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Ninja_Camper

final sin (old)

Feb 27th, 2018
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  1. -- [[[
  2. --000000[[====================================================================================\\
  3. --000000[[ DEIVIS97 EDIT
  4. --000000[[====================================================================================//
  5. -- [[[
  6.  
  7.  
  8.  
  9. wait(0.2)
  10.  
  11.  
  12.  
  13. Player = game:GetService("Players").LocalPlayer
  14. PlayerGui = Player.PlayerGui
  15. Cam = workspace.CurrentCamera
  16. Backpack = Player.Backpack
  17. Character = Player.Character
  18. Humanoid = Character.Humanoid
  19. Mouse = Player:GetMouse()
  20. RootPart = Character["HumanoidRootPart"]
  21. Torso = Character["Torso"]
  22. Head = Character["Head"]
  23. RightArm = Character["Right Arm"]
  24. LeftArm = Character["Left Arm"]
  25. RightLeg = Character["Right Leg"]
  26. LeftLeg = Character["Left Leg"]
  27. RootJoint = RootPart["RootJoint"]
  28. Neck = Torso["Neck"]
  29. RightShoulder = Torso["Right Shoulder"]
  30. LeftShoulder = Torso["Left Shoulder"]
  31. RightHip = Torso["Right Hip"]
  32. LeftHip = Torso["Left Hip"]
  33. local sick = Instance.new("Sound",Character)
  34. sick.SoundId = "rbxassetid://264721135"
  35. sick.Looped = true
  36. sick.Pitch = 1
  37. sick.Volume = 5
  38. sick:Play()
  39. script.Parent = PlayerGui
  40. script.Name = "Sin Ultimate"
  41.  
  42. IT = Instance.new
  43. CF = CFrame.new
  44. VT = Vector3.new
  45. RAD = math.rad
  46. C3 = Color3.new
  47. UD2 = UDim2.new
  48. BRICKC = BrickColor.new
  49. ANGLES = CFrame.Angles
  50. EULER = CFrame.fromEulerAnglesXYZ
  51. COS = math.cos
  52. ACOS = math.acos
  53. SIN = math.sin
  54. ASIN = math.asin
  55. ABS = math.abs
  56. MRANDOM = math.random
  57. FLOOR = math.floor
  58.  
  59. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  60. local NEWMESH = IT(MESH)
  61. if MESH == "SpecialMesh" then
  62. NEWMESH.MeshType = MESHTYPE
  63. if MESHID ~= "nil" and MESHID ~= "" then
  64. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  65. end
  66. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  67. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  68. end
  69. end
  70. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  71. NEWMESH.Scale = SCALE
  72. NEWMESH.Parent = PARENT
  73. return NEWMESH
  74. end
  75.  
  76. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  77. local NEWPART = IT("Part")
  78. NEWPART.formFactor = FORMFACTOR
  79. NEWPART.Reflectance = REFLECTANCE
  80. NEWPART.Transparency = TRANSPARENCY
  81. NEWPART.CanCollide = false
  82. NEWPART.Locked = true
  83. NEWPART.Anchored = true
  84. if ANCHOR == false then
  85. NEWPART.Anchored = false
  86. end
  87. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  88. NEWPART.Name = NAME
  89. NEWPART.Size = SIZE
  90. NEWPART.Position = Torso.Position
  91. NEWPART.Material = MATERIAL
  92. NEWPART:BreakJoints()
  93. NEWPART.Parent = PARENT
  94. return NEWPART
  95. end
  96.  
  97. --//=================================\\
  98. --|| CUSTOMIZATION
  99. --\\=================================//
  100.  
  101. Player_Size = 1 --Size of the player.
  102. Animation_Speed = 3
  103. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  104.  
  105. local Speed = 16
  106. local Effects2 = {}
  107.  
  108. --//=================================\\
  109. --|| END OF CUSTOMIZATION
  110. --\\=================================//
  111.  
  112. local function weldBetween(a, b)
  113. local weldd = Instance.new("ManualWeld")
  114. weldd.Part0 = a
  115. weldd.Part1 = b
  116. weldd.C0 = CFrame.new()
  117. weldd.C1 = b.CFrame:inverse() * a.CFrame
  118. weldd.Parent = a
  119. return weldd
  120. end
  121.  
  122. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  123. local acs = Instance.new("Part")
  124. acs.CanCollide = false
  125. acs.Anchored = false
  126. acs.Size = Vector3.new(0,0,0)
  127. acs.CFrame = attachmentpart.CFrame
  128. acs.Parent = Character
  129. acs.BrickColor = color
  130. local meshs = Instance.new("SpecialMesh")
  131. meshs.MeshId = mesh
  132. meshs.TextureId = texture
  133. meshs.Parent = acs
  134. meshs.Scale = scale
  135. meshs.Offset = offset
  136. weldBetween(attachmentpart,acs)
  137. end
  138.  
  139. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  140. if TYPE == "Gem" then
  141. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  142. acs.Anchored = false
  143. acs.CanCollide = false
  144. acs.CFrame = PART.CFrame
  145. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  146. weldBetween(PART,acs)
  147. elseif TYPE == "Skull" then
  148. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  149. acs.Anchored = false
  150. acs.CanCollide = false
  151. acs.CFrame = PART.CFrame
  152. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  153. weldBetween(PART,acs)
  154. elseif TYPE == "Eye" then
  155. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  156. acs.Anchored = false
  157. acs.CanCollide = false
  158. acs.CFrame = PART.CFrame
  159. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  160. weldBetween(PART,acs)
  161. end
  162. end
  163.  
  164. --//=================================\\
  165. --|| USEFUL VALUES
  166. --\\=================================//
  167.  
  168. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  169. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  170. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  171. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  172. local CHANGEDEFENSE = 0
  173. local CHANGEDAMAGE = 0
  174. local CHANGEMOVEMENT = 0
  175. local ANIM = "Idle"
  176. local ATTACK = false
  177. local EQUIPPED = false
  178. local HOLD = false
  179. local COMBO = 1
  180. local Rooted = false
  181. local SINE = 0
  182. local KEYHOLD = false
  183. local CHANGE = 2 / Animation_Speed
  184. local WALKINGANIM = false
  185. local WALK = 0
  186. local VALUE1 = false
  187. local VALUE2 = false
  188. local ROBLOXIDLEANIMATION = IT("Animation")
  189. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  190. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  191. --ROBLOXIDLEANIMATION.Parent = Humanoid
  192. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  193. WEAPONGUI.Name = "Weapon GUI"
  194. local Weapon = IT("Model")
  195. Weapon.Name = "Adds"
  196. local Effects = IT("Folder", Weapon)
  197. Effects.Name = "Effects"
  198. local ANIMATOR = Humanoid.Animator
  199. local ANIMATE = Character.Animate
  200. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  201. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  202. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  203. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  204. local UNANCHOR = true
  205.  
  206. local SKILLTEXTCOLOR = BRICKC"Toothpaste".Color
  207.  
  208. --//=================================\\
  209. --\\=================================//
  210.  
  211.  
  212. --//=================================\\
  213. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  214. --\\=================================//
  215.  
  216. ArtificialHB = Instance.new("BindableEvent", script)
  217. ArtificialHB.Name = "ArtificialHB"
  218.  
  219. script:WaitForChild("ArtificialHB")
  220.  
  221. frame = Frame_Speed
  222. tf = 0
  223. allowframeloss = false
  224. tossremainder = false
  225. lastframe = tick()
  226. script.ArtificialHB:Fire()
  227.  
