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DerpzDeNugget

Depressing Story about me bla shit

Aug 8th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171.  
  172. --//Paste script below this line.
  173.  
  174. local function Create(ty)
  175. return function(data)
  176. local obj = Instance.new(ty)
  177. for k, v in pairs(data) do
  178. if type(k) == 'number' then
  179. v.Parent = obj
  180. else
  181. obj[k] = v
  182. end
  183. end
  184. return obj
  185. end
  186. end
  187.  
  188. slidem=Create'Model'{
  189. Name = "Slide";
  190. Create'Part'{
  191. Anchored = true;
  192. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  193. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  194. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  195. CanCollide = false;
  196. Material = Enum.Material.SmoothPlastic;
  197. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  198. Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
  199. formFactor = Enum.FormFactor.Custom;
  200. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  201. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  202. CFrame = CFrame.new(-65.899025, 1.09616446, -12.8304996, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  203. --Position = Vector3;
  204. Create'BlockMesh'{
  205. Scale = Vector3.new(0.432766825, 0.0721278116, 1);
  206. };
  207. };
  208. Create'WedgePart'{
  209. Anchored = true;
  210. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  211. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  212. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  213. CanCollide = false;
  214. Material = Enum.Material.SmoothPlastic;
  215. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  216. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  217. formFactor = Enum.FormFactor.Custom;
  218. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  219. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  220. CFrame = CFrame.new(-66.0504913, 1.00961018, -13.1190128, 5.43902274e-008, -2.38418579e-007, 0.999999642, -1.73907708e-007, -0.999999642, -2.38418579e-007, 1, -1.73907836e-007, -5.43902203e-008);
  221. --Position = Vector3;
  222. Create'SpecialMesh'{
  223. Scale = Vector3.new(0.144255385, 0.0721278116, 0.0721277967);
  224. MeshType = Enum.MeshType.Wedge;
  225. };
  226. };
  227. Create'WedgePart'{
  228. Anchored = true;
  229. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  230. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  231. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  232. CanCollide = false;
  233. Material = Enum.Material.SmoothPlastic;
  234. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  235. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  236. formFactor = Enum.FormFactor.Custom;
  237. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  238. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  239. CFrame = CFrame.new(-65.9711456, 0.995186329, -13.1190109, 1.75943331e-008, 1.00000012, 7.03225425e-008, 1.1920929e-007, -8.68539232e-008, 1.00000024, 0.999999821, -4.23913527e-008, -2.98023224e-008);
  240. --Position = Vector3;
  241. Create'SpecialMesh'{
  242. Scale = Vector3.new(0.144255444, 0.144255593, 0.0721277967);
  243. MeshType = Enum.MeshType.Wedge;
  244. };
  245. };
  246. Create'WedgePart'{
  247. Anchored = true;
  248. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  249. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  250. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  251. CanCollide = false;
  252. Material = Enum.Material.SmoothPlastic;
  253. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  254. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  255. formFactor = Enum.FormFactor.Custom;
  256. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  257. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  258. CFrame = CFrame.new(-65.9350891, 1.03124976, -13.1190128, -2.55395719e-007, 1.00000477, 2.68236658e-006, 2.98023224e-008, -2.69891052e-006, 1.00000954, 1.00000453, 2.30598317e-007, -8.94069672e-008);
  259. --Position = Vector3;
  260. Create'SpecialMesh'{
  261. Scale = Vector3.new(0.144255444, 0.0721278116, 0.144255593);
  262. MeshType = Enum.MeshType.Wedge;
  263. };
  264. };
  265. Create'WedgePart'{
  266. Anchored = true;
  267. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  268. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  269. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  270. CanCollide = false;
  271. Material = Enum.Material.SmoothPlastic;
  272. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  273. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  274. formFactor = Enum.FormFactor.Custom;
  275. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  276. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  277. CFrame = CFrame.new(-66.0649109, 1.0889523, -13.1190109, 5.00532016e-009, -1.00000477, 1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, 1.00000477, 2.9802468e-008, -5.96053482e-008);
  278. --Position = Vector3;
  279. Create'SpecialMesh'{
  280. Scale = Vector3.new(0.144255355, 0.0721278116, 0.144255593);
  281. MeshType = Enum.MeshType.Wedge;
  282. };
  283. };
  284. Create'WedgePart'{
  285. Anchored = true;
  286. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  287. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  288. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  289. CanCollide = false;
  290. Material = Enum.Material.SmoothPlastic;
  291. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  292. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  293. formFactor = Enum.FormFactor.Custom;
  294. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  295. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  296. CFrame = CFrame.new(-66.0649109, 1.03124714, -13.1190128, 5.43902274e-008, -2.38418579e-007, 0.999999642, -1.73907708e-007, -0.999999642, -2.38418579e-007, 1, -1.73907836e-007, -5.43902203e-008);
  297. --Position = Vector3;
  298. Create'SpecialMesh'{
  299. Scale = Vector3.new(0.144255444, 0.144255593, 0.0721277967);
  300. MeshType = Enum.MeshType.Wedge;
  301. };
  302. };
  303. Create'WedgePart'{
  304. Anchored = true;
  305. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  306. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  307. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  308. CanCollide = false;
  309. Material = Enum.Material.SmoothPlastic;
  310. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  311. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  312. formFactor = Enum.FormFactor.Custom;
  313. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  314. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  315. CFrame = CFrame.new(-65.9350891, 1.0889523, -13.1190128, -5.00532016e-009, 1.00000477, -1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, -1.00000477, -2.9802468e-008, 5.96053482e-008);
  316. --Position = Vector3;
  317. Create'SpecialMesh'{
  318. Scale = Vector3.new(0.144255444, 0.0721278116, 0.144255593);
  319. MeshType = Enum.MeshType.Wedge;
  320. };
  321. };
  322. Create'Part'{
  323. Anchored = true;
  324. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  325. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  326. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  327. CanCollide = false;
  328. Material = Enum.Material.SmoothPlastic;
  329. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  330. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  331. formFactor = Enum.FormFactor.Custom;
  332. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  333. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  334. CFrame = CFrame.new(-65.9350891, 1.06010008, -13.1190128, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  335. --Position = Vector3;
  336. Create'BlockMesh'{
  337. Scale = Vector3.new(0.0721278042, 0.144255593, 0.14425613);
  338. };
  339. };
  340. Create'Part'{
  341. Anchored = true;
  342. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  343. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  344. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  345. CanCollide = false;
  346. Material = Enum.Material.SmoothPlastic;
  347. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  348. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  349. formFactor = Enum.FormFactor.Custom;
  350. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  351. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  352. CFrame = CFrame.new(-66.0649109, 1.06010079, -13.1190128, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  353. --Position = Vector3;
  354. Create'BlockMesh'{
  355. Scale = Vector3.new(0.0721278042, 0.144255593, 0.14425613);
  356. };
  357. };
  358. Create'Part'{
  359. Anchored = true;
  360. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  361. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  362. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  363. CanCollide = false;
  364. Material = Enum.Material.SmoothPlastic;
  365. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  366. Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
  367. formFactor = Enum.FormFactor.Custom;
  368. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  369. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  370. CFrame = CFrame.new(-65.9062347, 1.11058998, -12.8304996, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  371. --Position = Vector3;
  372. Create'BlockMesh'{
  373. Scale = Vector3.new(0.504894555, 0.0721278116, 1);
  374. };
  375. };
  376. Create'Part'{
  377. Anchored = true;
  378. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  379. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  380. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  381. CanCollide = false;
  382. Material = Enum.Material.SmoothPlastic;
  383. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  384. Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
  385. formFactor = Enum.FormFactor.Custom;
  386. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  387. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  388. CFrame = CFrame.new(-66.100975, 1.09616446, -12.8304996, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  389. --Position = Vector3;
  390. Create'BlockMesh'{
  391. Scale = Vector3.new(0.432766825, 0.0721278116, 1);
  392. };
  393. };
  394. Create'Part'{
  395. Anchored = true;
  396. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  397. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  398. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  399. CanCollide = false;
  400. Material = Enum.Material.SmoothPlastic;
  401. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  402. Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
  403. formFactor = Enum.FormFactor.Custom;
  404. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  405. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  406. CFrame = CFrame.new(-66.0937653, 1.11058998, -12.8304996, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  407. --Position = Vector3;
  408. Create'BlockMesh'{
  409. Scale = Vector3.new(0.504894555, 0.0721278116, 1);
  410. };
  411. };
  412. Create'WedgePart'{
  413. Anchored = true;
  414. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  415. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  416. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  417. CanCollide = false;
  418. Material = Enum.Material.SmoothPlastic;
  419. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  420. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  421. formFactor = Enum.FormFactor.Custom;
  422. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  423. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  424. CFrame = CFrame.new(-65.9495087, 1.0889349, -13.1190128, 2.55395719e-007, -1.00000477, -2.68236658e-006, 2.98023224e-008, -2.69891052e-006, 1.00000954, -1.00000453, -2.30598317e-007, 8.94069672e-008);
  425. --Position = Vector3;
  426. Create'SpecialMesh'{
  427. Scale = Vector3.new(0.144255444, 0.0721278116, 0.144255593);
  428. MeshType = Enum.MeshType.Wedge;
  429. };
  430. };
  431. Create'WedgePart'{
  432. Anchored = true;
  433. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  434. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  435. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  436. CanCollide = false;
  437. Material = Enum.Material.SmoothPlastic;
  438. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  439. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  440. formFactor = Enum.FormFactor.Custom;
  441. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  442. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  443. CFrame = CFrame.new(-66.0504913, 1.0889523, -13.1190128, -2.55395719e-007, 1.00000477, 2.68236658e-006, 2.98023224e-008, -2.69891052e-006, 1.00000954, 1.00000453, 2.30598317e-007, -8.94069672e-008);
  444. --Position = Vector3;
  445. Create'SpecialMesh'{
  446. Scale = Vector3.new(0.144255385, 0.0721278116, 0.144255593);
  447. MeshType = Enum.MeshType.Wedge;
  448. };
  449. };
  450. Create'WedgePart'{
  451. Anchored = true;
  452. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  453. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  454. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  455. CanCollide = false;
  456. Material = Enum.Material.SmoothPlastic;
  457. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  458. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  459. formFactor = Enum.FormFactor.Custom;
  460. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  461. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  462. CFrame = CFrame.new(-66.0504913, 1.03124976, -13.1190128, -5.00532016e-009, 1.00000477, -1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, -1.00000477, -2.9802468e-008, 5.96053482e-008);
  463. --Position = Vector3;
  464. Create'SpecialMesh'{
  465. Scale = Vector3.new(0.144255444, 0.0721278116, 0.144255593);
  466. MeshType = Enum.MeshType.Wedge;
  467. };
  468. };
  469. Create'WedgePart'{
  470. Anchored = true;
  471. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  472. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  473. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  474. CanCollide = false;
  475. Material = Enum.Material.SmoothPlastic;
  476. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  477. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  478. formFactor = Enum.FormFactor.Custom;
  479. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  480. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  481. CFrame = CFrame.new(-66.0288544, 1.00961208, -13.1190128, -5.00529351e-009, 1.00000012, -1.32709648e-008, -2.98023259e-008, -2.98023295e-008, -1.00000036, -1.00000012, -2.98023259e-008, 5.96046448e-008);
  482. --Position = Vector3;
  483. Create'SpecialMesh'{
  484. Scale = Vector3.new(0.144255444, 0.144255593, 0.0721277967);
  485. MeshType = Enum.MeshType.Wedge;
  486. };
  487. };
  488. Create'WedgePart'{
  489. Anchored = true;
  490. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  491. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  492. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  493. CanCollide = false;
  494. Material = Enum.Material.SmoothPlastic;
  495. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  496. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  497. formFactor = Enum.FormFactor.Custom;
  498. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  499. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  500. CFrame = CFrame.new(-65.9711456, 1.00954151, -13.1190128, 5.00529351e-009, -1.00000012, 1.32709648e-008, -2.98023259e-008, -2.98023295e-008, -1.00000036, 1.00000012, 2.98023259e-008, -5.96046448e-008);
  501. --Position = Vector3;
  502. Create'SpecialMesh'{
  503. Scale = Vector3.new(0.144255608, 0.144255593, 0.0721277967);
  504. MeshType = Enum.MeshType.Wedge;
  505. };
  506. };
  507. Create'WedgePart'{
  508. Anchored = true;
  509. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  510. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  511. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  512. CanCollide = false;
  513. Material = Enum.Material.SmoothPlastic;
  514. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  515. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  516. formFactor = Enum.FormFactor.Custom;
  517. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  518. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  519. CFrame = CFrame.new(-65.9495087, 1.03117585, -13.1190109, 5.00532016e-009, -1.00000477, 1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, 1.00000477, 2.9802468e-008, -5.96053482e-008);
  520. --Position = Vector3;
  521. Create'SpecialMesh'{
  522. Scale = Vector3.new(0.144255444, 0.0721278116, 0.144255593);
  523. MeshType = Enum.MeshType.Wedge;
  524. };
  525. };
  526. Create'Part'{
  527. Anchored = true;
  528. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  529. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  530. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  531. CanCollide = false;
  532. Material = Enum.Material.SmoothPlastic;
  533. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  534. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  535. formFactor = Enum.FormFactor.Custom;
  536. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  537. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  538. CFrame = CFrame.new(-66, 0.995186329, -13.1190128, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  539. --Position = Vector3;
  540. Create'BlockMesh'{
  541. Scale = Vector3.new(0.144255638, 0.0721279457, 0.144255772);
  542. };
  543. };
  544. Create'WedgePart'{
  545. Anchored = true;
  546. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  547. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  548. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  549. CanCollide = false;
  550. Material = Enum.Material.SmoothPlastic;
  551. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  552. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  553. formFactor = Enum.FormFactor.Custom;
  554. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  555. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  556. CFrame = CFrame.new(-65.9495087, 1.00961208, -13.1190128, 3.17287174e-008, 1.00000048, -5.96046448e-008, -3.03543857e-008, -7.76869926e-016, 1.00000048, 1.00000012, -7.38756327e-008, -3.64816728e-008);
  557. --Position = Vector3;
  558. Create'SpecialMesh'{
  559. Scale = Vector3.new(0.144255444, 0.0721278116, 0.0721277967);
  560. MeshType = Enum.MeshType.Wedge;
  561. };
  562. };
  563. Create'WedgePart'{
  564. Anchored = true;
  565. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  566. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  567. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  568. CanCollide = false;
  569. Material = Enum.Material.SmoothPlastic;
  570. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  571. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  572. formFactor = Enum.FormFactor.Custom;
  573. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  574. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  575. CFrame = CFrame.new(-66.0288544, 0.995186329, -13.1190109, 6.21630534e-008, -1.00000012, 8.94069672e-008, 9.2254119e-008, 5.96046448e-008, 1.00000024, -0.999999821, -3.73660072e-008, 2.84716606e-009);
  576. --Position = Vector3;
  577. Create'SpecialMesh'{
  578. Scale = Vector3.new(0.144255608, 0.144255593, 0.0721277967);
  579. MeshType = Enum.MeshType.Wedge;
  580. };
  581. };
  582. Create'WedgePart'{
  583. Anchored = true;
  584. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  585. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  586. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  587. CanCollide = false;
  588. Material = Enum.Material.SmoothPlastic;
  589. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  590. Size = Vector3.new(1.37042797, 0.200000003, 0.200000003);
  591. formFactor = Enum.FormFactor.Custom;
  592. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  593. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  594. CFrame = CFrame.new(-66.1370392, 1.3702507, -12.4482155, 0, -2.08616257e-007, 0.999996185, 0, 0.999996424, 2.08616257e-007, -0.999992907, 0, 0);
  595. --Position = Vector3;
  596. Create'SpecialMesh'{
  597. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  598. MeshType = Enum.MeshType.Wedge;
  599. };
  600. };
  601. Create'Part'{
  602. Anchored = true;
  603. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  604. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  605. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  606. CanCollide = false;
  607. Material = Enum.Material.SmoothPlastic;
  608. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  609. Size = Vector3.new(0.200000003, 0.274085671, 0.245234534);
  610. formFactor = Enum.FormFactor.Custom;
  611. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  612. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  613. CFrame = CFrame.new(-66.1226196, 1.2259903, -12.1452847, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  614. --Position = Vector3;
  615. Create'BlockMesh'{
  616. Scale = Vector3.new(0.216383412, 1, 1);
  617. };
  618. };
  619. Create'WedgePart'{
  620. Anchored = true;
  621. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  622. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  623. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  624. CanCollide = false;
  625. Material = Enum.Material.SmoothPlastic;
  626. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  627. Size = Vector3.new(1.91859937, 0.200000003, 0.200000003);
  628. formFactor = Enum.FormFactor.Custom;
  629. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  630. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  631. CFrame = CFrame.new(-66.1154022, 1.38467622, -12.1741333, -3.39477594e-007, 0, 1, -7.81597009e-014, 1, 0, -0.999999881, 2.84217094e-014, -3.39477594e-007);
  632. --Position = Vector3;
  633. Create'SpecialMesh'{
  634. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  635. MeshType = Enum.MeshType.Wedge;
  636. };
  637. };
  638. Create'Part'{
  639. Anchored = true;
  640. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  641. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  642. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  643. CanCollide = false;
  644. Material = Enum.Material.SmoothPlastic;
  645. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  646. Size = Vector3.new(0.245234475, 0.274085671, 0.200000003);
  647. formFactor = Enum.FormFactor.Custom;
  648. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  649. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  650. CFrame = CFrame.new(-65.978363, 1.2259903, -12.5131359, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  651. --Position = Vector3;
  652. Create'BlockMesh'{
  653. Scale = Vector3.new(1, 1, 0.144255772);
  654. };
  655. };
  656. Create'WedgePart'{
  657. Anchored = true;
