naeeym2
  1214.  
  1215. -------------------------------------------------------
  1216. --Start Attacks N Stuff--
  1217. -------------------------------------------------------
  1218. local sine=0
  1219. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1220. local Hitboxpart = Instance.new("Part", EffectModel)
  1221. RemoveOutlines(Hitboxpart)
  1222. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1223. Hitboxpart.CanCollide = false
  1224. Hitboxpart.Transparency = 1
  1225. Hitboxpart.Anchored = true
  1226. Hitboxpart.CFrame = Pose
  1227. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1228. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1229. end
  1230. wait2 = false
  1231. combo = 1
  1232. mouse.Button1Down:connect(function(key)
  1233. if attack == false then
  1234. attack = true
  1235. hum.WalkSpeed = 3.01
  1236. if combo == 1 and wait2 == false then
  1237. wait2 = true
  1238. for i = 0, 1.2, 0.1 do
  1239. swait()
  1240. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1241. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1242. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1243. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1244. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1245. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1246. end
  1247. CreateSound("138097048", ra, 3, .8)
  1248. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1249. for i = 0, 1.2, 0.1 do
  1250. swait()
  1251. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1252. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1253. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1254. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1255. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1256. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1257. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1258. end
  1259. combo = 2
  1260. end
  1261. if combo == 2 and wait2 == false then
  1262. wait2 = true
  1263. for i = 0, 1.2, 0.1 do
  1264. swait()
  1265. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1266. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1267. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1268. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1269. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1270. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1271. end
  1272. CreateSound("138097048", rl, 3, 1)
  1273. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1274. for i = 0, 1.6, 0.1 do
  1275. swait()
  1276. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1278. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1279. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1280. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1281. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1282. end
  1283. combo = 3
  1284. end
  1285. if combo == 3 and wait2 == false then
  1286. for i = 0, 1.2, 0.1 do
  1287. swait()
  1288. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1289. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1290. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1291. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1292. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1293. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1294. end
  1295. CreateSound("138097048", ra, 3, .8)
  1296. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1297. for i = 0, 1.2, 0.1 do
  1298. swait()
  1299. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1300. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1301. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1302. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1303. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1304. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1305. end
  1306. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1307. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1308. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1309. for i = 0, 1.2, 0.1 do
  1310. swait()
  1311. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1312. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1313. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1314. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1315. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1316. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1317. end
  1318. combo = 1
  1319. end
  1320. hum.WalkSpeed = 8
  1321. wait2 = false
  1322. attack = false
  1323. end
  1324. end)
  1325. function Decapitate()
  1326. local target = nil
  1327. local targettorso = nil
  1328. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1329. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1330. target = mouse.Target.Parent.Humanoid
  1331. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1332. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1333. end
  1334. end
  1335. if target ~= nil then
  1336. targettorso.Anchored = true
  1337. attack = true
  1338. hum.WalkSpeed = 0
  1339. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1340. for i = 0,4.2,0.1 do
  1341. swait()
  1342. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1343. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1344. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1345. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1346. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1347. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1348. end
  1349. local ModelHead01 = New("Model", char, "", {})
  1350. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1351. local Head01 = targethead:Clone()
  1352. targethead.Transparency = 1
  1353. Head01.Parent = ModelHead01
  1354. local weldHead01 = Instance.new("Weld")
  1355. weldHead01.Parent = Head01
  1356. weldHead01.Part0 = targethead
  1357. weldHead01.Part1 = Head01
  1358. weldHead01.C1 = CFrame.new(0, 0, 0)
  1359. targethead.face:Remove()
  1360. weldHead01.Part0 = ra
  1361. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1362. targettorso:BreakJoints()
  1363. CreateSound("314390675", targettorso, 5, .7)
  1364. for i = 0,3.2,0.1 do
  1365. swait()
  1366. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1367. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1368. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1369. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1370. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1371. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1372. end
  1373. for i = 0,4.2,0.1 do
  1374. swait()
  1375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1376. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1377. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1378. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1379. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1380. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1381. end
  1382. CreateSound("541909763", targettorso, 5, .8)
  1383. weldHead01:Destroy()
  1384. Head01.CanCollide = true
  1385. local bodyVelocity2 = Create("BodyVelocity")({
  1386. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1387. P = 5000,
  1388. maxForce = Vector3.new(8000, 8000, 8000),
  1389. Parent = Head01
  1390. })
  1391. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1392. for i = 0,6.2,0.1 do
  1393. swait()
  1394. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1395. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1396. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1397. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1398. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1399. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1400. end
  1401. targettorso.Anchored = false
  1402. attack = false
  1403. hum.WalkSpeed = 8
  1404. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1405. end
  1406. end
  1407. function Laugh()
  1408. attack = true
  1409. hum.WalkSpeed = 0
  1410. CreateSound("137473066", hed ,23 ,0)
  1411.  