  228. game:GetService("RunService").Heartbeat:connect(function(s, p)
  229. tf = tf + s
  230. if tf >= frame then
  231. if allowframeloss then
  232. script.ArtificialHB:Fire()
  233. lastframe = tick()
  234. else
  235. for i = 1, math.floor(tf / frame) do
  236. script.ArtificialHB:Fire()
  237. end
  238. lastframe = tick()
  239. end
  240. if tossremainder then
  241. tf = 0
  242. else
  243. tf = tf - frame * math.floor(tf / frame)
  244. end
  245. end
  246. end)
  247.  
  248. --//=================================\\
  249. --\\=================================//
  250.  
  251.  
  252.  
  253.  
  254.  
  255. --//=================================\\
  256. --|| SOME FUNCTIONS
  257. --\\=================================//
  258.  
  259. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  260. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  261. end
  262.  
  263. function PositiveAngle(NUMBER)
  264. if NUMBER >= 0 then
  265. NUMBER = 0
  266. end
  267. return NUMBER
  268. end
  269.  
  270. function NegativeAngle(NUMBER)
  271. if NUMBER <= 0 then
  272. NUMBER = 0
  273. end
  274. return NUMBER
  275. end
  276.  
  277. function Swait(NUMBER)
  278. if NUMBER == 0 or NUMBER == nil then
  279. ArtificialHB.Event:wait()
  280. else
  281. for i = 1, NUMBER do
  282. ArtificialHB.Event:wait()
  283. end
  284. end
  285. end
  286.  
  287. function QuaternionFromCFrame(cf)
  288. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  289. local trace = m00 + m11 + m22
  290. if trace > 0 then
  291. local s = math.sqrt(1 + trace)
  292. local recip = 0.5 / s
  293. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  294. else
  295. local i = 0
  296. if m11 > m00 then
  297. i = 1
  298. end
  299. if m22 > (i == 0 and m00 or m11) then
  300. i = 2
  301. end
  302. if i == 0 then
  303. local s = math.sqrt(m00 - m11 - m22 + 1)
  304. local recip = 0.5 / s
  305. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  306. elseif i == 1 then
  307. local s = math.sqrt(m11 - m22 - m00 + 1)
  308. local recip = 0.5 / s
  309. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  310. elseif i == 2 then
  311. local s = math.sqrt(m22 - m00 - m11 + 1)
  312. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  313. end
  314. end
  315. end
  316.  
  317. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  318. local xs, ys, zs = x + x, y + y, z + z
  319. local wx, wy, wz = w * xs, w * ys, w * zs
  320. local xx = x * xs
  321. local xy = x * ys
  322. local xz = x * zs
  323. local yy = y * ys
  324. local yz = y * zs
  325. local zz = z * zs
  326. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  327. end
  328.  
  329. function QuaternionSlerp(a, b, t)
  330. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  331. local startInterp, finishInterp;
  332. if cosTheta >= 0.0001 then
  333. if (1 - cosTheta) > 0.0001 then
  334. local theta = ACOS(cosTheta)
  335. local invSinTheta = 1 / SIN(theta)
  336. startInterp = SIN((1 - t) * theta) * invSinTheta
  337. finishInterp = SIN(t * theta) * invSinTheta
  338. else
  339. startInterp = 1 - t
  340. finishInterp = t
  341. end
  342. else
  343. if (1 + cosTheta) > 0.0001 then
  344. local theta = ACOS(-cosTheta)
  345. local invSinTheta = 1 / SIN(theta)
  346. startInterp = SIN((t - 1) * theta) * invSinTheta
  347. finishInterp = SIN(t * theta) * invSinTheta
  348. else
  349. startInterp = t - 1
  350. finishInterp = t
  351. end
  352. end
  353. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  354. end
  355.  
  356. function Clerp(a, b, t)
  357. local qa = {QuaternionFromCFrame(a)}
  358. local qb = {QuaternionFromCFrame(b)}
  359. local ax, ay, az = a.x, a.y, a.z
  360. local bx, by, bz = b.x, b.y, b.z
  361. local _t = 1 - t
  362. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  363. end
  364.  
  365. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  366. local frame = IT("Frame")
  367. frame.BackgroundTransparency = TRANSPARENCY
  368. frame.BorderSizePixel = BORDERSIZEPIXEL
  369. frame.Position = POSITION
  370. frame.Size = SIZE
  371. frame.BackgroundColor3 = COLOR
  372. frame.BorderColor3 = BORDERCOLOR
  373. frame.Name = NAME
  374. frame.Parent = PARENT
  375. return frame
  376. end
  377.  
  378. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  379. local label = IT("TextLabel")
  380. label.BackgroundTransparency = 1
  381. label.Size = UD2(1, 0, 1, 0)
  382. label.Position = UD2(0, 0, 0, 0)
  383. label.TextColor3 = TEXTCOLOR
  384. label.TextStrokeTransparency = STROKETRANSPARENCY
  385. label.TextTransparency = TRANSPARENCY
  386. label.FontSize = TEXTFONTSIZE
  387. label.Font = TEXTFONT
  388. label.BorderSizePixel = BORDERSIZEPIXEL
  389. label.TextScaled = false
  390. label.Text = TEXT
  391. label.Name = NAME
  392. label.Parent = PARENT
  393. return label
  394. end
  395.  
  396. function NoOutlines(PART)
  397. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  398. end
  399.  
  400.  
  401. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  402. local NEWWELD = IT(TYPE)
  403. NEWWELD.Part0 = PART0
  404. NEWWELD.Part1 = PART1
  405. NEWWELD.C0 = C0
  406. NEWWELD.C1 = C1
  407. NEWWELD.Parent = PARENT
  408. return NEWWELD
  409. end
  410.  
  411. local sound = IT("Sound",nil)
  412.  
  413. function CreateSound(ID, PARENT, VOLUME, PITCH)
  414. local NEWSOUND = nil
  415. coroutine.resume(coroutine.create(function()
  416. NEWSOUND = sound:Clone()
  417. NEWSOUND.Parent = PARENT
  418. NEWSOUND.Volume = VOLUME
  419. NEWSOUND.Pitch = PITCH
  420. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  421. Swait()
  422. NEWSOUND:play()
  423. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  424. end))
  425. return NEWSOUND
  426. end
  427.  
  428. function CFrameFromTopBack(at, top, back)
  429. local right = top:Cross(back)
  430. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  431. end
  432.  
  433. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  434. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  435. local mesh = IT("SpecialMesh",wave)
  436. mesh.MeshType = "FileMesh"
  437. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  438. mesh.Scale = SIZE
  439. mesh.Offset = VT(0,0,-SIZE.X/8)
  440. wave.CFrame = CFRAME
  441. coroutine.resume(coroutine.create(function(PART)
  442. for i = 1, WAIT do
  443. Swait()
  444. mesh.Scale = mesh.Scale + GROW
  445. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  446. if DOESROT == true then
  447. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  448. end
  449. wave.Transparency = wave.Transparency + (0.5/WAIT)
  450. if wave.Transparency > 0.99 then
  451. wave:remove()
  452. end
  453. end
  454. end))
  455. end
  456.  