  658. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  659. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  660. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  661. CanCollide = false;
  662. Material = Enum.Material.SmoothPlastic;
  663. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  664. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  665. formFactor = Enum.FormFactor.Custom;
  666. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  667. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  668. CFrame = CFrame.new(-65.9711456, 1.11057329, -13.1190128, -1.75943331e-008, -1.00000012, -7.03225425e-008, 1.1920929e-007, -8.68539232e-008, 1.00000024, -0.999999821, 4.23913527e-008, 2.98023224e-008);
  669. --Position = Vector3;
  670. Create'SpecialMesh'{
  671. Scale = Vector3.new(0.144255608, 0.144255593, 0.0721277967);
  672. MeshType = Enum.MeshType.Wedge;
  673. };
  674. };
  675. Create'WedgePart'{
  676. Anchored = true;
  677. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  678. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  679. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  680. CanCollide = false;
  681. Material = Enum.Material.SmoothPlastic;
  682. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  683. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  684. formFactor = Enum.FormFactor.Custom;
  685. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  686. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  687. CFrame = CFrame.new(-65.8701706, 1.26925945, -12.2606888, -1, 2.36299798e-008, -6.17494322e-009, 2.36299798e-008, 1, -8.0466657e-007, 6.17492368e-009, -8.0466657e-007, -1);
  688. --Position = Vector3;
  689. Create'SpecialMesh'{
  690. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  691. MeshType = Enum.MeshType.Wedge;
  692. };
  693. };
  694. Create'Part'{
  695. Anchored = true;
  696. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  697. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  698. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  699. CanCollide = false;
  700. Material = Enum.Material.SmoothPlastic;
  701. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  702. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  703. formFactor = Enum.FormFactor.Custom;
  704. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  705. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  706. CFrame = CFrame.new(-65.8701706, 1.25483274, -12.2606888, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  707. --Position = Vector3;
  708. Create'BlockMesh'{
  709. Scale = Vector3.new(0.144255668, 0.0721278116, 0.0721277967);
  710. };
  711. };
  712. Create'WedgePart'{
  713. Anchored = true;
  714. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  715. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  716. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  717. CanCollide = false;
  718. Material = Enum.Material.SmoothPlastic;
  719. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  720. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  721. formFactor = Enum.FormFactor.Custom;
  722. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  723. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  724. CFrame = CFrame.new(-65.8701706, 1.25483274, -12.2390499, -1, 2.36299798e-008, -6.17494322e-009, 2.36299798e-008, 1, -8.0466657e-007, 6.17492368e-009, -8.0466657e-007, -1);
  725. --Position = Vector3;
  726. Create'SpecialMesh'{
  727. Scale = Vector3.new(0.144255534, 0.0721278116, 0.144255593);
  728. MeshType = Enum.MeshType.Wedge;
  729. };
  730. };
  731. Create'Part'{
  732. Anchored = true;
  733. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  734. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  735. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  736. CanCollide = false;
  737. Material = Enum.Material.SmoothPlastic;
  738. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  739. Size = Vector3.new(0.200000003, 0.274085671, 0.259660095);
  740. formFactor = Enum.FormFactor.Custom;
  741. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  742. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  743. CFrame = CFrame.new(-66.1226196, 1.2259903, -12.3977318, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  744. --Position = Vector3;
  745. Create'BlockMesh'{
  746. Scale = Vector3.new(0.216383353, 1, 1);
  747. };
  748. };
  749. Create'Part'{
  750. Anchored = true;
  751. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  752. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  753. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  754. CanCollide = false;
  755. Material = Enum.Material.SmoothPlastic;
  756. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  757. Size = Vector3.new(0.200000003, 0.200000003, 0.245234534);
  758. formFactor = Enum.FormFactor.Custom;
  759. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  760. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  761. CFrame = CFrame.new(-65.8701706, 1.16829109, -12.1452847, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  762. --Position = Vector3;
  763. Create'BlockMesh'{
  764. Scale = Vector3.new(0.144255653, 0.79340601, 1);
  765. };
  766. };
  767. Create'Part'{
  768. Anchored = true;
  769. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  770. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  771. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  772. CanCollide = false;
  773. Material = Enum.Material.SmoothPlastic;
  774. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  775. Size = Vector3.new(0.200000003, 0.200000003, 0.245234534);
  776. formFactor = Enum.FormFactor.Custom;
  777. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  778. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  779. CFrame = CFrame.new(-66.1154022, 1.37025118, -12.1452847, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  780. --Position = Vector3;
  781. Create'BlockMesh'{
  782. Scale = Vector3.new(0.144255608, 0.0721279606, 1);
  783. };
  784. };
  785. Create'Part'{
  786. Anchored = true;
  787. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  788. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  789. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  790. CanCollide = false;
  791. Material = Enum.Material.SmoothPlastic;
  792. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  793. Size = Vector3.new(0.200000003, 0.274085671, 0.230808973);
  794. formFactor = Enum.FormFactor.Custom;
  795. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  796. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  797. CFrame = CFrame.new(-65.8701706, 1.2259903, -12.3833046, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  798. --Position = Vector3;
  799. Create'BlockMesh'{
  800. Scale = Vector3.new(0.144255474, 1, 1);
  801. };
  802. };
  803. Create'Part'{
  804. Anchored = true;
  805. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  806. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  807. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  808. Material = Enum.Material.SmoothPlastic;
  809. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  810. Size = Vector3.new(0.288511187, 0.245234534, 0.605873466);
  811. formFactor = Enum.FormFactor.Custom;
  812. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  813. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  814. CFrame = CFrame.new(-66, 1.24041557, -12.8304996, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  815. --Position = Vector3;
  816. };
  817. Create'Part'{
  818. Anchored = true;
  819. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  820. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  821. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  822. CanCollide = false;
  823. Material = Enum.Material.SmoothPlastic;
  824. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  825. Size = Vector3.new(0.259660095, 0.200000003, 0.200000003);
  826. formFactor = Enum.FormFactor.Custom;
  827. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  828. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  829. CFrame = CFrame.new(-66, 1.3702507, -11.9577503, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  830. --Position = Vector3;
  831. Create'BlockMesh'{
  832. Scale = Vector3.new(1, 0.0721279606, 0.649150312);
  833. };
  834. };
  835. Create'Part'{
  836. Anchored = true;
  837. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  838. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  839. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  840. CanCollide = false;
  841. Material = Enum.Material.SmoothPlastic;
  842. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  843. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  844. formFactor = Enum.FormFactor.Custom;
  845. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  846. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  847. CFrame = CFrame.new(-65.8701706, 1.26205301, -12.0370922, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  848. --Position = Vector3;
  849. Create'BlockMesh'{
  850. Scale = Vector3.new(0.144255653, 0.144255728, 0.144255772);
  851. };
  852. };
  853. Create'Part'{
  854. Anchored = true;
  855. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  856. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  857. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  858. CanCollide = false;
  859. Material = Enum.Material.SmoothPlastic;
  860. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  861. Size = Vector3.new(0.201957837, 0.200000003, 0.865533531);
  862. formFactor = Enum.FormFactor.Custom;
  863. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  864. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  865. CFrame = CFrame.new(-66, 1.38467717, -12.7006683, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  866. --Position = Vector3;
  867. Create'BlockMesh'{
  868. Scale = Vector3.new(1, 0.0721278116, 1);
  869. };
  870. };
  871. Create'WedgePart'{
  872. Anchored = true;
  873. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  874. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  875. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  876. CanCollide = false;
  877. Material = Enum.Material.SmoothPlastic;
  878. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  879. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  880. formFactor = Enum.FormFactor.Custom;
  881. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  882. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  883. CFrame = CFrame.new(-65.8701706, 1.2548399, -12.0803699, 1, -2.36299798e-008, 6.17494322e-009, 2.36299798e-008, 1, -8.0466657e-007, -6.17492368e-009, 8.0466657e-007, 1);
  884. --Position = Vector3;
  885. Create'SpecialMesh'{
  886. Scale = Vector3.new(0.144255534, 0.0721278116, 0.144255593);
  887. MeshType = Enum.MeshType.Wedge;
  888. };
  889. };
  890. Create'WedgePart'{
  891. Anchored = true;
  892. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  893. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  894. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  895. CanCollide = false;
  896. Material = Enum.Material.SmoothPlastic;
  897. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  898. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  899. formFactor = Enum.FormFactor.Custom;
  900. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  901. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  902. CFrame = CFrame.new(-65.8701706, 1.26926661, -12.0587311, 1, -2.36299798e-008, 6.17494322e-009, 2.36299798e-008, 1, -8.0466657e-007, -6.17492368e-009, 8.0466657e-007, 1);
  903. --Position = Vector3;
  904. Create'SpecialMesh'{
  905. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  906. MeshType = Enum.MeshType.Wedge;
  907. };
  908. };
  909. Create'Part'{
  910. Anchored = true;
  911. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  912. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  913. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  914. CanCollide = false;
  915. Material = Enum.Material.SmoothPlastic;
  916. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  917. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  918. formFactor = Enum.FormFactor.Custom;
  919. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  920. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  921. CFrame = CFrame.new(-66.1298294, 1.2259903, -11.9577522, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  922. --Position = Vector3;
  923. Create'BlockMesh'{
  924. Scale = Vector3.new(0.144255608, 1, 0.649150133);
  925. };
  926. };
  927. Create'Part'{
  928. Anchored = true;
  929. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  930. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  931. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  932. BrickColor = BrickColor.new(199);
  933. CanCollide = false;
  934. Material = Enum.Material.SmoothPlastic;
  935. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  936. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  937. formFactor = Enum.FormFactor.Custom;
  938. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  939. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  940. CFrame = CFrame.new(-65.8701706, 1.29811835, -12.0082397, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  941. --Position = Vector3;
  942. Create'BlockMesh'{
  943. Scale = Vector3.new(0.144255608, 0.216383427, 0.144255593);
  944. };
  945. };
  946. Create'Part'{
  947. Anchored = true;
  948. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  949. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  950. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  951. CanCollide = false;
  952. Material = Enum.Material.SmoothPlastic;
  953. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  954. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  955. formFactor = Enum.FormFactor.Custom;
  956. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  957. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  958. CFrame = CFrame.new(-65.8701706, 1.2548399, -12.0587311, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  959. --Position = Vector3;
  960. Create'BlockMesh'{
  961. Scale = Vector3.new(0.144255668, 0.0721278116, 0.0721277967);
  962. };
  963. };
  964. Create'Part'{
  965. Anchored = true;
  966. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  967. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  968. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  969. CanCollide = false;
  970. Material = Enum.Material.SmoothPlastic;
  971. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  972. Size = Vector3.new(0.259660095, 0.200000003, 0.865533531);
  973. formFactor = Enum.FormFactor.Custom;
  974. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  975. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  976. CFrame = CFrame.new(-66, 1.37025118, -12.7006683, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  977. --Position = Vector3;
  978. Create'BlockMesh'{
  979. Scale = Vector3.new(1, 0.0721278116, 1);
  980. };
  981. };
  982. Create'WedgePart'{
  983. Anchored = true;
  984. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  985. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  986. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  987. CanCollide = false;
  988. Material = Enum.Material.SmoothPlastic;
  989. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  990. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  991. formFactor = Enum.FormFactor.Custom;
  992. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  993. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  994. CFrame = CFrame.new(-65.8629608, 1.37024999, -11.7053013, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  995. --Position = Vector3;
  996. Create'SpecialMesh'{
  997. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  998. MeshType = Enum.MeshType.Wedge;
  999. };
  1000. };
  1001. Create'Part'{
  1002. Anchored = true;
  1003. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1004. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1005. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1006. CanCollide = false;
  1007. Material = Enum.Material.SmoothPlastic;
  1008. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1009. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1010. formFactor = Enum.FormFactor.Custom;
  1011. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1012. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1013. CFrame = CFrame.new(-65.8629608, 1.22598124, -11.7053013, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1014. --Position = Vector3;
  1015. Create'BlockMesh'{
  1016. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1017. };
  1018. };
  1019. Create'Part'{
  1020. Anchored = true;
  1021. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1022. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1023. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1024. CanCollide = false;
  1025. Material = Enum.Material.SmoothPlastic;
  1026. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1027. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1028. formFactor = Enum.FormFactor.Custom;
  1029. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1030. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1031. CFrame = CFrame.new(-66.1370392, 1.22598052, -11.633173, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  1032. --Position = Vector3;
  1033. Create'BlockMesh'{
  1034. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1035. };
  1036. };
  1037. Create'Part'{
  1038. Anchored = true;
  1039. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1040. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1041. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1042. CanCollide = false;
  1043. Material = Enum.Material.SmoothPlastic;
  1044. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1045. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1046. formFactor = Enum.FormFactor.Custom;
  1047. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1048. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1049. CFrame = CFrame.new(-66.1370392, 1.22598052, -11.7053013, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  1050. --Position = Vector3;
  1051. Create'BlockMesh'{
  1052. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1053. };
  1054. };
  1055. Create'Part'{
  1056. Anchored = true;
  1057. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1058. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1059. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1060. CanCollide = false;
  1061. Material = Enum.Material.SmoothPlastic;
  1062. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1063. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1064. formFactor = Enum.FormFactor.Custom;
  1065. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1066. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1067. CFrame = CFrame.new(-66.1370392, 1.22598052, -11.5610447, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  1068. --Position = Vector3;
  1069. Create'BlockMesh'{
  1070. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1071. };
  1072. };
  1073. Create'WedgePart'{
  1074. Anchored = true;
  1075. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1076. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1077. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1078. CanCollide = false;
  1079. Material = Enum.Material.SmoothPlastic;
  1080. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1081. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1082. formFactor = Enum.FormFactor.Custom;
  1083. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1084. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1085. CFrame = CFrame.new(-66.1370392, 1.37024999, -11.7053013, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
  1086. --Position = Vector3;
  1087. Create'SpecialMesh'{
  1088. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1089. MeshType = Enum.MeshType.Wedge;
  1090. };
  1091. };
  1092. Create'WedgePart'{
  1093. Anchored = true;
  1094. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1095. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1096. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1097. CanCollide = false;
  1098. Material = Enum.Material.SmoothPlastic;
  1099. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1100. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1101. formFactor = Enum.FormFactor.Custom;
  1102. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1103. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1104. CFrame = CFrame.new(-66.1370392, 1.37024999, -11.633173, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
  1105. --Position = Vector3;
  1106. Create'SpecialMesh'{
  1107. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1108. MeshType = Enum.MeshType.Wedge;
  1109. };
  1110. };
  1111. Create'WedgePart'{
  1112. Anchored = true;
  1113. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1114. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1115. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1116. CanCollide = false;
  1117. Material = Enum.Material.SmoothPlastic;
  1118. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1119. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1120. formFactor = Enum.FormFactor.Custom;
  1121. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1122. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1123. CFrame = CFrame.new(-66.1370392, 1.37024999, -11.5610447, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
  1124. --Position = Vector3;
  1125. Create'SpecialMesh'{
  1126. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1127. MeshType = Enum.MeshType.Wedge;
  1128. };
  1129. };
  1130. Create'WedgePart'{
  1131. Anchored = true;
  1132. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1133. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1134. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1135. CanCollide = false;
  1136. Material = Enum.Material.SmoothPlastic;
  1137. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1138. Size = Vector3.new(0.259660035, 0.200000003, 0.200000003);
  1139. formFactor = Enum.FormFactor.Custom;
  1140. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1141. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1142. CFrame = CFrame.new(-65.8629608, 1.3702507, -11.8928356, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1143. --Position = Vector3;
  1144. Create'SpecialMesh'{
  1145. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  1146. MeshType = Enum.MeshType.Wedge;
  1147. };
  1148. };
  1149. Create'Part'{
  1150. Anchored = true;
  1151. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1152. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1153. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1154. CanCollide = false;
  1155. Material = Enum.Material.SmoothPlastic;
  1156. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1157. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1158. formFactor = Enum.FormFactor.Custom;