  1412.  
  1413. for i = 0,9,0.1 do
  1414. swait()
  1415. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1416. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1417. if Mrandom(1,15) == 1 then
  1418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1419. end
  1420. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1421. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1422. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1423. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1424. end
  1425. attack = false
  1426. hum.WalkSpeed = 10
  1427. end
  1428. function Flying_Kick()
  1429. attack = true
  1430. hum.WalkSpeed = 0
  1431. for i = 0,2.7,0.1 do
  1432. swait()
  1433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1434. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1435. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1436. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1437. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1438. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1439. end
  1440. local bodyVelocity = Create("BodyVelocity")({
  1441. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1442. P = 5000,
  1443. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1444. Parent = root
  1445. })
  1446. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1447. CreateSound("138097048", rl, 3, 1)
  1448. for i = 0,2.1,0.1 do
  1449. swait()
  1450. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1451. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1452. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1453. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1454. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1455. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1456. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1457. end
  1458. attack = false
  1459. hum.WalkSpeed = 8
  1460. end
  1461. function UpperCut()
  1462. attack = true
  1463. hum.WalkSpeed = 0
  1464. for i = 0,2.3,0.1 do
  1465. swait()
  1466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1468. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1469. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1470. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1471. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1472. end
  1473. CreateSound("138097048", ra, 3, .8)
  1474. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1475. for i = 0,2.8,0.1 do
  1476. swait()
  1477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1478. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1479. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1480. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1481. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1482. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1483. end
  1484. attack = false
  1485. hum.WalkSpeed = 8
  1486. end
  1487. function Spinning_Kick()
  1488. attack = true
  1489. hum.WalkSpeed = 3.01
  1490. for i = 0, 1.2, 0.1 do
  1491. swait()
  1492. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1493. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1494. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1495. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1496. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1497. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1498. end
  1499. for i = 0, 4.6, 0.1 do
  1500. swait()
  1501. CreateSound("138097048", rl, 3, 1)
  1502. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1503. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1504. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1505. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1506. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1507. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1508. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1509. end
  1510. attack = false
  1511. hum.WalkSpeed = 8
  1512. end
  1513. function Beam_Of_Light()
  1514.  
  1515. end
  1516. function Blast_Of_God()
  1517. attack = true
  1518. hum.WalkSpeed = 3.01
  1519. for i = 0,6.3,0.1 do
  1520. swait()
  1521. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1523. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1524. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1525. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1526. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1527. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1528. end
  1529. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1530. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1531. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1532. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1533. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1534. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1535. CreateSound("142070127", tors, 10, 1)
  1536. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1537. for i = 0,2.6,0.1 do
  1538. swait()
  1539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1540. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1541. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1542. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1543. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1544. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1545. end
  1546. attack = false
  1547. hum.WalkSpeed = 8
  1548. end
  1549. function Diablo_Explosion()
  1550. attack = true
  1551. hum.WalkSpeed = 3.01
  1552. for i = 0,6.3,0.1 do
  1553. swait()
  1554. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1555. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1556. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1557. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1558. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1559. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1560. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1561. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1562. end
  1563. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1564. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1565. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1566. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1567. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1568. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1569. CreateSound("142070127", tors, 10, 1)
  1570. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1571. for i = 0,4.6,0.1 do
  1572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1573. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1574. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1575. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1576. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1577. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1578. end
  1579. wait(.6)
  1580. attack = false
  1581. hum.WalkSpeed = 8
  1582. end
  1583. function Hell_From_Above()
  1584. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1585. attack = true
  1586. hum.WalkSpeed = 3.01
  1587. for i = 0,6.3,0.1 do
  1588. swait()