  457. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  458. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  459. local mesh = IT("SpecialMesh",wave)
  460. mesh.MeshType = "FileMesh"
  461. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  462. mesh.Scale = SIZE
  463. mesh.Offset = VT(0,0,0)
  464. wave.CFrame = CFRAME
  465. coroutine.resume(coroutine.create(function(PART)
  466. for i = 1, WAIT do
  467. Swait()
  468. mesh.Scale = mesh.Scale + GROW
  469. if DOESROT == true then
  470. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  471. end
  472. wave.Transparency = wave.Transparency + (0.5/WAIT)
  473. if wave.Transparency > 0.99 then
  474. wave:remove()
  475. end
  476. end
  477. end))
  478. end
  479.  
  480. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  481. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  482. local mesh = IT("SpecialMesh",wave)
  483. mesh.MeshType = "Sphere"
  484. mesh.Scale = SIZE
  485. mesh.Offset = VT(0,0,0)
  486. wave.CFrame = CFRAME
  487. coroutine.resume(coroutine.create(function(PART)
  488. for i = 1, WAIT do
  489. Swait()
  490. mesh.Scale = mesh.Scale + GROW
  491. wave.Transparency = wave.Transparency + (1/WAIT)
  492. if wave.Transparency > 0.99 then
  493. wave:remove()
  494. end
  495. end
  496. end))
  497. end
  498.  
  499. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  500. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  501. local mesh = IT("BlockMesh",wave)
  502. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  503. coroutine.resume(coroutine.create(function(PART)
  504. for i = 1, WAIT do
  505. Swait()
  506. mesh.Scale = mesh.Scale + GROW
  507. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  508. wave.Transparency = wave.Transparency + (1/WAIT)
  509. if wave.Transparency > 0.99 then
  510. wave:remove()
  511. end
  512. end
  513. end))
  514. end
  515.  
  516. function MakeForm(PART,TYPE)
  517. if TYPE == "Cyl" then
  518. local MSH = IT("CylinderMesh",PART)
  519. elseif TYPE == "Ball" then
  520. local MSH = IT("SpecialMesh",PART)
  521. MSH.MeshType = "Sphere"
  522. elseif TYPE == "Wedge" then
  523. local MSH = IT("SpecialMesh",PART)
  524. MSH.MeshType = "Wedge"
  525. elseif TYPE == "Gem" then
  526. CreateMesh("SpecialMesh", PART, "FileMesh", "9756362", "", PART.Size, VT(0,0,0))
  527. end
  528. end
  529.  
  530. function CheckTableForString(Table, String)
  531. for i, v in pairs(Table) do
  532. if string.find(string.lower(String), string.lower(v)) then
  533. return true
  534. end
  535. end
  536. return false
  537. end
  538.  
  539. function CheckIntangible(Hit)
  540. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  541. if Hit and Hit.Parent then
  542. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  543. return true
  544. end
  545. end
  546. return false
  547. end
  548.  
  549. Debris = game:GetService("Debris")
  550.  
  551. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  552. if FLOOR ~= nil then
  553. coroutine.resume(coroutine.create(function()
  554. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  555. PART.CFrame = CF(POSITION)
  556. for i = 1, 45 do
  557. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  558. RingPiece.Material = FLOOR.Material
  559. RingPiece.Color = FLOOR.Color
  560. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  561. Debris:AddItem(RingPiece,SWAIT/100)
  562. end
  563. PART:remove()
  564. end))
  565. end
  566. end
  567.  
  568. function CreatePentagram(size,doesrotate,rotatedirection,waitt,cframe,offset)
  569. local sinkhole = IT("Part",Effects)
  570. sinkhole.Size = VT(size,0,size)
  571. sinkhole.CFrame = cframe * CF(0,offset,0)
  572. sinkhole.Material = "Neon"
  573. sinkhole.Color = C3(1,0,0)
  574. sinkhole.Anchored = true
  575. sinkhole.CanCollide = false
  576. sinkhole.Transparency = 1
  577. local decal = IT("Decal",sinkhole)
  578. decal.Face = "Top"
  579. decal.Texture = "http://www.roblox.com/asset/?id=818983932"
  580. coroutine.resume(coroutine.create(function(PART)
  581. for i = 1, waitt do
  582. Swait()
  583. if doesrotate == true then
  584. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  585. end
  586. if i > waitt-11 then
  587. decal.Transparency = decal.Transparency + 0.1
  588. end
  589. end
  590. sinkhole:remove()
  591. end))
  592. return sinkhole
  593. end
  594.  
  595. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  596. local Direction = CFrame.new(StartPos, Vec).lookVector
  597. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  598. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  599. if RayHit and CheckIntangible(RayHit) then
  600. if DelayIfHit then
  601. wait()
  602. end
  603. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  604. end
  605. return RayHit, RayPos, RayNormal
  606. end
  607.  
  608. function turnto(position)
  609. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  610. end
  611.  
  612. --//=================================\\
  613. --|| WEAPON CREATION
  614. --\\=================================//
  615.  
  616. function CreateNeonCircle(ATTACHPART,POSITION,SIZE,DOESSPIN,COLOR,MATERIAL,THICKNESS,WIDTH)
  617. local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0,0,0),false)
  618. for i = 1, 45 do
  619. local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS,WIDTH,SIZE*0.65),false)
  620. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*8), RAD(0)), CF(0, 0, 0) * CF(SIZE*4, 0, 0))
  621. end
  622. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
  623. coroutine.resume(coroutine.create(function()
  624. --[[if DOESSPIN == true then
  625. while true do
  626. wait()
  627. PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE*2), RAD(0)), 1)
  628. end
  629. end]]--
  630. end))
  631. end
  632.  
  633. local naeeym2 = Instance.new("BillboardGui",Character)
  634. naeeym2.AlwaysOnTop = true
  635. naeeym2.Size = UDim2.new(5,35,2,35)
  636. naeeym2.StudsOffset = Vector3.new(0,3,0)
  637. naeeym2.Adornee = Character.Head
  638. naeeym2.Name = "Name"
  639. naeeym2.PlayerToHideFrom = Player
  640. local tecks2 = Instance.new("TextLabel",naeeym2)
  641. tecks2.BackgroundTransparency = 1
  642. tecks2.TextScaled = true
  643. tecks2.BorderSizePixel = 0
  644. tecks2.Text = "Sin Ultimate"
  645. tecks2.Font = "Antique"
  646. tecks2.TextSize = 30
  647. tecks2.TextStrokeTransparency = 0.9
  648. tecks2.TextColor3 = Color3.new(0,0,0)
  649. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  650. tecks2.Size = UDim2.new(1,0,0.5,0)
  651. tecks2.Parent = naeeym2
  652.  
  653. Humanoid.DisplayDistanceType = "None"
  654. Humanoid.Name = "Sin"
  655.  
  656. local Shield = IT("Part",Weapon)
  657. Shield.Name = "Barrier"
  658. Shield.Shape = "Ball"
  659. Shield.Material = "Neon"
  660. Shield.Color = C3(0,1,1)
  661. Shield.Transparency = 0.8
  662. Shield.Size = VT(0.5,0.5,0.5)
  663. local mesh = IT("SpecialMesh",Shield)
  664. mesh.MeshType = "Sphere"
  665. mesh.Scale = VT(13,13,13)
  666. Shield.CFrame = RootPart.CFrame
  667. weldBetween(RootPart,Shield)
  668.  
  669. local COLOR = "Toothpaste"
  670. local COLOR2 = "Cyan"
  671.  