  1159. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1160. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1161. CFrame = CFrame.new(-65.8629608, 1.22598958, -11.8279209, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1162. --Position = Vector3;
  1163. Create'BlockMesh'{
  1164. Scale = Vector3.new(0.0721278042, 1, 0.649150133);
  1165. };
  1166. };
  1167. Create'Part'{
  1168. Anchored = true;
  1169. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1170. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1171. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1172. CanCollide = false;
  1173. Material = Enum.Material.SmoothPlastic;
  1174. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1175. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1176. formFactor = Enum.FormFactor.Custom;
  1177. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1178. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1179. CFrame = CFrame.new(-66.1370392, 1.2259903, -11.8279228, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1180. --Position = Vector3;
  1181. Create'BlockMesh'{
  1182. Scale = Vector3.new(0.0721278042, 1, 0.649150133);
  1183. };
  1184. };
  1185. Create'Part'{
  1186. Anchored = true;
  1187. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1188. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1189. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1190. CanCollide = false;
  1191. Material = Enum.Material.SmoothPlastic;
  1192. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1193. Size = Vector3.new(0.201957852, 0.200000003, 0.807831287);
  1194. formFactor = Enum.FormFactor.Custom;
  1195. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1196. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1197. CFrame = CFrame.new(-66, 1.38467622, -11.6187477, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1198. --Position = Vector3;
  1199. Create'BlockMesh'{
  1200. Scale = Vector3.new(1, 0.0721278116, 1);
  1201. };
  1202. };
  1203. Create'Part'{
  1204. Anchored = true;
  1205. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1206. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1207. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1208. CanCollide = false;
  1209. Material = Enum.Material.SmoothPlastic;
  1210. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1211. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1212. formFactor = Enum.FormFactor.Custom;
  1213. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1214. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1215. CFrame = CFrame.new(-65.8773804, 1.29811978, -11.9000492, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1216. --Position = Vector3;
  1217. Create'BlockMesh'{
  1218. Scale = Vector3.new(0.0721278042, 0.216383427, 0.0721277967);
  1219. };
  1220. };
  1221. Create'WedgePart'{
  1222. Anchored = true;
  1223. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1224. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1225. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1226. CanCollide = false;
  1227. Material = Enum.Material.SmoothPlastic;
  1228. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1229. Size = Vector3.new(0.865533471, 0.200000003, 0.200000003);
  1230. formFactor = Enum.FormFactor.Custom;
  1231. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1232. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1233. CFrame = CFrame.new(-65.8629608, 1.37024999, -12.7006664, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1234. --Position = Vector3;
  1235. Create'SpecialMesh'{
  1236. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  1237. MeshType = Enum.MeshType.Wedge;
  1238. };
  1239. };
  1240. Create'WedgePart'{
  1241. Anchored = true;
  1242. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1243. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1244. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1245. CanCollide = false;
  1246. Material = Enum.Material.SmoothPlastic;
  1247. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1248. Size = Vector3.new(0.865533471, 0.200000003, 0.200000003);
  1249. formFactor = Enum.FormFactor.Custom;
  1250. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1251. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1252. CFrame = CFrame.new(-65.8845978, 1.38467622, -12.7006683, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1253. --Position = Vector3;
  1254. Create'SpecialMesh'{
  1255. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  1256. MeshType = Enum.MeshType.Wedge;
  1257. };
  1258. };
  1259. Create'WedgePart'{
  1260. Anchored = true;
  1261. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1262. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1263. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1264. BrickColor = BrickColor.new(199);
  1265. CanCollide = false;
  1266. Material = Enum.Material.SmoothPlastic;
  1267. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1268. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1269. formFactor = Enum.FormFactor.Custom;
  1270. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1271. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1272. CFrame = CFrame.new(-65.8701706, 1.29811835, -11.9505386, -3.49111033e-008, 1, 6.63107585e-007, -1, -3.49110962e-008, -8.46824832e-009, -8.46824832e-009, -6.63107585e-007, 1);
  1273. --Position = Vector3;
  1274. Create'SpecialMesh'{
  1275. Scale = Vector3.new(0.216383353, 0.144255593, 0.432766736);
  1276. MeshType = Enum.MeshType.Wedge;
  1277. };
  1278. };
  1279. Create'Part'{
  1280. Anchored = true;
  1281. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1282. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1283. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1284. CanCollide = false;
  1285. Material = Enum.Material.SmoothPlastic;
  1286. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1287. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1288. formFactor = Enum.FormFactor.Custom;
  1289. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1290. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1291. CFrame = CFrame.new(-65.8701706, 1.34139895, -11.9577503, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1292. --Position = Vector3;
  1293. Create'BlockMesh'{
  1294. Scale = Vector3.new(0.144255608, 0.216383427, 0.649150133);
  1295. };
  1296. };
  1297. Create'Part'{
  1298. Anchored = true;
  1299. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1300. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1301. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1302. CanCollide = false;
  1303. Material = Enum.Material.SmoothPlastic;
  1304. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1305. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1306. formFactor = Enum.FormFactor.Custom;
  1307. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1308. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1309. CFrame = CFrame.new(-65.8701706, 1.18271542, -11.9577522, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1310. --Position = Vector3;
  1311. Create'BlockMesh'{
  1312. Scale = Vector3.new(0.144255608, 0.937661588, 0.649150133);
  1313. };
  1314. };
  1315. Create'Part'{
  1316. Anchored = true;
  1317. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1318. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1319. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1320. Material = Enum.Material.SmoothPlastic;
  1321. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1322. Size = Vector3.new(0.259660095, 0.288511246, 0.591447949);
  1323. formFactor = Enum.FormFactor.Custom;
  1324. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1325. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1326. CFrame = CFrame.new(-66, 1.23320246, -11.5971107, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1327. --Position = Vector3;
  1328. };
  1329. Create'WedgePart'{
  1330. Anchored = true;
  1331. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1332. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1333. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1334. CanCollide = false;
  1335. Material = Enum.Material.SmoothPlastic;
  1336. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1337. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1338. formFactor = Enum.FormFactor.Custom;
  1339. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1340. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1341. CFrame = CFrame.new(-65.8629608, 1.37024999, -11.5610447, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1342. --Position = Vector3;
  1343. Create'SpecialMesh'{
  1344. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1345. MeshType = Enum.MeshType.Wedge;
  1346. };
  1347. };
  1348. Create'WedgePart'{
  1349. Anchored = true;
  1350. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1351. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1352. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1353. CanCollide = false;
  1354. Material = Enum.Material.SmoothPlastic;
  1355. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1356. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1357. formFactor = Enum.FormFactor.Custom;
  1358. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1359. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1360. CFrame = CFrame.new(-65.8629608, 1.37024999, -11.633173, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1361. --Position = Vector3;
  1362. Create'SpecialMesh'{
  1363. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1364. MeshType = Enum.MeshType.Wedge;
  1365. };
  1366. };
  1367. Create'Part'{
  1368. Anchored = true;
  1369. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1370. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1371. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1372. CanCollide = false;
  1373. Material = Enum.Material.SmoothPlastic;
  1374. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1375. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1376. formFactor = Enum.FormFactor.Custom;
  1377. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1378. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1379. CFrame = CFrame.new(-65.8629608, 1.22598577, -11.633173, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1380. --Position = Vector3;
  1381. Create'BlockMesh'{
  1382. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1383. };
  1384. };
  1385. Create'Part'{
  1386. Anchored = true;
  1387. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1388. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1389. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1390. CanCollide = false;
  1391. Material = Enum.Material.SmoothPlastic;
  1392. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1393. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1394. formFactor = Enum.FormFactor.Custom;
  1395. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1396. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1397. CFrame = CFrame.new(-65.8629608, 1.2259872, -11.5610447, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1398. --Position = Vector3;
  1399. Create'BlockMesh'{
  1400. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1401. };
  1402. };
  1403. Create'Part'{
  1404. Anchored = true;
  1405. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1406. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1407. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1408. CanCollide = false;
  1409. Material = Enum.Material.SmoothPlastic;
  1410. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1411. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1412. formFactor = Enum.FormFactor.Custom;
  1413. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1414. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1415. CFrame = CFrame.new(-66.1370392, 1.22597194, -11.3446598, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  1416. --Position = Vector3;
  1417. Create'BlockMesh'{
  1418. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1419. };
  1420. };
  1421. Create'Part'{
  1422. Anchored = true;
  1423. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1424. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1425. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1426. CanCollide = false;
  1427. Material = Enum.Material.SmoothPlastic;
  1428. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1429. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1430. formFactor = Enum.FormFactor.Custom;
  1431. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1432. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1433. CFrame = CFrame.new(-66.1370392, 1.22597456, -11.4167881, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  1434. --Position = Vector3;
  1435. Create'BlockMesh'{
  1436. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1437. };
  1438. };
  1439. Create'Part'{
  1440. Anchored = true;
  1441. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1442. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1443. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1444. CanCollide = false;
  1445. Material = Enum.Material.SmoothPlastic;
  1446. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1447. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1448. formFactor = Enum.FormFactor.Custom;
  1449. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1450. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1451. CFrame = CFrame.new(-66.1370392, 1.22597766, -11.4889183, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  1452. --Position = Vector3;
  1453. Create'BlockMesh'{
  1454. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1455. };
  1456. };
  1457. Create'WedgePart'{
  1458. Anchored = true;
  1459. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1460. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1461. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1462. CanCollide = false;
  1463. Material = Enum.Material.SmoothPlastic;
  1464. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1465. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1466. formFactor = Enum.FormFactor.Custom;
  1467. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1468. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1469. CFrame = CFrame.new(-66.1370392, 1.37024951, -11.4167881, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
  1470. --Position = Vector3;
  1471. Create'SpecialMesh'{
  1472. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1473. MeshType = Enum.MeshType.Wedge;
  1474. };
  1475. };
  1476. Create'WedgePart'{
  1477. Anchored = true;
  1478. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1479. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1480. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1481. CanCollide = false;
  1482. Material = Enum.Material.SmoothPlastic;
  1483. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1484. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1485. formFactor = Enum.FormFactor.Custom;
  1486. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1487. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1488. CFrame = CFrame.new(-66.1370392, 1.37024951, -11.3446598, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
  1489. --Position = Vector3;
  1490. Create'SpecialMesh'{
  1491. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1492. MeshType = Enum.MeshType.Wedge;
  1493. };
  1494. };
  1495. Create'WedgePart'{
  1496. Anchored = true;
  1497. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1498. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1499. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1500. CanCollide = false;
  1501. Material = Enum.Material.SmoothPlastic;
  1502. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1503. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1504. formFactor = Enum.FormFactor.Custom;
  1505. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1506. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1507. CFrame = CFrame.new(-66.1370392, 1.37024951, -11.4889183, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
  1508. --Position = Vector3;
  1509. Create'SpecialMesh'{
  1510. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1511. MeshType = Enum.MeshType.Wedge;
  1512. };
  1513. };
  1514. Create'WedgePart'{
  1515. Anchored = true;
  1516. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1517. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1518. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1519. CanCollide = false;
  1520. Material = Enum.Material.SmoothPlastic;
  1521. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1522. Size = Vector3.new(0.807831347, 0.200000003, 0.200000003);
  1523. formFactor = Enum.FormFactor.Custom;
  1524. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1525. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1526. CFrame = CFrame.new(-65.8845978, 1.38467622, -11.6187496, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1527. --Position = Vector3;
  1528. Create'SpecialMesh'{
  1529. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  1530. MeshType = Enum.MeshType.Wedge;
  1531. };
  1532. };
  1533. Create'Part'{
  1534. Anchored = true;
  1535. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1536. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1537. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1538. CanCollide = false;
  1539. Material = Enum.Material.SmoothPlastic;
  1540. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1541. Size = Vector3.new(0.288511187, 0.274085671, 0.200000003);
  1542. formFactor = Enum.FormFactor.Custom;
  1543. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1544. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1545. CFrame = CFrame.new(-66, 1.22598958, -11.25811, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1546. --Position = Vector3;
  1547. Create'BlockMesh'{
  1548. Scale = Vector3.new(1, 1, 0.432767034);
  1549. };
  1550. };
  1551. Create'Part'{
  1552. Anchored = true;
  1553. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1554. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1555. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1556. CanCollide = false;
  1557. Material = Enum.Material.SmoothPlastic;
  1558. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1559. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1560. formFactor = Enum.FormFactor.Custom;
  1561. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1562. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1563. CFrame = CFrame.new(-65.8629608, 1.2259903, -11.4167919, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1564. --Position = Vector3;
  1565. Create'BlockMesh'{
  1566. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1567. };
  1568. };
  1569. Create'WedgePart'{
  1570. Anchored = true;
  1571. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1572. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1573. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1574. CanCollide = false;
  1575. Material = Enum.Material.SmoothPlastic;
  1576. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1577. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1578. formFactor = Enum.FormFactor.Custom;
  1579. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1580. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1581. CFrame = CFrame.new(-65.8629608, 1.3702507, -11.4889183, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1582. --Position = Vector3;
  1583. Create'SpecialMesh'{
  1584. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1585. MeshType = Enum.MeshType.Wedge;
  1586. };
  1587. };
  1588. Create'Part'{
  1589. Anchored = true;
  1590. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1591. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1592. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1593. CanCollide = false;
  1594. Material = Enum.Material.SmoothPlastic;
  1595. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1596. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1597. formFactor = Enum.FormFactor.Custom;
  1598. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1599. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1600. CFrame = CFrame.new(-65.8629608, 1.2259903, -11.4889183, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1601. --Position = Vector3;
  1602. Create'BlockMesh'{
  1603. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1604. };
  1605. };
  1606. Create'WedgePart'{
  1607. Anchored = true;
  1608. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1609. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1610. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1611. CanCollide = false;
  1612. Material = Enum.Material.SmoothPlastic;
  1613. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1614. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1615. formFactor = Enum.FormFactor.Custom;
  1616. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1617. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1618. CFrame = CFrame.new(-65.8629608, 1.3702507, -11.3446636, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1619. --Position = Vector3;
  1620. Create'SpecialMesh'{
  1621. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1622. MeshType = Enum.MeshType.Wedge;
  1623. };
  1624. };
  1625. Create'Part'{
  1626. Anchored = true;
  1627. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1628. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1629. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1630. CanCollide = false;
  1631. Material = Enum.Material.SmoothPlastic;
  1632. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1633. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1634. formFactor = Enum.FormFactor.Custom;
  1635. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1636. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1637. CFrame = CFrame.new(-65.8629608, 1.22598958, -11.3446636, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1638. --Position = Vector3;
  1639. Create'BlockMesh'{
  1640. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1641. };
  1642. };
  1643. Create'Part'{
  1644. Anchored = true;
  1645. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1646. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1647. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1648. CanCollide = false;
  1649. Material = Enum.Material.SmoothPlastic;
  1650. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1651. Size = Vector3.new(0.259660035, 0.200000003, 0.200000003);
  1652. formFactor = Enum.FormFactor.Custom;
  1653. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1654. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1655. CFrame = CFrame.new(-66, 1.3702507, -11.25811, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1656. --Position = Vector3;
  1657. Create'BlockMesh'{
  1658. Scale = Vector3.new(1, 0.0721278116, 0.432767034);
  1659. };
  1660. };
  1661. Create'WedgePart'{
  1662. Anchored = true;
  1663. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1664. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1665. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1666. CanCollide = false;
  1667. Material = Enum.Material.SmoothPlastic;