  1589. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1590. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1591. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1592. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1593. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1594. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1595. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1596. end
  1597. CreateSound("142070127", tors, 10, 1)
  1598. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1599. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1600. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1601. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1602. for i = 0,3.8,0.1 do
  1603. swait()
  1604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1605. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1606. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1607. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1608. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1609. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1610. end
  1611. CreateSound("224339201", tors, 10, 0.5)
  1612. for i = 1, 3 do
  1613. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1614. UhhhhThing.CFrame = mouse.Hit
  1615. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1616. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1617. end
  1618. UhhhhThing:Destroy()
  1619. attack = false
  1620. hum.WalkSpeed = 8
  1621. end
  1622. function Spinning_Below()
  1623. attack = true
  1624. hum.WalkSpeed = 3.01
  1625. CreateSound("649634100", tors, 10, 0.5)
  1626. for i = 0,6.3,0.1 do
  1627. swait()
  1628. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1629. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1630. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1631. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1632. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1633. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1634. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1635. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1636. end
  1637. attack = false
  1638. hum.WalkSpeed = 8
  1639. end
  1640. function Purity_Slam()
  1641. attack = true
  1642. for i = 0,5.2,0.1 do
  1643. swait()
  1644. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1645. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1646. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1647. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1648. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1649. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1650. end
  1651. CreateSound("331666100", tors, 10, 1)
  1652. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1653. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  1654. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1655. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  1656. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  1657. coroutine.resume(coroutine.create(function()
  1658. for i = 0,1.8,0.1 do
  1659. swait()
  1660. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1661. end
  1662. for i = 0,1.8,0.1 do
  1663. swait()
  1664. hum.CameraOffset = Vector3.new(0,0,0)
  1665. end
  1666. end))
  1667. for i = 1,4.7,0.1 do
  1668. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1669. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1670. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1671. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1672. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1673. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1674. end
  1675. wait(.6)
  1676. attack = false
  1677. end
  1678. function Painful_Stomp()
  1679. attack = true
  1680. for i = 0,5.2,0.1 do
  1681. swait()
  1682. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1683. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1684. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1685. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1686. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  1687. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  1688. end
  1689. CreateSound("331666100", char, 10, 1)
  1690. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1691. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1692. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1693. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1694. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  1695. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  1696. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1697. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  1698. if v:FindFirstChild("Head") then
  1699. Eviscerate(v)
  1700. end
  1701. end
  1702. coroutine.resume(coroutine.create(function()
  1703. for i = 0,2.8,0.1 do
  1704. swait()
  1705. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1706. end
  1707. for i = 0,1.8,0.1 do
  1708. swait()
  1709. hum.CameraOffset = Vector3.new(0,0,0)
  1710. end
  1711. end))
  1712. for i = 0,3.7,0.1 do
  1713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1714. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1715. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  1716. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  1717. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1718. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1719. end
  1720. wait(.6)
  1721. attack = false
  1722. end
  1723. function Ending()
  1724. local target = nil
  1725. local targettorso = nil
  1726. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1727. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1728. targetT = mouse.Target.Parent
  1729. target = mouse.Target.Parent.Humanoid
  1730. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1731. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1732. end
  1733. end
  1734. if target ~= nil then
  1735. targettorso.Anchored = true
  1736. attack = true
  1737. hum.WalkSpeed = 0
  1738. local originalpos = root.CFrame
  1739. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1740. for i = 0,1.8,0.1 do
  1741. swait()
  1742. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  1743. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  1744. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1745. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1746. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  1747. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1748. end
  1749. Eviscerate(targetT)
  1750. CreateSound("331666100", ra, 4, 1)
  1751. CreateSound("180083286", targettorso, 10, 1)
  1752. coroutine.resume(coroutine.create(function()
  1753. for i = 0,1.8,0.1 do
  1754. swait()
  1755. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1756. end
  1757. for i = 0,1.8,0.1 do
  1758. swait()
  1759. hum.CameraOffset = Vector3.new(0,0,0)
  1760. end
  1761. end))
  1762. for i = 0,4.6,0.1 do
  1763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1764. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1765. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1766. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1767. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1768. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1769. end
  1770. wait(.6)
  1771. root.CFrame = originalpos
  1772. attack = false
  1773. hum.WalkSpeed = 8
  1774. end
  1775. end
  1776.  