  672. local gear = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  673. local mesh = Instance.new("SpecialMesh",gear)
  674. mesh.MeshType = "FileMesh"
  675. mesh.MeshId = "rbxassetid://156292343"
  676. mesh.Scale = VT(10,10,10)
  677. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  678. local gear = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  679. local mesh = Instance.new("SpecialMesh",gear)
  680. mesh.MeshType = "FileMesh"
  681. mesh.MeshId = "rbxassetid://156292343"
  682. mesh.Scale = VT(7,7,7)
  683. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 6 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  684. local gear = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  685. local mesh = Instance.new("SpecialMesh",gear)
  686. mesh.MeshType = "FileMesh"
  687. mesh.MeshId = "rbxassetid://156292343"
  688. mesh.Scale = VT(5,5,5)
  689. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  690. local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, "Toothpaste", "Handle", VT(1*Player_Size,6*Player_Size,1*Player_Size),false)
  691. local mesh = Instance.new("SpecialMesh",BottomPart)
  692. mesh.MeshType = "Sphere"
  693. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  694.  
  695. --CreateNeonCircle(RootPart,CF(0,2,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.7,false,COLOR,"Neon",0.2,0.2)
  696. --CreateNeonCircle(RootPart,CF(0,1.5,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.8,false,COLOR,"Neon",0.2,0.2)
  697. --CreateNeonCircle(RootPart,CF(0,1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.85,false,COLOR,"Neon",0.2,0.2)
  698. CreateNeonCircle(Head,CF(0,-0.55,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.07,false,COLOR,"Neon",0.05,0.05)
  699. CreateNeonCircle(RootPart,CF(0,4.4,0)*ANGLES(RAD(0),RAD(0),RAD(0)),1,true,COLOR,"Neon",0,0)
  700. CreateNeonCircle(RootPart,CF(0,3.7,0)*ANGLES(RAD(0),RAD(0),RAD(0)),1,true,COLOR,"Neon",0,0)
  701.  
  702. local gear = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false)
  703. local mesh = Instance.new("SpecialMesh",gear)
  704. mesh.MeshType = "FileMesh"
  705. mesh.MeshId = "rbxassetid://156292343"
  706. mesh.Scale = VT(10,10,10)
  707. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -3.3) * ANGLES(RAD(0), RAD(70), RAD(0)), CF(0, 0, 0))
  708. local gear = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false)
  709. local mesh = Instance.new("SpecialMesh",gear)
  710. mesh.MeshType = "FileMesh"
  711. mesh.MeshId = "rbxassetid://156292343"
  712. mesh.Scale = VT(7,7,7)
  713. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -4.3) * ANGLES(RAD(0), RAD(70), RAD(0)), CF(0, 0, 0))
  714.  
  715. local gear = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false)
  716. local mesh = Instance.new("SpecialMesh",gear)
  717. mesh.MeshType = "FileMesh"
  718. mesh.MeshId = "rbxassetid://156292343"
  719. mesh.Scale = VT(10,10,10)
  720. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -3.3) * ANGLES(RAD(0), RAD(-70), RAD(0)), CF(0, 0, 0))
  721. local gear = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false)
  722. local mesh = Instance.new("SpecialMesh",gear)
  723. mesh.MeshType = "FileMesh"
  724. mesh.MeshId = "rbxassetid://156292343"
  725. mesh.Scale = VT(7,7,7)
  726. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -4.3) * ANGLES(RAD(0), RAD(-70), RAD(0)), CF(0, 0, 0))
  727.  
  728. local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, COLOR2, "Handle", VT(1*Player_Size,4*Player_Size,1*Player_Size),false)
  729. MakeForm(BottomPart,"Cyl")
  730. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  731.  
  732. local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Handle", VT(3,3,3),false)
  733. local mesh = Instance.new("SpecialMesh",BottomPart)
  734. mesh.MeshType = "Sphere"
  735. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(-5,0,-1.9) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  736. local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Handle", VT(3,3,3),false)
  737. local mesh = Instance.new("SpecialMesh",BottomPart)
  738. mesh.MeshType = "Sphere"
  739. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(5,0,-1.9) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  740. local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Handle", VT(4*Player_Size,2*Player_Size,4*Player_Size),false)
  741. local mesh = Instance.new("SpecialMesh",BottomPart)
  742. mesh.MeshType = "Sphere"
  743. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  744. local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Handle", VT(2*Player_Size,4*Player_Size,2*Player_Size),false)
  745. local mesh = Instance.new("SpecialMesh",BottomPart)
  746. mesh.MeshType = "Sphere"
  747. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  748. local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Handle", VT(1*Player_Size,4*Player_Size,1*Player_Size),false)
  749. MakeForm(BottomPart,"Cyl")
  750. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  751.  
  752. function MakeHand()
  753. local Part1 = nil
  754. local HandWeld = nil
  755. local HAND = Weapon
  756. Part1 = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "HandPart", VT(2,2,2),false)
  757. MakeForm(Part1,"Ball")
  758. HandWeld = CreateWeldOrSnapOrMotor("Weld", RootPart, Part1, RootPart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  759. CreateNeonCircle(Part1,CF(0,1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.8,false,COLOR,"Neon",0.1,0.1)
  760. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "HandPart", VT(2.01,0.05,2.01),false)
  761. MakeForm(Part,"Cyl")
  762. CreateWeldOrSnapOrMotor("Weld", Part1, Part, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  763. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "HandPart", VT(2.01,0.05,2.01),false)
  764. MakeForm(Part,"Cyl")
  765. CreateWeldOrSnapOrMotor("Weld", Part1, Part, Part1, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  766. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "HandPart", VT(2.01,0.05,2.01),false)
  767. MakeForm(Part,"Cyl")
  768. CreateWeldOrSnapOrMotor("Weld", Part1, Part, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  769. --CreateNeonCircle(Part1,CF(0,0,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.35,false,COLOR2,"SmoothPlastic",0.7,0.1)
  770. CreateNeonCircle(Part1,CF(0,0,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.4,false,COLOR2,"SmoothPlastic",0.7,0.1)
  771. CreateNeonCircle(Part1,CF(0,0,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.43,false,COLOR,"Neon",0.7,0.08)
  772. local Parta = CreatePart(3, HAND, "SmoothPlastic", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false)
  773. CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  774. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false)
  775. MakeForm(Part,"Cyl")
  776. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  777. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false)
  778. MakeForm(Part,"Cyl")
  779. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  780. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false)
  781. MakeForm(Part,"Gem")
  782. Part.Mesh.Offset = VT(0,-0.65,0)
  783. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  784. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false)
  785. MakeForm(Part,"Cyl")
  786. Part.Mesh.Offset = VT(0,-1,0.5)
  787. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  788. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false)
  789. MakeForm(Part,"Gem")
  790. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  791. local Parta = CreatePart(3, HAND, "SmoothPlastic", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false)
  792. CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(125)), CF(0, 0, 0))
  793. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false)
  794. MakeForm(Part,"Cyl")
  795. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  796. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false)
  797. MakeForm(Part,"Cyl")
  798. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  799. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false)
  800. MakeForm(Part,"Gem")
  801. Part.Mesh.Offset = VT(0,-0.65,0)
  802. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  803. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false)
  804. MakeForm(Part,"Cyl")
  805. Part.Mesh.Offset = VT(0,-1,0.5)
  806. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  807. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false)
  808. MakeForm(Part,"Gem")
  809. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  810. local Parta = CreatePart(3, HAND, "SmoothPlastic", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false)
  811. CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, 0, 0))
  812. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false)
  813. MakeForm(Part,"Cyl")
  814. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  815. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false)
  816. MakeForm(Part,"Cyl")
  817. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  818. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false)
  819. MakeForm(Part,"Gem")
  820. Part.Mesh.Offset = VT(0,-0.65,0)
  821. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  822. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false)
  823. MakeForm(Part,"Cyl")
  824. Part.Mesh.Offset = VT(0,-1,0.5)
  825. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  826. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false)
  827. MakeForm(Part,"Gem")
  828. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  829. local Parta = CreatePart(3, HAND, "SmoothPlastic", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false)
  830. CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(-180)), CF(0, 0, 0))
  831. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false)
  832. MakeForm(Part,"Cyl")
  833. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  834. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false)
  835. MakeForm(Part,"Cyl")
  836. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  837. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false)
  838. MakeForm(Part,"Gem")
  839. Part.Mesh.Offset = VT(0,-0.65,0)
  840. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  841. local Part = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false)
  842. MakeForm(Part,"Cyl")
  843. Part.Mesh.Offset = VT(0,-1,0.5)
  844. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  845. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false)
  846. MakeForm(Part,"Gem")
  847. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  848. for _, c in pairs(HAND:GetChildren()) do
  849. if c.ClassName == "Part" then
  850. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  851. if c.Material ~= Enum.Material.Neon then
  852. c.Color = C3(0,0,0)
  853. end
  854. end
  855. end
  856. return Part1, HandWeld
  857. end
  858.  