  1668. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1669. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1670. formFactor = Enum.FormFactor.Custom;
  1671. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1672. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1673. CFrame = CFrame.new(-65.8629608, 1.3702507, -11.4167919, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1674. --Position = Vector3;
  1675. Create'SpecialMesh'{
  1676. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1677. MeshType = Enum.MeshType.Wedge;
  1678. };
  1679. };
  1680. Create'WedgePart'{
  1681. Anchored = true;
  1682. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1683. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1684. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1685. CanCollide = false;
  1686. Material = Enum.Material.SmoothPlastic;
  1687. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1688. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1689. formFactor = Enum.FormFactor.Custom;
  1690. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1691. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1692. CFrame = CFrame.new(-66.1370392, 1.37024999, -11.25811, -3.4141457e-012, -1.84774319e-006, 0.999994755, 0, 0.999994993, 1.84774717e-006, -0.999996364, 0, 0);
  1693. --Position = Vector3;
  1694. Create'SpecialMesh'{
  1695. Scale = Vector3.new(0.432766676, 0.0721278116, 0.0721277967);
  1696. MeshType = Enum.MeshType.Wedge;
  1697. };
  1698. };
  1699. Create'WedgePart'{
  1700. Anchored = true;
  1701. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1702. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1703. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1704. CanCollide = false;
  1705. Material = Enum.Material.SmoothPlastic;
  1706. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1707. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1708. formFactor = Enum.FormFactor.Custom;
  1709. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1710. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1711. CFrame = CFrame.new(-65.8629608, 1.37024999, -11.25811, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1712. --Position = Vector3;
  1713. Create'SpecialMesh'{
  1714. Scale = Vector3.new(0.432766676, 0.0721278116, 0.0721277967);
  1715. MeshType = Enum.MeshType.Wedge;
  1716. };
  1717. };
  1718. Create'WedgePart'{
  1719. Anchored = true;
  1720. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1721. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1722. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1723. CanCollide = false;
  1724. Material = Enum.Material.SmoothPlastic;
  1725. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1726. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1727. formFactor = Enum.FormFactor.Custom;
  1728. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1729. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1730. CFrame = CFrame.new(-66.0288544, 1.11058998, -13.1190128, 1.75943331e-008, 1.00000012, 7.03225425e-008, 1.1920929e-007, -8.68539232e-008, 1.00000024, 0.999999821, -4.23913527e-008, -2.98023224e-008);
  1731. --Position = Vector3;
  1732. Create'SpecialMesh'{
  1733. Scale = Vector3.new(0.144255444, 0.144255593, 0.0721277967);
  1734. MeshType = Enum.MeshType.Wedge;
  1735. };
  1736. };
  1737. };
  1738. basem=Create'Model'{
  1739. Name = "Base";
  1740. Create'WedgePart'{
  1741. Anchored = true;
  1742. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1743. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1744. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1745. BrickColor = BrickColor.new(199);
  1746. Material = Enum.Material.SmoothPlastic;
  1747. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1748. Size = Vector3.new(0.288511187, 0.216383412, 0.836682379);
  1749. formFactor = Enum.FormFactor.Custom;
  1750. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1751. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1752. CFrame = CFrame.new(-66, 0.540778399, -11.7702198, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  1753. --Position = Vector3;
  1754. };
  1755. Create'Part'{
  1756. Anchored = true;
  1757. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1758. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1759. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1760. BrickColor = BrickColor.new(199);
  1761. CanCollide = false;
  1762. Material = Enum.Material.SmoothPlastic;
  1763. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1764. Size = Vector3.new(0.288511217, 0.200000003, 0.200000003);
  1765. formFactor = Enum.FormFactor.Custom;
  1766. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1767. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1768. CFrame = CFrame.new(-66, 0.713889599, -11.8423462, 0.999999404, -1.77635684e-015, -4.47034836e-008, -3.55271368e-015, -0.999999642, -1.49011612e-008, -7.4505806e-008, 2.98023135e-008, -0.999999404);
  1769. --Position = Vector3;
  1770. Create'BlockMesh'{
  1771. Scale = Vector3.new(1, 0.144255742, 0.360639155);
  1772. };
  1773. };
  1774. Create'WedgePart'{
  1775. Anchored = true;
  1776. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1777. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1778. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1779. BrickColor = BrickColor.new(199);
  1780. CanCollide = false;
  1781. Material = Enum.Material.SmoothPlastic;
  1782. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1783. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1784. formFactor = Enum.FormFactor.Custom;
  1785. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1786. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1787. CFrame = CFrame.new(-66, 0.713889599, -11.9144745, -0.999999404, -4.47034836e-008, -1.77635684e-015, 3.55271368e-015, -1.49011612e-008, -0.999999642, 7.4505806e-008, -0.999999404, 2.98023135e-008);
  1788. --Position = Vector3;
  1789. Create'SpecialMesh'{
  1790. Scale = Vector3.new(1, 0.360638946, 0.144255593);
  1791. MeshType = Enum.MeshType.Wedge;
  1792. };
  1793. };
  1794. Create'Part'{
  1795. Anchored = true;
  1796. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1797. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1798. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1799. BrickColor = BrickColor.new(199);
  1800. CanCollide = false;
  1801. Material = Enum.Material.SmoothPlastic;
  1802. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1803. Size = Vector3.new(0.288511187, 0.200000003, 0.490469038);
  1804. formFactor = Enum.FormFactor.Custom;
  1805. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1806. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1807. CFrame = CFrame.new(-66, 0.677825451, -12.0370922, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1808. --Position = Vector3;
  1809. Create'BlockMesh'{
  1810. Scale = Vector3.new(1, 0.216383427, 1);
  1811. };
  1812. };
  1813. Create'WedgePart'{
  1814. Anchored = true;
  1815. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1816. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1817. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1818. BrickColor = BrickColor.new(199);
  1819. CanCollide = false;
  1820. Material = Enum.Material.SmoothPlastic;
  1821. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1822. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1823. formFactor = Enum.FormFactor.Custom;
  1824. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1825. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1826. CFrame = CFrame.new(-66, 0.706677914, -12.2606888, 0.999991, -1.39119479e-007, 2.84650241e-008, 2.84560429e-008, 1.10267433e-006, -0.999994814, 7.55060015e-008, 0.999993384, 1.13247347e-006);
  1827. --Position = Vector3;
  1828. Create'SpecialMesh'{
  1829. Scale = Vector3.new(1, 0.216383427, 0.0721278116);
  1830. MeshType = Enum.MeshType.Wedge;
  1831. };
  1832. };
  1833. Create'Part'{
  1834. Anchored = true;
  1835. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1836. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1837. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1838. BrickColor = BrickColor.new(199);
  1839. CanCollide = false;
  1840. Material = Enum.Material.SmoothPlastic;
  1841. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1842. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1843. formFactor = Enum.FormFactor.Custom;
  1844. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1845. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1846. CFrame = CFrame.new(-66, 0.706677914, -12.2895393, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1847. --Position = Vector3;
  1848. Create'BlockMesh'{
  1849. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  1850. };
  1851. };
  1852. Create'WedgePart'{
  1853. Anchored = true;
  1854. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1855. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1856. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1857. BrickColor = BrickColor.new(199);
  1858. CanCollide = false;
  1859. Material = Enum.Material.SmoothPlastic;
  1860. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1861. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1862. formFactor = Enum.FormFactor.Custom;
  1863. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1864. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1865. CFrame = CFrame.new(-66, 0.663399696, -12.3039646, -0.999998212, -4.47034303e-008, 0, 4.47034729e-008, -0.999999046, 1.49011523e-008, 2.98022886e-008, 2.98022993e-008, 0.999998808);
  1866. --Position = Vector3;
  1867. Create'SpecialMesh'{
  1868. Scale = Vector3.new(1, 0.0721278191, 0.216383398);
  1869. MeshType = Enum.MeshType.Wedge;
  1870. };
  1871. };
  1872. Create'Part'{
  1873. Anchored = true;
  1874. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1875. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1876. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1877. BrickColor = BrickColor.new(199);
  1878. CanCollide = false;
  1879. Material = Enum.Material.SmoothPlastic;
  1880. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1881. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1882. formFactor = Enum.FormFactor.Custom;
  1883. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1884. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1885. CFrame = CFrame.new(-66, 0.685038805, -12.3039646, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1886. --Position = Vector3;
  1887. Create'BlockMesh'{
  1888. Scale = Vector3.new(1, 0.144255593, 0.216383427);
  1889. };
  1890. };
  1891. Create'WedgePart'{
  1892. Anchored = true;
  1893. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1894. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1895. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1896. BrickColor = BrickColor.new(199);
  1897. CanCollide = false;
  1898. Material = Enum.Material.SmoothPlastic;
  1899. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1900. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1901. formFactor = Enum.FormFactor.Custom;
  1902. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1903. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1904. CFrame = CFrame.new(-66, 0.685038805, -12.3328152, -0.99999094, -5.59716824e-008, -4.4984116e-008, 5.59810722e-008, -0.999994755, 1.51991844e-006, 1.86294571e-008, 1.51991844e-006, 0.999993324);
  1905. --Position = Vector3;
  1906. Create'SpecialMesh'{
  1907. Scale = Vector3.new(1, 0.144255593, 0.0721277967);
  1908. MeshType = Enum.MeshType.Wedge;
  1909. };
  1910. };
  1911. Create'WedgePart'{
  1912. Anchored = true;
  1913. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1914. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1915. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1916. BrickColor = BrickColor.new(199);
  1917. CanCollide = false;
  1918. Material = Enum.Material.SmoothPlastic;
  1919. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1920. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1921. formFactor = Enum.FormFactor.Custom;
  1922. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1923. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1924. CFrame = CFrame.new(-66, 0.764380217, -11.8423462, -0.999999285, 2.98023224e-008, -3.55271368e-015, 4.4408921e-016, -1.49011612e-008, -0.999999404, 1.49011612e-008, -0.999999404, 1.49011559e-008);
  1925. --Position = Vector3;
  1926. Create'SpecialMesh'{
  1927. Scale = Vector3.new(1, 0.360639006, 0.360638946);
  1928. MeshType = Enum.MeshType.Wedge;
  1929. };
  1930. };
  1931. Create'WedgePart'{
  1932. Anchored = true;
  1933. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1934. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1935. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1936. BrickColor = BrickColor.new(199);
  1937. CanCollide = false;
  1938. Material = Enum.Material.SmoothPlastic;
  1939. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1940. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1941. formFactor = Enum.FormFactor.Custom;
  1942. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1943. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1944. CFrame = CFrame.new(-66, 0.77159214, -12.2895393, 0.999991, -1.39119479e-007, 2.84650241e-008, 2.84560429e-008, 1.10267433e-006, -0.999994814, 7.55060015e-008, 0.999993384, 1.13247347e-006);
  1945. --Position = Vector3;
  1946. Create'SpecialMesh'{
  1947. Scale = Vector3.new(1, 0.0721278116, 0.577022374);
  1948. MeshType = Enum.MeshType.Wedge;
  1949. };
  1950. };
  1951. Create'Part'{
  1952. Anchored = true;
  1953. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1954. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1955. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1956. BrickColor = BrickColor.new(199);
  1957. Material = Enum.Material.SmoothPlastic;
  1958. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1959. Size = Vector3.new(0.288511187, 0.836682558, 0.302936733);
  1960. formFactor = Enum.FormFactor.Custom;
  1961. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1962. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1963. CFrame = CFrame.new(-66, 0.540778399, -11.5105591, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1964. --Position = Vector3;
  1965. };
  1966. Create'Part'{
  1967. Anchored = true;
  1968. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1969. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1970. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1971. BrickColor = BrickColor.new(199);
  1972. CanCollide = false;
  1973. Material = Enum.Material.SmoothPlastic;
  1974. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1975. Size = Vector3.new(0.288511187, 0.259660095, 0.200000003);
  1976. formFactor = Enum.FormFactor.Custom;
  1977. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1978. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1979. CFrame = CFrame.new(-66, 0.82929492, -12.3183899, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1980. --Position = Vector3;
  1981. Create'BlockMesh'{
  1982. Scale = Vector3.new(1, 1, 0.216383427);
  1983. };
  1984. };
  1985. Create'WedgePart'{
  1986. Anchored = true;
  1987. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1988. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1989. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1990. BrickColor = BrickColor.new(199);
  1991. CanCollide = false;
  1992. Material = Enum.Material.SmoothPlastic;
  1993. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1994. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1995. formFactor = Enum.FormFactor.Custom;
  1996. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1997. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1998. CFrame = CFrame.new(-66, 0.879785299, -12.2823277, -0.999990582, 2.23517418e-007, -4.47034552e-008, 0, -1.10268581e-006, 0.999994576, 1.1920929e-007, 0.999993324, 1.07288338e-006);
  1999. --Position = Vector3;
  2000. Create'SpecialMesh'{
  2001. Scale = Vector3.new(1, 0.144255593, 0.504894555);
  2002. MeshType = Enum.MeshType.Wedge;
  2003. };
  2004. };
  2005. Create'Part'{
  2006. Anchored = true;
  2007. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2008. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2009. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2010. BrickColor = BrickColor.new(199);
  2011. CanCollide = false;
  2012. Material = Enum.Material.SmoothPlastic;
  2013. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2014. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2015. formFactor = Enum.FormFactor.Custom;
  2016. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2017. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2018. CFrame = CFrame.new(-66.0937653, 0.966336966, -13.0973701, 1, 0, 0, 0, -1, 0, 0, 0, -1);
  2019. Name = "CornerWedge";
  2020. --Position = Vector3;
  2021. Create'SpecialMesh'{
  2022. Scale = Vector3.new(0.0288511179, 0.0288511235, 0.144255579);
  2023. MeshId = "http://www.roblox.com/asset/?id=11294911";
  2024. TextureId = "rbxassetid://0";
  2025. VertexColor = Vector3.new(0.639215708, 0.635294139, 0.647058845);
  2026. MeshType = Enum.MeshType.FileMesh;
  2027. };
  2028. };
  2029. Create'Part'{
  2030. Anchored = true;
  2031. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2032. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2033. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2034. BrickColor = BrickColor.new(199);
  2035. CanCollide = false;
  2036. Material = Enum.Material.SmoothPlastic;
  2037. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2038. Size = Vector3.new(0.200000003, 0.200000003, 0.562596858);
  2039. formFactor = Enum.FormFactor.Custom;
  2040. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2041. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2042. CFrame = CFrame.new(-65.9495087, 0.995187759, -12.8521366, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2043. Name = "Outer";
  2044. --Position = Vector3;
  2045. Create'BlockMesh'{
  2046. Scale = Vector3.new(0.0721278265, 0.0721279457, 1);
  2047. };
  2048. };
  2049. Create'Part'{
  2050. Anchored = true;
  2051. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2052. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2053. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2054. BrickColor = BrickColor.new(199);
  2055. CanCollide = false;
  2056. Material = Enum.Material.SmoothPlastic;
  2057. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2058. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2059. formFactor = Enum.FormFactor.Custom;
  2060. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2061. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2062. CFrame = CFrame.new(-66, 0.966336966, -12.8232841, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2063. --Position = Vector3;
  2064. Create'BlockMesh'{
  2065. Scale = Vector3.new(0.144255608, 0.0721279457, 0.216384232);
  2066. };
  2067. };
  2068. Create'WedgePart'{
  2069. Anchored = true;
  2070. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2071. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2072. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2073. BrickColor = BrickColor.new(199);
  2074. CanCollide = false;
  2075. Material = Enum.Material.SmoothPlastic;
  2076. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2077. Size = Vector3.new(0.605873525, 0.200000003, 0.200000003);
  2078. formFactor = Enum.FormFactor.Custom;
  2079. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2080. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2081. CFrame = CFrame.new(-66.1298294, 1.06731415, -12.8304958, 0, 0, 1, 0, -1, 0, 1, 0, -0);
  2082. --Position = Vector3;
  2083. Create'SpecialMesh'{
  2084. Scale = Vector3.new(1, 0.216383427, 0.144255593);
  2085. MeshType = Enum.MeshType.Wedge;
  2086. };
  2087. };
  2088. Create'Part'{
  2089. Anchored = true;
  2090. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2091. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2092. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2093. BrickColor = BrickColor.new(199);
  2094. CanCollide = false;
  2095. Material = Enum.Material.SmoothPlastic;
  2096. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2097. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2098. formFactor = Enum.FormFactor.Custom;
  2099. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2100. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2101. CFrame = CFrame.new(-66, 0.966336966, -12.5780506, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2102. --Position = Vector3;
  2103. Create'BlockMesh'{
  2104. Scale = Vector3.new(0.144255608, 0.0721279457, 0.0721277967);
  2105. };
  2106. };
  2107. Create'WedgePart'{
  2108. Anchored = true;
  2109. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2110. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2111. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2112. BrickColor = BrickColor.new(199);
  2113. CanCollide = false;
  2114. Material = Enum.Material.SmoothPlastic;
  2115. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2116. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2117. formFactor = Enum.FormFactor.Custom;
  2118. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2119. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2120. CFrame = CFrame.new(-65.9062347, 0.966336966, -12.981966, 5.20890753e-009, -8.14456257e-007, -1, -2.36262725e-008, -1, 8.144562e-007, -1, 2.36262832e-008, -5.20836352e-009);
  2121. --Position = Vector3;
  2122. Create'SpecialMesh'{
  2123. Scale = Vector3.new(0.79340589, 0.0721278116, 0.0721277967);
  2124. MeshType = Enum.MeshType.Wedge;
  2125. };
  2126. };
  2127. Create'Part'{
  2128. Anchored = true;
  2129. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2130. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2131. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2132. BrickColor = BrickColor.new(199);
  2133. CanCollide = false;
  2134. Material = Enum.Material.SmoothPlastic;
  2135. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2136. Size = Vector3.new(0.200000003, 0.200000003, 0.27408576);
  2137. formFactor = Enum.FormFactor.Custom;
  2138. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2139. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2140. CFrame = CFrame.new(-66.0504913, 0.966336966, -12.70788, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2141. --Position = Vector3;
  2142. Create'BlockMesh'{
  2143. Scale = Vector3.new(0.360639006, 0.0721279457, 1);
  2144. };
  2145. };
  2146. Create'WedgePart'{
  2147. Anchored = true;
  2148. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2149. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2150. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2151. BrickColor = BrickColor.new(199);
  2152. CanCollide = false;
  2153. Material = Enum.Material.SmoothPlastic;
  2154. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2155. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2156. formFactor = Enum.FormFactor.Custom;
  2157. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2158. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2159. CFrame = CFrame.new(-66.1298294, 1.02403831, -12.5491982, 7.68454242e-008, -1, -4.70734562e-014, 1, 7.68453177e-008, 2.98023224e-008, -2.98023224e-008, 5.29354338e-013, 1);