  1777. --[[I don't take ANY credit for this attack,
  1778. this was all nooby's hard work and the only reason i uhhh "used" it
  1779. is cause I i didn't have attack ideas at the time so yeah,
  1780. 100% nooby's credit <3]]
  1781. function Ende_der_Weld()
  1782. attack = true
  1783. hum.WalkSpeed = 0
  1784. for i = 0,4.6,0.1 do
  1785. swait()
  1786. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1787. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1788. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1789. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1790. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1791. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1792. end
  1793. local a = Instance.new("Part",char)
  1794. a.BrickColor = BrickColor.random()
  1795. a.Name = "Lazer"
  1796. a.Anchored = true
  1797. a.Material = "Neon"
  1798. a.Transparency = 1
  1799. a.CanCollide = false
  1800. local hitbox = Instance.new("Part",char)
  1801. hitbox.Size = Vector3.new(5,5,5)
  1802. hitbox.CFrame = mouse.hit
  1803. hitbox.Anchored = true
  1804. hitbox.Transparency = 1
  1805. hitbox.CanCollide = false
  1806. local ray = Ray.new(
  1807. ra.CFrame.p, -- origin
  1808. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  1809. )
  1810. local ignore = char
  1811. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1812. if hit then
  1813. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1814.  
  1815. if not humanoid then
  1816. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1817. end
  1818. if humanoid then
  1819. if humanoid.Parent:IsA"Model" then
  1820. end
  1821. end
  1822. end
  1823. a.BottomSurface = 10
  1824. a.TopSurface = 10
  1825. local distance = (ra.CFrame.p - position).magnitude
  1826. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1827. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  1828. game:GetService("Debris"):AddItem(a, 5)
  1829. game:GetService("Debris"):AddItem(hitbox, 1)
  1830. local newmesh = Instance.new("BlockMesh",a)
  1831. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  1832. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  1833. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  1834. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  1835. local lbs = Instance.new("Part")
  1836. lbs.Parent = char
  1837. CreateSound("929619479", lbs, 10, 1)
  1838. lbs.Material = "Neon"
  1839. lbs.Color = BrickColor.Random().Color
  1840. lbs.CanCollide = false
  1841. lbs.Shape = "Ball"
  1842. lbs.Anchored = true
  1843. lbs.Transparency = 0
  1844. lbs.Size = Vector3.new(20,20,20)
  1845. lbs.CFrame = a.CFrame
  1846. local thing = Instance.new("SpecialMesh",lbs)
  1847. thing.MeshType = "Sphere"
  1848. lbs.Anchored = false
  1849. local bvs = Instance.new("BodyVelocity")
  1850. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1851. bvs.velocity = a.CFrame.lookVector*75
  1852. bvs.Parent = lbs
  1853. lbs.Touched:connect(function(hit)
  1854. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1855. end)
  1856. attack = false
  1857. game:GetService("Debris"):AddItem(lbs, 10)
  1858. for x = 0, 4 do
  1859. local bulletgos = IT("Model",char)
  1860. local bulletgos2 = IT("Model",char)
  1861. for z = 0, 24 do
  1862. local lb = Instance.new("Part")
  1863. lb.Parent = bulletgos
  1864. lb.Material = "Neon"
  1865. lb.Color = BrickColor.Random().Color
  1866. lb.CanCollide = false
  1867. lb.Anchored = true
  1868. lb.Transparency = 0
  1869. lb.Size = Vector3.new(2,2,2)
  1870. local thing = Instance.new("SpecialMesh",lb)
  1871. thing.MeshType = "Sphere"
  1872. thing.Scale = Vector3.new(0.5,0.5,1.5)
  1873. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1874. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  1875. local lb2 = Instance.new("Part")
  1876. lb2.Parent = bulletgos2
  1877. lb2.Material = "Neon"
  1878. lb2.Color = lb.Color
  1879. lb2.CanCollide = false
  1880. lb2.Anchored = true
  1881. lb2.Transparency = 0
  1882. lb2.Size = Vector3.new(2,2,2)
  1883. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1884. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  1885. local thing2 = Instance.new("SpecialMesh",lb2)
  1886. thing2.MeshType = "Sphere"
  1887. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  1888. lb.Touched:connect(function(hit)
  1889. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1890. end)
  1891. lb2.Touched:connect(function(hit)
  1892. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1893. end)
  1894. end
  1895. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1896. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1897. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  1898. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  1899. CreateSound("925629856", lbs, 5, 1)
  1900. game:GetService("Debris"):AddItem(bulletgos, 7)