  859. local Palm1, ArmWeld1 = MakeHand()
  860. local Palm2, ArmWeld2 = MakeHand()
  861. local Palm3, ArmWeld3 = MakeHand()
  862. local Palm4, ArmWeld4 = MakeHand()
  863.  
  864. for _, c in pairs(Weapon:GetChildren()) do
  865. if c.ClassName == "Part" then
  866. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  867. if c.Material ~= Enum.Material.Neon then
  868. c.Color = C3(0,0,0)
  869. end
  870. end
  871. end
  872.  
  873. Weapon.Parent = Character
  874.  
  875. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  876. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  877. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  878. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  879. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  880.  
  881. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Claw Force", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 1")
  882. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Sinner Wave", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  883. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Depth's Rage", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 3")
  884. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Hellfire sync", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 4")
  885. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] True power of Sin", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  886.  
  887. --//=================================\\
  888. --|| DAMAGING
  889. --\\=================================//
  890.  
  891. function killnearest(position,range)
  892. for i,v in ipairs(workspace:GetChildren()) do
  893. local body = v:GetChildren()
  894. for part = 1, #body do
  895. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  896. if(body[part].Position - position).Magnitude < range then
  897. if v.ClassName == "Model" then
  898. v:BreakJoints()
  899. end
  900. end
  901. end
  902. end
  903. end
  904. end
  905.  
  906. function fling(position,range,maxstrength)
  907. for i,v in ipairs(workspace:GetChildren()) do
  908. local body = v:GetChildren()
  909. for part = 1, #body do
  910. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  911. if(body[part].Position - position).Magnitude < range and body[part]:FindFirstChild("Flung") == nil then
  912. local bv = Instance.new("BodyVelocity")
  913. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  914. bv.Name = "Flung"
  915. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  916. bv.Parent = body[part]
  917. Debris:AddItem(bv,0.2)
  918. end
  919. end
  920. end
  921. end
  922. end
  923.  
  924. --//=================================\\
  925. --|| ATTACK FUNCTIONS AND STUFF
  926. --\\=================================//
  927.  
  928. function CastProperRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  929. local Direction = CFrame.new(StartPos, Vec).lookVector
  930. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  931. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  932. if RayHit and CheckIntangible(RayHit) then
  933. if DelayIfHit then
  934. wait()
  935. end
  936. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  937. end
  938. return RayHit, RayPos, RayNormal
  939. end
  940.  
  941. Humanoid.Died:connect(function()
  942. q = workspace:GetChildren()
  943. --CreatePentagram(1500,true,-0.1,150,CF(RootPart.Position),-3)
  944. Head.Parent = nil
  945. Head = nil
  946. for i = 1, #q do
  947. local child = q[i]
  948. if child.ClassName == "Model" and child:FindFirstChild("Humanoid") then
  949. child:BreakJoints()
  950. end
  951. end
  952. local taunt = CreateSound("135009414", workspace, 10, 1)
  953. local effect = IT("PitchShiftSoundEffect",taunt)
  954. effect.Octave = 0.700
  955. ATTACK = true
  956. end)
  957.  
  958. Humanoid.HealthChanged:connect(function()
  959. if Humanoid.Health == 0 then
  960. Humanoid.MaxHealth = "inf"
  961. Humanoid.Health = "inf"
  962. end
  963. end)
  964.  
  965. function PoseAllOut()
  966. coroutine.resume(coroutine.create(function()
  967. for i=0, 1, 0.1 / Animation_Speed do
  968. Swait()
  969. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  973. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  975. end
  976. end))
  977. end
  978.  
  979. function PoseArmCrossed()
  980. coroutine.resume(coroutine.create(function()
  981. for i=0, 1, 0.1 / Animation_Speed do
  982. Swait()
  983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  987. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  989. end
  990. end))
  991. end
  992.  
  993. function PoseGoForward()
  994. coroutine.resume(coroutine.create(function()
  995. for i=0, 1, 0.1 / Animation_Speed do
  996. Swait()
  997. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1001. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1003. end
  1004. end))
  1005. end
  1006.  
  1007. function ClawForce()
  1008. ATTACK = true
  1009. Rooted = false
  1010. PoseArmCrossed()
  1011. for i=0, 2, 0.1 / Animation_Speed do
  1012. Swait()
  1013. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(10 + 0.75,8,0) * ANGLES(RAD(-15), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1014. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-10 - 0.75,8,0) * ANGLES(RAD(-15), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1015. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(13 + 0.75,-4,0) * ANGLES(RAD(-25), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1016. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-13 - 0.75,-4,0) * ANGLES(RAD(-25), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1017. end
  1018. Rooted = true
  1019. for i=0, 0.2, 0.1 / Animation_Speed do
  1020. Swait()
  1021. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(18,0,15) * ANGLES(RAD(90), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1022. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-18,0,15) * ANGLES(RAD(90), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1023. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(18,-15,15) * ANGLES(RAD(90), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1024. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-18,-15,15) * ANGLES(RAD(90), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1025. end
  1026. CreateWave(VT(15,0,15),45,CF(Palm1.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2))
  1027. CreateWave(VT(15,0,15),45,CF(Palm1.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2))
  1028. CreateWave(VT(15,0,15),45,CF(Palm2.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2))
  1029. CreateWave(VT(15,0,15),45,CF(Palm2.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2))
  1030. CreateWave(VT(15,0,15),45,CF(Palm3.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2))
  1031. CreateWave(VT(15,0,15),45,CF(Palm3.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2))
  1032. CreateWave(VT(15,0,15),45,CF(Palm4.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2))
  1033. CreateWave(VT(15,0,15),45,CF(Palm4.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2))
  1034. killnearest(Palm1.Position,15)
  1035. killnearest(Palm2.Position,15)
  1036. killnearest(Palm3.Position,15)
  1037. killnearest(Palm4.Position,15)
  1038. CreateSound("289842971", Effects, 3, 0.8)
  1039. CreateSound("289842971", Effects, 3, 1)
  1040. for i=0, 1, 0.1 / Animation_Speed do
  1041. Swait()
  1042. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(18,0,15) * ANGLES(RAD(90), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1043. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-18,0,15) * ANGLES(RAD(90), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1044. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(18,-15,15) * ANGLES(RAD(90), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1045. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-18,-15,15) * ANGLES(RAD(90), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1046. end
  1047. ATTACK = false
  1048. Rooted = false
  1049. end
  1050.  