  2160. --Position = Vector3;
  2161. Create'SpecialMesh'{
  2162. Scale = Vector3.new(0.649150074, 0.144255593, 0.216383398);
  2163. MeshType = Enum.MeshType.Wedge;
  2164. };
  2165. };
  2166. Create'WedgePart'{
  2167. Anchored = true;
  2168. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2169. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2170. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2171. BrickColor = BrickColor.new(199);
  2172. CanCollide = false;
  2173. Material = Enum.Material.SmoothPlastic;
  2174. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2175. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  2176. formFactor = Enum.FormFactor.Custom;
  2177. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2178. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2179. CFrame = CFrame.new(-66, 0.995187759, -11.3374519, -0.999999285, 0, 0, 0, 2.98023153e-008, 0.999999583, 0, 0.999999583, -2.98023153e-008);
  2180. --Position = Vector3;
  2181. Create'SpecialMesh'{
  2182. Scale = Vector3.new(1, 0.216383427, 0.360638946);
  2183. MeshType = Enum.MeshType.Wedge;
  2184. };
  2185. };
  2186. Create'Part'{
  2187. Anchored = true;
  2188. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2189. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2190. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2191. BrickColor = BrickColor.new(199);
  2192. CanCollide = false;
  2193. Material = Enum.Material.SmoothPlastic;
  2194. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2195. Size = Vector3.new(0.200000003, 0.200000003, 0.605873525);
  2196. formFactor = Enum.FormFactor.Custom;
  2197. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2198. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2199. CFrame = CFrame.new(-65.899025, 1.04567671, -12.8304958, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2200. --Position = Vector3;
  2201. Create'BlockMesh'{
  2202. Scale = Vector3.new(0.144255608, 0.432767004, 1);
  2203. };
  2204. };
  2205. Create'WedgePart'{
  2206. Anchored = true;
  2207. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2208. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2209. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2210. BrickColor = BrickColor.new(199);
  2211. CanCollide = false;
  2212. Material = Enum.Material.SmoothPlastic;
  2213. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2214. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2215. formFactor = Enum.FormFactor.Custom;
  2216. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2217. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2218. CFrame = CFrame.new(-65.8701706, 1.02403831, -12.5491982, 2.36268534e-008, 1, -8.04669014e-007, -1, 2.36269102e-008, -6.17750384e-009, -6.17682172e-009, 8.04668446e-007, 1);
  2219. --Position = Vector3;
  2220. Create'SpecialMesh'{
  2221. Scale = Vector3.new(0.649150074, 0.144255593, 0.216383398);
  2222. MeshType = Enum.MeshType.Wedge;
  2223. };
  2224. };
  2225. Create'Part'{
  2226. Anchored = true;
  2227. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2228. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2229. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2230. BrickColor = BrickColor.new(199);
  2231. CanCollide = false;
  2232. Material = Enum.Material.SmoothPlastic;
  2233. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2234. Size = Vector3.new(0.288511187, 0.200000003, 1.16847026);
  2235. formFactor = Enum.FormFactor.Custom;
  2236. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2237. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2238. CFrame = CFrame.new(-66, 1.01682639, -11.943325, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2239. --Position = Vector3;
  2240. Create'BlockMesh'{
  2241. Scale = Vector3.new(1, 0.577022552, 1);
  2242. };
  2243. };
  2244. Create'Part'{
  2245. Anchored = true;
  2246. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2247. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2248. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2249. BrickColor = BrickColor.new(199);
  2250. CanCollide = false;
  2251. Material = Enum.Material.SmoothPlastic;
  2252. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2253. Size = Vector3.new(0.201957852, 0.200000003, 0.562596977);
  2254. formFactor = Enum.FormFactor.Custom;
  2255. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2256. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2257. CFrame = CFrame.new(-66, 0.980762482, -12.8521366, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2258. --Position = Vector3;
  2259. Create'BlockMesh'{
  2260. Scale = Vector3.new(1, 0.0721279457, 1);
  2261. };
  2262. };
  2263. Create'Part'{
  2264. Anchored = true;
  2265. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2266. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2267. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2268. BrickColor = BrickColor.new(199);
  2269. CanCollide = false;
  2270. Material = Enum.Material.SmoothPlastic;
  2271. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2272. Size = Vector3.new(0.288511217, 0.200000003, 0.200000003);
  2273. formFactor = Enum.FormFactor.Custom;
  2274. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2275. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2276. CFrame = CFrame.new(-66, 1.05289006, -11.3374519, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2277. --Position = Vector3;
  2278. Create'BlockMesh'{
  2279. Scale = Vector3.new(1, 0.216383547, 0.216383576);
  2280. };
  2281. };
  2282. Create'WedgePart'{
  2283. Anchored = true;
  2284. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2285. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2286. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2287. BrickColor = BrickColor.new(199);
  2288. CanCollide = false;
  2289. Material = Enum.Material.SmoothPlastic;
  2290. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2291. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2292. formFactor = Enum.FormFactor.Custom;
  2293. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2294. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2295. CFrame = CFrame.new(-66, 0.966336966, -13.0973701, -0.999998748, 8.66465207e-017, -5.20471399e-009, -2.10734132e-008, -0.999999225, 1.49011555e-007, 1.22552981e-008, 8.94069316e-008, 0.999999285);
  2296. --Position = Vector3;
  2297. Create'SpecialMesh'{
  2298. Scale = Vector3.new(0.865533352, 0.0721278116, 0.360638946);
  2299. MeshType = Enum.MeshType.Wedge;
  2300. };
  2301. };
  2302. Create'WedgePart'{
  2303. Anchored = true;
  2304. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2305. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2306. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2307. BrickColor = BrickColor.new(199);
  2308. CanCollide = false;
  2309. Material = Enum.Material.SmoothPlastic;
  2310. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2311. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2312. formFactor = Enum.FormFactor.Custom;
  2313. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2314. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2315. CFrame = CFrame.new(-66.0937653, 0.966336966, -12.981966, 4.47035902e-008, 3.90638462e-007, 0.999999642, -8.68500365e-008, -0.999999404, 4.20440813e-007, 0.999999583, -1.50070321e-007, -4.47035333e-008);
  2316. --Position = Vector3;
  2317. Create'SpecialMesh'{
  2318. Scale = Vector3.new(0.79340589, 0.0721278116, 0.0721277967);
  2319. MeshType = Enum.MeshType.Wedge;
  2320. };
  2321. };
  2322. Create'Part'{
  2323. Anchored = true;
  2324. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2325. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2326. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2327. BrickColor = BrickColor.new(199);
  2328. CanCollide = false;
  2329. Material = Enum.Material.SmoothPlastic;
  2330. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2331. Size = Vector3.new(0.230808973, 0.200000003, 0.200000003);
  2332. formFactor = Enum.FormFactor.Custom;
  2333. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2334. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2335. CFrame = CFrame.new(-66, 0.980762482, -12.5491982, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2336. --Position = Vector3;
  2337. Create'BlockMesh'{
  2338. Scale = Vector3.new(1, 0.216383547, 0.216384321);
  2339. };
  2340. };
  2341. Create'WedgePart'{
  2342. Anchored = true;
  2343. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2344. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2345. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2346. BrickColor = BrickColor.new(199);
  2347. CanCollide = false;
  2348. Material = Enum.Material.SmoothPlastic;
  2349. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2350. Size = Vector3.new(0.274085641, 0.200000003, 0.200000003);
  2351. formFactor = Enum.FormFactor.Custom;
  2352. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2353. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2354. CFrame = CFrame.new(-65.9062347, 0.966336966, -12.70788, 6.1780332e-009, -8.04669014e-007, -1, -2.36262725e-008, -1, 8.04668957e-007, -1, 2.36262832e-008, -6.17748874e-009);
  2355. --Position = Vector3;
  2356. Create'SpecialMesh'{
  2357. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  2358. MeshType = Enum.MeshType.Wedge;
  2359. };
  2360. };
  2361. Create'WedgePart'{
  2362. Anchored = true;
  2363. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2364. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2365. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2366. BrickColor = BrickColor.new(199);
  2367. CanCollide = false;
  2368. Material = Enum.Material.SmoothPlastic;
  2369. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2370. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  2371. formFactor = Enum.FormFactor.Custom;
  2372. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2373. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2374. CFrame = CFrame.new(-66, 1.05289006, -11.2653236, -1, 0, 0, 0, 0, 1, 0, 1, -0);
  2375. --Position = Vector3;
  2376. Create'SpecialMesh'{
  2377. Scale = Vector3.new(1, 0.504894614, 0.216383398);
  2378. MeshType = Enum.MeshType.Wedge;
  2379. };
  2380. };
  2381. Create'Part'{
  2382. Anchored = true;
  2383. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2384. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2385. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2386. BrickColor = BrickColor.new(199);
  2387. CanCollide = false;
  2388. Material = Enum.Material.SmoothPlastic;
  2389. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2390. Size = Vector3.new(0.200000003, 0.200000003, 0.27408576);
  2391. formFactor = Enum.FormFactor.Custom;
  2392. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2393. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2394. CFrame = CFrame.new(-65.9495087, 0.966336966, -12.70788, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2395. --Position = Vector3;
  2396. Create'BlockMesh'{
  2397. Scale = Vector3.new(0.360639006, 0.0721279457, 1);
  2398. };
  2399. };
  2400. Create'Part'{
  2401. Anchored = true;
  2402. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2403. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2404. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2405. BrickColor = BrickColor.new(199);
  2406. CanCollide = false;
  2407. Material = Enum.Material.SmoothPlastic;
  2408. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2409. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2410. formFactor = Enum.FormFactor.Custom;
  2411. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2412. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2413. CFrame = CFrame.new(-66, 0.966336966, -12.981966, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2414. --Position = Vector3;
  2415. Create'BlockMesh'{
  2416. Scale = Vector3.new(0.86553365, 0.0721279457, 0.793406665);
  2417. };
  2418. };
  2419. Create'WedgePart'{
  2420. Anchored = true;
  2421. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2422. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2423. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2424. BrickColor = BrickColor.new(199);
  2425. CanCollide = false;
  2426. Material = Enum.Material.SmoothPlastic;
  2427. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2428. Size = Vector3.new(0.274085641, 0.200000003, 0.200000003);
  2429. formFactor = Enum.FormFactor.Custom;
  2430. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2431. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2432. CFrame = CFrame.new(-66.0937653, 0.966336966, -12.70788, -3.94351218e-013, -8.94069672e-008, 0.999997377, -9.09029509e-008, -0.999997377, -1.75833702e-006, 0.999998212, -9.09029367e-008, -2.58015831e-013);
  2433. --Position = Vector3;
  2434. Create'SpecialMesh'{
  2435. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  2436. MeshType = Enum.MeshType.Wedge;
  2437. };
  2438. };
  2439. Create'Part'{
  2440. Anchored = true;
  2441. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2442. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2443. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2444. BrickColor = BrickColor.new(199);
  2445. CanCollide = false;
  2446. Material = Enum.Material.SmoothPlastic;
  2447. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2448. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2449. formFactor = Enum.FormFactor.Custom;
  2450. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2451. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2452. CFrame = CFrame.new(-65.9062347, 0.966336966, -13.0973701, 0, 0, 1, 0, -1, 0, 1, 0, -0);
  2453. Name = "CornerWedge";
  2454. --Position = Vector3;
  2455. Create'SpecialMesh'{
  2456. Scale = Vector3.new(0.144255593, 0.0288511235, 0.0288511198);
  2457. MeshId = "http://www.roblox.com/asset/?id=11294911";
  2458. TextureId = "rbxassetid://0";
  2459. VertexColor = Vector3.new(0.639215708, 0.635294139, 0.647058845);
  2460. MeshType = Enum.MeshType.FileMesh;
  2461. };
  2462. };
  2463. Create'Part'{
  2464. Anchored = true;
  2465. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2466. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2467. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2468. BrickColor = BrickColor.new(199);
  2469. CanCollide = false;
  2470. Material = Enum.Material.SmoothPlastic;
  2471. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2472. Size = Vector3.new(0.200000003, 0.200000003, 0.562596858);
  2473. formFactor = Enum.FormFactor.Custom;
  2474. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2475. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2476. CFrame = CFrame.new(-66.0649109, 1.00240111, -12.8521366, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2477. Name = "Outer";
  2478. --Position = Vector3;
  2479. Create'BlockMesh'{
  2480. Scale = Vector3.new(0.0721278042, 0.144255742, 1);
  2481. };
  2482. };
  2483. Create'WedgePart'{
  2484. Anchored = true;
  2485. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2486. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2487. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2488. BrickColor = BrickColor.new(199);
  2489. CanCollide = false;
  2490. Material = Enum.Material.SmoothPlastic;
  2491. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2492. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2493. formFactor = Enum.FormFactor.Custom;
  2494. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2495. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2496. CFrame = CFrame.new(-66.0504913, 1.0096128, -12.8304977, -6.3089729e-008, -5.96046448e-008, -1.00000048, -1.70092719e-007, 1.00000036, -2.98023224e-008, 1.00000012, 1.03256617e-007, -2.09428084e-008);
  2497. Name = "Outer";
  2498. --Position = Vector3;
  2499. Create'SpecialMesh'{
  2500. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  2501. MeshType = Enum.MeshType.Wedge;
  2502. };
  2503. };
  2504. Create'Part'{
  2505. Anchored = true;
  2506. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2507. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2508. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2509. BrickColor = BrickColor.new(199);
  2510. CanCollide = false;
  2511. Material = Enum.Material.SmoothPlastic;
  2512. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2513. Size = Vector3.new(0.200000003, 0.200000003, 0.605873525);
  2514. formFactor = Enum.FormFactor.Custom;
  2515. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2516. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2517. CFrame = CFrame.new(-66.1009827, 1.04567671, -12.8304958, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2518. --Position = Vector3;
  2519. Create'BlockMesh'{
  2520. Scale = Vector3.new(0.144255638, 0.432766855, 1);
  2521. };
  2522. };
  2523. Create'Part'{
  2524. Anchored = true;
  2525. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2526. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2527. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2528. BrickColor = BrickColor.new(199);
  2529. CanCollide = false;
  2530. Material = Enum.Material.SmoothPlastic;
  2531. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2532. Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
  2533. formFactor = Enum.FormFactor.Custom;
  2534. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2535. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2536. CFrame = CFrame.new(-66.0793381, 1.03846359, -12.8304958, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2537. Name = "Outer";
  2538. --Position = Vector3;
  2539. Create'BlockMesh'{
  2540. Scale = Vector3.new(0.0721278042, 0.504894793, 1);
  2541. };
  2542. };
  2543. Create'WedgePart'{
  2544. Anchored = true;
  2545. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2546. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2547. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2548. BrickColor = BrickColor.new(199);
  2549. CanCollide = false;
  2550. Material = Enum.Material.SmoothPlastic;
  2551. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2552. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2553. formFactor = Enum.FormFactor.Custom;
  2554. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2555. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2556. CFrame = CFrame.new(-66.0649109, 1.03125024, -12.8304958, -5.00532016e-009, 1.00000477, -1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, -1.00000477, -2.9802468e-008, 5.96053482e-008);
  2557. Name = "Outer";
  2558. --Position = Vector3;
  2559. Create'SpecialMesh'{
  2560. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  2561. MeshType = Enum.MeshType.Wedge;
  2562. };
  2563. };
  2564. Create'WedgePart'{
  2565. Anchored = true;
  2566. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2567. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2568. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2569. BrickColor = BrickColor.new(199);
  2570. CanCollide = false;
  2571. Material = Enum.Material.SmoothPlastic;
  2572. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2573. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2574. formFactor = Enum.FormFactor.Custom;
  2575. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2576. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2577. CFrame = CFrame.new(-66.0288544, 0.995187759, -12.8304958, -5.00529351e-009, 1.00000012, -1.32709648e-008, -2.98023259e-008, -2.98023295e-008, -1.00000036, -1.00000012, -2.98023259e-008, 5.96046448e-008);
  2578. Name = "Outer";
  2579. --Position = Vector3;
  2580. Create'SpecialMesh'{
  2581. Scale = Vector3.new(1, 0.144255593, 0.0721277967);
  2582. MeshType = Enum.MeshType.Wedge;
  2583. };
  2584. };
  2585. Create'WedgePart'{
  2586. Anchored = true;
  2587. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2588. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2589. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2590. BrickColor = BrickColor.new(199);
  2591. CanCollide = false;
  2592. Material = Enum.Material.SmoothPlastic;
  2593. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2594. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2595. formFactor = Enum.FormFactor.Custom;
  2596. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2597. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2598. CFrame = CFrame.new(-65.9495087, 1.0096128, -12.8304958, 5.98490857e-008, -1.00000048, -1.78813934e-007, -5.54701174e-008, 2.38418579e-007, -1.00000048, 1.00000012, 1.0199598e-007, 1.13659802e-008);
  2599. Name = "Outer";
  2600. --Position = Vector3;
  2601. Create'SpecialMesh'{
  2602. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  2603. MeshType = Enum.MeshType.Wedge;
  2604. };
  2605. };
  2606. Create'WedgePart'{
  2607. Anchored = true;
  2608. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2609. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2610. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2611. BrickColor = BrickColor.new(199);
  2612. CanCollide = false;
  2613. Material = Enum.Material.SmoothPlastic;
  2614. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2615. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2616. formFactor = Enum.FormFactor.Custom;
  2617. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2618. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2619. CFrame = CFrame.new(-65.9711456, 0.995117903, -12.8304958, 5.00529351e-009, -1.00000012, 1.32709648e-008, -2.98023259e-008, -2.98023295e-008, -1.00000036, 1.00000012, 2.98023259e-008, -5.96046448e-008);
  2620. Name = "Outer";
  2621. --Position = Vector3;
  2622. Create'SpecialMesh'{
  2623. Scale = Vector3.new(1, 0.144255593, 0.0721277967);
  2624. MeshType = Enum.MeshType.Wedge;
  2625. };
  2626. };
  2627. Create'Part'{
  2628. Anchored = true;
  2629. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2630. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2631. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2632. BrickColor = BrickColor.new(199);
  2633. CanCollide = false;
  2634. Material = Enum.Material.SmoothPlastic;
  2635. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2636. Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
  2637. formFactor = Enum.FormFactor.Custom;
  2638. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2639. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2640. CFrame = CFrame.new(-65.9206619, 1.03846335, -12.8304958, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2641. Name = "Outer";
  2642. --Position = Vector3;
  2643. Create'BlockMesh'{
  2644. Scale = Vector3.new(0.0721278042, 0.504894793, 1);
  2645. };
  2646. };
  2647. Create'WedgePart'{
  2648. Anchored = true;
  2649. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2650. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2651. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2652. BrickColor = BrickColor.new(199);
  2653. CanCollide = false;
  2654. Material = Enum.Material.SmoothPlastic;
  2655. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2656. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2657. formFactor = Enum.FormFactor.Custom;
