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- --Bomber
- local t3m3 = 60 --Time until explosion
- print("Bomber loaded!")
- local mouse = game.Players.LocalPlayer:GetMouse()
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.BrickColor = BrickColor.new("Really red")
- Part.Size = Vector3.new(0.369000077, 0.799200118, 0.24120006)
- local weld = Instance.new("ManualWeld")
- weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
- weld.Part1 = Part weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.C1 = CFrame.new(0.99600029, 0.274098873, 0.603400707, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.Parent = game.Players.LocalPlayer.Character["Torso"]
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.BrickColor = BrickColor.new("Black")
- Part.Size = Vector3.new(0.200000003, 0.406800002, 0.24120006)
- local weld = Instance.new("ManualWeld")
- weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
- weld.Part1 = Part weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.C1 = CFrame.new(0.99600029, -0.323501348, 0.603400707, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.Parent = game.Players.LocalPlayer.Character["Torso"]
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.BrickColor = BrickColor.new("Really red")
- Part.Size = Vector3.new(0.369000077, 0.799200118, 0.24120006)
- local weld = Instance.new("ManualWeld")
- weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
- weld.Part1 = Part weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.C1 = CFrame.new(-1.0388999, 0.274098873, 0.603400707, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.Parent = game.Players.LocalPlayer.Character["Torso"]
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.BrickColor = BrickColor.new("Black")
- Part.Size = Vector3.new(0.200000003, 0.406800002, 0.24120006)
- local weld = Instance.new("ManualWeld")
- weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
- weld.Part1 = Part weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.C1 = CFrame.new(-1.0388999, -0.323501348, 0.603400707, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.Parent = game.Players.LocalPlayer.Character["Torso"]
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.BrickColor = BrickColor.new("Really red")
- Part.Size = Vector3.new(0.369000077, 0.799200118, 0.24120006)
- local weld = Instance.new("ManualWeld")
- weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
- weld.Part1 = Part weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.C1 = CFrame.new(1.37400055, 0.274098873, 0.0157006979, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.Parent = game.Players.LocalPlayer.Character["Torso"]
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.BrickColor = BrickColor.new("Black")
- Part.Size = Vector3.new(0.200000003, 0.406800002, 0.24120006)
- local weld = Instance.new("ManualWeld")
- weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
- weld.Part1 = Part weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.C1 = CFrame.new(1.37400055, -0.323501348, 0.0157006979, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.Parent = game.Players.LocalPlayer.Character["Torso"]
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.BrickColor = BrickColor.new("Reddish brown")
- Part.Size = Vector3.new(0.369000077, 0.808200061, 1.65960002)
- local weld = Instance.new("ManualWeld")
- weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
- weld.Part1 = Part weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.C1 = CFrame.new(-0.951599598, 0.0278712064, -0.330314636, 1, 0, 0, 0, -0.0137702785, 0.999902785, 0, -0.999902785, -0.0137702785)
- weld.Parent = game.Players.LocalPlayer.Character["Torso"]
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.BrickColor = BrickColor.new("Really red")
- Part.Size = Vector3.new(0.369000077, 0.799200118, 0.24120006)
- local weld = Instance.new("ManualWeld")
- weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
- weld.Part1 = Part weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.C1 = CFrame.new(-1.31069946, 0.274098873, 0.027400732, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.Parent = game.Players.LocalPlayer.Character["Torso"]
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.BrickColor = BrickColor.new("Black")
- Part.Size = Vector3.new(0.200000003, 0.406800002, 0.24120006)
- local weld = Instance.new("ManualWeld")
- weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
- weld.Part1 = Part weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.C1 = CFrame.new(-1.31069946, -0.323501348, 0.027400732, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.Parent = game.Players.LocalPlayer.Character["Torso"]
- local Screen = Instance.new("Part", game.Players.LocalPlayer.Character)
- Screen:BreakJoints()
- Screen.TopSurface = "Smooth"
- Screen.BottomSurface = "Smooth"
- Screen.FormFactor = "Custom"
- Screen.BrickColor = BrickColor.new("Institutional white")
- Screen.Size = Vector3.new(1.48769999, 1.03590012, 0.200000003)
- local weld = Instance.new("ManualWeld")
- weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
- weld.Part1 = Screen weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.C1 = CFrame.new(-0.00749969482, 0.333498955, 0.544900775, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.Parent = game.Players.LocalPlayer.Character["Torso"]
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(2.41019988, 1.69200003, 0.200000003)