  1051. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1052. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1053. end
  1054.  
  1055. function SinnerWave()
  1056. ATTACK = true
  1057. Rooted = false
  1058. PoseAllOut()
  1059. local angle = -35
  1060. for i = 1, 3 do
  1061. turnto(Mouse.Hit.p)
  1062. coroutine.resume(coroutine.create(function()
  1063. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1064. local SpawnPosition = RayPos
  1065. local floor = RayHit
  1066. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1067. local LastPosition = RayPos
  1068. local Delay = 1
  1069. for i = 1, 4 do
  1070. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 25, {workspace})
  1071. local End = RayPos
  1072. LastPosition = End
  1073. local locatepart = Instance.new("Part",Effects)
  1074. locatepart.Size = VT(0.5,0.5,0.5)
  1075. locatepart.Position = End
  1076. locatepart.CanCollide = false
  1077. locatepart.Anchored = true
  1078. locatepart.Name = "Oof"
  1079. locatepart.Transparency = 1
  1080. if SpawnPosition and i ~= 4 then
  1081. CreateSound("971125740", locatepart, 7, 1)
  1082. killnearest(End,15)
  1083. CreateWave(VT(2,0,2),45,CF(End),true,-0.2,COLOR2,VT(1,0.2,1))
  1084. CreateWave(VT(2,0,2),45,CF(End),true,0.2,COLOR2,VT(1,0.2,1))
  1085. for i = 1, 5 do
  1086. CreateRing(VT(52,13,52),false,0,45,CF(End) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(-52,-3,-52)/45)
  1087. end
  1088. end
  1089. if i == 4 then
  1090. CreateWave(VT(15,0,15),125,CF(End),true,-0.2,COLOR,VT(1,0.2,1))
  1091. CreateWave(VT(15,0,15),125,CF(End),true,0.2,COLOR,VT(1,0.2,1))
  1092. CreateSound("215270668", Effects, 3, 1)
  1093. coroutine.resume(coroutine.create(function()
  1094. local BEAM = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(35,100000,35))
  1095. BEAM.CFrame = CF(End)
  1096. MakeForm(BEAM,"Cyl")
  1097. local BEAM1 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(22.5,100000,22.5))
  1098. BEAM1.CFrame = CF(End)
  1099. MakeForm(BEAM1,"Cyl")
  1100. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(10,100000,10))
  1101. BEAM2.CFrame = CF(End)
  1102. MakeForm(BEAM2,"Cyl")
  1103. for i = 1, 125 do
  1104. Swait()
  1105. local CFRAME = CF(End)*CF(MRANDOM(-2,2),0,MRANDOM(-2,2))
  1106. fling(End,45,100)
  1107. killnearest(End,35)
  1108. BEAM.CFrame = CFRAME
  1109. BEAM1.CFrame = CFRAME
  1110. BEAM2.CFrame = CFRAME
  1111. BEAM.Transparency = BEAM.Transparency + (0.7/125)
  1112. BEAM1.Transparency = BEAM.Transparency
  1113. BEAM2.Transparency = BEAM.Transparency
  1114. end
  1115. BEAM:remove()
  1116. BEAM1:remove()
  1117. BEAM2:remove()
  1118. end))
  1119. end
  1120. Swait(35)
  1121. game:GetService("Debris"):AddItem(locatepart, 5)
  1122. end
  1123. end))
  1124. angle = angle + 35
  1125. end
  1126. ATTACK = false
  1127. Rooted = false
  1128. end
  1129.  
  1130. function DepthsRage()
  1131. ATTACK = true
  1132. Rooted = true
  1133. CreateSound("463598785", Effects, 7, 1)
  1134. for i=0, 3, 0.1 / Animation_Speed do
  1135. Swait()
  1136. CreateRing(VT(0,0,0),false,0,10,CF(Palm1.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1137. CreateRing(VT(0,0,0),false,0,10,CF(Palm2.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1138. CreateRing(VT(0,0,0),false,0,10,CF(Palm3.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1139. CreateRing(VT(0,0,0),false,0,10,CF(Palm4.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1140. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(-135)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1141. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(135)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1142. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1143. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1144. end
  1145. CreatePentagram(185,true,0.2,170,RootPart.CFrame*CF(0,-15,0),VT(0,0,0))
  1146. local BEAM = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(130,100000,130))
  1147. BEAM.CFrame = CF(RootPart.Position)
  1148. MakeForm(BEAM,"Cyl")
  1149. local BEAM1 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(130*0.66,100000,130*0.66))
  1150. BEAM1.CFrame = CF(RootPart.Position)
  1151. MakeForm(BEAM1,"Cyl")
  1152. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(130*0.33,100000,130*0.33))
  1153. BEAM2.CFrame = CF(RootPart.Position)
  1154. MakeForm(BEAM2,"Cyl")
  1155. CreateSound("215270668", Effects, 3, 0.8)
  1156. for i = 1, 155 do
  1157. Swait()
  1158. CreateWave(VT(2,0,2),15,CF(RootPart.Position)*CF(0,-15,0),true,-0.2,COLOR2,VT(5,0.4,5))
  1159. CreateWave(VT(2,0,2),15,CF(RootPart.Position)*CF(0,-15,0),true,0.2,COLOR2,VT(5,0.4,5))
  1160. local CFRAME = CF(RootPart.Position)*CF(MRANDOM(-2,2),0,MRANDOM(-2,2))
  1161. fling(RootPart.Position,80,100)
  1162. killnearest(RootPart.Position,70)
  1163. BEAM.CFrame = CFRAME
  1164. BEAM1.CFrame = CFRAME
  1165. BEAM2.CFrame = CFRAME
  1166. BEAM.Transparency = BEAM.Transparency + (0.7/155)
  1167. BEAM1.Transparency = BEAM.Transparency
  1168. BEAM2.Transparency = BEAM.Transparency
  1169. CreateRing(VT(0,0,0),false,0,10,CF(RootPart.Position)*CF(0,-15,0) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(15,0.2,15))
  1170. end
  1171. BEAM:remove()
  1172. BEAM1:remove()
  1173. BEAM2:remove()
  1174. ATTACK = false
  1175. Rooted = false
  1176. end
  1177.  
