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- if script.Parent.className ~= "HopperBin" then
- me = game.Players.filgi65
- h = Instance.new("HopperBin")
- h.Parent = me.Backpack
- h.Name = "Magic."
- script.Parent = h
- end
- real = game.Players.xSoulStealerx
- bin = script.Parent
- function prop(p,parent,color,x,y,z,collide,anchor,tran,ref)
- p.Parent = parent
- p.BrickColor = BrickColor.new(color)
- p.formFactor = 0
- p.Size = Vector3.new(x,y,z)
- p.CanCollide = collide
- p.Anchored = anchor
- p.Transparency = tran
- p.Reflectance = ref
- p.TopSurface = 0
- p.BottomSurface = 0
- p:BreakJoints()
- end
- function mesh(mesh, parent, x, y, z, type)
- mesh.Parent = parent
- mesh.Scale = Vector3.new(x, y, z)
- mesh.MeshType = type
- end
- function weld(w, p, p0, p1, a, b, c, x, y, z)
- w.Parent = p
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
- end
- function fire(f,p,h,s,cr,cg,cb,scr,scg,scb)
- f.Parent = p
- f.Heat = h
- f.Size = s
- f.Color = Color3.new(cr,cg,sb)
- f.SecondaryColor = Color3.new(scr,scg,scb)
- end
- rarm = real.Character["Right Arm"]
- larm = real.Character["Left Arm"]
- torso = real.Character.Torso
- boom = Instance.new("Part")
- prop(boom,real.Character,"Dark grey",1,1,1,false,false,0.1,0.1)
- bome = Instance.new("SpecialMesh")
- mesh(bome,boom,1.1,1,1.1,"Brick")
- w = Instance.new("Weld",rarm)
- weld(w,rarm,rarm,boom,0,0,0,0,0.58,0)
- boom2 = Instance.new("Part")
- prop(boom2,real.Character,"Dark grey",1,1,1,false,false,0.1,0.1)
- bome2 = Instance.new("SpecialMesh")
- mesh(bome2,boom2,1.1,1,1.1,"Brick")
- w2 = Instance.new("Weld")
- weld(w2,larm,larm,boom2,0,0,0,0,0.58,0)
- rw = real.Character.Torso["Right Shoulder"]
- rightoriginal = rw.C0
- lw = real.Character.Torso["Left Shoulder"]
- leftoriginal = lw.C0
- enabled = false
- bin.Selected:connect(function(mouse)
- mouse.Button1Down:connect(function()
- if enabled == true then return end
- enabled = true
- for i=1, 8 do
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.2,-0.15,0.1) * CFrame.new(0,0.07,-0.045)
- lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.2,0.15,-0.1) * CFrame.new(0,0.07,-0.045)
- wait()
- end
- wait(0.3)
- local fb = Instance.new("Part")
- prop(fb,real.Character,"White",1,1,1,false,false,1,0)
- local fw = Instance.new("Weld")
- weld(fw,torso,torso,fb,0,0,0,0,-0.6,1.5)
- local faiah = Instance.new("Fire")
- fire(faiah,fb,8,1,1,0.3,0.6,1,0.5,0.7)
- for i=1, 5, 0.04 do
- wait()
- faiah.Size = i
- local lol = Instance.new("Part")
- prop(lol,real.Character,"White",1,1,1,false,true,1,0)
- local fi = Instance.new("Fire")
- fire(fi,lol,8,1,1,0.3,0.6,1,0.5,0.7)
- lol.CFrame = fb.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-15,15)/10,math.random(-15,15)/10,math.random(-15,15)/10)
- coroutine.resume(coroutine.create(function()
- for o=1,20 do
- wait()
- lol.CFrame = lol.CFrame * CFrame.new(0,0,-0.3)
- end
- fi.Enabled = false
- wait(0.7)
- lol:remove()
- end))
- end
- fw:remove()
- local bv = Instance.new("BodyVelocity",fb)
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bv.velocity = fb.CFrame.lookVector * 50
- for i=1, 6 do
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.5) * CFrame.new(0,-0.08,-0.045)
- lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0,0,-0.5) * CFrame.new(0,-0.08,-0.045)
- wait()
- end
- wait(0.3)
- for i=1, 6 do
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.4,0,0) * CFrame.new(0,0,0)
- lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.4,0,0) * CFrame.new(0,0,0)
- wait()
- end
- rw.C0 = rightoriginal
- lw.C0 = leftoriginal
- enabled = false
- end)
- end)
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