- local weld = Instance.new("ManualWeld")
- weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
- weld.Part1 = Part weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.C1 = CFrame.new(-0.00749969482, 0.333498955, 0.42520076, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.Parent = game.Players.LocalPlayer.Character["Torso"]
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.BrickColor = BrickColor.new("Reddish brown")
- Part.Size = Vector3.new(0.437400043, 0.799200118, 0.200000003)
- local weld = Instance.new("ManualWeld")
- weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
- weld.Part1 = Part weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.C1 = CFrame.new(-0.993899822, -0.895001173, 0.42520076, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.Parent = game.Players.LocalPlayer.Character["Torso"]
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.BrickColor = BrickColor.new("Reddish brown")
- Part.Size = Vector3.new(0.369000077, 0.921600103, 0.24120006)
- local weld = Instance.new("ManualWeld")
- weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
- weld.Part1 = Part weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.C1 = CFrame.new(0.99600029, 0.134071544, 1.20058465, 1, 0, 0, 0, -0.0137703139, 0.999905348, 0, -0.999905348, -0.0137703139)
- weld.Parent = game.Players.LocalPlayer.Character["Torso"]
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.BrickColor = BrickColor.new("Reddish brown")
- Part.Size = Vector3.new(0.369000077, 0.904500067, 0.24120006)
- local weld = Instance.new("ManualWeld")
- weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
- weld.Part1 = Part weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.C1 = CFrame.new(-1.00289965, 0.0652211085, 1.1870842, 1, 0, 0, 0, -0.0137703111, 0.999905109, 0, -0.999905109, -0.0137703111)
- weld.Parent = game.Players.LocalPlayer.Character["Torso"]
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(2.41019988, 1.67760015, 0.200000003)
- local weld = Instance.new("ManualWeld")
- weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
- weld.Part1 = Part weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.C1 = CFrame.new(-0.00749969482, 0.340698957, -0.424399257, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.Parent = game.Players.LocalPlayer.Character["Torso"]
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.BrickColor = BrickColor.new("Reddish brown")
- Part.Size = Vector3.new(0.437400043, 0.799200118, 0.200000003)
- local weld = Instance.new("ManualWeld")
- weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
- weld.Part1 = Part weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.C1 = CFrame.new(-0.993899822, -0.895001173, -0.418099165, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.Parent = game.Players.LocalPlayer.Character["Torso"]
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.BrickColor = BrickColor.new("Reddish brown")
- Part.Size = Vector3.new(0.369000077, 0.799200118, 0.24120006)
- local weld = Instance.new("ManualWeld")
- weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
- weld.Part1 = Part weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.C1 = CFrame.new(0.99600029, -0.895001173, -0.436999202, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.Parent = game.Players.LocalPlayer.Character["Torso"]
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.BrickColor = BrickColor.new("Reddish brown")
- Part.Size = Vector3.new(0.369000077, 0.799200118, 0.24120006)
- local weld = Instance.new("ManualWeld")
- weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
- weld.Part1 = Part weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.C1 = CFrame.new(0.99600029, -0.895001173, 0.441400766, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.Parent = game.Players.LocalPlayer.Character["Torso"]
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom"
- Part.BrickColor = BrickColor.new("Reddish brown")
- Part.Size = Vector3.new(0.369000077, 0.733500063, 1.65960002)
- local weld = Instance.new("ManualWeld")
- weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
- weld.Part1 = Part weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- weld.C1 = CFrame.new(1.05450058, 0.0652211308, -0.330315113, 1, 0, 0, 0, -0.0137703009, 0.999904394, 0, -0.999904394, -0.0137703009)
- weld.Parent = game.Players.LocalPlayer.Character["Torso"]
- local sg = Instance.new("SurfaceGui", Screen)
- sg.CanvasSize = Vector2.new(100,50)
- local tl = Instance.new("TextLabel", sg)
- tl.BackgroundTransparency = 1
- tl.FontSize = "Size48"
- tl.Size = UDim2.new(1, 0,1, 0)
- function explode()
- game.Players.LocalPlayer.Character.Torso.Anchored = true
- game.Players.LocalPlayer.Character.Head.Anchored = true
- coroutine.resume(coroutine.create(function()
- for i=1, 15 do
- local ex = Instance.new("Explosion", game.Players.LocalPlayer.Character.Torso)
- ex.Position = game.Players.LocalPlayer.Character.Torso.Position
- ex.BlastRadius = 150
- wait(0.1)
- end
- end))
- end
- coroutine.resume(coroutine.create(function()
- while wait() do
- tl.Text = tostring(t3m3)
- if t3m3 == 0 then
- explode()
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i=1, 60 do
- t3m3 = t3m3 -1
- wait(0.8)
- end
- end))
- game.Players.LocalPlayer.Character.Humanoid.Died:connect(function()
- explode()
- end)
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- explode()
- end
- end)
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