  1178. function HellfireSync()
  1179. ATTACK = true
  1180. Rooted = false
  1181. PoseGoForward()
  1182. MagicSphere(VT(15,15,15),25,Palm1.CFrame,COLOR2,VT(-15,-15,-15)/25)
  1183. MagicSphere(VT(15,15,15),25,Palm2.CFrame,COLOR2,VT(-15,-15,-15)/25)
  1184. MagicSphere(VT(15,15,15),25,Palm3.CFrame,COLOR2,VT(-15,-15,-15)/25)
  1185. MagicSphere(VT(15,15,15),25,Palm4.CFrame,COLOR2,VT(-15,-15,-15)/25)
  1186. for i=0, 2, 0.1 / Animation_Speed do
  1187. Swait()
  1188. turnto(Mouse.Hit.p)
  1189. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1193. end
  1194. CreateSound("463598785", Effects, 7, 1)
  1195. for i = 1, 65 do
  1196. Swait()
  1197. turnto(Mouse.Hit.p)
  1198. CreateRing(VT(62,13,62),false,0,50,CF(Palm1.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(-62,-3,-62)/45)
  1199. end
  1200. CreateSound("872630550", Effects, 100, 1)
  1201. for i = 1, 50 do
  1202. Swait()
  1203. turnto(Mouse.Hit.p)
  1204. end
  1205. Rooted = true
  1206. local BEAM = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(35,100000,35))
  1207. MakeForm(BEAM,"Cyl")
  1208. local BEAM1 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(22.5,100000,22.5))
  1209. MakeForm(BEAM1,"Cyl")
  1210. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(10,100000,10))
  1211. MakeForm(BEAM2,"Cyl")
  1212. CreateSound("215270668", Effects, 3, 0.5)
  1213. for i = 1, 175 do
  1214. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.1)
  1215. local a = MRANDOM(-2,2)
  1216. local b = MRANDOM(-2,2)
  1217. local c = MRANDOM(-2,2)
  1218. CreateRing(VT(0,0,0),false,0,10,CF(Palm1.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1219. local RayHit, Way = CastProperRay(Palm1.CFrame*CF(0,0,-5)*CF(a,b,c).p,CF(Mouse.Hit.p)*CF(a,b,c).p,2000,Character)
  1220. turnto(Mouse.Hit.p)
  1221. local distance = (CF(Palm1.Position)*CF(a,b,c).p - Way).magnitude
  1222. BEAM.CFrame = CFrame.new(Palm1.CFrame*CF(0,0,-15)*CF(a,b,c).p, Way) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1223. BEAM.Size = Vector3.new(35, distance+15, 35)
  1224. BEAM1.CFrame = CFrame.new(Palm1.CFrame*CF(0,0,-15)*CF(a,b,c).p, Way) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1225. BEAM1.Size = Vector3.new(22.5, distance+15, 22.5)
  1226. BEAM2.CFrame = CFrame.new(Palm1.CFrame*CF(0,0,-15)*CF(a,b,c).p, Way) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1227. BEAM2.Size = Vector3.new(10, distance+15, 10)
  1228. BEAM.Transparency = BEAM.Transparency + (0.7/175)
  1229. BEAM1.Transparency = BEAM.Transparency
  1230. BEAM2.Transparency = BEAM.Transparency
  1231. killnearest(Way,35)
  1232. fling(Way,50,15)
  1233. Swait()
  1234. end
  1235. BEAM:remove()
  1236. BEAM1:remove()
  1237. BEAM2:remove()
  1238. ATTACK = false
  1239. Rooted = false
  1240. end
  1241.  
  1242. function clerp(a, b, t)
  1243. return a:lerp(b, t)
  1244. end
  1245.  
  1246. function newBezier(startpos, pos2, pos3, endpos, t)
  1247. local A = clerp(startpos, pos2, t)
  1248. local B = clerp(pos2, pos3, t)
  1249. local C = clerp(pos3, endpos, t)
  1250. local lerp1 = clerp(A, B, t)
  1251. local lerp2 = clerp(B, C, t)
  1252. local cubic = clerp(lerp1, lerp2, t)
  1253. return cubic
  1254. end
  1255.  
  1256. function SoulSteal(Target,SOUL)
  1257. local newball = Instance.new("Part", workspace)
  1258. newball.Anchored = true
  1259. newball.Shape = "Ball"
  1260. newball.Material = "Neon"
  1261. newball.Size = Vector3.new(0,0,0)
  1262. newball.CanCollide = false
  1263. newball.CFrame = CF(Target)
  1264. newball.BrickColor = BRICKC"Toothpaste"
  1265. newball.Transparency = 1
  1266. local POS = SOUL.Position
  1267. local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  1268. local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  1269. local A1 = IT("Attachment",newball)
  1270. A1.Position = Vector3.new(0, 2.5, 0)
  1271. local A2 = IT("Attachment",newball)
  1272. A2.Position = Vector3.new(0, -2.5, 0)
  1273. local Trail = IT("Trail",newball)
  1274. Trail.LightEmission = 1
  1275. Trail.FaceCamera = true
  1276. Trail.Texture = "rbxassetid://945758042"
  1277. Trail.Attachment0 = A1
  1278. Trail.Attachment1 = A2
  1279. Trail.Lifetime = 2
  1280. Trail.MinLength = 0
  1281. Trail.Transparency = NumberSequence.new(0, 1)
  1282. Trail.Color = ColorSequence.new(newball.Color)
  1283. coroutine.resume(coroutine.create(function()
  1284. for i = 0, 1, 0.07 do
  1285. Swait()
  1286. newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i))
  1287. end
  1288. newball.Transparency = 1
  1289. CreateSound("444667859", SOUL, 10, MRANDOM(8,12)/10)
  1290. SOUL.Size = SOUL.Size + VT(0.3,0.3,0.3)
  1291. game:GetService("Debris"):AddItem(newball, 5)
  1292. end))
  1293. end
  1294.  
  1295. function TruePowerOfSin()
  1296. ATTACK = true
  1297. Rooted = true
  1298. PoseAllOut()
  1299. local q = workspace:GetChildren()
  1300. for i = 1, #q do
  1301. if q[i]:FindFirstChildOfClass("Humanoid") and q[i] ~= Character then
  1302. local HUMAN = q[i]:FindFirstChildOfClass("Humanoid")
  1303. local TORS = q[i]:FindFirstChild("Torso") or q[i]:FindFirstChild("UpperTorso")
  1304. local grav = Instance.new("BodyPosition",TORS)
  1305. grav.P = 20000
  1306. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1307. grav.position = TORS.Position + VT(0,25,0)
  1308. grav.Name = "GravityForce"
  1309. VALUE2 = true
  1310. CreateSound("337800380", TORS, 5, MRANDOM(8,12)/10)
  1311. end
  1312. end
  1313. if VALUE2 == true then
  1314. local SOULSPHERE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(0,0,0))
  1315. SOULSPHERE.CFrame = CF(RootPart.Position+VT(0,75,0))
  1316. MakeForm(SOULSPHERE,"Ball")
  1317. VALUE1 = true
  1318. Swait(50)
  1319. for i = 1, 25 do
  1320. Swait(5)
  1321. for i = 1, #q do
  1322. if q[i]:FindFirstChildOfClass("Humanoid") and q[i] ~= Character then
  1323. local HUMAN = q[i]:FindFirstChildOfClass("Humanoid")
  1324. local TORS = q[i]:FindFirstChild("Torso") or q[i]:FindFirstChild("UpperTorso")
  1325. SoulSteal(TORS.Position,SOULSPHERE)
  1326. local R = q[i]:GetChildren()
  1327. for o = 1, # R do
  1328. if R[o].ClassName == "LocalScript" or R[o].ClassName == "Script" then
  1329. R[o].Disabled = true
  1330. R[o]:remove()
  1331. end
  1332. end
  1333. Swait()
  1334. end
  1335. end
  1336. end
  1337. for i = 1, #q do
  1338. if q[i]:FindFirstChildOfClass("Humanoid") and q[i] ~= Character then
  1339. local HUMAN = q[i]:FindFirstChildOfClass("Humanoid")
  1340. local TORS = q[i]:FindFirstChild("Torso") or q[i]:FindFirstChild("UpperTorso")
  1341. SoulSteal(TORS.Position,SOULSPHERE)
  1342. if TORS.Parent.Parent ~= nil and TORS ~= nil then
  1343. TORS.GravityForce:remove()
  1344. local R = q[i]:GetChildren()
  1345. for o = 1, #R do
  1346. if R[o].ClassName == "LocalScript" or R[o].ClassName == "Script" then
  1347. R[o].Disabled = true
  1348. R[o]:remove()
  1349. end
  1350. end
  1351. HUMAN:remove()
  1352. end
  1353. end
  1354. end
  1355. coroutine.resume(coroutine.create(function()
  1356. Swait(100)
  1357. CreateSound("463598785", SOULSPHERE, 10, MRANDOM(8,12)/10)
  1358. MagicSphere(SOULSPHERE.Size,25,SOULSPHERE.CFrame,COLOR,SOULSPHERE.Size/50)
  1359. for i = 1, 50 do
  1360. Swait()
  1361. SOULSPHERE.Size = SOULSPHERE.Size * 0.9
  1362. end
  1363. SOULSPHERE:remove()
  1364. end))
  1365. end
  1366. VALUE2 = false
  1367. VALUE1 = false
  1368. ATTACK = false
  1369. Rooted = false
  1370. end
  1371.  