  1901. game:GetService("Debris"):AddItem(bulletgos2, 7)
  1902. for i,v in pairs(bulletgos:children()) do
  1903. if v:IsA("Part") then
  1904. v.Anchored = false
  1905. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  1906. local bv = Instance.new("BodyVelocity")
  1907. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1908. bv.velocity = v.CFrame.lookVector*25
  1909. bv.Parent = v
  1910. game:GetService("Debris"):AddItem(v, 5)
  1911. end
  1912. end
  1913. for i,v in pairs(bulletgos2:children()) do
  1914. if v:IsA("Part") then
  1915. v.Anchored = false
  1916. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  1917. local bv = Instance.new("BodyVelocity")
  1918. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1919. bv.velocity = v.CFrame.lookVector*-25
  1920. bv.Parent = v
  1921. game:GetService("Debris"):AddItem(v, 5)
  1922. end
  1923. end
  1924. wait(1)
  1925. end
  1926. attack = false
  1927. hum.WalkSpeed = 8
  1928. end
  1929. -------------------------------------------------------
  1930. --End Attacks N Stuff--
  1931. -------------------------------------------------------
  1932. mouse.KeyDown:connect(function(key)
  1933. if string.byte(key) == 48 then
  1934. Swing = 2
  1935. hum.WalkSpeed = 38.82
  1936. end
  1937. end)
  1938. mouse.KeyUp:connect(function(key)
  1939. if string.byte(key) == 48 then
  1940. Swing = 1
  1941. hum.WalkSpeed = 8
  1942. end
  1943. end)
  1944. mouse.KeyDown:connect(function(key)
  1945. if attack == false then
  1946. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  1947. EdgyMode = true
  1948. tecks2.Text = "BrOkEnBoNeS"
  1949. tecks2.TextColor3 = Color3.new(85, 0, 255)
  1950. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 85, 0)
  1951. for i, v in pairs(ArmourParts) do
  1952. v.BrickColor = BrickColor.new("Black")
  1953. end
  1954. for i, v in pairs(ArmourParts2) do
  1955. v.BrickColor = BrickColor.new("Really black")
  1956. end
  1957. for i, v in pairs(NeonParts) do
  1958. v.BrickColor = BrickColor.new("Royal purple")
  1959. end
  1960. maincolor = BrickColor.new("Royal purple")
  1961. Music.SoundId = "rbxassetid://1844529437"
  1962. Music.Parent = tors
  1963. Music:Play()
  1964. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  1965. EdgyMode = false
  1966. tecks2.Text = "Natural"
  1967. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1968. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1969. resetmode()
  1970. Music.SoundId = "rbxassetid://1117396305"
  1971. Music.Parent = tors
  1972. Music:Play()
  1973. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  1974. Divinity = true
  1975. tecks2.Text = "Determinação"
  1976. tecks2.TextColor3 = Color3.new(255, 0, 0)
  1977. tecks2.TextStrokeColor3 = Color3.fromRGB(153, 0, 0)
  1978. for i, v in pairs(ArmourParts) do
  1979. v.BrickColor = BrickColor.new("Black")
  1980. end
  1981. for i, v in pairs(ArmourParts2) do
  1982. v.BrickColor = BrickColor.new("Really black")
  1983. end
  1984. for i, v in pairs(NeonParts) do
  1985. v.BrickColor = BrickColor.new("Really red")
  1986. end
  1987. maincolor = BrickColor.new("Really red")
  1988. Music.SoundId = "rbxassetid://911284576"
  1989. Music.Parent = tors
  1990. Music:Play()
  1991. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  1992. Divinity = false
  1993. tecks2.Text = "Natural"
  1994. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1995. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1996. resetmode()
  1997. Music.SoundId = "rbxassetid://1117396305"
  1998. Music.Parent = tors
  1999. Music:Play()
  2000. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2001. Fighter = true
  2002. tecks2.Text = "Lutador"
  2003. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2004. tecks2.TextStrokeColor3 = Color3.fromRGB(85, 0, 255)
  2005. for i, v in pairs(ArmourParts) do
  2006. v.BrickColor = BrickColor.new("Black")
  2007. end
  2008. for i, v in pairs(ArmourParts2) do
  2009. v.BrickColor = BrickColor.new("Really black")
  2010. end
  2011. for i, v in pairs(NeonParts) do
  2012. v.BrickColor = BrickColor.new("Institutional white")
  2013. end
  2014. maincolor = BrickColor.new("Institutional white")
  2015. Music.SoundId = "rbxassetid://493647101"
  2016. Music.Parent = tors
  2017. Music:Play()
  2018. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2019. Fighter = false
  2020. tecks2.Text = "Natural"
  2021. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2022. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2023. resetmode()
  2024. Music.SoundId = "rbxassetid://1117396305"
  2025. Music.Parent = tors
  2026. Music:Play()
  2027. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2028. Purity = true
  2029. tecks2.Text = "Puro"
  2030. tecks2.TextColor3 = Color3.new(0, 255, 255)
  2031. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  2032. for i, v in pairs(ArmourParts) do