  2658. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2659. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2660. CFrame = CFrame.new(-65.9350815, 1.031178, -12.8304958, 5.00532016e-009, -1.00000477, 1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, 1.00000477, 2.9802468e-008, -5.96053482e-008);
  2661. Name = "Outer";
  2662. --Position = Vector3;
  2663. Create'SpecialMesh'{
  2664. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  2665. MeshType = Enum.MeshType.Wedge;
  2666. };
  2667. };
  2668. Create'Part'{
  2669. Anchored = true;
  2670. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2671. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2672. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2673. BrickColor = BrickColor.new(199);
  2674. CanCollide = false;
  2675. Material = Enum.Material.SmoothPlastic;
  2676. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2677. Size = Vector3.new(0.200000003, 0.200000003, 0.562596858);
  2678. formFactor = Enum.FormFactor.Custom;
  2679. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2680. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2681. CFrame = CFrame.new(-65.9350891, 1.00239992, -12.8521366, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2682. Name = "Outer";
  2683. --Position = Vector3;
  2684. Create'BlockMesh'{
  2685. Scale = Vector3.new(0.0721278042, 0.144255742, 1);
  2686. };
  2687. };
  2688. Create'Part'{
  2689. Anchored = true;
  2690. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2691. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2692. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2693. BrickColor = BrickColor.new(199);
  2694. CanCollide = false;
  2695. Material = Enum.Material.SmoothPlastic;
  2696. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2697. Size = Vector3.new(0.200000003, 0.200000003, 0.562596858);
  2698. formFactor = Enum.FormFactor.Custom;
  2699. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2700. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2701. CFrame = CFrame.new(-66.0504913, 0.995187759, -12.8521366, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2702. Name = "Outer";
  2703. --Position = Vector3;
  2704. Create'BlockMesh'{
  2705. Scale = Vector3.new(0.0721278042, 0.0721279457, 1);
  2706. };
  2707. };
  2708. Create'Part'{
  2709. Anchored = true;
  2710. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2711. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2712. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2713. BrickColor = BrickColor.new(199);
  2714. CanCollide = false;
  2715. Material = Enum.Material.SmoothPlastic;
  2716. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2717. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  2718. formFactor = Enum.FormFactor.Custom;
  2719. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2720. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2721. CFrame = CFrame.new(-66, 0.944699764, -12.2823257, -0.999999821, 0, -8.94069672e-008, 0, 1, 0, 8.94069672e-008, 0, -0.999999821);
  2722. --Position = Vector3;
  2723. Create'BlockMesh'{
  2724. Scale = Vector3.new(1, 0.144255593, 0.144255593);
  2725. };
  2726. };
  2727. Create'WedgePart'{
  2728. Anchored = true;
  2729. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2730. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2731. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2732. BrickColor = BrickColor.new(199);
  2733. CanCollide = false;
  2734. Material = Enum.Material.SmoothPlastic;
  2735. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2736. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  2737. formFactor = Enum.FormFactor.Custom;
  2738. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2739. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2740. CFrame = CFrame.new(-66, 0.94470048, -12.2318382, -0.999990582, 2.23517418e-007, 5.68434189e-014, 0, 2.37209406e-006, 0.999994516, 1.1920929e-007, 0.999993324, -2.40794884e-006);
  2741. --Position = Vector3;
  2742. Create'SpecialMesh'{
  2743. Scale = Vector3.new(1, 0.360639066, 0.144255593);
  2744. MeshType = Enum.MeshType.Wedge;
  2745. };
  2746. };
  2747. Create'Part'{
  2748. Anchored = true;
  2749. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2750. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2751. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2752. BrickColor = BrickColor.new(199);
  2753. CanCollide = false;
  2754. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2755. Size = Vector3.new(0.230808973, 0.605873644, 0.200000003);
  2756. formFactor = Enum.FormFactor.Custom;
  2757. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2758. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2759. CFrame = CFrame.new(-66, 1.28369379, -12.8449211, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  2760. Name = "BarrelPart";
  2761. --Position = Vector3;
  2762. Create'CylinderMesh'{
  2763. Scale = Vector3.new(1, 1, 0.793405831);
  2764. };
  2765. };
  2766. Create'Part'{
  2767. Anchored = true;
  2768. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2769. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2770. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2771. BrickColor = BrickColor.new(199);
  2772. CanCollide = false;
  2773. Material = Enum.Material.SmoothPlastic;
  2774. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2775. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2776. formFactor = Enum.FormFactor.Custom;
  2777. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2778. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2779. CFrame = CFrame.new(-66, 1.06010294, -12.6213264, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  2780. --Position = Vector3;
  2781. Create'CylinderMesh'{
  2782. Scale = Vector3.new(0.432766825, 0.937661946, 0.432766855);
  2783. };
  2784. };
  2785. Create'WedgePart'{
  2786. Anchored = true;
  2787. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2788. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2789. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2790. BrickColor = BrickColor.new(199);
  2791. Material = Enum.Material.SmoothPlastic;
  2792. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2793. Size = Vector3.new(0.288511187, 0.216383412, 0.836682379);
  2794. formFactor = Enum.FormFactor.Custom;
  2795. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2796. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2797. CFrame = CFrame.new(-66, 0.540778399, -11.2508984, 1, 0, 0, 0, -2.98023224e-008, -1, 0, 1, -2.98023224e-008);
  2798. --Position = Vector3;
  2799. };
  2800. Create'Part'{
  2801. Anchored = true;
  2802. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2803. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2804. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2805. BrickColor = BrickColor.new(199);
  2806. CanCollide = false;
  2807. Material = Enum.Material.SmoothPlastic;
  2808. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2809. Size = Vector3.new(0.288511187, 0.200000003, 1.31272602);
  2810. formFactor = Enum.FormFactor.Custom;
  2811. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2812. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2813. CFrame = CFrame.new(-66, 1.08174086, -11.8711987, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2814. --Position = Vector3;
  2815. Create'BlockMesh'{
  2816. Scale = Vector3.new(1, 0.0721279457, 1);
  2817. };
  2818. };
  2819. Create'WedgePart'{
  2820. Anchored = true;
  2821. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2822. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2823. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2824. BrickColor = BrickColor.new(199);
  2825. CanCollide = false;
  2826. Material = Enum.Material.SmoothPlastic;
  2827. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2828. Size = Vector3.new(0.605873525, 0.200000003, 0.200000003);
  2829. formFactor = Enum.FormFactor.Custom;
  2830. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2831. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2832. CFrame = CFrame.new(-65.8701706, 1.06731415, -12.8304958, 6.1780332e-009, -8.04669014e-007, -1, -2.36262725e-008, -1, 8.04668957e-007, -1, 2.36262832e-008, -6.17748874e-009);
  2833. --Position = Vector3;
  2834. Create'SpecialMesh'{
  2835. Scale = Vector3.new(1, 0.216383427, 0.144255593);
  2836. MeshType = Enum.MeshType.Wedge;
  2837. };
  2838. };
  2839. Create'WedgePart'{
  2840. Anchored = true;
  2841. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2842. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2843. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2844. BrickColor = BrickColor.new(199);
  2845. CanCollide = false;
  2846. Material = Enum.Material.SmoothPlastic;
  2847. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2848. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2849. formFactor = Enum.FormFactor.Custom;
  2850. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2851. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2852. CFrame = CFrame.new(-66.0721283, 1.0745275, -12.8304958, -2.55395719e-007, 1.00000477, 2.68236658e-006, 2.98023224e-008, -2.69891052e-006, 1.00000954, 1.00000453, 2.30598317e-007, -8.94069672e-008);
  2853. Name = "Outer";
  2854. --Position = Vector3;
  2855. Create'SpecialMesh'{
  2856. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  2857. MeshType = Enum.MeshType.Wedge;
  2858. };
  2859. };
  2860. Create'WedgePart'{
  2861. Anchored = true;
  2862. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2863. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2864. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2865. BrickColor = BrickColor.new(199);
  2866. CanCollide = false;
  2867. Material = Enum.Material.SmoothPlastic;
  2868. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2869. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2870. formFactor = Enum.FormFactor.Custom;
  2871. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2872. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2873. CFrame = CFrame.new(-65.9278717, 1.07450962, -12.8304958, 2.55395719e-007, -1.00000477, -2.68236658e-006, 2.98023224e-008, -2.69891052e-006, 1.00000954, -1.00000453, -2.30598317e-007, 8.94069672e-008);
  2874. Name = "Outer";
  2875. --Position = Vector3;
  2876. Create'SpecialMesh'{
  2877. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  2878. MeshType = Enum.MeshType.Wedge;
  2879. };
  2880. };
  2881. Create'Part'{
  2882. Anchored = true;
  2883. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2884. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2885. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2886. BrickColor = BrickColor.new(1002);
  2887. Material = Enum.Material.SmoothPlastic;
  2888. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2889. Size = Vector3.new(0.216383383, 0.274085671, 0.245234534);
  2890. formFactor = Enum.FormFactor.Custom;
  2891. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2892. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2893. CFrame = CFrame.new(-65.9927902, 1.22599244, -12.1452827, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2894. Name = "Metal";
  2895. --Position = Vector3;
  2896. };
  2897. Create'WedgePart'{
  2898. Anchored = true;
  2899. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2900. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2901. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2902. BrickColor = BrickColor.new(26);
  2903. CanCollide = false;
  2904. Material = Enum.Material.SmoothPlastic;
  2905. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2906. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2907. formFactor = Enum.FormFactor.Custom;
  2908. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2909. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2910. CFrame = CFrame.new(-66, 0.754731655, -12.0189285, -0.999991775, -1.78195239e-006, 8.08243101e-007, 4.58985767e-007, 0.146083787, 0.989263356, -1.94771019e-006, 0.989266396, -0.146084398);
  2911. --Position = Vector3;
  2912. Create'SpecialMesh'{
  2913. Scale = Vector3.new(0.721277952, 0.19113867, 0.115404464);
  2914. MeshType = Enum.MeshType.Wedge;
  2915. };
  2916. };
  2917. Create'Part'{
  2918. Anchored = true;
  2919. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2920. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2921. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2922. BrickColor = BrickColor.new(1003);
  2923. CanCollide = false;
  2924. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2925. Size = Vector3.new(0.230808973, 0.61968234, 0.200000003);
  2926. formFactor = Enum.FormFactor.Custom;
  2927. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2928. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2929. CFrame = CFrame.new(-66, 1.28369355, -12.8499718, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  2930. Name = "Hole";
  2931. --Position = Vector3;
  2932. Create'CylinderMesh'{
  2933. Scale = Vector3.new(1, 1, 0.649150133);
  2934. };
  2935. };
  2936. Create'WedgePart'{
  2937. Anchored = true;
  2938. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2939. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2940. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2941. BrickColor = BrickColor.new(26);
  2942. CanCollide = false;
  2943. Material = Enum.Material.SmoothPlastic;
  2944. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2945. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2946. formFactor = Enum.FormFactor.Custom;
  2947. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2948. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2949. CFrame = CFrame.new(-66, 0.964531898, -12.0011349, -0.999991834, 8.03110396e-008, 1.95573193e-007, -1.67532761e-007, 0.813725054, -0.581235468, -3.27164713e-007, -0.581237257, -0.813727438);
  2950. --Position = Vector3;
  2951. Create'SpecialMesh'{
  2952. Scale = Vector3.new(0.721277952, 0.501288116, 0.613086164);
  2953. MeshType = Enum.MeshType.Wedge;
  2954. };
  2955. };
  2956. Create'WedgePart'{
  2957. Anchored = true;
  2958. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2959. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2960. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2961. BrickColor = BrickColor.new(26);
  2962. CanCollide = false;
  2963. Material = Enum.Material.SmoothPlastic;
  2964. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2965. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2966. formFactor = Enum.FormFactor.Custom;
  2967. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2968. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2969. CFrame = CFrame.new(-66, 0.93129611, -11.9761524, -0.999991834, 7.64302257e-008, 1.28373301e-007, -2.15856005e-007, 0.324316472, -0.94593966, -2.35273234e-007, -0.945942521, -0.324317336);
  2970. --Position = Vector3;
  2971. Create'SpecialMesh'{
  2972. Scale = Vector3.new(0.721277952, 0.288511187, 0.328181446);
  2973. MeshType = Enum.MeshType.Wedge;
  2974. };
  2975. };
  2976. Create'WedgePart'{
  2977. Anchored = true;
  2978. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2979. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2980. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2981. BrickColor = BrickColor.new(26);
  2982. CanCollide = false;
  2983. Material = Enum.Material.SmoothPlastic;
  2984. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2985. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2986. formFactor = Enum.FormFactor.Custom;
  2987. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2988. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2989. CFrame = CFrame.new(-66, 0.830366135, -12.030098, -0.999991775, 1.6574761e-006, -9.1193499e-007, 5.79753191e-007, -0.146081612, -0.989263713, -1.83971554e-006, -0.989266634, 0.146082193);
  2990. --Position = Vector3;
  2991. Create'SpecialMesh'{
  2992. Scale = Vector3.new(0.721277952, 0.19113867, 0.649150074);
  2993. MeshType = Enum.MeshType.Wedge;
  2994. };
  2995. };
  2996. Create'WedgePart'{
  2997. Anchored = true;
  2998. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2999. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3000. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3001. BrickColor = BrickColor.new(26);
  3002. CanCollide = false;
  3003. Material = Enum.Material.SmoothPlastic;
  3004. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3005. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  3006. formFactor = Enum.FormFactor.Custom;
  3007. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3008. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3009. CFrame = CFrame.new(-66, 0.84122324, -12.0123806, 0.999991894, 1.8087452e-006, -1.34110451e-007, -3.87430191e-007, 0.324308068, 0.945942283, 1.85519457e-006, -0.945945323, 0.324308902);
  3010. --Position = Vector3;
  3011. Create'SpecialMesh'{
  3012. Scale = Vector3.new(0.721277952, 0.335394263, 0.649150074);
  3013. MeshType = Enum.MeshType.Wedge;
  3014. };
  3015. };
  3016. Create'Part'{
  3017. Anchored = true;
  3018. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3019. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3020. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3021. BrickColor = BrickColor.new(199);
  3022. CanCollide = false;
  3023. Material = Enum.Material.SmoothPlastic;
  3024. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3025. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  3026. formFactor = Enum.FormFactor.Custom;
  3027. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3028. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3029. CFrame = CFrame.new(-66, 1.06010294, -13.1334343, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  3030. --Position = Vector3;
  3031. Create'CylinderMesh'{
  3032. Scale = Vector3.new(0.577022433, 0.144255966, 0.577022433);
  3033. };
  3034. };
  3035. Create'Part'{
  3036. Anchored = true;
  3037. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3038. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3039. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3040. BrickColor = BrickColor.new(199);
  3041. CanCollide = false;
  3042. Material = Enum.Material.SmoothPlastic;
  3043. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3044. Size = Vector3.new(0.200000003, 0.403915763, 0.200000003);
  3045. formFactor = Enum.FormFactor.Custom;
  3046. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3047. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3048. CFrame = CFrame.new(-66, 1.06010294, -12.9170513, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  3049. --Position = Vector3;
  3050. Create'CylinderMesh'{
  3051. Scale = Vector3.new(0.288511246, 1, 0.288511217);
  3052. };
  3053. };
  3054. };
  3055. magm=Create'Model'{
  3056. Name = "Mag";
  3057. Create'WedgePart'{
  3058. Anchored = true;
  3059. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3060. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3061. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3062. BrickColor = BrickColor.new(199);
  3063. CanCollide = false;
  3064. Material = Enum.Material.SmoothPlastic;
  3065. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3066. Size = Vector3.new(0.230808929, 0.200000003, 0.836682379);
  3067. formFactor = Enum.FormFactor.Custom;
  3068. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3069. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3070. CFrame = CFrame.new(-66, 0.540777445, -11.6476002, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  3071. --Position = Vector3;
  3072. Create'SpecialMesh'{
  3073. Scale = Vector3.new(1, 0.577022433, 1);
  3074. MeshType = Enum.MeshType.Wedge;
  3075. };
  3076. };
  3077. Create'Part'{
  3078. Anchored = true;
  3079. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3080. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3081. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3082. BrickColor = BrickColor.new(199);
  3083. Material = Enum.Material.SmoothPlastic;
  3084. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3085. Size = Vector3.new(0.230808944, 0.836682558, 0.230808944);
  3086. formFactor = Enum.FormFactor.Custom;
  3087. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3088. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3089. CFrame = CFrame.new(-66, 0.540777445, -11.474493, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  3090. --Position = Vector3;
  3091. };
  3092. Create'WedgePart'{
  3093. Anchored = true;
  3094. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3095. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3096. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3097. BrickColor = BrickColor.new(199);
  3098. CanCollide = false;
  3099. Material = Enum.Material.SmoothPlastic;
  3100. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3101. Size = Vector3.new(0.230808944, 0.200000003, 0.836682379);
  3102. formFactor = Enum.FormFactor.Custom;
  3103. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3104. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3105. CFrame = CFrame.new(-66, 0.540777445, -11.3013878, 1, 0, 0, 0, -2.98023224e-008, -1, 0, 1, -2.98023224e-008);
  3106. --Position = Vector3;
  3107. Create'SpecialMesh'{
  3108. Scale = Vector3.new(1, 0.577022433, 1);
  3109. MeshType = Enum.MeshType.Wedge;
  3110. };
  3111. };
  3112. Create'Part'{
  3113. Anchored = true;
  3114. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3115. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3116. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3117. BrickColor = BrickColor.new(199);
  3118. CanCollide = false;
  3119. Material = Enum.Material.SmoothPlastic;
  3120. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3121. Size = Vector3.new(0.200000003, 0.259660125, 0.735703468);
  3122. formFactor = Enum.FormFactor.Custom;
  3123. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3124. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3125. CFrame = CFrame.new(-66.0288544, 0.515873194, -11.4581356, -0.999995112, 0, 1.42107734e-014, -1.59872116e-014, -0.136636451, -0.990617037, 0, -0.990613759, 0.136636898);
  3126. Name = "DirectionPart";
  3127. --Position = Vector3;
  3128. Create'BlockMesh'{
  3129. Scale = Vector3.new(0.721277952, 1, 1);
  3130. };
  3131. };
  3132. Create'Part'{
  3133. Anchored = true;
  3134. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  3135. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  3136. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  3137. BrickColor = BrickColor.new(199);
  3138. CanCollide = false;
  3139. Material = Enum.Material.SmoothPlastic;
  3140. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  3141. Size = Vector3.new(0.288511187, 0.200000003, 0.447192281);
  3142. formFactor = Enum.FormFactor.Custom;
  3143. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  3144. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  3145. CFrame = CFrame.new(-66, 0.100801349, -11.4384308, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  3146. --Position = Vector3;
  3147. Create'BlockMesh'{
  3148. Scale = Vector3.new(1, 0.216383547, 1);
  3149. };
  3150. };
  3151. };
  3152.  
