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ArcDesLHK

Star Spawn

Jun 4th, 2023 (edited)
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  1. Star Spawn Spherica
  2. Level 5 FIRE Galaxy/Effect
  3. 2000/1800
  4. You can target 1 Cometshower Spell/Trap in your GY; Special Summon this card from your hand, and if you do, add that card to your hand, then gain Nebula Counters equal to the number of cards in your hand. If this card is in your GY: You can send 1 "Star Spawn" card from your hand or face-up field to the GY; add this card to your hand. You can only use 1 "Star Spawn Spherica" effect per turn, and only once that turn.
  5.  
  6. Star Spawn Astrolabrys
  7. SC 8 SPACE Galaxy/Constellation/Effect
  8. 2800/2300
  9. 8 Nebula Counters + 2 monsters with different Attributes
  10. Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this card is destroyed by battle or card effect: You can destroy as many cards your opponent controls as possible, and if you do, gain Nebula Counters equal to the number of cards destroyed by this effect. You can only use this effect of "Star Spawn Astrolabrys" once per turn.
  11.  
  12. Star Spawn Antikythera
  13. SC 8 TIME Galaxy/Constellation/Effect
  14. 3000/2500
  15. 8 Nebula Counters + 2 monsters with different Attributes
  16. Once per turn: You can target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. If this card is destroyed by battle or card effect: You can destroy as many cards your opponent controls as possible, and if you do, gain Nebula Counters equal to the number of cards destroyed by this effect. You can only use this effect of "Star Spawn Antikythera" once per turn.
  17.  
  18. Star Spawn Armilla
  19. Level 6 WIND Galaxy/Effect
  20. 2100/1400
  21. If only your opponent controls a monster and you have no Nebula Counters: You can reveal this card and 1 other Level 5-7 "Star Spawn" monster in your hand; Special Summon both in Defense Position, also gain Nebula Counters equal to the Level of the revealed monster, also you cannot Normal or Special Summon monsters for the rest of this turn, except Galaxy monsters. You can only use this effect of "Star Spawn Armilla" once per turn.
  22.  
  23. Star Spawn Dioptr
  24. Level 7 LIGHT Galaxy/Effect
  25. 2100/2600
  26. If you control a "Star Spawn" monster, you can Special Summon this card (from your hand). You can only Special Summon "Star Spawn Dioptr" once per turn this way. You can only use each of the following effects of "Star Spawn Dioptr" once per turn. If this card is Normal or Special Summoned: You can add 1 "Star Spawn" monster from your Deck to your hand, except "Star Spawn Dioptr". If this card is sent from the field to the GY: You can target 1 card your opponent controls; return it to the hand.
  27.  
  28. Star Spawn Ryng
  29. Level 5 WATER Galaxy/Effect
  30. 2200/1700
  31. During damage calculation, if your Galaxy monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. You can only use this effect of "Star Spawn Ryng" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was discarded there to activate this effect this turn: You can Special Summon this card, and if you do, gain Nebula Counters equal to the number of cards on the field.
  32.  
  33. Star Spawn Gnomon
  34. Level 5 DARK Galaxy/Effect
  35. 2100/1500
  36. During the Damage Step, when your Galaxy monster battles (Quick Effect): You can discard this card; that monster gains 2000 ATK until the end of this turn. Once per turn, during the End Phase, if this card is in the GY because it was discarded there to activate this effect this turn: You can Special Summon this card, and if you do, gain Nebula Counters equal to the number of cards on the field.
  37.  
  38. Star Spawn Triquetrum
  39. Level 6 EARTH Galaxy/Effect
  40. 1800/2000
  41. If you control a "Star Spawn" Cometshower Spell/Trap, you can Special Summon this card (from your hand). You can only Special Summon "Star Spawn Triquetrum" once per turn this way. You can only use each of the following effects of "Star Spawn Triquetrum" once per turn. If this card is Normal or Special Summoned: You can add 1 "Star Spawn" Spell/Trap from your Deck to your hand. If this card is sent from the field to the GY: You can target up to 3 cards in your opponent's GY; banish them.
  42.  
  43. Quadrant Star Spawn
  44. SC 4 TIME Galaxy/Constellation/Effect
  45. 2400/2000
  46. 4 Nebula Counters + 1 Level 5 or higher Galaxy monster
  47. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can destroy 1 card on the field. If this card is destroyed by battle or card effect: You can target 1 Level 5 or higher Galaxy monster in your GY; Special Summon that target. You can only use this effect of "Quadrant Star Spawn" once per turn.
  48.  
  49. Star Spawn Observatory
  50. Cometshower Spell
  51. (This card is also always a Continuous Spell.)
  52. When this card is activated: Gain 4 Nebula Counters. The first time each "Star Spawn" monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn, during your End Phase: You can add 1 "Star Spawn" monster from your GY to your hand, then gain 3 Nebula Counters. You can only control 1 "Star Spawn Observatory".
  53.  
  54. Star Spawn Spiral
  55. Cometshower Spell
  56. (This card is also always a Continuous Spell.)
  57. When this card is activated: Gain 4 Nebula Counters. Once per turn, when an opponent's monster declares an attack: You can negate the attack, and if you do, gain 3 Nebula Counters. You can only control 1 "Star Spawn Spiral".
  58.  
  59. Star Spawn Nebula
  60. Cometshower Trap
  61. (This card is also always a Continuous Trap.)
  62. When this card is activated: Gain 4 Nebula Counters. You can only use each of the following effects of "Star Spawn Nebula" once per turn. If a face-up Galaxy monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; gain 3 Nebula Counters.
  63.  
  64. Star Spawn Blastnova
  65. Counter Trap
  66. When a Spell/Trap Card, or monster effect, is activated in the GY, while you control a "Star Spawn" Constellation Monster: Negate the activation, and if you do, banish that card, then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK. You can only activate 1 "Star Spawn Blastnova" per turn.
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