  1372. --//=================================\\
  1373. --|| ASSIGN THINGS TO KEYS
  1374. --\\=================================//
  1375.  
  1376. function MouseDown(Mouse)
  1377. if ATTACK == false then
  1378. end
  1379. end
  1380.  
  1381. function MouseUp(Mouse)
  1382. HOLD = false
  1383. end
  1384.  
  1385. function KeyDown(Key)
  1386. KEYHOLD = true
  1387. if Key == "z" and ATTACK == false then
  1388. ClawForce()
  1389. end
  1390.  
  1391. if Key == "b" and ATTACK == false then
  1392. SinnerWave()
  1393. end
  1394.  
  1395. if Key == "c" and ATTACK == false then
  1396. DepthsRage()
  1397. end
  1398.  
  1399. if Key == "v" and ATTACK == false then
  1400. HellfireSync()
  1401. end
  1402.  
  1403. if Key == "x" and ATTACK == false then
  1404. TruePowerOfSin()
  1405. end
  1406.  
  1407. if Key == "t" and ATTACK == false then
  1408. CreateSound("907328384", Effects, 5, 0.8)
  1409. end
  1410. end
  1411.  
  1412. function KeyUp(Key)
  1413. KEYHOLD = false
  1414. end
  1415.  
  1416. Mouse.Button1Down:connect(function(NEWKEY)
  1417. MouseDown(NEWKEY)
  1418. end)
  1419. Mouse.Button1Up:connect(function(NEWKEY)
  1420. MouseUp(NEWKEY)
  1421. end)
  1422. Mouse.KeyDown:connect(function(NEWKEY)
  1423. KeyDown(NEWKEY)
  1424. end)
  1425. Mouse.KeyUp:connect(function(NEWKEY)
  1426. KeyUp(NEWKEY)
  1427. end)
  1428.  
  1429. --//=================================\\
  1430. --\\=================================//
  1431.  
  1432.  
  1433. function unanchor()
  1434. if UNANCHOR == true then
  1435. g = Character:GetChildren()
  1436. for i = 1, #g do
  1437. if g[i].ClassName == "Part" then
  1438. g[i].Anchored = false
  1439. end
  1440. end
  1441. g = Weapon:GetChildren()
  1442. for i = 1, #g do
  1443. if g[i].ClassName == "Part" then
  1444. g[i].Anchored = false
  1445. end
  1446. end
  1447. end
  1448. end
  1449.  
  1450.  
  1451. --//=================================\\
  1452. --|| WRAP THE WHOLE SCRIPT UP
  1453. --\\=================================//
  1454.  
  1455. Humanoid.Changed:connect(function(Jump)
  1456. if Jump == "Jump" and (Disable_Jump == true) then
  1457. Humanoid.Jump = false
  1458. end
  1459. end)
  1460.  
  1461. local FF = IT("ForceField",Character)
  1462. FF.Visible = false
  1463.  
  1464. Humanoid.HipHeight = 15
  1465. Speed = 75
  1466.  
  1467. while true do
  1468. Swait()
  1469. ANIMATE.Parent = nil
  1470. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1471. IDLEANIMATION:Play()
  1472. SINE = SINE + CHANGE
  1473. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1474. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1475. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1476. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1477. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1478. if ATTACK == false then
  1479. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(10 + 0.75 * COS(SINE / 52),10 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(15), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1480. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-10 - 0.75 * COS(SINE / 52),10 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(15), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1481. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(13 + 0.75 * COS(SINE / 52),-2 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(25), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1482. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-13 - 0.75 * COS(SINE / 52),-2 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(25), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1483. end
  1484. if TORSOVELOCITY < 1 then
  1485. ANIM = "Idle"
  1486. if ATTACK == false then
  1487. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1491. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1493. end
  1494. elseif TORSOVELOCITY > 1 then
  1495. ANIM = "Walk"
  1496. WALK = WALK + 1 / Animation_Speed
  1497. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1498. WALK = 0
  1499. if WALKINGANIM == true then
  1500. WALKINGANIM = false
  1501. elseif WALKINGANIM == false then
  1502. WALKINGANIM = true
  1503. end
  1504. end
  1505. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1506. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1507. if ATTACK == false then
  1508. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1509. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1510. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1511. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1512. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1513. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1514. end
  1515. end
  1516. sick.Parent = Character
  1517. unanchor()
  1518. Humanoid.MaxHealth = "inf"
  1519. Humanoid.Health = "inf"
  1520. if Rooted == false then
  1521. Disable_Jump = false
  1522. Humanoid.WalkSpeed = Speed
  1523. elseif Rooted == true then
  1524. Disable_Jump = true
  1525. Humanoid.WalkSpeed = 0
  1526. end
  1527. if Head:FindFirstChild("face") then
  1528. Head.face:remove()
  1529. end
  1530. if VALUE1 == true then
  1531. MagicBlock(2,30,Palm1.CFrame,COLOR,VT(-0.01,-0.01,-0.01))
  1532. MagicBlock(2,30,Palm2.CFrame,COLOR,VT(-0.01,-0.01,-0.01))
  1533. MagicBlock(2,30,Palm3.CFrame,COLOR,VT(-0.01,-0.01,-0.01))
  1534. MagicBlock(2,30,Palm4.CFrame,COLOR,VT(-0.01,-0.01,-0.01))
  1535. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(135+(SINE*5)), RAD(0)), 2 / Animation_Speed)
  1536. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(-135+(SINE*5)), RAD(0)), 2 / Animation_Speed)
  1537. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(45+(SINE*5)), RAD(0)), 2 / Animation_Speed)
  1538. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(-45+(SINE*5)), RAD(0)), 2 / Animation_Speed)
  1539. end
  1540. q = Character:GetChildren()
  1541. for u = 1, #q do
  1542. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1543. q[u]:remove()
  1544. elseif q[u].ClassName == "Shirt" then
  1545. q[u]:Destroy()
  1546. elseif q[u].ClassName == "Pants" then
  1547. q[u]:Destroy()
  1548. elseif q[u].ClassName == "CharacterMesh" then
  1549. q[u]:remove()
  1550. elseif q[u].ClassName == "ShirtGraphic" then
  1551. q[u]:remove()
  1552. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1553. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1554. end
  1555. end
  1556. end
  1557.  
  1558. --//=================================\\
  1559. --\\=================================//
  1560.  
  1561.  
  1562.  
  1563.  
  1564.  
  1565. --//====================================================\\--
  1566. --|| END OF SCRIPT
  1567. --\\====================================================//--
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