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- game.Players.LocalPlayer.Character.Head.Mesh:destroy()
- function doo(limb, pos)
- limb:BreakJoints()
- local velocity = Instance.new("RocketPropulsion", limb)
- velocity.CartoonFactor = 0
- velocity.MaxSpeed = 30
- velocity.MaxThrust = 9999
- velocity.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
- velocity.Target = game.Players.LocalPlayer.Character.Torso
- velocity.TargetOffset = pos
- velocity:fire()
- local b = Instance.new("BodyGyro", limb)
- end
- while wait() do
- doo(game.Players.LocalPlayer.Character["Left Arm"], Vector3.new(-0.5,-2,-1))
- doo(game.Players.LocalPlayer.Character["Right Arm"], Vector3.new(0.5,-2,-1))
- doo(game.Players.LocalPlayer.Character["Left Leg"], Vector3.new(-0.5,-2,1))
- doo(game.Players.LocalPlayer.Character["Right Leg"], Vector3.new(0.5,-2,1))
- end
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