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Sep 10th, 2023
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  1. ObjectDisposedException: The UNKNOWN_OBJECT_TYPE has been deallocated, it is not allowed to access it
  2. Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CheckWriteAndThrowNoEarlyOut (Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle handle) (at <e97d84204f8d4aef92b538c5bab948f1>:0)
  3. Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CheckWriteAndBumpSecondaryVersion (Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle handle) (at <e97d84204f8d4aef92b538c5bab948f1>:0)
  4. Unity.Collections.NativeHashMap`2[TKey,TValue].CheckWrite () (at ./Library/PackageCache/com.unity.collections@2.1.4/Unity.Collections/NativeHashMap.cs:793)
  5. Unity.Collections.NativeHashMap`2[TKey,TValue].TryAdd (TKey key, TValue item) (at ./Library/PackageCache/com.unity.collections@2.1.4/Unity.Collections/NativeHashMap.cs:301)
  6. Unity.Collections.NativeHashMap`2[TKey,TValue].Add (TKey key, TValue item) (at ./Library/PackageCache/com.unity.collections@2.1.4/Unity.Collections/NativeHashMap.cs:322)
  7. HexagonSurvive.Map.Systems.HexMapInitSystem.CalculateCoordinates (HexagonSurvive.Map.Aspects.HexUnitAspect unit) (at Assets/Scripts/HexagonSurvive/Map/Systems/HexMapInitSystem.cs:185)
  8. HexagonSurvive.Map.Systems.HexMapInitSystem.InstantiateUnit (Unity.Entities.SystemState& state, Unity.Mathematics.float2 pos) (at Assets/Scripts/HexagonSurvive/Map/Systems/HexMapInitSystem.cs:175)
  9. HexagonSurvive.Map.Systems.HexMapInitSystem.GenerateChunk (Unity.Entities.SystemState& state, Unity.Mathematics.float2 center) (at Assets/Scripts/HexagonSurvive/Map/Systems/HexMapInitSystem.cs:129)
  10. HexagonSurvive.Map.Systems.HexMapInitSystem.GenerateMap (Unity.Entities.SystemState& state) (at Assets/Scripts/HexagonSurvive/Map/Systems/HexMapInitSystem.cs:104)
  11. HexagonSurvive.Map.Systems.HexMapInitSystem.Generate (Unity.Entities.SystemState& state) (at Assets/Scripts/HexagonSurvive/Map/Systems/HexMapInitSystem.cs:64)
  12. HexagonSurvive.Map.Systems.HexMapInitSystem.OnUpdate (Unity.Entities.SystemState& state) (at Assets/Scripts/HexagonSurvive/Map/Systems/HexMapInitSystem.cs:48)
  13. HexagonSurvive.Map.Systems.HexMapInitSystem.__codegen__OnUpdate (System.IntPtr self, System.IntPtr state) (at <0250c31fc8ed447bacbfd38778ea7704>:0)
  14. Unity.Entities.SystemBaseRegistry+<>c__DisplayClass9_0.<SelectBurstFn>b__0 (System.IntPtr system, System.IntPtr state) (at ./Library/PackageCache/com.unity.entities@1.0.14/Unity.Entities/SystemBaseRegistry.cs:256)
  15. UnityEngine.Debug:LogException(Exception)
  16. Unity.Debug:LogException(Exception) (at ./Library/PackageCache/com.unity.entities@1.0.14/Unity.Entities/Stubs/Unity/Debug.cs:19)
  17. Unity.Entities.<>c__DisplayClass9_0:<SelectBurstFn>b__0(IntPtr, IntPtr) (at ./Library/PackageCache/com.unity.entities@1.0.14/Unity.Entities/SystemBaseRegistry.cs:260)
  18. Unity.Entities.UnmanagedUpdate_0000158F$BurstDirectCall:wrapper_native_indirect_000002ADE8049650(IntPtr&, Void*)
  19. Unity.Entities.UnmanagedUpdate_0000158F$BurstDirectCall:Invoke(Void*)
  20. Unity.Entities.WorldUnmanagedImpl:UnmanagedUpdate(Void*) (at ./Library/PackageCache/com.unity.entities@1.0.14/Unity.Entities/WorldUnmanaged.cs:828)
  21. Unity.Entities.WorldUnmanagedImpl:UpdateSystem(SystemHandle) (at ./Library/PackageCache/com.unity.entities@1.0.14/Unity.Entities/WorldUnmanaged.cs:894)
  22. Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at ./Library/PackageCache/com.unity.entities@1.0.14/Unity.Entities/ComponentSystemGroup.cs:733)
  23. Unity.Entities.ComponentSystemGroup:OnUpdate() (at ./Library/PackageCache/com.unity.entities@1.0.14/Unity.Entities/ComponentSystemGroup.cs:697)
  24. Unity.Entities.InitializationSystemGroup:OnUpdate() (at ./Library/PackageCache/com.unity.entities@1.0.14/Unity.Entities/DefaultWorld.cs:169)
  25. Unity.Entities.SystemBase:Update() (at ./Library/PackageCache/com.unity.entities@1.0.14/Unity.Entities/SystemBase.cs:418)
  26. Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at ./Library/PackageCache/com.unity.entities@1.0.14/Unity.Entities/ScriptBehaviourUpdateOrder.cs:526)
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