  2033. v.BrickColor = BrickColor.new("Institutional white")
  2034. end
  2035. for i, v in pairs(ArmourParts2) do
  2036. v.BrickColor = BrickColor.new("Institutional white")
  2037. end
  2038. for i, v in pairs(NeonParts) do
  2039. v.BrickColor = BrickColor.new("Toothpaste")
  2040. end
  2041. maincolor = BrickColor.new("Toothpaste")
  2042. Music.SoundId = "rbxassetid://553751015"
  2043. Music.Parent = tors
  2044. Music:Play()
  2045. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2046. Purity = false
  2047. tecks2.Text = "Natural"
  2048. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2049. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2050. resetmode()
  2051. Music.SoundId = "rbxassetid://1117396305"
  2052. Music.Parent = tors
  2053. Music:Play()
  2054. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2055. Destruction = true
  2056. tecks2.Text = "Destruir"
  2057. tecks2.TextColor3 = Color3.new(255, 0, 0)
  2058. tecks2.TextStrokeColor3 = Color3.fromRGB(135, 0, 0)
  2059. for i, v in pairs(ArmourParts) do
  2060. v.BrickColor = BrickColor.new("Really black")
  2061. end
  2062. for i, v in pairs(ArmourParts2) do
  2063. v.BrickColor = BrickColor.new("Black")
  2064. end
  2065. for i, v in pairs(NeonParts) do
  2066. v.BrickColor = BrickColor.new("Really red")
  2067. end
  2068. maincolor = BrickColor.new("Really red")
  2069. Music.SoundId = "rbxassetid://613361202"
  2070. Music.Parent = tors
  2071. Music:Play()
  2072. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2073. Destruction = false
  2074. tecks2.Text = "Natural"
  2075. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2076. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2077. resetmode()
  2078. Music.SoundId = "rbxassetid://1117396305"
  2079. Music.Parent = tors
  2080. Music:Play()
  2081. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2082. helpme = true
  2083. tecks2.Text = "iNsAnIdAdE"
  2084. Music.SoundId = "rbxassetid://885996042"
  2085. Music.Parent = tors
  2086. Music:Play()
  2087. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2088. helpme = false
  2089. tecks2.Text = "Natural"
  2090. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2091. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2092. resetmode()
  2093. Music.SoundId = "rbxassetid://1117396305"
  2094. Music.Parent = tors
  2095. Music:Play()
  2096. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  2097. tecks2.TextTransparency = 0
  2098. tecks2.TextStrokeTransparency = 0
  2099. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  2100. tecks2.TextTransparency = 1
  2101. tecks2.TextStrokeTransparency = 1
  2102. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2103. Planetary = true
  2104. tecks2.Text = "Planetario"
  2105. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  2106. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  2107. for i, v in pairs(ArmourParts) do
  2108. v.BrickColor = BrickColor.new("Dark indigo")
  2109. end
  2110. for i, v in pairs(ArmourParts2) do
  2111. v.BrickColor = BrickColor.new("Dark indigo")
  2112. end
  2113. for i, v in pairs(NeonParts) do
  2114. v.BrickColor = BrickColor.new("Dark indigo")
  2115. end
  2116. maincolor = BrickColor.new("Dark indigo")
  2117. Music.SoundId = "rbxassetid://609934004"
  2118. Music.Parent = tors
  2119. Music:Play()
  2120. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2121. Planetary = false
  2122. tecks2.Text = "Natural"
  2123. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2124. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2125. resetmode()
  2126. Music.SoundId = "rbxassetid://1117396305"
  2127. Music.Parent = tors
  2128. Music:Play()
  2129. end
  2130. end
  2131. end)
  2132. mouse.KeyDown:connect(function(key)
  2133. if attack == false then
  2134. if EdgyMode == true then
  2135. if key == 'r' then
  2136. Decapitate()
  2137. elseif key == 'e' then
  2138. Laugh()
  2139. end
  2140. end
  2141. if Divinity == true then
  2142. if key == 'r' then
  2143. Beam_Of_Light()
  2144. elseif key == 'f' then
  2145. Blast_Of_God()
  2146. end
  2147. end
  2148. if Fighter == true then
  2149. if key == 'e' then
  2150. Flying_Kick()
  2151. elseif key == 'f' then
  2152. UpperCut()
  2153. elseif key == 't' then
  2154. Spinning_Kick()
  2155. end
  2156. end
  2157. if Purity == true then
  2158. if key == 'r' then
  2159. Purity_Slam()
  2160. end
  2161. end
  2162. if Destruction == true then
  2163. if key == 'r' then
  2164. Diablo_Explosion()
  2165. elseif key == 'f' then
  2166. Hell_From_Above()
  2167. elseif key == 't' then
  2168. Spinning_Below()
  2169. end
  2170. end
  2171. if helpme == true then
  2172. if key == 'r' then
  2173. Painful_Stomp()
  2174. elseif key == 'f' then
  2175. Ending()
  2176. elseif key == 't' then
  2177. Ende_der_Weld()
  2178. end
  2179. end
  2180. end
  2181. end)
  2182.  