  3153. local Plr = game:service'Players'.LocalPlayer
  3154. local nottorso = Plr.Character.HumanoidRootPart
  3155.  
  3156. blindedbois = {}
  3157. local blindedsound = Instance.new("Sound", nottorso)
  3158. blindedsound.SoundId = "rbxassetid://152736435"
  3159. blindedsound.Volume = 10
  3160. blindedsound.MaxDistance = 1
  3161. local blindedsound1 = Instance.new("Sound", nottorso)
  3162. blindedsound1.SoundId = "rbxassetid://152736435"
  3163. blindedsound1.Volume = 10
  3164. blindedsound1.MaxDistance = 1
  3165. local blindedsound11 = Instance.new("Sound", nottorso)
  3166. blindedsound11.SoundId = "rbxassetid://152736435"
  3167. blindedsound11.Volume = 10
  3168. blindedsound11.MaxDistance = 1
  3169. local blindedsound111 = Instance.new("Sound", nottorso)
  3170. blindedsound111.SoundId = "rbxassetid://152736435"
  3171. blindedsound111.Volume = 10
  3172. blindedsound111.MaxDistance = 1
  3173. local blindedsound1111 = Instance.new("Sound", nottorso)
  3174. blindedsound1111.SoundId = "rbxassetid://152736435"
  3175. blindedsound1111.Volume = 10
  3176. blindedsound1111.MaxDistance = 1
  3177. canuse = true
  3178.  
  3179. IT = Instance.new
  3180. CF = CFrame.new
  3181. VT = Vector3.new
  3182. RAD = math.rad
  3183. C3 = Color3.new
  3184. UD2 = UDim2.new
  3185. BRICKC = BrickColor.new
  3186. ANGLES = CFrame.Angles
  3187. EULER = CFrame.fromEulerAnglesXYZ
  3188. COS = math.cos
  3189. ACOS = math.acos
  3190. SIN = math.sin
  3191. ASIN = math.asin
  3192. ABS = math.abs
  3193. MRANDOM = math.random
  3194. FLOOR = math.floor
  3195.  
  3196. local Debris = game:service'Debris'
  3197. local Character = game:service'Players'.LocalPlayer.Character
  3198. local Torso = Character.HumanoidRootPart
  3199. local Effects = Instance.new('Folder',Character)
  3200. local Frame_Speed = 1/60
  3201.  
  3202. local S = Instance.new("Sound")
  3203. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  3204. local NEWSOUND = nil
  3205. coroutine.resume(coroutine.create(function()
  3206. NEWSOUND = S:Clone()
  3207. NEWSOUND.Parent = PARENT
  3208. NEWSOUND.Volume = VOLUME
  3209. NEWSOUND.Pitch = PITCH
  3210. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  3211. NEWSOUND:play()
  3212. if DOESLOOP == true then
  3213. NEWSOUND.Looped = true
  3214. else
  3215. repeat wait(1) until NEWSOUND.Playing == false
  3216. NEWSOUND:remove()
  3217. end
  3218. end))
  3219. return NEWSOUND
  3220. end
  3221.  
  3222. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  3223. local NEWMESH = IT(MESH)
  3224. if MESH == "SpecialMesh" then
  3225. NEWMESH.MeshType = MESHTYPE
  3226. if MESHID ~= "nil" and MESHID ~= "" then
  3227. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  3228. end
  3229. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  3230. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  3231. end
  3232. end
  3233. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  3234. NEWMESH.Scale = SCALE
  3235. NEWMESH.Parent = PARENT
  3236. return NEWMESH
  3237. end
  3238.  
  3239. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  3240. local NEWPART = IT("Part")
  3241. NEWPART.formFactor = FORMFACTOR
  3242. NEWPART.Reflectance = REFLECTANCE
  3243. NEWPART.Transparency = TRANSPARENCY
  3244. NEWPART.CanCollide = false
  3245. NEWPART.Locked = true
  3246. NEWPART.Anchored = true
  3247. if ANCHOR == false then
  3248. NEWPART.Anchored = false
  3249. end
  3250. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  3251. NEWPART.Name = NAME
  3252. NEWPART.Size = SIZE
  3253. NEWPART.Position = Torso.Position
  3254. NEWPART.Material = MATERIAL
  3255. NEWPART:BreakJoints()
  3256. NEWPART.Parent = PARENT
  3257. return NEWPART
  3258. end
  3259.  
  3260. function Swait(NUMBER)
  3261. if NUMBER == 0 or NUMBER == nil then
  3262. ArtificialHB.Event:wait()
  3263. else
  3264. for i = 1, NUMBER do
  3265. ArtificialHB.Event:wait()
  3266. end
  3267. end
  3268. end
  3269.  
  3270. function WACKYEFFECT(Table)
  3271. local TYPE = (Table.EffectType or "Sphere")
  3272. local SIZE = (Table.Size or VT(1,1,1))
  3273. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  3274. local TRANSPARENCY = (Table.Transparency or 0)
  3275. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  3276. local CFRAME = (Table.CFrame or Torso.CFrame)
  3277. local MOVEDIRECTION = (Table.MoveToPos or nil)
  3278. local ROTATION1 = (Table.RotationX or 0)
  3279. local ROTATION2 = (Table.RotationY or 0)
  3280. local ROTATION3 = (Table.RotationZ or 0)
  3281. local MATERIAL = (Table.Material or "Neon")
  3282. local COLOR = (Table.Color or C3(1,1,1))
  3283. local TIME = (Table.Time or 45)
  3284. local SOUNDID = (Table.SoundID or nil)
  3285. local SOUNDPITCH = (Table.SoundPitch or nil)
  3286. local SOUNDVOLUME = (Table.SoundVolume or nil)
  3287. coroutine.resume(coroutine.create(function()
  3288. local PLAYSSOUND = false
  3289. local SOUND = nil
  3290. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  3291. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  3292. PLAYSSOUND = true
  3293. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  3294. end
  3295. EFFECT.Color = COLOR
  3296. local MSH = nil
  3297. if TYPE == "Sphere" then
  3298. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  3299. elseif TYPE == "Block" then
  3300. MSH = IT("BlockMesh",EFFECT)
  3301. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  3302. elseif TYPE == "Wave" then
  3303. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  3304. elseif TYPE == "Ring" then
  3305. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  3306. elseif TYPE == "Slash" then
  3307. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  3308. elseif TYPE == "Round Slash" then
  3309. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  3310. elseif TYPE == "Swirl" then
  3311. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  3312. elseif TYPE == "Skull" then
  3313. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  3314. elseif TYPE == "Crystal" then
  3315. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  3316. end
  3317. if MSH ~= nil then
  3318. local MOVESPEED = nil
  3319. if MOVEDIRECTION ~= nil then
  3320. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  3321. end
  3322. local GROWTH = SIZE - ENDSIZE
  3323. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  3324. if TYPE == "Block" then
  3325. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3326. else
  3327. EFFECT.CFrame = CFRAME
  3328. end
  3329. for LOOP = 1, TIME+1 do
  3330. Swait()
  3331. MSH.Scale = MSH.Scale - GROWTH/TIME
  3332. if TYPE == "Wave" then
  3333. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  3334. end
  3335. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  3336. if TYPE == "Block" then
  3337. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3338. else
  3339. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  3340. end
  3341. if MOVEDIRECTION ~= nil then
  3342. local ORI = EFFECT.Orientation
  3343. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  3344. EFFECT.Orientation = ORI
  3345. end
  3346. end
  3347. if PLAYSSOUND == false then
  3348. EFFECT:remove()
  3349. else
  3350. SOUND.Stopped:Connect(function()
  3351. EFFECT:remove()
  3352. end)
  3353. end
  3354. else
  3355. if PLAYSSOUND == false then
  3356. EFFECT:remove()
  3357. else
  3358. repeat Swait() until SOUND.Playing == false
  3359. EFFECT:remove()
  3360. end
  3361. end
  3362. end))
  3363. end
  3364.  
  3365. local asd = Instance.new("ParticleEmitter")
  3366. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  3367. asd.LightEmission = .1
  3368. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  3369. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  3370. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  3371. asd.Transparency = bbb
  3372. asd.Size = aaa
  3373. asd.ZOffset = .9
  3374. asd.Acceleration = Vector3.new(0, -15, 0)
  3375. asd.LockedToPart = false
  3376. asd.EmissionDirection = "Back"
  3377. asd.Lifetime = NumberRange.new(1, 2)
  3378. asd.Rotation = NumberRange.new(-100, 100)
  3379. asd.RotSpeed = NumberRange.new(-100, 100)
  3380. asd.Speed = NumberRange.new(10)
  3381. asd.Enabled = false
  3382. asd.VelocitySpread = 999
  3383.  
  3384. function getbloody(victim,amount)
  3385. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  3386. PART.CFrame = victim.CFrame
  3387. local HITPLAYERSOUNDS = {"356551938","264486467"}
  3388. Debris:AddItem(PART,5)
  3389. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  3390. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  3391. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  3392. local prtcl = asd:Clone()
  3393. prtcl.Parent = PART
  3394. prtcl:Emit(amount*10)
  3395. end
  3396.  
  3397. function Kill(Char)
  3398. local NewCharacter = Instance.new("Model",Effects)
  3399. NewCharacter.Name = "Ow im ded ;-;"
  3400. for _, c in pairs(Char:GetDescendants()) do
  3401. if c:IsA("BasePart") and c.Transparency == 0 then
  3402. if c.Parent == Char then
  3403. getbloody(c,5)
  3404. end
  3405. c:BreakJoints()
  3406. c.Material = "Glass"
  3407. c.Color = C3(0.5,0,0)
  3408. c.CanCollide = true
  3409. c.Transparency = 0.3
  3410. if c:FindFirstChildOfClass("SpecialMesh") then
  3411. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  3412. end
  3413. if c.Name == "Head" then
  3414. c:ClearAllChildren()
  3415. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  3416. end
  3417. if c.ClassName == "MeshPart" then
  3418. c.TextureID = ""
  3419. end
  3420. if c:FindFirstChildOfClass("BodyPosition") then
  3421. c:FindFirstChildOfClass("BodyPosition"):remove()
  3422. end
  3423. if c:FindFirstChildOfClass("ParticleEmitter") then
  3424. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3425. end
  3426. c.Parent = NewCharacter
  3427. c.Name = "DeadPart"
  3428. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  3429. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  3430. end
  3431. end
  3432. Char:remove()
  3433. Debris:AddItem(NewCharacter,5)
  3434. end
  3435.  
  3436. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  3437. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  3438. end
  3439.  
  3440. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  3441. local DIRECTION = CF(StartPos,EndPos).lookVector
  3442. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  3443. end
  3444.  
  3445. function MakeForm(PART,TYPE)
  3446. if TYPE == "Cyl" then
  3447. local MSH = IT("CylinderMesh",PART)
  3448. elseif TYPE == "Ball" then
  3449. local MSH = IT("SpecialMesh",PART)
  3450. MSH.MeshType = "Sphere"
  3451. elseif TYPE == "Wedge" then
  3452. local MSH = IT("SpecialMesh",PART)
  3453. MSH.MeshType = "Wedge"
  3454. end
  3455. end
  3456.  
  3457. function SpawnTrail(FROM,TO,BIG)
  3458. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  3459. MakeForm(TRAIL,"Cyl")
  3460. local DIST = (FROM - TO).Magnitude
  3461. if BIG == true then
  3462. TRAIL.Size = VT(0.5,DIST,0.5)
  3463. else
  3464. TRAIL.Size = VT(0.25,DIST,0.25)
  3465. end
  3466. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  3467. coroutine.resume(coroutine.create(function()
  3468. for i = 1, 5 do
  3469. Swait()
  3470. TRAIL.Transparency = TRAIL.Transparency + 0.1
  3471. end
  3472. TRAIL:remove()
  3473. end))
  3474. end
  3475.  
  3476. function BulletDetection(FROM,TO,BRUTAL)
  3477. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  3478. coroutine.resume(coroutine.create(function()
  3479. if AIMHIT ~= nil then
  3480. if AIMHIT.Parent ~= Character then
  3481. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3482. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  3483. if BRUTAL == true then
  3484. Kill(AIMHIT.Parent)
  3485. else
  3486. getbloody(AIMHIT,15)
  3487. AIMHIT.Parent:BreakJoints()
  3488. if AIMHIT.Name == "Head" then
  3489. AIMHIT.Name = "HEADSHOT"
  3490. AIMHIT:remove()
  3491. end
  3492. end
  3493. else
  3494. if BRUTAL == true then
  3495. Kill(AIMHIT.Parent.Parent)
  3496. else
  3497. AIMHIT.Parent.Parent:BreakJoints()
  3498. end
  3499. end
  3500. end
  3501. end
  3502. end
  3503. end))
  3504. SpawnTrail(FROM,AIMPOS)
  3505. return AIMHIT,AIMPOS,NORMAL
  3506. end
  3507.  
