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- using UnityEngine;
- using UnityEngine.UIElements;
- public class ArcanoidBall : MonoBehaviour
- {
- public float speed = 5f;
- public bool inMove;
- Rigidbody rb;
- public void RunBall()
- {
- float x = Random.Range(0, 2) == 0 ? -1 : 1;
- rb.velocity = new Vector3(x * speed, speed, 0f);
- }
- public void StopBall()
- {
- rb.velocity = new Vector3(0, 0, 0);
- transform.position = new Vector3(0, -3, 0);
- }
- private void Start()
- {
- rb = GetComponent<Rigidbody>();
- }
- private void OnCollisionEnter(Collision collision)
- {
- if(collision.gameObject.name == "Lose")
- {
- GameManager.instance.lives--;
- GameManager.instance.UpdateUI();
- StopBall();
- GameManager.instance.gameRun = false;
- if (GameManager.instance.lives < 0)
- {
- GameManager.instance.EndGame(false);
- gameObject.GetComponent<Renderer>().enabled = false;
- }
- }
- }
- }
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