  2183.  
  2184.  
  2185.  
  2186.  
  2187.  
  2188. -------------------------------------------------------
  2189. --Start Animations--
  2190. -------------------------------------------------------
  2191. local equipped = false
  2192. local idle = 0
  2193. local change = 1
  2194. local val = 0
  2195. local toim = 0
  2196. local idleanim = 0.4
  2197. hum.WalkSpeed = 8
  2198. hum.Animator.Parent = nil
  2199. while true do
  2200. swait()
  2201. Music.Parent = char
  2202. if helpme == true then
  2203. for i, v in pairs(ArmourParts) do
  2204. v.BrickColor = BrickColor.random()
  2205. end
  2206. for i, v in pairs(ArmourParts2) do
  2207. v.BrickColor = BrickColor.random()
  2208. end
  2209. for i, v in pairs(NeonParts) do
  2210. v.BrickColor = BrickColor.random()
  2211. end
  2212. maincolor = BrickColor.random()
  2213. tecks2.TextColor3 = maincolor.Color
  2214. tecks2.TextStrokeColor3 = maincolor.Color
  2215. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  2216. end
  2217. if Planetary == true then
  2218. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  2219. end
  2220. sine = sine + change
  2221. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2222. local velderp = root.Velocity.y
  2223. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2224. if equipped == true or equipped == false then
  2225. if attack == false then
  2226. idle = idle + 1
  2227. else
  2228. idle = 0
  2229. end
  2230. if 1 < root.Velocity.y and hitfloor == nil then
  2231. Anim = "Jump"
  2232. change = 1
  2233. if attack == false then
  2234. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2235. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  2236. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  2237. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  2238. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2239. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2240. end
  2241. elseif -1 > root.Velocity.y and hitfloor == nil then
  2242. Anim = "Fall"
  2243. change = 1
  2244. if attack == false then
  2245. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2246. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2247. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  2248. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  2249. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2250. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2251. end
  2252. elseif torvel < 1 and hitfloor ~= nil then
  2253. Anim = "Idle"
  2254. change = 1
  2255. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2257. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2258. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2259. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2260. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2261. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  2262. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2265. if Mrandom(1,15) == 1 then
  2266. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2267. end
  2268. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  2269. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  2270. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2271. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2272. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2274. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2275. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2276. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  2277. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  2278. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  2279. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2280. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  2281. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  2282. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  2283. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  2284. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2285. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2286. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2287. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2288. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2289. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  2290. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  2291. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2292. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2293. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2294. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  2295. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  2296. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2297. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2298. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  2299. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2300. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2301. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2302. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2303. if math.random(1,1) == 1 then
  2304. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2305. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2306. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2307. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2308. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  2309. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  2310. end
  2311. for i, v in pairs(ArmourParts) do
  2312. v.BrickColor = BrickColor.random()
  2313. end
  2314. for i, v in pairs(ArmourParts2) do
  2315. v.BrickColor = BrickColor.random()
  2316. end
  2317. for i, v in pairs(NeonParts) do
  2318. v.BrickColor = BrickColor.random()
  2319. end
  2320. maincolor = BrickColor.random()
  2321. tecks2.TextColor3 = maincolor.Color
  2322. tecks2.TextStrokeColor3 = maincolor.Color
  2323. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2324. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2325. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2326. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2327. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2328. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2329. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2330. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2331. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2332. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2333. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2334. end
  2335. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2336. Anim = "Walk"
  2337. change = .6
  2338. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2341. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2342. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2343. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2344. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2345. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  2347. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2348. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2349. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2350. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2351. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2352. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2353. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  2354. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2355. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2356. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2357. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2358. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2359. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2360. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2361. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2362. if math.random(1,1) == 1 then