  3508. function throw()
  3509. if canuse then
  3510. canuse = false
  3511. --Converted with ttyyuu12345's model to script plugin v4
  3512. local function sandbox(var,func)
  3513. local env = getfenv(func)
  3514. local newenv = setmetatable({},{
  3515. __index = function(self,k)
  3516. if k=="script" then
  3517. return var
  3518. else
  3519. return env[k]
  3520. end
  3521. end,
  3522. })
  3523. setfenv(func,newenv)
  3524. return func
  3525. end
  3526. local cors = {}
  3527. local mas = Instance.new("Model",game:GetService("Lighting"))
  3528. local Part0 = Instance.new("Part")
  3529. local SpecialMesh1 = Instance.new("SpecialMesh")
  3530. local Sound2 = Instance.new("Sound")
  3531. Part0.Name = "Handle"
  3532. Part0.Parent = mas
  3533. Part0.BrickColor = BrickColor.new("Earth green")
  3534. Part0.Rotation = Vector3.new(0, 90, 0)
  3535. Part0.FormFactor = Enum.FormFactor.Symmetric
  3536. Part0.Size = Vector3.new(1, 2, 1)
  3537. Part0.CFrame = CFrame.new(2.5, 6.00001717, -26, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  3538. Part0.BottomSurface = Enum.SurfaceType.Smooth
  3539. Part0.TopSurface = Enum.SurfaceType.Smooth
  3540. Part0.Color = Color3.new(0.152941, 0.27451, 0.176471)
  3541. Part0.Position = Vector3.new(2.5, 6.00001717, -26)
  3542. Part0.Orientation = Vector3.new(0, 90, 0)
  3543. Part0.Color = Color3.new(0.152941, 0.27451, 0.176471)
  3544. SpecialMesh1.Parent = Part0
  3545. SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=16975131"
  3546. SpecialMesh1.Scale = Vector3.new(0.600000024, 0.699999988, 0.600000024)
  3547. SpecialMesh1.TextureId = "http://www.roblox.com/asset/?id=16975111"
  3548. SpecialMesh1.MeshType = Enum.MeshType.FileMesh
  3549. SpecialMesh1.Scale = Vector3.new(0.600000024, 0.699999988, 0.600000024)
  3550. Sound2.Parent = Part0
  3551. Sound2.Pitch = 2
  3552. Sound2.Volume = 10
  3553. Sound2.SoundId = "rbxassetid://142070127"
  3554. for i,v in pairs(mas:GetChildren()) do
  3555. v.Parent = workspace
  3556. pcall(function() v:MakeJoints() end)
  3557. end
  3558. mas:Destroy()
  3559. for i,v in pairs(cors) do
  3560. spawn(function()
  3561. pcall(v)
  3562. end)
  3563. end
  3564. Part0.CFrame = game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,0.75)
  3565. for i = 1,15 do
  3566. Part0.Velocity = mouse.Hit.lookVector * 66
  3567. wait()
  3568. end
  3569. wait(2)
  3570. Sound2:Play()
  3571. local ow = Instance.new("Part", Character)
  3572. ow.CanCollide = false
  3573. ow.Anchored = true
  3574. ow.Shape = "Ball"
  3575. ow.Material = "Neon"
  3576. ow.Size = Vector3.new(1,1,1)
  3577. ow.CFrame = Part0.CFrame
  3578. for i = 1,7 do
  3579. ow.Size = ow.Size + Vector3.new(7,7,7)
  3580. ow.CFrame = Part0.CFrame
  3581. game:GetService("RunService").RenderStepped:wait()
  3582. end
  3583. for i,v in pairs(game:service'Players':GetChildren()) do
  3584. if v.ClassName ~= "Part" then
  3585. if v.Character and v ~= Plr then
  3586. local head = v.Character:findFirstChild("Head")
  3587. if head then
  3588. if ((head.Position - ow.Position).magnitude < math.random(50,64)) then
  3589. v.CameraMode = "LockFirstPerson"
  3590. local bs1 = blindedsound:Clone()
  3591. bs1.Parent = head
  3592. bs1:Play()
  3593. local bs11 = blindedsound1:Clone()
  3594. bs11.Parent = head
  3595. bs11:Play()
  3596. local bs111 = blindedsound11:Clone()
  3597. bs111.Parent = head
  3598. bs111:Play()
  3599. local bs11111 = blindedsound111:Clone()
  3600. bs11111.Parent = head
  3601. bs11111:Play()
  3602. local bs1111 = blindedsound1111:Clone()
  3603. bs1111.Parent = head
  3604. bs1111:Play()
  3605. --Converted with ttyyuu12345's model to script plugin v4
  3606. function sandbox(var,func)
  3607. local env = getfenv(func)
  3608. local newenv = setmetatable({},{
  3609. __index = function(self,k)
  3610. if k=="script" then
  3611. return var
  3612. else
  3613. return env[k]
  3614. end
  3615. end,
  3616. })
  3617. setfenv(func,newenv)
  3618. return func
  3619. end
  3620. cors = {}
  3621. mas = Instance.new("Model",game:GetService("Lighting"))
  3622. local Model0 = Instance.new("Model")
  3623. local Part1 = Instance.new("Part")
  3624. local Part2 = Instance.new("Part")
  3625. local Weld3 = Instance.new("Weld")
  3626. local Weld4 = Instance.new("Weld")
  3627. local Weld5 = Instance.new("Weld")
  3628. local Weld6 = Instance.new("Weld")
  3629. local Weld7 = Instance.new("Weld")
  3630. local Weld8 = Instance.new("Weld")
  3631. local Part9 = Instance.new("Part")
  3632. local Part10 = Instance.new("Part")
  3633. local Part11 = Instance.new("Part")
  3634. local Part12 = Instance.new("Part")
  3635. Model0.Parent = mas
  3636. Part1.Parent = Model0
  3637. Part1.Material = Enum.Material.Neon
  3638. Part1.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
  3639. Part1.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
  3640. Part1.Velocity = Vector3.new(0.00411429629, -0.0155075621, -0.00764747709)
  3641. Part1.CanCollide = false
  3642. Part1.Size = Vector3.new(0.78333354, 3.9166677, 3.9166677)
  3643. Part1.CFrame = CFrame.new(-1.42134643, 7.36401653, -0.278908014, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
  3644. Part1.BottomSurface = Enum.SurfaceType.Smooth
  3645. Part1.TopSurface = Enum.SurfaceType.Smooth
  3646. Part1.Position = Vector3.new(-1.42134643, 7.36401653, -0.278908014)
  3647. Part1.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
  3648. Part2.Parent = Model0
  3649. Part2.Material = Enum.Material.Neon
  3650. Part2.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
  3651. Part2.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
  3652. Part2.Velocity = Vector3.new(0.0390362106, -0.0155943036, -0.072574608)
  3653. Part2.CanCollide = false
  3654. Part2.Size = Vector3.new(3.9166677, 0.78333354, 3.9166677)
  3655. Part2.CFrame = CFrame.new(-0.0424690843, 5.79735136, 0.464832425, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
  3656. Part2.BottomSurface = Enum.SurfaceType.Smooth
  3657. Part2.TopSurface = Enum.SurfaceType.Smooth
  3658. Part2.Position = Vector3.new(-0.0424690843, 5.79735136, 0.464832425)
  3659. Part2.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
  3660. Weld3.Parent = Part2
  3661. Weld3.C0 = CFrame.new(0, 1.56666708, 1.56666708, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3662. Weld3.Part0 = Part2
  3663. Weld3.Part1 = Part12
  3664. Weld4.Parent = Part2
  3665. Weld4.C0 = CFrame.new(-1.56666708, 1.56666708, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3666. Weld4.Part0 = Part2
  3667. Weld4.Part1 = Part1
  3668. Weld5.Parent = Part2
  3669. Weld5.C0 = CFrame.new(1.56666708, 1.56666708, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3670. Weld5.Part0 = Part2
  3671. Weld5.Part1 = Part9
  3672. Weld6.Parent = Part2
  3673. Weld6.C0 = CFrame.new(0.39166677, 1.56666708, -1.56666708, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3674. Weld6.Part0 = Part2
  3675. Weld6.Part1 = Part10
  3676. Weld7.Parent = Part2
  3677. Weld7.C0 = CFrame.new(0, 3.9166677, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3678. Weld7.Part0 = Part2
  3679. Weld7.Part1 = Part11
  3680. Weld8.Parent = Part2
  3681. Weld8.C0 = CFrame.new(0, -1.56666696, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3682. Weld8.Part1 = Part2
  3683. Part9.Parent = Model0
  3684. Part9.Material = Enum.Material.Neon
  3685. Part9.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
  3686. Part9.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
  3687. Part9.Velocity = Vector3.new(0.00411525369, -0.0154845472, -0.00764926523)
  3688. Part9.CanCollide = false
  3689. Part9.Size = Vector3.new(0.78333354, 3.9166677, 3.9166677)
  3690. Part9.CFrame = CFrame.new(1.33838439, 7.36401749, 1.20489419, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
  3691. Part9.BottomSurface = Enum.SurfaceType.Smooth
  3692. Part9.TopSurface = Enum.SurfaceType.Smooth
  3693. Part9.Position = Vector3.new(1.33838439, 7.36401749, 1.20489419)
  3694. Part9.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
  3695. Part10.Parent = Model0
  3696. Part10.Material = Enum.Material.Neon
  3697. Part10.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
  3698. Part10.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
  3699. Part10.Velocity = Vector3.new(0.00416051969, 0.058228761, -0.00773560256)
  3700. Part10.CanCollide = false
  3701. Part10.Size = Vector3.new(3.13333416, 3.9166677, 0.78333354)
  3702. Part10.CFrame = CFrame.new(1.04538584, 7.36192942, -0.731395841, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
  3703. Part10.BottomSurface = Enum.SurfaceType.Smooth
  3704. Part10.TopSurface = Enum.SurfaceType.Smooth
  3705. Part10.Position = Vector3.new(1.04538584, 7.36192942, -0.731395841)
  3706. Part10.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
  3707. Part11.Parent = Model0
  3708. Part11.Material = Enum.Material.Neon
  3709. Part11.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
  3710. Part11.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
  3711. Part11.Velocity = Vector3.new(-0.0482673831, -0.0153486775, 0.0897410139)
  3712. Part11.CanCollide = false
  3713. Part11.Size = Vector3.new(3.9166677, 0.78333354, 3.9166677)
  3714. Part11.CFrame = CFrame.new(-0.0399989188, 9.71401596, 0.460234106, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
  3715. Part11.BottomSurface = Enum.SurfaceType.Smooth
  3716. Part11.TopSurface = Enum.SurfaceType.Smooth
  3717. Part11.Position = Vector3.new(-0.0399989188, 9.71401596, 0.460234106)
  3718. Part11.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
  3719. Part12.Parent = Model0
  3720. Part12.Material = Enum.Material.Neon
  3721. Part12.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
  3722. Part12.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
  3723. Part12.Velocity = Vector3.new(0.00406914484, -0.0892179906, -0.00756134093)
  3724. Part12.CanCollide = false
  3725. Part12.Size = Vector3.new(3.9166677, 3.9166677, 0.78333354)
  3726. Part12.CFrame = CFrame.new(-0.783381462, 7.36610508, 1.84285736, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
  3727. Part12.BottomSurface = Enum.SurfaceType.Smooth
  3728. Part12.TopSurface = Enum.SurfaceType.Smooth
  3729. Part12.Position = Vector3.new(-0.783381462, 7.36610508, 1.84285736)
  3730. Part12.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
  3731. for i,v in pairs(mas:GetChildren()) do
  3732. v.Parent = workspace
  3733. pcall(function() v:MakeJoints() end)
  3734. end
  3735. mas:Destroy()
  3736. for i,v in pairs(cors) do
  3737. spawn(function()
  3738. pcall(v)
  3739. end)
  3740. end
  3741. for q,w in pairs(Model0:GetChildren()) do
  3742. w.CanCollide = false
  3743. end
  3744. Part2.CFrame = head.CFrame
  3745. local weld = Instance.new("Weld", Part2)
  3746. weld.Part0 = head
  3747. weld.Part1 = Part2
  3748. weld.C0 = CFrame.new(0,-2,0)
  3749. local blindval = 0
  3750. local candooo = true
  3751. local function doblind()
  3752. if candooo then
  3753. blindval = blindval + 1
  3754. if blindval > 300 then
  3755. for q,w in pairs(Model0:GetChildren()) do
  3756. w.Transparency = w.Transparency + 0.005
  3757. end
  3758. if blindval > 500 then
  3759. candooo = false
  3760. blindval = 0
  3761. Model0:destroy()
  3762. bs1:destroy()
  3763. bs11:destroy()
  3764. bs111:destroy()
  3765. bs1111:destroy()
  3766. bs11111:destroy()
  3767. v.CameraMode = "Classic"
  3768. end
  3769. end
  3770. end
  3771. end
  3772. game:GetService("RunService").RenderStepped:connect(doblind)
  3773. end
  3774. end
  3775. end
  3776. end
  3777. end
  3778. ow:destroy()
  3779. Part0:destroy()
  3780. wait(0.5)
  3781. canuse = true
  3782. end
  3783. end
  3784.  
  3785. m=Instance.new("Model", workspace)
  3786. slidem.Parent=m
  3787. basem.Parent=m
  3788. magm.Parent=m
  3789.  
  3790. hsize=m:GetModelSize()
  3791. hcf=m:GetModelCFrame()
  3792.  
  3793. ssize=slidem:GetModelSize()
  3794. scf=slidem:GetModelCFrame()
  3795.  
  3796. msize=magm:GetModelSize()
  3797. mcf=magm:GetModelCFrame()
  3798.  
  3799. bsize=basem:GetModelSize()
  3800. bcf=basem:GetModelCFrame()
  3801.  
  3802.  
  3803. ProcessModel=function(model, hcf, hsize)
  3804. local handle=Instance.new("Part", model)
  3805. handle.Name="HandlePart"
  3806. handle.FormFactor="Custom"
  3807. handle.Size=hsize
  3808. handle.CFrame=hcf
  3809. handle.Transparency=1
  3810. for _, part in pairs(model:GetChildren()) do
  3811. if part~=handle and part:IsA("BasePart") then
  3812. local cf=part.CFrame
  3813. part.Anchored=false
  3814. part.CanCollide=false
  3815. local w=Instance.new("Weld", handle)
  3816. w.Part0=handle
  3817. w.Part1=part
  3818. w.C0=hcf:inverse()*cf
  3819. end
  3820. end
  3821. return model
  3822. end
  3823. function WeldModel(handle, model, cf)
  3824. local part=model.HandlePart
  3825. local w=Instance.new("Weld", handle)
  3826. w.Part0=handle
  3827. w.Part1=part
  3828. w.C0=hcf:inverse()*cf
  3829. return w
  3830. end
  3831. mouse=game:service'Players'.LocalPlayer:GetMouse()
  3832. m.Parent=nil
  3833. mag=ProcessModel(magm:Clone(), mcf, msize)
  3834. base=ProcessModel(basem:Clone(), bcf, bsize)
  3835. slide=ProcessModel(slidem:Clone(), scf, ssize)
  3836. t=Instance.new("Tool", game:service'Players'.LocalPlayer.Backpack)
  3837. t.Grip=CFrame.new(-.5, -0.2, 0)*CFrame.Angles(0, -math.pi/2, 0)
  3838. t.Name="Glock"
  3839. local handle=Instance.new("Part", t)
  3840. handle.Name="Handle"
  3841. handle.FormFactor="Custom"
  3842. handle.Size=hsize
  3843. handle.CFrame=hcf
  3844. handle.Transparency=1
  3845. magw=WeldModel(handle, mag, mcf)
  3846. slidew=WeldModel(handle, slide, scf)
  3847. basew=WeldModel(handle, base, bcf)
  3848. mag.Parent=t
  3849. slide.Parent=t
  3850. base.Parent=t
  3851. shoot=Instance.new("Sound", handle)
  3852. shoot.SoundId="rbxassetid://165946426"
  3853. shoot.Volume=1
  3854.  
  3855.  
  3856. local char, player, rarm, larm, rw, lw, torso, rs, ls, humanoid = nil, nil, nil, nil, Instance.new("Weld"), Instance.new("Weld"), nil, nil, nil, nil
  3857. t.Equipped:connect(function(m)
  3858. char=game:service'Players'.LocalPlayer.Character
  3859. player=game:service'Players'.LocalPlayer
  3860. torso=char.HumanoidRootPart
  3861. humanoid=char.Humanoid
  3862. m.Button1Down:connect(function()
  3863. shoot:Play()
  3864. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = t.Base.Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3865. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = t.Base.Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3866. BulletDetection(t.Base.Hole.Position,m.Hit.p,true)
  3867. coroutine.wrap(function()
  3868. slidew.C0=slidew.C0*CFrame.new(-.4, 0, 0)
  3869. wait()
  3870. slidew.C0=slidew.C0*CFrame.new(.2, 0, 0)
  3871. wait()
  3872. slidew.C0=slidew.C0*CFrame.new(.2, 0, 0)
  3873. end)()
  3874. end)
  3875. end)
  3876.  
  3877. mouse.KeyDown:connect(function(key)
  3878. if key == "g" then
  3879. throw()
  3880. end
  3881. end)
  3882.  
  3883. --[[
  3884.  
  3885. hl/https://code.stypi.com/raw/wxeKL3UgUCwAtsXleX3sk1R3
  3886.  
  3887. ]]
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