  2363. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2364. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2365. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2366. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2367. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2368. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2369. end
  2370. for i, v in pairs(ArmourParts) do
  2371. v.BrickColor = BrickColor.random()
  2372. end
  2373. for i, v in pairs(ArmourParts2) do
  2374. v.BrickColor = BrickColor.random()
  2375. end
  2376. for i, v in pairs(NeonParts) do
  2377. v.BrickColor = BrickColor.random()
  2378. end
  2379. maincolor = BrickColor.random()
  2380. tecks2.TextColor3 = maincolor.Color
  2381. tecks2.TextStrokeColor3 = maincolor.Color
  2382. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2383. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2384. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2385. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2386. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2387. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2388. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2389. if Mrandom(1,15) == 1 then
  2390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2391. end
  2392. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2393. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2394. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2395. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2396. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2397. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2398. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2399. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2400. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2401. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2402. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2403. end
  2404. elseif torvel >= 25 and hitfloor ~= nil then
  2405. Anim = "Sprint"
  2406. change = 1.35
  2407. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2409. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2410. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2411. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2412. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2413. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2414. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2415. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2416. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2417. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  2418. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  2419. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2420. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2421. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2422. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  2423. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2424. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  2425. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  2426. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2427. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2428. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2431. if math.random(1,1) == 1 then
  2432. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2433. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  2434. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2435. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2436. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2437. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2438. end
  2439. for i, v in pairs(ArmourParts) do
  2440. v.BrickColor = BrickColor.random()
  2441. end
  2442. for i, v in pairs(ArmourParts2) do
  2443. v.BrickColor = BrickColor.random()
  2444. end
  2445. for i, v in pairs(NeonParts) do
  2446. v.BrickColor = BrickColor.random()
  2447. end
  2448. maincolor = BrickColor.random()
  2449. tecks2.TextColor3 = maincolor.Color
  2450. tecks2.TextStrokeColor3 = maincolor.Color
  2451. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2452. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  2453. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  2454. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  2455. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2456. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  2457. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2458. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2459. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2460. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  2461. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  2462. end
  2463. end
  2464. end
  2465. if 0 < #Effects then
  2466. for e = 1, #Effects do
  2467. if Effects[e] ~= nil then
  2468. local Thing = Effects[e]
  2469. if Thing ~= nil then
  2470. local Part = Thing[1]
  2471. local Mode = Thing[2]
  2472. local Delay = Thing[3]
  2473. local IncX = Thing[4]
  2474. local IncY = Thing[5]
  2475. local IncZ = Thing[6]
  2476. if 1 >= Thing[1].Transparency then
  2477. if Thing[2] == "Block1" then
  2478. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2479. local Mesh = Thing[1].Mesh
  2480. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2481. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2482. elseif Thing[2] == "Block2" then
  2483. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2484. local Mesh = Thing[7]
  2485. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2486. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2487. elseif Thing[2] == "Block3" then
  2488. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2489. local Mesh = Thing[7]
  2490. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2491. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2492. elseif Thing[2] == "Cylinder" then
  2493. local Mesh = Thing[1].Mesh
  2494. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2495. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2496. elseif Thing[2] == "Blood" then
  2497. local Mesh = Thing[7]
  2498. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2499. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2500. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2501. elseif Thing[2] == "Elec" then
  2502. local Mesh = Thing[1].Mesh
  2503. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2504. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2505. elseif Thing[2] == "Disappear" then
  2506. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2507. elseif Thing[2] == "Shatter" then
  2508. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2509. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2510. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2511. Thing[6] = Thing[6] + Thing[5]
  2512. end
  2513. else
  2514. Part.Parent = nil
  2515. table.remove(Effects, e)
  2516. end
  2517. end
  2518. end
  2519. end
  2520. end
  2521. end
  2522. -------------------------------------------------------
  2523. --End Animations And Script--
  2524. -------------------------------------------------------
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